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  • SP Gridview link button column not working

    - by Dilse Naaz
    Hi I have one sharepoint custom page application which is rendering from a user control. In the user control page, i had used SPGridview for displaying data. My first column is Title Column (link button column), when the user click on the link, then one popup window will open with corresponding data. But the problem is the link button is not working properly. But this application is working as fine in asp.net application. My code is shown below.. <asp:UpdatePanel runat="server" ID="UpdatePanel2"> <ContentTemplate> <SharePoint:SPGridView ID="dgApplicationBox" CellPadding="0" Height="100%" runat="server" ForeColor="Black" Font-Size="10px" Font-Names="Verdana" AutoGenerateColumns="False" AllowPaging="True" Width="100%" BorderStyle="None" BorderWidth="0px" PageSize="10" BorderColor="White" BackColor="White" OnRowDataBound="dgApplicationBox_RowDataBound" DataKeyNames="ApplicationID" OnSelectedIndexChanged="dgApplicationBox_SelectedIndexChanged" OnPageIndexChanging="dgApplicationBox_PageIndexChanging" CssClass="ms-listviewtable" AlternatingRowStyle-CssClass="ms-alternating"> <SelectedRowStyle Font-Bold="True" ForeColor="Black" BackColor="#CE5D5A"></SelectedRowStyle> <EditRowStyle Font-Size="10px" Font-Names="Verdana,Arial,Helvetica,sans-serif"></EditRowStyle> <HeaderStyle Font-Size="11px" Height="20px" Font-Bold="True" ForeColor="Black" BackColor="#E7E8EC"> </HeaderStyle> <PagerStyle HorizontalAlign="Center" ForeColor="#414E61" Font-Size="5px" Font-Names="arial" Height="10px" BackColor="#EBF3FF"></PagerStyle> <RowStyle /> <Columns> <asp:TemplateField HeaderText="Title" HeaderStyle-CssClass="ms-vb"> <ItemTemplate> <asp:LinkButton ID="lbtnSubject" Text='<%# Bind("UDF5") %>' runat="server" OnClick="lbtnSubject_Click"></asp:LinkButton> </ItemTemplate> <HeaderStyle HorizontalAlign="Left" CssClass="ms-vh2" Font-Bold="true" /> <ItemStyle HorizontalAlign="Left" CssClass="ms-vb2" /> </asp:TemplateField> <asp:TemplateField HeaderText="Request No."> <ItemTemplate> <asp:Label ID="lblReqNo" Text='<%# Bind("UDF1") %>' runat="server" /> </ItemTemplate> <HeaderStyle HorizontalAlign="Left" CssClass="ms-vh2" Font-Bold="true" /> <ItemStyle HorizontalAlign="Left" CssClass="ms-vb2" /> </asp:TemplateField> <asp:BoundField DataField="CreatedOn" HeaderText="Created On" DataFormatString="{0:MM/dd/yyyy}" HeaderStyle-HorizontalAlign="Left" ItemStyle-HorizontalAlign="Left"> <HeaderStyle CssClass="ms-vh2" Font-Bold="true"></HeaderStyle> <ItemStyle CssClass="ms-vb2"></ItemStyle> </asp:BoundField> <asp:BoundField DataField="Name" HeaderText="Form Type" HeaderStyle-HorizontalAlign="Left" ItemStyle-HorizontalAlign="Left"> <HeaderStyle CssClass="ms-vh2" Font-Bold="true"></HeaderStyle> <ItemStyle CssClass="ms-vb2"></ItemStyle> </asp:BoundField> <asp:TemplateField HeaderText="History"> <HeaderStyle CssClass="ms-vh2" Font-Bold="true"></HeaderStyle> <ItemStyle HorizontalAlign="Center" VerticalAlign="Middle" Width="21px" CssClass="ms-vb2"> </ItemStyle> <ItemTemplate> <asp:LinkButton ID="lbtnView" runat="server" OnClick="lbtnView_Click" >View</asp:LinkButton> </ItemTemplate> </asp:TemplateField> <asp:TemplateField HeaderText="Application Id" Visible="False"> <ItemTemplate> <asp:Label ID="lblApplicationId" runat="server" Text='<%# Bind("ApplicationId") %>'></asp:Label> </ItemTemplate> <HeaderStyle HorizontalAlign="Left" CssClass="ms-vh2" Font-Bold="true" /> <ItemStyle HorizontalAlign="Left" CssClass="ms-vb2" /> </asp:TemplateField> </Columns> </SharePoint:SPGridView> </ContentTemplate> </asp:UpdatePanel> when the user click on the link button, this code will works.. try { clearSession(); Session["DigitalSignature"] = null; Button btnDetails = sender as Button; DataTable dt = (DataTable)dgApplicationBox.DataSource; GridViewRow gvRow = (GridViewRow)(sender as LinkButton).Parent.Parent; Session["AppId"] = ((Label)gvRow.FindControl("lblApplicationId")).Text; string subject = ((LinkButton)gvRow.FindControl("lbtnSubject")).Text; WFInfo objWFInfo = new WFInfo(); objWFInfo.InitWorkflowProperty(Convert.ToInt32(Session["AppId"].ToString()), Session["CurrentUser"].ToString()); Session["FormId"] = objWFInfo.FormID.ToString(); string strFilname = objWFInfo.GetFormName(objWFInfo.ApplicationCategoryID.ToString()); string WindowName = strFilname; strFilname += ".aspx"; Session["CategoryId"] = objWFInfo.ApplicationCategoryID.ToString(); //pnlSubmitModal_ModalPopupExtender.Show(); ScriptManager.RegisterStartupScript(this, this.GetType(), "starScript", "popUpWindow('" + strFilname + "?tittle=" + subject + "', 800, 690,'" + WindowName + "');", true); this.Controls.Add(new LiteralControl("<script>alert('hi');</script>")); if (Session["CurrentUser"] != null) { ApplicationForm objApplication = new ApplicationForm(); objApplication.markRead(Convert.ToInt32(Session["AppId"].ToString()), Session["CurrentUser"].ToString()); } bindFolderData(); } If i click on the link button, there will be only post back occuring. but not the popup window open.. Please help me for resolving this problem. thanks in advance..

