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  • Programming style question on how to code functions

    - by shawnjan
    Hey all! So, I was just coding a bit today, and I realized that I don't have much consistency when it comes to a coding style when programming functions. One of my main concerns is whether or not its proper to code it so that you check that the input of the user is valid OUTSIDE of the function, or just throw the values passed by the user into the function and check if the values are valid in there. Let me sketch an example: I have a function that lists hosts based on an environment, and I want to be able to split the environment into chunks of hosts. So an example of the usage is this: listhosts -e testenv -s 2 1 This will get all the hosts from the "testenv", split it up into two parts, and it is displaying part one. In my code, I have a function that you pass it in a list, and it returns a list of lists based on you parameters for splitting. BUT, before I pass it a list, I first verify the parameters in my MAIN during the getops process, so in the main I check to make sure there are no negatives passed by the user, I make sure the user didnt request to split into say, 4 parts, but asking to display part 5 (which would not be valid), etc. tl;dr: Would you check the validity of a users input the flow of you're MAIN class, or would you do a check in your function itself, and either return a valid response in the case of valid input, or return NULL in the case of invalid input? Obviously both methods work, I'm just interested to hear from experts as to which approach is better :) Thanks for any comments and suggestions you guys have!

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  • How to load entities into readonly collections using the entity framework

    - by Anton P
    I have a POCO domain model which is wired up to the entity framework using the new ObjectContext class. public class Product { private ICollection<Photo> _photos; public Product() { _photos = new Collection<Photo>(); } public int Id { get; set; } public string Name { get; set; } public virtual IEnumerable<Photo> Photos { get { return _photos; } } public void AddPhoto(Photo photo) { //Some biz logic //... _photos.Add(photo); } } In the above example i have set the Photos collection type to IEnumerable as this will make it read only. The only way to add/remove photos is through the public methods. The problem with this is that the Entity Framework cannot load the Photo entities into the IEnumerable collection as it's not of type ICollection. By changing the type to ICollection will allow callers to call the Add mentod on the collection itself which is not good. What are my options?

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  • c# multi inheritance

    - by user326839
    So ive got a base class which requires a Socket: class Sock { public Socket s; public Sock(Socket s) { this.s = s; } public virtual void Process(byte[] data) { } ... } then ive got another class. if a new socket gets accepted a new instance of this class will be created: class Game : Sock { public Random Random = new Random(); public Timerr Timers; public Test Test; public Game(Socket s) : base(s) { } public static void ReceiveNewSocket(object s) { Game Client = new Game((Socket)s); Client.Start(); } public override void Process(byte[] buf) { Timers = new Timerr(s); Test = new Test(s); Test.T(); } } in the Sock class ive got a virtual function that gets overwritten by the Game class.(Process function) in this function im calling a function from the Test Class(Test+ Timerr Class: class Test : Game { public Test(Socket s) : base(s) { } public void T() { Console.WriteLine(Random.Next(0, 10)); Timers.Start(); } } class Timerr : Game { public Timerr(Socket s) : base(s) { } public void Start() { Console.WriteLine("test"); } } ) So in the Process function im calling a function in Test. And in this function(T) i need to call a function from the Timerr Class.But the problem is its always NULL , although the constructor is called in Process. And e.g. the Random Class can be called, i guess its because its defined with the constructor.: public Random Random = new Random(); and thats why the other classes(without a constructor): public Timerr Timers; public Test Test; are always null in the inherited class Test.But its essentiel that i call other Methods of other classes in this function.How could i solve that?

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  • How to return a value from facebook javascript connect api fucntions

    - by dezwald
    I am trying to create wrapper functions on facebook javascript connect api methods. My problem is that i can not return a value within the facebook api FB_RequireFeatures method. i want my isFBConnected() function to return true or false based on if i'm logged into facebook or not. What is happening is that when i return true it returns it to the child function, which makes sense however, my global "login" variable does not get set to true. I've tried setting a timeout to wait until the facebook connect finishes executing and still no luck. any help or other solutions are welcome! my isFBConnected wrapper function is stated below: function isFBConnected(){ var api_key = '<?=$this->apiKey?>'; var channel_path = '<?=$this->xdReceiver?>'; var host_url = '<?=$this->hostUrl?>'; var servicePathShort = '<?=$this->servicePathShort?>'; var login = false; FB_RequireFeatures(["Api"], function(){ // Create an ApiClient object, passing app's API key and // a site relative URL to xd_receiver.htm FB.Facebook.init(api_key, channel_path); var api = FB.Facebook.apiClient; // If FB user session exists - load stats data if(api.get_session()!=null){ if(api.get_session().uid!='' && api.get_session().uid!=undefined){ login = true; alert(api.get_session().uid); return true; } } login = false; return false; }); return false; }

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  • Iphone SDK quesiton: How to make a Drawing method in a View class work using CGContextRef?

