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  • Writing to a D3DFMT_R32F render target clamps to 1

    - by Mike
    I'm currently implementing a picking system. I render some objects in a frame buffer, which has a render target, which has the D3DFMT_R32F format. For each mesh, I set an integer constant evaluator, which is its material index. My shader is simple: I output the position of each vertex, and for each pixel, I cast the material index in float, and assign this value to the Red channel: int ObjectIndex; float4x4 WvpXf : WorldViewProjection< string UIWidget = "None"; >; struct VS_INPUT { float3 Position : POSITION; }; struct VS_OUTPUT { float4 Position : POSITION; }; struct PS_OUTPUT { float4 Color : COLOR0; }; VS_OUTPUT VSMain( const VS_INPUT input ) { VS_OUTPUT output = (VS_OUTPUT)0; output.Position = mul( float4(input.Position, 1), WvpXf ); return output; } PS_OUTPUT PSMain( const VS_OUTPUT input, in float2 vpos : VPOS ) { PS_OUTPUT output = (PS_OUTPUT)0; output.Color.r = float( ObjectIndex ); output.Color.gba = 0.0f; return output; } technique Default { pass P0 { VertexShader = compile vs_3_0 VSMain(); PixelShader = compile ps_3_0 PSMain(); } } The problem I have, is that somehow, the values written in the render target are clamped between 0.0f and 1.0f. I've tried to change the rendertarget format, but I always get clamped values... I don't know what the root of the problem is. For information, I have a depth render target attached to the frame buffer. I disabled the blend in the render state the stencil is disabled Any ideas?

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  • What's the best way to generate an NPC's face using web technologies?

    - by Vael Victus
    I'm in the process of creating a web app. I have many randomly-generated non-player characters in a database. I can pull a lot of information about them - their height, weight, down to eye color, hair color, and hair style. For this, I am solely interested in generating a graphical representation of the face. Currently the information is displayed with text in the nicest way possible, but I believe it's worth generating these faces for a more... human experience. Problem is, I'm not artist. I wouldn't mind commissioning an artist for this system, but I wouldn't know where to start. Were it 2007, I'd naturally think to myself that using Flash would be the best choice. I'd love to see "breathing" simulated. However, since Flash is on its way out, I'm not sure of a solid solution. With a previous game, I simply used layered .pngs to represent various aspects of the player's body: their armor, the face, the skin color. However, these solutions weren't very dynamic and felt very amateur. I can't go deep into this project feeling like that's an inferior way to present these faces, and I'm certain there's a better way. Can anyone give some suggestion on how to pull this off well?

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  • Gnome shell not starting at login, but can start from terminal (Ubuntu 12.04)

    - by Mat Leonard
    I upgraded to Ubuntu 12.04 recently and for some reason it broke Gnome 3. The shell doesn't start up at login. My .xsession-errors looks like this right after I log in: gnome-session[1689]: WARNING: Session 'gnome' runnable check failed: Timed out (gnome-settings-daemon:1744): color-plugin-WARNING **: failed to get edid: unable to get EDID for output (gnome-settings-daemon:1744): color-plugin-WARNING **: unable to get EDID for xrandr-default: unable to get EDID for output (gnome-settings-daemon:1744): color-plugin-WARNING **: failed to reset xrandr-default gamma tables: gamma size is zero ** Message: applet now removed from the notification area ** Message: using fallback from indicator to GtkStatusIcon ** Message: moving back from GtkStatusIcon to indicator Then I can run gnome-shell --replace, the shell starts up and everything works. This is what I get immediately after: Window manager warning: Log level 16: Unable to register authentication agent: GDBus.Error:org.freedesktop.PolicyKit1.Error.Failed: An authentication agent already exists for the given subject Window manager warning: Log level 16: Error registering polkit authentication agent: GDBus.Error:org.freedesktop.PolicyKit1.Error.Failed: An authentication agent already exists for the given subject (polkit-error-quark 0) (gnome-shell:2442): folks-WARNING **: Failed to find primary PersonaStore with type ID 'eds' and ID 'system'. Individuals will not be linked properly and creating new links between Personas will not work. The configured primary PersonaStore's backend may not be installed. If you are unsure, check with your distribution Also, if I run /usr/lib/nux/unity_support_test -p, everything comes back as Yes and this checks out: OpenGL vendor string: NVIDIA Corporation OpenGL renderer string: GeForce 8300 GS/PCIe/SSE2 OpenGL version string: 3.3.0 NVIDIA 295.40 It isn't a huge problem since I can get gnome shell to work, but it is a little annoying. So, I'd like to fix this. Thanks for your help.

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  • Toon shader with Texture. Can this be optimized?