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  • How to make a div to fill a remaining horizontal space (a very simple but annoying problem for CSS e

    - by janoChen
    I have 2 divs: one in the left side and one in the right side of my page. The one in the left side has fixed width and I want the one of the right side to fill the remaining space. The one on the right side is the navigation and I want it to to fill the remaining space on it right side: My CSS: #search { width: 160px; height: 25px; float: left; background-color: #FFF; } #navigation { width: 780 float: left; /*background-color: url('../images/transparent.png') ;*/ background-color: #A53030; } My Html: <div id="search"> </div> <?php include("navigation.html"); ?> <div id="left-column"> Thank in advance!

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  • jQuery hover function

    - by Daniel Hertz
    So I have a hover function that is supposed to move an arrow under the corrent the link that someone hovers over. The problem is, the arrow never returns to the current link when the person stops hovering over the link. However, if I set the left properly with a constant value it works. Anyone have any ideas? var currentId = '#' + $('body').attr('id') + '_link'; var xCordCurrent = $(currentId).offset().left - ($('#arrow').width() / 2); var xCordHover = $(event.target).offset().left + ($(event.target).width() / 2) - ($('#arrow').width() / 2); $('#arrow').animate( { left: xCordHover }, { duration: 'slow', easing: 'easeOutBack' }) }, function(event) { $('#arrow').animate( { left: xCordCurrent }, { duration: 'slow', easing: 'easeOutBack' }) });

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  • 2 columns 100% height. Can the problem ever be solved in html markup???!!

    - by denja
    I'm in despair trying to draw this simple thing. Two columns stretching 100% vertically. Is this ever possible? here there are two tries <html> <head> <title>Columns</title> </head> <body> <style type="text/css"> .wrapper {font-size:900px; width:1200px; margin:0 auto; } .col1 { width:600px; height:100%; float:left; background:#f00; } .col2 { width:600px; height:100%; float:left; background:#00f; } </style> <div class="wrapper"> <div class="col1"> C o l u m n 1 </div> <div class="col2"> C ol u m n 2 </div> </div> </body> </html> and <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en-GB"> <head> <title>2 Column CSS Demo - Equal Height Columns with Cross-Browser CSS</title> <style media="screen" type="text/css"> /* <!-- */ *{ margin:0; padding:0; } html { background-color: #ccc; height: 100%; } body { background-color: white; width: 600px; margin: 0 auto; height:100%; position: relative; border-left: 1px solid #888; border-right: 2px solid black; } #footer { clear:both; width:100%; height:0px;font-size:0px; } #container2 { clear:left; float:left; width:600px; overflow:hidden; background:#ffa7a7; } #container1 { float:left; width:600px; position:relative; right:200px; background:#fff689; } #col1 { float:left; width:400px; position:relative; left:200px; overflow:hidden; } #col2 { float:left; width:200px; position:relative; left:200px; overflow:hidden; } /* --> */ </style> </head> <body> <div id="container2"> <div id="container1"> <div id="col1"> aaaa a a a a a a a a a aa aa a a a a a a a a aa aa a a a a a a a a aa aa a a a a a a a aa a a a a aa aa a a a a a a a a aa aa a a a a a a a a aa aa a a a a aa a a a a aa aa a </div> <div id="col2"> fghdfghsfgddn fghdfghsfgddn fghdfghsfgddn fghdfghsfgddn fghdfghsfgddn fghdfghsfgddn fghdfghsfgddn v </div> </div> </div> <div id="footer"> &nbsp; </div> </body>

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  • 3 column sticky footer

    - by blackessej
    html, body, #box { padding:0px; margin:0px; height:100%; min-height:100%; } body { background-image:url(images/footerbg.png); background-repeat:repeat-x repeat-y scroll; font-size:12px; font-family:Georgia; color:#564b47; } p, h1 { margin:0px 10px 10px 10px; } h1 { font-size:14px; padding-top:10px; text-transform:uppercase; color:#564b47; background-color:transparent; } a { color:#ff66cc; font-size:11px; background-color:transparent; text-decoration:none; } pre { color:#564b47; font-size:11px; background-color:transparent; } #box { position:relative; width:750px; margin:0 auto; text-align:left; height:auto!important; } #shadow { background:url("images/shadow.png") repeat-y scroll 0 0 transparent; width:760px; margin:auto; padding:0px; text-align:left; height:100%; z-index:0; margin-bottom:-40px; } #left { width:175px; float:left; background-color:#ff99cc; height:auto!important; height:100%; min-height:100%; text-align:left; } #content { width:400px; float:left; overflow:auto; background-color:#fff; height:auto!important; } #right { width:175px; float:right; background-color:#ff99cc; height:auto!important; height:100%; min-height:100%; text-align:right; } #head { background-image:url(images/banner.png); background-repeat:no-repeat; background-color:#000; height:125px; text-align:center; margin:auto; } #menu { width:100%; } p a { color:#000; text-decoration:underline; } a { color:#fb0303; text-decoration:none; outline:none; } a:visited { color:#fb0303; } p a:hover { text-decoration:underline!important; } ul#nav { margin:auto; width:100%; } ul#nav li a { display:block; font-size:12px; font-weight:bold; padding:4px; background:#000; } ul#nav li a:hover { background:#000; color:#fff; } li { list-style:none; top:100px; float:left; position:relative; width:110px; text-align:center; } li ul { display:none; position:relative; width:auto; margin-left:6px; border-top:4px dotted #fb0303; } li>ul { top:-102px; left:-40px; } li:hover ul, li.over ul { display:block; } ul#nav li.current a { background:#000; } ul#nav li.current a:hover { background:#000; } #player { width:360px; height:240px; position:absolute; z-index:2; } #head h1 { font-size:11px; text-transform:uppercase; text-align:right; color:#564b47; background-color:#90897a; padding:5px 15px; margin:0px; } #head p { padding:10px; margin:0px; } .footer { position:relative; height:40px; background-color:#444; } I want the three columns to be 100% height so that they go all the way to the footer. Right now, they're only as long as their content. The columns are #left, #right and #content. Pretty new to this stuff. Please feel free to point out sloppy code, redundancy, etc. And thank you.

