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  • iphone s/w version 3.1.2 (7D11) not supporting in XCode 3.1.4 SDK 3.1

    - by Shibin Moideen
    Hi, I just updated my iPhone OS to 3.1.2(7D11) but when i tried to debug application in my device its not working. It is showing Code Sign error: Provisioning profile 'AF7973F9-B977-44F5-98C4-0C1976A41B10' can't be found Also in the organizer window its showing "XCode cannot find the software image to install the version" Can anyone help me in solving this.. please help needed Thanks, Shibin

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  • IPhone sdk, more accurate collision detection and set the frame/bounds of UIImageView...

    - by Harry
    Hey, Im having a big problem with my app at the moment, its all too inaccurate. I have a image of a ballooon, https://dl.dropbox.com/u/2578642/Balloonedit.png And i have a dart which if it collides into the balloon the game ends. At the moment i am populating the image of the balloon with 8 UIImageViews. and i am detecting if the dart hits them, this was suppose to make it really accurate but its not, the dart pretty much passes through the balloon when its meant to collide, so i have a plan, is there any way to detect when the dart hits the actual image of the balloon not the UIImageView, or is there any way to draw a border around the balloon and detect if it hits that? currently i am using this code to detect the collision: if (CGRectIntersectsRect(pinend.frame, balloonbit1.frame)){ [maintimer invalidate]; accelManeger.delegate = nil; [ball setImage:img]; [UIImageView beginAnimations:nil context:NULL]; [UIImageView setAnimationDuration:0.3]; ball.transform = CGAffineTransformMakeScale(2, 2); [UIImageView commitAnimations]; } So in one method there are 40 of these bits of code and as you can imagine it is not very accurate/fast to respond. So like i said is there a way to draw a border or something around the balloon and detect the collision between the border and dart? Because then i would imagine it would run a lot smother because it would only have to process 5 bits of code. Thanks for any help. This is a big Question so if you can answer it i will buy your app :) Cheers, Harry :/

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  • Iphone SDK array initlised at viewdidload and released at dealloc is causing leak?

    - by Skeep
    Hi All, I am new to iphone development and i am getting ready to submit my first app. I have an array initlised at viewdidload and released at dealloc, however it is causing a leak. My question is why would this happen is it because the dealloc has not run? My Code is as follows the NSMutableArray called listOfItems is referenced in my .h file for the UITableView. The listOfItems array is used to populate the table. In the viewDidLoad method i have this code listOfItems = [[NSMutableArray alloc] init]; and in the dealloc i have: [listOfItems release]; When watching leaks in instruments I get a NSArray leak which when I drill down points to the line: listOfItems = [[NSMutableArray alloc] init]; Am i putting all this in the right place? Thanks

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  • IPhone SDK removal of NSLog causes NSArray to be undeclared !

    - by Maxwell Segal
    I have a working application I'm about to distribute and am tidying up NSLog statements in it. When I remove NSLog from from a "case" statement, the NSArray declared within the "case" statement errors as Expected expression before AND undeclared. Anybody any idea why this may be? This is happening on all case statements in my app where I'm now removing NSLog. An example code sections appears below: switch (chosenScene) { case 0: //NSLog(@"group1"); // the following NSArray errors with "expected expression.." AND "..group1Secondsarray undeclared" NSArray *group1SecondsArray = [NSArray arrayWithObjects: @"Dummy",@"1/15",@"1/30",@"1/30",@"1/60",@"1/125",@"1/250",nil]; NSArray *group1FStopArray = [NSArray arrayWithObjects: @"Dummy",@"2.8",@"2.8",@"4",@"5.6",@"5.6",@"5.6",nil]; NSString *group1SecondsText = [group1SecondsArray objectAtIndex:slider.value]; calculatedSeconds.text = group1SecondsText; NSString *group1FStopText = [group1FStopArray objectAtIndex:slider.value]; calculatedFStop.text = group1FStopText; [group1SecondsText release]; [group1FStopText release]; break;

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  • iPhone SDK: How do you download video files to the Document Directory and then play them?

    - by Jessica
    I've been fooling around with code for ages on this one, I would be very grateful if someone could provide a code sample that downloaded this file from a server http://www.archive.org/download/june_high/june_high_512kb.mp4, (By the way it's not actually this file, it's just a perfect example for anyone trying to help me) and then play it from the documents directory. I know it seems lazy of me to ask this but I have tried so many different variations of NSURLConnection that it's driving me crazy. Also, if I did manage to get the video file downloaded would I be correct in assuming this code would then successfully play it: NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; NSString *path = [documentsDirectory stringByAppendingPathComponent:@"june_high_512kb.mp4"]; NSURL *movieURL = [NSURL fileURLWithPath:path]; self.theMovie = [[MPMoviePlayerController alloc] initWithContentURL:movieURL]; [_theMovie play]; If the above code would work in playing a video file from the document directory, then I guess the only thing I would need to know is, how to download a video file from a server. Which is what seems to be my major problem. Any help is greatly appreciated.

