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  • Moving large amounts of data between shared hosts

    - by Bryan M.
    I recently acquired a client who is a photographer and was interested in moving web hosts since his current host had threatened to throw him off due to CPU spiking. The migration went fairly easily, with about 350MBs of website and media files. Then I discovered about 60GBs of client galleries he had failed to mention. I am unable to move this much data myself, since I'm capping out at about 20kb/s on the FTP connection. Has anyone encountered a situation where they needed to migrate this much data between cheap hosting? Should we contact the hosting companies about this (he is moving from Westhost to MediaTemple)?

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  • Deferred contexts and inheriting state from the immediate context

    - by dreijer
    I took my first stab at using deferred contexts in DirectX 11 today. Basically, I created my deferred context using CreateDeferredContext() and then drew a simple triangle strip with it. Early on in my test application, I call OMSetRenderTargets() on the immediate context in order to render to the swap chain's back buffer. Now, after having read the documentation on MSDN about deferred contexts, I assumed that calling ExecuteCommandList() on the immediate context would execute all of the deferred commands as "an extension" to the commands that had already been executed on the immediate context, i.e. the triangle strip I rendered in the deferred context would be rendered to the swap chain's back buffer. That didn't seem to be the case, however. Instead, I had to manually pull out the immediate context's render target (using OMGetRenderTargets()) and then set it on the deferred context with OMSetRenderTargets(). Am I doing something wrong or is that the way deferred contexts work?

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  • Dual Boot with Common shared space for storage folders

    - by paul
    Hi Sorry if this has been asked many times before I did search and couldnt find anything but perhaps I'm not using the right terminology . I want to install a dual boot, Ubuntu and Windows7 but I want to be able to access my stored files , documents, music, pictures etc from either OS . I already have Ubuntu installed so if there's away without re-installing I am , as you might have guessed new to ubuntu so its all a bit new and strange . If there is a nice step by step tutorial Thanks Paul

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  • Application trying to use the wrong shared library

    - by Josh
    I'm having a problem with a program (quartus) running on my ubuntu machine. I'm getting the following error. quartus: symbol lookup error: /usr/lib/i386-linux-gnu/libXi.so: undefined symbol: XESetWireToEventCookie I have the correct libXi.so.6.0.0 file but no matter where I put it, the OS won't use it unless I apt-get remove libxi-dev, but a lot of software uses this libXi. What I want to do is add some sort of exception to the dynamic linker so that quartus uses the libXi.so that it needs and everything else still uses the one in /usr/lib/i386-linux-gnu. Thanks!

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  • CLI Shared Hosting Management (scripts to manage web users and hosts) [on hold]

    - by aularon
    I am currently administrating two servers: first one has no control panel, I am creating directory structure, setting permission, configuring different aspects (users/php-fpm pools, nginx hosts..) for each of sites. With more clients, I sat up ISPConfig on my second server, everything is easily handled by ISPConfig Web Interface. However, I am searching for a CLI based solution, i.e. a set of scripts to create and manage hosts. Basically, a method to control ISPConfig from the command line (so I can use it over SSH) would be a good start. Does anybody know of such effort? I searched but all I got was web based solutions. Thanks.

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  • Resolving a Forward Declaration Issue Involving a State Machine in C++

