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  • mounting ext4 fs with block size of 65536

    - by seaquest
    I am doing some benchmarking on EXT4 performance on Compact Flash media. I have created an ext4 fs with block size of 65536. however I can not mount it on ubuntu-10.10-netbook-i386. (it is already mounting ext4 fs with 4096 bytes of block sizes) According to my readings on ext4 it should allow such big block sized fs. I want to hear your comments. root@ubuntu:~# mkfs.ext4 -b 65536 /dev/sda3 Warning: blocksize 65536 not usable on most systems. mke2fs 1.41.12 (17-May-2010) mkfs.ext4: 65536-byte blocks too big for system (max 4096) Proceed anyway? (y,n) y Warning: 65536-byte blocks too big for system (max 4096), forced to continue Filesystem label= OS type: Linux Block size=65536 (log=6) Fragment size=65536 (log=6) Stride=0 blocks, Stripe width=0 blocks 19968 inodes, 19830 blocks 991 blocks (5.00%) reserved for the super user First data block=0 1 block group 65528 blocks per group, 65528 fragments per group 19968 inodes per group Writing inode tables: done Creating journal (1024 blocks): done Writing superblocks and filesystem accounting information: done This filesystem will be automatically checked every 37 mounts or 180 days, whichever comes first. Use tune2fs -c or -i to override. root@ubuntu:~# tune2fs -l /dev/sda3 tune2fs 1.41.12 (17-May-2010) Filesystem volume name: <none> Last mounted on: <not available> Filesystem UUID: 4cf3f507-e7b4-463c-be11-5b408097099b Filesystem magic number: 0xEF53 Filesystem revision #: 1 (dynamic) Filesystem features: has_journal ext_attr resize_inode dir_index filetype extent flex_bg sparse_super large_file huge_file uninit_bg dir_nlink extra_isize Filesystem flags: signed_directory_hash Default mount options: (none) Filesystem state: clean Errors behavior: Continue Filesystem OS type: Linux Inode count: 19968 Block count: 19830 Reserved block count: 991 Free blocks: 18720 Free inodes: 19957 First block: 0 Block size: 65536 Fragment size: 65536 Blocks per group: 65528 Fragments per group: 65528 Inodes per group: 19968 Inode blocks per group: 78 Flex block group size: 16 Filesystem created: Sat Feb 5 14:39:55 2011 Last mount time: n/a Last write time: Sat Feb 5 14:40:02 2011 Mount count: 0 Maximum mount count: 37 Last checked: Sat Feb 5 14:39:55 2011 Check interval: 15552000 (6 months) Next check after: Thu Aug 4 14:39:55 2011 Lifetime writes: 70 MB Reserved blocks uid: 0 (user root) Reserved blocks gid: 0 (group root) First inode: 11 Inode size: 256 Required extra isize: 28 Desired extra isize: 28 Journal inode: 8 Default directory hash: half_md4 Directory Hash Seed: afb5b570-9d47-4786-bad2-4aacb3b73516 Journal backup: inode blocks root@ubuntu:~# mount -t ext4 /dev/sda3 /mnt/ mount: wrong fs type, bad option, bad superblock on /dev/sda3, missing codepage or helper program, or other error In some cases useful info is found in syslog - try dmesg | tail or so

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  • How Do I Prevent Rails From Treating Edit Fields_For Differently From New Fields_For

    - by James
    I am using rails3 beta3 and couchdb via couchrest. I am not using active record. I want to add multiple "Sections" to a "Guide" and add and remove sections dynamically via a little javascript. I have looked at all the screencasts by Ryan Bates and they have helped immensely. The only difference is that I want to save all the sections as an array of sections instead of individual sections. Basically like this: "sections" => [{"title" => "Foo1", "content" => "Bar1"}, {"title" => "Foo2", "content" => "Bar2"}] So, basically I need the params hash to look like that when the form is submitted. When I create my form I am doing the following: <%= form_for @guide, :url => { :action => "create" } do |f| %> <%= render :partial => 'section', :collection => @guide.sections %> <%= f.submit "Save" %> <% end %> And my section partial looks like this: <%= fields_for "sections[]", section do |guide_section_form| %> <%= guide_section_form.text_field :section_title %> <%= guide_section_form.text_area :content, :rows => 3 %> <% end %> Ok, so when I create the guide with sections, it is working perfectly as I would like. The params hash is giving me a sections array just like I would want. The problem comes when I want edit guide/sections and save them again because rails is inserting the id of the guide in the id and name of each form field, which is screwing up the params hash on form submission. Just to be clear, here is the raw form output for a new resource: <input type="text" size="30" name="sections[][section_title]" id="sections__section_title"> <textarea rows="3" name="sections[][content]" id="sections__content" cols="40"></textarea> And here is what it looks like when editing an existing resource: <input type="text" value="Foo1" size="30" name="sections[cd2f2759895b5ae6cb7946def0b321f1][section_title]" id="sections_cd2f2759895b5ae6cb7946def0b321f1_section_title"> <textarea rows="3" name="sections[cd2f2759895b5ae6cb7946def0b321f1][content]" id="sections_cd2f2759895b5ae6cb7946def0b321f1_content" cols="40">Bar1</textarea> How do I force rails to always use the new resource behavior and not automatically add the id to the name and value. Do I have to create a custom form builder? Is there some other trick I can do to prevent rails from putting the id of the guide in there? I have tried a bunch of stuff and nothing is working. Thanks in advance!

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  • How do I use a custom #theme function to a fieldset in a drupal module?

    - by Rob Crowell
    I have a module that builds a form that includes a fieldset. Instead of using the <legend> element to render the fieldset title, I want to place this content in a <div> element instead. But I want to change the behavior only for the form returned by my module, so I don't want to place any new functionality into my theme's template.php file. In mymod.module I have defined: // custom rendering function for fieldset elements function theme_mymod_fieldset($element) { return 'test'; } // implement hook_theme function mymod_theme() { return array( 'mymod_fieldset' => array('arguments' => array('element' => NULL)), 'mymod_form' => array('arguments' => array()) ); } // return a form that is based on the 'Basic Account Info' category of the user profile function mymod_form() { // load the user's profile global $user; $account = user_load($user->uid); // load the profile form, and then edit it $form_state = array(); $form = drupal_retrieve_form('user_profile_form', $form_state, $account, 'Basic Account Info'); // set the custom #theme function for this fieldset $form['Basic Account Info']['#theme'] = 'mymod_fieldset'; // more form manipulations // ... return $form; } When my page gets rendered, I expected to see the fieldset representing 'Basic Account Info' to be wholly replaced by my test message 'test'. Instead what happens is that the <fieldset> and <legend> elements are rendered as normal, but with the body of the fieldset replaced by the test message instead, like this: <fieldset> <legend>Basic Account Info</legend> test </fieldset> Why doesn't my #theme function have the chance to replace the entire <fieldset> element? If I wrap a textfield in this function instead, I am able to completely replace the <input> element along with its label. Furthermore, if I provide an override in my site's template.php for theme_fieldset, it works as expected and I am able to completely replace the <fieldset>, so I know it is possible. What's different about providing #theme functions to fieldsets inside a module?