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  • How do I do JavaScript Array Animation

    - by Henry
    I'm making a game but don't know how to do Array Animation with the png Array and game Surface that I made below. I'm trying to make it so that when the Right arrow key is pressed, the character animates as if it is walking to the right and when the Left arrow key is pressed it animates as if it is walking to the left (kind of like Mario). I put everything on a surface instead of the canvas. Everything is explained in the code below. I couldn't find help on this anywhere. I hope what I got below makes sense. I'm basically a beginner with JavaScript. I'll be back if more is needed: <!doctype html5> <html> <head></head> <script src="graphics.js"></script> <script src="object.js"></script> <body onkeydown ="keyDown(event)" onkeyup ="keyUp(event)" ></body> <script> //"Surface" is where I want to display my animation. It's like the HTML // canvas but it's not that. It's just the surface to where everything in the //game and the game itself will be displayed. var Surface = new Graphics(600, 400, "skyblue"); //here's the array that I want to use for animation var player = new Array("StandsRight.png", "WalksRight.png", "StandsLeft.png","WalksLeft.png" ); //Here is the X coordinate, Y coordinate, the beginning png for the animation, //and the object's name "player." I also turned the array into an object (but //I don't know if I was supposed to do that or not). var player = new Object(50, 100, 40, 115, "StandsRight.png","player"); //When doing animation I know that it requires a "loop", but I don't // know how to connect it so that it works with the arrays so that //it could animate. var loop = 0; //this actually puts "player" on screen. It makes player visible and //it is where I would like the animation to occur. Surface.drawObject(player); //this would be the key that makes "player" animation in the righward direction function keyDown(e) { if (e.keyCode == 39); } //this would be the key that makes "player" animation in the leftward direction function keyUp(e){ if (e.keyCode == 39); } //this is the Mainloop where the game will function MainLoop(); //the mainloop functionized function MainLoop(){ //this is how fast or slow I could want the entire game to go setTimeout(MainLoop, 10); } </script> </html> From here, are the "graphic.js" and the "object.js" files below. In this section is the graphics.js file. This graphics.js part below is linked to the: script src="graphics.js" html script section that I wrote above. Basically, below is a seperate file that I used for Graphics, and to run the code above, make this graphics.js code that I post below here, a separate filed called: graphics.js function Graphics(w,h,c) { document.body.innerHTML += "<table style='position:absolute;font- size:0;top:0;left:0;border-spacing:0;border- width:0;width:"+w+";height:"+h+";background-color:"+c+";' border=1><tr><td> </table>\n"; this.drawRectangle = function(x,y,w,h,c,n) { document.body.innerHTML += "<div style='position:absolute;font-size:0;left:" + x + ";top:" + y + ";width:" + w + ";height:" + h + ";background-color:" + c + ";' id='" + n + "'></div>\n"; } this.drawTexture = function(x,y,w,h,t,n) { document.body.innerHTML += "<img style='position:absolute;font-size:0;left:" + x + ";top:" + y + ";width:" + w + ";height:" + h + ";' id='" + n + "' src='" + t + "'> </img>\n"; } this.drawObject = function(o) { document.body.innerHTML += "<img style='position:absolute;font-size:0;left:" + o.X + ";top:" + o.Y + ";width:" + o.Width + ";height:" + o.Height + ";' id='" + o.Name + "' src='" + o.Sprite + "'></img>\n"; } this.moveGraphic = function(x,y,n) { document.getElementById(n).style.left = x; document.getElementById(n).style.top = y; } this.removeGraphic = function(n){ document.getElementById(n).parentNode.removeChild(document.getElementById(n)); } } Finally, is the object.js file linked to the script src="object.js"" in the html game file above the graphics.js part I just wrote. Basically, this is a separate file too, so thus, in order to run or test the html game code in the very first section I wrote, a person has to also make this code below a separate file called: object.js I hope this helps: function Object(x,y,w,h,t,n) { this.X = x; this.Y = y; this.Velocity_X = 0; this.Velocity_Y = 0; this.Previous_X = 0; this.Previous_Y = 0; this.Width = w; this.Height = h; this.Sprite = t; this.Name = n; this.Exists = true; } In all, this game is made based on a tutorial on youtube at: http://www.youtube.com/watch?v=t2kUzgFM4lY&feature=relmfu I'm just trying to learn how to add animations with it now. I hope the above helps. If not, let me know. Thanks

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  • Can i lock a record from a join sql statment using ROWLOCK,UPDLOCK ?

    - by Andrea.Ko
    I have a store procedure to get the data i want: SELECT a.SONum, a.Seq1, a.SptNum, a.Qty1, a.SalUniPriP, a.PayNum, a.InvNum, a.BLNum, c.ETD, c.ShpNum, f.IssBan FROM OrdD a JOIN OrdH b ON a.SONum = b.SONum LEFT JOIN Invh c ON a.InvNum = c.InvNum LEFT JOIN cus d ON b.CusCod = d.CusCod LEFT JOIN BL e ON a.BLNum = e.BLNum LEFT JOIN PayMasH f ON f.PayNum = a.PayNum LEFT JOIN Shipment g ON g.ShpNum = c.ShpNum WHERE b.CusCod IN (SELECT CusCod FROM UsrInc WHERE UseID=@UserID and UseLev=@UserLvl) AND d.CusGrp = @CusGrp After i get those records into cursor, i used RowLock, UpdLock to lock all the related invoice number. SELECT InvNum FROM Invh WITH (ROWLOCK,UPDLOCK) WHERE InvNum = Can i issue locking on the table INVH at the point i select the table from a few table using join command? Any advice, please!

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  • Finding the heaviest length-constrained path in a weighted Binary Tree

