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  • Multiple Graphics Cards on Fedora 15 (Gnome 3)

    - by Michael
    I have the (delightful) misfortune of having 3 graphics cards. They are XFX Radeon 5750s. Each drives 2 monitors via dvi. I am having a really hard time getting these running on fedora 15 (gnome 3). So my setup is 3 columns of 2 monitors (the upper monitor is mounted upside down in each column to reduce the bezel between monitors). When the (graphical) login screen comes up all 6 have the blue stripey background that must be the default, but then when I login, things get interesting. In the xorg.conf below, you will see only 2 of the screens in the serverlayout while the other 4 are commented out. Logging in with only 2 of the screens active works well (and it even remembers that the top one is upside down, and should be considered above the lower, i am not sure where it stores this info, but i set it using the graphical "Displays" settings) However, as soon as I uncomment a third screen, or more, it gives me an error message when I login. It's one of those friendly, less helpful messages (Oh no! Something has gone wrong. A problem has occurred and the system can't recover. Please log out and try again). If i do not use an xorg.conf, then the "Displays" prefs pane shows only the two monitors on one of my graphics cards Thanks to anyone who can help me get going! (xorg.conf and then lspci below, and xorg log) xorg.conf Section "ServerLayout" Identifier "X.org Configured" Screen "Screen0" 0 0 Screen "Screen1" Below "Screen0" # Screen "Screen2" RightOf "Screen0" # Screen "Screen3" RightOf "Screen1" # Screen "Screen4" RightOf "Screen3" # Screen "Screen5" RightOf "Screen4" InputDevice "Mouse0" "CorePointer" InputDevice "Keyboard0" "CoreKeyboard" EndSection Section "Files" ModulePath "/usr/lib/xorg/modules" FontPath "catalogue:/etc/X11/fontpath.d" FontPath "built-ins" EndSection Section "Module" Load "record" Load "dri" Load "dbe" Load "extmod" Load "dri2" Load "glx" EndSection Section "InputDevice" Identifier "Keyboard0" Driver "kbd" EndSection Section "InputDevice" Identifier "Mouse0" Driver "mouse" Option "Protocol" "auto" Option "Device" "/dev/input/mice" Option "ZAxisMapping" "4 5 6 7" EndSection Section "Monitor" Identifier "Monitor0" VendorName "Monitor Vendor" ModelName "Monitor Model" EndSection Section "Monitor" Identifier "Monitor1" VendorName "Monitor Vendor" ModelName "Monitor Model" EndSection Section "Monitor" Identifier "Monitor2" VendorName "Monitor Vendor" ModelName "Monitor Model" EndSection Section "Monitor" Identifier "Monitor3" VendorName "Monitor Vendor" ModelName "Monitor Model" EndSection Section "Monitor" Identifier "Monitor4" VendorName "Monitor Vendor" ModelName "Monitor Model" EndSection Section "Monitor" Identifier "Monitor5" VendorName "Monitor Vendor" ModelName "Monitor Model" EndSection Section "Device" Identifier "Card0" Driver "radeon" BusID "PCI:4:0:0" EndSection Section "Device" Identifier "Card1" Driver "radeon" BusID "PCI:5:0:0" EndSection Section "Device" Identifier "Card2" Driver "radeon" BusID "PCI:6:0:0" EndSection Section "Screen" Identifier "Screen0" Device "Card0" Monitor "Monitor0" SubSection "Display" Viewport 0 0 Depth 24 EndSubSection EndSection Section "Screen" Identifier "Screen1" Device "Card0" Monitor "Monitor1" SubSection "Display" Viewport 0 0 Depth 24 EndSubSection EndSection Section "Screen" Identifier "Screen2" Device "Card1" Monitor "Monitor2" SubSection "Display" Viewport 0 0 Depth 24 EndSubSection EndSection Section "Screen" Identifier "Screen3" Device "Card1" Monitor "Monitor3" SubSection "Display" Viewport 0 0 Depth 24 EndSubSection EndSection Section "Screen" Identifier "Screen4" Device "Card2" Monitor "Monitor4" SubSection "Display" Viewport 0 0 Depth 24 EndSubSection EndSection Section "Screen" Identifier "Screen5" Device "Card2" Monitor "Monitor5" SubSection "Display" Viewport 0 0 Depth 24 EndSubSection EndSection lspci output follows [tgm@tgm ~]$ lspci 00:00.0 Host bridge: Intel Corporation 5520/5500/X58 I/O Hub to ESI Port (rev 13) 00:01.0 PCI bridge: Intel Corporation 5520/5500/X58 I/O Hub PCI Express Root Port 1 (rev 13) 00:03.0 PCI bridge: Intel Corporation 5520/5500/X58 I/O Hub PCI Express Root Port 3 (rev 13) 00:07.0 PCI bridge: Intel Corporation 5520/5500/X58 I/O Hub PCI Express Root Port 7 (rev 13) 00:14.0 PIC: Intel Corporation 5520/5500/X58 I/O Hub System Management Registers (rev 13) 00:14.1 PIC: Intel Corporation 5520/5500/X58 I/O Hub GPIO and Scratch Pad Registers (rev 13) 00:14.2 PIC: Intel Corporation 5520/5500/X58 I/O Hub Control Status and RAS Registers (rev 13) 00:14.3 PIC: Intel Corporation 5520/5500/X58 I/O Hub Throttle Registers (rev 13) 00:1a.0 USB Controller: Intel Corporation 82801JI (ICH10 Family) USB UHCI Controller #4 00:1a.1 USB Controller: Intel Corporation 82801JI (ICH10 Family) USB UHCI Controller #5 00:1a.2 USB Controller: Intel Corporation 82801JI (ICH10 Family) USB UHCI Controller #6 00:1a.7 USB Controller: Intel Corporation 82801JI (ICH10 Family) USB2 EHCI Controller #2 00:1b.0 Audio device: Intel Corporation 82801JI (ICH10 Family) HD Audio Controller 00:1c.0 PCI bridge: Intel Corporation 82801JI (ICH10 Family) PCI Express Root Port 1 00:1c.1 PCI bridge: Intel Corporation 82801JI (ICH10 Family) PCI Express Port 2 00:1c.2 PCI bridge: Intel Corporation 82801JI (ICH10 Family) PCI Express Root Port 3 00:1d.0 USB Controller: Intel Corporation 82801JI (ICH10 Family) USB UHCI Controller #1 00:1d.1 USB Controller: Intel Corporation 82801JI (ICH10 Family) USB UHCI Controller #2 00:1d.2 USB Controller: Intel Corporation 82801JI (ICH10 Family) USB UHCI Controller #3 00:1d.7 USB Controller: Intel Corporation 82801JI (ICH10 Family) USB2 EHCI Controller #1 00:1e.0 PCI bridge: Intel Corporation 82801 PCI Bridge (rev 90) 00:1f.0 ISA bridge: Intel Corporation 82801JIR (ICH10R) LPC Interface Controller 00:1f.2 IDE interface: Intel Corporation 82801JI (ICH10 Family) 4 port SATA IDE Controller #1 00:1f.3 SMBus: Intel Corporation 82801JI (ICH10 Family) SMBus Controller 00:1f.5 IDE interface: Intel Corporation 82801JI (ICH10 Family) 2 port SATA IDE Controller #2 02:00.0 PCI bridge: nVidia Corporation NF200 PCIe 2.0 switch for mainboards (rev a3) 03:00.0 PCI bridge: nVidia Corporation NF200 PCIe 2.0 switch for mainboards (rev a3) 03:02.0 PCI bridge: nVidia Corporation NF200 PCIe 2.0 switch for mainboards (rev a3) 04:00.0 VGA compatible controller: ATI Technologies Inc Juniper [Radeon HD 5750 Series] 04:00.1 Audio device: ATI Technologies Inc Juniper HDMI Audio [Radeon HD 5700 Series] 05:00.0 VGA compatible controller: ATI Technologies Inc Juniper [Radeon HD 5750 Series] 05:00.1 Audio device: ATI Technologies Inc Juniper HDMI Audio [Radeon HD 5700 Series] 06:00.0 VGA compatible controller: ATI Technologies Inc Juniper [Radeon HD 5750 Series] 06:00.1 Audio device: ATI Technologies Inc Juniper HDMI Audio [Radeon HD 5700 Series] 07:00.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL8111/8168B PCI Express Gigabit Ethernet controller (rev 02) 08:00.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL8111/8168B PCI Express Gigabit Ethernet controller (rev 02) xorg log (posted to fpaste due to how long it is. thanks to marcusw for the request) http://www.fpaste.org/r5ww/ xorg log with all 6 monitors enabled in xorg.conf (they all turn on and have blue, but then one gets the aforementioned user-friendly error message). http://www.fpaste.org/X63H/

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  • Why would Linux VM in vSphere ESXi 5.5 show dramatically increased disk i/o latency?

    - by mhucka
    I'm stumped and I hope someone else will recognize the symptoms of this problem. Hardware: new Dell T110 II, dual-core Pentium G860 2.9 GHz, onboard SATA controller, one new 500 GB 7200 RPM cabled hard drive inside the box, other drives inside but not mounted yet. No RAID. Software: fresh CentOS 6.5 virtual machine under VMware ESXi 5.5.0 (build 174 + vSphere Client). 2.5 GB RAM allocated. The disk is how CentOS offered to set it up, namely as a volume inside an LVM Volume Group, except that I skipped having a separate /home and simply have / and /boot. CentOS is patched up, ESXi patched up, latest VMware tools installed in the VM. No users on the system, no services running, no files on the disk but the OS installation. I'm interacting with the VM via the VM virtual console in vSphere Client. Before going further, I wanted to check that I configured things more or less reasonably. I ran the following command as root in a shell on the VM: for i in 1 2 3 4 5 6 7 8 9 10; do dd if=/dev/zero of=/test.img bs=8k count=256k conv=fdatasync done I.e., just repeat the dd command 10 times, which results in printing the transfer rate each time. The results are disturbing. It starts off well: 262144+0 records in 262144+0 records out 2147483648 bytes (2.1 GB) copied, 20.451 s, 105 MB/s 262144+0 records in 262144+0 records out 2147483648 bytes (2.1 GB) copied, 20.4202 s, 105 MB/s ... but after 7-8 of these, it then prints 262144+0 records in 262144+0 records out 2147483648 bytes (2.1 GG) copied, 82.9779 s, 25.9 MB/s 262144+0 records in 262144+0 records out 2147483648 bytes (2.1 GB) copied, 84.0396 s, 25.6 MB/s 262144+0 records in 262144+0 records out 2147483648 bytes (2.1 GB) copied, 103.42 s, 20.8 MB/s If I wait a significant amount of time, say 30-45 minutes, and run it again, it again goes back to 105 MB/s, and after several rounds (sometimes a few, sometimes 10+), it drops to ~20-25 MB/s again. Plotting the disk latency in vSphere's interface, it shows periods of high disk latency hitting 1.2-1.5 seconds during the times that dd reports the low throughput. (And yes, things get pretty unresponsive while that's happening.) What could be causing this? I'm comfortable that it is not due to the disk failing, because I also had configured two other disks as an additional volume in the same system. At first I thought I did something wrong with that volume, but after commenting the volume out from /etc/fstab and rebooting, and trying the tests on / as shown above, it became clear that the problem is elsewhere. It is probably an ESXi configuration problem, but I'm not very experienced with ESXi. It's probably something stupid, but after trying to figure this out for many hours over multiple days, I can't find the problem, so I hope someone can point me in the right direction. (P.S.: yes, I know this hardware combo won't win any speed awards as a server, and I have reasons for using this low-end hardware and running a single VM, but I think that's besides the point for this question [unless it's actually a hardware problem].) ADDENDUM #1: Reading other answers such as this one made me try adding oflag=direct to dd. However, it makes no difference in the pattern of results: initially the numbers are higher for many rounds, then they drop to 20-25 MB/s. (The initial absolute numbers are in the 50 MB/s range.) ADDENDUM #2: Adding sync ; echo 3 > /proc/sys/vm/drop_caches into the loop does not make a difference at all. ADDENDUM #3: To take out further variables, I now run dd such that the file it creates is larger than the amount of RAM on the system. The new command is dd if=/dev/zero of=/test.img bs=16k count=256k conv=fdatasync oflag=direct. Initial throughput numbers with this version of the command are ~50 MB/s. They drop to 20-25 MB/s when things go south. ADDENDUM #4: Here is the output of iostat -d -m -x 1 running in another terminal window while performance is "good" and then again when it's "bad". (While this is going on, I'm running dd if=/dev/zero of=/test.img bs=16k count=256k conv=fdatasync oflag=direct.) First, when things are "good", it shows this: When things go "bad", iostat -d -m -x 1 shows this:

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  • Failed to Install Xdebug

