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  • NHibernate Mapping and Querying Where Tables are Related But No Foreign Key Constraint

    - by IanT8
    I'm fairly new to NHibernate, and I need to ask a couple of questions relating to a very frequent scenario. The following simplified example illustrates the problem. I have two tables named Equipment and Users. Users is a set of system administrators. Equipment is a set of machinery. Tables: Users table has UserId int and LoginName nvarchar(64). Equipment table has EquipId int, EquipType nvarchar(64), UpdatedBy int. Behavior: System administrators can make changes to Equipment, and when they do, the UpdatedBy field of Equipment is "normally" set to their User Id. Users can be deleted at any time. New Equipment items have an UpdatedBy value of null. There's no foreign key constraint on Equipment.UpdatedBy which means: Equipment.UpdatedBy can be null. Equipment.UpdatedBy value can be = existing User.UserId value Equipment.UpdatedBy value can be = non-existent User.UserId value To find Equipment and who last updated the Equipment, I might query like this: select E.EquipId, E.EquipName, U.UserId, U.LoginName from Equipment E left outer join Users U on. E.UpdatedBy = U.UserId Simple enough. So how to do that in NHibernate? My mappings might be as follows: <?xml version="1.0" encoding="utf-8"?> <hibernate-mapping xmlns="urn:nhibernate-mapping-2.2" namespace="Data" assembly="Data"> <class name="User" table="Users"> <id name="Id" column="UserId" unsaved-value="0"> <generator class="native" /> </id> <property name="LoginName" unique="true" not-null="true" /> </class> <class name="Equipment" table="Equipment"> <id name="Id" column="EquipId" type="int" unsaved-value="0"> <generator class="native" /> </id> <property name="EquipType" /> <many-to-one name="UpdatedBy" class="User" column="UpdatedBy" /> </class> </hibernate-mapping> So how do I get all items of equipment and who updated them? using (ISession session = sessionManager.OpenSession()) { List<Data.Equipment> equipList = session .CreateCriteria<Data.Equipment>() // Do I need to SetFetchmode or specify that I // want to join onto User here? If so how? .List<Data.Equipment>(); foreach (Data.Equipment item in equipList) { Debug.WriteLine("\nEquip Id: " + item.Id); Debug.WriteLine("Equip Type: " + item.EquipType); if (item.UpdatedBy.Country != null) Debug.WriteLine("Updated By: " + item.UpdatedBy.LoginName); else Debug.WriteLine("Updated by: Nobody"); } } When Equipment.UpdatedBy = 3 and there is no Users.UserId = 3, the above fail I also have a feeling that the generated SQL is a select all from Equipment followed by many select columns from Users where UserId = n whereas I'd expected NHibernate to left join as per my plain ordinary SQL and do one hit. If I can tell NHibernate to do the query in one hit, how do I do that? Time is of the essence on my project, so any help you could provide is gratefully received. If you're speculating about how NHibernate might work in this scenario, please say you're not absolutely sure. Many thanks.

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  • iPhone: Repeating Rows in Each Section of Grouped UITableview

    - by Rank Beginner
    I'm trying to learn how to use the UITableView in conjunction with a SQLite back end. My issue is that I've gotten the table to populate with the records from the database, however I'm having a problem with the section titles. I am not able to figure out the proper set up for this, and I'm repeating all tasks under each section. The table looks like this. The groups field is where I'm trying to pull the section title from. TaskID groups TaskName sched lastCompleted nextCompleted success 1 Household laundry 3 03/19/2010 03/22/2010 y 1 Automotive Change oil 3 03/20/2010 03/23/2010 y In my viewDidLoad Method, I create an array from each column in the table like below. //Create and initialize arrays from table columns //______________________________________________________________________________________ ids =[[NSMutableArray alloc] init]; tasks =[[NSMutableArray alloc] init]; sched =[[NSMutableArray alloc] init]; lastComplete =[[NSMutableArray alloc] init]; nextComplete =[[NSMutableArray alloc] init]; weight =[[NSMutableArray alloc] init]; success =[[NSMutableArray alloc] init]; group =[[NSMutableArray alloc] init]; // Bind them to the data //______________________________________________________________________________________ NSString *query = [NSString stringWithFormat:@"SELECT * FROM Tasks ORDER BY nextComplete "]; sqlite3_stmt *statement; if (sqlite3_prepare_v2( database, [query UTF8String], -1, &statement, nil) == SQLITE_OK) { while (sqlite3_step(statement) == SQLITE_ROW) { [ids addObject:[NSString stringWithFormat:@"%i",(int*) sqlite3_column_int(statement, 0)]]; [group addObject:[NSString stringWithFormat:@"%s",(char*) sqlite3_column_text(statement, 1)]]; [tasks addObject:[NSString stringWithFormat:@"%s",(char*) sqlite3_column_text(statement, 2)]]; [sched addObject:[NSString stringWithFormat:@"%i",(int*) sqlite3_column_int(statement, 3)]]; [lastComplete addObject:[NSString stringWithFormat:@"%s",(char*) sqlite3_column_text(statement, 4)]]; [nextComplete addObject:[NSString stringWithFormat:@"%s",(char*) sqlite3_column_text(statement, 5)]]; [success addObject:[NSString stringWithFormat:@"%s",(char*) sqlite3_column_text(statement, 6)]]; [weight addObject:[NSString stringWithFormat:@"%i",(int*) sqlite3_column_int(statement, 7)]]; } sqlite3_finalize(statement); } In the table method:cellForRowAtIndexPath, I create controls on the fly and set their text properties to objects in the array. Below is a sample, I can provide more but am already working on a book here... :) /create the task label NSString *tmpMessage; tmpMessage = [NSString stringWithFormat:@"%@ every %@ days, for %@ points",[tasks objectAtIndex:indexPath.row],[sched objectAtIndex:indexPath.row],[weight objectAtIndex:indexPath.row]]; CGRect schedLabelRect = CGRectMake(0, 0, 250, 15); UILabel *lblSched = [[UILabel alloc] initWithFrame:schedLabelRect]; lblSched.textAlignment = UITextAlignmentLeft; lblSched.text = tmpMessage; lblSched.font = [UIFont boldSystemFontOfSize:10]; [cell.contentView addSubview: lblSched]; [lblSched release]; My numberOfSectionsInTableView method looks like this // Figure out how many sections there are by a distinct count of the groups field // The groups are entered by user when creating tasks //______________________________________________________________________________________ NSString *groupquery = [NSString stringWithFormat:@"SELECT COUNT(DISTINCT groups) as Sum FROM Tasks"]; int sum; sqlite3_stmt *statement; if (sqlite3_prepare_v2( database, [groupquery UTF8String], -1, &statement, nil) == SQLITE_OK) { while (sqlite3_step(statement) == SQLITE_ROW) { sum = sqlite3_column_int(statement, 0); } sqlite3_finalize(statement); } if (sum=0) { return 1; } return 2; } I know I'm going wrong here but this is all that's in my numberOfRowsInSection method return [ids count];

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  • How does versioning work when using Boost Serialization for Derived Classes?

    - by Venkata Adusumilli
    When a Client serializes the following data: InternationalStudent student; student.id("Client ID"); student.firstName("Client First Name"); student.country("Client Country"); the Server receives the following: ID = "Client ID" Country = "Client First Name" instead of the following: ID = "Client ID" Country = "Client Country" The only difference between the Server and Client classes is the First Name of the Student. How can we make the Server ignore First Name recieved from the Client and process the Country? Server Side Classes class Student { public: Student(){} virtual ~Student(){} public: std::string id() { return idM; } void id(std::string id) { idM = id; } protected: friend class boost::serialization::access; protected: std::string idM; protected: template<class A> void serialize(A& archive, const unsigned int /*version*/) { archive & BOOST_SERIALIZATION_NVP(idM); } }; class InternationalStudent : public Student { public: InternationalStudent() {} ~InternationalStudent() {} public: std::string country() { return countryM; } void country(std::string country) { countryM = country; } protected: friend class boost::serialization::access; protected: std::string countryM; protected: template<class A> void serialize(A& archive, const unsigned int /*version*/) { archive & BOOST_SERIALIZATION_NVP(boost::serialization::base_object<Student>(*this)); archive & BOOST_SERIALIZATION_NVP(countryM); } }; Client Side Classes class Student { public: Student(){} virtual ~Student(){} public: std::string id() { return idM; } void id(std::string id) { idM = id; } std::string firstName() { return firstNameM; } void firstName(std::string name) { firstNameM = name; } protected: friend class boost::serialization::access; protected: std::string idM; std::string firstNameM; protected: template<class A> void serialize(A& archive, const unsigned int /*version*/) { archive & BOOST_SERIALIZATION_NVP(idM); if (version >=1) { archive & BOOST_SERIALIZATION_NVP(firstNameM); } } }; BOOST_CLASS_VERSION(Student, 1) class InternationalStudent : public Student { public: InternationalStudent() {} ~InternationalStudent() {} public: std::string country() { return countryM; } void country(std::string country) { countryM = country; } protected: friend class boost::serialization::access; protected: std::string countryM; protected: template<class A> void serialize(A& archive, const unsigned int /*version*/) { archive & BOOST_SERIALIZATION_NVP(boost::serialization::base_object<Student>(*this)); archive & BOOST_SERIALIZATION_NVP(countryM); } };

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  • How to set parameters of CGContextAddArcToPoint method using a slider

