Search Results

Search found 50994 results on 2040 pages for 'simple solution'.

Page 393/2040 | < Previous Page | 389 390 391 392 393 394 395 396 397 398 399 400  | Next Page >

  • Scrollbar problem with jquery ui dialog in Chrome and Safari

    - by alexis.kennedy
    I'm using the jquery ui dialog with modal=true. In Chrome and Safari, this disables scrolling via the scroll bar and cursor keys (scrolling with the mouse wheel and page up/down still works). This is a problem if the dialog is too tall to fit on one page - users on a laptop get frustrated. Someone raised this three months ago on the jquery bug tracker - http://dev.jqueryui.com/ticket/4671 - it doesn't look like fixing it is a priority. :) So does anyone (i) have a fix for this? (ii) have a suggested workaround that would give a decent usability experience? I'm experimenting with mouseover / scrollto on bits of the form, but it's not a great solution :( EDIT: props to Rowan Beentje (who's not on SO afaict) for finding a solution to this. jQueryUI prevents scrolling by capturing the mouseup / mousedown events. So this: $("dialogId").dialog({ open: function(event, ui) { window.setTimeout(function() { jQuery(document) .unbind('mousedown.dialog-overlay') .unbind('mouseup.dialog-overlay') ; }, 100); }, modal: true}); seems to fix it. Use at own risk, I don't know what other unmodal behaviour unbinding this stuff might allow.

    Read the article

  • Visual Studio 2010 64-bit COM Interop Issue

    - by Adam Driscoll
    I am trying to add a VC6 COM DLL to our VS2010RC C# solution. The DLL was compiled with the VC6 tools to create an x86 version and was compiled with the VC7 Cross-platform tools to generate a VC7 DLL. The x86 version of the assembly works fine as long as the consuming C# project's platform is set to x86. It doesn't matter whether the x64 or the x86 version of the DLL is actually registered. It works with both. If the platform is set to 'Any CPU' I receive a BadImageFormatException on the load of the Interop.<name>.dll. As for the x64 version, I cannot even get the project to build. I receive the tlbimp error: TlbImp : error TI0000: A single valid machine type compatible with the input type library must be specified. Has anyone seen this issue? EDIT: I've done a lot more digging into this issue and think this may be a Visual Studio bug. I have a clean solution. I bring in my COM assembly with language agnostic 'Any CPU' selected. The process architecture of the resulting Interop DLL is x86 rather than MSIL. May have to make the Interop by hand for now to get this to work. If anyone has another suggestion let me know.

    Read the article

  • Fancybox Auto Close, but remain user control

    - by justinw
    Hi, i've searched through the forum yet i can't find the solution. i'm refering to this thread to do the auto close function: http://groups.google.com/group/fancybox/browse_thread/thread/d09438b7... I did follow JFK's solution which works just right: 'onComplete': function() { $("#fancybox-wrap, #fancybox-overlay").delay(3000).fadeOut(); } if you don't want the user to close the box, then add modal=true The scenario is I would like the user to have the option to close the modal when they click on the [close] button or click anywhere on the overlay. I'm using the latest version of FB and jQuery on Rails. Here's my script: <script type="text/javascript"> jQuery(document).ready(function() { jQuery("#link_post").fancybox({ 'autoDimensions':false, 'width':380, 'height':50, 'title':'This message box will automatically close in 10 seconds.', 'titlePosition':'outside', 'onComplete': function() { jQuery("#fancybox-wrap, #fancybox- overlay").delay(10000).fadeOut(); } }); }); </script> However, when i clicked on the close button, the title and close button will fade away, but the FB's content and overlay are still there! it will only fade away after 10 seconds. So, my question is how to overwrite the 'onComplete' function if user clicks on the close button before it automatically closes?

    Read the article

  • iPhone SDK: How do I create an overlay drop-down menu?

