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  • Spreading incoming batched data into a real-time stream

    - by pr1001
    I would like to display some events in 'real-time'. However, I must fetch the data from another source. I can request the last X minutes, though the source is updated approximately every 5 minutes. This means that there will be a delay between the most recent data retrieved and the point in time that I make the request. Second, because I will be receiving a batch of data, I don't want to just fire out all the events down a socket once my fetcher has retrieved it: I would like to spread out the events so that they are both accurately spaced amongst each other and in sync with their original occurrences (e.g. an event is always displayed 6 minutes after it actually happened). My thought is to fetch the data every 5 minutes from the source, knowing that I won't get the very latest data. The original data would be then queued to be sent down the socket 7.5 minutes from its original timestamp – that is, at least ~2.5 minutes from when its batch was fetched and at most 7.5 minutes since then. My question is this: is this the best way to approach the problem? Does this problem have any standard approaches or associated literature related to implementation best-practices and edge cases? I am a bit worried that the frequency of my fetches and the frequency in which the source is updated will get out of sync, leading to points where no data will be retrieved from the source. However, since my socket delay is greater than my fetch frequency, the subsequent fetch should retrieve newer data before the socket queue is empty. Is that correct? Am I missing something? Thanks!

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  • iPhone application launch time guidelines

    - by Alexander Gladysh
    Please point me to the iPhone application launch time guidelines. I see that there is a hard limit of ~24 seconds. OS kills application if it did not started in that time with the message: com.bundle.id failed to launch in time There is also a QA article on this. (24 seconds is the time until OS on my phone kills the app.) But I think that there should be a shorter soft limit somewhere in the docs. However, my google-fu failed me and I was not able to find it. Any help?

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  • iPad launch orientation

    - by Brian
    After reading many posts, I still haven't got a clue how to solve this problem... The first view of my app is a tableViewController. I override (BOOL) shouldAutorotateToInterfaceOrientation: (UIInterfaceOrientation)interfaceOrientation and it always returns YES. If I hold my iPad upright under landscape orientation, it rotates right after I launch the app. However, if I put my iPad flat on the table, even though my homepage is in landscape orientation, it launches in protrait orientation. So I guess the problem is, how can I get the orientation of my homepage and launch my app with that orientation?

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  • begin time and start time query

    - by shanks
    I have following data and using SQL Server 2005 UserID UserName LogTime LogDate 1 S 9:00 21/5/2010 1 S 10:00 21/5/2010 1 S 11:00 21/5/2010 1 S 12:00 21/5/2010 1 S 14:00 21/5/2010 1 S 17:00 21/5/2010 Need Output as:- 1 S 9:00 10:00 21/5/2010 1 S 11:00 12:00 21/5/2010 1 S 14:00 17:: 21/5/2010 I had used ROW_NUMBER function in query but its showing error

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  • The ping response time doesn't reflect the real network response time