    - by Hristo
    UPDATE I worked out an algorithm that I think runs in O(n*k) running time. Below is the pseudo-code: routine heaviestKPath( T, k ) // create 2D matrix with n rows and k columns with each element = -8 // we make it size k+1 because the 0th column must be all 0s for a later // function to work properly and simplicity in our algorithm matrix = new array[ T.getVertexCount() ][ k + 1 ] (-8); // set all elements in the first column of this matrix = 0 matrix[ n ][ 0 ] = 0; // fill our matrix by traversing the tree traverseToFillMatrix( T.root, k ); // consider a path that would arc over a node globalMaxWeight = -8; findArcs( T.root, k ); return globalMaxWeight end routine // node = the current node; k = the path length; node.lc = node’s left child; // node.rc = node’s right child; node.idx = node’s index (row) in the matrix; // node.lc.wt/node.rc.wt = weight of the edge to left/right child; routine traverseToFillMatrix( node, k ) if (node == null) return; traverseToFillMatrix(node.lc, k ); // recurse left traverseToFillMatrix(node.rc, k ); // recurse right // in the case that a left/right child doesn’t exist, or both, // let’s assume the code is smart enough to handle these cases matrix[ node.idx ][ 1 ] = max( node.lc.wt, node.rc.wt ); for i = 2 to k { // max returns the heavier of the 2 paths matrix[node.idx][i] = max( matrix[node.lc.idx][i-1] + node.lc.wt, matrix[node.rc.idx][i-1] + node.rc.wt); } end routine // node = the current node, k = the path length routine findArcs( node, k ) if (node == null) return; nodeMax = matrix[node.idx][k]; longPath = path[node.idx][k]; i = 1; j = k-1; while ( i+j == k AND i < k ) { left = node.lc.wt + matrix[node.lc.idx][i-1]; right = node.rc.wt + matrix[node.rc.idx][j-1]; if ( left + right > nodeMax ) { nodeMax = left + right; } i++; j--; } // if this node’s max weight is larger than the global max weight, update if ( globalMaxWeight < nodeMax ) { globalMaxWeight = nodeMax; } findArcs( node.lc, k ); // recurse left findArcs( node.rc, k ); // recurse right end routine Let me know what you think. Feedback is welcome. I think have come up with two naive algorithms that find the heaviest length-constrained path in a weighted Binary Tree. Firstly, the description of the algorithm is as follows: given an n-vertex Binary Tree with weighted edges and some value k, find the heaviest path of length k. For both algorithms, I'll need a reference to all vertices so I'll just do a simple traversal of the Tree to have a reference to all vertices, with each vertex having a reference to its left, right, and parent nodes in the tree. Algorithm 1 For this algorithm, I'm basically planning on running DFS from each node in the Tree, with consideration to the fixed path length. In addition, since the path I'm looking for has the potential of going from left subtree to root to right subtree, I will have to consider 3 choices at each node. But this will result in a O(n*3^k) algorithm and I don't like that. Algorithm 2 I'm essentially thinking about using a modified version of Dijkstra's Algorithm in order to consider a fixed path length. Since I'm looking for heaviest and Dijkstra's Algorithm finds the lightest, I'm planning on negating all edge weights before starting the traversal. Actually... this doesn't make sense since I'd have to run Dijkstra's on each node and that doesn't seem very efficient much better than the above algorithm. So I guess my main questions are several. Firstly, do the algorithms I've described above solve the problem at hand? I'm not totally certain the Dijkstra's version will work as Dijkstra's is meant for positive edge values. Now, I am sure there exist more clever/efficient algorithms for this... what is a better algorithm? I've read about "Using spine decompositions to efficiently solve the length-constrained heaviest path problem for trees" but that is really complicated and I don't understand it at all. Are there other algorithms that tackle this problem, maybe not as efficiently as spine decomposition but easier to understand? Thanks.

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  • Android Bitmap : collision Detecting [on hold]

    - by user2505374
    I am writing an Android game right now and I would need some help in the collision of the wall on screen. When I drag the ball in the top and right it able to collide in wall but when I drag it faster it was able to overlap in the wall. public boolean onTouchEvent(MotionEvent event) { int x = (int) event.getX(); int y = (int) event.getY(); switch (event.getAction()) { // if the player moves case MotionEvent.ACTION_MOVE: { if (playerTouchRect.contains(x, y)) { boolean left = false; boolean right = false; boolean up = false; boolean down = false; boolean canMove = false; boolean foundFinish = false; if (x != pLastXPos) { if (x < pLastXPos) { left = true; } else { right = true; } pLastXPos = x; } if (y != pLastYPos) { if (y < pLastYPos) { up = true; } else { down = true; } pLastYPos = y; } plCellRect = getRectFromPos(x, y); newplRect.set(playerRect); newplRect.left = x - (int) (playerRect.width() / 2); newplRect.right = x + (int) (playerRect.width() / 2); newplRect.top = y - (int) (playerRect.height() / 2); newplRect.bottom = y + (int) (playerRect.height() / 2); int currentRow = 0; int currentCol = 0; currentRow = getRowFromYPos(newplRect.top); currentCol = getColFromXPos(newplRect.right); if(!canMove){ canMove = mapManager.getCurrentTile().pMaze[currentRow][currentCol] == Cell.wall; canMove =true; } finishTest = mapManager.getCurrentTile().pMaze[currentRow][currentCol]; foundA = finishTest == Cell.valueOf(letterNotGet + ""); canMove = mapManager.getCurrentTile().pMaze[currentRow][currentCol] != Cell.wall; canMove = (finishTest == Cell.floor || finishTest == Cell.pl) && canMove; if (canMove) { invalidate(); setTitle(); } if (foundA) { mapManager.getCurrentTile().pMaze[currentRow][currentCol] = Cell.floor; // finishTest letterGotten.add(letterNotGet); playCurrentLetter(); /*sounds.play(sExplosion, 1.0f, 1.0f, 0, 0, 1.5f);*/ foundS = letterNotGet == 's'; letterNotGet++; }if(foundS){ AlertDialog.Builder builder = new AlertDialog.Builder(mainActivity); builder.setTitle(mainActivity.getText(R.string.finished_title)); LayoutInflater inflater = mainActivity.getLayoutInflater(); View view = inflater.inflate(R.layout.finish, null); builder.setView(view); View closeButton =view.findViewById(R.id.closeGame); closeButton.setOnClickListener(new OnClickListener() { @Override public void onClick(View clicked) { if(clicked.getId() == R.id.closeGame) { mainActivity.finish(); } } }); AlertDialog finishDialog = builder.create(); finishDialog.show(); } else { Log.d(TAG, "INFO: updated player position"); playerRect.set(newplRect); setTouchZone(); updatePlayerCell(); } } // end of (CASE) if playerTouch break; } // end of (SWITCH) Case motion }//end of Switch return true; }//end of TouchEvent private void finish() { // TODO Auto-generated method stub } public int getColFromXPos(int xPos) { val = xPos / (pvWidth / mapManager.getCurrentTile().pCols); if (val == mapManager.getCurrentTile().pCols) { val = mapManager.getCurrentTile().pCols - 1; } return val; } /** * Given a y pixel position, return the row of the cell it is in This is * used when determining the type of adjacent Cells. * * @param yPos * y position in pixels * @return The cell this position is in */ public int getRowFromYPos(int yPos) { val = yPos / (pvHeight / mapManager.getCurrentTile().pRows); if (val == mapManager.getCurrentTile().pRows) { val = mapManager.getCurrentTile().pRows - 1; } return val; } /** * When preserving the position we need to know which cell the player is in, * so calculate it from the centre on its Rect */ public void updatePlayerCell() { plCell.x = (playerRect.left + (playerRect.width() / 2)) / (pvWidth / mapManager.getCurrentTile().pCols); plCell.y = (playerRect.top + (playerRect.height() / 2)) / (pvHeight / mapManager.getCurrentTile().pRows); if (mapManager.getCurrentTile().pMaze[plCell.y][plCell.x] == Cell.floor) { for (int row = 0; row < mapManager.getCurrentTile().pRows; row++) { for (int col = 0; col < mapManager.getCurrentTile().pCols; col++) { if (mapManager.getCurrentTile().pMaze[row][col] == Cell.pl) { mapManager.getCurrentTile().pMaze[row][col] = Cell.floor; break; } } } mapManager.getCurrentTile().pMaze[plCell.y][plCell.x] = Cell.pl; } } public Rect getRectFromPos(int x, int y) { calcCell.left = ((x / cellWidth) + 0) * cellWidth; calcCell.right = calcCell.left + cellWidth; calcCell.top = ((y / cellHeight) + 0) * cellHeight; calcCell.bottom = calcCell.top + cellHeight; Log.d(TAG, "Rect: " + calcCell + " Player: " + playerRect); return calcCell; } public void setPlayerRect(Rect newplRect) { playerRect.set(newplRect); } private void setTouchZone() { playerTouchRect.set( playerRect.left - playerRect.width() / TOUCH_ZONE, playerRect.top - playerRect.height() / TOUCH_ZONE, playerRect.right + playerRect.width() / TOUCH_ZONE, playerRect.bottom + playerRect.height() / TOUCH_ZONE); } public Rect getPlayerRect() { return playerRect; } public Point getPlayerCell() { return plCell; } public void setPlayerCell(Point cell) { plCell = cell; }

