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  • How can I use Databound variables in conditional statements within Custom Databound controls?

    - by William Calleja
    I'm developing my custom DataBound Controls that make use of an '<ItemTemplate>' tag and '<%# %>' server tags to generate some data however I need to make a conditional statement within one of my Databound controls as shown below. <custom:DataboundControl runat="server"> <ItemTemplate> <% if(((Dictionary<string, string>)Container.DataItem)["MyVariable"]=="" { %> <!-- Conditional Code Happens Here --> <% } %> </ItemTemplate> </custom:DataboundControl> Right now my code isn't working because the compiler cannot recognize my Container.DataItem variable within a <% %> tag and a <%# %> tag doesn't support conditional statements. What can I use?

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  • Created Custom Report in Google Analytics, Primary Account Doesn't See It?

    - by Anagio
    A client shared access with me to their Google Analytics account. I created a custom report which shows up under Custom Reporting for me. I assumed they would also see this report since it was in their account but they sent me a screen shot showing there's no custom report listed. I have already sent them the shortcut link to the custom report configuration. This seems to be the way to share custom reports along with dashboards in GA now. Do custom reports only appear to the accounts (email) that created them? I would think everyone who had access to the account would see the custom report.

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  • Jquery, XML and Google Map

    - by EXPennD
    Hi, I'm integrating a Google Map in my website that user could add some thumbnails and details of their own house. Here's a code preview of what I want to happen. <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> Jquery and Google Map // var locations = {}; function load() { var map = new GMap2(document.getElementById("map")); map.setCenter(new GLatLng(47.614495, -122.341861), 13); GDownloadUrl("markerdata.xml", function(data) { var xml = GXml.parse(data); var markers = xml.documentElement.getElementsByTagName("marker"); for (var i = 0; i < markers.length; i++) { var name = markers[i].getAttribute("name"); var address = markers[i].getAttribute("address"); var type = markers[i].getAttribute("type"); var latlng = new GLatLng(parseFloat(markers[i].getAttribute("lat")), parseFloat(markers[i].getAttribute("lng"))); var store = {latlng: latlng, name: name, address: address, type: type}; var latlngHash = (latlng.lat().toFixed(6) + "" + latlng.lng().toFixed(6)); latlngHash = latlngHash.replace(".","").replace(".", "").replace("-",""); if (locations[latlngHash] == null) { locations[latlngHash] = [] } locations[latlngHash].push(store); } for (var latlngHash in locations) { var stores = locations[latlngHash]; if (stores.length > 1) { map.addOverlay(createClusteredMarker(stores)); } else { map.addOverlay(createMarker(stores)); } } }); } function createMarker(stores) { var store = stores[0]; var newIcon = MapIconMaker.createMarkerIcon({width: 32, height: 32, primaryColor: "#00ff00"}); var marker = new GMarker(store.latlng, {icon: newIcon}); var html = "<b>" + store.name + "</b> <br/>" + store.address; GEvent.addListener(marker, 'click', function() { marker.openInfoWindowHtml(html); }); return marker; } function createClusteredMarker(stores) { var newIcon = MapIconMaker.createMarkerIcon({width: 44, height: 44, primaryColor: "#00ff00"}); var marker = new GMarker(stores[0].latlng, {icon: newIcon}); var html = ""; for (var i = 0; i < stores.length; i++) { html += "<b>" + stores[i].name + "</b> <br/>" + stores[i].address + "<br/>"; } GEvent.addListener(marker, 'click', function() { marker.openInfoWindowHtml(html); }); return marker; } //]]> description I want this feature to be fully interactive. If possible user can drag and drop a marker to the location on the Google map and the description field would be enabled after adding the marker so user could add details and submit it. Also here's my current situation. The reason why I want it to be done in XML is the Content Management System that I currently use for this project don't allow me to add Database and Php scripts. The only thing that I have access is I could add new HTML on the BODY section and also External Javascript on the HEAD section. Sorry about the way I write it, it sounds like demanding. Its because I'm still learning Jquery. Thanks everyone!

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  • Anatomy of a .NET Assembly - Custom attribute encoding

    - by Simon Cooper
    In my previous post, I covered how field, method, and other types of signatures are encoded in a .NET assembly. Custom attribute signatures differ quite a bit from these, which consequently affects attribute specifications in C#. Custom attribute specifications In C#, you can apply a custom attribute to a type or type member, specifying a constructor as well as the values of fields or properties on the attribute type: public class ExampleAttribute : Attribute { public ExampleAttribute(int ctorArg1, string ctorArg2) { ... } public Type ExampleType { get; set; } } [Example(5, "6", ExampleType = typeof(string))] public class C { ... } How does this specification actually get encoded and stored in an assembly? Specification blob values Custom attribute specification signatures use the same building blocks as other types of signatures; the ELEMENT_TYPE structure. However, they significantly differ from other types of signatures, in that the actual parameter values need to be stored along with type information. There are two types of specification arguments in a signature blob; fixed args and named args. Fixed args are the arguments to the attribute type constructor, named arguments are specified after the constructor arguments to provide a value to a field or property on the constructed attribute type (PropertyName = propValue) Values in an attribute blob are limited to one of the basic types (one of the number types, character, or boolean), a reference to a type, an enum (which, in .NET, has to use one of the integer types as a base representation), or arrays of any of those. Enums and the basic types are easy to store in a blob - you simply store the binary representation. Strings are stored starting with a compressed integer indicating the length of the string, followed by the UTF8 characters. Array values start with an integer indicating the number of elements in the array, then the item values concatentated together. Rather than using a coded token, Type values are stored using a string representing the type name and fully qualified assembly name (for example, MyNs.MyType, MyAssembly, Version=1.0.0.0, Culture=neutral, PublicKeyToken=0123456789abcdef). If the type is in the current assembly or mscorlib then just the type name can be used. This is probably done to prevent direct references between assemblies solely because of attribute specification arguments; assemblies can be loaded in the reflection-only context and attribute arguments still processed, without loading the entire assembly. Fixed and named arguments Each entry in the CustomAttribute metadata table contains a reference to the object the attribute is applied to, the attribute constructor, and the specification blob. The number and type of arguments to the constructor (the fixed args) can be worked out by the method signature referenced by the attribute constructor, and so the fixed args can simply be concatenated together in the blob without any extra type information. Named args are different. These specify the value to assign to a field or property once the attribute type has been constructed. In the CLR, fields and properties can be overloaded just on their type; different fields and properties can have the same name. Therefore, to uniquely identify a field or property you need: Whether it's a field or property (indicated using byte values 0x53 and 0x54, respectively) The field or property type The field or property name After the fixed arg values is a 2-byte number specifying the number of named args in the blob. Each named argument has the above information concatenated together, mostly using the basic ELEMENT_TYPE values, in the same way as a method or field signature. A Type argument is represented using the byte 0x50, and an enum argument is represented using the byte 0x55 followed by a string specifying the name and assembly of the enum type. The named argument property information is followed by the argument value, using the same encoding as fixed args. Boxed objects This would be all very well, were it not for object and object[]. Arguments and properties of type object allow a value of any allowed argument type to be specified. As a result, more information needs to be specified in the blob to interpret the argument bytes as the correct type. So, the argument value is simple prepended with the type of the value by specifying the ELEMENT_TYPE or name of the enum the value represents. For named arguments, a field or property of type object is represented using the byte 0x51, with the actual type specified in the argument value. Some examples... All property signatures start with the 2-byte value 0x0001. Similar to my previous post in the series, names in capitals correspond to a particular byte value in the ELEMENT_TYPE structure. For strings, I'll simply give the string value, rather than the length and UTF8 encoding in the actual blob. I'll be using the following enum and attribute types to demonstrate specification encodings: class AttrAttribute : Attribute { public AttrAttribute() {} public AttrAttribute(Type[] tArray) {} public AttrAttribute(object o) {} public AttrAttribute(MyEnum e) {} public AttrAttribute(ushort x, int y) {} public AttrAttribute(string str, Type type1, Type type2) {} public int Prop1 { get; set; } public object Prop2 { get; set; } public object[] ObjectArray; } enum MyEnum : int { Val1 = 1, Val2 = 2 } Now, some examples: Here, the the specification binds to the (ushort, int) attribute constructor, with fixed args only. The specification blob starts off with a prolog, followed by the two constructor arguments, then the number of named arguments (zero): [Attr(42, 84)] 0x0001 0x002a 0x00000054 0x0000 An example of string and type encoding: [Attr("MyString", typeof(Array), typeof(System.Windows.Forms.Form))] 0x0001 "MyString" "System.Array" "System.Windows.Forms.Form, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" 0x0000 As you can see, the full assembly specification of a type is only needed if the type isn't in the current assembly or mscorlib. Note, however, that the C# compiler currently chooses to fully-qualify mscorlib types anyway. An object argument (this binds to the object attribute constructor), and two named arguments (a null string is represented by 0xff and the empty string by 0x00) [Attr((ushort)40, Prop1 = 12, Prop2 = "")] 0x0001 U2 0x0028 0x0002 0x54 I4 "Prop1" 0x0000000c 0x54 0x51 "Prop2" STRING 0x00 Right, more complicated now. A type array as a fixed argument: [Attr(new[] { typeof(string), typeof(object) })] 0x0001 0x00000002 // the number of elements "System.String" "System.Object" 0x0000 An enum value, which is simply represented using the underlying value. The CLR works out that it's an enum using information in the attribute constructor signature: [Attr(MyEnum.Val1)] 0x0001 0x00000001 0x0000 And finally, a null array, and an object array as a named argument: [Attr((Type[])null, ObjectArray = new object[] { (byte)2, typeof(decimal), null, MyEnum.Val2 })] 0x0001 0xffffffff 0x0001 0x53 SZARRAY 0x51 "ObjectArray" 0x00000004 U1 0x02 0x50 "System.Decimal" STRING 0xff 0x55 "MyEnum" 0x00000002 As you'll notice, a null object is encoded as a null string value, and a null array is represented using a length of -1 (0xffffffff). How does this affect C#? So, we can now explain why the limits on attribute arguments are so strict in C#. Attribute specification blobs are limited to basic numbers, enums, types, and arrays. As you can see, this is because the raw CLR encoding can only accommodate those types. Special byte patterns have to be used to indicate object, string, Type, or enum values in named arguments; you can't specify an arbitary object type, as there isn't a generalised way of encoding the resulting value in the specification blob. In particular, decimal values can't be encoded, as it isn't a 'built-in' CLR type that has a native representation (you'll notice that decimal constants in C# programs are compiled as several integer arguments to DecimalConstantAttribute). Jagged arrays also aren't natively supported, although you can get around it by using an array as a value to an object argument: [Attr(new object[] { new object[] { new Type[] { typeof(string) } }, 42 })] Finally... Phew! That was a bit longer than I thought it would be. Custom attribute encodings are complicated! Hopefully this series has been an informative look at what exactly goes on inside a .NET assembly. In the next blog posts, I'll be carrying on with the 'Inside Red Gate' series.

