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  • Gosu ruby windows no allocator for Image [on hold]

    - by user2812818
    I am trying to run the Gosu tutorial on Windows XP for ruby 1.93 It quits with `new': allocator undefined for Gosu::Image (TypeError) when trying to initialize a new Image: require 'gosu' require 'rubygems' class GameWindow < Gosu::Window def initialize super(640, 480, false) self.caption = "Gosu Tutorial Game" @background_image = Gosu::Image.new(self, "/media/123.bmp", true) end end I made sure the image is there and is png/bmp. I know it is something simple, maybe to do with the DLL's required? just not sure what.... thanks sgv

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  • Silverlight - Creating Image Map with Hotspots

    Recently, I was working on a Silverlight application and one of the pages contained a graphic. One of the requirements was that the graphic should contain clickable regions (Hotspots) and display a dynamic navigation menu when clicked on. An image that contains one or more Hotspots or clickable areas is called an image map. I have put together a simple tutorial on how to get this done.

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  • Image captions and wrapping [migrated]

    - by Charles
    What's the best way to add a caption below an image? The image and its caption will be floated right, and the text on the caption needs to wrap -- a 200x200px image shouldn't have a caption of width 800px. I would strongly prefer a solution that allows me to update images (with different widths) without changing the CSS or markup. For reasons beyond my control the image itself will also be floated right, but this should not be too problematic.

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  • Java image conversion to RGB565

    - by Vladimir
    I try to convert image to RGB565 format. I read this image: BufferedImage bufImg = ImageIO.read(imagePathFile); sendImg = new BufferedImage(CONTROLLER_LCD_WIDTH/*320*/, CONTROLLER_LCD_HEIGHT/*240*/, BufferedImage.TYPE_USHORT_565_RGB); sendImg .getGraphics().drawImage(bufImg, 0, 0, CONTROLLER_LCD_WIDTH/*320*/, CONTROLLER_LCD_HEIGHT/*240*/, null); Here is it: Then I convert it to RGB565: int numByte=0; byte[] OutputImageArray = new byte[CONTROLLER_LCD_WIDTH*CONTROLLER_LCD_HEIGHT*2]; int i=0; int j=0; int len = OutputImageArray.length; for (i=0;i<CONTROLLER_LCD_WIDTH;i++) { for (j=0;j<CONTROLLER_LCD_HEIGHT;j++) { Color c = new Color(sendImg.getRGB(i, j)); int aRGBpix = sendImg.getRGB(i, j); int alpha; int red = c.getRed(); int green = c.getGreen(); int blue = c.getBlue(); //RGB888 red = (aRGBpix >> 16) & 0x0FF; green = (aRGBpix >> 8) & 0x0FF; blue = (aRGBpix >> 0) & 0x0FF; alpha = (aRGBpix >> 24) & 0x0FF; //RGB565 red = red >> 3; green = green >> 2; blue = blue >> 3; //A pixel is represented by a 4-byte (32 bit) integer, like so: //00000000 00000000 00000000 11111111 //^ Alpha ^Red ^Green ^Blue //Converting to RGB565 short pixel_to_send = 0; int pixel_to_send_int = 0; pixel_to_send_int = (red << 11) | (green << 5) | (blue); pixel_to_send = (short) pixel_to_send_int; //dividing into bytes byte byteH=(byte)((pixel_to_send >> 8) & 0x0FF); byte byteL=(byte)(pixel_to_send & 0x0FF); //Writing it to array - High-byte is second OutputImageArray[numByte]=byteH; OutputImageArray[numByte+1]=byteL; numByte+=2; } } Then I try to restore this from resulting array OutputImageArray: i=0; j=0; numByte=0; BufferedImage NewImg = new BufferedImage(CONTROLLER_LCD_WIDTH, CONTROLLER_LCD_HEIGHT, BufferedImage.TYPE_USHORT_565_RGB); for (i=0;i<CONTROLLER_LCD_WIDTH;i++) { for (j=0;j<CONTROLLER_LCD_HEIGHT;j++) { int curPixel=0; int alpha=0x0FF; int red; int green; int blue; byte byteL=0; byte byteH=0; byteH = OutputImageArray[numByte]; byteL = OutputImageArray[numByte+1]; curPixel= (byteH << 8) | (byteL); //RGB565 red = (curPixel >> (6+5)) & 0x01F; green = (curPixel >> 5) & 0x03F; blue = (curPixel) & 0x01F; //RGB888 red = red << 3; green = green << 2; blue = blue << 3; //aRGB curPixel = 0; curPixel = (alpha << 24) | (red << 16) | (green << 8) | (blue); NewImg.setRGB(i, j, curPixel); numByte+=2; } } I output this restored image. But I see that it looks very poor. I expected the lost of pictures quality. But as I thought, this picture has to have almost the same quality as the previous picture. - Is it right? Is my code right?

