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  • OpenCV rotation solution?

    - by sundowatch
    I am using those codes for rotation transforming an image, but it doesn't work. Waht is the problem? IplImage *src = cvLoadImage("image.jpg",1), *dst = cvCloneImage(src); CvMat *rotation_mat = cvCreateMat(2,3,CV_32FC1); CvPoint2D32f center = cvPoint2D32f(src->width/2 ,src->height/2); cvZero(dst); double angle = -50.0, scale = 0.6; cv2DRotationMatrix(center, angle, scale, rotation_mat); cvWarpAffine(src, dst, rotation_mat); cvNamedWindow("rotation"); cvShowImage("rotation",dst); cvWaitKey(0); cvReleaseMat(&rotation_mat); cvReleaseImage(&src); cvReleaseImage(&dst); cvDestroyAllWindows(); return 0;

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  • Laptop GPU apparently blew up, motherboard doesn't even turn on its power LED. [But..]

    - by leladax
    EDIT: (Was: Laptop automatic shutdown after 2 seconds) If I take out the GPU, the motherboard LED turns on but then [if it attempts to power up and boot] it turns off after 2 seconds [fans turn on normally in that short period]. [Without the GPUs out there's not even an attempt to boot.] It's an SLI motherboard for a toshiba (model X200-219). If I take out one of the GPUs (they are on top of each other) it surprisingly lets the motherboard turn on too (as it is if both are out) but it still turns off after 2-3 seconds, same behavior. I wonder if it's the GPU that produces the 'turn off after being on' behavior and not something else. [Has anyone seen this behavior with blown up GPUs or could it be something else?] Previous question (before EDIT. Sorry, but someone thought it productive to lock the other one as duplicate): I'm trying to insvestigate which component produces this behavior. Other indications show it may be the GPU but I wonder if anyone knows more. It's a Toshiba Satellite X200 description: AC power shows the power being fed normally, when turned on the fan works and it appears to be starting up but after 2 seconds it shuts down with only the 'AC power connected" led on. -- seconds are about up to 4,maybe not 2 exactly.

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  • ASP.NET: images broken when combining URL Rewriting, asp:ImageButton and html base tag

    - by Nick G
    Hi, I'm using URL Rewriting under ASP.NET 4 (using ISAPI_Rewrite) and I'm finding that that some of my images are not loading as .NET does not seem to understand I'm using an html BASE tag (pretty standard and essential when doing URL Rewriting): eg in my development environment I have: <base href='http://localhost/venuefinder/Website/'></base> and on my pages I have: <asp:ImageButton runat="server" ImageUrl="~/images/button.gif" /> On the home page of the site (http://localhost/venuefinder/Website/) this works fine, however on a page that uses URL rewriting, the image does not work: /venuefinder/Website/venues/ashton_gate_stadium/V18639/ ..as the browser is trying to load: http://localhost/images/buttons/search-button.gif instead of: http://localhost/venuefinder/Website/venues/images/buttons/search-button.gif This is happening because .NET is rendering the button as: src="../../../images/buttons/search-button.gif" ...which is incorrect. Is there any way I can correct this problem so that .NET renders the correct src attribute for the image? (without all the ../../../ etc)

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  • Conditional Validation with Paperclip difficult

    - by Michael Schmitz
    Hi, I have an "item", which goes through a multi-page creation process. Images are uploaded at step five, and I keep track of the steps by using the attribute "complete". When validating whether an image is attached with paperclip, I get problems using the code below: validates_attachment_presence :pic1, :if => Proc.new { |u| u.complete == "step5"} It seems that I can't access the "complete" attribute, as the active-record object seems to be the paperclip image. Is there a way for me to check at which point in the process I am and validate conditionally? Thanks, Michael

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  • How to flip the origin.y of an CGRect?

    - by mystify
    I'm trying to draw an UIImageView, but the frame's origin is wrong when I flip the coordinate system for drawing not upside-down. CGRect imgRect = imgView.frame; imgRect.origin.y += 10.0f; CGContextTranslateCTM(context, 0.0f, imgRect.size.height); CGContextScaleCTM(context, 1.0f, -1.0f); CGContextDrawImage(context, imgRect, imgView.image.CGImage); like you can see I move the image down by 10, but instead of going down by 10, it goes UP by 10. That's completely unlogical since I had actually inverted the wrong coordinate system to look exactly like the one in UIView, right? What to do about it?

