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  • Doctrine Mssql uniqueidentifier isn't cast as char or nvarchar when retrieved from the database.

    - by Tres
    When I retrieve a record from the database which has a column of type "uniqueidentifier", Doctrine fills it with "null" rather than the unique id from the database. Some research and testing has brought this down to a PDO/dblib driver issue. When directly querying via PDO, null is returned in place of the unique id. For reference, http://trac.doctrine-project.org/ticket/1096, has a bit on this, however, it was updated 11 months ago with no comment for resolution. A way around this, as mentioned at http://bugs.php.net/bug.php?id=24752&edit=1, is to cast the column as a char. However, it doesn't seem Doctrine exposes the native field type outside of generating models which makes it a bit hard to detect uniqueidentifier types and cast them internally when building the sql query. Has anyone found a workaround for this?

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  • Geographical ontologies ready to use?

    - by Mulone
    Hi all, I'm looking for an ontology containing geographical knowledge. In particular I'd like to have these types of information: political states / regions / cities / city areas geographical regions (e.g. continents, name of mountains, lakes, etc) For example, starting from the node "New York" I'd like to be able to find parents like the New York state, the USA etc, and children like Manhattan, Bronx, etc. I couldn't find anything open-source/free to use. I know that a lot of researchers extract such information from Wikipedia, but I couldn't find any off-the-shelf packages to use. I also checked OpenStreetMap, which is great for the amount of data but doesn't seem to contain a proper geographical ontology. Even a web service would be good! Any hints? Mulone

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  • Move million records from MEMORY table to MYISAM table.

    - by Prashant
    Hi, I am looking for a fast way to move records from a MEMORY table to MYISAM table. MEMORY table has around 0.5 million records. Both tables have exactly the same structure (same number of columns, data types etc.). But the MYISAM table is indexed (B-TREE) on a few columns. There are around 25 columns most of which are unsigned integers. I have already tried using "INSERT INTO SELECT * FROM " query. But is there any faster way to do this? Appreciate your help. Prashant

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  • In CAB is a service it's own module?

    - by David Anderson
    I'm learning Composite Application Block and I've hit a rock about services. I have my shell application in its own solution, and of course a test module in its own solution (developed and testing completely independent and external of the shell solution). If I created a service named "Sql Service", would I need to put this in it's own library, so that both the shell, and the module know the types? If that's the case, then for good practice, should I put the service project in the shell solution, or external just like a module (in it's own solution), even though it's not loaded as a module? Then, what about references? Should the shell reference this directly, add then add the service? Or load it as a module and add the service? I have a lot of confusion on where I should create my services, and if I should reference or load as modules..

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  • Advanced Array Sorting in Ruby

    - by Ruby Beginner
    I'm currently working on a project in ruby, and I hit a wall on how I should proceed. In the project I'm using Dir.glob to search a directory and all of its subdirectories for certain file types and placing them into an arrays. The type of files I'm working with all have the same file name and are differentiated by their extensions. For example, txt_files = Dir.glob("**/*.txt") doc_files = Dir.glob("**/*.doc") rtf_files = Dir.glob("**/*.rtf") Would return something similar to, FILECON.txt ASSORTED.txt FIRST.txt FILECON.doc ASSORTED.doc FIRST.doc FILECON.rtf ASSORTED.rtf FIRST.rtf So, the question I have is how I could break down these arrays efficiently (dealing with thousands of files) and placing all files with the same filename into an array. The new array would look like, FILECON.txt FILECON.doc FILECON.rtf ASSORTED.txt ASSORTED.doc ASSORTED.rtf etc. etc. I'm not even sure if glob would be the correct way to do this (all the files with the same file name are in the same folders). Any help would be greatly appreciated!

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  • How can I learn a multitouch screen's communication protocol and write a C# application for it?

