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  • WebCenter Customer Spotlight: Textron Inc.

    - by me
    Author: Peter Reiser - Social Business Evangelist, Oracle WebCenter  Solution SummaryTextron Inc. is one of the world's best known multi-industry companies and is a pioneer of the diversified business model. Founded in 1923, it has grown into a network of businesses—including Bell Helicopter, E-Z-GO, Cessna, and Jacobsen—with facilities and a presence in 25 countries, serving a diverse and global customer base. Textron is ranked 236th on the Fortune 500 list of the largest US companies. Textron needed a Web experience management solution to centralize control, minimize costs, and enable more efficient operations. Specifically, the company wanted to take IT out of the picture as much as possible, enabling sales and marketing leads for subsidiaries to make Website updates as they deem appropriate for their business.   Textron worked with Oracle partner Element Solutions to consolidate its Website management systems onto Oracle WebCenter Sites. The implementation enables Textron’s subsidiaries to adjust more quickly to customer demands,  reduced Website management cost & time to update content on a Website while allowing to integrate its Website updates more closely with social media and mobile platforms. Company OverviewTextron Inc. is one of the world's best known multi-industry companies and is a pioneer of the diversified business model. Founded in 1923, it has grown into a network of businesses—including Bell Helicopter, E-Z-GO, Cessna, and Jacobsen—with facilities and a presence in 25 countries, serving a diverse and global customer base. Textron is ranked 236th on the Fortune 500 list of the largest US companies. Business ChallengesWith numerous subsidiaries and more than 50 public Websites, Textron needed a Web experience management solution to centralize control, minimize costs, and enable more efficient operations. Specifically, the company wanted to take IT out of the picture as much as possible, enabling sales and marketing leads for subsidiaries to make Website updates as they deem appropriate for their business.   Solution DeployedTextron worked with Oracle partner Element Solutions to consolidate its Website management systems onto Oracle WebCenter Sites. Specifically, Textron: Used Oracle WebCenter Sites to integrate Web experience management capabilities for all Textron brands, including Bell Helicopter, E-Z-GO, Cessna, and Jacobsen Developed Website templates to enable marketing and communications professionals to easily make updates to their Websites, without having to work with IT Reduced Website management costs, as it costs more for IT to coordinate Website updates as opposed to marketing and communications Enabled IT to concentrate on other activities to enhance overall operations for Textron, such as project workflows Acquired a platform that enables marketing teams to integrate their Websites with social media and mobile platforms, allowing subsidiaries to make updates and contact customers anytime and everywhere—including through tablets and smartphones Reduced the time it takes to update content on a Website, including press releases, by enabling communications professionals to make updates directly Developed more appealing visual designs for Websites to help enhance customer purchase Business ResultsThe implementation enabled Textron’s subsidiaries to adjust more quickly to customer demands and Textron’s IT staff to concentrate on other processes, such as writing code and developing new workflows, enabling them to enhance company processes. In addition, Textron can use Oracle WebCenter Sites to integrate its Website updates more closely with social media and mobile platforms, enabling marketing and communications teams to make updates anytime and everywhere. The initiative has enabled Textron to save money by freeing IT up to work on more important tasks, instituting new e-commerce and mobile initiatives to better engage customers, and by ensuring efficient Website management processes to quickly adjust to customer demands.  “We considered a number of products, but chose Oracle WebCenter Sites because it provides the best user interface. We reviewed customer references and analyst reports, and Oracle WebCenter Sites was consistently at the top of the list,” Brad Hof, Manager, Advanced Business Solutions and Web Communications, Textron Inc. Additional Information Tectron Inc. Customer Snapshot Oracle WebCenter Sites

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  • How can I fix my keyboard layout?

    - by Scott Severance
    For a long time, I've had my keyboard configured to use the layout currently known as "English (international AltGr dead keys)." I like this layout because without any modifier keys, it's identical to the US English keyboard, but when I hold Right Alt I can get accented letters and other characters not available on a standard US English keyboard. In Oneiric, however, the layout is messed up. Right Alt+N produces "ñ" as expected. And another method works: Right Alt+`, E produces "è", also as expected. But there's no way to type "é", which is probably the accented letter I type the most. I expect Right Alt+A, E to do the trick. But instead of a dead key for the acute accent, it uses a method for combining characters to create the hybrid "´e". This hybrid looks like the proper "é" in some settings, but it isn't the same character and doesn't always work. (For example, in the text input box as I type this, it looks the same as the proper character, but when displayed on the site for all so see, it looks very wrong--at least on my machine.) Ditto for all other characters with an acute accent, though some are available directly as pre-composed characters: For example, Right Alt+I yields "í". How can I change the acute accent on the A key to a proper dead key? Perhaps the more general version of this is: How can I tweak my keyboard layout? Update I just tested this on my other machine, also running Oneiric, but upgraded from previous versions. I have no problems with the second machine. The problem machine was a fresh install of Oneiric, but I kept my old $HOME when I did the fresh install. Clarification Even if an answer doesn't address my specific examples, I would still accept it if it provided enough detail for me to find the layout and tweak it according to my needs. Major Update After working through the information gained through Jim C's and Chascon's helpful replies, I've learned something new: The problem isn't with the layout itself, but with the fact that the selected layout isn't being applied. When I look at the definition in /usr/share/X11/xkb/symbols/us of the layout I've been running for a long time, I found that the definition doesn't match what I get when I type. In addition, the keyboard layout dialog that's supposed to show the current layout looks different from the way the layout is defined in the file I mentioned, and matches what actually happens when I type. Following Jim C's suggestion, I created a new layout in /usr/share/X11/xkb/symbols/us containing some modifications to the layout I want. I can select my layout from the keyboard properties, and I can use in on the console following Chascon's post, but the layout I get when typing is unchanged. Apparently, there's a different layout defined somewhere that's overriding what I've set. Where is that layout hiding? This problem occurs in Unity (3D and 2D), but I was able to get the correct layout set in Xfce. In case it's relevant, this problem has occurred since I installed Oneiric fresh on this machine (though I preserved my $HOME). I don't recall whether this problem occurred before the reinstall. Also, in case it's relevant, I also run iBus so I can type Korean. I have a few difficulties with iBus, but I doubt they're related.

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  • XNA RenderTarget2D Sample

    - by Michael B. McLaughlin
    I remember being scared of render targets when I first started with XNA. They seemed like weird magic and I didn’t understand them at all. There’s nothing to be frightened of, though, and they are pretty easy to learn how to use. The first thing you need to know is that when you’re drawing in XNA, you aren’t actually drawing to the screen. Instead you’re drawing to this thing called the “back buffer”. Internally, XNA maintains two sections of graphics memory. Each one is exactly the same size as the other and has all the same properties (such as surface format, whether there’s a depth buffer and/or a stencil buffer, and so on). XNA flips between these two sections of memory every update-draw cycle. So while you are drawing to one, it’s busy drawing the other one on the screen. Then the current update-draw cycle ends, it flips, and the section you were just drawing to gets drawn to the screen while the one that was being drawn to the screen before is now the one you’ll be drawing on. This is what’s meant by “double buffering”. If you drew directly to the screen, the player would see all of those draws taking place as they happened and that would look odd and not very good at all. Those two sections of graphics memory are render targets. All a render target is, is a section of graphics memory to which things can be drawn. In addition to the two that XNA maintains automatically, you can also create and set your own using RenderTarget2D and GraphicsDevice.SetRenderTarget. Using render targets lets you do all sorts of neat post-processing effects (like bloom) to make your game look cooler. It also just lets you do things like motion blur and lets you create mirrors in 3D games. There are quite a lot of things that render targets let you do. To go along with this post, I wrote up a simple sample for how to create and use a RenderTarget2D. It’s available under the terms of the Microsoft Public License and is available for download on my website here: http://www.bobtacoindustries.com/developers/utils/RenderTarget2DSample.zip . Other than the ‘using’ statements, every line is commented in detail so that it should (hopefully) be easy to follow along with and understand. If you have any questions, leave a comment here or drop me a line on Twitter. One last note. While creating the sample I came across an interesting quirk. If you start by creating a Windows Game, and then make a copy for Windows Phone 7, the drop-down that lets you choose between drawing to a WP7 device and the WP7 emulator stays grayed-out. To resolve this, you need to right click on the Windows Phone 7 version in the Solution Explorer, and choose “Set as StartUp Project”. The bar will then become active, letting you change the target you which to deploy to. If you want another version to be the one that starts up when you press F5 to start debugging, just go and right-click on that version and choose “Set as StartUp Project” for it once you’ve set the WP7 target (device or emulator) that you want.

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  • How to Create SharePoint List and Insert List Item programmatically from a Windows Forms Application.

    - by Michael M. Bangoy
    In this post I’m going to demonstrate how to create SharePoint List and also Insert Items on the List from a Windows Forms Application. 1. Open Visual Studio and create a new project. On the project template select Windows Form Application under C#. 2. In order to communicate with Sharepoint from a Windows Forms Application we need to add the 2 Sharepoint Client DLL located in c:\Program Files\Common Files\Microsoft Shared\Web Server Extensions\14\ISAPI.  3. Select the Microsoft.Sharepoint.Client.dll and Microsoft.Sharepoint.Client.Runtime.dll. (Your solution should look like the one below) 4. Open the Form1 in design view and from the Toolbox menu add a button on the form surface. Your form should look like the one below. 5. Double click the button to open the code view. Add Using statement to reference the Sharepoint Client Library then create method for the Create List. Your code should like the codes below. using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Security; using System.Windows.Forms; using SP = Microsoft.SharePoint.Client; namespace ClientObjectModel {     public partial class Form1 : Form     {         // url of the Sharepoint site         const string _context = "urlofthesharepointsite";         public Form1()         {             InitializeComponent();         }         private void Form1_Load(object sender, EventArgs e)         {                    }         private void cmdcreate_Click(object sender, EventArgs e)         {             try             {                 // declare the ClientContext Object                 SP.ClientContext _clientcontext = new SP.ClientContext(_context);                 SP.Web _site = _clientcontext.Web;                 // declare a ListCreationInfo                 SP.ListCreationInformation _listcreationinfo = new SP.ListCreationInformation();                 // set the Title and the Template of the List to be created                 _listcreationinfo.Title = "NewListFromCOM";                 _listcreationinfo.TemplateType = (int)SP.ListTemplateType.GenericList;                 // Call the add method to the ListCreatedInfo                 SP.List _list = _site.Lists.Add(_listcreationinfo);                 // Add Description field to the List                 SP.Field _Description = _list.Fields.AddFieldAsXml(@"                                     <Field Type='Text'                                         DisplayName='Description'>                                     </Field>", true, SP.AddFieldOptions.AddToDefaultContentType);                 // declare the List item Creation object for creating List Item                 SP.ListItemCreationInformation _itemcreationinfo = new SP.ListItemCreationInformation();                 // call the additem method of the list to insert a new List Item                 SP.ListItem _item = _list.AddItem(_itemcreationinfo);                 _item["Title"] = "New Item from Client Object Model";                 _item["Description"] = "This item was added by a Windows Forms Application";                 // call the update method                 _item.Update();                 // execute the query of the clientcontext                 _clientcontext.ExecuteQuery();                 // dispose the clientcontext                 _clientcontext.Dispose();                 MessageBox.Show("List Creation Successfull");             }             catch(Exception ex)             {                 MessageBox.Show("Error creating list" + ex.ToString());             }          }     } } 6. Hit F5 to run the application. A message will be displayed on the screen if the operation is successful and also if it fails. 7. To make that the operation of our Windows Form Application has really created the List and Inserted an item on it. Let’s open our SharePoint site. Once the SharePoint is open click on the Site Actions then View All Site Content. 7. Click the List to open it and check if an Item is inserted. That’s it. Hope this helps.

