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  • Fluent | Nhibernate multiple inheritance mapping?

    - by Broken Pipe
    I'm trying to map this classes: public interface IBusinessObject { Guid Id { get; set; } } public class Product { public virtual Guid Id { get; set; } public virtual int ProductTypeId { get; set; } } public class ProductWeSell : Product, IBusinessObject { } public class ProductWeDontSell : Product { } Using this Fluent mapping code: public class IBusinessObjectMap : ClassMap<IBusinessObject> { public IBusinessObjectMap() { Id(t => t.Id).GeneratedBy.Guid(); Table("BusinessObject"); } } public class ProductMap : ClassMap<Product> { public ProductMap() { Id(t => t.Id); DiscriminateSubClassesOnColumn("ProductTypeId", "null").Nullable(); } } public class ProductWeSellMap : SubclassMap<ProductWeSell> { public ProductWeSellMap() { DiscriminatorValue(1); KeyColumn("Id"); } } public class ProductWeDontSellMap : SubclassMap<ProductWeDontSell> { public ProductWeDontSellMap() { DiscriminatorValue(2); KeyColumn("Id"); } } But I get {"Duplicate class/entity mapping ProductWeSell"} error. And if we take a look at generated HBM, indeed it's duplicated, but i have no idea how to write this mapping without duplicating it if it's possible at all. Produced hbm: <hibernate-mapping xmlns="urn:nhibernate-mapping-2.2"> <class xmlns="urn:nhibernate-mapping-2.2" name="IBusinessObject" table="BusinessObject"> <joined-subclass name="ProductWeSell" table="ProductWeSell"/> </class> </hibernate-mapping> <hibernate-mapping xmlns="urn:nhibernate-mapping-2.2"> <class xmlns="urn:nhibernate-mapping-2.2" discriminator-value="null" name="Product" table="Product"> <discriminator type="String"> <column name="ProductTypeId" not-null="false" /> </discriminator> <subclass name="ProductWeDontSell" discriminator-value="2" /> <subclass name="ProductWeSell" discriminator-value="1" /> </class> </hibernate-mapping> So far I was unable to figure out how to map this using fluent Nhibernate (i haven't tried mapping this using hmb files). Any help appreciated Fluent or HBM files. The thing I'm trying to solve look identical to this topic: NHibernate inheritance mapping question

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  • SEO made easy with IIS URL Rewrite 2.0 SEO templates

    - by The Official Microsoft IIS Site
    A few weeks ago my team released the version 2.0 of the URL Rewrite for IIS . URL Rewrite is probably the most powerful Rewrite engine for Web Applications. It gives you many features including Inbound Rewriting (ie. Rewrite the URL, Redirect to another URL, Abort Requests, use of Maps, and more), and in Version 2.0 it also includes Outbound Rewriting so that you can rewrite URLs or any markup as the content is being sent back even if its generated using PHP, ASP.NET or any other technology. It also...(read more)

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  • First-Time GLSL Shadow Mapping Problems

    - by Locke
    I'm working on building out a 2.5D engine and having massive problems getting my shadows working. I'm at a point where I'm VERY close. So, let's see a picture to see what I have: As you can see above, the image has lighting -- but the shadow map is displaying incorrectly. The shadow map is shown in the bottom left hand side of the screen as a normal 2D texture, so we can see what it looks like at any given time. If you notice, it appears that the shadows are generating backwards in the wrong direction -- I think. But the problem is a little more deep -- I'm just plotting the shadow onto the screen, which I know is wrong -- I'm ignoring the actual test to see if we NEED to show a shadow. The incoming parameters all appear to be correct -- so there has to be something wrong with my shader code somewhere. Here's what my code looks like: VERTEX: uniform mat4 LightModelViewProjectionMatrix; varying vec3 Normal; // The eye-space normal of the current vertex. varying vec4 LightCoordinate; // The texture coordinate of the light of the current vertex. varying vec3 LightDirection; // The eye-space direction of the light. void main() { Normal = normalize(gl_NormalMatrix * gl_Normal); LightDirection = normalize(gl_NormalMatrix * gl_LightSource[0].position.xyz); LightCoordinate = LightModelViewProjectionMatrix * gl_Vertex; LightCoordinate.xy = ( LightCoordinate.xy * 0.5 ) + 0.5; gl_Position = ftransform(); gl_TexCoord[0] = gl_MultiTexCoord0; } FRAGMENT: uniform sampler2D DiffuseMap; uniform sampler2D ShadowMap; varying vec3 Normal; // The eye-space normal of the current vertex. varying vec4 LightCoordinate; // The texture coordinate of the light of the current vertex. varying vec3 LightDirection; // The eye-space direction of the light. void main() { vec4 Texel = texture2D(DiffuseMap, vec2(gl_TexCoord[0])); // Directional lighting //Build ambient lighting vec4 AmbientElement = gl_LightSource[0].ambient; //Build diffuse lighting float Lambert = max(dot(Normal, LightDirection), 0.0); //max(abs(dot(Normal, LightDirection)), 0.0); vec4 DiffuseElement = ( gl_LightSource[0].diffuse * Lambert ); vec4 LightingColor = ( DiffuseElement + AmbientElement ); LightingColor.r = min(LightingColor.r, 1.0); LightingColor.g = min(LightingColor.g, 1.0); LightingColor.b = min(LightingColor.b, 1.0); LightingColor.a = min(LightingColor.a, 1.0); LightingColor *= Texel; //Everything up to this point is PERFECT // Shadow mapping // ------------------------------ vec4 ShadowCoordinate = LightCoordinate / LightCoordinate.w; float DistanceFromLight = texture2D( ShadowMap, ShadowCoordinate.st ).z; float DepthBias = 0.001; float ShadowFactor = 1.0; if( LightCoordinate.w > 0.0 ) { ShadowFactor = DistanceFromLight < ( ShadowCoordinate.z + DepthBias ) ? 0.5 : 1.0; } LightingColor.rgb *= ShadowFactor; //gl_FragColor = LightingColor; //Yes, I know this is wrong, but the line above (gl_FragColor = LightingColor;) produces the wrong effect gl_FragColor = LightingColor * texture2D( ShadowMap, ShadowCoordinate.st ); } I wanted to make sure the coordinates were correct for the shadow map -- so that's why you see it applied to the image as it is below. But the depth for each point seems to be wrong -- the shadows SHOULD be opposite (look at how the image is -- the shaded areas from normal lighting are facing the opposite direction of the shadows). Maybe my matrices are bad or something going in? They're isolated and appear to be correct -- nothing else is going in unusual. When I view from the light's view and get the MVP matrices for it, they're correct. EDIT: Added an image so you can see what happens when I do the correct command at the end of the GLSL: That's the image when the last line is just glFragColor = LightingColor; Maybe someone has some idea of what I screwed up?