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  • Problem in vertical navigation menu using css sprites

    - by ShiVik
    Hello all I am trying to create to a vertical navigation menu using CSS sprites. I want to put in it a hover effect where the menu option slides out a bit. a:link { background: url(images/nav.png); background-position: -100px 0px; width: 150px; } a:hover { background: url(images/nav.png); background-position: -100px 0px; width: 160px; } So I am using the same image, I am just increasing its size to create a pop out effect. But my problem is that right now the image's size is increasing to the right. I want to keep the image's base aligned and its head should pop out. Here's my complete css code: #navmenu { left: 100px; margin: 0; padding: 0; position: absolute; top: 150px; width: 150px; z-index: 99; } #navmenu ul { list-style-type: none; margin: 0px; padding: 0px; } #navmenu ul li { line-height: 1.5em; padding: 0px; } #navimenu ul li a { color: black; display: block; font-weight: bold; height: 26px; padding: 0px 15px 0px 0px; text-align: right; width: 150px; } #navmenu a:link, #navmenu a:visited { background: url(images/nav.png) no-repeat; background-position: -150px 0px; width: 150px; } #navmenu a:hover { background: url(images/nav.png) no-repeat; background-position: -150px 0px; width: 160px; } Don't know how much if I've put the problem correctly but can somebody help me out here? Thanks

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  • How to declare combobox itemTemplate that has Itemsource as Enum Values in WPF?

    - by Ashish Ashu
    I have a enum let's say enum MyEnum { FirstImage, SecondImage, ThirdImage, FourthImage }; I have binded this Enum to my combobox in XAML. While defining an combobox I have defined an ItemTemplate of combox to take Two UI element: TextBlock that show the enum value (Description) Image I have done this much in XAML. I am wondering where I can specify the Image corrosponding to each item of Enum value in a combobox? Is that possible through data trigger ? I really appreciate if anyone have the XAML for this scenario. Many Thanks in advance

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  • Programmatically compose images into one grid in Deep Zoom

    - by val
    Folks, the problem: there are individual 1MB images that represent a grid of images that should be placed side-by-side with no overlap and then conveted/exported to deepzoom. Image are named by row and column like image_col_row.jpg. The challenge: the total number of images in thousands, which makes it prohibitive for manual composition and exporting in DZC. I tried to first stitch images programmaticall into one huge image, then to use DZC - no luck cause the exporting chocked with the size. if you tried programmaticall compose and export deepzoom, please point me into the right direction. Thanks, Val

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  • Generating a list of Strings in Obj C

    - by eco_bach
    Hi It seems that Objective C jumps thru hoops to make seemingly simple tasks extremely difficult. I simply need to create a sequence of strings, image1.jpg, image2.jpg, etc etc ie in a loop var imgString:String='image'+i+'.jpg; I assume a best practice is to use a NSMutableString with appendString method? What am I doing wrong?? NSMutableString *imgString; for(int i=1;i<=NUMIMAGES;i++){ imgString.appendString(@"image"+i+@".jpg"); } I get the following error error: request for member 'appendString' in something not a structure or union

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  • as3 loops and event listeners

    - by Ross
    I have an array that returns multidimensional data from an mysql database, when this is collected the createNews function creates the user interface. The problem I am having is the loop is iterating quicker than the ui is being created, is there a way to use event listeners with loops so it only continues after my function has completed its work. Any solutions or ideas are much appreciated; Thanks, R. var t:Array = responds.serverInfo.initialData; for (var i:uint = 0; i < t.length; i++) { var date = t[i][1]; var newstitle = t[i][2]; var story= t[i][3]; var image = t[i][4]; createNews(date, newstitle, story, image); }

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  • CSS Sprite vertical repeat problem

    - by ShiVik
    Hello all I am trying to include css sprites in my webapp. The thing is I have arranged my website background vertically in sprite image. Now, one portion of the sprite needs to be repeated vertically. I was trying the following code... #page-wrapper {   margin: 0px auto;   background-image: url(../images/background.png);   height: 100%;   width: 1000px; } #page-wrapper #content {   background-position: 0px -80px;   background-repeat: repeat-y;   height: 1px; } I am confused in the height property of content class. How should I define the height of the section which I want to repeat and the height of the div(#content)? Regards Vikram

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  • jQuery trigger mouseover function when page loads with the mouse over the element

    - by Gal V
    Hello all, I have an ASP.NET document, with an Image element within it. I created a mouseover function on this image element and it's working fine. The question is: If the mouse is ALREADY over the element when the document loads itself, the mouseover function doesn't trigger (I need to mouseout and then mouseover again in order to trigger it). Is there any way to check in the $(document).ready function if the mouse is already on top of this element? and if yes- trigger the mouseover function. Thanks all!