    - by SimpleCode
    I have these 2 methods in the View class. the drawRect method always gets called when the view is initalized. But i can't get the drawLine method to work. It doesn't do anything when it gets called. Am i supposed to deal with cgimagecontext or something like that? please help!! (void)drawRect:(CGRect)rect { // Drawing code // Drawing code CGContextRef contextRef = UIGraphicsGetCurrentContext(); //CGContextSetRGBFillColor(contextRef, 0, 0, 255, 1); CGContextSetRGBStrokeColor(contextRef, 0, 0, 0, 1); CGContextSetLineWidth(contextRef, 5.0); CGContextBeginPath(contextRef); CGContextMoveToPoint(contextRef, 0, 0); CGContextAddLineToPoint(contextRef, 320, 480); CGContextStrokePath(contextRef); } -(void)drawLine:(CGPoint)from to:(CGPoint) to { // Drawing code CGContextRef contextRef = UIGraphicsGetCurrentContext(); //CGContextSetRGBFillColor(contextRef, 0, 0, 255, 1); CGContextSetRGBStrokeColor(contextRef, 0, 128, 0, 1); CGContextSetLineWidth(contextRef, 5.0); CGContextBeginPath(contextRef); CGContextMoveToPoint(contextRef, 0, 0); CGContextAddLineToPoint(contextRef, 320, 50); CGContextStrokePath(contextRef); }

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  • Counting string length in javascript and Ruby on Rails

    - by williamjones
    I've got a text area on a web site that should be limited in length. I'm allowing users to enter 255 characters, and am enforcing that limit with a Rails validation: validates_length_of :body, :maximum => 255 At the same time, I added a javascript char counter like you see on Twitter, to give feedback to the user on how many characters he has already used, and to disable the submit button when over length, and am getting that length in Javascript with a call like this: element.length Lastly, to enforce data integrity, in my Postgres database, I have created this field as a varchar(255) as a last line of defense. Unfortunately, these methods of counting characters do not appear to be directly compatible. Javascript counts the best, in that it counts what users consider as number of characters where everything is a single character. Once the submission hits Rails, however, all of the carriage returns have been converted to \r\n, now taking up 2 characters worth of space, which makes a close call fail Rails validations. Even if I were to handcode a different length validation in Rails, it would still fail when it hits the database I think, though I haven't confirmed this yet. What's the best way for me to make all this work the way the user would want? Best Solution: an approach that would enable me to meet user expectations, where each character of any type is only one character. If this means increasing the length of the varchar database field, a user should not be able to sneakily send a hand-crafted post that creates a row with more than 255 letters. Somewhat Acceptable Solution: a javascript change that enables the user to see the real character count, such that hitting return increments the counter 2 characters at a time, while properly handling all symbols that might have these strange behaviors.

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  • Need help make these classes use Visitor Pattern and generics