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  • Bookmark login_email at new PayPal URL [closed]

    - by Jonna Stevens
    I have used this Bookmark in Firefox so that my email would be autofilled and I only had to write in my password. PayPal has recently changed its login URL. Has anybody figured out a method to achieve this with the new URl ? Old URL: https://www.paypal.com/es/cgi-bin/webscr?cmd=_login-run&login_email=myemail%40myemail.com New URL (not working): https://www.paypal.com/es/webapps/mpp/home-merchant?login_email=myemail%40myemail.com

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  • Problem Rewriting URL's from HTTPS to HTTP using IIS7 URL Rewriter, when using Webforms ReturnURL=

    - by theminesgreg
    I took Jeff's Re-write rules from this post and the HTTP to HTTPS conversion works great. However, going back to HTTP is giving me problems because of the ReturnUrl= in the URL (I'm using webforms). Here's an example of the url: https://localhost/Login.aspx?ReturnUrl=%2f Here's the rewrite rule I'm using: <rule name="HTTPS to HTTP redirect for all other pages" stopProcessing="true"> <match url="^login\.aspx$" ignoreCase="true" negate="true" /> <conditions> <add input="{SERVER_PORT}" pattern="^443$" /> </conditions> <action type="Redirect" redirectType="Found" url="http://{HTTP_HOST}{REQUEST_URI}" /> </rule> Here's the resulting re-written URL: http://localhost/,/ Has anyone found a work around for this?

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  • SEO Friendly URL for search keywords

    - by Kyojimaru
    I have a website where you can search for a brands, item, and content inside my web. It was designed with tab for each search type, but I want to make the url when changing the tab user friendly and good for SEO. Is it better to have a url for search result like this www.example.com/search/{search_keyword}/{tab} or www.example.com/search/{search_keyword}?tab={tab} or www.example.com/search/?search={search_keyword}&tab={tab} where {search_keyword} is the keyword that user input, and {tab} is either brands / item / content, because when I look at facebook, stackoverflow, and some other website, they use query string for their search keyword Edit My past url is only www.example.com/search/{search_keyword}, and I just added the tab design recently. Consider that I should go with option 1 from the above option, should I make www.example.com/search/{search_keyword} the default for 1 of the 3 tab, and make the other 2 tab with www.example.com/search/{search_keyword}/{tab} to retain the score for the page, or should I make all the tab url with www.example.com/search/{search_keyword}/{tab} and use a permanent redirect from www.example.com/search/{search_keyword} to one of the url tab

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  • URL Rewrite http to https EXCEPT files in a specific subfolder

    - by BrettRobi
    I am trying to force all traffic on my web site to use HTTPS, using the URL Rewrite 2.0 module added to IIS 7.5. I got that working and now have a need to exclude a couple of pages from using SSL. So I need a rule to rewrite all URL except those referencing this folder to HTTPS. I've been banging my head against the wall on this and am hoping someone can help. I tried creating a rule to match all URL except those in a nossl subfolder as in this example: <rule name="HTTP to HTTPS redirect" enabled="true" stopProcessing="true"> <match url="(/nossl/.*)" negate="true" /> <conditions logicalGrouping="MatchAll" trackAllCaptures="false"> <add input="{HTTPS}" pattern="off" /> </conditions> <action type="Redirect" url="https://{HTTP_HOST}/{R:1}" redirectType="Found" /> </rule> But this doesn't work. Can anyone help?

