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  • Simple Interactive Search with jQuery and ASP.Net MVC

    - by Doug Lampe
    Google now has a feature where the search updates as you type in the search box.  You can implement the same feature in your MVC site with a little jQuery and MVC Ajax.  Here's how: Create a javascript global variable to hold the previous value of your search box. Use setTimeout to check to see if the search box has changed after some interval.  (Note: Don't use setInterval since we don't want to have to turn the timer off while Ajax is processing.) Submit the form if the value is changed. Set the update target to display your results. Set the on success callback to "start" the timer again.  This, along with step 2 above will make sure that you don't sent multipe requests until the initial request has finished processing. Here is the code: <script type="text/javascript"> var searchValue = $('#Search').val(); $(function () {     setTimeout(checkSearchChanged, 0.1); }); function checkSearchChanged() {     var currentValue = $('#Search').val();     if ((currentValue) && currentValue != searchValue && currentValue != '') {         searchValue = $('#Search').val();         $('#submit').click();     }     else {         setTimeout(checkSearchChanged, 0.1);     } } </script> <h2>Search</h2> <% using (Ajax.BeginForm("SearchResults", new AjaxOptions { UpdateTargetId = "searchResults", OnSuccess = "checkSearchChanged" })) { %>     Search: <%   = Html.TextBox("Search", null, new { @class = "wide" })%><input id="submit" type="submit" value="Search" /> <% } %> <div id="searchResults"></div> That's it!

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  • Using ASP.NET, Membership, and jQuery to Determine Username Availability

    Chances are, at some point you've tried creating a new user account on a website and were told that the username you selected was already taken. This is especially common on very large websites with millions of members, but can happen on smaller websites with common usernames, such as people's names or popular words or phrases in the lexicon of the online community that frequents the website. If the user registration process is short and sweet, most users won't balk when they are told their desired username has already been taken - they'll just try a new one. But if the user registration process is long, involving several questions and scrolling, it can be frustrating to complete the registration process only to be told you need to return to the top of the page to try a different username. Many websites use Ajax techniques to check whether a visitor's desired username is available as soon as they enter it (rather than waiting for them to submit the form). This article shows how to implement such a feature in an ASP.NET website using Membership and jQuery. This article includes a demo available for download that implements this behavior in an ASP.NET WebForms application that uses the CreateUserWizard control to register new users. However, the concepts in this article can be applied to ad-hoc user registration pages and ASP.NET MVC. Read on to learn more! Read More >

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  • Create Math Game with PHP, Ajax, Jquery

    - by Sambucasun
    I am developing a website where user can create their own game which can be joined by other users as well. It's a simple maths game which will shoot equations based on time or count specified. I want that moment user create a game, it will be listed in "current Games" section. Other users can check out the list and select the game to join. After game is created, creater should have a screen which should be having his name with display pic. Now gradually as others start joining the game, list should updated automatically. Once enough users are there i will start the game. The same list should be displayed to other users who join the game. Once game is over all will be displayed a summary list. I have gone through couple of threads but could not get clear idea. Do I need to use comet or other technology to create such game or simple PHP, Ajax or Jquery will suffice ? Also I want my website should be mobile compatible so i am designing it in html5. If i create this game using just Ajax then will there be any performance issue while playing through mobile. I am not much experienced so just need guidance for what should be appropriate or use for my requirement.

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  • Should one replace the usage addJSONData of jqGrid to the usage of setGridParam(), and trigger('relo