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  • Scaled ellipse over button, button not clickable

    - by user336720
    Hi, I'm scaling an ellipse in an animation with the following code: ScaleTransform myScTransform = new ScaleTransform(); TransformGroup myTransGroup = new TransformGroup(); myTransGroup.Children.Add(myScTransform); newPHRadio.RenderTransform = myTransGroup; newPHRadio.RenderTransformOrigin = new Point(0.5, 0.5); Storyboard story = new Storyboard(); DoubleAnimation xAnimation = new DoubleAnimation(1, ph.Bereik, new Duration(TimeSpan.FromSeconds(2))); DoubleAnimation yAnimation = new DoubleAnimation(1, ph.Bereik, new Duration(TimeSpan.FromSeconds(2))); DoubleAnimation doorzichtig = new DoubleAnimation(1, 0, new Duration(TimeSpan.FromSeconds(2))); Storyboard.SetTarget(xAnimation, newPHRadio); Storyboard.SetTarget(yAnimation, newPHRadio); Storyboard.SetTarget(doorzichtig, newPHRadio); DependencyProperty[] propertyChainX = new DependencyProperty[] { Ellipse.RenderTransformProperty, TransformGroup.ChildrenProperty, ScaleTransform.ScaleXProperty }; DependencyProperty[] propertyChainY = new DependencyProperty[] { Ellipse.RenderTransformProperty, TransformGroup.ChildrenProperty, ScaleTransform.ScaleYProperty }; string thePath = "(0).(1)[0].(2)"; Storyboard.SetTargetProperty(xAnimation, new PropertyPath(thePath, propertyChainX)); Storyboard.SetTargetProperty(yAnimation, new PropertyPath(thePath, propertyChainY)); Storyboard.SetTargetProperty(doorzichtig, new PropertyPath(Ellipse.OpacityProperty)); story.Children.Add(xAnimation); story.Children.Add(yAnimation); story.Children.Add(doorzichtig); story.Duration = new Duration(TimeSpan.FromSeconds(60 / ph.Frequentie)); story.RepeatBehavior = RepeatBehavior.Forever; story.Begin(); The ellipse is constructed with the following code: Ellipse newPHRadio = new Ellipse(); newPHRadio.Width = 1; newPHRadio.Height = 1; newPHRadio.SetValue(Canvas.LeftProperty, ph.xPositie + 7); newPHRadio.SetValue(Canvas.TopProperty, ph.yPositie + 7); newPHRadio.SetValue(Canvas.ZIndexProperty, 3); newPHRadio.Stroke = new SolidColorBrush(Colors.Black); newPHRadio.StrokeThickness = 0.03; Now the ellipse is scaled over an button which has a z-index of 1. With a static ellipse and no fill, the button is clickable. Now there is no fill as well but the button is not clickable. Can someone tell me how to fix this?

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  • iphone sdk: clickable image in UIWebView

    - by origon
    Hi. I wanna wrap some text around a UIButton or clickable image in some kind of scrollview. My ide was to add an UIButton to an UIWebView, but thats not possible? Is there a way to wrap text around an UIButton in an UIScrollView or UITextView? Or can I add an image to the UIWebView and handle the clicking somehow?