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  • Copy all childNodes to an other element. In javascript native way.

    - by kroko
    Hello I have to change "unknown" contents of XML. The structure and content itself is valid. Original <blabla foo="bar"> <aa>asas</aa> <ff> <cc> <dd /> </cc> </ff> <gg attr2="2"> </gg> ... ... </blabla> becomes <blabla foo="bar"> <magic> <aa>asas</aa> <ff> <cc> <dd /> </cc> </ff> <gg attr2="2"> </gg> ... ... </magic> </blabla> thus, adding a child straight under document root node (document.documentElement) and "pushing" the "original" children under that. Here it has to be done in plain javascript (ecmascript). The idea now is to // Get the root node RootNode = mymagicdoc.documentElement; // Create new magic element (that will contain contents of original root node) var magicContainer = mymagicdoc.createElement("magic"); // Copy all root node children (and their sub tree - deep copy) to magic node /* ????? here RootNodeClone = RootNode.cloneNode(true); RootNodeClone.childNodes...... */ // Remove all children from root node while(RootNode.hasChildNodes()) RootNode.removeChild(RootNode.firstChild); // Now when root node is empty add the magicContainer // node in it that contains all the children of original root node RootNode.appendChild(magicContainer); How to do that /* */ step? Or maybe someone has a much better solution in general for achieving the desirable result? Thank you in advance!

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  • ColdFusion's cfquery failing silently

    - by johnthexiii
    I have a query that retrieves a large amount of data. <cfsetting requesttimeout="9999999" > <cfquery name="randomething" datasource="ds" timeout="9999999" > SELECT col1, col2 FROM table </cfquery> <cfdump var="#randomething.recordCount#" /> <!---should be about 5 million rows ---> I can successfully retrieve the data with python's cx_Oracle and using sys.getsizeof on the python list returns 22621060, so about 21 megabytes. ColdFusion does not return an error on the page, and I can't find anything in any of the logs. Why is cfdump not showing the number of rows? Additional Information The reason for doing it this way is because I have about 8000 smaller queries to run against the randomthing query. In other words when I run those 8000 queries against the database it takes hours for that process to complete. I suspect this is because I am competing with several other database users, and the database is getting bogged down. The 8000 smaller queries are getting counts of col1 over a period of col2. SELECT count(col1) as count WHERE col2 < 20121109 AND col2 > 20121108 According to Adam Cameron's suggestions. cflog is suggesting that the query isn't finishing. I tried changing the queries timeout both in the code and in the CFIDE/administrator, apparently CF9 no long respects the timeout attribute, regardless of what I tried I couldn't get the query to timeout. I also started playing around with the maxrows attribute to see if I could discern any information that way. when maxrows is set to 1300000 everything works fine when maxrows is 1400000 or greater I get this error when maxrows is 2000000 I observe my original problem Update So this isn't a limit of cfquery. By using QueryNew then looping over it to add data and I can get well past the 2 million mark without any problems. I also created a ThinClient datasource using the information in this question, I didn't observe any change in behavior. The messages on the database end are SQL*Net message from client and SQL*Net more data to client I just discovered that by using the thin client along with blockfactor1="100" I can retrieve more rows (appx. 3000000).

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  • How can I have a Makefile automatically rebuild source files that include a modified header file? (I

    - by Nicholas Flynt
    I have the following makefile that I use to build a program (a kernel, actually) that I'm working on. Its from scratch and I'm learning about the process, so its not perfect, but I think its powerful enough at this point for my level of experience writing makefiles. AS = nasm CC = gcc LD = ld TARGET = core BUILD = build SOURCES = source INCLUDE = include ASM = assembly VPATH = $(SOURCES) CFLAGS = -Wall -O -fstrength-reduce -fomit-frame-pointer -finline-functions \ -nostdinc -fno-builtin -I $(INCLUDE) ASFLAGS = -f elf #CFILES = core.c consoleio.c system.c CFILES = $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c))) SFILES = assembly/start.asm SOBJS = $(SFILES:.asm=.o) COBJS = $(CFILES:.c=.o) OBJS = $(SOBJS) $(COBJS) build : $(TARGET).img $(TARGET).img : $(TARGET).elf c:/python26/python.exe concat.py stage1 stage2 pad.bin core.elf floppy.img $(TARGET).elf : $(OBJS) $(LD) -T link.ld -o $@ $^ $(SOBJS) : $(SFILES) $(AS) $(ASFLAGS) $< -o $@ %.o: %.c @echo Compiling $<... $(CC) $(CFLAGS) -c -o $@ $< #Clean Script - Should clear out all .o files everywhere and all that. clean: -del *.img -del *.o -del assembly\*.o -del core.elf My main issue with this makefile is that when I modify a header file that one or more C files include, the C files aren't rebuilt. I can fix this quite easily by having all of my header files be dependencies for all of my C files, but that would effectively cause a complete rebuild of the project any time I changed/added a header file, which would not be very graceful. What I want is for only the C files that include the header file I change to be rebuilt, and for the entire project to be linked again. I can do the linking by causing all header files to be dependencies of the target, but I cannot figure out how to make the C files be invalidated when their included header files are newer. I've heard that GCC has some commands to make this possible (so the makefile can somehow figure out which files need to be rebuilt) but I can't for the life of me find an actual implementation example to look at. Can someone post a solution that will enable this behavior in a makefile? EDIT: I should clarify, I'm familiar with the concept of putting the individual targets in and having each target.o require the header files. That requires me to be editing the makefile every time I include a header file somewhere, which is a bit of a pain. I'm looking for a solution that can derive the header file dependencies on its own, which I'm fairly certain I've seen in other projects.

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  • Datagrid selects the wrong custom cell in my datagrid...