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  • URL Rewrite http to https EXCEPT files in a specific subfolder

    - by BrettRobi
    I am trying to force all traffic on my web site to use HTTPS, using the URL Rewrite 2.0 module added to IIS 7.5. I got that working and now have a need to exclude a couple of pages from using SSL. So I need a rule to rewrite all URL except those referencing this folder to HTTPS. I've been banging my head against the wall on this and am hoping someone can help. I tried creating a rule to match all URL except those in a nossl subfolder as in this example: <rule name="HTTP to HTTPS redirect" enabled="true" stopProcessing="true"> <match url="(/nossl/.*)" negate="true" /> <conditions logicalGrouping="MatchAll" trackAllCaptures="false"> <add input="{HTTPS}" pattern="off" /> </conditions> <action type="Redirect" url="https://{HTTP_HOST}/{R:1}" redirectType="Found" /> </rule> But this doesn't work. Can anyone help?

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  • Creating an mailto: URL with a URL in the body iPhone SDK

    - by Sjakelien
    UPDATE: I just found a similar post here: http://stackoverflow.com/questions/730101/how-do-i-encode-in-a-url-in-an-html-attribute-value Please consider the code below: I try to send an email message from within my iPhone app. The problem I encounter is that I want to put a URL in the body of the email. This URL contains two ampersands. I am encoding all the strings using "stringByAddingPercentEscapesUsingEncoding:NSUTF8StringEncoding", but the URL ends up in my new mail messagd truncated after the first ampersand. IE: "http://www.mydomain.nl/?cm=79&ctime=1246572000&cid=4772" becomes "http://www.mydomain.nl/?cm=79". Any suggestion what I could do to escape? NSString *eMailSubject = @"My Subject"; NSString *encodedSubject = [[NSString alloc] initWithString:[eMailSubject stringByAddingPercentEscapesUsingEncoding:NSUTF8StringEncoding]]; NSString *eMailBody = @"http://www.mydomain.nl?cm=79&ctime=1246572000&cid=4772"; NSString *encodedBody = [[NSString alloc] initWithString:[eMailBody stringByAddingPercentEscapesUsingEncoding:NSUTF8StringEncoding]]; NSString *urlString = [[NSString alloc] initWithString:[NSString stringWithFormat:@"mailto:?subject=%@&body=%@", encodedSubject, encodedBody]]; NSString *encodedURL = [[NSString alloc] initWithString:[urlString stringByAddingPercentEscapesUsingEncoding:NSUTF8StringEncoding]]; NSURL *url = [[NSURL alloc] initWithString:encodedURL]; [[UIApplication sharedApplication] openURL:url];

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  • URL Parts available to URL Rewrite Rules

    URL Rewrite is a powerful URL rewriting tool available for IIS7 and newer.  Your rewriting options are almost unlimited, giving you the ability to optimize URLs for search engine optimization (SEO), support multiple domain names on a single site, hiding complex paths and much more. URL Rewrite allows you to use any Server Variable as conditions, and with URL Rewrite 2.0, you can also update them on the fly.  To see all variables available to your site, see this post. An understanding...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Re-writing URL's with lighttpd

    - by Tim Post
    I'm using Lighttpd to serve a GET based API that I'm working on, and I'm having some difficulty with re-writing requests. My API calls are very simple. An example would be : url:/method/submethod?var1=something&var2=something&key=something This is what I have: url.rewrite-once = ( "^/methodfoo(.*)" => "/index.php$1&method=methodfoo") This works fine if all methods were shallow, but I have methodfoo/submethod to deal with. What I'd like to do is use a rule that can split this up for me, appending a &submethod to the end of the rewritten string. For instance: url://methodfoo/submethod?foo=bar&foobar=foo Would be re-written to: url://index.php?foo=bar&foobar=foo&method=methodfoo&submethod=foo Can I do that without an explicit rule for each submethod? Additional Information: Yes, I know I can use a rule like: "^/methodfoo/(.*)/(.*)" => "/index.php$2&method=methodfoo&submethod=$1" However, That fuglifies (TM) my link structure, as it would have to match: url://methodfoo/submethod/?foo=bar&foobar=foo When I really want: url://methodfoo/submethod?foo=bar&foobar=foo Thanks in advance for any suggestions.