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  • C++ property system interface for game editors (reflection system)

    - by Cristopher Ismael Sosa Abarca
    I have designed an reusable game engine for an project, and their functionality is like this: Is a completely scripted game engine instead of the usual scripting languages as Lua or Python, this uses Runtime-Compiled C++, and an modified version of Cistron (an component-based programming framework).to be compatible with Runtime-Compiled C++ and so on. Using the typical GameObject and Component classes of the Component-based design pattern, is serializable via JSON, BSON or Binary useful for selecting which objects will be loaded the next time. The main problem: We want to use our custom GameObjects and their components properties in our level editor, before used hardcoded functions to access GameObject base class virtual functions from the derived ones, if do you want to modify an property specifically from that class you need inside into the code, this situation happens too with the derived classes of Component class, in little projects there's no problem but for larger projects becomes tedious, lengthy and error-prone. I've researched a lot to find a solution without luck, i tried with the Ogitor's property system (since our engine is Ogre-based) but we find it inappropiate for the component-based design and it's limited only for the Ogre classes and can lead to performance overhead, and we tried some code we find in the Internet we tested it and worked a little but we considered the macro and lambda abuse too horrible take a look (some code omitted): IWE_IMPLEMENT_PROP_BEGIN(CBaseEntity) IWE_PROP_LEVEL_BEGIN("Editor"); IWE_PROP_INT_S("Id", "Internal id", m_nEntID, [](int n) {}, true); IWE_PROP_LEVEL_END(); IWE_PROP_LEVEL_BEGIN("Entity"); IWE_PROP_STRING_S("Mesh", "Mesh used for this entity", m_pModelName, [pInst](const std::string& sModelName) { pInst->m_stackMemUndoType.push(ENT_MEM_MESH); pInst->m_stackMemUndoStr.push(pInst->getModelName()); pInst->setModel(sModelName, false); pInst->saveState(); }, false); IWE_PROP_VECTOR3_S("Position", m_vecPosition, [pInst](float fX, float fY, float fZ) { pInst->m_stackMemUndoType.push(ENT_MEM_POSITION); pInst->m_stackMemUndoVec3.push(pInst->getPosition()); pInst->saveState(); pInst->m_vecPosition.Get()[0] = fX; pInst->m_vecPosition.Get()[1] = fY; pInst->m_vecPosition.Get()[2] = fZ; pInst->setPosition(pInst->m_vecPosition); }, false); IWE_PROP_QUATERNION_S("Orientation (Quat)", m_quatOrientation, [pInst](float fW, float fX, float fY, float fZ) { pInst->m_stackMemUndoType.push(ENT_MEM_ROTATE); pInst->m_stackMemUndoQuat.push(pInst->getOrientation()); pInst->saveState(); pInst->m_quatOrientation.Get()[0] = fW; pInst->m_quatOrientation.Get()[1] = fX; pInst->m_quatOrientation.Get()[2] = fY; pInst->m_quatOrientation.Get()[3] = fZ; pInst->setOrientation(pInst->m_quatOrientation); }, false); IWE_PROP_LEVEL_END(); IWE_IMPLEMENT_PROP_END() We are finding an simplified way to this, without leading confusing the programmers, (will be released to the public) i find ways to achieve this but they are only available for the common scripting as Lua or editors using C#. also too portable, we can write "wrappers" for different GUI toolkits as Qt or GTK, also i'm thinking to using Boost.Wave to get additional macro functionality without creating my own compiler. The properties designed to use in the editor they are removed in the game since the save file contains their data and loads it using an simple 'load' function to reduce unnecessary code bloat may will be useful if some GameObject property wants to be hidden instead. In summary, there's a way to implement an reflection(property) system for a level editor based in properties from derived classes? Also we can use C++11 and Boost (restricted only to Wave and PropertyTree)

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  • gen-msg.map missing in Snort rules?

    - by TheLQ
    I am trying to install Snort 2.8.4.1 (only package available in the repos) with Barnyard2 with limited success. I've managed to fix everything but this: [lordquackstar@quackwall rules]$ sudo barnyard2 -c /etc/snort/barnyard2.conf -d /var/log/snort -f snort.u2 -w /etc/snort/barny Password: Running in Continuous mode --== Initializing Barnyard2 ==-- Initializing Input Plugins! Initializing Output Plugins! Parsing config file "/etc/snort/barnyard2.conf" ERROR: Unable to open Generator file "/etc/snort/gen-msg.map": No such file or directory ERROR: Stat check on log dir (/var/log/barnyard2) failed: No such file or directory. Fatal Error, Quitting.. The gen-msg.map error is puzzling me. The rulesets that come with the package do not contain this file. The newish rules I just downloaded from Snort.org for version 2.8.6.1 don't have this file. The only file that looks close is called sid-msg.map, but that's the wrong one. Where can I obtain this file? Just in case it matters: The packages come from the ClearOS repositories (OS is based off of CentOS). I'm running CentOS 5.2

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  • Developing custom MBeans to manage J2EE Applications (Part III)