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  • IE image map remains clickable behind another div

    - by Ryan Giglio
    I have an Image Map of the United States. When you click on a state, the map fades out and a map of that state appears with an image map of the area codes in the state. In Firefox, Safari, and Chrome, the state map becomes clickable and the United States map becomes unclickable until you close the sate popover. However in Internet Explorer, the United States map remains clickable through the state popover, and I cannot click on any area codes. Here is my javascript: $(document).ready(function() { $("#usMap").html(); $("#usMap").load("/includes/us_map.inc"); }); $('area').live('click', function() { var state = $(this).attr("class"); var statePopover = $("<div id='statePopoverContainer'><a id='popoverCloseButton'>Close State</a><div id='statePopover'></div></div>"); $("#usMap").append(statePopover); $("#usMapImage").fadeTo('slow', 0.2); $("#statePopover").load("/includes/stateMaps/" + state + ".html"); }); $("#popoverCloseButton").live('click', function() { $("#statePopoverContainer").remove(); $("#usMapImage").fadeTo('slow', 1); }); I am loading the map on document ready because if you don't have Javascript, something else appears. And here is the CSS for all things related: div#usMap { width:676px; height:419px; text-align: center; position: relative; background-color:#333333; z-index: 1; } img#usMapImage { z-index: 1; } area { cursor: pointer; } div#statePopoverContainer { width:100%; height:100%; z-index:5; position:absolute; top:0; left:0; } a#popoverCloseButton { position:absolute; right:0; padding-right:5px; padding-top:5px; color:#FFFFFF; cursor:pointer; } You can see this happening at http://dev.crewinyourcode.com/ Login with beta/tester

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  • How to make html image clickable inside a TextView

    - by Gonan
    I have the following text in a string in the resources file: <a href="mailto:[email protected]">&lt;img src="mail_big" /&gt;</a> It shows the image fine (I implemented ImageGetter) but it is not clickable. I have tried adding the Linkify thingy but I don't think it's meant for this case, and so it doesn't work. The setMovementMethod doesn't work either. I have tried different combinations of the above: <a href="mailto:[email protected]">&lt;img src="mail_big" /&gt;hello</a> Here, even the "hello" part is not clickable (neither blue nor underlined). <a href="mailto:[email protected]"><img src="mail_big" /></a> This doesn't even show the image. &lt;a href="mailto:[email protected]"&gt;&lt;img src="mail_big" /&gt;&lt;/a&gt; If I just write the email, without the <a> tag it works perfectly, but I would like to use the image of an envelope that the user can click on. It's not possible to use an imagebutton because this text is in the middle of a string and so I can't split it. Any ideas? Thanks! EDIT: I found a solution or rather found how to do it correctly. All I had to do was adding the setMovementMethod call before the call to setText in the TextView and ALSO, and COMPLETELY NECESSARY, remove the attribute "android:autoLink="all" from the layout. Apparently, parsing mails and urls in a string is mutually exclusive to interpreting the link tags in a string. So one or the other but not both. Finally my layout is just a TextView with nothing special, just width and height. The activity is like this: TextView tv = (TextView)findViewById(R.id.about_text); tv.setMovementMethod(LinkMovementMethod.getInstance()); tv.setText(Html.fromHtml(getString(R.string.about_content), new ImageGetter(), null)); And the string is like this: <string name="about_content"><a href="mailto:[email protected]"><img src="mail" /></a></string>

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  • jquery clickable div

    - by dolomite
    hi, <div class="clickme"> click here </div> I want to make that div clickable and it should trigger following function: <script type="text/javascript"> $(document).ready(function(){ $("#generate").click(function(){ $("#quote p").load("script.php"); }); }); </script> how can I make that work?

