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  • Encrypting password in compiled C or C++ code

    - by Daniel
    Hello!, I know how to compile C and C++ Source files using GCC and CC in the terminal, however i would like to know if its safe to include passwords in these files, once compiled. For example.. i check user input for a certain password e.g 123, but it appears compiled C/C++ programs is possible to be decompiled. Is there anyway to compile a C/C++ source file, while keeping the source completely hidden.. If not, could anyone provide a small example of encrypting the input, then checking against the password e.g: (SHA1, MD5)

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  • Tips on using GCC as a new programmer

    - by ultrajohn
    I am really new to GCC and I don't how to use it. I already have a copy of a pre-compiled gcc binaries i've downloaded from one of the mirror sites in the gcc website.. Now, I don't where to go from here... Please give me some tips on the different path to proceed..

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  • Trouble compiling some decompiled C# code

    - by Colin O'Dell
    I was decompiling an open-source project (because the source for the latest version hasn't been released yet). Using RedGate's Reflector tool, it gave me this block of code: if(somecondition == true) { ref Vector3i vectoriRef; float num17 = length - num; Vector3i end = vectori3; (vectoriRef = (Vector3i) &end)[1] = vectoriRef[1] - ((int) num17); } somecondition is a boolean. length and num are floats defined outside the code. vectori3 is also defined outside the code and is of type Vector3i. The type Vector3i is essentially this code, but with x, y, and z stored as integers. When I try to compile this decompiled code, I get the following errors: Line 2: Only assignment, call, increment, decrement, and new object expressions can be used as a statement Line 3: ; expected Line 3: Invalid expression term 'ref' Line 6: 'Vector3i' is a 'type' but is used like a 'variable' Any thoughts on how I can fix this code so it compiles correctly and does whatever it was intended to do?

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  • C header file won't compile with C, but will with C++.

    - by Leif Andersen
    I have the following chunk of a header file BKE_mesh.h: /* Connectivity data */ typedef struct IndexNode { struct IndexNode *next, *prev; int index; } IndexNode; void create_vert_face_map(ListBase **map, IndexNode **mem, const struct MFace *mface, const int totvert, const int totface); void create_vert_edge_map(ListBase **map, IndexNode **mem, const struct MEdge *medge, const int totvert, const int totedge); Note that the header file was prepared for the possibility of being used in a C++ file, as it had: #ifdef __cplusplus extern "C" { #endif at the top of the file, and the needed finish at the bottom. But the class implementing it was written in C. Next, whenever I try to #include the header file, I get an odd error. If the file has a .cpp extension, it compiles just fine, no complaints whatsoever. However, if I do: #include "BKE_mesh.h" inside of a file with a .c extension, I get the following errors: expected ')' before '*' token for the two last functions, in specific, the variable: ListBase **map in both classes. (Note that earlier in the header file, it declared, but not defined ListBase). So, my question is: why is this valid C++ code, but not C code? Thank you.

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  • C++ (g++) Compile Error, Expected "="/etc. Before 'MyWindow" (my class name)

    - by Ell
    Hi all, I have a very strange problem and the following code wont compile: #ifndef MYWINDOW_HPP_INCLUDED #define MYWINDOW_HPP_INCLUDED class MyWindow{ private: WNDCLASSEX window_class; HWND window_handle; HDC device_context_handle; HGLRC open_gl_render_context; MSG message; BOOL quit; public: Window(int height=416, int width=544, WindowStyle window_style=WINDOWED); void Show(); void Close(); ~Window(); }; #endif // MYWINDOW_HPP_INCLUDED I get the following error: error: expected '=', ',', ';', 'asm' or 'attribute' before 'MyWindow' I can't see any syntax errors here, although I coukd be wrong as I am very (very) new in c++. Thanks in advance, ell.