    - by arooaroo
    Hi, I have a UIViewController containing its UIView which occupies the available screen (inbetween the tabbar and nav bar). I'd now like to add a simple toolbar which is situated at the top of the UIView which will contain some buttons. One of the buttons should display a drop down menu which is displayed as an overlay over the UIView. I'd quite like this menu to be a UITable as it could contain many items. The problem I'm having is I can't see the best way to go about this. I'm wondering whether there's a simple strategy. Here's an example of the type of feature I'm looking for... Menu hidden: http://www.flickr.com/photos/peterevers/3147678219/in/photostream/ Menu displayed: http://www.flickr.com/photos/peterevers/3148550320/ I expect the above example is emulated in UIWebView using HTML/CSS. Is there a "proper" way? TIA

    Read the article

  • Optimizing transition/movement smoothness for a 2D flash game.

    - by Tom
    Update 6: Fenomenas suggested me to re-create everything as simple as possible. I had my doubts that this would make any difference as the algorithm remains the same, and performance did not seem to be the issue. Anyway, it was the only suggestion I got so here it is: 30 FPS: http://www.feedpostal.com/test/simple/30/SimpleMovement.html 40 FPS: http://www.feedpostal.com/test/simple/40/SimpleMovement.html 60 FPS: http://www.feedpostal.com/test/simple/60/SimpleMovement.html 100 FPS: http://www.feedpostal.com/test/simple/100/SimpleMovement.html The code: package { import flash.display.Sprite; import flash.events.Event; import flash.events.KeyboardEvent; import flash.utils.getTimer; [SWF(width="800", height="600", frameRate="40", backgroundColor="#000000")] public class SimpleMovement extends Sprite { private static const TURNING_SPEED:uint = 180; private static const MOVEMENT_SPEED:uint = 400; private static const RADIAN_DIVIDE:Number = Math.PI/180; private var playerObject:Sprite; private var shipContainer:Sprite; private var moving:Boolean = false; private var turningMode:uint = 0; private var movementTimestamp:Number = getTimer(); private var turningTimestamp:Number = movementTimestamp; public function SimpleMovement() { //step 1: create player object playerObject = new Sprite(); playerObject.graphics.lineStyle(1, 0x000000); playerObject.graphics.beginFill(0x6D7B8D); playerObject.graphics.drawRect(0, 0, 25, 50); //make it rotate around the center playerObject.x = 0 - playerObject.width / 2; playerObject.y = 0 - playerObject.height / 2; shipContainer = new Sprite(); shipContainer.addChild(playerObject); shipContainer.x = 100; shipContainer.y = 100; shipContainer.rotation = 180; addChild(shipContainer); //step 2: install keyboard hook when stage is ready addEventListener(Event.ADDED_TO_STAGE, stageReady, false, 0, true); //step 3: install rendering update poll addEventListener(Event.ENTER_FRAME, updatePoller, false, 0, true); } private function updatePoller(event:Event):void { var newTime:Number = getTimer(); //turning if (turningMode != 0) { var turningDeltaTime:Number = newTime - turningTimestamp; turningTimestamp = newTime; var rotation:Number = TURNING_SPEED * turningDeltaTime / 1000; if (turningMode == 1) shipContainer.rotation -= rotation; else shipContainer.rotation += rotation; } //movement if (moving) { var movementDeltaTime:Number = newTime - movementTimestamp; movementTimestamp = newTime; var distance:Number = MOVEMENT_SPEED * movementDeltaTime / 1000; var rAngle:Number = shipContainer.rotation * RADIAN_DIVIDE; //convert degrees to radian shipContainer.x += distance * Math.sin(rAngle); shipContainer.y -= distance * Math.cos(rAngle); } } private function stageReady(event:Event):void { //install keyboard hook stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDown, false, 0, true); stage.addEventListener(KeyboardEvent.KEY_UP, keyUp, false, 0, true); } private final function keyDown(event:KeyboardEvent):void { if ((event.keyCode == 87) && (!moving)) //87 = W { movementTimestamp = getTimer(); moving = true; } if ((event.keyCode == 65) && (turningMode != 1)) //65 = A { turningTimestamp = getTimer(); turningMode = 1; } else if ((event.keyCode == 68) && (turningMode != 2)) //68 = D { turningTimestamp = getTimer(); turningMode = 2; } } private final function keyUp(event:KeyboardEvent):void { if ((event.keyCode == 87) && (moving)) moving = false; //87 = W if (((event.keyCode == 65) || (event.keyCode == 68)) && (turningMode != 0)) turningMode = 0; //65 = A, 68 = D } } } The results were as I expected. Absolutely no improvement. I really hope that someone has another suggestion as this thing needs fixing. Also, I doubt it's my system as I have a pretty good one (8GB RAM, Q9550 QuadCore intel, ATI Radeon 4870 512MB). Also, everyone