    - by Oleg
    Hi everybody who use jqGrid! I am a new on stackoverflow.com and it seems to me that a lot of peoples who use stackoverflow.com are not only the persons who have a problem which must be quickly solved. A lot of people read stackoverflow.com to look at well-known things from the other side. Sometime perhaps the reason is a self-training (to stay in the good form) during solving of problems other people. For all these gays, who not want only to solve his problem is my question. I wrote recently an answer to the question "jqGrid display default “loading” message when updating a table / on custom update". During writing of the answer I thought: why he uses addJSONData() function for refresh of data in the grid instead of changing URL with respect of setGridParam() and refreshing jqGrid data with respect of trigger('reloadGrid')? At the beginning I wanted to recommend using of 'reloadGrid', but after thinking about this I understood, that I am not quite sure what the best way is. At least I can't explain in two sentences why I prefer the second way. So I decide that it could be an interesting subject of a discussion. So to be exactly: We have a typical situation. We have a web page with at least one jqGrid and some other controls like combo-boxes (selects), checkboxes etc. which give user possibilities to change scope on information displayed in a jqGrid. Typically we define some event handler like jQuery("#selector").change(myRefresh).keyup(myKeyRefresh) and we need reload the jqGrid contain based on users choose. After reading and analyzing of the information from additional users input we can refresh jqGrid contain in at least two ways: Make call of $.ajax() manual and then inside of success or complete handle of $.ajax call jQuery.parseJSON() (or eval) and then call addJSONData function of jqGrid. I found a lot of examples on stackoverflow.com who use addJSONData. Update url of jqGrid based on users input, reset current page number to 1 and optionally change the caption of the grid. All these can be done with respect of setGridParam(), and optionally setCaption() jqGrid methods. At the end one call trigger('reloadGrid') method of the grid. To construct the url, by the way I use mostly jQuery.param function to be sure, that I all url parameters packed correctly with respect of encodeURIComponent. I want that we discuss advantages and disadvantages of both ways. I use currently the second way, so I start with advantages of this one. One can say me: I call existing Web Service, convert received data to the jqGrid format and call addJSONData. This is the reason why I use addJSONData method! OK, I choose another way. jqGrid can make a call of the Web Service directly and fill results inside of grid. There are a lot of jqGrid options, which allow you to customize this process. First of all, one can delete or rename any standard parameter sent to server with respect of prmNames option of jqGrid or add any more additional parameters with respect of postData option (see http://www.trirand.com/jqgridwiki/doku.php?id=wiki:options). One can modify all constructed parameters immediately before jqGrid makes corresponding $.ajax request by defining of serializeGridData() function (one more option of jqGrid). More than that, one can change every $.ajax parameter by setting ajaxGridOptions option of jqGrid. I use ajaxGridOptions: {contentType: "application/json"} for example as a general setting of $.jgrid.defaults. The ajaxGridOptions option is very powerful. With respect of ajaxGridOptions option one can redefine any parameter of $.ajax request sending by jqGrid, like error, complete and beforeSend events. I see potentially interesting to define dataFilter event to be able makes any modification of the row data responded from the server. One more argument for using of trigger('reloadGrid') way is blocking of jqGrid during ajax request processing. Mostly I use parameter loadui: 'block' to block jqGrid during JSON request sending to server. With respect of jQuery blockUI plugin http://malsup.com/jquery/block/ one can block more parts of web page as the grid only. To do this one can call jQuery('#main').block({ message: '<h1>Die Daten werden vom Server geladen...</h1>' }); before calling of trigger('reloadGrid') method and jQuery('#main').unblock() inside of loadComplete and loadError functions. The loadui option could be set to 'disable' in this case. So I don’t see why the function addJSONData() should be used. Can somebody who use addJSONData() function explain me advantages of its usage? Should one replace the usage addJSONData of jqGrid to the usage of setGridParam(), and trigger('reloadGrid')? I am opened to the discussion.

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  • Uploadify Not Working

    - by azz0r
    Hello, I'll re-edit this to tackle the uploadify issue. Its very strange, essentially the script isn't uploading and isn't triggering onAllComplete. Also if I try to upload an image that's to large, and click Upload files, it skips from 0 to 100%. But does not trigger onAllComplete. It does not upload either. Whats strange, is I have an earlier revision of this and the codes no different and it works, ive tried switched back to the same jquery/uploadify/layout and it still doesnt work. However due to the nature of uploadify not being very forthcoming about errors or whats going on, I can't figure out where its going wrong! Controller: public function manageImagesAction() { $id = $this->_getParam('id'); $object = Eurocreme_Gallery::load_by_fields(array('id' => $id), 1); $images = Eurocreme_Image::load_by_type(array('type' => 'gallery_id', 'values' => $id, 'from' => 0, 'to' => COUNT_HIGH, 'order' => 'gi.position ASC')); $this->view->object = $object; $this->view->images = $images; $this->view->headScript()->appendFile('/library/jquery/uploadify/swfobject.js'); $this->view->headScript()->appendFile('/library/jquery/uploadify/jquery.uploadify.v2.1.0.js'); $this->view->headScript()->appendFile('/library/jquery/ui.js'); } View: <div class="content-area"> <h1>Adding Images To "<?php echo $this->object->name; ?>" Gallery</h1> <p><input id="fileInput2" name="fileInput2" type="file" /></p> <p><a href="javascript:$('#fileInput2').uploadifyUpload();">Upload Files</a> | <a href="javascript:$('#fileInput2').uploadifyClearQueue();">Clear Queue</a></p> </div> <?php if (!empty($this->images)) { ?> <div class="content-area"> <h1>Order Images For <?php echo $this->object->name; ?></h1> <p id="status_update">Drop And Drag Images to re-order them, I will automatically save it for you!</p> <ul id="sort_list"> <?php foreach ($this->images as $image) { ?> <li class="removable" id="recordsArray_<?php echo $image->id; ?>"><img src="/images/Image/thumb/<?php echo $image->image_url; ?>" alt="<?php echo $image->name_url; ?>" title="<?php echo $image->name; ?>" /><p><a class="removable" id="<?php echo $image->id; ?>">Delete</a></p></li> <?php } ?> </ul> <p class="clear"></p> </div> <?php } ?> <?php $this->headScript()->captureStart(); ?> $('document').ready(function() { $("#fileInput2").uploadify({ 'uploader' : '/library/jquery/uploadify/uploadify.swf', 'script' : '/<?php echo $this->object->name_url; ?>/upload.php', 'cancelImg' : '/library/jquery/uploadify/cancel.png', 'folder' : '/images/Image/', 'multi' : true, 'onAllComplete' : function(e, queueId, file, response, data) { window.location.reload(); }, }) //sortable $(function() { $("#sort_list").sortable({ opacity: 0.6, cursor: 'move', update: function() { $("#status_update").html('Processing'); var order = $(this).sortable("serialize"); $.post("/administration/gallery/save-image-order/id/<?php echo $this->object->id; ?>", order, function(theResponse){ $("#status_update").html(theResponse); }); } }); //delete $('a.removable').click(function(){ var id = this.id; $.post("/administration/gallery/delete-image/gallery_id/<?php echo $this->object->id; ?>/image_id/"+id+"", '', function(theResponse) { $("#recordsArray_"+id+"").remove(); }); }); }); }); <?php $this->headScript()->captureEnd(); ?>