    - by yangchenyun
    I encountered a weird problem that the response time returned by ping is almost fixed at 98ms. Either I ping the gateway, or I ping a local host or a internet host. The response time is always around 98ms although the actual delay is obvious. However, the reverse ping (from a local machine to this host) works properly. The following is my route table and the result: route -n Kernel IP routing table Destination Gateway Genmask Flags Metric Ref Use Iface 0.0.0.0 192.168.1.1 0.0.0.0 UG 100 0 0 eth1 60.194.136.0 0.0.0.0 255.255.255.0 U 0 0 0 eth0 169.254.0.0 0.0.0.0 255.255.0.0 U 1000 0 0 eth1 192.168.1.0 0.0.0.0 255.255.255.0 U 0 0 0 eth1 # ping the gateway ping 192.168.1.1 PING 192.168.1.1 (192.168.1.1) 56(84) bytes of data. 64 bytes from 192.168.1.1: icmp_req=1 ttl=64 time=98.7 ms 64 bytes from 192.168.1.1: icmp_req=2 ttl=64 time=97.0 ms 64 bytes from 192.168.1.1: icmp_req=3 ttl=64 time=96.0 ms 64 bytes from 192.168.1.1: icmp_req=4 ttl=64 time=94.9 ms 64 bytes from 192.168.1.1: icmp_req=5 ttl=64 time=94.0 ms ^C --- 192.168.1.1 ping statistics --- 5 packets transmitted, 5 received, 0% packet loss, time 4004ms rtt min/avg/max/mdev = 94.030/96.149/98.744/1.673 ms #ping a local machine ping 192.168.1.88 PING 192.168.1.88 (192.168.1.88) 56(84) bytes of data. 64 bytes from 192.168.1.88: icmp_req=1 ttl=64 time=98.7 ms 64 bytes from 192.168.1.88: icmp_req=2 ttl=64 time=96.9 ms 64 bytes from 192.168.1.88: icmp_req=3 ttl=64 time=96.0 ms 64 bytes from 192.168.1.88: icmp_req=4 ttl=64 time=95.0 ms ^C --- 192.168.1.88 ping statistics --- 4 packets transmitted, 4 received, 0% packet loss, time 3003ms rtt min/avg/max/mdev = 95.003/96.696/98.786/1.428 ms #ping a internet host ping google.com PING google.com (74.125.128.139) 56(84) bytes of data. 64 bytes from hg-in-f139.1e100.net (74.125.128.139): icmp_req=1 ttl=42 time=99.8 ms 64 bytes from hg-in-f139.1e100.net (74.125.128.139): icmp_req=2 ttl=42 time=99.9 ms 64 bytes from hg-in-f139.1e100.net (74.125.128.139): icmp_req=3 ttl=42 time=99.9 ms 64 bytes from hg-in-f139.1e100.net (74.125.128.139): icmp_req=4 ttl=42 time=99.9 ms ^C64 bytes from hg-in-f139.1e100.net (74.125.128.139): icmp_req=5 ttl=42 time=99.9 ms --- google.com ping statistics --- 5 packets transmitted, 5 received, 0% packet loss, time 32799ms rtt min/avg/max/mdev = 99.862/99.925/99.944/0.284 ms I am running iperf to test the bandwidth, the rate is quite low for a LAN connection. iperf -c 192.168.1.87 -t 50 -i 10 -f M ------------------------------------------------------------ Client connecting to 192.168.1.87, TCP port 5001 TCP window size: 0.06 MByte (default) ------------------------------------------------------------ [ 4] local 192.168.1.139 port 54697 connected with 192.168.1.87 port 5001 [ ID] Interval Transfer Bandwidth [ 4] 0.0-10.0 sec 6.12 MBytes 0.61 MBytes/sec [ 4] 10.0-20.0 sec 6.38 MBytes 0.64 MBytes/sec [ 4] 20.0-30.0 sec 6.38 MBytes 0.64 MBytes/sec [ 4] 30.0-40.0 sec 6.25 MBytes 0.62 MBytes/sec [ 4] 40.0-50.0 sec 6.38 MBytes 0.64 MBytes/sec [ 4] 0.0-50.1 sec 31.6 MBytes 0.63 MBytes/sec

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  • heroku time zone problem

    - by Ole Morten Amundsen
    Why does Time.now yield the server local time when I have set the another time zone in my environment.rb config.time_zone = 'Copenhagen' I've put this in a view <p> Time.zone <%= Time.zone %> </p> <p> Time.now <%= Time.now %> </p> <p> Time.now.utc <%= Time.now.utc %> </p> <p> Time.zone.now <%= Time.zone.now %> </p> <p> Time.zone.today <%= Time.zone.today %> </p> rendering this result on my app at heroku Time.zone (GMT+01:00) Copenhagen Time.now Mon Apr 26 08:28:21 -0700 2010 Time.now.utc Mon Apr 26 15:28:21 UTC 2010 Time.zone.now 2010-04-26 17:28:21 +0200 Time.zone.today 2010-04-26 Time.zone.now yields the correct result. Do I have to switch from Time.now to Time.zone.now, everywhere? Seems cumbersome. I truly don't care what the local time of the server is, it's giving me loads of trouble due to extensive use of Time.now. Am I misunderstanding anything fundamental here?