    - by puri
    I have got a monitor with multitouch overlay on top of it. It works fine with Windows 7 but I want to write a multitouch application in C# for Windows XP which doesn't support touch feature out of the box. There is no documentation whatsoever and I emailed the manufacturer but never got a reply. However the device works with Google Earth, which doesn't natively support multitouch, on Windows XP. So I think it generates many types of messages together i.e. WM_TOUCH for Windows 7, one for Google Earth COM API, and probably its own messages either in UDP or Windows message form. How can I trap all communications and learn the protocol?

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  • Tips on creating a "build a bracelet" app

    - by Felipe Caldas
    I have an idea for an app/game which is basically a build your own bracelet. I will give to the user, say, 5 different types of beads, and the user and drag those beads into a line that is previously drawn in the screen and create his/her bracelet. I am now thinking on the best way to approach this. Would be using the android's OpenGL libraries (and therefore, creating the beads and loading its textures) the best and easiest way? Ultimately, I would like to push new beads into the application whenever I have a new bead texture. Thanks, Felipe

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  • Haskell: type inference and function composition

    - by Pillsy
    This question was inspired by this answer to another question, indicating that you can remove every occurrence of an element from a list using a function defined as: removeall = filter . (/=) Working it out with pencil and paper from the types of filter, (/=) and (.), the function has a type of removeall :: (Eq a) => a -> [a] -> [a] which is exactly what you'd expect based on its contract. However, with GHCi 6.6, I get gchi> :t removeall removeall :: Integer -> [Integer] -> [Integer] unless I specify the type explicitly (in which case it works fine). Why is Haskell inferring such a specific type for the function?

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  • PHP - Opening uploaded DOCX files with the correct MIME TYPE

    - by user270797
    I have users uploading DOCX files which I make available for download. The issues we have been experiencing is the unknown mime types of DOCX files which causes IE to open these docs as Zip files. It is running on a Windows/IIS server. Because this is a shared host, I cannot change any server settings. I was thinking that I could just write some code that would handle DOCX files, perhaps custom output: if (extension=docx) { header("Content-Disposition: attachment; etc) header('Content-Type: application/application/vnd.openxmlformats-officedocument.wordprocessingml.document'); Output the file contents etc } Would this be a viable solution?? If so, can someone help fill in the gaps? (PS I know the above syntax is not correct, just a quick example)

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  • Why darcs instead of git?

    - by Ctrl Alt D-1337
    Using pure functional languages can have a lot of benefits over using impure imperatives but low level systems languages will generally allow you to achieve much greater performance especially when they are imperative because it allows you to specify the exact steps in how the cpu should compute the result. If there is ever list of tools where high performance is an absolute must then I would put source version controls systems right at the top of that list and git achieves this very well but performance is not it's only advantage over many other other types of version control systems anyway. The git team are handling the unsafe c code very well and I never worry about my type system or any other features of the language it is written in so why is it that there is a lot of haskell developers that must use darcs when they will only be using the finished product?

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  • C++ - Conway's Game of Life & Stepping Backwards

