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  • Custom Controls Properties - C# , Forms - :(

    - by user353600
    Hi I m adding custom control to my flowlayoutpanel , its a sort of forex data , refresh every second , so on each timer tick , i m adding a control , changing controls button text , then adding it to flowlayout panel , i m doing it at each 100ms timer tick , it takeing tooo much CPU , here is my custom Control . public partial class UserControl1 : UserControl { public UserControl1() { InitializeComponent(); } private void UserControl1_Load(object sender, EventArgs e) { } public void displaydata(string name , string back3price , string back3 , string back2price , string back2 , string back1price , string back1 , string lay3price , string lay3 , string lay2price , string lay2 , string lay1price , string lay1 ) { lblrunnerName.Text = name.ToString(); btnback3.Text = back3.ToString() + "\n" + back3price.ToString(); btnback2.Text = back2.ToString() + "\n" + back2price.ToString(); btnback1.Text = back1.ToString() + "\n" + back1price.ToString(); btnlay1.Text = lay1.ToString() + "\n" + lay1price.ToString(); btnlay2.Text = lay2.ToString() + "\n" + lay2price.ToString(); btnlay3.Text = lay3.ToString() + "\n" + lay3price.ToString(); } and here is how i m adding control; private void timer1_Tick(object sender, EventArgs e) { localhost.marketData[] md; md = ser.getM1(); flowLayoutPanel1.Controls.Clear(); foreach (localhost.marketData item in md) { UserControl1 ur = new UserControl1(); ur.Name = item.runnerName + item.runnerID; ur.displaydata(item.runnerName, item.back3price, item.back3, item.back2price, item.back2, item.back1price, item.back1, item.lay3price, item.lay3, item.lay2price, item.lay2, item.lay1price, item.lay1); flowLayoutPanel1.SuspendLayout(); flowLayoutPanel1.Controls.Add(ur); flowLayoutPanel1.ResumeLayout(); } } now its happing on 10 times on each send , taking 60% of my Core2Duo cpu . is there any other way , i can just add contols first time , and then change the text of cutom controls buttons on runtime on each refresh or timer tick i m using c# .Net

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  • Delphi: How to avoid EIntOverflow underflow when subtracting?

    - by Ian Boyd
    Microsoft already says, in the documentation for GetTickCount, that you could never compare tick counts to check if an interval has passed. e.g.: Incorrect (pseudo-code): DWORD endTime = GetTickCount + 10000; //10 s from now ... if (GetTickCount > endTime) break; The above code is bad because it is suceptable to rollover of the tick counter. For example, assume that the clock is near the end of it's range: endTime = 0xfffffe00 + 10000 = 0x00002510; //9,488 decimal Then you perform your check: if (GetTickCount > endTime) Which is satisfied immediatly, since GetTickCount is larger than endTime: if (0xfffffe01 > 0x00002510) The solution Instead you should always subtract the two time intervals: DWORD startTime = GetTickCount; ... if (GetTickCount - startTime) > 10000 //if it's been 10 seconds break; Looking at the same math: if (GetTickCount - startTime) > 10000 if (0xfffffe01 - 0xfffffe00) > 10000 if (1 > 10000) Which is all well and good in C/C++, where the compiler behaves a certain way. But what about Delphi? But when i perform the same math in Delphi, with overflow checking on ({Q+}, {$OVERFLOWCHECKS ON}), the subtraction of the two tick counts generates an EIntOverflow exception when the TickCount rolls over: if (0x00000100 - 0xffffff00) > 10000 0x00000100 - 0xffffff00 = 0x00000200 What is the intended solution for this problem? Edit: i've tried to temporarily turn off OVERFLOWCHECKS: {$OVERFLOWCHECKS OFF}] delta = GetTickCount - startTime; {$OVERFLOWCHECKS ON} But the subtraction still throws an EIntOverflow exception. Is there a better solution, involving casts and larger intermediate variable types?

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  • Selections and radioing - JavaScript

    - by Wayne
    I have a list like this: <ul> <li id="adm-thumb" onclick="javascript:addBanner('bowling.jpg');"> <div class="adm-tick"></div> <img src="img/banners/bowling.jpg" /></li> <li id="adm-thumb" onclick="javascript:addBanner('kcc.jpg');"> <div class="adm-tick"></div> <img src="img/banners/kcc.jpg" /></li> <li id="adm-thumb" onclick="javascript:addBanner('paintballing.png');"> <div class="adm-tick"></div> <img src="img/banners/paintballing.png" /></li> </ul> <input id="bannername" type="text" /> When one item is clicked, the value inside the addBanner() will be added to the input field, however, I want one list to be selected (which is done by css to make it look like it has) when it is equal to the value of the input value. If the value is equals to the value in the addBanner value then the clicked item should have a red background. e.g. function addBanner(label) { var Field = document.getElementById('bannername'); Field.value = label; if(Field.value != label) { // I have no idea what to put here } } Something like a div button that acts like a radio button.

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  • how to run TimerTask off main UI thread?

    - by huskyd97
    I am having trouble with a TimerTask Interfering with In App Purchasing (Async Tasks). I am weak with Threads, so I believe it is running on the main UI thread, eating up resources. How can I run this outside the UI thread? I have searched, and tried some suggestions using handlers. but seems like I get the same result, app gets really laggy. when I don't run this task (refreshes every 500mS), the activity runs smoothly, and there are no hangs during In app purchases. Your help is appreciated, code snippet below: public class DummyButtonClickerActivity extends Activity { protected Timer timeTicker = new Timer("Ticker"); private Handler timerHandler = new Handler(); protected int timeTickDown = 20; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.mainhd); // start money earned timer handler TimerTask tick = new TimerTask() { public void run() { myTickTask(); } }; timeTicker.scheduleAtFixedRate(tick, 0, 500); // 500 ms each } // End OnCreate protected void myTickTask() { if (timeTickDown == 0) { /// run my code here //total = total + _Rate; timerHandler.post(doUpdateTimeout); } else if(timeTickDown < 0) { // do nothing } timeTickDown--; } private Runnable doUpdateTimeout = new Runnable() { public void run() { updateTimeout(); } }; private void updateTimeout() { // reset tick timeTickDown = 2; // 2* 500ms == once a second } }

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  • Issuing Current Time Increments in StreamInsight (A Practical Example)