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  • How to free up space on /boot? [closed]

    - by Phrogz
    Possible Duplicate: Free up more space on /boot I logged onto my server today to find the message: => /boot is using 98.9% of 91MB When I look at /boot I see that it is indeed very low on space, and has old-kernel files in it: phrogz@planar:~$ df -h /boot Filesystem Size Used Avail Use% Mounted on /dev/sda1 92M 54M 33M 63% /boot phrogz@planar:~$ la /boot total 81880 drwxr-xr-x 4 root root 3072 2011-12-02 06:26 ./ drwxr-xr-x 22 root root 4096 2011-09-29 06:37 ../ -rw-r--r-- 1 root root 646419 2011-03-01 19:02 abi-2.6.32-30-server -rw-r--r-- 1 root root 646419 2011-04-08 17:07 abi-2.6.32-31-server -rw-r--r-- 1 root root 646454 2011-04-20 16:53 abi-2.6.32-32-server -rw-r--r-- 1 root root 646454 2011-07-29 16:07 abi-2.6.32-33-server -rw-r--r-- 1 root root 646710 2011-09-13 18:00 abi-2.6.32-34-server -rw-r--r-- 1 root root 646820 2011-10-11 11:10 abi-2.6.32-35-server -rw-r--r-- 1 root root 110687 2011-03-01 19:02 config-2.6.32-30-server -rw-r--r-- 1 root root 110676 2011-04-08 17:07 config-2.6.32-31-server -rw-r--r-- 1 root root 110687 2011-04-20 16:53 config-2.6.32-32-server -rw-r--r-- 1 root root 110687 2011-07-29 16:07 config-2.6.32-33-server -rw-r--r-- 1 root root 110687 2011-09-13 18:00 config-2.6.32-34-server -rw-r--r-- 1 root root 110687 2011-10-11 11:10 config-2.6.32-35-server drwxr-xr-x 3 root root 6144 2011-12-02 06:26 grub/ -rw-r--r-- 1 root root 8258196 2011-05-18 11:58 initrd.img-2.6.32-30-server -rw-r--r-- 1 root root 8259568 2011-05-23 20:24 initrd.img-2.6.32-31-server -rw-r--r-- 1 root root 8257374 2011-05-30 07:47 initrd.img-2.6.32-32-server -rw-r--r-- 1 root root 8287489 2011-08-10 06:37 initrd.img-2.6.32-33-server -rw-r--r-- 1 root root 8288075 2011-09-29 06:37 initrd.img-2.6.32-34-server drwx------ 2 root root 12288 2011-05-18 11:46 lost+found/ -rw-r--r-- 1 root root 160280 2010-03-23 03:40 memtest86+.bin -rw-r--r-- 1 root root 2179117 2011-03-01 19:02 System.map-2.6.32-30-server -rw-r--r-- 1 root root 2179628 2011-04-08 17:07 System.map-2.6.32-31-server -rw-r--r-- 1 root root 2178240 2011-04-20 16:53 System.map-2.6.32-32-server -rw-r--r-- 1 root root 2178382 2011-07-29 16:07 System.map-2.6.32-33-server -rw-r--r-- 1 root root 2178952 2011-09-13 18:00 System.map-2.6.32-34-server -rw-r--r-- 1 root root 2179333 2011-10-11 11:10 System.map-2.6.32-35-server -rw-r--r-- 1 root root 1336 2011-03-01 19:08 vmcoreinfo-2.6.32-30-server -rw-r--r-- 1 root root 1336 2011-04-08 17:13 vmcoreinfo-2.6.32-31-server -rw-r--r-- 1 root root 1336 2011-04-20 16:54 vmcoreinfo-2.6.32-32-server -rw-r--r-- 1 root root 1336 2011-07-29 16:08 vmcoreinfo-2.6.32-33-server -rw-r--r-- 1 root root 1336 2011-09-13 18:03 vmcoreinfo-2.6.32-34-server -rw-r--r-- 1 root root 1336 2011-10-11 11:11 vmcoreinfo-2.6.32-35-server -rw-r--r-- 1 root root 4111552 2011-03-01 19:02 vmlinuz-2.6.32-30-server -rw-r--r-- 1 root root 4113344 2011-04-08 17:07 vmlinuz-2.6.32-31-server -rw-r--r-- 1 root root 4106528 2011-04-20 16:53 vmlinuz-2.6.32-32-server -rw-r--r-- 1 root root 4107648 2011-07-29 16:07 vmlinuz-2.6.32-33-server -rw-r--r-- 1 root root 4108960 2011-09-13 18:00 vmlinuz-2.6.32-34-server -rw-r--r-- 1 root root 4111040 2011-10-11 11:10 vmlinuz-2.6.32-35-server I was able to find the old kernel packages like so: phrogz@planar:/boot$ dpkg -l | grep linux-image ii linux-image-2.6.32-30-server 2.6.32-30.59 Linux kernel image for version 2.6.32 on x86 ii linux-image-2.6.32-31-server 2.6.32-31.61 Linux kernel image for version 2.6.32 on x86 ii linux-image-2.6.32-32-server 2.6.32-32.62 Linux kernel image for version 2.6.32 on x86 ii linux-image-2.6.32-33-server 2.6.32-33.72 Linux