    - by Gabe
    I was able to create a version Conway's Game of Life that either stepped forward each click, or just ran forward using a timer. (I'm doing this using Qt.) Now, I need to be able to save all previous game grids, so that I can step backwards by clicking a button. I'm trying to use a stack, and it seems like I'm pushing the old gridcells onto the stack correctly. But when I run it in QT, the grids don't change when I click BACK. I've tried different things for the last three hours, to no avail. Any ideas? gridwindow.cpp - My problem should be in here somewhere. Probably the handleBack() func. #include <iostream> #include "gridwindow.h" using namespace std; // Constructor for window. It constructs the three portions of the GUI and lays them out vertically. GridWindow::GridWindow(QWidget *parent,int rows,int cols) : QWidget(parent) { QHBoxLayout *header = setupHeader(); // Setup the title at the top. QGridLayout *grid = setupGrid(rows,cols); // Setup the grid of colored cells in the middle. QHBoxLayout *buttonRow = setupButtonRow(); // Setup the row of buttons across the bottom. QVBoxLayout *layout = new QVBoxLayout(); // Puts everything together. layout->addLayout(header); layout->addLayout(grid); layout->addLayout(buttonRow); setLayout(layout); } // Destructor. GridWindow::~GridWindow() { delete title; } // Builds header section of the GUI. QHBoxLayout* GridWindow::setupHeader() { QHBoxLayout *header = new QHBoxLayout(); // Creates horizontal box. header->setAlignment(Qt::AlignHCenter); this->title = new QLabel("CONWAY'S GAME OF LIFE",this); // Creates big, bold, centered label (title): "Conway's Game of Life." this->title->setAlignment(Qt::AlignHCenter); this->title->setFont(QFont("Arial", 32, QFont::Bold)); header->addWidget(this->title); // Adds widget to layout. return header; // Returns header to grid window. } // Builds the grid of cells. This method populates the grid's 2D array of GridCells with MxN cells. QGridLayout* GridWindow::setupGrid(int rows,int cols) { isRunning = false; QGridLayout *grid = new QGridLayout(); // Creates grid layout. grid->setHorizontalSpacing(0); // No empty spaces. Cells should be contiguous. grid->setVerticalSpacing(0); grid->setSpacing(0); grid->setAlignment(Qt::AlignHCenter); for(int i=0; i < rows; i++) //Each row is a vector of grid cells. { std::vector<GridCell*> row; // Creates new vector for current row. cells.push_back(row); for(int j=0; j < cols; j++) { GridCell *cell = new GridCell(); // Creates and adds new cell to row. cells.at(i).push_back(cell); grid->addWidget(cell,i,j); // Adds to cell to grid layout. Column expands vertically. grid->setColumnStretch(j,1); } grid->setRowStretch(i,1); // Sets row expansion horizontally. } return grid; // Returns grid. } // Builds footer section of the GUI. QHBoxLayout* GridWindow::setupButtonRow() { QHBoxLayout *buttonRow = new QHBoxLayout(); // Creates horizontal box for buttons. buttonRow->setAlignment(Qt::AlignHCenter); // Clear Button - Clears cell; sets them all to DEAD/white. QPushButton *clearButton = new QPushButton("CLEAR"); clearButton->setFixedSize(100,25); connect(clearButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Pauses timer before clearing. connect(clearButton, SIGNAL(clicked()), this, SLOT(handleClear())); // Connects to clear function to make all cells DEAD/white. buttonRow->addWidget(clearButton); // Forward Button - Steps one step forward. QPushButton *forwardButton = new QPushButton("FORWARD"); forwardButton->setFixedSize(100,25); connect(forwardButton, SIGNAL(clicked()), this, SLOT(handleForward())); // Signals to handleForward function.. buttonRow->addWidget(forwardButton); // Back Button - Steps one step backward. QPushButton *backButton = new QPushButton("BACK"); backButton->setFixedSize(100,25); connect(backButton, SIGNAL(clicked()), this, SLOT(handleBack())); // Signals to handleBack funciton. buttonRow->addWidget(backButton); // Start Button - Starts game when user clicks. Or, resumes game after being paused. QPushButton *startButton = new QPushButton("START/RESUME"); startButton->setFixedSize(100,25); connect(startButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Deletes current timer if there is one. Then restarts everything. connect(startButton, SIGNAL(clicked()), this, SLOT(handleStart())); // Signals to handleStart function. buttonRow->addWidget(startButton); // Pause Button - Pauses simulation of game. QPushButton *pauseButton = new QPushButton("PAUSE"); pauseButton->setFixedSize(100,25); connect(pauseButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Signals to pause function which pauses timer. buttonRow->addWidget(pauseButton); // Quit Button - Exits program. QPushButton *quitButton = new QPushButton("EXIT"); quitButton->setFixedSize(100,25); connect(quitButton, SIGNAL(clicked()), qApp, SLOT(quit())); // Signals the quit slot which ends the program. buttonRow->addWidget(quitButton); return buttonRow; // Returns bottom of layout. } /* SLOT method for handling clicks on the "clear" button. Receives "clicked" signals on the "Clear" button and sets all cells to DEAD. */ void GridWindow::handleClear() { for(unsigned int row=0; row < cells.size(); row++) // Loops through current rows' cells. { for(unsigned int col=0; col < cells[row].size(); col++) // Loops through the rows'columns' cells. { GridCell *cell = cells[row][col]; // Grab the current cell & set its value to dead. cell->setType(DEAD); } } } /* SLOT method for handling clicks on the "start" button. Receives "clicked" signals on the "start" button and begins game simulation. */ void GridWindow::handleStart() { isRunning = true; // It is running. Sets isRunning to true. this->timer = new QTimer(this); // Creates new timer. connect(this->timer, SIGNAL(timeout()), this, SLOT(timerFired())); // Connect "timerFired" method class to the "timeout" signal fired by the timer. this->timer->start(500); // Timer to fire every 500 milliseconds. } /* SLOT method for handling clicks on the "pause" button. Receives "clicked" signals on the "pause" button and stops the game simulation. */ void GridWindow::handlePause() { if(isRunning) // If it is running... this->timer->stop(); // Stops the timer. isRunning = false; // Set to false. } void GridWindow::handleForward() { if(isRunning); // If it's running, do nothing. else timerFired(); // It not running, step forward one step. } void GridWindow::handleBack() { std::vector<std::vector<GridCell*> > cells2; if(isRunning); // If it's running, do nothing. else if(backStack.empty()) cout << "EMPTYYY" << endl; else { cells2 = backStack.peek(); for (unsigned int f = 0; f < cells.size(); f++) // Loop through cells' rows. { for (unsigned int g = 0; g < cells.at(f).size(); g++) // Loop through cells columns. { cells[f][g]->setType(cells2[f][g]->getType()); // Set cells[f][g]'s type to cells2[f][g]'s type. } } cout << "PRE=POP" << endl; backStack.pop(); cout << "OYYYY" << endl; } } // Accessor method - Gets the 2D vector of grid cells. std::vector<std::vector<GridCell*> >& GridWindow::getCells() { return this->cells; } /* TimerFired function: 1) 2D-Vector cells2 is declared. 2) cells2 is initliazed with loops/push_backs so that all its cells are DEAD. 3) We loop through cells, and count the number of LIVE neighbors next to a given cell. --> Depending on how many cells are living, we choose if the cell should be LIVE or DEAD in the next simulation, according to the rules. -----> We save the cell type in cell2 at the same indice (the same row and column cell in cells2). 4) After check all the cells (and save the next round values in cells 2), we set cells's gridcells equal to cells2 gridcells. --> This causes the cells to be redrawn with cells2 types (white or black). */ void GridWindow::timerFired() { backStack.push(cells); std::vector<std::vector<GridCell*> > cells2; // Holds new values for 2D vector. These are the next simulation round of cell types. for(unsigned int i = 0; i < cells.size(); i++) // Loop through the rows of cells2. (Same size as cells' rows.) { vector<GridCell*> row; // Creates Gridcell* vector to push_back into cells2. cells2.push_back(row); // Pushes back row vectors into cells2. for(unsigned int j = 0; j < cells[i].size(); j++) // Loop through the columns (the cells in each row). { GridCell *cell = new GridCell(); // Creates new GridCell. cell->setType(DEAD); // Sets cell type to DEAD/white. cells2.at(i).push_back(cell); // Pushes back the DEAD cell into cells2. } // This makes a gridwindow the same size as cells with all DEAD cells. } for (unsigned int m = 0; m < cells.size(); m++) // Loop through cells' rows. { for (unsigned int n = 0; n < cells.at(m).size(); n++) // Loop through cells' columns. { unsigned int neighbors = 0; // Counter for number of LIVE neighbors for a given cell. // We know check all different variations of cells[i][j] to count the number of living neighbors for each cell. // We check m > 0 and/or n > 0 to make sure we don't access negative indexes (ex: cells[-1][0].) // We check m < size to make sure we don't try to access rows out of the vector (ex: row 5, if only 4 rows). // We check n < row size to make sure we don't access column item out of the vector (ex: 10th item in a column of only 9 items). // If we find that the Type = 1 (it is LIVE), then we add 1 to the neighbor. // Else - we add nothing to the neighbor counter. // Neighbor is the number of LIVE cells next to the current cell. if(m > 0 && n > 0) { if (cells[m-1][n-1]->getType() == 1) neighbors += 1; } if(m > 0) { if (cells[m-1][n]->getType() == 1) neighbors += 1; if(n < (cells.at(m).size() - 1)) { if (cells[m-1][n+1]->getType() == 1) neighbors += 1; } } if(n > 0) { if (cells[m][n-1]->getType() == 1) neighbors += 1; if(m < (cells.size() - 1)) { if (cells[m+1][n-1]->getType() == 1) neighbors += 1; } } if(n < (cells.at(m).size() - 1)) { if (cells[m][n+1]->getType() == 1) neighbors += 1; } if(m < (cells.size() - 1)) { if (cells[m+1][n]->getType() == 1) neighbors += 1; } if(m < (cells.size() - 1) && n < (cells.at(m).size() - 1)) { if (cells[m+1][n+1]->getType() == 