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  • Active Directory Time Synchronisation - Time-Service Event ID 50

    - by George
    I have an Active Directory domain with two DCs. The first DC in the forest/domain is Server 2012, the second is 2008 R2. The first DC holds the PDC Emulator role. I sporadically receive a warning from the Time-Service source, event ID 50: The time service detected a time difference of greater than %1 milliseconds for %2 seconds. The time difference might be caused by synchronization with low-accuracy time sources or by suboptimal network conditions. The time service is no longer synchronized and cannot provide the time to other clients or update the system clock. When a valid time stamp is received from a time service provider, the time service will correct itself. Time sync in the domain is configured with the second DC to synchronise using the /syncfromflags:DOMHIER flag. The first DC is configured to sync time using a /syncfromflags:MANUAL /reliable:YES, from a peerlist consisting of a number of UK based stratum 2 servers, such as ntp2d.mcc.ac.uk. I'm confused why I receive this event warning. It implies that my PDC emulator cannot synchronise time with a supposedly reliable external time source, and it quotes a time difference of 5 seconds for 900 seconds. It's worth also mentioning that I used to use a UK pool from ntp.org but I would receive the warning much more often. Since updating to a number of UK based academic time servers, it seems to be more reliable. Can someone with more experience shed some light on this - perhaps it is purely transient? Should I disregard the warning? Is my configuration sound? EDIT: I should add that the DCs are virtual, and installed on two separate VMware ESXi/vSphere physical hosts. I can also confirm that as per MDMarra's comment and best practice, VMware timesync is disabled, since: c:\Program Files\VMware\VMware Tools\VMwareToolboxCmd.exe timesync status returns Disabled. EDIT 2 Some strange new issue has cropped up. I've noticed a pattern. Originally, the event ID 50 warnings would occur at about 1230pm each day. This is interesting since our veeam backup happens at 12 midday. Since I made the changes discussed here, I now receive an event ID 51 instead of 50. The new warning says that: The time sample received from peer server.ac.uk differs from the local time by -40 seconds (Or approximately 40 seconds). This has happened two days in a row. Now I'm even more confused. Obviously the time never updates until I manually intervene. The issue seems to be related to virtualisation and veeam. Something may be occuring when veeam is backing up the PDCe. Any suggestions? UPDATE & SUMMARY msemack's excellent list of resources below (the accepted answer) provided enough information to correctly configure the time service in the domain. This should be the first port of call for any future people looking to verify their configuration. The final "40 second jump" issue I have resolved (there are no more warnings) through adjusting the VMware time sync settings as noted in the veeam knowledge base article here: http://www.veeam.com/kb1202 In any case, should any future reader use ESXi, veeam or not, the resources here are an excellent source of information on the time sync topic and msemack's answer is particularly invaluable.

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  • Must-do activities for a team leader, and time managing them

    - by MeLight
    This is a two part question Part one: I'm leading a small team of developers of mixed skills (juniors and seniors). I'm sometimes feeling that I focus too much on my own code, instead of seeing the big the picture, and managing the team. What would you say the most crucial non-coding activities for a team leader, related to his team members? Part two:Given that I know what other (non-coding stuff) I should be doing, what is a good time division between my own code writing and managing the other team members (code reviews, whiteboarding, meetings etc).

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  • Sales Manager: "Why is time-estimation so complex?"

    - by Tim
    A few days ago a sales manager asked me that question. But at this moment I didn't know a answer which he can understand. He isn't a programmer! At the moment I work on a product which is over 8 years old. Nobody thought about architecture or evolvability. I have a swamp of code in front of me every day which is not tested. Because of that, time estimates are very difficult for me. How I can describe that problem to an salesman? Not only my swamp-code-problem, but general!

