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  • Save File using Greasemonkey

    - by Kris Erickson
    I have some screen scraped tabular data that I want to export to a CSV file (currently I am just placing it in the clipboard), is there anyway to do this in Greasemonkey? Any suggestions on where to look for a sample or some documentation on this kind of functionality?

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  • PropertyGrid control issue in Windows7

    - by Mahesh
    I have an issue with the Windows Forms PropertyGrid control. I have customized the PropertyGrid control and override only OnPaint function. protected override void OnPaint(PaintEventArgs pe) { base.OnPaint(pe); } In my application I have few more controls (treeview, custom control and few form controls). When I mouseclick on the PropertyGrid control, the paint function in all the controls in the screen are being called continuously and the treeview starts flickering. This happens only in mouseclick event.

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  • call a jython file from another program

    - by kdev
    Hi everyone, can i call a jython file from another jython program and execute that . Also i know os.system(cmd.exe)get the system prompt . is it possible that i can trigger cmd.exe and cmd.exe gets poped up into the screen. Thanks

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  • How to create beautiful Screencasts for your web apps?

    - by Abs
    Hello all, I am trying to create a screen cast for my new web app. I have just come across a great example of a screencast and I am wondering what is used to do this: Click on the video to play on this page. I am impressed with the animation when the mouse is clicked and zooming into images from different angles. Is this done with Actionscript or is there software that will make my life easier to do this? Thanks all for any help

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  • How to make Android Service run even when the device is not awake?

    - by Deema
    hi my application objective is to save location updates every ,let say, 20 minuets . I used service and it worked fine , but when i lock the screen or it is locked automatically the service stop running . when i unlock it , service runs again. highlight on my code: Service xxx onCreat(){ call timer(); } timer(){ code } How to make my code run all the time in all conditions?

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  • Keeping floated divs inline

    - by Elliott
    I'm having trouble getting my layout working correctly, I have a main div and a sidebar div these are both float: left if the screen size is resized or if its viewed on screen smaller that what I have designed on (1920x1080) then the sidebar div drops below the main content. I tried placing a wrapper around each div, but this has no effect. <div id="header"> [Header] </div> <div id="content"> [Content] </div> <div id="sideBar"> [SideBar] </div> <div id="footer"> [Footer] </div> body { width: 100%; color: #000000; background-color: #000000; margin: 0; padding: 0; } #header { width: 100%; height: 110px; background-color: #336699; color: #FFFFFF; margin: 0px; padding: 0px; } #content { float: left; margin-left: 50px; width: 70%; height: 700px; margin-top: 40px; padding: 30px; background-color: #FFFFFF; margin-bottom: 40px; } #sideBar { float: left; margin-left: 50px; width: 15%; height: 400px; margin-top: 40px; padding: 30px; background-color: #FFFFFF; } #footer { width: 100%; height: 80px; background-color: #174555; margin: 0px; padding: 0px; color: #ffffff; clear: both; } Basicly both div's should resize until a certain size is reached, then scrolling should be enabled. I'm pretty sure I have done something simple wrong but i'm not much of a design person. Example can be shown here : Link Thanks for any advice :)

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  • How to apply GROUP_CONCAT in mysql Query

    - by Query Master
    How to apply GROUP_CONCAT in this Query if you guys have any idea or any alternate solution about this please share me. Helps are definitely appreciated also (see Query or result required) Query SELECT WEEK(cpd.added_date) AS week_no,COUNT(cpd.result) AS death_count FROM cron_players_data cpd WHERE cpd.player_id = 81 AND cpd.result = 2 AND cpd.status = 1 GROUP BY WEEK(cpd.added_date); Query output result screen Result Required 23,24,25 AS week_no 2,3,1 AS death_count

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  • ios App Disclaimer

    - by Max
    I am writing an application for iPhone and had some questions regarding eula :- If I do not include any disclaimer/ eula in my app, then would Apple's standard EULA http://www.apple.com/legal/internet-services/itunes/appstore/dev/stdeula/ automatically apply to my app ? If I include a small disclaimer inside my application (as a popup on initial screen), then would Apple's EULA still cover my app ? I tried downloading few apps on my ipad and did not see Apple's standard EULA. So, where can I actually see the EULA before downloading something ?

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  • can not run java program from command line which resides in package

    - by kshitij
    See following code with resides in fillowing directory mypack.pack1 package mypack.pack1; public class myclass { public static void main(String args[]) { System.out.println("KKKKKKKKKKKKKKKKKKKKKKKKKKKKKK"); } } See following screen shot. that is giving error. And i dont want to add anything in class path because i am in particular directory and it has to work. why it is not working.??????

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  • handling ImageList with windows hooks

    - by user337309
    Hi, I am programming an application that can catching the information about the screen items by Hooks Now I am trying to get the information of the ImageList when I pass them by mouse, "I want to know the name of the item" how can i do this? Thank you.

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  • Get screenshot on Windows with Python?

