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  • Disable animation when moving CALayers

    - by Sean Clark Hess
    The following code animates the movement, even though I didn't use beginAnimations:context. How do I get it to move without animating? This is a new iphone view project, and these are the only updates to it. // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; sublayer = [CALayer new]; sublayer.backgroundColor = [[UIColor redColor] CGColor]; sublayer.frame = CGRectMake(0, 0, 100, 100); [self.view.layer addSublayer:sublayer]; } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { sublayer.position = [[touches anyObject] locationInView:self.view]; }

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  • CALayer and Off-Screen Rendering

    - by Luke Mcneice
    I have a Paging UIScrollView with a contentSize large enough to hold a number of small UIScrollViews for zooming, The viewForZoomingInScrollView is a viewController that holds a CALayer for drawing a PDF page onto. This allows me to navigate through a PDF much like the ibooks PDF reader. The code that draws the PDF (Tiled Layers) is located in: - (void)drawLayer:(CALayer *)layer inContext:(CGContextRef)ctx; And simply adding a 'page' to the visible screen calls this method automatically. When I change page there is some delay before all the tiles are drawn, even though the object (page) has already been created. What i want to be able to do is render the next page before the user scrolls to it, thus preventing the visible tiling effect. However, i have found that if the layer is located offscreen adding it to the scrollview doesn't call the drawLayer. Any Ideas/common gotchas here? I have tried: [viewController.view.layer setNeedsLayout]; [viewController.view.layer setNeedsDisplay]; NB: The fact that this is replicating the ibooks functionally is irrelevant within the context of the full app.

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  • My view is displaying y=-20 dispite its frame set to y=0. After rotation it snaps back to y=0

    - by jamone
    I started by creating a universal window based app. Starting with the iPhone version I created a UIViewController and associated nib. My App delegate: rootViewController = [[RootViewController alloc] initWithNibName:nil bundle:nil]; [window makeKeyAndVisible]; [window addSubview:rootViewController.view]; return YES; My RootViewController: - (void)viewDidLoad { [super viewDidLoad]; adBannerView = [[ADBannerView alloc] initWithFrame:CGRectZero]; [self.view addSubview:adBannerView]; } I've tried instanciating buttons instead of the adBanner and I get the same result. My RootViewController's nib has not been changed since x-code created it for me. My MainWindow_iPhone.xib also is stock. What's causing this?

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  • Animating Reloading of UITableView

    - by ustun
    I am trying to animate table rows in a UITableView in an iPhone project as I swipe across the screen to reload the data. When I disable animations and only call reloadData, table continues responding to swipe gestures. When I add animations with the reloadSections:WithRowAnimation: method, table stops responding to swipes, and only the navigation bar at the top responds to swipes. Another change is that, table starts responding to selection and I have to manually disable it again. I suspect these two issues might be related. I am using the swipe detection code over here btw: 1

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  • Retrieving NSDate from NSString

    - by Olivier de Jonge
    I have an iPhone app. that is receiving data with IRFC 3339 timestamp format (e.g. @"2010-01-29T11:30:00.000+01:00"), as in GData. I want to convert the data to an NSDate NSDateFormatter *inputFormatter = [[[NSDateFormatter alloc] init] autorelease]; [inputFormatter setDateFormat:@"yyyy-MM-dd'T'HH:mm:ss.SSS"]; [currentEntry setStartTime:[inputFormatter dateFromString: ][currentEntry startTimeString]]]; But I'm missing out how to convert the last part of the string @"2010-01-29T11:30:00.000+01:00": the time offset. Anyone knows what I have to add to this String to take the time offset in account too?

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  • UIAlert View Objective C - Opening app store link

    - by benhowdle89
    UIAlertView *alert = [[UIAlertView alloc] initWithTitle:nil message:@"An Alert!" delegate:self cancelButtonTitle:@"OK" otherButtonTitles:[[UIApplication sharedApplication] openURL:[NSURL URLWithString:@"http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=301349397&amp;amp;amp;amp;mt=8"]];]; [alert show]; [alert release]; I'm trying to display a UIAlertView with one "Ok" button and one "Buy Full Version" button. How can i make the above code work? Thanks

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  • Mobile Specific Site Development. Where to start?