    The issuing of a Current Time Increment, Cti, in StreamInsight is very definitely one of the most important concepts to learn if you want your Streams to be responsive. A full discussion of how to issue Ctis is beyond the scope of this article but a very good explanation in addition to Books Online can be found in these three articles by a member of the StreamInsight team at Microsoft, Ciprian Gerea. Time in StreamInsight Series http://blogs.msdn.com/b/streaminsight/archive/2010/07/23/time-in-streaminsight-i.aspx http://blogs.msdn.com/b/streaminsight/archive/2010/07/30/time-in-streaminsight-ii.aspx http://blogs.msdn.com/b/streaminsight/archive/2010/08/03/time-in-streaminsight-iii.aspx A lot of the problems I see with unresponsive or stuck streams on the MSDN Forums are to do with how Ctis are enqueued or in a lot of cases not enqueued. If you enqueue events and never enqueue a Cti then StreamInsight will be perfectly happy. You, on the other hand, will never see data on the output as you have not told StreamInsight to flush the stream. This article deals with a specific implementation problem I had recently whilst working on a StreamInsight project. I look at some possible options and discuss why they would not work before showing the way I solved the problem. The stream of data I was dealing with on this project was very bursty that is to say when events were flowing they came through very quickly and in large numbers (1000 events/sec), but when the stream calmed down it could be a few seconds between each event. When enqueuing events into the StreamInsight engne it is best practice to do so with a StartTime that is given to you by the system producing the event . StreamInsight processes events and it doesn't matter whether those events are being pushed into the engine by a source system or the events are being read from something like a flat file in a directory somewhere. You can apply the same logic and temporal algebra to both situations. Reading from a file is an excellent example of where the time of the event on the source itself is very important. We could be reading that file a long time after it was written. Being able to read the StartTime from the events allows us to define windows that will hold the correct sets of events. I was able to do this with my stream but this is where my problems started. Below is a very simple script to create a SQL Server table and populate it with sample data that will show exactly the problem I had. CREATE TABLE [dbo].[t] ( [c1] [int] PRIMARY KEY, [c2] [datetime] NULL ) INSERT t VALUES (1,'20100810'),(2,'20100810'),(3,'20100810') Column c2 defines the StartTime of the event on the source and as you can see the values in all 3 rows of data is the same. If we read Ciprian’s articles we know that we can define how Ctis get injected into the stream in 3 different places The Stream Definition The Input Factory The Input Adapter I personally have always been a fan of enqueing Ctis through the factory. Below is code typical of what I would use to do this On the class itself I do some inheriting public class SimpleInputFactory : ITypedInputAdapterFactory<SimpleInputConfig>, ITypedDeclareAdvanceTimeProperties<SimpleInputConfig> And then I implement the following function public AdapterAdvanceTimeSettings DeclareAdvanceTimeProperties<TPayload>(SimpleInputConfig configInfo, EventShape eventShape) { return new AdapterAdvanceTimeSettings( new AdvanceTimeGenerationSettings(configInfo.CtiFrequency, TimeSpan.FromTicks(-1)), AdvanceTimePolicy.Adjust); } The configInfo .CtiFrequency property is a value I pass through to define after how many events I want a Cti to be injected and this in turn will flush through the stream of data. I usually pass a value of 1 for this setting. The second parameter determines the CTI timestamp in terms of a delay relative to the events. -1 ticks in the past results in 1 tick in the future, i.e., ahead of the event. The problem with this method though is that if consecutive events have the same StartTime then only one of those events will be enqueued. In this example I use the following to define how I assign the StartTime of my events currEvent.StartTime = (DateTimeOffset)dt.c2; If I go ahead and run my StreamInsight process with this configuration i can see on the output adapter that two events have been removed To see this in a little more depth I can use the StreamInsight Debugger and see what happens internally. What is happening here is that the first event arrives and a Cti is injected with a time of 1 tick after the StartTime of that event (Also the EndTime of the event). The second event arrives and it has a StartTime of before the Cti and even though we specified AdvanceTimePolicy.Adjust on the factory we know that a point event can never be adjusted like this and the event is dropped. The same happens for the third event as well (The second and third events get trumped by the Cti). For a more detailed discussion of why this happens look here http://www.sqlis.com/sqlis/post/AdvanceTimePolicy-and-Point-Event-Streams-In-StreamInsight.aspx We end up with a single event being pushed into the output adapter and our result now makes sense. The next way I tried to solve this problem by changing the value of the second parameter to TimeSpan.Zero Here is how my factory code now looks public AdapterAdvanceTimeSettings DeclareAdvanceTimeProperties<TPayload>(SimpleInputConfig configInfo, EventShape eventShape) { return new AdapterAdvanceTimeSettings( new AdvanceTimeGenerationSettings(configInfo.CtiFrequency, TimeSpan.Zero), AdvanceTimePolicy.Adjust); } What I am doing here is declaring a policy that says inject a Cti together with every event and stamp it with a StartTime that is equal to the start time of the event itself (TimeSpan.Zero). This method has plus points as well as a downside. The upside is that no events will be lost by having the same StartTime as previous events. The Downside is that because the Cti is declared with the StartTime of the event itself then it does not actually flush that particular event because in the StreamInsight algebra, a Cti commits only those events that occurred strictly before them. To flush the events we need a Cti to be enqueued with a greater StartTime than the events themselves. Here is what happened when I ran this configuration As you can see all we got through was the Cti and none of the events. The debugger output shows the stamps on the Cti and the events themselves. Because the Cti issued has the same timestamp (StartTime) as the events then none of the events get flushed. I was nearly there but not quite. Because my stream was bursty it was possible that the next event would not come along for a few seconds and this was far too long for an event to be enqueued and not be flushed to the output adapter. I needed another solution. Two possible solutions crossed my mind although only one of them made sense when I explored it some more. Where multiple events have the same StartTime I could add 1 tick to the first event, two to the second, three to third etc thereby giving them unique StartTime values. Add a timer to manually inject Ctis The problem with the first implementation is that I would be giving the events a new StartTime. This would cause me the following problems If I want to define windows over the stream then some events may not be captured in the right windows and therefore any calculations on those windows I did would be wrong What would happen if we had 10,000 events with the same StartTime? I would enqueue them with StartTime + n ticks. Along comes a genuine event with a StartTime of the very first event + 1 tick. It is now too far in the past as far as my stream is concerned and it would be dropped. Not what I would want to do at all. I decided then to look at the Timer based solution I created a timer on my input adapter that elapsed every 200ms. private Timer tmr; public SimpleInputAdapter(SimpleInputConfig configInfo) { ctx = new SimpleTimeExtractDataContext(configInfo.ConnectionString); this.configInfo = configInfo; tmr = new Timer(200); tmr.Elapsed += new ElapsedEventHandler(t_Elapsed); tmr.Enabled = true; } void t_Elapsed(object sender, ElapsedEventArgs e) { ts = DateTime.Now - dtCtiIssued; if (ts.TotalMilliseconds >= 200 && TimerIssuedCti == false) { EnqueueCtiEvent(System.DateTime.Now.AddTicks(-100)); TimerIssuedCti = true; } }   In the t_Elapsed event handler I find out the difference in time between now and when the last event was processed (dtCtiIssued). I then check to see if that is greater than or equal to 200ms and if the last issuing of a Cti was done by the timer or by a genuine event (TimerIssuedCti). If I didn’t do this check then I would enqueue a Cti every time the timer elapsed which is not something I wanted. If the difference between the two times is greater than or equal to 500ms and the last event enqueued was by a real event then I issue a Cti through the timer to flush the event Queue, otherwise I do nothing. When I enqueue the Ctis into my stream in my ProduceEvents method I also set the values of dtCtiIssued and TimerIssuedCti   currEvent = CreateInsertEvent(); currEvent.StartTime = (DateTimeOffset)dt.c2; TimerIssuedCti = false; dtCtiIssued = currEvent.StartTime; If I go ahead and run this configuration I see the following in my output. As we can see the first Cti gets enqueued as before but then another is enqueued by the timer and because this has a later timestamp it flushes the enqueued events through the engine. Conclusion Hopefully this has shown how the enqueuing of Ctis can have a dramatic effect on the responsiveness of your output in StreamInsight. Understanding the temporal nature of the product is for me one of the most important things you can learn. I have attached my solution for the demos. It is all in one project and testing each variation is a simple matter of commenting and un-commenting the parts in the code we have been dealing with here.

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  • Excel 2010 filter arrow not showing text values

    - by DVP
    I have an odd problem on a tracker spreadsheet I use. All the columns have a filter, but when you click on the filter arrow it doesn't show you a breakdown of all the text values for that column. All it shows is the usual 'sort A to Z/Z to A', but the bottom half of the pop-up screen is blank, where normally you have a list of text values that you can further filter by putting a tick next to each. It only displays (Select All) which you can tick, but its pointless as the column has selected all text values and hasn't been further filtered, which is what I need to do.