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  • Exadata X3, 11.2.3.2 and Oracle Platinum Services

    - by Rene Kundersma
    Oracle recently announced an Exadata Hardware Update. The overall architecture will remain the same, however some interesting hardware refreshes are done especially for the storage server (X3-2L). Each cell will now have 1600GB of flash, this means an X3-2 full rack will have 20.3 TB of total flash ! For all the details I would like to refer to the Oracle Exadata product page: www.oracle.com/exadata Together with the announcement of the X3 generation. A new Exadata release, 11.2.3.2 is made available. New Exadata systems will be shipped with this release and existing installations can be updated to that release. As always there is a storage cell patch and a patch for the compute node, which again needs to be applied using YUM. Instructions and requirements for patching existing Exadata compute nodes to 11.2.3.2 using YUM can be found in the patch README. Depending on the release you have installed on your compute nodes the README will direct you to a particular section in MOS note 1473002.1. MOS 1473002.1 should only be followed with the instructions from the 11.2.3.2 patch README. Like with 11.2.3.1.0 and 11.2.3.1.1 instructions are added to prepare your systems to use YUM for the first time in case you are still on release 11.2.2.4.2 and earlier. You will also find these One Time Setup instructions in MOS note 1473002.1 By default compute nodes that will be updated to 11.2.3.2.0 will have the UEK kernel. Before 11.2.3.2.0 the 'compatible kernel' was used for the compute nodes. For 11.2.3.2.0 customer will have the choice to replace the UEK kernel with the Exadata standard 'compatible kernel' which is also in the ULN 11.2.3.2 channel. Recommended is to use the kernel that is installed by default. One of the other great new things 11.2.3.2 brings is Writeback Flashcache (wbfc). By default wbfc is disabled after the upgrade to 11.2.3.2. Enable wbfc after patching on the storage servers of your test environment and see the improvements this brings for your applications. Writeback FlashCache can be enabled  by dropping the existing FlashCache, stopping the cellsrv process and changing the FlashCacheMode attribute of the cell. Of course stopping cellsrv can only be done in a controlled manner. Steps: drop flashcache alter cell shutdown services cellsrv again, cellsrv can only be stopped in a controlled manner alter cell flashCacheMode = WriteBack alter cell startup services cellsrv create flashcache all Going back to WriteThrough FlashCache is also possible, but only after flushing the FlashCache: alter cell flashcache all flush Last item I like to highlight in particular is already from a while ago, but a great thing to emphasis: Oracle Platinum Services. On top of the remote fault monitoring with faster response times Oracle has included update and patch deployment services.These services are delivered by Oracle Advanced Customer Support at no additional costs for qualified Oracle Premier Support customers. References: 11.2.3.2.0 README Exadata YUM Repository Population, One-Time Setup Configuration and YUM upgrades  1473002.1 Oracle Platinum Services

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  • How to completely remove a package that didn't install properly?

    - by chtfn
    I recently installed a package from a ppa on Ubuntu 12.04 beta, but apparently it didn't work out, and now it is giving me errors at every update or install I make, even after deactivating the ppa from my sources. This is what I get when I try uninstalling from USC: installArchives() failed: (Reading database ... (Reading database ... 5% (Reading database ... 10% (Reading database ... 15% (Reading database ... 20% (Reading database ... 25% (Reading database ... 30% (Reading database ... 35% (Reading database ... 40% (Reading database ... 45% (Reading database ... 50% (Reading database ... 55% (Reading database ... 60% (Reading database ... 65% (Reading database ... 70% (Reading database ... 75% (Reading database ... 80% (Reading database ... 85% (Reading database ... 90% (Reading database ... 95% (Reading database ... 100% (Reading database ... 295120 files and directories currently installed.) Removing oracle-java7-installer ... update-alternatives: error: unknown argument `cdrom' dpkg: error processing oracle-java7-installer (--remove): subprocess installed pre-removal script returned error exit status 2 No apport report written because MaxReports is reached already Downloading... --2012-04-12 13:13:21-- http://download.oracle.com/otn-pub/java/jdk/7u3-b04/jdk-7u3-linux-i586.tar.gz Rsolution de download.oracle.com (download.oracle.com)... 203.13.161.233, 203.13.161.234 Connexion vers download.oracle.com (download.oracle.com)|203.13.161.233|:80... connect. requte HTTP transmise, en attente de la rponse... 302 Moved Temporarily Emplacement: https://edelivery.oracle.com/otn-pub/java/jdk/7u3-b04/jdk-7u3-linux-i586.tar.gz [suivant] --2012-04-12 13:13:21-- https://edelivery.oracle.com/otn-pub/java/jdk/7u3-b04/jdk-7u3-linux-i586.tar.gz Rsolution de edelivery.oracle.com (edelivery.oracle.com)... 173.223.150.174 Connexion vers edelivery.oracle.com (edelivery.oracle.com)|173.223.150.174|:443... connect. requte HTTP transmise, en attente de la rponse... 302 Moved Temporarily Emplacement: http://download.oracle.com/errors/download-fail-1505220.html [suivant] --2012-04-12 13:13:22-- http://download.oracle.com/errors/download-fail-1505220.html Connexion vers download.oracle.com (download.oracle.com)|203.13.161.233|:80... connect. requte HTTP transmise, en attente de la rponse... 200 OK Longueur: 5307 (5,2K) [text/html] Sauvegarde en : ./jdk-7u3-linux-i586.tar.gz 0K ..... 100% 4,94M=0,001s 2012-04-12 13:13:22 (4,94 MB/s) - ./jdk-7u3-linux-i586.tar.gz sauvegard [5307/5307] Download done. sha256sum mismatch jdk-7u3-linux-i586.tar.gz Oracle JDK 7 is NOT installed. dpkg: error while cleaning up: subprocess installed post-installation script returned error exit status 1 Errors were encountered while processing: oracle-java7-installer Error in function: I also tried "remove completely" from synaptic but it doesn't work either. Thank you for your help in advance!

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  • Ubuntu keyboard shortcuts - two-part question

    - by Don
    Background: I come from a Windows background and just started dual-booting Ubuntu (my first Linux experience) about 4 days ago. So my systems are Windows 7/Ubuntu 12.04, and so far I'm loving Ubuntu. I am a dedicated mouse-abolitionist (trackpads are hell) and do most of my browsing and navigation with keyboard shortcuts. However, on switching to Ubuntu, a lot of my keyboard shortcuts are gone, and my productivity has resultantly taken a huge hit anytime I am using Ubuntu. Problem 1: My computer was designed to display on-screen notifications for a second when I hit caps-lock or num-lock, and there are no constant indicators of the lock status (LEDs, etc). In Ubuntu, the keys still worked, but the notifications were gone. Googling got me a tutorial on key-binding(Compiz) and scripts, so now I have capslock and numlock running this script: #!/bin/bash icon="/usr/share/icons/gnome/scalable/devices/keyboard.svg" case $1 in 'scrl') mask=3 key="Scroll" ;; 'num') mask=2 key="Num" ;; 'caps') mask=1 key="Caps" ;; esac value=$(xset q | grep "LED mask" | sed -r "s/.*LED mask:\s+[0-9a-fA-F]+([0-9a-fA-F]).*/\1/") if [ $(( 0x$value & 0x$mask )) == $mask ] then output="$key Lock" output2="On" else output="$key Lock" output2="Off" fi notify-send -i $icon "$output" "$output2" -t 1000 But, whether turning it off or on, the notifications always say that I have turned it on. Is there an easy fix for this, or an easier way to work it to get it do display the CORRECT notifications? Problem 2: I'm not sure if this is because of my keyboard or Ubuntu. In Windows, I use Chrome and use the ctrl+pgUp/pgDwn shortcuts quite a bit to switch between tabs. On my keyboard, I can enter pgUp and pgDwn by either disabling NumLock and hitting 9 or 3 respectively on the 10key. Alternately I can hold the fn key and hit up or down arrow. The first method is the one I very heavily relied upon, and it works in Firefox for Ubuntu, but not in Chrome nor in Chromium. The second method (ctrl + fn + up/down) works fine in Chrome. However, I'd dearly like to find a method to make the first method work. Any suggestions? Thanks in advance for your help. Update: @julien: I've checked the keyboard layout options - I didn't find anything that seemed useful for this goal. @Marty: The script runs once when the button is pressed. In Compiz, I've tied those two keys to the script, so when I press the button, it runs the script with the button pressed as a parameter. Update: @elmicha: Thanks. That one works a lot better, and it even pops an icon into the status bar when caps lock is on. There's still a very slight problem in that if I quickly tap the key twice, the image will show that it has been turned on and then turned off, and the notifaction will come and go from my status area, but the text of both notifications will be "Caps Lock on". Same with Num Lock. However, if the time between presses is long enough for the first notification to disappear, everything displays correctly. Given how quickly the notifications disappear, I don't expect this will pose too much of a problem for me.

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  • Is there a theory for "transactional" sequences of failing and no-fail actions?