    - by hypersonicninja
    I've recently returned to C++ development after a hiatus, and have a question regarding implementation of the State Design Pattern. I'm using the vanilla pattern, exactly as per the GoF book. My problem is that the state machine itself is based on some hardware used as part of an embedded system - so the design is fixed and can't be changed. This results in a circular dependency between two of the states (in particular), and I'm trying to resolve this. Here's the simplified code (note that I tried to resolve this by using headers as usual but still had problems - I've omitted them in this code snippet): #include <iostream> #include <memory> using namespace std; class Context { public: friend class State; Context() { } private: State* m_state; }; class State { public: State() { } virtual void Trigger1() = 0; virtual void Trigger2() = 0; }; class LLT : public State { public: LLT() { } void Trigger1() { new DH(); } void Trigger2() { new DL(); } }; class ALL : public State { public: ALL() { } void Trigger1() { new LLT(); } void Trigger2() { new DH(); } }; // DL needs to 'know' about DH. class DL : public State { public: DL() { } void Trigger1() { new ALL(); } void Trigger2() { new DH(); } }; class HLT : public State { public: HLT() { } void Trigger1() { new DH(); } void Trigger2() { new DL(); } }; class AHL : public State { public: AHL() { } void Trigger1() { new DH(); } void Trigger2() { new HLT(); } }; // DH needs to 'know' about DL. class DH : public State { public: DH () { } void Trigger1() { new AHL(); } void Trigger2() { new DL(); } }; int main() { auto_ptr<LLT> llt (new LLT); auto_ptr<ALL> all (new ALL); auto_ptr<DL> dl (new DL); auto_ptr<HLT> hlt (new HLT); auto_ptr<AHL> ahl (new AHL); auto_ptr<DH> dh (new DH); return 0; } The problem is basically that in the State Pattern, state transitions are made by invoking the the ChangeState method in the Context class, which invokes the constructor of the next state. Because of the circular dependency, I can't invoke the constructor because it's not possible to pre-define both of the constructors of the 'problem' states. I had a look at this article, and the template method which seemed to be the ideal solution - but it doesn't compile and my knowledge of templates is a rather limited... The other idea I had is to try and introduce a Helper class to the subclassed states, via multiple inheritance, to see if it's possible to specify the base class's constructor and have a reference to the state subclasse's constructor. But I think that was rather ambitious... Finally, would a direct implmentation of the Factory Method Design Pattern be the best way to resolve the entire problem?

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  • State Changes in a Component Based Architecture [closed]

    - by Maxem
    I'm currently working on a game and using the naive component based architecture thingie (Entities are a bag of components, entity.Update() calls Update on each updateable component), while the addition of new features is really simple, it makes a few things really difficult: a) multithreading / currency b) networking c) unit testing. Multithreading / Concurrency is difficult because I basically have to do poor mans concurrency (running the entity updates in separate threads while locking only stuff that crashes (like lists) and ignoring the staleness of read state (some states are already updated, others aren't)) Networking: There are no explicit state changes that I could efficiently push over the net. Unit testing: All updates may or may not conflict, so automated testing is at least awkward. I was thinking about these issues a bit and would like your input on these changes / idea: Switch from the naive cba to a cba with sub systems that work on lists of components Make all state changes explicit Combine 1 and 2 :p Example world update: statePostProcessing.Wait() // ensure that post processing has finished Apply(postProcessedState) state = new StateBag() Concurrently( () => LifeCycleSubSystem.Update(state), // populates the state bag () => MovementSubSystem.Update(state), // populates the state bag .... }) statePostProcessing = Future(() => PostProcess(state)) statePostProcessing.Start() // Tick is finished, the post processing happens in the background So basically the changes are (consistently) based on the data for the last tick; the post processing can a) generate network packages and b) fix conflicts / remove useless changes (example: entity has been destroyed - ignore movement etc.). EDIT: To clarify the granularity of the state changes: If I save these post processed state bags and apply them to an empty world, I see exactly what has happened in the game these state bags originated from - "Free" replay capability. EDIT2: I guess I should have used the term Event instead of State Change and point out that I kind of want to use the Event Sourcing pattern

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  • Problem in accessing Windows shared folder on Ubuntu using terminal

    - by vikramtheone
    Hi Guys, Description I have 2 systems with me, one running on Windows(Host) and one on Ubuntu, both on a LAN. On the Windows(Host) I develop software intended for the Linux system and because the Linux system has little external memory, my idea to overcome this is by making the project folder on the Host side a Shared Folder with full access and access it on Ubuntu over the network. To achieve this, I have installed Samba on Ubuntu, when I go to Places -> Network I can see the shared project folder and I simply mount it. A link appears on the desktop. Next, using Nautilus I open the link and I can access the contents of the shared folder. Problem Even though I mount the shared project folder, I don't see it appearing in the /media or the /mnt folder, as a result of this I don't know what path to use to access this folder, from the terminal. For example: When, I mounted my USB stick, as expected, a link for the device appears on the Desktop and I also see a folder in the media folder. So, similarly, a mounted shared folder should have appeared on the /mnt folder, too. Can anyone suggest what I should do now? There are many posts around, but no solid solution for this problem. Help!!! :) Vikram

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  • Error while loading shared libraries - libwebsock