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  • Linux Centos - Mail Deamon Preferences

    - by Iestyn
    I keep getting emails from root into my inbox, I get about 30 a day which is annoying as hell and I'm wondering how I can filter these emails down so that I only receive the essential emails. I don't want to have an email every single time I log in via SSH, but when you 30-40 a day sometimes it can get pretty annoying. Is there a section in cPanel or WHM where I can tick or un-tick a section to choose which emails I wish to receive? I also get mail deamon bounce email messages which I'd also like to disable. I've looked and looked, but I think I'm either overlooking something simple or I'm looking in the wrong place.

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  • XNA - 2D Rotation of an object to a selected direction

    - by lobsterhat
    I'm trying to figure out the best way of rotating an object towards the directional input of the user. I'm attempting to mimic making turns on ice skates. For instance, if the player is moving right and the input is down and left, the player should start rotating to the right a set amount each tick. I'll calculate a new vector based on current velocity and rotation and apply that to the current velocity. That should give me nice arcing turns, correct? At the moment I've got eight if/else statements for each key combination which in turn check the current rotation: // Rotate to 225 if (keyboardState.IsKeyDown(Keys.Up) && keyboardState.IsKeyDown(Keys.Left)) { // Rotate right if (rotation >= 45 || rotation < 225) { rotation += ROTATION_PER_TICK; } // Rotate left else if (rotation < 45 || rotation > 225) { rotation -= ROTATION_PER_TICK; } } This seems like a sloppy way to do this and eventually, I'll need to do this check about 10 times a tick. Any help toward a more efficient solution is appreciated.

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  • State Changes in a Component Based Architecture [closed]

    - by Maxem
    I'm currently working on a game and using the naive component based architecture thingie (Entities are a bag of components, entity.Update() calls Update on each updateable component), while the addition of new features is really simple, it makes a few things really difficult: a) multithreading / currency b) networking c) unit testing. Multithreading / Concurrency is difficult because I basically have to do poor mans concurrency (running the entity updates in separate threads while locking only stuff that crashes (like lists) and ignoring the staleness of read state (some states are already updated, others aren't)) Networking: There are no explicit state changes that I could efficiently push over the net. Unit testing: All updates may or may not conflict, so automated testing is at least awkward. I was thinking about these issues a bit and would like your input on these changes / idea: Switch from the naive cba to a cba with sub systems that work on lists of components Make all state changes explicit Combine 1 and 2 :p Example world update: statePostProcessing.Wait() // ensure that post processing has finished Apply(postProcessedState) state = new StateBag() Concurrently( () => LifeCycleSubSystem.Update(state), // populates the state bag () => MovementSubSystem.Update(state), // populates the state bag .... }) statePostProcessing = Future(() => PostProcess(state)) statePostProcessing.Start() // Tick is finished, the post processing happens in the background So basically the changes are (consistently) based on the data for the last tick; the post processing can a) generate network packages and b) fix conflicts / remove useless changes (example: entity has been destroyed - ignore movement etc.). EDIT: To clarify the granularity of the state changes: If I save these post processed state bags and apply them to an empty world, I see exactly what has happened in the game these state bags originated from - "Free" replay capability. EDIT2: I guess I should have used the term Event instead of State Change and point out that I kind of want to use the Event Sourcing pattern

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  • Why do UInt16 arrays seem to add faster than int arrays?

    - by scraimer
    It seems that C# is faster at adding two arrays of UInt16[] than it is at adding two arrays of int[]. This makes no sense to me, since I would have assumed the arrays would be word-aligned, and thus int[] would require less work from the CPU, no? I ran the test-code below, and got the following results: Int for 1000 took 9896625613 tick (4227 msec) UInt16 for 1000 took 6297688551 tick (2689 msec) The test code does the following: Creates two arrays named a and b, once. Fills them with random data, once. Starts a stopwatch. Adds a and b, item-by-item. This is done 1000 times. Stops the stopwatch. Reports how long it took. This is done for int[] a, b and for UInt16 a,b. And every time I run the code, the tests for the UInt16 arrays take 30%-50% less time than the int arrays. Can you explain this to me? Here's the code, if you want to try if for yourself: public static UInt16[] GenerateRandomDataUInt16(int length) { UInt16[] noise = new UInt16[length]; Random random = new Random((int)DateTime.Now.Ticks); for (int i = 0; i < length; ++i) { noise[i] = (UInt16)random.Next(); } return noise; } public static int[] GenerateRandomDataInt(int length) { int[] noise = new int[length]; Random random = new Random((int)DateTime.Now.Ticks); for (int i = 0; i < length; ++i) { noise[i] = (int)random.Next(); } return noise; } public static int[] AddInt(int[] a, int[] b) { int len = a.Length; int[] result = new int[len]; for (int i = 0; i < len; ++i) { result[i] = (int)(a[i] + b[i]); } return result; } public static UInt16[] AddUInt16(UInt16[] a, UInt16[] b) { int len = a.Length; UInt16[] result = new UInt16[len]; for (int i = 0; i < len; ++i) { result[i] = (ushort)(a[i] + b[i]); } return result; } public static void Main() { int count = 1000; int len = 128 * 6000; int[] aInt = GenerateRandomDataInt(len); int[] bInt = GenerateRandomDataInt(len); Stopwatch s = new Stopwatch(); s.Start(); for (int i=0; i<count; ++i) { int[] resultInt = AddInt(aInt, bInt); } s.Stop(); Console.WriteLine("Int for " + count + " took " + s.ElapsedTicks + " tick (" + s.ElapsedMilliseconds + " msec)"); UInt16[] aUInt16 = GenerateRandomDataUInt16(len); UInt16[] bUInt16 = GenerateRandomDataUInt16(len); s = new Stopwatch(); s.Start(); for (int i=0; i<count; ++i) { UInt16[] resultUInt16 = AddUInt16(aUInt16, bUInt16); } s.Stop(); Console.WriteLine("UInt16 for " + count + " took " + s.ElapsedTicks + " tick (" + s.ElapsedMilliseconds + " msec)"); }

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  • Auto blocking attacking IP address