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  • Flex vs. jQuery vs. GWTvs./ Closre vs. Cappuccino vs. plain JS and HTML5?

    - by Laith J
    Hello, I'm creating my first web application and I'm really confused as to what technology to go for. My application needs to look serious (like an application), it doesn't need many colorful graphical interfaces. It only needs a toolbar, a tab bar, a split panel (preferably 3 columns), an easily-formatable text field, and a status bar. It will connect to a MySQL database through PHP (unless I go for GWT). Users will upload files. My evaluation of the options: Flex: Probably the easiest to develop but I'm pretty sure my application is something one would use on an iPad and with Flash's future on the iPad still unsure, I don't want to take the risk, otherwise Flex would've been my choice. jQuery: I've heard a lot about it and a lot of people recommend but I don't know how easy it is to use and how customizable the look of my app is. GWT: The problem with GWT is that it doesn't have many widgets. Another problem is that I'm gonna have to host the files in AppEngine's datastore and transfer them back and forth to a web server that will do operations on them (I need to process them) which adds more traffic and slows the process which worsens the user experience. Closure: It has a nice toolbar and a nice text field. I'm not sure how easy it is to use. Plus, I read an article that makes it sound really bad. Cappuccino: It has a very nice UI and it has a mac feel. I'm planning to give my application a mac feel anyway so this will save me a lot of theming. But if I go for this option I won't be able to make use of HTML5's new features (especially working offline). Plain JS and HTML5: This gives me the most flexibility but it is the hardest to work for. I'm sorry if this is subjective but I really need help with this.

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  • How to get accurate window information (dimensions, etc.) in Linux (X)?

    - by mellort
    How can I get accurate window information in Linux? I know that I can use wmctrl to get a window's size, but the actual size of the window can vary due to window decorations. I need the following information and methods: * precise window dimensions * precise available screen space (excluding panels like gnome-panel) * the ability to set a window to be a certain size, including decorations What would be the best way to do this? Thanks in advance!

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  • How to detect image dimensions and run commands on them?

    - by Jon
    I have a directory full of images, some of which are portrait-sized instead of landscape-sized, and I want to open the portrait-sized ones with an image editor. I can run the imagemagick command identify and I get an output like something.jpg JPEG 1920x1255 1920x1255+0+0 8-bit DirectClass 159KB 0.000u 0:00.000. How can I have a script interpret this output, i.e. decide which is bigger, the 1920 or the 1255, and then run a command on it if it is?

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  • Why the clip space in OpenGL has 4 dimensions?