    - by Shervin
    Hi. I need help to generify and implement the visitor pattern. We are using tons of instanceof and it is a pain. I am sure it can be modified, but I am not sure how to do it. Basically we have an interface ProcessData public interface ProcessData { public setDelegate(Object delegate); public Object getDelegate(); //I am sure these delegate methods can use generics somehow } Now we have a class ProcessDataGeneric that implements ProcessData public class ProcessDataGeneric implements ProcessData { private Object delegate; public ProcessDataGeneric(Object delegate) { this.delegate = delegate; } } Now a new interface that retrieves the ProcessData interface ProcessDataWrapper { public ProcessData unwrap(); } Now a common abstract class that implements the wrapper so ProcessData can be retrieved @XmlSeeAlso( { ProcessDataMotorferdsel.class,ProcessDataTilskudd.class }) public abstract class ProcessDataCommon implements ProcessDataWrapper { protected ProcessData unwrapped; public ProcessData unwrap() { return unwrapped; } } Now the implementation public class ProcessDataMotorferdsel extends ProcessDataCommon { public ProcessDataMotorferdsel() { unwrapped = new ProcessDataGeneric(this); } } similarly public class ProcessDataTilskudd extends ProcessDataCommon { public ProcessDataTilskudd() { unwrapped = new ProcessDataGeneric(this); } } Now when I use these classes, I always need to do instanceof ProcessDataCommon pdc = null; if(processData.getDelegate() instanceof ProcessDataMotorferdsel) { pdc = (ProcessDataMotorferdsel) processData.getDelegate(); } else if(processData.getDelegate() instanceof ProcessDataTilskudd) { pdc = (ProcessDataTilskudd) processData.getDelegate(); } I know there is a better way to do this, but I have no idea how I can utilize Generics and the Visitor Pattern. Any help is GREATLY appreciated.

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  • Force sending a user to custom QuerySet.

    - by Jack M.
    I'm trying to secure an application so that users can only see objects which are assigned to them. I've got a custom QuerySet which works for this, but I'm trying to find a way to force the use of this additional functionality. Here is my Model: class Inquiry(models.Model): ts = models.DateTimeField(auto_now_add=True) assigned_to_user = models.ForeignKey(User, blank=True, null=True, related_name="assigned_inquiries") objects = CustomQuerySetManager() class QuerySet(QuerySet): def for_user(self, user): return self.filter(assigned_to_user=user) (The CustomQuerySetManager is documented over here, if it is important.) I'm trying to force everything to use this filtering, so that other methods will raise an exception. For example: Inquiry.objects.all() ## Should raise an exception. Inquiry.objects.filter(pk=69) ## Should raise an exception. Inquiry.objects.for_user(request.user).filter(pk=69) ## Should work. inqs = Inquiry.objects.for_user(request.user) ## Should work. inqs.filter(pk=69) ## Should work. It seems to me that there should be a way to force the security of these objects by allowing only certain users to access them. I am not concerned with how this might impact the admin interface.

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  • Byte-Pairing for data compression

    - by user1669533
    Question about Byte-Pairing for data compression. If byte pairing converts two byte values to a single byte value, splitting the file in half, then taking a gig file and recusing it 16 times shrinks it to 62,500,000. My question is, is byte-pairing really efficient? Is the creation of a 5,000,000 iteration loop, to be conservative, efficient? I would like some feed back on and some incisive opinions please. Dave, what I read was: "The US patent office no longer grants patents on perpetual motion machines, but has recently granted at least two patents on a mathematically impossible process: compression of truly random data." I was not inferring the Patent Office was actually considering what I am inquiring about. I was merely commenting on the notion of a "mathematically impossible process." If someone has, in some way created a method of having a "single" data byte as a placeholder of 8 individual bytes of data, that would be a consideration for a patent. Now, about the mathematically impossibility of an 8 to 1 compression method, it is not so much a mathematically impossibility, but a series of rules and conditions that can be created. As long as there is the rule of 8 or 16 bit representation of storing data on a medium, there are ways to manipulate data that mirrors current methods, or creation by a new way of thinking.

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  • [C++] Multiple inclusion in multiple files

    - by Amumu
    Hi everyone, I am making a small game. In BattleRecord.h: #ifndef _CHARACTER_H_ #define _CHARACTER_H_ #include "Character.h" #endif class BattleRecord { public: Character Attacker; Character Defender; Status status; int DamageDealt; int GoldEarned; int ExpGained; }; In Character.h: #ifndef _EQUIPMENT_H_ #define _EQUIPMENT_H_ #include "Equipment.h" #endif class BattleRecord; class Character { BattleRecord AttackEnemy(Character &Enemy); } In BattleRecord.h: #ifndef _CHARACTER_H_ #define _CHARACTEr_H_ #include "Character.h" #endif #ifndef _BATLE_RECORD_H_ #define _BATLE_RECORD_H_ #include "BattleRecord.h" #endif class GUI { public: //GUI Methods, and two of these: void ViewStats(Character &Player); void Report(BattleRecord Record) } The problem here is, my Character.h and BattleRecord.h need to include each other, and this definitely will cause multiple redefinition problem. Therefore, I used forward declaration in Character.h by adding: class BattleRecord; The problem is sovled. But then, the GUI.h needs BattleRecord.h again for reporting the battle, so I have to include BattleRecord.h into the GUI.h. I also have to include the Character.h in order to pass into the ViewStat function. I got error and stuck with this up to this piont.