    - by philippe Le Mouel
    This is the third and final part in a series of blogs, that demonstrate how to add management capability to your own application using JMX MBeans. In Part I we saw: How to implement a custom MBean to manage configuration associated with an application. How to package the resulting code and configuration as part of the application's ear file. How to register MBeans upon application startup, and unregistered them upon application stop (or undeployment). How to use generic JMX clients such as JConsole to browse and edit our application's MBean. In Part II we saw: How to add localized descriptions to our MBean, MBean attributes, MBean operations and MBean operation parameters. How to specify meaningful name to our MBean operation parameters. We also touched on future enhancements that will simplify how we can implement localized MBeans. In this third and last part, we will re-write our MBean to simplify how we added localized descriptions. To do so we will take advantage of the functionality we already described in part II and that is now part of WebLogic 10.3.3.0. We will show how to take advantage of WebLogic's localization support to localize our MBeans based on the client's Locale independently of the server's Locale. Each client will see MBean descriptions localized based on his/her own Locale. We will show how to achieve this using JConsole, and also using a sample programmatic JMX Java client. The complete code sample and associated build files for part III are available as a zip file. The code has been tested against WebLogic Server 10.3.3.0 and JDK6. To build and deploy our sample application, please follow the instruction provided in Part I, as they also apply to part III's code and associated zip file. Providing custom descriptions take II In part II we localized our MBean descriptions by extending the StandardMBean class and overriding its many getDescription methods. WebLogic 10.3.3.0 similarly to JDK 7 can automatically localize MBean descriptions as long as those are specified according to the following conventions: Descriptions resource bundle keys are named according to: MBean description: <MBeanInterfaceClass>.mbean MBean attribute description: <MBeanInterfaceClass>.attribute.<AttributeName> MBean operation description: <MBeanInterfaceClass>.operation.<OperationName> MBean operation parameter description: <MBeanInterfaceClass>.operation.<OperationName>.<ParameterName> MBean constructor description: <MBeanInterfaceClass>.constructor.<ConstructorName> MBean constructor parameter description: <MBeanInterfaceClass>.constructor.<ConstructorName>.<ParameterName> We also purposely named our resource bundle class MBeanDescriptions and included it as part of the same package as our MBean. We already followed the above conventions when creating our resource bundle in part II, and our default resource bundle class with English descriptions looks like: package blog.wls.jmx.appmbean; import java.util.ListResourceBundle; public class MBeanDescriptions extends ListResourceBundle { protected Object[][] getContents() { return new Object[][] { {"PropertyConfigMXBean.mbean", "MBean used to manage persistent application properties"}, {"PropertyConfigMXBean.attribute.Properties", "Properties associated with the running application"}, {"PropertyConfigMXBean.operation.setProperty", "Create a new property, or change the value of an existing property"}, {"PropertyConfigMXBean.operation.setProperty.key", "Name that identify the property to set."}, {"PropertyConfigMXBean.operation.setProperty.value", "Value for the property being set"}, {"PropertyConfigMXBean.operation.getProperty", "Get the value for an existing property"}, {"PropertyConfigMXBean.operation.getProperty.key", "Name that identify the property to be retrieved"} }; } } We have now also added a resource bundle with French localized descriptions: package blog.wls.jmx.appmbean; import java.util.ListResourceBundle; public class MBeanDescriptions_fr extends ListResourceBundle { protected Object[][] getContents() { return new Object[][] { {"PropertyConfigMXBean.mbean", "Manage proprietes sauvegarde dans un fichier disque."}, {"PropertyConfigMXBean.attribute.Properties", "Proprietes associee avec l'application en cour d'execution"}, {"PropertyConfigMXBean.operation.setProperty", "Construit une nouvelle proprietee, ou change la valeur d'une proprietee existante."}, {"PropertyConfigMXBean.operation.setProperty.key", "Nom de la propriete dont la valeur est change."}, {"PropertyConfigMXBean.operation.setProperty.value", "Nouvelle valeur"}, {"PropertyConfigMXBean.operation.getProperty", "Retourne la valeur d'une propriete existante."}, {"PropertyConfigMXBean.operation.getProperty.key", "Nom de la propriete a retrouver."} }; } } So now we can just remove the many getDescriptions methods from our MBean code, and have a much cleaner: package blog.wls.jmx.appmbean; import java.io.IOException; import java.io.InputStream; import java.io.OutputStream; import java.io.FileInputStream; import java.io.FileOutputStream; import java.io.File; import java.net.URL; import java.util.Map; import java.util.HashMap; import java.util.Properties; import javax.management.MBeanServer; import javax.management.ObjectName; import javax.management.MBeanRegistration; import javax.management.StandardMBean; import javax.management.MBeanOperationInfo; import javax.management.MBeanParameterInfo; public class PropertyConfig extends StandardMBean implements PropertyConfigMXBean, MBeanRegistration { private String relativePath_ = null; private Properties props_ = null; private File resource_ = null; private static Map operationsParamNames_ = null; static { operationsParamNames_ = new HashMap(); operationsParamNames_.put("setProperty", new String[] {"key", "value"}); operationsParamNames_.put("getProperty", new String[] {"key"}); } public PropertyConfig(String relativePath) throws Exception { super(PropertyConfigMXBean.class , true); props_ = new Properties(); relativePath_ = relativePath; } public String setProperty(String key, String value) throws IOException { String oldValue = null; if (value == null) { oldValue = String.class.cast(props_.remove(key)); } else { oldValue = String.class.cast(props_.setProperty(key, value)); } save(); return oldValue; } public String getProperty(String key) { return props_.getProperty(key); } public Map getProperties() { return (Map) props_; } private void load() throws IOException { InputStream is = new FileInputStream(resource_); try { props_.load(is); } finally { is.close(); } } private void save() throws IOException { OutputStream os = new FileOutputStream(resource_); try { props_.store(os, null); } finally { os.close(); } } public ObjectName preRegister(MBeanServer server, ObjectName name) throws Exception { // MBean must be registered from an application thread // to have access to the application ClassLoader ClassLoader cl = Thread.currentThread().getContextClassLoader(); URL resourceUrl = cl.getResource(relativePath_); resource_ = new File(resourceUrl.toURI()); load(); return name; } public void postRegister(Boolean registrationDone) { } public void preDeregister() throws Exception {} public void postDeregister() {} protected String getParameterName(MBeanOperationInfo op, MBeanParameterInfo param, int sequence) { return operationsParamNames_.get(op.getName())[sequence]; } } The only reason we are still extending the StandardMBean class, is to override the default values for our operations parameters name. If this isn't a concern, then one could just write the following code: package blog.wls.jmx.appmbean; import java.io.IOException; import java.io.InputStream; import java.io.OutputStream; import java.io.FileInputStream; import java.io.FileOutputStream; import java.io.File; import java.net.URL; import java.util.Properties; import javax.management.MBeanServer; import javax.management.ObjectName; import javax.management.MBeanRegistration; import javax.management.StandardMBean; import javax.management.MBeanOperationInfo; import javax.management.MBeanParameterInfo; public class PropertyConfig implements PropertyConfigMXBean, MBeanRegistration { private String relativePath_ = null; private Properties props_ = null; private File resource_ = null; public PropertyConfig(String relativePath) throws Exception { props_ = new Properties(); relativePath_ = relativePath; } public String setProperty(String key, String value) throws IOException { String oldValue = null; if (value == null) { oldValue = String.class.cast(props_.remove(key)); } else { oldValue = String.class.cast(props_.setProperty(key, value)); } save(); return oldValue; } public String getProperty(String key) { return props_.getProperty(key); } public Map getProperties() { return (Map) props_; } private void load() throws IOException { InputStream is = new FileInputStream(resource_); try { props_.load(is); } finally { is.close(); } } private void save() throws IOException { OutputStream os = new FileOutputStream(resource_); try { props_.store(os, null); } finally { os.close(); } } public ObjectName preRegister(MBeanServer server, ObjectName name) throws Exception { // MBean must be registered from an application thread // to have access to the application ClassLoader ClassLoader cl = Thread.currentThread().getContextClassLoader(); URL resourceUrl = cl.getResource(relativePath_); resource_ = new File(resourceUrl.toURI()); load(); return name; } public void postRegister(Boolean registrationDone) { } public void preDeregister() throws Exception {} public void postDeregister() {} } Note: The above would also require changing the operations parameters name in the resource bundle classes. For instance: PropertyConfigMXBean.operation.setProperty.key would become: PropertyConfigMXBean.operation.setProperty.p0 Client based localization When accessing our MBean using JConsole started with the following command line: jconsole -J-Djava.class.path=$JAVA_HOME/lib/jconsole.jar:$JAVA_HOME/lib/tools.jar: $WL_HOME/server/lib/wljmxclient.jar -J-Djmx.remote.protocol.provider.pkgs=weblogic.management.remote -debug We see that our MBean descriptions are localized according to the WebLogic's server Locale. English in this case: Note: Consult Part I for information on how to use JConsole to browse/edit our MBean. Now if we specify the client's Locale as part of the JConsole command line as follow: jconsole -J-Djava.class.path=$JAVA_HOME/lib/jconsole.jar:$JAVA_HOME/lib/tools.jar: $WL_HOME/server/lib/wljmxclient.jar -J-Djmx.remote.protocol.provider.pkgs=weblogic.management.remote -J-Dweblogic.management.remote.locale=fr-FR -debug We see that our MBean descriptions are now localized according to the specified client's Locale. French in this case: We use the weblogic.management.remote.locale system property to specify the Locale that should be associated with the cient's JMX connections. The value is composed of the client's language code and its country code separated by the - character. The country code is not required, and can be omitted. For instance: -Dweblogic.management.remote.locale=fr We can also specify the client's Locale using a programmatic client as demonstrated below: package blog.wls.jmx.appmbean.client; import javax.management.MBeanServerConnection; import javax.management.ObjectName; import javax.management.MBeanInfo; import javax.management.remote.JMXConnector; import javax.management.remote.JMXServiceURL; import javax.management.remote.JMXConnectorFactory; import java.util.Hashtable; import java.util.Set; import java.util.Locale; public class JMXClient { public static void main(String[] args) throws Exception { JMXConnector jmxCon = null; try { JMXServiceURL serviceUrl = new JMXServiceURL( "service:jmx:iiop://127.0.0.1:7001/jndi/weblogic.management.mbeanservers.runtime"); System.out.println("Connecting to: " + serviceUrl); // properties associated with the connection Hashtable env = new Hashtable(); env.put(JMXConnectorFactory.PROTOCOL_PROVIDER_PACKAGES, "weblogic.management.remote"); String[] credentials = new String[2]; credentials[0] = "weblogic"; credentials[1] = "weblogic"; env.put(JMXConnector.CREDENTIALS, credentials); // specifies the client's Locale env.put("weblogic.management.remote.locale", Locale.FRENCH); jmxCon = JMXConnectorFactory.newJMXConnector(serviceUrl, env); jmxCon.connect(); MBeanServerConnection con = jmxCon.getMBeanServerConnection(); Set mbeans = con.queryNames( new ObjectName( "blog.wls.jmx.appmbean:name=myAppProperties,type=PropertyConfig,*"), null); for (ObjectName mbeanName : mbeans) { System.out.println("\n\nMBEAN: " + mbeanName); MBeanInfo minfo = con.getMBeanInfo(mbeanName); System.out.println("MBean Description: "+minfo.getDescription()); System.out.println("\n"); } } finally { // release the connection if (jmxCon != null) jmxCon.close(); } } } The above client code is part of the zip file associated with this blog, and can be run using the provided client.sh script. The resulting output is shown below: $ ./client.sh Connecting to: service:jmx:iiop://127.0.0.1:7001/jndi/weblogic.management.mbeanservers.runtime MBEAN: blog.wls.jmx.appmbean:type=PropertyConfig,name=myAppProperties MBean Description: Manage proprietes sauvegarde dans un fichier disque. $ Miscellaneous Using Description annotation to specify MBean descriptions Earlier we have seen how to name our MBean descriptions resource keys, so that WebLogic 10.3.3.0 automatically uses them to localize our MBean. In some cases we might want to implicitly specify the resource key, and resource bundle. For instance when operations are overloaded, and the operation name is no longer sufficient to uniquely identify a single operation. In this case we can use the Description annotation provided by WebLogic as follow: import weblogic.management.utils.Description; @Description(resourceKey="myapp.resources.TestMXBean.description", resourceBundleBaseName="myapp.resources.MBeanResources") public interface TestMXBean { @Description(resourceKey="myapp.resources.TestMXBean.threshold.description", resourceBundleBaseName="myapp.resources.MBeanResources" ) public int getthreshold(); @Description(resourceKey="myapp.resources.TestMXBean.reset.description", resourceBundleBaseName="myapp.resources.MBeanResources") public int reset( @Description(resourceKey="myapp.resources.TestMXBean.reset.id.description", resourceBundleBaseName="myapp.resources.MBeanResources", displayNameKey= "myapp.resources.TestMXBean.reset.id.displayName.description") int id); } The Description annotation should be applied to the MBean interface. It can be used to specify MBean, MBean attributes, MBean operations, and MBean operation parameters descriptions as demonstrated above. Retrieving the Locale associated with a JMX operation from the MBean code There are several cases where it is necessary to retrieve the Locale associated with a JMX call from the MBean implementation. For instance this can be useful when localizing exception messages. This can be done as follow: import weblogic.management.mbeanservers.JMXContextUtil; ...... // some MBean method implementation public String setProperty(String key, String value) throws IOException { Locale callersLocale = JMXContextUtil.getLocale(); // use callersLocale to localize Exception messages or // potentially some return values such a Date .... } Conclusion With this last part we conclude our three part series on how to write MBeans to manage J2EE applications. We are far from having exhausted this particular topic, but we have gone a long way and are now capable to take advantage of the latest functionality provided by WebLogic's application server to write user friendly MBeans.