kernel image for version 2.6.32 on x86 ii linux-image-2.6.32-34-server 2.6.32-34.77 Linux kernel image for version 2.6.32 on x86 iF linux-image-2.6.32-35-server 2.6.32-35.78 Linux kernel image for version 2.6.32 on x86 iU linux-image-server 2.6.32.36.42 Linux kernel image on Server Equipment. …and I can see that many of them are older than my current image: phrogz@planar:/boot$ uname -a Linux planar 2.6.32-34-server #77-Ubuntu SMP Tue Sep 13 20:54:38 UTC 2011 x86_64 GNU/Linux However, I can't actually remove them due to an unmet dependency: phrogz@planar:/boot$ sudo apt-get --purge remove linux-image-2.6.32-30-server Reading package lists... Done Building dependency tree Reading state information... Done You might want to run `apt-get -f install' to correct these: The following packages have unmet dependencies: linux-image-server: Depends: linux-image-2.6.32-36-server but it is not going to be installed E: Unmet dependencies. Try 'apt-get -f install' with no packages (or specify a solution). But I can't fix the dependency (presumably due to low disk space): phrogz@planar:/boot$ sudo apt-get -f install Reading package lists... Done Building dependency tree Reading state information... Done Correcting dependencies... Done The following packages were automatically installed and are no longer required: liblcms1 linux-headers-2.6.32-32-server libnspr4-0d linux-headers-2.6.32-33-server linux-headers-2.6.32-32 linux-headers-2.6.32-33 linux-headers-2.6.32-34 libcups2 tzdata-java libjpeg62 linux-headers-2.6.32-34-server libavahi-client3 ca-certificates-java libnss3-1d Use 'apt-get autoremove' to remove them. The following extra packages will be installed: linux-image-2.6.32-36-server Suggested packages: fdutils linux-doc-2.6.32 linux-source-2.6.32 linux-tools The following NEW packages will be installed: linux-image-2.6.32-36-server 0 upgraded, 1 newly installed, 0 to remove and 8 not upgraded. 3 not fully installed or removed. Need to get 0B/31.8MB of archives. After this operation, 128MB of additional disk space will be used. Do you want to continue [Y/n]? (Reading database ... 145200 files and directories currently installed.) Unpacking linux-image-2.6.32-36-server (from .../linux-image-2.6.32-36-server_2.6.32-36.79_amd64.deb) ... Done. dpkg: error processing /var/cache/apt/archives/linux-image-2.6.32-36-server_2.6.32-36.79_amd64.deb (--unpack): failed in buffer_write(fd) (10, ret=-1): backend dpkg-deb during `./boot/vmlinuz-2.6.32-36-server': No space left on device dpkg-deb: subprocess paste killed by signal (Broken pipe) Running postrm hook script /usr/sbin/update-grub. Generating grub.cfg ... Found linux image: /boot/vmlinuz-2.6.32-35-server Found linux image: /boot/vmlinuz-2.6.32-34-server Found initrd image: /boot/initrd.img-2.6.32-34-server Found linux image: /boot/vmlinuz-2.6.32-33-server Found initrd image: /boot/initrd.img-2.6.32-33-server Found linux image: /boot/vmlinuz-2.6.32-32-server Found initrd image: /boot/initrd.img-2.6.32-32-server Found linux image: /boot/vmlinuz-2.6.32-31-server Found initrd image: /boot/initrd.img-2.6.32-31-server Found linux image: /boot/vmlinuz-2.6.32-30-server Found initrd image: /boot/initrd.img-2.6.32-30-server Found memtest86+ image: /memtest86+.bin done Errors were encountered while processing: /var/cache/apt/archives/linux-image-2.6.32-36-server_2.6.32-36.79_amd64.deb E: Sub-process /usr/bin/dpkg returned an error code (1) How do I free up space on /boot so that I can fix my dependencies? Should I just delete the files manually? And then, should I resize my /boot to be larger, so this doesn't happen again? If so, how? If not, what maintenance should I be running regularly to prevent the accumulation of this cruft?

