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  • How to move to another view without using a button

    - by Will
    My first view displays an image and action indicator while web-servers and database function are run in that background. I want the application to go to my tab view when the functions have been completed. How do I do this? Here is what the views look like. What I have tried: TabBarViewController *tab = [[TabBarViewController alloc]init]; [self presentViewController:tab animated:NO completion:nil]; and [self performSegueWithIdentifier:@"first" sender:self]; Please can you help my to understand how to do this. I have spent many hours googling this problem and couldn't work out how to do it. Thanks EDIT: Added Code

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  • Qt drag/drop: cannot move when copy is enabled (Ubuntu Gnome)

    - by Scott
    I'm implementing a view and a model where I want to support both moving items internally (by dragging), and copying items (by pressing Ctrl while dragging). I've done everything I need to do according to the instructions. I've set up the mime functions, I've implemented removeRows(), and flags(). The problem is when I drag, it defaults to a copy operation (I get the arrow cursor with a plus sign, and it indeed copies the item by creating a new one in the model). The only difference I can see is this: If I return only Qt::MoveAction in supportedDropActions(), it only moves. If I return (Qt::CopyAction | Qt::MoveAction), it only copies. Any ideas? I want it to work like files in Nautilus (Gnome) or Windows file Explorer: drag moves icons around, ctrl+drag copies them.

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  • Move links div aside h1, above tagline p

    - by noquierouser
    I have a page that has CSS media queries in it, and I was requested to do this: Mobile layout: Desktop layout: Now, the HTML code is placed like this: <div id="content"> <h1>the title</h1> <p>this is the tagline of the site</p> <ul> <li>link 1</li> <li>link 2</li> <li>link 3</li> </ul> </div> I'm having quite a problem trying to achieve the desktop layout. I tried wrapping <h1> and <p> in a <div> and style it with float: left, but it didn't look as requested (the tagline is wider). I also tried with position: absolute for the <ul>, but also didn't look as requested (make the #content wider is not an option). Do you have any suggestions to achieve this without using javascript? Update: I've uploaded the code to my Koding so you can see what I'm actually doing. This is the CSS. I'm also using normalize.css. The problem I'm having now is what do the different browsers show: I think the problem might be in how do the browsers calculate the tagline's width, but as you can try with the code, if you make the tagline's text shorter, it looks more like Opera's rendering. Have I stumbled with a bug or am I making some mistake in my CSS?

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  • Negamax implementation doesn't appear to work with tic-tac-toe

    - by George Jiglau
    I've implemented Negamax as it can be found on wikipedia, which includes alpha/beta pruning. However, it seems to favor a losing move, which should be an invalid result. The game is Tic-Tac-Toe, I've abstracted most of the game play so it should be rather easy to spot an error within the algorithm. Here is the code, nextMove, negamax or evaluate are probably the functions that contain the fault: #include <list> #include <climits> #include <iostream> //#define DEBUG 1 using namespace std; struct Move { int row, col; Move(int row, int col) : row(row), col(col) { } Move(const Move& m) { row = m.row; col = m.col; } }; struct Board { char player; char opponent; char board[3][3]; Board() { } void read(istream& stream) { stream >> player; opponent = player == 'X' ? 'O' : 'X'; for(int row = 0; row < 3; row++) { for(int col = 0; col < 3; col++) { char playa; stream >> playa; board[row][col] = playa == '_' ? 0 : playa == player ? 1 : -1; } } } void print(ostream& stream) { for(int row = 0; row < 3; row++) { for(int col = 0; col < 3; col++) { switch(board[row][col]) { case -1: stream << opponent; break; case 0: stream << '_'; break; case 1: stream << player; break; } } stream << endl; } } void do_move(const Move& move, int player) { board[move.row][move.col] = player; } void undo_move(const Move& move) { board[move.row][move.col] = 0; } bool isWon() { if (board[0][0] != 0) { if (board[0][0] == board[0][1] && board[0][1] == board[0][2]) return true; if (board[0][0] == board[1][0] && board[1][0] == board[2][0]) return true; } if (board[2][2] != 0) { if (board[2][0] == board[2][1] && board[2][1] == board[2][2]) return true; if (board[0][2] == board[1][2] && board[1][2] == board[2][2]) return true; } if (board[1][1] != 0) { if (board[0][1] == board[1][1] && board[1][1] == board[2][1]) return true; if (board[1][0] == board[1][1] && board[1][1] == board[1][2]) return true; if (board[0][0] == board[1][1] && board[1][1] == board[2][2]) return true; if (board[0][2] == board [1][1] && board[1][1] == board[2][0]) return true; } return false; } list<Move> getMoves() { list<Move> moveList; for(int row = 0; row < 3; row++) for(int col = 0; col < 3; col++) if (board[row][col] == 0) moveList.push_back(Move(row, col)); return moveList; } }; ostream& operator<< (ostream& stream, Board& board) { board.print(stream); return stream; } istream& operator>> (istream& stream, Board& board) { board.read(stream); return stream; } int evaluate(Board& board) { int score = board.isWon() ? 100 : 0; for(int row = 0; row < 3; row++) for(int col = 0; col < 3; col++) if (board.board[row][col] == 0) score += 1; return score; } int negamax(Board& board, int depth, int player, int alpha, int beta) { if (board.isWon() || depth <= 0) { #if DEBUG > 1 cout << "Found winner board at depth " << depth << endl; cout << board << endl; #endif return player * evaluate(board); } list<Move> allMoves = board.getMoves(); if (allMoves.size() == 0) return player * evaluate(board); for(list<Move>::iterator it = allMoves.begin(); it != allMoves.end(); it++) { board.do_move(*it, -player); int val = -negamax(board, depth - 1, -player, -beta, -alpha); board.undo_move(*it); if (val >= beta) return val; if (val > alpha) alpha = val; } return alpha; } void nextMove(Board& board) { list<Move> allMoves = board.getMoves(); Move* bestMove = NULL; int bestScore = INT_MIN; for(list<Move>::iterator it = allMoves.begin(); it != allMoves.end(); it++) { board.do_move(*it, 1); int score = -negamax(board, 100, 1, INT_MIN + 1, INT_MAX); board.undo_move(*it); #if DEBUG cout << it->row << ' ' << it->col << " = " << score << endl; #endif if (score > bestScore) { bestMove = &*it; bestScore = score; } } if (!bestMove) return; cout << bestMove->row << ' ' << bestMove->col << endl; #if DEBUG board.do_move(*bestMove, 1); cout << board; #endif } int main() { Board board; cin >> board; #if DEBUG cout << "Starting board:" << endl; cout << board; #endif nextMove(board); return 0; } Giving this input: O X__ ___ ___ The algorithm chooses to place a piece at 0, 1, causing a guaranteed loss, do to this trap(nothing can be done to win or end in a draw): XO_ X__ ___ Perhaps it has something to do with the evaluation function? If so, how could I fix it?