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  • How do I rotate my monitor using xorg?

    - by user1106405
    I have just installed KUbuntu 12.10, and I am attempting to rotate my monitor 90 deg to the left. When I add the option to rotate, the monitor seems to ignore the directive. I'm currently using dual 02:00.0 VGA compatible controller: NVIDIA Corporation GF104 [GeForce GTX 460] (rev a1) 03:00.0 VGA compatible controller: NVIDIA Corporation GF104 [GeForce GTX 460] (rev a1) and NVidia driver version 310 My xorg.conf is as follows: # nvidia-settings: X configuration file generated by nvidia-settings # nvidia-settings: version 304.51 (buildd@komainu) Fri Oct 12 12:53:49 UTC 2012 # nvidia-xconfig: X configuration file generated by nvidia-xconfig # nvidia-xconfig: version 310.14 ([email protected]) Tue Oct 9 13:04:01 PDT 2012 Section "ServerLayout" Identifier "Layout0" Screen 0 "Screen0" 1280 0 Screen 1 "Screen1" RightOf "Screen0" Screen 2 "Screen2" 0 0 InputDevice "Keyboard0" "CoreKeyboard" InputDevice "Mouse0" "CorePointer" Option "Xinerama" "1" EndSection Section "Files" EndSection Section "InputDevice" # generated from default Identifier "Mouse0" Driver "mouse" Option "Protocol" "auto" Option "Device" "/dev/psaux" Option "Emulate3Buttons" "no" Option "ZAxisMapping" "4 5" EndSection Section "InputDevice" # generated from default Identifier "Keyboard0" Driver "kbd" EndSection Section "Monitor" Identifier "Monitor0" VendorName "Unknown" ModelName "Samsung SyncMaster" HorizSync 30.0 - 81.0 VertRefresh 56.0 - 60.0 Option "DPMS" EndSection Section "Monitor" Identifier "Monitor1" VendorName "Unknown" ModelName "DELL 1908WFP" HorizSync 30.0 - 83.0 VertRefresh 56.0 - 75.0 EndSection Section "Monitor" Identifier "Monitor2" VendorName "Unknown" ModelName "DELL 1907FP" HorizSync 30.0 - 81.0 VertRefresh 56.0 - 76.0 EndSection Section "Device" Identifier "Device0" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "GeForce GTX 460" BusID "PCI:2:0:0" Screen 0 EndSection Section "Device" Identifier "Device1" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "GeForce GTX 460" BusID "PCI:2:0:0" Screen 1 EndSection Section "Device" Identifier "Device2" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "GeForce GTX 460" BusID "PCI:3:0:0" EndSection Section "Screen" # Removed Option "metamodes" "DFP-0: nvidia-auto-select +0+0; DFP-0: nvidia-auto-select +0+0; DFP-0: 1920x1200 +0+0; DFP-0: 1920x1200_60 +0+0; DFP-0: 1600x1200 +0+0; DFP-0: 1600x1200_60 +0+0; DFP-0: 1280x1024 +0+0; DFP-0: 1280x1024_60 +0+0; DFP-0: 1280x960 +0+0; DFP-0: 1280x960_60 +0+0; DFP-0: 1024x768 +0+0; DFP-0: 1024x768_60 +0+0; DFP-0: 800x600 +0+0; DFP-0: 800x600_60 +0+0; DFP-0: 800x600_56 +0+0; DFP-0: 640x480 +0+0; DFP-0: 640x480_60 +0+0; DFP-0: nvidia-auto-select @1920x1080 +0+0; DFP-0: nvidia-auto-select @1920x720 +0+0" Identifier "Screen0" Device "Device0" Monitor "Monitor0" DefaultDepth 24 Option "Stereo" "0" Option "metamodes" "DFP-0: nvidia-auto-select +0+0; DFP-0: nvidia-auto-select +0+0; DFP-0: 1920x1200 +0+0; DFP-0: 1920x1200_60 +0+0; DFP-0: 1600x1200 +0+0; DFP-0: 1600x1200_60 +0+0; DFP-0: 1280x1024 +0+0; DFP-0: 1280x1024_60 +0+0; DFP-0: 1280x960 +0+0; DFP-0: 1280x960_60 +0+0; DFP-0: 1024x768 +0+0; DFP-0: 1024x768_60 +0+0; DFP-0: 800x600 +0+0; DFP-0: 800x600_60 +0+0; DFP-0: 800x600_56 +0+0; DFP-0: 640x480 +0+0; DFP-0: 640x480_60 +0+0; DFP-0: nvidia-auto-select +0+0; DFP-0: nvidia-auto-select +0+0" SubSection "Display" Depth 24 EndSubSection EndSection Section "Screen" Identifier "Screen1" Device "Device1" Monitor "Monitor1" DefaultDepth 24 Option "Stereo" "0" Option "metamodes" "DFP-2: nvidia-auto-select +0+0" Option "Rotate" "left" SubSection "Display" Depth 24 EndSubSection EndSection Section "Screen" Identifier "Screen2" Device "Device2" Monitor "Monitor2" DefaultDepth 24 Option "Stereo" "0" Option "metamodes" "nvidia-auto-select +0+0" SubSection "Display" Depth 24 EndSubSection EndSection Section "Extensions" Option "Composite" "Enable" EndSection Edit: If I delete the xorg.conf and reboot, I am able to rotate my monitor, however, my third monitor is not recognized: Screen 0: minimum 8 x 8, current 3360 x 1200, maximum 16384 x 16384 DVI-I-0 disconnected (normal left inverted right x axis y axis) DVI-I-1 disconnected (normal left inverted right x axis y axis) DVI-I-2 connected 1920x1200+0+0 (normal left inverted right x axis y axis) 518mm x 324mm 1920x1200 60.0*+ 1600x1200 60.0 1280x1024 60.0 1280x960 60.0 1024x768 60.0 800x600 60.3 56.2 640x480 59.9 HDMI-0 disconnected (normal left inverted right x axis y axis) DVI-I-3 connected 1440x900+1920+0 (normal left inverted right x axis y axis) 408mm x 255mm 1440x900 59.9*+ 75.0 1280x1024 75.0 60.0 1280x800 59.8 1152x864 75.0 1024x768 75.0 70.1 60.0 800x600 75.0 72.2 60.3 56.2 640x480 75.0 72.8 59.9