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  • Why opening Ubuntu's default wallpaper (warty-final-ubuntu.png) in Image Viewer always fails?

    - by Kush
    Everytime I try to open Ubuntu (any version, since from 8.04 with which I started) default wallpaper, named "warty-final-ubuntu.png", I get the following error. I have also reported bug for the same, more than a year ago but it is still unresolved. Also I don't get the point why the default wallpaper is still named as "warty-final-ubuntu.png" instead of having actual code name prefix to which wallpaper belongs eg. "precise-final-ubuntu.png" and so on. General Thoughts Lots of community effort goes under development of this marvelous distribution but we're still missing out to fix such silly issues, which is directly/indirectly affecting the number of new adopters.

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  • Storing User-uploaded Images

    - by Nyxynyx
    What is the usual practice for handling user uploaded photos and storing them on the database and server? For a user profile image: After receiving the image file from user, rename file to <image_id>_<username> Move image to /images/userprofile Add img filename to a table users containing their profile details like first_name, last_name, age, gender, birthday For a image for a review done by user: After receiving the image file from user, rename file to <image_id>_<review_id> Move image to /images/reviews Add img filename to a table reviews containing their profile details like review_id, review_content, user_id, score. Question 1: How should I go about storing the image filenames if the user can upload multiple photos for a particular review? Serialize? Question 2: Or have another table review_images with columns review_id, image_id, image_filename just for tracking images? Will doing a JOIN when retriving the image_filename from this table slow down performance noticeably? Question 3: Should all the images be stored in a single folder? Will there be a problem when we have 100K photos in the same folder? Is there a more efficient way to go about doing this?

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  • Python Image Library: How to combine 4 images into a 2 x 2 grid?

    - by Casey
    I have 4 directories with images for an animation. I would like to take the set of images and generate a single image with the 4 images arranged into a 2x2 grid for each frame of the animation. My code so far is: import Image fluid64 = "Fluid64_half_size/00" fluid128 = "Fluid128_half_size/00" fluid512 = "Fluid512_half_size/00" fluid1024 = "Fluid1024_half_size/00" out_image = "Fluid_all/00" for pic in range(1, 26): blank_image = Image.open("blank.jpg") if pic < 10: image_num = "0"+str(pic) else: image_num = str(pic) image64 = Image.open(fluid64+image_num+".jpg") image128 = Image.open(fluid128+image_num+".jpg") image512 = Image.open(fluid512+image_num+".jpg") image1024 = Image.open(fluid1024+image_num+".jpg") out = out_image + image_num + ".jpg" blank_image.paste(image64, (0,0)).paste(fluid128, (400,0)).paste(fluid512, (0,300)).paste(fluid1024, (400,300)).save(out) Not sure why it's not working. I'm getting the error: Traceback (most recent call last): File "C:\Users\Casey\Desktop\Image_composite.py", line 24, in <module> blank_image.paste(image64, (0,0)).paste(fluid128, (400,0)).paste(fluid512, ( ste(fluid1024, (400,300)).save(out) AttributeError: 'NoneType' object has no attribute 'paste' shell returned 1 Any help would be awesome. Thanks!