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  • what's wrong with my lookAt and move forward code?

    - by alaslipknot
    so am still in the process of getting familiar with libGdx and one of the fun things i love to do is to make basics method for reusability on future projects, and for now am stacked on getting a Sprite rotate toward target (vector2) and then move forward based on that rotation the code am using is this : // set angle public void lookAt(Vector2 target) { float angle = (float) Math.atan2(target.y - this.position.y, target.x - this.position.x); angle = (float) (angle * (180 / Math.PI)); setAngle(angle); } // move forward public void moveForward() { this.position.x += Math.cos(getAngle())*this.speed; this.position.y += Math.sin(getAngle())*this.speed; } and this is my render method : @Override public void render(float delta) { // TODO Auto-generated method stub Gdx.gl.glClearColor(0, 0, 0.0f, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); // groupUpdate(); Vector3 mousePos = new Vector3(Gdx.input.getX(), Gdx.input.getY(), 0); camera.unproject(mousePos); ball.lookAt(new Vector2(mousePos.x, mousePos.y)); // if (Gdx.input.isTouched()) { ball.moveForward(); } batch.begin(); batch.draw(ball.getSprite(), ball.getPos().x, ball.getPos().y, ball .getSprite().getOriginX(), ball.getSprite().getOriginY(), ball .getSprite().getWidth(), ball.getSprite().getHeight(), .5f, .5f, ball.getAngle()); batch.end(); } the goal is to make the ball always look at the mouse cursor, and then move forward when i click, am also using this camera : // create the camera and the SpriteBatch camera = new OrthographicCamera(); camera.setToOrtho(false, 800, 480); aaaand the result was so creepy lol Thank you

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  • What is the best practice to move sprites using mouse order in Tile games?

    - by Robin-Hood
    I am trying to make my first Tile-game using XNA. I have no problem drawing the map layers using TiledLib from codeplex, but, now I want to give sprite an (order) to move to a specific position on map, by selecting the sprite (left mouse click) and then right mouse click somewhere on the map to specify the target position. I don’t know what is the best practice to move sprite this way, considering that there may be collision objects in the direct path. what is the best practice to do this? Is there any demo covering this issue? thanks. BTW: I couldn’t upload snapshot because of my low score :(

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  • How do I move the camera sideways in Libgdx?