    - by dong
    This is to share my PowerShell code online. I original asked this question on MSDN forum (or TechNet?) here: http://social.technet.microsoft.com/Forums/en-US/winserversecurity/thread/f950686e-e3f8-4cf2-b8ec-2685c1ed7a77 In short, this is trying to find attacking IP address then add it into Firewall block rule. So I suppose: 1, You are running a Windows Server 2008 facing the Internet. 2, You need to have some port open for service, e.g. TCP 21 for FTP; TCP 3389 for Remote Desktop. You can see in my code I’m only dealing with these two since that’s what I opened. You can add further port number if you like, but the way to process might be different with these two. 3, I strongly suggest you use STRONG password and follow all security best practices, this ps1 code is NOT for adding security to your server, but reduce the nuisance from brute force attack, and make sys admin’s life easier: i.e. your FTP log won’t hold megabytes of nonsense, your Windows system log will not roll back and only can tell you what happened last month. 4, You are comfortable with setting up Windows Firewall rules, in my code, my rule has a name of “MY BLACKLIST”, you need to setup a similar one, and set it to BLOCK everything. 5, My rule is dangerous because it has the risk to block myself out as well. I do have a backup plan i.e. the DELL DRAC5 so that if that happens, I still can remote console to my server and reset the firewall. 6, By no means the code is perfect, the coding style, the use of PowerShell skills, the hard coded part, all can be improved, it’s just that it’s good enough for me already. It has been running on my server for more than 7 MONTHS. 7, Current code still has problem, I didn’t solve it yet, further on this point after the code. :)    #Dong Xie, March 2012  #my simple code to monitor attack and deal with it  #Windows Server 2008 Logon Type  #8: NetworkCleartext, i.e. FTP  #10: RemoteInteractive, i.e. RDP    $tick = 0;  "Start to run at: " + (get-date);    $regex1 = [regex] "192\.168\.100\.(?:101|102):3389\s+(\d+\.\d+\.\d+\.\d+)";  $regex2 = [regex] "Source Network Address:\t(\d+\.\d+\.\d+\.\d+)";    while($True) {   $blacklist = @();     "Running... (tick:" + $tick + ")"; $tick+=1;    #Port 3389  $a = @()  netstat -no | Select-String ":3389" | ? { $m = $regex1.Match($_); `    $ip = $m.Groups[1].Value; if ($m.Success -and $ip -ne "10.0.0.1") {$a = $a + $ip;} }  if ($a.count -gt 0) {    $ips = get-eventlog Security -Newest 1000 | Where-Object {$_.EventID -eq 4625 -and $_.Message -match "Logon Type:\s+10"} | foreach { `      $m = $regex2.Match($_.Message); $ip = $m.Groups[1].Value; $ip; } | Sort-Object | Tee-Object -Variable list | Get-Unique    foreach ($ip in $a) { if ($ips -contains $ip) {      if (-not ($blacklist -contains $ip)) {        $attack_count = ($list | Select-String $ip -SimpleMatch | Measure-Object).count;        "Found attacking IP on 3389: " + $ip + ", with count: " + $attack_count;        if ($attack_count -ge 20) {$blacklist = $blacklist + $ip;}      }      }    }  }      #FTP  $now = (Get-Date).AddMinutes(-5); #check only last 5 mins.     #Get-EventLog has built-in switch for EventID, Message, Time, etc. but using any of these it will be VERY slow.  $count = (Get-EventLog Security -Newest 1000 | Where-Object {$_.EventID -eq 4625 -and $_.Message -match "Logon Type:\s+8" -and `              $_.TimeGenerated.CompareTo($now) -gt 0} | Measure-Object).count;  if ($count -gt 50) #threshold  {     $ips = @();     $ips1 = dir "C:\inetpub\logs\LogFiles\FPTSVC2" | Sort-Object -Property LastWriteTime -Descending `       | select -First 1 | gc | select -Last 200 | where {$_ -match "An\+error\+occured\+during\+the\+authentication\+process."} `        | Select-String -Pattern "(\d+\.\d+\.\d+\.\d+)" | select -ExpandProperty Matches | select -ExpandProperty value | Group-Object `        | where {$_.Count -ge 10} | select -ExpandProperty Name;       $ips2 = dir "C:\inetpub\logs\LogFiles\FTPSVC3" | Sort-Object -Property LastWriteTime -Descending `       | select -First 1 | gc | select -Last 200 | where {$_ -match "An\+error\+occured\+during\+the\+authentication\+process."} `        | Select-String -Pattern "(\d+\.\d+\.\d+\.\d+)" | select -ExpandProperty Matches | select -ExpandProperty value | Group-Object `        | where {$_.Count -ge 10} | select -ExpandProperty Name;     $ips += $ips1; $ips += $ips2; $ips = $ips | where {$_ -ne "10.0.0.1"} | Sort-Object | Get-Unique;         foreach ($ip in $ips) {       if (-not ($blacklist -contains $ip)) {        "Found attacking IP on FTP: " + $ip;        $blacklist = $blacklist + $ip;       }     }  }        #Firewall change <# $current = (netsh advfirewall firewall show rule name="MY BLACKLIST" | where {$_ -match "RemoteIP"}).replace("RemoteIP:", "").replace(" ","").replace("/255.255.255.255",""); #inside $current there is no \r or \n need remove. foreach ($ip in $blacklist) { if (-not ($current -match $ip) -and -not ($ip -like "10.0.0.*")) {"Adding this IP into firewall blocklist: " + $ip; $c= 'netsh advfirewall firewall set rule name="MY BLACKLIST" new RemoteIP="{0},{1}"' -f $ip, $current; Invoke-Expression $c; } } #>    foreach ($ip in $blacklist) {    $fw=New-object –comObject HNetCfg.FwPolicy2; # http://blogs.technet.com/b/jamesone/archive/2009/02/18/how-to-manage-the-windows-firewall-settings-with-powershell.aspx    $myrule = $fw.Rules | where {$_.Name -eq "MY BLACKLIST"} | select -First 1; # Potential bug here?    if (-not ($myrule.RemoteAddresses -match $ip) -and -not ($ip -like "10.0.0.*"))      {"Adding this IP into firewall blocklist: " + $ip;         $myrule.RemoteAddresses+=(","+$ip);      }  }    Wait-Event -Timeout 30 #pause 30 secs    } # end of top while loop.   Further points: 1, I suppose the server is listening on port 3389 on server IP: 192.168.100.101 and 192.168.100.102, you need to replace that with your real IP. 2, I suppose you are Remote Desktop to this server from a workstation with IP: 10.0.0.1. Please replace as well. 3, The threshold for 3389 attack is 20, you don’t want to block yourself just because you typed your password wrong 3 times, you can change this threshold by your own reasoning. 4, FTP is checking the log for attack only to the last 5 mins, you can change that as well. 5, I suppose the server is serving FTP on both IP address and their LOG path are C:\inetpub\logs\LogFiles\FPTSVC2 and C:\inetpub\logs\LogFiles\FPTSVC3. Change accordingly. 6, FTP checking code is only asking for the last 200 lines of log, and the threshold is 10, change as you wish. 7, the code runs in a loop, you can set the loop time at the last line. To run this code, copy and paste to your editor, finish all the editing, get it to your server, and open an CMD window, then type powershell.exe –file your_powershell_file_name.ps1, it will start running, you can Ctrl-C to break it. This is what you see when it’s running: This is when it detected attack and adding the firewall rule: Regarding the design of the code: 1, There are many ways you can detect the attack, but to add an IP into a block rule is no small thing, you need to think hard before doing it, reason for that may include: You don’t want block yourself; and not blocking your customer/user, i.e. the good guy. 2, Thus for each service/port, I double check. For 3389, first it needs to show in netstat.exe, then the Event log; for FTP, first check the Event log, then the FTP log files. 3, At three places I need to make sure I’m not adding myself into the block rule. –ne with single IP, –like with subnet.   Now the final bit: 1, The code will stop working after a while (depends on how busy you are attacked, could be weeks, months, or days?!) It will throw Red error message in CMD, don’t Panic, it does no harm, but it also no longer blocking new attack. THE REASON is not confirmed with MS people: the COM object to manage firewall, you can only give it a list of IP addresses to the length of around 32KB I think, once it reaches the limit, you get the error message. 2, This is in fact my second solution to use the COM object, the first solution is still in the comment block for your reference, which is using netsh, that fails because being run from CMD, you can only throw it a list of IP to 8KB. 3, I haven’t worked the workaround yet, some ideas include: wrap that RemoteAddresses setting line with error checking and once it reaches the limit, use the newly detected IP to be the list, not appending to it. This basically reset your block rule to ground zero and lose the previous bad IPs. This does no harm as it sounds, because given a certain period has passed, any these bad IPs still not repent and continue the attack to you, it only got 30 seconds or 20 guesses of your password before you block it again. And there is the benefit that the bad IP may turn back to the good hands again, and you are not blocking a potential customer or your CEO’s home pc because once upon a time, it’s a zombie. Thus the ZEN of blocking: never block any IP for too long. 4, But if you insist to block the ugly forever, my other ideas include: You call MS support, ask them how can we set an arbitrary length of IP addresses in a rule; at least from my experiences at the Forum, they don’t know and they don’t care, because they think the dynamic blocking should be done by some expensive hardware. Or, from programming perspective, you can create a new rule once the old is full, then you’ll have MY BLACKLIST1, MY  BLACKLIST2, MY BLACKLIST3, … etc. Once in a while you can compile them together and start a business to sell your blacklist on the market! Enjoy the code! p.s. (PowerShell is REALLY REALLY GREAT!)