    - by Alex
    I am quite new to OpenGL, I have managed after long trial and error to integrate Nehe's Cel-Shading rendering with my Model loaders, and have them drawn using the Toon shade and outline AND their original texture at the same time. The result is actually a very nice Cel Shading effect of the model texture, but it is havling the speed of the program, it's quite very slow even with just 3 models on screen... Since the result was kind of hacked together, I am thinking that maybe I am performing some extra steps or extra rendering tasks that maybe are not needed, and are slowing down the game? Something unnecessary that maybe you guys could spot? Both MD2 and 3DS loader have an InitToon() function called upon creation to load the shader initToon(){ int i; // Looping Variable ( NEW ) char Line[255]; // Storage For 255 Characters ( NEW ) float shaderData[32][3]; // Storate For The 96 Shader Values ( NEW ) FILE *In = fopen ("Shader.txt", "r"); // Open The Shader File ( NEW ) if (In) // Check To See If The File Opened ( NEW ) { for (i = 0; i < 32; i++) // Loop Though The 32 Greyscale Values ( NEW ) { if (feof (In)) // Check For The End Of The File ( NEW ) break; fgets (Line, 255, In); // Get The Current Line ( NEW ) shaderData[i][0] = shaderData[i][1] = shaderData[i][2] = float(atof (Line)); // Copy Over The Value ( NEW ) } fclose (In); // Close The File ( NEW ) } else return false; // It Went Horribly Horribly Wrong ( NEW ) glGenTextures (1, &shaderTexture[0]); // Get A Free Texture ID ( NEW ) glBindTexture (GL_TEXTURE_1D, shaderTexture[0]); // Bind This Texture. From Now On It Will Be 1D ( NEW ) // For Crying Out Loud Don't Let OpenGL Use Bi/Trilinear Filtering! ( NEW ) glTexParameteri (GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri (GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexImage1D (GL_TEXTURE_1D, 0, GL_RGB, 32, 0, GL_RGB , GL_FLOAT, shaderData); // Upload ( NEW ) } This is the drawing for the animated MD2 model: void MD2Model::drawToon() { float outlineWidth = 3.0f; // Width Of The Lines ( NEW ) float outlineColor[3] = { 0.0f, 0.0f, 0.0f }; // Color Of The Lines ( NEW ) // ORIGINAL PART OF THE FUNCTION //Figure out the two frames between which we are interpolating int frameIndex1 = (int)(time * (endFrame - startFrame + 1)) + startFrame; if (frameIndex1 > endFrame) { frameIndex1 = startFrame; } int frameIndex2; if (frameIndex1 < endFrame) { frameIndex2 = frameIndex1 + 1; } else { frameIndex2 = startFrame; } MD2Frame* frame1 = frames + frameIndex1; MD2Frame* frame2 = frames + frameIndex2; //Figure out the fraction that we are between the two frames float frac = (time - (float)(frameIndex1 - startFrame) / (float)(endFrame - startFrame + 1)) * (endFrame - startFrame + 1); // I ADDED THESE FROM NEHE'S TUTORIAL FOR FIRST PASS (TOON SHADE) glHint (GL_LINE_SMOOTH_HINT, GL_NICEST); // Use The Good Calculations ( NEW ) glEnable (GL_LINE_SMOOTH); // Cel-Shading Code // glEnable (GL_TEXTURE_1D); // Enable 1D Texturing ( NEW ) glBindTexture (GL_TEXTURE_1D, shaderTexture[0]); // Bind Our Texture ( NEW ) glColor3f (1.0f, 1.0f, 1.0f); // Set The Color Of The Model ( NEW ) // ORIGINAL DRAWING CODE //Draw the model as an interpolation between the two frames glBegin(GL_TRIANGLES); for(int i = 0; i < numTriangles; i++) { MD2Triangle* triangle = triangles + i; for(int j = 0; j < 3; j++) { MD2Vertex* v1 = frame1->vertices + triangle->vertices[j]; MD2Vertex* v2 = frame2->vertices + triangle->vertices[j]; Vec3f pos = v1->pos * (1 - frac) + v2->pos * frac; Vec3f normal = v1->normal * (1 - frac) + v2->normal * frac; if (normal[0] == 0 && normal[1] == 0 && normal[2] == 0) { normal = Vec3f(0, 0, 1); } glNormal3f(normal[0], normal[1], normal[2]); MD2TexCoord* texCoord = texCoords + triangle->texCoords[j]; glTexCoord2f(texCoord->texCoordX, texCoord->texCoordY); glVertex3f(pos[0], pos[1], pos[2]); } } glEnd(); // ADDED THESE FROM NEHE'S FOR SECOND PASS (OUTLINE) glDisable (GL_TEXTURE_1D); // Disable 1D Textures ( NEW ) glEnable (GL_BLEND); // Enable Blending ( NEW ) glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); // Set The Blend Mode ( NEW ) glPolygonMode (GL_BACK, GL_LINE); // Draw Backfacing Polygons As Wireframes ( NEW ) glLineWidth (outlineWidth); // Set The Line Width ( NEW ) glCullFace (GL_FRONT); // Don't Draw Any Front-Facing Polygons ( NEW ) glDepthFunc (GL_LEQUAL); // Change The Depth Mode ( NEW ) glColor3fv (&outlineColor[0]); // Set The Outline Color ( NEW ) // HERE I AM PARSING THE VERTICES AGAIN (NOT IN THE ORIGINAL FUNCTION) FOR THE OUTLINE AS PER NEHE'S TUT glBegin (GL_TRIANGLES); // Tell OpenGL What We Want To Draw for(int i = 0; i < numTriangles; i++) { MD2Triangle* triangle = triangles + i; for(int j = 0; j < 3; j++) { MD2Vertex* v1 = frame1->vertices + triangle->vertices[j]; MD2Vertex* v2 = frame2->vertices + triangle->vertices[j]; Vec3f pos = v1->pos * (1 - frac) + v2->pos * frac; Vec3f normal = v1->normal * (1 - frac) + v2->normal * frac; if (normal[0] == 0 && normal[1] == 0 && normal[2] == 0) { normal = Vec3f(0, 0, 1); } glNormal3f(normal[0], normal[1], normal[2]); MD2TexCoord* texCoord = texCoords + triangle->texCoords[j]; glTexCoord2f(texCoord->texCoordX, texCoord->texCoordY); glVertex3f(pos[0], pos[1], pos[2]); } } glEnd (); // Tell OpenGL We've Finished glDepthFunc (GL_LESS); // Reset The Depth-Testing Mode ( NEW ) glCullFace (GL_BACK); // Reset The Face To Be Culled ( NEW ) glPolygonMode (GL_BACK, GL_FILL); // Reset Back-Facing Polygon Drawing Mode ( NEW ) glDisable (GL_BLEND); } Whereas this is the drawToon function in the 3DS loader void Model_3DS::drawToon() { float outlineWidth = 3.0f; // Width Of The Lines ( NEW ) float outlineColor[3] = { 0.0f, 0.0f, 0.0f }; // Color Of The Lines ( NEW ) //ORIGINAL CODE if (visible) { glPushMatrix(); // Move the model glTranslatef(pos.x, pos.y, pos.z); // Rotate the model glRotatef(rot.x, 1.0f, 0.0f, 0.0f); glRotatef(rot.y, 0.0f, 1.0f, 0.0f); glRotatef(rot.z, 0.0f, 0.0f, 1.0f); glScalef(scale, scale, scale); // Loop through the objects for (int i = 0; i < numObjects; i++) { // Enable texture coordiantes, normals, and vertices arrays if (Objects[i].textured) glEnableClientState(GL_TEXTURE_COORD_ARRAY); if (lit) glEnableClientState(GL_NORMAL_ARRAY); glEnableClientState(GL_VERTEX_ARRAY); // Point them to the objects arrays if (Objects[i].textured) glTexCoordPointer(2, GL_FLOAT, 0, Objects[i].TexCoords); if (lit) glNormalPointer(GL_FLOAT, 0, Objects[i].Normals); glVertexPointer(3, GL_FLOAT, 0, Objects[i].Vertexes); // Loop through the faces as sorted by material and draw them for (int j = 0; j < Objects[i].numMatFaces; j ++) { // Use the material's texture Materials[Objects[i].MatFaces[j].MatIndex].tex.Use(); // AFTER THE TEXTURE IS APPLIED I INSERT THE TOON FUNCTIONS HERE (FIRST PASS) glHint (GL_LINE_SMOOTH_HINT, GL_NICEST); // Use The Good Calculations ( NEW ) glEnable (GL_LINE_SMOOTH); // Cel-Shading Code // glEnable (GL_TEXTURE_1D); // Enable 1D Texturing ( NEW ) glBindTexture (GL_TEXTURE_1D, shaderTexture[0]); // Bind Our Texture ( NEW ) glColor3f (1.0f, 1.0f, 1.0f); // Set The Color Of The Model ( NEW ) glPushMatrix(); // Move the model glTranslatef(Objects[i].pos.x, Objects[i].pos.y, Objects[i].pos.z); // Rotate the model glRotatef(Objects[i].rot.z, 0.0f, 0.0f, 1.0f); glRotatef(Objects[i].rot.y, 0.0f, 1.0f, 0.0f); glRotatef(Objects[i].rot.x, 1.0f, 0.0f, 0.0f); // Draw the faces using an index to the vertex array glDrawElements(GL_TRIANGLES, Objects[i].MatFaces[j].numSubFaces, GL_UNSIGNED_SHORT, Objects[i].MatFaces[j].subFaces); glPopMatrix(); } glDisable (GL_TEXTURE_1D); // Disable 1D Textures ( NEW ) // THIS IS AN ADDED SECOND PASS AT THE VERTICES FOR THE OUTLINE glEnable (GL_BLEND); // Enable Blending ( NEW ) glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); // Set The Blend Mode ( NEW ) glPolygonMode (GL_BACK, GL_LINE); // Draw Backfacing Polygons As Wireframes ( NEW ) glLineWidth (outlineWidth); // Set The Line Width ( NEW ) glCullFace (GL_FRONT); // Don't Draw Any Front-Facing Polygons ( NEW ) glDepthFunc (GL_LEQUAL); // Change The Depth Mode ( NEW ) glColor3fv (&outlineColor[0]); // Set The Outline Color ( NEW ) for (int j = 0; j < Objects[i].numMatFaces; j ++) { glPushMatrix(); // Move the model glTranslatef(Objects[i].pos.x, Objects[i].pos.y, Objects[i].pos.z); // Rotate the model glRotatef(Objects[i].rot.z, 0.0f, 0.0f, 1.0f); glRotatef(Objects[i].rot.y, 0.0f, 1.0f, 0.0f); glRotatef(Objects[i].rot.x, 1.0f, 0.0f, 0.0f); // Draw the faces using an index to the vertex array glDrawElements(GL_TRIANGLES, Objects[i].MatFaces[j].numSubFaces, GL_UNSIGNED_SHORT, Objects[i].MatFaces[j].subFaces); glPopMatrix(); } glDepthFunc (GL_LESS); // Reset The Depth-Testing Mode ( NEW ) glCullFace (GL_BACK); // Reset The Face To Be Culled ( NEW ) glPolygonMode (GL_BACK, GL_FILL); // Reset Back-Facing Polygon Drawing Mode ( NEW ) glDisable (GL_BLEND); glPopMatrix(); } Finally this is the tex.Use() function that loads a BMP texture and somehow gets blended perfectly with the Toon shading void GLTexture::Use() { glEnable(GL_TEXTURE_2D); // Enable texture mapping glBindTexture(GL_TEXTURE_2D, texture[0]); // Bind the texture as the current one }

