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  • Exceptions confusion

    - by Misiur
    Hi there. I'm trying to build site using OOP in PHP. Everyone is talking about Singleton, hermetization, MVC, and using exceptions. So I've tried to do it like this: Class building whole site: class Core { public $is_core; public $theme; private $db; public $language; private $info; static private $instance; public function __construct($lang = 'eng', $theme = 'default') { if(!self::$instance) { try { $this->db = new sdb(DB_TYPE.':host='.DB_HOST.';dbname='.DB_NAME, DB_USER, DB_PASS); } catch(PDOException $e) { throw new CoreException($e->getMessage()); } try { $this->language = new Language($lang); } catch(LangException $e) { throw new CoreException($e->getMessage()); } try { $this->theme = new Theme($theme); } catch(ThemeException $e) { throw new CoreException($e->getMessage()); } } return self::$instance; } public function getSite($what) { return $this->language->getLang(); } private function __clone() { } } Class managing themes class Theme { private $theme; public function __construct($name = 'default') { if(!is_dir("themes/$name")) { throw new ThemeException("Unable to load theme $name"); } else { $this->theme = $name; } } public function getTheme() { return $this->theme; } public function display($part) { if(!is_file("themes/$this->theme/$part.php")) { throw new ThemeException("Unable to load theme part: themes/$this->theme/$part.php"); } else { return 'So far so good'; } } } And usage: error_reporting(E_ALL); require_once('config.php'); require_once('functions.php'); try { $core = new Core(); } catch(CoreException $e) { echo 'Core Exception: '.$e->getMessage(); } echo $core->theme->getTheme(); echo "<br />"; echo $core->language->getLang(); try { $core->theme->display('footer'); } catch(ThemeException $e) { echo $e->getMessage(); } I don't like those exception handlers - i don't want to catch them like some pokemons... I want to use things simple: $core-theme-display('footer'); And if something is wrong, and debug mode is enabled, then aplication show error. What should i do?

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  • Passing variables, creating instances, self, The mechanics and usage of classes: need explenation

    - by Baf
    I've been sitting over this the whole day and Im a little tired already so please excuse me being brief. Im new to python. I just rewrrote a working program, into a bunch of functions in a class and everzthings messed up. I dont know if its me but Im very surprised i couldn t find a beginners tutorial on how to handle classes on the web so I have a few questions. First of all, in the init section of the class i have declared a bunch of variables with self.variable=something. Is it correct that i should be able to access/modify these variables in every function of the class by using self.variable in that function? In other words by declaring self.variable i have made these variables, global variables in the scope of the class right? If not how do i handle self. ? Secondly how do i correctly pass arguments to the class? some example code would be cool. thirdly how do i call a function of the class outside of the class scope? some example code would be cool. fouthly how do I create an Instance of the class INITIALCLASS in another class OTHERCLASS, passing variables from OTHERCLASS to INITIALCLASS? some example code would be cool. I Want to call a function from OTHERCLASS with arguments from INITIALCLASS. What Ive done so far is. class OTHERCLASS(): def __init__(self,variable1,variable2,variable3): self.variable1=variable1 self.variable2=variable2 self.variable3=variable3 def someotherfunction(self): something=somecode(using self.variable3) self.variable2.append(something) print self.variable2 def somemorefunctions(self): self.variable2.append(variable1) class INITIALCLASS(): def __init__(self): self.variable1=value1 self.variable2=[] self.variable3='' self.DoIt=OTHERCLASS(variable1,variable2,variable3) def somefunction(self): variable3=Somecode #tried this self.DoIt.someotherfunctions() #and this DoIt.someotherfunctions() I clearly havent understood how to pass variables to classes or how to handle self, when to use it and when not, I probably also havent understood how to properly create an isntance of a class. In general i havent udnerstood the mechanics of classes So please help me and explain it to me like i have no Idea( which i dont it seems). Or point me to a thorough video, or readable tutorial. All i find on the web is super simple examples, that didnt help me much. Or just very short definitions of classes and class methods instances etc. I can send you my original code if you guys want, but its quite long. Thanks for the Help Much appreciated!

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  • Add console.profile statements to JavaScript/jQuery code on the fly.

    - by novogeek
    Hi folks, We have a thick client app using jQuery heavily and want to profile the performance of the code using firebug's console.profile API. The problem is, I don't want to change the code to write the profile statements. Take this example: var search=function(){ this.init=function(){ console.log('init'); } this.ajax=function(){ console.log('ajax'); //make ajax call using $.ajax and do some DOM manipulations here.. } this.cache=function(){ console.log('cache'); } } var instance=new search(); instance.ajax(); I want to profile my instance.ajax method, but I dont want to add profile statements in the code, as that makes it difficult to maintain the code. I'm trying to override the methods using closures, like this: http://www.novogeek.com/post/2010/02/27/Overriding-jQueryJavaScript-functions-using-closures.aspx but am not very sure how I can achieve. Any pointers on this? I think this would help many big projects to profile the code easily without a big change in code. Here is the idea. Just run the below code in firebug console, to know what I'm trying to achieve. var search=function(){ this.init=function(){ console.log('init'); } this.ajax=function(){ console.log('ajax'); //make ajax call using $.ajax and do some DOM manipulations here.. } this.cache=function(){ console.log('cache'); } } var instance=new search(); $.each(instance, function(functionName, functionBody){ (function(){ var dup=functionBody functionBody=function(){ console.log('modifying the old function: ',functionName); console.profile(functionName); dup.apply(this,arguments); console.profileEnd(functionName); } })(); console.log(functionName, '::', functionBody()); }); Now what I need is, if i say instance.ajax(), I want the new ajax() method to be called, along with the console.profile statements. Hope I'm clear with the requirement. Please improvise the above code. Regards, Krishna, http://www.novogeek.com

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  • XSL transformation of SVG adds namespace attribute to new tag