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  • Application Composer: Exposing Your Customizations in BI Analytics and Reporting

    - by Richard Bingham
    Introduction This article explains in simple terms how to ensure the customizations and extensions you have made to your Fusion Applications are available for use in reporting and analytics. It also includes four embedded demo videos from our YouTube channel (if they don't appear check the browser address bar for a blocking shield icon). If you are new to Business Intelligence consider first reviewing our getting started article, and you can read more about the topic of custom subject areas in the documentation book Extending Sales. There are essentially four sections to this post. First we look at how custom fields added to standard objects are made available for reporting. Secondly we look at creating custom subject areas on the standard objects. Next we consider reporting on custom objects, starting with simple standalone objects, then child custom objects, and finally custom objects with relationships. Finally this article reviews how flexfields are exposed for reporting. Whilst this article applies to both Cloud/SaaS and on-premises deployments, if you are an on-premises developer then you can also use the BI Administration Tool to customize your BI metadata repository (the RPD) and create new subject areas. Whilst this is not covered here you can read more in Chapter 8 of the Extensibility Guide for Developers. Custom Fields on Standard Objects If you add a custom field to your standard object then it's likely you'll want to include it in your reports. This is very simple, since all new fields are instantly available in the "[objectName] Extension" folder in existing subject areas. The following two minute video demonstrates this. Custom Subject Areas for Standard Objects You can create your own subject areas for use in analytics and reporting via Application Composer. An example use-case could be to simplify the seeded subject areas, since they sometimes contain complex data fields and internal values that could confuse business users. One thing to note is that you cannot create subject areas in a sandbox, as it is not supported by BI, so once your custom object is tested and complete you'll need to publish the sandbox before moving forwards. The subject area creation processes is essentially two-fold. Once the request is submitted the ADF artifacts are generated, then secondly the related metadata is sent to the BI presentation server API's to make the updates there. One thing to note is that this second step may take up to ten minutes to complete. Once finished the status of the custom subject area request should show as 'OK' and it is then ready for use. Within the creation processes wizard-like steps there are three concepts worth highlighting: Date Flattening - this feature permits the roll up of reports at various date levels, such as data by week, month, quarter, or year. You simply check the box to enable it for that date field. Measures - these are your own functions that you can build into the custom subject area. They are related to the field data type and include min-max for dates, and sum(), avg(), and count() for  numeric fields. Implicit Facts - used to make the BI metadata join between your object fields and the calculated measure fields. The advice is to choose the most frequently used measure to ensure consistency. This video shows a simple example, where a simplified subject area is created for the customer 'Contact' standard object, picking just a few fields upon which users can then create reports. Custom Objects Custom subject areas support three types of custom objects. First is a simple standalone custom object and for which the same process mentioned above applies. The next is a custom child object created on a standard object parent, and finally a custom object that is related to a parent object - usually through a dynamic choice list. Whilst the steps in each of these last two are mostly the same, there are differences in the way you choose the objects and their fields. This is illustrated in the videos below.The first video shows the process for creating a custom subject area for a simple standalone custom object. This second video demonstrates how to create custom subject areas for custom objects that are of parent:child type, as well as those those with dynamic-choice-list relationships. &lt;span id=&quot;XinhaEditingPostion&quot;&gt;&lt;/span&gt; Flexfields Dynamic and Extensible Flexfields satisfy a similar requirement as custom fields (for Application Composer), with flexfields common across the Fusion Financials, Supply Chain and Procurement, and HCM applications. The basic principle is when you enable and configure your flexfields, in the edit page under each segment region (for both global and context segments) there is a BI Enabled check box. Once this is checked and you've completed your configuration, you run the Scheduled Process job named 'Import Oracle Fusion Data Extensions for Transactional Business Intelligence' to generate and migrate the related BI artifacts and data. This applies for dynamic, key, and extensible flexfields. Of course there is more to consider in terms of how you wish your flexfields to be implemented and exposed in your reports, and details are given in Chapter 4 of the Extending Applications guide.

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  • Apache Errordocument (custom 503 page) works intermittently

    - by jimmycavnz
    We have Apache 2.2 running on Windows 2k3 and 2k8 R2 as a reverse proxy to downstream applications. Some of these applications may go offline during off-peak hours so we've implemented a custom 503 page like so: ErrorDocument 503 /error/serverTimeout.html ErrorDocument 504 /error/serverTimeout.html (the error directory is in Apaches's htdocs folder) If I make these changes, restart apache and then access the down application on firefox I see the custom page as expected. I then access it using my IE browser, it also works. If I close my IE browser and access it again, I get Apache's standard "Service Temporarily Unavailable" message instead of my custom page. Once I receive the standard error message, I never get the custom page again until I restart Apache. I've put the server on debug and I can't see any difference between the requests which return the custom error page and the requests which return the standard error message. Is there some weird proxy setting which is messing with the errordocument configuration? Any ideas?

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  • How to create custom asp.net validator that works with UpdatePanel?