    - by Ross Bencina
    My question is about writing transaction-like functions that execute sequences of actions, some of which may fail. It is related to the general C++ principle "destructors can't throw," no-fail property, and maybe also with multi-phase transactions or exception safety. However, I'm thinking about it in language-neutral terms. My concern is with correctly designing error handling in C++ functions that must be reliable. I would like to know what the concepts below are called so that I can learn more about them. I'm sorry that I can't ask the question more directly. Since I don't know this area I have provided an example to explain my question. The question is at the end. Here goes: Consider a sequence of steps or actions executed sequentially, where actions belong to one of two classes: those that always succeed, and those that may fail. In the examples below: S stands for an action that always succeeds (called "no-fail" in some settings). F stands for an action that may fail (for example, it might fail to allocate memory or do I/O that could fail). Consider a sequences of actions (executed sequentially from left to right): S->S->S->S Since each action in the sequence above succeeds, the whole sequence succeeds. On the other hand, the following sequence may fail because the last action may fail: S->S->S->F So, claim: a sequence has the no-fail (S) property if and only if all of its actions are no-fail. Now, I'm interested in action sequences that form "atomic transactions", with "failure atomicity," i.e. where either the whole sequence completes successfully, or there is no effect. I.e. if some action fails, the earlier ones must be rolled back. This requires that any successfully executed actions prior to a failing action must always be able to be rolled back. Consider the sequence: S->S->S->F S<-S<-S In the example above, the first row is the forward path of the transaction, and the second row are inverse actions (executed from right to left) that can be used to roll back if the final top row actions fails. It seems to me that for a transaction to support failure atomicity, the following invariant must hold: Claim: To support failure atomicity (either completion or complete roll-back on failure) all actions preceding the latest failable (F) action on the forward path (marked * in the example below) must have no-fail (S) inverses. The following is an example of a sequence that supports failure atomicity: * S->F->F->F S<-S<-S Further, if we want the transaction to be able to attempt cancellation mid-way through, but still guarantee either full completion or full rollback then we need the following property: Claim: To support failure atomicity and cancellation mid-way through execution, in the face of errors in the inverse (cancellation) path, all actions following the earliest failable (F) inverse on the reverse path (marked *) must be no-fail (S). F->F->F->S->S S<-S<-F<-F * I believe that these two conditions guarantee that an abortable/cancelable transaction will never get "stuck". My questions are: What is the study and theory of these properties called? are my claims correct? and what else is there to know? UPDATE 1: Updated terminology: what I previously called "robustness" is called atomicity in the database literature. UPDATE 2: Added explicit reference to failure atomicity, which seems to be a thing.

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  • My frustum culling is culling from the wrong point

    - by Xbetas
    I'm having problems with my frustum being in the wrong origin. It follows the rotation of my camera but not the position. In my camera class I'm generating a view-matrix: void Camera::Update() { UpdateViewMatrix(); glMatrixMode(GL_MODELVIEW); //glLoadIdentity(); glLoadMatrixf(GetViewMatrix().m); } Then extracting the planes using the projection matrix and modelview matrix: void UpdateFrustum() { Matrix4x4 projection, model, clip; glGetFloatv(GL_PROJECTION_MATRIX, projection.m); glGetFloatv(GL_MODELVIEW_MATRIX, model.m); clip = model * projection; m_Planes[RIGHT][0] = clip.m[ 3] - clip.m[ 0]; m_Planes[RIGHT][1] = clip.m[ 7] - clip.m[ 4]; m_Planes[RIGHT][2] = clip.m[11] - clip.m[ 8]; m_Planes[RIGHT][3] = clip.m[15] - clip.m[12]; NormalizePlane(RIGHT); m_Planes[LEFT][0] = clip.m[ 3] + clip.m[ 0]; m_Planes[LEFT][1] = clip.m[ 7] + clip.m[ 4]; m_Planes[LEFT][2] = clip.m[11] + clip.m[ 8]; m_Planes[LEFT][3] = clip.m[15] + clip.m[12]; NormalizePlane(LEFT); m_Planes[BOTTOM][0] = clip.m[ 3] + clip.m[ 1]; m_Planes[BOTTOM][1] = clip.m[ 7] + clip.m[ 5]; m_Planes[BOTTOM][2] = clip.m[11] + clip.m[ 9]; m_Planes[BOTTOM][3] = clip.m[15] + clip.m[13]; NormalizePlane(BOTTOM); m_Planes[TOP][0] = clip.m[ 3] - clip.m[ 1]; m_Planes[TOP][1] = clip.m[ 7] - clip.m[ 5]; m_Planes[TOP][2] = clip.m[11] - clip.m[ 9]; m_Planes[TOP][3] = clip.m[15] - clip.m[13]; NormalizePlane(TOP); m_Planes[NEAR][0] = clip.m[ 3] + clip.m[ 2]; m_Planes[NEAR][1] = clip.m[ 7] + clip.m[ 6]; m_Planes[NEAR][2] = clip.m[11] + clip.m[10]; m_Planes[NEAR][3] = clip.m[15] + clip.m[14]; NormalizePlane(NEAR); m_Planes[FAR][0] = clip.m[ 3] - clip.m[ 2]; m_Planes[FAR][1] = clip.m[ 7] - clip.m[ 6]; m_Planes[FAR][2] = clip.m[11] - clip.m[10]; m_Planes[FAR][3] = clip.m[15] - clip.m[14]; NormalizePlane(FAR); } void NormalizePlane(int side) { float length = 1.0/(float)sqrt(m_Planes[side][0] * m_Planes[side][0] + m_Planes[side][1] * m_Planes[side][1] + m_Planes[side][2] * m_Planes[side][2]); m_Planes[side][0] /= length; m_Planes[side][1] /= length; m_Planes[side][2] /= length; m_Planes[side][3] /= length; } And check against it with: bool PointInFrustum(float x, float y, float z) { for(int i = 0; i < 6; i++) { if( m_Planes[i][0] * x + m_Planes[i][1] * y + m_Planes[i][2] * z + m_Planes[i][3] <= 0 ) return false; } return true; } Then i render using: camera->Update(); UpdateFrustum(); int numCulled = 0; for(int i = 0; i < (int)meshes.size(); i++) { if(!PointInFrustum(meshCenter.x, meshCenter.y, meshCenter.z)) { meshes[i]->SetDraw(false); numCulled++; } else meshes[i]->SetDraw(true); } What am i doing wrong?

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  • Reducing Deadlocks - not a DBA issue ?

    - by steveh99999
     As a DBA, I'm involved on an almost daily basis troubleshooting 'SQL Server' performance issues. Often, this troubleshooting soon veers away from a 'its a SQL Server issue' to instead become a wider application/database design/coding issue.One common perception with SQL Server is that deadlocking is an application design issue - and is fixed by recoding...  I see this reinforced by MCP-type questions/scenarios where the answer to prevent deadlocking is simply to change the order in code in which tables are accessed....Whilst this is correct, I do think this has led to a situation where many 'operational' or 'production support' DBAs, when faced with a deadlock, are happy to throw the issue over to developers without analysing the issue further....A couple of 'war stories' on deadlocks which I think are interesting :- Case One , I had an issue recently on a third-party application that I support on SQL 2008.  This particular third-party application has an unusual support agreement where the customer is allowed to change the index design on the third-party provided database.  However, we are not allowed to alter application code or modify table structure..This third-party application is also known to encounter occasional deadlocks – indeed, I have documentation from the vendor that up to 50 deadlocks per day is not unusual !So, as a DBA I have to support an application which in my opinion has too many deadlocks - but, I cannot influence the design of the tables or stored procedures for the application. This should be the classic - blame the third-party developers scenario, and hope this issue gets addressed in a future application release - ie we could wait years for this to be resolved and implemented in our production environment...But, as DBAs  can change the index layout, is there anything I could do still to reduce the deadlocks in the application ?I initially used SQL traceflag 1222 to write deadlock detection output to the SQL Errorlog – using this I was able to identify one table heavily involved in the deadlocks.When I examined the table definition, I was surprised to see it was a heap – ie no clustered index existed on the table.Using SQL profiler to see locking behaviour and plan for the query involved in the deadlock, I was able to confirm a table scan was being performed.By creating an appropriate clustered index - it was possible to produce a more efficient plan and locking behaviour.So, less locks, held for less time = less possibility of deadlocks. I'm still unhappy about the overall number of deadlocks on this system - but that's something to be discussed further with the vendor.Case Two,  a system which hadn't changed for months suddenly started seeing deadlocks on a regular basis. I love the 'nothing's changed' scenario, as it gives me the opportunity to appear wise and say 'nothings changed on this system, except the data'.. This particular deadlock occurred on a table which had been growing rapidly. By using DBCC SHOW_STATISTICS - the DBA team were able to see that the deadlocks seemed to be occurring shortly after auto-update stats had regenerated the table statistics using it's default sampling behaviour.As a quick fix, we were able to schedule a nightly UPDATE STATISTICS WITH FULLSCAN on the table involved in the deadlock - thus, greatly reducing the potential for stats to be updated via auto_update_stats, consequently reducing the potential for a bad plan to be generated based on an unrepresentative sample of the data. This reduced the possibility of a deadlock occurring.  Not a perfect solution by any means, but quick, easy to implement, and needed no application code changes. This fix gave us some 'breathing space'  to properly fix the code during the next scheduled application release.   The moral of this post - don't dismiss deadlocks as issues that can only be fixed by developers...