    - by Steve
    I have a SVG file that I want to extend by adding onclick handlers to edges and nodes. I also want to add a script tag referring to a JavaScript. The problem is that the script tag gets an empty namespace attribute added to it. I haven't found any information regarding this that I understand. Why does XSLT add an empty namespace? XSL file: <?xml version="1.0"?> <xsl:stylesheet version="1.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform" xmlns:svg="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink"> <xsl:output method="xml" encoding="utf-8" /> <xsl:template match="/svg:svg"> <xsl:copy> <script type="text/ecmascript" xlink:href="base.js" /> <!-- this tag gets a namespace attr --> <xsl:apply-templates /> </xsl:copy> </xsl:template> <!-- Identity transform http://www.w3.org/TR/xslt#copying --> <xsl:template match="@*|node()"> <xsl:copy> <xsl:apply-templates select="@*|node()"/> </xsl:copy> </xsl:template> <!-- Check groups and add functions --> <xsl:template match="svg:g"> <xsl:copy> <xsl:if test="@class = 'node'"> <xsl:attribute name="onclick">node_clicked()</xsl:attribute> </xsl:if> <xsl:if test="@class = 'edge'"> <xsl:attribute name="onclick">edge_clicked()</xsl:attribute> </xsl:if> <xsl:apply-templates select="@*|node()" /> </xsl:copy> </xsl:template> </xsl:stylesheet>

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  • Calling managed code from unmanaged win32 assembly dll - crash

    - by JustGreg
    I'm developing a serial port dll in win32 assembly (MASM32). It has its own thread checking multiple events and at a specified buffer treshold it'd notify the managed main application by calling a callback function. It just a call with no arguments/return value. At startup the main application stores the callback function's address by calling a function in the dll: pCallBackFunction dd 0 SetCallBackPointer proc pcb:DWORD mov eax, pcb mov pCallBackFunction, eax call DWORD ptr pCallBackFunction ; verify it immediately ret SetCallBackPointer endp The upper function immediately calls back the managed application callback routine for verification purposes. It is working fine. However, when I place the call instruction to other functions in the dll it crashes the application. It doesn't matter if the call is in a simple function or in the threadproc of the dll. For example: OpenPort proc pn:byte,br:dword, inputbuffersize: dword, outputbuffersize:dword, tresholdsize: dword LOCAL dcb: DCB LOCAL SerialTimeOuts: COMMTIMEOUTS call DWORD ptr pCallBackFunction xor eax, eax mov al, pn mov [com_port+3],al etc. etc. will crash at call DWORD ptr pCallBackFunction always. Since I call SetCallBackPointer first to store a valid address in pCallBackFunction, it should have a valid address. My managed app is written in C# and the relevant part is: public partial class Form1 : Form { public delegate void CallBackDelegate(); public static CallBackDelegate mydelegate; [DllImport("serialport.dll")] private static extern void SetCallBackPointer(CallBackDelegate Delegate); [DllImport("serialport.dll")] public static extern int OpenPort(byte com, uint br, uint inbufsize, uint outbufsize, uint treshsize); public Form1() { InitializeComponent(); mydelegate =new CallBackDelegate(CallbackFunction); SetCallBackPointer(mydelegate); unsafe { int sysstat; int hResult; hResult = OpenPort(Convert.ToByte('5'), 9600, 306, 4, 4); } } public static void CallbackFunction() { MessageBox.Show( "CallBack Function Called by Windows DLL"); } The VS debugger reported that the dll had tried to read/write from/to a protected memory address. But when calling SetCallBackPointer there is no such problem. What am I doing wrong here? Any tips would be great!

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  • Android Camera takePicture function does not call Callback function

    - by Tomáš 'Guns Blazing' Frcek
    I am working on a custom Camera activity for my application. I was following the instruction from the Android Developers site here: http://developer.android.com/guide/topics/media/camera.html Everything seems to works fine, except the Callback function is not called and the picture is not saved. Here is my code: public class CameraActivity extends Activity { private Camera mCamera; private CameraPreview mPreview; private static final String TAG = "CameraActivity"; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.camera); // Create an instance of Camera mCamera = getCameraInstance(); // Create our Preview view and set it as the content of our activity. mPreview = new CameraPreview(this, mCamera); FrameLayout preview = (FrameLayout) findViewById(R.id.camera_preview); preview.addView(mPreview); Button captureButton = (Button) findViewById(R.id.button_capture); captureButton.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { Log.v(TAG, "will now take picture"); mCamera.takePicture(null, null, mPicture); Log.v(TAG, "will now release camera"); mCamera.release(); Log.v(TAG, "will now call finish()"); finish(); } }); } private PictureCallback mPicture = new PictureCallback() { @Override public void onPictureTaken(byte[] data, Camera camera) { Log.v(TAG, "Getting output media file"); File pictureFile = getOutputMediaFile(); if (pictureFile == null) { Log.v(TAG, "Error creating output file"); return; } try { FileOutputStream fos = new FileOutputStream(pictureFile); fos.write(data); fos.close(); } catch (FileNotFoundException e) { Log.v(TAG, e.getMessage()); } catch (IOException e) { Log.v(TAG, e.getMessage()); } } }; private static File getOutputMediaFile() { String state = Environment.getExternalStorageState(); if (!state.equals(Environment.MEDIA_MOUNTED)) { return null; } else { File folder_gui = new File(Environment.getExternalStorageDirectory() + File.separator + "GUI"); if (!folder_gui.exists()) { Log.v(TAG, "Creating folder: " + folder_gui.getAbsolutePath()); folder_gui.mkdirs(); } File outFile = new File(folder_gui, "temp.jpg"); Log.v(TAG, "Returnng file: " + outFile.getAbsolutePath()); return outFile; } } After clicking the Button, I get logs: "will now take picture", "will now release camera" and "will now call finish". The activity finishes succesfully, but the Callback function was not called during the mCamera.takePicture(null, null, mPicture); function (There were no logs from the mPicture callback or getMediaOutputFile functions) and there is no file in the location that was specified. Any ideas? :) Much thanks!