    - by Markus
    Hi everybody, I am working on a problem since a week soon, but I still couldn't make it work as expected. I have a DataGrid which has HBox with a CheckBox an a Label as itemRenderer (see Code below). When I tap in to the Cell the standard itemEditor pops up and lets you enter the content of the label. Thats the standard behavior. I works fine except for 2 problems: If I enter to much text, the horizontal srollbar pops up, and the cell is filled with that scrollbar. As you see I tried to set the horizontalScrollPolicy to off, but that doesnt work at all... I tried to do that for all the different elements, but the failure is still existent. When I have filled more than one row, there is an other mistake happening. If I tap on a row, the datagrid selects the one below that row. That's only if one line is already selected. If I tap outside the datagrid and then, tap at any row the itemEditor of the right row will show up... Is there anything now wright in the setup of my set data method? __ package components { import mx.containers.HBox; import mx.controls.CheckBox; import mx.controls.Label; public class ChoiceRenderer extends HBox { private var correctAnswer:CheckBox; private var choiceLabel:Label; public function ChoiceRenderer() { super(); paint(); } private function paint():void{ percentHeight = 100; percentWidth = 100; setStyle("horizontalScrollPolicy", "off"); super.setStyle("horizontalScrollPolicy", "off"); correctAnswer = new CheckBox; correctAnswer.setStyle("horizontalScrollPolicy", "off"); addChild(correctAnswer); choiceLabel = new Label; choiceLabel.setStyle("horizontalScrollPolicy", "off"); addChild(choiceLabel); } override public function set data(xmldata:Object):void{ if(xmldata.name() == "BackSide"){ var xmlText:Object = xmldata.TextElements.TextElement.(@position == position)[0]; super.data = xmlText; choiceLabel.text = xmlText.toString(); correctAnswer.selected = xmlText.@correct_answer; } } } Thanks in advance! Markus

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  • What are the Options for Storing Hierarchical Data in a Relational Database?

    - by orangepips
    Good Overviews One more Nested Intervals vs. Adjacency List comparison: the best comparison of Adjacency List, Materialized Path, Nested Set and Nested Interval I've found. Models for hierarchical data: slides with good explanations of tradeoffs and example usage Representing hierarchies in MySQL: very good overview of Nested Set in particular Hierarchical data in RDBMSs: most comprehensive and well organized set of links I've seen, but not much in the way on explanation Options Ones I am aware of and general features: Adjacency List: Columns: ID, ParentID Easy to implement. Cheap node moves, inserts, and deletes. Expensive to find level (can store as a computed column), ancestry & descendants (Bridge Hierarchy combined with level column can solve), path (Lineage Column can solve). Use Common Table Expressions in those databases that support them to traverse. Nested Set (a.k.a Modified Preorder Tree Traversal) First described by Joe Celko - covered in depth in his book Trees and Hierarchies in SQL for Smarties Columns: Left, Right Cheap level, ancestry, descendants Compared to Adjacency List, moves, inserts, deletes more expensive. Requires a specific sort order (e.g. created). So sorting all descendants in a different order requires additional work. Nested Intervals Combination of Nested Sets and Materialized Path where left/right columns are floating point decimals instead of integers and encode the path information. Bridge Table (a.k.a. Closure Table: some good ideas about how to use triggers for maintaining this approach) Columns: ancestor, descendant Stands apart from table it describes. Can include some nodes in more than one hierarchy. Cheap ancestry and descendants (albeit not in what order) For complete knowledge of a hierarchy needs to be combined with another option. Flat Table A modification of the Adjacency List that adds a Level and Rank (e.g. ordering) column to each record. Expensive move and delete Cheap ancestry and descendants Good Use: threaded discussion - forums / blog comments Lineage Column (a.k.a. Materialized Path, Path Enumeration) Column: lineage (e.g. /parent/child/grandchild/etc...) Limit to how deep the hierarchy can be. Descendants cheap (e.g. LEFT(lineage, #) = '/enumerated/path') Ancestry tricky (database specific queries) Database Specific Notes MySQL Use session variables for Adjacency List Oracle Use CONNECT BY to traverse Adjacency Lists PostgreSQL ltree datatype for Materialized Path SQL Server General summary 2008 offers HierarchyId data type appears to help with Lineage Column approach and expand the depth that can be represented.

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  • How to update NSMutableDictionary. My code doesn't work.

    - by dawatson833
    I've populated an array using. arrSettings = [[NSMutableArray alloc] initWithContentsOfFile:[self settingsPath]]; The file is a plist with the root as an array and then a dictionary with three three keys defined as number. I've also tried setting the keys to string. I display the values in the plist file on a view using. diaper = [[arrSettings objectAtIndex:0] objectForKey:@"Diaper Expenses"]; oil = [[arrSettings objectAtIndex:0] objectForKey:@"Oil Used"]; tree = [[arrSettings objectAtIndex:0] objectForKey:@"Wood Used"]; This code works fine, the values in the dictionary are assigned to the variables and they are displayed. The user can make changes and then press a save button. I use this code to extract the dictionary part of the array so I can update it. The assignment to editDictionary works. I've double checked the key names including case and that is correct. editDictionary = [[NSMutableDictionary alloc] init]; editDictionary = [arrSettings objectAtIndex:0]; NSNumber *myNumber = [NSNumber numberWithFloat:diaperAmount]; [editDictionary setValue:myNumber forKey:@"Diaper Expenses"]; myNumber = [NSNumber numberWithFloat:oilAmount]; [editDictionary setValue:myNumber forKey:@"Oil Used"]; myNumber = [NSNumber numberWithFloat:treeAmount]; [editDictionary setValue:myNumber forKey:@"Wood Used"]; In this example I've used a nsnumber. But I've also tried the xxxAmount field as part of SetValue instead of creating a NSNumber. Neither implementation works. Several strange things happen. Sometimes the first two setvalue statements work, but the last setvalue fails with a EXC_BAD_ACCESS failure. Other times the first setValue fails with the same error. I have no idea why the first two sometimes work. I'm at a loss of what to do next. I've tried several implentations and none of them work. Also, in the debugger how can I display the editDictionary elements. I can see editDictionary, but I don't know how to display the individual elements.

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  • C# Property Access vs Interface Implementation

    - by ehdv
    I'm writing a class to represent a Pivot Collection, the root object recognized by Pivot. A Collection has several attributes, a list of facet categories (each represented by a FacetCategory object) and a list of items (each represented by a PivotItem object). Therefore, an extremely simplified Collection reads: public class Collection { private List<FacetCategory> categories; private List<PivotItem> items; // other attributes } What I'm unsure of is how to properly grant access to those two lists. Because declaration order of both facet categories and items is visible to the user, I can't use sets, but the class also shouldn't allow duplicate categories or items. Furthermore, I'd like to make the Collection object as easy to use as possible. So my choices are: Have Collection implement IList<PivotItem> and have accessor methods for FacetCategory: In this case, one would add an item to Collection foo by writing foo.Add(bar). This works, but since a Collection is equally both kinds of list making it only pass as a list for one type (category or item) seems like a subpar solution. Create nested wrapper classes for List (CategoryList and ItemList). This has the advantage of making a consistent interface but the downside is that these properties would no longer be able to serve as lists (because I need to override the non-virtual Add method I have to implement IList rather than subclass List. Implicit casting wouldn't work because that would return the Add method to its normal behavior. Also, for reasons I can't figure out, IList is missing an AddRange method... public class Collection { private class CategoryList: IList<FacetCategory> { // ... } private readonly CategoryList categories = new CategoryList(); private readonly ItemList items = new ItemList(); public CategoryList FacetCategories { get { return categories; } set { categories.Clear(); categories.AddRange(value); } } public ItemList Items { get { return items; } set { items.Clear(); items.AddRange(value); } } } Finally, the third option is to combine options one and two, so that Collection implements IList<PivotItem> and has a property FacetCategories. Question: Which of these three is most appropriate, and why?