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  • URL redirect to a virtual server on a VLAN

    - by zeroFiG
    I have a production site, running off 10 servers. I've been given another virtual server on the same network as these 10 servers, to use for testing purposes. This server doesn't have it's own DNS entry. Therefore I need to do a redirect to the site hosted on this virtual server for a sub-domain of the site running on the 10 other servers. So Basically I was wondering how I would configure a sub domain of my production server to point at the Virtual server for testing. I'm guessing I need to modify my site file in /etc/apache2/sites-available and add another virtual host like the following and modify the redirect match: <VirtualHost *> ServerName SUBDOMAIN.DOMAIN.com RedirectMatch 301 (.*) **IP ADDRESS** CustomLog /var/log/apache2/SUBDOMAIN.DOMAIN.com.access.log combined </VirtualHost> Do I set the redirect match to just the IP on the Virtual server, and then configure another site file in the sites-available directory, which will recption this redirect and point the browser towards the HTML root? Thanks, I hope I made myself clear.

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  • hibernate fail mapping two tables

    - by sebbalex
    Hi guys, I'd like to understand how it is possible: Until I was working with one table everything worked fine, when I have mapped another table it fails as shown below: Glassfish start: INFO: configuring from resource: /hibernate.cfg.xml INFO: Configuration resource: /hibernate.cfg.xml INFO: Reading mappings from resource : hibernate_centrale.hbm.xml //first table INFO: Mapping class: com.italtel.patchfinder.objects.centrale - centrale INFO: Reading mappings from resource : hibernate_impianti.hbm.xml //second table INFO: Mapping class: com.italtel.patchfinder.objects.Impianto - impianti INFO: Configured SessionFactory: null INFO: schema update complete INFO: Hibernate: select centrale0_.id as id0_, centrale0_.name as name0_, centrale0_.impianto as impianto0_, centrale0_.servizio as servizio0_ from centrale centrale0_ group by centrale0_.name INFO: Hibernate: select centrale0_.id as id0_, centrale0_.name as name0_, centrale0_.impianto as impianto0_, centrale0_.servizio as servizio0_ from centrale centrale0_ where centrale0_.name='ANCONA' order by centrale0_.name asc //Error org.hibernate.hql.ast.QuerySyntaxException: impianti is not mapped [from impianti where impianto='SD' order by modulo asc] at org.hibernate.hql.ast.util.SessionFactoryHelper.requireClassPersister(SessionFactoryHelper.java:181) ..... config: table1 <!DOCTYPE hibernate-mapping PUBLIC "-//Hibernate/Hibernate Mapping DTD 3.0//EN" "http://hibernate.sourceforge.net/hibernate-mapping-3.0.dtd"> <hibernate-mapping> <class name="com.italtel.patchfinder.objects.Impianto" table="impianti"> <id column="id" name="id"> <generator class="increment"/> </id> <property name="impianto"/> <property name="modulo"/> </class> </hibernate-mapping> table2 <!DOCTYPE hibernate-mapping PUBLIC "-//Hibernate/Hibernate Mapping DTD 3.0//EN" "http://hibernate.sourceforge.net/hibernate-mapping-3.0.dtd"> <hibernate-mapping> <class name="com.italtel.patchfinder.objects.centrale" table="centrale"> <id column="id" name="id"> <generator class="increment"/> </id> <property name="name"/> <property name="impianto"/> <property name="servizio"/> </class> </hibernate-mapping> connection stuff ... <property name="hbm2ddl.auto">update</property> <mapping resource="hibernate_centrale.hbm.xml"/> <mapping resource="hibernate_impianti.hbm.xml"/> </session-factory> </hibernate-configuration> Class: public List loadAll() { Session session = sessionFactory.getCurrentSession(); session.beginTransaction(); return session.createQuery("from centrale group by name").list(); } public List<centrale> loadImplants(String centrale) { Session session = sessionFactory.getCurrentSession(); session.beginTransaction(); return session.createQuery("from centrale where name='" + centrale + "' order by name asc").list(); } public List<Impianto> loadModules(String implant) { Session session = sessionFactory.getCurrentSession(); session.beginTransaction(); return session.createQuery("from impianti where impianto='" + implant + "' order by modulo asc").list(); } } Do you have some advice? Thanks in advance

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  • Google App engine Url Mapping using WSGIAppl and regx grouping Help Needed

    - by spidee
    Hi take this example from google docs class BrowseHandler(webapp.RequestHandler): > def get(self, category, product_id): > # Display product with given ID in the given category. > > > # Map URLs like /browse/(category)/(product_id) to > BrowseHandler. application = > webapp.WSGIApplication([(r'/browse/(.*)/(.*)', > BrowseHandler) > ], > debug=True) > > def main(): > run_wsgi_app(application) > > if __name__ == '__main__': > main() How can i change the regx groupings so that Product id is optional ie the url http://yourdomain.com/category will be sent to the browse handler in the current above example you must add a product id or at least the / after the category ie http://yourdomain.com/category/ r'/browse/(.)/(.)' Any ideas?