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  • Applying Textures to Hexagonal Tiles Seamlessly

    - by PATRY
    I'm doing a tactical game (X-Com / Fallout style) for fun. I've decided to use a hexagonal map, but I'm having a graphic problem. My current map display is HUD-like, with only the border of the map cells displayed, without any texture. it's simple and allow for display of different types of informations by varying the color of the border. For exemple the "danger view mode" displays the borders with a color going from green (no damage possible) to red (prob of damage 90%). Now, It's a bit hard to differentiate the kind of tile the player is on. I could put a plain color (green is grass, pale blue is water...), but this is going to limit the possibilities. Thus, i would like to display a texture on my tiles. Since the map are generated, i can not use a picture for the whole map with the HUD over. So, my question is : does any one knows how i could generate the sealess hexagonal textures (algo or plugin), or if there is a site with some hexagonal tiles ?

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  • XNA texture stretching at extreme coordinates

    - by Shaun Hamman
    I was toying around with infinitely scrolling 2D textures using the XNA framework and came across a rather strange observation. Using the basic draw code: spriteBatch.Begin(SpriteSortMode.Deferred, null, SamplerState.PointWrap, null, null); spriteBatch.Draw(texture, Vector2.Zero, sourceRect, Color.White, 0.0f, Vector2.Zero, 2.0f, SpriteEffects.None, 1.0f); spriteBatch.End(); with a small 32x32 texture and a sourceRect defined as: sourceRect = new Rectangle(0, 0, Window.ClientBounds.Width, Window.ClientBounds.Height); I was able to scroll the texture across the window infinitely by changing the X and Y coordinates of the sourceRect. Playing with different coordinate locations, I noticed that if I made either of the coordinates too large, the texture no longer drew and was instead replaced by either a flat color or alternating bands of color. Tracing the coordinates back down, I found the following at around (0, -16,777,000): As you can see, the texture in the top half of the image is stretched vertically. My question is why is this occurring? Certainly I can do things like bind the x/y position to some low multiple of 32 to give the same effect without this occurring, so fixing it isn't an issue, but I'm curious about why this happens. My initial thought was perhaps it was overflowing the coordinate value or some such thing, but looking at a data type size chart, the next closest below is an unsigned short with a range of about 32,000, and above is an unsigned int with a range of around 2,000,000,000 so that isn't likely the cause.

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  • Why am I getting a return value of zero from my position computation function?

    - by Hussain Murtaza
    Ok I have a Function int x(), which is used in new Rectangle(x(),a,a,a); in DrawMethod in XNA but when I use it I get x() = 0 as as the answer.Here is my CODE: int x() { int px = (128 * 5); int xx = 0; for (int i = 0; i < 6; i++) { if (Mouse.GetState().X > px) { //xx = Mouse.GetState().X; xx = px; break; } else { px -= 128; } } return xx; } Here is the DrawMethod Code: if (set) { spriteBatch.Draw(texture, new Rectangle(x(), y(), texture.Width, texture.Height), Color.White); textpositionX = x(); textpositionY = y(); set = false; select = false; place = true; } else if(select) { spriteBatch.Draw(texture, new Rectangle(Mouse.GetState().X - texture.Width / 2, Mouse.GetState().Y-texture.Height / 2, texture.Width, texture.Height), Color.White); } else if (place) { spriteBatch.Draw(texture, new Rectangle(textpositionX, textpositionY, texture.Width, texture.Height), Color.White); select = false; set = false; }

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  • Is it necessary to add an HP printer to CUPS using the hplip URI?

    - by JPbuntu
    I recently setup a CUPS print server (Ubuntu server 12.04) and I having trouble with performance of a HP Color LaserJet Printer CP3505n. The printer pauses for about a second between printing each page, which is annoying when there is a lot of printing to be done. This doesn't happen when the printer is installed directly to a Windows client. In an attempt to fix this I have setup the printer a couple different ways. I decided not to do a Samba share since this wiki said IPP is preferred. First Method Added to HP LaserJet to CUPS as a Discovered Network Printer, and selected HP Color LaserJet cp3505 hpijs pcl3, 3.12.2 (en) driver. I did not use a hplip URI. Second Method (hplip URI) I thought adding hplip to the mix might improve the performance, so I added the printer like this: Ran hp-setup -m 192.168.2.60, prompted to select driver Selected HP Color LaserJet cp3505 hpijs pcl3, 3.12.2 (en) Used hplip to generate a URI: hp-makeuri 192.168.2.60 Then added the printer to CUPS as a Local Printer: HP Printer (HPLIP), and entered: hp:/net/HP_Color_LaserJet_CP3505?ip=192.168.2.60. Either method I use I am able to share the printer on the network by adding a printer as http://192.168.2.2:631/printers/HP_LASER-TERRAC. Does it make a difference which way the printer is added cups? If so, and I install the printer with the hp URI, can I still change the driver using the CUPS web interface? I have been trying out different drivers to try and improve performance, and the cups interface is the easiest way to change them. Thanks in advance.

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  • Why is my shadowmap all white?

    - by Berend
    I was trying out a shadowmap. But all my shadow is white. I think there is some problem with my homogeneous component. Can anybody help me? The rest of my code is written in xna Here is the hlsl code I used float4x4 xWorld; float4x4 xView; float4x4 xProjection; struct VertexToPixel { float4 Position : POSITION; float4 ScreenPos : TEXCOORD1; float Depth : TEXCOORD2; }; struct PixelToFrame { float4 Color : COLOR0; }; //------- Technique: ShadowMap -------- VertexToPixel MyVertexShader(float4 inPos: POSITION0, float3 inNormal: NORMAL0) { VertexToPixel Output = (VertexToPixel)0; float4x4 preViewProjection = mul(xView, xProjection); float4x4 preWorldViewProjection = mul(xWorld, preViewProjection); Output.Position =mul(inPos, mul(xWorld, preViewProjection)); Output.Depth = Output.Position.z / Output.Position.w; Output.ScreenPos = Output.Position; return Output; } float4 MyPixelShader(VertexToPixel PSIn) : COLOR0 { PixelToFrame Output = (PixelToFrame)0; Output.Color = PSIn.ScreenPos.z/PSIn.ScreenPos.w; return Output.Color; } technique ShadowMap { pass Pass0 { VertexShader = compile vs_2_0 MyVertexShader(); PixelShader = compile ps_2_0 MyPixelShader(); } }

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  • Android - Efficient way to draw tiles in OpenGL ES

    - by Maecky
    Hi, I am trying to write efficient code to render a tile based map in android. I load for each tile the corresponding bitmap (just one time) and then create the according tiles. I have designed a class to do this: public class VertexQuad { private float[] mCoordArr; private float[] mColArr; private float[] mTexCoordArr; private int mTextureName; private static short mCounter = 0; private short mIndex; As you can see, each tile has it's x,y location, a color array, texture coordinates and a texture name. Now, I want to render all my created tiles. To reduce the openGL api calls (I read somewhere that the state changes are costly and therefore I want to keep them to a minimum), I first want to hand ALL the coordinate-arrays, color-arrays and texture-coordinates over to OpenGL. After that I run two for loops. The first one iterates over the textures and binds the texture. The second for loop iterates over all Tiles and puts all tiles with the corresponding texture into an IndexBuffer. After the second for loop has finished, I call gl.gl_drawElements() whith the corresponding index buffer, to draw all tiles with the texture associated. For the next texture I do the same again. Now I run into some problems: Allocating and filling the FloatBuffers at the start of each rendering cycle costs very much time. I just run a test, where i wanted to put 400 coordinates into a FloatBuffer which took me about 200ms. My questions now are: Is there a better way, handling the coordinate and color structures? How is this correctly done, this is obviously not the optimal way? ;) thanks in advance, regards Markus