    - by kittyPL
    Im trying to setup libwebsock, simple C websocket library. I followed the installation procedure from INSTALL file, everything went fine. Im able to compile test program given in the examples. But when I want to run my executable, wild error appears: ./echo: error while loading shared libraries: libwebsock.so.1: cannot open shared object file: No such file or directory I checked /usr/local/lib twice, libwebsock.so.1 exists and is doing very well. I also tried copying the lib to the echo folder (so its placed next to binary), still same error. It's quite funny for me: shadowz@Ubu:~/WebSocket$ ls echo echo.c echo.cpp libwebsock.so.1 shadowz@Ubu:~/WebSocket$ ./echo ./echo: error while loading shared libraries: libwebsock.so.1: cannot open shared object file: No such file or directory Any suggestions? Im running out of ideas...

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  • Is a finite state machine an appropriate solution for this situation?

    - by user1936
    I was writing some test code as an example where I had a washing machine class. It has a door state that should be open or closed, and also a running state, either on or off. I want to prevent the running state from changing from 'off' to 'on' when the door is 'open', and also prevent the door from being set to 'open' while the machine is 'on'. I have this functionality rigged up with a bunch of if statements. It feels inelegant and it could quickly turn into spaghetti code if I want to add another state that puts additional conditions on the changes of other states. I wonder, is a finite state machine a solution for this situation? Would it simplify adding states and defining valid transitions?

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  • setting up a shared folder in linux

    - by Chris
    I'm trying to set up a folder in my home directory that will be shared with another user but for some reason it is not working this is what I've done, I have tried two different ways using ACL's and chown/chgrp etc I set up a group called say: sharedgroup and added both my user (john) and fred to it so when I run groups john john wheel sharedgroup groups fred sharedgroup fred mkdir /home/john/shared vim /home/john/shared/hello.txt (typed in some text saved it) chown -R :sharedgroup shared chmod -R o=-rwx shared ll drwxrwx--- 2 john sharedgroup 4096 Sep 9 21:14 shared ll shared -rw-rw-r-- 1 john sharedgroup 7 Sep 9 21:14 hello.txt (I also tried adding in the s permissions but that didn't help either) then when I log out of the server and log back in as fred and try these commands they fail vim /home/john/shared/hello.txt (won't allow me to write opens a blank file) cd /home/john/shared -bash: cd: /home/john/cis: Permission Denied ls /home/john/shared -ls: /home/john/shared: Permission Denied ls -lad /home/john/shared -ls: /home/john/shared: Permission Denied id fred uid=500(fred) gid=502(sharedgroup) groups=502(sharedgroup),500(fred) context=user_u:system_r:unconfined_t Any idea what I'm doing wrong??

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  • Validation with State Pattern for Multi-Page Forms in ASP.NET

    - by philrabin
    I'm trying to implement the state pattern for a multi-page registration form. The data on each page will be accumulated and stored in a session object. Should validation (including service layer calls to the DB) occur on the page level or inside each state class? In other words, should the concrete implementation of IState be concerned with the validation or should it be given a fully populated and valid object? See "EmptyFormState" class below: namespace Example { public class Registrar { private readonly IState formEmptyState; private readonly IState baseInformationComplete; public RegistrarSessionData RegistrarSessionData { get; set;} public Registrar() { RegistrarSessionData = new RegistrarSessionData(); formEmptyState = new EmptyFormState(this); baseInformationComplete = new BasicInfoCompleteState(this); State = formEmptyState; } public IState State { get; set; } public void SubmitData(RegistrarSessionData data) { State.SubmitData(data); } public void ProceedToNextStep() { State.ProceedToNextStep(); } } //actual data stored in the session //to be populated by page public class RegistrarSessionData { public string FirstName { get; set; } public string LastName { get; set; } //will include values of all 4 forms } //State Interface public interface IState { void SubmitData(RegistrarSessionData data); void ProceedToNextStep(); } //Concrete implementation of IState //Beginning state - no data public class EmptyFormState : IState { private readonly Registrar registrar; public EmptyFormState(Registrar registrar) { this.registrar = registrar; } public void SubmitData(RegistrarSessionData data) { //Should Validation occur here? //Should each state object contain a validation class? (IValidator ?) //Should this throw an exception? } public void ProceedToNextStep() { registrar.State = new BasicInfoCompleteState(registrar); } } //Next step, will have 4 in total public class BasicInfoCompleteState : IState { private readonly Registrar registrar; public BasicInfoCompleteState(Registrar registrar) { this.registrar = registrar; } public void SubmitData(RegistrarSessionData data) { //etc } public void ProceedToNextStep() { //etc } } }

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  • Do Ruby/Rails state machines exist that execute event transitions when a state change occurs?