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  • How do implement a breadth first traversal?

    - by not looking for answer
    //This is what I have. I thought pre-order was the same and mixed it up with depth first! import java.util.LinkedList; import java.util.Queue; public class Exercise25_1 { public static void main(String[] args) { BinaryTree tree = new BinaryTree(new Integer[] {10, 5, 15, 12, 4, 8 }); System.out.print("\nInorder: "); tree.inorder(); System.out.print("\nPreorder: "); tree.preorder(); System.out.print("\nPostorder: "); tree.postorder(); //call the breadth method to test it System.out.print("\nBreadthFirst:"); tree.breadth(); } } class BinaryTree { private TreeNode root; /** Create a default binary tree */ public BinaryTree() { } /** Create a binary tree from an array of objects */ public BinaryTree(Object[] objects) { for (int i = 0; i < objects.length; i++) { insert(objects[i]); } } /** Search element o in this binary tree */ public boolean search(Object o) { return search(o, root); } public boolean search(Object o, TreeNode root) { if (root == null) { return false; } if (root.element.equals(o)) { return true; } else { return search(o, root.left) || search(o, root.right); } } /** Return the number of nodes in this binary tree */ public int size() { return size(root); } public int size(TreeNode root) { if (root == null) { return 0; } else { return 1 + size(root.left) + size(root.right); } } /** Return the depth of this binary tree. Depth is the * number of the nodes in the longest path of the tree */ public int depth() { return depth(root); } public int depth(TreeNode root) { if (root == null) { return 0; } else { return 1 + Math.max(depth(root.left), depth(root.right)); } } /** Insert element o into the binary tree * Return true if the element is inserted successfully */ public boolean insert(Object o) { if (root == null) { root = new TreeNode(o); // Create a new root } else { // Locate the parent node TreeNode parent = null; TreeNode current = root; while (current != null) { if (((Comparable)o).compareTo(current.element) < 0) { parent = current; current = current.left; } else if (((Comparable)o).compareTo(current.element) > 0) { parent = current; current = current.right; } else { return false; // Duplicate node not inserted } } // Create the new node and attach it to the parent node if (((Comparable)o).compareTo(parent.element) < 0) { parent.left = new TreeNode(o); } else { parent.right = new TreeNode(o); } } return true; // Element inserted } public void breadth() { breadth(root); } // Implement this method to produce a breadth first // search traversal public void breadth(TreeNode root){ if (root == null) return; System.out.print(root.element + " "); breadth(root.left); breadth(root.right); } /** Inorder traversal */ public void inorder() { inorder(root); } /** Inorder traversal from a subtree */ private void inorder(TreeNode root) { if (root == null) { return; } inorder(root.left); System.out.print(root.element + " "); inorder(root.right); } /** Postorder traversal */ public void postorder() { postorder(root); } /** Postorder traversal from a subtree */ private void postorder(TreeNode root) { if (root == null) { return; } postorder(root.left); postorder(root.right); System.out.print(root.element + " "); } /** Preorder traversal */ public void preorder() { preorder(root); } /** Preorder traversal from a subtree */ private void preorder(TreeNode root) { if (root == null) { return; } System.out.print(root.element + " "); preorder(root.left); preorder(root.right); } /** Inner class tree node */ private class TreeNode { Object element; TreeNode left; TreeNode right; public TreeNode(Object o) { element = o; } } }

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  • Trouble with AABB collision response and physics

