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  • PHP script works fine until I send it a parameter from HTTPService in Flash Builder 4?

    - by ben
    I'm using a PHP script to read an RSS feed in my Flex 4 app. The script works when I put the url of the feed in the actual script, but I can't get it to work when I try to send the URL as a parameter from a HTTPService in Flex. Can anyone tell me what I'm doing wrong? Here is the HTTPService from Flex 4 that I'm using: <mx:HTTPService url="http://talk.6te.net/proxy.php" id="proxyService" method="POST" result="rssResult()" fault="rssFault()"> <mx:request> <url> http://feeds.feedburner.com/nah_right </url> </mx:request> </mx:HTTPService> This is the script that works: <?php $ch = curl_init(); $timeout = 30; $userAgent = $_SERVER['HTTP_USER_AGENT']; curl_setopt($ch, CURLOPT_URL, "http://feeds.feedburner.com/nah_right"); curl_setopt($ch, CURLOPT_RETURNTRANSFER, 1); curl_setopt($ch, CURLOPT_CONNECTTIMEOUT, $timeout); curl_setopt($ch, CURLOPT_USERAGENT, $userAgent); $response = curl_exec($ch); if (curl_errno($ch)) { echo curl_error($ch); } else { curl_close($ch); echo $response; } ?> But this is what I actually want to use, but it doesn't work: <?php $ch = curl_init(); $timeout = 30; $userAgent = $_SERVER['HTTP_USER_AGENT']; curl_setopt($ch, CURLOPT_URL, $_REQUEST['url']); curl_setopt($ch, CURLOPT_RETURNTRANSFER, 1); curl_setopt($ch, CURLOPT_CONNECTTIMEOUT, $timeout); curl_setopt($ch, CURLOPT_USERAGENT, $userAgent); $response = curl_exec($ch); if (curl_errno($ch)) { echo curl_error($ch); } else { curl_close($ch); echo $response; } ?> Here is the request and response output of the HTTPService from the network monitor in Flash Builder 4 (using the PHP script that doesn't work): Request: POST /proxy.php HTTP/1.1 Host: talk.6te.net User-Agent: Mozilla/5.0 (Macintosh; U; Intel Mac OS X 10.6; en-US; rv:1.9.2.3) Gecko/20100401 Firefox/3.6.3 Accept: text/html,application/xhtml+xml,application/xml;q=0.9,*/*;q=0.8 Accept-Language: en-us,en;q=0.5 Accept-Encoding: gzip,deflate Accept-Charset: ISO-8859-1,utf-8;q=0.7,*;q=0.7 Keep-Alive: 115 Content-type: application/x-www-form-urlencoded Content-length: 97 url=%0A%09%09%09%09%09http%3A%2F%2Ffeeds%2Efeedburner%2Ecom%2Fnah%5Fright%0A%20%20%20%20%09%09%09 Response: HTTP/1.1 200 OK Date: Mon, 10 May 2010 03:23:27 GMT Server: Apache X-Powered-By: PHP/5.2.13 Content-Length: 15 Content-Type: text/html <url> malformed I've tried putting the URL in " " in the HTTPService, but that didn't do anything. Any help would be greatly appreciated!

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  • Can simple javascript inheritance be simplified even further?

    - by Will
    John Resig (of jQuery fame) provides a concise and elegant way to allow simple JavaScript inheritance. It was so short and sweet, in fact, that it inspired me to try and simplify it even further (see code below). I've modified his original function such that it still passes all his tests and has the potential advantage of: readability (50% less code) simplicity (you don't have to be a ninja to understand it) performance (no extra wrappers around super/base method calls) consistency with C#'s base keyword Because this seems almost too good to be true, I want to make sure my logic doesn't have any fundamental flaws/holes/bugs, or if anyone has additional suggestions to improve or refute the code (perhaps even John Resig could chime in here!). Does anyone see anything wrong with my approach (below) vs. John Resig's original approach? if (!window.Class) { window.Class = function() {}; window.Class.extend = function(members) { var prototype = new this(); for (var i in members) prototype[i] = members[i]; prototype.base = this.prototype; function object() { if (object.caller == null && this.initialize) this.initialize.apply(this, arguments); } object.constructor = object; object.prototype = prototype; object.extend = arguments.callee; return object; }; } And the tests (below) are nearly identical to the original ones except for the syntax around base/super method calls (for the reason enumerated above): var Person = Class.extend( { initialize: function(isDancing) { this.dancing = isDancing; }, dance: function() { return this.dancing; } }); var Ninja = Person.extend( { initialize: function() { this.base.initialize(false); }, dance: function() { return this.base.dance(); }, swingSword: function() { return true; } }); var p = new Person(true); alert("true? " + p.dance()); // => true var n = new Ninja(); alert("false? " + n.dance()); // => false alert("true? " + n.swingSword()); // => true alert("true? " + (p instanceof Person && p instanceof Class && n instanceof Ninja && n instanceof Person && n instanceof Class));

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  • QT vs. Net - REAL comparisons for R.A.D. projects

    - by Pirate for Profit
    Man in all these Qt vs. .NET discussions 90% these people argue about the dumbest crap. Trying to get a real comparison chart here, because I know a little about both frameworks but I don't know everything. I believe Qt and .NET both have strengths and weaknesses. This is to make a comparison that highlights these so people can make more informed decisions before embarking on a project, in the spirit of R.A.D. Event Handling In Qt the event handling system is very simple. You just emit signals when something cool happens and then catch them in slots. ie. // run some calculations, then emit valueChanged(30, false, 20.2); and then catching it, any object can make a slot to recieve that message easily void MyObj::valueChanged(int percent, bool ok, float timeRemaining). It's easy to "block" an event or "disconnect" when needed, and works seamlessly across threads... once you get the hang of it, it just seems a lot more natural and intuitive than the way the .NET event handling is set up (you know, void valueChanged(object sender, CustomEventArgs e). And I'm not just talking about syntax, because in the end the .NET anonymous delegates are the bomb. I'm also talking about in more than just reflection (because, yes, .NET obviously has much stronger reflection capabilities). I'm talking about in the way the system feels to a human being. Qt wins hands down for the simplest yet still flexible event handling system ever i m o. Plugins and such I do love some of the ease of C# compared to C++, as well as .NET's assembly architecture, even though it leads to a bunch of .dll's (there's ways to combine everything into a single exe though). That is a big bonus for modular projects, which are a PITA to import stuff in C++ as far as RAD is concerned. Database Ease of Doing Crap Also what about datasets and database manipulations. I think .net wins here but I'm not sure. Threading/Conccurency How do you guys think of the threading? In .NET, all I've ever done is make like a list of master worker threads with locks. I like QConcurrentFramework, you don't worry about locks or anything, and with the ease of the signal slot system across threads it's nice to get notified about the progress of things. QConcurrent is the simplest threading mechanism I've ever played with. Memory Usage Also what do you think of the overall memory usage comparison. Is the .NET garbage collector pretty on the ball and quick compared to the instantaneous nature of native memory management? Or does it just let programs leak up a storm and lag the computer then clean it up when it's about to really lag? Doesn't the just-in-time compiler make native code that is pretty good, like and that only happens the first time the program is run? However, I am a n00b who doesn't know what I'm talking about, please school me on the subject.