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  • Uncaught TypeError: Cannot read property 'length' of undefined

    - by AnApprentice
    I'm working to built a contact list that is grouped by the first letter of the contact's last name. After a succesfull ajax request, the contact is pushed to addContact: Ajax success: ko.utils.arrayForEach(dataJS.contactList, function(c) { contactsModel.addContact(c); }); contactsModel.addContact: //add a contact in the right spot under the right letter contactsModel.addContact = function(newContact) { //grab first character var firstLetter = (newContact.lname || "").charAt(0).toUpperCase(); //if it is a number use # if (!isNaN(firstLetter)) { firstLetter = "#"; } //do we already have entries for this letter if (!this.letterIndex[firstLetter]) { //new object to track this letter's contacts var letterContacts = { letter: firstLetter, contacts: ko.observableArray([]) }; this.letterIndex[firstLetter] = letterContacts; //easy access to it //put the numbers at the end if (firstLetter === "#") { this.contactsByLetter.push(letterContacts); } else { //add the letter in the right spot for (var i = 0, lettersLength = this.contactsByLetter().length; i < lettersLength; i++) { var letter = this.contactsByLetter()[i].letter; if (letter === "#" || firstLetter < letter) { break; } } this.contactsByLetter.splice(i, 0, letterContacts); } } var contacts = this.letterIndex[firstLetter].contacts; //now we have a letter to add our contact to, but need to add it in the right spot var newContactName = newContact.lname + " " + newContact.fname; for (var j = 0, contactsLength = contacts().length; j < contactsLength; j++) { var contactName = contacts()[j].lName + " " + contacts()[j].fName; if (newContactName < contactName) { break; } } //add the contact at the right index contacts.splice(j, 0, newContact); }.bind(contactsModel); The contacts json object from the server looks like this: { "total_pages": 10, "page": page, "contactList": [{ "photo": "http://homepage.mac.com/millhouse/Family%20Tree/images/PersonListIcon.png", "lname": "Bond", "id": 241, "fname": "James", "email": "[email protected]"}, While this works in jsfiddle, when I try it locally, I get the following error during the first push to addContact: Uncaught TypeError: Cannot read property 'length' of undefined jQuery.jQuery.extend._Deferred.deferred.resolveWithjquery-1.5.1.js:869 donejquery-1.5.1.js:6591 jQuery.ajaxTransport.send.callbackjquery-1.5.1.js:7382 Ideas? Thanks

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  • Neo4j 1.9.4 (REST Server,CYPHER) performance issue

    - by user2968943
    I have Neo4j 1.9.4 installed on 24 core 24Gb ram (centos) machine and for most queries CPU usage spikes goes to 200% with only few concurrent requests. Domain: some sort of social application where few types of nodes(profiles) with 3-30 text/array properties and 36 relationship types with at least 3 properties. Most of nodes currently has ~300-500 relationships. Current data set footprint(from console): LogicalLogSize=4294907 (32MB) ArrayStoreSize=1675520 (12MB) NodeStoreSize=1342170 (10MB) PropertyStoreSize=1739548 (13MB) RelationshipStoreSize=6395202 (48MB) StringStoreSize=1478400 (11MB) which is IMHO really small. most queries looks like this one(with more or less WITH .. MATCH .. statements and few queries with variable length relations but the often fast): START targetUser=node({id}), currentUser=node({current}) MATCH targetUser-[contact:InContactsRelation]->n, n-[:InLocationRelation]->l, n-[:InCategoryRelation]->c WITH currentUser, targetUser,n, l,c, contact.fav is not null as inFavorites MATCH n<-[followers?:InContactsRelation]-() WITH currentUser, targetUser,n, l,c,inFavorites, COUNT(followers) as numFollowers RETURN id(n) as id, n.name? as name, n.title? as title, n._class as _class, n.avatar? as avatar, n.avatar_type? as avatar_type, l.name as location__name, c.name as category__name, true as isInContacts, inFavorites as isInFavorites, numFollowers it runs in ~1s-3s(for first run) and ~1s-70ms (for consecutive and it depends on query) and there is about 5-10 queries runs for each impression. Another interesting behavior is when i try run query from console(neo4j) on my local machine many consecutive times(just press ctrl+enter for few seconds) it has almost constant execution time but when i do it on server it goes slower exponentially and i guess it somehow related with my problem. Problem: So my problem is that neo4j is very CPU greedy(for 24 core machine its may be not an issue but its obviously overkill for small project). First time i used AWS EC2 m1.large instance but over all performance was bad, during testing, CPU always was over 100%. Some relevant parts of configuration: neostore.nodestore.db.mapped_memory=1280M wrapper.java.maxmemory=8192 note: I already tried configuration where all memory related parameters where HIGH and it didn't worked(no change at all). Question: Where to digg? configuration? scheme? queries? what i'm doing wrong? if need more info(logs, configs) just ask ;)

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  • Greasemonkey is getting an empty document.body on select Google pages.

    - by Brock Adams
    Hi, I have a Greasemonkey script that processes Google search results. But it's failing in a few instances, when xpath searches (and document body) appear to be empty. Running the code in Firebug's console works every time. It only fails in a Greasemonkey script. Greasemonkey sees an empty document.body. I've boiled the problem down to a test, greasemonkey script, below. I'm using Firefox 3.5.9 and Greasemonkey 0.8.20100408.6 (but earlier versions had the same problem). Problem: Greasemonkey sees an empty document.body. Recipe to Duplicate: Install the Greasemonkey script. Open a new tab or window. Navigate to Google.com (http://www.google.com/). Search on a simple term like "cats". Check Firefox's Error console (Ctrl-shift-J) or Firebug's console. The script will report that document body is empty. Hit refresh. The script will show a good result (document body found). Note that the failure only reliably appears on Google results obtained this way, and on a new tab/window. Turn javascript off globally (javascript.enabled set to false in about:config). Repeat steps 2 thru 5. Only now the Greasemonkey script will work. It seems that Google javascript is killing the DOM tree for greasemonkey, somehow. I've tried a time-delayed retest and even a programmatic refresh; the script still fails to see the document body. Test Script: // // ==UserScript== // @name TROUBLESHOOTING 2 snippets // @namespace http://www.google.com/ // @description For code that has funky misfires and defies standard debugging. // @include http://*/* // ==/UserScript== // function LocalMain (sTitle) { var sUserMessage = ''; //var sRawHtml = unsafeWindow.document.body.innerHTML; //-- unsafeWindow makes no difference. var sRawHtml = document.body.innerHTML; if (sRawHtml) { sRawHtml = sRawHtml.replace (/^\s\s*/, ''). substr (0, 60); sUserMessage = sTitle + ', Doc body = ' + sRawHtml + ' ...'; } else { sUserMessage = sTitle + ', Document body seems empty!'; } if (typeof (console) != "undefined") { console.log (sUserMessage); } else { if (typeof (GM_log) != "undefined") GM_log (sUserMessage); else if (!sRawHtml) alert (sUserMessage); } } LocalMain ('Preload'); window.addEventListener ("load", function() {LocalMain ('After load');}, false);