else I asked so far had the same issue with my client. Update 5: another example of a smooth flash game just to demonstrate that my movement definitely is different! See http://www.spel.nl/game/bumpercraft.html Update 4: I traced the time before rendering (EVENT.RENDER) and right after rendering (EVENT.ENTER_FRAME), the results: rendering took: 14 ms rendering took: 14 ms rendering took: 12 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 14 ms rendering took: 12 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 14 ms rendering took: 12 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 14 ms rendering took: 14 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 24 ms rendering took: 18 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 232 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms The range is 12-16 ms. During these differences, the shocking/warping/flickering movement was already going on. There is also 1 peak of 232ms, at this time there was a relatively big warp. This is however not the biggest problme, the biggest problem are the continuous small warps during normal movement. Does this give anyone a clue? Update 3: After testing, I know that the following factors are not causing my problem: Bitmap's quality - changed with photoshop to an uglier 8 colours optimized graphic, no improvement at all. Constant rotation of image while turning - disabled it, no improvement at all Browser rendering - tried to use the flash player standalone, no improvement at all I am 100% convinced that the problem lies in either my code or in my algorithm. Please, help me out. It has been almost two weeks (1 week that I asked this question on SO) now and I still have to get my golden answer. Update 1: see bottom for full flex project source and a live demo demonstrating my problem. I'm working on a 2d flash game. Player ships are created as an object: ships[id] = new GameShip(); When movement and rotation information is available, this is being directed to the corresponding ship: ships[id].setMovementMode(1); //move forward Now, within this GameShip object movement works using the "Event.ENTER_FRAME" event: addEventListener(Event.ENTER_FRAME, movementHandler); The following function is then being run: private final function movementHandler(event:Event):void { var newTimeStamp:uint = UtilLib.getTimeStamp(); //set current timeStamp var distance:Number = (newTimeStamp - movementTimeStamp) / 1000 * movementSpeed; //speed = x pixels forward every 1 second movementTimeStamp = newTimeStamp; //update old timeStamp var diagonalChange:Array = getDiagonalChange(movementAngle, distance); //the diagonal position update based on angle and distance charX += diagonalChange[0]; charY += diagonalChange[1]; if (shipContainer) { //when the container is ready to be worked with shipContainer.x = charX; shipContainer.y = charY; } } private final function getDiagonalChange(angle:Number, distance:Number):Array { var rAngle:Number = angle * Math.PI/180; //convert degrees to radian return [Math.sin(rAngle) * distance, (Math.cos(rAngle) * distance) * -1]; } When the object is no longer moving, the event listener will be removed. The same method is being used for rotation. Everything works almost perfect. I've set the project's target FPS to 100 and created a FPS counter. According to the FPS counter, the average FPS in firefox is around 100, while the top is 1000 and the bottom is 22. I think that the bottom and top FPSs are only happening during the initialization of the client (startup). The problem is that the ship appears to be almost perfectly smooth, while it should be just that without the "almost" part. It's almost as if the ship is "flickering" very very fast, you can't actually see it but it's hard to focus on the object while it's moving with your eyes. Also, every now and then, there seems to be a bit of a framerate spike, as if the client is skipping a couple of frames, you then see it quickly warp. It is very difficult to explain what the real problem is, but in general it's that the movement is not perfectly smooth. So, do you have any suggestions on how to make the movement or transition of objects perfectly smooth? Update 1: I re-created the client to demonstrate my problem. Please check it out. The client: http://feedpostal.com/test/MovementTest.html The Actionscript Project (full source): http://feedpostal.com/test/MovementTest.rar An example of a smooth flash game (not created by me): http://www.gamesforwork.com/games/swf/Mission%20Racing_august_10th_2009.swf It took me a pretty long time to recreate this client side version, I hope this will help with solving the problem. Please note: yes, it is actually pretty smooth. But it is definitely not smooth enough.