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  • How do I use an array as an object attribute in Perl?

    - by superstar
    Hello guys, I need some help regarding the arrays in Perl This is the constructor i have. sub new { my $class = shift; my @includeobjects = (); my @excludeobjects = (); my $Packet = { _PacketName => shift, _Platform => shift, _Version => shift, @_IncludePath => @includeobjects, }; bless $Packet, $class; return $Packet; } sub SetPacketName { my ( $Packet, $PacketName ) = @_; $Packet->{_PacketName} = $PacketName if defined($PacketName); return $Packet->{_PacketName}; } sub SetIncludePath { my ( $Packet, @IncludePath ) = @_; $Packet->{@_IncludePath} = @IncludePath; return $Packet->{@_IncludePath}; } sub GetPacketName { my( $Packet ) = @_; return $Packet->{_PacketName}; } sub GetIncludePath { my( $Packet ) = @_; return $Packet->{@_IncludePath}; } The get and set methods work fine for PacketName. But since IncludePath is an array, I could not get it work. The declaration is what I am not able to get right.

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  • Animation is slow on iPhone

    - by Anthony Chan
    I'm developing an app that would display images and change them according to the user's action. I've created a subclass of UIView to contain an image, an index number and an array of image names. The code is like this: @interface CustomPic : UIView { UIImageView *pic; NSInteger index; NSMutableArray *picNames; //<-- an array of NSString } And in the implementation part, it has a method to change the image using a dissolve effect. - (void)nextPic { index++; if (index >= [picNames count]) { index = 0; } UIImageView *temp = pic; pic.image = [UIImage imageNamed:[picNames objectAtIndex:index]]; temp.alpha = 0; [UIView beginAnimations:nil context:nil]; [UIView setAnimationCurve:UIViewAnimationCurveEaseOut]; [UIView setAnimationDuration:0.25]; pic.alpha = 0; temp.alpha = 1; [UIView commitAnimations]; } In the viewController, there are several CustomPic which would change the images depends on users' choice. The images would change as expected with the fade in/out effect, but the animation performance is really bad. I've tested it on an iPhone 3G, the Instruments shows that the animation is only 2-3FPS! I tried many methods to simplify and modify the codes but with no hope. Is there something wrong in my code or in my concept? Thanks for any help. P.S. all the images are 320*480 PNGs with a max size of 15KB.

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  • Java iteration reading & parsing

    - by Patrick Lorio
    I have a log file that I am reading to a string public static String Read (String path) throws IOException { StringBuilder sb = new StringBuilder(); InputStream in = new BufferedInputStream(new FileInputStream(path)); int r; while ((r = in.read()) != -1) { sb.append(r); } return sb.toString(); } Then I have a parser that iterates over the entire string once void Parse () { String con = Read("log.txt"); for (int i = 0; i < con.length; i++) { /* parsing action */ } } This is hugely a waste of cpu cycles. I loop over all the content in Read. Then I loop over all the content in Parse. I could just place the /* parsing action */ under the while loop in the Read method, which would be find but I don't want to copy the same code all over the place. How can I parse the file in one iteration over the contents and still have separate methods for parsing and reading? In C# I understand there is some sort of yield return thing, but I'm locked with Java. What are my options in Java?

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  • Lookup table size reduction

    - by Ryan
    Hello: I have an application in which I have to store a couple of millions of integers, I have to store them in a Look up table, obviously I cannot store such amount of data in memory and in my requirements I am very limited I have to store the data in an embebedded system so I am very limited in the space, so I would like to ask you about recommended methods that I can use for the reduction of the look up table. I cannot use function approximation such as neural networks, the values needs to be in a table. The range of the integers is not known at the moment. When I say integers I mean a 32 bit value. Basically the idea is use some copmpression method to reduce the amount of memory but without losing many precision. This thing needs to run in hardware so the computation overhead cannot be very high. In my algorithm I have to access to one value of the table do some operations with it and after update the value. In the end what I should have is a function which I pass an index to it and then I get a value, and after I have to use another function to write a value in the table. I found one called tile coding http://www.cs.ualberta.ca/~sutton/book/8/node6.html, this one is based on several look up tables, does anyone know any other method?. Thanks.