    - by Goran
    I think that subject summs it pretty well... I have created my custom validators that work great when I put them on page in design mode. However if I place them in a usercontrol, and then try to add this user control to the parent page via updatepanel, then my custom validators just won't trigger. They simply don't work. Does anyone have any clue on what I have to do here? .net 3.5

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  • How to read the Web.Config file in a Custom Activity Designer in a WF4 Workflow Service

    - by Preet Sangha
    I have a WF service with a custom activity and a custom designer (WPF). I want to add a validation that will check for the presence of some value in the web.config file. At runtime I can overload void CacheMetadata(ActivityMetadata metadata) and thus I can do the validation happily there using System.Configuration.ConfigurationManager to read the config file. Since I also want to do this at design time, I was looking for a way to do this in the designer.

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  • iPhone: Ovi maps

    - by Rupesh
    hi all, I want to use Ovi map in my iPhone application. I searched for Ovi map on google but presently it is not open.Basically I want to know following things OVi map service is from Nokia. So can i use Ovi Map in my iPhone application. If answer of 1 point is Yes, then where I found support info(code sample/classes/framework) for iPhone. Please advice

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  • WiX custom action with DTF... quite confused...

    - by Joshua
    Okay, I have decided the only way I can do what I want to do with WiX (thanks to an old installer I didn't write that I now have to upgrade) is with some CUSTOM ACTIONS. Basically, I need to back up a file before the RemoveExistingProducts and restore that file again after RemoveExistingProducts. I think this is what's called a "type 2 custom action." The sequencing I think I understand, however, what I don't understand is first of all how I pass data to my C# action (the directory the file is in from the WiX) and how to reference my C# (DTF?) action with the Binary and CustomAction tags. Also, does all this need to be in a tag? All the examples show it that way. Here is what I have so far in the .WXS file... <Binary Id="backupSettingsAction.dll" SourceFile="backupSettingsAction.CA.dll"/> <CustomAction Id="BackupSettingsAction" BinaryKey="backupSettingsAction.dll" DllEntry="CustomAction" Execute="immediate" /> <InstallExecuteSequence> <Custom Action="backupSettingsAction.dll" Before="InstallInitialize"/> <RemoveExistingProducts After="InstallFinalize" /> <Custom Action="restoreSettingsAction.dll" After="RemoveExistingFiles"/> </InstallExecuteSequence> The file I need to back up is a settings file from the previous install (which needs to remain intact), it is located in the directory: <Directory Id="CommonAppDataFolder" Name="CommonAppData"> <Directory Id="CommonAppDataPathways" Name="Pathways" /> </Directory> And even has a Component tag for it, though I need to back the file up that exists already: <Component Id="Settings" Guid="A3513208-4F12-4496-B609-197812B4A953" NeverOverwrite="yes" > <File Id="settingsXml" ShortName="SETTINGS.XML" Name="Settings.xml" DiskId="1" Source="\\fileserver\Release\Pathways\Dependencies\Settings\settings.xml" Vital="yes" /> </Component> And this is referencing the C# file that Visual Studio (2005) created for me: namespace backupSettingsAction { public class CustomActions { [CustomAction] public static ActionResult CustomAction1(Session session) { session.Log("backing up settings file"); //do I hardcode the directory and name of the file in here, or can I pass them in? return ActionResult.Success; } } } Any help is greatly apprecaited. Thank you!

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  • calculate the rendering of a custom control

    - by Marc Jonkers
    In an xpage I would like to be able to decide which custom controls have to be rendered or loaded. I have a custom control named 1, another 2, 3 etc When a scoped variable has the value 1, custom control 1 should be displayed/rendered/loaded. A value of 2 , custom control 2 has to be displayed. etc I came up with following sollution : I calculate if that custom control has to be loaded or not depending on the value of the scoped variable. Since I have 8 of these custom controls on 1 page I was wondering ,since only 1 out of those 8 custom controls have to be rendered ,if there isn't a better way with less code to do the same job. Won't my sollution put a lot of load to my server ?

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  • WiX 3 Tutorial: Custom EULA License and MSI localization

    - by Mladen Prajdic
    In this part of the ongoing Wix tutorial series we’ll take a look at how to localize your MSI into different languages. We’re still the mighty SuperForm: Program that takes care of all your label color needs. :) Localizing the MSI With WiX 3.0 localizing an MSI is pretty much a simple and straightforward process. First let look at the WiX project Properties->Build. There you can see "Cultures to build" textbox. Put specific cultures to build into the testbox or leave it empty to build all of them. Cultures have to be in correct culture format like en-US, en-GB or de-DE. Next we have to tell WiX which cultures we actually have in our project. Take a look at the first post in the series about Solution/Project structure and look at the Lang directory in the project structure picture. There we have de-de and en-us subfolders each with its own localized stuff. In the subfolders pay attention to the WXL files Loc_de-de.wxl and Loc_en-us.wxl. Each one has a <String Id="LANG"> under the WixLocalization root node. By including the string with id LANG we tell WiX we want that culture built. For English we have <String Id="LANG">1033</String>, for German <String Id="LANG">1031</String> in Loc_de-de.wxl and for French we’d have to create another file Loc_fr-FR.wxl and put <String Id="LANG">1036</String>. WXL files are localization files. Any string we want to localize we have to put in there. To reference it we use loc keyword like this: !(loc.IdOfTheVariable) => !(loc.MustCloseSuperForm) This is our Loc_en-us.wxl. Note that German wxl has an identical structure but values are in German. <?xml version="1.0" encoding="utf-8"?><WixLocalization Culture="en-us" xmlns="http://schemas.microsoft.com/wix/2006/localization" Codepage="1252"> <String Id="LANG">1033</String> <String Id="ProductName">SuperForm</String> <String Id="LicenseRtf" Overridable="yes">\Lang\en-us\EULA_en-us.rtf</String> <String Id="ManufacturerName">My Company Name</String> <String Id="AppNotSupported">This application is is not supported on your current OS. Minimal OS supported is Windows XP SP2</String> <String Id="DotNetFrameworkNeeded">.NET Framework 3.5 is required. Please install the .NET Framework then run this installer again.</String> <String Id="MustCloseSuperForm">Must close SuperForm!</String> <String Id="SuperFormNewerVersionInstalled">A newer version of !(loc.ProductName) is already installed.</String> <String Id="ProductKeyCheckDialog_Title">!(loc.ProductName) setup</String> <String Id="ProductKeyCheckDialogControls_Title">!(loc.ProductName) Product check</String> <String Id="ProductKeyCheckDialogControls_Description">Plese Enter following information to perform the licence check.</String> <String Id="ProductKeyCheckDialogControls_FullName">Full Name:</String> <String Id="ProductKeyCheckDialogControls_Organization">Organization:</String> <String Id="ProductKeyCheckDialogControls_ProductKey">Product Key:</String> <String Id="ProductKeyCheckDialogControls_InvalidProductKey">The product key you entered is invalid. Please call user support.</String> </WixLocalization>   As you can see from the file we can use localization variables in other variables like we do for SuperFormNewerVersionInstalled string. ProductKeyCheckDialog* strings are to localize a custom dialog for Product key check which we’ll look at in the next post. Built in dialog text localization Under the de-de folder there’s also the WixUI_de-de.wxl file. This files contains German translations of all texts that are in WiX built in dialogs. It can be downloaded from WiX 3.0.5419.0 Source Forge site. Download the wix3-sources.zip and go to \src\ext\UIExtension\wixlib. There you’ll find already translated all WiX texts in 12 Languages. Localizing the custom EULA license Here it gets ugly. We can override the default EULA license easily by overriding WixUILicenseRtf WiX variable like this: <WixVariable Id="WixUILicenseRtf" Value="License.rtf" /> where License.rtf is the name of your custom EULA license file. The downside of this method is that you can only have one license file which means no localization for it. That’s why we need to make a workaround. License is checked on a dialog name LicenseAgreementDialog. What we have to do is overwrite that dialog and insert the functionality for localization. This is a code for LicenseAgreementDialogOverwritten.wxs, an overwritten LicenseAgreementDialog that supports localization. LicenseAcceptedOverwritten replaces the LicenseAccepted built in variable. <?xml version="1.0" encoding="UTF-8" ?><Wix xmlns="http://schemas.microsoft.com/wix/2006/wi"> <Fragment> <UI> <Dialog Id="LicenseAgreementDialogOverwritten" Width="370" Height="270" Title="!(loc.LicenseAgreementDlg_Title)"> <Control Id="LicenseAcceptedOverwrittenCheckBox" Type="CheckBox" X="20" Y="207" Width="330" Height="18" CheckBoxValue="1" Property="LicenseAcceptedOverwritten" Text="!(loc.LicenseAgreementDlgLicenseAcceptedCheckBox)" /> <Control Id="Back" Type="PushButton" X="180" Y="243" Width="56" Height="17" Text="!(loc.WixUIBack)" /> <Control Id="Next" Type="PushButton" X="236" Y="243" Width="56" Height="17" Default="yes" Text="!(loc.WixUINext)"> <Publish Event="SpawnWaitDialog" Value="WaitForCostingDlg">CostingComplete = 1</Publish> <Condition Action="disable"> <![CDATA[ LicenseAcceptedOverwritten <> "1" ]]> </Condition> <Condition Action="enable">LicenseAcceptedOverwritten = "1"</Condition> </Control> <Control Id="Cancel" Type="PushButton" X="304" Y="243" Width="56" Height="17" Cancel="yes" Text="!(loc.WixUICancel)"> <Publish Event="SpawnDialog" Value="CancelDlg">1</Publish> </Control> <Control Id="BannerBitmap" Type="Bitmap" X="0" Y="0" Width="370" Height="44" TabSkip="no" Text="!(loc.LicenseAgreementDlgBannerBitmap)" /> <Control Id="LicenseText" Type="ScrollableText" X="20" Y="60" Width="330" Height="140" Sunken="yes" TabSkip="no"> <!-- This is original line --> <!--<Text SourceFile="!(wix.WixUILicenseRtf=$(var.LicenseRtf))" />--> <!-- To enable EULA localization we change it to this --> <Text SourceFile="$(var.ProjectDir)\!(loc.LicenseRtf)" /> <!-- In each of localization files (wxl) put line like this: <String Id="LicenseRtf" Overridable="yes">\Lang\en-us\EULA_en-us.rtf</String>--> </Control> <Control Id="Print" Type="PushButton" X="112" Y="243" Width="56" Height="17" Text="!(loc.WixUIPrint)"> <Publish Event="DoAction" Value="WixUIPrintEula">1</Publish> </Control> <Control Id="BannerLine" Type="Line" X="0" Y="44" Width="370" Height="0" /> <Control Id="BottomLine" Type="Line" X="0" Y="234" Width="370" Height="0" /> <Control Id="Description" Type="Text" X="25" Y="23" Width="340" Height="15" Transparent="yes" NoPrefix="yes" Text="!(loc.LicenseAgreementDlgDescription)" /> <Control Id="Title" Type="Text" X="15" Y="6" Width="200" Height="15" Transparent="yes" NoPrefix="yes" Text="!(loc.LicenseAgreementDlgTitle)" /> </Dialog> </UI> </Fragment></Wix>   Look at the Control with Id "LicenseText” and read the comments. We’ve changed the original license text source to "$(var.ProjectDir)\!(loc.LicenseRtf)". var.ProjectDir is the directory of the project file. The !(loc.LicenseRtf) is where the magic happens. Scroll up and take a look at the wxl localization file example. We have the LicenseRtf declared there and it’s been made overridable so developers can change it if they want. The value of the LicenseRtf is the path to our localized EULA relative to the WiX project directory. With little hacking we’ve achieved a fully localizable installer package.   The final step is to insert the extended LicenseAgreementDialogOverwritten license dialog into the installer GUI chain. This is how it’s done under the <UI> node of course.   <UI> <!-- code to be discussed in later posts –> <!-- BEGIN UI LOGIC FOR CLEAN INSTALLER --> <Publish Dialog="WelcomeDlg" Control="Next" Event="NewDialog" Value="LicenseAgreementDialogOverwritten">1</Publish> <Publish Dialog="LicenseAgreementDialogOverwritten" Control="Back" Event="NewDialog" Value="WelcomeDlg">1</Publish> <Publish Dialog="LicenseAgreementDialogOverwritten" Control="Next" Event="NewDialog" Value="ProductKeyCheckDialog">LicenseAcceptedOverwritten = "1" AND NOT OLDER_VERSION_FOUND</Publish> <Publish Dialog="InstallDirDlg" Control="Back" Event="NewDialog" Value="ProductKeyCheckDialog">1</Publish> <!-- END UI LOGIC FOR CLEAN INSTALLER –> <!-- code to be discussed in later posts --></UI> For a thing that should be simple for the end developer to do, localization can be a bit advanced for the novice WiXer. Hope this post makes the journey easier and that next versions of WiX improve this process. WiX 3 tutorial by Mladen Prajdic navigation WiX 3 Tutorial: Solution/Project structure and Dev resources WiX 3 Tutorial: Understanding main wxs and wxi file WiX 3 Tutorial: Generating file/directory fragments with Heat.exe  WiX 3 Tutorial: Custom EULA License and MSI localization WiX 3 Tutorial: Product Key Check custom action WiX 3 Tutorial: Building an updater WiX 3 Tutorial: Icons and installer pictures WiX 3 Tutorial: Creating a Bootstrapper

