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  • How is ImmutableObjectAttribute used?

    - by Thomas Levesque
    I was looking for a built-in attribute to specify that a type is immutable, and I found only System.ComponentModel.ImmutableObjectAttribute. Using Reflector, I checked where it was used, and it seems that the only public class that uses it is System.Drawing.Image... WTF? It could have been used on string, int or any of the primitive types, but Image is definitely not immutable, there are plenty of ways to alter its internal state (using a Graphics or the Bitmap.SetPixel method for instance). So the only class in the BCL that is explicitly declared as immutable, is mutable! Or am I missing something?

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  • Drupal filter_form form input

    - by ernie
    This drupal form snippet will give me a textarea with user able to change filter to full html/wysiwyg mode. My Questions: How can I default to to full html mode? function MY_MODULE_admin() { $form = array(); $form['format'] = filter_form($form->format); // MY_MODULE - ** Image 1 ** $form['MY_MODULE_image_1'] = array( '#type' => 'textarea', '#title' => t('Image 1'), '#default_value' => variable_get('setup_image_1', 'image_1.jpg'), '#description' => "Current value =" .variable_get('setup_image_1', 'image_1.jpg'), '#required' => TRUE, );

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  • Removing views from UIScrollView

    - by mohan
    I have two UIScrollViews that I move images between. The user can drag and forth between the scroll views. I am trying to animate the movement of the image from one scroll view to another. In -touchesMoved (handled in my UIViewController which has two custom UIScrollViews that intercept touch and sends to my UIViewController), I am trying to set the "center" of my UIImageView that is being moved. As it is moved, the image gets hidden behind the UIScrollView and not visible. How do I make it appear on top of the UIScrollView? I am able to handle the -touchesEnded properly by animating in the destination scroll view. I am also confused about -convertPoint:fromView: usage in the iPhone Programming Guide (See Chapter 3, Event Handling). If the touch coordinates are in window coordinates, to change my view (UIImageView inside a UIScrollView which is inside a UIView and inside a window) center don't I have to use -convertPoint:toView:, i.e., imageView.center = [self.view.window convertPoint:currentTouchPosition toView:imageView]; What am I missing?

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  • C#: Windows Forms: What could cause Invalidate() to not redraw?

    - by Rosarch
    I'm using Windows Forms. For a long time, pictureBox.Invalidate(); worked to make the screen be redrawn. However, it now doesn't work and I'm not sure why. this.worldBox = new System.Windows.Forms.PictureBox(); this.worldBox.BackColor = System.Drawing.SystemColors.Control; this.worldBox.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle; this.worldBox.Location = new System.Drawing.Point(170, 82); this.worldBox.Name = "worldBox"; this.worldBox.Size = new System.Drawing.Size(261, 250); this.worldBox.TabIndex = 0; this.worldBox.TabStop = false; this.worldBox.MouseMove += new System.Windows.Forms.MouseEventHandler(this.worldBox_MouseMove); this.worldBox.MouseDown += new System.Windows.Forms.MouseEventHandler(this.worldBox_MouseDown); this.worldBox.MouseUp += new System.Windows.Forms.MouseEventHandler(this.worldBox_MouseUp); Called in my code to draw the world appropriately: view.DrawWorldBox(worldBox, canvas, gameEngine.GameObjectManager.Controllers, selectedGameObjects, LevelEditorUtils.PREVIEWS); View.DrawWorldBox: public void DrawWorldBox(PictureBox worldBox, Panel canvas, ICollection<IGameObjectController> controllers, ICollection<IGameObjectController> selectedGameObjects, IDictionary<string, Image> previews) { int left = Math.Abs(worldBox.Location.X); int top = Math.Abs(worldBox.Location.Y); Rectangle screenRect = new Rectangle(left, top, canvas.Width, canvas.Height); IDictionary<float, ICollection<IGameObjectController>> layers = LevelEditorUtils.LayersOfControllers(controllers); IOrderedEnumerable<KeyValuePair<float, ICollection<IGameObjectController>>> sortedLayers = from item in layers orderby item.Key descending select item; using (Graphics g = Graphics.FromImage(worldBox.Image)) { foreach (KeyValuePair<float, ICollection<IGameObjectController>> kv in sortedLayers) { foreach (IGameObjectController controller in kv.Value) { // ... float scale = controller.View.Scale; float width = controller.View.Width; float height = controller.View.Height; Rectangle controllerRect = new Rectangle((int)controller.Model.Position.X, (int)controller.Model.Position.Y, (int)(width * scale), (int)(height * scale)); // cull objects that aren't intersecting with the canvas if (controllerRect.IntersectsWith(screenRect)) { Image img = previews[controller.Model.HumanReadableName]; g.DrawImage(img, controllerRect); } if (selectedGameObjects.Contains(controller)) { selectionRectangles.Add(controllerRect); } } } foreach (Rectangle rect in selectionRectangles) { g.DrawRectangle(drawingPen, rect); } selectionRectangles.Clear(); } worldBox.Invalidate(); } What could I be doing wrong here?

