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  • How to write this JavaScript code without eval?

    - by karlthorwald
    How to write this JavaScript code without eval? var typeOfString = eval("typeof " + that.modules[modName].varName); if (typeOfString !== "undefined") { doSomething(); } The point is that the name of the var that I want to check for is in a string. Maybe it is simple but I don't know how. Edit: Thank you for the very interesting answers so far. I will follow your suggestions and integrate this into my code and do some testing and report. Could take a while. Edit2: I had another look at the could and maybe itis better I show you a bigger picture. I am greatful for the experts to explain so beautiful, it is better with more code: MYNAMESPACE.Loader = ( function() { function C() { this.modules = {}; this.required = {}; this.waitCount = 0; this.appendUrl = ''; this.docHead = document.getElementsByTagName('head')[0]; } function insert() { var that = this; //insert all script tags to the head now! //loop over all modules: for (var modName in this.required) { if(this.required.hasOwnProperty(modName)){ if (this.required[modName] === 'required') { this.required[modName] = 'loading'; this.waitCount = this.waitCount + 1; this.insertModule(modName); } } } //now poll until everything is loaded or //until timout this.intervalId = 0; var checkFunction = function() { if (that.waitCount === 0) { clearInterval(that.intervalId); that.onSuccess(); return; } for (var modName in that.required) { if(that.required.hasOwnProperty(modName)){ if (that.required[modName] === 'loading') { var typeOfString = eval("typeof " + that.modules[modName].varName); if (typeOfString !== "undefined") { //module is loaded! that.required[modName] = 'ok'; that.waitCount = that.waitCount - 1; if (that.waitCount === 0) { clearInterval(that.intervalId); that.onSuccess(); return; } } } } } }; //execute the function twice a second to check if all is loaded: this.intervalId = setInterval(checkFunction, 500); //further execution will be in checkFunction, //so nothing left to do here } C.prototype.insert = insert; //there are more functions here... return C; }()); var myLoader = new MYNAMESPACE.Loader(); //some more lines here... myLoader.insert();

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  • Mindblowing jQuery Weirdness

    - by Jason
    ...at least to me. This code used to work fine. I'm pretty sure nothing has changed, but now all of the sudden it behaves oddly. Basically I'm trying to create inline editing functionality. When the user clicks on the link, it dynamically generates a textbox and a confirm and cancel link. I'm having problems with the cancel link not removing everything in the cell. HTML: ... <td class="bid"> <a href="javascript:" class="102093" title="Click to modify bid">$0.45</a> </td> ... Binding jQuery (in $(function())): $('.bid a').live('click', renderBidChange); .... $('.report_table .cancel').live('click', cancelUpdate); renderBidChange (this function creates the dynamic elements): function renderBidChange(){ var cpc = $(this); var value = cpc.text().replace('$', ''); var cell = cpc.parent('.bid'); cpc.hide(); var input = document.createElement('input'); $(input).attr({type:'text',class:'dynamic cpc-input'}).val(value); cell.append(input); var accept = document.createElement('a'); $(accept).addClass('accept').attr({'href':'javascript:', 'title':'Accept Changes'}).text('Accept Changes'); cell.append(accept); var cancel = document.createElement('a'); $(cancel).addClass('cancel').attr({'href':'javascript:', 'title':'Cancel Changes'}).text('Cancel Changes'); cell.append(cancel); $(input).focus(); input.select(); } cancelUpdate this function just removes everything visible (all the dynamic junk in this case) in the cell and shows what used to be there. function cancelUpdate(){ var cell = $(this).parent(); cell.find(':visible').remove(); cell.find(':hidden').show(); } However, for some reason, the cancel link remains after it is clicked! Everything else is removed except that. W T F Thanks for any insight you're able to provide! I'm sure it's just some stupid little detail I'm over[caffeinatedly]looking... UPDATE Immediately after posting this I epiphanied that it may be a CSS issue, but after double checking my code, it is not.

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  • Javascript code inside updatepanel usercontrol.

    - by Ed Woodcock
    Ok: I've got an updatepanel on an aspx page that contains a single Placeholder. Inside this placeholder I'm appending one of a selection of usercontrols depending on certain external conditions (this is a configuration page). In each of these usercontrols there is a bindUcEvents() javascript function that binds the various jQuery and javascript events to buttons and validators inside the usercontrol. The issue I'm having is that the usercontrol's javascript is not being recognised. Normally, javascript inside an updatepanel is executed when the updatepanel posts back, however none of this code can be found by the page (I've tried running the function manually via firebug's console, but it tells me it cannot find the function). Does anyone have any suggestions? Cheers, Ed. EDIT: cut down (but functional) example: Markup: <script src="/js/jquery-1.3.2.min.js"></script> <form id="form1" runat="server"> <div> <asp:ScriptManager ID="Script" runat="server" /> <asp:Button ID="Postback" runat="server" Text="Populate" OnClick="PopulatePlaceholder" /> <asp:UpdatePanel ID="UpdateMe" runat="server"> <Triggers> <asp:AsyncPostBackTrigger ControlID="Postback" EventName="Click" /> </Triggers> <ContentTemplate> <asp:Literal ID="Code" runat="server" /> <asp:PlaceHolder ID="PlaceMe" runat="server" /> </ContentTemplate> </asp:UpdatePanel> </div> </form> C#: protected void PopulatePlaceholder(object sender, EventArgs e) { Button button = new Button(); button.ID = "Push"; button.Text = "push"; button.OnClientClick = "javascript:return false;"; Code.Text = "<script type=\"text/javascript\"> function bindEvents() { $('#" + button.ClientID + "').click(function() { alert('hello'); }); } bindEvents(); </script>"; PlaceMe.Controls.Add(button); }

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  • How do I make a SignalR client something when it receives a message?