    Read the article

  • Silverlight 4 - MVC 2 ASP.NET Membership integration "single sign on"

    - by Scrappydog
    Scenario: I have an ASP.NET MVC 2 site using ASP.NET Forms Authentication. The site includes a Silverlight 4 application that needs to securely call internal web services. The web services also need to be publically exposed for third party authenticated access. Challenges: Securely accessing webservices from Silverlight using the current users identity without requiring the user to re-login in in the Silverlight application. Providing a secure way for third party applications to access the same webservices the same users credentials, ideally with out using ASP.NET Forms Authentication. Additional details and limitations: This application is hosted in Azure. We would rather NOT use RIA Services if at all possible. Solutions Under Consideration: I think that if the webservices are part of the same MVC site that hosts the Silverlight application then forms authentication should probably "just work" from Silverlight based on the users forms auth cookies. But this seems to rule out the possibility of hosting the webservices seperately (which is desirable in our scenario). For third-party access to the web services I'm guessing that seperate endpoints with a different authenication solution is probably the right answer, but I would rather only support one version of the services if possible... Questions: Can anybody point me towards any sample applications that implements something like this? How would you recommend implementing this solution?

    Read the article

  • attachEvent inserts events at the begin of the queue while addEventListener appends events to the qu

    - by Marco Demaio
    I use this simple working function to add events: function AppendEvent(html_element, event_name, event_function) { if(html_element) { if(html_element.attachEvent) //IE html_element.attachEvent("on" + event_name, event_function); else if(html_element.addEventListener) //FF html_element.addEventListener(event_name, event_function, false); }; } While doing this simple test: AppendEvent(window, 'load', function(){alert('load 1');}); AppendEvent(window, 'load', function(){alert('load 2');}); I noticed that FF3.6 addEventListener appends each new events at the end of the events' queue, therefor in the above example you would get two alerts saying 'load 1' 'load 2'. On the other side IE7 attachEvent inserts each new events at the begining of the events' queue, therefor in the above example you would get to alerts saying 'load 2' 'load 1'. Is there a way to fix this and make both to work in the same way? Thanks!

    Read the article

  • how to return C++ pointer in objective-C++

    - by John Smith
    I have the following objective-C++ header with the simple method to return this pointer. @interface MyObj { MyCPPObj * cpp; } -(MyCPPObj *) getObj; I have created the simple method @implementation MyObj -(MyCPPObj *) getObj { return cpp; } Everything seems to work until I actually try to use the object in another file newObj = [createdMyObj getObj]; It complains: error: cannot convert 'objc_object*' to 'MyCPPObje *' in initialization. It seems that the method is return an objective-c object, but I specifically requested a C++ pointer. How can I fix that?

    Read the article

  • Display separator in Sharepoint AspMenu control

    - by Ryan Eastabrook
    All I'm trying to do is display a separator (I've tried images & stylesheets) between the primary navigation menu items in Sharepoint. Here is what I want it to look like: Home | Menu1 | Menu2 | Menu3 When I attempt to use the StaticTopSeparatorImageUrl (using a bar image) it results in the following: Home | Menu1 | Menu2 | Menu3 | This is obviously not a separator, and when I use the StaticBottomSeparatorImageUrl the opposite happens. I also tried to style the ms-topnav class to have a left border, which doesn't work because the control doesn't identify the first (or last) item in the menu... So, my next option was to use the Telerik RadMenu, after fighting to get it into Sharepoint I had difficulties getting it to display like the Sharepoint Menu using the SiteMapDataSource (display only the Home item and no children). This seems SO simple, but it is Sharepoint, so nothing is really simple. I'm wondering if there is either a way to make the default Sharepoint separator work correctly that I might have missed, or is there a GOOD Sharepoint menu replacement that actually takes styling into account?