1) neighbors += 1; } // Done checking number of neighbors for cells[m][n] // Now we change cells2 if it should switch in the next simulation step. // cells2 holds the values of what cells should be on the next iteration of the game. // We can't change cells right now, or it would through off our other cell values. // Apply game rules to cells: Create new, updated grid with the roundtwo vector. // Note - LIVE is 1; DEAD is 0. if (cells[m][n]->getType() == 1 && neighbors < 2) // If cell is LIVE and has less than 2 LIVE neighbors -> Set to DEAD. cells2[m][n]->setType(DEAD); else if (cells[m][n]->getType() == 1 && neighbors > 3) // If cell is LIVE and has more than 3 LIVE neighbors -> Set to DEAD. cells2[m][n]->setType(DEAD); else if (cells[m][n]->getType() == 1 && (neighbors == 2 || neighbors == 3)) // If cell is LIVE and has 2 or 3 LIVE neighbors -> Set to LIVE. cells2[m][n]->setType(LIVE); else if (cells[m][n]->getType() == 0 && neighbors == 3) // If cell is DEAD and has 3 LIVE neighbors -> Set to LIVE. cells2[m][n]->setType(LIVE); } } // Now we've gone through all of cells, and saved the new values in cells2. // Now we loop through cells and set all the cells' types to those of cells2. for (unsigned int f = 0; f < cells.size(); f++) // Loop through cells' rows. { for (unsigned int g = 0; g < cells.at(f).size(); g++) // Loop through cells columns. { cells[f][g]->setType(cells2[f][g]->getType()); // Set cells[f][g]'s type to cells2[f][g]'s type. } } } stack.h - Here's my stack. #ifndef STACK_H_ #define STACK_H_ #include <iostream> #include "node.h" template <typename T> class Stack { private: Node<T>* top; int listSize; public: Stack(); int size() const; bool empty() const; void push(const T& value); void pop(); T& peek() const; }; template <typename T> Stack<T>::Stack() : top(NULL) { listSize = 0; } template <typename T> int Stack<T>::size() const { return listSize; } template <typename T> bool Stack<T>::empty() const { if(listSize == 0) return true; else return false; } template <typename T> void Stack<T>::push(const T& value) { Node<T>* newOne = new Node<T>(value); newOne->next = top; top = newOne; listSize++; } template <typename T> void Stack<T>::pop() { Node<T>* oldT = top; top = top->next; delete oldT; listSize--; } template <typename T> T& Stack<T>::peek() const { return top->data; // Returns data in top item. } #endif gridcell.cpp - Gridcell implementation #include <iostream> #include "gridcell.h" using namespace std; // Constructor: Creates a grid cell. GridCell::GridCell(QWidget *parent) : QFrame(parent) { this->type = DEAD; // Default: Cell is DEAD (white). setFrameStyle(QFrame::Box); // Set the frame style. This is what gives each box its black border. this->button = new QPushButton(this); //Creates button that fills entirety of each grid cell. this->button->setSizePolicy(QSizePolicy::Expanding,QSizePolicy::Expanding); // Expands button to fill space. this->button->setMinimumSize(19,19); //width,height // Min height and width of button. QHBoxLayout *layout = new QHBoxLayout(); //Creates a simple layout to hold our button and add the button to it. layout->addWidget(this->button); setLayout(layout); layout->setStretchFactor(this->button,1); // Lets the buttons expand all the way to the edges of the current frame with no space leftover layout->setContentsMargins(0,0,0,0); layout->setSpacing(0); connect(this->button,SIGNAL(clicked()),this,SLOT(handleClick())); // Connects clicked signal with handleClick slot. redrawCell(); // Calls function to redraw (set new type for) the cell. } // Basic destructor. GridCell::~GridCell() { delete this->button; } // Accessor for the cell type. CellType GridCell::getType() const { return(this->type); } // Mutator for the cell type. Also has the side effect of causing the cell to be redrawn on the GUI. void GridCell::setType(CellType type) { this->type = type; redrawCell(); // Sets type and redraws cell. } // Handler slot for button clicks. This method is called whenever the user clicks on this cell in the grid. void GridCell::handleClick() { // When clicked on... if(this->type == DEAD) // If type is DEAD (white), change to LIVE (black). type = LIVE; else type = DEAD; // If type is LIVE (black), change to DEAD (white). setType(type); // Sets new type (color). setType Calls redrawCell() to recolor. } // Method to check cell type and return the color of that type. Qt::GlobalColor GridCell::getColorForCellType() { switch(this->type) { default: case DEAD: return Qt::white; case LIVE: return Qt::black; } } // Helper method. Forces current cell to be redrawn on the GUI. Called whenever the setType method is invoked. void GridCell::redrawCell() { Qt::GlobalColor gc = getColorForCellType(); //Find out what color this cell should be. this->button->setPalette(QPalette(gc,gc)); //Force the button in the cell to be the proper color. this->button->setAutoFillBackground(true); this->button->setFlat(true); //Force QT to NOT draw the borders on the button } Thanks a lot. Let me know if you need anything else.