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  • Stale statistics on a newly created temporary table in a stored procedure can lead to poor performance

    - by sqlworkshops
    When you create a temporary table you expect a new table with no past history (statistics based on past existence), this is not true if you have less than 6 updates to the temporary table. This might lead to poor performance of queries which are sensitive to the content of temporary tables.I was optimizing SQL Server Performance at one of my customers who provides search functionality on their website. They use stored procedure with temporary table for the search. The performance of the search depended on who searched what in the past, option (recompile) by itself had no effect. Sometimes a simple search led to timeout because of non-optimal plan usage due to this behavior. This is not a plan caching issue rather temporary table statistics caching issue, which was part of the temporary object caching feature that was introduced in SQL Server 2005 and is also present in SQL Server 2008 and SQL Server 2012. In this customer case we implemented a workaround to avoid this issue (see below for example for workarounds).When temporary tables are cached, the statistics are not newly created rather cached from the past and updated based on automatic update statistics threshold. Caching temporary tables/objects is good for performance, but caching stale statistics from the past is not optimal.We can work around this issue by disabling temporary table caching by explicitly executing a DDL statement on the temporary table. One possibility is to execute an alter table statement, but this can lead to duplicate constraint name error on concurrent stored procedure execution. The other way to work around this is to create an index.I think there might be many customers in such a situation without knowing that stale statistics are being cached along with temporary table leading to poor performance.Ideal solution is to have more aggressive statistics update when the temporary table has less number of rows when temporary table caching is used. I will open a connect item to report this issue.Meanwhile you can mitigate the issue by creating an index on the temporary table. You can monitor active temporary tables using Windows Server Performance Monitor counter: SQL Server: General Statistics->Active Temp Tables. The script to understand the issue and the workaround is listed below:set nocount onset statistics time offset statistics io offdrop table tab7gocreate table tab7 (c1 int primary key clustered, c2 int, c3 char(200))gocreate index test on tab7(c2, c1, c3)gobegin trandeclare @i intset @i = 1while @i <= 50000begininsert into tab7 values (@i, 1, ‘a’)set @i = @i + 1endcommit trangoinsert into tab7 values (50001, 1, ‘a’)gocheckpointgodrop proc test_slowgocreate proc test_slow @i intasbegindeclare @j intcreate table #temp1 (c1 int primary key)insert into #temp1 (c1) select @iselect @j = t7.c1 from tab7 t7 inner join #temp1 t on (t7.c2 = t.c1)endgodbcc dropcleanbuffersset statistics time onset statistics io ongo–high reads as expected for parameter ’1'exec test_slow 1godbcc dropcleanbuffersgo–high reads that are not expected for parameter ’2'exec test_slow 2godrop proc test_with_recompilegocreate proc test_with_recompile @i intasbegindeclare @j intcreate table #temp1 (c1 int primary key)insert into #temp1 (c1) select @iselect @j = t7.c1 from tab7 t7 inner join #temp1 t on (t7.c2 = t.c1)option (recompile)endgodbcc dropcleanbuffersset statistics time onset statistics io ongo–high reads as expected for parameter ’1'exec test_with_recompile 1godbcc dropcleanbuffersgo–high reads that are not expected for parameter ’2'–low reads on 3rd execution as expected for parameter ’2'exec test_with_recompile 2godrop proc test_with_alter_table_recompilegocreate proc test_with_alter_table_recompile @i intasbegindeclare @j intcreate table #temp1 (c1 int primary key)–to avoid caching of temporary tables one can create a constraint–but this might lead to duplicate constraint name error on concurrent usagealter table #temp1 add constraint test123 unique(c1)insert into #temp1 (c1) select @iselect @j = t7.c1 from tab7 t7 inner join #temp1 t on (t7.c2 = t.c1)option (recompile)endgodbcc dropcleanbuffersset statistics time onset statistics io ongo–high reads as expected for parameter ’1'exec test_with_alter_table_recompile 1godbcc dropcleanbuffersgo–low reads as expected for parameter ’2'exec test_with_alter_table_recompile 2godrop proc test_with_index_recompilegocreate proc test_with_index_recompile @i intasbegindeclare @j intcreate table #temp1 (c1 int primary key)–to avoid caching of temporary tables one can create an indexcreate index test on #temp1(c1)insert into #temp1 (c1) select @iselect @j = t7.c1 from tab7 t7 inner join #temp1 t on (t7.c2 = t.c1)option (recompile)endgoset statistics time onset statistics io ondbcc dropcleanbuffersgo–high reads as expected for parameter ’1'exec test_with_index_recompile 1godbcc dropcleanbuffersgo–low reads as expected for parameter ’2'exec test_with_index_recompile 2go

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  • Grub Rescue Unknown Filesystem Error. Grub Corrupted or Filesystem?

    - by nightcrawler
    Now it has happened twice & have been pulling my hairs now... I have installed xubuntu on my external hardisk & have been using it for about 3 months. It has three partitions, one of 500 mb mounted at /boot, 2nd one of 48gb mounted at / & the rest (out of 160gb) is ntfs partition....used as normal external storage. The last storage supposedly acts as a buffer b/w Linux distributions & Win platform, buffer in the sense that it provides a universal channel for data transfers. I have constantly used this external hardisk for data transfers b/w win7 laptop & xubuntu (on this external hd) without any hassle. However, on of my desktops where I have ubuntu I (for the first time) attached this external drive which let me do data transfers where all three partitions properly mounted....but then nasty thing occurred the same that occurred before. I (as usual) tried booting via this external hd (one having xubuntu, one having being formerly used under Ubuntu) I got error Now I am totally devastated because similar thing happened ~6months before when I had fedora 17 in my external hd (instead of xubuntu) & after it was used under ubuntu the same happened...i didn't reported it because I already had planned towards debian instead of rpm! The mystery is that as long as I don't attach this external hd under ubuntu the data never** corrupts whereas under win xp/7 I can use it as a normal usb storage of coarse linux partitions aren’t available under win platforms... **From corrupts I mean hd fails to boot with the error mentioned however cant say whether data within remains untouched? It seems that my grub & or MBR is corrupted. Please sir guide me to solve this issue also why I cant attach & use linux external hds under linux platform Disk /dev/sdc: 160.0 GB, 160041884672 bytes 255 heads, 63 sectors/track, 19457 cylinders, total 312581806 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x0004e7d0 Device Boot Start End Blocks Id System /dev/sdc1 * 2048 976895 487424 83 Linux /dev/sdc2 978942 96874495 47947777 5 Extended /dev/sdc3 96874496 312575999 107850752 7 HPFS/NTFS/exFAT /dev/sdc5 978944 94726143 46873600 83 Linux /dev/sdc6 94728192 96874495 1073152 82 Linux swap / Solaris I can recall for sure that have seen a thread here when a similar problem occurred & in response someone gave solution of how to mount (now invisible) partitions & recover important data in them. I have misplaced that URL so if any can guide me thither because my important documents resides in / partition What I already have done: Without success I have tried this & related solutions What I plan to do: I believe that filesystem has corrupted & would you recommend solution like this provided I cant recall whether my /boot (500mb) partition was ext4 or ext2 though I am sure that my / (48gb) partition was ext4 UPDATE 1 Attached my external hd under Ubuntu ran followinf command as root grub-install /dev/sdc where /dev/sdc was my external hd containing corrupted xubuntu....it reported all done! I re-ran fdisk -l but to my disappointment it reported Disk /dev/sdc: 160.0 GB, 160041884672 bytes 255 heads, 63 sectors/track, 19457 cylinders, total 312581806 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x1b6b9167 Disk /dev/sdc doesn't contain a valid partition table ...& now I can't even access its ntfs partition (former /dev/sdc3) please help? UPDATE 2 TestDisk (by cgsecurity) failed at founding any partition table :( TestDisk 6.13, Data Recovery Utility, November 2011 Christophe GRENIER <[email protected]> http://www.cgsecurity.org Disk /dev/sdc - 160 GB / 149 GiB - CHS 19457 255 63 Partition Start End Size in sectors

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  • My frustum culling is culling from the wrong point [SOLVED]

    - by Xbetas
    I'm having problems with my frustum being in the wrong origin. It follows the rotation of my camera but not the position. In my camera class I'm generating a view-matrix: void Camera::Update() { UpdateViewMatrix(); glMatrixMode(GL_MODELVIEW); //glLoadIdentity(); glLoadMatrixf(GetViewMatrix().m); } Then extracting the planes using the projection matrix and modelview matrix: void UpdateFrustum() { Matrix4x4 projection, model, clip; glGetFloatv(GL_PROJECTION_MATRIX, projection.m); glGetFloatv(GL_MODELVIEW_MATRIX, model.m); clip = model * projection; m_Planes[RIGHT][0] = clip.m[ 3] - clip.m[ 0]; m_Planes[RIGHT][1] = clip.m[ 7] - clip.m[ 4]; m_Planes[RIGHT][2] = clip.m[11] - clip.m[ 8]; m_Planes[RIGHT][3] = clip.m[15] - clip.m[12]; NormalizePlane(RIGHT); m_Planes[LEFT][0] = clip.m[ 3] + clip.m[ 0]; m_Planes[LEFT][1] = clip.m[ 7] + clip.m[ 4]; m_Planes[LEFT][2] = clip.m[11] + clip.m[ 8]; m_Planes[LEFT][3] = clip.m[15] + clip.m[12]; NormalizePlane(LEFT); m_Planes[BOTTOM][0] = clip.m[ 3] + clip.m[ 1]; m_Planes[BOTTOM][1] = clip.m[ 7] + clip.m[ 5]; m_Planes[BOTTOM][2] = clip.m[11] + clip.m[ 9]; m_Planes[BOTTOM][3] = clip.m[15] + clip.m[13]; NormalizePlane(BOTTOM); m_Planes[TOP][0] = clip.m[ 3] - clip.m[ 1]; m_Planes[TOP][1] = clip.m[ 7] - clip.m[ 5]; m_Planes[TOP][2] = clip.m[11] - clip.m[ 9]; m_Planes[TOP][3] = clip.m[15] - clip.m[13]; NormalizePlane(TOP); m_Planes[NEAR][0] = clip.m[ 3] + clip.m[ 2]; m_Planes[NEAR][1] = clip.m[ 7] + clip.m[ 6]; m_Planes[NEAR][2] = clip.m[11] + clip.m[10]; m_Planes[NEAR][3] = clip.m[15] + clip.m[14]; NormalizePlane(NEAR); m_Planes[FAR][0] = clip.m[ 3] - clip.m[ 2]; m_Planes[FAR][1] = clip.m[ 7] - clip.m[ 6]; m_Planes[FAR][2] = clip.m[11] - clip.m[10]; m_Planes[FAR][3] = clip.m[15] - clip.m[14]; NormalizePlane(FAR); } void NormalizePlane(int side) { float length = 1.0/(float)sqrt(m_Planes[side][0] * m_Planes[side][0] + m_Planes[side][1] * m_Planes[side][1] + m_Planes[side][2] * m_Planes[side][2]); m_Planes[side][0] *= length; m_Planes[side][1] *= length; m_Planes[side][2] *= length; m_Planes[side][3] *= length; } And check against it with: bool PointInFrustum(float x, float y, float z) { for(int i = 0; i < 6; i++) { if( m_Planes[i][0] * x + m_Planes[i][1] * y + m_Planes[i][2] * z + m_Planes[i][3] <= 0 ) return false; } return true; } Then i render using: camera->Update(); UpdateFrustum(); int numCulled = 0; for(int i = 0; i < (int)meshes.size(); i++) { if(!PointInFrustum(meshCenter.x, meshCenter.y, meshCenter.z)) { meshes[i]->SetDraw(false); numCulled++; } else meshes[i]->SetDraw(true); } Matrices look like (Camera is at (5, 0, 0)): ModelView [0,0,0.99,0] [0,1,0,0] [-0.99,0,0,0] [0,0,-5,1] Projection [0.814,0,0,0] [0,1.303,0,0] [0,0,-1,0] [0,0,-0.02,0] Clip [0,0,-1,-0.999] [0,1.30,0,0] [-0.814,0,0,0] [0,0,4.98,4.99] What am i doing wrong?