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  • Can I avoid explicitly casting objects with a common subclass?

    - by prendio2
    I have an iPodLibraryGroup object and Artist and Album both inherit from it. When it comes to my view controllers though I find that I'm duplicate lots of code, for example I have an ArtistListViewController and and AlbumListViewController even though they're both doing basically the same thing. The reason I've ended up duplicating the code is because these view controllers each refer to either an Artist object or al Album object and I'm not sure how to set it up so that one view controller could handle both — these view controllers are mainly accessing methods that that the objects have in common from iPodLibraryGroup. As an example, to hopefully make this clearer consider this code in AlbumListViewController: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { Album *album = nil; album = [self albumForRowAtIndexPath:indexPath inTableView:tableView]; … if (!album.thumbnail) { [self startThumbnailDownload:album forIndexPath:indexPath inTableView:tableView]; cell.imageView.image = [UIImage imageNamed:@"Placeholder.png"]; } else { cell.imageView.image = album.thumbnail; } return cell; } This is essentially completely repeated (along with a hell of a lot more repeated code) in ArtistListViewController just so that I can typecast the local variable as an Artist instead of an Album. Is there a way to not explicitly need to set Artist or Album here so that the same code could work for any object that is a child of iPodLibraryGroup?

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  • Concise C# code for gathering several properties with a non-null value into a collection?

    - by stakx
    A fairly basic problem for a change. Given a class such as this: public class X { public T A; public T B; public T C; ... // (other fields, properties, and methods are not of interest here) } I am looking for a concise way to code a method that will return all A, B, C, ... that are not null in an enumerable collection. (Assume that declaring these fields as an array is not an option.) public IEnumerable<T> GetAllNonNullAs(this X x) { // ? } The obvious implementation of this method would be: public IEnumerable<T> GetAllNonNullAs(this X x) { var resultSet = new List<T>(); if (x.A != null) resultSet.Add(x.A); if (x.B != null) resultSet.Add(x.B); if (x.C != null) resultSet.Add(x.C); ... return resultSet; } What's bothering me here in particular is that the code looks verbose and repetitive, and that I don't know the initial List capacity in advance. It's my hope that there is a more clever way, probably something involving the ?? operator? Any ideas?

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  • Is it possible to restrict instantiation of an object to only one other (parent) object in VB.NET?

    - by Casey
    VB 2008 .NET 3.5 Suppose we have two classes, Order and OrderItem, that represent some type of online ordering system. OrderItem represents a single line item in an Order. One Order can contain multiple OrderItems, in the form of a List(of OrderItem). Public Class Order Public Property MyOrderItems() as List(of OrderItem) End Property End Class It makes sense that an OrderItem should not exist without an Order. In other words, an OrderItem class should not be able to be instantiated on its own, it should be dependent on an Order class to contain it and instantiate it. However, the OrderItem should be public in scope so that it's properties are accessible to other objects. So, the requirements for OrderItem are: Can not be instantiated as a stand alone object; requires Order to exist. Must be public so that any other object can access it's properties/methods through the Order object. e.g. Order.OrderItem(0).ProductID. OrderItem should be able to be passed to other subs/functions that will operate on it. How can I achieve these goals? Is there a better approach?

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  • Java - How to declare table[i][j] elements as instance variables?

    - by JDelage
    All, I am trying to code a Connect4 game. For this, I have created a P4Game class and a P4Board class which represents the i X j dimensions of the Connect4 board. In P4Game, I have the following: public class P4Game{ //INSTANCE VARIABLES private int nbLines; private int nbColumns; private P4Board [][] position; //CONSTRUCTOR public P4Game(int nbLines, int nbColumns){ this.nbColumns = nbColumns; this.nbLines = nbLines; P4Board [][] position = new P4Board [nbLines][nbColumns]; //Creates the table to receive the instances of the P4Board object.*/ for (int i=0; i<nbLines; i++){ for (int j=0; j<nbColumns; j++){ this.position[i][j] = new P4Board(i,j); //Meant to create each object at (line=i, column=j) } } } This causes a NullPointerException in the nested loops where I mention this.position[i][j]. I reference those objects in other methods of this class so I need them to be instance variables. I suppose the exception is due to the fact that I have not listed the table element position[i][j] as an instance variable at the beginning of the class. my question to people here is (1) is my assumption correct, and if so (2) what would be the syntax to declare instance variables of this form? Thank you all for your help with what I realize is a very basic question. Hopefully it will also benefit other newbies. Cheers, JDelage