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  • Custom Live CD using UCK

    - by phifer2088
    I am trying to create a custom live iso that I can place onto thumb drives for the purpose of using putty to program Cisco switches and routers. I have ubuntu 14.04 LTS installed on a laptop and also installed UCK. I used the desktop image for 14.04 and created a custom ISO. I was able to run terminal and install the putty application and add a new user. I added the new user to the dialout group so they could then access the serial port. I am not exactly where I want to be yet, but it is a start. I have loaded the ISO to a USB drive using netbootin, but it will not boot into the live cd for me to test that everything works the way I need in the image. Is this because of the image I used? Any help would be great. Thank you.

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  • How to use SharePoint modal dialog box to display Custom Page Part3

    - by ybbest
    In the second part of the series, I showed you how to display and close a custom page in a SharePoint modal dialog using JavaScript and display a message after the modal dialog is closed. In this post, I’d like to show you how to use SPLongOperation with the Modal dialog box. You can download the source code here. 1. Firstly, modify the element file as follow <Elements xmlns="http://schemas.microsoft.com/sharepoint/"> <CustomAction Id="ReportConcern" RegistrationType="ContentType" RegistrationId="0x010100866B1423D33DDA4CA1A4639B54DD4642" Location="EditControlBlock" Sequence="107" Title="Display Custom Page" Description="To Display Custom Page in a modal dialog box on this item"> <UrlAction Url="javascript: function emitStatus(messageToDisplay) { statusId = SP.UI.Status.addStatus(messageToDisplay.message + ' ' +messageToDisplay.location ); SP.UI.Status.setStatusPriColor(statusId, 'Green'); } function portalModalDialogClosedCallback(result, value) { if (value !== null) { emitStatus(value); } } var options = { url: '{SiteUrl}' + '/_layouts/YBBEST/TitleRename.aspx?List={ListId}&amp;ID={ItemId}', title: 'Rename title', allowMaximize: false, showClose: true, width: 500, height: 300, dialogReturnValueCallback: portalModalDialogClosedCallback }; SP.UI.ModalDialog.showModalDialog(options);" /> </CustomAction> </Elements> 2. In your code behind, you can implement a close dialog function as below. This will close your modal dialog box once the button is clicked and display a status bar. Note that you need to use window.frameElement.commonModalDialogClose instead of window.frameElement.commonModalDialogClose protected void SubmitClicked(object sender, EventArgs e) { //Process stuff string message = "You clicked the Submit button"; string newLocation="http://www.google.com"; string information = string.Format("{{'message':'{0}','location':'{1}' }}", message, newLocation); var longOperation = new SPLongOperation(Page); longOperation.LeadingHTML = "Processing the  application"; longOperation.TrailingHTML = "Please wait while the application is being processed."; longOperation.Begin(); Thread.Sleep(5*1000); var closeDialogScript = GetCloseDialogScriptForLongProcess(information); longOperation.EndScript(closeDialogScript); } protected static string GetCloseDialogScriptForLongProcess(string message) { var scriptBuilder = new StringBuilder(); scriptBuilder.Append("window.frameElement.commonModalDialogClose(1,").Append(message).Append(");"); return scriptBuilder.ToString(); }   References: How to: Display a Page as a Modal Dialog Box

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  • Create Custom Playlists in Windows Media Player 12