    - by Manish Sahni
    am making an app in which i have to control a smile of a face like graphics. For example if i slide the slider down(to a value less than middle) it should give the arc a sad face(like :-( ) effect and if i slide the slider up the arc should give the effect of smile(like :-) ).initially lips are like :-| . I need to control the lips which is an arc using a slider? smileSliderViewController.h #import <UIKit/UIKit.h> @interface smileSliderViewController : UIViewController { IBOutlet UISlider *slider; } -(IBAction)valueChange:(id)sender; @end smileSliderViewController.m #import "smileSliderViewController.h" //#import "smile.h" @implementation smileSliderViewController -(IBAction)valueChange:(id)sender { int value = (int)(slider.value); if(value>0 && value<25) { //value--; CGContextRef context = UIGraphicsGetCurrentContext(); CGContextSetLineWidth(context, 2.0); CGColorSpaceRef colorspace = CGColorSpaceCreateDeviceRGB(); CGFloat components[] = {0.0,0.0,1.0,1.0}; CGColorRef color = CGColorCreate(colorspace, components); CGContextSetStrokeColorWithColor(context, color); CGContextMoveToPoint(context, 120,180); CGContextAddArcToPoint(context, 190 , 170, 270, 200, 0 ); CGContextStrokePath(context); } } smile.h #import <UIKit/UIKit.h> #import "smile.m" @interface smile : UIView { IBOutlet UISlider *slider; } @end smile.m #import "smile.h" #import "smileSliderViewController.h" @implementation smile - (id)initWithFrame:(CGRect)frame { if (self = [super initWithFrame:frame]) { // Initialization code } return self; } - (void)drawRect:(CGRect)rect { CGContextRef context = UIGraphicsGetCurrentContext(); CGContextSetLineWidth(context, 2.0); //CGContextSetStrokeColor(context, [UIColor redColor].CGColor); CGColorSpaceRef colorspace = CGColorSpaceCreateDeviceRGB(); CGFloat components[] = {0.0,0.0,1.0,1.0}; CGColorRef color = CGColorCreate(colorspace, components); CGContextSetStrokeColorWithColor(context, color); CGRect rectangle = CGRectMake(60, 20, 200,200); CGContextAddEllipseInRect(context, rectangle); CGContextStrokePath(context); /*CGRect rectangle1 = CGRectMake(130,170,50,10); CGContextAddRect(context,rectangle1); CGContextStrokePath(context);*/ /*CGContextMoveToPoint(context,100,200); CGContextAddArcToPoint(context,120,150,400,150,70 ); CGContextStrokePath(context);*/ /*CGContextMoveToPoint(context, 100,100); CGContextAddArcToPoint(context, -100,200, -400,200, 80); CGContextStrokePath(context);*/ CGContextSetStrokeColorWithColor(context,color); CGRect rectangle2 = CGRectMake(80, 90, 50, 8); CGContextAddEllipseInRect(context, rectangle2); CGContextStrokePath(context); CGContextSetStrokeColorWithColor(context,color); CGRect rectangle3 = CGRectMake(180, 90, 50, 8); CGContextAddEllipseInRect(context, rectangle3); CGContextStrokePath(context); CGContextSetStrokeColorWithColor(context,color); CGContextMoveToPoint(context, 155,120); CGContextAddLineToPoint(context, 155,160); CGContextStrokePath(context); /*CGContextSetStrokeColorWithColor(context, color); CGRect rectangle4 = CGRectMake(130, 180, 50,8); CGContextAddEllipseInRect(context, rectangle4); CGContextStrokePath(context);*/ /*CGContextSetStrokeColorWithColor(context,color); CGContextMoveToPoint(context, 120,180); CGContextAddLineToPoint(context, 190,180); CGContextStrokePath(context);*/ int value = (int)(slider.value); if(value == 25) { CGContextMoveToPoint(context, 120,180); CGContextAddArcToPoint(context, 190 , 180, 250 , 180, 0 ); CGContextStrokePath(context); } }

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  • Can I constrain a template parameter class to implement the interfaces that are supported by other?

    - by K. Georgiev
    The name is a little blurry, so here's the situation: I'm writing code to use some 'trajectories'. The trajectories are an abstract thing, so I describe them with different interfaces. So I have a code as this: namespace Trajectories { public interface IInitial < Atom > { Atom Initial { get; set; } } public interface ICurrent < Atom > { Atom Current { get; set; } } public interface IPrevious < Atom > { Atom Previous { get; set; } } public interface ICount < Atom > { int Count { get; } } public interface IManualCount < Atom > : ICount < Atom > { int Count { get; set; } } ... } Every concrete implementation of a trajectory will implement some of the above interfaces. Here's a concrete implementation of a trajectory: public class SimpleTrajectory < Atom > : IInitial < Atom >, ICurrent < Atom >, ICount < Atom > { // ICount public int Count { get; private set; } // IInitial private Atom initial; public Atom Initial { get { return initial; } set { initial = current = value; Count = 1; } } // ICurrent private Atom current; public Atom Current { get { return current; } set { current = value; Count++; } } } Now, I want to be able to deduce things about the trajectories, so, for example I want to support predicates about different properties of some trajectory: namespace Conditions { public interface ICondition &lt Atom, Trajectory &gt { bool Test(ref Trajectory t); } public class CountLessThan &lt Atom, Trajectory &gt : ICondition &lt Atom, Trajectory &gt where Trajectory : Trajectories.ICount &lt Atom &gt { public int Value { get; set; } public CountLessThan() { } public bool Test(ref Trajectory t) { return t.Count &lt Value; } } public class CurrentNormLessThan &lt Trajectory &gt : ICondition &lt Complex, Trajectory &gt where Trajectory : Trajectories.ICurrent &lt Complex &gt { public double Value { get; set; } public CurrentNormLessThan() { } public bool Test(ref Trajectory t) { return t.Current.Norm() &lt Value; } } } Now, here's the question: What if I wanted to implement AND predicate? It would be something like this: public class And &lt Atom, CondA, TrajectoryA, CondB, TrajectoryB, Trajectory &gt : ICondition &lt Atom, Trajectory &gt where CondA : ICondition &lt Atom, TrajectoryA &gt where TrajectoryA : // Some interfaces where CondB : ICondition &lt Atom, TrajectoryB &gt where TrajectoryB : // Some interfaces where Trajectory : // MUST IMPLEMENT THE INTERFACES FOR TrajectoryA AND THE INTERFACES FOR TrajectoryB { public CondA A { get; set; } public CondB B { get; set; } public bool Test(ref Trajectory t){ return A.Test(t) && B.Test(t); } } How can I say: support only these trajectories, for which the arguments of AND are ok? So I can be able to write: var vand = new CountLessThan(32) & new CurrentNormLessThan(4.0); I think if I create an orevall interface for every subset of interfaces, I could be able to do it, but it will become quite ugly.

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  • GLSL Error: failed to preprocess the source. How can I troubleshoot this?

    - by Brent Parker
    I'm trying to learn to play with OpenGL GLSL shaders. I've written a very simple program to simply create a shader and compile it. However, whenever I get to the compile step, I get the error: Error: Preprocessor error Error: failed to preprocess the source. Here's my very simple code: #include <GL/gl.h> #include <GL/glu.h> #include <GL/glut.h> #include <GL/glext.h> #include <time.h> #include <stdio.h> #include <iostream> #include <stdlib.h> using namespace std; const int screenWidth = 640; const int screenHeight = 480; const GLchar* gravity_shader[] = { "#version 140" "uniform float t;" "uniform mat4 MVP;" "in vec4 pos;" "in vec4 vel;" "const vec4 g = vec4(0.0, 0.0, -9.80, 0.0);" "void main() {" " vec4 position = pos;" " position += t*vel + t*t*g;" " gl_Position = MVP * position;" "}" }; double pointX = (double)screenWidth/2.0; double pointY = (double)screenWidth/2.0; void initShader() { GLuint shader = glCreateShader(GL_VERTEX_SHADER); glShaderSource(shader, 1, gravity_shader, NULL); glCompileShader(shader); GLint compiled = true; glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); if(!compiled) { GLint length; GLchar* log; glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &length); log = (GLchar*)malloc(length); glGetShaderInfoLog(shader, length, &length, log); std::cout << log <<std::endl; free(log); } exit(0); } bool myInit() { initShader(); glClearColor(1.0f, 1.0f, 1.0f, 0.0f); glColor3f(0.0f, 0.0f, 0.0f); glPointSize(1.0); glLineWidth(1.0f); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluOrtho2D(0.0, (GLdouble) screenWidth, 0.0, (GLdouble) screenHeight); glEnable(GL_DEPTH_TEST); return true; } int main(int argc, char** argv) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB); glutInitWindowSize(screenWidth, screenHeight); glutInitWindowPosition(100, 150); glutCreateWindow("Mouse Interaction Display"); myInit(); glutMainLoop(); return 0; } Where am I going wrong? If it helps, I am trying to do this on a Acer Aspire One with an atom processor and integrated Intel video running the latest Ubuntu. It's not very powerful, but then again, this is a very simple shader. Thanks a lot for taking a look!

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  • Trouble with detecting gestures over ListView

    - by Andrew
    I have an Activity that contains a ViewFlipper. The ViewFlipper includes 2 layouts, both of which are essentially just ListViews. So the idea here is that I have two lists and to navigate from one to the other I would use a horizontal swipe. I have that working. However, what ever list item your finger is on when the swipe begins executing, that item will also be long-clicked. Here is the relevant code I have: public class MyActivity extends Activity implements OnItemClickListener, OnClickListener { private static final int SWIPE_MIN_DISTANCE = 120; private static final int SWIPE_MAX_OFF_PATH = 250; private static final int SWIPE_THRESHOLD_VELOCITY = 200; private GestureDetector mGestureDetector; View.OnTouchListener mGestureListener; class MyGestureDetector extends SimpleOnGestureListener { @Override public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) { try { if (Math.abs(e1.getY() - e2.getY()) > SWIPE_MAX_OFF_PATH) return false; // right to left swipe if(e1.getX() - e2.getX() > SWIPE_MIN_DISTANCE && Math.abs(velocityX) > SWIPE_THRESHOLD_VELOCITY) { if (mCurrentScreen != SCREEN_SECONDLIST) { mCurrentScreen = SCREEN_SECONDLIST; mFlipper.setInAnimation(inFromRightAnimation()); mFlipper.setOutAnimation(outToLeftAnimation()); mFlipper.showNext(); updateNavigationBar(); } } else if (e2.getX() - e1.getX() > SWIPE_MIN_DISTANCE && Math.abs(velocityX) > SWIPE_THRESHOLD_VELOCITY) { if (mCurrentScreen != SCREEN_FIRSTLIST) { mCurrentScreen = SCREEN_FIRSTLIST; mFlipper.setInAnimation(inFromLeftAnimation()); mFlipper.setOutAnimation(outToRightAnimation()); mFlipper.showPrevious(); updateNavigationBar(); } } } catch (Exception e) { // nothing } return true; } } @Override public boolean onTouchEvent(MotionEvent event) { if (mGestureDetector.onTouchEvent(event)) return true; else return false; } ViewFlipper mFlipper; private int mCurrentScreen = SCREEN_FIRSTLIST; private ListView mList1; private ListView mList2; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); requestWindowFeature(Window.FEATURE_NO_TITLE); setContentView(R.layout.layout_flipper); mFlipper = (ViewFlipper) findViewById(R.id.flipper); mGestureDetector = new GestureDetector(new MyGestureDetector()); mGestureListener = new View.OnTouchListener() { public boolean onTouch(View v, MotionEvent event) { if (mGestureDetector.onTouchEvent(event)) { return true; } return false; } }; // set up List1 screen mList1List = (ListView)findViewById(R.id.list1); mList1List.setOnItemClickListener(this); mList1List.setOnTouchListener(mGestureListener); // set up List2 screen mList2List = (ListView)findViewById(R.id.list2); mList2List.setOnItemClickListener(this); mList2List.setOnTouchListener(mGestureListener); } … } If I change the "return true;" statement from the GestureDetector to "return false;", I do not get long-clicks. Unfortunately, I get regular clicks. Does anyone know how I can get around this?