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  • Unit Testing Private Method in Resource Managing Class (C++)

    - by BillyONeal
    I previously asked this question under another name but deleted it because I didn't explain it very well. Let's say I have a class which manages a file. Let's say that this class treats the file as having a specific file format, and contains methods to perform operations on this file: class Foo { std::wstring fileName_; public: Foo(const std::wstring& fileName) : fileName_(fileName) { //Construct a Foo here. }; int getChecksum() { //Open the file and read some part of it //Long method to figure out what checksum it is. //Return the checksum. } }; Let's say I'd like to be able to unit test the part of this class that calculates the checksum. Unit testing the parts of the class that load in the file and such is impractical, because to test every part of the getChecksum() method I might need to construct 40 or 50 files! Now lets say I'd like to reuse the checksum method elsewhere in the class. I extract the method so that it now looks like this: class Foo { std::wstring fileName_; static int calculateChecksum(const std::vector<unsigned char> &fileBytes) { //Long method to figure out what checksum it is. } public: Foo(const std::wstring& fileName) : fileName_(fileName) { //Construct a Foo here. }; int getChecksum() { //Open the file and read some part of it return calculateChecksum( something ); } void modifyThisFileSomehow() { //Perform modification int newChecksum = calculateChecksum( something ); //Apply the newChecksum to the file } }; Now I'd like to unit test the calculateChecksum() method because it's easy to test and complicated, and I don't care about unit testing getChecksum() because it's simple and very difficult to test. But I can't test calculateChecksum() directly because it is private. Does anyone know of a solution to this problem?

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  • Drawing graphics on top of a JButton

    - by trinth
    I have a situation wherein I have a bunch of JButtons on a GridLayout. I need each of the JButtons to have: a background image (but retain the ability to keep the default button look if needed) custom graphics drawn on top by other classes I have no trouble with the background image, since I am using setIcon() but I am having problems drawing things on top of the background. At one point I was able to draw on top of the button, but after the button was clicked, the drawings disappeared. How can make the button keep this drawing state? Basically, I need a way for my JButtons to have public methods that would allow another class to draw anything on it such as: public void drawSomething() { Graphics g = this.getGraphics(); g.drawOval(3,2,2,2); repaint(); } or public Graphics getGraphics() { return this.getGraphics(); } then another class could do this: button.getGraphics().drawSomething(); The latter is more what I am looking for but the first is equally useful. Is there any way to go about this? Also, overriding the parent class method paintComponent() doesn't help since I need each button to have different graphics.

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  • Dockable panes created in CChildFrame not visible the second time the app. starts.

    - by Nijenhuis
    Hi, I have created some dockable panes in CChildFrame::OnCreate() The first time i start the application they are shown. The second time i start the application they are created but the splitterwindows are completly against the sides of the clients area (bottom and right), so not visible. So i have to use the mouse to pull the splitters into the clientarea so that the dockable windows become visible again. If i do File-New in my app a new client window is created and showing the dockable windows as they should be. I Think this has something to do with saving the windows layout in the registry, because if i change SetRegistryKey(_T("61sakjgsajkdg")); in the CWinApp derived class of my app. and rerun they are shown again the first time. (but not the second time i restart the app). How can i save the layout of those dockable windows as well, so if i restart my app. they are visible ? Or else how do i prevent my app. of overwritting the window layout with the one previously saved. Something to do with LoadCustomState() and SaveCustomState() ?, i could no find any info on howto implement those methods. I have here a link to the demo project to demonstrate what i mean: http://www.4shared.com/file/237193472/c384f0f6/GUI60.html Could someone tell me how to show those dockable windows in my CChildFrame class the second time the app starts?

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  • What are Code Smells? What is the best way to correct them?