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  • Reading Source Code Aloud

    - by Jon Purdy
    After seeing this question, I got to thinking about the various challenges that blind programmers face, and how some of them are applicable even to sighted programmers. Particularly, the problem of reading source code aloud gives me pause. I have been programming for most of my life, and I frequently tutor fellow students in programming, most often in C++ or Java. It is uniquely aggravating to try to verbally convey the essential syntax of a C++ expression. The speaker must give either an idiomatic translation into English, or a full specification of the code in verbal longhand, using explicit yet slow terms such as "opening parenthesis", "bitwise and", et cetera. Neither of these solutions is optimal. On the one hand, an idiomatic translation is only useful to a programmer who can de-translate back into the relevant programming code—which is not usually the case when tutoring a student. In turn, education (or simply getting someone up to speed on a project) is the most common situation in which source is read aloud, and there is a very small margin for error. On the other hand, a literal specification is aggravatingly slow. It takes far far longer to say "pound, include, left angle bracket, iostream, right angle bracket, newline" than it does to simply type #include <iostream>. Indeed, most experienced C++ programmers would read this merely as "include iostream", but again, inexperienced programmers abound and literal specifications are sometimes necessary. So I've had an idea for a potential solution to this problem. In C++, there is a finite set of keywords—63—and operators—54, discounting named operators and treating compound assignment operators and prefix versus postfix auto-increment and decrement as distinct. There are just a few types of literal, a similar number of grouping symbols, and the semicolon. Unless I'm utterly mistaken, that's about it. So would it not then be feasible to simply ascribe a concise, unique pronunciation to each of these distinct concepts (including one for whitespace, where it is required) and go from there? Programming languages are far more regular than natural languages, so the pronunciation could be standardised. Speakers of any language would be able to verbally convey C++ code, and due to the regularity and fixity of the language, speech-to-text software could be optimised to accept C++ speech with a high degree of accuracy. So my question is twofold: first, is my solution feasible; and second, does anyone else have other potential solutions? I intend to take suggestions from here and use them to produce a formal paper with an example implementation of my solution.

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  • Issue with class template partial specialization

    - by DeadMG
    I've been trying to implement a function that needs partial template specializations and fallen back to the static struct technique, and I'm having a number of problems. template<typename T> struct PushImpl<const T&> { typedef T* result_type; typedef const T& argument_type; template<int StackSize> static result_type Push(IStack<StackSize>* sptr, argument_type ref) { // Code if the template is T& } }; template<typename T> struct PushImpl<const T*> { typedef T* result_type; typedef const T* argument_type; template<int StackSize> static result_type Push(IStack<StackSize>* sptr, argument_type ptr) { return PushImpl<const T&>::Push(sptr, *ptr); } }; template<typename T> struct PushImpl { typedef T* result_type; typedef const T& argument_type; template<int StackSize> static result_type Push(IStack<StackSize>* sptr, argument_type ref) { // Code if the template is neither T* nor T& } }; template<typename T> typename PushImpl<T>::result_type Push(typename PushImpl<T>::argument_type ref) { return PushImpl<T>::Push(this, ref); } First: The struct is nested inside another class (the one that offers Push as a member func), but it can't access the template parameter (StackSize), even though my other nested classes all could. I've worked around it, but it would be cleaner if they could just access StackSize like a normal class. Second: The compiler complains that it doesn't use or can't deduce T. Really? Thirdly: The compiler complains that it can't specialize a template in the current scope (class scope). I can't see what the problem is. Have I accidentally invoked some bad syntax?

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  • Optimizing mathematics on arrays of floats in Ada 95 with GNAT

    - by mat_geek
    Consider the bellow code. This code is supposed to be processing data at a fixed rate, in one second batches, It is part of an overal system and can't take up too much time. When running over 100 lots of 1 seconds worth of data the program takes 35 seconds (or 35%), executing this function in a loop. The test loop is timed specifically with Ada.RealTime. The data is pregenerated so the majority of the execution time is definatetly in this loop. How do I improce the code to get the processing time down to a minimum? The code will be running on an Intel Pentium-M which is a P3 with SSE2. package FF is new Ada.Numerics.Generic_Elementary_Functions(Float); N : constant Integer := 820; type A is array(1 .. N) of Float; type A3 is array(1 .. 3) of A; procedure F(state : in out A3; result : out A3; l : in A; r : in A) is s : Float; t : Float; begin for i in 1 .. N loop t := l(i) + r(i); t := t / 2.0; state(1)(i) := t; state(2)(i) := t * 0.25 + state(2)(i) * 0.75; state(3)(i) := t * 1.0 /64.0 + state(2)(i) * 63.0 /64.0; for r in 1 .. 3 loop s := state(r)(i); t := FF."**"(s, 6.0) + 14.0; if t > MAX then t := MAX; elsif t < MIN then t := MIN; end if; result(r)(i) := FF.Log(t, 2.0); end loop; end loop; end; psuedocode for testing create two arrays of 80 random A3 arrays, called ls and rs; init the state and result A3 array record the realtime time now, called last for i in 1 .. 100 loop for j in 1 .. 80 loop F(state, result, ls(j), rs(j)); end loop; end loop; record the realtime time now, called curr output the duration between curr and last

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  • get_or_create generic relations in Django & python debugging in general

    - by rabidpebble
    I ran the code to create the generically related objects from this demo: http://www.djangoproject.com/documentation/models/generic_relations/ Everything is good intially: >>> bacon.tags.create(tag="fatty") <TaggedItem: fatty> >>> tag, newtag = bacon.tags.get_or_create(tag="fatty") >>> tag <TaggedItem: fatty> >>> newtag False But then the use case that I'm interested in for my app: >>> tag, newtag = bacon.tags.get_or_create(tag="wholesome") Traceback (most recent call last): File "<console>", line 1, in <module> File "/usr/local/lib/python2.6/dist-packages/django/db/models/manager.py", line 123, in get_or_create return self.get_query_set().get_or_create(**kwargs) File "/usr/local/lib/python2.6/dist-packages/django/db/models/query.py", line 343, in get_or_create raise e IntegrityError: app_taggeditem.content_type_id may not be NULL I tried a bunch of random things after looking at other code: >>> tag, newtag = bacon.tags.get_or_create(tag="wholesome", content_type=TaggedItem) ValueError: Cannot assign "<class 'generics.app.models.TaggedItem'>": "TaggedItem.content_type" must be a "ContentType" instance. or: >>> tag, newtag = bacon.tags.get_or_create(tag="wholesome", content_type=TaggedItem.content_type) InterfaceError: Error binding parameter 3 - probably unsupported type. etc. I'm sure somebody can give me the correct syntax, but the real problem here is that I have no idea what is going on. I have developed in strongly typed languages for over ten years (x86 assembly, C++ and C#) but am new to Python. I find it really difficult to follow what is going on in Python when things like this break. In the languages I mentioned previously it's fairly straightforward to figure things like this out -- check the method signature and check your parameters. Looking at the Django documentation for half an hour left me just as lost. Looking at the source for get_or_create(self, **kwargs) didn't help either since there is no method signature and the code appears very generic. A next step would be to debug the method and try to figure out what is happening, but this seems a bit extreme... I seem to be missing some fundamental operating principle here... what is it? How do I resolve issues like this on my own in the future?