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  • VMware Player 4.04 on Ubuntu 12.04 will not compile

    - by stephen mew
    I installed VMware-Player-4.0.4-744019.i386.bundle onto Ubuntu 11.10. This worked fine. I then upgraded to Ubuntu 12.04 The upgrade appeared to be successful. I then tried to start VMware Player and I got a popup "VMware Kernel Module Updater" I accept the process (click Install) The updater process runs, the output of which is; Stopping VMWare Services [green tick] Virtual Machine Monitor [RED exclamation mark] Virtual Network Device [green tick] VMware Blocking Filesystem [green tick] Virtual Machine Communication Interface [green tick] VMCI Sockets Error popup; Unable to start services See log file /tmp/vmware-root/modconfig-11912.log" Looking in the log file It seems that these are the complaints. 2012-07-11T15:35:19.829Z| vthread-3| I120: Failed to find /lib/modules/preferred/build/include/linux/version.h 2012-07-11T15:35:19.829Z| vthread-3| I120: Failed version test: /lib/modules/preferred/build/include/linux/version.h 2012-07-11T15:35:49.683Z| vthread-3| I120: Failed to compile module vmnet! I tried the patch for 4.0.3 and it did not work. Can anyone point me in the right direction here ? log file; 2012-07-11T15:35:18.618Z| vthread-3| I120: Log for VMware Workstation pid=11912 version=8.0.4 build=build-744019 option=Release 2012-07-11T15:35:18.618Z| vthread-3| I120: The process is 32-bit. 2012-07-11T15:35:18.618Z| vthread-3| I120: Host codepage=UTF-8 encoding=UTF-8 2012-07-11T15:35:18.618Z| vthread-3| I120: Host is Linux 3.2.0-26-generic Ubuntu 12.04 LTS 2012-07-11T15:35:18.616Z| vthread-3| I120: Msg_Reset: 2012-07-11T15:35:18.616Z| vthread-3| I120: [msg.dictionary.load.openFailed] Cannot open file "/usr/lib/vmware/settings": No such file or directory. 2012-07-11T15:35:18.616Z| vthread-3| I120: ---------------------------------------- 2012-07-11T15:35:18.616Z| vthread-3| I120: PREF Optional preferences file not found at /usr/lib/vmware/settings. Using default values. 2012-07-11T15:35:18.617Z| vthread-3| I120: Msg_Reset: 2012-07-11T15:35:18.617Z| vthread-3| I120: [msg.dictionary.load.openFailed] Cannot open file "/root/.vmware/config": No such file or directory. 2012-07-11T15:35:18.617Z| vthread-3| I120: ---------------------------------------- 2012-07-11T15:35:18.617Z| vthread-3| I120: PREF Optional preferences file not found at /root/.vmware/config. Using default values. 2012-07-11T15:35:18.617Z| vthread-3| I120: Msg_Reset: 2012-07-11T15:35:18.617Z| vthread-3| I120: [msg.dictionary.load.openFailed] Cannot open file "/root/.vmware/preferences": No such file or directory. 2012-07-11T15:35:18.617Z| vthread-3| I120: ---------------------------------------- 2012-07-11T15:35:18.617Z| vthread-3| I120: PREF Failed to load user preferences. 2012-07-11T15:35:18.618Z| vthread-3| W110: Logging to /tmp/vmware-root/modconfig-11912.log 2012-07-11T15:35:19.054Z| vthread-3| I120: modconf query interface initialized 2012-07-11T15:35:19.056Z| vthread-3| I120: modconf library initialized 2012-07-11T15:35:19.158Z| vthread-3| I120: Your GCC version: 4.6 2012-07-11T15:35:19.168Z| vthread-3| I120: Validating path /lib/modules/preferred/build/include for kernel release 3.2.0-26-generic 2012-07-11T15:35:19.168Z| vthread-3| I120: Failed to find /lib/modules/preferred/build/include/linux/version.h 2012-07-11T15:35:19.168Z| vthread-3| I120: Failed version test: /lib/modules/preferred/build/include/linux/version.h not found. 2012-07-11T15:35:19.168Z| vthread-3| I120: Validating path /lib/modules/3.2.0-26-generic/build/include for kernel release 3.2.0-26-generic 2012-07-11T15:35:19.175Z| vthread-3| I120: Your GCC version: 4.6 2012-07-11T15:35:19.201Z| vthread-3| I120: Your GCC version: 4.6 2012-07-11T15:35:19.291Z| vthread-3| I120: Header path /lib/modules/3.2.0-26-generic/build/include for kernel release 3.2.0-26-generic is valid. 2012-07-11T15:35:19.292Z| vthread-3| I120: Validating path /lib/modules/3.2.0-26-generic/build/include for kernel release 3.2.0-26-generic 2012-07-11T15:35:19.296Z| vthread-3| I120: Your GCC version: 4.6 2012-07-11T15:35:19.326Z| vthread-3| I120: Your GCC version: 4.6 2012-07-11T15:35:19.417Z| vthread-3| I120: Header path /lib/modules/3.2.0-26-generic/build/include for kernel release 3.2.0-26-generic is valid. 2012-07-11T15:35:19.480Z| vthread-3| I120: Trying to find a suitable PBM set for kernel 3.2.0-26-generic. 2012-07-11T15:35:19.489Z| vthread-3| I120: Trying to find a suitable PBM set for kernel 3.2.0-26-generic. 2012-07-11T15:35:19.498Z| vthread-3| I120: Trying to find a suitable PBM set for kernel 3.2.0-26-generic. 2012-07-11T15:35:19.507Z| vthread-3| I120: Trying to find a suitable PBM set for kernel 3.2.0-26-generic. 2012-07-11T15:35:19.517Z| vthread-3| I120: Trying to find a suitable PBM set for kernel 3.2.0-26-generic. 2012-07-11T15:35:19.566Z| vthread-3| I120: Trying to find a suitable PBM set for kernel 3.2.0-26-generic. 2012-07-11T15:35:19.575Z| vthread-3| I120: Trying to find a suitable PBM set for kernel 3.2.0-26-generic. 2012-07-11T15:35:19.584Z| vthread-3| I120: Trying to find a suitable PBM set for kernel 3.2.0-26-generic. 2012-07-11T15:35:19.593Z| vthread-3| I120: Trying to find a suitable PBM set for kernel 3.2.0-26-generic. 2012-07-11T15:35:19.602Z| vthread-3| I120: Trying to find a suitable PBM set for kernel 3.2.0-26-generic. 2012-07-11T15:35:19.606Z| vthread-3| I120: Validating path /lib/modules/preferred/build/include for kernel release 3.2.0-26-generic 2012-07-11T15:35:19.606Z| vthread-3| I120: Failed to find /lib/modules/preferred/build/include/linux/version.h 2012-07-11T15:35:19.606Z| vthread-3| I120: Failed version test: /lib/modules/preferred/build/include/linux/version.h not found. 2012-07-11T15:35:19.606Z| vthread-3| I120: Validating path /lib/modules/3.2.0-26-generic/build/include for kernel release 3.2.0-26-generic 2012-07-11T15:35:19.611Z| vthread-3| I120: Your GCC version: 4.6 2012-07-11T15:35:19.635Z| vthread-3| I120: Your GCC version: 4.6 2012-07-11T15:35:19.741Z| vthread-3| I120: Header path /lib/modules/3.2.0-26-generic/build/include for kernel release 3.2.0-26-generic is valid. 2012-07-11T15:35:19.787Z| vthread-3| I120: Trying to find a suitable PBM set for kernel 3.2.0-26-generic. 2012-07-11T15:35:19.796Z| vthread-3| I120: Trying to find a suitable PBM set for kernel 3.2.0-26-generic. 2012-07-11T15:35:19.805Z| vthread-3| I120: Trying to find a suitable PBM set for kernel 3.2.0-26-generic. 2012-07-11T15:35:19.814Z| vthread-3| I120: Trying to find a suitable PBM set for kernel 3.2.0-26-generic. 2012-07-11T15:35:19.824Z| vthread-3| I120: Trying to find a suitable PBM set for kernel 3.2.0-26-generic. 2012-07-11T15:35:19.829Z| vthread-3| I120: Validating path /lib/modules/preferred/build/include for kernel release 3.2.0-26-generic 2012-07-11T15:35:19.829Z| vthread-3| I120: Failed to find /lib/modules/preferred/build/include/linux/version.h 2012-07-11T15:35:19.829Z| vthread-3| I120: Failed version test: /lib/modules/preferred/build/include/linux/version.h not found. 