    - by Rob Cooper
    OK, so I know what a code smell is, and the Wikipedia Article is pretty clear in its definition: In computer programming, code smell is any symptom in the source code of a computer program that indicates something may be wrong. It generally indicates that the code should be refactored or the overall design should be reexamined. The term appears to have been coined by Kent Beck on WardsWiki. Usage of the term increased after it was featured in Refactoring. Improving the Design of Existing Code. I know it also provides a list of common code smells. But I thought it would be great if we could get clear list of not only what code smells there are, but also how to correct them. Some Rules Now, this is going to be a little subjective in that there are differences to languages, programming style etc. So lets lay down some ground rules: ** ONE SMELL PER ANSWER PLEASE! & ADVISE ON HOW TO CORRECT! ** See this answer for a good display of what this thread should be! DO NOT downmod if a smell doesn't apply to your language or development methodology We are all different. DO NOT just quickly smash in as many as you can think of Think about the smells you want to list and get a good idea down on how to work around. DO downmod answers that just look rushed For example "dupe code - remove dupe code". Let's makes it useful (e.g. Duplicate Code - Refactor into separate methods or even classes, use these links for help on these common.. etc. etc.). DO upmod answers that you would add yourself If you wish to expand, then answer with your thoughts linking to the original answer (if it's detailed) or comment if its a minor point. DO format your answers! Help others to be able to read it, use code snippets, headings and markup to make key points stand out!

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  • Problem: writing parameter values to data driven MSTEST output

    - by Shubh
    Hi, I am trying to extract some information about the parameter variants used in an MSTEST data driven test case from trx file. Currently, For data driven tests, I get the output of same testcase with different inputs as a sequence of tags , but there is no info about the value of the variants. Example: Suppose we have a [data driven]TestMethod1() and the data rows contain variations a and b. There are two variations a=1,b=2 for which the test passes and a=3,b=4 for which the test fails. If we can output the info that it was a=1,b=2 which passed and a=3 b=4 which failed in the trx file; the output will be meaningful. Better information about test case runs from the output file alone(without any dependencies). Investigating the test failure without rerunning the whole set If the data rows change in data source(now a=1,b=2 pass and a=5,b=6 fail) , easy to decipher that the errors are different; although the fail sequence is still the same(row 0 pass row 1 fail but now row1 is different) Has any of you gone through a similar problem? What did you follow? I tried to put the parameter value information in the Description attribute of TestMethod, it didnt work. Any other methods you think can work too? thanks, Shubhankar

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  • Logic for family tree program

    - by david robers
    Hi All, I am creating a family tree program in Java, or at least trying to. I have developed several classes: Person - getters and setter for name gender age etc FamilyMember - extends Person getters and setters for setting arents and children Family - which consists of multiple family members and methods for adding removing members FamilyTree which is the main class for setting relationships. I have two main problems: 1) I need to set the relationships between people. Currently I am doing: FamilyMember A, FamilyMember B B.setMother(A); A.setChild(B); The example above is for setting a mother child relationship. This seems very clunky. Its getting very long winded to implement all relationships. Any ideas on how to implement multiple relationships in a less prodcedural way? 2) I have to be able to display the family tree. How can I do this? Are there any custom classes out there to make life easier? Thanks for your time...

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  • Visual Studio breaks, and steps, but sometimes steps out

    - by James Wilkins
    Something very odd is going on. It's been going on for some time, but I've just ignored it up to now. I have both a Silverlight and WCF service in my solution, which shares .CS file between them (one project has a link to the file, which exists in the other project). While debugging the Silverlight app, pressing the F10 key steps through code as normal, and when I get to a method call which exists in the shared file (between the projects), and Press F11, it simply skips the method instead of stepping into it (and yes, the "Just My Code" option is not checked). If I put a breakpoint in the method I'm trying to get into, it works fine (as in the debugger will break on the line), but as soon as I step (F10) it exits the method (and with F11 [step into] also). Ok, on first thought, you might think it's to do with the link, but no, it isn't. I tried removing the link and using a copy instead, but the same thing happens. And no, it's not the debug symbols, I looked into that already. The method I'm trying to step through is static, and is in a non-static partial class, in a file shared by both projects. My guess: The same types and static methods exist in the WCF and Silverlight ... would the debugger get confused?

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