    - by Andy
    I'm beginning the process of learning the ins and outs of developing sites for mobile web browsers. Are there any good resources/communities online that discuss mobile specific site development issues? My initial understanding is that to cover different phones you need to build one site that is enabled for browsers with the webkit engine (iphone, android, etc.) and another more basic site for other older browsers, is this assumption correct? Also what does developing for webkit mean exactly? How is it different than just using javascript/css/html? Is it the same except that you limit yourself to webkit specific functions and css? I looked on the webkit site, but it didn't explain it in those terms. Are there any other snafus I need to watch out for when developing for mobile browsers?

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  • get the row number from table view

    - by Faizan Tanveer
    i am new in iphone development, i am using table view to list name of the student, what i want to do is i want to get the row number of the cell the user pressed , currently i can get the name(string) of the cell, //code in didSelectRowAtIndexPath //the obj.name where is a string, it works fine obj.name=[obj.studentname objectAtIndex:indexPath.row]; //if i try obj.num , where num is nsinteger .i am getting errors of type i dnt understand obj.num=[[obj.studentname objectAtIndex:indexPath.row]count]; i even tried but i cant get the number. example if faizan lies on 12th cell. what i want to do is,is save 12 in a number and show it on the next view label.i cant put it in the variable thanks for your help in advance

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  • glDrawElements allocating memory and not releasing it

    - by Joshua Weinberg
    Using OpenGLES 1.1 on the iPhone 3G (device, not simulator), I do normal drawing fun. But at points during the run of the application I get giant memory spikes, after a lot of digging with instruments I have found that it is glDrawElements that is grabbing the memory. The buffer being allocated is 4 meg, which to me means its loading a texture into RAM, which I guess could be valid, but its never releasing this buffer, and is allocating multiple of them. How do I make sure that these buffers that GL is creating get destroyed, instead of just hanging around?

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  • Application crashing in the iPad but working fine in iPad simulator.

    - by srikanth rongali
    Hi, I am writing a game in cocos2d. In the iPad Simulator the application is running good. While I am running the application in the iPad. But it was crashing by giving the following message in terminal. I am using 2048x2048 CCSpriteSheets in my code. I used instruments tool there is sudden increase in memory to 32MB before crashing. It is crashing at CCSpriteFrameCache . Program loaded. target remote-mobile /tmp/.XcodeGDBRemote-6258-64 Switching to remote-macosx protocol mem 0x1000 0x3fffffff cache mem 0x40000000 0xffffffff none mem 0x00000000 0x0fff none continue The program is not being run. The program is not being run. Thank you.

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  • Accessing functions in a parent controller

    - by meridimus
    I have made a ViewController in XCode for an iPhone project I'm working on, but I have a question about nested ViewControllers and what the best way to access a parents ViewController functions? Essentially, at the moment I have a SwitchViewController with MenuViewController (nested) and GameViewController (nested, which renders OpenGL ES). At the moment, I have animated view switching controlled in the SwitchViewController which works. But I want to call it after a player has selected the level from the MenuViewController and run the appropriate level in GameViewController. Not rocket science, I know. What's the best way to call parent functions?

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  • Really new to XCode. Why won't the thing run?

    - by Matt W
    Hi, I'm trying to follow the April 2009 and Winter 2010 Stanford iPhone app development videos and I'm running up against the same problems with both. First, they don't appear to be using the latest version of XCode - the Outlets and Actions panels are in a different window and there is little info on the net about this (other than one other post on S.O.F.) Second, having got to the point where I've managed to connect the slider, label and changedLabelText connections, I save, build and run the app - the simulator loads, the app loads and then promptly closes again. What's going on? I have not written any code yet and I still have an app which, while it compiles, does not behave! Is there a better starting point for an XCode noob than the Stanford vids? Thanks, Matt.