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  • Removing active class and adding it to a sibling

    - by Kyle
    Currently, I have a jQuery Cycle plugin that allows the image to scroll. With it's callback I am calling this function function onAfterVideoScroll() { $('.myRemote.active').removeClass("active").next().addClass("active"); } This SHOULD be removing the current class from another set of links, and adding the class to the it's next sibling. This is to keep whichever image is showing it's button predecessor will be active so the user can tell which button is currently showing on the slideshow. If this makes sense, please let me know why it will remove the active class but it never gives the sibling the active class. Thanks!

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  • How to avoid HTML Canvas auto-stretching

    - by Tom
    I have the following piece of HTML: <style type="text/css"> #c{width:200px;height:500px} </style> <canvas id="c"></canvas> <script type="text/javascript"> var i = new Image(); i.onload = function () { var ctx = document.getElementById('c').getContext('2d'); ctx.drawImage(i, 0, 0); } i.width = i.height = 20; // actual size of square.png i.src = 'square.png'; </script> The issue is that the drawn image is automatically stretched (resized) proportionally with the size of the canvas. I have tried using all available parameters (drawImage(i, 0, 0, 20, 20, 0, 0, 20, 20)) and that didn't help. What is causing my drawing to stretch and how can I prevent that? Thanks, Tom

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  • how can I deploy my silverlight 4 application

    - by Mark
    I have a basic Silverlight 4 project called "MySLApp" which has the associated MySLApp.Web project. (names changed for simplicity) It compiles down into these files (in the silverlight project): AppManifest.xaml MySLApp.dll MySLApp.xap MySLAppTestPage.html And the Web project builds into: Bin\MySLApp.Web.dll ClientBin\MySLApp.xap What I also have in my Web project is a .ASHX file that serves up a generated image, which my Silverlight application calls out to as the URL of an image: var uri = new Uri(@"http://localhost:1122/ImageServer.ashx", UriKind.Absolute); var bi = new BitmapImage(uri); TagImage.Source = bi; My big question boils down to this: How do I deploy my app to my IIS server? What files from where do I need to get it to work? Including the .ASHX url? Cheers, Mark

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  • Add UIView behind UITableView in UITableViewController code

    - by Drew C
    I would like to use a fixed image as the background in a simple grouped table view in my iPhone program. Unfortunately, no matter what I do, the background is always solid white. I have followed several supposed solutions on this site and others to no avail. Here is the relavant code in the viewDidLoad method of the table view controller class (note, this code uses a solid blue color rather than an image for simplicity's sake): self.tableView.opaque = NO; self.tableView.backgroundColor = [UIColor clearColor]; UIView *backgroundView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 320, 480)]; backgroundView.backgroundColor = [UIColor blueColor]; [self.tableView.window addSubview:backgroundView]; [backgroundView release]; I suspect that I am not positioning the backgroundView view in the right place. I have tried sendToBack:, bringToFront:, and others but I always just get a white background. Is it possible to do this from within the UITableViewController? Must I use Interface Builder?