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  • Adding a generic image field onto a ModelForm in django

    - by Prairiedogg
    I have two models, Room and Image. Image is a generic model that can tack onto any other model. I want to give users a form to upload an image when they post information about a room. I've written code that works, but I'm afraid I've done it the hard way, and specifically in a way that violates DRY. Was hoping someone who's a little more familiar with django forms could point out where I've gone wrong. Update: I've tried to clarify why I chose this design in comments to the current answers. To summarize: I didn't simply put an ImageField on the Room model because I wanted more than one image associated with the Room model. I chose a generic Image model because I wanted to add images to several different models. The alternatives I considered were were multiple foreign keys on a single Image class, which seemed messy, or multiple Image classes, which I thought would clutter my schema. I didn't make this clear in my first post, so sorry about that. Seeing as none of the answers so far has addressed how to make this a little more DRY I did come up with my own solution which was to add the upload path as a class attribute on the image model and reference that every time it's needed. # Models class Image(models.Model): content_type = models.ForeignKey(ContentType) object_id = models.PositiveIntegerField() content_object = generic.GenericForeignKey('content_type', 'object_id') image = models.ImageField(_('Image'), height_field='', width_field='', upload_to='uploads/images', max_length=200) class Room(models.Model): name = models.CharField(max_length=50) image_set = generic.GenericRelation('Image') # The form class AddRoomForm(forms.ModelForm): image_1 = forms.ImageField() class Meta: model = Room # The view def handle_uploaded_file(f): # DRY violation, I've already specified the upload path in the image model upload_suffix = join('uploads/images', f.name) upload_path = join(settings.MEDIA_ROOT, upload_suffix) destination = open(upload_path, 'wb+') for chunk in f.chunks(): destination.write(chunk) destination.close() return upload_suffix def add_room(request, apartment_id, form_class=AddRoomForm, template='apartments/add_room.html'): apartment = Apartment.objects.get(id=apartment_id) if request.method == 'POST': form = form_class(request.POST, request.FILES) if form.is_valid(): room = form.save() image_1 = form.cleaned_data['image_1'] # Instead of writing a special function to handle the image, # shouldn't I just be able to pass it straight into Image.objects.create # ...but it doesn't seem to work for some reason, wrong syntax perhaps? upload_path = handle_uploaded_file(image_1) image = Image.objects.create(content_object=room, image=upload_path) return HttpResponseRedirect(room.get_absolute_url()) else: form = form_class() context = {'form': form, } return direct_to_template(request, template, extra_context=context)

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  • More GCC link time issues: undefined reference to main

    - by vikramtheone
    Hi Guys, I'm writing software for a Cortex-A8 processor and I have to write some ARM assembly code to access specific registers. I'm making use of the gnu compilers and related tool chains, these tools are installed on the processor board(Freescale i.MX515) with Ubuntu. I make a connection to it from my host PC(Windows) using WinSCP and the PuTTY terminal. As usual I started with a simple C project having main.c and functions.s. I compile the main.c using GCC, assemble the functions.s using as and link the generated object files using once again GCC, but I get strange errors during this process. An important finding - Meanwhile, I found out that my assembly code may have some issues because when I individually assemble it using the command as -o functions.o functions.s and try running the generated functions.o using ./functions.o command, the bash shell is failing to recognize this file as an executable(on pressing tab functions.o is not getting selected/PuTTY is not highlighting the file). Can anyone suggest whats happening here? Are there any specific options I have to send, to GCC during the linking process? The errors I see are strange and beyond my understanding, I don't understand to what the GCC is referring. I'm pasting here the contents of main.c, functions.s, the Makefile and the list of errors. Help, please!!! Vikram main.c #include <stdio.h> #include <stdlib.h> int main(void) { puts("!!!Hello World!!!"); /* prints !!!Hello World!!! */ return EXIT_SUCCESS; } functions.s * Main program */ .equ STACK_TOP, 0x20000800 .text .global _start .syntax unified _start: .word STACK_TOP, start .type start, function start: movs r0, #10 movs r1, #0 .end Makefile all: hello hello: main.o functions.o gcc -o main.o functions.o main.o: main.c gcc -c -mcpu=cortex-a8 main.c functions.o: functions.s as -mcpu=cortex-a8 -o functions.o functions.s Errors ubuntu@ubuntu-desktop:~/Documents/Project/Others/helloworld$ make gcc -c -mcpu=cortex-a8 main.c as -mcpu=cortex-a8 -o functions.o functions.s gcc -o main.o functions.o functions.o: In function `_start': (.text+0x0): multiple definition of `_start' /usr/lib/gcc/arm-linux-gnueabi/4.3.3/../../../crt1.o:init.c:(.text+0x0): first defined here /usr/lib/gcc/arm-linux-gnueabi/4.3.3/../../../crt1.o: In function `_start': init.c:(.text+0x30): undefined reference to `main' collect2: ld returned 1 exit status make: *** [hello] Error 1

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  • Configuring Hibernate logging using Log4j XML config file?

    - by James McMahon
    I haven't been able to find any documentation on how to configure Hibernate's logging using the XML style configuration file for Log4j. Is this even possible or do I have use a properties style configuration file to control Hibernate's logging? If anyone has any information or links to documentation it would appreciated. EDIT: Just to clarify, I am looking for example of the actual XML syntax to control Hibernate. EDIT2: Here is what I have in my XML config file. <?xml version="1.0" encoding="UTF-8" ?> <!DOCTYPE log4j:configuration SYSTEM "log4j.dtd"> <log4j:configuration xmlns:log4j="http://jakarta.apache.org/log4j/"> <appender name="console" class="org.apache.log4j.ConsoleAppender"> <param name="Threshold" value="info"/> <param name="Target" value="System.out"/> <layout class="org.apache.log4j.PatternLayout"> <param name="ConversionPattern" value="%d{ABSOLUTE} [%t] %-5p %c{1} - %m%n"/> </layout> </appender> <appender name="rolling-file" class="org.apache.log4j.RollingFileAppender"> <param name="file" value="Program-Name.log"/> <param name="MaxFileSize" value="1000KB"/> <!-- Keep one backup file --> <param name="MaxBackupIndex" value="4"/> <layout class="org.apache.log4j.PatternLayout"> <param name="ConversionPattern" value="%d [%t] %-5p %l - %m%n"/> </layout> </appender> <root> <priority value ="debug" /> <appender-ref ref="console" /> <appender-ref ref="rolling-file" /> </root> </log4j:configuration> Logging works fine but I am looking for a way to step down and control the hibernate logging in way that separate from my application level logging, as it currently is flooding my logs. I have found examples of using the preference file to do this, I was just wondering how I can do this in a XML file.