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  • Dropdownlist post in ASP.NET MVC3 and Entity Framework Model

    - by Josh Blade
    I have 3 tables: RateProfile RateProfileID ProfileName Rate RateID RateProfileID PanelID Other stuff to update Panel PanelID PanelName I have models for each of these. I have an edit page using the RateProfile model. I display the information for RateProfile and also all of the Rates associated with it. This works fine and I can update it fine. However, I also added a dropdown so that I can filter Rates by PanelID. I need it to post back on change so that it can display the filtered rates. I'm using @Html.DropDownList("PanelID", (SelectList)ViewData["PanelDropDown"], new { onchange = "$('#RateForm').submit()" }) for my dropdownlist. Whenever it posts back to my HttpPost Edit method though, it seems to be missing all information about the Rates navigation property. It's weird because I thought it would do exactly what the input/submit button that I have in the form does (which actually passes the entire model back to my HttpPost Edit action and does what I want it to do). The panelID is properly being passed to my HttpPost Edit method and on to the next view, but when I try to query the Model.Rates navigation property is null (only when the post comes from the dropdown. Everything works fine when the post comes from my submit input). Get Edit: public ActionResult Edit(int id, int panelID = 1) { RateProfile rateprofile = db.RateProfiles.Single(r => r.RateProfileID == id); var panels = db.Panels; ViewData["PanelDropDown"] = new SelectList(panels, "PanelID", "PanelName", panelID); ViewBag.PanelID = panelID; return View(rateprofile); } HttpPost Edit: [HttpPost] public ActionResult Edit(RateProfile rateprofile, int panelID) { var panels = db.Panels; ViewData["PanelDropDown"] = new SelectList(panels, "PanelID", "PanelName", panelID); ViewBag.PanelID = panelID; if (ModelState.IsValid) { db.Entry(rateprofile).State = EntityState.Modified; foreach (Rate dimerate in rateprofile.Rates) { db.Entry(dimerate).State = EntityState.Modified; } db.SaveChanges(); return View(rateprofile); } return View(rateprofile); } View: @model PDR.Models.RateProfile @using (Html.BeginForm(null,null,FormMethod.Post, new {id="RateForm"})) { <div> @Html.Label("Panel") @Html.DropDownList("PanelID", (SelectList)ViewData["PanelDropDown"], new { onchange = "$('#RateForm').submit()" }) </div> @{var rates= Model.Rates.Where(a => a.PanelID == ViewBag.PanelID).OrderBy(a => a.minCount).ToList();} @for (int i = 0; i < rates.Count; i++) { <tr> <td> @Html.HiddenFor(modelItem => rates[i].RateProfileID) @Html.HiddenFor(modelItem => rates[i].RateID) @Html.HiddenFor(modelItem => rates[i].PanelID) @Html.EditorFor(modelItem => rates[i].minCount) @Html.ValidationMessageFor(model => rates[i].minCount) </td> <td> @Html.EditorFor(modelItem => rates[i].maxCount) @Html.ValidationMessageFor(model => rates[i].maxCount) </td> <td> @Html.EditorFor(modelItem => rates[i].Amount) @Html.ValidationMessageFor(model => rates[i].Amount) </td> </tr> } <input type="submit" value="Save" /> } To summarize my problem, the below query in my view only works when the post comes from the submit button and not when it comes from my dropdownlist. @{var rates= Model.Rates.Where(a => a.PanelID == ViewBag.PanelID).OrderBy(a => a.minCount).ToList();}

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  • A RenderTargetView cannot be created from a NULL Resource

    - by numerical25
    I am trying to create my render target view but I get this error from direct X A RenderTargetView cannot be created from a NULL Resource To my knowledge it seems that I must fill the rendertarget pointer with data before passing it. But I am having trouble figure out how. Below is my declaration and implementation declaration #pragma once #include "stdafx.h" #include "resource.h" #include "d3d10.h" #include "d3dx10.h" #include "dinput.h" #define MAX_LOADSTRING 100 class RenderEngine { protected: RECT m_screenRect; //direct3d Members ID3D10Device *m_pDevice; // The IDirect3DDevice10 // interface ID3D10Texture2D *m_pBackBuffer; // Pointer to the back buffer ID3D10RenderTargetView *m_pRenderTargetView; // Pointer to render target view IDXGISwapChain *m_pSwapChain; // Pointer to the swap chain RECT m_rcScreenRect; // The dimensions of the screen ID3DX10Font *m_pFont; // The font used for rendering text // Sprites used to hold font characters ID3DX10Sprite *m_pFontSprite; ATOM RegisterEngineClass(); void Present(); public: static HINSTANCE m_hInst; HWND m_hWnd; int m_nCmdShow; TCHAR m_szTitle[MAX_LOADSTRING]; // The title bar text TCHAR m_szWindowClass[MAX_LOADSTRING]; // the main window class name void DrawTextString(int x, int y, D3DXCOLOR color, const TCHAR *strOutput); //static functions static LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam); static INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam); bool InitWindow(); bool InitDirectX(); bool InitInstance(); int Run(); RenderEngine() { m_screenRect.right = 800; m_screenRect.bottom = 600; } }; my implementation bool RenderEngine::InitDirectX() { //potential error. You did not set to zero memory and you did not set the scaling property DXGI_MODE_DESC bd; bd.Width = m_screenRect.right; bd.Height = m_screenRect.bottom; bd.Format = DXGI_FORMAT_R8G8B8A8_UNORM; bd.RefreshRate.Numerator = 60; bd.RefreshRate.Denominator = 1; DXGI_SAMPLE_DESC sd; sd.Count = 1; sd.Quality = 0; DXGI_SWAP_CHAIN_DESC swapDesc; ZeroMemory(&swapDesc, sizeof(swapDesc)); swapDesc.BufferDesc = bd; swapDesc.SampleDesc = sd; swapDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; swapDesc.OutputWindow = m_hWnd; swapDesc.BufferCount = 1; swapDesc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD, swapDesc.Windowed = true; swapDesc.Flags = 0; HRESULT hr; hr = D3D10CreateDeviceAndSwapChain(NULL, D3D10_DRIVER_TYPE_HARDWARE, NULL, D3D10_CREATE_DEVICE_DEBUG, D3D10_SDK_VERSION , &swapDesc, &m_pSwapChain, &m_pDevice); if(FAILED(hr)) return false; // Create a render target view hr = m_pDevice->CreateRenderTargetView( m_pBackBuffer, NULL, &m_pRenderTargetView); // FAILS RIGHT HERE // if(FAILED(hr)) return false; return true; }

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  • c - fork() and wait()

    - by Joe
    Hi there, I need to use the fork() and wait() functions to complete an assignment. We are modelling non-deterministic behaviour and need the program to fork() if there is more than one possible transition. In order to try and work out how fork and wait work, I have just made a simple program. I think I understand now how the calls work and would be fine if the program only branched once because the parent process could use the exit status from the single child process to determine whether the child process reached the accept state or not. As you can see from the code that follows though, I want to be able to handle situations where there must be more than one child processes. My problem is that you seem to only be able to set the status using an _exit function once. So, as in my example the exit status that the parent process tests for shows that the first child process issued 0 as it's exit status, but has no information on the second child process. I tried simply not _exit()-ing on a reject, but then that child process would carry on, and in effect there would seem to be two parent processes. Sorry for the waffle, but I would be grateful if someone could tell me how my parent process could obtain the status information on more than one child process, or I would be happy for the parent process to only notice accept status's from the child processes, but in that case I would successfully need to exit from the child processes which have a reject status. My test code is as follows: #include <stdio.h> #include <unistd.h> #include <stdlib.h> #include <errno.h> #include <sys/wait.h> int main(void) { pid_t child_pid, wpid, pid; int status = 0; int i; int a[3] = {1, 2, 1}; for(i = 1; i < 3; i++) { printf("i = %d\n", i); pid = getpid(); printf("pid after i = %d\n", pid); if((child_pid = fork()) == 0) { printf("In child process\n"); pid = getpid(); printf("pid in child process is %d\n", pid); /* Is a child process */ if(a[i] < 2) { printf("Should be accept\n"); _exit(1); } else { printf("Should be reject\n"); _exit(0); } } } if(child_pid > 0) { /* Is the parent process */ pid = getpid(); printf("parent_pid = %d\n", pid); wpid = wait(&status); if(wpid != -1) { printf("Child's exit status was %d\n", status); if(status > 0) { printf("Accept\n"); } else { printf("Complete parent process\n"); if(a[0] < 2) { printf("Accept\n"); } else { printf("Reject\n"); } } } } return 0; } Many thanks Joe

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  • Getting timing consistency in Linux