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  • GUI time is different than command line time

    - by Kyle
    I have kind of an odd problem. The time in my Unity bar is right, but the time in bash is 2 hours ahead. $ date Wed Jun 20 15:31:55 CDT 2012 Unity bar: Wed Jun 20 13:31:55 Here are my etc configs: $ cat /etc/timezone America/Los_Angeles locale: $ locale LANG=en_US.UTF-8 LANGUAGE= LC_CTYPE="en_US.UTF-8" LC_NUMERIC="en_US.UTF-8" LC_TIME="en_US.UTF-8" LC_COLLATE="en_US.UTF-8" LC_MONETARY="en_US.UTF-8" LC_MESSAGES="en_US.UTF-8" LC_PAPER="en_US.UTF-8" LC_NAME="en_US.UTF-8" LC_ADDRESS="en_US.UTF-8" LC_TELEPHONE="en_US.UTF-8" LC_MEASUREMENT="en_US.UTF-8" LC_IDENTIFICATION="en_US.UTF-8" LC_ALL= Finally, I tried $ sudo dpkg-reconfigure tzdata and setting it to "Los_Angeles". Has anyone seen anything like this?

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  • Launch Program from IE

    - by webertron
    Is it possible to launch a program from an anchor in IE? For example, iTunes had links like itms:blahblah that would open up iTunes and go directly to the appropriate page. If so, what is the best way to do this?

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  • IPhone launch application with home button

    - by paolo
    Hi, do you know in which ways is it possible to launch an application? I know that it is possible by clicking on the icon, and it is possible by clicking an url with a cistom protocol, Anyone know if there ae more ways? For example is it possible to make an application be launched when the users touch 3 times the home button? or when the user start a call? thank you Paolo

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  • launch an application from HTML with arguments

    - by Jugglingnutcase
    Is there a way to allow an HTML file to open an application on the local computer and send that application arguments? We have an application that allows a user to set a link to an external application. We also provide a summary page in HTML (they usually interact with the application from outside the browser) with the link in HTML as well. We can get applications to launch if the program exists, but cant seem to send arguments through the HTML link. Is this even possible?

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  • iPhone Launch Image zoom animation not working on physical device

    - by user341542
    I have developed an iPhone app with a launch image. When starting the app in the simulator, the image zooms in as expected. However, when the app is deployed to my physical device, the zoom animation is very short and sometimes completes instantaneously. I'm sure it's nothing to do with my app start up as I put a sleep call in applicationDidFinishLoading to slow it down and this occurs after the zoom animation has completed.

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  • How to save during real-time collaboration

    - by dev.e.loper
    I want multiple users to edit same document. Problem I'm facing is when a new user joins, he might see an outdated document. How do I make sure that new users get most recent changes? Some solutions I thought of: Save on every change. I don't like this solution because it will slow things down on UI and put load on db. When new user joins, trigger save on all other clients. After other clients saved, load document. With this there can be inconsistency still. Any other suggestions would be helpful.

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  • What time planning tools do you use?

    - by sbrattla
    I'm trying to get a better overview of my tasks, and I'm looking for a tool which would let me enter tasks (everything from 2 hour tasks to 2 week tasks) and then simply let me organize these tasks on a timeline. I'm thinking that all tasks would have an estimated duration, and I could then prioritize these tasks by moving them along the timeline to prioritize them. The timeline would then show me the "tasks stack" and how far into the future i'm occupied. I'm not looking for an issue/bug handling system, but simply a tool which lets me get an overview of my tasks. I guess we're more into the category of resource planning. What tools do you use for this?