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  • Add/remove Cake named URL parameter for a link

    - by sibidiba
    Using CakePHP 1.3 there are named parameters in the URL like .../name:value/... These are used for example by pagination links .../page:2/key:date/sort:desc/... How to generate links with HtmlHelper::link() adding/deleting such named parameters from the current URL? Basically I want create links to add/remove/modify the category:ID named parameter in the current URL. It must not touch the URL, anchor, other named parameters, GET parameters in the URL. Or how can I pass named parameters to HtmlHelper::link()?

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  • Url shortening algorithm

    - by Bozho
    Now, this is not strictly about URL shortening, but my purpose is such anyway, so let's view it like that. Of course the steps to URL shortening are: Take the full URL Generate a unique short string to be the key for the URL Store the URL and the key in a database (a key-value store would be a perfect match here) Now, about the 2nd point. Here's what I've come up with: ByteArrayOutputStream baos = new ByteArrayOutputStream(); DataOutputStream dos = new DataOutputStream(baos); UUID uuid = UUID.randomUUID(); dos.writeLong(uuid.getMostSignificantBits()); String encoded = new String(Base64.encodeBase64(baos.toByteArray()), "ISO-8859-1"); String shortUrl = StringUtils.left(6); // returns the leftmost 6 characters // check if exists in database, repeat until it does not I wonder if this is good enough. Is it?

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  • UV texture mapping with perspective correct interpolation

    - by Twodordan
    I am working on a software rasterizer for educational purposes and I am having issues with the texturing. The problem is, only one face of the cube gets correctly textured. The rest are stretched edges: You can see the running program online here. I have used cartesian coordinates, and all I do is interpolate the uv values along the scanlines. The general formula I use for interpolating the uv coordinates is pretty much the one I use for the z-buffering interpolation and looks like this (in this case for horizontal scanlines): u_Slope = (right.u - left.u) / (triangleRight_x - triangleLeft_x); v_Slope = (right.v - left.v) / (triangleRight_x - triangleLeft_x); //[...] new_u = left.u + ((currentX_onScanLine - triangleLeft_x) * u_Slope); new_v = left.v + ((currentX_onScanLine - triangleLeft_x) * v_Slope); Then, when I add each point to the pixel buffer, I restore z and uv: z = (1/z); uv.u = Math.round(uv.u * z *100);//*100 because my texture is 100x100px uv.v = Math.round(uv.v * z *100); Then I turn the u v indexes into one index in order to fetch the correct pixel from the image data (which is a 1 dimensional px array): var index = texture.width * uv.u + uv.v; //and the rest is unimportant imagedata[index].RGBA bla bla The interpolation formula is correct considering the consistency of the texture (including the straight stripes). However, I seem to get quite a lot of 0 values for either u or v. Which is probably why I only get one face right. Furthermore, why is the texture flipped horizontally? (the "1" is flipped) I must get some sleep now, but before I get into further dissecting of every single value to see what goes wrong, Can someone more experienced guess why might this be happening, just by looking at the cube? "I have no idea what I'm doing" (it's my first time implementing a rasterizer). Did I miss an important stage? Thanks for any insight. PS: My UV values are as follows: { u:0, v:0 }, { u:0, v:0.5 }, { u:0.5, v:0.5 }, { u:0.5, v:0 }, { u:0, v:0 }, { u:0, v:0.5 }, { u:0.5, v:0.5 }, { u:0.5, v:0 }

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  • Trouble with UV Mapping Blender => Unity 3

    - by Lea Hayes
    For some reason I am getting nasty grey edges around the edges of rendered 3D models that are not present in Blender. I seem to be able to solve the problem by reducing the size of the UV coordinates within the part of the texture that is to be mapped. But this means that: I am wasting valuable texture space Loss of accuracy in drawn UV maps Could I be doing something wrong, perhaps a setting in Unity that needs changing? I have watched countless tutorials which demonstrate Blender default generated UV coordinates with "Texture Paint" which are perfectly aligned in Unity. Here is an illustration of the problem: Left: approximately 15 pixels of margin on each side of UV coordinates Right: Approximately 3 pixels of margin on each side of UV coordinates Note: Texture image resolution is 1024x1024

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  • Per-pixel displacement mapping GLSL