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  • Iterating 'Active' View Controllers

    - by ISDi
    Ola Folks, In an iPhone application I am displaying different views by using the addSubView:SomeViewController.view method. I want to be able to, at the very least, log the view controllers that are in the view hierarchy that is being displayed. I would prefer to be able to get a handle to a specific view controller. I know how to iterate the views, I just do not see how to access the view controllers of those views. I am looking for something that will give me the type of access to the view controllers that UINavigationController::ViewControllers does. I thought I could get away with: for (UIViewController* oVC in [self.view subviews]) but this is not having the intended effect. If someone has a way of doing this, please share it with me. -isdi-

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  • Continue NSURLConnection/NSURLRequest from a given Byte

    - by Sj
    I am working with a web service right now that requires me to upload video binaries straight to their web form via the iPhone SDK. Simple enough. The part that is getting me though is when the connection is interrupted, they want me to be able to continue the upload from a given byte. So here is what I have: the original data & the last byte uploaded What I need to know: how can I continue the data from that byte? I seems like it would be something similar to truncating NSData by the byte but I do not know how to do that for an NSURLConnection/NSURLRequest. Thank you!

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  • Using setSourceType with image picker up hides status bar

    - by Aaron
    I am pretty sure this is a bug but I thought I would check. I used the camera overlay to add a button so that on the iphone a user can switch from the camera view to the photo library. When button is taped the source type switches fine but the status bar is missing from the photo library. Throughout the rest of that session the status bar remains missing from all views evet thougth isStatusBarHidden reports NO. This is how the camera overlay view is created if (cameraOverlayView == nil) { [[NSBundle mainBundle] loadNibNamed:@"CameraOverlayView" owner:self options:nil]; } If camera is available this is when I set source type and add overlay if ([UIImagePickerController isSourceTypeAvailable:UIImagePickerControllerSourceTypeCamera]) { [imagePicker setSourceType:UIImagePickerControllerSourceTypeCamera]; [imagePicker setCameraOverlayView:cameraOverlayView]; } Here is the action statement to change source type. (IBAction)selectImage; { [imagePicker setSourceType:UIImagePickerControllerSourceTypePhotoLibrary]; } If I don't tap the button on the overlay there is no problem with the status bar. PS. I did submit a bug report on this.

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  • Import data from .xls File

    - by tek3
    HI, I am developing an application in which i have to get data from .xls file. I am fairly new to iPhone development so any pointers in direction to getting started will be very much helpful. The steps that i am thinking are : 1) First i need to convert .xls to .csv Format. 2)Import the data from .csv file to SQlite Databse or Core Data.(I am not familier with any one of them, so kindly suggest which one to choose. I am looking forward to use Core Data) Am I thinking in the right direction. Will be greatful for any kind of assistance.. Thanx in advance..

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  • add text to UITextField at desired location

    - by Ankit Sachan
    Hello, Hello, I am quite new to iphone development. I have a situation here. I have some labels which can be dragged across the screen. When any of these labels are dragged to some textfield and released over a textfields UIlabel test is assigned to that text field. Now the problem is this I want to assign the text of UILabel to some specific position in textfield according to release of textfield i.e If user releases at the beginning of text field then it should be appended at the beginning and if somewhere near end of text of textfield then it should be appendended at the end. Can you help me to fabricate this condition. Thanx in advance

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  • Tutorial for texture mapping a map onto an Open GL ES sphere?

    - by hotpaw2
    I'm not looking for a library or even open source code. I want to learn how to do this on my own. Where do I start to find an online tutorial, a book chapter, or other educational material for generating a polygonal model of a 3D sphere suitable for feeding to Open GL ES on an iPhone, and then mapping the polygons to some sort of 2D map data so I can texture map the sphere? Is there some sort of software tool (blenders? mayan?) with a tutorial on how to do generate this data? Where is the best place to start?

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  • Getting publish_stream extended permission from the user

    - by José Joel.
    I was ussing Facbook connect in my iPhone app, but in december the posts stopped working. After some research I found that i'm supossed to use stream.publish, something like: NSString *att = @"{\"bob\":\"i\'m happy\",\"caption\": \"User rated the internet 5 stars\", \"description\": \"a giant cat\"}"; NSDictionary *attachment = [NSDictionary dictionaryWithObject:att forKey:@"attachment"]; [[FBRequest requestWithDelegate:self] call:@"facebook.stream.publish" params:attachment]; Which i think it's correct, but the posts still don't work. Someone told me that i need to get publish_stream extended permission from the user, but i dont know how to do that.