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  • rotate player based off of joystick

    - by pengume
    Hey everyone I have this game that i am making in android and I have a touch screen joystick that moves the player around based on the joysticks position. I cant figure out how to also get the player to rotate at the same angle of the joystick. so when the joystick is to the left the players bitmap is rotated to the left as well. Maybe someone here has some sample code I could look at here is the joysticks class that I am using. `public class GameControls implements OnTouchListener { public float initx = DroidzActivity.screenWidth - 45; //255; // 320 og 425 public float inity = DroidzActivity.screenHeight - 45;//425; // 480 og 267 public Point _touchingPoint = new Point( DroidzActivity.screenWidth - 45, DroidzActivity.screenHeight - 45); public Point _pointerPosition = new Point(DroidzActivity.screenWidth - 100, DroidzActivity.screenHeight - 100); // ogx 220 ogy 150 private Boolean _dragging = false; private boolean attackMode = false; @Override public boolean onTouch(View v, MotionEvent event) { update(event); return true; } private MotionEvent lastEvent; public boolean ControlDragged; private static double angle; public void update(MotionEvent event) { if (event == null && lastEvent == null) { return; } else if (event == null && lastEvent != null) { event = lastEvent; } else { lastEvent = event; } // drag drop if (event.getAction() == MotionEvent.ACTION_DOWN) { if ((int) event.getX() > 0 && (int) event.getX() < 50 && (int) event.getY() > DroidzActivity.screenHeight - 160 && (int) event.getY() < DroidzActivity.screenHeight - 0) { setAttackMode(true); } else { _dragging = true; } } else if (event.getAction() == MotionEvent.ACTION_UP) { if(isAttackMode()){ setAttackMode(false); } _dragging = false; } if (_dragging) { ControlDragged = true; // get the pos _touchingPoint.x = (int) event.getX(); _touchingPoint.y = (int) event.getY(); // Log.d("GameControls", "x = " + _touchingPoint.x + " y = " //+ _touchingPoint.y); // bound to a box if (_touchingPoint.x < DroidzActivity.screenWidth - 75) { // og 400 _touchingPoint.x = DroidzActivity.screenWidth - 75; } if (_touchingPoint.x > DroidzActivity.screenWidth - 15) {// og 450 _touchingPoint.x = DroidzActivity.screenWidth - 15; } if (_touchingPoint.y < DroidzActivity.screenHeight - 75) {// og 240 _touchingPoint.y = DroidzActivity.screenHeight - 75; } if (_touchingPoint.y > DroidzActivity.screenHeight - 15) {// og 290 _touchingPoint.y = DroidzActivity.screenHeight - 15; } // get the angle setAngle(Math.atan2(_touchingPoint.y - inity, _touchingPoint.x - initx) / (Math.PI / 180)); // Move the ninja in proportion to how far // the joystick is dragged from its center _pointerPosition.y += Math.sin(getAngle() * (Math.PI / 180)) * (_touchingPoint.x / 70); // og 180 70 _pointerPosition.x += Math.cos(getAngle() * (Math.PI / 180)) * (_touchingPoint.x / 70); // make the pointer go thru if (_pointerPosition.x > DroidzActivity.screenWidth) { _pointerPosition.x = 0; } if (_pointerPosition.x < 0) { _pointerPosition.x = DroidzActivity.screenWidth; } if (_pointerPosition.y > DroidzActivity.screenHeight) { _pointerPosition.y = 0; } if (_pointerPosition.y < 0) { _pointerPosition.y = DroidzActivity.screenHeight; } } else if (!_dragging) { ControlDragged = false; // Snap back to center when the joystick is released _touchingPoint.x = (int) initx; _touchingPoint.y = (int) inity; // shaft.alpha = 0; } } public void setAttackMode(boolean attackMode) { this.attackMode = attackMode; } public boolean isAttackMode() { return attackMode; } public void setAngle(double angle) { this.angle = angle; } public static double getAngle() { return angle; } }` I should also note that the player has animations based on when he is moving or attacking.

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  • Converting a GameObject method call from UnityScript to C#

    - by Crims0n_
    Here is the UnityScript implementation of the method i use to generate a randomly tiled background, the problem i'm having relates to how to translate the call to the newTile method in c#, so far i've had no luck fiddling... can anyone point me in the correct direction? Thanks #pragma strict import System.Collections.Generic; var mapSizeX : int; var mapSizeY : int; var xOffset : float; var yOffset : float; var tilePrefab : GameObject; var tilePrefab2 : GameObject; var tiles : List.<Transform> = new List.<Transform>(); function Start () { var i : int = 0; var xIndex : int = 0; var yIndex : int = 0; xOffset = 2.69; yOffset = -1.97; while(yIndex < mapSizeY){ xIndex = 0; while(xIndex < mapSizeX){ var z = Random.Range(0, 5); if (z > 2) { var newTile : GameObject = Instantiate (tilePrefab, Vector3(xIndex*0.64 - (xOffset * (mapSizeX/10)), yIndex*-0.64 - (yOffset * (mapSizeY/10)), 0), Quaternion.identity); tiles.Add(newTile.transform); newTile.transform.parent = transform; newTile.transform.name = "tile_"+i; i++; xIndex++; } if (z < 2) { var newTile2 : GameObject = Instantiate (tilePrefab2, Vector3(xIndex*0.64 - (xOffset * (mapSizeX/10)), yIndex*-0.64 - (yOffset * (mapSizeY/10)), 0), Quaternion.identity); tiles.Add(newTile2.transform); newTile2.transform.parent = transform; newTile2.transform.name = "Ztile_"+i; i++; xIndex++; } } yIndex++; } } C# Version [Fixed] using UnityEngine; using System.Collections; public class LevelGen : MonoBehaviour { public int mapSizeX; public int mapSizeY; public float xOffset; public float yOffset; public GameObject tilePrefab; public GameObject tilePrefab2; int i; public System.Collections.Generic.List<Transform> tiles = new System.Collections.Generic.List<Transform>(); // Use this for initialization void Start () { int i = 0; int xIndex = 0; int yIndex = 0; xOffset = 1.58f; yOffset = -1.156f; while (yIndex < mapSizeY) { xIndex = 0; while(xIndex < mapSizeX) { int z = Random.Range(0, 5); if (z > 5) { GameObject newTile = (GameObject)Instantiate(tilePrefab, new Vector3(xIndex*0.64f - (xOffset * (mapSizeX/10.0f)), yIndex*-0.64f - (yOffset * (mapSizeY/10.0f)), 0), Quaternion.identity); tiles.Add(newTile.transform); newTile.transform.parent = transform; newTile.transform.name = "tile_"+i; i++; xIndex++; } if (z < 5) { GameObject newTile2 = (GameObject)Instantiate(tilePrefab, new Vector3(xIndex*0.64f - (xOffset * (mapSizeX/10.0f)), yIndex*-0.64f - (yOffset * (mapSizeY/10.0f)), 0), Quaternion.identity); tiles.Add(newTile2.transform); newTile2.transform.parent = transform; newTile2.transform.name = "tile2_"+i; i++; xIndex++; } } yIndex++; } } // Update is called once per frame void Update () { } }

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  • Four Easy Ways to Save a Rocky CRM Relationship

    - by Divya Malik
     Today, I am pleased to introduce our guest blogger Luke Christianson. Luke is  an Application Sales rep based out of Minneapolis, MN.  You can find him on LinkedIn and follow him on Twitter. In any relationship, sooner or later, the excitement fades away.  The honeymoon period gives way to the old routines you had, before you committed to each other and you eventually begin doing things apart from one another.  I’m not talking about a marriage…  Well, I guess I am.Commitment to a CRM tool and building a deep and lasting relationship is not much different than the basics of a traditional love story.  After your controlled CRM pilot program, and maybe the National Sales Meeting where you couldn’t escape those three wonderful letters, CRM, you will soon find that if you haven’t designed an environment where it’s going to enable your reps to make more money, the relationship is doomed.   . If you’re currently in a dysfunctional CRM relationship, here are 4 simple tips to re-engaging users and getting that spark back. Shadow a Sales Rep:   Chances are you can find out exactly what is preventing your sales reps from using the application by simply watching how they go about their day.  Sales reps are driven by money, not by additional administrative duties.  Your system needs to be setup so that they can get the information they need quickly, facilitate making key updates and run their business out of one easy-to-use application.  Increase your sales team’s productivity by 5% automatically:    Cancel the weekly forecast calls with your reps and require them update their opportunities in CRM.  Something else that I’ve seen work extremely well, is when you do Monthly or Quarterly reviews, do not let your sales reps bring anything into the room with them; no spreadsheets, notebooks, or computers.  Everything they need to tell you should be able to be put into CRM and fully accessible by the Sales Manager at any time.  Tool time:      Make sure the tools that you have selected meet both your short-term goals and your long term goals.   You need tools that can adapt like your business does.  You probably can’t wait two months for an update to a picklist value or for the addition of a simple workflow rule.  Do you feel the tools that are in place can create the experience you want for your users? and finally, if all else fails... Keep It Simple, Stupid:     Do you really need to require 15 fields to create an Opportunity?  Do you need to clutter the interface with different reports that don’t add daily value?  Most CRM systems on the market today are flexible enough today that your admin could clean up most of the unnecessary interface ‘noise’ in a few hours.  If they're not, see #3. Every strong relationship can be tedious at times, you’ll fight and eventually make amends, you may even threaten to upgrade to a newer model…  But be patient and think about what you want to achieve and you’ll find a partner for life.

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  • What's wrong with my wireless?