    - by Bryan
    Hello All, Hopefully this isn't a silly question and I'm just not overlooking something in Ruby/Rails state machines (AASM, Transitions, AlterEgo, etc). From what I can tell, these state machine implementations operate on the preface that an event will get fired and the appropriate transition for that event will be triggered based on the old and new state. However, they don't seem to work the other way; say a user wants to change state from 'created' to 'assigned' and have the correct transition occur (rather than firing the event that causes the current state to be transitioned to the new state). Essentially, I want the user to be able to select a new state from a select box of available states and have the appropriate transition, guards, success callbacks, etc executed. Does anyone know if the existing state machine implementations support this?

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  • How to get Ubuntu automatically connect to (windows, cabled & shared) network folder?

    - by Koen
    Through the normal processes I enter my shared music folder on my Windows computer, i.e.: Places Network Windows pc Music. After rebooting my Ubuntu laptop, however, this connection isn't automatically set again. My question: How do I get Ubuntu to automatically connect to that shared folder after login (while first checking whether the Windows computer is 'online')? This because I added the folder to the Banshee Library, and I currently first have to go to the shared folder manually before Banshee can play the files.

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  • System State Backups using NTbackup fail with error 0x800423f4 (relating to volume shadow copy)

    - by Paul Zimmerman
    We have a Windows Server 2003 R2 running Service Pack 2. It is a domain controller (Global Catalog) and our main internal DNS server. We run a System State backup of the machine to back up Active Directory information and save the backup to a different server. This server has a single drive (C:), and we do have Shadow Copies enabled for the volume (which are completing successfully). The System State Backup is now failing with the following listed in the backup logs: Volume shadow copy creation: Attempt 1. "Event Log Writer" has reported an error 0x800423f4. This is part of System State. The backup cannot continue. Error returned while creating the volume shadow copy:800423f4 Aborting Backup. The operation did not successfully complete. When doing a vssadmin list writers, we sometimes get the following reported for the Event Log Writer (other times it says that it is in the state of "[1] Stable" with "No error"): Writer name: 'Event Log Writer' Writer Id: {eee8c692-67ed-4250-8d86-390603070d00} Writer Instance Id: {c7194e96-868a-49e5-ba99-89b61977753c} State: [8] Failed Last error: Retryable error We have tried disabling the event log service via the registry, rebooting, deleting the event log files from the drive, then re-enabling the service via the registry and rebooting, but this didn't seem to solve the issue. We also get an error message when in the event viewer when trying to open the log for the "File Replication Service" of "Unable to complete the operation on 'File Replication Service'. The security descriptor structure is invalid." I have searched the error via Google and tried a number of different things, but nothing has seemed to help. Any suggestions on what we might try to get the Event Log Writer to behave would be greatly appreciated!

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  • Alternative to Game State System?

    - by Ricket
    As far as I can tell, most games have some sort of "game state system" which switches between the different game states; these might be things like "Intro", "MainMenu", "CharacterSelect", "Loading", and "Game". On the one hand, it totally makes sense to separate these into a state system. After all, they are disparate and would otherwise need to be in a large switch statement, which is obviously messy; and they certainly are well represented by a state system. But at the same time, I look at the "Game" state and wonder if there's something wrong about this state system approach. Because it's like the elephant in the room; it's HUGE and obvious but nobody questions the game state system approach. It seems silly to me that "Game" is put on the same level as "Main Menu". Yet there isn't a way to break up the "Game" state. Is a game state system the best way to go? Is there some different, better technique to managing, well, the "game state"? Is it okay to have an intro state which draws a movie and listens for enter, and then a loading state which loops on the resource manager, and then the game state which does practically everything? Doesn't this seem sort of unbalanced to you, too? Am I missing something?

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  • what variable i can use instead of shared?