    - by Bubblewrap
    I want to move the camera sideways (strafe). I had the following in mind, but it doesn't look like there are standard methods to achieve this in Libgdx. If I want to move the camera sideways by x, I think I need to do the following: Create a Matrix4 mat Determine the orthogonal vector v between camera.direction and camera.up Translate mat by v*x Multiply camera.position by mat Will this approach do what I think it does, and is it a good way to do it? And how can I do this in libgdx? I get "stuck" at step 2, as I have not found any standard method in Libgdx to calculate an orthogonal vector. EDIT: I think I can use camera.direction.crs(camera.up) to find v. I'll try this approach tonight and see if it works. EDIT2: I got it working and didn't need the matrix after all: Vector3 right = camera.direction.cpy().crs(camera.up).nor(); camera.position.add(right.mul(x));

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  • PowerShell Script to Enumerate SharePoint 2010 or 2013 Permissions and Active Directory Group Membership

    - by Brian T. Jackett
    Originally posted on: http://geekswithblogs.net/bjackett/archive/2013/07/01/powershell-script-to-enumerate-sharepoint-2010-or-2013-permissions-and.aspx   In this post I will present a script to enumerate SharePoint 2010 or 2013 permissions across the entire farm down to the site (SPWeb) level.  As a bonus this script also recursively expands the membership of any Active Directory (AD) group including nested groups which you wouldn’t be able to find through the SharePoint UI.   History     Back in 2009 (over 4 years ago now) I published one my most read blog posts about enumerating SharePoint 2007 permissions.  I finally got around to updating that script to remove deprecated APIs, supporting the SharePoint 2010 commandlets, and fixing a few bugs.  There are 2 things that script did that I had to remove due to major architectural or procedural changes in the script. Indenting the XML output Ability to search for a specific user    I plan to add back the ability to search for a specific user but wanted to get this version published first.  As for indenting the XML that could be added but would take some effort.  If there is user demand for it (let me know in the comments or email me using the contact button at top of blog) I’ll move it up in priorities.    As a side note you may also notice that I’m not using the Active Directory commandlets.  This was a conscious decision since not all environments have them available.  Instead I’m relying on the older [ADSI] type accelerator and APIs.  It does add a significant amount of code to the script but it is necessary for compatibility.  Hopefully in a few years if I need to update again I can remove that legacy code.   Solution    Below is the script to enumerate SharePoint 2010 and 2013 permissions down to site level.  You can also download it from my SkyDrive account or my posting on the TechNet Script Center Repository. SkyDrive TechNet Script Center Repository http://gallery.technet.microsoft.com/scriptcenter/Enumerate-SharePoint-2010-35976bdb   001 002 003 004 005 006 007 008 009 010 011 012 013 014 015 016 017 018 019 020 021 022 023 024 025 026 027 028 029 030 031 032 033 034 035 036 037 038 039 040 041 042 043 044 045 046 047 048 049 050 051 052 053 054 055 056 057 058 059 060 061 062 063 064 065 066 067 068 069 070 071 072 073 074 075 076 077 078 079 080 081 082 083 084 085 086 087 088 089 090 091 092 093 094 095 096 097 098 099 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 ########################################################### #DisplaySPWebApp8.ps1 # #Author: Brian T. Jackett #Last Modified Date: 2013-07-01 # #Traverse the entire web app site by site to display # hierarchy and users with permissions to site. ########################################################### function Expand-ADGroupMembership {     Param     (         [Parameter(Mandatory=$true,                    Position=0)]         [string]         $ADGroupName,         [Parameter(Position=1)]         [string]         $RoleBinding     )     Process     {         $roleBindingText = ""         if(-not [string]::IsNullOrEmpty($RoleBinding))         {             $roleBindingText = " RoleBindings=`"$roleBindings`""         }         Write-Output "<ADGroup Name=`"$($ADGroupName)`"$roleBindingText>"         $domain = $ADGroupName.substring(0, $ADGroupName.IndexOf("\") + 1)         $groupName = $ADGroupName.Remove(0, $ADGroupName.IndexOf("\") + 1)                                     #BEGIN - CODE ADAPTED FROM SCRIPT CENTER SAMPLE CODE REPOSITORY         #http://www.microsoft.com/technet/scriptcenter/scripts/powershell/search/users/srch106.mspx         #GET AD GROUP FROM DIRECTORY SERVICES SEARCH         $strFilter = "(&(objectCategory=Group)(name="+($groupName)+"))"         $objDomain = New-Object System.DirectoryServices.DirectoryEntry         $objSearcher = New-Object System.DirectoryServices.DirectorySearcher         $objSearcher.SearchRoot = $objDomain         $objSearcher.Filter = $strFilter         # specify properties to be returned         $colProplist = ("name","member","objectclass")         foreach ($i in $colPropList)         {             $catcher = $objSearcher.PropertiesToLoad.Add($i)         }         $colResults = $objSearcher.FindAll()         #END - CODE ADAPTED FROM SCRIPT CENTER SAMPLE CODE REPOSITORY         foreach ($objResult in $colResults)         {             if($objResult.Properties["Member"] -ne $null)             {                 foreach ($member in $objResult.Properties["Member"])                 {                     $indMember = [adsi] "LDAP://$member"                     $fullMemberName = $domain + ($indMember.Name)                                         #if($indMember["objectclass"]                         # if child AD group continue down chain                         if(($indMember | Select-Object -ExpandProperty objectclass) -contains "group")                         {                             Expand-ADGroupMembership -ADGroupName $fullMemberName                         }                         elseif(($indMember | Select-Object -ExpandProperty objectclass) -contains "user")                         {                             Write-Output "<ADUser>$fullMemberName</ADUser>"                         }                 }             }         }                 Write-Output "</ADGroup>"     } } #end Expand-ADGroupMembership # main portion of script if((Get-PSSnapin -Name microsoft.sharepoint.powershell) -eq $null) {     Add-PSSnapin Microsoft.SharePoint.PowerShell } $farm = Get-SPFarm Write-Output "<Farm Guid=`"$($farm.Id)`">" $webApps = Get-SPWebApplication foreach($webApp in $webApps) {     Write-Output "<WebApplication URL=`"$($webApp.URL)`" Name=`"$($webApp.Name)`">"     foreach($site in $webApp.Sites)     {         Write-Output "<SiteCollection URL=`"$($site.URL)`">"                 foreach($web in $site.AllWebs)         {             Write-Output "<Site URL=`"$($web.URL)`">"             # if site inherits permissions from parent then stop processing             if($web.HasUniqueRoleAssignments -eq $false)             {                 Write-Output "<!-- Inherits role assignments from parent -->"             }             # else site has unique permissions             else             {                 foreach($assignment in $web.RoleAssignments)                 {                     if(-not [string]::IsNullOrEmpty($assignment.Member.Xml))                     {                         $roleBindings = ($assignment.RoleDefinitionBindings | Select-Object -ExpandProperty name) -join ","                         # check if assignment is SharePoint Group                         if($assignment.Member.XML.StartsWith('<Group') -eq "True")                         {                             Write-Output "<SPGroup Name=`"$($assignment.Member.Name)`" RoleBindings=`"$roleBindings`">"                             foreach($SPGroupMember in $assignment.Member.Users)                             {                                 # if SharePoint group member is an AD Group                                 if($SPGroupMember.IsDomainGroup)                                 {                                     Expand-ADGroupMembership -ADGroupName $SPGroupMember.Name                                 }                                 # else SharePoint group member is an AD User                                 else                                 {                                     # remove claim portion of user login                                     #Write-Output "<ADUser>$($SPGroupMember.UserLogin.Remove(0,$SPGroupMember.UserLogin.IndexOf("|") + 1))</ADUser>"                                     Write-Output "<ADUser>$($SPGroupMember.UserLogin)</ADUser>"                                 }                             }                             Write-Output "</SPGroup>"                         }                         # else an indivdually listed AD group or user                         else                         {                             if($assignment.Member.IsDomainGroup)                             {                                 Expand-ADGroupMembership -ADGroupName $assignment.Member.Name -RoleBinding $roleBindings                             }                             else                             {                                 # remove claim portion of user login                                 #Write-Output "<ADUser>$($assignment.Member.UserLogin.Remove(0,$assignment.Member.UserLogin.IndexOf("|") + 1))</ADUser>"                                                                 Write-Output "<ADUser RoleBindings=`"$roleBindings`">$($assignment.Member.UserLogin)</ADUser>"                             }                         }                     }                 }             }             Write-Output "</Site>"             $web.Dispose()         }         Write-Output "</SiteCollection>"         $site.Dispose()     }     Write-Output "</WebApplication>" } Write-Output "</Farm>"      The output from the script can be sent to an XML which you can then explore using the [XML] type accelerator.  This lets you explore the XML structure however you see fit.  See the screenshot below for an example.      If you do view the XML output through a text editor (Notepad++ for me) notice the format.  Below we see a SharePoint site that has a SharePoint group Demo Members with Edit permissions assigned.  Demo Members has an AD group corp\developers as a member.  corp\developers has a child AD group called corp\DevelopersSub with 1 AD user in that sub group.  As you can see the script recursively expands the AD hierarchy.   Conclusion    It took me 4 years to finally update this script but I‘m happy to get this published.  I was able to fix a number of errors and smooth out some rough edges.  I plan to develop this into a more full fledged tool over the next year with more features and flexibility (copy permissions, search for individual user or group, optional enumerate lists / items, etc.).  If you have any feedback, feature requests, or issues running it please let me know.  Enjoy the script!         -Frog Out