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  • 3D Triangle - WPF

    - by user300423
    I am trying to apply an image brush to a Triangle in WPF without success. What am i doing wrong? This is my attempt: Dim ModelTri As New MeshGeometry3D ModelTri.Positions.Add(New Point3D(0, 0, 0)) ModelTri.Positions.Add(New Point3D(100, 0, 0)) ModelTri.Positions.Add(New Point3D(100, 100, 0)) Dim MeshTri As New MeshGeometry3D MeshTri.TriangleIndices.Add(0) MeshTri.TriangleIndices.Add(1) MeshTri.TriangleIndices.Add(2) 'Texture Dim TexturePoints As New PointCollection TexturePoints.Add(New Point(100, 0)) TexturePoints.Add(New Point(0, 100)) TexturePoints.Add(New Point(100, 100)) MeshTri.TextureCoordinates = TexturePoints 'Image Brush Dim imgBrush As New ImageBrush() imgBrush.ImageSource = New BitmapImage(New Uri("Mercury.jpg", UriKind.Relative)) imgBrush.Stretch = Stretch.Fill imgBrush.TileMode = TileMode.Tile imgBrush.SetValue(NameProperty, "imgBrush") Dim Mat As Material Dim DMaterial As New DiffuseMaterial DMaterial.Brush = imgBrush Dim Bind As New Binding("imgBrush") Bind.Source = imgBrush BindingOperations.SetBinding(DMaterial, BindingGroupProperty, Bind) 'This doesnt work Mat = DMaterial 'This works 'Mat = New DiffuseMaterial(New SolidColorBrush(Colors.Khaki)) Dim triangleModel As GeometryModel3D = New GeometryModel3D(ModelTri, Mat) Dim model As New ModelVisual3D() model.Content = triangleModel Viewport.Children.Add(model)

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  • Metric 3d reconstruction

    - by srand
    I'm trying to reconstruct 3D points from 2D image correspondences. My camera is calibrated. The test images are of a checkered cube and correspondences are hand picked. Radial distortion is removed. After triangulation the construction seems to be wrong however. The X and Y values seem to be correct, but the Z values are about the same and do not differentiate along the cube. The 3D points look like as if the points were flattened along the Z-axis. What is going wrong in the Z values? Do the points need to be normalized or changed from image coordinates at any point, say before the fundamental matrix is computed? (If this is too vague I can explain my general process or elaborate on parts)

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  • jQuery lava-lamp-like effect bouncing all over the place!

    - by Nathan Loding
    I followed the tutorial found here and added my own flare to it: tutorial What I was looking to accomplish was to put a specific image on the left and right side of the list item. So instead of just the generic <li id="blob"></li> created in the tutorial, I did <li id="blob"><div class="blob-wrap"><div class="leftimage"></div><div class="rightimage"></div></li> to accomplish the particular effect I wanted. It works beautifully ... except that the image attempts to bounce back the "currentPageItem" if I leave the mouse hovering over one of the list items. Here's a JS Bin example: http://jsbin.com/odome What do I need to do to fix it? jQuery is firing the "hoverOut" function (or whatever you want to call it). But why?

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  • how to build an accumulator array in matlab

    - by schwiz
    I'm very new to matlab so sorry if this is a dumb question. I have to following matrices: im = imread('image.jpg'); %<370x366 double> [y,x] = find(im); %x & y both <1280x1 double> theta; %<370x366 double> computed from gradient of image I can currently plot points one at a time like this: plot(x(502) + 120*cos(theta(y(502),x(502))),y(502) + 120*sin(theta(y(502),x(502))),'*b'); But what I want to do is some how increment an accumulator array, something like this: acc = zeros(size(im)); acc(y,x) = acc(x + 120*cos(theta(y,x)),y + 120*sin(theta(y,x)),'*b')) + 1; It would be nice if the 120 could actually be another matrix containing different radius values as well.