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  • Preg_replace regex, newlines, connection resets

    - by bob_the_destroyer
    I have mixed html, custom code, and regular text I need to examine and change frequently on several, long wiki pages. I'm working with a proprietary wiki-like application and have no control over how the application functions or validates user input. The layout of pages that users add must follow a very specific standard layout and always include very specific text in only certain places - a standard which frequently changes. If users add pages that are so far out of the standard, they will be deleted. The fact that all this is obviously a complete waste of time when alternative platforms to do exactly what's needed here exist is already understood. I've built a PHP based API to automate this post-validation and frequent restandardization process for me. I've been able set up regex patterns to handle all this mixed text, and they all work fine for handling single lines. The problem I have is this: Poorly formed regex against long text with line breaks can lead to unexpected results, such as connection resets. I have no access to server-side logs to troubleshoot. How do I overcome this? This is just one example of what I currently have: {column} and {section} tags I'm searching for below can have any number of attributes, and wrap any text. {section} may or may not exist and may or may not be one or more lines under {column}, but it has to be wrapped inside {column}. {column} itself may or may not exist, and if it doesn't, I don't care. I want to grab the inner section contents and wrap it in an html div tag. I can't recall the exact pattern I'm using offhand at the moment, but it's close enough... $pattern = "/\{column:id=summary([|]?([a-zA-Z0-9-_ ]+[:][a-zA-Z0-9-_ ]+[ ]?))\}(.*)({section([|]([a-zA-Z0-9-_ ]+[:][a-zA-Z0-9-_ ]+[ ]?))\}(.*)\{section\}(.*))?{column\}/s"; $replacement = "{html}<div id='summary'$7</div{html}"; $text = preg_replace($pattern, $replacement, $subject); Handling the {column} and {section} attributes and passing only valid HTML parameters to the new html div or a subtext of it is itself a challenge, but my main focus above right now is getting that (.*) value within {section} above without causing a connection reset. Any pointers?

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  • NSMutableDictionary confused over how to use keys with certain code ?

    - by Jules
    I'm getting data from a database and I need to add the string field value and the record id. However, I need this to work with some existing code... I'm replacing this (see code below) and getting data from my database. NSDictionary *dict = [[NSDictionary alloc] initWithContentsOfFile:path]; self.allCategories = dict; [dict release]; But needs to work with these key and value search functions. - (void)resetSearch { NSMutableDictionary *allCategoriesCopy = [self.allCategories mutableDeepCopy]; self.Categories = allCategoriesCopy; [allCategoriesCopy release]; NSMutableArray *keyArray = [[NSMutableArray alloc] init]; [keyArray addObject:UITableViewIndexSearch]; [keyArray addObjectsFromArray:[[self.allCategories allKeys] sortedArrayUsingSelector:@selector(compare:)]]; self.keys = keyArray; [keyArray release]; } . - (void)handleSearchForTerm:(NSString *)searchTerm { NSMutableArray *sectionsToRemove = [[NSMutableArray alloc] init]; [self resetSearch]; for (NSString *key in self.keys) { NSMutableArray *array = [Categories valueForKey:key]; NSMutableArray *toRemove = [[NSMutableArray alloc] init]; for (NSString *name in array) { if ([name rangeOfString:searchTerm options:NSCaseInsensitiveSearch].location == NSNotFound) [toRemove addObject:name]; } if ([array count] == [toRemove count]) [sectionsToRemove addObject:key]; [array removeObjectsInArray:toRemove]; [toRemove release]; } [self.keys removeObjectsInArray:sectionsToRemove]; [sectionsToRemove release]; [table reloadData]; } Keep getting an error from this code... NSDictionary *arrayTmp= [[NSDictionary alloc] init]; ... loop records int cid = sqlite3_column_int(statementTMP, 0); NSString *category = [[NSString alloc] initWithUTF8String:(char *)sqlite3_column_text(statementTMP, 1)]; [arrayTmp setObject:category forKey:[NSString stringWithFormat:@"%i", cid]]; Error caused by line above * Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[NSCFString count]: unrecognized selector sent to instance 0x4d4c500' * Call stack at first throw * ... end loop self.allCategories = arrayTmp; [arrayTmp release];

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  • avoiding enums as interface identifiers c++ OOP

    - by AlasdairC
    Hi I'm working on a plugin framework using dynamic loaded shared libraries which is based on Eclipse's (and probally other's) extension-point model. All plugins share similar properties (name, id, version etc) and each plugin could in theory satisfy any extension-point. The actual plugin (ie Dll) handling is managed by another library, all I am doing really is managing collections of interfaces for the application. I started by using an enum PluginType to distinguish the different interfaces, but I have quickly realised that using template functions made the code far cleaner and would leave the grunt work up to the compiler, rather than forcing me to use lots of switch {...} statements. The only issue is where I need to specify like functionality for class members - most obvious example is the default plugin which provides a particular interface. A Settings class handles all settings, including the default plugin for an interface. ie Skin newSkin = settings.GetDefault<ISkin>(); How do I store the default ISkin in a container without resorting to some other means of identifying the interface? As I mentioned above, I currently use a std::map<PluginType, IPlugin> Settings::defaults member to achieve this (where IPlugin is an abstract base class which all plugins derive from. I can then dynamic_cast to the desired interface when required, but this really smells of bad design to me and introduces more harm than good I think. would welcome any tips edit: here's an example of the current use of default plugins typedef boost::shared_ptr<ISkin> Skin; typedef boost::shared_ptr<IPlugin> Plugin; enum PluginType { skin, ..., ... } class Settings { public: void SetDefault(const PluginType type, boost::shared_ptr<IPlugin> plugin) { m_default[type] = plugin; } boost::shared_ptr<IPlugin> GetDefault(const PluginType type) { return m_default[type]; } private: std::map<PluginType, boost::shared_ptr<IPlugin> m_default; }; SkinManager::Initialize() { Plugin thedefault = g_settings.GetDefault(skinplugin); Skin defaultskin = boost::dynamic_pointer_cast<ISkin>(theskin); defaultskin->Initialize(); } I would much rather call the getdefault as the following, with automatic casting to the derived class. However I need to specialize for every class type. template<> Skin Settings::GetDefault<ISkin>() { return boost::dynamic_pointer_cast<ISkin>(m_default(skin)); }

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  • elisp: posn-at-point returns nil after goto-char. How to update the display before posn-at-point?