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  • Why Move My Oracle Database to New SPARC Hardware?

    - by rickramsey
    If didn't manage to catch all the news during the proverbial Firehose Down the Throat that is Oracle OpenWorld, you'll enjoy these short recaps from Brad Carlile. He makes things clear in just a couple of minutes. photograph copyright by Edge of Day Photography, with permission Video: Latest Improvements to Oracle SPARC Processors with Brad Carlile T5, M5, and M6. Three wicked fast processors that Oracle announced over the last year. Brad Carlile explains how much faster they are, and why they are better than previous versions. Video: Why Move Your Oracle Database to SPARC Servers with Brad Carlile If I'm happy with how my Oracle Database 11g is performing, why should I deploy it on the new Oracle SPARC hardware? For the same reasons that you would want to buy a sports car that goes twice as fast AND gets better gas mileage, Brad Carlile explains. Well, if there are such dramatic performance improvements and cost savings, then why should I move up to Oracle Database 12c? -Rick Follow me on: Blog | Facebook | Twitter | Personal Twitter | YouTube | The Great Peruvian Novel

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  • Virtual box - How to add disks and move var, opt and home to them?

    - by Jarrod Roberson
    I created a CentOS 5.6 Guest OS Virtual Machine. I made the first disk 10GB, I am rapidly outgrowing it. It was suggested that I make disks for my /var, /opt and /home directories and move them so I can better manage the disks for backing up and what not. This sounds like a good idea. I know how to create the disks in Virtual Box. I have dug around Google and the internet in general and all my attempts at doing this have failed. Snapshots are awesome! I can get the drives fdisked, and I have had limited success mounting them to /mnt/var, /mnt/home and /mnt/opt, but even in single user mode ( init 1 ) I can't get the entire contents of the directories to move over, and then the machine won't reboot correctly. cd /var cp * -ax /mnt/var The /var directory in particular is not wanting to move everything to the new location. How do I format, mount and move the /var, /opt and /home to my new disks?

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  • How to move a line of sprites in a sine wave?

    - by electroflame
    So, I'm spawning a horizontal line of enemies that I would like to have move in a nice wave. Currently I tried: Enemy.position.X += Enemy.velocity.X; Enemy.position.Y += -(float)Math.Cos(Enemy.position.X / 200) * 5; This...kind of works. But the wave is not a true wave. The top and bottom of one pass are not the same (e.g. 5 for the top, and -5 for the bottom (I don't mean literal points, I just meant that it's not symmetrical)). Is there a better way to do this? I would like the whole line to move in a wave, so it looks fluid. By that, I mean that it should look like each enemy is "following" the one in front of it. The code I posted does have this fluidity to it, but like I said, it's not a perfect wave. Any ideas? Thanks in advance.

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  • What permissions do I need to move a folder?

    - by isme
    In the root of my drive there exists a folder called SourceControl that contains all the working copies of all my programming projects. I would like to move the folder to my user directory (\Users\Me), but something about the permissions on the folder forbids me. I don't remember how I created the folder. When I execute the move command: MOVE \SourceControl \Users\Me I receive the following error: Access is denied. I have resolved a similar problem in the past using the Takeown utility to assign ownership of the file to me, so I tried this command next: TAKEOWN /F \SourceControl It returns the following error: ERROR: The current logged on user does not have ownership privileges on the file (or folder) "C:\SourceControl". I've just learned about the Icacls utility, which can inspect and modify file permissions. I used this command to inspect the permissions on the folder: ICACLS \SourceControl It produced this list: \SourceControl BUILTIN\Administrators:(I)(F) BUILTIN\Administrators:(I)(OI)(CI)(IO)(F) NT AUTHORITY\SYSTEM:(I)(F) NT AUTHORITY\SYSTEM:(I)(OI)(CI)(IO)(F) BUILTIN\Users:(I)(OI)(CI)(RX) NT AUTHORITY\Authenticated Users:(I)(M) NT AUTHORITY\Authenticated Users:(I)(OI)(CI)(IO)(M) I think this means that normal user accounts, like mine, have permission only to read and execute (RX) here, while administrator accounts have full control (F). I used Icacls to confer full control of the directory to my user account with this command: ICACLS \SourceControl /grant:r Me:F The command produces this output: processed file: \SourceControl Successfully processed 1 files; Failed processing 0 files Now inspection of the permissions produces this output: \SourceControl Domain\Me:(F) BUILTIN\Administrators:(I)(F) BUILTIN\Administrators:(I)(OI)(CI)(IO)(F) NT AUTHORITY\SYSTEM:(I)(F) NT AUTHORITY\SYSTEM:(I)(OI)(CI)(IO)(F) BUILTIN\Users:(I)(OI)(CI)(RX) NT AUTHORITY\Authenticated Users:(I)(M) NT AUTHORITY\Authenticated Users:(I)(OI)(CI)(IO)(M) But after this the move command still fails with the same error. Is it possible to move this folder without invoking administrator rights? If not, how should I do it as administrator?

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  • How do I move my LVM 250 GB root partition to a new 120GB hard disk?

    - by Dennis Schma
    I have the following situation: My current Ubuntu installation is running from an external HDD (250 GB) because I was to lazy to buy an new internal hdd. Now i've got a new internal (120GB) and i want to move everything to the internal. Installing Ubuntu new is out of disscussion because its to peronalized. Luckily (i hope so) the root partition is partitioned with LVM, so i hope i can move the partition to the smaller internal HDD. Is this possible? And where do i find help?

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  • Best way to move site from subdomain to root through cPanel?