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  • Display Img and Div inline - it's not rendered inline

    - by user359372
    In order to follow correct web standards, I've tried to layout image and div inline. In orde to achieve that - I've used display:inline property. But then I experienced the following issue: image renders from the center line, and div doesn't respect height parameter set to it. I've tried using line-height parameter, but that didn't give any useful results. I've also tried various combinations with setting margin/padding to some values or to auto, or replacing div with span, or wrapping img and div with additional divs. I've managed to achieve desired result by using position:absolute, but that doesn't help in cases where I want to use centered/relative positioning of the whole component... Any clues or ideas or troubleshooting hints? Please find the html example below: Test Page Some text that should be displayed in the center/middle of the div 123   Some text that should be displayed in the center/middle of the div

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  • UINavigationController (drawRect:)

    - by ludo
    Hi, I created an application with a TabBarController, 4 TabBarItems and every TabBarItem have is own NavigationController file (everything created in IB). I'm using the drawRect function to design my navigationBar: @implementation UINavigationBar (customImage) -(void)drawRect:(CGRect)rect { UIImage *image = [UIImage imageNamed:@"MyImage.png"]; [image drawInRect:CGRectMake(0,0, self.frame.size.width,self.frame.size.height)]; } @end The problem is that the NavigationBar change for every ViewController inside my app, what I want is only draw the NavigationBar for one TabBarItem only and use the default navigationBar for other controller. How to do that? Thanks,

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  • Hardware needed to route between two networks over wireless

    - by AptDweller
    I recently rented an apartment about 100 yards from my brother's house. I have line of sight to his house and can pick up his home AP signal with one of my two laptops if I go out on my balcony (facing his house) or put the laptop by the window. The other laptop will sometimes see the SSID broadcast, but fails to connect, drops, etc. We would like to set up a persistent wireless connection between our homes. We would prefer each network be logically segmented as independent networks, but he will share his internet connection. I've got a bunch of tv shows saved to a NAS by my TiVO that I'd like to make available to him across the wireless link. My brother strongly prefers to not mess with his WAP at all. His network is running fine and is afraid to mess it up. I guess you could say he is "technologically declined". If we can get a reliable 11Mbps connection we will be satisfied. What hardware do I need to make this work? I was thinking a router with two wireless interfaces (external antennas) a wired interface, and a directional antenna mounted on my balcony facing his house. Can anyone recommend hardware to make this happen? Cheaper is better. I'll only be living in the area a year or two. I do have an old satellite TV antenna if that can be used to direct the signal.

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  • HOw to use UIIMagePickerController?

    - by aman-gupta
    Hey, IN my application I m using this code on button click for getting image from PhotoLibrary:- -(IBAction) getPhoto:(id) sender { UIImagePickerController *picker = [[UIImagePickerController alloc]init]; picker.delegate = self; picker.sourceType =UIImagePickerControllerSourceTypePhotoLibrary; [self presentModalViewController:picker animated:YES]; [picker release]; //picker = nil; } -(void)imagePickerController:(UIImagePickerController *) picker didFinishPickingMediaWithInfo:(NSDictionary *)info { imageView.image = [info objectForKey:@"UIImagePickerControllerOriginalImage"]; [picker dismissModalViewControllerAnimated:YES]; } But problem is that when i run my application in mobile it will get terminated on button click.Where I m wrong it works properly on iphone simulator but termninating on iphone Device Please reply me its urgent Thanks in Advance

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  • Dynamically loading hi-res images into UIScrollView

    - by Jeff
    I've been looking into creating a gallery mode in my application. The functionality will be identical to the built in Photos App. Here's the flow: 1. You touch on a thumbnail and ... 2. a modal view displays a large detail version of the image 3. You have the ability to scroll horizontally through all the images in the gallery while in this modal view I'm stuck on step 3. How do I dynamically load hi res images into a scroll view? I understand I need to set the contentSize for the the scrollView but how do I do that when I've only selected and loaded one image? What delegate methods do I need to implement and what does the heavy lifting look like? Thanks in advance!