    - by burnt1ce
    've registered xdebug in php.ini (as per http://xdebug.org/docs/install) but it's not showing up when i run "php -m" or when i get a test page to run "phpinfo()". I've just installed the latest version of XAMPP. I've used both "zend_extention" and "zend_extention_ts" to specify the path of the xdebug dll. I ensured that my apache server restarted and used the latest change of my php.ini by executing "httpd -k restart". Can anyone provide any suggestions in getting xdebug to show up? Here are the contents of my php.ini file. [PHP] ;;;;;;;;;;;;;;;;;;; ; About php.ini ; ;;;;;;;;;;;;;;;;;;; ; PHP's initialization file, generally called php.ini, is responsible for ; configuring many of the aspects of PHP's behavior. ; PHP attempts to find and load this configuration from a number of locations. ; The following is a summary of its search order: ; 1. SAPI module specific location. ; 2. The PHPRC environment variable. (As of PHP 5.2.0) ; 3. A number of predefined registry keys on Windows (As of PHP 5.2.0) ; 4. Current working directory (except CLI) ; 5. The web server's directory (for SAPI modules), or directory of PHP ; (otherwise in Windows) ; 6. The directory from the --with-config-file-path compile time option, or the ; Windows directory (C:\windows or C:\winnt) ; See the PHP docs for more specific information. ; http://php.net/configuration.file ; The syntax of the file is extremely simple. Whitespace and Lines ; beginning with a semicolon are silently ignored (as you probably guessed). ; Section headers (e.g. [Foo]) are also silently ignored, even though ; they might mean something in the future. ; Directives following the section heading [PATH=/www/mysite] only ; apply to PHP files in the /www/mysite directory. Directives ; following the section heading [HOST=www.example.com] only apply to ; PHP files served from www.example.com. Directives set in these ; special sections cannot be overridden by user-defined INI files or ; at runtime. Currently, [PATH=] and [HOST=] sections only work under ; CGI/FastCGI. ; http://php.net/ini.sections ; Directives are specified using the following syntax: ; directive = value ; Directive names are *case sensitive* - foo=bar is different from FOO=bar. ; Directives are variables used to configure PHP or PHP extensions. ; There is no name validation. If PHP can't find an expected ; directive because it is not set or is mistyped, a default value will be used. ; The value can be a string, a number, a PHP constant (e.g. E_ALL or M_PI), one ; of the INI constants (On, Off, True, False, Yes, No and None) or an expression ; (e.g. E_ALL & ~E_NOTICE), a quoted string ("bar"), or a reference to a ; previously set variable or directive (e.g. ${foo}) ; Expressions in the INI file are limited to bitwise operators and parentheses: ; | bitwise OR ; ^ bitwise XOR ; & bitwise AND ; ~ bitwise NOT ; ! boolean NOT ; Boolean flags can be turned on using the values 1, On, True or Yes. ; They can be turned off using the values 0, Off, False or No. ; An empty string can be denoted by simply not writing anything after the equal ; sign, or by using the None keyword: ; foo = ; sets foo to an empty string ; foo = None ; sets foo to an empty string ; foo = "None" ; sets foo to the string 'None' ; If you use constants in your value, and these constants belong to a ; dynamically loaded extension (either a PHP extension or a Zend extension), ; you may only use these constants *after* the line that loads the extension. ;;;;;;;;;;;;;;;;;;; ; About this file ; ;;;;;;;;;;;;;;;;;;; ; PHP comes packaged with two INI files. One that is recommended to be used ; in production environments and one that is recommended to be used in ; development environments. ; php.ini-production contains settings which hold security, performance and ; best practices at its core. But please be aware, these settings may break ; compatibility with older or less security conscience applications. We ; recommending using the production ini in production and testing environments. ; php.ini-development is very similar to its production variant, except it's ; much more verbose when it comes to errors. We recommending using the ; development version only in development environments as errors shown to ; application users can inadvertently leak otherwise secure information. ;;;;;;;;;;;;;;;;;;; ; Quick Reference ; ;;;;;;;;;;;;;;;;;;; ; The following are all the settings which are different in either the production ; or development versions of the INIs with respect to PHP's default behavior. ; Please see the actual settings later in the document for more details as to why ; we recommend these changes in PHP's behavior. ; allow_call_time_pass_reference ; Default Value: On ; Development Value: Off ; Production Value: Off ; display_errors ; Default Value: On ; Development Value: On ; Production Value: Off ; display_startup_errors ; Default Value: Off ; Development Value: On ; Production Value: Off ; error_reporting ; Default Value: E_ALL & ~E_NOTICE ; Development Value: E_ALL | E_STRICT ; Production Value: E_ALL & ~E_DEPRECATED ; html_errors ; Default Value: On ; Development Value: On ; Production value: Off ; log_errors ; Default Value: Off ; Development Value: On ; Production Value: On ; magic_quotes_gpc ; Default Value: On ; Development Value: Off ; Production Value: Off ; max_input_time ; Default Value: -1 (Unlimited) ; Development Value: 60 (60 seconds) ; Production Value: 60 (60 seconds) ; output_buffering ; Default Value: Off ; Development Value: 4096 ; Production Value: 4096 ; register_argc_argv ; Default Value: On ; Development Value: Off ; Production Value: Off ; register_long_arrays ; Default Value: On ; Development Value: Off ; Production Value: Off ; request_order ; Default Value: None ; Development Value: "GP" ; Production Value: "GP" ; session.bug_compat_42 ; Default Value: On ; Development Value: On ; Production Value: Off ; session.bug_compat_warn ; Default Value: On ; Development Value: On ; Production Value: Off ; session.gc_divisor ; Default Value: 100 ; Development Value: 1000 ; Production Value: 1000 ; session.hash_bits_per_character ; Default Value: 4 ; Development Value: 5 ; Production Value: 5 ; short_open_tag ; Default Value: On ; Development Value: Off ; Production Value: Off ; track_errors ; Default Value: Off ; Development Value: On ; Production Value: Off ; url_rewriter.tags ; Default Value: "a=href,area=href,frame=src,form=,fieldset=" ; Development Value: "a=href,area=href,frame=src,input=src,form=fakeentry" ; Production Value: "a=href,area=href,frame=src,input=src,form=fakeentry" ; variables_order ; Default Value: "EGPCS" ; Development Value: "GPCS" ; Production Value: "GPCS" ;;;;;;;;;;;;;;;;;;;; ; php.ini Options ; ;;;;;;;;;;;;;;;;;;;; ; Name for user-defined php.ini (.htaccess) files. Default is ".user.ini" ;user_ini.filename = ".user.ini" ; To disable this feature set this option to empty value ;user_ini.filename = ; TTL for user-defined php.ini files (time-to-live) in seconds. Default is 300 seconds (5 minutes) ;user_ini.cache_ttl = 300 ;;;;;;;;;;;;;;;;;;;; ; Language Options ; ;;;;;;;;;;;;;;;;;;;; ; Enable the PHP scripting language engine under Apache. ; http://php.net/engine engine = On ; This directive determines whether or not PHP will recognize code between ; <? and ?> tags as PHP source which should be processed as such. It's been ; recommended for several years that you not use the short tag "short cut" and ; instead to use the full <?php and ?> tag combination. With the wide spread use ; of XML and use of these tags by other languages, the server can become easily ; confused and end up parsing the wrong code in the wrong context. But because ; this short cut has been a feature for such a long time, it's currently still ; supported for backwards compatibility, but we recommend you don't use them. ; Default Value: On ; Development Value: Off ; Production Value: Off ; http://php.net/short-open-tag short_open_tag = Off ; Allow ASP-style <% %> tags. ; http://php.net/asp-tags asp_tags = Off ; The number of significant digits displayed in floating point numbers. ; http://php.net/precision precision = 14 ; Enforce year 2000 compliance (will cause problems with non-compliant browsers) ; http://php.net/y2k-compliance y2k_compliance = On ; Output buffering is a mechanism for controlling how much output data ; (excluding headers and cookies) PHP should keep internally before pushing that ; data to the client. If your application's output exceeds this setting, PHP ; will send that data in chunks of roughly the size you specify. ; Turning on this setting and managing its maximum buffer size can yield some ; interesting side-effects depending on your application and web server. ; You may be able to send headers and cookies after you've already sent output ; through print or echo. You also may see performance benefits if your server is ; emitting less packets due to buffered output versus PHP streaming the output ; as it gets it. On production servers, 4096 bytes is a good setting for performance ; reasons. ; Note: Output buffering can also be controlled via Output Buffering Control ; functions. ; Possible Values: ; On = Enabled and buffer is unlimited. (Use with caution) ; Off = Disabled ; Integer = Enables the buffer and sets its maximum size in bytes. ; Note: This directive is hardcoded to Off for the CLI SAPI ; Default Value: Off ; Development Value: 4096 ; Production Value: 4096 ; http://php.net/output-buffering output_buffering = Off ; You can redirect all of the output of your scripts to a function. For ; example, if you set output_handler to "mb_output_handler", character ; encoding will be transparently converted to the specified encoding. ; Setting any output handler automatically turns on output buffering. ; Note: People who wrote portable scripts should not depend on this ini ; directive. Instead, explicitly set the output handler using ob_start(). ; Using this ini directive may cause problems unless you know what script ; is doing. ; Note: You cannot use both "mb_output_handler" with "ob_iconv_handler" ; and you cannot use both "ob_gzhandler" and "zlib.output_compression". ; Note: output_handler must be empty if this is set 'On' !!!! ; Instead you must use zlib.output_handler. ; http://php.net/output-handler ;output_handler = ; Transparent output compression using the zlib library ; Valid values for this option are 'off', 'on', or a specific buffer size ; to be used for compression (default is 4KB) ; Note: Resulting chunk size may vary due to nature of compression. PHP ; outputs chunks that are few hundreds bytes each as a result of ; compression. If you prefer a larger chunk size for better ; performance, enable output_buffering in addition. ; Note: You need to use zlib.output_handler instead of the standard ; output_handler, or otherwise the output will be corrupted. ; http://php.net/zlib.output-compression zlib.output_compression = Off ; http://php.net/zlib.output-compression-level ;zlib.output_compression_level = -1 ; You cannot specify additional output handlers if zlib.output_compression ; is activated here. This setting does the same as output_handler but in ; a different order. ; http://php.net/zlib.output-handler ;zlib.output_handler = ; Implicit flush tells PHP to tell the output layer to flush itself ; automatically after every output block. This is equivalent to calling the ; PHP function flush() after each and every call to print() or echo() and each ; and every HTML block. Turning this option on has serious performance ; implications and is generally recommended for debugging purposes only. ; http://php.net/implicit-flush ; Note: This directive is hardcoded to On for the CLI SAPI implicit_flush = Off ; The unserialize callback function will be called (with the undefined class' ; name as parameter), if the unserializer finds an undefined class ; which should be instantiated. A warning appears if the specified function is ; not defined, or if the function doesn't include/implement the missing class. ; So only set this entry, if you really want to implement such a ; callback-function. unserialize_callback_func = ; When floats & doubles are serialized store serialize_precision significant ; digits after the floating point. The default value ensures that when floats ; are decoded with unserialize, the data will remain the same. serialize_precision = 100 ; This directive allows you to enable and disable warnings which PHP will issue ; if you pass a value by reference at function call time. Passing values by ; reference at function call time is a deprecated feature which will be removed ; from PHP at some point in the near future. The acceptable method for passing a ; value by reference to a function is by declaring the reference in the functions ; definition, not at call time. This directive does not disable this feature, it ; only determines whether PHP will warn you about it or not. These warnings ; should enabled in development environments only. ; Default Value: On (Suppress warnings) ; Development Value: Off (Issue warnings) ; Production Value: Off (Issue warnings) ; http://php.net/allow-call-time-pass-reference allow_call_time_pass_reference = On ; Safe Mode ; http://php.net/safe-mode safe_mode = Off ; By default, Safe Mode does a UID compare check when ; opening files. If you want to relax this to a GID compare, ; then turn on safe_mode_gid. ; http://php.net/safe-mode-gid safe_mode_gid = Off ; When safe_mode is on, UID/GID checks are bypassed when ; including files from this directory and its subdirectories. ; (directory must also be in include_path or full path must ; be used when including) ; http://php.net/safe-mode-include-dir safe_mode_include_dir = ; When safe_mode is on, only executables located in the safe_mode_exec_dir ; will be allowed to be executed via the exec family of functions. ; http://php.net/safe-mode-exec-dir safe_mode_exec_dir = ; Setting certain environment variables may be a potential security breach. ; This directive contains a comma-delimited list of prefixes. In Safe Mode, ; the user may only alter environment variables whose names begin with the ; prefixes supplied here. By default, users will only be able to set ; environment variables that begin with PHP_ (e.g. PHP_FOO=BAR). ; Note: If this directive is empty, PHP will let the user modify ANY ; environment variable! ; http://php.net/safe-mode-allowed-env-vars safe_mode_allowed_env_vars = PHP_ ; This directive contains a comma-delimited list of environment variables that ; the end user won't be able to change using putenv(). These variables will be ; protected even if safe_mode_allowed_env_vars is set to allow to change them. ; http://php.net/safe-mode-protected-env-vars safe_mode_protected_env_vars = LD_LIBRARY_PATH ; open_basedir, if set, limits all file operations to the defined directory ; and below. This directive makes most sense if used in a per-directory ; or per-virtualhost web server configuration file. This directive is ; *NOT* affected by whether Safe Mode is turned On or Off. ; http://php.net/open-basedir ;open_basedir = ; This directive allows you to disable certain functions for security reasons. ; It receives a comma-delimited list of function names. This directive is ; *NOT* affected by whether Safe Mode is turned On or Off. ; http://php.net/disable-functions disable_functions = ; This directive allows you to disable certain classes for security reasons. ; It receives a comma-delimited list of class names. This directive is ; *NOT* affected by whether Safe Mode is turned On or Off. ; http://php.net/disable-classes disable_classes = ; Colors for Syntax Highlighting mode. Anything that's acceptable in ; <span style="color: ???????"> would work. ; http://php.net/syntax-highlighting ;highlight.string = #DD0000 ;highlight.comment = #FF9900 ;highlight.keyword = #007700 ;highlight.bg = #FFFFFF ;highlight.default = #0000BB ;highlight.html = #000000 ; If enabled, the request will be allowed to complete even if the user aborts ; the request. Consider enabling it if executing long requests, which may end up ; being interrupted by the user or a browser timing out. PHP's default behavior ; is to disable this feature. ; http://php.net/ignore-user-abort ;ignore_user_abort = On ; Determines the size of the realpath cache to be used by PHP. This value should ; be increased on systems where PHP opens many files to reflect the quantity of ; the file operations performed. ; http://php.net/realpath-cache-size ;realpath_cache_size = 16k ; Duration of time, in seconds for which to cache realpath information for a given ; file or directory. For systems with rarely changing files, consider increasing this ; value. ; http://php.net/realpath-cache-ttl ;realpath_cache_ttl = 120 ;;;;;;;;;;;;;;;;; ; Miscellaneous ; ;;;;;;;;;;;;;;;;; ; Decides whether PHP may expose the fact that it is installed on the server ; (e.g. by adding its signature to the Web server header). It is no security ; threat in any way, but it makes it possible to determine whether you use PHP ; on your server or not. ; http://php.net/expose-php expose_php = On ;;;;;;;;;;;;;;;;;;; ; Resource Limits ; ;;;;;;;;;;;;;;;;;;; ; Maximum execution time of each script, in seconds ; http://php.net/max-execution-time ; Note: This directive is hardcoded to 0 for the CLI SAPI max_execution_time = 60 ; Maximum amount of time each script may spend parsing request data. It's a good ; idea to limit this time on productions servers in order to eliminate unexpectedly ; long running scripts. ; Note: This directive is hardcoded to -1 for the CLI SAPI ; Default Value: -1 (Unlimited) ; Development Value: 60 (60 seconds) ; Production Value: 60 (60 seconds) ; http://php.net/max-input-time max_input_time = 60 ; Maximum input variable nesting level ; http://php.net/max-input-nesting-level ;max_input_nesting_level = 64 ; Maximum amount of memory a script may consume (128MB) ; http://php.net/memory-limit memory_limit = 128M ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Error handling and logging ; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; This directive informs PHP of which errors, warnings and notices you would like ; it to take action for. The recommended way of setting values for this ; directive is through the use of the error level constants and bitwise ; operators. The error level constants are below here for convenience as well as ; some common settings and their meanings. ; By default, PHP is set to take action on all errors, notices and warnings EXCEPT ; those related to E_NOTICE and E_STRICT, which together cover best practices and ; recommended coding standards in PHP. For performance reasons, this is the ; recommend error reporting setting. Your production server shouldn't be wasting ; resources complaining about best practices and coding standards. That's what ; development servers and development settings are for. ; Note: The php.ini-development file has this setting as E_ALL | E_STRICT. This ; means it pretty much reports everything which is exactly what you want during ; development and early testing. ; ; Error Level Constants: ; E_ALL - All errors and warnings (includes E_STRICT as of PHP 6.0.0) ; E_ERROR - fatal run-time errors ; E_RECOVERABLE_ERROR - almost fatal run-time errors ; E_WARNING - run-time warnings (non-fatal errors) ; E_PARSE - compile-time parse errors ; E_NOTICE - run-time notices (these are warnings which often result ; from a bug in your code, but it's possible that it was ; intentional (e.g., using an uninitialized variable and ; relying on the fact it's automatically initialized to an ; empty string) ; E_STRICT - run-time notices, enable to have PHP suggest changes ; to your code which will ensure the best interoperability ; and forward compatibility of your code ; E_CORE_ERROR - fatal errors that occur during PHP's initial startup ; E_CORE_WARNING - warnings (non-fatal errors) that occur during PHP's ; initial startup ; E_COMPILE_ERROR - fatal compile-time errors ; E_COMPILE_WARNING - compile-time warnings (non-fatal errors) ; E_USER_ERROR - user-generated error message ; E_USER_WARNING - user-generated warning message ; E_USER_NOTICE - user-generated notice message ; E_DEPRECATED - warn about code that will not work in future versions ; of PHP ; E_USER_DEPRECATED - user-generated deprecation warnings ; ; Common Values: ; E_ALL & ~E_NOTICE (Show all errors, except for notices and coding standards warnings.) ; E_ALL & ~E_NOTICE | E_STRICT (Show all errors, except for notices) ; E_COMPILE_ERROR|E_RECOVERABLE_ERROR|E_ERROR|E_CORE_ERROR (Show only errors) ; E_ALL | E_STRICT (Show all errors, warnings and notices including coding standards.) ; Default Value: E_ALL & ~E_NOTICE ; Development Value: E_ALL | E_STRICT ; Production Value: E_ALL & ~E_DEPRECATED ; http://php.net/error-reporting error_reporting = E_ALL & ~E_NOTICE & ~E_DEPRECATED ; This directive controls whether or not and where PHP will output errors, ; notices and warnings too. Error output is very useful during development, but ; it could be very dangerous in production environments. Depending on the code ; which is triggering the error, sensitive information could potentially leak ; out of your application such as database usernames and passwords or worse. ; It's recommended that errors be logged on production servers rather than ; having the errors sent to STDOUT. ; Possible Values: ; Off = Do not display any errors ; stderr = Display errors to STDERR (affects only CGI/CLI binaries!) ; On or stdout = Display errors to STDOUT ; Default Value: On ; Development Value: On ; Production Value: Off ; http://php.net/display-errors display_errors = On ; The display of errors which occur during PHP's startup sequence are handled ; separately from display_errors. PHP's default behavior is to suppress those ; errors from clients. Turning the display of startup errors on can be useful in ; debugging configuration problems. But, it's strongly recommended that you ; leave this setting off on production servers. ; Default Value: Off ; Development Value: On ; Production Value: Off ; http://php.net/display-startup-errors display_startup_errors = On ; Besides displaying errors, PHP can also log errors to locations such as a ; server-specific log, STDERR, or a location specified by the error_log ; directive found below. While errors should not be displayed on productions ; servers they should still be monitored and logging is a great way to do that. ; Default Value: Off ; Development Value: On ; Production Value: On ; http://php.net/log-errors log_errors = Off ; Set maximum length of log_errors. In error_log information about the source is ; added. The default is 1024 and 0 allows to not apply any maximum length at all. ; http://php.net/log-errors-max-len log_errors_max_len = 1024 ; Do not log repeated messages. Repeated errors must occur in same file on same ; line unless ignore_repeated_source is set true. ; http://php.net/ignore-repeated-errors ignore_repeated_errors = Off ; Ignore source of message when ignoring repeated messages. When this setting ; is On you will not log errors with repeated messages from different files or ; source lines. ; http://php.net/ignore-repeated-source ignore_repeated_source = Off ; If this parameter is set to Off, then memory leaks will not be shown (on ; stdout or in the log). This has only effect in a debug compile, and if ; error reporting includes E_WARNING in the allowed list ; http://php.net/report-memleaks report_memleaks = On ; This setting is on by default. ;report_zend_debug = 0 ; Store the last error/warning message in $php_errormsg (boolean). Setting this value ; to On can assist in debugging and is appropriate for development servers. It should ; however be disabled on production servers. ; Default Value: Off ; Development Value: On ; Production Value: Off ; http://php.net/track-errors track_errors = Off ; Turn off normal error reporting and emit XML-RPC error XML ; http://php.net/xmlrpc-errors ;xmlrpc_errors = 0 ; An XML-RPC faultCode ;xmlrpc_error_number = 0 ; When PHP displays or logs an error, it has the capability of inserting html ; links to documentation related to that error. This directive controls whether ; those HTML links appear in error messages or not. For performance and security ; reasons, it's recommended you disable this on production servers. ; Note: This directive is hardcoded to Off for the CLI SAPI ; Default Value: On ; Development Value: On ; Production value: Off ; http://php.net/html-errors html_errors = On ; If html_errors is set On PHP produces clickable error messages that direct ; to a page describing the error or function causing the error in detail. ; You can download a copy of the PHP manual from http://php.net/docs ; and change docref_root to the base URL of your local copy including the ; leading '/'. You must also specify the file extension being used including ; the dot. PHP's default behavior is to leave these settings empty. ; Note: Never use this feature for production boxes. ; http://php.net/docref-root ; Examples ;docref_root = "/phpmanual/" ; http://php.net/docref-ext ;docref_ext = .html ; String to output before an error message. PHP's default behavior is to leave ; this setting blank. ; http://php.net/error-prepend-string ; Example: ;error_prepend_string = "<font color=#ff0000>" ; String to output after an error message. PHP's default behavior is to leave ; this setting blank. ; http://php.net/error-append-string ; Example: ;error_append_string = "</font>" ; Log errors to specified file. PHP's default behavior is to leave this value ; empty. ; http://php.net/error-log ; Example: ;error_log = php_errors.log ; Log errors to syslog (Event Log on NT, not valid in Windows 95). ;error_log = syslog ;error_log = "C:\xampp\apache\logs\php_error.log" ;;;;;;;;;;;;;;;;; ; Data Handling ; ;;;;;;;;;;;;;;;;; ; Note - track_vars is ALWAYS enabled ; The separator used in PHP generated URLs to separate arguments. ; PHP's default setting is "&". ; http://php.net/arg-separator.output ; Example: arg_separator.output = "&amp;" ; List of separator(s) used by PHP to parse input URLs into variables. ; PHP's default setting is "&