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  • dijit/form/Select broken in Internet Explorer using Esri Javascript 3.7

    - by disuse
    After developing a web map app in Firefox, I tested my code in Internet Explorer (company standard) to discover that the dijit/form/Select is misbehaving using the latest Esri JavaScript v3.7. The issue I am seeing is that the Select will not update/change from the first option in the list when using v3.7. If I bump the version down to 3.6, it works as expected. I've tried IE browser modes from 7 to 10 and am experiencing the same behavior between all of them. Can someone confirm they are experiencing the same thing? Example in 3.7 - http://jsbin.com/aVIsApO/1/edit Example in 3.6 - http://jsbin.com/odIxETu/7/edit Codeblock var url = "http://services.arcgis.com/V6ZHFr6zdgNZuVG0/ArcGIS/rest/services/Street_Trees/FeatureServer/0"; var frmTrees; require([ "esri/tasks/query", "esri/tasks/QueryTask", "dojo/dom-construct", "dijit/form/Select", "dojo/parser", "dijit/registry", "dojo/on", "dojo/ready", "dojo/_base/connect", "dojo/domReady!" ], function( Query, QueryTask, domConstruct, Select, parser, registry, on, ready, connect ) { ready(function() { frmTrees = registry.byId("trees"); var qt = new QueryTask(url); var query = new Query(); query.where = "FID < 25"; query.orderByFields = ["qSpecies"]; query.returnGeometry = false; query.outFields = ["qSpecies", "TreeID"]; query.groupByFieldsForStatistics = ["qSpecies"]; //query.returnDistinctValues = true; qt.execute(query, function(results) { //var frm_domain_area = dom.byId("domain_area"); var testVals = {}; for (var i = 0; i < results.features.length; i++) { var id = results.features[i].attributes.TreeID; var desc = results.features[i].attributes.qSpecies; if (!testVals[id]) { testVals[id] = true; var selectElem = domConstruct.create("option",{ label: desc + " (" + id + ")", value: id }); frmTrees.addOption(selectElem); } } }); frmTrees.on("change", function() { console.debug(frmTrees.get("value")); }); }); });

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  • How to measure a canvas that has auto height and width

    - by Wymmeroo
    Hi Folks, I'm a beginner in silverlight so i hope i can get an answer that brings me some more light in the measure process of silverlight. I found an interessting flap out control from silverlight slide control and now I try to use it in my project. So that the slide out is working proper, I have to place the user control on a canvas. The user control then uses for itself the height of its content. I just wanna change that behavior so that the height is set to the available space from the parent canvas. You see the uxBorder where the height is set. How can I measure the actual height and set it to the border? I tried it with Height={Binding ElementName=notificationCanvas, Path=ActualHeight} but this dependency property has no callback, so the actualHeight is never set. What I want to achieve is a usercontrol like the tweetboard per example on Jesse Liberty's blog Sorry for my English writing, I hope you understand my question. <Canvas x:Name="notificationCanvas" Background="Red"> <SlideEffectEx:SimpleSlideControl GripWidth="20" GripTitle="Task" GripHeight="100"> <Border x:Name="uxBorder" BorderThickness="2" CornerRadius="5" BorderBrush="DarkGray" Background="DarkGray" Padding="5" Width="300" Height="700" > <StackPanel> <TextBlock Text="Tasks"></TextBlock> <Button x:Name="btn1" Margin="5" Content="{Binding ElementName=MainBorder, Path=Height}"></Button> <Button x:Name="btn2" Margin="5" Content="Second Button"></Button> <Button x:Name="btn3" Margin="5" Content="Third Button"></Button> <Button x:Name="btn1_Copy" Margin="5" Content="First Button"/> <Button x:Name="btn1_Copy1" Margin="5" Content="First Button"/> <Button x:Name="btn1_Copy2" Margin="5" Content="First Button"/> <Button x:Name="btn1_Copy3" Margin="5" Content="First Button"/> <Button x:Name="btn1_Copy4" Margin="5" Content="First Button"/> <Button x:Name="btn1_Copy5" Margin="5" Content="First Button"/> <Button x:Name="btn1_Copy6" Margin="5" Content="First Button"/> </StackPanel> </Border> </SlideEffectEx:SimpleSlideControl>

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  • When to call glEnable(GL_FRAMEBUFFER_SRGB)?

    - by Steven Lu
    I have a rendering system where I draw to an FBO with a multisampled renderbuffer, then blit it to another FBO with a texture in order to resolve the samples in order to read off the texture to perform post-processing shading while drawing to the backbuffer (FBO index 0). Now I'd like to get some correct sRGB output... The problem is the behavior of the program is rather inconsistent between when I run it on OS X and Windows and this also changes depending on the machine: On Windows with the Intel HD 3000 it will not apply the sRGB nonlinearity but on my other machine with a Nvidia GTX 670 it does. On the Intel HD 3000 in OS X it will also apply it. So this probably means that I'm not setting my GL_FRAMEBUFFER_SRGB enable state at the right points in the program. However I can't seem to find any tutorials that actually tell me when I ought to enable it, they only ever mention that it's dead easy and comes at no performance cost. I am currently not loading in any textures so I haven't had a need to deal with linearizing their colors yet. To force the program to not simply spit back out the linear color values, what I have tried is simply comment out my glDisable(GL_FRAMEBUFFER_SRGB) line, which effectively means this setting is enabled for the entire pipeline, and I actually redundantly force it back on every frame. I don't know if this is correct or not. It certainly does apply a nonlinearization to the colors but I can't tell if this is getting applied twice (which would be bad). It could apply the gamma as I render to my first FBO. It could do it when I blit the first FBO to the second FBO. Why not? I've gone so far as to take screen shots of my final frame and compare raw pixel color values to the colors I set them to in the program: I set the input color to RGB(1,2,3) and the output is RGB(13,22,28). That seems like quite a lot of color compression at the low end and leads me to question if the gamma is getting applied multiple times. I have just now gone through the sRGB equation and I can verify that the conversion seems to be only applied once as linear 1/255, 2/255, and 3/255 do indeed map to sRGB 13/255, 22/255, and 28/255 using the equation 1.055*C^(1/2.4)+0.055. Given that the expansion is so large for these low color values it really should be obvious if the sRGB color transform is getting applied more than once. So, I still haven't determined what the right thing to do is. does glEnable(GL_FRAMEBUFFER_SRGB) only apply to the final framebuffer values, in which case I can just set this during my GL init routine and forget about it hereafter?