    - by dazzle
    I am having issues with my wireless connection. My connection is constantly disconnecting, then attempting to reconnect, reconnecting momentarily, then disconnecting etc. on times scales that range from seconds to minutes. In the meantime, needless to say I'm having significant packet loss. I'm running Ubuntu 14.04 64bit, updated and upgraded to today. Here is my card and driver: delta@sager:~$ lspci -vq | grep -i wireless -B 1 -A 5 04:00.0 Network controller: Intel Corporation Wireless 7260 (rev 73) Subsystem: Intel Corporation Dual Band Wireless-AC 7260 Flags: bus master, fast devsel, latency 0, IRQ 47 Memory at f7d00000 (64-bit, non-prefetchable) [size=8K] Capabilities: Kernel driver in use: iwlwifi Here is my kernel: delta@sager:~$ uname -r 3.13.0-34-generic None of the other machines on my home network are having these issues. Windows Vista is networking without issue for goodness sake ;-) Here is a small clipping from the output of dmesg. As you can see, I am getting a cfg80211 message of some sort over and over again (FYI, I've replaced my MAC address with a series of dashes, so anytime there is a ---------------, that was where the MAC address was: [ 1881.739161] wlan1: authenticate with --------------- [ 1881.741561] wlan1: send auth to --------------- (try 1/3) [ 1881.743440] wlan1: authenticated [ 1881.746027] wlan1: associate with --------------- (try 1/3) [ 1881.749244] wlan1: RX AssocResp from --------------- (capab=0x411 status=0 aid=4) [ 1881.754727] wlan1: associated [ 1881.754827] cfg80211: Calling CRDA for country: US [ 1881.761552] cfg80211: Regulatory domain changed to country: US [ 1881.761559] cfg80211: (start_freq - end_freq @ bandwidth), (max_antenna_gain, max_eirp) [ 1881.761564] cfg80211: (2402000 KHz - 2472000 KHz @ 40000 KHz), (300 mBi, 2700 mBm) [ 1881.761568] cfg80211: (5170000 KHz - 5250000 KHz @ 40000 KHz), (300 mBi, 1700 mBm) [ 1881.761571] cfg80211: (5250000 KHz - 5330000 KHz @ 40000 KHz), (300 mBi, 2000 mBm) [ 1881.761574] cfg80211: (5490000 KHz - 5600000 KHz @ 40000 KHz), (300 mBi, 2000 mBm) [ 1881.761577] cfg80211: (5650000 KHz - 5710000 KHz @ 40000 KHz), (300 mBi, 2000 mBm) [ 1881.761580] cfg80211: (5735000 KHz - 5835000 KHz @ 40000 KHz), (300 mBi, 3000 mBm) [ 1881.761584] cfg80211: (57240000 KHz - 63720000 KHz @ 2160000 KHz), (N/A, 4000 mBm) [ 1882.391038] cfg80211: Calling CRDA to update world regulatory domain [ 1882.396254] cfg80211: World regulatory domain updated: [ 1882.396260] cfg80211: (start_freq - end_freq @ bandwidth), (max_antenna_gain, max_eirp) [ 1882.396265] cfg80211: (2402000 KHz - 2472000 KHz @ 40000 KHz), (300 mBi, 2000 mBm) [ 1882.396268] cfg80211: (2457000 KHz - 2482000 KHz @ 40000 KHz), (300 mBi, 2000 mBm) [ 1882.396271] cfg80211: (2474000 KHz - 2494000 KHz @ 20000 KHz), (300 mBi, 2000 mBm) [ 1882.396274] cfg80211: (5170000 KHz - 5250000 KHz @ 40000 KHz), (300 mBi, 2000 mBm) [ 1882.396277] cfg80211: (5735000 KHz - 5835000 KHz @ 40000 KHz), (300 mBi, 2000 mBm) [ 1886.148252] wlan1: authenticate with --------------- [ 1886.150005] wlan1: send auth to --------------- (try 1/3) [ 1886.151807] wlan1: authenticated [ 1886.154847] wlan1: associate with --------------- (try 1/3) [ 1886.158147] wlan1: RX AssocResp from --------------- (capab=0x411 status=0 aid=4) [ 1886.163464] wlan1: associated [ 1886.163520] wlan1: Limiting TX power to 30 (30 - 0) dBm as advertised by --------------- [ 1886.163588] cfg80211: Calling CRDA for country: US [ 1886.170500] cfg80211: Regulatory domain changed to country: US [ 1886.170508] cfg80211: (start_freq - end_freq @ bandwidth), (max_antenna_gain, max_eirp) [ 1886.170513] cfg80211: (2402000 KHz - 2472000 KHz @ 40000 KHz), (300 mBi, 2700 mBm) [ 1886.170517] cfg80211: (5170000 KHz - 5250000 KHz @ 40000 KHz), (300 mBi, 1700 mBm) [ 1886.170520] cfg80211: (5250000 KHz - 5330000 KHz @ 40000 KHz), (300 mBi, 2000 mBm) [ 1886.170523] cfg80211: (5490000 KHz - 5600000 KHz @ 40000 KHz), (300 mBi, 2000 mBm) [ 1886.170526] cfg80211: (5650000 KHz - 5710000 KHz @ 40000 KHz), (300 mBi, 2000 mBm) [ 1886.170529] cfg80211: (5735000 KHz - 5835000 KHz @ 40000 KHz), (300 mBi, 3000 mBm) [ 1886.170533] cfg80211: (57240000 KHz - 63720000 KHz @ 2160000 KHz), (N/A, 4000 mBm) [ 1887.200197] cfg80211: Calling CRDA to update world regulatory domain [ 1887.203655] cfg80211: World regulatory domain updated: [ 1887.203659] cfg80211: (start_freq - end_freq @ bandwidth), (max_antenna_gain, max_eirp) [ 1887.203662] cfg80211: (2402000 KHz - 2472000 KHz @ 40000 KHz), (300 mBi, 2000 mBm) [ 1887.203664] cfg80211: (2457000 KHz - 2482000 KHz @ 40000 KHz), (300 mBi, 2000 mBm) [ 1887.203666] cfg80211: (2474000 KHz - 2494000 KHz @ 20000 KHz), (300 mBi, 2000 mBm) [ 1887.203668] cfg80211: (5170000 KHz - 5250000 KHz @ 40000 KHz), (300 mBi, 2000 mBm) [ 1887.203670] cfg80211: (5735000 KHz - 5835000 KHz @ 40000 KHz), (300 mBi, 2000 mBm) I've poked around on AskUbuntu, and have not found any adequate solutions; have also found similar threads that were left unanswered. Any advice/experience/threads I might be able to pull on would be greatly appreciated. In your opinion, is this a kernel issue, hardware issue, etc.? Thanks in advance. EDIT: chili, here's the output of iwconfig: delta@sager:~$ iwconfig wlan1 IEEE 802.11abg ESSID:"LANbeforetime" Mode:Managed Frequency:2.412 GHz Access Point: ----------- Bit Rate=48 Mb/s Tx-Power=16 dBm Retry long limit:7 RTS thr:off Fragment thr:off Power Management:off Link Quality=44/70 Signal level=-66 dBm Rx invalid nwid:0 Rx invalid crypt:0 Rx invalid frag:0 Tx excessive retries:0 Invalid misc:80 Missed beacon:0 eth0 no wireless extensions. lo no wireless extensions.

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  • Essbase BSO Data Fragmentation

    - by Ann Donahue
    Essbase BSO Data Fragmentation Data fragmentation naturally occurs in Essbase Block Storage (BSO) databases where there are a lot of end user data updates, incremental data loads, many lock and send, and/or many calculations executed.  If an Essbase database starts to experience performance slow-downs, this is an indication that there may be too much fragmentation.  See Chapter 54 Improving Essbase Performance in the Essbase DBA Guide for more details on measuring and eliminating fragmentation: http://docs.oracle.com/cd/E17236_01/epm.1112/esb_dbag/daprcset.html Fragmentation is likely to occur in the following situations: Read/write databases that users are constantly updating data Databases that execute calculations around the clock Databases that frequently update and recalculate dense members Data loads that are poorly designed Databases that contain a significant number of Dynamic Calc and Store members Databases that use an isolation level of uncommitted access with commit block set to zero There are two types of data block fragmentation Free space tracking, which is measured using the Average Fragmentation Quotient statistic. Block order on disk, which is measured using the Average Cluster Ratio statistic. Average Fragmentation Quotient The Average Fragmentation Quotient ratio measures free space in a given database.  As you update and calculate data, empty spaces occur when a block can no longer fit in its original space and will either append at the end of the file or fit in another empty space that is large enough.  These empty spaces take up space in the .PAG files.  The higher the number the more empty spaces you have, therefore, the bigger the .PAG file and the longer it takes to traverse through the .PAG file to get to a particular record.  An Average Fragmentation Quotient value of 3.174765 means the database is 3% fragmented with free space. Average Cluster Ratio Average Cluster Ratio describes the order the blocks actually exist in the database. An Average Cluster Ratio number of 1 means all the blocks are ordered in the correct sequence in the order of the Outline.  As you load data and calculate data blocks, the sequence can start to be out of order.  This is because when you write to a block it may not be able to place back in the exact same spot in the database that it existed before.  The lower this number the more out of order it becomes and the more it affects performance.  An Average Cluster Ratio value of 1 means no fragmentation.  Any value lower than 1 i.e. 0.01032828 means the data blocks are getting further out of order from the outline order. Eliminating Data Block Fragmentation Both types of data block fragmentation can be removed by doing a dense restructure or export/clear/import of the data.  There are two types of dense restructure: 1. Implicit Restructures Implicit dense restructure happens when outline changes are done using EAS Outline Editor or Dimension Build. Essbase restructures create new .PAG files restructuring the data blocks in the .PAG files. When Essbase restructures the data blocks, it regenerates the index automatically so that index entries point to the new data blocks. Empty blocks are NOT removed with implicit restructures. 2. Explicit Restructures Explicit dense restructure happens when a manual initiation of the database restructure is executed. An explicit dense restructure is a full restructure which comprises of a dense restructure as outlined above plus the removal of empty blocks Empty Blocks vs. Fragmentation The existence of empty blocks is not considered fragmentation.  Empty blocks can be created through calc scripts or formulas.  An empty block will add to an existing database block count and will be included in the block counts of the database properties.  There are no statistics for empty blocks.  The only way to determine if empty blocks exist in an Essbase database is to record your current block count, export the entire database, clear the database then import the exported data.  If the block count decreased, the difference is the number of empty blocks that had existed in the database.

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  • What is a good design pattern / lib for iOS 5 to synchronize with a web service?