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  • Visual Studio 2010 compilation general error c1010070

    - by user1747455
    I wrote a little "hello world" program to test my computer, but when i sompile the program there's an error: ------ Build started: Project: hi, Configuration: Debug Win32 ------ Build started 15/10/2012 22:36:48. InitializeBuildStatus: Touching "Debug\hi.unsuccessfulbuild". Link: hi.vcxproj - D:\MSVS\hi\Debug\hi.exe Manifest: Debug\hi.exe.intermediate.manifest : general error c1010070: Failed to load and parse the manifest. {q~ 0H Build FAILED. Time Elapsed 00:00:02.34 ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ========== the creepiest thing i think would be that line of "OH"... i wonder if there's any way to solve this...please help. Many thanks. edit: i tried changing the character set into "multi-byte" and turning "embed manifest"(from "manifest tools") off, but it still cant solve the error

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  • Is there a work around for invalid octal digit in an array?

    - by sircrisp
    I'm trying to create an array which will hold the hours in a day so I can loop through it for a clock. I have: int hourArray[24] = {12, 01, 02, 03, 04, 05, 06, 07, 08, 09, 10, 11, 12, 01, 02, 03, 04, 05, 06, 07, 08, 09, 10, 11}; I am getting the error on the following numbers in order 08, 09, 08, 09. It tells me: Error: invalid octal digit I've never run into this before and I'm wondering if there is any way around it?

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  • Java compilation with two versions of Eclipse

    - by lepnio
    I've got an old project in Eclipse 2.1 and compiled with a JDK 1.4.2_12. I want to upgrade the version of Eclipse to Eclipse Galileo. I've imported my project and set the compilation level to 1.4 and I've also updated my build path to use the correct JDK. The problem is that when I compare the compiled files in the classes folder in the two versions of Eclipse, the MD5 checksum are different. Should I be worried about that fact or this is normal?

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  • fast on-demand c++ compilation [closed]

    - by Amit Prakash
    I'm looking at the possibility of building a system where when a query hits the server, we turn the query into c++ code, compile it as shared object and the run the code. The time for compilation itself needs to be small for it to be worthwhile. My code can generate the corresponding c++ code but if I have to write it out on disk and then invoke gcc to get a .so file and then run it, it does not seem to be worth it. Are there ways in which I can get a small snippet of code to compile and be ready as a share object fast (can have a significant start up time before the queries arrive). If such a tool has a permissive license thats a further plus. Edit: I have a very restrictive query language that the users can use so the security threat is not relevant. My own code translates the query into c++ code. The answer mentioning clang is perfect.

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  • Getting tree construction with ANTLR

    - by prosseek
    As asked and answered in http://stackoverflow.com/questions/2999755/removing-left-recursion-in-antlr , I could remove the left recursion E - E + T|T T - T * F|F F - INT | ( E ) After left recursion removal, I get the following one E - TE' E' - null | + TE' T - FT' T' - null | * FT' Then, how to make the tree construction with the modified grammar? With the input 1+2, I want to have a tree ^('+' ^(INT 1) ^(INT 2)). Or similar. grammar T; options { output=AST; language=Python; ASTLabelType=CommonTree; } start : e - e ; e : t ep - ??? ; ep : | '+' t ep - ??? ; t : f tp - ??? ; tp : | '*' f tp - ??? ; f : INT | '(' e ')' - e ; INT : '0'..'9'+ ; WS: (' '|'\n'|'\r')+ {$channel=HIDDEN;} ;

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  • Determining where in the code an error came from - iPhone