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  • WCF net.tcp windows service - call duration and calls outstanding increases over time

    - by Brook
    I have a windows service which uses the ServiceHost class to host a WCF Service using the net.tcp binding. I have done some tweaking to the config to throttle sessions as well as number of connections, but it seems that every once in a while my "Calls outstanding" and "Call duration" shoot up and stay up in perfmon. It seems to me I have a leak somewhere, but the code I have is all fairly minimal, I'm relying on ServiceHost to handle the details. Here's how I start my service ServiceHost host = new ServiceHost(type); host.Faulted+=new EventHandler(Faulted); host.Open(); My Faulted event just does the following (more or less, logging etc removed) if (host.State == CommunicationState.Faulted) { host.Abort(); } else { host.Close(); } host = new ServiceHost(type); host.Faulted+=new EventHandler(Faulted); host.Open(); Here's some snippets from my app.config to show some of the things I've tried <runtime> <gcConcurrent enabled="true" /> <generatePublisherEvidence enabled="false" /> </runtime> ......... <behaviors> <serviceBehaviors> <behavior name="Throttled"> <serviceThrottling maxConcurrentCalls="300" maxConcurrentSessions="300" maxConcurrentInstances="300" /> .......... <services> <service name="MyService" behaviorConfiguration="Throttled"> <endpoint address="net.tcp://localhost:49001/MyService" binding="netTcpBinding" bindingConfiguration="Tcp" contract="IMyService"> </endpoint> </service> </services> .......... <netTcpBinding> <binding name="Tcp" openTimeout="00:00:10" closeTimeout="00:00:10" portSharingEnabled="true" receiveTimeout="00:5:00" sendTimeout="00:5:00" hostNameComparisonMode="WeakWildcard" listenBacklog="1000" maxConnections="1000"> <reliableSession enabled="false"/> <security mode="None"/> </binding> </netTcpBinding> .......... <!--for my diagnostics--> <diagnostics performanceCounters="ServiceOnly" wmiProviderEnabled="true" /> There's obviously some resource getting tied up, but I thought I covered everything with my config. I'm only getting about ~150 clients so I don't think I'm coming up against my "300" limit. "Calls per second" stays constant at anywhere from 2-5 calls per second. The service will run for hours and hours with 0-2 "calls outstanding" and very low "call duration" and then eventually it will shoot up to 30 calls oustanding and 20s call duration. Any tips on what might be causing my "calls outstanding" and "call duration" to spike? Where am I leaking? Point me in the right direction?

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  • Animating the offset of the scrollView in a UICollectionView/UITableView causes prematurely disappearing cells

    - by radutzan
    We have a UICollectionView with a custom layout very similar to UITableView (it scrolls vertically). The UICollectionView displays only 3 cells simultaneously, with one of them being the currently active cell: [ 1 ] [*2*] [ 3 ] (The active cell here is #2.) The cells are roughly 280 points high, so only the active cell is fully visible on the screen. The user doesn't directly scroll the view to navigate, instead, she swipes the active cell horizontally to advance to the next cell. We then do some fancy animations and scroll the UICollectionView so the next cell is in the "active" position, thus making it the active one, moving the old one away and bringing up the next cell in the queue: [ 2 ] [*3*] [ 4 ] The problem here is setting the UICollectionView's offset. We currently set it in a UIView animation block (self.collectionView.contentOffset = targetOffset;) along with three other animating properties, which mostly works great, but causes the first cell (the previously active one, in the latter case, #2) to vanish as soon as the animation starts running, even before the delay interval completes. This is definitely not ideal. I've thought of some solutions, but can't figure out the best one: Absurdly enlarge the UICollectionView's frame to fit five cells instead of three, thus forcing it to keep the cells in memory even if they are offscreen. I've tried this and it works, but it sounds like an awfully dirty hack. Take a snapshot of the rendered content of the vanishing cell, put it in a UIImageView, add the UIImageView as a subview of the scrollView just before the cell goes away in the exact same position of the old cell, removing it once the animation ends. Sounds less sucky than the previous option (memory-wise, at least), but still kinda hacky. I also don't know the best way to accomplish this, please point me in the right direction. Switch to UIScrollView's setContentOffset:animated:. We actually used to have this, and it fixed the disappearing cell issue, but running this in parallel with the other UIView animations apparently competes for the attention of the main thread, thus creating a terribly choppy animation on single-core devices (iPhone 3GS/4). It also doesn't allow us to change the duration or easing of the animation, so it feels out of sync with the rest. Still an option if we can find a way to make it work in harmony with the UIView block animations. Switch to UICollectionView's scrollToItemAtIndexPath:atScrollPosition:animated:. Haven't tried this, but it has a big downside: it only takes 3 possible constants (that apply to this case, at least) for the target scroll position: UICollectionViewScrollPositionTop, UICollectionViewScrollPositionCenteredVertically and UICollectionViewScrollPositionBottom. The active cell could vary its height, but it always has to be 35 points from the top of the window, and these options don't provide enough control to accomplish the design. It could also potentially be just as problematic as 3.1. Still an option because there might be a way to go around the scroll position thing that I don't know of, and it might not have the same issue with the main thread, which seems unlikely. Any help will be greatly appreciated. Please ask if you need clarification. Thanks a lot!

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  • WPF Layout algorithm woes - control will resize, but not below some arbitrary value.