    - by DigitalGeekery
    A playlist is a group of songs or media files that are grouped together based on a theme. Today we’ll look at how to create your own custom playlists in Windows Media Player 12. Create Custom Playlists Open Windows Media Player and switch to the Library view. Click on the Play tab at the top right to reveal the List pane.   If you currently have songs listed on the List pane, you can remove them by clicking Clear list.   To add songs to your playlist, right-click on the song title, select Add to, and then click Play list. You can also drag and drop the song title right onto the play list area. Hold down the Control [Ctrl] key while clicking to select more than one track at a time.   Changing the Playlist Order You can click and drag each item in your playlist to move it up or down.   You can also right click on the title and select Move up or Move down, or to completely remove a track from your playlist. You have the option to shuffle your list by clicking the Options list icon and selecting Shuffle list from the dropdown list. By selecting Sort list by you can sort by Title, Artist, Album, Release date, and more. Saving and naming your playlist To save your playlist, click on the Save list button. You’ll be prompted to enter a name for your playlist in the text box. Click away when you are finished. Windows Media Player will display your most recent playlists in the Navigation panel. Simply select the playlist anytime you want to listen to it.   Conclusion Custom playlists are a great way to group your music by themes such as mood, genre, activity, season, and more. If you are new to Windows Media Player 12, check out our post on managing your music in Windows Media Player. Similar Articles Productive Geek Tips Fixing When Windows Media Player Library Won’t Let You Add FilesShare Digital Media With Other Computers on a Home Network with Windows 7Install and Use the VLC Media Player on Ubuntu LinuxMake Windows Media Player Automatically Open in Mini Player ModeWhat are wmpnscfg.exe and wmpnetwk.exe and Why Are They Running? TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Acronis Online Backup DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows Easily Search Food Recipes With Recipe Chimp Tech Fanboys Field Guide Check these Awesome Chrome Add-ons iFixit Offers Gadget Repair Manuals Online Vista style sidebar for Windows 7 Create Nice Charts With These Web Based Tools

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  • Custom Gesture in cocos2d

    - by Lewis
    I've found a little tutorial that would be useful for my game: http://blog.mellenthin.de/archives/2012/02/13/an-one-finger-rotation-gesture-recognizer/ But I can't work out how to convert that gesture to work with cocos2d, I have found examples of pre made gestures in cocos2d, but no custom ones, is it possible? EDIT STILL HAVING PROBLEMS WITH THIS: I've added the code from Sentinel below (from SO), the Gesture and RotateGesture have both been added to my solution and are compiling. Although In the rotation class now I only see selectors, how do I set those up? As the custom gesture found in that project above looks like: header file for custom gesture: #import <Foundation/Foundation.h> #import <UIKit/UIGestureRecognizerSubclass.h> @protocol OneFingerRotationGestureRecognizerDelegate <NSObject> @optional - (void) rotation: (CGFloat) angle; - (void) finalAngle: (CGFloat) angle; @end @interface OneFingerRotationGestureRecognizer : UIGestureRecognizer { CGPoint midPoint; CGFloat innerRadius; CGFloat outerRadius; CGFloat cumulatedAngle; id <OneFingerRotationGestureRecognizerDelegate> target; } - (id) initWithMidPoint: (CGPoint) midPoint innerRadius: (CGFloat) innerRadius outerRadius: (CGFloat) outerRadius target: (id) target; - (void)reset; - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event; - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event; - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event; - (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event; @end .m for custom gesture file: #include <math.h> #import "OneFingerRotationGestureRecognizer.h" @implementation OneFingerRotationGestureRecognizer // private helper functions CGFloat distanceBetweenPoints(CGPoint point1, CGPoint point2); CGFloat angleBetweenLinesInDegrees(CGPoint beginLineA, CGPoint endLineA, CGPoint beginLineB, CGPoint endLineB); - (id) initWithMidPoint: (CGPoint) _midPoint innerRadius: (CGFloat) _innerRadius outerRadius: (CGFloat) _outerRadius target: (id <OneFingerRotationGestureRecognizerDelegate>) _target { if ((self = [super initWithTarget: _target action: nil])) { midPoint = _midPoint; innerRadius = _innerRadius; outerRadius = _outerRadius; target = _target; } return self; } /** Calculates the distance between point1 and point 2. */ CGFloat distanceBetweenPoints(CGPoint point1, CGPoint point2) { CGFloat dx = point1.x - point2.x; CGFloat dy = point1.y - point2.y; return sqrt(dx*dx + dy*dy); } CGFloat angleBetweenLinesInDegrees(CGPoint beginLineA, CGPoint endLineA, CGPoint beginLineB, CGPoint endLineB) { CGFloat a = endLineA.x - beginLineA.x; CGFloat b = endLineA.y - beginLineA.y; CGFloat c = endLineB.x - beginLineB.x; CGFloat d = endLineB.y - beginLineB.y; CGFloat atanA = atan2(a, b); CGFloat atanB = atan2(c, d); // convert radiants to degrees return (atanA - atanB) * 180 / M_PI; } #pragma mark - UIGestureRecognizer implementation - (void)reset { [super reset]; cumulatedAngle = 0; } - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { [super touchesBegan:touches withEvent:event]; if ([touches count] != 1) { self.state = UIGestureRecognizerStateFailed; return; } } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { [super touchesMoved:touches withEvent:event]; if (self.state == UIGestureRecognizerStateFailed) return; CGPoint nowPoint = [[touches anyObject] locationInView: self.view]; CGPoint prevPoint = [[touches anyObject] previousLocationInView: self.view]; // make sure the new point is within the area CGFloat distance = distanceBetweenPoints(midPoint, nowPoint); if ( innerRadius <= distance && distance <= outerRadius) { // calculate rotation angle between two points CGFloat angle = angleBetweenLinesInDegrees(midPoint, prevPoint, midPoint, nowPoint); // fix value, if the 12 o'clock position is between prevPoint and nowPoint if (angle > 180) { angle -= 360; } else if (angle < -180) { angle += 360; } // sum up single steps cumulatedAngle += angle; // call delegate if ([target respondsToSelector: @selector(rotation:)]) { [target rotation:angle]; } } else { // finger moved outside the area self.state = UIGestureRecognizerStateFailed; } } - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { [super touchesEnded:touches withEvent:event]; if (self.state == UIGestureRecognizerStatePossible) { self.state = UIGestureRecognizerStateRecognized; if ([target respondsToSelector: @selector(finalAngle:)]) { [target finalAngle:cumulatedAngle]; } } else { self.state = UIGestureRecognizerStateFailed; } cumulatedAngle = 0; } - (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event { [super touchesCancelled:touches withEvent:event]; self.state = UIGestureRecognizerStateFailed; cumulatedAngle = 0; } @end Then its initialised like this: // calculate center and radius of the control CGPoint midPoint = CGPointMake(image.frame.origin.x + image.frame.size.width / 2, image.frame.origin.y + image.frame.size.height / 2); CGFloat outRadius = image.frame.size.width / 2; // outRadius / 3 is arbitrary, just choose something >> 0 to avoid strange // effects when touching the control near of it's center gestureRecognizer = [[OneFingerRotationGestureRecognizer alloc] initWithMidPoint: midPoint innerRadius: outRadius / 3 outerRadius: outRadius target: self]; [self.view addGestureRecognizer: gestureRecognizer]; The selector below is also in the same file where the initialisation of the gestureRecogonizer: - (void) rotation: (CGFloat) angle { // calculate rotation angle imageAngle += angle; if (imageAngle > 360) imageAngle -= 360; else if (imageAngle < -360) imageAngle += 360; // rotate image and update text field image.transform = CGAffineTransformMakeRotation(imageAngle * M_PI / 180); [self updateTextDisplay]; } I can't seem to get this working in the RotateGesture class can anyone help me please I've been stuck on this for days now. SECOND EDIT: Here is the users code from SO that was suggested to me: Here is projec on GitHub: SFGestureRecognizers It uses builded in iOS UIGestureRecognizer, and don't needs to be integrated into cocos2d sources. Using it, You can make any gestures, just like you could, if you whould work with UIGestureRecognizer. For example: I made a base class Gesture, and subclassed it for any new gesture: //Gesture.h @interface Gesture : NSObject <UIGestureRecognizerDelegate> { UIGestureRecognizer *gestureRecognizer; id delegate; SEL preSolveSelector; SEL possibleSelector; SEL beganSelector; SEL changedSelector; SEL endedSelector; SEL cancelledSelector; SEL failedSelector; BOOL preSolveAvailable; CCNode *owner; } - (id)init; - (void)addGestureRecognizerToNode:(CCNode*)node; - (void)removeGestureRecognizerFromNode:(CCNode*)node; -(void)recognizer:(UIGestureRecognizer*)recognizer; @end //Gesture.m #import "Gesture.h" @implementation Gesture - (id)init { if (!(self = [super init])) return self; preSolveAvailable = YES; return self; } - (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldRecognizeSimultaneouslyWithGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer { return YES; } - (BOOL)gestureRecognizer:(UIGestureRecognizer *)recognizer shouldReceiveTouch:(UITouch *)touch { //! For swipe gesture recognizer we want it to be executed only if it occurs on the main layer, not any of the subnodes ( main layer is higher in hierarchy than children so it will be receiving touch by default ) if ([recognizer class] == [UISwipeGestureRecognizer class]) { CGPoint pt = [touch locationInView:touch.view]; pt = [[CCDirector sharedDirector] convertToGL:pt]; for (CCNode *child in owner.children) { if ([child isNodeInTreeTouched:pt]) { return NO; } } } return YES; } - (void)addGestureRecognizerToNode:(CCNode*)node { [node addGestureRecognizer:gestureRecognizer]; owner = node; } - (void)removeGestureRecognizerFromNode:(CCNode*)node { [node removeGestureRecognizer:gestureRecognizer]; } #pragma mark - Private methods -(void)recognizer:(UIGestureRecognizer*)recognizer { CCNode *node = recognizer.node; if (preSolveSelector && preSolveAvailable) { preSolveAvailable = NO; [delegate performSelector:preSolveSelector withObject:recognizer withObject:node]; } UIGestureRecognizerState state = [recognizer state]; if (state == UIGestureRecognizerStatePossible && possibleSelector) { [delegate performSelector:possibleSelector withObject:recognizer withObject:node]; } else if (state == UIGestureRecognizerStateBegan && beganSelector) [delegate performSelector:beganSelector withObject:recognizer withObject:node]; else if (state == UIGestureRecognizerStateChanged && changedSelector) [delegate performSelector:changedSelector withObject:recognizer withObject:node]; else if (state == UIGestureRecognizerStateEnded && endedSelector) { preSolveAvailable = YES; [delegate performSelector:endedSelector withObject:recognizer withObject:node]; } else if (state == UIGestureRecognizerStateCancelled && cancelledSelector) { preSolveAvailable = YES; [delegate performSelector:cancelledSelector withObject:recognizer withObject:node]; } else if (state == UIGestureRecognizerStateFailed && failedSelector) { preSolveAvailable = YES; [delegate performSelector:failedSelector withObject:recognizer withObject:node]; } } @end Subclass example: //RotateGesture.h #import "Gesture.h" @interface RotateGesture : Gesture - (id)initWithTarget:(id)target preSolveSelector:(SEL)preSolve possibleSelector:(SEL)possible beganSelector:(SEL)began changedSelector:(SEL)changed endedSelector:(SEL)ended cancelledSelector:(SEL)cancelled failedSelector:(SEL)failed; @end //RotateGesture.m #import "RotateGesture.h" @implementation RotateGesture - (id)initWithTarget:(id)target preSolveSelector:(SEL)preSolve possibleSelector:(SEL)possible beganSelector:(SEL)began changedSelector:(SEL)changed endedSelector:(SEL)ended cancelledSelector:(SEL)cancelled failedSelector:(SEL)failed { if (!(self = [super init])) return self; preSolveSelector = preSolve; delegate = target; possibleSelector = possible; beganSelector = began; changedSelector = changed; endedSelector = ended; cancelledSelector = cancelled; failedSelector = failed; gestureRecognizer = [[UIRotationGestureRecognizer alloc] initWithTarget:self action:@selector(recognizer:)]; gestureRecognizer.delegate = self; return self; } @end Use example: - (void)addRotateGesture { RotateGesture *rotateRecognizer = [[RotateGesture alloc] initWithTarget:self preSolveSelector:@selector(rotateGesturePreSolveWithRecognizer:node:) possibleSelector:nil beganSelector:@selector(rotateGestureStateBeganWithRecognizer:node:) changedSelector:@selector(rotateGestureStateChangedWithRecognizer:node:) endedSelector:@selector(rotateGestureStateEndedWithRecognizer:node:) cancelledSelector:@selector(rotateGestureStateCancelledWithRecognizer:node:) failedSelector:@selector(rotateGestureStateFailedWithRecognizer:node:)]; [rotateRecognizer addGestureRecognizerToNode:movableAreaSprite]; } I dont understand how to implement the custom gesture code at the start of this post into the rotateGesture class which is a subclass of the gesture class written by the SO user. Any ideas please? When I get 6 more rep I'll add a bounty to this.