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  • Integration of Photoshop and MySQL

    - by NewToProgrammingWorld
    I’m working to integrate Photoshop (CS4, local) with MySQL (Linux, remote), such that: a) image file information, data and meta data can be exported from PS into MySQL where same can be manipulated both manually and calculated, and then b) the MySQL fields can be referenced in Photoshop scripting for further automated image file manipulation, and c) the MySQL fields can be referenced for other purposes such as dynamic propagation of files and associated file data to a website, for example. I’ve spent many hours running searches for these concepts on StackOverflow, Google, and Adobe Support. I’m coming up empty, which leads me to believe that it’s not natively possible, and that I’ll need some middle language like PHP. Does anyone know if it’s possible for Photoshop and MySQL to bi-directionally share data? If so, how? If that’s not possible, what solution(s) might you recommend, in terms of specific tools/technologies that I can research further. Thank you.

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  • How can I write a scrolling text in cocos2d ?

    - by srikanth rongali
    I have a text and it should be abled to scrolled only up and down to see entire text. and my application is a game and written in cocos2d. So, I have layers. There is also an image(CCSprite) adjacent to text. The text should be scrolled and the image have a touchesEnded: property. I used CCLabel for text and CCParallaxNode to add the text. But the text appears like a continues paragraph. But, my text should have different lines. My text is like this. //text starts Hey Player. Do you want to play the game right now then play. Do you want to practice or Play? what want to do? ...text continues //text ends What should I use for this ? Thank you.

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  • Smartest way to draw 100+ images on screen

    - by Henrik
    Hello all, First of all I'm a newbie when it comes to Android programming. So if this question is totally stupid please delete it ASAP :-). Question: I'm going to draw a grid of 10x10 PNG images. Each image is 32x32 px. All of the images are unique. I'm thinking that the easiest way seems to be to put each image in an ImageView. If adding all ImageView's to the layout would this give me some kind of performance hit? Would there be any smarter way to draw these images? Thanks. / Henrik

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  • jQuery: Sort div's according to content of different sub divs

    - by rayne
    I'm trying to create a somewhat complex sorting feature which neither uses divs nor lists. Unfortunately two hours of googling didn't help me. Here is the basic setup of my HTML: <div id="all_elements"> <!-- one element --> <div class="element"> <div class="wrapper"> <a href="/" title="links"> <img src="/img/image.jpg" border="0" alt="image" class="image" /></a> <div class="details"> <h3><a href="/" title="title">Name (Sort Argument 1)</a></h3> <div class="title"><a href="/" title="title">Title (Sort Argument 2)</a></div> <div class="year">2010 (Sort Argumentt 3)</div> <div class="country">Great Britain (Sort Argument 4)</div> </div><!-- details --> </div><!-- wrapper --> </div><!-- element --> </div> <!--all_elements--> The setup is a bit complex, but basically .element is the element that needs to be sorted alphabetically according to either the contents of h3, div.title, div.year or div.country. So the user will be able to view the contents of the site either sorted by name, by year, by country or by title. I have this jQuery snippet from a website, but all my attempts on trying to tell it to use the contents of e.g. h3 to sort have failed. Right now it sorts pretty much randomly. jQuery.fn.sort = function() { return this.pushStack([].sort.apply(this, arguments), []); }; function sortAscending(a, b) { return a.innerHTML > b.innerHTML ? 1 : -1; }; function sortDescending(a, b) { return a.innerHTML < b.innerHTML ? 1 : -1; }; $(document).ready(function() { $("#sort").toggle( function() { $('#all_elements .element').sort(sortDescending).appendTo('#all_elements'); $(this).text("Sort Asc"); }, function() { $('#all_elements .element').sort(sortAscending).appendTo('#all_elements'); $(this).text("Sort Desc"); }); }); How can I customize the function to sort the contents of my h3 or divs?