    - by Mbbc
    I have an old Wordpress blog hosted on a subdomain (sub.mysite.com) with hundreds of posts. The root domain is actually empty and redirected to the subdomain. Now I want to move the site from the subdomain to the root domain. I found some .htaccess examples like this: RewriteEngine on RewriteCond %{HTTP_HOST} ^sub.example.com$ RewriteRule ^(.*)$ http://example.com/$1 [R=301,L] This redirection seems to work if I clone or move the subdomain site into the root domain but, Is there an easier way? I mean, just like when you redirect from www. to non-www. and you only have one site installation. The site would be kept installed on subdomain folder but it would be accessed from root domain, is it possible?

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  • How to move and delte all files and subdirectories with command line in windows7?

    - by user1285419
    I am looking for a way to move all files and subfolders within a given directory to somewhere else and after the movement delete the original folder. For example, suppose in current path, there is a folder called FOLDERA, I am trying to move all files and subfolders from FOLDERA to the current path and then remove FOLDERA, but I need to do this with a command line. I try MOVE command but I find that it can only move the files. Anyway to do that? Thanks.

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  • Python: Why Does a Method Behave Differently with an Added Parameter?

    - by SteveStifler
    I have a method in a Pygame Sprite subclass, defined as such: def walk(self): """move across screen""" displacement = self.rect.move((self.move, 0)) if self.rect.left < self.area.left or self.rect.right > self.area.right: self.move = -self.move displacement = self.rect.move((self.move, 0)) self.rect = displacement I modified it, adding a parameter speed_x, and now the program is broken. def walk(self, speed_x): """move across screen""" displacement = self.rect.move((speed_x, 0)) if self.rect.left < self.area.left or self.rect.right > self.area.right: speed_x = -speed_x displacement = self.rect.move((speed_x, 0)) self.rect = displacement Before I called the method like this: def update(self): self.walk() Now I do: def update(self): self.walk(self.move) Why doesn't this work?

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  • How to I get a rotated sprite to move left or right?

    - by rphello101
    Using Java/Slick 2D, I'm using the mouse to rotate a sprite on the screen and the directional keys (in this case, WASD) to move the spite. Forwards and backwards is easy, just position += cos(ang)*speed or position -= cos(ang)*speed. But how do I get the sprite to move left or right? I'm thinking it has something to do with adding 90 degrees to the angle or something. Any ideas? Rotation code: int mX = Mouse.getX(); int mY = HEIGHT - Mouse.getY(); int pX = sprite.x+sprite.image.getWidth()/2; int pY = sprite.y+sprite.image.getHeight()/2; double mAng; if(mX!=pX){ mAng = Math.toDegrees(Math.atan2(mY - pY, mX - pX)); if(mAng==0 && mX<=pX) mAng=180; } else{ if(mY>pY) mAng=90; else mAng=270; } sprite.angle = mAng; sprite.image.setRotation((float) mAng); And the movement code (delta is change in time): Input input = gc.getInput(); Vector2f direction = new Vector2f(); Vector2f velocity = new Vector2f(); direction.x = (float) Math.cos(Math.toRadians(sprite.angle)); direction.y = (float) Math.sin(Math.toRadians(sprite.angle)); if(direction.length()>0) direction = direction.normalise(); //On a separate note, what does this line of code do? velocity.x = (float) (direction.x * sprite.moveSpeed); velocity.y = (float) (direction.y * sprite.moveSpeed); if(input.isKeyDown(sprite.up)){ sprite.x += velocity.x*delta; sprite.y += velocity.y*delta; }if (input.isKeyDown(sprite.down)){ sprite.x -= velocity.x*delta; sprite.y -= velocity.y*delta; }if (input.isKeyDown(sprite.left)){ //??? }if (input.isKeyDown(sprite.right)){ //??? }

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  • Developer with 4 years experience with Java/C++. How to move into web programming? [closed]

    - by JerryC
    Possible Duplicate: Tips for switching jobs and moving into web based programming? I graduated in 2006 with a computer science degree and got solid grades (3.5 overall 3.8 in my major) For the past 4.5 years I've been working as a Software Engineer doing primarily rich client development. Most of my experience is with Java, Swing and C++. I've done a lot of network programming and I have acquired some skill working & debugging in distributed environments. I would like to switch jobs and move into a role where I can get exposure to some new technologies and frameworks. I would like to move into a more web development role but I find my lack of web development experience is hurting me. 90% of the jobs I see advertised are looking for one of two skill sets: 1) Stereotypical server side Java web developer. Experience with Spring, Hibernate, J2EE, etc. 2) Stereotypical front end web developer. Experience with Javascript, jQuery, HTML5, GWT, CSS, etc I find most of these companies are looking really specifically for this experience and they are not willing to take on good programmers/ CS fundamental guys who lack experience with this stuff. I would love to get a job doing stuff like this, but have my skills become out of date and unmarketable? Any opinions on ways to sell myself to help get a new position?