    - by Ben
    I want to do something when a client receives a message via a SignalR hub. I've put together a basic chat app, but want people to be able to "like" a chat comment. I'm thinking the way to do this is to find the chat message on the client's page and update it using javascript. In the meantime to "prove the concept" I just want to make an alert popup on the client machine to say another user likes the comment. Trouble is, I'm not sure where to put it. (Am struggling to find SignalR documentation to be honest.) can't get my head round what is calling what here. My ChatHub class is as follows: public class ChatHub : Hub { public void Send(string name, string message) { // Call the broadcastMessage method to update clients. Clients.All.broadcastMessage(name, message); } } And my JavaScript is: $(function () { // Declare a proxy to reference the hub. var chat = $.connection.chatHub; // Create a function that the hub can call to broadcast messages. chat.client.broadcastMessage = function (name, message) { // Html encode display name and message. var encodedName = $('<div />').text(name).html(); var encodedMsg = $('<div />').text(message).html(); // Add the message to the page. var divContent = $('#discussion').html(); $('#discussion').html('<div class="container">' + '<div class="content">' + '<p class="username">' + encodedName + '</p>' + '<p class="message">' + encodedMsg + '</p>' + '</div>' + '<div class="slideout">' + '<div class="clickme" onclick="slideMenu(this)"></div>' + '<div class="slidebutton"><img id="imgid" onclick="likeButtonClick(this)" src="Images/like.png" /></div>' + '<div class="slidebutton"><img onclick="commentButtonClick(this)" src="Images/comment.png" /></div>' + '<div class="slidebutton" style="margin-right:0px"><img onclick="redcardButtonClick(this)" src="Images/redcard.png" /></div>' + '</div>' + '</div>' + divContent); }; // Set initial focus to message input box. $('#message').focus(); // Start the connection. $.connection.hub.start().done(function () { $('#sendmessage').click(function () { // Call the Send method on the hub. chat.server.send($('#lblUser').html(), $('#message').val()); // Clear text box and reset focus for next comment. $('#message').val('').focus(); }); });

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  • image upload problem.

    - by Bluemagica
    I wrote a function to resize and upload images...it works, but only for one image. So if I call the function three times, I end up with 3 copies of the last image..... function uploadImage($name,$width,$height,$size,$path='content/user_avatars/') { //=================================================== //Handle image upload $upload_error=0; //Picture $img = $_FILES[$name]['name']; if($img) { $file = stripslashes($_FILES[$name]['name']); $ext = strtolower(getExt($file)); if($ext!='jpg' && $ext!='jpeg' && $ext!='png' && $ext!='gif') { $error_msg = "Unknown extension"; $upload_error = 1; return array($upload_error,$error_msg); } if(filesize($_FILES[$name]['tmp_name'])>$size*1024) { $error_msg = "Max file size of ".($size*1024)."kb exceeded"; $upload_error = 2; return array($upload_error,$error_msg); } $newFile = time().'.'.$ext; resizeImg($_FILES[$name]['tmp_name'],$ext,$width,$height); $store = copy($_FILES[$name]['tmp_name'],$path.$newFile); if(!$store) { $error_msg = "Uploading failed"; $upload_error = 3; return array($upload_error,$error_msg); } else { return array($upload_error,$newFile); } } } //========================================================================================= //Helper Functions function getExt($str) { $i = strpos($str,"."); if(!$i) { return ""; } $l = strlen($str)-$i; $ext = substr($str,$i+1,$l); return $ext; } function resizeImg($file,$ext,$width,$height) { list($aw,$ah) = getimagesize($file); $scaleX = $aw/$width; $scaleY = $ah/$height; if($scaleX>$scaleY) { $nw = round($aw*(1/$scaleX)); $nh = round($ah*(1/$scaleX)); } else { $nw = round($aw*(1/$scaleY)); $nh = round($ah*(1/$scaleY)); } $new_image = imagecreatetruecolor($nw,$nh); imagefill($new_image,0,0,imagecolorallocatealpha($new_image,255,255,255,127)); if($ext=='jpg'||$ext=='jpeg') { $src_image = imagecreatefromjpeg($file); } else if($ext=='gif') { $src_image = imagecreatefromgif($file); } else if($ext=='png') { $src_image = imagecreatefrompng($file); } imagecopyresampled($new_image,$src_image,0,0,0,0,$nw,$nh,$aw,$ah); if($ext=='jpg'||$ext=='jpeg') { imagejpeg($new_image,$file,100); } else if($ext=='gif') { imagegif($new_image,$file); } else if($ext=='png') { imagepng($new_image,$file,9); } imagedestroy($src_image); imagedestroy($new_image); } I have a form with two upload fields, 'face_pic' and 'body_pic', and I want to upload these two to the server and resize them before storing. Any ideas?

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  • nSticky/static variable references in for loops

    - by pthulin
    In this example I create three buttons 'one' 'two' 'three'. When clicked I want them to alert their number: <html> <head> <script type="application/javascript" src="jquery.js"></script> <script type="application/javascript"> $(document).ready(function() { var numbers = ['one', 'two', 'three']; for (i in numbers) { var nr = numbers[i]; var li = $('<li>' + nr + '</li>'); li.click(function() { var newVariable = String(nr); alert(i); // 2 alert(nr); // three alert(newVariable); // three alert(li.html()); // three }); $('ul').append(li); } }); </script> </head> <body> <ul> </ul> </body> </html> The problem is, when any of these are clicked, the last value of the loop's variables is used, i.e. alert box always says 'three'. In JavaScript, variables inside for-loops seem to be 'static' in the C language sense. Is there some way to create separate variables for each click function, i.e. not using the same reference? Thanks! Edit: The solution is to use jQuery.data to associate arbitrary data with each element: <html> <head> <script type="application/javascript" src="jquery.js"></script> <script type="application/javascript"> $(document).ready(function() { var numbers = ['one', 'two', 'three']; for (i in numbers) { var nr = numbers[i]; var li = $('<li>' + nr + '</li>'); li.data('nr', nr); li.click(function() { alert($(this).data('nr')); }); $('ul').append(li); } }); </script> </head> <body> <ul> </ul> </body> </html>

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  • Mootools Accordion nonfunctional in Opera