    - by Jim Hunziker
    I can't seem to get a simple program (with lots of memory access) to achieve consistent timing in Linux. I'm using a 2.6 kernel, and the program is being run on a dual-core processor with realtime priority. I'm trying to disable cache effects by declaring the memory arrays as volatile. Below are the results and the program. What are some possible sources of the outliers? Results: Number of trials: 100 Range: 0.021732s to 0.085596s Average Time: 0.058094s Standard Deviation: 0.006944s Extreme Outliers (2 SDs away from mean): 7 Average Time, excluding extreme outliers: 0.059273s Program: #include <stdio.h> #include <stdlib.h> #include <math.h> #include <sched.h> #include <sys/time.h> #define NUM_POINTS 5000000 #define REPS 100 unsigned long long getTimestamp() { unsigned long long usecCount; struct timeval timeVal; gettimeofday(&timeVal, 0); usecCount = timeVal.tv_sec * (unsigned long long) 1000000; usecCount += timeVal.tv_usec; return (usecCount); } double convertTimestampToSecs(unsigned long long timestamp) { return (timestamp / (double) 1000000); } int main(int argc, char* argv[]) { unsigned long long start, stop; double times[REPS]; double sum = 0; double scale, avg, newavg, median; double stddev = 0; double maxval = -1.0, minval = 1000000.0; int i, j, freq, count; int outliers = 0; struct sched_param sparam; sched_getparam(getpid(), &sparam); sparam.sched_priority = sched_get_priority_max(SCHED_FIFO); sched_setscheduler(getpid(), SCHED_FIFO, &sparam); volatile float* data; volatile float* results; data = calloc(NUM_POINTS, sizeof(float)); results = calloc(NUM_POINTS, sizeof(float)); for (i = 0; i < REPS; ++i) { start = getTimestamp(); for (j = 0; j < NUM_POINTS; ++j) { results[j] = data[j]; } stop = getTimestamp(); times[i] = convertTimestampToSecs(stop-start); } free(data); free(results); for (i = 0; i < REPS; i++) { sum += times[i]; if (times[i] > maxval) maxval = times[i]; if (times[i] < minval) minval = times[i]; } avg = sum/REPS; for (i = 0; i < REPS; i++) stddev += (times[i] - avg)*(times[i] - avg); stddev /= REPS; stddev = sqrt(stddev); for (i = 0; i < REPS; i++) { if (times[i] > avg + 2*stddev || times[i] < avg - 2*stddev) { sum -= times[i]; outliers++; } } newavg = sum/(REPS-outliers); printf("Number of trials: %d\n", REPS); printf("Range: %fs to %fs\n", minval, maxval); printf("Average Time: %fs\n", avg); printf("Standard Deviation: %fs\n", stddev); printf("Extreme Outliers (2 SDs away from mean): %d\n", outliers); printf("Average Time, excluding extreme outliers: %fs\n", newavg); return 0; }

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  • C++ match string in file and get line number

    - by Corey
    I have a file with the top 1000 baby names. I want to ask the user for a name...search the file...and tell the user what rank that name is for boy names and what rank for girl names. If it isn't in boy names or girl names, it tells the user it's not among the popular names for that gender. The file is laid out like this: Rank Boy-Names Girl-Names 1 Jacob Emily 2 Michael Emma . . . Desired output for input Michael would be: Michael is 2nd most popular among boy names. If Michael is not in girl names it should say: Michael is not among the most popular girl names Though if it was, it would say: Micheal is (rank) among girl names The code I have so far is below.. I can't seem to figure it out. Thanks for any help. #include <iostream> #include <fstream> #include <string> #include <cctype> using namespace std; void find_name(string name); int main(int argc, char **argv) { string name; cout << "Please enter a baby name to search for:\n"; cin >> name; /*while(!(cin>>name)) { cout << "Please enter a baby name to search for:\n"; cin >> name; }*/ find_name(name); cin.get(); cin.get(); return 0; } void find_name(string name) { ifstream input; int line = 0; string line1 = " "; int rank; string boy_name = ""; string girl_name = ""; input.open("/<path>/babynames2004.rtf"); if (!input) { cout << "Unable to open file\n"; exit(1); } while(input.good()) { while(getline(input,line1)) { input >> rank >> boy_name >> girl_name; if (boy_name == name) { cout << name << " is ranked " << rank << " among boy names\n"; } else { cout << name << " is not among the popular boy names\n"; } if (girl_name == name) { cout << name << " is ranked " << rank << " among girl names\n"; } else { cout << name << " is not among the popular girl names\n"; } } } input.close(); }

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  • How the JOptionPane works

    - by DevAno1
    How can I control what happens with window after clicking JOPtionPane buttons ? I'm trying to implement simple file chooser. In my frame I have 3 buttons (OK, Cancel, Browse). Browse button opens file search window, and after picking files should return to main frame. Clicking OK will open a frame with the content of the file. Now porblem looks this way. With the code below, I can choose file but directly after that a new frame is created, and my frame with buttons dissapears : import java.io.File; import java.io.BufferedReader; import java.io.FileReader; import java.io.IOException; import java.awt.*; import javax.swing.*; import java.io.*; public class Main { public static void main(String args[]) { javax.swing.SwingUtilities.invokeLater(new Runnable() { public void run() { show("Window"); } }); } public static void show(String frame_name){ JFrame frame = new JFrame(frame_name); frame.setPreferredSize(new Dimension(450, 300)); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); JPanel top = new JPanel(); top.setLayout(new BoxLayout(top, BoxLayout.Y_AXIS)); JFileChooser fc = new JFileChooser(new File(".")); JPanel creator = new JPanel(); creator.setLayout(new BoxLayout(creator, BoxLayout.Y_AXIS)); creator.add(top); String[] buttons = {"OK", "Cancel", "Browse"}; int rc = JOptionPane.showOptionDialog( null, creator, frame_name, JOptionPane.DEFAULT_OPTION, JOptionPane.PLAIN_MESSAGE, null, buttons, buttons[0] ); String approveButt = ""; switch(rc){ case 0: break; case 1: break; case 2: approveButt = buttons[rc]; int retVal = fc.showDialog(null, approveButt); if (retVal == JFileChooser.APPROVE_OPTION) System.out.println(approveButt + " " + fc.getSelectedFile()); break; } frame.pack(); frame.setVisible(true); } } With the second code I can return to my menu, but in no way I am able to pop this new frame, which appeared with first code. How to control this ? What am I missing ? public class Main { public static void main(String args[]) { javax.swing.SwingUtilities.invokeLater(new Runnable() { public void run() { show("Window"); } }); } public static void show(String frame_name){ JFrame frame = new JFrame(frame_name); frame.setPreferredSize(new Dimension(450, 300)); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); JPanel top = new JPanel(); top.setLayout(new BoxLayout(top, BoxLayout.Y_AXIS)); JFileChooser fc = new JFileChooser(new File(".")); JPanel creator = new JPanel(); creator.setLayout(new BoxLayout(creator, BoxLayout.Y_AXIS)); creator.add(top); String[] buttons = {"OK", "Cancel", "Browse"}; String approveButt = ""; Plane m = null; int rc = -1; while (rc != 0) { rc = JOptionPane.showOptionDialog( null, creator, frame_name, JOptionPane.DEFAULT_OPTION, JOptionPane.PLAIN_MESSAGE, null, buttons, buttons[0] ); switch (rc) { case 0: m = new Plane(); case 1: System.exit(0); case 2: approveButt = buttons[rc]; int retVal = fc.showDialog(null, approveButt); if (retVal == JFileChooser.APPROVE_OPTION) System.out.println(approveButt + " " + fc.getSelectedFile()); break; default: break; } } addComponents(frame.getContentPane(), m); frame.pack(); frame.setVisible(true); } private static void addComponents(Container c, Plane e) { c.setLayout(new BoxLayout(c, BoxLayout.Y_AXIS)); c.add(e); } } class Plane extends JPanel { public Plane(){ } @Override public void paint(Graphics g){ g.setColor(Color.BLUE); g.fillRect(0, 0, 400, 250); } }

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  • Linq2SQL vs NHibernate performance (have I gone mad?)

    - by HeavyWave
    I have written the following tests to compare performance of Linq2SQL and NHibernate and I find results to be somewhat strange. Mappings are straight forward and identical for both. Both are running against a live DB. Although I'm not deleting Campaigns in case of Linq, but that shouldn't affect performance by more than 10 ms. Linq: [Test] public void Test1000ReadsWritesToAgentStateLinqPrecompiled() { Stopwatch sw = new Stopwatch(); Stopwatch swIn = new Stopwatch(); sw.Start(); for (int i = 0; i < 1000; i++) { swIn.Reset(); swIn.Start(); ReadWriteAndDeleteAgentStateWithLinqPrecompiled(); swIn.Stop(); Console.WriteLine("Run ReadWriteAndDeleteAgentState: " + swIn.ElapsedMilliseconds + " ms"); } sw.Stop(); Console.WriteLine("Total Time: " + sw.ElapsedMilliseconds + " ms"); Console.WriteLine("Average time to execute queries: " + sw.ElapsedMilliseconds / 1000 + " ms"); } private static readonly Func<AgentDesktop3DataContext, int, EntityModel.CampaignDetail> GetCampaignById = CompiledQuery.Compile<AgentDesktop3DataContext, int, EntityModel.CampaignDetail>( (ctx, sessionId) => (from cd in ctx.CampaignDetails join a in ctx.AgentCampaigns on cd.CampaignDetailId equals a.CampaignDetailId where a.AgentStateId == sessionId select cd).FirstOrDefault()); private void ReadWriteAndDeleteAgentStateWithLinqPrecompiled() { int id = 0; using (var ctx = new AgentDesktop3DataContext()) { EntityModel.AgentState agentState = new EntityModel.AgentState(); var campaign = new EntityModel.CampaignDetail { CampaignName = "Test" }; var campaignDisposition = new EntityModel.CampaignDisposition { Code = "123" }; campaignDisposition.Description = "abc"; campaign.CampaignDispositions.Add(campaignDisposition); agentState.CallState = 3; campaign.AgentCampaigns.Add(new AgentCampaign { AgentState = agentState }); ctx.CampaignDetails.InsertOnSubmit(campaign); ctx.AgentStates.InsertOnSubmit(agentState); ctx.SubmitChanges(); id = agentState.AgentStateId; } using (var ctx = new AgentDesktop3DataContext()) { var dbAgentState = ctx.GetAgentStateById(id); Assert.IsNotNull(dbAgentState); Assert.AreEqual(dbAgentState.CallState, 3); var campaignDetails = GetCampaignById(ctx, id); Assert.AreEqual(campaignDetails.CampaignDispositions[0].Description, "abc"); } using (var ctx = new AgentDesktop3DataContext()) { ctx.DeleteSessionById(id); } } NHibernate (the loop is the same): private void ReadWriteAndDeleteAgentState() { var id = WriteAgentState().Id; StartNewTransaction(); var dbAgentState = agentStateRepository.Get(id); Assert.IsNotNull(dbAgentState); Assert.AreEqual(dbAgentState.CallState, 3); Assert.AreEqual(dbAgentState.Campaigns[0].Dispositions[0].Description, "abc"); var campaignId = dbAgentState.Campaigns[0].Id; agentStateRepository.Delete(dbAgentState); NHibernateSession.Current.Transaction.Commit(); Cleanup(campaignId); NHibernateSession.Current.BeginTransaction(); } Results: NHibernate: Total Time: 9469 ms Average time to execute 13 queries: 9 ms Linq: Total Time: 127200 ms Average time to execute 13 queries: 127 ms Linq lost by 13.5 times! Event with precompiled queries (both read queries are precompiled). This can't be right, although I expected NHibernate to be faster, this is just too big of a difference, considering mappings are identical and NHibernate actually executes more queries against the DB.