    - by Junto
    We are developing an iOS application that needs to synchronize with a remote server using web services. The existing web services have an "operations" style rather than REST (implemented in WCF but exposing JSON HTTP endpoints). We are unsure of how to structure the web services to best fit with iOS and would love some advice. We are also interested in how to manage the synchronization process within iOS. Without going into detailed specifics, the application allows the user to estimate repair costs at a remote site. These costs are broken down by room and item. If the user has an internet connection this data can be sent back to the server. Multiple photographs can be taken of each item, but they will be held in a separate queue, which sends when the connection is optimal (ideally wifi). Our backend application controls the unique ids for each room and item. Thus, each time we send these costs to the server, the server echoes the central database ids back, thus, that they can be synchronized in the mobile app. I have simplified this a little, since the operations contract is actually much larger, but I just want to illustrate the basic requirements without complicating matters. Firstly, the web service architecture: We currently have two operations: GetCosts and UpdateCosts. My assumption is that if we used a strict REST architecture we would need to break our single web service operations into multiple smaller services. This would make the services much more chatty and we would also have to guarantee a delivery order from the app. For example, we need to make sure that containing rooms are added before the item. Although this seems much more RESTful, our perception is that these extra calls are expensive connections (security checks, database calls, etc). Does the type of web api (operation over service focus) determine chunky vs chatty? Since this is mobile (3G), are we better handling lots of smaller messages, or a few large ones? Secondly, the iOS side. What is the current advice on how to manage data synchronization within the iOS (5) app itself. We need multiple queues and we need to guarantee delivery order in each queue (and technically, ordering between queues). The server needs to control unique ids and other properties and echo them back to the application. The application then needs to update an internal database and when re-updating, make sure the correct ids are available in the update message (essentially multiple inserts and updates in one call). Our backend has a ton of business logic operating on these cost estimates. We don't want any of this in the app itself. Currently the iOS app sends the cost data, and then the server echoes that data back with populated ids (and other data). The existing cost data is deleted and the echoed response data is added to the client database on the device. This is causing us problems, because any photos might not have been sent, but the original entity tree has been removed and replaced. Obviously updating the costs tree rather than replacing it would remove this problem, but I'm not sure if there are any nice xcode libraries out there to do such things. I welcome any advice you might have.

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  • Libgdx 2D Game, Random generated World of random size, how to get mouse coordinates?

    - by Solom
    I'm a noob and English is not my mothertongue, so please bear with me! I'm generating a map for a Sidescroller out of a 2D-array. That is, the array holds different values and I create blocks based on that value. Now, my problem is to match mouse coordinates on screen with the actual block the mouse is pointing at. public class GameScreen implements Screen { private static final int WIDTH = 100; private static final int HEIGHT = 70; private OrthographicCamera camera; private Rectangle glViewport; private Spritebatch spriteBatch; private Map map; private Block block; ... @Override public void show() { camera = new OrthographicCamera(WIDTH, HEIGHT); camera.position.set(WIDTH/2, HEIGHT/2, 0); glViewport = new Rectangle(0, 0, WIDTH, HEIGHT); map = new Map(16384, 256); map.printTileMap(); // Debugging only spriteBatch = new SpriteBatch(); } @Override public void render(float delta) { // Clear previous frame Gdx.gl.glClearColor(1, 1, 1, 1 ); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); GL30 gl = Gdx.graphics.getGL30(); // gl.glViewport((int) glViewport.x, (int) glViewport.y, (int) glViewport.width, (int) glViewport.height); spriteBatch.setProjectionMatrix(camera.combined); camera.update(); spriteBatch.begin(); // Draw Map this.drawMap(); // spriteBatch.flush(); spriteBatch.end(); } private void drawMap() { for(int a = 0; a < map.getHeight(); a++) { // Bounds check (y) if(camera.position.y + camera.viewportHeight < a)// || camera.position.y - camera.viewportHeight > a) break; for(int b = 0; b < map.getWidth(); b++) { // Bounds check (x) if(camera.position.x + camera.viewportWidth < b)// || camera.position.x > b) break; // Dynamic rendering via BlockManager int id = map.getTileMap()[a][b]; Block block = BlockManager.map.get(id); if(block != null) // Check if Air { block.setPosition(b, a); spriteBatch.draw(block.getTexture(), b, a, 1 ,1); } } } } As you can see, I don't use the viewport anywhere. Not sure if I need it somewhere down the road. So, the map is 16384 blocks wide. One block is 16 pixels in size. One of my naive approaches was this: if(Gdx.input.isButtonPressed(Input.Buttons.LEFT)) { Vector3 mousePos = new Vector3(); mousePos.set(Gdx.input.getX(), Gdx.input.getY(), 0); camera.unproject(mousePos); System.out.println(Math.round(mousePos.x)); // *16); // Debugging // TODO: round // map.getTileMap()[mousePos.x][mousePos.y] = 2; // Draw at mouse position } I confused myself somewhere down the road I fear. What I want to do is, update the "block" (or rather the information in the Map/2D-Array) so that in the next render() there is another block. Basically drawing on the spriteBatch g So if anyone could point me in the right direction this would be highly appreciated. Thanks!

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  • Why do my pyramids fade black and then back to colour again

    - by geminiCoder
    I have the following vertecies and norms GLfloat verts[36] = { -0.5, 0, 0.5, 0, 0, -0.5, 0.5, 0, 0.5, 0, 0, -0.5, 0.5, 0, 0.5, 0, 1, 0, -0.5, 0, 0.5, 0, 0, -0.5, 0, 1, 0, 0.5, 0, 0.5, -0.5, 0, 0.5, 0, 1, 0 }; GLfloat norms[36] = { 0, -1, 0, 0, -1, 0, 0, -1, 0, -1, 0.25, 0.5, -1, 0.25, 0.5, -1, 0.25, 0.5, 1, 0.25, -0.5, 1, 0.25, -0.5, 1, 0.25, -0.5, 0, -0.5, -1, 0, -0.5, -1, 0, -0.5, -1 }; I am writing my fists Open GL game, But I need to know for sure if my Normals are correct as the colours aren't rendering correctly. my Pyramids are coloured then fade to black every half rotation then back again. My app so far is based on the boiler plate code provided by apple. heres my modified setUp Method [EAGLContext setCurrentContext:self.context]; [self loadShaders]; self.effect = [[GLKBaseEffect alloc] init]; self.effect.light0.enabled = GL_TRUE; self.effect.light0.diffuseColor = GLKVector4Make(1.0f, 0.4f, 0.4f, 1.0f); glEnable(GL_DEPTH_TEST); glGenVertexArraysOES(1, &_vertexArray); //create vertex array glBindVertexArrayOES(_vertexArray); glGenBuffers(1, &_vertexBuffer); glBindBuffer(GL_ARRAY_BUFFER, _vertexBuffer); glBufferData(GL_ARRAY_BUFFER, sizeof(verts) + sizeof(norms), NULL, GL_STATIC_DRAW); //create vertex buffer big enough for both verts and norms and pass NULL as data.. uint8_t *ptr = (uint8_t *)glMapBufferOES(GL_ARRAY_BUFFER, GL_WRITE_ONLY_OES); //map buffer to pass data to it memcpy(ptr, verts, sizeof(verts)); //copy verts memcpy(ptr+sizeof(verts), norms, sizeof(norms)); //copy norms to position after verts glUnmapBufferOES(GL_ARRAY_BUFFER); glEnableVertexAttribArray(GLKVertexAttribPosition); glVertexAttribPointer(GLKVertexAttribPosition, 3, GL_FLOAT, GL_FALSE, 0, BUFFER_OFFSET(0)); //tell GL where verts are in buffer glEnableVertexAttribArray(GLKVertexAttribNormal); glVertexAttribPointer(GLKVertexAttribNormal, 3, GL_FLOAT, GL_FALSE, 0, BUFFER_OFFSET(sizeof(verts))); //tell GL where norms are in buffer glBindVertexArrayOES(0); And the update method. - (void)update { float aspect = fabsf(self.view.bounds.size.width / self.view.bounds.size.height); GLKMatrix4 projectionMatrix = GLKMatrix4MakePerspective(GLKMathDegreesToRadians(65.0f), aspect, 0.1f, 100.0f); self.effect.transform.projectionMatrix = projectionMatrix; GLKMatrix4 baseModelViewMatrix = GLKMatrix4MakeTranslation(0.0f, 0.0f, -4.0f); baseModelViewMatrix = GLKMatrix4Rotate(baseModelViewMatrix, _rotation, 0.0f, 1.0f, 0.0f); // Compute the model view matrix for the object rendered with GLKit GLKMatrix4 modelViewMatrix = GLKMatrix4MakeTranslation(0.0f, 0.0f, -1.5f); modelViewMatrix = GLKMatrix4Rotate(modelViewMatrix, _rotation, 1.0f, 1.0f, 1.0f); modelViewMatrix = GLKMatrix4Multiply(baseModelViewMatrix, modelViewMatrix); self.effect.transform.modelviewMatrix = modelViewMatrix; // Compute the model view matrix for the object rendered with ES2 modelViewMatrix = GLKMatrix4MakeTranslation(0.0f, 0.0f, 1.5f); modelViewMatrix = GLKMatrix4Rotate(modelViewMatrix, _rotation, 1.0f, 1.0f, 1.0f); modelViewMatrix = GLKMatrix4Multiply(baseModelViewMatrix, modelViewMatrix); _normalMatrix = GLKMatrix3InvertAndTranspose(GLKMatrix4GetMatrix3(modelViewMatrix), NULL); _modelViewProjectionMatrix = GLKMatrix4Multiply(projectionMatrix, modelViewMatrix); _rotation += self.timeSinceLastUpdate * 0.5f; } But providing I understand this correct one pyramid is using the GLKit base effect shaders and the other the shaders which are included in the project. So for both of them to have the same error, I thought it would be the Norms?

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  • How can I best implement 'cache until further notice' with memcache in multiple tiers?