    - by user827992
    I will use this as a generic reference, but the more i browser online docs and books, the less i understand about this. const float vertexPositions[] = { 0.75f, 0.75f, 0.0f, 1.0f, 0.75f, -0.75f, 0.0f, 1.0f, -0.75f, -0.75f, 0.0f, 1.0f, }; in this online book there is an example about how to draw the first and classic hello world for OpenGL about making a triangle. The vertex structure for the triangle is declared as stated in the code above. The book, as all the other sources about this, stress the point that the Clip Space is a 4D structure that is used to basically decide what will be rasterized and rendered to the screen. Here I have my questions: i can't imagine something in 4D, i don't think that a human can do that, what is a 4D for this Clip space ? the most human-readable doc that i have read speaks about a camera, which is just an abstraction over the clipping concept, and i get that, the problem is, why not using the concept of a camera in the first place which is a more familiar 3D structure? The only problem with the concept of a camera is that you need to define the prospective in other way and so you basically have to add another statement about what kind of camera you wish to have. How i'm supposed to read this 0.75f, 0.75f, 0.0f, 1.0f ? All i get is that they are all float values and i get the meaning of the first 3 values, what does it mean the last one?

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  • How to automatically resize the Dash when screen dimensions change?

    - by St.W.
    I use a convertible thinkpad (x201t) and magick-rotation to rotate the screen by 90 degrees in tablet mode. Therefore after rotation the screen's width is only 800 points (the ordinary resolution is 1200x800). The Dash does not adapt to this new state and therefore if I click on it, it is oversized and I cannot reach the applications/files/buttons on its side. Is there a way to tell the Dash that it should only ever use a width of 800 pixels, or any other solution to automatically adapt its size when rotating?

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  • How can I create an orthographic display that handles different screen dimensions?

    - by Piku
    I'm trying to create an iPad/iPhone game using GLES2.0 that contains a 3D scene with a heads-up-display/GUI overlaid on the top. However, this problem would also apply if I were to port my game to a computer and run the game in a resizable window, or allow the user to change screen resolutions... When trying to make the 2D GUI/HUD work I've made the assumption that all I'm really doing is drawing a load of 2D textured 'quads' on the screen and am trying to treat the orthographic projection as an old-style 2D display with 0,0 in the upper left and screenWidth,ScreenHeight in the lower right. This causes me all sorts of confusion when I rotate my ipad into Landscape mode since I can't work out what to put into my projection and modelview matrices to turn everything around the right way. It also gets messy if I want to support the iPad's large screen, an iPhone or a Retina display since I have to then draw three sets of textures for everything and work out which ones to use. Should I be trying to map the 2D OpenGL co-ords 1:1 with the screen? While typing out this question it occurs to me that I could keep my origin in the centre, still running -1/+1 along the axes. This would let me scale my 2D content appropriately on the different screen sizes, but wouldn't I end up with the textures being scaled and possibly losing quality? I'm using OpenGLES 2.0 and have a matrix library that has equivalents to the GLES1.1 glOrthof() and glFrustrum() calls.

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  • iOS + cocos2d: how to account for sprite's position for the different device dimensions in an universal app?

    - by fuzzlog
    All the questions I've seen regarding iOS universal apps (with or without cocos2d) deal with the "how to add graphics to a universal app". My question is, how does the code need to be written to ensure that the sprites appear appropriately on the screen (given that an iPhone 5's resolution is not proportional to an iPad's resolution)? Is it just a bunch of "if" statements and duplicate code or do iOS/cocos2d provide common function calls that will place the sprites at an appropriate position?

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  • SDL 2 passe à la version 2.0.1, la bibliothèque de création d'applications multimédias en deux dimensions améliore les performances d'OpenGL ES 2

    SDL 2 reçoit une mise à jour mineure et passe en version 2.0.1 Cette version n'apporte aucune fonctionnalités mais permet de stabilisé la bibliothèque et de la rendre plus performante. Voici la liste des correctifs :Général : ajout de fonctions pour récupérer les chemins commun du système de fichiers dans SDL_filesystem.h : SDL_GetBasePath(), SDL_GetPrefPath() ; ajout d'une fonction pour optimiser les mis à jour de textures YV12 et IYUV : SDL_UpdateYUVTexture() ; ajout d'une fonction...

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  • fullCalendar json with php in "agendaWeek"