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  • Moviebarcodes Showcases Entire Movies as Frame-based Barcodes

    - by Jason Fitzpatrick
    If you’ve ever wanted a chance to look at at an entire movie in a single glance, here’s your chance. Moviebarcodes shares mock-barcodes generated by turning each frame of a movie into a thin stripe, offering a glimpse into the color choices and shot lengths in popular movies. The barcode seen above was generated from The Matrix; you can see where the green indicates scenes that were shot inside the matrix and thus given a subtle green tint. In the barcode below, generated from the movie Pleasantville you can see the transition in the movie between the color and black and white scenes. In the case of Pleasantville, elements of the black and white world turning to color represent pivotal moments in the plot development which are now neatly mapped out below: Check out the hundreds of barcodes at the link below; you can even order prints of your favorite movies. Find a great rendering in the mix? Share a link in the comments below. Moviebarcodes [via Cool Inforgraphics] How to Create an Easy Pixel Art Avatar in Photoshop or GIMPInternet Explorer 9 Released: Here’s What You Need To KnowHTG Explains: How Does Email Work?

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  • Hexagonal Tiles

    - by PATRY
    i'm doing a tactical game (X-Com / Fallout style) for fun. I've decided to use an hexagonal map, but i'm having a graphic problem. My current map display is HUD-like, with only the border of the map cells displayed, without any texture. it's simple and allow for display of different types of informations by varying the color of the border. For exemple the "danger view mode" displays the borders with a color going from green (no damage possible) to red (prob of damage 90%). Now, It's a bit hard to différenciate the kind of tile the player is on. I could put a plain color (green is grass, pale blue is water...), but this is going to limit the possibilities. Thus, i would like to display a texture on my tiles. Since the map are generated, i can not use a picture for the whole map with the HUD over. So, my question is : does any one knows how i could generate the sealess hexagonal textures (algo or plugin), or if there is a site with some hexagonal tiles ?

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  • XNA 4.0 - Purple/Pink Tint Over All Sprites After Viewing in FullScreen

    - by D. Dubya
    I'm a noob to the game dev world and recently finished the 2D XNA tutorial from http://www.pluralsight.com. Everything was perfect until I decided to try the game in Fullscreen mode. The following code was added to the Game1 constructor. graphics.PreferredBackBufferWidth = 800; graphics.PreferredBackBufferHeight = 480; graphics.IsFullScreen = true; As soon as it launched in Fullscreen, I noticed that the entire game was tinted. None of the colours were appearing as they should. That code was removed, the game then launched in the 800x480 window, however the tint remained. I commented out all my Draw code so that all that was left was GraphicsDevice.Clear(Color.CornflowerBlue); //spriteBatch.Begin(); //gameState.Draw(spriteBatch, false); //spriteBatch.End(); //spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.Additive); //gameState.Draw(spriteBatch, true); //spriteBatch.End(); base.Draw(gameTime); The result was an empty window that was tinted Purple, not Blue. I changed the GraphicsDevice.Clear colour to Color.White and the window was tinted Pink. Color.Transparent gave a Black window. Even tried rebooting my PC but the 'tint' still remains. I'm at a loss here.

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  • RasterizerState set to null after calling DrawText in Nuclex

    - by ProgrammerAtWork
    I have the following code in XNA: // class members Text t1; Text t2; Text t3; // init // Debugfont is size 24 vectorfont t1 = MM.DebugFont24.Fill("hello"); t1 = MM.DebugFont24.Extrude("hello"); t2 = MM.DebugFont24.Fill("hello"); t2 = MM.DebugFont24.Extrude("hello"); t3 = MM.DebugFont24.Fill("hello"); t3 = MM.DebugFont24.Extrude("hello"); // Draw TextBatch test = new TextBatch(MM.GD); test.DrawText(t1, Color.Red); test.DrawText(t2, Color.Red); test.DrawText(t3, Color.Red); test.End(); //After the second call to the TextBatch, RasterizerState of the GraphicsDevice is set to null //But I don't get any runtime errors or any indication of that something is wrong. Is this supposed to happen? Or am I doing something wrong? I've discovered that this happened because culling was set to None when I was rendering textures

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  • How to store a list of Objects that might change in future?

    - by Amogh Talpallikar
    I have set of Objects of the same class which have different values of their attributes. and I need to find the best match from a function under given scenarios out of these objects. In future these objects might increase as well. Quite similar to the way we have Color class in awt. we have some static color objects in the class with diff rgb values. But in my case say, I need to chose the suitable color out of these static ones based on certain criteria. So should I keep them in an arrayList or enum or keep them as static vars as in case of Colors. because I will need to parse through all of them and decide upon the best match. so I need them in some sort of collection. But in future if I need to add another type I will have to modify the class and add another list.add(object) call for this one and then it will violate the open-close principle. How should I go about it ?

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  • Light on every model and not in the whole scene

    - by alecnash
    I am using a custom shader and try to pass the effect on my Models like that: foreach (ModelMesh mesh in Model.Meshes) { foreach (ModelMeshPart part in mesh.MeshParts) { part.Effect = effect; } mesh.Draw(); } My only issue is that every Model now has its own light source in it. Why is this happening and is this a problem of my shader? Edit: These are the parameters passed to the shader: private void Get_lambertEffect() { if (_lambertEffect == null) _lambertEffect = Engine.LambertEffect; //Lambert technique (LambertWithShadows, LambertWithShadows2x2PCF, LambertWithShadows3x3PCF) _lambertEffect.CurrentTechnique = _lambertEffect.Techniques["LambertWithShadows3x3PCF"]; _lambertEffect.Parameters["texelSize"].SetValue(Engine.ShadowMap.TexelSize); //ShadowMap parameters _lambertEffect.Parameters["lightViewProjection"].SetValue(Engine.ShadowMap.LightViewProjectionMatrix); _lambertEffect.Parameters["textureScaleBias"].SetValue(Engine.ShadowMap.TextureScaleBiasMatrix); _lambertEffect.Parameters["depthBias"].SetValue(Engine.ShadowMap.DepthBias); _lambertEffect.Parameters["shadowMap"].SetValue(Engine.ShadowMap.ShadowMapTexture); //Camera view and projection parameters _lambertEffect.Parameters["view"].SetValue(Engine._camera.ViewMatrix); _lambertEffect.Parameters["projection"].SetValue(Engine._camera.ProjectionMatrix); _lambertEffect.Parameters["world"].SetValue( Matrix.CreateScale(Size) * world ); //Light and color _lambertEffect.Parameters["lightDir"].SetValue(Engine._sourceLight.Direction); _lambertEffect.Parameters["lightColor"].SetValue(Engine._sourceLight.Color); _lambertEffect.Parameters["materialAmbient"].SetValue(Engine.Material.Ambient); _lambertEffect.Parameters["materialDiffuse"].SetValue(Engine.Material.Diffuse); _lambertEffect.Parameters["colorMap"].SetValue(ColorTexture.Create(Engine.GraphicsDevice, Color.Red)); }

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  • Errors in ~/.xsession-errors