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  • Prolog Program for a recordings database

    - by RP
    I have three types of facts: album(code, artist, title, date). songs(code, songlist). musicians(code, list). Example: album(123, 'Rolling Stones', 'Beggars Banquet', 1968). songs(123, ['Sympathy for the Devil', 'Street Fighting Man']). musicians(123, [[vocals, 'Mick Jagger'], [guitar, 'Keith Richards', 'Brian Jones']]. I need to create these 4 rules: together(X,Y) This succeeds if X and Y have played on the same album. artistchain(X,Y) This succeeds if a chain of albums exists from X to Y; two musicians are linked in the chain by 'together'. role(X,Y) This succeeds if X had role Y (e.g. guitar) ever. song(X,Y) This succeeds if artist X recorded song Y. Any help?

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  • Is a masters degree overkill?

    - by Chris
    After reading the responses to Is a College/University Degree Still Relevant?, I'd then ask, once you complete a university technology degree, would pursuing a masters in the field be worth it? Or is the experience you would gain working for those two years be more valuable? Or is a masters degree something that is more valuable after one has a few years of real-world experience after their undergrad? And what career doors would a masters open, and which would they possibly close? Keeping in mind this discussion on higher pay for advanced degrees, I'd rate whether a masters is worthwhile by both the pay one would get, but also more importantly, how enjoyable the job would be, and the types available (research only? development? management?).