    - by SmartestVEGA
    I have the following variable which creates problem when i use multiples instance of the same web form. Could you please let me know how i could what variables other than shared i can use to achieve this purpose? Public strRoleType As String = String.Empty Protected Shared isAreaSelected As Integer = 0 Protected Shared isStoreSelected As Integer = 0 Protected Shared isHeadOfficeSelected As Integer = 0 Protected Shared isRegionSelected As Integer = 0

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  • AIX- Does not install shared lib

    - by kadeshpa
    I am able to build the shared object successfully using the holy native compiler "xlc" on AIX.It does build the shared object library but does not install the shared object library. Configure command is: ./configure --prefix=/PATH/to/install --exec-prefix=/PATH/to/install --enable-shared --enable-static=no --enable-module=so --build=powerpc-ibm-aix5.3.0.0 --host=powerpc-ibm-aix5.3.0.0 LDFLAGS="-G -shared" Any help would be appreciated?

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  • C# - Coding a nested stateflow diagram

    - by weberc2
    I have the following state diagram. I know how to make a simple state machine that transitions between non-nested states; however, I don't know how to transition between nested states. Could someone explain how to do this at an appropriately high level (i.e., you don't need to write the code for me--unless you're feeling particularly generous :P). State Diagram [EDIT: The bottom "A", "C", and "E" should be "B", "D", and "F" respectively; sorry!] What I know how to do public class MyState : State // State enumeration { public static MyState A = new MyState("State A"); public static MyState B = new MyState("State B"); public static MyState C = new MyState("State C"); public static MyState D = new MyState("State D"); public static MyState E = new MyState("State E"); public static MyState F = new MyState("State F"); public static MyState NEUT = new MyState("Neutral"); public static MyState P = new MyState("P"); protected MyState(string name) : base(name) { } } public class MyEvent : Event // Event enumeration { public static MyEvent X_POS = new MyEvent("X+"); public static MyEvent X_NEG = new MyEvent("X-"); public static MyEvent Y_POS = new MyEvent("Y+"); public static MyEvent Y_NEG = new MyEvent("Y-"); protected MyEvent(string name) : base(name) { } } public class MyStateMachine : StateMachine<MyState, MyEvent> // State Machine implementation { public MyStateMachine() : base(MyState.P) // MyState.P = initial state { // Set up the transition table // P this.addTransition(MYState.P, MyState.NEUT, MyEvent.Y_NEG); // NEUTRAL this.addTransition(MyState.NEUT, MyState.P, MyEvent.Y_POS); this.addTransition(MyState.NEUT, MyState.A, MyEvent.Y_NEG); this.addTransition(MyState.NEUT, MyState.B, MyEvent.Y_POS); this.addTransition(MyState.NEUT, MyState.C, MyEvent.Y_NEG); this.addTransition(MyState.NEUT, MyState.D, MyEvent.Y_POS); this.addTransition(MyState.NEUT, MyState.E, MyEvent.Y_NEG); this.addTransition(MyState.NEUT, MyState.F, MyEvent.Y_POS); // A this.addTransition(MyState.A, MyState.NEUT, MyEvent.Y_POS); // B this.addTransition(MyState.B, MyState.NEUT, MyEvent.Y_NEG); // C this.addTransition(MyState.C, MyState.NEUT, MyEvent.Y_POS); // D this.addTransition(MyState.D, MyState.NEUT, MyEvent.Y_NEG); // E this.addTransition(MyState.E, MyState.NEUT, MyEvent.Y_POS); // F this.addTransition(MyState.F, MyState.NEUT, MyEvent.Y_NEG); } public void move(MyEvent eevent) { try { this.moveNext(eevent); } catch (Exception e) { } } }

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  • PHP install sqlite3 extension