    - by Quantumplation
    I'm working on an application for a client, and one of the requirements is the ability to make appointments, and display the current week's appointments in a visual format, much like in Google Calender's or Microsoft Office. I found a great (3 part) article on codeproject, in which he builds a "RangePanel", and composes one for each "period" (for example, the work day.) You can find part 1 here: http://www.codeproject.com/KB/WPF/OutlookWpfCalendarPart1.aspx The code presents, but seems to choose an arbitrary height value overall (440.04), and won't resize below that without clipping. What I mean to say, is that the window/container will resize, but it just cuts off the bottom of the control, instead of recalculating the height of the range panels, and the controls in the range panels representing the appointment. It will resize and recalculate for greater values, but not less. Code-wise, what's happening is that when you resize below that value, first the "MeasureOverride" is called with the correct "new height". However, by the time the "ArrangeOverride" method is called, it's passing the same 440.04 value as the height to arrange to. I need to find a solution/workaround, but any information that you can provide that might direct me for things to look into would also be greatly appreciated ( I understand how frustrating it is to debug code when you don't have the codebase in front of you. :) ) The code for the various Arrange and Measure functions are provided below. The "CalendarView" control has a "CalendarViewContentPresenter", which handles several periods. Then, the periods have a "CalendarPeriodContentPresenter", which handles each "block" of appointments. Finally, the "RangePanel" has it's own implementation. (To be honest, i'm still a bit hazy on how the control works, so if my explanations are a bit hazy, the article I linked probably has a more cogent explanation. :) ) CalendarViewContentPresenter: protected override Size ArrangeOverride(Size finalSize) { int columnCount = this.CalendarView.Periods.Count; Size columnSize = new Size(finalSize.Width / columnCount, finalSize.Height); double elementX = 0; foreach (UIElement element in this.visualChildren) { element.Arrange(new Rect(new Point(elementX, 0), columnSize)); elementX = elementX + columnSize.Width; } return finalSize; } protected override Size MeasureOverride(Size constraint) { this.GenerateVisualChildren(); this.GenerateListViewItemVisuals(); // If it's coming back infinity, just return some value. if (constraint.Width == Double.PositiveInfinity) constraint.Width = 10; if (constraint.Height == Double.PositiveInfinity) constraint.Height = 10; return constraint; } CalendarViewPeriodPersenter: protected override Size ArrangeOverride(Size finalSize) { foreach (UIElement element in this.visualChildren) { element.Arrange(new Rect(new Point(0, 0), finalSize)); } return finalSize; } protected override Size MeasureOverride(Size constraint) { this.GenerateVisualChildren(); return constraint; } RangePanel: protected override Size ArrangeOverride(Size finalSize) { double containerRange = (this.Maximum - this.Minimum); foreach (UIElement element in this.Children) { double begin = (double)element.GetValue(RangePanel.BeginProperty); double end = (double)element.GetValue(RangePanel.EndProperty); double elementRange = end - begin; Size size = new Size(); size.Width = (Orientation == Orientation.Vertical) ? finalSize.Width : elementRange / containerRange * finalSize.Width; size.Height = (Orientation == Orientation.Vertical) ? elementRange / containerRange * finalSize.Height : finalSize.Height; Point location = new Point(); location.X = (Orientation == Orientation.Vertical) ? 0 : (begin - this.Minimum) / containerRange * finalSize.Width; location.Y = (Orientation == Orientation.Vertical) ? (begin - this.Minimum) / containerRange * finalSize.Height : 0; element.Arrange(new Rect(location, size)); } return finalSize; } protected override Size MeasureOverride(Size availableSize) { foreach (UIElement element in this.Children) { element.Measure(availableSize); } // Constrain infinities if (availableSize.Width == double.PositiveInfinity) availableSize.Width = 10; if (availableSize.Height == double.PositiveInfinity) availableSize.Height = 10; return availableSize; }

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  • Paying great programmers more than average programmers

    - by Kelly French
    It's fairly well recognized that some programmers are up to 10 times more productive than others. Joel mentions this topic on his blog. There is a whole blog devoted to the idea of the "10x productive programmer". In years since the original study, the general finding that "There are order-of-magnitude differences among programmers" has been confirmed by many other studies of professional programmers (Curtis 1981, Mills 1983, DeMarco and Lister 1985, Curtis et al. 1986, Card 1987, Boehm and Papaccio 1988, Valett and McGarry 1989, Boehm et al 2000). Fred Brooks mentions the wide range in the quality of designers in his "No Silver Bullet" article, The differences are not minor--they are rather like the differences between Salieri and Mozart. Study after study shows that the very best designers produce structures that are faster, smaller, simpler, cleaner, and produced with less effort. The differences between the great and the average approach an order of magnitude. The study that Brooks cites is: H. Sackman, W.J. Erikson, and E.E. Grant, "Exploratory Experimental Studies Comparing Online and Offline Programming Performance," Communications of the ACM, Vol. 11, No. 1 (January 1968), pp. 3-11. The way programmers are paid by employers these days makes it almost impossible to pay the great programmers a large multiple of what the entry-level salary is. When the starting salary for a just-graduated entry-level programmer, we'll call him Asok (From Dilbert), is $40K, even if the top programmer, we'll call him Linus, makes $120K that is only a multiple of 3. I'd be willing to be that Linus does much more than 3 times what Asok does, so why wouldn't we expect him to get paid more as well? Here is a quote from Stroustrup: "The companies are complaining because they are hurting. They can't produce quality products as cheaply, as reliably, and as quickly as they would like. They correctly see a shortage of good developers as a part of the problem. What they generally don't see is that inserting a good developer into a culture designed to constrain semi-skilled programmers from doing harm is pointless because the rules/culture will constrain the new developer from doing anything significantly new and better." This leads to two questions. I'm excluding self-employed programmers and contractors. If you disagree that's fine but please include your rationale. It might be that the self-employed or contract programmers are where you find the top-10 earners, but please provide a explanation/story/rationale along with any anecdotes. [EDIT] I thought up some other areas in which talent/ability affects pay. Financial traders (commodities, stock, derivatives, etc.) designers (fashion, interior decorators, architects, etc.) professionals (doctor, lawyer, accountant, etc.) sales Questions: Why aren't the top 1% of programmers paid like A-list movie stars? What would the industry be like if we did pay the "Smart and gets things done" programmers 6, 8, or 10 times what an intern makes? [Footnote: I posted this question after submitting it to the Stackoverflow podcast. It was included in episode 77 and I've written more about it as a Codewright's Tale post 'Of Rockstars and Bricklayers'] Epilogue: It's probably unfair to exclude contractors and the self-employed. One aspect of the highest earners in other fields is that they are free-agents. The competition for their skills is what drives up their earning power. This means they can not be interchangeable or otherwise treated as a plug-and-play resource. I liked the example in one answer of a major league baseball team trying to field two first-basemen. Also, something that Joel mentioned in the Stackoverflow podcast (#77). There are natural dynamics to shrink any extreme performance/pay ranges between the highs and lows. One is the peer pressure of organizations to pay within a given range, another is the likelyhood that the high performer will realize their undercompensation and seek greener pastures.

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  • Silverlight 3 Dynamic DataGrid RowStyle Ignored

    - by antoinne85
    I subclassed the standard DataGrid into SpecialDataGrid so I could override the KeyDown/KeyUp events. Other than that SpecialDataGrid is exactly the same as DataGrid. At run-time I dynamically create a bunch of these SpecialDataGrids. When a user clicks a row in the grid it hightlights, which is fine, but when that grid loses focus, it leaves a residual gray highlight on the last-selected row, which is not fine. I've heavily edited the RowStyle and CellStyle I'm applying to these Grids to more-or-less remove all formatting. I even added a static SpecialDataGrid to the app with test data so I could see if the RowStyle was somehow incorrect, applying the same RowStyle and CellStyle that I'm applying to the dynamically generated one (you'll see it in the code below). What I saw was that the "test grid" showed up exactly as I wanted, and the real grid is ignoring part of the RowStyle! Has anyone run into this issue or have any ideas of how to correct it? Some source and images follow. Creating the SpecialDataGrid: //Set up a datagrid. SpecialDataGrid radio_datagrid = new SpecialDataGrid(); radio_datagrid.ItemsSource = radios; radio_datagrid.AutoGenerateColumns = false; radio_datagrid.HeadersVisibility = DataGridHeadersVisibility.None; radio_datagrid.BorderThickness = new Thickness(0); radio_datagrid.HorizontalAlignment = HorizontalAlignment.Stretch; radio_datagrid.IsReadOnly = true; radio_datagrid.MouseLeftButtonUp += new MouseButtonEventHandler(option_datagrid_MouseLeftButtonUp); radio_datagrid.KeyDown += new KeyEventHandler(radio_datagrid_KeyDown); radio_datagrid.KeyUp += new KeyEventHandler(radio_datagrid_KeyUp); //Radio column. DataGridTemplateColumn temp_col = new DataGridTemplateColumn(); temp_col.CellTemplate = (DataTemplate)this.Resources["RadioColumnTemplate"]; temp_col.Width = new DataGridLength(20); radio_datagrid.Columns.Add(temp_col); //Description column. DataGridTextColumn txt_col = new DataGridTextColumn(); txt_col.Binding = new Binding("optionlabel"); txt_col.Width = new DataGridLength(350); radio_datagrid.Columns.Add(txt_col); //Product code column. txt_col = new DataGridTextColumn(); txt_col.Binding = new Binding("optioncode"); txt_col.Width = new DataGridLength(80); radio_datagrid.Columns.Add(txt_col); //Price column. txt_col = new DataGridTextColumn(); txt_col.Binding = new Binding("optionprice"); txt_col.Width = new DataGridLength(80); radio_datagrid.Columns.Add(txt_col); //View column. temp_col = new DataGridTemplateColumn(); temp_col.CellTemplate = (DataTemplate)this.Resources["HyperlinkButtonColumnTemplate"]; temp_col.Width = new DataGridLength(30); radio_datagrid.Columns.Add(temp_col); radio_datagrid.RowStyle = (Style)this.Resources["StyleDataGridRowNoAlternating"]; radio_datagrid.CellStyle = (Style)this.Resources["Style_DataGridCell_NoHighlight"]; Example Image: The lower DataGrid appears that way regardless of what you do to it. No highlighting of any sort and certainly no residual highlights. Any idea what's keeping this from being applied to the first?

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  • Fixing predicated NSFetchedResultsController/NSFetchRequest performance with SQLite backend?

    - by Jaanus
    I have a series of NSFetchedResultsControllers powering some table views, and their performance on device was abysmal, on the order of seconds. Since it all runs on main thread, it's blocking my app at startup, which is not great. I investigated and turns out the predicate is the problem: NSPredicate *somePredicate = [NSPredicate predicateWithFormat:@"ANY somethings == %@", something]; [fetchRequest setPredicate:somePredicate]; I.e the fetch entity, call it "things", has a many-to-many relation with entity "something". This predicate is a filter that limits the results to only things that have a relation with a particular "something". When I removed the predicate for testing, fetch time (the initial performFetch: call) dropped (for some extreme cases) from 4 seconds to around 100ms or less, which is acceptable. I am troubled by this, though, as it negates a lot of the benefit I was hoping to gain with Core Data and NSFRC, which otherwise seems like a powerful tool. So, my question is, how can I optimize this performance? Am I using the predicate wrong? Should I modify the model/schema somehow? And what other ways there are to fix this? Is this kind of degraded performance to be expected? (There are on the order of hundreds of <1KB objects.) EDIT WITH DETAILS: Here's the code: [fetchRequest setFetchLimit:200]; NSLog(@"before fetch"); BOOL success = [frc performFetch:&error]; if (!success) { NSLog(@"Fetch request error: %@", error); } NSLog(@"after fetch"); Updated logs (previously, I had some application inefficiencies degrading the performance here. These are the updated logs that should be as close to optimal as you can get under my current environment): 2010-02-05 12:45:22.138 Special Ppl[429:207] before fetch 2010-02-05 12:45:22.144 Special Ppl[429:207] CoreData: sql: SELECT DISTINCT 0, t0.Z_PK, t0.Z_OPT, <model fields> FROM ZTHING t0 LEFT OUTER JOIN Z_1THINGS t1 ON t0.Z_PK = t1.Z_2THINGS WHERE t1.Z_1SOMETHINGS = ? ORDER BY t0.ZID DESC LIMIT 200 2010-02-05 12:45:22.663 Special Ppl[429:207] CoreData: annotation: sql connection fetch time: 0.5094s 2010-02-05 12:45:22.668 Special Ppl[429:207] CoreData: annotation: total fetch execution time: 0.5240s for 198 rows. 2010-02-05 12:45:22.706 Special Ppl[429:207] after fetch If I do the same fetch without predicate (by commenting out the two lines in the beginning of the question): 2010-02-05 12:44:10.398 Special Ppl[414:207] before fetch 2010-02-05 12:44:10.405 Special Ppl[414:207] CoreData: sql: SELECT 0, t0.Z_PK, t0.Z_OPT, <model fields> FROM ZTHING t0 ORDER BY t0.ZID DESC LIMIT 200 2010-02-05 12:44:10.426 Special Ppl[414:207] CoreData: annotation: sql connection fetch time: 0.0125s 2010-02-05 12:44:10.431 Special Ppl[414:207] CoreData: annotation: total fetch execution time: 0.0262s for 200 rows. 2010-02-05 12:44:10.457 Special Ppl[414:207] after fetch 20-fold difference in times. 500ms is not that great, and there does not seem to be a way to do it in background thread or otherwise optimize that I can think of. (Apart from going to a binary store where this becomes a non-issue, so I might do that. Binary store performance is consistently ~100ms for the above 200-object predicated query.) (I nested another question here previously, which I now moved away).

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  • How to populate a core data store programmatically?