    - by Chris
    Im trying to implement a per-pixel displacement shader in GLSL. I read through several papers and "tutorials" I found and ended up with trying to implement the approach NVIDIA used in their Cascade Demo (http://www.slideshare.net/icastano/cascades-demo-secrets) starting at Slide 82. At the moment I am completly stuck with following problem: When I am far away the displacement seems to work. But as more I move closer to my surface, the texture gets bent in x-axis and somehow it looks like there is a little bent in general in one direction. EDIT: I added a video: click I added some screen to illustrate the problem: Well I tried lots of things already and I am starting to get a bit frustrated as my ideas run out. I added my full VS and FS code: VS: #version 400 layout(location = 0) in vec3 IN_VS_Position; layout(location = 1) in vec3 IN_VS_Normal; layout(location = 2) in vec2 IN_VS_Texcoord; layout(location = 3) in vec3 IN_VS_Tangent; layout(location = 4) in vec3 IN_VS_BiTangent; uniform vec3 uLightPos; uniform vec3 uCameraDirection; uniform mat4 uViewProjection; uniform mat4 uModel; uniform mat4 uView; uniform mat3 uNormalMatrix; out vec2 IN_FS_Texcoord; out vec3 IN_FS_CameraDir_Tangent; out vec3 IN_FS_LightDir_Tangent; void main( void ) { IN_FS_Texcoord = IN_VS_Texcoord; vec4 posObject = uModel * vec4(IN_VS_Position, 1.0); vec3 normalObject = (uModel * vec4(IN_VS_Normal, 0.0)).xyz; vec3 tangentObject = (uModel * vec4(IN_VS_Tangent, 0.0)).xyz; //vec3 binormalObject = (uModel * vec4(IN_VS_BiTangent, 0.0)).xyz; vec3 binormalObject = normalize(cross(tangentObject, normalObject)); // uCameraDirection is the camera position, just bad named vec3 fvViewDirection = normalize( uCameraDirection - posObject.xyz); vec3 fvLightDirection = normalize( uLightPos.xyz - posObject.xyz ); IN_FS_CameraDir_Tangent.x = dot( tangentObject, fvViewDirection ); IN_FS_CameraDir_Tangent.y = dot( binormalObject, fvViewDirection ); IN_FS_CameraDir_Tangent.z = dot( normalObject, fvViewDirection ); IN_FS_LightDir_Tangent.x = dot( tangentObject, fvLightDirection ); IN_FS_LightDir_Tangent.y = dot( binormalObject, fvLightDirection ); IN_FS_LightDir_Tangent.z = dot( normalObject, fvLightDirection ); gl_Position = (uViewProjection*uModel) * vec4(IN_VS_Position, 1.0); } The VS just builds the TBN matrix, from incoming normal, tangent and binormal in world space. Calculates the light and eye direction in worldspace. And finally transforms the light and eye direction into tangent space. FS: #version 400 // uniforms uniform Light { vec4 fvDiffuse; vec4 fvAmbient; vec4 fvSpecular; }; uniform Material { vec4 diffuse; vec4 ambient; vec4 specular; vec4 emissive; float fSpecularPower; float shininessStrength; }; uniform sampler2D colorSampler; uniform sampler2D normalMapSampler; uniform sampler2D heightMapSampler; in vec2 IN_FS_Texcoord; in vec3 IN_FS_CameraDir_Tangent; in vec3 IN_FS_LightDir_Tangent; out vec4 color; vec2 TraceRay(in float height, in vec2 coords, in vec3 dir, in float mipmap){ vec2 NewCoords = coords; vec2 dUV = - dir.xy * height * 0.08; float SearchHeight = 1.0; float prev_hits = 0.0; float hit_h = 0.0; for(int i=0;i<10;i++){ SearchHeight -= 0.1; NewCoords += dUV; float CurrentHeight = textureLod(heightMapSampler,NewCoords.xy, mipmap).r; float first_hit = clamp((CurrentHeight - SearchHeight - prev_hits) * 499999.0,0.0,1.0); hit_h += first_hit * SearchHeight; prev_hits += first_hit; } NewCoords = coords + dUV * (1.0-hit_h) * 10.0f - dUV; vec2 Temp = NewCoords; SearchHeight = hit_h+0.1; float Start = SearchHeight; dUV *= 0.2; prev_hits = 0.0; hit_h = 0.0; for(int i=0;i<5;i++){ SearchHeight -= 0.02; NewCoords += dUV; float CurrentHeight = textureLod(heightMapSampler,NewCoords.xy, mipmap).r; float first_hit = clamp((CurrentHeight - SearchHeight - prev_hits) * 499999.0,0.0,1.0); hit_h += first_hit * SearchHeight; prev_hits += first_hit; } NewCoords = Temp + dUV * (Start - hit_h) * 50.0f; return NewCoords; } void main( void ) { vec3 fvLightDirection = normalize( IN_FS_LightDir_Tangent ); vec3 fvViewDirection = normalize( IN_FS_CameraDir_Tangent ); float mipmap = 0; vec2 NewCoord = TraceRay(0.1,IN_FS_Texcoord,fvViewDirection,mipmap); //vec2 ddx = dFdx(NewCoord); //vec2 ddy = dFdy(NewCoord); vec3 BumpMapNormal = textureLod(normalMapSampler, NewCoord.xy, mipmap).xyz; BumpMapNormal = normalize(2.0 * BumpMapNormal - vec3(1.0, 1.0, 1.0)); vec3 fvNormal = BumpMapNormal; float fNDotL = dot( fvNormal, fvLightDirection ); vec3 fvReflection = normalize( ( ( 2.0 * fvNormal ) * fNDotL ) - fvLightDirection ); float fRDotV = max( 0.0, dot( fvReflection, fvViewDirection ) ); vec4 fvBaseColor = textureLod( colorSampler, NewCoord.xy,mipmap); vec4 fvTotalAmbient = fvAmbient * fvBaseColor; vec4 fvTotalDiffuse = fvDiffuse * fNDotL * fvBaseColor; vec4 fvTotalSpecular = fvSpecular * ( pow( fRDotV, fSpecularPower ) ); color = ( fvTotalAmbient + (fvTotalDiffuse + fvTotalSpecular) ); } The FS implements the displacement technique in TraceRay method, while always using mipmap level 0. Most of the code is from NVIDIA sample and another paper I found on the web, so I guess there cannot be much wrong in here. At the end it uses the modified UV coords for getting the displaced normal from the normal map and the color from the color map. I looking forward for some ideas. Thanks in advance! Edit: Here is the code loading the heightmap: glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, mWidth, mHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, mImageData); glGenerateMipmap(GL_TEXTURE_2D); //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_LINEAR); //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); Maybe something wrong in here?