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  • Good reasons why to not use XIB files?

    - by mystify
    Are there any good reasons why I should not use XIB / NIB files with an highly customized UI and extensive animations and super low memory footprint needs? As a beginner I started with XIB. Then I figured out I couldn't do just about everything in them. It started to get really hard to customize things the way I wanted them to be. So at the end, I threw all my XIBs away and did it all programmatically. So when someone asks me if XIB is good, I generally say: Yeah, if you want to make crappy boring interfaces and don't care too much about performance, go ahead. But what else could be a reason not to use XIB? Am I the only iPhone developer who prefers doing everything programmatically for this reasons?

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  • Conceptual question about NSAutoreleasePools

    - by ryyst
    In my Cocoa program, wouldn't a really simple way of dealing with autoreleased objects be to just create a timer object inside the app delegate that calls the following method e.g. every 10 seconds: if (pool) { // Release & drain the current pool to free the memory. [pool release]; } // Create a new pool. pool = [[NSAutoreleasePool alloc] init]; The only problems I can imagine are: 1) If the above code runs in a separate thread, an object might get autoreleased between the release call to the old pool and the creation of the new pool - that seems highly unlikely though. 2) It's obviously not that efficient, because the pool might get released if there's nothing in it. Likewise, in the 10 second gap, many many objects might be autoreleased, causing the pool to grow a lot. Still, the above solution seems pretty suitable to small and simple projects. Why doesn't anybody use it? What's the best practice of using NSAutoreleasePools?

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  • UIButton receives touches at the wrong position after CABasicAnimaton applied

    - by Dmitry
    I need to add an animation to UIButton - simple moving animation. When I do this, the button moves, but the click area of that button remains at old position: UIButton *slideButton = [UIButton buttonWithType:UIButtonTypeRoundedRect]; [slideButton addTarget:self action:@selector(clicked:) forControlEvents:UIControlEventTouchUpInside]; [slideButton setFrame:CGRectMake(50, 50, 50, 50)]; [self.view addSubview:slideButton]; CABasicAnimation *slideAnimation = [CABasicAnimation animationWithKeyPath:@"position"]; [slideAnimation setRemovedOnCompletion:NO]; [slideAnimation setDuration:1]; [slideAnimation setFillMode:kCAFillModeBoth]; [slideAnimation setAutoreverses:NO]; slideAnimation.fromValue = [NSValue valueWithCGPoint:CGPointMake(50, 50)]; slideAnimation.toValue = [NSValue valueWithCGPoint:CGPointMake(100, 100)]; [slideButton.layer addAnimation:slideAnimation forKey:@"slide"]; I already saw an answer to change the frame of the button at the end of the animation (like here UIButton receives touchEvents at the wrong position after a CABasicAnimaton) But it's not my case because I should give possibility to user to click on the button while it's moving... Also, I can't use another approaches (like NSTimer) as a replacement for CABasicAnimation because I will have a complex path to move the object... Thanks for Your help!

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  • Alpha animation bug on button

    - by RaiderJ
    I have animations that fade in a Button (alpha from 0 to 1) and fade out a button (alpha from 1 to 0). This part is all working fine. Button A triggers the fade in of Button B. Button B triggers the fade out of itself. Button B totally covers up Button A. The idea is that Button B contains an image that is used like an information popup. Button A is touched and Button B fades in on top. When Button B is touched it fades itself out again. Initially, Button B's visibility is set INVISIBLE and when the fade in animation is complete, it is set to VISIBLE. When Button B is clicked it fades out and then I set the visibility to INVISIBLE. The problem is that after Button B has faded out, and it is set INVISIBLE, it is still clickable and even though it is not visible, and touches are not received by Button A. I have tried removing Button B from the parent and re-adding it after the animation is completed, and this allows for touches to reach Button A, but only once. After that button B is not longer touchable.

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