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  • Why is my iPhone SDK 3.2 iPad code showing a white screen?

    - by Anthony Glyadchenko
    I'm trying to get a UISplitViewController working with an iPad app. I have the table view controller linked up under the Master pane and a plain UIView under the Detail view. I also have [window addSubview:splitView.view]; in my code. For some reason I just get a white screen even though the table view controller code is properly coded and linked under my nib. Any help would be great! Thanks! Here's where you can find the code: http://drop.io/s28bu4t/asset/mydevice-hd-zip

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  • IPHONE SDK, How to put Void function into my BOOL??? PLEASE!

    - by Harry
    I am using the IPhone's Accelerometer to make a object move. I want to be able to make this function work and not work depending on different states. I have my code for my Accelerometer function and i want to put it into a BOOL so i can call on it when i need it, but i am having problems. Can anyone Help me put this code into a BOOL named: -(BOOL) accelerometerWorks -(void) accelerometer:(UIAccelerometer *)accelerometer didAccelerate:(UIAcceleration *)acceleration{ valueX = acceleration.x*25.5; int newX = (int)(ball.center.x +valueX); if (newX > 320-BALL_RADIUS) newX = 320-BALL_RADIUS; if (newX < 0+BALL_RADIUS) newX = 0+BALL_RADIUS; int XA = (int)(balloonbit1.center.x +valueX); if (XA > 320-BALL_RADIUS) XA = 320-BALL_RADIUS; if (XA < 0+BALL_RADIUS) XA = 0+BALL_RADIUS; int XB = (int)(balloonbit2.center.x +valueX); if (XB > 320-BALL_RADIUS) XB = 320-BALL_RADIUS; if (XB < 0+BALL_RADIUS) XB = 0+BALL_RADIUS; int XE = (int)(balloonbit5.center.x +valueX); if (XE > 320-BALL_RADIUS) XE = 320-BALL_RADIUS; if (XE < 0+BALL_RADIUS) XE = 0+BALL_RADIUS; int XF = (int)(balloonbit6.center.x +valueX); if (XF > 320-BALL_RADIUS) XF = 320-BALL_RADIUS; if (XF < 0+BALL_RADIUS) XF = 0+BALL_RADIUS; int XH = (int)(balloonbit8.center.x +valueX); if (XH > 320-BALL_RADIUS) XH = 320-BALL_RADIUS; if (XH < 0+BALL_RADIUS) XH = 0+BALL_RADIUS; ball.center = CGPointMake (newX, 415); balloonbit1.center = CGPointMake (XA, 408); balloonbit2.center = CGPointMake (XB, 395); balloonbit5.center = CGPointMake (XE, 388); balloonbit6.center = CGPointMake (XF, 413); balloonbit8.center = CGPointMake (XH, 426); } Please help. i have been trying for ages with no success. Thanks. Harry.

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  • iPhones SDK: Setting a relationship property object using core data?

    - by Harkonian
    I'm using core data in my app. I have two entities that are related: EntityA and EntityB. EntityA has a property of type "relationship" with EntityB. In addition, both of these entities are defined classes (not the default NSManagedObject). I'm inserting a new object into my data like this: EntityA *newEntityA = [NSEntityDescription insertNewObjectForEntityForName:@"EntityA" inManagedObjectContext:self.managedObjectContext]; newEntityA.name = @"some name"; newEntityA.entityB.name = @"some other name"; The problem is entityB.name is null. Even if I add an NSLog() statement right after assigning the value, it is null. What is the proper way of setting my "name" property of EntityB when EntityB is a property of EntityA?

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  • Iphone sdk, How to post data to web server? anybody has example ?