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  • 3D Texture Mapping (Atlas)

    - by Tim Hatch
    This is a pretty simple question. If I was to use multiple images in a single texture for a 3D cube, how would I go about re-using each vertex (having 8 total vs 24)? With a single buffer of 8 vertices, I don't see how I'd properly reuse the UV values. Any help on that? I know it's not terribly clear, but I figured it was a simple question. The 2D method is pretty easy, the next coordinates would be the same as the first (0,0 and 0,1 respectively). However, the above 3D version has me quite befuddled.

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  • ASP.NET MVC, Url Routing: Maximum Path (URL) Length

    - by Martin Aatmaa
    The Scenario I have an application where we took the good old query string URL structure: ?x=1&y=2&z=3&a=4&b=5&c=6 and changed it into a path structure: /x/1/y/2/z/3/a/4/b/5/c/6 We're using ASP.NET MVC and (naturally) ASP.NET routing. The Problem The problem is that our parameters are dynamic, and there is (theoretically) no limit to the amount of parameters that we need to accommodate for. This is all fine until we got hit by the following train: HTTP Error 400.0 - Bad Request ASP.NET detected invalid characters in the URL. IIS would throw this error when our URL got past a certain length. The Nitty Gritty Here's what we found out: This is not an IIS problem IIS does have a max path length limit, but the above error is not this. Learn dot iis dot net How to Use Request Filtering Section "Filter Based on Request Limits" If the path was too long for IIS, it would throw a 404.14, not a 400.0. Besides, the IIS max path (and query) length are configurable: <requestLimits maxAllowedContentLength="30000000" maxUrl="260" maxQueryString="25" /> This is an ASP.NET Problem After some poking around: IIS Forums Thread: ASP.NET 2.0 maximum URL length? http://forums.iis.net/t/1105360.aspx it turns out that this is an ASP.NET (well, .NET really) problem. The shit of the matter is that, as far as I can tell, ASP.NET cannot handle paths longer than 260 characters. The nail in the coffin in that this is confirmed by Phil the Haack himself: Stack Overflow ASP.NET url MAX_PATH limit Question ID 265251 The Question So what's the question? The question is, how big of a limitation is this? For my app, it's a deal killer. For most apps, it's probably a non-issue. What about disclosure? No where where ASP.NET Routing is mentioned have I ever heard a peep about this limitation. The fact that ASP.NET MVC uses ASP.NET routing makes the impact of this even bigger. What do you think?

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  • Passing a URL as a URL parameter

    - by Andrea
    I am implementing OpenId login in a CakePHP application. At a certain point, I need to redirect to another action, while preserving the information about the OpenId identity, which is itself a URL (with GET parameters), for instance https://www.google.com/accounts/o8/id?id=31g2iy321i3y1idh43q7tyYgdsjhd863Es How do I pass this data? The first attempt would be function openid() { ... $this->redirect(array('controller' => 'users', 'action' => 'openid_create', $openid)); } but the obvious problem is that this completely messes up the way CakePHP parses URL parameters. I'd need to do either of the following: 1) encode the URL in a CakePHP friendly manner for passing it, and decoding it after that, or 2) pass the URL as a POST parameter but I don't know how to do this. EDIT: In response to comments, I should be more clear. I am using the OpenId component, and I have a working OpenId implementation. What I need to do is to link OpenId with an existing user system. When a new user logs in via OpenId, I ask for more details, and then create a new user with this data. The problem is that I have to keep the OpenId URL throughout this process.