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  • Displaying Video using a Window Handle

    - by fergs
    I'm working on a C# wrapper for Dallmeier camera's and currently have a working wrapper. I can connect to a camera via passing the window handle (in my application its a picture box handle), this is used to send video and messages. Once connected I can then send the StartLiveView command and then a live stream video will be shown in the picture box. Can someone explain how this works by just giving the window handle? And how can I grab an Image from this stream when Picturebox1.Image is null?

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  • Activerecord-PostgreSQL Adapter Error

    - by Tian
    When running "rake db:migrate", i receive the following error: Please install the postgresql adapter: gem install activerecord-postgresql-adapter (dlopen(/Library/Ruby/Gems/1.8/gems/pg-0.9.0/lib/pg_ext.bundle, 9): no suitable image found. Did find: /Library/Ruby/Gems/1.8/gems/pg-0.9.0/lib/pg_ext.bundle: mach-o, but wrong architecture - /Library/Ruby/Gems/1.8/gems/pg-0.9.0/lib/pg_ext.bundle) Postgres 8.4.4 installed using the pre-built image file. Then ran sudo gem install pg to install pg-0.9.0 Config/database.yml: development: adapter: postgresql Does anyone know what the problem is?

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  • In WPF how to define a Data template in case of enum?

    - by Ashish Ashu
    I have a Enum defined as Type public Enum Type { OneType, TwoType, ThreeType }; Now I bind Type to a drop down Ribbon Control Drop Down Menu in a Ribbon Control that displays each menu with a MenuName with corresponding Image. ( I am using Syncfusion Ribbon Control ). I want that each enum type like ( OneType ) has data template defined that has Name of the menu and corrospending image. How can I define the data template of enum ? Please suggest me the solution, if this is possible !! Please also tell me if its not possible or I am thinking in the wrong direction !!

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  • NSObject release destroys local copy of object's data

    - by Spider-Paddy
    I know this is something stupid on my part but I don't get what's happening. I create an object that fetches data & puts it into an array in a specific format, since it fetches asynchronously (has to download & parse data) I put a delegate method into the object that needs the data so that the data fetching object copies it's formatted array into an array in the calling object. The problem is that when the data fetching object is released, the copy it created in the caller is being erased, code is: In .h file @property (nonatomic, retain) NSArray *imagesDataSource; In .m file // Fetch item details ImagesParser *imagesParserObject = [[ImagesParser alloc] init:self]; [imagesParserObject getArticleImagesOfArticleId:(NSInteger)currentArticleId]; [imagesParserObject release] <-- problematic release // Called by parser when images parsing is finished -(void)imagesDataTransferComplete:(ImagesParser *)imagesParserObject { self.imagesDataSource = [ImagesParserObject.returnedArray copy]; // copy array to local variable // If there are more pics, they must be assembled in an array for possible UIImageView animation NSInteger picCount = [imagesDataSource count]; if(picCount > 1) // 1 image is assumed to be the pic already displayed { // Build image array NSMutableArray *tempPicArray = [[NSMutableArray alloc] init]; // Temp space to hold images while building for(int i = 0; i < picCount; i++) { // Get Nr from only article in detailDataSource & pic name (Small) from each item in imagesDataSource NSString *picAddress = [NSString stringWithFormat:@"http://some.url.com/shopdata/image/article/%@/%@", [[detailDataSource objectAtIndex:0] objectForKey:@"Nr"], [[imagesDataSource objectAtIndex:i] objectForKey:@"Small"]]; NSURL *picURL = [NSURL URLWithString:picAddress]; NSData *picData = [NSData dataWithContentsOfURL:picURL]; [tempPicArray addObject:[UIImage imageWithData:picData]]; } imagesArray = [tempPicArray copy]; // copy makes immutable copy of array [tempPicArray release]; currentPicIndex = 0; // Assume first pic is pic already being shown } else imagesArray = nil; // No need for a needless pic array // Remove please wait message [pleaseWaitViewControllerObject.view removeFromSuperview]; } I put in tons of NSLog lines to keep track of what was going on & self.imagesDataSource is populated with the returned array but when the parser object is released self.imagesDataSource becomes empty. I thought self.imagesDataSource = [ImagesParserObject.returnedArray copy]; is supposed to make an independant object, like as if it was alloc, init'ed, so that self.imagesDataSource is not just a pointer to the parser's array but is it's own array. So why does the release of the parser object clear the copy of the array. (I checked & double checked that it's not something overwriting self.imagesDataSource, commenting out [imagesParserObject release] consistently fixes the problem) Also, I have exactly the same problem with self.detailDataSource which is declared & populated in the exact same way as self.imagesDataSource I thought that once I call the parser I could release it because the caller no longer needs to refer to it, all further activity is carried out by the parser object through it's delegate method, what am I doing wrong?