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  • 42 passed to TerminateProcess, sometimes GetExitCodeProcess returns 0

    - by Emil
    After I get a handle returned by CreateProcess, I call TerminateProcess, passing 42 for the process exit code. Then, I use WaitForSingleObject for the process to terminate, and finally I call GetExitCodeProcess. None of the function calls report errors. The child process is an infinite loop and does not terminate on its own. The problem is that sometimes GetExitCodeProcess returns 42 for the exit code (as it should) and sometimes it returns 0. Any idea why? #include <string> #include <sstream> #include <iostream> #include <assert.h> #include <windows.h> void check_call( bool result, char const * call ); #define CHECK_CALL(call) check_call(call,#call); int main( int argc, char const * argv[] ) { if( argc>1 ) { assert( !strcmp(argv[1],"inf") ); for(;;) { } } int err=0; for( int i=0; i!=200; ++i ) { STARTUPINFO sinfo; ZeroMemory(&sinfo,sizeof(STARTUPINFO)); sinfo.cb=sizeof(STARTUPINFO); PROCESS_INFORMATION pe; char cmd_line[32768]; strcat(strcpy(cmd_line,argv[0])," inf"); CHECK_CALL((CreateProcess(0,cmd_line,0,0,TRUE,0,0,0,&sinfo,&pe)!=0)); CHECK_CALL((CloseHandle(pe.hThread)!=0)); CHECK_CALL((TerminateProcess(pe.hProcess,42)!=0)); CHECK_CALL((WaitForSingleObject(pe.hProcess,INFINITE)==WAIT_OBJECT_0)); DWORD ec=0; CHECK_CALL((GetExitCodeProcess(pe.hProcess,&ec)!=0)); CHECK_CALL((CloseHandle(pe.hProcess)!=0)); err += (ec!=42); } std::cout << err; return 0; } std::string get_last_error_str( DWORD err ) { std::ostringstream s; s << err; LPVOID lpMsgBuf=0; if( FormatMessageA( FORMAT_MESSAGE_ALLOCATE_BUFFER|FORMAT_MESSAGE_FROM_SYSTEM|FORMAT_MESSAGE_IGNORE_INSERTS, 0, err, MAKELANGID(LANG_NEUTRAL,SUBLANG_DEFAULT), (LPSTR)&lpMsgBuf, 0, 0) ) { assert(lpMsgBuf!=0); std::string msg; try { std::string((LPCSTR)lpMsgBuf).swap(msg); } catch( ... ) { } LocalFree(lpMsgBuf); if( !msg.empty() && msg[msg.size()-1]=='\n' ) msg.resize(msg.size()-1); if( !msg.empty() && msg[msg.size()-1]=='\r' ) msg.resize(msg.size()-1); s << ", \"" << msg << '"'; } return s.str(); } void check_call( bool result, char const * call ) { assert(call && *call); if( !result ) { std::cerr << call << " failed.\nGetLastError:" << get_last_error_str(GetLastError()) << std::endl; exit(2); } }

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  • Polymorphism problem: How to check type of derived class?

    - by malymato
    Hi, this is my first question here :) I know that I should not check for object type but instead use dynamic_cast, but that would not solve my problem. I have class called Extension and interfaces called IExtendable and IInitializable, IUpdatable, ILoadable, IDrawable (the last four are basicly the same). If Extension implements IExtendable interface, it can extend itself with different Extension objects. The problem is that I want to allow the Extension which implements IExtendable to extend only with Extension that implements the same interfaces as the original Extension. You probably don't unerstand that mess so I try to explain it with code: class IExtendable { public: IExtendable(void); void AddExtension(Extension*); void RemoveExtensionByID(unsigned int); vector<Extension*>* GetExtensionPtr(){return &extensions;}; private: vector<Extension*> extensions; }; class IUpdatable { public: IUpdatable(void); ~IUpdatable(void); virtual void Update(); }; class Extension { public: Extension(void); virtual ~Extension(void); void Enable(){enabled=true;}; void Disable(){enabled=false;}; unsigned int GetIndex(){return ID;}; private: bool enabled; unsigned int ID; static unsigned int _indexID; }; Now imagine the case that I create Extension like this: class MyExtension : public Extension, public IExtendable, public IUpdatable, public IDrawable { public: MyExtension(void); virtual ~MyExtension(void); virtual void AddExtension(Extension*); virtual void Update(); virtual void Draw(); }; And I want to allow this class to extend itself only with Extensions that implements the same interfaces (or less). For example I want it to be able to take Extension which implements IUpdatable; or both IUpdatable and IDrawable; but e.g. not Extension which implements ILoadable. I want to do this because when e.g. Update() will be called on some Extension which implements IExtendable and IUpdateable, it will be also called on these Extensions which extends this Extension. So when I'm adding some Extension to Extension which implements IExtendable and some of the IUpdatable, ILoadable... I'm forced to check if Extension that is going to be add implements these interfaces too. So In the IExtendable::AddExtension(Extension*) I would need to do something like this: void IExtendable::AddExtension(Extension* pEx) { bool ok = true; // check wheather this extension can take pEx // do this with every interface if ((*pEx is IUpdatable) && (*this is_not IUpdatable)) ok = false; if (ok) this->extensions.push_back(pEx); } But how? Any ideas what would be the best solution? I don't want to use dynamic_cast and see if it returns null... thanks

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  • Unable to add separator in list view

    - by Suru
    This is my code @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.email_list_main); emailResults = new ArrayList<GetEmailFromDatabase>(); //int[] colors = {0,0xFFFF0000,0}; //getListView().setDivider(new GradientDrawable(Orientation.RIGHT_LEFT, colors)); //getListView().setDividerHeight(2); emailListFeedAdapter = new EmailListFeedAdapter(this, R.layout.email_listview_row, emailResults); setListAdapter(this.emailListFeedAdapter); getResults(); if(emailResults != null && emailResults.size() > -1){ emailListFeedAdapter.notifyDataSetChanged(); for(int i=0;i< emailResults.size();i++){ try { Here I getting email Sent date emailListFeedAdapter.add( emailResults.get(i)); datetime_text1 = emailResults.get(i).getDate(); formatter1 = new SimpleDateFormat(); formatter1 = DateFormat.getDateInstance((DateFormat.MEDIUM)); Calendar currentDate1 = Calendar.getInstance(); Item_Date1 = formatter1.parse(datetime_text1); current_Date1 = formatter1.format(currentDate1.getTime()); current_System_Date1 = formatter1.parse(current_Date1); currentDate1.add(Calendar.DATE, -1); yesterdaydate = formatter1.format(currentDate1.getTime()); yeaterday_Date = formatter1.parse(yesterdaydate); currentDate1.add(Calendar.DATE, -2); threeDaysback = formatter1.format(currentDate1.getTime()); Three_Days_Back = formatter1.parse(threeDaysback); Here I am comparing current date with list view item date, and here is my problem, dates are matching but it is not entering in if condition I tried in so many ways but nothing worked the code for separator is bellow. if(Item_Date.compareTo(current_System_Date)==0){ if(index1){ emailListFeedAdapter.addSeparatorItem("SEPARATOR"); //i--; index1=false; } } else if(yeaterday_Date.compareTo(Item_Date1)==0){ if(index2){ emailListFeedAdapter.addSeparatorItem("SEPARATOR"); //i--; index2 = false; } } else if(Item_Date1.compareTo(Three_Days_Back)==0){ if(index3){ emailListFeedAdapter.addSeparatorItem("SEPARATOR"); //i--; index3 = false; } } } catch (ParseException e) { // TODO Auto-generated catch block e.printStackTrace(); } } } } In EmailListFeedAdapter private TreeSet<Integer> mSeparatorsSet = new TreeSet<Integer>(); public void addSeparatorItem(final String item) { //itemss.add(emailResults.get(0)); // save separator position mSeparatorsSet.add(itemss.size() - 1); notifyDataSetChanged(); } @Override public int getItemViewType(int position) { return mSeparatorsSet.contains(position) ? TYPE_SEPARATOR : TYPE_ITEM; } holder = new ViewHolder(); switch (type) { case TYPE_ITEM: emailView= inflater.inflate(R.layout.email_listview_row, null); break; case TYPE_SEPARATOR: emailView= inflater.inflate(R.layout.item2, null); holder.textView = (TextView)emailView.findViewById(R.id.textSeparator); emailView.setTag(holder); holder.textView.setText("SEPARATOR"); break; } Here is ViewHolder class public static class ViewHolder { public TextView textView; } if anybody knows then please tell me where I am doing wrong. Thanx

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  • Longitudinal Redundancy Check fails