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  • OpenGL Polygon Stipple Not Working On Different Machine

    - by FranticPedantic
    I have a situation where I am trying to draw a semi-transparent rectangle over a background that is not using openGL and so I can not use blending. I decided to use polygon stippling for a 'screen door transparency' effect as recommended by some. It works fine on my machine and some others, but on some machines with slightly old Intel graphics cards it's failing to render the rectangle at all. If I turn off polygon stipple, it renders fine (but without the stipple). I have compared many of the state variables that I thought might affect it (see code) between machines and they are all the same, and I get no errors. static const GLubyte stipplePatternChkr[128]; //definition omitted for clarity //but works on my machine // stipple the box glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); glColor4ubv(Color(COLORREF_PADGRAY)); glEnable(GL_POLYGON_STIPPLE); glPolygonStipple(stipplePatternChkr); CRect rcStipple(dim); rcStipple.DeflateRect(padding - 1, padding - 1); glBegin(GL_QUADS); glVertex2i(rcStipple.left, rcStipple.bottom); glVertex2i(rcStipple.right, rcStipple.bottom); glVertex2i(rcStipple.right, rcStipple.top); glVertex2i(rcStipple.left, rcStipple.top); glEnd(); glDisable(GL_POLYGON_STIPPLE); int err = glGetError(); if (err != GL_NO_ERROR) { TRACE("glError(%s: %s)\n", s, gluErrorString(err)); } float x; glGetFloatv(GL_UNPACK_ALIGNMENT, &x); TRACE("unpack alignment %f\n", x); glGetFloatv(GL_UNPACK_IMAGE_HEIGHT, &x); TRACE("unpack height %f\n", x); glGetFloatv(GL_UNPACK_LSB_FIRST, &x); TRACE("unpack lsb %f\n", x); glGetFloatv(GL_UNPACK_ROW_LENGTH, &x); TRACE("unpack length %f\n", x); glGetFloatv(GL_UNPACK_SKIP_PIXELS, &x); TRACE("upnack skip %f\n", x); glGetFloatv(GL_UNPACK_SWAP_BYTES, &x); TRACE("upnack swap %f\n", x);

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  • Printf in assembler doesn't print

    - by Gaim
    Hi there, I have got a homework to hack program using buffer overflow ( with disassambling, program was written in C++, I haven't got the source code ). I have already managed it but I have a problem. I have to print some message on the screen, so I found out address of printf function, pushed address of "HACKED" and address of "%s" on the stack ( in this order ) and called that function. Called code passed well but nothing had been printed. I have tried to simulate the environment like in other place in the program but there has to be something wrong. Do you have any idea what I am doing wrong that I have no output, please? Thanks a lot EDIT: This program is running on Windows XP SP3 32b, written in C++, Intel asm there is the "hack" code CPU Disasm Address Hex dump Command Comments 0012F9A3 90 NOP ;hack begins 0012F9A4 90 NOP 0012F9A5 90 NOP 0012F9A6 89E5 MOV EBP,ESP 0012F9A8 83EC 7F SUB ESP,7F ;creating a place for working data 0012F9AB 83EC 7F SUB ESP,7F 0012F9AE 31C0 XOR EAX,EAX 0012F9B0 50 PUSH EAX 0012F9B1 50 PUSH EAX 0012F9B2 50 PUSH EAX 0012F9B3 89E8 MOV EAX,EBP 0012F9B5 83E8 09 SUB EAX,9 0012F9B8 BA 1406EDFF MOV EDX,FFED0614 ;address to jump, it is negative because there mustn't be 00 bytes 0012F9BD F7DA NOT EDX 0012F9BF FFE2 JMP EDX ;I have to jump because there are some values overwritten by the program 0012F9C1 90 NOP 0012F9C2 0090 00000000 ADD BYTE PTR DS:[EAX],DL 0012F9C8 90 NOP 0012F9C9 90 NOP 0012F9CA 90 NOP 0012F9CB 90 NOP 0012F9CC 6C INS BYTE PTR ES:[EDI],DX ; I/O command 0012F9CD 65:6E OUTS DX,BYTE PTR GS:[ESI] ; I/O command 0012F9CF 67:74 68 JE SHORT 0012FA3A ; Superfluous address size prefix 0012F9D2 2069 73 AND BYTE PTR DS:[ECX+73],CH 0012F9D5 203439 AND BYTE PTR DS:[EDI+ECX],DH 0012F9D8 34 2C XOR AL,2C 0012F9DA 2066 69 AND BYTE PTR DS:[ESI+69],AH 0012F9DD 72 73 JB SHORT 0012FA52 0012F9DF 74 20 JE SHORT 0012FA01 0012F9E1 3120 XOR DWORD PTR DS:[EAX],ESP 0012F9E3 6C INS BYTE PTR ES:[EDI],DX ; I/O command 0012F9E4 696E 65 7300909 IMUL EBP,DWORD PTR DS:[ESI+65],-6F6FFF8D 0012F9EB 90 NOP 0012F9EC 90 NOP 0012F9ED 90 NOP 0012F9EE 31DB XOR EBX,EBX ; hack continues 0012F9F0 8818 MOV BYTE PTR DS:[EAX],BL ; writing 00 behind word "HACKED" 0012F9F2 83E8 06 SUB EAX,6 0012F9F5 50 PUSH EAX ; address of "HACKED" 0012F9F6 B8 3B8CBEFF MOV EAX,FFBE8C3B 0012F9FB F7D0 NOT EAX 0012F9FD 50 PUSH EAX ; address of "%s" 0012F9FE B8 FFE4BFFF MOV EAX,FFBFE4FF 0012FA03 F7D0 NOT EAX 0012FA05 FFD0 CALL EAX ;address of printf This code is really ugly because I am new in assembler and there mustn't be null bytes because of buffer-overflow bug

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  • Qt vs .NET - a few comparisons [closed]

    - by Pirate for Profit
    Event Handling In Qt the event handling system you just emit signals when something cool happens and then catch them in slots, for instance emit valueChanged(int percent, bool something); and void MyCatcherObj::valueChanged(int p, bool ok){} blocking them and disconnecting them when needed, doing it across threads... once you get the hang of it, it just seems a lot more natural and intuitive than the way the .NET event handling is set up (you know, object sender, CustomEventArgs e). And I'm not just talking about syntax, because in the end the .NET delegate crap is the bomb. I'm also talking about in more than just reflection (because, yes, .NET obviously has much stronger reflection capabilities). I'm talking about in the way the system feels to a human being. Qt wins hands down i m o. Basically, the footprints make more sense and you can visualize the project easier without the clunky event handling system. I wish I could it explain it better. The only thing is, I do love some of the ease of C# compared to C++ and .NET's assembly architecture. That is a big bonus for modular projects, which are a PITA to do in C++. Database Ease of Doing Crap Also what about datasets and database manipulations. I think .net wins here but I'm not sure. Threading/Conccurency How do you guys think of the threading? In .NET, all I've ever done is make like a list of master worker threads with locks. I like QConcurrentFramework, you don't worry about locks or anything, and with the ease of the signal slot system across threads it's nice to get notified about the progress of things. Memory Usage Also what do you think of the overall memory usage comparison. Is the .NET garbage collector pretty on the ball and quick compared to the instantaneous nature of native memory management? Or does it just let programs leak up a storm and lag the computer then clean it up when it's about to really lag? However, I am a n00b who doesn't know what I'm talking about, please school me on the subject.

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  • Advantage of creating a generic repository vs. specific repository for each object?