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  • IE browser caching and the jQuery Form Plugin

    - by Harfleur
    Like so many lost souls before me, I'm floundering in the snake pit that is Ajax form submission and IE browser caching. I'm trying to write a simple script using the jQuery Form Plugin to Ajaxify Wordpress comments. It's working fine in Firefox, Chrome, Safari, et. al., but in IE, the response text is cached with the result that Ajax is pulling in the wrong comment. jQuery(this).ajaxSubmit({ success: function(data) { var response = $("<ol>"+data+"</ol>"); response.find('.commentlist li:last').hide().appendTo(jQuery('.commentlist')).slideDown('slow'); } }); ajaxSubmit sends the comment to wp-comments-post.php, which inelegantly spits back the entire page as a response. So, despite the fact that it's ugly as toads, I'm sticking the response text in a variable, using :last to isolate the most recent comment, and sliding it down in its place. IE, however, is returning the cached version of the page, which doesn't include the new comment. So ".commentlist li:last" selects the previous comment, a duplicate of which then uselessly slides down beneath the original. I've tried setting "cache: false" in the ajaxSubmit options, but it has no effect. I've tried setting a url option and tacking on a random number or timestamp, but it winds up being attached to the POST that submits the comment to the server rather than the GET that returns the response, and so has no effect. I'm not sure what else to try. Everything works fine in IE if I turn off browser caching, but that's obviously not something I can expect anyone viewing the page to do. Any help will be hugely appreciated. Thanks in advance! EDIT WITH A PROGRESS REPORT: A couple of people have suggested using PHP headers to prevent caching, and this does indeed work. The trouble is that wp-comments-post is spitting back the entire page when a new comment is submitted, and the only way I can see to add headers is to put them in the Wordpress post template, which disables caching on all posts at all times--not quite the behavior I'm looking for. Is there a way to set a php conditional--"if is_ajax" or something like that--that would keep the headers from being applied during regular pageloads, but plug them in if the page was called by an Ajax GET?

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  • Missing parameter error after running MySql query

    - by annelie
    Hello, I'm completely new to MySql and haven't used SqlDataSource with UpdateParameters before, so I'm probably missing something very obvious. When trying to update a record, the update does happen but then throws an error saying "'id' parameter is missing at the statement". So the query works and the database gets updated as it should, but an error is thrown afterwards. These are the update parameters: <UpdateParameters> <asp:Parameter Name="business_name" Type="string" Size="256" /> <asp:Parameter Name="addr_line_1" Type="string" Size="256" /> <asp:Parameter Name="addr_line_2" Type="string" Size="256" /> <asp:Parameter Name="addr_line_3" Type="string" Size="256" /> <asp:Parameter Name="postcode" Type="string" Size="32" /> <asp:Parameter Name="county" Type="string" Size="128" /> <asp:Parameter Name="town_city" Type="string" Size="256" /> <asp:Parameter Name="tl_url" Type="string" Size="256" /> <asp:Parameter Name="customer_id" Type="string" Size="16" /> <asp:Parameter Name="region_id" Type="Int16" /> <asp:Parameter Name="description" Type="string" Size="1024" /> <asp:Parameter Name="approval_status" Type="string" Size="1" /> <asp:Parameter Name="tl_user_name" Type="string" Size="256" /> <asp:Parameter Name="phone" Type="string" Size="50" /> <asp:Parameter Name="uploaders_own" Type="Int16" /> </UpdateParameters> Here's the update statement: UPDATE myTable SET business_name = ?, addr_line_1 = ?, addr_line_2 = ?, addr_line_3 = ?, postcode = ?, county = ?, town_city = ?, tl_url = ?, customer_id = ?, region_id = ?, description = ?, approval_status = ?, tl_user_name = ?, phone = ?, uploaders_own = ? WHERE id = " + id Here's the stack trace: [InvalidOperationException: 'id' parameter is missing at the statement] CoreLab.MySql.r.a() +775 CoreLab.MySql.r.a(Int32& A_0, ArrayList& A_1) +448 CoreLab.MySql.x.e() +398 CoreLab.MySql.x.o() +89 CoreLab.MySql.MySqlCommand.a(CommandBehavior A_0, IDisposable A_1, Int32 A_2, Int32 A_3) +1306 CoreLab.Common.DbCommandBase.ExecuteDbDataReader(CommandBehavior behavior) +310 System.Data.Common.DbCommand.ExecuteReader() +12 CoreLab.Common.DbCommandBase.ExecuteNonQuery() +64 System.Web.UI.WebControls.SqlDataSourceView.ExecuteDbCommand(DbCommand command, DataSourceOperation operation) +386 System.Web.UI.WebControls.SqlDataSourceView.ExecuteUpdate(IDictionary keys, IDictionary values, IDictionary oldValues) +325 System.Web.UI.DataSourceView.Update(IDictionary keys, IDictionary values, IDictionary oldValues, DataSourceViewOperationCallback callback) +92 System.Web.UI.WebControls.DetailsView.HandleUpdate(String commandArg, Boolean causesValidation) +837 System.Web.UI.WebControls.DetailsView.HandleEvent(EventArgs e, Boolean causesValidation, String validationGroup) +509 System.Web.UI.WebControls.DetailsView.OnBubbleEvent(Object source, EventArgs e) +95 System.Web.UI.Control.RaiseBubbleEvent(Object source, EventArgs args) +37 System.Web.UI.WebControls.DetailsViewRow.OnBubbleEvent(Object source, EventArgs e) +113 System.Web.UI.Control.RaiseBubbleEvent(Object source, EventArgs args) +37 System.Web.UI.WebControls.LinkButton.OnCommand(CommandEventArgs e) +118 System.Web.UI.WebControls.LinkButton.RaisePostBackEvent(String eventArgument) +135 System.Web.UI.WebControls.LinkButton.System.Web.UI.IPostBackEventHandler.RaisePostBackEvent(String eventArgument) +10 System.Web.UI.Page.RaisePostBackEvent(IPostBackEventHandler sourceControl, String eventArgument) +13 System.Web.UI.Page.RaisePostBackEvent(NameValueCollection postData) +175 System.Web.UI.Page.ProcessRequestMain(Boolean includeStagesBeforeAsyncPoint, Boolean includeStagesAfterAsyncPoint) +1565 Does anyone know what I'm doing wrong? Thanks, Annelie

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  • How to move a kinect skeleton to another position