    - by jdmuys
    I have ran out of hairs to pull with a crash in this routine that populates a core data store from a 9000+ line plist file. The crash happened at the very end of the routine inside the call to [managedObjectContext save:&error]. While if I save after every object insertion, the crash doesn't happen. Of course, saving after every object insertion totally kills the performance (from less than a second to many minutes). I modified my code so that it saves every K insertions, and the crash happens as soon as K = 2. The crash is an out-of-bound exception for an NSArray: Serious application error. Exception was caught during Core Data change processing: *** -[NSCFArray objectAtIndex:]: index (1) beyond bounds (1) with userInfo (null) Also maybe relevant, when the exception happen, my fetch result controller controllerDidChangeContent: delegate routine is in the call stack. It simply calls my table view endUpdate routine. I am now running out of ideas. How am I supposed to populate a core data store with a table view? Here is the call stack: #0 0x901ca4e6 in objc_exception_throw #1 0x01d86c3b in +[NSException raise:format:arguments:] #2 0x01d86b9a in +[NSException raise:format:] #3 0x00072cb9 in _NSArrayRaiseBoundException #4 0x00010217 in -[NSCFArray objectAtIndex:] #5 0x002eaaa7 in -[UITableView(_UITableViewPrivate) _endCellAnimationsWithContext:] #6 0x002def02 in -[UITableView endUpdates] #7 0x00004863 in -[AirportViewController controllerDidChangeContent:] at AirportViewController.m:463 #8 0x01c43be1 in -[NSFetchedResultsController(PrivateMethods) _managedObjectContextDidChange:] #9 0x0001462a in _nsnote_callback #10 0x01d31005 in _CFXNotificationPostNotification #11 0x00011ee0 in -[NSNotificationCenter postNotificationName:object:userInfo:] #12 0x01ba417d in -[NSManagedObjectContext(_NSInternalNotificationHandling) _postObjectsDidChangeNotificationWithUserInfo:] #13 0x01c03763 in -[NSManagedObjectContext(_NSInternalChangeProcessing) _createAndPostChangeNotification:withDeletions:withUpdates:withRefreshes:] #14 0x01b885ea in -[NSManagedObjectContext(_NSInternalChangeProcessing) _processRecentChanges:] #15 0x01bbe728 in -[NSManagedObjectContext save:] #16 0x000039ea in -[AirportViewController populateAirports] at AirportViewController.m:112 Here is the code to the routine. I apologize because a number of lines are probably irrelevant, but I'd rather err on that side. The crash happens the very first time it calls [managedObjectContext save:&error]: - (void) populateAirports { NSBundle *meBundle = [NSBundle mainBundle]; NSString *dbPath = [meBundle pathForResource:@"DuckAirportsBin" ofType:@"plist"]; NSArray *initialAirports = [[NSArray alloc] initWithContentsOfFile:dbPath]; //********************************************************************************* // get existing countries NSMutableDictionary *countries = [[NSMutableDictionary alloc] initWithCapacity:200]; NSFetchRequest *fetchRequest = [[NSFetchRequest alloc] init]; NSEntityDescription *entity = [NSEntityDescription entityForName:@"Country" inManagedObjectContext:managedObjectContext]; [fetchRequest setEntity:entity]; NSError *error = nil; NSArray *values = [managedObjectContext executeFetchRequest:fetchRequest error:&error]; if (!values) { NSLog(@"Unresolved error %@, %@", error, [error userInfo]); abort(); } int numCountries = [values count]; NSLog(@"We have %d countries in store", numCountries); for (Country *aCountry in values) { [countries setObject:aCountry forKey:aCountry.code]; } [fetchRequest release]; //********************************************************************************* // read airports int numAirports = 0; int numUnsavedAirports = 0; #define MAX_UNSAVED_AIRPORTS_BEFORE_SAVE 2 numCountries = 0; for (NSDictionary *anAirport in initialAirports) { NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init]; NSString *countryCode = [anAirport objectForKey:@"country"]; Country *thatCountry = [countries objectForKey:countryCode]; if (!thatCountry) { thatCountry = [NSEntityDescription insertNewObjectForEntityForName:@"Country" inManagedObjectContext:managedObjectContext]; thatCountry.code = countryCode; thatCountry.name = [anAirport objectForKey:@"country_name"]; thatCountry.population = 0; [countries setObject:thatCountry forKey:countryCode]; numCountries++; NSLog(@"Found %dth country %@=%@", numCountries, countryCode, thatCountry.name); } // now that we have the country, we create the airport Airport *newAirport = [NSEntityDescription insertNewObjectForEntityForName:@"Airport" inManagedObjectContext:managedObjectContext]; newAirport.city = [anAirport objectForKey:@"city"]; newAirport.code = [anAirport objectForKey:@"code"]; newAirport.name = [anAirport objectForKey:@"name"]; newAirport.country_name = [anAirport objectForKey:@"country_name"]; newAirport.latitude = [NSNumber numberWithDouble:[[anAirport objectForKey:@"latitude"] doubleValue]]; newAirport.longitude = [NSNumber numberWithDouble:[[anAirport objectForKey:@"longitude"] doubleValue]]; newAirport.altitude = [NSNumber numberWithDouble:[[anAirport objectForKey:@"altitude"] doubleValue]]; newAirport.country = thatCountry; // [thatCountry addAirportsObject:newAirport]; numAirports++; numUnsavedAirports++; if (numUnsavedAirports >= MAX_UNSAVED_AIRPORTS_BEFORE_SAVE) { if (![managedObjectContext save:&error]) { NSLog(@"Unresolved error %@, %@", error, [error userInfo]); abort(); } numUnsavedAirports = 0; } [pool release]; }

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  • Is there a C pre-processor which eliminates #ifdef blocks based on values defined/undefined?

    - by Jonathan Leffler
    Original Question What I'd like is not a standard C pre-processor, but a variation on it which would accept from somewhere - probably the command line via -DNAME1 and -UNAME2 options - a specification of which macros are defined, and would then eliminate dead code. It may be easier to understand what I'm after with some examples: #ifdef NAME1 #define ALBUQUERQUE "ambidextrous" #else #define PHANTASMAGORIA "ghostly" #endif If the command were run with '-DNAME1', the output would be: #define ALBUQUERQUE "ambidextrous" If the command were run with '-UNAME1', the output would be: #define PHANTASMAGORIA "ghostly" If the command were run with neither option, the output would be the same as the input. This is a simple case - I'd be hoping that the code could handle more complex cases too. To illustrate with a real-world but still simple example: #ifdef USE_VOID #ifdef PLATFORM1 #define VOID void #else #undef VOID typedef void VOID; #endif /* PLATFORM1 */ typedef void * VOIDPTR; #else typedef mint VOID; typedef char * VOIDPTR; #endif /* USE_VOID */ I'd like to run the command with -DUSE_VOID -UPLATFORM1 and get the output: #undef VOID typedef void VOID; typedef void * VOIDPTR; Another example: #ifndef DOUBLEPAD #if (defined NT) || (defined OLDUNIX) #define DOUBLEPAD 8 #else #define DOUBLEPAD 0 #endif /* NT */ #endif /* !DOUBLEPAD */ Ideally, I'd like to run with -UOLDUNIX and get the output: #ifndef DOUBLEPAD #if (defined NT) #define DOUBLEPAD 8 #else #define DOUBLEPAD 0 #endif /* NT */ #endif /* !DOUBLEPAD */ This may be pushing my luck! Motivation: large, ancient code base with lots of conditional code. Many of the conditions no longer apply - the OLDUNIX platform, for example, is no longer made and no longer supported, so there is no need to have references to it in the code. Other conditions are always true. For example, features are added with conditional compilation so that a single version of the code can be used for both older versions of the software where the feature is not available and newer versions where it is available (more or less). Eventually, the old versions without the feature are no longer supported - everything uses the feature - so the condition on whether the feature is present or not should be removed, and the 'when feature is absent' code should be removed too. I'd like to have a tool to do the job automatically because it will be faster and more reliable than doing it manually (which is rather critical when the code base includes 21,500 source files). (A really clever version of the tool might read #include'd files to determine whether the control macros - those specified by -D or -U on the command line - are defined in those files. I'm not sure whether that's truly helpful except as a backup diagnostic. Whatever else it does, though, the pseudo-pre-processor must not expand macros or include files verbatim. The output must be source similar to, but usually simpler than, the input code.) Status Report (one year later) After a year of use, I am very happy with 'sunifdef' recommended by the selected answer. It hasn't made a mistake yet, and I don't expect it to. The only quibble I have with it is stylistic. Given an input such as: #if (defined(A) && defined(B)) || defined(C) || (defined(D) && defined(E)) and run with '-UC' (C is never defined), the output is: #if defined(A) && defined(B) || defined(D) && defined(E) This is technically correct because '&&' binds tighter than '||', but it is an open invitation to confusion. I would much prefer it to include parentheses around the sets of '&&' conditions, as in the original: #if (defined(A) && defined(B)) || (defined(D) && defined(E)) However, given the obscurity of some of the code I have to work with, for that to be the biggest nit-pick is a strong compliment; it is valuable tool to me. The New Kid on the Block Having checked the URL for inclusion in the information above, I see that (as predicted) there is an new program called Coan that is the successor to 'sunifdef'. It is available on SourceForge and has been since January 2010. I'll be checking it out...further reports later this year, or maybe next year, or sometime, or never.

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  • Visual Basic Cryptography Question

    - by Glenn Sullivan
    I am trying to mimic the results of some C code that uses the OpenSSL library using the system.security.crytography library in the .net 3.5 world, and I can't seem to get it right. I need some help... part of the issue is my understanding of crytography in general. Here's what is supposed to happen: I send a request for authentication to a device. It returns a challenge digest, which I then need to sign with a known key and return The device returns a "success" or "Fail" message. I have the following code snippet that I am trying to "copy": //Seed the PRNG //Cheating here - the PRNG will be seeded when we create a key pair //The key pair is discarded only doing this to seed the PRNG. DSA *temp_dsa = DSA_new(); if(!temp_dsa) { printf("Error: The client had an error with the DSA API\n"); exit(0); } unsigned char seed[20] = "Our Super Secret Key"; temp_dsa = DSA_generate_parameters(128, seed, sizeof(seed), NULL, NULL, NULL, NULL); DSA_free(temp_dsa); //A pointer to the private key. p = (unsigned char *)&priv_key; //Create and allocate a DSA structure from the private key. DSA *priv_dsa = NULL; priv_dsa = d2i_DSAPrivateKey(NULL, &p, sizeof(priv_key)); if(!priv_dsa) { printf("Error: The client had an error with the DSA API\n"); exit(0); } //Allocate memory for the to be computed signature. sigret = OPENSSL_malloc(DSA_size(priv_dsa)); //Sign the challenge digest recieved from the ISC. retval = DSA_sign(0, pResp->data, pResp->data_length, sigret, &siglen, priv_dsa); A few more bits of information: priv_key is a 252 element character array of hex characters that is included. The end result is a 512 (or less) array of characters to send back for validation to the device. Rasmus asked to see the key array. Here it is: unsigned char priv_key[] = {0x30, 0x81, 0xf9, 0x02, 0x01, 0x00, 0x02, 0x41, 0x00, 0xfe, 0xca, 0x97, 0x55, 0x1f, 0xc0, 0xb7, 0x1f, 0xad, 0xf0, 0x93, 0xec, 0x4b, 0x31, 0x94, 0x78, 0x86, 0x82, 0x1b, 0xab, 0xc4, 0x9e, 0x5c, 0x40, 0xd9, 0x89, 0x7d, 0xde, 0x43, 0x38, 0x06, 0x4f, 0x1b, 0x2b, 0xef, 0x5c, 0xb7, 0xff, 0x21, 0xb1, 0x11, 0xe6, 0x9a, 0x81, 0x9a, 0x2b, 0xef, 0x3a, 0xbb, 0x5c, 0xea, 0x76, 0xae, 0x3a, 0x8b, 0x92, 0xd2, 0x7c, 0xf1, 0x89, 0x8e, 0x4d, 0x3f, 0x0d, 0x02, 0x15, 0x00, 0x88, 0x16, 0x1b, 0xf5, 0xda, 0x43, 0xee, 0x4b, 0x58, 0xbb, 0x93, 0xea, 0x4e, 0x2b, 0xda, 0xb9, 0x17, 0xd1, 0xff, 0x21, 0x02, 0x41, 0x00, 0xf6, 0xbb, 0x45, 0xea, 0xda, 0x72, 0x39, 0x4f, 0xc1, 0xdd, 0x02, 0xb4, 0xf3, 0xaa, 0xe5, 0xe2, 0x76, 0xc7, 0xdc, 0x34, 0xb2, 0x0a, 0xd8, 0x69, 0x63, 0xc3, 0x40, 0x2c, 0x58, 0xea, 0xa6, 0xbd, 0x24, 0x8b, 0x6b, 0xaa, 0x4b, 0x41, 0xfc, 0x5f, 0x21, 0x02, 0x3c, 0x27, 0xa9, 0xc7, 0x7a, 0xc8, 0x59, 0xcd, 0x5b, 0xdd, 0x6c, 0x44, 0x48, 0x86, 0xd1, 0x34, 0x46, 0xb0, 0x89, 0x55, 0x50, 0x87, 0x02, 0x41, 0x00, 0x80, 0x29, 0xc6, 0x4a, 0x08, 0x3e, 0x30, 0x54, 0x71, 0x9b, 0x95, 0x49, 0x55, 0x17, 0x70, 0xc7, 0x96, 0x65, 0xc8, 0xc2, 0xe2, 0x8a, 0xe0, 0x5d, 0x9f, 0xe4, 0xb2, 0x1f, 0x20, 0x83, 0x70, 0xbc, 0x88, 0x36, 0x03, 0x29, 0x59, 0xcd, 0xc7, 0xcd, 0xd9, 0x4a, 0xa8, 0x65, 0x24, 0x6a, 0x77, 0x8a, 0x10, 0x88, 0x0d, 0x2f, 0x15, 0x4b, 0xbe, 0xba, 0x13, 0x23, 0xa1, 0x73, 0xa3, 0x04, 0x37, 0xc9, 0x02, 0x14, 0x06, 0x8e, 0xc1, 0x41, 0x40, 0xf1, 0xf6, 0xe1, 0xfa, 0xfb, 0x64, 0x28, 0x02, 0x15, 0xce, 0x47, 0xaa, 0xce, 0x6e, 0xfe}; Can anyone help me translate this code to it's VB.net crypto equivalent? TIA, Glenn

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  • Android: get current location from best available provider