    Read the article

  • VS2010 - How to automatically stop compile on first compile error

    - by Ben Robbins
    {rant}First I'd like to say that this IS NOT A DUPLICATE. I've asked this question previously but it got closed as a duplicate when it isn't. This question is SPECIFIC to VS 2010 and the answers to the so-called duplicate work in VS 2008 but not in VS 2010 (at least not for me or anyone I know). So before you go closing something as a duplicate how about you read the question carefully and try the answer for yourself and see if it actually works. Apologies for the rant but there is no obvious way to contact the SO police that closed the issue or get it reopened. {/rant} At work we have a C# solution with over 80 projects. In VS 2008 we use a macro to stop the compile as soon as a project in the solution fails to build (see this question for several options for VS 2005 & VS 2008: http://stackoverflow.com/questions/134796/how-to-automatically-stop-visual-c-build-at-first-compile-error). Is it possible to do the same in VS 2010? What we have found is that in VS 2010 the macros don't work (at least I couldn't get them to work) as it appears that the environment events don't fire in VS 2010. The default behaviour is to continue as far as possible and display a list of errors in the error window. I'm happy for it to stop either as soon as an error is encountered (file-level) or as soon as a project fails to build (project-level). Answers for VS 2010 only please. If the macros do work then a detailed explanation of how to configure them for VS 2010 would be appreciated. Thanks.

    Read the article

  • Pathfinding Algorithm For Pacman

    - by user280454
    Hi, I wanted to implement the game Pacman. For the AI, I was thinking of using the A* algorithm, having seen it on numerous forums. However, I implemented the Breadth First Search for some simple pathfinding (going from point a to point b with certain obstacles in between) and found it gave the optimum path always. I guess it might be because in a game like pacman which uses simple pathfinding, there is no notion of costs in the graph. So, will it be OK if I use BFS instead of A* for pathfinding in Pacman?

    Read the article

  • FusionCharts vs GoogleCharts vs HighCharts suggestions required for commercial use

    - by Forte
    I find that FusionCharts v3 evaluation and HighCharts cannot be used for commercial purpose. Google charts is the best option but those are not as good looking as any of the above. They don't even have 3d charts although their visualization API does support 3D which i cannot find. Is there any open source graphing or charting solution available which can be used in commercial products? I even looked in to Open Flash Charts 2 but found that the developer had left the project long time a go and the currently out libs are way too buggy. I had to fix more than 50 bugs to get their 1 chart working. I tried to fix others but couldn't get Pie charts etc. working. What i'm looking for is - 1. Attractive 3d column chart. 2. 3d Pie Chart. 3. Spline Chart. 4. Geographical Chart. Does anyone knows any open source or free solution which can be used for commercial products? Cheers!

    Read the article

  • Configuring xUnit test output in Hudson

    - by graham.reeds
    I have a simple PoC project in Hudson. The PoC has unit tests written via UnitTest++ and outputs the results as XML for consumption by xUnit to munge into jUnit format. Here are the salient relevant I have my project configured to use MSBuild to build the 2008 solution. The project contains both the dll it is to build and the unit tests which are run as a post-build step. My workspace in Hudson is set to c:\develop\money (Money is the name of the project) and in the Hudson console I can see the workspace folders, the solution file and output folders (/bin, /doc, etc). The test console app outputs its file 'money_unit_tests.xml' to the folder 'reports' (making c:\develop\money\reports). I've restarted Hudson since installing xUnit and setting the workspace. However when I start Hudson building I am given the following message: [xUnit] Starting to record. [xUnit] [UnitTest] - Use the embedded style sheet. [xUnit] [ERROR] - No test report file(s) were found with the pattern 'reports/money_unit_tests.xml' relative to 'C:\.hudson\jobs\Money\workspace' for the testing framework 'UnitTest'. Did you enter a pattern relative to the correct directory? Did you generate the result report(s) for 'UnitTest'? [xUnit] Stopping recording. Finished: FAILURE Why does Hudson seem to think the workspace is in C:.hudson... and not C:\Develop...? What can I do change it? If I can't change it, what can I do to mitigate these changes? (I don't exactly want to hardcode the output for the xml to C:.hudson...)

    Read the article

  • Weird - "The EntityReference object could not be serialized" when serializing from an ASP.NET Web Si