    - by Dennis
    <link rel='stylesheet' type='text/css' href='fullcalendar/redmond/theme.css' /> <link rel='stylesheet' type='text/css' href='fullcalendar/fullcalendar.css' /> <script type='text/javascript' src='fullcalendar/jquery/jquery.js'></script> <script type='text/javascript' src='fullcalendar/jquery/ui.core.js'></script> <script type='text/javascript' src='fullcalendar/jquery/ui.draggable.js'></script> <script type='text/javascript' src='fullcalendar/jquery/ui.resizable.js'></script> <script type='text/javascript' src='fullcalendar/fullcalendar.min.js'></script> <script type='text/javascript'> $(document).ready(function() { $('#calendar').fullCalendar({ theme: true, editable: false, weekends: false, allDaySlot: false, allDayDefault: false, slotMinutes: 15, firstHour: 8, minTime: 8, maxTime: 17, height: 600, defaultView: 'agendaWeek', events: "json_events.php", loading: function(bool) { if (bool) $('#loading').show(); else $('#loading').hide(); } }); }); </script> But the informaion will not show up on the "agendaWeek". Can anyone tell me what I am doing wrong. My "json_events.php" code is: <?php $year = date('Y'); $month = date('m'); echo json_encode(array( array( 'id' => 111, 'title' => "Event1", 'start' => "$year-$month-22 8:00", 'end' => "$year-$month-22 12:00", 'url' => "http://yahoo.com/" ), array( 'id' => 222, 'title' => "Event2", 'start' => "$year-$month-22 14:00", 'end' => "$year-$month-22 16:00", 'url' => "http://yahoo.com/" ) )); ?> And it out puts the following: [{"id":111,"title":"Event1","start":"2010-03-22 8:00","end":"2010-03-22 12:00","url":"http:\/\/yahoo.com\/"},{"id":222,"title":"Event2","start":"2010-03-22 14:00","end":"2010-03-22 16:00","url":"http:\/\/yahoo.com\/"}] Please if anyone can help or suggest someone to help me. Thanks, Dennis

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  • <plugin> not a function

    - by bah
    Hi, I've been trying to solve this mystery almost 2 hours, this is giving me a headache. I tried 2 plug-ins already and I'm always getting "* is not a function". My code is exactly like examples so I don't know why it's not working. <!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8" /> <title>asd</title> <script type="text/javascript" src="jquery.js"></script> <script type='text/javascript' src='serial/jquery.scrollTo'></script> <script type='text/javascript' src='serial/jquery.serialScroll'></script> <script type="text/javascript"> $(document).ready(function(){ $('#slider').serialScroll({ items:'li', offset:-230, //when scrolling to photo, stop 230 before reaching it (from the left) start:1, //as we are centering it, start at the 2nd duration:1200, force:true, stop:true, lock:false, cycle:false, //don't pull back once you reach the end easing:'easeOutQuart', //use this easing equation for a funny effect jump: true //click on the images to scroll to them }); }); </script> </head> <body> <div id="slider"> <ul> <li><img width="500" height="500" src="dummy/dummy.jpg" alt="Css Template Preview" /></li> <li><img width="500" height="500" src="dummy/dummy1.jpg" alt="Css Template Preview" /></li> <li><img width="500" height="500" src="dummy/dummy2.jpg" alt="Css Template Preview" /></li> <li><img width="500" height="500" src="dummy/dummy3.jpg" alt="Css Template Preview" /></li> </ul> </div> </body> </html> I must be missing something essential there because I see nothing what's wrong. I'm using jQuery 1.4.2. and there are plug-ins I've tried - Easy Slider, jQuery serial scroll

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  • Sanity Check: change event not firing first time using keyboard

    - by macca1
    I've done a good amount of research on this and found a bunch of reported problems and solutions but the general consensus seems that all change problems in IE6 were fixed in jQuery 1.4.2. I'm having an issue where a change event is not firing in jQuery 1.4.2, but it did fire successfully in jQuery 1.3.2. This is in IE6. I'm about to submit a bug for this, but for my sanity I wanted to post it here first to see if there's something dumb I'm missing. I don't understand why this is working this way... <HTML> <HEAD> <TITLE>jQuery 1.4.2 Problem </TITLE> <script src="jquery-1.4.2.min.js" type="text/javascript"></script> <script> $(document).ready( function() { $("#firstBox").change(function() { alert("CHANGE"); }); // ONLOAD of document autofocus into the first element... $("form").find(":input:visible:first").focus() }); </script> </HEAD> <BODY> <form> <select id="firstBox"> <option value="" selected="selected">--</option> <option value="1">One</option> <option value="2">Two</option> </select> <br><br> <input size="10" id="secondBox"> </form> </BODY> </HTML> Simple enough, right? Onload of the page, give the first element focus. Onchange of the first element, alert. If you use the mouse, it works as expected. The page loads, the focus is in the drop down, you change the option, you get the alert. The problem is if you use the keyboard. The page loads, the focus is in the drop down, you press the down arrow. The option changes. Tab off the field, no alert. Weird. To make it even weirder, if you tab back into the field and change it again (all using the keyboard), the change event DOES fire after tab out this time. Any ideas?

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  • How to Load Dependent Files on Demand + Check if They're Loaded or Not?