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  • iPad UIViewController loads as portrait when device is in landscape

    - by jud
    I have an application with 3 view controllers. They are all have shouldAutoRotateToInterfaceOrientation returning YES. The first two, my main menu and my submenu both autorotate just fine. The third viewcontroller, which programatically loads a UIImageView from a jpg file in the program's bundle, will only display in portrait. In the viewcontroller containing the image, i have this: NSString *imageName = [NSString stringWithFormat:@"%@-00%d.jpg",setPrefix,imageNumber]; UIImageView *pictureView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:imageName]]; pictureView.frame = CGRectMake(0, 0, 1024, 768); [self.view addSubview:pictureView]; and again, I have shouldAutoRotateToInterfaceOrientation returning YES for all orientations. My image shows up, but is sideways, and the 0,0,1024,768 values I used to make my rectangle start from the top right corner going down, instead of starting at the top left and going across (holding in landscape). Am I missing a parameter I need to set in order to ensure the imageview shows up in landscape instead of portrait?

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  • layout problam in android

    - by mahdi
    Hi i try show layout like image 1 (textView and editText in same line) but my out put shown like image 2 ! i try with this code : <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="wrap_content" android:padding="5px" > <TextView android:id="@+id/label" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="URL:" android:layout_alignBaseline="@+id/entry" android:layout_alignParentLeft="true"/> /> <EditText android:id="@+id/entry" android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_toRightOf="@id/label" android:layout_alignParentTop="true" /> <Button android:id="@+id/button" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_gravity="center_horizontal" android:paddingRight="30px" android:paddingLeft="30px" android:text="Go..." /> </LinearLayout> please help me thanks

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  • Cocos2D SpriteSheet animation problem, my number of frames is much larger.

    - by vaibhav-tekam
    Hello, I am trying to use SpriteSheet to run an animation. My frames are of 320x480 in size each, So I am able to put max 6 frames on the texture image. But my animation consists of frame number ranging from 50 to 200 sometimes, and all are of size 320x480. But this much number of frames cannot be added on the Texture image as the size is restricted to 1024x1024. Is there any other approach I can try out. Can I play one animation after the other.And won't it be hampering the performance. Please, I need suggestions. Best, Vaibhav Tekam.

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  • ctypes and pointer manipulation

    - by Chris
    I am dealing with image buffers, and I want to be able to access data a few lines into my image for analysis with a c library. I have created my 8-bit pixel buffer in Python using create_string_buffer. Is there a way to get a pointer to a location within that buffer without re-creating a new buffer? My goal is to analyze and change data within that buffer in chunks, without having to do a lot of buffer creation and data copying. In this case, ultimately, the C library is doing all the manipulation of the buffer, so I don't actually have to change values within the buffer using Python. I just need to give my C function access to data within the buffer.

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  • How to recognize touch events and control a script object inside UIWebView?

    - by Markus S.
    Situation: I have an UIView with an UIWebView in it. When the viewDidLoad the Javascript Object inside the UIWebView is called (Microsoft Seadragon AJAX JS). For your Understanding: Seadragon loads a specified megapixel image(JPEG) and in a Desktop Browser like Firefox i can Zoom into the image and I can drag the crop for example from the middle to the left. In the iPhone Simulator (for iPad) only the Zooming Function is working on one single tap but when i try to drag the crop (with left mouse button click and holding it) I'm dragging the whole UIWebView but not the crop of course! Is that feature which the simulator isn't able to handle or what's yout solutin guys? Special Thanks!! P.S.: It's a bit jiggling when the zooming function of Seadragon is called. Is that authentic to the real performance of the iPad or does the simulator not have the power as the iPad has?

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