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  • Will Ubuntu Live CD move MFT to resize NTFS volumes?

    - by irwazr
    I have a feeling some will consider this a duplicate, but please hear me out. I've been reading tons of questions and threads around this but have never really found an answer for this specifically. I want to shrink my NTFS partition to make room for a Ubuntu install, so I can dual boot them. However when shrinking the NTFS volume in Windows disk management, it will only go so far as the MFT is sitting near the end of the volume. I've read plenty of posts about why it does this, and how difficult/dangerous it is to move the MFT etc. I've also read that Perfect Disk can apparently do it under it's trial period, but I remain cautious to try this method. I was wondering however if the disk partitioning utility included in the Ubuntu install wizard handles the moving of the MFT when dragging the partition boundaries. It all seems too simple that you simply tell it the new size you want it to be. Would it tell me if it couldn't resize by the amount you requested if the MFT was an issue, or move it for you if it were able. I'm concerned it might corrupt the MFT and the volume, even though I doubt the install wizard would be so daft. So what exactly is the deal with the partition resizing tool in the Ubuntu install wizard? Will it safely resize my NTFS volume despite the location of my MFT? Thanks in advance.

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  • Alpha Beta Search

    - by Becky
    I'm making a version of Martian Chess in java with AI and so far I THINK my move searching is semi-working, it seems to work alright for some depths but if I use a depth of 3 it returns a move for the opposite side...now the game is a bit weird because when a piece crosses half of the board, it becomes property of the other player so I think this is part of the problem. I'd be really greatful if someone could look over my code and point out any errors you think are there! (pls note that my evaluation function isn't nearly complete lol) MoveSearch.java public class MoveSearch { private Evaluation evaluate = new Evaluation(); private int blackPlayerScore, whitePlayerScore; public MoveContent bestMove; public MoveSearch(int blackScore, int whiteScore) { blackPlayerScore = blackScore; whitePlayerScore = whiteScore; } private Vector<Position> EvaluateMoves(Board board) { Vector<Position> positions = new Vector<Position>(); for (int i = 0; i < 32; i++) { Piece piece = null; if (!board.chessBoard[i].square.isEmpty()) { // store the piece piece = board.chessBoard[i].square.firstElement(); } // skip empty squares if (piece == null) { continue; } // skip the other players pieces if (piece.pieceColour != board.whosMove) { continue; } // generate valid moves for the piece PieceValidMoves validMoves = new PieceValidMoves(board.chessBoard, i, board.whosMove); validMoves.generateMoves(); // for each valid move for (int j = 0; j < piece.validMoves.size(); j++) { // store it as a position Position move = new Position(); move.startPosition = i; move.endPosition = piece.validMoves.elementAt(j); Piece pieceAttacked = null; if (!board.chessBoard[move.endPosition].square.isEmpty()) { // if the end position is not empty, store the attacked piece pieceAttacked = board.chessBoard[move.endPosition].square.firstElement(); } // if a piece is attacked if (pieceAttacked != null) { // append its value to the move score move.score += pieceAttacked.pieceValue; // if the moving pieces value is less than the value of the attacked piece if (piece.pieceValue < pieceAttacked.pieceValue) { // score extra points move.score += pieceAttacked.pieceValue - piece.pieceValue; } } // add the move to the set of positions positions.add(move); } } return positions; } // EvaluateMoves() private int SideToMoveScore(int score, PieceColour colour) { if (colour == PieceColour.Black){ return -score; } else { return score; } } public int AlphaBeta(Board board, int depth, int alpha, int beta) { //int best = -9999; // if the depth is 0, return the score of the current board if (depth <= 0) { board.printBoard(); System.out.println("Score: " + evaluate.EvaluateBoardScore(board)); System.out.println(""); int boardScore = evaluate.EvaluateBoardScore(board); return SideToMoveScore(boardScore, board.whosMove); } // fill the positions with valid moves Vector<Position> positions = EvaluateMoves(board); // if there are no available positions if (positions.size() == 0) { // and its blacks move if (board.whosMove == PieceColour.Black) { if (blackPlayerScore > whitePlayerScore) { // and they are winning, return a high number return 9999; } else if (whitePlayerScore == blackPlayerScore) { // if its a draw, lower number return 500; } else { // if they are losing, return a very low number return -9999; } } if (board.whosMove == PieceColour.White) { if (whitePlayerScore > blackPlayerScore) { return 9999; } else if (blackPlayerScore == whitePlayerScore) { return 500; } else { return -9999; } } } // for each position for (int i = 0; i < positions.size(); i++) { // store the position Position move = positions.elementAt(i); // temporarily copy the board Board temp = board.copyBoard(board); // make the move temp.makeMove(move.startPosition, move.endPosition); for (int x = 0; x < 32; x++) { if (!temp.chessBoard[x].square.isEmpty()) { PieceValidMoves validMoves = new PieceValidMoves(temp.chessBoard, x, temp.whosMove); validMoves.generateMoves(); } } // repeat the process recursively, decrementing the depth int val = -AlphaBeta(temp, depth - 1, -beta, -alpha); // if the value returned is better than the current best score, replace it if (val >= beta) { // beta cut-off return beta; } if (val > alpha) { alpha = val; bestMove = new MoveContent(alpha, move.startPosition, move.endPosition); } } // return the best score return alpha; } // AlphaBeta() } This is the makeMove method public void makeMove(int startPosition, int endPosition) { // quick reference to selected piece and attacked piece Piece selectedPiece = null; if (!(chessBoard[startPosition].square.isEmpty())) { selectedPiece = chessBoard[startPosition].square.firstElement(); } Piece attackedPiece = null; if (!(chessBoard[endPosition].square.isEmpty())) { attackedPiece = chessBoard[endPosition].square.firstElement(); } // if a piece is taken, amend score if (!(chessBoard[endPosition].square.isEmpty()) && attackedPiece != null) { if (attackedPiece.pieceColour == PieceColour.White) { blackScore = blackScore + attackedPiece.pieceValue; } if (attackedPiece.pieceColour == PieceColour.Black) { whiteScore = whiteScore + attackedPiece.pieceValue; } } // actually move the piece chessBoard[endPosition].square.removeAllElements(); chessBoard[endPosition].addPieceToSquare(selectedPiece); chessBoard[startPosition].square.removeAllElements(); // changing piece colour based on position if (endPosition > 15) { selectedPiece.pieceColour = PieceColour.White; } if (endPosition <= 15) { selectedPiece.pieceColour = PieceColour.Black; } //change to other player if (whosMove == PieceColour.Black) whosMove = PieceColour.White; else if (whosMove == PieceColour.White) whosMove = PieceColour.Black; } // makeMove()