    - by Kevin
    We are using PHP 5.3.6 here, but we used the --without-sqlite3 command when compiling PHP. (It stands in the 'Configure Command' column). But, it is very risky to recompile PHP on that server; there are many visitors. How can we install/use sqlite3? Regards, Kevin [EDIT] yum repolist gives: Loaded plugins: fastestmirror Loading mirror speeds from cached hostfile * base: mirror.nl.leaseweb.net * extras: mirror.nl.leaseweb.net * updates: mirror.nl.leaseweb.net repo id repo name status base CentOS-5 - Base 3,566 extras CentOS-5 - Extras 237 updates CentOS-5 - Updates 376 repolist: 4,179 rpm -qa | grep php gives: php-pdo-5.3.6-1.w5 php-mysql-5.3.6-1.w5 psa-php5-configurator-1.5.3-cos5.build95101022.10 php-mbstring-5.3.6-1.w5 php-imap-5.3.6-1.w5 php-cli-5.3.6-1.w5 php-gd-5.3.6-1.w5 php-5.3.6-1.w5 php-common-5.3.6-1.w5 php-xml-5.3.6-1.w5 php -i | grep sqlite gives: PHP Warning: PHP Startup: Unable to load dynamic library '/usr/lib64/php/modules/sqlite3.so' - /usr/lib64/php/modules/sqlite3.so: cannot open shared object file: No such file or directory in Unknown on line 0 Configure Command => './configure' '--build=x86_64-redhat-linux-gnu' '--host=x86_64-redhat-linux-gnu' '--target=x86_64-redhat-linux-gnu' '--program-prefix=' '--prefix=/usr' '--exec-prefix=/usr' '--bindir=/usr/bin' '--sbindir=/usr/sbin' '--sysconfdir=/etc' '--datadir=/usr/share' '--includedir=/usr/include' '--libdir=/usr/lib64' '--libexecdir=/usr/libexec' '--localstatedir=/var' '--sharedstatedir=/usr/com' '--mandir=/usr/share/man' '--infodir=/usr/share/info' '--cache-file=../config.cache' '--with-libdir=lib64' '--with-config-file-path=/etc' '--with-config-file-scan-dir=/etc/php.d' '--disable-debug' '--with-pic' '--disable-rpath' '--without-pear' '--with-bz2' '--with-exec-dir=/usr/bin' '--with-freetype-dir=/usr' '--with-png-dir=/usr' '--with-xpm-dir=/usr' '--enable-gd-native-ttf' '--without-gdbm' '--with-gettext' '--with-gmp' '--with-iconv' '--with-jpeg-dir=/usr' '--with-openssl' '--with-pcre-regex=/usr' '--with-zlib' '--with-layout=GNU' '--enable-exif' '--enable-ftp' '--enable-magic-quotes' '--enable-sockets' '--enable-sysvsem' '--enable-sysvshm' '--enable-sysvmsg' '--with-kerberos' '--enable-ucd-snmp-hack' '--enable-shmop' '--enable-calendar' '--without-mime-magic' '--without-sqlite' '--without-sqlite3' '--with-libxml-dir=/usr' '--enable-xml' '--with-system-tzdata' '--enable-force-cgi-redirect' '--enable-pcntl' '--with-imap=shared' '--with-imap-ssl' '--enable-mbstring=shared' '--enable-mbregex' '--with-gd=shared' '--enable-bcmath=shared' '--enable-dba=shared' '--with-db4=/usr' '--with-xmlrpc=shared' '--with-ldap=shared' '--with-ldap-sasl' '--with-mysql=shared,/usr' '--with-mysqli=shared,/usr/bin/mysql_config' '--enable-dom=shared' '--with-pgsql=shared' '--enable-wddx=shared' '--with-snmp=shared,/usr' '--enable-soap=shared' '--with-xsl=shared,/usr' '--enable-xmlreader=shared' '--enable-xmlwriter=shared' '--with-curl=shared,/usr' '--enable-fastcgi' '--enable-pdo=shared' '--with-pdo-odbc=shared,unixODBC,/usr' '--with-pdo-mysql=shared,/usr' '--with-pdo-pgsql=shared,/usr' '--with-pdo-sqlite=shared,/usr' '--with-pdo-dblib=shared,/usr' '--enable-json=shared' '--enable-zip=shared' '--with-readline' '--with-pspell=shared' '--enable-phar=shared' '--with-mcrypt=shared,/usr' '--with-tidy=shared,/usr' '--with-mssql=shared,/usr' '--enable-sysvmsg=shared' '--enable-sysvshm=shared' '--enable-sysvsem=shared' '--enable-posix=shared' '--with-unixODBC=shared,/usr' '--enable-fileinfo=shared' '--enable-intl=shared' '--with-icu-dir=/usr' '--with-recode=shared,/usr' /etc/php.d/pdo_sqlite.ini, /etc/php.d/sqlite3.ini, PHP Warning: Unknown: It is not safe to rely on the system's timezone settings. You are *required* to use the date.timezone setting or the date_default_timezone_set() function. In case you used any of those methods and you are still getting this warning, you most likely misspelled the timezone identifier. We selected 'Europe/Berlin' for 'CET/1.0/no DST' instead in Unknown on line 0 PDO drivers => mysql, sqlite pdo_sqlite PWD => /root/sqlite _SERVER["PWD"] => /root/sqlite _ENV["PWD"] => /root/sqlite