    - by Cheeso
    In emacs lisp, posn-at-point is documented as: posn-at-point is a built-in function in C source code. (posn-at-point &optional POS WINDOW) . Return position information for buffer POS in WINDOW. POS defaults to point in WINDOW; WINDOW defaults to the selected window. . Return nil if position is not visible in window. Otherwise, the return value is similar to that returned by event-start for a mouse click at the upper left corner of the glyph corresponding to the given buffer position: (WINDOW AREA-OR-POS (X . Y) TIMESTAMP OBJECT POS (COL . ROW) IMAGE (DX . DY) (WIDTH . HEIGHT)) The posn- functions access elements of such lists. ok, now I've got a function that looks something like this: (defun my-move-and-popup-menu () "move the point, then pop up a menu." (goto-char xxxx) (setq p (posn-at-point)) (my-popup-menu p ...) ) Basically, move the point, then retrieve the screen position at that point, and then popup a menu at that screen position. But I am finding that posn-at-point returns non-nil, only if the xxxx character position (the after position) is visible in the window, before the call to goto-char. It seems that the position is not actually updated until exit from the function. If goto-char goes a long way, more than one screenful, then the retrieved position is always nil, and my code doesn't know where to popup the menu. The reason I suggest that the position is not actually updated until exit from the function - when the menu successfully pops up, the cursor is clearly visible in its previous location while the popup menu is being displayed. When I dismiss the menu, the cursor moves to where I expected it to move, after the goto-char call. How can I get the position to be really updated, between goto-char and posn-at-point, so that posn-at-point will not return nil? In a Windows Forms application I would call Form.Update() or something similar to update the display in the middle of an event handler. What's the emacs version of that?

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  • Problem using generics in function

    - by JAVA
    Hi all, I have this functions and need to make it one function. The only difference is type of input variable sourceColumnValue. This variable can be String or Integer but the return value of function must be always Integer. I know I need to use Generics but can't do it. public Integer selectReturnInt(String tableName, String sourceColumnName, String sourceColumnValue, String targetColumnName) { Integer returned = null; String query = "SELECT "+targetColumnName+" FROM "+tableName+" WHERE "+sourceColumnName+"='"+sourceColumnValue+"' LIMIT 1"; try { Connection connection = ConnectionManager.getInstance().open(); java.sql.Statement statement = connection.createStatement(); statement.execute(query.toString()); ResultSet rs = statement.getResultSet(); while(rs.next()){ returned = rs.getInt(targetColumnName); } rs.close(); statement.close(); ConnectionManager.getInstance().close(connection); } catch (SQLException e) { System.out.println("???????? ?? ???? ?? ???? ?????????!"); System.out.println(e); } return returned; } // SELECT (RETURN INTEGER) public Integer selectIntReturnInt(String tableName, String sourceColumnName, Integer sourceColumnValue, String targetColumnName) { Integer returned = null; String query = "SELECT "+targetColumnName+" FROM "+tableName+" WHERE "+sourceColumnName+"='"+sourceColumnValue+"' LIMIT 1"; try { Connection connection = ConnectionManager.getInstance().open(); java.sql.Statement statement = connection.createStatement(); statement.execute(query.toString()); ResultSet rs = statement.getResultSet(); while(rs.next()){ returned = rs.getInt(targetColumnName); } rs.close(); statement.close(); ConnectionManager.getInstance().close(connection); } catch (SQLException e) { System.out.println("???????? ?? ???? ?? ???? ?????????!"); System.out.println(e); } return returned; }

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  • Move an object in the direction of a bezier curve?

    - by Sent1nel
    I have an object with which I would like to make follow a bezier curve and am a little lost right now as to how to make it do that based on time rather than the points that make up the curve. .::Current System::. Each object in my scene graph is made from position, rotation and scale vectors. These vectors are used to form their corresponding matrices: scale, rotation and translation. Which are then multiplied in that order to form the local transform matrix. A world transform (Usually the identity matrix) is then multiplied against the local matrix transform. class CObject { public: // Local transform functions Matrix4f GetLocalTransform() const; void SetPosition(const Vector3f& pos); void SetRotation(const Vector3f& rot); void SetScale(const Vector3f& scale); // Local transform Matrix4f m_local; Vector3f m_localPostion; Vector3f m_localRotation; // rotation in degrees (xrot, yrot, zrot) Vector3f m_localScale; } Matrix4f CObject::GetLocalTransform() { Matrix4f out(Matrix4f::IDENTITY); Matrix4f scale(), rotation(), translation(); scale.SetScale(m_localScale); rotation.SetRotationDegrees(m_localRotation); translation.SetTranslation(m_localTranslation); out = scale * rotation * translation; } The big question I have are 1) How do I orientate my object to face the tangent of the Bezier curve? 2) How do I move that object along the curve without just setting objects position to that of a point on the bezier cuve? Heres an overview of the function thus far void CNodeControllerPieceWise::AnimateNode(CObject* pSpatial, double deltaTime) { // Get object latest pos. Vector3f posDelta = pSpatial->GetWorldTransform().GetTranslation(); // Get postion on curve Vector3f pos = curve.GetPosition(m_t); // Get tangent of curve Vector3f tangent = curve.GetFirstDerivative(m_t); } Edit: sorry its not very clear. I've been working on this for ages and its making my brain turn to mush. I want the object to be attached to the curve and face the direction of the curve. As for movement, I want to object to follow the curve based on the time this way it creates smooth movement throughout the curve.

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  • Is it possible to create a C++ factory system that can create an instance of any "registered" object

    - by chrensli
    Hello, I've spent my entire day researching this topic, so it is with some scattered knowledge on the topic that i come to you with this inquiry. Please allow me to describe what I am attempting to accomplish, and maybe you can either suggest a solution to the immediate question, or another way to tackle the problem entirely. I am trying to mimic something related to how XAML files work in WPF, where you are essentially instantiating an object tree from an XML definition. If this is incorrect, please inform. This issue is otherwise unrelated to WPF, C#, or anything managed - I solely mention it because it is a similar concept.. So, I've created an XML parser class already, and generated a node tree based on ObjectNode objects. ObjectNode objects hold a string value called type, and they have an std::vector of child ObjectNode objects. The next step is to instantiate a tree of objects based on the data in the ObjectNode tree. This intermediate ObjectNode tree is needed because the same ObjectNode tree might be instantiated multiple times or delayed as needed. The tree of objects that is being created is such that the nodes in the tree are descendants of a common base class, which for now we can refer to as MyBase. Leaf nodes can be of any type, not necessarily derived from MyBase. To make this more challenging, I will not know what types of MyBase derived objects might be involved, so I need to allow for new types to be registered with the factory. I am aware of boost's factory. Their docs have an interesting little design paragraph on this page: o We may want a factory that takes some arguments that are forwarded to the constructor, o we will probably want to use smart pointers, o we may want several member functions to create different kinds of objects, o we might not necessarily need a polymorphic base class for the objects, o as we will see, we do not need a factory base class at all, o we might want to just call the constructor - without #new# to create an object on the stack, and o finally we might want to use customized memory management. I might not be understanding this all correctly, but that seems to state that what I'm trying to do can be accomplished with boost's factory. But all the examples I've located, seem to describe factories where all objects are derived from a base type. Any guidance on this would be greatly appreciated. Thanks for your time!