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  • XNA GameTime TotalGameTime slower than real time

    - by robasaurus
    I have set-up an empty test project consisting of a System.Diagnostics.Stopwatch and this in the draw method: spriteBatch.DrawString(font, gameTime.TotalGameTime.TotalSeconds.ToString(), new Vector2(100, 100), Color.White); spriteBatch.DrawString(font, stopwatch.Elapsed.TotalSeconds.ToString(), new Vector2(100, 200), Color.White); The GameTime.TotalGameTime displayed is slower than the stop watch (by about 5 seconds per minute) even though GameTime.IsRunningSlowly is always false, why is this? The reason this is an issue is because I have a server which uses stopwatch and it is faster than my client game. For instance my client notifies the server it has dropped a mine which explodes in one minute. Because the stopwatch is faster the server state explodes the mine before the client and they are out of sync. I don't want to have to notify the client when the server explodes it as this would use unnecessary bandwidth.

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  • Where is the time spent?

    - by 280Z28
    Game development is a large process. In your experience, how are the total hours for releasing a game divided over the following major areas. I believe this is useful because few people (none?) are really good at all the areas, so this helps me balance the cost of items I'm not so good at when estimating the complexity of creating a game. Modeling and raw asset creation (textures, audio) Level design Gameplay design Programming Testing Marketing

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  • Windows Server 2008 - inexplicable system time jumps/glitches/inaccuracies

    - by Nathan Ridley
    I'm running a production web server on Windows Server 2008. On this server I have a database which logs certain user actions, but every now and again I inexplicably get database entries which, according to the record ID and the records immediately before and after, have the wrong time logged against them (7 days+ too old). For example, record ID 1001 will be for Dec 7, 11pm, 1002 will be for Dec 7, 11:01pm, then 1003 will be for Nov 28, 1:38am, then the next will be back on track again. The problem seems to occur in random records (or 2-3 records in a row) and crops up once every few days. This is absolutely baffling because there is only one place in the application that assigns this date/time value and it's simply the system UTC date. I have been synchronizing the system time to time-a.nist.gov (which I read in another article was a bit more reliable than the default time.windows.com) and it seems to occasionally get out of time anyway (3-4 minutes), but I'm speculating that occasionally the time server has a temporary glitch where the date changes to a drastically wrong value for a short space of time, then changes back. Either that, or the motherboard clock battery is screwed and the reason the time momentarily changes is that the motherboard loses the time and then the time synchronization puts it back again. Could either of my suspicions be right? Should I turn off time synchronization for a production server? Assigning dates to an event log where the dates are up to 2 weeks prior to the actual date is a severe problem I can't have when the next version of my application is released. Any suggestions or advice would be appreciated.

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  • sharepoint online quick launch

    - by Brian
    Hello, we are converting from sharepoint 2003 to sharepoint on line. I am having trouble reproducing a specific behavior in the online version. If a choose a list, I get a "select a view" navigation on the left hand side of the page showing the available views. When a new view is created, it automatically appears on this navigation list. In the online sharepoint, instead there is a view dropdown. I know I can manually setup links on the quick launch but I'm looking for an automatic way to do this. Can the online sharepoint be set up so that when views are added they automatically appear as left-hand links? Or can the "views" dropdown be moved to the left side which would be an acceptable work around? Please note I am unfamiliar with SP designer and I do work with .NET but I dont want to go that route just for this issue - thanks.

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  • APP CAN'T LAUNCH IN XCODE

    - by user2977180
    I'm beginning to code in xCode 5 and I'm doing a really simple app. I just began and, when I try to test my game with iOS Simulator, the main page opens, but when I click on the button to launch the game, I'm redirected to xCode and this appears: #import "AppDelegate.h" #import "AppDelegate.h" int main(int argc, char * argv[]) { @autoreleasepool { return UIApplicationMain(argc, argv, nil, NSStringFromClass([AppDelegate class])); } } and just next to it, this is written: Thread 1 : Signal SIGABRT I searched on internet and I just can't seem to find an answer. Could someone help me please???

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