    - by Robert Eisinger
    I'm used to Java programming where an error is thrown and it tells you at what line the error was thrown from which file. But with Objective-C in XCode, I can't ever tell where the error comes from. How can I figure out where the error came from? Here is an example of a crash error: 2011-01-04 10:36:31.645 TestGA[69958:207] *** Terminating app due to uncaught exception 'NSRangeException', reason: '*** -[NSMutableArray objectAtIndex:]: index 0 beyond bounds for empty array' *** Call stack at first throw: ( 0 CoreFoundation 0x01121be9 __exceptionPreprocess + 185 1 libobjc.A.dylib 0x012765c2 objc_exception_throw + 47 2 CoreFoundation 0x011176e5 -[__NSArrayM objectAtIndex:] + 261 3 TestGA 0x000548d8 -[S7GraphView drawRect:] + 5763 4 UIKit 0x003e16eb -[UIView(CALayerDelegate) drawLayer:inContext:] + 426 5 QuartzCore 0x00ec89e9 -[CALayer drawInContext:] + 143 6 QuartzCore 0x00ec85ef _ZL16backing_callbackP9CGContextPv + 85 7 QuartzCore 0x00ec7dea CABackingStoreUpdate + 2246 8 QuartzCore 0x00ec7134 -[CALayer _display] + 1085 9 QuartzCore 0x00ec6be4 CALayerDisplayIfNeeded + 231 10 QuartzCore 0x00eb938b _ZN2CA7Context18commit_transactionEPNS_11TransactionE + 325 11 QuartzCore 0x00eb90d0 _ZN2CA11Transaction6commitEv + 292 12 QuartzCore 0x00ee97d5 _ZN2CA11Transaction17observer_callbackEP19__CFRunLoopObservermPv + 99 13 CoreFoundation 0x01102fbb __CFRUNLOOP_IS_CALLING_OUT_TO_AN_OBSERVER_CALLBACK_FUNCTION__ + 27 14 CoreFoundation 0x010980e7 __CFRunLoopDoObservers + 295 15 CoreFoundation 0x01060bd7 __CFRunLoopRun + 1575 16 CoreFoundation 0x01060240 CFRunLoopRunSpecific + 208 17 CoreFoundation 0x01060161 CFRunLoopRunInMode + 97 18 GraphicsServices 0x01932268 GSEventRunModal + 217 19 GraphicsServices 0x0193232d GSEventRun + 115 20 UIKit 0x003b842e UIApplicationMain + 1160 21 TestGA 0x00001cd8 main + 102 22 TestGA 0x00001c69 start + 53 23 ??? 0x00000001 0x0 + 1 So from looking at this, where is the error coming from and from which class is it coming from?

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  • Conditional references in .NET project, possible to get rid of warning?

    - by Lasse V. Karlsen
    I have two references to a SQLite assembly, one for 32-bit and one for 64-bit, which looks like this (this is a test project to try to get rid of the warning, don't get hung up on the paths): <Reference Condition=" '$(Platform)' == 'x64' " Include="System.Data.SQLite, Version=1.0.61.0, Culture=neutral, PublicKeyToken=db937bc2d44ff139, processorArchitecture=AMD64"> <SpecificVersion>True</SpecificVersion> <HintPath>..\..\LVK Libraries\SQLite3\version_1.0.65.0\64-bit\System.Data.SQLite.DLL</HintPath> </Reference> <Reference Condition=" '$(Platform)' == 'x86' " Include="System.Data.SQLite, Version=1.0.65.0, Culture=neutral, PublicKeyToken=db937bc2d44ff139, processorArchitecture=x86"> <SpecificVersion>True</SpecificVersion> <HintPath>..\..\LVK Libraries\SQLite3\version_1.0.65.0\32-bit\System.Data.SQLite.DLL</HintPath> </Reference> This produces the following warning: Warning 1 The referenced component 'System.Data.SQLite' could not be found. Is it possible for me to get rid of this warning? One way I've looked at it to just configure my project to be 32-bit when I develop, and let the build machine fix the reference when building for 64-bit, but this seems a bit awkward and probably prone to errors. Any other options? The reason I want to get rid of it is that the warning is apparently being picked up by TeamCity and periodically flagged as something I need to look into, so I'd like to get completely rid of it.

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  • Strategy for desugaring Haskell

    - by luqui
    I'm developing a virtual machine for purely functional programs, and I would like to be able to test and use the the wide variety of Haskell modules already available. The VM takes as input essentially terms in the untyped lambda calculus. I'm wondering what would be a good way to extract such a representation from modern Haskell modules (eg. with MPTC's, pattern guards, etc.). I did a little research and there doesn't seem to be a tool that does this already (I would be delighted to be mistaken), and that's okay. I'm looking for an approach. GHC Core seems too operationally focused, especially since one of the things the VM does is to change the evaluation order significantly. Are there any accessible intermediate representations that correspond more closely to the lambda calculus?

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  • TypeError: Cannot find function 1.0.