    - by Ewerton
    I am working on a extension method to move one skeleton to a desired position in the kinect field os view. My code receives a skeleton to be moved and the destiny position, i calculate the distance between the received skeleton hip center and the destiny position to find how much to move, then a iterate in the joint applying this factor. My code, actualy looks like this. public static Skeleton MoveTo(this Skeleton skToBeMoved, Vector4 destiny) { Joint newJoint = new Joint(); ///Based on the HipCenter (i dont know if it is reliable, seems it is.) float howMuchMoveToX = Math.Abs(skToBeMoved.Joints[JointType.HipCenter].Position.X - destiny.X); float howMuchMoveToY = Math.Abs(skToBeMoved.Joints[JointType.HipCenter].Position.Y - destiny.Y); float howMuchMoveToZ = Math.Abs(skToBeMoved.Joints[JointType.HipCenter].Position.Z - destiny.Z); float howMuchToMultiply = 1; // Iterate in the 20 Joints foreach (JointType item in Enum.GetValues(typeof(JointType))) { newJoint = skToBeMoved.Joints[item]; // This adjust, try to keeps the skToBeMoved in the desired position if (newJoint.Position.X < 0) howMuchToMultiply = 1; // if the point is in a negative position, carry it to a "more positive" position else howMuchToMultiply = -1; // if the point is in a positive position, carry it to a "more negative" position // applying the new values to the joint SkeletonPoint pos = new SkeletonPoint() { X = newJoint.Position.X + (howMuchMoveToX * howMuchToMultiply), Y = newJoint.Position.Y, // * (float)whatToMultiplyY, Z = newJoint.Position.Z, // * (float)whatToMultiplyZ }; newJoint.Position = pos; skToBeMoved.Joints[item] = newJoint; //if (skToBeMoved.Joints[JointType.HipCenter].Position.X < 0) //{ // if (item == JointType.HandLeft) // { // if (skToBeMoved.Joints[item].Position.X > 0) // { // } // } //} } return skToBeMoved; } Actualy, only X position is considered. Now, THE PROBLEM: If i stand in a negative position, and move my hand to a positive position, a have a strange behavior, look this image To reproduce this behaviour you could use this code using (SkeletonFrame frame = e.OpenSkeletonFrame()) { if (frame == null) return new Skeleton(); if (skeletons == null || skeletons.Length != frame.SkeletonArrayLength) { skeletons = new Skeleton[frame.SkeletonArrayLength]; } frame.CopySkeletonDataTo(skeletons); Skeleton skeletonToTest = skeletons.Where(s => s.TrackingState == SkeletonTrackingState.Tracked).FirstOrDefault(); Vector4 newPosition = new Vector4(); newPosition.X = -0.03412333f; newPosition.Y = 0.0407479f; newPosition.Z = 1.927342f; newPosition.W = 0; // ignored skeletonToTest.MoveTo(newPosition); } I know, this is simple math, but i cant figure it out why this is happen. Any help will be apreciated.

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  • Using XAML + designer to edit Plain Old CLR Objects?

    - by Joe White
    I want to write a POCO in XAML, and use a DataTemplate to display that object in the GUI at runtime. So far, so good; I know how to do all that. Since I'll already have a DataTemplate that can transform my POCO into a WPF visual tree, is there any way to get the Visual Studio designer to play along, and have the Design View show me the POCO+DataTemplate's resulting GUI, as I edit the POCO's XAML? (Obviously the designer wouldn't know how to edit the "design view"; I wouldn't expect the Toolbox or click-and-drag to work on the design surface. That's fine -- I just want to see a preview as I edit.) If you're curious, the POCOs in question would be level maps for a game. (At this point, I'm not planning to ship an end-user map editor, so I'll be doing all the editing myself in Visual Studio.) So the XAML isn't WPF GUI objects like Window and UserControl, but it's still not something where I would want to blindly bang out some XAML and hope for the best. I want to see what I'm doing (the GUI map) as I'm doing it. If I try to make a XAML file whose root is my map object, the designer shows "Intentionally Left Blank - The document root element is not supported by the visual designer." It does this even if I've defined a DataTemplate in App.xaml's <Application.Resources>. But I know the designer can show my POCO, when it's inside a WPF object. One possible way of accomplishing what I want would be to have a ScratchUserControl that just contains a ContentPresenter, and write my POCO XAML inside that ContentPresenter's Content property, e.g.: <UserControl ...> <ContentPresenter> <ContentPresenter.Content> <Maps:Map .../> </ContentPresenter.Content> </ContentPresenter> </UserControl> But then I would have to be sure to copy the content back out into its own file when I was done editing, which seems tedious and error-prone, and I don't like tedious and error-prone. And since I can preview my XAML this way, isn't there some way to do it without the UserControl?

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  • WndProc(ref Message m), Prevent minimize Games, Send key strokes.

    - by Stanomatic
    Overview: I am going to create a touch application that interfaces with games and other apps. This concept is similar to the app found on touch-buddy.com but I will be using C# and WPF instead of how the application is written in Perl. I have a few challenges I would like to evaluate. The touch-buddy app uses two approaches while interacting with games; 1. Client mode (Same machine runs both game and touch-buddy). 2. Server / Client mode where a separate box sends commands to the game machine. The reason I believe for this method was to circumvent the issue with games minimizing. In Client only mode I am faced with the issue where I touch a screen OTHER than the main screen where the game is viewed and then the game minimizes. Not all games have this behavior but I would like to conquer the games that do minimize and prevent it. Is it possible to keep a game front and center Focused and prevent minimizing utilizing C# WndProc(ref Message m)? I have been experimenting with WndProc(ref Message m) where I created a win form and when I press minimize on my own Win form and it will close an instance of notepad. This proves to me that I can capture a message, prevent that message from bubbling up and then send a message to another application. I then tried to click on notepad with my touch screen and keep my win form application in focus and not minimize. At this point I am unsuccessful. I need more time understanding message codes. Is this the right approach? Can it be done? Should I look at other libraries such as Windows Automation? Key input is my other concern. What is the best way to send key strokes to other apps/games. Should I tap into DirectX, use some kind of send key, Automation Framework? Can any of these handle the multiple key strokes that some simulation games require? I appreciate any links and or insight you may have. If you have gone down this path for any reason I would love to hear your comments. Stan

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  • writing XML with Xerces 3.0.1 and C++ on windows