2012-07-11T15:35:19.829Z| vthread-3| I120: Validating path /lib/modules/3.2.0-26-generic/build/include for kernel release 3.2.0-26-generic 2012-07-11T15:35:19.834Z| vthread-3| I120: Your GCC version: 4.6 2012-07-11T15:35:19.857Z| vthread-3| I120: Your GCC version: 4.6 2012-07-11T15:35:19.945Z| vthread-3| I120: Header path /lib/modules/3.2.0-26-generic/build/include for kernel release 3.2.0-26-generic is valid. 2012-07-11T15:35:25.503Z| vthread-3| I120: Trying to find a suitable PBM set for kernel 3.2.0-26-generic. 2012-07-11T15:35:25.514Z| vthread-3| I120: Trying to find a suitable PBM set for kernel 3.2.0-26-generic. 2012-07-11T15:35:25.523Z| vthread-3| I120: Trying to find a suitable PBM set for kernel 3.2.0-26-generic. 2012-07-11T15:35:25.533Z| vthread-3| I120: Trying to find a suitable PBM set for kernel 3.2.0-26-generic. 2012-07-11T15:35:25.542Z| vthread-3| I120: Trying to find a suitable PBM set for kernel 3.2.0-26-generic. 2012-07-11T15:35:26.338Z| vthread-3| I120: Trying to find a suitable PBM set for kernel 3.2.0-26-generic. 2012-07-11T15:35:26.338Z| vthread-3| I120: Validating path /lib/modules/3.2.0-26-generic/build/include for kernel release 3.2.0-26-generic 2012-07-11T15:35:26.343Z| vthread-3| I120: Your GCC version: 4.6 2012-07-11T15:35:26.368Z| vthread-3| I120: Your GCC version: 4.6 2012-07-11T15:35:26.455Z| vthread-3| I120: Header path /lib/modules/3.2.0-26-generic/build/include for kernel release 3.2.0-26-generic is valid. 2012-07-11T15:35:26.455Z| vthread-3| I120: Building module vmmon. 2012-07-11T15:35:26.455Z| vthread-3| I120: Extracting the sources of the vmmon module. 2012-07-11T15:35:26.484Z| vthread-3| I120: Building module with command: /usr/bin/make -j -C /tmp/vmware-root/modules/vmmon-only auto-build SUPPORT_SMP=1 HEADER_DIR=/lib/modules/3.2.0-26-generic/build/include CC=/usr/bin/gcc GREP=/usr/bin/make IS_GCC_3=no VMCCVER=4.6 2012-07-11T15:35:35.469Z| vthread-3| I120: Installing module vmmon from /tmp/vmware-root/modules/vmmon.o to /lib/modules/3.2.0-26-generic/misc. 2012-07-11T15:35:35.470Z| vthread-3| I120: Registering file: /usr/lib/vmware-installer/2.0/vmware-installer --register-file vmware-vmx regular /lib/modules/3.2.0-26-generic/misc/vmmon.ko 2012-07-11T15:35:39.713Z| vthread-3| I120: Trying to find a suitable PBM set for kernel 3.2.0-26-generic. 2012-07-11T15:35:39.713Z| vthread-3| I120: Validating path /lib/modules/3.2.0-26-generic/build/include for kernel release 3.2.0-26-generic 2012-07-11T15:35:39.719Z| vthread-3| I120: Your GCC version: 4.6 2012-07-11T15:35:39.753Z| vthread-3| I120: Your GCC version: 4.6 2012-07-11T15:35:39.845Z| vthread-3| I120: Header path /lib/modules/3.2.0-26-generic/build/include for kernel release 3.2.0-26-generic is valid. 2012-07-11T15:35:39.845Z| vthread-3| I120: Building module vmnet. 2012-07-11T15:35:39.846Z| vthread-3| I120: Extracting the sources of the vmnet module. 2012-07-11T15:35:39.913Z| vthread-3| I120: Building module with command: /usr/bin/make -j -C /tmp/vmware-root/modules/vmnet-only auto-build SUPPORT_SMP=1 HEADER_DIR=/lib/modules/3.2.0-26-generic/build/include CC=/usr/bin/gcc GREP=/usr/bin/make IS_GCC_3=no VMCCVER=4.6 2012-07-11T15:35:49.683Z| vthread-3| I120: Failed to compile module vmnet! 2012-07-11T15:35:49.704Z| vthread-3| I120: Trying to find a suitable PBM set for kernel 3.2.0-26-generic. 2012-07-11T15:35:49.705Z| vthread-3| I120: Validating path /lib/modules/3.2.0-26-generic/build/include for kernel release 3.2.0-26-generic 2012-07-11T15:35:49.729Z| vthread-3| I120: Your GCC version: 4.6 2012-07-11T15:35:49.874Z| vthread-3| I120: Your GCC version: 4.6 2012-07-11T15:35:49.961Z| vthread-3| I120: Header path /lib/modules/3.2.0-26-generic/build/include for kernel release 3.2.0-26-generic is valid. 2012-07-11T15:35:49.961Z| vthread-3| I120: Building module vmblock. 2012-07-11T15:35:49.961Z| vthread-3| I120: Extracting the sources of the vmblock module. 2012-07-11T15:35:50.159Z| vthread-3| I120: Building module with command: /usr/bin/make -j -C /tmp/vmware-root/modules/vmblock-only auto-build SUPPORT_SMP=1 HEADER_DIR=/lib/modules/3.2.0-26-generic/build/include CC=/usr/bin/gcc GREP=/usr/bin/make IS_GCC_3=no VMCCVER=4.6 2012-07-11T15:35:59.283Z| vthread-3| I120: Installing module vmblock from /tmp/vmware-root/modules/vmblock.o to /lib/modules/3.2.0-26-generic/misc. 2012-07-11T15:35:59.284Z| vthread-3| I120: Registering file: /usr/lib/vmware-installer/2.0/vmware-installer --register-file vmware-vmx regular /lib/modules/3.2.0-26-generic/misc/vmblock.ko 2012-07-11T15:36:04.318Z| vthread-3| I120: Trying to find a suitable PBM set for kernel 3.2.0-26-generic. 2012-07-11T15:36:04.319Z| vthread-3| I120: Validating path /lib/modules/3.2.0-26-generic/build/include for kernel release 3.2.0-26-generic 2012-07-11T15:36:04.324Z| vthread-3| I120: Your GCC version: 4.6 2012-07-11T15:36:04.344Z| vthread-3| I120: Your GCC version: 4.6 2012-07-11T15:36:04.427Z| vthread-3| I120: Header path /lib/modules/3.2.0-26-generic/build/include for kernel release 3.2.0-26-generic is valid. 2012-07-11T15:36:04.427Z| vthread-3| I120: Building module vmci. 2012-07-11T15:36:04.428Z| vthread-3| I120: Extracting the sources of the vmci module. 2012-07-11T15:36:04.456Z| vthread-3| I120: Building module with command: /usr/bin/make -j -C /tmp/vmware-root/modules/vmci-only auto-build SUPPORT_SMP=1 HEADER_DIR=/lib/modules/3.2.0-26-generic/build/include CC=/usr/bin/gcc GREP=/usr/bin/make IS_GCC_3=no VMCCVER=4.6 2012-07-11T15:36:15.728Z| vthread-3| I120: Installing module vmci from /tmp/vmware-root/modules/vmci.o to /lib/modules/3.2.0-26-generic/misc. 2012-07-11T15:36:15.730Z| vthread-3| I120: Registering file: /usr/lib/vmware-installer/2.0/vmware-installer --register-file vmware-vmx regular /lib/modules/3.2.0-26-generic/misc/vmci.ko 2012-07-11T15:36:20.349Z| vthread-3| I120: Trying to find a suitable PBM set for kernel 3.2.0-26-generic. 2012-07-11T15:36:20.350Z| vthread-3| I120: Validating path /lib/modules/3.2.0-26-generic/build/include for kernel release 3.2.0-26-generic 2012-07-11T15:36:20.355Z| vthread-3| I120: Your GCC version: 4.6 2012-07-11T15:36:20.378Z| vthread-3| I120: Your GCC version: 4.6 2012-07-11T15:36:20.464Z| vthread-3| I120: Header path /lib/modules/3.2.0-26-generic/build/include for kernel release 3.2.0-26-generic is valid. 2012-07-11T15:36:20.464Z| vthread-3| I120: Building module vmci. 2012-07-11T15:36:20.464Z| vthread-3| I120: Extracting the sources of the vmci module. 2012-07-11T15:36:20.514Z| vthread-3| I120: Building module with command: /usr/bin/make -j -C /tmp/vmware-root/modules/vmci-only auto-build SUPPORT_SMP=1 HEADER_DIR=/lib/modules/3.2.0-26-generic/build/include CC=/usr/bin/gcc GREP=/usr/bin/make IS_GCC_3=no VMCCVER=4.6 2012-07-11T15:36:22.732Z| vthread-3| I120: Building module vsock. 2012-07-11T15:36:22.732Z| vthread-3| I120: Extracting the sources of the vsock module. 2012-07-11T15:36:22.783Z| vthread-3| I120: Building module with command: /usr/bin/make -j -C /tmp/vmware-root/modules/vsock-only auto-build SUPPORT_SMP=1 HEADER_DIR=/lib/modules/3.2.0-26-generic/build/include CC=/usr/bin/gcc GREP=/usr/bin/make IS_GCC_3=no VMCCVER=4.6 2012-07-11T15:36:33.825Z| vthread-3| I120: Installing module vsock from /tmp/vmware-root/modules/vsock.o to /lib/modules/3.2.0-26-generic/misc. 2012-07-11T15:36:33.826Z| vthread-3| I120: Registering file: /usr/lib/vmware-installer/2.0/vmware-installer --register-file vmware-vmx regular /lib/modules/3.2.0-26-generic/misc/vsock.ko