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  • JQuery identify current CSS background-image in three-state icon/button?

    - by T9b
    Hi I have three images being used to indicate an application icon state and I'm attempting to use css to do this. No problem with the original or hover states: #myDIV { background-image: url(icons/homeBlack.png); } #myDIV:hover { background-image: url(icons/homeWhite.png); } but I need to do two other things: 1) when the item is clicked it should use the third image $("#myDIV").click(function(event){ // change this button $(this).css("background-image", "url(icons/homeBlue.png)"); }); 2) if it is clicked again it should not apply the third image again because it's already applied - so it needs to check if it has been applied My questions are: 1) simply am I missing a css trick somewhere or is Jquery the best way to do this? 2) can I check which background-image is in place and how? I can't seem to find anything in JQuery that would allow me to determine which image is "currently" in place. Thanks in advance for any help.

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  • Is there any image converter through which I connect with java?

    - by Nitz
    Hey guys I had ask one question here but i don't get exactly as i want. So, now bcz of unsupported image in ImageIO, so i thought why don't I give other way to use it , by converting Unsupported images. So, is their any open-source image converter in java or is there any website or any tool , through which I can connect with my java application and then that tool or website convert my jpg image to jpg or png image and then store that image on some place. So that if their any image unsupported in ImageIO then also i can store that image by converting it. This whole process should be done automatically means user should not have to open that website or tool and convert it manually.

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  • How to convert poor quality bitmap image to vector?

    - by Macha
    I'm designing a website for a group which has lost the original digital image for their logo. The only file they have of it is a jpg which was embedded into a word document. The image has everything possible wrong with it: Anti-aliased onto a white background where it should be transparent Image artefacts Resized downwards poorly. Lines that should be straight and solid aren't. I've currently used the wand tool to get rid of the white background, and stuck it on the website, but it's poor quality makes it stick out like a sore thumb. I need a few different sizes of it to use, so how would I go about creating a vector image based on it?

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  • What is a good encryptable disk image format suitable for rsync on a PC?

    - by Greg Joshner
    I’m looking for a solution to encrypt my XP home directory and then rsync the encrypted image file to a remote server. Since I don’t want to transfer several Gigs for even the smallest change in the image I’m looking for a solution which saves the image “chunked” into smaller files. That way Rsync can transfer only the changed elements. Do you have any ideas? Thanks a lot for your help!

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  • Ubuntu karmic 9.10 Live image on USB - not working.

    - by Vivek Sharma
    This is my configuration 4GB pendrive, HP ubuntu-9.10-desktop-i386 image file for live USB install pendrivelinux (u910p) and ubetbootin (unetbootin.sourceforge.net) machine T61 Earlier I have installed ubuntu live image using above two mentioned utilities, numerous times. But, on a 2gb kingston flash-drive. Today, i am trying to install the live-image on 4gb HP flash-drive. Both the utilities install, i can see the files in the drive, even the wubi-installer is working, it say press "reboot" to boot in live-ubuntu. But, when i press "reboot" it does not reboot my win7. Now, when i reboot, select boot-usb in bios, it say "no boot record". I am making my usb bootable, using the utility, even then nothing is working out. Did this a few times. Is 4GB usb a prob, does anyone knows how to partition my usb in 2-2gb and install it on one partition, and then use the live image. Is it possible.

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  • To decide where to crop an image, how can I highlight it's most compressible areas?