    - by Kuberan Naganathan
    I'm getting errors in ~/.xession-errors. I'm running ubuntu 12.04 Many apps fail to run without mention of problems in the .xsession-errors file. I looked around and tried to resolve issues myself but failed so far. I have to say it's possible that the issue is related to me mounting /home on another partition. (I say possibly because stuff worked ok for a while.) Fortunately my .xsession-errors file is small enough to post here. Thanks in advance for the help: gnome-keyring-daemon: insufficient process capabilities, unsecure memory might get used gnome-keyring-daemon: insufficient process capabilities, unsecure memory might get used gnome-keyring-daemon: insufficient process capabilities, unsecure memory might get used gnome-keyring-daemon: insufficient process capabilities, unsecure memory might get used Backend : gconf Integration : true Profile : unity Adding plugins Initializing core options...done (gnome-settings-daemon:2547): color-plugin-WARNING **: failed to get edid: unable to get EDID for output (gnome-settings-daemon:2547): color-plugin-WARNING **: unable to get EDID for xrandr-default: unable to get EDID for output (gnome-settings-daemon:2547): color-plugin-WARNING **: failed to reset xrandr-default gamma tables: gamma size is zero Initializing composite options...done Initializing opengl options...done Initializing decor options...done ** Message: applet now removed from the notification area Initializing vpswitch options...done Initializing snap options...done Initializing mousepoll options...done Initializing resize options...done Initializing place options...done Initializing move options...done Initializing wall options...done Initializing grid options...done I/O warning : failed to load external entity "/home/kuberan/.compiz/session/10754cf696d335e98e13471376531156900000024960034" Initializing session options...done Initializing gnomecompat options...done Initializing animation options...done Initializing fade options...done Initializing unitymtgrabhandles options...done Initializing workarounds options...done Initializing scale options...done compiz (expo) - Warn: failed to bind image to texture Initializing expo options...done Initializing ezoom options...done ** Message: using fallback from indicator to GtkStatusIcon (compiz:2560): GConf-CRITICAL **: gconf_client_add_dir: assertion `gconf_valid_key (dirname, NULL)' failed Initializing unityshell options...done Setting Update "main_menu_key" Setting Update "run_key" Setting Update "icon_size" ** Message: moving back from GtkStatusIcon to indicator

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  • Summary of usage policies for website integration of various social media networks?

    - by Dallas
    To cut to the chase... I look at Twitter's usage policy and see limitations on what can and can't be done with their logo. I also see examples of websites that use icons that have been integrated with the look and feel of their own site. Given Twitter's policy, for example, it would appear that legal conversations/agreements would need to take place to do this, especially on a commercial site. I believe it is perfectly acceptable to have a plain text button that simply has the word "Tweet" on it, that has the same functionality. My question is if anyone can provide online (or other) references that attempt to summarize what can and can't be done when integrating various social networks into your own work? The answer I will mark as the correct one will be the one which provides the best resource(s) giving the best summaries of what can and can't be done with specific logos/icons, with a secondary factor being that a variety of social networking sites are addressed in your answer. Before people point to specific questions, I am looking for a well-rounded approach that considers a breadth of networks and considerations. Background: I would like to incorporate social media icons and functionality, but would like to consider what type of modifications can be done without needing to involve lawyers. For example, can I bring in a standard Facebook logo, but incorporate my site color into the logo? Would the answer differ if I maintained their color, but add in a few pixels of another color to transition? I am not saying I want to do this, but rather using it as an example.

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  • Preferred way for dealing with customer-defined data in enterprise application

    - by Axarydax
    Let's say that we have a small enterprise web (intranet) application for managing data for car dealers. It has screens for managing customers, inventory, orders, warranties and workshops. This application is installed at 10 customer sites for different car dealers. First version of this application was created without any way to provide for customer-specific data. For example, if dealer A wanted to be able to attach a photo to a customer, dealer B wanted to add e-mail contact to each workshop, and dealer C wanted to attach multiple PDF reports to a warranty, each and every feature like this was added to the application, so all of the customers received everything on new update. However, this will inevitably lead to conflicts as the number of customers grow as their usage patterns are unique, and if, for instance, a specific dealer requested to have an ability to attach (for some reason) a color of inventory item (and be able to search by this color) as a required item, others really wouldn't need this feature, and definitely will not want it to be a required item. Or, one dealer would like to manage e-mail contacts for their employees on a separate screen of the application. I imagine that a solution for this is to use a kind of plugin system, where we would have a core of the application that provides for standard features like customers, inventory, etc, and all of the customer's installed plugins. There would be different kinds of plugins - standalone screens like e-mail contacts for employees, with their own logic, and customer plugin which would extend or decorate inventory items (like photo or color). Inventory (customer,order,...) plugins would require to have installation procedure, hooks for plugging into the item editor, item displayer, item filtering for searching, backup hook and such. Is this the right way to solve this problem?

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  • Target a specific Button and Style it

    - by CoffeeAddict
    I've got a button inside my div. The image is showing some kind of padding around it <div id="member-name" hidden="true"> <span><button id="expandButton"><img src="~/Content/Images/plus.jpg" /></button></span><p id="member-fullName"></p> </div> Not sure how to get rid of this issue, see the grey around that plus image..I want to get rid of that. Here's the image alone, see that there is nothing around it: here is my css (just various related snippets to all this): div { padding: 0px;} input[type="submit"], input[type="button"], button { background-color: #ffffff; cursor: pointer; font-size: 11px; font-weight: 600; padding: 0px; margin: 0px; width: auto; vertical-align: middle; } #member-name { margin: 30px 0px 0px 0px; height: 20px; font-weight: bold; color: white; padding: 1px 1px 0px 1px; background-color: #d28105; border: 1px solid darkgray; overflow: hidden; } #member-name.p { display: inline-block; } /* #member-name.input[type="submit"] { margin: 0px;padding: 0px; } - this does not work, probably wrong syntax anyway */

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  • Achieve anisotropic filtering

    - by fedab
    I want to set anisotropic filtering to my scene. I use SharpDX (DirectX 11) and C#. How do i set up anisotropic filtering in my shader? Currently i try that in the shader: Texture2D tex; sampler textureSampler = sampler_state { Texture = (tex); MipFilter = Anisotropic; MagFilter = Anisotropic; MinFilter = Anisotropic; MaxAnisotropy = 16; }; float4 PShader(float4 position : SV_POSITION, float4 color:COLOR, float2 tex0 : TEXCOORD0) : SV_TARGET { float4 textureColor; textureColor = tex.Sample(textureSampler, tex0) * color; return textureColor; } I get my object, textured, but it is not filtered anisotropic. I can write everything in the Parameters, even invalid things and i don't get any errors. The result is the same, objects without applied anisotropic filtering. Do i have to set that in the shader? Can i do that also with SamplerState? I tested that but i didn't get a result too. Some steps what i have to set would be helpful.

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  • data is not inserting in my db table [closed]