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  • How to use SharePoint modal dialog box to display Custom Page Part3

    - by ybbest
    In the second part of the series, I showed you how to display and close a custom page in a SharePoint modal dialog using JavaScript and display a message after the modal dialog is closed. In this post, I’d like to show you how to use SPLongOperation with the Modal dialog box. You can download the source code here. 1. Firstly, modify the element file as follow <Elements xmlns="http://schemas.microsoft.com/sharepoint/"> <CustomAction Id="ReportConcern" RegistrationType="ContentType" RegistrationId="0x010100866B1423D33DDA4CA1A4639B54DD4642" Location="EditControlBlock" Sequence="107" Title="Display Custom Page" Description="To Display Custom Page in a modal dialog box on this item"> <UrlAction Url="javascript: function emitStatus(messageToDisplay) { statusId = SP.UI.Status.addStatus(messageToDisplay.message + ' ' +messageToDisplay.location ); SP.UI.Status.setStatusPriColor(statusId, 'Green'); } function portalModalDialogClosedCallback(result, value) { if (value !== null) { emitStatus(value); } } var options = { url: '{SiteUrl}' + '/_layouts/YBBEST/TitleRename.aspx?List={ListId}&amp;ID={ItemId}', title: 'Rename title', allowMaximize: false, showClose: true, width: 500, height: 300, dialogReturnValueCallback: portalModalDialogClosedCallback }; SP.UI.ModalDialog.showModalDialog(options);" /> </CustomAction> </Elements> 2. In your code behind, you can implement a close dialog function as below. This will close your modal dialog box once the button is clicked and display a status bar. Note that you need to use window.frameElement.commonModalDialogClose instead of window.frameElement.commonModalDialogClose protected void SubmitClicked(object sender, EventArgs e) { //Process stuff string message = "You clicked the Submit button"; string newLocation="http://www.google.com"; string information = string.Format("{{'message':'{0}','location':'{1}' }}", message, newLocation); var longOperation = new SPLongOperation(Page); longOperation.LeadingHTML = "Processing the  application"; longOperation.TrailingHTML = "Please wait while the application is being processed."; longOperation.Begin(); Thread.Sleep(5*1000); var closeDialogScript = GetCloseDialogScriptForLongProcess(information); longOperation.EndScript(closeDialogScript); } protected static string GetCloseDialogScriptForLongProcess(string message) { var scriptBuilder = new StringBuilder(); scriptBuilder.Append("window.frameElement.commonModalDialogClose(1,").Append(message).Append(");"); return scriptBuilder.ToString(); }   References: How to: Display a Page as a Modal Dialog Box

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  • Project Kapros: A Custom-Built Workstation Featuring an In-Desk Computer

    - by Jason Fitzpatrick
    While we’ve seen our fair share of case mods, it’s infrequent we see one as polished and built-in as this custom built work station. What started as an IKEA Galant desk, ended as a stunningly executed desk-as-computer build. High gloss paint, sand-blasted plexiglass windows, custom lighting, and some quality hardware all come together in this build to yield a gorgeous setup with plenty of power and style to go around. Hit up the link below for a massive photo album build guide detailing the process from start to finish. Project Kapros: IKEA Galant PC Desk Mod [via Kotaku] How to Stress Test the Hard Drives in Your PC or Server How To Customize Your Android Lock Screen with WidgetLocker The Best Free Portable Apps for Your Flash Drive Toolkit

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  • Adding a Wine (.exe) file to open/play files in Thunar's 'Custom Actions'

    - by cipricus
    What is the line parameter in Thunar's "custom actions" that would play a music directory in a Wine (.exe) program? I want to put Foobar2000 (and possibly other such applications) in Thunar's Custom Actions (actions that can be added/edited to be used in the context menu to play music folder's content). If I put no command parameter at the end of path, the player opens but there is no play and no files in the play list. If I add any of the listed parameters I get the error unknown commandline parameter: /path.to.file (Giving an answer to this question depends on knowing the CLI command that would have to be added into Thunar - so please look at this question too)

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  • Testing with Profiler Custom Events and Database Snapshots

    We've all had them. One of those stored procedures that is huge and contains complex business logic which may or may not be executed. These procedures make it an absolute nightmare when it comes to debugging problems because they're so complex and have so many logic offshoots that it's very easy to get lost when you're trying to determine the path that the procedure code took when it ran. Fortunately Profiler lets you define custom events that you can raise in your code and capture in a trace so you get a better window into the sub events occurring in your code. I found it very useful to use custom events and a database snapshot to debug some code recently and we'll explore both in this article. I find raising these events and running Profiler to be very useful for testing my stored procedures on my own as well as when my code is going through official testing and user acceptance. It's a simple approach and a great way to catch any performance problems or logic errors.

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  • Custom per domain CSS in Internet Explorer

    - by Damiqib
    We have an old web app, which would be much more usable if it could be visually tweaked a bit. Being in a corporate environment - IE (always using the latest version) is all I can use. Also app in question being 3rd-party - there's no way to change it's own CSS files. Is there a way to use per domain injected custom CSS in internet Explorer. Let's say I want to change the background-color of domain http://oldapp.localintranet/ - is there any way to make this happen? Place to put a custom.css-file? With an add-on/extension?

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