    - by WCM
    I have been racking my brain trying to figure out a problem I am having with physics and basic AABB collision response. I am fairly close as the physics are mostly right. Gravity feels good and movement is solid. The issue I am running into is that when I land on the test block in my project, I can jump off of it most of the time. If I repeatedly jump in place, I will eventually get stuck one or two pixels below the surface of the test block. If I try to jump, I can become free of the other block, but it will happen again a few jumps later. I feel like I am missing something really obvious with this. I have two functions that support the detection and function to return a vector for the overlap of the two rectangle bounding boxes. I have a single update method that is processing the physics and collision for the entity. I feel like I am missing something very simple, like an ordering of the physics vs. collision response handling. Any thoughts or help can be appreciated. I apologize for the format of the code, tis prototype code mostly. The collision detection function: public static bool Collides(Rectangle source, Rectangle target) { if (source.Right < target.Left || source.Bottom < target.Top || source.Left > target.Right || source.Top > target.Bottom) { return false; } return true; } The overlap function: public static Vector2 GetMinimumTranslation(Rectangle source, Rectangle target) { Vector2 mtd = new Vector2(); Vector2 amin = source.Min(); Vector2 amax = source.Max(); Vector2 bmin = target.Min(); Vector2 bmax = target.Max(); float left = (bmin.X - amax.X); float right = (bmax.X - amin.X); float top = (bmin.Y - amax.Y); float bottom = (bmax.Y - amin.Y); if (left > 0 || right < 0) return Vector2.Zero; if (top > 0 || bottom < 0) return Vector2.Zero; if (Math.Abs(left) < right) mtd.X = left; else mtd.X = right; if (Math.Abs(top) < bottom) mtd.Y = top; else mtd.Y = bottom; // 0 the axis with the largest mtd value. if (Math.Abs(mtd.X) < Math.Abs(mtd.Y)) mtd.Y = 0; else mtd.X = 0; return mtd; } The update routine (gravity = 0.001f, jumpHeight = 0.35f, moveAmount = 0.15f): public void Update(GameTime gameTime) { Acceleration.Y = gravity; Position += new Vector2((float)(movement * moveAmount * gameTime.ElapsedGameTime.TotalMilliseconds), (float)(Velocity.Y * gameTime.ElapsedGameTime.TotalMilliseconds)); Velocity.Y += Acceleration.Y; Vector2 previousPosition = new Vector2((int)Position.X, (int)Position.Y); KeyboardState keyboard = Keyboard.GetState(); movement = 0; if (keyboard.IsKeyDown(Keys.Left)) { movement -= 1; } if (keyboard.IsKeyDown(Keys.Right)) { movement += 1; } if (Position.Y + 16 > GameClass.Instance.GraphicsDevice.Viewport.Height) { Velocity.Y = 0; Position = new Vector2(Position.X, GameClass.Instance.GraphicsDevice.Viewport.Height - 16); IsOnSurface = true; } if (Collision.Collides(BoundingBox, GameClass.Instance.block.BoundingBox)) { Vector2 mtd = Collision.GetMinimumTranslation(BoundingBox, GameClass.Instance.block.BoundingBox); Position += mtd; Velocity.Y = 0; IsOnSurface = true; } if (keyboard.IsKeyDown(Keys.Space) && !previousKeyboard.IsKeyDown(Keys.Space)) { if (IsOnSurface) { Velocity.Y = -jumpHeight; IsOnSurface = false; } } previousKeyboard = keyboard; } This is also a full download to the project. https://www.box.com/s/3rkdtbso3xgfgc2asawy P.S. I know that I could do this with the XNA Platformer Starter Kit algo, but it has some deep flaws that I am going to try to live without. I'd rather go the route of collision response via an overlay function. Thanks for any and all insight!

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  • Syntax for combining joins in mysql

    - by UltraVi01
    I seem to remember reading somewhere that there is a way to combine LEFT JOIN statements into a more simple query. I have the following query and was hoping someone could kindly take a look at it. SET @userId = 8; SELECT ug.user_id, COUNT(DISTINCT goal_id) as matches FROM user_goal ug, user u, profile p LEFT JOIN user_block ub ON @userId = ub.blocked_id LEFT JOIN user_block ub2 ON @userId = ub2.blocker_id LEFT JOIN user_user uu ON @userId = uu.user_id LEFT JOIN friend_request fr ON @userId = fr.user_id WHERE ug.user_id = u.id AND u.profile_id = p.id AND (ub.blocker_id IS NULL OR ub.blocker_id != ug.user_id) AND (ub2.blocked_id IS NULL OR ub2.blocked_id != ug.user_id) AND (uu.user_friends_id IS NULL OR uu.user_friends_id != ug.user_id) AND (fr.to_user_id IS NULL OR (fr.to_user_id != ug.user_id)) AND ug.user_id!=@userId AND p.suggestible AND goal_id IN (SELECT iug.goal_id FROM user_goal iug WHERE user_id=@userId) GROUP BY user_id ORDER BY matches DESC LIMIT 4

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  • C# Custom Brush - I want two gradients chaining them together.

    - by Logan
    I am making a bar chart and I want two separate gradients for each bar. First I want a gradient to go from top to bottom solid red to transparent red. I want to paint over the top of that a gradient that goes from right to left, black to opaque. So - In the bottom left we should have; Bottom left - Alpha 0 Bottom right - Alpha 0 Top left - Alpha 255 Colour Red Top Right - Alpha 255 Colour Black So in effect I want to take a solid colour, add a left to right gradient to black then take the output of that and add a top to bottom gradient to transparency. All this and I want it to be in a single brush, is this even possible? Thanks!

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  • alias some columns names as one field in oracle's join select query

    - by Marecky
    Hi We are developing something like a social networking website. I've got task to do 'follow me' functionality. In our website objects are users, teams, companies, channels and groups (please don't ask why there are groups and teams - it is complicated for me too, but teams are releated to user's talent) Users, teams, channels, companies and groups have all their own tables. I have a query which gets me all the follower's leaders like this select --fo.leader_id, --fo.leader_type, us.name as user_name, co.name as company_name, ch.title as channel_name, gr.name as group_name, tt.name as team_name from follow_up fo left join users us on (fo.leader_id = us.id and fo.leader_type = 'user') left join companies co on (fo.leader_id = co.user_id and fo.leader_type = 'company') left join channels ch on (fo.leader_id = ch.id and fo.leader_type = 'channel') left join groups gr on (fo.leader_id = gr.id and fo.leader_type = 'group') left join talent_teams tt on (fo.leader_id = tt.id and fo.leader_type = 'team') where follower_id = 83 I need to get all fields like: user_name, company_name, channel_name, group_name, team_name as one field in SELECT's product. I have tried to alias them all the same 'name' but Oracle numbered it. Please help :)

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  • make tree in scheme

    - by ???
    (define (entry tree) (car tree)) (define (left-branch tree) (cadr tree)) (define (right-branch tree) (caddr tree)) (define (make-tree entry left right) (list entry left right)) (define (mktree order items_list) (cond ((= (length items_list) 1) (make-tree (car items_list) '() '())) (else (insert2 order (car items_list) (mktree order (cdr items_list)))))) (define (insert2 order x t) (cond ((null? t) (make-tree x '() '())) ((order x (entry t)) (make-tree (entry t) (insert2 order x (left-branch t)) (right-branch t))) ((order (entry t) x ) (make-tree (entry t) (left-branch t) (insert2 order x (right-branch t)))) (else t))) The result is: (mktree (lambda (x y) (< x y)) (list 7 3 5 1 9 11)) (11 (9 (1 () (5 (3 () ()) (7 () ()))) ()) ()) But I'm trying to get: (7 (3 (1 () ()) (5 () ())) (9 () (11 () ()))) Where is the problem?