    - by AP257
    Hi all, I have some Android code that needs to get the best available location QUICKLY, from GPS, network or whatever is available. Accuracy is less important than speed. Getting the best available location is surely a really standard task. Yet I can't find any code to demonstrate it. The Android location code expects you to specify criteria, register for updates, and wait - which is fine if you have detailed criteria and don't mind waiting around. But my app needs to work a bit more like the Maps app does when it first locates you - work from any available provider, and just check the location isn't wildly out of date or null. I've attempted to roll my own code to do this, but am having problems. (It's inside an IntentService where an upload happens, if that makes any difference. I've included all the code for info.) What's wrong with this code? @Override protected void onHandleIntent(Intent arg0) { testProviders(); doUpload(); } private boolean doUpload() { int j = 0; // check if we have accurate location data yet - wait up to 30 seconds while (j < 30) { if ((latString == "") || (lonString == "")) { Log.d(LOG_TAG, "latlng null"); Thread.sleep(1000); j++; } else { Log.d(LOG_TAG, "found lat " + latString + " and lon " + lonString); break; } //do the upload here anyway, with or without location data //[code removed for brevity] } public boolean testProviders() { Log.e(LOG_TAG, "testProviders"); String location_context = Context.LOCATION_SERVICE; locationmanager = (LocationManager) getSystemService(location_context); List<String> providers = locationmanager.getProviders(true); for (String provider : providers) { Log.e(LOG_TAG, "registering provider " + provider); listener = new LocationListener() { public void onLocationChanged(Location location) { // keep checking the location - until we have // what we need //if (!checkLoc(location)) { Log.e(LOG_TAG, "onLocationChanged"); locationDetermined = checkLoc(location); //} } public void onProviderDisabled(String provider) { } public void onProviderEnabled(String provider) { } public void onStatusChanged(String provider, int status, Bundle extras) { } }; locationmanager.requestLocationUpdates(provider, 0, 0, listener); } Log.e(LOG_TAG, "getting updates"); return true; } private boolean checkLoc(Location location) { float tempAccuracy = location.getAccuracy(); int locAccuracy = (int) tempAccuracy; Log.d(LOG_TAG, "locAccuracy = " + locAccuracy); if ((locAccuracy != 0) && (locAccuracy < LOCATION_ACCURACY)) { latitude = location.getLatitude(); longitude = location.getLongitude(); latString = latitude.toString(); lonString = longitude.toString(); return true; } return false; } public void removeListeners() { // Log.e(LOG_TAG, "removeListeners"); if ((locationmanager != null) && (listener != null)) { locationmanager.removeUpdates(listener); } locationmanager = null; // Log.d(LOG_TAG, "Removed " + listener.toString()); } @Override public void onDestroy() { super.onDestroy(); removeListeners(); } Unfortunately, this finds the network provider, but only ever outputs latlng null 30 times - it never seems to get a location at all. I never even get a log statement of locationChanged. It's funny, because from ddms I can see output like: NetworkLocationProvider: onCellLocationChanged [305,8580] NetworkLocationProvider: getNetworkLocation(): returning cache location with accuracy 75.0 seeming to suggest that the network provider does have some location info after all, I'm just not getting at it. Can anyone help? I think working example code would be a useful resource for the Android/StackOverflow community.

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  • Mac 10.6 Universal Binary scipy: cephes/specfun "_aswfa_" symbol not found

    - by Markus
    Hi folks, I can't get scipy to function in 32 bit mode when compiled as a i386/x86_64 universal binary, and executed on my 64 bit 10.6.2 MacPro1,1. My python setup With the help of this answer, I built a 32/64 bit intel universal binary of python 2.6.4 with the intention of using the arch command to select between the architectures. (I managed to make some universal binaries of a few libraries I wanted using lipo.) That all works. I then installed scipy according to the instructions on hyperjeff's article, only with more up-to-date numpy (1.4.0) and skipping the bit about moving numpy aside briefly during the installation of scipy. Now, everything except scipy seems to be working as far as I can tell, and I can indeed select between 32 and 64 bit mode using arch -i386 python and arch -x86_64 python. The error Scipy complains in 32 bit mode: $ arch -x86_64 python -c "import scipy.interpolate; print 'success'" success $ arch -i386 python -c "import scipy.interpolate; print 'success'" Traceback (most recent call last): File "<string>", line 1, in <module> File "/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/site-packages/scipy/interpolate/__init__.py", line 7, in <module> from interpolate import * File "/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/site-packages/scipy/interpolate/interpolate.py", line 13, in <module> import scipy.special as spec File "/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/site-packages/scipy/special/__init__.py", line 8, in <module> from basic import * File "/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/site-packages/scipy/special/basic.py", line 8, in <module> from _cephes import * ImportError: dlopen(/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/site-packages/scipy/special/_cephes.so, 2): Symbol not found: _aswfa_ Referenced from: /Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/site-packages/scipy/special/_cephes.so Expected in: flat namespace in /Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/site-packages/scipy/special/_cephes.so Attempt at tracking down the problem It looks like scipy.interpolate imports something called _cephes, which looks for a symbol called _aswfa_ but can't find it in 32 bit mode. Browsing through scipy's source, I find an ASWFA subroutine in specfun.f. The only scipy product file with a similar name is specfun.so, but both that and _cephes.so appear to be universal binaries: $ cd /Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/site-packages/scipy/special/ $ file _cephes.so specfun.so _cephes.so: Mach-O universal binary with 2 architectures _cephes.so (for architecture i386): Mach-O bundle i386 _cephes.so (for architecture x86_64): Mach-O 64-bit bundle x86_64 specfun.so: Mach-O universal binary with 2 architectures specfun.so (for architecture i386): Mach-O bundle i386 specfun.so (for architecture x86_64): Mach-O 64-bit bundle x86_64 Ho hum. I'm stuck. Things I may try but haven't figured out how yet include compiling specfun.so myself manually, somehow. I would imagine that scipy isn't broken for all 32 bit machines, so I guess something is wrong with the way I've installed it, but I can't figure out what. I don't really expect a full answer given my fairly unique (?) setup, but if anyone has any clues that might point me in the right direction, they'd be greatly appreciated. (edit) More details to address questions: I'm using gfortran (GNU Fortran from GCC 4.2.1 Apple Inc. build 5646). Python 2.6.4 was installed more-or-less like so: cd /tmp curl -O http://www.python.org/ftp/python/2.6.4/Python-2.6.4.tar.bz2 tar xf Python-2.6.4.tar.bz2 cd Python-2.6.4 # Now replace buggy pythonw.c file with one that supports the "arch" command: curl http://bugs.python.org/file14949/pythonw.c | sed s/2.7/2.6/ > Mac/Tools/pythonw.c ./configure --enable-framework=/Library/Frameworks --enable-universalsdk=/ --with-universal-archs=intel make -j4 sudo make frameworkinstall Scipy 0.7.1 was installed pretty much as described as here, but it boils down to a simple sudo python setup.py install. It would indeed appear that the symbol is undefined in the i386 architecture if you look at the _cephes library with nm, as suggested by David Cournapeau: $ nm -arch x86_64 /Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/site-packages/scipy/special/_cephes.so | grep _aswfa_ 00000000000d4950 T _aswfa_ 000000000011e4b0 d _oblate_aswfa_data 000000000011e510 d _oblate_aswfa_nocv_data (snip) $ nm -arch i386 /Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/site-packages/scipy/special/_cephes.so | grep _aswfa_ U _aswfa_ 0002e96c d _oblate_aswfa_data 0002e99c d _oblate_aswfa_nocv_data (snip) however, I can't yet explain its absence.

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  • optimizing iPhone OpenGL ES fill rate

    - by NateS
    I have an Open GL ES game on the iPhone. My framerate is pretty sucky, ~20fps. Using the Xcode OpenGL ES performance tool on an iPhone 3G, it shows: Renderer Utilization: 95% to 99% Tiler Utilization: ~27% I am drawing a lot of pretty large images with a lot of blending. If I reduce the number of images drawn, framerates go from ~20 to ~40, though the performance tool results stay about the same (renderer still maxed). I think I'm being limited by the fill rate of the iPhone 3G, but I'm not sure. My questions are: How can I determine with more granularity where the bottleneck is? That is my biggest problem, I just don't know what is taking all the time. If it is fillrate, is there anything I do to improve it besides just drawing less? I am using texture atlases. I have tried to minimize image binds, though it isn't always possible (drawing order, not everything fits on one 1024x1024 texture, etc). Every frame I do 10 image binds. This seem pretty reasonable, but I could be mistaken. I'm using vertex arrays and glDrawArrays. I don't really have a lot of geometry. I can try to be more precise if needed. Each image is 2 triangles and I try to batch things were possible, though often (maybe half the time) images are drawn with individual glDrawArrays calls. Besides the images, I have ~60 triangles worth of geometry being rendered in ~6 glDrawArrays calls. I often glTranslate before calling glDrawArrays. Would it improve the framerate to switch to VBOs? I don't think it is a huge amount of geometry, but maybe it is faster for other reasons? Are there certain things to watch out for that could reduce performance? Eg, should I avoid glTranslate, glColor4g, etc? I'm using glScissor in a 3 places per frame. Each use consists of 2 glScissor calls, one to set it up, and one to reset it to what it was. I don't know if there is much of a performance impact here. If I used PVRTC would it be able to render faster? Currently all my images are GL_RGBA. I don't have memory issues. Here is a rough idea of what I'm drawing, in this order: 1) Switch to perspective matrix. 2) Draw a full screen background image 3) Draw a full screen image with translucency (this one has a scrolling texture). 4) Draw a few sprites. 5) Switch to ortho matrix. 6) Draw a few sprites. 7) Switch to perspective matrix. 8) Draw sprites and some other textured geometry. 9) Switch to ortho matrix. 10) Draw a few sprites (eg, game HUD). Steps 1-6 draw a bunch of background stuff. 8 draws most of the game content. 10 draws the HUD. As you can see, there are many layers, some of them full screen and some of the sprites are pretty large (1/4 of the screen). The layers use translucency, so I have to draw them in back-to-front order. This is further complicated by needing to draw various layers in ortho and others in perspective. I will gladly provide additional information if reqested. Thanks in advance for any performance tips or general advice on my problem!

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  • ADO.NET (WCF) Data Services Query Interceptor Hangs IIS

    - by PreMagination
    I have an ADO.NET Data Service that's supposed to provide read-only access to a somewhat complex database. Logically I have table-per-type (TPT) inheritance in my data model but the EDM doesn't implement inheritance. (Limitation of EF and navigation properties on derived types. STILL not fixed in EF4!) I can query my EDM directly (using a separate project) using a copy of the query I'm trying to run against the web service, results are returned within 10 seconds. Disabling the query interceptors I'm able to make the same query against the web service, results are returned similarly quickly. I can enable some of the query interceptors and the results are returned slowly, up to a minute or so later. Alternatively, I can enable all the query interceptors, expand less of the properties on the main object I'm querying, and results are returned in a similar period of time. (I've increased some of the timeout periods) Up til this point Sql Profiler indicates the slow-down is the database. (That's a post for a different day) But when I enable all my query interceptors and expand all the properties I'd like to have the IIS worker process pegs the CPU for 20 minutes and a query is never even made against the database. This implies to me that yes, my implementation probably sucks but regardless the Data Services "tier" is having an issue it shouldn't. WCF tracing didn't reveal anything interesting to my untrained eye. Details: Data model: Agent-Person-Student Student has a collection of referrals Students and referrals are private, queries against the web service should only return "your" students and referrals. This means Person and Agent need to be filtered too. Other entities (Agent-Organization-School) can be accessed by anyone who has authenticated. The existing security model is poorly suited to perform this type of filtering for this type of data access, the query interceptors are complicated and cause EF to generate some entertaining sql queries. Sample Interceptor [QueryInterceptor("Agents")] public Expression<Func<Agent, Boolean>> OnQueryAgents() { //Agent is a Person(1), Educator(2), Student(3), or Other Person(13); allow if scope permissions exist return ag => (ag.AgentType.AgentTypeId == 1 || ag.AgentType.AgentTypeId == 2 || ag.AgentType.AgentTypeId == 3 || ag.AgentType.AgentTypeId == 13) && ag.Person.OrganizationPersons.Count<OrganizationPerson>(op => op.Organization.ScopePermissions.Any<ScopePermission> (p => p.ApplicationRoleAccount.Account.UserName == HttpContext.Current.User.Identity.Name && p.ApplicationRoleAccount.Application.ApplicationId == 124) || op.Organization.HierarchyDescendents.Any<OrganizationsHierarchy>(oh => oh.AncestorOrganization.ScopePermissions.Any<ScopePermission> (p => p.ApplicationRoleAccount.Account.UserName == HttpContext.Current.User.Identity.Name && p.ApplicationRoleAccount.Application.ApplicationId == 124))) > 0; } The query interceptors for Person, Student, Referral are all very similar, ie they traverse multiple same/similar tables to look for ScopePermissions as above. Sample Query var referrals = (from r in service.Referrals .Expand("Organization/ParentOrganization") .Expand("Educator/Person/Agent") .Expand("Student/Person/Agent") .Expand("Student") .Expand("Grade") .Expand("ProblemBehavior") .Expand("Location") .Expand("Motivation") .Expand("AdminDecision") .Expand("OthersInvolved") where r.DateCreated >= coupledays && r.DateDeleted == null select r); Any suggestions or tips would be greatly associated, for fixing my current implementation or in developing a new one, with the caveat that the database can't be changed and that ultimately I need to expose a large portion of the database via a web service that limits data access to the data authorized for, for the purpose of data integration with multiple outside parties. THANK YOU!!!