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  • Request URL in Javascript, Fetch URL Content using Java Applet, return to Javascript?

    - by Sam G
    I'm in the process of making a little experiment, it grabs a YouTube page, and returns the highest quality MP4 link, then plays this in a HTML 5 Video element. Now I was using PHP with cURL to get the URL content (YouTube), but that only works on my local server (MP4 link is locked to IP address). I can't think of any other way to get the page content due to cross domain rules except a Java applet. So I've built a Java applet that should return the content of a URL. Java import java.applet.Applet; import java.awt.*; import java.io.ByteArrayOutputStream; import java.io.InputStream; import java.net.HttpURLConnection; import java.net.URL; public class URLFetcherabc extends Applet { public void init() { } public void paint(Graphics g) { g.drawString("Java loaded. Waiting for URL", 0, 10); } public String getURL(String url, String httpMethod) { try { URL u = new URL(url); HttpURLConnection conn = (HttpURLConnection)u.openConnection(); conn.setRequestMethod(httpMethod); InputStream is = conn.getInputStream(); ByteArrayOutputStream output = new ByteArrayOutputStream(); byte[] buffer = new byte[1024]; for (int bytesRead = 0; (bytesRead = is.read(buffer)) != -1; ) { output.write(buffer, 0, bytesRead); } return output.toString(); } catch (Exception e) { }return null; } } Now I've got the applet on the page, but every-time I call the function it returns nothing. Heres my HTML for including the applet. HTML <applet id="URLFetcher" name="URLFetcher" code="URLFetcherabc.class" archive="URLFetcher.jar" height="200" width="200" mayscript=""></applet> Java-Script function fetchurl(urltofetch) { var URLFetcher = document.getElementById("URLFetcher"); var result = URLFetcher.getURL(urltofetch); //Result = URL Content return result; } The function always returns null, in Java the function does work when passed a variable via other means (parameter etc). I've tried running other functions through Javascript and the Java applet does respond. I'm new to Java applets and communicating with them via Javascript, so I'm probably making either a small mistake somewhere or its completely wrong. Any ideas? Thanks

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  • template; Point<2, double>; Point<3, double>

    - by Oops
    Hi, I want to create my own Point struct it is only for purposes of learning C++. I have the following code: template <int dims, typename T> struct Point { T X[dims]; Point(){} Point( T X0, T X1 ) { X[0] = X0; X[1] = X1; } Point( T X0, T X1, T X2 ) { X[0] = X0; X[1] = X1; X[2] = X2; } Point<dims, int> toint() { //how to distinguish between 2D and 3D ??? Point<dims, int> ret = Point<dims, int>( (int)X[0], (int)X[1]); return ret; } std::string str(){ //how to distinguish between 2D and 3D ??? std::stringstream s; s << "{ X0: " << X[0] << " | X1: " << X[1] << " }"; return s.str(); } }; int main(void) { Point<2, double> p2d = Point<2, double>( 12.3, 45.6 ); Point<3, double> p3d = Point<3, double>( 12.3, 45.6, 78.9 ); Point<2, int> p2i = p2d.toint(); //OK Point<3, int> p3i = p3d.toint(); //m??? std::cout << p2d.str() << std::endl; //OK std::cout << p3d.str() << std::endl; //m??? std::cout << p2i.str() << std::endl; //m??? std::cout << p3i.str() << std::endl; //m??? char c; std::cin >> c; return 0; } of couse until now the output is not what I want. my questions is: how to take care of the dimensions of the Point (2D or 3D) in member functions of the Point? many thanks in advance Oops

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  • JQuery performance issue (Or just bad CODING!)

    - by ferronrsmith
    function getItemDialogContent(planItemType) { var oDialogContent = $('<div/>').append($('#cardDialogHelper').html()).addClass("card"); if (planItemType) { oDialogContent.find('#cardDialogHeader').addClass(planItemType).find('#dialogTitle').html(planItemType); oDialogContent.find('#cardDialogCustomFields').html($('#' + planItemType + 'DialogFields').html()); if (planItemType == 'announcement' || planItemType == 'question') { oDialogContent.find("#dialogPin").remove(); } } return oDialogContent; } I am doing some code cleanup for a web application I am working on. The above method lags in IE and most of our user base use IE. Can someone help me. I figure the find() method is very expensive because of the DOM traversal and I am thinking of optimizing. Any ideas anyone? Thanks in advance :D Been doing some profiling on the application and the following line seems to be causing alot of problems. help me please. is there any way I can optimize ? $('').append($('#cardDialogHelper').html()).addClass("card"); This is the ajax call that does the work. Is there a way to do some of this after the call. Please help me. (Added some functions I thought would be helpful in the diagnosis) GetAllPlansTemp = function() { $.getJSON("/SAMPLE/GetAllPlanItems",processData); } processData = function(data) { _throbber = showThrobber(); var sortedPlanItems = $(data.d).sort("Sequence", "asc"); // hideThrobber(_throbber); $(sortedPlanItems).each(createCardSkipTimelime); doCardStacks(); doTimelineFormat(); if (boolViewAblePlans == 'false') { $("p").show(); } hideThrobber(_throbber); } function createCardSkipTimelime() { boolViewAblePlans = 'false'; if (this.__Deleted == 'true' || IsPastPlanItem(this)) { return; } boolViewAblePlans = 'true'; fixer += "\n" + this.TempKey; // fixes what looks like a js threading issue. var value = CreatePlanCard2(this, GetPlanCardStackContainer(this.__type)); UpdatePlanCardNoTimeLine(value, this); } function CreatePlanCard2(carddata, sContainer) { var sCardclass = GetPlanCardClass(carddata.__type); var editdialog = getItemDialogContent(sCardclass); return $('<div/>').attr('id', carddata.TempKey).card({ 'container': $(sContainer), 'cardclass': sCardclass, 'editdialog': editdialog, 'readonly': GetCardMode(carddata) }); }