    - by Sarojit Chakraborty
    Please see my below(SubjectDetailsDao.java) code of addZoneToDb method. My debugger is nicely running upto ** session.getTransaction().commit();** code. but after that debugger stops,I do not know why it stops after that line? .And because of this i am unable to insert my data into my database table. I don't know what to do.Why it is not inserting my data into my database table? Plz help me for this. H Now i am getting this Error: Struts Problem Report Struts has detected an unhandled exception: Messages: org.hibernate.event.PreInsertEvent.getSource()Lorg/hibernate/event/EventSource; File: org/hibernate/validator/event/ValidateEventListener.java Line number: 172 Stacktraces java.lang.reflect.InvocationTargetException sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) java.lang.reflect.Method.invoke(Method.java:601) com.opensymphony.xwork2.DefaultActionInvocation.invokeAction(DefaultActionInvocation.java:441) com.opensymphony.xwork2.DefaultActionInvocation.invokeActionOnly(DefaultActionInvocation.java:280) com.opensymphony.xwork2.DefaultActionInvocation.invoke(DefaultActionInvocation.java:243) com.opensymphony.xwork2.interceptor.DefaultWorkflowInterceptor.doIntercept(DefaultWorkflowInterceptor.java:165) com.opensymphony.xwork2.interceptor.MethodFilterInterceptor.intercept(MethodFilterInterceptor.java:87) com.opensymphony.xwork2.DefaultActionInvocation.invoke(DefaultActionInvocation.java:237) com.opensymphony.xwork2.validator.ValidationInterceptor.doIntercept(ValidationInterceptor.java:252) org.apache.struts2.interceptor.validation.AnnotationValidationInterceptor.doIntercept(AnnotationValidationInterceptor.java:68) com.opensymphony.xwork2.interceptor.MethodFilterInterceptor.intercept(MethodFilterInterceptor.java:87) com.opensymphony.xwork2.DefaultActionInvocation.invoke(DefaultActionInvocation.java:237) com.opensymphony.xwork2.interceptor.ConversionErrorInterceptor.intercept(ConversionErrorInterceptor.java:122) com.opensymphony.xwork2.DefaultActionInvocation.invoke(DefaultActionInvocation.java:237) com.opensymphony.xwork2.interceptor.ParametersInterceptor.doIntercept(ParametersInterceptor.java:195) com.opensymphony.xwork2.interceptor.MethodFilterInterceptor.intercept(MethodFilterInterceptor.java:87) com.opensymphony.xwork2.DefaultActionInvocation.invoke(DefaultActionInvocation.java:237) com.opensymphony.xwork2.interceptor.ParametersInterceptor.doIntercept(ParametersInterceptor.java:195) com.opensymphony.xwork2.interceptor.MethodFilterInterceptor.intercept(MethodFilterInterceptor.java:87) com.opensymphony.xwork2.DefaultActionInvocation.invoke(DefaultActionInvocation.java:237) com.opensymphony.xwork2.interceptor.StaticParametersInterceptor.intercept(StaticParametersInterceptor.java:179) com.opensymphony.xwork2.DefaultActionInvocation.invoke(DefaultActionInvocation.java:237) org.apache.struts2.interceptor.MultiselectInterceptor.intercept(MultiselectInterceptor.java:75) com.opensymphony.xwork2.DefaultActionInvocation.invoke(DefaultActionInvocation.java:237) org.apache.struts2.interceptor.CheckboxInterceptor.intercept(CheckboxInterceptor.java:94) com.opensymphony.xwork2.DefaultActionInvocation.invoke(DefaultActionInvocation.java:237) org.apache.struts2.interceptor.FileUploadInterceptor.intercept(FileUploadInterceptor.java:235) com.opensymphony.xwork2.DefaultActionInvocation.invoke(DefaultActionInvocation.java:237) com.opensymphony.xwork2.interceptor.ModelDrivenInterceptor.intercept(ModelDrivenInterceptor.java:89) com.opensymphony.xwork2.DefaultActionInvocation.invoke(DefaultActionInvocation.java:237) com.opensymphony.xwork2.interceptor.ScopedModelDrivenInterceptor.intercept(ScopedModelDrivenInterceptor.java:130) com.opensymphony.xwork2.DefaultActionInvocation.invoke(DefaultActionInvocation.java:237) org.apache.struts2.interceptor.debugging.DebuggingInterceptor.intercept(DebuggingInterceptor.java:267) com.opensymphony.xwork2.DefaultActionInvocation.invoke(DefaultActionInvocation.java:237) com.opensymphony.xwork2.interceptor.ChainingInterceptor.intercept(ChainingInterceptor.java:126) com.opensymphony.xwork2.DefaultActionInvocation.invoke(DefaultActionInvocation.java:237) com.opensymphony.xwork2.interceptor.PrepareInterceptor.doIntercept(PrepareInterceptor.java:138) com.opensymphony.xwork2.interceptor.MethodFilterInterceptor.intercept(MethodFilterInterceptor.java:87) com.opensymphony.xwork2.DefaultActionInvocation.invoke(DefaultActionInvocation.java:237) com.opensymphony.xwork2.interceptor.I18nInterceptor.intercept(I18nInterceptor.java:165) com.opensymphony.xwork2.DefaultActionInvocation.invoke(DefaultActionInvocation.java:237) org.apache.struts2.interceptor.ServletConfigInterceptor.intercept(ServletConfigInterceptor.java:164) com.opensymphony.xwork2.DefaultActionInvocation.invoke(DefaultActionInvocation.java:237) com.opensymphony.xwork2.interceptor.AliasInterceptor.intercept(AliasInterceptor.java:179) com.opensymphony.xwork2.DefaultActionInvocation.invoke(DefaultActionInvocation.java:237) com.opensymphony.xwork2.interceptor.ExceptionMappingInterceptor.intercept(ExceptionMappingInterceptor.java:176) com.opensymphony.xwork2.DefaultActionInvocation.invoke(DefaultActionInvocation.java:237) org.apache.struts2.impl.StrutsActionProxy.execute(StrutsActionProxy.java:52) org.apache.struts2.dispatcher.Dispatcher.serviceAction(Dispatcher.java:488) org.apache.struts2.dispatcher.ng.ExecuteOperations.executeAction(ExecuteOperations.java:77) org.apache.struts2.dispatcher.ng.filter.StrutsPrepareAndExecuteFilter.doFilter(StrutsPrepareAndExecuteFilter.java:91) org.apache.catalina.core.ApplicationFilterChain.internalDoFilter(ApplicationFilterChain.java:243) org.apache.catalina.core.ApplicationFilterChain.doFilter(ApplicationFilterChain.java:210) org.apache.catalina.core.StandardWrapperValve.invoke(StandardWrapperValve.java:240) org.apache.catalina.core.StandardContextValve.invoke(StandardContextValve.java:164) org.apache.catalina.authenticator.AuthenticatorBase.invoke(AuthenticatorBase.java:498) org.apache.catalina.core.StandardHostValve.invoke(StandardHostValve.java:164) org.apache.catalina.valves.ErrorReportValve.invoke(ErrorReportValve.java:100) org.apache.catalina.valves.AccessLogValve.invoke(AccessLogValve.java:562) org.apache.catalina.core.StandardEngineValve.invoke(StandardEngineValve.java:118) org.apache.catalina.connector.CoyoteAdapter.service(CoyoteAdapter.java:394) org.apache.coyote.http11.Http11Processor.process(Http11Processor.java:243) org.apache.coyote.http11.Http11Protocol$Http11ConnectionHandler.process(Http11Protocol.java:188) org.apache.tomcat.util.net.JIoEndpoint$SocketProcessor.run(JIoEndpoint.java:302) java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1110) java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:603) java.lang.Thread.run(Thread.java:722) java.lang.NoSuchMethodError: org.hibernate.event.PreInsertEvent.getSource()Lorg/hibernate/event/EventSource; org.hibernate.validator.event.ValidateEventListener.onPreInsert(ValidateEventListener.java:172) org.hibernate.action.EntityInsertAction.preInsert(EntityInsertAction.java:156) org.hibernate.action.EntityInsertAction.execute(EntityInsertAction.java:49) org.hibernate.engine.ActionQueue.execute(ActionQueue.java:250) org.hibernate.engine.ActionQueue.executeActions(ActionQueue.java:234) org.hibernate.engine.ActionQueue.executeActions(ActionQueue.java:141) org.hibernate.event.def.AbstractFlushingEventListener.performExecutions(AbstractFlushingEventListener.java:298) org.hibernate.event.def.DefaultFlushEventListener.onFlush(DefaultFlushEventListener.java:27) org.hibernate.impl.SessionImpl.flush(SessionImpl.java:1000) org.hibernate.impl.SessionImpl.managedFlush(SessionImpl.java:338) org.hibernate.transaction.JDBCTransaction.commit(JDBCTransaction.java:106) v.esoft.dao.SubjectdetailsDAO.SubjectdetailsDAO.addZoneToDb(SubjectdetailsDAO.java:185) v.esoft.actions.LoginAction.datatobeinsert(LoginAction.java:53) sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) java.lang.reflect.Method.invoke(Method.java:601) com.opensymphony.xwork2.DefaultActionInvocation.invokeAction(DefaultActionInvocation.java:441) com.opensymphony.xwork2.DefaultActionInvocation.invokeActionOnly(DefaultActionInvocation.java:280) com.opensymphony.xwork2.DefaultActionInvocation.invoke(DefaultActionInvocation.java:243) com.opensymphony.xwork2.interceptor.DefaultWorkflowInterceptor.doIntercept(DefaultWorkflowInterceptor.java:165) com.opensymphony.xwork2.interceptor.MethodFilterInterceptor.intercept(MethodFilterInterceptor.java:87) com.opensymphony.xwork2.DefaultActionInvocation.invoke(DefaultActionInvocation.java:237) com.opensymphony.xwork2.validator.ValidationInterceptor.doIntercept(ValidationInterceptor.java:252) org.apache.struts2.interceptor.validation.AnnotationValidationInterceptor.doIntercept(AnnotationValidationInterceptor.java:68) ............................... ............................... SubjectDetailsDao.java(I have problem in addZoneToDb) package v.esoft.dao.SubjectdetailsDAO; import java.text.SimpleDateFormat; import java.util.ArrayList; import java.util.Iterator; import java.util.List; import org.hibernate.HibernateException; import org.hibernate.Query; import org.hibernate.Session; import org.hibernate.SessionFactory; import org.hibernate.Transaction; import