    - by ajreal
    the term "client" used here is not referring to client's browser, but client server Before cache workflow 1. client make a HTTP request --> 2. server process --> 3. store parsed results into memcache for next use (cache indefinitely) --> 4. return results to client --> 5. client get the result, store into client's local memcache with TTL After cache workflow 1. another client make a HTTP request --> 2. memcache found return memcache results to client --> 3. client get the result, store into client's local memcache with TTL TTL = time to live Is possible for me to know when the data was updated, and to expire relevant memcache(s) accordingly. However, the pitfalls on client site cache TTL Any data update before the TTL is not pick-up by client memcache. In reverse manner, where there is no update, client memcache still expire after the TTL First request (or concurrent requests) after cache TTL will get throttle as it need to repeat the "Before cache workflow" In the event where client require several HTTP requests on a single web page, it could be very bad in performance. Ideal solution should be client to cache indefinitely until further notice. Here are the three proposals about futher notice Proposal 1 : Make use on HTTP header (current implementation) 1. client sent HTTP request last modified time header 2. server check if last data modified time=last cache time return status 304 3. client based on header to decide further processing GOOD? ---- - save some parsing for client - lesser data transfer BAD? ---- - fire a HTTP request is still slow - server end still need to process lots of requests Proposal 2 : Consistently issue a HTTP request to check all data group last modified time 1. client fire a HTTP request 2. server to return last modified time for all data group 3. client compare local last cache time with the result 4. if data group last cache time < server last modified time then request again for that data group only GOOD? ---- - only fetch what is no up-to-date - less requests for server BAD? ---- - every web page require a HTTP request Proposal 3 : Tell client when new data is available (Push) 1. when server end notice there is a change on a data group 2. notify clients on the changes 3. help clients to fetch again data 4. then reset client local memcache after data is parsed GOOD? ---- - let the cache act/behave like a true cache BAD? ---- - encourage race condition My preference is on proposal 3, and something like Gearman could be ideal Where there is a change, Gearman server to sent the task to multiple clients (workers). Am I crazy? (I know my first question is a bit crazy)

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  • eSTEP Newsletter November 2012

    - by mseika
    Dear Partners,We would like to inform you that the November '12 issue of our Newsletter is now available.The issue contains information to the following topics: News from CorpOracle Celebrates 25 Years of SPARC Innovation; IDC White Papers Finds Growing Customer Comfort with Oracle Solaris Operating System; Oracle Buys Instantis; Pillar Axiom OpenWorld Highlights; Announcement Oracle Solaris 11.1 Availability (data sheet, new features, FAQ's, corporate pages, internal blog, download links, Oracle shop); Announcing StorageTek VSM 6; Announcement Oracle Solaris Cluster 4.1 Availability (new features, FAQ's, cluster corp page, download site, shop for media); Announcement: Oracle Database Appliance 2.4 patch update becomes available Technical SectionOracle White papers on SPARC SuperCluster; Understanding Parallel Execution; With LTFS, Tape is Gaining Storage Ground with additional link to How to Create Oracle Solaris 11 Zones with Oracle Enterprise Manager Ops Center; Provisioning Capabilities of Oracle Enterprise Ops Center Manager 12c; Maximizing your SPARC T4 Oracle Solaris Application Performance with the following articles: SPARC T4 Servers Set World Record on Siebel CRM 8.1.1.4 Benchmark, SPARC T4-Based Highly Scalable Solutions Posts New World Record on SPECjEnterprise2010 Benchmark, SPARC T4 Server Delivers Outstanding Performance on Oracle Business Intelligence Enterprise Edition 11g; Oracle SUN ZFS Storage Appliance Reference Architecture for VMware vSphere4; Why 4K? - George Wilson's ZFS Day Talk; Pillar Axiom 600 with connected subjects: Oracle Introduces Pillar Axiom Release 5 Storage System Software, Driving down the high cost of Storage, This Provisioning with Pilar Axiom 600, Pillar Axiom 600- System overview and architecture; Migrate to Oracle;s SPARC Systems; Top 5 Reasons to Migrate to Oracle's SPARC Systems Learning & EventsRecently delivered Techcasts: Learning Paths; Oracle Database 11g: Database Administration (New) - Learning Path; Webcast: Drill Down on Disaster Recovery; What are Oracle Users Doing to Improve Availability and Disaster Recovery; SAP NetWeaver and Oracle Exadata Database Machine ReferencesARTstor Selects Oracle’s Sun ZFS Storage 7420 Appliances To Support Rapidly Growing Digital Image Library, Scottish Widows Cuts Sales Administration 20%, Reduces Time to Prepare Reports by 75%, and Achieves Return on Investment in First Year, Oracle's CRM Cloud Service Powers Innovation: Applications on Demand; Technology on Demand, How toHow to Migrate Your Data to Oracle Solaris 11 Using Shadow Migration; Using svcbundle to Create SMF Manifests and Profiles in Oracle Solaris 11; How to prepare a Sun ZFS Storage Appliance to Serve as a Storage Devise with Oracle Enterprise Manager Ops Center 12c; Command Summary: Basic Operations with the Image Packaging System In Oracle Solaris 11; How to Update to Oracle Solaris 11.1 Using the Image Packaging System, How to Migrate Oracle Database from Oracle Solaris 8 to Oracle Solaris 11; Setting Up, Configuring, and Using an Oracle WebLogic Server Cluster; Ease the Chaos with Automated Patching: Oracle Enterprise Manager Cloud Control 12c; Book excerpt: Oracle Exalogic Elastic Cloud HandbookYou find the Newsletter on our portal under eSTEP News ---> Latest Newsletter. You will need to provide your email address and the pin below to get access. Link to the portal is shown below.URL: http://launch.oracle.com/PIN: eSTEP_2011Previous published Newsletters can be found under the Archived Newsletters section and more useful information under the Events, Download and Links tab. Feel free to explore and any feedback is appreciated to help us improve the service and information we deliver.Thanks and best regards,Partner HW Enablement EMEA

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  • Getting Audio from a Zone

    - by bleonard
    Now that I have Firefox and Java Web Start running from a zone, the last piece of the puzzle was audio (essential because most Flash content is accompanied by sound).  In the global zone there's a nice little utility called audiotest for testing your sound: bleonard@solaris:~$ audiotest Sound subsystem and version: SunOS Audio 4.0 (0x00040003) Platform: SunOS 5.11 snv_151a i86pc *** Scanning sound adapter #1 *** /dev/sound/audio810:0dsp (audio engine 0): audio810#0 - Performing audio playback test... <left> ................OK <right> ...............OK <stereo> ..............OK <measured sample rate 47727.00 Hz (-0.57%)> *** All tests completed OK *** Of course, before you can try audiotest in a zone, it must be installed: root@myzone:~# pkg install audio-utilities Packages to install: 1 Create boot environment: No DOWNLOAD PKGS FILES XFER (MB) Completed 1/1 6/6 0.4/0.4 PHASE ACTIONS Install Phase 20/20 PHASE ITEMS Package State Update Phase 1/1 Image State Update Phase 2/2 However, we'll need to do more than just install audiotest: root@myzone:~# audiotest /dev/mixer: No such file or directory The device file is missing from /dev. The audio devices also need to be added to the zone. For this we modify the zone configuration as follows: bleonard@solaris:~$ sudo zonecfg -z myzone Password: zonecfg:myzone> add device zonecfg:myzone:device> set match=/dev/audio* zonecfg:myzone:device> end zonecfg:myzone> add device zonecfg:myzone:device> set match=/dev/sound/* zonecfg:myzone:device> end zonecfg:myzone> add device zonecfg:myzone:device> set match=/dev/mixer* zonecfg:myzone:device> end zonecfg:myzone> add device zonecfg:myzone:device> set match=/dev/sndstat zonecfg:myzone:device> end zonecfg:myzone> verify zonecfg:myzone> exit Then reboot the zone: bleonard@solaris:~$ sudo zoneadm -z myzone reboot After which, audiotest should work: root@myzone:~# audiotest Sound subsystem and version: SunOS Audio 4.0 (0x00040003) Platform: SunOS 5.11 snv_151a i86pc *** Scanning sound adapter #1 *** /dev/sound/audio810:0dsp (audio engine 0): audio810#0 - Performing audio playback test... <left> ................OK <right> ...............OK <stereo> ..............OK <measured sample rate 48208.00 Hz (0.43%)> *** All tests completed OK *** You can also examine /dev/sndstat for additional information: root@myzone:~# cat /dev/sndstat SunOS Audio Framework Audio Devices: 0: audio810#0 Intel AC'97, ICH (DUPLEX) Mixers: 0: audio810#0 Intel AC'97, ICH AC'97 codec: SigmaTel STAC9700 However, when testing the sound from Firefox (from a user account other than root), such as this recent Flash presentation on Solaris availability, you may still be disappointed. This is simply a permissions problem, as the devices only have read and write permissions for root: root@myzone:~# ls -l /dev/audio* crw------- 1 root root 99, 3 Jul 1 10:21 /dev/audio crw------- 1 root root 99, 4 Jul 1 10:21 /dev/audioctl To address this: root@myzone:~# chmod 777 /dev/audio* root@myzone:~# chmod 777 /dev/sound/* And you should be all set.

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  • Intermittent internet connectivity

    - by Rob Oplawar
    UPDATED: I recently built a new computer and set it up to dual-boot Windows 7 and Ubuntu 11.10. In Windows, using the same hardware, my LAN connectivity is solid. In Ubuntu, however, my network interface periodically dies and resets itself; I'll have a solid connection for 30 seconds, and then it will go out for 30 seconds. When I tail the log: tail -f /var/log/kern.log I see "eth0 link up" messages appear periodically, corresponding with the return of connectivity. I posted the original question months ago, and misinterpreted what was going on. With a working Internet connection in Windows, I ignored the problem for some months. See my answer below for the solution (drivers). ORIGINAL POST In Ubuntu, although I maintain a solid connection to my LAN (pinging the router IP address consistently returns a good result), my internet connectivity drops in and out. When I continuously ping 74.125.227.18 (a google.com server), I get responses for a while, then I start getting "Destination Host Unreachable" for a while, then I get responses again. This happens consistently, dropping the connection for about 30 seconds out of every minute or two. Whether I configure my network via the network manager or via /etc/network/interfaces seems to make no difference. I configure with the following settings: address 192.168.1.101 network 192.168.1.0 gateway 192.168.1.99 (my router's IP address) netmask 255.255.255.0 (confirmed as the right netmask for the router) broadcast 192.168.1.255 (also confirmed with the router). ifconfig confirms that these settings are working: eth0 Link encap:Ethernet HWaddr 50:e5:49:40:da:a6 inet addr:192.168.1.101 Bcast:192.168.1.255 Mask:255.255.255.0 inet6 addr: fe80::52e5:49ff:fe40:daa6/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:11557 errors:0 dropped:11557 overruns:0 frame:11557 TX packets:13117 errors:0 dropped:211 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:9551488 (9.5 MB) TX bytes:1930952 (1.9 MB) Interrupt:41 Base address:0xa000 I get the same issue when I use automatic DHCP address settings, although I did confirm that there is no other machine on the network with the static IP address I want to use. As I said, the connection to the local network stays solid - I never have any trouble pinging 192.168.1.* - it's internet addresses that I intermittently cannot reach. It's not a DNS issue because pinging known IP addresses directly shows the same behavior. Also, I don't think it's a hardware issue, as I never have any internet connectivity problems on the same machine in Windows. The network hardware is built into the motherboard: Gigabyte Z68XP-UD3P. I managed to bring the OS fully up to date, according to the update manager, but it didn't fix the issue, and with my limited understanding of network architecture I'm at my wit's end. The only clue I can see is that ifconfig is reporting a lot of dropped packets, but I'm not sure what to do about it. UPDATE: It seems my problem is a little more generic than I described; now when I try pinging my router and google simultaneously, they both go unreachable at the same time. Running ifdown eth0 and then ifup eth0 brings it back temporarily; if I just wait it comes back after a couple of minutes. I'll broaden my search through intermittent network connectivity problems.

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