    - by PaulH
    I have an application that decodes data from a magnetic stripe reader. But, I'm having difficulty getting my calculated LRC check byte to match the one on the cards. If I were to grab 3 cards each with 3 tracks, I would guess the algorithm below would work on 4 of the 9 tracks in those cards. The algorithm I'm using looks like this (C#): private static char GetLRC(string s, int start, int end) { int result = 0; for (int i = start; i <= end; i++) { result ^= Convert.ToByte(s[i]); } return Convert.ToChar(result); } This is an example of track 3 data that fails the check. On this card, track 2 matched, but track 1 also failed. 0 1 2 3 4 5 6 7 8 9 A B C D E F 00 3 4 4 4 4 4 4 4 4 4 4 5 5 5 5 5 10 5 5 5 5 5 6 6 6 6 6 6 6 6 6 6 7 20 7 7 7 7 7 7 7 7 7 8 8 8 8 8 8 8 30 8 8 8 9 9 9 9 9 9 9 9 9 9 0 0 0 40 0 0 0 0 0 0 0 1 2 3 4 1 1 1 1 1 50 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 3 60 3 3 3 3 3 3 3 3 The sector delimiter is ';' and it ends with a '?'. The LRC byte from this track is 0x30. Unfortunately, the algorithm above computes an LRC of 0x00 per the following calculation (apologies for its length. I want to be thorough): 00 ^ 3b = 3b ';' 3b ^ 33 = 08 08 ^ 34 = 3c 3c ^ 34 = 08 08 ^ 34 = 3c 3c ^ 34 = 08 08 ^ 34 = 3c 3c ^ 34 = 08 08 ^ 34 = 3c 3c ^ 34 = 08 08 ^ 34 = 3c 3c ^ 34 = 08 08 ^ 35 = 3d 3d ^ 35 = 08 08 ^ 35 = 3d 3d ^ 35 = 08 08 ^ 35 = 3d 3d ^ 35 = 08 08 ^ 35 = 3d 3d ^ 35 = 08 08 ^ 35 = 3d 3d ^ 35 = 08 08 ^ 36 = 3e 3e ^ 36 = 08 08 ^ 36 = 3e 3e ^ 36 = 08 08 ^ 36 = 3e 3e ^ 36 = 08 08 ^ 36 = 3e 3e ^ 36 = 08 08 ^ 36 = 3e 3e ^ 36 = 08 08 ^ 37 = 3f 3f ^ 37 = 08 08 ^ 37 = 3f 3f ^ 37 = 08 08 ^ 37 = 3f 3f ^ 37 = 08 08 ^ 37 = 3f 3f ^ 37 = 08 08 ^ 37 = 3f 3f ^ 37 = 08 08 ^ 38 = 30 30 ^ 38 = 08 08 ^ 38 = 30 30 ^ 38 = 08 08 ^ 38 = 30 30 ^ 38 = 08 08 ^ 38 = 30 30 ^ 38 = 08 08 ^ 38 = 30 30 ^ 38 = 08 08 ^ 39 = 31 31 ^ 39 = 08 08 ^ 39 = 31 31 ^ 39 = 08 08 ^ 39 = 31 31 ^ 39 = 08 08 ^ 39 = 31 31 ^ 39 = 08 08 ^ 39 = 31 31 ^ 39 = 08 08 ^ 30 = 38 38 ^ 30 = 08 08 ^ 30 = 38 38 ^ 30 = 08 08 ^ 30 = 38 38 ^ 30 = 08 08 ^ 30 = 38 38 ^ 30 = 08 08 ^ 30 = 38 38 ^ 30 = 08 08 ^ 31 = 39 39 ^ 32 = 0b 0b ^ 33 = 38 38 ^ 34 = 0c 0c ^ 31 = 3d 3d ^ 31 = 0c 0c ^ 31 = 3d 3d ^ 31 = 0c 0c ^ 31 = 3d 3d ^ 31 = 0c 0c ^ 31 = 3d 3d ^ 31 = 0c 0c ^ 31 = 3d 3d ^ 31 = 0c 0c ^ 32 = 3e 3e ^ 32 = 0c 0c ^ 32 = 3e 3e ^ 32 = 0c 0c ^ 32 = 3e 3e ^ 32 = 0c 0c ^ 32 = 3e 3e ^ 32 = 0c 0c ^ 32 = 3e 3e ^ 32 = 0c 0c ^ 33 = 3f 3f ^ 33 = 0c 0c ^ 33 = 3f 3f ^ 33 = 0c 0c ^ 33 = 3f 3f ^ 33 = 0c 0c ^ 33 = 3f 3f ^ 33 = 0c 0c ^ 33 = 3f 3f ^ 3f = 00 '?' If anybody can point out how to fix my algorithm, I would appreciate it. Thanks, PaulH

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  • Duplication of menu items with ViewPager and Fragments

    - by Julian
    I'm building an Android Application (minimum SDK Level 10, Gingerbread 2.3.3) with some Fragments in a ViewPager. I'm using ActionBarSherlock to create an ActionBar and android-viewpagertabs to add tabs to the ViewPager just like in the Market client. I have one global menu item that I want to be shown on every tab/fragment. On the first of the three tabs I want to have two additional menu items. But now two strange things happen: First if I start the app, everything seems to be fine, I can see all three menu items on the first page and only one item if i swipe to the second and third tab. But if I swipe back to the second tab from the third one, I can see all three items again which shouldn't happen. If I swipe back to the first and then again to the second tab, everything is fine again. The other strange thing is that every time I rotate the device, the menu items from the fragment are added again, even though they are already in the menu. Code of the FragmentActivity that displays the ViewPager and its tabs: public class MainActivity extends FragmentActivity { public static final String TAG = "MainActivity"; private ActionBar actionBar; private Adapter adapter; private ViewPager viewPager; private ViewPagerTabs tabs; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.volksempfaenger); actionBar = getSupportActionBar(); adapter = new Adapter(getSupportFragmentManager()); adapter.addFragment(getString(R.string.title_tab_subscriptions), SubscriptionGridFragment.class); // adding more fragments here viewPager = (ViewPager) findViewById(R.id.viewpager); viewPager.setAdapter(adapter); tabs = (ViewPagerTabs) findViewById(R.id.tabs); tabs.setViewPager(viewPager); } public static class Adapter extends FragmentPagerAdapter implements ViewPagerTabProvider { private FragmentManager fragmentManager; private ArrayList<Class<? extends Fragment>> fragments; private ArrayList<String> titles; public Adapter(FragmentManager fm) { super(fm); fragmentManager = fm; fragments = new ArrayList<Class<? extends Fragment>>(); titles = new ArrayList<String>(); } public void addFragment(String title, Class<? extends Fragment> fragment) { titles.add(title); fragments.add(fragment); } @Override public int getCount() { return fragments.size(); } public String getTitle(int position) { return titles.get(position); } @Override public Fragment getItem(int position) { try { return fragments.get(position).newInstance(); } catch (InstantiationException e) { Log.wtf(TAG, e); } catch (IllegalAccessException e) { Log.wtf(TAG, e); } return null; } @Override public Object instantiateItem(View container, int position) { FragmentTransaction fragmentTransaction = fragmentManager .beginTransaction(); Fragment f = getItem(position); fragmentTransaction.add(container.getId(), f); fragmentTransaction.commit(); return f; } } @Override public boolean onCreateOptionsMenu(Menu menu) { BaseActivity.addGlobalMenu(this, menu); return true; } @Override public boolean onOptionsItemSelected(MenuItem item) { return BaseActivity.handleGlobalMenu(this, item); } } Code of the fragment that shall have its own menu items: public class SubscriptionGridFragment extends Fragment { private GridView subscriptionList; private SubscriptionListAdapter adapter; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setHasOptionsMenu(true); } // ... @Override public void onCreateOptionsMenu(Menu menu, MenuInflater inflater) { inflater.inflate(R.menu.subscription_list, menu); } @Override public boolean onOptionsItemSelected(MenuItem item) { // ... } }

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  • Prevent lazy loading in nHibernate

    - by Ciaran
    Hi, I'm storing some blobs in my database, so I have a Document table and a DocumentContent table. Document contains a filename, description etc and has a DocumentContent property. I have a Silverlight client, so I don't want to load up and send the DocumentContent to the client unless I explicity ask for it, but I'm having trouble doing this. I've read the blog post by Davy Brion. I have tried placing lazy=false in my config and removing the virtual access modifier but have had no luck with it as yet. Every time I do a Session.Get(id), the DocumentContent is retrieved via an outer join. I only want this property to be populated when I explicity join onto this table and ask for it. Any help is appreciated. My NHibernate mapping is as follows: <?xml version="1.0" encoding="utf-8" ?> <hibernate-mapping xmlns="urn:nhibernate-mapping-2.2" assembly="Jrm.Model" namespace="Jrm.Model"> <class name="JrmDocument" lazy="false"> <id name="JrmDocumentID"> <generator class="native" /> </id> <property name="FileName"/> <property name="Description"/> <many-to-one name="DocumentContent" class="JrmDocumentContent" unique="true" column="JrmDocumentContentID" lazy="false"/> </class> <class name="JrmDocumentContent" lazy="false"> <id name="JrmDocumentContentID"> <generator class="native" /> </id> <property name="Content" type="BinaryBlob" lazy="false"> <column name="FileBytes" sql-type="varbinary(max)"/> </property> </class> </hibernate-mapping> and my classes are: [DataContract] public class JrmDocument : ModelBase { private int jrmDocumentID; private JrmDocumentContent documentContent; private long maxFileSize; private string fileName; private string description; public JrmDocument() { } public JrmDocument(string fileName, long maxFileSize) { DocumentContent = new JrmDocumentContent(File.ReadAllBytes(fileName)); FileName = new FileInfo(fileName).Name; } [DataMember] public virtual int JrmDocumentID { get { return jrmDocumentID; } set { jrmDocumentID = value; OnPropertyChanged("JrmDocumentID"); } } [DataMember] public JrmDocumentContent DocumentContent { get { return documentContent; } set { documentContent = value; OnPropertyChanged("DocumentContent"); } } [DataMember] public virtual long MaxFileSize { get { return maxFileSize; } set { maxFileSize = value; OnPropertyChanged("MaxFileSize"); } } [DataMember] public virtual string FileName { get { return fileName; } set { fileName = value; OnPropertyChanged("FileName"); } } [DataMember] public virtual string Description { get { return description; } set { description = value; OnPropertyChanged("Description"); } } } [DataContract] public class JrmDocumentContent : ModelBase { private int jrmDocumentContentID; private byte[] content; public JrmDocumentContent() { } public JrmDocumentContent(byte[] bytes) { Content = bytes; } [DataMember] public int JrmDocumentContentID { get { return jrmDocumentContentID; } set { jrmDocumentContentID = value; OnPropertyChanged("JrmDocumentContentID"); } } [DataMember] public byte[] Content { get { return content; } set { content = value; OnPropertyChanged("Content"); } } }

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  • Why does my Opengl es android testbed app not render anything besides a red screen?