    - by LuckyLindy
    We are developing an ASP.NET MVC application, and are now building the repository/service classes. I'm wondering if there are any major advantages to creating a generic IRepository interface that all repositories implement, vs. each Repository having its own unique interface and set of methods. For example: a generic IRepository interface might look like (taken from this answer): public interface IRepository : IDisposable { T[] GetAll<T>(); T[] GetAll<T>(Expression<Func<T, bool>> filter); T GetSingle<T>(Expression<Func<T, bool>> filter); T GetSingle<T>(Expression<Func<T, bool>> filter, List<Expression<Func<T, object>>> subSelectors); void Delete<T>(T entity); void Add<T>(T entity); int SaveChanges(); DbTransaction BeginTransaction(); } Each Repository would implement this interface (e.g. CustomerRepository:IRepository, ProductRepository:IRepository, etc). The alternate that we've followed in prior projects would be: public interface IInvoiceRepository : IDisposable { EntityCollection<InvoiceEntity> GetAllInvoices(int accountId); EntityCollection<InvoiceEntity> GetAllInvoices(DateTime theDate); InvoiceEntity GetSingleInvoice(int id, bool doFetchRelated); InvoiceEntity GetSingleInvoice(DateTime invoiceDate, int accountId); //unique InvoiceEntity CreateInvoice(); InvoiceLineEntity CreateInvoiceLine(); void SaveChanges(InvoiceEntity); //handles inserts or updates void DeleteInvoice(InvoiceEntity); void DeleteInvoiceLine(InvoiceLineEntity); } In the second case, the expressions (LINQ or otherwise) would be entirely contained in the Repository implementation, whoever is implementing the service just needs to know which repository function to call. I guess I don't see the advantage of writing all the expression syntax in the service class and passing to the repository. Wouldn't this mean easy-to-messup LINQ code is being duplicated in many cases? For example, in our old invoicing system, we call InvoiceRepository.GetSingleInvoice(DateTime invoiceDate, int accountId) from a few different services (Customer, Invoice, Account, etc). That seems much cleaner than writing the following in multiple places: rep.GetSingle(x => x.AccountId = someId && x.InvoiceDate = someDate.Date); The only disadvantage I see to using the specific approach is that we could end up with many permutations of Get* functions, but this still seems preferable to pushing the expression logic up into the Service classes. What am I missing?

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  • Is it too early to start designing for Task Parallel Library?

    - by Joe Erickson
    I have been following the development of the .NET Task Parallel Library (TPL) with great interest since Microsoft first announced it. There is no doubt in my mind that we will eventually take advantage of TPL. What I am questioning is whether it makes sense to start taking advantage of TPL when Visual Studio 2010 and .NET 4.0 are released, or whether it makes sense to wait a while longer. Why Start Now? The .NET 4.0 Task Parallel Library appears to be well designed and some relatively simple tests demonstrate that it works well on today's multi-core CPUs. I have been very interested in the potential advantages of using multiple lightweight threads to speed up our software since buying my first quad processor Dell Poweredge 6400 about seven years ago. Experiments at that time indicated that it was not worth the effort, which I attributed largely to the overhead of moving data between each CPU's cache (there was no shared cache back then) and RAM. Competitive advantage - some of our customers can never get enough performance and there is no doubt that we can build a faster product using TPL today. It sounds fun. Yes, I realize that some developers would rather poke themselves in the eye with a sharp stick, but we really enjoy maximizing performance. Why Wait? Are today's Intel Nehalem CPUs representative of where we are going as multi-core support matures? You can purchase a Nehalem CPU with 4 cores which share a single level 3 cache today, and most likely a 6 core CPU sharing a single level 3 cache by the time Visual Studio 2010 / .NET 4.0 are released. Obviously, the number of cores will go up over time, but what about the architecture? As the number of cores goes up, will they still share a cache? One issue with Nehalem is the fact that, even though there is a very fast interconnect between the cores, they have non-uniform memory access (NUMA) which can lead to lower performance and less predictable results. Will future multi-core architectures be able to do away with NUMA? Similarly, will the .NET Task Parallel Library change as it matures, requiring modifications to code to fully take advantage of it? Limitations Our core engine is 100% C# and has to run without full trust, so we are limited to using .NET APIs.

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  • How to best integrate generated code

    - by Arne
    I am evaluating the use of code generation for my flight simulation project. More specifically there is a requirement to allow "the average engineer" (no offense I am one myself) to define the differential equations that describe the dynamic system in a more natural syntax than C++ provides. The idea is to devise a abstract descriptor language that can be easily understood and edited to generate C++ code from. This descriptor is supplied by the modeling engineer and used by the ones implementing and maintaining the simulation evironment to generate code. I've got something like this in mind: model Aircraft has state x1, x2; state x3; input double : u; input bool : flag1, flag2; algebraic double : x1x2; model Engine : tw1, tw2; model Gear : gear; model ISA : isa; trim routine HorizontalFight; trim routine OnGround, General; constant double : c1, c2; constant int : ci1; begin differential equations x1' = x1 + 2.*x2; x2' = x2 + x1x2; begin algebraic equations x1x2 = x1*x2 + x1'; end model It is important to retain the flexibility of the C language thus the descriptor language is meant to only define certain parts of the definition and implementation of the model class. This way one enigneer provides the model in from of the descriptor language as examplified above and the maintenance enigneer will add all the code to read parameters from files, start/stop/pause the execution of the simulation and how a concrete object gets instatiated. My first though is to either generate two files from the descriptor file: one .h file containing declarations and one .cpp file containing the implementation of certain functions. These then need to be #included at appropriate places [File Aircarft.h] class Aircraft { public: void Aircraft(..); // hand-written constructor void ReadParameters(string &file_name); // hand-written private: /* more hand wirtten boiler-plate code */ /* generate declarations follow */ #include "Aircraft.generated.decl" }; [File Aircraft.cpp] Aircarft::Aircraft(..) { /* hand-written constructer implementation */ } /* more hand-written implementation code */ /* generated implementation code follows */ #include "Aircraft.generated.impl" Any thoughts or suggestions?

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  • Python - wxPython What's wrong?