    - by user352385
    Hi, guys, I want to post data to web server, like username and password, on the web server, I used PHP to echo yes or no, I attached all the code. Can anybody help me out, what is wrong with the code. Since it always says incorrect password or username. I tried to test the php code with username and password inside, it is working. So please help me. Thank you. Header file @interface kiksyloginViewController : UIViewController { IBOutlet UITextField *usernameField; IBOutlet UITextField *passwordField; IBOutlet UIButton *loginButton; } @property (nonatomic, retain) UITextField *usernameField; @property (nonatomic, retain) UITextField *passwordField; @property (nonatomic, retain) UIButton *loginButton; (IBAction) login: (id) sender; @end Implementation file #import "kiksyloginViewController.h" @implementation kiksyloginViewController @synthesize usernameField; @synthesize passwordField; @synthesize loginButton; (IBAction) login: (id) sender { NSString *post =[NSString stringWithFormat:@"username=%@&password=%@",usernameField.text, passwordField.text]; NSString *hostStr = @"http://localhost/userlogin.php"; hostStr = [hostStr stringByAppendingString:post]; NSData *dataURL = [NSData dataWithContentsOfURL: [ NSURL URLWithString: hostStr ]]; NSString *serverOutput = [[NSString alloc] initWithData:dataURL encoding: NSASCIIStringEncoding]; if([serverOutput isEqualToString:@"Yes"]){ UIAlertView *alertsuccess = [[UIAlertView alloc] initWithTitle:@"Congrats" message:@"You are authorized " delegate:self cancelButtonTitle:@"OK" otherButtonTitles:nil, nil]; [alertsuccess show]; [alertsuccess release]; } else { UIAlertView *alertsuccess = [[UIAlertView alloc] initWithTitle:@"Error" message:@"Username or Password Incorrect" delegate:self cancelButtonTitle:@"OK" otherButtonTitles:nil, nil]; [alertsuccess show]; [alertsuccess release]; } } (void)didReceiveMemoryWarning { // Releases the view if it doesn’t have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren’t in use. } (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } (void)dealloc { [super dealloc]; } @end PHP file <?php //$Container = new Container ; $u = $_GET['username']; $pw =$_GET['password']; $check = "select username, password from user where username='$u' and password='$pw'"; function myDbconn() { mysql_connect("localhost", "root","") or die(); mysql_select_db("test") or die (mysql_error()); } myDbconn(); $login = mysql_query($check) or die (mysql_error()); //$run = DB()-select($check); if (mysql_num_rows($login)==1){ //$row = DB()-fetch($run); //$row = DB()-fetch($login); $row = mysql_fetch_assoc($login); echo 'yes'; exit; } else { echo 'No'; exit; } ?

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  • [ipad] Is there a SDK for the photo gallery?

    - by Rafael Steil
    The "Photos.app" in iPad has a gallery that you can browse all photos, including support for slideshow and other things. I'd like to know if this API is available (aka, not private) and which one it is (so I won't need to implement one photo gallery from scratch). I looked at http://github.com/facebook/three20, but I'm not sure if it is the same thing. Thank.

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  • iPhone SDK: How to detect a row-hit while in the editing mode?

    - by Carol
    I've looked everywhere and I can't find it. I have a UITableView that contain rows of "checkmark" cells. The user clicks on a row to check/uncheck it. (It works!!!!) But I also want to allow the user to EDIT the data on that row. ... so I have an "EDIT" button at the top. The user hits it and is allowed to DELETE any rows. (That works too!!!!) But how do I also detect a "tap" on that row. Where is there some kind of a didSelectRowAtIndexPathWhileInEditMode ???? (Is that really the best way to do this: Allow "selections", and "deletions", and "editing" of each row?)

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  • iphone SDK: How to check user set up a valid IP , Netmask , Router ???

    - by WebberLai
    It is simple to understand after this pic. I add fewtextfields in tableview I already set the keyboard style is number pad. Now the problems is 1.Do I need to create 12 textfields ???ex. UITextField *ip1,ip2,ip3,ip4....or just set different tag for textfield ? 2.How to check user enter wrong char not 3 valid numbers (even the keyboard is set number pad,but it might can paste words...) 3.How to check user did follow this setting rules ??? <1If IP1 is 0~223 , IP2 need to be set 0~255,IP3,IP4 both are 0~255 <2If IP1 is 172 ,IP2 is set 16~31.IP3,IP4 both are 0~255; If IP1 is 192 ,IP2 must be 168.IP3 IP4 are 0~255 <3Netmask set default 255.255.255.0 <4Router 0~223 ,0~255 ,0~255 ,0~255 This IP setting rules is my friends tech me this ...I not sure the rules is right or not?

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  • Iphone SDK quesiton: How to make a Drawing method in a View class work using CGContextRef?