    - by nona
    While working as expected in all other browsers, opera refuses to tween the height of content. oddly enough, as i sat annoyed rapidly clicking it over and over again, if it's closed, and you select some text, and keep clicking the same spot long enough, sometimes it pops open. lol. seriously. ahh, it seems to sometimes open the first time clicked after the page is loaded. wth? the javascript: window.addEvent('domready', function(){ var content_height = [];i=0; $$( '.bio_accordion' ).each(function(item){ i++; content_height.push(item.getElement('.moreInfo').offsetHeight); var thisSlider = new Fx.Slide( item.getElement( '.moreInfo' ), { mode: 'horizontal' } ); thisSlider.hide(); item.getElement('.moreInfo').set('tween').tween('height', '0px'); var morph = new Fx.Morph(item.getElement( '.divToggle' )); var selected = 0; item.getElement( '.divToggle' ).addEvents({ 'mouseenter': function(){ if(!selected) this.morph('.div_highlight'); }, 'mouseleave': function(){ if(!selected) { this.morph('.divToggle'); } }, 'click': function(){ if (!selected){ if (this.getElement('.symbol').innerHTML == '+') this.getElement('.symbol').innerHTML = '-'; else this.getElement('.symbol').innerHTML = '+'; item.getElement('.moreInfo').set('tween', { duration: 1500, transition: Fx.Transitions.Bounce.easeOut }).tween('height', content_height[i]); selected = 1; thisSlider.slideIn(); } else{ if (this.getElement('.symbol').innerHTML == '+') this.getElement('.symbol').innerHTML = '-'; else this.getElement('.symbol').innerHTML = '+'; thisSlider.slideOut(); item.getElement('.moreInfo').set('tween', { duration: 1000, transition: Fx.Transitions.Bounce.easeOut }).tween('height', '0px'); selected = 0; } } }); } ); }); the html: <div class="bio_accordion"> <div class="divToggle">test<span class="symbol">-</span></div> <div class="moreInfo" style="margin-left:10px;"> aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa asdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdf aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa asdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdf aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa asdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdf </div> </div> the css: .bio_accordion { padding:0px; margin:0px; } .divToggle { cursor: pointer; color: #ffffff; background-color:#1089b5; padding: 8px; } .div_highlight { padding-left:30px; padding-right:30px; background-color:#096687; } .moreInfo { padding: 2px; padding-top:15px; padding-bottom:15px; overflow: hidden; } .symbol { float:right; }

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  • Dependency Injection and Unit of Work pattern

    - by sunwukung
    I have a dilemma. I've used DI (read: factory) to provide core components for a homebrew ORM. The container provides database connections, DAO's,Mappers and their resultant Domain Objects on request. Here's a basic outline of the Mappers and Domain Object classes class Mapper{ public function __constructor($DAO){ $this->DAO = $DAO; } public function load($id){ if(isset(Monitor::members[$id]){ return Monitor::members[$id]; $values = $this->DAO->selectStmt($id); //field mapping process omitted for brevity $Object = new Object($values); return $Object; } } class User(){ public function setName($string){ $this->name = $string; //mark modified by means fair or foul } } The ORM also contains a class (Monitor) based on the Unit of Work pattern i.e. class Monitor(){ private static array modified; private static array dirty; public function markClean($class); public function markModified($class); } The ORM class itself simply co-ordinates resources extracted from the DI container. So, to instantiate a new User object: $Container = new DI_Container; $ORM = new ORM($Container); $User = $ORM->load('user',1); //at this point the container instantiates a mapper class //and passes a database connection to it via the constructor //the mapper then takes the second argument and loads the user with that id $User->setName('Rumpelstiltskin');//at this point, User must mark itself as "modified" My question is this. At the point when a user sets values on a Domain Object class, I need to mark the class as "dirty" in the Monitor class. I have one of three options as I can see it 1: Pass an instance of the Monitor class to the Domain Object. I noticed this gets marked as recursive in FirePHP - i.e. $this-Monitor-markModified($this) 2: Instantiate the Monitor directly in the Domain Object - does this break DI? 3: Make the Monitor methods static, and call them from inside the Domain Object - this breaks DI too doesn't it? What would be your recommended course of action (other than use an existing ORM, I'm doing this for fun...)

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  • Ajax to read updated values from XML

    - by punit
    I am creating file upload progress bar. I have a CGI script which copies the data, and here I increment the progress bar value by ONE after certain iterations. I am storing the incremented value in XML file (I also tried using plain text file). On the other side I have ajax reading incremented value from xml and depending on that it increments the DIV element. However, what happens here is, it seems to me that although the ajax reads all the incremented values but it processes it after the CGI has finished execution. That is progress bar starts execution once the file copying and other stuff in CGI is completed. My code is: AJAX:::: function polling_start() { //GETS CALLED WHEN USER HITS FILE UPLOAD BUTTON intervalID = window.setInterval(send_request,100); } window.onload = function (){ request = initXMLHttpClient(); request.overrideMimeType('text/xml'); progress = document.getElementById('progress'); } function initXMLHttpClient() { if (window.XMLHttpRequest){ // code for IE7+, Firefox, Chrome, Opera, Safari xmlhttp = new XMLHttpRequest(); } else{ // code for IE6, IE5 xmlhttp = new ActiveXObject("Microsoft.XMLHTTP"); } return xmlhttp } function send_request() { request.open("GET","progress_bar.xml",true); request.onreadystatechange = request_handler; request.send(); } function request_handler() { if (request.readyState == 4 && request.status == 200) { var level=request.responseXML.getElementsByTagName('PROGRESS')[0].firstChild; progress.style.width = progress.innerHTML = level.nodeValue + '%'; progress.style.backgroundColor = "green"; } } /****ON SERVER SIDE*********/ char xmlDat1[] = "<DOCUMENT><PROGRESS>"; char xmlDat2[] = "</PROGRESS></DOCUMENT>"; fptr = fopen("progress_bar.xml", "w"); .........OTHER STUFF.............................. ................................. if(i == inc && j<=100) { fprintf(fptr, "%s\n", "\n\n\n]"); //fprintf(fptr, "%s\n", ""); fprintf(fptr, "%s", xmlDat1); // fprintf(fptr, "%d" ,j); fprintf(fptr, "%s" ,xmlDat2); fseek(fptr, 0, SEEK_SET); /*fprintf(fptr, "%d" ,j); fseek(fptr, 0, SEEK_SET);*/ i = 0; //sleep(1); j++; } (I also tried to write in .text, but same response) Any quick response would be appreciable.