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  • Laptop hangs on POST and does not finish except on rare occasions

    - by user1049697
    I have an old Toshiba Satellite A100 laptop that hangs on POST when I try to start it. On rare occasions it does finish the POST and boots Windows successfully, but most times it just finishes it partially and continues to hang. I can enter the BIOS though when it has frozen, but I have to open the DVD-drive first for some reason. The keyboard is not quite right either, and I can't navigate the BIOS properly because the arrow keys doesn't work. I tried an external keyboard, but the problem persisted. I have tried to remove the memory, hard drive, and battery to see if any of these were the problem, but it did not solve it. The one logical thing left to do would be to remove the CMOS battery, but the "brilliant" engineers at Toshiba have place it such that a complete disassembly of the machine is necessary. What this all boils down to is basically the question of whether I can "save" this machine and get it to boot properly, or if I should just send it off to recycling. I suspect it might need costly repairs, but I can't bring myself to throw it away before I have made sure it's completely dead.

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  • Diagonal Wedge Shaped CSS - Edge to Edge Centered in Browser

    - by Varazi
    I have been trying to make this shape in CSS. Ideally it will span the entire length of the browser window and probably extend outside the field of view to support larger screens and also be centered so that the angle does not change. Anyone have any solutions? Also I think I might run into a problem of the angle aliasing harshly. I might need to resort to using an image. Would like to use CSS though. ** Image Spelling Error. (Indefinitely not Inevitably)

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  • How to rectify InvalidActiveXStateException in WPF?

    - by Gagan
    I am trying to make a WPF Application and using the Visio Controls. I have a dll named AxInterop.Microsoft.Office.Interop.VisOcx and I refer it to instantiate an object of the type AxDrawingControl(). Now as soon as I write this code: AxDrawingControl objDrawControl=new AxDrawingControl(); and check the attributes of this object objDrawControl in the debug mode, I see this message: Exception of type 'System.Windows.Forms.AxHost+InvalidActiveXStateException' was thrown. Here is how it looks like: Please help me to get this thing resolved! Please! I just realized the image isn't visible. So here is the link of the image showing the error message: http://www.freeimagehosting.net/uploads/fed103f4d3.jpg

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  • Passing big multi-dimensional array to function in C

    - by kirbuchi
    Hi, I'm having trouble passing a big array to a function in C. I declare: int image[height][width][3]={}; where height and width can be as big as 1500. And when I call: foo((void *)image,height,width); which is declared as follows: int *foo(const int *inputImage, int h, int w); I get segmentation fault error. What's strange is that if my values are: height=1200; width=290; theres no problem, but when they're: height=1200; width=291; i get the mentioned error. At 4 bytes per integer with both height and width of 1500 (absolute worst case) the array size would be of 27MB which imo isn't that big and shouldn't really matter because I'm only passing a pointer to the first element of the array. Any advice?

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  • Programmatically get screenshot of page

    - by Ender
    I'm writing a specialized crawler and parser for internal use and I require the ability to take a screenshot of a web page in order to check what colours are being used throughout. The program will take in around ten web addresses and will save them as a bitmap image, from there I plan to use LockBits in order to create a list of the five most used colours within the image. To my knowledge it's the easiest way to get the colours used within a web page but if there is an easier way to do it please chime in with your suggestions. Anyway, I was going to use this program until I saw the price tag. I'm also fairly new to C#, having only used it for a few months. Can anyone provide me with a solution to my problem of taking a screenshot of a web page in order to extract the colour scheme?

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  • ruby memory leak Gdk::PixbufLoader

    - by Reed Debaets
    So I'm beginning to wonder how leaky the gnome2 libraries for ruby1.8.6 are. #!/usr/bin/env ruby require 'gtk2' while true sleep 0.1 pixbuf = Gdk::PixbufLoader.new pixbuf = nil end this leaks about 16kb/sec according to watch -n 1 ps -o rss -p <process id> This is compounded if you start trying to write a chunk of large chunks of image data to it using pixbuf.last_write img_data Any ideas how to get around this (and the second issue)? I need to update image data within my code but it seems like anything that ends up using a pixbuf leaks like a sieve.

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