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  • Understanding Node.js and concept of non-blocking I/O

    - by Saif Bechan
    Recently I became interested in using Node.js to tackle some of the parts of my web-application. I love the part that its full JavaScript and its very light weight so no use anymore to call an JavaScript-PHP call but a lighter JavaScript-JavaScript call. I however do not understand all the concepts explained. Basic concepts Now in the presentation for Node.js Ryan Dahl talks about non-blocking IO and why this is the way we need to create our programs. I can understand the theoretical concept. You just don't wait for a response, you go ahead and do other things. You make a callback for the response, and when the response arrives millions of clock-cycles later, you can fire that. If you have not already I recommend to watch this presentation. It is very easy to follow and pretty detailed. There are some nice concepts explained on how to write your code in a good manner. There are also some examples given and I am going to work with the basic example given. Examples The way we do thing now: puts("Enter your name: "); var name = gets(); puts("Name: " + name); Now the problem with this is that the code is halted at line 1. It blocks your code. The way we need to do things according to node puts("Enter your name: "); gets(function (name) { puts("Name: " + name); }); Now with this your program does not halt, because the input is a function within the output. So the programs continues to work without halting. Questions Now the basic question I have is how does this work in real-life situations. I am talking here for the use in web-applications. The application I am writing does I/O, bit is still does it in am blocking matter. I think that most of the time, if not all, you need to block, because you have to wait on what the response is you have to work with. When you need to get some information from the database, most of the time this data needs to be verified before you can further with the code. Example 1 If you take a login for example. You have to wait for the database to response to return, because you can not do anything else. I can't see a way around this without blocking. Example 2 Going back to the basic example. The use just request something from a database which does not need any verification. You still have to block because you don't have anything to do more. I can not come up with a single example where you want to do other things while you wait for the response to return. Possible answers I have read that this frees up recourses. When you program like this it takes less CPU or memory usage. So this non-blocking IO is ONLY meant to free up recourses and does not have any other practical use. Not that this is not a huge plus, freeing up recourses is always good. Yet I fail to see this as a good solution. because in both of the above examples, the program has to wait for the response of the user. Whether this is inside a function, or just inline, in my opinion there is a program that wait for input. Resources I looked at I have looked at some recourses before I posted this question. They talk a lot about the theoretical concept, which is quite clear. Yet i fail to see some real-life examples where this is makes a huge difference. Stackoverflow: What is in simple words blocking IO and non-blocking IO? Blocking IO vs non-blocking IO; looking for good articles tidy code for asynchronous IO Other recources: Wikipedia: Asynchronous I/O Introduction to non-blocking I/O The C10K problem

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  • Creating a GraphicsPath from a semi-transparent bitmap

    - by Moozhe
    I want to create a GraphicsPath and a list of Points to form the outline of the non-transparent area of a bitmap. If needed, I can guarantee that each image has only one solid collection of nontransparent pixels. So for example, I should be able to record the points either clockwise or counter-clockwise along the edge of the pixels and perform a full closed loop. The speed of this algorithm is not important. However, the efficiency of the resulting points is semi-important if I can skip some points to reduce in a smaller and less complex GraphicsPath. I will list my current code below which works perfectly with most images. However, some images which are more complex end up with paths which seem to connect in the wrong order. I think I know why this occurs, but I can't come up with a solution. public static Point[] GetOutlinePoints(Bitmap image) { List<Point> outlinePoints = new List<Point>(); BitmapData bitmapData = image.LockBits(new Rectangle(0, 0, image.Width, image.Height), ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb); byte[] originalBytes = new byte[image.Width * image.Height * 4]; Marshal.Copy(bitmapData.Scan0, originalBytes, 0, originalBytes.Length); for (int x = 0; x < bitmapData.Width; x++) { for (int y = 0; y < bitmapData.Height; y++) { byte alpha = originalBytes[y * bitmapData.Stride + 4 * x + 3]; if (alpha != 0) { Point p = new Point(x, y); if (!ContainsPoint(outlinePoints, p)) outlinePoints.Add(p); break; } } } for (int y = 0; y < bitmapData.Height; y++) { for (int x = bitmapData.Width - 1; x >= 0; x--) { byte alpha = originalBytes[y * bitmapData.Stride + 4 * x + 3]; if (alpha != 0) { Point p = new Point(x, y); if (!ContainsPoint(outlinePoints, p)) outlinePoints.Add(p); break; } } } for (int x = bitmapData.Width - 1; x >= 0; x--) { for (int y = bitmapData.Height - 1; y >= 0; y--) { byte alpha = originalBytes[y * bitmapData.Stride + 4 * x + 3]; if (alpha != 0) { Point p = new Point(x, y); if (!ContainsPoint(outlinePoints, p)) outlinePoints.Add(p); break; } } } for (int y = bitmapData.Height - 1; y >= 0; y--) { for (int x = 0; x < bitmapData.Width; x++) { byte alpha = originalBytes[y * bitmapData.Stride + 4 * x + 3]; if (alpha != 0) { Point p = new Point(x, y); if (!ContainsPoint(outlinePoints, p)) outlinePoints.Add(p); break; } } } // Added to close the loop outlinePoints.Add(outlinePoints[0]); image.UnlockBits(bitmapData); return outlinePoints.ToArray(); } public static bool ContainsPoint(IEnumerable<Point> points, Point value) { foreach (Point p in points) { if (p == value) return true; } return false; } And when I turn the points into a path: GraphicsPath outlinePath = new GraphicsPath(); outlinePath.AddLines(_outlinePoints); Here's an example showing what I want. The red outline should be an array of points which can be made into a GraphicsPath in order to perform hit detection, draw an outline pen, and fill it with a brush.

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  • asp.net image aspect ratio help

    - by StealthRT
    Hey all, i am in need of some help with keeping an image aspect ratio in check. This is the aspx code that i have to resize and upload an image the user selects. <%@ Page Trace="False" Language="vb" aspcompat="false" debug="true" validateRequest="false"%> <%@ Import Namespace=System.Drawing %> <%@ Import Namespace=System.Drawing.Imaging %> <%@ Import Namespace=System %> <%@ Import Namespace=System.Web %> <SCRIPT LANGUAGE="VBScript" runat="server"> const Lx = 500 ' max width for thumbnails const Ly = 60 ' max height for thumbnails const upload_dir = "/uptest/" ' directory to upload file const upload_original = "sample" ' filename to save original as (suffix added by script) const upload_thumb = "thumb" ' filename to save thumbnail as (suffix added by script) const upload_max_size = 512 ' max size of the upload (KB) note: this doesn't override any server upload limits dim fileExt ' used to store the file extension (saves finding it mulitple times) dim newWidth, newHeight as integer ' new width/height for the thumbnail dim l2 ' temp variable used when calculating new size dim fileFld as HTTPPostedFile ' used to grab the file upload from the form Dim originalimg As System.Drawing.Image ' used to hold the original image dim msg ' display results dim upload_ok as boolean ' did the upload work ? </script> <% randomize() ' used to help the cache-busting on the preview images upload_ok = false if lcase(Request.ServerVariables("REQUEST_METHOD"))="post" then fileFld = request.files(0) ' get the first file uploaded from the form (note:- you can use this to itterate through more than one image) if fileFld.ContentLength > upload_max_size * 1024 then msg = "Sorry, the image must be less than " & upload_max_size & "Kb" else try originalImg = System.Drawing.Image.FromStream(fileFld.InputStream) ' work out the width/height for the thumbnail. Preserve aspect ratio and honour max width/height ' Note: if the original is smaller than the thumbnail size it will be scaled up If (originalImg.Width/Lx) > (originalImg.Width/Ly) Then L2 = originalImg.Width newWidth = Lx newHeight = originalImg.Height * (Lx / L2) if newHeight > Ly then newWidth = newWidth * (Ly / newHeight) newHeight = Ly end if Else L2 = originalImg.Height newHeight = Ly newWidth = originalImg.Width * (Ly / L2) if newWidth > Lx then newHeight = newHeight * (Lx / newWidth) newWidth = Lx end if End If Dim thumb As New Bitmap(newWidth, newHeight) 'Create a graphics object Dim gr_dest As Graphics = Graphics.FromImage(thumb) ' just in case it's a transparent GIF force the bg to white dim sb = new SolidBrush(System.Drawing.Color.White) gr_dest.FillRectangle(sb, 0, 0, thumb.Width, thumb.Height) 'Re-draw the image to the specified height and width gr_dest.DrawImage(originalImg, 0, 0, thumb.Width, thumb.Height) try fileExt = System.IO.Path.GetExtension(fileFld.FileName).ToLower() originalImg.save(Server.MapPath(upload_dir & upload_original & fileExt), originalImg.rawformat) thumb.save(Server.MapPath(upload_dir & upload_thumb & fileExt), originalImg.rawformat) msg = "Uploaded " & fileFld.FileName & " to " & Server.MapPath(upload_dir & upload_original & fileExt) upload_ok = true catch msg = "Sorry, there was a problem saving the image." end try ' Housekeeping for the generated thumbnail if not thumb is nothing then thumb.Dispose() thumb = nothing end if catch msg = "Sorry, that was not an image we could process." end try end if ' House Keeping ! if not originalImg is nothing then originalImg.Dispose() originalImg = nothing end if end if %> What i am looking for is a way to just have it go by the height of what i set it: const Ly = 60 ' max height for thumbnails And have the code for the width just be whatever. So if i had an image... say 600 x 120 (w h) and i used photoshop to change just the height, it would keep it in ratio and have it 300 x 60 (w x h). Thats what i am looking to do with this code here. However, i can not think of a way to do this (or to just leave a wildcard for the width setting. Any help would be great :o) David

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  • Using bindings to control column order in a DataGrid

    - by DanM
    Problem I have a WPF Toolkit DataGrid, and I'd like to be able to switch among several preset column orders. This is an MVVM project, so the column orders are stored in a ViewModel. The problem is, I can't get bindings to work for the DisplayIndex property. No matter what I try, including the sweet method in this Josh Smith tutorial, I get: The DisplayIndex for the DataGridColumn with Header 'ID' is out of range. DisplayIndex must be greater than or equal to 0 and less than Columns.Count. Parameter name: displayIndex. Actual value was -1. Is there any workaround for this? I'm including my test code below. Please let me know if you see any problems with it. ViewModel code public class MainViewModel { public List<Plan> Plans { get; set; } public int IdDisplayIndex { get; set; } public int NameDisplayIndex { get; set; } public int DescriptionDisplayIndex { get; set; } public MainViewModel() { Initialize(); } private void Initialize() { IdDisplayIndex = 1; NameDisplayIndex = 2; DescriptionDisplayIndex = 0; Plans = new List<Plan> { new Plan { Id = 1, Name = "Primary", Description = "Likely to work." }, new Plan { Id = 2, Name = "Plan B", Description = "Backup plan." }, new Plan { Id = 3, Name = "Plan C", Description = "Last resort." } }; } } Plan Class public class Plan { public int Id { get; set; } public string Name { get; set; } public string Description { get; set; } } Window code - this uses Josh Smith's DataContextSpy <Window x:Class="WpfApplication1.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:local="clr-namespace:WpfApplication1" xmlns:mwc="http://schemas.microsoft.com/wpf/2008/toolkit" Title="Main Window" Height="300" Width="300"> <Grid> <mwc:DataGrid ItemsSource="{Binding Plans}" AutoGenerateColumns="False"> <mwc:DataGrid.Resources> <local:DataContextSpy x:Key="spy" /> </mwc:DataGrid.Resources> <mwc:DataGrid.Columns> <mwc:DataGridTextColumn Header="ID" Binding="{Binding Id}" DisplayIndex="{Binding Source={StaticResource spy}, Path=DataContext.IdDisplayIndex}" /> <mwc:DataGridTextColumn Header="Name" Binding="{Binding Name}" DisplayIndex="{Binding Source={StaticResource spy}, Path=DataContext.NameDisplayIndex}" /> <mwc:DataGridTextColumn Header="Description" Binding="{Binding Description}" DisplayIndex="{Binding Source={StaticResource spy}, Path=DataContext.DescriptionDisplayIndex}" /> </mwc:DataGrid.Columns> </mwc:DataGrid> </Grid> </Window> Note: If I just use plain numbers for DisplayIndex, everything works fine, so the problem is definitely with the bindings. Update 5/1/2010 I was just doing a little maintenance on my project, and I noticed that when I ran it, the problem I discuss in this post had returned. I knew that it worked last time I ran it, so I eventually narrowed the problem down to the fact that I had installed a newer version of the WPF Toolkit (Feb '10). When I reverted to the June '09 version, everything worked fine again. So, I'm now doing something I should have done in this first place: I'm including the WPFToolkit.dll that works in my solution folder and checking it into version control. It's unfortunate, though, that the newer toolkit has a breaking change.

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  • Lots of mysql Sleep processes