    - by SimpleCode
    I have these 2 methods in the View class. the drawRect method always gets called when the view is initalized. But i can't get the drawLine method to work. It doesn't do anything when it gets called. Am i supposed to deal with cgimagecontext or something like that? please help!! (void)drawRect:(CGRect)rect { // Drawing code // Drawing code CGContextRef contextRef = UIGraphicsGetCurrentContext(); //CGContextSetRGBFillColor(contextRef, 0, 0, 255, 1); CGContextSetRGBStrokeColor(contextRef, 0, 0, 0, 1); CGContextSetLineWidth(contextRef, 5.0); CGContextBeginPath(contextRef); CGContextMoveToPoint(contextRef, 0, 0); CGContextAddLineToPoint(contextRef, 320, 480); CGContextStrokePath(contextRef); } -(void)drawLine:(CGPoint)from to:(CGPoint) to { // Drawing code CGContextRef contextRef = UIGraphicsGetCurrentContext(); //CGContextSetRGBFillColor(contextRef, 0, 0, 255, 1); CGContextSetRGBStrokeColor(contextRef, 0, 128, 0, 1); CGContextSetLineWidth(contextRef, 5.0); CGContextBeginPath(contextRef); CGContextMoveToPoint(contextRef, 0, 0); CGContextAddLineToPoint(contextRef, 320, 50); CGContextStrokePath(contextRef); }

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  • How to check for local Wi-Fi (not just cellular connection) using iPhone SDK?

    - by Michael
    I'm currently using the following to check whether Wi-Fi is available for my application: #import <SystemConfiguration/SystemConfiguration.h> static inline BOOL addressReachable(const struct sockaddr_in *hostAddress); BOOL localWiFiAvailable() { struct sockaddr_in localWifiAddress; bzero(&localWifiAddress, sizeof(localWifiAddress)); localWifiAddress.sin_len = sizeof(localWifiAddress); localWifiAddress.sin_family = AF_INET; // IN_LINKLOCALNETNUM is defined in <netinet/in.h> as 169.254.0.0 localWifiAddress.sin_addr.s_addr = htonl(IN_LINKLOCALNETNUM); return addressReachable(&localWifiAddress); } static inline BOOL addressReachable(const struct sockaddr_in *hostAddress) { const SCNetworkReachabilityRef target = SCNetworkReachabilityCreateWithAddress(kCFAllocatorDefault, (const struct sockaddr *)hostAddress); if (target != NULL) { SCNetworkReachabilityFlags flags = 0; const BOOL reachable = SCNetworkReachabilityGetFlags(target, &flags); CFRelease(target); return reachable && (flags & kSCNetworkFlagsReachable); } return NO; } This, however, does not return NO as it should when the iPhone is connected only to a cellular network but not a Wi-Fi network. Does anyone know how to fix this? Edit So this is what I ended up using: #import <arpa/inet.h> // For AF_INET, etc. #import <ifaddrs.h> // For getifaddrs() #import <net/if.h> // For IFF_LOOPBACK BOOL localWiFiAvailable() { struct ifaddrs *addresses; struct ifaddrs *cursor; BOOL wiFiAvailable = NO; if (getifaddrs(&addresses) != 0) return NO; cursor = addresses; while (cursor != NULL) { if (cursor -> ifa_addr -> sa_family == AF_INET && !(cursor -> ifa_flags & IFF_LOOPBACK)) // Ignore the loopback address { // Check for WiFi adapter if (strcmp(cursor -> ifa_name, "en0") == 0) { wiFiAvailable = YES; break; } } cursor = cursor -> ifa_next; } freeifaddrs(addresses); return wiFiAvailable; } Thanks "unforgiven" (and Matt Brown apparently).

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  • IPhone sdk stop the accelerometer from working when something happens.