    - by br4inwash3r
    I'm trying to implement an assets/dependency loader that i've found from an old article at 24Ways.org. most of you might be familiar with it. it's from this article by Christian Heilmann: http://24ways.org/2007/keeping-javascript-dependencies-at-bay i've modified the script to load CSS files as well. and it's now quite close to what i want. but i still need to do some checking to see wether an asset have been completely loaded or not. just wondering if you guys have any ideas :) here's what my script currently looked like: var assetLoader = { assets: { products: { js: 'products.js', css: 'products.css', loaded: false }, articles: { js: 'articles.js', css: 'articles.css', loaded: false }, [...] cycle: { js: 'jquery.cycle.min.js', loaded: false }, swfobject: { js: 'jquery.swfobject.min.js', loaded: false } }, add: function(asset) { var comp = assetLoader.assets[asset]; var path = '/path/to/assets/'; if (comp && comp.loaded == false) { if (comp.js) { // load js var js = document.createElement('script'); js.src = path + 'js/' + comp.js; js.type = 'text/javascript'; js.charset = 'utf-8'; // append to document document.getElementsByTagName('body')[0].appendChild(js); } if (comp.css) { // load css var css = document.createElement('link'); css.rel = 'stylesheet'; css.href = path + 'css/' + comp.css; css.type = 'text/css'; css.media = 'screen, projection'; css.charset = 'utf-8'; // append to document document.getElementsByTagName('head')[0].appendChild(css); } } }, check: function(asset) { assetLoader.assets[asset].loaded = true; } } Christian explains this method in his article in great detail. I don't want to confuse you guys anymore with my bad english :P and here's an example of how i run the script: ... // load jquery cycle plugin if (page=='tvc' || page=='products') { if (!assetLoader.assets.cycle.loaded) { assetLoader.add('cycle'); } } // load products page assets if (!assetLoader.assets.products.loaded) { assetLoader.add('products'); } ... this kind of approach is very problematic though. coz assets loads asynchronously, which means some of the code inside products.js that depends on jquery.cycle.js might continue running before jquery.cycle.js is even loaded resulting in errors. while i'm quite aware that scripts can be attached with an onload event, i'm just not really sure how to implement it to my script. anyone care to help me? please... :P

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  • Flexslider position of previous and next slides

    - by TJ15
    I am using the basic flexslider, I wantto display some of the previous and next , so if slide 2 is showing you will see part of slide 1 to the left and part of slide 3 to the right. <!DOCTYPE html> <head> <link rel="stylesheet" href="flexslider.css" type="text/css"> <script src="http://ajax.googleapis.com/ajax/libs/jquery/1.6.2/jquery.min.js"></script> <style> .container {overflow: hidden; width: 100%} .flexslider {max-width: 500px; width: 500px; margin: 0 auto} .content {background: #f2f2f2; max-width: 500px; display: block; margin: 0 auto} .flex-viewport {overflow: visible !important} </style> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>Untitled Document</title> </head> <body> <div class="container"> <div class="flexslider"> <ul class="slides"> <li><img src="785.jpg" /></li> <li><img src="785.jpg" /></li> <li><img src="785.jpg" /></li> <li><img src="785.jpg" /></li> </ul> </div> </div> <script src="jquery.flexslider.js"></script> <script> jQuery(document).ready(function($) { // You can use the locally-scoped $ in here as an alias to jQuery. $(window).load(function() { $('.flexslider').flexslider(); }); }); </script> </body> </html> I have reduced the image to 70% and positioned it in the middle of the page. I want to have the next and previous slides visible on either side of the main pic but no idea where to make the appropriate changes (I assume in the js file). I thought this was a margin issue but setting this to 0 in styles makes no difference. Has anyone done this and can provide some advice?

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  • Issue with blocking the UI during a onchange request - prevents other event from firing.

    - by jfrobishow
    I am having issues with jQuery blockUI plugins and firing two events that are (I think, unless I am loosing it) unrelated. Basically I have textboxes with onchange events bound to them. The event is responsible for blocking the UI, doing the ajax call and on success unblocking the UI. The ajax is saving the text in memory. The other control is a button with on onclick event which also block the UI, fire an ajax request saving what's in memory to the database and on success unblock the UI. Both of these work fine separately. The issue arise when I trigger the onchange by clicking on the button. Then only the onchange is fired and the onclick is ignored. I can change the text in the checkbox, click on the link and IF jQuery.blockUI() is present the onchange alone is fired and the save is never called. If I remove the blockUI both function are called. Here's a fully working example where you can see the issue. Please note the setTimeout are there when I was trying to simulate the ajax delay but the issue is happening without it. <html> <head> <script src="http://ajax.googleapis.com/ajax/libs/jquery/1.4.2/jquery.min.js"></script> <script src="http://github.com/malsup/blockui/raw/master/jquery.blockUI.js?v2.31"></script> <script> function doSomething(){ $.blockUI(); alert("doing something"); //setTimeout(function(){ $.unblockUI(); //},500); } function save(){ $.blockUI(); //setTimeout(function(){ alert("saving"); $.unblockUI(); //}, 1000); } </script> </head> <body> <input type="text" onchange="doSomething();"> <a href="#" onclick="save()">save</a> </body> </html>