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  • No image displayed in Fancybox

    - by seansean11
    I am having trouble getting fancybox to display its corresponding images on a website that I'm building http://www.nomadicdrift.com/test/kaniwa#events . It's a custom one page portfolio theme that I set up on the WordPress platform. If you follow the link to the events section you will see 1 figure item in a gallery like position. I have this image set up to work as a fancybox gallery, but when you click on it, it opens up the fancybox interface but does not place a image in the frame, even though it should. So this is the problem...the images do not show up in fancybox and instead I see just the frame. Here is the html that I'm displaying: <figure> <a class="fancybox" data-fancybox-type="Fashion Show de Paris, France" href="http://www.nomadicdrift.com/test/kaniwa/wp-content/uploads/2012/07/NM2.jpg"> <img class="attachment-evento wp-post-image" width="231" height="191" title="NM" alt="NM" src="http://www.nomadicdrift.com/test/kaniwa/wp-content/uploads/2012/07/NM2-231x191.jpg"> </a> <figcaption> <a class="fancybox" data-fancybox-type="Fashion Show de Paris, France" href="http://www.nomadicdrift.com/test/kaniwa/wp-content/uploads/2012/07/CEDESAN.jpg"> </a> <h4>Fashion Show de Paris, France</h4> </figcaption> </figure> I'm not going to bore you with the PHP that I used to get that output because I think the problem lies elsewhere. ***I have tried to set up a simple standard fancybox gallery on the site also, but it gives me thes same problem, leading me to believe that the problem is deeper than the html markup. I have also successfully used this same markup for a one thumbnail fancybox gallery on another site. I thought maybe it was due to some conflict in the .js files I'm using. I tried uninstalling all of my plugins/addons (which aren't too many) one by one and still had the same result. I have all of my personal javascript in the functions.js file, which is where I call the fancybox plugin using the standard $("a.fancybox").fancybox();. I have installed this plugin before on other sites and have searched extensively for an answer, so any help is greatly appreciated. Thanks, Sean

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  • Objective-C: iPad Crash When Screen Shot Button Clicked

    - by SeongHo
    OK, i am making a Coloring app and it has a "Save" button that will take the screen shot of the view where the drawing is. I have 6 images to color. In the intro page there 6 buttons, each will link you to a particular coloring page. All are working well including the "Save" button except for one. All coloring views has the same contents and functions but in one image, it crashes the iPad whenever i clicked the "Save" button. Here's some of my codes: On Button Click: [self saveScreenshotToPhotosAlbum]; camFlash = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 1024, 768)]; [camFlash setBackgroundColor:[UIColor whiteColor]]; [camFlash setAlpha:0.0]; [cbHolder addSubview:camFlash]; [cbHolder bringSubviewToFront:camFlash]; [UIView beginAnimations:@"Flash-On" context:NULL]; [UIView setAnimationDuration:0.2]; [UIView setAnimationRepeatAutoreverses:NO]; [camFlash setAlpha:1.0]; [UIView commitAnimations]; NSString *soundPath = [[NSBundle mainBundle] pathForResource:@"flash" ofType:@"wav"]; AVAudioPlayer *flashSFX = [[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:soundPath] error:NULL]; flashSFX.volume = 0.5; flashSFX.numberOfLoops = 0; self->camFlashSFX = flashSFX; if ([flashSFX currentTime] != 0) [flashSFX setCurrentTime:0]; [flashSFX play]; [self performSelector:@selector(removeFlash) withObject:nil afterDelay:0.2]; Remove Flash: - (void) removeFlash { [camFlash removeFromSuperview]; } For the screenshot: - (UIImage*)captureView { UIGraphicsBeginImageContext(CGSizeMake(1024, 768)); CGContextRef context = UIGraphicsGetCurrentContext(); [cbHolder.layer renderInContext:context]; UIImage *img = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); return img; } - (void)saveScreenshotToPhotosAlbum { UIImageWriteToSavedPhotosAlbum([self captureView], nil, nil, nil); } This one is for the button that will show the coloring page: uc4 = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"tpUncolored1.png"]]; [uc4 setUserInteractionEnabled:YES]; [uc4 setFrame:CGRectMake(0, 0, 1024, 768)]; [cbHolder addSubview:uc4]; clrd4 = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"tpColored1.png"]]; [clrd4 setUserInteractionEnabled:YES]; [clrd4 setFrame:CGRectMake(0, 0, 1024, 768)]; [cbHolder addSubview:clrd4]; [UIView beginAnimations:@"fabe-out" context:NULL]; [UIView setAnimationDuration:1.5]; [clrd4 setAlpha:0.0]; [UIView commitAnimations]; [self performSelector:@selector(cb4) withObject:nil afterDelay:1.5];

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  • PHP getting Twitter API JSON file contents without OAuth (Almost have it)

    - by DexCurl
    Hey guys, I have this script working fine with OAuth, but I accidentally nuked my 350 API hits with a stupid while statement :( I'm trying to get data from the Twitter API without OAuth, I can't figure it out (still pretty new), heres what I have <html> <body> <center> <hr /> <br /> <table border="1"> <tr><td>ScreenName</td><td>Followed back?</td></tr> <?php //twitter oauth deets $consumerKey = 'x'; $consumerSecret = 'x'; $oAuthToken = 'x'; $oAuthSecret = 'x'; // Create Twitter API objsect require_once("twitteroauth.php"); $oauth = new TwitterOAuth($consumerKey, $consumerSecret, $oAuthToken, $oAuthSecret); //get home timeline tweets and it is stored as an array $youfollow = $oauth->get('http://api.twitter.com/1/friends/ids.json?screen_name=lccountdown'); $i = 0; //start loop to print our results cutely in a table while ($i <= 20){ $youfollowid = $youfollow[$i]; $resolve = "http://api.twitter.com/1/friendships/exists.json?user_a=".$youfollow[$i]."&user_b=jwhelton"; $followbacktest = $oauth->get($resolve); //$homedate= $hometimeline[$i]->created_at; //$homescreenname = $hometimeline[$i]->user->screen_name; echo "<tr><td>".$youfollowid."</td><td>".$followbacktest."</td></tr>"; $i++; } ?> </table> </center> </body> </html> Neither of the two Twitter functions require authentication, so how can I get the same results? Thanks guys, Dex