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  • Which is more maintainable -- boolean assignment via if/else or boolean expression?

    - by Bret Walker
    Which would be considered more maintainable? if (a == b) c = true; else c = false; or c = (a == b); I've tried looking in Code Complete, but can't find an answer. I think the first is more readable (you can literally read it out loud), which I also think makes it more maintainable. The second one certainly makes more sense and reduces code, but I'm not sure it's as maintainable for C# developers (I'd expect to see this idiom more in, for example, Python).

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  • How to move a directional light according to the camera movement?

    - by Andrea Benedetti
    Given a light direction, how can I move it according to the camera movement, in a shader? Think that an artist has setup a scene (e.g., in 3DSMax) with a mesh in center of that and a directional light with a position and a target. From this position and target I've calculated the light direction. Now I want to use the same direction in my lighting equation but, obviously, I want that this light moves correctly with the camera. Thanks.

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  • What is the correct way to move a file?

    - by Joe McDonald
    We had an issue at my work where I cut and pasted some files. Immediately when I did it, a ton of files were lost. I've been working in IT for 10+ years. I know how to cut and paste a file. Well, when it went up to my managers as to why the files were lost, they deemed it to my cut and paste that caused all the problems and asked why in the world someone as knowledgeable as me would ever cut and paste a file, and didn't I know that was totally the wrong way to move a file? The correct way to move a file is to drag the file. When cutting and pasting, it moves that 1+ GB file (on the server) to the clipboard (on my PC), which, obviously, will cause problems. Dragging a file never hits the clipboard. Be honest, I don't believe that for a minute. I believe when I cut and paste text, it goes to the clipboard. I've seen it in the old versions of windows. But when right clicking on 100+ files that equals 1+ GB, I can't believe that all that data is copied immediately out of whatever share I'm on at the server across my wireless on my laptop to my local clipboard to just go back to the server to another share. It seems they would build some logic in the server OS or my local OS (more likely my local OS) that would say when copying files, don't perform the move action until I click paste and if the files are staying local to where they were before, just move them. So, who's right?

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  • How to move packages from the live image to a pool on the disc?

    - by int_ua
    Currently I'm using UCK and trying to make Edubuntu 12.04.1 DVD launch installer on 256Mb RAM: How to install Edubuntu on a system with low memory (256 Mb)? I was reading release notes for 12.10 and noticed that Language packs have now been moved off from the live image to a pool on the disc. How can I move other packages correctly so they would be available to the live system and for installation without network access?

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  • Synaptics Touchpad cannot move while pressing a key? V 8.1

    - by Corin
    my Synaptics touchpad refuses to move anytime I am pressing a key on the keyboard. I've looked everywhere on the internet telling me to go to Device Pointer Properties, then Settings, then Pointing, then Sensitivity then mess with Palm Check, but Palm Check isn't there and it isn't anywhere else. Please respond to this as this is pretty frustrating. My touchpad is Synaptics ClickPad V8.1 Would installing an older driver give me a palm check option? If so, where do I install an older one

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