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  • display image and run script for fifteen seconds

    - by Ryan Max
    This is very similar to a question I asked the other day but my page code has become significantly more complicated and I need to revisit it. I've been using the following code: $('#myLink').click(function() { $('#myImg').attr('src', 'newImg.jpg'); setTimeout(function() { $('#myImg').attr('src', 'oldImg.jpg'); }, 15000); }); To replace an image for a set period of time (15 seconds) when the link is clicked, then after 15 seconds, revert to the original image. However now, I'd like to run a snippet of javascript as well when the link is clicked (in addition to replacing the image), and only when the link is clicked (it's related to the 15 second image) and then have the js code disappear as well after the 15 seconds...however I'm not sure how to have jquery send js code into the page...Basically I just want jQuery to "echo" this code onto the page underneath the 15 second while I am there, but I don't know how jquery formats this "echo". Does this question make sense? interval = 500; imgsrc = "webcam/image.jpg"; function Refresh() { tmp = new Date(); tmp = "?" + tmp.getTime(); document.images["image1"].src = imgsrc + tmp; setTimeout("Refresh()", interval); } Refresh(); It's script for a webcam. Basically it takes a new picture every half a second and replaces it on the page. You must forgive me, I'm new to jquery, I don't know how to make this script work in a jquery context. i'm sorry, I'm explaining badly. This is what I need to happen, step by step: 1) User comes to the page and there is a static image that says "Click here to view webcam" 2) User clicks image 3) Image is replaced by live webcam image, which is refreshed every .5 seconds by the second script in my question. 4) After 15 seconds the live webcam reverts back to the static image saying "click here to view webcam" It is ONLY during that 15 second interval that I wan the webcam refresh script running, otherwise it's wasting bandwidth on an element that isn't even shown. Sorry for the confusion.

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  • Calling back a functions value

    - by Jason Kelly
    I need your help, I cannot, for the life of me, figure this out. I've had my head wrapped around it only to no avail. Ideally, i'd like to setup two functions. 1 function: select_date() to interact with the user to select a date from the jQuery Date picker. If the dialog is closed then return as null. Then a second function: test() to check wether or not a date was picked/selected.' Here's my delema, when the function test() is executed, an alert box pops up and says "undefined" which means, I never get to select a date and it always being "undefined" I dont see what I am doing wrong here and everything seems logical to me. <!DOCTYPE html> <html> <head> <link href="http://ajax.googleapis.com/ajax/libs/jqueryui/1.8.21/themes/base/jquery-ui.css" rel="stylesheet" type="text/css"/> <script src="http://ajax.googleapis.com/ajax/libs/jquery/1.7.2/jquery.js"></script> <script src="http://ajax.googleapis.com/ajax/libs/jqueryui/1.8.21/jquery-ui.js"></script> <script type="text/javascript"> function select_date() { var sdate $('#dd').dialog({ autoOpen: true, modal: true, overlay: { opacity: 0.5, background: 'black' }, title: "title", height: 265, width: 235, draggable: false, resizable: false }); $('#d1').datepicker({ onSelect: function () { $("#dd").dialog("close"); } }); return sdate } function test() { var x = select_date() alert(x) } </script> <style type="text/css"> #d1 {font-size:64%;} </style> </head> <body> <div id="dd"> <div id="d1"> </div> </div> <a href="javascript:test()">test</a> </body> </html>

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  • Pass data to another page