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  • pdo connection scope

    - by Scarface
    Hey guys I have a connection class I found for pdo. I am calling the connection method on the page that the file is included on. The problem is that within functions the $conn variable is not defined even though I stated the method was public (bare with me I am very new to OOP), and I was wondering if anyone had an elegant solution other then using global in every function. Any suggestions are greatly appreciated. CONNECTION class PDOConnectionFactory{ // receives the connection public $con = null; // swich database? public $dbType = "mysql"; // connection parameters // when it will not be necessary leaves blank only with the double quotations marks "" public $host = "localhost"; public $user = "user"; public $senha = "password"; public $db = "database"; // arrow the persistence of the connection public $persistent = false; // new PDOConnectionFactory( true ) <--- persistent connection // new PDOConnectionFactory() <--- no persistent connection public function PDOConnectionFactory( $persistent=false ){ // it verifies the persistence of the connection if( $persistent != false){ $this->persistent = true; } } public function getConnection(){ try{ // it carries through the connection $this->con = new PDO($this->dbType.":host=".$this->host.";dbname=".$this->db, $this->user, $this->senha, array( PDO::ATTR_PERSISTENT => $this->persistent ) ); // carried through successfully, it returns connected return $this->con; // in case that an error occurs, it returns the error; }catch ( PDOException $ex ){ echo "We are currently experiencing technical difficulties. We have a bunch of monkies working really hard to fix the problem. Check back soon: ".$ex->getMessage(); } } // close connection public function Close(){ if( $this->con != null ) $this->con = null; } } PAGE USED ON include("includes/connection.php"); $db = new PDOConnectionFactory(); $conn = $db->getConnection(); function test(){ try{ $sql = 'SELECT * FROM topic'; $stmt = $conn->prepare($sql); $result=$stmt->execute(); } catch(PDOException $e){ echo $e->getMessage(); } } test();

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  • Adding different data to different jquery tabs

    - by Sarah
    i have 2 functions 1- addMessage(): save data into database and is called only on click . 2-updateMessage():get data with ajax from database, called when document is ready ,called every 3 seconds for new data, and called on success of addMessage(). function updateMessage() { $.ajax({ url:"db.php", type:"post", dataType:"text/xml", success:function(data) { $(data).find("message").each(function() { var msg_id = $(this).find("msg_id").text(); var date_time = $(this).find("date_time").text(); var from_user = $(this).find("from_user").text(); var from_group = $(this).find("from_group").text(); var to_user = $(this).find("to_user").text(); var to_group = $(this).find("to_group").text(); var msg_type = $(this).find("msg_type").text(); var msg = $(this).find("msg").text(); var grp_abr = $(this).find("grp_abr").text(); var html = "<tr class='blue'>"; html += "<td><a href='#' class='bullet' onclick='changeStatus(\""+msg_id+"\")'><\/a><\/td>"; html += "<td><a href='#' class='reply' onclick='reply(\""+from_user+"\");'><\/a><\/td>"; html += "<td>"+date_time+"<\/td>"; html += "<td>"+from_user+"["+from_group+"]"+"<\/td>"; html += "<td>"+to_user+"["+to_group+"]"+"<\/td>"; html += "<td><a href='#' class="+msg_type+"><\/a><\/td>"; html += "<td><a href='#' class='flag_msg' onclick='flagMsg("+msg_id+")'><\/a><\/td>"; html += "<td>"+msg_id+msg+"<\/td>"; html += "<td>"+grp_abr+"<\/td><\/tr>"; }); } }); setTimeout('updateMessage()',3000); } Now the data retrieved i want to add to different tabs with different names and different containers, how would i do that. My question isn't a matter of code, it is more about logic or sequence of steps. Any help please.

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  • Making a Wrapper class for ActiveMQ

    - by DarthVader
    I want to make a Wrapper class for ActiveMQ which will have only send and get functions. I want to wrap them in a static class. Users can use this client and send, get messages to the activemq instance. I want this process to be transparent. There are two classes in this link My only handicap is, i need to this in c++ and not sure where to start. I havent used c++ for ages and now not sure how I can create this wrapper class. I m giving it a try as follows: // .h file #include <stdlib.h> #include <iostream> using namespace std; class ActiveMQWrapper { public: static void send(std::string message); static std::string get(); }; // .cpp file #include<string> #include<iostream> #include "ActiveMQWrapper.h" void ActiveMQWrapper::send(std::string message){ std::cout<<message; } std::string ActiveMQWrapper::get(){ return "test"; } // test file #include <string> #include <iostream> #include "ActiveMQWrapper.h" int main() { std::string foo ="test"; ActiveMQWrapper::send(foo); std::cout<<ActiveMQWrapper::get(); return 1; } When I added the following to .h file, hell breaks loose. Do you think I should seperate this impl to a factory and initialize and instance and return to the wrapper above? How do i deal with all the dependencies? private: Connection* connection; Session* session; Destination* destination; MessageProducer* producer; int numMessages; bool useTopic; bool sessionTransacted; std::string brokerURI; and the header files, i get several messages as errors, which complains about the path. How can i get this correct? I eventually want to build a Factory, get an instance and send or get the messages to the queue. is there a code sample i can look into to get this right? essential i want to use the functionality of only this producer and consumer. Edit: I understand there is no such thing as static class in C++ . This is my reference.