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  • Flip clock showing time issue (animations invovled)

    - by Hwang
    I'm creating a flip clock (clock where you always see in airport), but I can't seems to get the time to show at the correct timing. After the flip, then will see the number changing. But I want it to change before it flips. Currently I'm not sure whether is the animation problem, or isit I have to do something else on the script. I've uploaded the FLA so that you could have a look on how I set up the flipping animation. http://www.mediafire.com/?nzmymjgtntz Below is the AS3 code: package { import flash.display.MovieClip; import flash.events.TimerEvent; import flash.utils.Timer; public class flipClock extends MovieClip { private var clock:clockMC=new clockMC(); //seconds private var secTop1=clock.second.top1.digit; private var secTop2=clock.second.top2.digit; private var secBot1=clock.second.bot1.digit; private var secBot2=clock.second.bot2.digit; private var seconds:Number; private var minutes:Number; private var hours:Number; private var days:Number; public function flipClock():void { decrease(); addChild(clock); } private function decrease():void { var countdownTimer:Timer=new Timer(1000); //Adding an event listener to the timer object countdownTimer.addEventListener(TimerEvent.TIMER,updateTime); //Initializing timer object countdownTimer.start(); } private function updateTime(event:TimerEvent):void { decreasTimerFunction(); updateSecond(); //updateMinute(); } private function updateSecond():void { clock.second.play(); secTop1.text=num2; secTop2.text=num1; if (num1<10) { num1="0"+num1; } if (num2<10) { num2="0"+num2; } if (num1==60) { num1=0; } if (num2==60) { num2=0; } secTop1.text=num1; secTop2.text=num2; //secBot1.text=num1; //secBot2.text=num2; } private function decreasTimerFunction():void { //Create a date object for Christmas Morning var endTime:Date=new Date(2010,4,26,0,0,0,0); //Current date object var now:Date=new Date(); // Set the difference between the two date and times in milliseconds var timeDiff:Number=endTime.getTime()-now.getTime(); seconds=Math.floor(timeDiff/1000); minutes=Math.floor(seconds/60); hours=Math.floor(minutes/60); days=Math.floor(hours/24); // Set the remainder of the division vars above hours%=24; minutes%=60; seconds%=60; } } }

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  • Problem in loading cities using JSON

    - by Saravanan I M
    I am using Geonames for loading the cities using JSON. Geonames data i imported into my database. I am using MS SQL 2008 Server. I display a dropdown for country select. Once the user select the country. I am loading all the cities into the autocomplete textbox. I am facing a delay in the getJSON method. Also it seems like executing asynchronous. So before getting all the data my autocompelte is getting filled. Below is my complete script. I think i have some problem in the loop. Please advice me what i am doing wrong in my code. $(document).ready(function () { $("#ShowLoad").hide(); //Hook onto the MakeID list's onchange event $("#Country").change(function () { findcities = []; $("#ShowLoad").show(); $("#HomeTown").unautocomplete(); var url = '<%= Url.Content("~/") %>' + "Location/GetCitiesCountByCountry/" + $("#Country").val(); $.getJSON(url, null, function (data) { var total = data; if (total > 0) { var pageTotal = Math.ceil(total / 1000); var isFilled = false; for (var i = 0; i < pageTotal; i++) { var skip = i == 1 ? 0 : (i * 1000) - 1000; var url = '<%= Url.Content("~/") %>' + "Location/GetCitiesByCountry/" + $("#Country").val() + "?skip=" + skip; //alert(i); $.getJSON(url, null, function (data) { $.each(data.Cities, function (index, optionData) { if ($("#Country").val() == "US") { findcities.push(optionData.asciiname + "," + optionData.admin1_code); } else { findcities.push(optionData.asciiname); } }); if (i == pageTotal) { //alert(findcities); $("#ShowLoad").hide(); $("#HomeTown").focus().autocomplete(findcities); } }); } $("#HomeTown").setOptions({ max: 100000 }); } }); }).change(); });

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  • jquery two ajax call asynchrounsly in asp.net not working...

    - by eswaran
    Hi all, I am developed an web application in asp.net. In this application I have used jquery ajax for some pages. In this application, when I make two ajax call asynchrounoulsy that would not do as I expceted. what is happening is even the second ajax call finishes i can see the result when the maximum time out ajax call finished. I mean i can see the both results in the same time, not one by one. for an example. I have 3 pages 1) main.aspx - for make two ajax request. 2) totalCount.aspx - to find the total count. (max it takes 7 seconds to return, as corresponding table contains 3 lak records) 3) rowCount.aspx - to find the row details. (max it takes 5 seconds to return result). due to this scene, I have planed to make asyn call in jquery ajax in asp.net. here is my code... function getResult() { getTotalCount(); getRows(); } // it takes max 7 seconds to complete // as it take 7 seconds it should display second.( I mean after the rows dispaying) // but displaying both at the same time after the max time consuming ajax call completed. function getTotalCount() { $.ajax({ type : "POST", async : true, url : "totalCount.aspx?data1=" + document.getElementById("data").value, success : function(responseText) { $("#totalCount").attr("value", responseText); } }) } // it takes max 5 seconds to complete. // after finished, this should display first.( i mean before total count displays) // but displaying both at the same time after the max time consuming ajax call completed. function getRows() { $.ajax({ type : "POST", url : "getrows.aspx?data1=" + document.getElementById("data").value, async : true, success : function(responseText) { $("#getRows").attr("value", responseText); } }); } I would like to know, If there is any possible to make asyn call in jquery ajax in asp.net. I searched in net, I got some points that says we cannot do this in asp.net ref link: http://www.mail-archive.com/[email protected]/msg55125.html if we can do this in asp.net How to do that? thanks r.eswaran.

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  • Want to show <embed> and <object> tags from YUI editor as a text rather then a video.

    - by user208678
    I am using YUI rich text editor on my website (php/mysql), so that a user may enter textual matter/articles through it. But if a user copies and paste some embed code in the textarea, from any video sites like youtube, it should get saved as a text block and not as a playing video when showing the text content on the browser. Now YUI automatically converts the characters into html entities which ever is needed. Please note that if I put a new line in the yui editor (by pressing "Enter" key), it will be converted into a "<br>" tag in the background and this will not get html entity encoded when passing the value to my backend PHP script. But If I copy and paste any embed tag or for that reason any valid html tags in the textarea, it will be html entity encoded by YUI. Now to support UTF-8 characters, I am using a function (DBVarConv) in my php script before saving it into my database. The code for the function is given below function DBVarConv($var,$isEncoded = false) { if($isEncoded) return addslashes(htmlentities($var, ENT_QUOTES, 'UTF-8', false)); else return htmlentities ($var, ENT_QUOTES, 'UTF-8', false); } $myeditorData = DBVarConv($myeditorData, true); // Save $myeditorData in database. While showing the data in the browser, I am using another function called "smart_html_entity_decode". The code is given below. function smart_html_entity_decode($text, $isAddslashesUsed = false) { if($isAddslashesUsed) $tmp = stripslashes(html_entity_decode($text, ENT_QUOTES, 'UTF-8')); else $tmp = html_entity_decode($text, ENT_QUOTES, 'UTF-8'); if ($tmp == $text) return $tmp; return smart_html_entity_decode($tmp, $isAddslashesUsed); } // Get $myData from database $myData=smart_html_entity_decode($myData, true); echo $myData; The problem is that in doing so, it is also decoding the embed and object tags from their html encoded entities and as a result my obejct tags are shown as a video and not as a simple text. Try using the text editor at tumblr.com. If you paste an embed code in the editor, it will be shown as a text block not as a video. I am trying to build the same functionality on my website with UTF-8 support. Any help will be highly appreciated.