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  • Silverlight animation not smooth

    - by Andrej
    Hi, When trying to animate objects time/frame based in Silverlight (in contrast to using something like DoubleAnimation or Storyboard, which is not suitable e.g. for fast paced games), for example moving a spaceship in a particular direction every frame, the movement is jumpy and not really smooth. The screen even seems to tear. There seems to be no difference between CompositionTarget and DistpatcherTimer. I use the following approach (in pseudocode): Register Handler to Tick-Event of a DispatcherTimer In each Tick: Compute the elapsed time from the last frame in milliseconds Object.X += movementSpeed * ellapsedMilliseconds This should result in a smooth movement, right? But it doesn't. Here is an example (Controls: WASD and Mouse): Silverlight Game. Although the effect I described is not too prevalent in this sample, I can assure you that even moving a single rectangle over a canvas produces a jumpy animation. Does someone have an idea how to minimize this. Are there other approaches to to frame based animation exept using Storyboards/DoubleAnimations which could solve this? Edit: Here a quick and dirty approach, animating a rectangle with minimum code (Controls: A and D) Animation Sample Xaml: <Grid x:Name="LayoutRoot" Background="Black"> <Canvas Width="1000" Height="400" Background="Blue"> <Rectangle x:Name="rect" Width="48" Height="48" Fill="White" Canvas.Top="200" Canvas.Left="0"/> </Canvas> </Grid> C#: private bool isLeft = false; private bool isRight = false; private DispatcherTimer timer = new DispatcherTimer(); private double lastUpdate; public Page() { InitializeComponent(); timer.Interval = TimeSpan.FromMilliseconds(1); timer.Tick += OnTick; lastUpdate = Environment.TickCount; timer.Start(); } private void OnTick(object sender, EventArgs e) { double diff = Environment.TickCount - lastUpdate; double x = Canvas.GetLeft(rect); if (isRight) x += 1 * diff; else if (isLeft) x -= 1 * diff; Canvas.SetLeft(rect, x); lastUpdate = Environment.TickCount; } private void UserControl_KeyDown(object sender, KeyEventArgs e) { if (e.Key == Key.D) isRight = true; if (e.Key == Key.A) isLeft = true; } private void UserControl_KeyUp(object sender, KeyEventArgs e) { if (e.Key == Key.D) isRight = false; if (e.Key == Key.A) isLeft = false; } Thanks! Andrej

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  • When and where to call the RemoveHandler in VB.NET?

    - by marco.ragogna
    I am working to a VB.NET windows forms projet in .NET 1.1. And I have this type of architecture, very simplified. Public MustInherit Class BaseTestLogic Private _TimerPoll As Timer Public Sub New(ByVal sym As SymbolFileMng, ByVal cfg As LampTestConfig, ByVal daas As DaasManager, ByVal mcf As Elux.Wg.Lpd.MCFs.VMCF) AddHandler _TimerPoll.Tick, AddressOf TimerPoll_Tick End Sub End Class Public Class SpecificTestLogic Inherits BaseTestLogic End Class Depending of the type of test I am doing I create an instance of a specific test derived from BaseTestLogic. But I found that after hundreds of object creations I can have StackOverflow exception. I checked my code and saw that I forgot to remove the handler to Timer Tick. The question is, where and when is it correct to remove hadler? Do I need to implement the IDisposable interface in the base class and RemoveHandler in Dispose?

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  • CCSprite following a sequence of CGPoints

    - by pgb
    I'm developing a line drawing game, similar to Flight Control, Harbor Master, and others in the appstore, using Cocos2D. For this game, I need a CCSprite to follow a line that the user has drawn. I'm storing a sequence of CGPoint structs in an NSArray, based on the points I get in the touchesBegin and touchesMoved messages. I now have the problem of how to make my sprite follow them. I have a tick method, that is called at the framerate speed. In that tick method, based on the speed and current position of the sprite, I need to calculate its next position. Is there any standard way to achieve this? My current approach is calculate the line between the last "reference point" and the next one, and calculate the next point in that line. The problem I have is when the sprite "turns" (moves from one segment of the line to another). Any hint will be greatly appreciated.

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  • Are there free realtime financial data feeds since the demise of OpenQuant?