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  • R: ggplot2, how to add a number of layers to a plot at once to reduce code

    - by John
    library(ggplot2) This code produces a nice looking plot: qplot(cty, hwy, data = mpg, colour = displ) + scale_y_log2() + labs(x="x axis") + labs(y="y axis") + opts(title = "my title") But I want to setup variables to try and to reduce code repetition: log_scale <- scale_y_log2() xscale <- labs(x="x axis") yscale <- labs(y="y axis") title <- opts(title = "my title") my_scales <- c(log_scale, xscale, yscale, title) # make a variable to hold the scale info changes above So that I can do this and add a bunch of things at the same time: qplot(cty, hwy, data = mpg, colour = displ) + my_scales # add these to your plot. but I get this error: Error in object$class : $ operator is invalid for atomic vectors I realize that the things going into my_scales need to be layers / different types of objects, but I don't see what they should be.

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  • activemq round robin between queues or topics

    - by forkit
    I'm trying to achieve load balancing between different types of messages. I would not know in advance what the messages coming in might be until they hit the queue. I know I can try resequencing the messages, but I was thinking that maybe if there was a way to have the various consumers round robin between either queues or between topics, this would solve my problem. The main problem i'm trying to solve is that I have many services sending messages to one queue with many consumers feeding off one queue. I do not want one type of service monopolizing the entire worker cluster. Again I don't know in advance what the messages that are going to hit the queue are going to be. To try to clearly repeat my question: Is there a way to tell the consumers to round robin between either existing queues or topics? Thank you in advance.

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  • javascript/jquery input fields cleanup

    - by user271619
    I've created a few input fields, that I am cleaning up as the user types. So, I'm using a keystroke detection event, like .keyup() It's all working very well, but I do notice one thing that's rather annoying for the users. While the script is cleaning the data as they type, their cursor is being sent to the end of the input field. So, if you want to edit the middle of the value, you're cursor immediately goes to the end of the box. Does anyone know of a way to maintain the cursor's current position inside the input field? I'm not holding my breath, but I thought I'd ask. Here's the cleanup code I'm using: $(".pricing").keyup(function(){ // clean up anything non-numeric **var itemprice = $("#itemprice").val().replace(/[^0-9\.]+/g, '');** // return the cleaner value back to the input field **$("#itemprice").val(itemprice);** });

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  • Best ORM, Simple data Structures, Strong Query analysis.

    - by sayth
    What is the best ORM db combination for simple data structures. That is data that contains names as identifiers and locations, but whose main interaction will be numerical data for times(sports durations), and currency related data. I initially want to create a sports data base that will take names and statistics. Secondarily I plan to start into an investment and stock analysis db. Which ORM suits storing many numerical types and have strong query functions? I really am not biased to db engine (most likely use sqlite or mongo) so any suggestions to best network less db server to suit said ORM appreciated.

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  • Looking for a good database structure to achieve Facebook/SO like notifications

    - by user156814
    I want to be able to have notifications on my site, similar to the way SO does it. I have looked for a good table structure to do this, but I cant seem to figure it out. I was thinking something like this. Notifications id, notification_type_id, user_id, type_id Notification Types id, notification_text Where the notification type would relate to either a new post, a new comment, or whatever features I add later down the line... User Id would relate to whoever the notification is for. Type_id and notification type would go hand in hand, so if the notification_type was a new comment, the type_id would be the comment_id to go to. This seems good to me, but i want to be able to notify ALL users when something changes.. like on facebook when you comment on something, you get a notification that someone else has also commented on the same thing after you. I cant seem to figure this out... Help wanted Thanks

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  • How can I use a value from a session variable as part of the group name in signalR

    - by user1844734
    Hi I am trying to set up signalR to distribute messages to web users the problem is that the one site holds different 'areas' and also 'user types'. The Area is decided when the user visits the site by passing a url parameter, this is then stored in a session variable, The 'user type' is by default not logged in then changed when the user logs in to there user type (returned from a webservice) and stored in a User object. My aim was to connect to the hub using signalR when the user visits the site and add the users connectionId to a groupname, using the 'area id' from the session and the 'user type id' from the User object in the context. The problem I am having is that I can obtain the user id but when it comes to the area id signalR cannot access the session. I understand the reasoning behind not allowing the session available in signalR but does any one know if there is a way to enable this or an alternative way that I can gain access to the users area so that I can create these unique groups.