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  • Rest API Web Service - iOS

    - by zeekerg
    Its my first time to use web service in iOS. REST was my first choice and I use code igniter to form it. I have my Controller: require APPPATH.'/libraries/REST_Controller.php'; class Sample extends REST_Controller { function example_get() { $this->load->helper('arh'); $this->load->model('users'); $users_array = array(); $users = $this->users->get_all_users(); foreach($users as $user){ $new_array = array( 'id'=>$user->id , 'name'=>$user->name, 'age'=>$user->age, ); array_push( $users_array, $new_array); } $data['users'] = $users_array; if($data) { $this->response($data, 200); } } function user_put() { $this->load->model('users'); $this->users->insertAUser(); $message = array('message' => 'ADDED!'); $this->response($message, 200); } } , using my web browser, accessing the URL http://localhost:8888/restApi/index.php/sample/example/format/json really works fine and gives this output: {"users":[{"id":"1","name":"Porcopio","age":"99"},{"id":"2","name":"Name1","age":"24"},{"id":"3","name":"Porcopio","age":"99"},{"id":"4","name":"Porcopio","age":"99"},{"id":"5","name":"Luna","age":"99"}]} , this gives me a great output using RKRequest by RestKit in my app. The problem goes with the put method. This URL : http://localhost:8888/restApi/index.php/sample/user always give me an error like this: This XML file does not appear to have any style information associated with it. The document tree is shown below. <xml> <status/> <error>Unknown method.</error> This is my Users model <?php class Users extends CI_Model { function __construct() { parent::__construct(); } function get_all_users() { $this->load->database(); $query = $this->db->get('users'); return $query->result(); } function insertAUser(){ $this->load->database(); $data = array('name'=> "Sample Name", 'age'=>"99"); $this->db->insert('users', $data); } } ?> What is the work around for my _put method why am I not inserting anything? Thanks all!

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  • The Math of a Jump in a 2D game.

    - by ONi
    I have been all around with this question and I can't find the correct answer! So, behold, the description of my question: I'm working in J2ME, I have my gameloop that do the following: public void run() { Graphics g = this.getGraphics(); while (running) { long diff = System.currentTimeMillis() - lastLoop; lastLoop = System.currentTimeMillis(); input(); this.level.doLogic(); render(g, diff); try { Thread.sleep(10); } catch (InterruptedException e) { stop(e); } } } so it's just a basic gameloop, the doLogic() function calls for all the logic functions of the characters in the scene and render(g, diff) calls the animateChar function of every character on scene, following this, the animChar function in the Character class sets up everything in the screen as this: protected void animChar(long diff) { this.checkGravity(); this.move((int) ((diff * this.dx) / 1000), (int) ((diff * this.dy) / 1000)); if (this.acumFrame > this.framerate) { this.nextFrame(); this.acumFrame = 0; } else { this.acumFrame += diff; } } This ensures me that everything must to move according to the time that the machine takes to go from cycle to cycle (remember it's a phone, not a gaming rig). I'm sure it's not the most efficient way to achieve this behavior so I'm totally open for criticism of my programming skills in the comments, but here my problem: When I make I character jump, what I do is that I put his dy to a negative value, say -200 and I set the boolean jumping to true, that makes the character go up, and then I have this function called checkGravity() that ensure that everything that goes up has to go down, checkGravity also checks for the character being over platforms so I will strip it down a little for the sake of your time: public void checkGravity() { if (this.jumping) { this.jumpSpeed += 10; if (this.jumpSpeed > 0) { this.jumping = false; this.falling = true; } this.dy = this.jumpSpeed; } if (this.falling) { this.jumpSpeed += 10; if (this.jumpSpeed > 200) this.jumpSpeed = 200; this.dy = this.jumpSpeed; if (this.collidesWithPlatform()) { this.falling = false; this.standing = true; this.jumping = false; this.jumpSpeed = 0; this.dy = this.jumpSpeed; } } } So, the problem is, that this function updates the dy regardless of the diff, making the characters fly like Superman in slow machines, and I have no idea how to implement the diff factor so that when a character is jumping, his speed decrement in a proportional way to the game speed. Can anyone help me fix this issue? or give me pointers on how to make a 2D Jump in J2ME the right way. Thank you very much for your time.

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  • Using a variable name in XMLHttpRequest

    - by Paul
    Hi All, I am using jQuery and trying to load a variable in place of a named xml file. My Code: $(document).ready(function() { // bind 'myForm' and provide a simple callback function $('#theForm').ajaxForm(function(responseXML2) { var myxml = responseXML2; alert(responseXML2); displayResult(); }); }); function loadXMLDoc(dname) { if (window.XMLHttpRequest) { alert("loading xmlhttprequest"); xhttp=new XMLHttpRequest(); } else { alert("loading activeX"); xhttp=new ActiveXObject("Microsoft.XMLHTTP"); } alert("bottom load"); xhttp.open("GET",dname,false); xhttp.send(); return xhttp.responseXML; } function displayResult() { alert("setting vars"); alert("displayResult called"); //xml=loadXMLDoc(responseXML2); //tried this and the line below, among others xml=responseXML2; alert("xmlDocLoaded"); xsl=loadXMLDoc("xslt-test.xsl"); alert("XSLloaded"); // code for IE if (window.ActiveXObject) { alert("IE"); ex=xml.transformNode(xsl); document.getElementById("ieiresponse").innerHTML=ex; } // code for Mozilla, Firefox, Opera, etc. else if (document.implementation && document.implementation.createDocument) { alert("notIE"); xsltProcessor=new XSLTProcessor(); xsltProcessor.importStylesheet(xsl); resultDocument = xsltProcessor.transformToFragment(xml,document); document.getElementById("ieiresponse").appendChild(resultDocument); } } In the code above I want to have: //xml=loadXMLDoc(responseXML2); //tried this and the line below, among others xml=responseXML2; instead of a named file: xsl=loadXMLDoc("example.xml"); When I run through the code, it works if I name the file, but when I use the variable, (which does show up in alerts, so is being pulled), it stops the code at the above line (placing the variable as the xml file) Any help would be much appreciated! Thank you in advance.