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  • Code to generate random numbers in C++

    - by user1678927
    Basically I have to write a program to generate random numbers to simulate the rolling of a pair of dice. This program should be constructed in multiple files. The main function should be in one file, the other functions should be in a second source file, and their prototypes should be in a header file. First I write a short function that returns a random value between 1 and 6 to simulate the rolling of a single 6-sided die.Second, i write a function that pretends to roll a pair of dice by calling this function twice. My program starts by asking the user how many rolls should be made. Then I write a function to simulate rolling the dice this many times, keeping a count of exactly how many times the values 2,3,4,5,6,7,8,9,10,11,12(each number is the sum of a pair of dice) occur in an array. Later I write a function to display a small bar chart using these counts that ideally would look something like below for a sample of 144 rolls, where the number of asterisks printed corresponds to the count: 2 3 4 5 6 7 8 9 10 11 12 * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Next, to see how well the random number generator is doing, I write a function to compute the average value rolled. Compare this to the ideal average of 7. Also, print out a small table showing the counts of each roll made by the program, the ideal count based on the frequencies above given the total number of rolls, and the difference between these values in separate columns. This is my incomplete code so far: "Compiler visual studio 2010" int rolling(){ //Function that returns a random value between 1 and 6 rand(unsigned(time(NULL))); int dice = 1 + (rand() %6); return dice; } int roll_dice(int num1,int num2){ //it calls 'rolling function' twice int result1,result2; num1 = rolling(); num2 = rolling(); result1 = num1; result2 = num2; return result1,result2; } int main(void){ int times,i,sum,n1,n2; int c1,c2,c3,c4,c5,c6,c7,c8,c9,c10,c11;//counters for each sum printf("Please enter how many times you want to roll the dice.\n") scanf_s("%i",&times); I pretend to use counters to count each sum and store the number(the count) in an array. I know i need a loop (for) and some conditional statements (if) but m main problem is to get the values from roll_dice and store them in n1 and n2 so then i can sum them up and store the sum in 'sum'.

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  • C problem, left of '->' must point to class/struct/union/generic type ??

    - by Patrick
    Hello! Trying to understand why this doesn't work. I keep getting the following errors: left of '-nextNode' must point to class/struct/union/generic type (Also all the lines with a - in the function new_math_struct) Header file #ifndef MSTRUCT_H #define MSTRUCT_H #define PLUS 0 #define MINUS 1 #define DIVIDE 2 #define MULTIPLY 3 #define NUMBER 4 typedef struct math_struct { int type_of_value; int value; int sum; int is_used; struct math_struct* nextNode; } ; typedef struct math_struct* math_struct_ptr; #endif C file int get_input(math_struct_ptr* startNode) { /* character, input by the user */ char input_ch; char* input_ptr; math_struct_ptr* ptr; math_struct_ptr* previousNode; input_ptr = &input_ch; previousNode = startNode; /* as long as input is not ok */ while (1) { input_ch = get_input_character(); if (input_ch == ',') // Carrage return return 1; else if (input_ch == '.') // Illegal character return 0; if (input_ch == '+') ptr = new_math_struct(PLUS, 0); else if (input_ch == '-') ptr = new_math_struct(MINUS, 0); else if (input_ch == '/') ptr = new_math_struct(DIVIDE, 0); else if (input_ch == '*') ptr = new_math_struct(MULTIPLY, 0); else ptr = new_math_struct(NUMBER, atoi(input_ptr)); if (startNode == NULL) { startNode = previousNode = ptr; } else { previousNode->nextNode = ptr; previousNode = ptr; } } return 0; } math_struct_ptr* new_math_struct(int symbol, int value) { math_struct_ptr* ptr; ptr = (math_struct_ptr*)malloc(sizeof(math_struct_ptr)); ptr->type_of_value = symbol; ptr->value = value; ptr->sum = 0; ptr->is_used = 0; return ptr; } char get_input_character() { /* character, input by the user */ char input_ch; /* get the character */ scanf("%c", &input_ch); if (input_ch == '+' || input_ch == '-' || input_ch == '*' || input_ch == '/' || input_ch == ')') return input_ch; // A special character else if (input_ch == '\n') return ','; // A carrage return else if (input_ch < '0' || input_ch > '9') return '.'; // Not a number else return input_ch; // Number } The header for the C file just contains a reference to the struct header and the definitions of the functions. Language C.

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  • Is it possible to create a throttle function that can take in as parameters another function (that also has parameters), and the time delay

    - by Stan Quinn
    So I've already written a function that works (based on underscores throttle) for functions that don't take in a parameter, but I'd like to make it generic enough to pass in a function with a variable number of parameters. Here's what I have: (function () { var lastTime = new Date().getTime(); function foo() { var newTime = new Date().getTime(); var gap = newTime - lastTime; // Travels up scope chain to use parents lastTime. Function has access to variables declared in the same scope console.log('foo called, gap:' + gap); lastTime = newTime; // Updates lastTime //console.log(x); //x++; } var throttle = function(func, wait) { var result; var timeout = null; // flag updated through closure var previous = 0; // time last run updated through closure return function() { //func, wait, timeout, previous available through scope var now = new Date().getTime(); var remaining = wait - (now - previous); if (remaining <= 0) { clearTimeout(timeout); timeout = null; previous = now; result = func.apply(this, arguments); //func is available through closure } return result; }; }; document.addEventListener("scroll", throttle(foo, 1000)); //document.addEventListener("scroll", throttle(foo(5), 2000)); }()); But I'd like to modify foo to foo(x) and get this to work (function () { var lastTime = new Date().getTime(); function foo(x) { var newTime = new Date().getTime(); var gap = newTime - lastTime; // Travels up scope chain to use parents lastTime. Function has access to variables declared in the same scope console.log('foo called, gap:' + gap); lastTime = newTime; // Updates lastTime console.log(x); x++; } var throttle = function(func, wait) { var result; var timeout = null; // flag updated through closure var previous = 0; // time last run updated through closure return function() { //func, wait, timeout, previous available through scope var now = new Date().getTime(); var remaining = wait - (now - previous); if (remaining <= 0) { clearTimeout(timeout); timeout = null; previous = now; result = func.apply(this, arguments); //func is available through closure } return result; }; }; document.addEventListener("scroll", throttle(foo(5), 2000)); }());

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