    - by Wallter
    I am trying to write a simple custom button in wx.Python. My code is as follows,(As a side note: I am relatively new to python having come from C++ and C# any help on syntax and function of the code would be great! - knowing that, it could be a simple error. thanks!) Error Traceback (most recent call last): File "D:\Documents\Python2\Button\src\Custom_Button.py", line 10, in <module> class Custom_Button(wx.PyControl): File "D:\Documents\Python2\Button\src\Custom_Button.py", line 13, in Custom_Button Mouse_over_bmp = wx.Bitmap(0) # When the mouse is over File "C:\Python26\lib\site-packages\wx-2.8-msw-unicode\wx\_gdi.py", line 561, in __init__ _gdi_.Bitmap_swiginit(self,_gdi_.new_Bitmap(*args, **kwargs)) TypeError: String or Unicode type required Main.py class MyFrame(wx.Frame): def __init__(self, parent, ID, title): wxFrame.__init__(self, parent, ID, title, wxDefaultPosition, wxSize(400, 400)) self.CreateStatusBar() self.SetStatusText("Program testing custom button overlays") menu = wxMenu() menu.Append(ID_ABOUT, "&About", "More information about this program") menu.AppendSeparator() menu.Append(ID_EXIT, "E&xit", "Terminate the program") menuBar = wxMenuBar() menuBar.Append(menu, "&File"); self.SetMenuBar(menuBar) self.Button1 = Custom_Button(self, parent, -1, "D:/Documents/Python/Normal.bmp", "D:/Documents/Python/Clicked.bmp", "D:/Documents/Python/Over.bmp", "None", wx.Point(200,200), wx.Size(300,100)) EVT_MENU(self, ID_ABOUT, self.OnAbout) EVT_MENU(self, ID_EXIT, self.TimeToQuit) def OnAbout(self, event): dlg = wxMessageDialog(self, "Testing the functions of custom " "buttons using pyDev and wxPython", "About", wxOK | wxICON_INFORMATION) dlg.ShowModal() dlg.Destroy() def TimeToQuit(self, event): self.Close(true) class MyApp(wx.App): def OnInit(self): frame = MyFrame(NULL, -1, "wxPython | Buttons") frame.Show(true) self.SetTopWindow(frame) return true app = MyApp(0) app.MainLoop() Custom Button import wx from wxPython.wx import * class Custom_Button(wx.PyControl): ############################################ ##THE ERROR IS BEING THROWN SOME WHERE IN HERE ## ############################################ # The BMP's Mouse_over_bmp = wx.Bitmap(0) # When the mouse is over Norm_bmp = wx.Bitmap(0) # The normal BMP Push_bmp = wx.Bitmap(0) # The down BMP Pos_bmp = wx.Point(0,0) # The posisition of the button def __init__(self, parent, NORM_BMP, PUSH_BMP, MOUSE_OVER_BMP, pos, size, text="", id=-1, **kwargs): wx.PyControl.__init__(self,parent, id, **kwargs) # Set the BMP's to the ones given in the constructor self.Mouse_over_bmp = wx.Bitmap(MOUSE_OVER_BMP) self.Norm_bmp = wx.Bitmap(NORM_BMP) self.Push_bmp = wx.Bitmap(PUSH_BMP) self.Pos_bmp = pos ############################################ ##THE ERROR IS BEING THROWN SOME WHERE IN HERE ## ############################################ self.Bind(wx.EVT_LEFT_DOWN, self._onMouseDown) self.Bind(wx.EVT_LEFT_UP, self._onMouseUp) self.Bind(wx.EVT_LEAVE_WINDOW, self._onMouseLeave) self.Bind(wx.EVT_ENTER_WINDOW, self._onMouseEnter) self.Bind(wx.EVT_ERASE_BACKGROUND,self._onEraseBackground) self.Bind(wx.EVT_PAINT,self._onPaint) self._mouseIn = self._mouseDown = False def _onMouseEnter(self, event): self._mouseIn = True def _onMouseLeave(self, event): self._mouseIn = False def _onMouseDown(self, event): self._mouseDown = True def _onMouseUp(self, event): self._mouseDown = False self.sendButtonEvent() def sendButtonEvent(self): event = wx.CommandEvent(wx.wxEVT_COMMAND_BUTTON_CLICKED, self.GetId()) event.SetInt(0) event.SetEventObject(self) self.GetEventHandler().ProcessEvent(event) def _onEraseBackground(self,event): # reduce flicker pass def _onPaint(self, event): dc = wx.BufferedPaintDC(self) dc.SetFont(self.GetFont()) dc.SetBackground(wx.Brush(self.GetBackgroundColour())) dc.Clear() dc.DrawBitmap(self.Norm_bmp) # draw whatever you want to draw # draw glossy bitmaps e.g. dc.DrawBitmap if self._mouseIn: # If the Mouse is over the button dc.DrawBitmap(self, self.Mouse_over_bmp, self.Pos_bmp, useMask=False) if self._mouseDown: # If the Mouse clicks the button dc.DrawBitmap(self, self.Push_bmp, self.Pos_bmp, useMask=False)

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  • Performance Optimization for Matrix Rotation

    - by Summer_More_More_Tea
    Hello everyone: I'm now trapped by a performance optimization lab in the book "Computer System from a Programmer's Perspective" described as following: In a N*N matrix M, where N is multiple of 32, the rotate operation can be represented as: Transpose: interchange elements M(i,j) and M(j,i) Exchange rows: Row i is exchanged with row N-1-i A example for matrix rotation(N is 3 instead of 32 for simplicity): ------- ------- |1|2|3| |3|6|9| ------- ------- |4|5|6| after rotate is |2|5|8| ------- ------- |7|8|9| |1|4|7| ------- ------- A naive implementation is: #define RIDX(i,j,n) ((i)*(n)+(j)) void naive_rotate(int dim, pixel *src, pixel *dst) { int i, j; for (i = 0; i < dim; i++) for (j = 0; j < dim; j++) dst[RIDX(dim-1-j, i, dim)] = src[RIDX(i, j, dim)]; } I come up with an idea by inner-loop-unroll. The result is: Code Version Speed Up original 1x unrolled by 2 1.33x unrolled by 4 1.33x unrolled by 8 1.55x unrolled by 16 1.67x unrolled by 32 1.61x I also get a code snippet from pastebin.com that seems can solve this problem: void rotate(int dim, pixel *src, pixel *dst) { int stride = 32; int count = dim >> 5; src += dim - 1; int a1 = count; do { int a2 = dim; do { int a3 = stride; do { *dst++ = *src; src += dim; } while(--a3); src -= dim * stride + 1; dst += dim - stride; } while(--a2); src += dim * (stride + 1); dst -= dim * dim - stride; } while(--a1); } After carefully read the code, I think main idea of this solution is treat 32 rows as a data zone, and perform the rotating operation respectively. Speed up of this version is 1.85x, overwhelming all the loop-unroll version. Here are the questions: In the inner-loop-unroll version, why does increment slow down if the unrolling factor increase, especially change the unrolling factor from 8 to 16, which does not effect the same when switch from 4 to 8? Does the result have some relationship with depth of the CPU pipeline? If the answer is yes, could the degrade of increment reflect pipeline length? What is the probable reason for the optimization of data-zone version? It seems that there is no too much essential difference from the original naive version. EDIT: My test environment is Intel Centrino Duo processor and the verion of gcc is 4.4 Any advice will be highly appreciated! Kind regards!

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  • Stuck with Regular Expression code to apply HTML tag to text but exclude if inside <?> tag

    - by James Buckingham
    Hi there. I'm trying to write a bit of regex which would go through some text, written by our Editors, and apply an <acronym> tag to the first instance it finds of an abbreviation set we hold in our "Glossary of Terms". So for this example I've used the abbreviation ITS. 1st thing I thought I'd do is setup an example with a mix of scenerios I could test against, i.e. ITS sitting with punctuation, in HTML tags & ones that we've applied this to already (in other words the script has run through this before, so no need to do again). I'm almost there but just got stuck at the last point :-(. Here's the regex I've got so far - <[^<|]+?>?>ITS<[^<]+?>|ITS The Example - FROM ( EVERY ITS IN BOLD TO BE WRAPPED WITH ACRONYM ): I want you to tag thisITS, but not this wrapped one - <acronym title="ITS" id="thisIsATest">ITS</acronym> This is another test as I still want to update <p>ITS</p> that have other HTML tags wrapped around them.` ITS want ones that start sentences and ones that finish ITS. ITS, and ones which are wrapped in punctuation.` Test link: <a href="index.cfm>ITS</a> AND I WANT THIS CHANGE TO : I want you to tag this <acronym title="ITS">ITS</acronym>, but not this wrapped one - <acronym title="ITS">ITS</acronym> This is another test as I still want to update <acronym title="ITS">ITS</acronym> that have other HTML tags wrapped around them.` <acronym title="ITS">ITS</acronym> want ones that start sentences and ones that finish <acronym title="ITS">ITS</acronym>. <acronym title="ITS">ITS</acronym>, and ones which are wrapped in punctuation. Test link: <acronym title="ITS"><a href="index.cfm>ITS</a></acronym> Are there any Reg Ex experts out there that could help me finish this off? Any other hints tips would also be appreciated. Thanks a lot, James P.S. This is going to be placed in a ColdFusion application if that helps anyone in specific syntax.