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  • Fake ISAPI Handler to serve static files with extention that are rewritted by url rewriter

    - by developerit
    Introduction I often map html extention to the asp.net dll in order to use url rewritter with .html extentions. Recently, in the new version of www.nouvelair.ca, we renamed all urls to end with .html. This works great, but failed when we used FCK Editor. Static html files would not get serve because we mapped the html extension to the .NET Framework. We can we do to to use .html extension with our rewritter but still want to use IIS behavior with static html files. Analysis I thought that this could be resolve with a simple HTTP handler. We would map urls of static files in our rewriter to this handler that would read the static file and serve it, just as IIS would do. Implementation This is how I coded the class. Note that this may not be bullet proof. I only tested it once and I am sure that the logic behind IIS is more complicated that this. If you find errors or think of possible improvements, let me know. Imports System.Web Imports System.Web.Services ' Author: Nicolas Brassard ' For: Solutions Nitriques inc. http://www.nitriques.com ' Date Created: April 18, 2009 ' Last Modified: April 18, 2009 ' License: CPOL (http://www.codeproject.com/info/cpol10.aspx) ' Files: ISAPIDotNetHandler.ashx ' ISAPIDotNetHandler.ashx.vb ' Class: ISAPIDotNetHandler ' Description: Fake ISAPI handler to serve static files. ' Usefull when you want to serve static file that has a rewrited extention. ' Example: It often map html extention to the asp.net dll in order to use url rewritter with .html. ' If you want to still serve static html file, add a rewritter rule to redirect html files to this handler Public Class ISAPIDotNetHandler Implements System.Web.IHttpHandler Sub ProcessRequest(ByVal context As HttpContext) Implements IHttpHandler.ProcessRequest ' Since we are doing the job IIS normally does with html files, ' we set the content type to match html. ' You may want to customize this with your own logic, if you want to serve ' txt or xml or any other text file context.Response.ContentType = "text/html" ' We begin a try here. Any error that occurs will result in a 404 Page Not Found error. ' We replicate the behavior of IIS when it doesn't find the correspoding file. Try ' Declare a local variable containing the value of the query string Dim uri As String = context.Request("fileUri") ' If the value in the query string is null, ' throw an error to generate a 404 If String.IsNullOrEmpty(uri) Then Throw New ApplicationException("No fileUri") End If ' If the value in the query string doesn't end with .html, then block the acces ' This is a HUGE security hole since it could permit full read access to .aspx, .config, etc. If Not uri.ToLower.EndsWith(".html") Then ' throw an error to generate a 404 Throw New ApplicationException("Extention not allowed") End If ' Map the file on the server. ' If the file doesn't exists on the server, it will throw an exception and generate a 404. Dim fullPath As String = context.Server.MapPath(uri) ' Read the actual file Dim stream As IO.StreamReader = FileIO.FileSystem.OpenTextFileReader(fullPath) ' Write the file into the response context.Response.Output.Write(stream.ReadToEnd) ' Close and Dipose the stream stream.Close() stream.Dispose() stream = Nothing Catch ex As Exception ' Set the Status Code of the response context.Response.StatusCode = 404 'Page not found ' For testing and bebugging only ! This may cause a security leak ' context.Response.Output.Write(ex.Message) Finally ' In all cases, flush and end the response context.Response.Flush() context.Response.End() End Try End Sub ' Automaticly generated by Visual Studio ReadOnly Property IsReusable() As Boolean Implements IHttpHandler.IsReusable Get Return False End Get End Property End Class Conclusion As you see, with our static files map to this handler using query string (ex.: /ISAPIDotNetHandler.ashx?fileUri=index.html) you will have the same behavior as if you ask for the uri /index.html. Finally, test this only in IIS with the html extension map to aspnet_isapi.dll. Url rewritting will work in Casini (Internal Web Server shipped with Visual Studio) but it’s not the same as with IIS since EVERY request is handle by .NET. Versions First release

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  • IIS 7 Url Rewrite Rules for SEO and Security

    - by The Official Microsoft IIS Site
    Before IIS 7, if you wanted to do url rewriting with IIS 6 you had to use a 3rd party program such as ISAPI Rewrite by helicontech.com. This was a good program but it wasn’t native to IIS and there were limitations such as a site hosting more than 1 domain with different applications running. With IIS 7 url rewriting and redirecting has never been easier thanks to Microsoft’s Url Rewrite module. The rewriting is done by rules which are specified in the web.config under <system.webserver>...(read more)

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  • Using IP Restrictions with URL Rewrite-Week 25

    - by OWScott
    URL Rewrite offers tremendous flexibility for customizing rules to your environment. One area of functionality that is often desired for URL Rewrite is to allow a large list of approved or denied IP addresses and subnet ranges. IIS’s original IP Restrictions is helpful for fully blocking an IP address, but it doesn’t offer the flexibility that URL Rewrite does. An example where URL Rewrite is helpful is where you want to allow only authorized IPs to access staging.yoursite.com, but where staging.yoursite.com is part of the same site as www.yoursite.com. This requires conditional logic for the user’s IP. This lesson covers this unique situation while also introducing Rewrite Maps, server variables, and pairing rules to add more flexibility. This is week 25 of a 52 week series for the Web Pro. Past and future videos can be found here: http://dotnetslackers.com/projects/LearnIIS7/ You can find this week’s video here.

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