    - by Zachary Brown
    Hello, I am creating a Beta Testers reporting module so they can send in thier comments on my software, but I would like to have the option to include a screenshot with the report. How do I take a screenshot of the screen with Python on Windows? I have found several examples on Linux, but haven't had much luck on Windows.

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  • Integrate Google Analytics Tracking Into IOS App

    - by user1781040
    I would like to Integrate Google Analytics Tracking into my IOS APP. I have integrated Google Analytics Library and Add It To my Application. cf. https://developers.google.com/analytics/devguides/collection/ios/v2/ into my code to tracking my view contact - (void)viewDidLoad { [super viewDidLoad]; // Do any additional setup after loading the view from its nib. self.trackPageView = @"Contact Screen"; // } A have this error "Property 'TrackPageView' not found on object of the type 'ContactViewController'" Please help me

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  • Resize text area to fit all text on load jquery

    - by CR41G14
    I understand there has been a lot of discussion on this but I have yet to find a solution to fix my needs. Basically I need to autogrow a text area not when you type but on load. I am pulling in content from a database and dependant on the user's settings an overlay is produced over the text area, but upon doing this the text areas are not scrollable therefore I need to autosize these to show all the text. I have tried scrollHeight but this is not working great as there are multiple text boxes on the screen Thanks

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  • clicking title bar fires onBlur in Opera

    - by danme0
    Hi, I am closing a popup window at 'onBlur' defined for 'BODY' of an ASP webpage, so when a user clicks outside the popup the popup closes. I want the popup to be moveable around the screen and it works for all browsers but Opera. In Opera the 'onBlur' event is fired when clicking the titlebar of the popup - this seems weird for me, as the titlebar is a part of the popup window, right? What can I do about it?

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  • What's the default ScaleType of ImageView?

    - by kknight
    What's the default ScaleType of ImageView?If I put an image which is 400 pixels x 400 pixels on a normal screen (320x480) without specifying ScaleType, how will the image be scaled? Thanks. <?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent"> <ImageView android:layout_width="fill_parent" android:layout_height="fill_parent" android:src="@drawable/big_image" /> </RelativeLayout>

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  • To stop CALayer from overlapping each other

    - by gbf.sara
    I've an image placed over the CALayer.. When there are multiple images in screen, the images in the layer overlaps each other.. But it shudn't overlap actually. Cud anyone help me in fixing this??? Is there any block of code to prevent them from overlapping??? Tanx in advance for ur help...

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  • Windows DDK development with MinGW?

    - by Rob
    Is it possible to develop a Windows driver (specifically a PDF-like printer driver that displays the data on-screen instead of actually printing) without using Visual Studio? I'm thinking of using free C++ tools such as MinGW/gcc.

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  • Display different layout according to Facebook connection status in Android

    - by Rom Freiman
    I'm building an Android application where I want users to connect by their facebook details. According to my design, when the application starts first time, I want to display a layout with LOGIN facebook button. After the user will perform login for the first time, I dont want to display this layout/activity again - when the application would be relanched, I want t display another (home) screen, and not the LOGIN one. How should I implement this functionality? Thanks

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  • Simple C++ program on multidimensional arrays - Getting C2143 error among others. Not sure why?