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  • Workflow for statistical analysis and report writing

    - by ws
    Does anyone have any wisdom on workflows for data analysis related to custom report writing? The use-case is basically this: Client commissions a report that uses data analysis, e.g. a population estimate and related maps for a water district. The analyst downloads some data, munges the data and saves the result (e.g. adding a column for population per unit, or subsetting the data based on district boundaries). The analyst analyzes the data created in (2), gets close to her goal, but sees that needs more data and so goes back to (1). Rinse repeat until the tables and graphics meet QA/QC and satisfy the client. Write report incorporating tables and graphics. Next year, the happy client comes back and wants an update. This should be as simple as updating the upstream data by a new download (e.g. get the building permits from the last year), and pressing a "RECALCULATE" button, unless specifications change. At the moment, I just start a directory and ad-hoc it the best I can. I would like a more systematic approach, so I am hoping someone has figured this out... I use a mix of spreadsheets, SQL, ARCGIS, R, and Unix tools. Thanks! PS: Below is a basic Makefile that checks for dependencies on various intermediate datasets (w/ ".RData" suffix) and scripts (".R" suffix). Make uses timestamps to check dependencies, so if you 'touch ss07por.csv', it will see that this file is newer than all the files / targets that depend on it, and execute the given scripts in order to update them accordingly. This is still a work in progress, including a step for putting into SQL database, and a step for a templating language like sweave. Note that Make relies on tabs in its syntax, so read the manual before cutting and pasting. Enjoy and give feedback! http://www.gnu.org/software/make/manual/html%5Fnode/index.html#Top R=/home/wsprague/R-2.9.2/bin/R persondata.RData : ImportData.R ../../DATA/ss07por.csv Functions.R $R --slave -f ImportData.R persondata.Munged.RData : MungeData.R persondata.RData Functions.R $R --slave -f MungeData.R report.txt: TabulateAndGraph.R persondata.Munged.RData Functions.R $R --slave -f TabulateAndGraph.R report.txt

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  • DriverManager always returns my custom driver regardless of the connection URL

    - by JGB146
    I am writing a driver to act as a wrapper around two separate MySQL connections (to distributed databases). Basically, the goal is to enable interaction with my driver for all applications instead of requiring the application to sort out which database holds the desired data. Most of the code for this is in place, but I'm having a problem in that when I attempt to create connections via the MySQL Driver, the DriverManager is returning an instance of my driver instead of the MySQL Driver. I'd appreciate any tips on what could be causing this and what could be done to fix it! Below is a few relevant snippets of code. I can provide more, but there's a lot, so I'd need to know what else you want to see. First, from MyDriver.java: public MyDriver() throws SQLException { DriverManager.registerDriver(this); } public Connection connect(String url, Properties info) throws SQLException { try { return new MyConnection(info); } catch (Exception e) { return null; } } public boolean acceptsURL(String url) throws SQLException { if (url.contains("jdbc:jgb://")) { return true; } return false; } It is my understanding that this acceptsURL function will dictate whether or not the DriverManager deems my driver a suitable fit for a given URL. Hence it should only be passing connections from my driver if the URL contains "jdbc:jgb://" right? Here's code from MyConnection.java: Connection c1 = null; Connection c2 = null; /** *Constructors */ public DDBSConnection (Properties info) throws SQLException, Exception { info.list(System.out); //included for testing Class.forName("com.mysql.jdbc.Driver").newInstance(); String url1 = "jdbc:mysql://server1.com/jgb"; String url2 = "jdbc:mysql://server2.com/jgb"; this.c1 = DriverManager.getConnection( url1, info.getProperty("username"), info.getProperty("password")); this.c2 = DriverManager.getConnection( url2, info.getProperty("username"), info.getProperty("password")); } And this tells me two things. First, the info.list() call confirms that the correct user and password are being sent. Second, because we enter an infinite loop, we see that the DriverManager is providing new instances of my connection as matches for the mysql URLs instead of the desired mysql driver/connection. FWIW, I have separately tested implementations that go straight to the mysql driver using this exact syntax (al beit only one at a time), and was able to successfully interact with each database individually from a test application outside of my driver.

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  • SQL Server 2005 - query with case statement

    - by user329266
    Trying to put a single query together to be used eventually in a SQL Server 2005 report. I need to: Pull in all distinct records for values in the "eventid" column for a time frame - this seems to work. For each eventid referenced above, I need to search for all instances of the same eventid to see if there is another record with TaskName like 'review1%'. Again, this seems to work. This is where things get complicated: For each record where TaskName is like review1, I need to see if another record exists with the same eventid and where TaskName='End'. Utimately, I need a count of how many records have TaskName like 'review1%', and then how many have TaskName like 'review1%' AND TaskName='End'. I would think this could be accomplished by setting a new value for each record, and for the eventid, if a record exists with TaskName='End', set to 1, and if not, set to 0. The query below seems to accomplish item #1 above: SELECT eventid, TimeStamp, TaskName, filepath FROM (SELECT eventid, TimeStamp, filepath, TaskName, ROW_NUMBER() OVER(PARTITION BY eventid ORDER BY TimeStamp DESC) AS seq FROM eventrecords where ((TimeStamp >= '2010-4-1 00:00:00.000') and (TimeStamp <= '2010-4-21 00:00:00.000'))) AS T WHERE seq = 1 order by eventid And the query below seems to accomplish #2: SELECT eventid, TimeStamp, TaskName, filepath FROM (SELECT eventid, TimeStamp, filepath, TaskName, ROW_NUMBER() OVER(PARTITION BY eventid ORDER BY TimeStamp DESC) AS seq FROM eventrecords where ((TimeStamp >= '2010-4-1 00:00:00.000') and (TimeStamp <= '2010-4-21 00:00:00.000')) and TaskName like 'Review1%') AS T WHERE seq = 1 order by eventid This will bring back the eventid's that also have a TaskName='End': SELECT eventid, TimeStamp, TaskName, filepath FROM (SELECT eventid, TimeStamp, filepath, TaskName, ROW_NUMBER() OVER(PARTITION BY eventid ORDER BY TimeStamp DESC) AS seq FROM eventrecords where ((TimeStamp >= '2010-4-1 00:00:00.000') and (TimeStamp <= '2010-4-21 00:00:00.000')) and TaskName like 'Review1%') AS T WHERE seq = 1 and eventid in (Select eventid from eventrecords where TaskName = 'End') order by eventid So I've tried the following to TRY to accomplish #3: SELECT eventid, TimeStamp, TaskName, filepath FROM (SELECT eventid, TimeStamp, filepath, TaskName, ROW_NUMBER() OVER(PARTITION BY eventid ORDER BY TimeStamp DESC) AS seq FROM eventrecords where ((TimeStamp >= '2010-4-1 00:00:00.000') and (TimeStamp <= '2010-4-21 00:00:00.000')) and TaskName like 'Review1%') AS T WHERE seq = 1 and case when (eventid in (Select eventid from eventrecords where TaskName = 'End') then 1 else 0) as bit end order by eventid When I try to run this, I get: "Incorrect syntax near the keyword 'then'." Not sure what I'm doing wrong. Haven't seen any examples anywhere quite like this. I should mention that eventrecords has a primary key, but it doesn't seem to help anything when I include it, and I am not permitted to change the table. (ugh) I've received one suggestion to use a cursor and temporary table, but am not sure how badley that would bog down performance when the report is running. Thanks in advance.

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  • Is it possible to gzip and upload this string to Amazon S3 without ever being written to disk?