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  • Popup browser incompability

    - by Cornelis
    I have a popup with drop down menus on it. I've scaled it down and simplified it for test purposes, but it still doesn't work the way I want/it should. <!DOCTYPE html> <html> <head> <script src="http://ajax.googleapis.com/ajax/libs/jquery/1.4/jquery.min.js"></script> <script type="text/javascript"> jQuery(document).ready(function(){ jQuery('.trigger').click(function(){ var picker = jQuery('.popup'); jQuery('<div></div>').css({ height: screen.height, width: screen.width, position: 'absolute', 'z-index': -1, top: picker.offset().top*-1, left: picker.offset().left*-1, border: '1px solid red' }).click(function(){ picker.trigger('focusout'); jQuery(this).hide(); }).prependTo(picker); picker.css('visibility', 'visible'); }); jQuery('.popup').live("focusout", function() { jQuery('.popup').fadeTo(500, 0.0, function() { jQuery('.popup').css('visibility', 'hidden'); jQuery('.popup').css('opacity', '1.0'); }); }); }); </script> </head> <body> <p> <input type=text class=trigger /> <div id=popup-div class=popup style="visibility: hidden; border: 1px solid red"> <select> <option>option1</option> </select> <p>Popup text</p> </div> </p> </body> When you click on the input field, a 'popup' appears, if you click outside the red border it fades away. If you click on the select option it shouldn't dissappear! However on this point, Chrome doesn't work the same as IE/FF/Opera/Safari, and makes the div dissappear. (Using Chrome 4.0.295.0) Does anybody knows a work-around for Chrome? Calling event.stopPropagation() on select elements did not work so far

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  • Runge-Kutta Method with adaptive step

    - by infoholic_anonymous
    I am implementing Runge-Kutta method with adaptive step in matlab. I get different results as compared to matlab's own ode45 and my own implementation of Runge-Kutta method with fixed step. What am I doing wrong in my code? Is it possible? function [ result ] = rk4_modh( f, int, init, h, h_min ) % % f - function handle % int - interval - pair (x_min, x_max) % init - initial conditions - pair (y1(0),y2(0)) % h_min - lower limit for h (step length) % h - initial step length % x - independent variable ( for example time ) % y - dependent variable - vertical vector - in our case ( y1, y2 ) function [ k1, k2, k3, k4, ka, y ] = iteration( f, h, x, y ) % core functionality performed within loop k1 = h * f(x,y); k2 = h * f(x+h/2, y+k1/2); k3 = h * f(x+h/2, y+k2/2); k4 = h * f(x+h, y+k3); ka = (k1 + 2*k2 + 2*k3 + k4)/6; y = y + ka; end % constants % relative error eW = 1e-10; % absolute error eB = 1e-10; s = 0.9; b = 5; % initialization i = 1; x = int(1); y = init; while true hy = y; hx = x; %algorithm [ k1, k2, k3, k4, ka, y ] = iteration( f, h, x, y ); % error estimation for j=1:2 [ hk1, hk2, hk3, hk4, hka, hy ] = iteration( f, h/2, hx, hy ); hx = hx + h/2; end err(:,i) = abs(hy - y); % step adjustment e = abs( hy ) * eW + eB; a = min( e ./ err(:,i) )^(0.2); mul = a * s; if mul >= 1 % step length admitted keepH(i) = h; k(:,:,i) = [ k1, k2, k3, k4, ka ]; previous(i,:) = [ x+h, y' ]; %' i = i + 1; if floor( x + h + eB ) == int(2) break; else h = min( [mul*h, b*h, int(2)-x] ); x = x + keepH(i-1); end else % step length requires further adjustments h = mul * h; if ( h < h_min ) error('Computation with given precision impossible'); end end end result = struct( 'val', previous, 'k', k, 'err', err, 'h', keepH ); end The function in question is: function [ res ] = fun( x, y ) % res(1) = y(2) + y(1) * ( 0.9 - y(1)^2 - y(2)^2 ); res(2) = -y(1) + y(2) * ( 0.9 - y(1)^2 - y(2)^2 ); res = res'; %' end The call is: res = rk4( @fun, [0,20], [0.001; 0.001], 0.008 ); The resulting plot for x1 : The result of ode45( @fun, [0, 20], [0.001, 0.001] ) is:

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  • Javascript - dynamically add input fields

    - by Neeraj
    Hi Guys, I have a code to add input fields dynamically in js. But the problem is if i add 3 fields or more and then browse a file(if the input field is file), the value of the field selected disappears. Can any one help Heres my code Thanks in advance. :) <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" /> <title>Untitled Document</title> <script type="text/javascript"> <!-- Begin /* This script and many more are available free online at The JavaScript Source!! http://javascript.internet.com Created by: Husay :: http://www.communitxt.net */ var arrInput = new Array(0); var arrInputValue = new Array(0); fields = 1; maxInput = 4; function addInput() { //arrInput.push(createInput(arrInput.length)); if(fields <= maxInput){ fields +=1; arrInput.push(arrInput.length); //arrInputValue.push(arrInputValue.length); arrInputValue.push(""); display(); } } function display() { document.getElementById('parah').innerHTML=""; for (intI=0;intI<arrInput.length;intI++) { document.getElementById('parah').innerHTML+=createInput(arrInput[intI], arrInputValue[intI]); } } function saveValue(intId,strValue) { arrInputValue[intId]=strValue; } function createInput(id,value) { return "<input type='file' id='test "+ id +"' onChange='javascript:saveValue("+ id +",this.value)' value='"+ value +"'><br>"; } function deleteInput() { if (arrInput.length > 0) { fields -=1; arrInput.pop(); arrInputValue.pop(); } display(); } // End --> </script> </head> <body> <a href="javascript:addInput()">Add more input field(s)</a><br> <a href="javascript:deleteInput()">Remove field(s)</a><br> <input type="file" /><br> <input type="file" /><br> <input type="file" /><br> <p id="parah"></p> </body> </html>

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  • How can you make an emacs macro wait for cscope query results?