    - by Mel Cooper
    Now that the oligopole of market data providers successfully killed OpenQuant, does any alternative to proprietary and expensive subscriptions for realtime market data subsist? Ideally I would like to be able to monitor tick by tick securities from the NYSE, NASDAQ and AMEX (about 6000 symbols). Most vendors put a limit of 500 symbols watchable at the same time, this is unacceptable to me, even if one can imagine a rotation among the 500 symbols ie. making windows of 5 sec. of effective observation out of each minute for every symbol. Currently I'm doing this by a Java thread pool calling Google Finance, but this is unsatisfactory for several reasons, one being that Google doesn't return the volume traded. Any hint much appreciated, Cheers

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  • Implementing a horizontal compass on the iPhone - algorithm?

    - by Andrew Johnson
    A horizontal compass looks something like this if you are facing due East (90 degrees). 85----90---95 If you were facing due 355 degrees northwest, it would look like this: 350----355---0 As you turn the compass, the number should cycle from 0 - 360 - 0 So, my question is, how would you implement a view like this on the iPhone? I had a couple of ideas: Make one long image with all numbers and tick marks, and shift it left/right when the compass heading changes Create pieces of the view as tiles and append them when the compass heading changes. Create a line of tick marks that shifts with the compass heading, and just write numbers on it as needed. How would you attack this problem? Im mainly looking for algorithmic advice, but if you ave code or pseudo-code to demonstrate, that would be helpful too.

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  • How to do a comet long pulling with ActionScript3?

    - by Victor Lin
    I want to load data from my web server, I want it be the AJAX/Comet way, my web-server long holds the request, response it until something happened. Thus, I wrote some as3 code like this: private function load(): void { var request:URLRequest = new URLRequest(url); var variables:URLVariables = new URLVariables(); variables.tick = this.tick; request.data = variables; urlLoader = new URLLoader(request); urlLoader.addEventListener(Event.COMPLETE, onComplete); urlLoader.addEventListener(IOErrorEvent.IO_ERROR , onIOError); log.info("Loading info from {0}", request.url); } It works, if the waiting time is short, but however, it failed with IOError 2032, seems the waiting time is out. Here is the problem, how can I do a long-polling with as3 and avoid the timeout error? Thanks.

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  • Using Timer only once

    - by zaidwaqi
    Hi, I want to use a timer only once, at 1 second after the initialization of my main form. I thought the following would have a message box saying "Hello World" just once, but actually a new message box says "Hello World" every one second. Why so? I had put t.Stop() in the tick event. Also, do I need to dispose the timer somehow to avoid memory leakage? Timer t = new Timer(); t.Interval = 1000; t.Tick += delegate(System.Object o, System.EventArgs e) { MessageBox.Show("Hello World"); t.Stop(); }; t.Start(); Please help and show if there is a better way of doing this? Thanks.

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  • How to calculate a point with an given center, angle and radius?

    - by mystify
    In this SO question, someone asked for calculating an angle from three points. I need to do the opposite thing. I want to draw a clock, and I have tiny tick images. An art dude made 60 of them, each with an individual and accurate shadow. So there are 60 distinct images at 10x10 points in size, already correctly rotated in the center of that square. So every 6 degrees one tick image has to be placed. I would just need to calculate the x/y coordinate based on a center point, an radius and an angle. So I have: an center point an radius an angle Is there an easy way to calculate the x/y coordinate with this? Maybe cocoa-touch already has a useful function or method for this?

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  • Swing: does DefaultBoundedRangeModel coalesce multiple events?

    - by Jason S
    I have a JProgressBar displaying a BoundedRangeModel which is extremely fine grained and I was concerned that updating it too often would slow down my computer. So I wrote a quick test program (see below) which has a 10Hz timer but each timer tick makes 10,000 calls to microtick() which in turn increments the BoundedRangeModel. Yet it seems to play nicely with a JProgressBar; my CPU is not working hard to run the program. How does JProgressBar or DefaultBoundedRangeModel do this? They seem to be smart about how much work it does to update the JProgressBar, so that as a user I don't have to worry about updating the BoundedRangeModel's value. package com.example.test.gui; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import javax.swing.BoundedRangeModel; import javax.swing.DefaultBoundedRangeModel; import javax.swing.JFrame; import javax.swing.JPanel; import javax.swing.JProgressBar; import javax.swing.Timer; public class BoundedRangeModelTest1 extends JFrame { final private BoundedRangeModel brm = new DefaultBoundedRangeModel(); final private Timer timer = new Timer(100, new ActionListener() { @Override public void actionPerformed(ActionEvent arg0) { tick(); } }); public BoundedRangeModelTest1(String title) { super(title); JPanel p = new JPanel(); p.add(new JProgressBar(this.brm)); getContentPane().add(p); this.brm.setMaximum(1000000); this.brm.setMinimum(0); this.brm.setValue(0); } protected void tick() { for (int i = 0; i < 10000; ++i) { microtick(); } } private void microtick() { this.brm.setValue(this.brm.getValue()+1); } public void start() { this.timer.start(); } static public void main(String[] args) { BoundedRangeModelTest1 f = new BoundedRangeModelTest1("BoundedRangeModelTest1"); f.pack(); f.setVisible(true); f.setDefaultCloseOperation(EXIT_ON_CLOSE); f.start(); } }

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  • How many bits can be transfered through Ethernet at each time?

    - by Bobb
    I am writing a networking application. It has some unxpected lags. I need to calculate some figures but I cant find an information - how many bits can be transferes through Ethernet connection at each tick. I know that the resulting transfer rate is 100Mbps/1Gbps. But ethernet should use hardware ticks to sync both ends I suppose. So it moves data in ticks. So the question is how many ticks per second or how many bits per one tick used in ethernet. The actual connection is 100 Mbps full-duplex.

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  • Python Tkinter after loop not working fast enough

    - by user2658538
    I am making a simple metronome where it plays a tick sound every few milliseconds depending on the bpm and plays the sound using the winsound module. I use tkinter because there will be a gui component later but for now the metronome code is working, it plays the sound at a constant rate, but even though I set the after loop to play the sound every few milliseconds, it waits longer and the beat is slower than it should be. Is it a problem with the code or a problem with the way I calculate the time? Thanks. Here is my code. from Tkinter import * import winsound,time,threading root=Tk() c=Canvas(root) c.pack() class metronome(): def __init__(self,root,canvas,tempo=100): self.root=root self.root.bind("<1>",self.stop) self.c=canvas self.thread=threading.Thread(target=self.play) self.thread.daemon=True self.pause=False self.tempo=tempo/60.0 self.tempo=1.0/self.tempo self.tempo*=1000 def play(self): winsound.PlaySound("tick.wav",winsound.SND_FILENAME) self.sound=self.c.after(int(self.tempo),self.play) def stop(self,e): self.c.after_cancel(self.sound) beat=metronome(root,c,120) beat.thread.start() root.mainloop()

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  • Problem using GDI+ with multiple threads (VB.NET)

    - by Joe B
    I think it would be best if I just copy and pasted the code (it's very trivial). Private Sub Main() Handles MyBase.Shown timer.Interval = 10 timer.Enabled = True End Sub Private Sub Form1_Paint(ByVal sender As System.Object, ByVal e As System.Windows.Forms.PaintEventArgs) Handles MyBase.Paint e.Graphics.DrawImage(image, 0, 0) End Sub Private Sub tick() Handles timer.Elapsed Using g = Graphics.FromImage(image) g.Clear(Color.Transparent) g.DrawLine(Pens.Red, 0 + i, 0 + i, Me.Width - i, Me.Height - i) End Using Me.Invalidate() End Sub An exception, "The object is currently in use elsewhere", is raised during the tick event. Could someone tell me why this happens and how to solve it? Thanks.

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