    - by BigJoe714
    I know this is probably possible using Streams, but I wasn't sure the correct syntax. I would like to pass a string to the Save method and have it gzip the string and upload it to Amazon S3 without ever being written to disk. The current method inefficiently reads/writes to disk in between. The S3 PutObjectRequest has a constructor with InputStream input as an option. import java.io.*; import java.util.zip.GZIPOutputStream; import com.amazonaws.auth.PropertiesCredentials; import com.amazonaws.services.s3.AmazonS3; import com.amazonaws.services.s3.AmazonS3Client; import com.amazonaws.services.s3.model.PutObjectRequest; public class FileStore { public static void Save(String data) throws IOException { File file = File.createTempFile("filemaster-", ".htm"); file.deleteOnExit(); Writer writer = new OutputStreamWriter(new FileOutputStream(file)); writer.write(data); writer.flush(); writer.close(); String zippedFilename = gzipFile(file.getAbsolutePath()); File zippedFile = new File(zippedFilename); zippedFile.deleteOnExit(); AmazonS3 s3 = new AmazonS3Client(new PropertiesCredentials( new FileInputStream("AwsCredentials.properties"))); String bucketName = "mybucket"; String key = "test/" + zippedFile.getName(); s3.putObject(new PutObjectRequest(bucketName, key, zippedFile)); } public static String gzipFile(String filename) throws IOException { try { // Create the GZIP output stream String outFilename = filename + ".gz"; GZIPOutputStream out = new GZIPOutputStream(new FileOutputStream(outFilename)); // Open the input file FileInputStream in = new FileInputStream(filename); // Transfer bytes from the input file to the GZIP output stream byte[] buf = new byte[1024]; int len; while ((len = in.read(buf)) > 0) { out.write(buf, 0, len); } in.close(); // Complete the GZIP file out.finish(); out.close(); return outFilename; } catch (IOException e) { throw e; } } }

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  • Is there anything else I can do to optimize this MySQL query?

    - by Legend
    I have two tables, Table A with 700,000 entries and Table B with 600,000 entries. The structure is as follows: Table A: +-----------+---------------------+------+-----+---------+----------------+ | Field | Type | Null | Key | Default | Extra | +-----------+---------------------+------+-----+---------+----------------+ | id | bigint(20) unsigned | NO | PRI | NULL | auto_increment | | number | bigint(20) unsigned | YES | | NULL | | +-----------+---------------------+------+-----+---------+----------------+ Table B: +-------------+---------------------+------+-----+---------+----------------+ | Field | Type | Null | Key | Default | Extra | +-------------+---------------------+------+-----+---------+----------------+ | id | bigint(20) unsigned | NO | PRI | NULL | auto_increment | | number_s | bigint(20) unsigned | YES | MUL | NULL | | | number_e | bigint(20) unsigned | YES | MUL | NULL | | | source | varchar(50) | YES | | NULL | | +-------------+---------------------+------+-----+---------+----------------+ I am trying to find if any of the values in Table A are present in Table B using the following code: $sql = "SELECT number from TableA"; $result = mysql_query($sql) or die(mysql_error()); while($row = mysql_fetch_assoc($result)) { $number = $row['number']; $sql = "SELECT source, count(source) FROM TableB WHERE number_s < $number AND number_e > $number GROUP BY source"; $re = mysql_query($sql) or die(mysql_error); while($ro = mysql_fetch_array($re)) { echo $number."\t".$ro[0]."\t".$ro[1]."\n"; } } I was hoping that the query would go fast but then for some reason, it isn't terrible fast. My explain on the select (with a particular value of "number") gives me the following: mysql> explain SELECT source, count(source) FROM TableB WHERE number_s < 1812194440 AND number_e > 1812194440 GROUP BY source; +----+-------------+------------+------+-------------------------+------+---------+------+--------+----------------------------------------------+ | id | select_type | table | type | possible_keys | key | key_len | ref | rows | Extra | +----+-------------+------------+------+-------------------------+------+---------+------+--------+----------------------------------------------+ | 1 | SIMPLE | TableB | ALL | number_s,number_e | NULL | NULL | NULL | 696325 | Using where; Using temporary; Using filesort | +----+-------------+------------+------+-------------------------+------+---------+------+--------+----------------------------------------------+ 1 row in set (0.00 sec) Is there any optimization that I can squeeze out of this? I tried writing a stored procedure for the same task but it doesn't even seem to work in the first place... It doesn't give any syntax errors... I tried running it for a day and it was still running which felt odd. CREATE PROCEDURE Filter() Begin DECLARE number BIGINT UNSIGNED; DECLARE x INT; DECLARE done INT DEFAULT 0; DECLARE cur1 CURSOR FOR SELECT number FROM TableA; DECLARE CONTINUE HANDLER FOR NOT FOUND SET done = 1; CREATE TEMPORARY TABLE IF NOT EXISTS Flags(number bigint unsigned, count int(11)); OPEN cur1; hist_loop: LOOP FETCH cur1 INTO number; SELECT count(*) from TableB WHERE number_s < number AND number_e > number INTO x; IF done = 1 THEN LEAVE hist_loop; END IF; IF x IS NOT NULL AND x>0 THEN INSERT INTO Flags(number, count) VALUES(number, x); END IF; END LOOP hist_loop; CLOSE cur1; END

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  • Binding functions of derived class with luabind

    - by Anamon
    I am currently developing a plugin-based system in C++ which provides a Lua scripting interface, for which I chose to use luabind. I'm using Lua 5 and luabind 0.9, both statically linked and compiled with MSVC++ 8. I am now having trouble binding functions with luabind when they are defined in a derived class, but not its parent class. More specifically, I have an abstract base class called 'IPlugin' from which all plugin classes inherit. When the plugin manager initialises, it registers that class and its functions like this: luabind::open(L); luabind::module(L) [ luabind::class_("IPlugin") .def("start", (void(IPlugin::*)())&IPlugin::start) ]; As it is only known at runtime what effective plugin classes are available, I had to solve loading plugins in a kind of roundabout way. The plugin manager exposes a factory function to Lua, which takes the name of a plugin class and a desired object name. The factory then creates the object, registers the plugin's class as inheriting from the 'IPlugin' base class, and immediately calls a function on the created object that registers itself as a global with the Lua state, like this: void PluginExample::registerLuaObject(lua_State *L, string a_name) { luabind::globals(L)[a_name] = (PluginExample*)this; } I initially did this because I had problems with Lua determining the most derived class of the object, as if I register it from the StreamManager it is only known as a subtype of 'IPlugin' and not the specific subtype. I'm not sure anymore if this is even necessary though, but it works and the created object is subsequently accessible from Lua under 'a_name'. The problem I have, though, is that functions defined in the derived class, which were not declared at all in the parent class, cannot be used. Virtual functions defined in the base class, such as 'start' above, work fine, and calling them from Lua on the new object runs the respective redefined code from the 'PluginExample' class. But if I add a new function to 'PluginExample', here for example a function taking no arguments and returning void, and register it like this: luabind::module(L) [ luabind::class_("PluginExample") .def(luabind::constructor()) .def("func", &PluginExample::func) ]; calling 'func' on the new object yields the following Lua runtime error: No matching overload found, candidates: void func(PluginExample&) I am correctly using the ':' syntax so the 'self' argument is not needed and it seems suddenly Lua cannot determine the derived type of the object anymore. I am sure I am doing something wrong, probably having to do with the two-step binding required by my system architecture, but I can't figure out where. I'd much appreciate some help =)

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