    - by Sudhanshu
    I am trying to write a macro which calls cscope-find-functions-calling-this-function on each and every tag in a file displayed in the *Tags List* buffer (created by list-tags command). This should create a buffer which contains list of all functions calling a set of functions defined in a certain file. This is the sequence of keystrokes: 1. <f11> ;; cscope-find-functions-calling-this-function 2. RET ;; newline [shows results of cscope in a split window] 3. C-x C-p ;; mark-page 4. C-x C-x ;; icicle-exchange-point-and-mark 5. <up> ;; previous-line 6. <end> ;; end-of-line [region to copy has been marked] 7. <f7> ;; append-results-to-buffer 8. C-x ESC O ;; [move back to split window on the right] 9. C-x b ;; icicle-buffer [Switch back to *Tags List* buffer] 10. *Tags ;; self-insert-command * 5 11. SPC ;; self-insert-command 12. List* ;; self-insert-command * 5 13. RET ;; newline 14 . <down> ;; next-line [Position point on next tag in the list] Problem: I get no results in the buffer, and I found out that's because Step 3-7 execute even before cscope prints the results of query made on Steps 1-2. I can insert a pause in the macro by using C-x q, but I'd rather like the macro to wait after Step 2, until cscope has returned with the results and only then continue further. I suspect this is not possible through a macro, maybe a LISP function... I'm not a lisp expert myself. Can someone please help? Thanks! Details: I have Icicles installed so by default I get word at point in current buffer as input in minibuffer. F11 is bound to cscope-find-functions-calling-this-function windmove is installed and C-x (C-x ESC o - as shown below) takes you to the right window. F7 is bound to append-results-to-buffer which is defined as: (defun append-results-to-buffer () (interactive) (append-to-buffer (get-buffer-create "c1") (point) (mark))) This function just appends the currently marked region to a buffer named "c1".

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  • Increase efficiency for an R simulator of the Monty Hall Puzzle

    - by jahan_m
    The Monty Hall Problem is a simple puzzle involving probability that even stumps professionals in careers dealing with some heavy-duty math. Here's the basic problem: Suppose you're on a game show, and you're given the choice of three doors: Behind one door is a car; behind the others, goats. You pick a door, say No. 1, and the host, who knows what's behind the doors, opens another door, say No. 3, which has a goat. He then says to you, "Do you want to pick door No. 2?" Is it to your advantage to switch your choice? You can find numerous explanations of the solution here: http://en.wikipedia.org/wiki/Monty_Hall_problem Goal of my simulation: Prove that a switching strategy will win you the car 2/3 of the time. I got curious and wanted to write a little function that simulates the problem many times and returns the proportion of wins if you switched and the proportion of wins if you stayed with your first choice. The function then plots the cumulative wins. First and foremost, I'm interested in hearing if my simulation is indeed replicating the Monty Problem, or if some aspect of the code got it wrong. Secondly, this function takes a long time to run once I get to about 10,000 simulations. I know I don't need this many simulations to prove this but I'd love to hear some ideas on how to make it more efficient. Thanks for your feedback! Monty_Hall=function(repetitions){ doors=c('A','B','C') stay_wins=0 switch_wins=0 series=data.frame(sim_num=seq(repetitions),cum_sum_stay=replicate(repetitions,0),cum_sum_switch=replicate(repetitions,0)) for(i in seq(repetitions)){ winning_door=sample(doors,1) contestant_chooses=sample(doors,1) if(contestant_chooses==winning_door) stay_wins=stay_wins+1 else switch_wins=switch_wins+1 series[i,'cum_sum_stay']=stay_wins series[i,'cum_sum_switch']=switch_wins } plot(series$sim_num,series$cum_sum_switch,col=2,ylab='Cumulative # of wins', xlab='Simulation #',main=sprintf('%d Simulations of the Monty Hall Paradox',repetitions),type='l') lines(series$sim_num,series$cum_sum_stay,col=4) legend('topleft',legend=c('Cumulative wins from switching', 'Cumulative wins from staying'),col=c(2,4),lty=1) result=list(series=series,stay_wins=stay_wins,switch_wins=switch_wins, proportion_stay_wins=stay_wins/repetitions, proportion_switch_wins=switch_wins/repetitions) return(result) } #Theory predicts that it is to the contestant's advantage if he #switches his choice to the other door. This function simulates the game #many times, and shows you the proportion of games in which staying or #switching would win the car. It also plots the cumulative wins for each strategy. Monty_Hall(100)

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  • Problem determining how to order F# types due to circular references

    - by James Black
    I have some types that extend a common type, and these are my models. I then have DAO types for each model type for CRUD operations. I now have a need for a function that will allow me to find an id given any model type, so I created a new type for some miscellaneous functions. The problem is that I don't know how to order these types. Currently I have models before dao, but I somehow need DAOMisc before CityDAO and CityDAO before DAOMisc, which isn't possible. The simple approach would be to put this function in each DAO, referring to just the types that can come before it, so, State comes before City as State has a foreign key relationship with City, so the miscellaneous function would be very short. But, this just strikes me as wrong, so I am not certain how to best approach this. Here is my miscellaneous type, where BaseType is a common type for all my models. type DAOMisc = member internal self.FindIdByType item = match(item:BaseType) with | :? StateType as i -> let a = (StateDAO()).Retrieve i a.Head.Id | :? CityType as i -> let a = (CityDAO()).Retrieve i a.Head.Id | _ -> -1 Here is one dao type. CommonDAO actually has the code for the CRUD operations, but that is not important here. type CityDAO() = inherit CommonDAO<CityType>("city", ["name"; "state_id"], (fun(reader) -> [ while reader.Read() do let s = new CityType() s.Id <- reader.GetInt32 0 s.Name <- reader.GetString 1 s.StateName <- reader.GetString 3 ]), list.Empty ) This is my model type: type CityType() = inherit BaseType() let mutable name = "" let mutable stateName = "" member this.Name with get() = name and set restnameval=name <- restnameval member this.StateName with get() = stateName and set stateidval=stateName <- stateidval override this.ToSqlValuesList = [this.Name;] override this.ToFKValuesList = [StateType(Name=this.StateName);] The purpose for this FindIdByType function is that I want to find the id for a foreign key relationship, so I can set the value in my model and then have the CRUD functions do the operations with all the correct information. So, City needs the id for the state name, so I would get the state name, put it into the state type, then call this function to get the id for that state, so my city insert will also include the id for the foreign key. This seems to be the best approach, in a very generic way to handle inserts, which is the current problem I am trying to solve.