    - by Umber Ferrule
    I'm looking to get the most compression out of each of the most popular image formats, such as, JPEG, PNG, GIF, etc. Ideally, this would be a tool, or a series of transforms that could be performed (perhaps using a macro and then discarded) in popular image editors (Paint.NET/PaintShopPro/PhotoShop/GIMP) to highlight areas which will compress less. Alternatively, what rules of thumb can be used other than reducing colours (for PNG/GIF), reducing image dimensions, avoiding high detail areas... I'm not asking for help deciding what format to use for a particular image type as I think this is fairly common knowledge, i.e. diagram and images with few colours = PNG/GIF, photographs = JPEG.

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  • How do I mount a sparse disk image permanently?

    - by Mike
    On Mac OS X 10.6.7, when I mount a sparse disk image (either by double-clicking it or using hdid from the command line), the image: Appears on my desktop Needs to be re-mounted every time I log in I'd like to set up the equivalent of an /etc/fstab which will mount the image when the system boots, and make it permanent - so I don't have to worry if my symbolic links will resolve or not. Is this more trouble than it's worth on a Mac? I noticed that there is no /etc/fstab, and /etc/fstab.hd contains a dire warning: IGNORE THIS FILE. This file does nothing, contains no useful data, and might go away in future releases. Do not depend on this file or its contents. I tried sudo hdid -notremovable <image>, which seemed like half of what I wanted (according to man hdid), but it failed with an error: hdid: attach failed - no mountable file systems.

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  • android spinning image

    - by user270811
    hi, i am trying to create two spinning wheels, as in pulleys, so everytime the attached rope moves, the two pulleys will rotate. i have tried two approaches: 1) use Matrix.postRotate within the onDraw() method of the View class, which calls the following: private void drawSpinningWheel(Canvas canvas) { try { canvas.save(); Bitmap bitmapOrg = null; int iDrawable = R.drawable.spinning_button; bitmapOrg = BitmapFactory.decodeResource(getResources(), iDrawable); if(bitmapOrg != null) { int width = bitmapOrg.getWidth(); int height = bitmapOrg.getHeight(); int newWidth = 24; int newHeight = 24; // calculate the scale - in this case = 0.4f float scaleWidth = ((float) newWidth) / width; float scaleHeight = ((float) newHeight) / height; // createa matrix for the manipulation Matrix matrix = new Matrix(); // resize the bit map matrix.postScale(scaleWidth, scaleHeight); matrix.postRotate((float) mDegrees++); Bitmap resizedBitmap = Bitmap.createBitmap(bitmapOrg, 0, 0, width, height, matrix, true); canvas.drawBitmap(resizedBitmap, matrix, null); } canvas.restore(); } catch(Exception e) { Log.e(TAG + "drawSpinningWheel", e.getMessage()); } } but it seems like the image not only spins but rotates around another axis 2) use SurfaceView and a separate thread, in the run() call this: private void doDraw(Canvas canvas) { // Draw the background image. Operations on the Canvas accumulate // so this is like clearing the screen. canvas.drawBitmap(mBackgroundImage, 0, 0, null); int yTop = mCanvasHeight - ((int) mY + mSpinningWheelImageHeight / 2); int xLeft = (int) mX - mSpinningWheelImageWidth / 2; ... // Draw the ship with its current rotation canvas.save(); canvas.rotate((float) mHeading++, (float) mX, mCanvasHeight - (float) mY); mSpinningWheelImage.setBounds(xLeft, yTop, xLeft + mSpinningWheelImageWidth, yTop + mSpinningWheelImageHeight); mSpinningWheelImage.draw(canvas); canvas.restore(); } i get the spinning to work but i can't add another spinning wheel. i even tried to create another thread for the second spinning wheel, only one shows up. can someone point me in the right direction? thanks.

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  • JavaFX HTMLEditor - Insert image function

    - by Reshi
    I'm using JavaFX integrated HTMLEditor. All the functions that it has are fine but I need to have also the function of inserting an image inside the HTML text. Do you know some source which I could use? Or some other HTML (WYSIWYG) editor that could be used inside JavaFX and it has this functionality ? I can program this functionality into the existing JavaFX HTMLEditor by myself, but I prefer to ask before I start doing something :) Thank you very much for your answers ;)

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