    - by Harry
    Hi, I am using the accelerometer to move a few UIImageViews around the screen, at the moment the accelerometer only works when a NSTimer is at 0, this is fine. I would also like to make the accelerometer stop again when a different function happens. here is my code at the moment: -(BOOL) accelerometerWorks { return time == 0; } -(void) accelerometer:(UIAccelerometer *)accelerometer didAccelerate:(UIAcceleration *)acceleration{ if(![self accelerometerWorks]) return; valueX = acceleration.x*25.5; int newX = (int)(ball.center.x +valueX); if (newX 320-BALL_RADIUS) newX = 320-BALL_RADIUS; if (newX < 0+BALL_RADIUS) newX = 0+BALL_RADIUS; int XA = (int)(balloonbit1.center.x +valueX); if (XA 320-BALL_RADIUS) XA = 320-BALL_RADIUS; if (XA < 0+BALL_RADIUS) XA = 0+BALL_RADIUS; int XB = (int)(balloonbit2.center.x +valueX); if (XB 320-BALL_RADIUS) XB = 320-BALL_RADIUS; if (XB < 0+BALL_RADIUS) XB = 0+BALL_RADIUS; int XI = (int)(balloonbit3.center.x +valueX); if (XI 320-BALL_RADIUS) XI = 320-BALL_RADIUS; if (XI < 0+BALL_RADIUS) XI = 0+BALL_RADIUS; int XJ = (int)(balloonbit4.center.x +valueX); if (XJ 320-BALL_RADIUS) XJ = 320-BALL_RADIUS; if (XJ < 0+BALL_RADIUS) XJ = 0+BALL_RADIUS; int XE = (int)(balloonbit5.center.x +valueX); if (XE 320-BALL_RADIUS) XE = 320-BALL_RADIUS; if (XE < 0+BALL_RADIUS) XE = 0+BALL_RADIUS; int XF = (int)(balloonbit6.center.x +valueX); if (XF 320-BALL_RADIUS) XF = 320-BALL_RADIUS; if (XF < 0+BALL_RADIUS) XF = 0+BALL_RADIUS; int XH = (int)(balloonbit8.center.x +valueX); if (XH 320-BALL_RADIUS) XH = 320-BALL_RADIUS; if (XH < 0+BALL_RADIUS) XH = 0+BALL_RADIUS; ball.center = CGPointMake (newX, 429); balloonbit1.center = CGPointMake (XA, 429); balloonbit2.center = CGPointMake (XB, 426); balloonbit3.center = CGPointMake (XI, 410); balloonbit4.center = CGPointMake (XJ, 415); balloonbit5.center = CGPointMake (XE, 409); balloonbit6.center = CGPointMake (XF, 427); balloonbit8.center = CGPointMake (XH, 417); } This all works fine, i would now like to stop the accelerometer from working, using the same accelerometerWorks method or a new method, accelerometerWontWork. This is the code that when it is called i would like the accelerometer to stop. (it is very long so i wont put all of it there, but its all the same throughout): -(void) checkCollision{ if (CGRectIntersectsRect(pinend.frame, balloonbit1.frame)){ if (balloonbit1.frame.origin.y pinend.frame.origin.y){ [maintimer invalidate]; levelfailed.center = CGPointMake (160, 235); } } if (CGRectIntersectsRect(pinend.frame, balloonbit2.frame)){ if (balloonbit2.frame.origin.y pinend.frame.origin.y){ [maintimer invalidate]; levelfailed.center = CGPointMake (160, 235); } } if (CGRectIntersectsRect(pinend.frame, balloonbit3.frame)){ if (balloonbit3.frame.origin.y pinend.frame.origin.y){ [maintimer invalidate]; levelfailed.center = CGPointMake (160, 235); } } } I understand that i may have to turn this into a BOOL. Thats fine. If i haven't explained it well please say and i will re write it. Thanks! Harry.

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  • iPhone SDK: Know when tab on Tab Bar is clicked?

    - by Nic Hubbard
    I have a tab bar which displays different views when clicked. When you click a tab for the first time, it calls the viewDidLoad method. But, it only calls that the first time. Is there a method that is called when a user clicks back to that tab, since the viewDidLoad won't be called that second time? (I need to do this to update a UITableView when the user clicks back to a tab)

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  • Facebook SDK , How To Put Name of user in wall post?

    - by Viola Courtney
    I got this code and working fine $access_token = $facebook->getAccessToken(); $vars = array( 'caption' => 'Caption message', 'message' => 'I need help', 'name' => 'I need Help', 'link' => 'http://www.google.com/', 'description' => 'description', 'picture' => '' ); But I want to replace the message or the name in to like : " (name of user) Need Help...

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  • iPhone SDK: Can a UIButton with custom images display the title?

    - by Harkonian
    If I create a custom UIButton with images for UIControlState normal and UIControlStateSelected, am I still supposed to be able to display the title for the button? Currently I can't. This is how I create my button: UIImage *moveButtonImage = [UIImage imageWithContentsOfFile: [[NSBundle mainBundle] pathForResource:@"button_move_inactive" ofType:@"png"] ]; UIImage *moveButtonSelectedImage = [UIImage imageWithContentsOfFile: [[NSBundle mainBundle] pathForResource:@"button_move_pressed" ofType:@"png"] ]; self.moveButton = [UIButton buttonWithType:UIButtonTypeCustom]; [self.moveButton setImage : moveButtonImage forState : UIControlStateNormal]; [self.moveButton setImage : moveButtonSelectedImage forState : UIControlStateSelected]; [self.moveButton setTitle:@"Test" forState:UIControlStateNormal]; The button title never displays in this case and I'm forced to create my own label to display on the button, which seems like a hacky way of doing things. Maybe I'm doing something wrong here?

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