    - by nathan
    For some reason my code here (this is the entire thing) doesnt actually render anything besides a red screen.. can anyone tell me why? package com.ntu.way2fungames.earth.testbed; import java.nio.FloatBuffer; import javax.microedition.khronos.egl.EGLConfig; import javax.microedition.khronos.opengles.GL10; import android.app.Activity; import android.content.Context; import android.opengl.GLSurfaceView; import android.opengl.GLSurfaceView.Renderer; import android.os.Bundle; public class projectiles extends Activity { GLSurfaceView lGLView; Renderer lGLRenderer; float projectilesX[]= new float[5001]; float projectilesY[]= new float[5001]; float projectilesXa[]= new float[5001]; float projectilesYa[]= new float[5001]; float projectilesTheta[]= new float[5001]; float projectilesSpeed[]= new float[5001]; private static FloatBuffer drawBuffer; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); SetupProjectiles(); Context mContext = this.getWindow().getContext(); lGLView= new MyView(mContext); lGLRenderer= new MyRenderer(); lGLView.setRenderer(lGLRenderer); setContentView(lGLView); } private void SetupProjectiles() { int i=0; for (i=5000;i>0;i=i-1){ projectilesX[i] = 240; projectilesY[i] = 427; float theta = (float) ((i/5000)*Math.PI*2); projectilesXa[i] = (float) Math.cos(theta); projectilesYa[i] = (float) Math.sin(theta); projectilesTheta[i]= theta; projectilesSpeed[i]= (float) (Math.random()+1); } } public class MyView extends GLSurfaceView{ public MyView(Context context) { super(context); // TODO Auto-generated constructor stub } } public class MyRenderer implements Renderer{ private float[] projectilecords = new float[] { .0f, .5f, 0, -.5f, 0f, 0, .5f, 0f, 0, 0, -5f, 0, }; @Override public void onDrawFrame(GL10 gl) { gl.glClear(GL10.GL_COLOR_BUFFER_BIT); gl.glMatrixMode(GL10.GL_MODELVIEW); //gl.glLoadIdentity(); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); for (int i=5000;i>4500;i=i-1){ //drawing section gl.glLoadIdentity(); gl.glColor4f(.9f, .9f,.9f,.9f); gl.glTranslatef(projectilesY[i], projectilesX[i],1); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, drawBuffer); gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 12); //physics section projectilesX[i]=projectilesX[i]+projectilesXa[i]; projectilesY[i]=projectilesY[i]+projectilesYa[i]; } gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); } @Override public void onSurfaceChanged(GL10 gl, int width, int height) { if (height == 0) height = 1; // draw on the entire screen gl.glViewport(0, 0, width, height); // setup projection matrix gl.glMatrixMode(GL10.GL_PROJECTION); gl.glLoadIdentity(); gl.glOrthof(0,width,height,0, -100, 100); } @Override public void onSurfaceCreated(GL10 gl, EGLConfig arg1) { gl.glShadeModel(GL10.GL_SMOOTH); gl.glClearColor(1f, .01f, .01f, 1f); gl.glClearDepthf(1.0f); gl.glEnable(GL10.GL_DEPTH_TEST); gl.glDepthFunc(GL10.GL_LEQUAL); gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_NICEST); drawBuffer = FloatBuffer.wrap(projectilecords); } } }

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  • add the same qtreewidgetitems into the second column

    - by srinu
    hello i am using the following program to display the qtreewidget. main.cpp include include "qdomsimple.h" include include "qdomsimple.h" int main(int argc, char *argv[]) { QApplication a(argc, argv); QStringList filelist; filelist.push_back("C:\department1.xml"); filelist.push_back("C:\department2.xml"); filelist.push_back("C:\department3.xml"); QDOMSimple w(filelist); w.resize(260,200); w.show(); return a.exec(); } qdomsimple.cpp include "qdomsimple.h" include include QDOMSimple::QDOMSimple(QStringList strlst,QWidget *parent) : QWidget(parent) { k=0; // DOM document QDomDocument doc("title"); QStringList headerlabels; headerlabels.push_back("Chemistry"); headerlabels.push_back("Mechanical"); headerlabels.push_back("IT"); m_tree = new QTreeWidget( this ); m_tree->setColumnCount(3); m_tree->setHeaderLabels(headerlabels); QStringList::iterator it; for(it=strlst.begin();it<strlst.end();it++) { QFile file(*it); if ( file.open( QIODevice::ReadOnly | QIODevice::Text )) { // The tree view to be filled with xml data // (m_tree is a class member variable) // Creating the DOM tree doc.setContent( &file ); file.close(); // Root of the document QDomElement root = doc.documentElement(); // Taking the first child node of the root QDomNode child = root.firstChild(); // Setting the root as the header of the tree //QTreeWidgetItem* header = new QTreeWidgetItem; //header->setText(k,root.nodeName()); //m_tree->setHeaderItem(header); // Parse until the end of document while (!child.isNull()) { //Convert a DOM node to DOM element QDomElement element = child.toElement(); //Parse only if the node is a really an element if (!element.isNull()) { //Parse the element recursively parseElement( element,0); //Go to the next sibling child = child.nextSiblingElement(); } } //m_tree->setGeometry( QApplication::desktop()->availableGeometry() ); //setGeometry( QApplication::desktop()->availableGeometry() ); } k++; } } void QDOMSimple::parseElement( QDomElement& aElement, QTreeWidgetItem *aParentItem ) { // A map of all attributes of an element QDomNamedNodeMap attrMap = aElement.attributes(); // List all attributes QStringList attrList; for ( int i = 0; i < attrMap.count(); i++ ) { // Attribute name //QString attr = attrMap.item( i ).nodeName(); //attr.append( "-" ); /* Attribute value QString attr; attr.append( attrMap.item( i ).nodeValue() );*/ //attrList.append( attr ); attrList.append(attrMap.item( i).nodeValue()); } QTreeWidgetItem* item; // Create a new view item for elements having child nodes if (aParentItem) { item = new QTreeWidgetItem(aParentItem); } // Create a new view item for elements without child nodes else { item = new QTreeWidgetItem( m_tree ); } //Set tag name and the text QString tagNText; tagNText.append( aElement.tagName() ); //tagNText.append( "------" ); //tagNText.append( aElement.text() ); item->setText(0, tagNText ); // Append attributes to the element node of the tree for ( int i = 0; i < attrList.count(); i++ ) { QTreeWidgetItem* attrItem = new QTreeWidgetItem( item ); attrItem->setText(0, attrList[i] ); } // Repeat the process recursively for child elements QDomElement child = aElement.firstChildElement(); while (!child.isNull()) { parseElement( child, item ); child = child.nextSiblingElement(); } } QDOMSimple::~QDOMSimple() { } for this i got the qtreewidget like this +file1 +file2 +file3 but actual wanted output is +file1 +file2 +file3 i don't know how to do it.Thanks in advance

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  • C++ MySQL++ Delete query statement brain killer question

    - by shauny
    Hello all, I'm relatively new to the MySQL++ connector in C++, and have an really annoying issue with it already! I've managed to get stored procedures working, however i'm having issues with the delete statements. I've looked high and low and have found no documentation with examples. First I thought maybe the code needs to free the query/connection results after calling the stored procedure, but of course MySQL++ doesn't have a free_result method... or does it? Anyways, here's what I've got: #include <iostream> #include <stdio.h> #include <queue> #include <deque> #include <sys/stat.h> #include <mysql++/mysql++.h> #include <boost/thread/thread.hpp> #include "RepositoryQueue.h" using namespace boost; using namespace mysqlpp; class RepositoryChecker { private: bool _isRunning; Connection _con; public: RepositoryChecker() { try { this->_con = Connection(false); this->_con.set_option(new MultiStatementsOption(true)); this->_con.set_option(new ReconnectOption(true)); this->_con.connect("**", "***", "***", "***"); this->ChangeRunningState(true); } catch(const Exception& e) { this->ChangeRunningState(false); } } /** * Thread method which runs and creates the repositories */ void CheckRepositoryQueues() { //while(this->IsRunning()) //{ std::queue<RepositoryQueue> queues = this->GetQueue(); if(queues.size() > 0) { while(!queues.empty()) { RepositoryQueue &q = queues.front(); char cmd[256]; sprintf(cmd, "svnadmin create /home/svn/%s/%s/%s", q.GetPublicStatus().c_str(), q.GetUsername().c_str(), q.GetRepositoryName().c_str()); if(this->DeleteQueuedRepository(q.GetQueueId())) { printf("query deleted?\n"); } printf("Repository created!\n"); queues.pop(); } } boost::this_thread::sleep(boost::posix_time::milliseconds(500)); //} } protected: /** * Gets the latest queue of repositories from the database * and returns them inside a cool queue defined with the * RepositoryQueue class. */ std::queue<RepositoryQueue> GetQueue() { std::queue<RepositoryQueue> queues; Query query = this->_con.query("CALL sp_GetRepositoryQueue();"); StoreQueryResult result = query.store(); RepositoryQueue rQ; if(result.num_rows() > 0) { for(unsigned int i = 0;i < result.num_rows(); ++i) { rQ = RepositoryQueue((unsigned int)result[i][0], (unsigned int)result[i][1], (String)result[i][2], (String)result[i][3], (String)result[i][4], (bool)result[i][5]); queues.push(rQ); } } return queues; } /** * Allows the thread to be shut off. */ void ChangeRunningState(bool isRunning) { this->_isRunning = isRunning; } /** * Returns the running value of the active thread. */ bool IsRunning() { return this->_isRunning; } /** * Deletes the repository from the mysql queue table. This is * only called once it has been created. */ bool DeleteQueuedRepository(unsigned int id) { char cmd[256]; sprintf(cmd, "DELETE FROM RepositoryQueue WHERE Id = %d LIMIT 1;", id); Query query = this->_con.query(cmd); return (query.exec()); } }; I've removed all the other methods as they're not needed... Basically it's the DeleteQueuedRepository method which isn't working, the GetQueue works fine. PS: This is on a Linux OS (Ubuntu server) Many thanks, Shaun