    - by user2331416
    I am trying to pass some data from one page to another page by using jquery but it dose not working, below is the code which I want to click the text in source page and the destination page will hide the current text. Source page: <html> <head> <script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.8.3/jquery.min.js"></script> <script type="text/javascript"> $(function () { $("a.pass").bind("click", function () { var url = "Destination.html?name=" + encodeURIComponent($("a.pass").text()); window.location.href = url; }); }); </script> </head> <body> <a class="pass">a</a><br /> <a class="pass">b</a><br /> <a class="pass">c</a><br /> <a class="pass">d</a> </body> </html> Destination page: <html> <head> <script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.8.3/jquery.min.js"></script> <script type="text/javascript"> var queryString = new Array(); $(function () { if (queryString.length == 0) { if (window.location.search.split('?').length > 1) { var params = window.location.search.split('?')[1].split('&'); for (var i = 0; i < params.length; i++) { var key = params[i].split('=')[0]; var value = decodeURIComponent(params[i].split('=')[1]); queryString[key] = value; } } } if (queryString["name"] != null) { var data = queryString["name"] $("p.+'data'").hide(); } }); </script> </head> <body> <p class="a">a</p> <p class="b">b</p> <p class="c">c</p> <p class="d">d</p> </body> </html> Please Help.

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  • MVC 2 jQuery Client-side Validation

    - by nmarun
    Well, I watched Phil Haack’s show What's New in Microsoft ASP.NET MVC 2 and was impressed about the client-side validation (starts at 17:45) that MVC 2 offers. I tried creating the same, but Phil does not show what .js files need to be included and also I was not able to find the source code for the application that he used. In order to find out the required JavaScript file references, I added all of the files in my application to the page and ran it. Of course it worked, but this is definitely not an optimum solution. By removing one at a time and testing the app, I’ve short-listed the following ones: 1: <script src="../../Scripts/jquery-1.4.1.min.js" type="text/javascript"></script 2: <script src="../../Scripts/MicrosoftAjax.js" type="text/javascript"></script> 3: <script src="../../Scripts/MicrosoftMvcValidation.js" type="text/javascript"></script> Now, a little about the feature itself. Say, I’m working with a Book application so my model will look something like: 1: public class Book 2: { 3: [HiddenInput(DisplayValue = false)] 4: public int BookId { get; set; } 5:  6: [DisplayName("Book Title")] 7: [Required(ErrorMessage = "Book title is required")] 8: [StringLength(20, ErrorMessage = "Must be under 20 characters")] 9: public string Title { get; set; } 10:  11: [Required(ErrorMessage = "Author is required")] 12: [StringLength(40, ErrorMessage = "Must be under 40 characters")] 13: public string Author { get; set; } 14:  15: public decimal Price { get; set; } 16: 17: [DisplayName("ISBN")] 18: [StringLength(13, ErrorMessage = "Must be 13 characters")] 19: public string Isbn { get; set; } 20: } This ensures that the data passed will be validated upon post. But what would happen if you add the line (along with the above mentioned .js files): 1: <% Html.EnableClientValidation(); %> Now, this acts as ‘on-the-fly’ or ‘real-time’ validation. Now, when the user types 20 characters for the Title, the error shows up right on the 21st character. Beautiful… and you do not have to create the JavaScript function(s) for this. They’re auto-magically created for you. (Doing a ‘View Source’ on the browser page shows you the JavaScript logic that goes on behind the scenes). I bumped into another post that shows how .net 4 allows us to create custom validation attributes: Dynamic Range validation in MVC 2. This will help us attach virtually any business logic to the model itself. Please see the source code I’ve worked with.

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  • jqGrid dynamic select option - beforeEditCell not firing

    - by mango
    I'm creating a jqgrid with one drop down column. I need the options of the drop down columns to change dynamically so I thought I can catch the beforeCellEdit event. however it does not seem to be firing. any idea on what i am doing wrong? there is no error, and i did check that i have included the jqgrid edit js files. var lastsel2; jQuery(document).ready(function(){ jQuery("#projectList").jqGrid({ datatype: 'json', url:'projectDrv.jsp', mtype: 'GET', height: 250, colNames:['Node','Proposal #', 'Status', 'Vendor', 'Actions'], colModel :[ {name:'node', index:'node', width:100, editable:false, sortable:false}, {name:'proposal', index:'proposal', width:100, editable:false, resizable:true }, {name:'status', index:'status', width:100, resizable:true, sortable:false, editable:false }, {name:'vendor', index:'vendor', width:100, resizable:true, editable:false, sortable: false }, {name:'actions', index:'actions', width:100, resizable:true, sortable:false, editable: true, edittype:"select" } ], pager: '#pager', rowNum: 10, sortname: 'proposal', sortorder: 'desc', viewrecords: true, onSelectRow: function(id){ if (id && id!==lastsel2){ jQuery('#projectList').jqGrid('restoreRow',lastsel2); jQuery('#projectList').jqGrid('editRow',id,true); lastsel2 = id; } }, beforeEditCell: function(rowid, cellname, value, irow, icol) { alert("before edit here " + rowid); // set editoptions here } });

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