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  • About shared (static) Members and its behavior

    - by Allende
    I just realized that I can access shared members from instances of classes (probably this is not correct, but compile and run), and also learn/discover that, I can modify shared members, then create a new instance and access the new value of the shared member. My question is, what happens to the shared members, when it comes back to the "default" value (class declaration), how dangerous is it do this ? is it totally bad ? is it valid in some cases ?. If you want to test my point here is the code (console project vb.net) that I used to test shared members, as you can see/compile/run, the shared member "x" of the class "Hello" has default value string "Default", but at runtime it changes it, and after creating a new object of that class, this object has the new value of the shared member. Module Module1 Public Class hello Public Shared x As String = "Default" Public Sub New() End Sub End Class Sub Main() Console.WriteLine("hello.x=" & hello.x) Dim obj As New hello() Console.WriteLine("obj.x=" & obj.x) obj.x = "Default shared memeber, modified in object" Console.WriteLine("obj.x=" & obj.x) hello.x = "Defaul shared member, modified in class" Console.WriteLine("hello.x=" & hello.x) Dim obj2 As New hello() Console.WriteLine("obj2.x=" & obj2.x) Console.ReadLine() End Sub End Module UPDATE: First at all, thanks to everyone, each answer give feedback, I suppose, by respect I should choose one as "the answer", I don't want to be offensive to anyone, so please don't take it so bad if I didn't choose you answer.

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  • Unable to change the value of the variable

    - by Legend
    I'm using a discrete event simulator called ns-2 that was built using Tcl and C++. I was trying to write some code in TCL: set ns [new Simulator] set state 0 $ns at 0.0 "puts \"At 0.0 value of state is: $state\"" $ns at 1.0 "changeVal" $ns at 2.0 "puts \"At 2.0 values of state is: $state\"" proc changeVal {} { global state global ns $ns at-now "set state [expr $state+1]" puts "Changed value of state to $state" } $ns run Here's the output: At 0.0 value of state is: 0 Changed value of state to 0 At 2.0 values of state is: 0 The value of state does not seem to change. I am not sure if I am doing something wrong in using TCL. Anyone has an idea as to what might be going wrong here? EDIT: Thanks for the help. Actually, ns-2 is something over which I do not have much control (unless I recompile the simulator itself). I tried out the suggestions and here's the output: for the code: set ns [new Simulator] set state 0 $ns at 0.0 "puts \"At 0.0 value of state is: $state\"" $ns at 1.0 "changeVal" $ns at 9.0 "puts \"At 2.0 values of state is: $state\"" proc changeVal {} { global ns set ::state [expr {$::state+1}] $ns at-now "puts \"At [$ns now] changed value of state to $::state\"" } $ns run the output is: At 0.0 value of state is: 0 At 1 changed value of state to 1 At 2.0 values of state is: 0 And for the code: set ns [new Simulator] set state 0 $ns at 0.0 "puts \"At 0.0 value of state is: $state\"" $ns at 1.0 "changeVal" $ns at 9.0 "puts \"At 2.0 values of state is: $state\"" proc changeVal {} { global ns set ::state [expr {$::state+1}] $ns at 1.0 {puts "At 1.0 values of state is: $::state"} } $ns run the output is: At 0.0 value of state is: 0 At 1.0 values of state is: 1 At 2.0 values of state is: 0 Doesn't seem to work... Not sure if its a problem with ns2 or my code...