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  • Find elements based on xsd type with lxml

    - by joet3ch
    I am trying to get a list of elements with a specific xsd type with lxml 2.x and I can't figure out how to traverse the xsd for specific types. Example of schema: <xsd:element name="ServerOwner" type="srvrs:string90" minOccurs="0"> <xsd:element name="HostName" type="srvrs:string35" minOccurs="0"> Example xml data: <srvrs:ServerOwner>John Doe</srvrs:ServerOwner> <srvrs:HostName>box01.example.com</srvrs:HostName> The ideal function would look like: elements = getElems(xml_doc, 'string90') def getElems(xml_doc, xsd_type): ** xpath or something to find the elements and build a dict return elements

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  • C++ porting templates to Red hat enterprise linux version 5

    - by mkal
    #include <sys/stat.h> #include <sys/types.h> #include <unistd.h> template <class OutType> bool getVAL(OutType &value_out, const std::string &key) { return false; } int main (int argc, char*argv[]) { mode_t a; getVAL(a, "abc"); } test.cpp:6: error: ISO C++ forbids declaration of ‘parameter’ with no type test.cpp: In function ‘int main(int, char**)’: test.cpp:13: error: no matching function for call to ‘getVAL(mode_t&, const char [4])’

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  • How do I get Eclipse CDT to ignore files

    - by brianegge
    I have a C++ project in Eclipse. The project uses Perforce and Eclipse has the Perforce plugin installed. Everything was fine, until I decided to create a git repo in my project. I created the git repo to snapshot some changes which I wasn't ready to commit. Everything was fine until I refreshed my files in Eclipse. Two problems have occurred: Eclipse found my .git folder, and indexed all of the files inside of it. Eclipse also decided to add all the git file to my pending change list. If I create a new file within Eclipse, I'd like it to add it to Perforce, but if it happens to find a file, I don't want it to do anything with it. I'd also like to give Eclipse a list of file types to always ignore, just like I do with my .hgignore file.

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  • Is it naughty to have a large utility file?

    - by banister
    In my C project I have quite a large utils.c file. It is really full of many utilities of different sorts. I feel a bit naughty just stuffing different miscellaneous functions in there. For example it has some utilities related to low level stuff such as a lowercase() function, and it also has some quite sophisticated utilities such as converting to/from different colour formats. My question is, is it very naughty to have such a large utils.c with many different types of utilities in it? Should I break it up into many different kinds of utility files? Such as graphics_utils.c and so on What do you think?

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  • Code Golf: Banknote calculator

    - by paxdiablo
    This question was posted by a C beginner and it was an exercise to calculate, given a dollar value input by the user, the minimum number of bills (or banknotes, depending on your locale) needed to reach that dollar value. So, if the user entered 93, the output would be: $20 bills = 4 $10 bills = 1 $5 bills = 0 $1 bills = 3 Finally succumbing to the phenomenon (it's a slow day here), I thought this would be ripe for a game of Code Golf. For fairness, the input prompt needs to be (note the "_" at the end is a space): Enter a dollar amount:_ I think I've covered all the bases: no identical question, community wiki. I won't be offended if it gets shut down though - of course, I'll never be able to complain about these types of questions again, for fear of being labelled a hypocrite :-) Okay, let's see what you can come up with. Here's a sample run: Enter a dollar amount: 127 $20 bills = 6 $10 bills = 0 $5 bills = 1 $1 bills = 2

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  • Are Inherited Forms And/Or Inherited Controls possible in Managed C++

    - by Ali Akdurak
    Hello everyone The question is actually pretty self explanatory but I will further clarify it. I am building a simple application to show a load [file] for 5 different types of [files]. So all these 5 forms will have similar GUI elements such as a listbox and a load button with a small textbox/label to show the summary of the [file]'s information. My desired effect is something like visual studio's C# template for Inherited User controls or Inherited forms. I already heavily googled the concept to look for a C++ visual studio template to the trick but I couldn't find it. The word [file] is in brackets because open file dialogue will not the trick as this list of files to select form comes form an SQL server. Thanks a lot!

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