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  • Checking to see if a number is evenly divisible by other numbers with recursion in Python

    - by Ernesto
    At the risk of receiving negative votes, I will preface this by saying this is a midterm problem for a programming class. However, I have already submitted the code and passed the question. I changed the name of the function(s) so that someone can't immediately do a search and find the correct code, as that is not my purpose. I am actually trying to figure out what is actually MORE CORRECT from two pieces that I wrote. The problem tells us that a certain fast food place sells bite-sized pieces of chicken in packs of 6, 9, and 20. It wants us to create a function that will tell if a given number of bite-sized piece of chicken can be obtained by buying different packs. For example, 15 can be bought, because 6 + 9 is 15, but 16 cannot be bought, because no combination of the packs will equal 15. The code I submitted and was "correct" on, was: def isDivisible(n): """ n is an int Returns True if some integer combination of 6, 9 and 20 equals n Otherwise returns False. """ a, b, c = 20, 9, 6 if n == 0: return True elif n < 0: return False elif isDivisible(n - a) or isDivisible(n - b) or isDivisible(n - c): return True else: return False However, I got to thinking, if the initial number is 0, it will return True. Would an initial number of 0 be considered "buying that amount using 6, 9, and/or 20"? I cannot view the test cases the grader used, so I don't know if the grader checked 0 as a test case and decided that True was an acceptable answer or not. I also can't just enter the new code, because it is a midterm. I decided to create a second piece of code that would handle an initial case of 0, and assuming 0 is actually False: def isDivisible(n): """ n is an int Returns True if some integer combination of 6, 9 and 20 equals n Otherwise returns False. """ a, b, c = 20, 9, 6 if n == 0: return False else: def helperDivisible(n): if n == 0: return True elif n < 0: return False elif helperDivisible(n - a) or helperDivisible(n - b) or helperDivisible(n - c): return True else: return False return helperDivisible(n) As you can see, my second function had to use a "helper" function in order to work. My overall question, though, is which function do you think would provide the correct answer, if the grader had tested for 0 as an initial input?

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  • drupal jQuery 1.4 on specific pages

    - by Mark
    I'm looking for a way to force drupal to use 1.4 on specific pages. This is the same as this old question:http://stackoverflow.com/questions/2842792/drupal-jquery-1-4-on-specific-pages It look me a while to try the answer which I marked correct. But because I'm new to module dev overall I couldn't figure it out based on the answer. The code from that answer looked like this: /** * Implementation of hook_theme_registry_alter(). * Based on the jquery_update module. * * Make this page preprocess function runs *last*, * so that a theme can't call drupal_get_js(). */ function MYMODULE_theme_registry_alter(&$theme_registry) { if (isset($theme_registry['page'])) { // See if our preprocess function is loaded, if so remove it. if ($key = array_search('MYMODULE_preprocess_page', $theme_registry['page']['preprocess functions'])) { unset($theme_registry['page']['preprocess functions'][$key]); } // Now add it on at the end of the array so that it runs last. $theme_registry['page']['preprocess functions'][] = 'MYMODULE_preprocess_page'; } } /** * Implementation of moduleName_preprocess_hook(). * Based on the jquery_update module functions. * * Strips out JS and CSS for a path. */ function MYMODULE_preprocess_page(&$variables, $arg = 'my_page', $delta=0) { // I needed a one hit wonder. Can be altered to use function arguments // to increase it's flexibility. if(arg($delta) == $arg) { $scripts = drupal_add_js(); $css = drupal_add_css(); // Only do this for pages that have JavaScript on them. if (!empty($variables['scripts'])) { $path = drupal_get_path('module', 'admin_menu'); unset($scripts['module'][$path . '/admin_menu.js']); $variables['scripts'] = drupal_get_js('header', $scripts); } // Similar process for CSS but there are 2 Css realted variables. // $variables['css'] and $variables['styles'] are both used. if (!empty($variables['css'])) { $path = drupal_get_path('module', 'admin_menu'); unset($css['all']['module'][$path . '/admin_menu.css']); unset($css['all']['module'][$path . '/admin_menu.color.css']); $variables['styles'] = drupal_get_css($css); } } } I need the jquery_update 1.3.2 to be unset on the node-types of 'blog' and 'video'. Can someone help me out? Thank you.

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  • menu with: hover, click, class change and ajax

    - by abdullah kahraman
    Hello! I have made a menu that adds class "active" on hover to each li, and removes the class when hovered out, except on li s that has a class "active" already. So far, this is done. However I have another .click() on every li that loads a content to somewhere with ajax. The problem starts here, when I click, I want to add class "active" to clicked element and remove class from all of them. I add the class, but the li that had class "active" before the click doesn't get "active" when hovered, I think the "active" class is not removed from it? Can anyone help? <div id="menu"> <ul> <li><a href="index.php" id="homeLink">home</a></li> <li><a href="#">news</a></li> <li><a id="test" href="#" class="active">blog</a></li> <li><a href="#">gallery</a></li> <li><a href="#">about</a></li> <li><a href="contact.php" id="contactLink">contact</a></li> <li id="ajaxP" style="display:none"><img alt="loading" style="border:none;" src="images/ajax-loader.gif"/></li> </ul> </div> Here is the jquery: $("#menu").find("a").not(".active").each(function(){ $(this).hover(function(){ alert($(this)); $(this).addClass("active"); },function(){ $(this).not(".clicking").removeClass("active"); }); }); $("#homeLink").click(function(){ var myThis=$(this); $("#ajaxP").fadeIn("slow"); $("#normalcontent").hide("slow").load("index.php #normalcontent").slideDown("slow"); $("#primarycontainer").hide("slow").load("index.php #primarycontainer").slideDown("slow"); $("#ajaxP").fadeOut("normal"); $("#menu").find("a").each(function(){ $(this).unbind('mouseover').unbind("mouseout"); $(this).removeClass("active clicking"); }); myThis.addClass("active clicking"); return false; });

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