org.hibernate.criterion.Order; import com.opensymphony.xwork2.ActionSupport; import v.esoft.connection.HibernateUtil; import v.esoft.pojos.Subjectdetails; public class SubjectdetailsDAO extends ActionSupport { private static Session session = null; private static SessionFactory sessionFactory = null; static Transaction transaction = null; private String currentDate; SimpleDateFormat formatter1 = new SimpleDateFormat("yyyy-MM-dd"); private java.util.Date currentdate; public SubjectdetailsDAO() { sessionFactory = HibernateUtil.getSessionFactory(); SimpleDateFormat formatter = new SimpleDateFormat("yyyy-MM-dd"); currentdate = new java.util.Date(); currentDate = formatter.format(currentdate); } public List getAllCustomTempleteRoutinesForGrid() { List list = new ArrayList(); try { session = sessionFactory.openSession(); list = session.createCriteria(Subjectdetails.class).addOrder(Order.desc("subjectId")).list(); } catch (Exception e) { System.out.println("Exepetion in getAllCustomTempleteRoutines" + e); } finally { try { // HibernateUtil.shutdown(); } catch (Exception e) { System.out.println("Exception In getExerciseListByLoginId Resource closing :" + e); } } return list; } //**showing list on grid private static List<Subjectdetails> custLst=new ArrayList<Subjectdetails>(); static int total=50; static { SubjectdetailsDAO cts = new SubjectdetailsDAO(); Iterator iterator1 = cts.getAllCustomTempleteRoutinesForGrid().iterator(); while (iterator1.hasNext()) { Subjectdetails get = (Subjectdetails) iterator1.next(); custLst.add(get); } } /****************************************update Routines List by WorkId************************************/ public int updatesub(Subjectdetails s) { int updated = 0; try { session = sessionFactory.openSession(); transaction = session.beginTransaction(); Query query = session.createQuery("UPDATE Subjectdetails set subjectName = :routineName1 WHERE subjectId=:workoutId1"); query.setString("routineName1", s.getSubjectName()); query.setInteger("workoutId1", s.getSubjectId()); updated = query.executeUpdate(); if (updated != 0) { } transaction.commit(); } catch (Exception e) { if (transaction != null && transaction.isActive()) { try { transaction.rollback(); } catch (Exception e1) { System.out.println("Exception in addUser() Rollback :" + e1); } } } finally { try { session.flush(); session.close(); } catch (Exception e) { System.out.println("Exception In addUser Resource closing :" + e); } } return updated; } /****************************************update Routines List by WorkId************************************/ public int addSubjectt(Subjectdetails s) { int inserted = 0; Subjectdetails ss=new Subjectdetails(); try { session = sessionFactory.openSession(); transaction = session.beginTransaction(); ss. setSubjectName(s.getSubjectName()); session.save(ss); System.out.println("Successfully data insert in database"); inserted++; if (inserted != 0) { } transaction.commit(); } catch (Exception e) { if (transaction != null && transaction.isActive()) { try { transaction.rollback(); } catch (Exception e1) { System.out.println("Exception in addUser() Rollback :" + e1); } } } finally { try { session.flush(); session.close(); } catch (Exception e) { System.out.println("Exception In addUser Resource closing :" + e); } } return inserted; } /******************************************Get all Routines List by LoginID************************************/ public List getSubjects() { List list = null; try { session = sessionFactory.openSession(); list = session.createCriteria(Subjectdetails.class).list(); } catch (Exception e) { System.out.println("Exception in getRoutineList() :" + e); } finally { try { session.flush(); session.close(); } catch (Exception e) { System.out.println("Exception In getUserList Resource closing :" + e); } } return list; } //---\ public int addZoneToDb(String countryName, Integer loginId) { int inserted = 0; try { System.out.println("---------1--------"); Session session = HibernateUtil.getSessionFactory().openSession(); System.out.println("---------2------session--"+session); session.beginTransaction(); Subjectdetails country = new Subjectdetails(countryName, loginId, currentdate, loginId, currentdate); System.out.println("---------2------country--"+country); session.save(country); System.out.println("-------after save--"); inserted++; session.getTransaction().commit(); System.out.println("-------after commits--"); } catch (Exception e) { if (transaction != null && transaction.isActive()) { try { transaction.rollback(); } catch (Exception e1) { } } } finally { try { } catch (Exception e) { } } return inserted; } //-- public int nextId() { return total++; } public List<Subjectdetails> buildList() { return custLst; } public static int count() { return custLst.size(); } public static List<Subjectdetails> find(int o,int q) { return custLst.subList(o, q); } public void save(Subjectdetails c) { custLst.add(c); } public static Subjectdetails findById(Integer id) { try { for(Subjectdetails c:custLst) { if(c.getSubjectId()==id) { return c; } } } catch (Exception e) { // TODO Auto-generated catch block e.printStackTrace(); } return null; } public void update(Subjectdetails c) { for(Subjectdetails x:custLst) { if(x.getSubjectId()==c.getSubjectId()) { x.setSubjectName(c.getSubjectName()); } } } public void delete(Subjectdetails c) { custLst.remove(c); } public static List<Subjectdetails> findNotById(int id, int from,int to) { List<Subjectdetails> subLst=custLst.subList(from, to); List<Subjectdetails> temp=new ArrayList<Subjectdetails>(); for(Subjectdetails c:subLst) { if(c.getSubjectId()!=id) { temp.add(c); } } return temp; } public static List<Subjectdetails> findLesserAsId(int id, int from,int to) { List<Subjectdetails> subLst=custLst.subList(from, to); List<Subjectdetails> temp=new ArrayList<Subjectdetails>(); for(Subjectdetails c:subLst) { if(c.getSubjectId()<=id) { temp.add(c); } } return temp; } public static List<Subjectdetails> findGreaterAsId(int id, int from,int to) { List<Subjectdetails> subLst=custLst.subList(from, to); List<Subjectdetails> temp=new ArrayList<Subjectdetails>(); for(Subjectdetails c:subLst) { if(c.getSubjectId()>=id) { temp.add(c); } } return temp; } } Subjectdetails.hbm.xml <hibernate-mapping> <class name="vb.sofware.pojos.Subjectdetails" table="subjectdetails" catalog="vbsoftware"> <id name="subjectId" type="int"> <column name="subject_id" /> <generator class="increment"/> </id> <property name="subjectName" type="string"> <column name="subject_name" length="150" /> </property> <property name="createrId" type="java.lang.Integer"> <column name="creater_id" /> </property> <property name="createdDate" type="timestamp"> <column name="created_date" length="19" /> </property> <property name="updateId" type="java.lang.Integer"> <column name="update_id" /> </property> <property name="updatedDate" type="timestamp"> <column name="updated_date" length="19" /> </property> </class> </hibernate-mapping> My POJO - Subjectdetails.java package v.esoft.pojos; // Generated Oct 6, 2012 1:58:21 PM by Hibernate Tools 3.4.0.CR1 import java.util.Date; /** * Subjectdetails generated by hbm2java */ public class Subjectdetails implements java.io.Serializable { private int subjectId; private String subjectName; private Integer createrId; private Date createdDate; private Integer updateId; private Date updatedDate; public Subjectdetails( String subjectName) { //this.subjectId = subjectId; this.subjectName = subjectName; } public Subjectdetails() { } public Subjectdetails(int subjectId) { this.subjectId = subjectId; } public Subjectdetails(int subjectId, String subjectName, Integer createrId, Date createdDate, Integer updateId, Date updatedDate) { this.subjectId = subjectId; this.subjectName = subjectName; this.createrId = createrId; this.createdDate = createdDate; this.updateId = updateId; this.updatedDate = updatedDate; } public Subjectdetails( String subjectName, Integer createrId, Date createdDate, Integer updateId, Date updatedDate) { this.subjectName = subjectName; this.createrId = createrId; this.createdDate = createdDate; this.updateId = updateId; this.updatedDate = updatedDate; } public int getSubjectId() { return this.subjectId; } public void setSubjectId(int subjectId) { this.subjectId = subjectId; } public String getSubjectName() { return this.subjectName; } public void setSubjectName(String subjectName) { this.subjectName = subjectName; } public Integer getCreaterId() { return this.createrId; } public void setCreaterId(Integer createrId) { this.createrId = createrId; } public Date getCreatedDate() { return this.createdDate; } public void setCreatedDate(Date createdDate) { this.createdDate = createdDate; } public Integer getUpdateId() { return this.updateId; } public void setUpdateId(Integer updateId) { this.updateId = updateId; } public Date getUpdatedDate() { return this.updatedDate; } public void setUpdatedDate(Date updatedDate) { this.updatedDate = updatedDate; } } And my Sql query is CREATE TABLE IF NOT EXISTS `subjectdetails` ( `subject_id` int(3) NOT NULL, `subject_name` varchar(150) DEFAULT NULL, `creater_id` int(5) DEFAULT NULL, `created_date` datetime DEFAULT NULL, `update_id` int(5) DEFAULT NULL, `updated_date` datetime DEFAULT NULL, PRIMARY KEY (`subject_id`) ) ENGINE=InnoDB DEFAULT CHARSET=latin1;