    - by Newtopian
    Hi, I have a script and I'm almost done but I get this error and frankly I have no idea what is wrong here. I'm rather new to Javascript so I suspect I did something wrong in the syntax somewhere. Here is an extract from the script containing the offending line : var gc = 0; var seg; var segCount = 0; var groupCount = 0; var groupLevel = 0; var segments = new Array(); var sk = ""; for(gc = 0; gc = groupDelimiters.length) break; if(seg.name() == groupDelimiters[gc]) { //ok we start another group grKeys.startNewGroup(groupLevel, groupCriterionExtractors[groupLevel](segCount), groupCount); groupLevel = gc + 1; //This line is flagged with the error in the title groupCount++; } } ideas, pointers, any help would be appreciated.

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  • C++ compilation error when passing a function into remove_if

    - by garsh0p
    So here's a snippet of my code. void RoutingProtocolImpl::removeAllInfinity() { dv.erase(std::remove_if(dv.begin(), dv.end(), hasInfCost), dv.end()); } bool RoutingProtocolImpl::hasInfCost(RoutingProtocolImpl::dv_entry *entry) { if (entry-link_cost == INFINITY_COST) { free(entry); return true; } else { return false; } } I'm getting the following error when compiling: RoutingProtocolImpl.cc:368: error: argument of type bool (RoutingProtocolImpl::)(RoutingProtocolImpl::dv_entry*)' does not matchbool (RoutingProtocolImpl::*)(RoutingProtocolImpl::dv_entry*)' Sorry, I'm kind of a C++ newb.

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  • looser throw specifier for in C++

    - by ML
    I am getting an error that says: error: looser throw specifier for 'virtual CPLAT::CP_Window::~CP_Window()' On the destructor, I have never heard of this before and some Google Searches say this might be a GCC 4 problem, which I would not be sure how to work around since I need GCC 4 to build a Universal Binary. My Environment: OS X 10.6, XCode 3.2.2, GCC 4 to build a universal binary. What is the issue?

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  • (this == null) in C#!

    - by SLaks
    Due to a bug that was fixed in C# 4, the following program prints true. (Try it in LINQPad) void Main() { new Derived(); } class Base { public Base(Func<string> valueMaker) { Console.WriteLine(valueMaker()); } } class Derived : Base { string CheckNull() { return "Am I null? " + (this == null); } public Derived() : base(() => CheckNull()) { } } In VS2008 in Release mode, in throws an InvalidProgramException. (In Debug mode, it works fine) In VS2010 Beta 2, it doesn't compile (I didn't try Beta 1); I learned that the hard way Is there any other way to make this == null in pure C#?

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  • Keep getting error class, interface, or enum expected

    - by user1746605
    I can't see the problem with this short class. I get 8 class, interface, or enum expected errors. Thanks public class BankAccount { public BankAccount { private double balance = 0; } public BankAccount(double balanceIn) { private double balance = balanceIn; } public double checkBalance { return balance; } public void deposit(double amount) { if(amount > 0) balance += amount; } public void withdraw(double amount) { if(amount <= balance) balance -= amount; } }

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  • __FILE__ In .h what does it resolve to

    - by Pablitorun
    Is there a specification on how the FILE macro will be expanded if it is in a .h? So if I #define MYFILE __FILE__ in foo.h and foo.c #includes "foo.h" void main(){ printf("%s",MYFILE); .... does this output foo.h or foo.c? (Yes I realize this is a stupid example) Sorry for what should be a simple question. The documentation on the web seems conflicting. For what it is worth VS2008 comes back as foo.c which is what I would expect....I think. I am just trying to confirm if this is defined behavior.

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  • Looking for early paper about compiling object-oriented code

    - by Robert Kosara
    I remember reading a paper a long time ago that talked about object-oriented programming. I believe that this was from the early 1980s or perhaps even before then. This was at the time when object-oriented programming was still done through pre-processors, and one thing that stuck with me is this: it argued that you could write code in either procedural or object-oriented fashion, and after preprocessing/compiling, you would end up with the exact same machine code. Does anybody know which paper I'm talking about?