    - by noobzilla
    Here is my simple multidimensional array program. The first error occurs where I declare the function addmatrices and then a second one where it is implemented. I am also getting an undefined variable error for bsize. What am I doing incorrectly? #include <iostream> #include <fstream> #include <string> #include <iomanip> using namespace std; //Function declarations void constmultiply (double matrixA[][4], int asize, double matrixC[][4], int bsize, double multiplier); //Pre: The address of the output file, the matrix to be multiplied by the constant, the matrix in which // the resultant values will be stored and the multiplier are passed in. //Post: The matrix is multiplied by the multiplier and the results are displayed on screen and written to the // output file. int addmatrices (double matrixA[][4], int asize, double matrixB[]4], int bsize, double matrixC[][4], int csize); //Pre: The addresses of three matrices are passed in //Post: The values in each of the two matrices are added together and put into a third matrix //Error Codes int INPUT_FILE_FAIL = 1; int UNEQUAL_MATRIX_SIZE = 2; //Constants const double multiplier = 2.5; const int rsize = 4; const int csize = 4; //Main Driver int main() { //Declare the two matrices double matrix1 [rsize][csize]; double matrix2 [rsize][csize]; double matrix3 [rsize][csize]; //Variables double temp; string filename; //Declare filestream object ifstream infile; //Ask the user for the name of the input file cout << "Please enter the name of the input file: "; cin >> filename; //Open the filestream object infile.open(filename.c_str()); //Verify that the input file opened correctly if (infile.fail()) { cout << "Input file failed to open" <<endl; exit(INPUT_FILE_FAIL); } //Begin reading in data from the first matrix for (int i = 0; i <= 3; i++)//i = row { for (int j = 0; j <= 3; j++)// j = column { infile >> temp; matrix1[i][j] = temp; } } //Begin reading in data from the second matrix for (int k = 0; k <= 3; k++)// k = row { for (int l = 0; l <= 3; l++)// l = column { infile >> temp; matrix2[k][l] = temp; } } //Notify user cout << "Input file open, reading matrices...Done!" << endl << "Read in 2 matrices..."<< endl; //Output the values read in for Matrix 1 for (int i = 0; i <= 3; i++) { for (int j = 0; j <= 3; j ++) { cout << setprecision(1) << matrix1[i][j] << setw(8); } cout << "\n"; } cout << setw(40)<< setfill('-') << "-" << endl ; //Output the values read in for Matrix 2 for (int i = 0; i <= 3; i++) { for (int j = 0; j <= 3; j ++) { cout << setfill(' ') << setprecision(2) << matrix2[i][j] << setw(8); } cout << "\n"; } cout << setw(40)<< setfill('-') << "-" << endl ; //Multiply matrix 1 by the multiplier value constmultiply (matrix1, rsize, matrix3, rsize, multiplier); //Output matrix 3 values to screen for (int i = 0; i <= 3; i++) { for (int j = 0; j <= 3; j ++) { cout << setfill(' ') << setprecision(2) << matrix3[i][j] << setw(8); } cout << "\n"; } cout << setw(40)<< setfill('-') << "-" << endl ; // //Add matrix1 and matrix2 // addmatrices (matrix1, 4, matrix2, 4, matrix3, 4); // //Finished adding. Now output matrix 3 values to screen // for (int i = 0; i <= 3; i++) // { //for (int j = 0; j <= 3; j ++) //{ // cout << setfill(' ') << setprecision(2) << matrix3[i][j] << setw(8); //} //cout << "\n"; // } // cout << setw(40)<< setfill('-') << "-" << endl ; //Close the input file infile.close(); return 0; } //Function implementation void constmultiply (double matrixA[][4], int asize, double matrixC[][4], int bsize, double multiplier) { //Loop through each row and multiply the value at that location with the multiplier for (int i = 0; i < asize; i++) { for (int j = 0; j < 4; j++) { matrixC[i][j] = matrixA[i][j] * multiplier; } } } int addmatrices (double matrixA[][4], int asize, double matrixB[]4], int bsize, double matrixC[][4], int csize) { //Remember that you can only add two matrices that have the same shape - i.e. They need to have an equal //number of rows and columns. Let's add some error checking for that: if(asize != bsize) { cout << "You are attempting to add two matrices that are not equal in shape. Program terminating!" << endl; return exit(UNEQUAL_MATRIX_SIZE); } //Confirmed that the matrices are of equal size, so begin adding elements for (int i = 0; i < asize; i++) { for (int j = 0; j < bsize; j++) { matrixC[i][j] = matrixA[i][j] + matrixB[i][j]; } } }

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  • How can I fix this touch event / draw loop "deadlock"?

    - by Josh
    Just want to start out by saying this seems like a great site, hope you guys can help! I'm trying to use the structure laid out in LunarLander to create a simple game in which the user can drag some bitmaps around on the screen (the actual game is more complex, but that's not important). I ripped out the irrelevant parts of LanderLander, and set up my own bitmap drawing, something like BoardThread (an inner class of BoardView): run() { while(mRun) { canvas = lockSurfaceHolder... syncronized(mSurfaceHolder) { /* drawStuff using member position fields in BoardView */ } unlockSurfaceHolder } } My drawStuff simply walks through some arrays and throws bitmaps onto the canvas. All that works fine. Then I wanted to start handling touch events so that when the user presses a bitmap, it is selected, when the user unpresses a bitmap, it is deselected, and if a bitmap is selected during a touch move event, the bitmap is dragged. I did this stuff by listening for touch events in the BoardView's parent, BoardActivity, and passing them down into the BoardView. Something like In BoardView handleTouchEvent(MotionEvent e) { synchronized(mSurfaceHolder) { /* Modify shared member fields in BoardView so BoardThread can render the bitmaps */ } } This ALSO works fine. I can drag my tiles around the screen no problem. However, every once in a while, when the app first starts up and I trigger my first touch event, the handleTouchEvent stops executing at the synchronized line (as viewed in DDMS). The drawing loop is active during this time (I can tell because a timer changes onscreen), and it usually takes several seconds or more before a bunch of touch events come through the pipeline and everything is fine again. This doesn't seem like deadlock to me, since the draw loop is constantly going in and out of its syncronized block. Shouldn't this allow the event handling thread to grab a lock on mSurfaceHolder? What's going on here? Anyone have suggestions for improving how I've structured this? Some other info. This "hang" only ever occurs on first touch event after activity start. This includes on orientation change after restoreState has been called. Also, I can remove EVERYTHING within the syncronized block in the event handler, and it will still get hung up at the syncronized call. Thanks!

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