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  • "An internal error occurred." when loading pfx file with X509Certificate2

    - by tmp3128
    I'm trying use self-signed certificate (c#): X509Certificate2 cert = new X509Certificate2(Server.MapPath("~/App_Data/myhost.pfx"), "pass"); on a shared web hosting server and I got an error: System.Security.Cryptography.CryptographicException: An internal error occurred. stack trace ends with System.Security.Cryptography.CryptographicException.ThrowCryptogaphicException(Int32 hr) +33 System.Security.Cryptography.X509Certificates.X509Utils._LoadCertFromFile(String fileName, IntPtr password, UInt32 dwFlags, Boolean persistKeySet, SafeCertContextHandle& pCertCtx) +0 System.Security.Cryptography.X509Certificates.X509Certificate.LoadCertificateFromFile(String fileName, Object password, X509KeyStorageFlags keyStorageFlags) +237 System.Security.Cryptography.X509Certificates.X509Certificate2..ctor(String fileName, String password) +131 On my dev machine it loads ok. The reason I load *.pfx not a *.cer file because I need a private key access (cer file loads Ok). I made pfx on my dev mochine like that: makecert -r -n "CN=myhost.com, [email protected]" -sky exchange -b 01/01/2009 -pe -sv myhost.pvk myhost.cer pvk2pfx -pvk myhost.pvk -spc myhost.cer -pfx myhost.pfx -po pass Please assist; PS: makecert is a v5.131.3790.0

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  • How do I fix: The handshake failed due to an unexpected packet format?

    - by Greg Finzer
    I am connecting from Windows Server 2008 R2 to a Linux FTP Server running vsFTPd 2.0.7. I am connecting via SSL. Here is the line of code it is failing on: sslStream = new SslStream(stream, false, CertificateValidation); Here is the log: 220 (vsFTPd 2.0.7) AUTH SSL 234 Proceed with negotiation. I receive the following error: System.IO.IOException: The handshake failed due to an unexpected packet format. at System.Net.Security.SslState.StartReadFrame(Byte[] buffer, Int32 readBytes, AsyncProtocolRequest asyncRequest) at System.Net.Security.SslState.StartReceiveBlob(Byte[] buffer, AsyncProtocolRequest asyncRequest) at System.Net.Security.SslState.ForceAuthentication(Boolean receiveFirst, Byte[] buffer, AsyncProtocolRequest asyncRequest) at System.Net.Security.SslState.ProcessAuthentication(LazyAsyncResult lazyResult) at KellermanSoftware.NetFtpLibrary.ProxySocket.InitSsl() at KellermanSoftware.NetFtpLibrary.FTP.Connect(Boolean implicitConnection)

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  • VB.NET IF() Coalesce and “Expression Expected” Error

    - by Jeff Widmer
    I am trying to use the equivalent of the C# “??” operator in some VB.NET code that I am working in. This StackOverflow article for “Is there a VB.NET equivalent for C#'s ?? operator?” explains the VB.NET IF() statement syntax which is exactly what I am looking for... and I thought I was going to be done pretty quickly and could move on. But after implementing the IF() statement in my code I started to receive this error: Compiler Error Message: BC30201: Expression expected. And no matter how I tried using the “IF()” statement, whenever I tried to visit the aspx page that I was working on I received the same error. This other StackOverflow article Using VB.NET If vs. IIf in binding/rendering expression indicated that the VB.NET IF() operator was not available until VS2008 or .NET Framework 3.5.  So I checked the Web Application project properties but it was targeting the .NET Framework 3.5: So I was still not understanding what was going on, but then I noticed the version information in the detailed compiler output of the error page: This happened to be a C# project, but with an ASPX page with inline VB.NET code (yes, it is strange to have that but that is the project I am working on).  So even though the project file was targeting the .NET Framework 3.5, the ASPX page was being compiled using the .NET Framework 2.0.  But why?  Where does this get set?  How does ASP.NET know which version of the compiler to use for the inline code? For this I turned to the web.config.  Here is the system.codedom/compilers section that was in the web.config for this project: <system.codedom>     <compilers>         <compiler language="c#;cs;csharp" extension=".cs" warningLevel="4" type="Microsoft.CSharp.CSharpCodeProvider, System, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">             <providerOption name="CompilerVersion" value="v3.5" />             <providerOption name="WarnAsError" value="false" />         </compiler>     </compilers> </system.codedom> Keep in mind that this is a C# web application project file but my aspx file has inline VB.NET code.  The web.config does not have any information for how to compile for VB.NET so it defaults to .NET 2.0 (instead of 3.5 which is what I need). So the web.config needed to include the VB.NET compiler option.  Here it is with both the C# and VB.NET options (I copied the VB.NET config from a new VB.NET Web Application project file).     <system.codedom>         <compilers>             <compiler language="c#;cs;csharp" extension=".cs" warningLevel="4" type="Microsoft.CSharp.CSharpCodeProvider, System, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">                 <providerOption name="CompilerVersion" value="v3.5" />                 <providerOption name="WarnAsError" value="false" />             </compiler>       <compiler language="vb;vbs;visualbasic;vbscript" extension=".vb" warningLevel="4" type="Microsoft.VisualBasic.VBCodeProvider, System, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">         <providerOption name="CompilerVersion" value="v3.5"/>         <providerOption name="OptionInfer" value="true"/>         <providerOption name="WarnAsError" value="false"/>       </compiler>     </compilers>     </system.codedom>   So the inline VB.NET code on my aspx page was being compiled using the .NET Framework 2.0 when it really needed to be compiled with the .NET Framework 3.5 compiler in order to take advantage of the VB.NET IF() coalesce statement.  Without the VB.NET web.config compiler option, the default is to compile using the .NET Framework 2.0 and the VB.NET IF() coalesce statement does not exist (at least in the form that I want it in).  FYI, there is an older IF statement in VB.NET 2.0 compiler which is why it is giving me the unusual “Expression Expected” error message – see this article for when VB.NET got the new updated version. EDIT (2011-06-20): I had made a wrong assumption in the first version of this blog post.  After a little more research and investigation I was able to figure out that the issue was in the web.config and not with the IIS App Pool.  Thanks to the comment from James which forced me to look into this again.

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