    - by Jon
    Hi, i have the following function i wrote to create an XML file using Xerces 3.0.1, if i call this function with a filePath of "foo.xml" or "../foo.xml" it works great, but if i pass in "c:/foo.xml" then i get an exception on this line XMLFormatTarget *formatTarget = new LocalFileFormatTarget(targetPath); can someone explain why my code works for relative paths, but not absolute paths please? many thanks. const int ABSOLUTE_PATH_FILENAME_PREFIX_SIZE = 9; void OutputXML(xercesc::DOMDocument* pmyDOMDocument, std::string filePath) { //Return the first registered implementation that has the desired features. In this case, we are after a DOM implementation that has the LS feature... or Load/Save. DOMImplementation *implementation = DOMImplementationRegistry::getDOMImplementation(L"LS"); // Create a DOMLSSerializer which is used to serialize a DOM tree into an XML document. DOMLSSerializer *serializer = ((DOMImplementationLS*)implementation)->createLSSerializer(); // Make the output more human readable by inserting line feeds. if (serializer->getDomConfig()->canSetParameter(XMLUni::fgDOMWRTFormatPrettyPrint, true)) serializer->getDomConfig()->setParameter(XMLUni::fgDOMWRTFormatPrettyPrint, true); // The end-of-line sequence of characters to be used in the XML being written out. serializer->setNewLine(XMLString::transcode("\r\n")); // Convert the path into Xerces compatible XMLCh*. XMLCh *tempFilePath = XMLString::transcode(filePath.c_str()); // Calculate the length of the string. const int pathLen = XMLString::stringLen(tempFilePath); // Allocate memory for a Xerces string sufficent to hold the path. XMLCh *targetPath = (XMLCh*)XMLPlatformUtils::fgMemoryManager->allocate((pathLen + ABSOLUTE_PATH_FILENAME_PREFIX_SIZE) * sizeof(XMLCh)); // Fixes a platform dependent absolute path filename to standard URI form. XMLString::fixURI(tempFilePath, targetPath); // Specify the target for the XML output. XMLFormatTarget *formatTarget = new LocalFileFormatTarget(targetPath); //XMLFormatTarget *myFormTarget = new StdOutFormatTarget(); // Create a new empty output destination object. DOMLSOutput *output = ((DOMImplementationLS*)implementation)->createLSOutput(); // Set the stream to our target. output->setByteStream(formatTarget); // Write the serialized output to the destination. serializer->write(pmyDOMDocument, output); // Cleanup. serializer->release(); XMLString::release(&tempFilePath); delete formatTarget; output->release(); }

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  • C++ addition overload ambiguity

    - by Nate
    I am coming up against a vexing conundrum in my code base. I can't quite tell why my code generates this error, but (for example) std::string does not. class String { public: String(const char*str); friend String operator+ ( const String& lval, const char *rval ); friend String operator+ ( const char *lval, const String& rval ); String operator+ ( const String& rval ); }; The implementation of these is easy enough to imagine on your own. My driver program contains the following: String result, lval("left side "), rval("of string"); char lv[] = "right side ", rv[] = "of string"; result = lv + rval; printf(result); result = (lval + rv); printf(result); Which generates the following error in gcc 4.1.2: driver.cpp:25: error: ISO C++ says that these are ambiguous, even though the worst conversion for the first is better than the worst conversion for the second: String.h:22: note: candidate 1: String operator+(const String&, const char*) String.h:24: note: candidate 2: String String::operator+(const String&) So far so good, right? Sadly, my String(const char *str) constructor is so handy to have as an implicit constructor, that using the explicit keyword to solve this would just cause a different pile of problems. Moreover... std::string doesn't have to resort to this, and I can't figure out why. For example, in basic_string.h, they are declared as follows: template<typename _CharT, typename _Traits, typename _Alloc> basic_string<_CharT, _Traits, _Alloc> operator+(const basic_string<_CharT, _Traits, _Alloc>& __lhs, const basic_string<_CharT, _Traits, _Alloc>& __rhs) template<typename _CharT, typename _Traits, typename _Alloc> basic_string<_CharT,_Traits,_Alloc> operator+(const _CharT* __lhs, const basic_string<_CharT,_Traits,_Alloc>& __rhs); and so on. The basic_string constructor is not declared explicit. How does this not cause the same error I'm getting, and how can I achieve the same behavior??

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  • Mock Object and Interface

    - by tunl
    I'm a newbie in Unit Test with Mock Object. I use EasyMock. I try to understand this example: import java.io.IOException; public interface ExchangeRate { double getRate(String inputCurrency, String outputCurrency) throws IOException; } import java.io.IOException; public class Currency { private String units; private long amount; private int cents; public Currency(double amount, String code) { this.units = code; setAmount(amount); } private void setAmount(double amount) { this.amount = new Double(amount).longValue(); this.cents = (int) ((amount * 100.0) % 100); } public Currency toEuros(ExchangeRate converter) { if ("EUR".equals(units)) return this; else { double input = amount + cents/100.0; double rate; try { rate = converter.getRate(units, "EUR"); double output = input * rate; return new Currency(output, "EUR"); } catch (IOException ex) { return null; } } } public boolean equals(Object o) { if (o instanceof Currency) { Currency other = (Currency) o; return this.units.equals(other.units) && this.amount == other.amount && this.cents == other.cents; } return false; } public String toString() { return amount + "." + Math.abs(cents) + " " + units; } } import junit.framework.TestCase; import org.easymock.EasyMock; import java.io.IOException; public class CurrencyTest extends TestCase { public void testToEuros() throws IOException { Currency testObject = new Currency(2.50, "USD"); Currency expected = new Currency(3.75, "EUR"); ExchangeRate mock = EasyMock.createMock(ExchangeRate.class); EasyMock.expect(mock.getRate("USD", "EUR")).andReturn(1.5); EasyMock.replay(mock); Currency actual = testObject.toEuros(mock); assertEquals(expected, actual); } } So, i wonder how to Currency use ExchangeRate in toEuros(..) method. rate = converter.getRate(units, "EUR"); The behavior of getRate(..) method is not specified because ExchangeRate is an interface.

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  • Is this implementation truely tail-recursive?

    - by CFP
    Hello everyone! I've come up with the following code to compute in a tail-recursive way the result of an expression such as 3 4 * 1 + cos 8 * (aka 8*cos(1+(3*4))) The code is in OCaml. I'm using a list refto emulate a stack. type token = Num of float | Fun of (float->float) | Op of (float->float->float);; let pop l = let top = (List.hd !l) in l := List.tl (!l); top;; let push x l = l := (x::!l);; let empty l = (l = []);; let pile = ref [];; let eval data = let stack = ref data in let rec _eval cont = match (pop stack) with | Num(n) -> cont n; | Fun(f) -> _eval (fun x -> cont (f x)); | Op(op) -> _eval (fun x -> cont (op x (_eval (fun y->y)))); in _eval (fun x->x) ;; eval [Fun(fun x -> x**2.); Op(fun x y -> x+.y); Num(1.); Num(3.)];; I've used continuations to ensure tail-recursion, but since my stack implements some sort of a tree, and therefore provides quite a bad interface to what should be handled as a disjoint union type, the call to my function to evaluate the left branch with an identity continuation somehow irks a little. Yet it's working perfectly, but I have the feeling than in calling the _eval (fun y->y) bit, there must be something wrong happening, since it doesn't seem that this call can replace the previous one in the stack structure... Am I misunderstanding something here? I mean, I understand that with only the first call to _eval there wouldn't be any problem optimizing the calls, but here it seems to me that evaluation the _eval (fun y->y) will require to be stacked up, and therefore will fill the stack, possibly leading to an overflow... Thanks!

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