    - by Mikey Cee
    I have an Entity Framework data model. Part of the model is a Customer entity. The web service provides a method to get a customer, and to receive an updated version of this customer to be persisted. To test this, I created a new ASP.NET web Application, (Solution Add New Project ASP.NET Web Application), then added a reference to my service reference using the standard Add Service Reference dialog. I then call the service using the following code: var client = new CustomerServiceClient(); var customer = client.GetCustomerByID(18); // get it customer.LimitDown = 100; // change it client.SaveCustomer(customer); // persist it Everything works as expected. Now, I do exactly the same thing, but this time with as ASP.NET Web Site (Solution Add New Web Site ASP.NET Web Site). I add the reference in a similar fashion and copy and paste the code above into the new site. But now I get the following exception thrown on the 4th line: System.InvalidOperationException The EntityReference object could not be serialized. This type of object cannot be serialized when the RelationshipManager belongs to an entity object that does not implement IEntityWithRelationships. Source Error: Line 2474: Line 2475: public SkyWalkerCustomerService.OperationResult SaveCustomer(SkyWalkerCustomerService.Customer customer) { Line 2476: return base.Channel.SaveCustomer(customer); Line 2477: } Line 2478: } Stack Trace: System.Runtime.Remoting.Proxies.RealProxy.HandleReturnMessage(IMessage reqMsg, IMessage retMsg) +9475203 System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(MessageData& msgData, Int32 type) +345 SkyWalkerCustomerService.ICustomerService.SaveCustomer(Customer customer) +0 SkyWalkerCustomerService.CustomerServiceClient.SaveCustomer(Customer customer) in c:\Windows\Microsoft.NET\Framework\v4.0.30128\Temporary ASP.NET Files\testsite2\dd2bcf8d\f95604ff\App_WebReferences.fz4h7x7l.0.cs:2476 _Default.Page_Load(Object sender, EventArgs e) in c:\Users\Mike\Documents\Repositories\UWC\SkyWalker\TestSite2\Default.aspx.cs:17 System.Web.Util.CalliHelper.EventArgFunctionCaller(IntPtr fp, Object o, Object t, EventArgs e) +14 System.Web.Util.CalliEventHandlerDelegateProxy.Callback(Object sender, EventArgs e) +35 System.Web.UI.Control.OnLoad(EventArgs e) +91 System.Web.UI.Control.LoadRecursive() +61 System.Web.UI.Page.ProcessRequestMain(Boolean includeStagesBeforeAsyncPoint, Boolean includeStagesAfterAsyncPoint) +1966 Googling for this error returns very little. Why doesn't this work?

    Read the article

  • Changing the Android emulator locale automatically

    - by Christopher
    For automated testing (using Hudson) I have a script that generates a bunch of emulators for many combinations of Android OS version, screen resolution, screen density and language. This works fine, except for the language part. I need to find a way to change the Android system locale automatically. Here's some approaches I can think of, in order of preference: Extracting/editing/repacking a QEMU image directly before starting the emulator Running some sort of system-locale-changing APK on the emulator after startup Changing the locale settings on the emulator filesystem after startup Changing the locale settings in some SQLite DB on the emulator after startup Running a key sequence (via the emulator's telnet interface) that would open the settings app and change the locale Manually starting the emulator for each platform version, changing the locale by hand in the settings, saving it and archiving the images for later deployment Any ideas whether this can be done, either via the above methods or otherwise? Do you know where locale settings are persisted to/read from by the system? Solution: Thanks to dtmilano's info about the relevant properties, and some further investigation on my part, I came up with a solution even better and simpler simpler than all the ideas above! I have updated the answer below with the details.

    Read the article

  • why is there no interface file with silverlight enabled wcf services

    - by Ralph Shillington
    Using Visual Studio 2010 when creating a wcf service the template creates a class file, svc endpoint and an interface file. Why is it that when adding a silverlight-enabled wcf service they don't follow this pattern. As discussed here this seems like a bad idea. After adding the silverlight-enabled service, should one go back and incorporate the interface as discussed in the referenced article. If so, then would it not be as simple to start with a simple WCF service, bypassing the whole "silverlight-enabled" bits altogether.

    Read the article

  • How do I use local memory in OpenCL?

    - by splicer
    I've been playing with OpenCL recently, and I'm able to write simple kernels that use only global memory. Now I'd like to start using local memory, but I can't seem to figure out how to use get_local_size() and get_local_id() to compute one "chunk" of output at a time. For example, let's say I wanted to convert Apple's OpenCL Hello World example kernel to something the uses local memory. How would you do it? Here's the original kernel source: __kernel square( __global float *input, __global float *output, const unsigned int count) { int i = get_global_id(0); if (i < count) output[i] = input[i] * input[i]; } If this example can't easily be converted into something that shows how to make use of local memory, any other simple example will do. Thanks!