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  • Mysql 100% CPU + Slow query

    - by felipeclopes
    I'm using the RDS database from amazon with a some very big tables, and yesterday I started to face 100% CPU utilisation on the server and a bunch of slow query logs that were not happening before. I tried to check the queries that were running and faced this result from the explain command +----+-------------+-------------------------------+--------+----------------------------------------------------------------------------------------------+---------------------------------------+---------+-----------------------------------------------------------------+------+----------------------------------------------+ | id | select_type | table | type | possible_keys | key | key_len | ref | rows | Extra | +----+-------------+-------------------------------+--------+----------------------------------------------------------------------------------------------+---------------------------------------+---------+-----------------------------------------------------------------+------+----------------------------------------------+ | 1 | SIMPLE | businesses | const | PRIMARY | PRIMARY | 4 | const | 1 | Using index; Using temporary; Using filesort | | 1 | SIMPLE | activities_businesses | ref | PRIMARY,index_activities_users_on_business_id,index_tweets_users_on_tweet_id_and_business_id | index_activities_users_on_business_id | 9 | const | 2252 | Using index condition; Using where | | 1 | SIMPLE | activities_b_taggings_975e9c4 | ref | taggings_idx | taggings_idx | 782 | const,myapp_production.activities_businesses.id,const | 1 | Using index condition; Using where | | 1 | SIMPLE | activities | eq_ref | PRIMARY,index_activities_on_created_at | PRIMARY | 8 | myapp_production.activities_businesses.activity_id | 1 | Using where | +----+-------------+-------------------------------+--------+----------------------------------------------------------------------------------------------+---------------------------------------+---------+-----------------------------------------------------------------+------+----------------------------------------------+ Also checkin in the process list, I got something like this: +----+-----------------+-------------------------------------+----------------------------+---------+------+--------------+------------------------------------------------------------------------------------------------------+ | Id | User | Host | db | Command | Time | State | Info | +----+-----------------+-------------------------------------+----------------------------+---------+------+--------------+------------------------------------------------------------------------------------------------------+ | 1 | my_app | my_ip:57152 | my_app_production | Sleep | 0 | | NULL | | 2 | my_app | my_ip:57153 | my_app_production | Sleep | 2 | | NULL | | 3 | rdsadmin | localhost:49441 | NULL | Sleep | 9 | | NULL | | 6 | my_app | my_other_ip:47802 | my_app_production | Sleep | 242 | | NULL | | 7 | my_app | my_other_ip:47807 | my_app_production | Query | 231 | Sending data | SELECT my_fields... | | 8 | my_app | my_other_ip:47809 | my_app_production | Query | 231 | Sending data | SELECT my_fields... | | 9 | my_app | my_other_ip:47810 | my_app_production | Query | 231 | Sending data | SELECT my_fields... | | 10 | my_app | my_other_ip:47811 | my_app_production | Query | 231 | Sending data | SELECT my_fields... | | 11 | my_app | my_other_ip:47813 | my_app_production | Query | 231 | Sending data | SELECT my_fields... | ... So based on the numbers, it looks like there is no reason to have a slow query, since the worst execution plan is the one that goes through 2k rows which is not much. Edit 1 Another information that might be useful is the slow query_log SET timestamp=1401457485; SELECT my_query... # User@Host: myapp[myapp] @ ip-10-195-55-233.ec2.internal [IP] Id: 435 # Query_time: 95.830497 Lock_time: 0.000178 Rows_sent: 0 Rows_examined: 1129387 Edit 2 After profiling, I got this result. The result have approximately 250 rows with two columns each. +----------------------+----------+ | state | duration | +----------------------+----------+ | Sending data | 272 | | removing tmp table | 0 | | optimizing | 0 | | Creating sort index | 0 | | init | 0 | | cleaning up | 0 | | executing | 0 | | checking permissions | 0 | | freeing items | 0 | | Creating tmp table | 0 | | query end | 0 | | statistics | 0 | | end | 0 | | System lock | 0 | | Opening tables | 0 | | logging slow query | 0 | | Sorting result | 0 | | starting | 0 | | closing tables | 0 | | preparing | 0 | +----------------------+----------+ Edit 3 Adding query as requested SELECT activities.share_count, activities.created_at FROM `activities_businesses` INNER JOIN `businesses` ON `businesses`.`id` = `activities_businesses`.`business_id` INNER JOIN `activities` ON `activities`.`id` = `activities_businesses`.`activity_id` JOIN taggings activities_b_taggings_975e9c4 ON activities_b_taggings_975e9c4.taggable_id = activities_businesses.id AND activities_b_taggings_975e9c4.taggable_type = 'ActivitiesBusiness' AND activities_b_taggings_975e9c4.tag_id = 104 AND activities_b_taggings_975e9c4.created_at >= '2014-04-30 13:36:44' WHERE ( businesses.id = 1 ) AND ( activities.created_at > '2014-04-30 13:36:44' ) AND ( activities.created_at < '2014-05-30 12:27:03' ) ORDER BY activities.created_at; Edit 4 There may be a chance that the indexes are not being applied due to difference in column type between the taggings and the activities_businesses, on the taggable_id column. mysql> SHOW COLUMNS FROM activities_businesses; +-------------+------------+------+-----+---------+----------------+ | Field | Type | Null | Key | Default | Extra | +-------------+------------+------+-----+---------+----------------+ | id | int(11) | NO | PRI | NULL | auto_increment | | activity_id | bigint(20) | YES | MUL | NULL | | | business_id | bigint(20) | YES | MUL | NULL | | +-------------+------------+------+-----+---------+----------------+ 3 rows in set (0.01 sec) mysql> SHOW COLUMNS FROM taggings; +---------------+--------------+------+-----+---------+----------------+ | Field | Type | Null | Key | Default | Extra | +---------------+--------------+------+-----+---------+----------------+ | id | int(11) | NO | PRI | NULL | auto_increment | | tag_id | int(11) | YES | MUL | NULL | | | taggable_id | bigint(20) | YES | | NULL | | | taggable_type | varchar(255) | YES | | NULL | | | tagger_id | int(11) | YES | | NULL | | | tagger_type | varchar(255) | YES | | NULL | | | context | varchar(128) | YES | | NULL | | | created_at | datetime | YES | | NULL | | +---------------+--------------+------+-----+---------+----------------+ So it is examining way more rows than it shows in the explain query, probably because some indexes are not being applied. Do you guys can help m with that?

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  • How to represent a Board Panel in Java for a game ? [+code]

    - by FILIaS
    I wanna fix a 2D board for a game. I've already fixed other panels for the Gui and everything goes well. But the panel for the board cant be printed on the window. I'm a bit confused about it as i think i've followed the same ideas as for the others panels i need. Here's what i've done: EDIT:*EDIT* what i'm trying to do is fix a board panel for the game according to the dimensions of the it,hold every square in an array in order to use it after wherever it;s needed. I draw each little square of it with the method draw and put it back to the panel. So, each square on the board is a panel. This is the idea. But as u can see. There are troubles/errors on it. EDIT: code updated. just found a part of the problem. i thought first that i had set background to squared, but i didnt. with this one it appears on the panel a wide black "column". Unfortunately,still none squares. :( One More EDIT: Also,i realized that draw method is never called. when i put the draw method in the following method i can see the squares but they remain small. I redefine them with setSize but still no change. /** *Method used to construct the square in the area of the *gui's grid. In this stage a GUISquare array is being constructed, * used in the whole game as *a mean of changing a square graphical state. *@param squares is the squares array from whom the gui grid will be *constructed. *@see getSquare about the correspondance beetween a squareModel and * a GUISquare. */ private void initBoardPanel(SquareModel[][] squares){ BoardPanel.setLayout(new GridLayout(height ,width )); //set layout SquareRenderer[][] Squares; JPanel[][] grid; Squares=new GUISquare[height][width()]; grid=new JPanel[height()][width()]; for (int i=0; i<height(); i++){ for (int j=0; j<width() ; j++){ grid[i][j] = new JPanel( ); SquareRenderer kout=new SquareRenderer(i,j); koutaki.setSquare(myGame.getSquares()[i][j]); if (myGame.getSquares()[i][j] instanceof SimpleSquareModel){ kout.draw(i,j,"");} else { kout.draw(i,j); } kout.setVisible(true); kout.setBackground(Color.BLACK); kout.setSize(50,50); Squares[i][j]= kout; grid[i][j].setSize(50,50); grid[i][j].setVisible(true); grid[i][j].setBackground(Color.BLACK); BoardPanel.add(kout); BoardPanel.setVisible(true); BoardPanel.setBackground(Color.WHITE); } } this.add(BoardPanel,BorderLayout.WEST); // this.pack(); //sets appropriate size for frame this.setVisible(true); //makes frame visible } IMPLEMENTED BY SQUARERENDERER: /** * Transformer for Snake/Ladder * <br>This method is used to display a square on the screen. */ public void draw(int i,int j) { JPanel panel = new JPanel(); panel.setLayout(new BorderLayout()); JLabel label1 = new JLabel("Move To"+myGame.getSquares()[i][j].getGoTo()); JLabel label2 = new JLabel(""+myGame.getSquares()[i][j].getSquare()); JSeparator CellSeparator = new JSeparator(orientation); panel.add(CellSeparator); panel.setForeground(Color.ORANGE); panel.add(label2, BorderLayout.NORTH); panel.add(label1, BorderLayout.CENTER); }

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