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  • Data-driven animation states

    - by user8363
    I'm trying to handle animations in a 2D game engine hobby project, without hard-coding them. Hard coding animation states seems like a common but very strange phenomenon, to me. A little background: I'm working with an entity system where components are bags of data and subsystems act upon them. I chose to use a polling system to update animation states. With animation states I mean: "walking_left", "running_left", "walking_right", "shooting", ... My idea to handle animations was to design it as a data driven model. Data could be stored in an xml file, a rdbms, ... And could be loaded at the start of a game / level/ ... This way you can easily edit animations and transitions without having to go change the code everywhere in your game. As an example I made an xml draft of the data definitions I had in mind. One very important piece of data would simply be the description of an animation. An animation would have a unique id (a descriptive name). It would hold a reference id to an image (the sprite sheet it uses, because different animations may use different sprite sheets). The frames per second to run the animation on. The "replay" here defines if an animation should be run once or infinitely. Then I defined a list of rectangles as frames. <animation id='WIZARD_WALK_LEFT'> <image id='WIZARD_WALKING' /> <fps>50</fps> <replay>true</replay> <frames> <rectangle> <x>0</x> <y>0</y> <width>45</width> <height>45</height> </rectangle> <rectangle> <x>45</x> <y>0</y> <width>45</width> <height>45</height> </rectangle> </frames> </animation> Animation data would be loaded and held in an animation resource pool and referenced by game entities that are using it. It would be treated as a resource like an image, a sound, a texture, ... The second piece of data to define would be a state machine to handle animation states and transitions. This defines each state a game entity can be in, which states it can transition to and what triggers that state change. This state machine would differ from entity to entity. Because a bird might have states "walking" and "flying" while a human would only have the state "walking". However it could be shared by different entities because multiple humans will probably have the same states (especially when you define some common NPCs like monsters, etc). Additionally an orc might have the same states as a human. Just to demonstrate that this state definition might be shared but only by a select group of game entities. <state id='IDLE'> <event trigger='LEFT_DOWN' goto='MOVING_LEFT' /> <event trigger='RIGHT_DOWN' goto='MOVING_RIGHT' /> </state> <state id='MOVING_LEFT'> <event trigger='LEFT_UP' goto='IDLE' /> <event trigger='RIGHT_DOWN' goto='MOVING_RIGHT' /> </state> <state id='MOVING_RIGHT'> <event trigger='RIGHT_UP' goto='IDLE' /> <event trigger='LEFT_DOWN' goto='MOVING_LEFT' /> </state> These states can be handled by a polling system. Each game tick it grabs the current state of a game entity and checks all triggers. If a condition is met it changes the entity's state to the "goto" state. The last part I was struggling with was how to bind animation data and animation states to an entity. The most logical approach seemed to me to add a pointer to the state machine data an entity uses and to define for each state in that machine what animation it uses. Here is an xml example how I would define the animation behavior and graphical representation of some common entities in a game, by addressing animation state and animation data id. Note that both "wizard" and "orc" have the same animation states but a different animation. Also, a different animation could mean a different sprite sheet, or even a different sequence of animations (an animation could be longer or shorter). <entity name="wizard"> <state id="IDLE" animation="WIZARD_IDLE" /> <state id="MOVING_LEFT" animation="WIZARD_WALK_LEFT" /> </entity> <entity name="orc"> <state id="IDLE" animation="ORC_IDLE" /> <state id="MOVING_LEFT" animation="ORC_WALK_LEFT" /> </entity> When the entity is being created it would add a list of states with state machine data and an animation data reference. In the future I would use the entity system to build whole entities by defining components in a similar xml format. -- This is what I have come up with after some research. However I had some trouble getting my head around it, so I was hoping op some feedback. Is there something here what doesn't make sense, or is there a better way to handle these things? I grasped the idea of iterating through frames but I'm having trouble to take it a step further and this is my attempt to do that.

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  • Getting kernel errors when manually mounting VirtualBox shared folders

    - by Ross
    Updated: I've rephrased this problem as I understand it a bit more now (and have encountered another problem). I'm using a Fedora 15 guest on a Windows 7 host using VirtualBox. I am trying to mount a partition on the host PC as a shared folder for use in the guest. The folder appears in /media and is accessible when I use the auto-mount feature when setting up the shared folder, but when I attempt to mount without auto-mount I get the following error: $ sudo mount.vboxsf data /mnt/host_data /sbin/mount.vboxsf: Could not add an entry to the mount table.: Invalid argument In addition a popup appears (part of Fedora/GNOME) reporting a crash in the kernel package: WARNING: at lib/list_debug.c:26 __list_add+0x3e/0x81() However the shared folder seems to work, I can certainly browse it (although everything seems to be executable, probably down to a Windows host). Is there something wrong with what I'm doing or is this a bug (and in which case should it be reported to the Linux Kernel team or VirtualBox)?

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