    Read the article

  • Password Recovery without sending password via email

    - by Brian
    So, I've been playing with asp:PasswordRecovery and discovered I really don't like it, for several reasons: 1) Alice's password can be reset even without having access to Alice's email. A security question for password resets mitigates this, but does not really satisfy me. 2) Alice's new password is sent back to her in cleartext. I would rather send her a special link to my page (e.g. a page like example.com/recovery.aspx?P=lfaj0831uefjc), which would let her change her password. I imagine I could do this myself by creating some sort of table of expiring password recovery pages and sending those pages to users who asked for a reset. Somehow those pages could also change user passwords behind the scenes (e.g. by resetting them manually and then using the text of the new password to change the password, since a password cannot be changed without knowing the old one). I'm sure others have had this problem before and that kind of solution strikes me as a little hacky. Is there a better way to do this? An ideal solution does not violate encapsulation by accessing the database directly but instead uses the existing stored procedures within the database...though that may not be possible.

    Read the article

  • How can you get NVelocity to initialize correctly?

    - by Deane
    I can't get NVelocity to initialize. I'm not trying to do anything complicated, so it's just fine if it initializes at the defaults, but it won't even do that. This: VelocityEngine velocity = new VelocityEngine(); ExtendedProperties props = new ExtendedProperties(); velocity.Init(props); Results in: "It appears that no class was specified as the ResourceManager..." So does this: VelocityEngine velocity = new VelocityEngine(); velocity.Init(); I can find precious little documentation on what the properties should be, nor how to get it to initialize with the simple defaults. Can anyone point to a resource? A lot of pages point back to this page: http://www.castleproject.org/others/nvelocity/usingit.html But this page skips over the (seemingly) most important point -- how to set the properties and what to set them to. I just want to load a simple template from a file.

    Read the article

  • vs2010 Linq to SQL -- adding an entity from my DBML

    - by Matt
    I think I may be going crazy here... Anyways, I have a DBML with a table 'User' in it. Pretty simple stuff -- From within a class, I have the following: BusinessDataContext businessDataContext = new BusinessDataContext(); var user = new User(); user.FirstName = FirstName; user.LastName = LastName; user.MiddleInitial = MiddleInitial; user.DateCreated = DateTime.UtcNow; /* There's no businessDataContext.User.Add method -- There's a bunch of generic collection methods with the <> symbols (Aggregate, All, Any...) Am I just too tired and missing something basic or did something simple change with vs 2010? */ businessDataContext.SubmitChanges(); I think I really just need sleep. :-)

    Read the article

  • Ruby on Rails vs Grails vs. Spring ROO vs. Spring App

    - by lizdev
    Hi, I'm planning on writing a simple web application that will be used by lots of users (as complicated as a simple bookmarking app) and I'm trying to decide which framework/language to use. I'm very experienced with Spring/Hibernate and Java in general but new to both Grails and RoR (and Spring ROO). The only reason I'm considering RoR is because Java hosting is MUCH more expensive than RoR hosting (which is supported by almost any hosting vendor for 5$ per month). Assuming the price wasn't an issue, which one of the frameworks/languages mentioned above would you recommend for a Java developer (who knows how to configure Spring/Hibernate etc.)? I'm afraid that by using RoR I won't be able to easily support many users who are using the website at the same time. thanks

    Read the article

  • codingBat repeatEnd using regex

    - by polygenelubricants
    I'm trying to understand regex as much as I can, so I came up with this regex-based solution to codingbat.com repeatEnd: Given a string and an int N, return a string made of N repetitions of the last N characters of the string. You may assume that N is between 0 and the length of the string, inclusive. public String repeatEnd(String str, int N) { return str.replaceAll( ".(?!.{N})(?=.*(?<=(.{N})))|." .replace("N", Integer.toString(N)), "$1" ); } Explanation on its parts: .(?!.{N}): asserts that the matched character is one of the last N characters, by making sure that there aren't N characters following it. (?=.*(?<=(.{N}))): in which case, use lookforward to first go all the way to the end of the string, then a nested lookbehind to capture the last N characters into \1. Note that this assertion will always be true. |.: if the first assertion failed (i.e. there are at least N characters ahead) then match the character anyway; \1 would be empty. In either case, a character is always matched; replace it with \1. My questions are: Is this technique of nested assertions valid? (i.e. looking behind during a lookahead?) Is there a simpler regex-based solution?