    - by user259284
    Hello, I am still having trouble with my mysql server. It seems that since i optimize it, the tables were growing and now sometimes is very slow again. I have no idea of how to optimize more. mySQL server has 48GB of RAM and mysqld is using about 8, most of the tables are innoDB. Site has about 2000 users online. I also run explain on every query and every one of them is indexed. mySQL processes: http://www.pik.ba/mysqlStanje.php my.cnf: # The MySQL database server configuration file. # # You can copy this to one of: # - "/etc/mysql/my.cnf" to set global options, # - "~/.my.cnf" to set user-specific options. # # One can use all long options that the program supports. # Run program with --help to get a list of available options and with # --print-defaults to see which it would actually understand and use. # # For explanations see # http://dev.mysql.com/doc/mysql/en/server-system-variables.html # This will be passed to all mysql clients # It has been reported that passwords should be enclosed with ticks/quotes # escpecially if they contain "#" chars... # Remember to edit /etc/mysql/debian.cnf when changing the socket location. [client] port = 3306 socket = /var/run/mysqld/mysqld.sock # Here is entries for some specific programs # The following values assume you have at least 32M ram # This was formally known as [safe_mysqld]. Both versions are currently parsed. [mysqld_safe] socket = /var/run/mysqld/mysqld.sock nice = 0 [mysqld] # # * Basic Settings # user = mysql pid-file = /var/run/mysqld/mysqld.pid socket = /var/run/mysqld/mysqld.sock port = 3306 basedir = /usr datadir = /var/lib/mysql tmpdir = /tmp language = /usr/share/mysql/english skip-external-locking # # Instead of skip-networking the default is now to listen only on # localhost which is more compatible and is not less secure. bind-address = 10.100.27.30 # # * Fine Tuning # key_buffer = 64M key_buffer_size = 512M max_allowed_packet = 16M thread_stack = 128K thread_cache_size = 8 # This replaces the startup script and checks MyISAM tables if needed # the first time they are touched myisam-recover = BACKUP max_connections = 1000 table_cache = 1000 join_buffer_size = 2M tmp_table_size = 2G max_heap_table_size = 2G innodb_buffer_pool_size = 3G innodb_additional_mem_pool_size = 128M innodb_log_file_size = 100M log-slow-queries = /var/log/mysql/slow.log sort_buffer_size = 5M net_buffer_length = 5M read_buffer_size = 2M read_rnd_buffer_size = 12M thread_concurrency = 10 ft_min_word_len = 3 #thread_concurrency = 10 # # * Query Cache Configuration # query_cache_limit = 1M query_cache_size = 512M # # * Logging and Replication # # Both location gets rotated by the cronjob. # Be aware that this log type is a performance killer. #log = /var/log/mysql/mysql.log # # Error logging goes to syslog. This is a Debian improvement :) # # Here you can see queries with especially long duration #log_slow_queries = /var/log/mysql/mysql-slow.log #long_query_time = 2 #log-queries-not-using-indexes # # The following can be used as easy to replay backup logs or for replication. # note: if you are setting up a replication slave, see README.Debian about # other settings you may need to change. #server-id = 1 #log_bin = /var/log/mysql/mysql-bin.log expire_logs_days = 10 max_binlog_size = 100M #binlog_do_db = include_database_name #binlog_ignore_db = include_database_name # # * BerkeleyDB # # Using BerkeleyDB is now discouraged as its support will cease in 5.1.12. skip-bdb # # * InnoDB # # InnoDB is enabled by default with a 10MB datafile in /var/lib/mysql/. # Read the manual for more InnoDB related options. There are many! # You might want to disable InnoDB to shrink the mysqld process by circa 100MB. #skip-innodb # # * Security Features # # Read the manual, too, if you want chroot! # chroot = /var/lib/mysql/ # # For generating SSL certificates I recommend the OpenSSL GUI "tinyca". # # ssl-ca=/etc/mysql/cacert.pem # ssl-cert=/etc/mysql/server-cert.pem # ssl-key=/etc/mysql/server-key.pem [mysqldump] quick quote-names max_allowed_packet = 16M [mysql] #no-auto-rehash # faster start of mysql but no tab completition [isamchk] key_buffer = 16M # # * NDB Cluster # # See /usr/share/doc/mysql-server-*/README.Debian for more information. # # The following configuration is read by the NDB Data Nodes (ndbd processes) # not from the NDB Management Nodes (ndb_mgmd processes). # # [MYSQL_CLUSTER] # ndb-connectstring=127.0.0.1 # # * IMPORTANT: Additional settings that can override those from this file! # The files must end with '.cnf', otherwise they'll be ignored. # !includedir /etc/mysql/conf.d/

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  • Odd tcp deadlock under windows

    - by John Robertson
    We are moving large amounts of data on a LAN and it has to happen very rapidly and reliably. Currently we use windows TCP as implemented in C++. Using large (synchronous) sends moves the data much faster than a bunch of smaller (synchronous) sends but will frequently deadlock for large gaps of time (.15 seconds) causing the overall transfer rate to plummet. This deadlock happens in very particular circumstances which makes me believe it should be preventable altogether. More importantly if we don't really know the cause we don't really know it won't happen some time with smaller sends anyway. Can anyone explain this deadlock? Deadlock description (OK, zombie-locked, it isn't dead, but for .15 or so seconds it stops, then starts again) The receiving side sends an ACK. The sending side sends a packet containing the end of a message (push flag is set) The call to socket.recv takes about .15 seconds(!) to return About the time the call returns an ACK is sent by the receiving side The the next packet from the sender is finally sent (why is it waiting? the tcp window is plenty big) The odd thing about (3) is that typically that call doesn't take much time at all and receives exactly the same amount of data. On a 2Ghz machine that's 300 million instructions worth of time. I am assuming the call doesn't (heaven forbid) wait for the received data to be acked before it returns, so the ack must be waiting for the call to return, or both must be delayed by something else. The problem NEVER happens when there is a second packet of data (part of the same message) arriving between 1 and 2. That part very clearly makes it sound like it has to do with the fact that windows TCP will not send back a no-data ACK until either a second packet arrives or a 200ms timer expires. However the delay is less than 200 ms (its more like 150 ms). The third unseemly character (and to my mind the real culprit) is (5). Send is definitely being called well before that .15 seconds is up, but the data NEVER hits the wire before that ack returns. That is the most bizarre part of this deadlock to me. Its not a tcp blockage because the TCP window is plenty big since we set SO_RCVBUF to something like 500*1460 (which is still under a meg). The data is coming in very fast (basically there is a loop spinning out data via send) so the buffer should fill almost immediately. According to msdn the buffer being full and at least one pending send should cause the data to be sent (though in another place it mentions that there various "heuristics" used in deciding when a send hits the wire). Anway, why the sender doesn't actually send more data during that .15 second pause is the most bizarre part to me. The information above was captured on the receiving side via wireshark (except of course the socket.recv return times which were logged in a text file). We tried changing the send buffer to zero and turning off Nagle on the sender (yes, I know Nagle is about not sending small packets - but we tried turning Nagle off in case that was part of the unstated "heuristics" affecting whether the message would be posted to the wire. Technically microsoft's Nagle is that a small packet isn't sent if the buffer is full and there is an outstanding ACK, so it seemed like a possibility).

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  • Access violation when accessing a COM object from .Net

    - by Groo
    Dear Sirs, I am sorry if the post is too long, but I would be happy if someone would at least point read the bolded titles, and point me in the right direction. I am having this problem for couple of days, but was unable to found the answer on the net. These are the things I have found out so far. 1. "Access violation" exception crushes my managed application My C# WinForms app sometimes closes with an "Access violation" exception ("Attempted to read or write protected memory"), right in the moment when selecting a TabPage in a windows form TabControl. From the stack trace (try/catch around Application.Run) I can see that the exception happens at System.Windows.Forms.UnsafeNativeMethods.DispatchMessageW(MSG& msg), called inside UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData). -- Message: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. -- Stack trace: at System.Windows.Forms.UnsafeNativeMethods.DispatchMessageW(MSG& msg) at System.Windows.Forms.Application.ComponentManager .System.Windows.Forms.UnsafeNativeMethods .IMsoComponentManager.FPushMessageLoop (Int32 dwComponentID, Int32 reason, Int32 pvLoopData) at System.Windows.Forms.Application.ThreadContext .RunMessageLoopInner(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.ThreadContext .RunMessageLoop(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.Run(ApplicationContext context) at MyApp.Program.Main() 2. The faulting module seems to be a COM object (ChartFX Client Server 6.2) Using WinDbg (with SoS loaded), I caught it on the unmanaged side, inside ChartFX.ClientServer.Core.dll (that's a COM charting component we are using): (ca84.c98c): Access violation - code c0000005 (first chance) First chance exceptions are reported before any exception handling. This exception may be expected and handled. eax=00000000 ebx=06e67c38 ecx=06e67c38 edx=000018c6 esi=06e7df30 edi=317a9e80 eip=31666110 esp=0015e040 ebp=0015e08c iopl=0 nv up ei pl zr na pe nc cs=001b ss=0023 ds=0023 es=0023 fs=003b gs=0000 efl=00010246 ChartFX_ClientServer_Core!Ordinal5507+0x97b7: 31666110 8a404d mov al,byte ptr [eax+4Dh] ds:0023:0000004d=?? [edit:] I also wasn't able to get the unmamanged stack details from WinDbg (it said "Stack unwind info not available"): 0:000 kP ChildEBP RetAddr WARNING: Stack unwind information not available. Following frames may be wrong. 0015e08c 3166288b ChartFX_ClientServer_Core!Ordinal5507+0x97b7 0015e394 3165a921 ChartFX_ClientServer_Core!Ordinal5507+0x5f32 0015e480 31678685 ChartFX_ClientServer_Core!Ordinal5496+0x26a 0015e568 3167bef4 ChartFX_ClientServer_Core!Ordinal5492+0x975 0015e668 316a356b ChartFX_ClientServer_Core!Ordinal5492+0x41e4 0015e77c 31709496 ChartFX_ClientServer_Core!Ordinal443+0x5745 0015e7d0 31707f70 ChartFX_ClientServer_Core!Ordinal2584+0x3cdc 0015e7f8 3170817d ChartFX_ClientServer_Core!Ordinal2584+0x27b6 0015e81c 3162fd76 ChartFX_ClientServer_Core!Ordinal2584+0x29c3 0015e86c 7719f8d2 ChartFX_ClientServer_Core!Ordinal899+0x6b6 0015e898 7719f794 USER32!GetMessageW+0x93 0015e910 771a06f6 USER32!GetWindowLongW+0x115 0015e940 771a069c USER32!CallWindowProcW+0x75 0015e960 747fcef4 USER32!CallWindowProcW+0x1b 0015e97c 747fd073 comctl32!Ordinal377+0x5c 0015e9e0 747fd027 comctl32!DefSubclassProc+0x92 0015ea04 747fd4e6 comctl32!DefSubclassProc+0x46 0015ea20 747fd073 comctl32!DefSubclassProc+0x505 0015ea84 747fd118 comctl32!DefSubclassProc+0x92 0015eae4 7719f8d2 comctl32!DefSubclassProc+0x137 3. Bug is not easy to reproduce (although it can be provoked usually in less than 5 min.) I have several Chart instances in several TabPages, and this usually happens while I am switching the tabs. I still don't know how to reproduce it, besides switching those tabs for several minutes before it happens, so I cannot use our source control to reliably find the build which didn't have this problem. I am accessing the charts through the managed AxChart wrapper class (derived from AxHost), which was created by VS designer automatically. 4. What should be my next step? If someone could point me to the next step I should do to find the actual cause, I would be very grateful. Experimenting (removing and returning code) does not do much good, because I don't know how to reproduce it, so it would take large amounts of time on each iteration just to convince myself that the bug is still there. I have found that people often suggest something like "switching compiler optimizations", but since the exception is not thrown deterministically, I don't want to simply rearrange some bytes and hope that it never returns. Thanks a lot in advance! Best regards, Groo

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  • Is this question too hard for a seasoned C++ architect?

    - by Monomer
    Background Information We're looking to hire a seasoned C++ architect (10+years dev, of which at least 6years must be C++ ) for a high frequency trading platform. Job advert says STL, Boost proficiency is a must with preferences to modern uses of C++. The company I work for is a Fortune 500 IB (aka finance industry), it requires passes in all the standard SHL tests (numeric, vocab, spatial etc) before interviews can commence. Everyone on the team was given the task of coming up with one question to ask the candidates during a written/typed test, please note this is the second test provided to the candidates, the first being Advanced IKM C++ test, done in the offices supervised and without internet access. People passing that do the second test. After roughly 70 candidates, my question has been determined to be statistically the worst performing - aka least number of people attempted it, furthermore even less people were able to give meaningful answers. Please note, the second test is not timed, the candidate can literally take as long as they like (we've had one person take roughly 10.5hrs) My question to SO is this, after SHL and IKM adv c++ tests, backed up with at least 6+ years C++ development experience, is it still ok not to be able to even comment about let alone come up with some loose strategy for solving the following question. The Question There is a class C with methods foo, boo, boo_and_foo and foo_and_boo. Each method takes i,j,k and l clock cycles respectively, where i < j, k < i+j and l < i+j. class C { public: int foo() {...} int boo() {...} int boo_and_foo() {...} int foo_and_boo() {...} }; In code one might write: C c; . . int i = c.foo() + c.boo(); But it would be better to have: int i = c.foo_and_boo(); What changes or techniques could one make to the definition of C, that would allow similar syntax of the original usage, but instead have the compiler generate the latter. Note that foo and boo are not commutative. Possible Solution We were basically looking for an expression templates based approach, and were willing to give marks to anyone who had even hinted or used the phrase or related terminology. We got only two people that used the wording, but weren't able to properly describe how they accomplish the task in detail. We use such techniques all over the place, due to the use of various mathematical operators for matrix and vector based calculations, for example to decide when to use IPP or hand woven implementations at compile time for a particular architecture and many other things. The particular area of software development requires microsecond response times. I believe could/should be able to teach a junior such techniques, but given the assumed caliber of candidates I expected a little more. Is this really a difficult question? Should it be removed? Or are we just not seeing the right candidates?

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  • Can't access a map member from a pointer

    - by fjfnaranjo
    Hi. That's my first question :) I'm storing the configuration of my program in a Group->Key->Value form, like the old INIs. I'm storing the information in a pair of structures. First one, I'm using a std::map with string+ptr for the groups info (the group name in the string key). The second std::map value is a pointer to the sencond structure, a std::list of std::maps, with the finish Key->Value pairs. The Key-Value pairs structure is created dynamically, so the config structure is: std::map< std::string , std::list< std::map<std::string,std::string> >* > lv1; Well, I'm trying to implement two methods to check the existence of data in the internal config. The first one, check the existence of a group in the structure: bool isConfigLv1(std::string); bool ConfigManager::isConfigLv1(std::string s) { return !(lv1.find(s)==lv1.end()); } The second method, is making me crazy... It check the existence for a key inside a group. bool isConfigLv2(std::string,std::string); bool ConfigManager::isConfigLv2(std::string s,std::string d) { if(!isConfigLv1(s)) return false; std::map< std::string , std::list< std::map<std::string,std::string> >* >::iterator it; std::list< std::map<std::string,std::string> >* keyValue; std::list< std::map<std::string,std::string> >::iterator keyValueIt; it = lv1.find(s); keyValue = (*it).second; for ( keyValueIt = keyValue->begin() ; keyValueIt != keyValue->end() ; keyValueIt++ ) if(!((*keyValueIt).second.find(d)==(*keyValueIt).second.end())) return true; return false; } I don't understand what is wrong. The compiler says: ConfigManager.cpp||In member function ‘bool ConfigManager::isConfigLv2(std::string, std::string)’:| ConfigManager.cpp|(line over return true)|error: ‘class std::map<std::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::less<std::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::allocator<std::pair<const std::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::basic_string<char, std::char_traits<char>, std::allocator<char> > > > >’ has no member named ‘second’| But it has to have the second member, because it's a map iterator... Any suggestion about what's happening? Sorry for my English :P, and consider I'm doing it as a exercise, I know there are a lot of cool configuration managers.

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