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  • Generating a python file

    - by fema
    Hi! I'm havin issues with python (imo python itself is an issue). I have a txt file, it contains a custom language and I have to translate it to a working python code. The input: import sys n = int(sys.argv[1]) ;;print "Beginning of the program!" LOOP i in range(1,n) {print "The number:";;print i} BRANCH n < 5 {print n ;;print "less than 5"} The wanted output looks exactly like this: import sys n = int(sys.argv[1]) print "Beginning of the program!" for i in range(1,n) : print "The number:" print i if n < 5 : print n print "less than 5" The name of the input file is read from parameter. The out file is out.py. In case of a wrong parameter, it gives an error message. The ;; means a new line. When I tried to do it, I made an array, I read all the lines into it, split by " ". Then I wanted to strip it from the marks I don't need. I made 2 loops, one for the lines, one for the words. So then I started to replace the things. Everything went fine until it came to the } mark. It finds it, but it can not replace or strip it. I have no more idea what to do. Could someone help me, please? Thanks in advance!

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  • How can a language be interpreted by itself (like Rubinius)?

    - by japancheese
    I've been programming in Ruby for a while now with just the standard MRI implementation of Ruby, but I've always been curious about the other implementations I hear so much about. I was reading about Rubinius the other day, a Ruby interpreter written in Ruby. I tried looking it up in various places, but I was having a hard time figuring out exactly how something like this works. I've never had much experience in compilers or language writing but I'm really interested to figure it out. How exactly can a language be interpreted by itself? Is there a basic step in compiling that I don't understand where this makes sense? Can someone explain this to me like I'm an idiot (because that wouldn't be too far off base anyways)

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  • Safely defining variables for public callback functions in javascript

    - by djreed
    I am working with the YouTube iFrame API to embed a number of videos on a page. Documentation here: https://developers.google.com/youtube/iframe_api_reference#Requirements In summary, you load the API asynchronously using the following snippet: var tag = document.createElement('script'); tag.src = "http://www.youtube.com/player_api"; var firstScriptTag = document.getElementsByTagName('script')[0]; firstScriptTag.parentNode.insertBefore(tag, firstScriptTag); Once loaded, the API fires the predefined callback function onYouTubePlayerAPIReady. For additional context: I am defining a library file for this in Google Closure. I am providing a namespace: goog.provide('yt.video'); I then use goog.exportSymbol so that the API can find the function. That all works fine. My challenge is that I would like to pass 2 variables to the callback function. Is there any way to do this without defining these 2 variables in the context of the window object? goog.provide('yt.video'); goog.require('goog.dom'); yt.video = function(videos, locales) { this.videos = videos; this.captionLocales = locales; this.init(); }; yt.video.prototype.init = function() { var tag = document.createElement('script'); tag.src = "http://www.youtube.com/player_api"; var firstScriptTag = document.getElementsByTagName('script')[0]; firstScriptTag.parentNode.insertBefore(tag, firstScriptTag); }; /* * Callback function fired when YT API is ready * This is exported using goog.exportSymbol in another file and * is being fired by the API properly. */ yt.video.prototype.onPlayerReady = function(videos, locales) { window.console.log('this :' + this); //logs window window.console.log('this.videos : ' + this.videos); //logs undefined /* * Video settings from Django variable */ for(i=0; i<this.videos.length; i++) { var playerEvents = {}; var embedVars = {}; var el = this.videos[i].el; var playerVid = this.videos[i].vid; var playerWidth = this.videos[i].width; var playerHeight = this.videos[i].height; var captionLocales = this.videos[i].locales; if(this.videos[i].playerVars) var embedVars = this.videos[i].playerVars; } if(this.videos[i].events) { var playerEvents = this.videos[i].events; } /* * Show captions by default */ if(goog.array.indexOf(captionLocales, 'es') >= 0) { embedVars.cc_load_policy = 1; }; new YT.Player(el, { height: playerHeight, width: playerWidth, videoId: playerVid, events: playerEvents, playerVars: embedVars }); }; }; To intialize this, I am currently using the following within a self-executing anonymous function: var videos = [ {"vid": "video_id", "el": "player-1", "width": 640, "height": 390, "locales": ["es", "fr"], "events": {"onStateChange": stateChanged}}, {"vid": "video_id", "el": "player-2", "locales": ["es", "fr"], "width": 640, "height": 390} ]; var locales = ['es']; var videoTemplate = new yt.video(videos, locales);

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