    Read the article

  • Silverlight and Encryption, how to store/generate they key/iv pair?

    - by cmaduro
    I have a Silverlight app that connects to a php webservice. I want to encrypt the communication between the webservice and the Silverlight client. I'm not relying on SSL. I'm encrypting/decrypting the POST string myself using AES 256bit Key and IV. The big questions then are: How do I generate a random unique key/iv pair in PHP. How do I share this key/iv pair between the web service and silverlight client in a secure way. It seems impossible without having some kind of hard coded key or iv on the client. Which would compromise security. This is a public website, there are no logins. Just the requirement of secure communication. I can hard code the seed for the key/iv (which is hashed with SHA256 with a time stamp salt and then assigned as the key or iv) in PHP source code, that's on the server so that is pretty safe. However on the client the seed for the key/iv pair would be visible, if it is hard coded. Further more using a time stamp as the basis for uniqueness/randomness is definitely not ok, since timestamps are predictable. It does however provide a common factor between the C# code and the PHP code. The only other option that I can think of would be to have a 3rd service involved that provides the key/iv to the Silverlight client, as well as the php webservice. This of course start the cycle anew, with the question of how to store the credentials for accessing the key/iv distribution service on the Silverlight client. Sounds like the solution is then asymmetric encryption, since sensitive data will be viewed only on the administrative back end of the website. Unfortunately Silverlight has no asymmetric encryption classes. The solution? Roll my own Diffie-Hellman key exchange! Plug that key into AES256!

    Read the article

  • How do you protect against specific CSRF attack

    - by Saif Bechan
    I am going trough the OWASP Top 10 list of 2007 and 2010. I stumbled upon Cross Site Request Forgery (CSRF) this is often called session riding as you let the user usee his session to fulfill your wishes. Now a solution to this is adding a token to every url and this token is checked for every link. For example to vote on product x the url would be: 'http://mysite.com?token=HVBKJNKL' This looks like a solid solution to because a hacker can not guess the token. But I was thinking of the following scenario(I do not know if it is possible): You create a website with an hidden iFrame or div. After that you can load my website in it either using just the normal iFrame or ajax. When you have my website loaded hidden inside your website, and the user has a stored session, the following can be done. You can retrieve the token from the URLS, and still do all the actions needed. Is it possible to do something like this. Or is it not possible to do this cross domain.

    Read the article

  • Handle URI hacking gracefully in ASP.NET

    - by asbjornu
    I've written an application that handles most exceptions gracefully, with the page's design intact and a pretty error message. My application catches them all in the Page_Error event and there adds the exception to HttpContext.Curent.Context.Items and then does a Server.Transfer to an Error.aspx page. I find this to be the only viable solution in ASP.NET as there seems to be no other way to do it in a centralized and generic manner. I also handle the Application_Error and there I do some inspection on the exception that occurred to find out if I can handle it gracefully or not. Exceptions I've found I can handle gracefully are such that are thrown after someone hacking the URI to contain characters the .NET framework considers dangerous or basically just illegal at the file system level. Such URIs can look like e.g.: http://exmample.com/"illegal" http://example.com/illegal"/ http://example.com/illegal / (notice the space before the slash at the end of the last URI). I'd like these URIs to respond with a "404 Not Found" and a friendly message as well as not causing any error report to be sent to avoid DDOS attack vectors and such. I have, however, not found an elegant way to catch these types of errors. What I do now is inspect the exception.TargetSite.Name property, and if it's equal to CheckInvalidPathChars, ValidatePath or CheckSuspiciousPhysicalPath, I consider it a "path validation exception" and respond with a 404. This seems like a hack, though. First, the list of method names is probably not complete in any way and second, there's the possibility that these method names gets replaced or renamed down the line which will cause my code to break. Does anyone have an idea how I can handle this less hard-coded and much more future-proof way? PS: I'm using System.Web.Routing in my application to have clean and sensible URIs, if that is of any importance to any given solution.

    Read the article

< Previous Page | 389 390 391 392 393 394 395 396 397 398 399 400  | Next Page >