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  • ModalPopupExtender doesn't work on IE6 frame layout

    - by Joe
    I'm using a "frame" layout similar to the one in this excellent answer: a div #top at the top of the page, a div#left on the left, and a div #main with the main content. The #top and #left divs contain navigation menus. Now I want to use a popup div using the AjaxControlToolkit ModalPopupExtender inside the content (#main) div. This works fine on IE8 (where #top, #left, #main all have position:fixed), but when I run it on IE6, the modal background only covers the #main div - I need it to cover the whole of the page including the #top and #left navigation divs. Looking at the script for ModalPopupExtender, it appears to be searching up the parent hierarchy until it finds a parent with position relative or absolute. And in the IE6 rendering, the #main div has position:absolute because position:fixed is not supported, which I guess explains what is happening. Any suggestions for the best/easiest way to get this working properly on IE6? Ideally without modifying the ModalPopupExtender code, but I'll do this if I have to and it's the best solution.

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  • Custom Brush - I want two gradients chaining them together.

    - by Logan
    I am making a bar chart and I want two separate gradients for each bar. First I want a gradient to go from top to bottom solid red to transparent red. I want to paint over the top of that a gradient that goes from right to left, black to opaque. So - In the bottom left we should have; Bottom left - Alpha 0 Bottom right - Alpha 0 Top left - Alpha 255 Colour Red Top Right - Alpha 255 Colour Black So in effect I want to take a solid colour, add a left to right gradient to black then take the output of that and add a top to bottom gradient to transparency. All this and I want it to be in a single brush, is this even possible?

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  • clear property is not working in ie 7

    - by Mayur
    Hi all, I m using a div in my web site by using float:left and float:right after that is used clear:both, its working fine in all browser except ie7 i have tried a lot of things please tell me a solution to resolve this problem.... css: .clear { clear : both; margin : 0px; } html: <div style="float:left">some text</div> <div style="float:left">some text</div> <div class="clear"></div> <div style="float:left">some text</div> <div style="float:left">some text</div> Thanks

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  • cant get jquery hover to work with .live()

    - by Haroldo
    the second function isnt working? $('.edit_hover').live('hover', function(e){ $(this).stop(); var half_width = ($(this).css('width').slice(0, -2))/2; var half_height = ($(this).css('height').slice(0, -2))*0.3; console.log(half_width); var top = ($(this).position().top) + half_height; var left = ($(this).position().left) + half_width; $('#edit_hover').css('top', top).css('left', left).fadeIn(300); //add overlay $(this).css('position', 'relative').append('<div class="edit_overlay" style="position: absolute; top:0px; left:0px; height:100%; width: 100%; background: #999; opacity: 0.5;"></div> ') }, function(){ $(this).stop(); $(this).find('.edit_overlay').remove(); $('#edit_hover').fadeOut(300); });

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  • need help in aggregate select

    - by eugeneK
    Hi, i have a problem with selecting some values from my DB. DB is in design stages so i can redesign it a bit of needed. You can see the Diagram on this image Basically what i want to select is select c.campaignID, ct.campaignTypeName, c.campaignName, c.campaignDailyBudget, c.campaignTotalBudget, c.campaignCPC, c.date, cs.campaignStatusName ***impressions, ***clicks, ***cast(campaignTotalBudget-(clicks*campaignCPC) as decimal(18,1)) as remainingFunds from Campaigns as c left join CampaignTypes as ct on c.campaignTypeID=ct.campaignTypeID left join CampaignStatuses as cs on c.campaignStatusID=cs.campaignStatusID left join CampaignVariants as cv on c.campaignID=cv.campaignID left join CampaignVariants2Visitors as c2v on cv.campaignVariantID=c2v.campaignVariantID left join Visitors as v on c2v.visitorID=v.visitorID ..... order by c.campaignID desc Problem is that Visitors table has column named isClick so i don't know the way to separate what is impression with isClick=false and what is click isClick=true so i can show nice form with all the stuff about campaign and visitors... I don't think to split Visitors to two tables like Impressions and Click is a good idea because again i would need to have Visitors with two more tables thanks

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  • jQuery selector - style values

    - by kender
    I got a series of divs like this: <div class="message" style="padding-left: 0px;">...</div> <div class="message" style="padding-left: 20px;">...</div> <div class="message" style="padding-left: 20px;">...</div> <div class="message" style="padding-left: 40px;">...</div> <div class="message" style="padding-left: 20px;">...</div> And I would like to make a selector that would get me the divs with padding greater then 20px. Would it be possible with just using jquery? Or I should modify my html tree and add some attribute that would distinguish those elemenents with high padding value?

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  • How to keep a floating div centered on window resize (jQuery/CSS)

    - by Jimbo
    Is there a way (without binding to the window.resize event) to force a floating DIV to re-center itself when the browser window is resized? To help explain, I imagine the pseudocode would look something like: div.left = 50% - (div.width / 2) div.top = 50% - (div.height / 2) UPDATE My query having been answered below, I wanted to post the final outcome of my quest - a jQuery extension method allowing you to center any block element - hope it helps someone else too. jQuery.fn.center = function() { var container = $(window); var top = -this.height() / 2; var left = -this.width() / 2; return this.css('position', 'absolute').css({ 'margin-left': left + 'px', 'margin-top': top + 'px', 'left': '50%', 'top': '50%' }); } Usage: $('#mydiv').center();

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  • jQuery: How to determine which <li> tag was clicked?

    - by user337909
    I am creating a form with 5 lines of text, and each text I am allowing the user to select if they want the text to be centered, left, or right justified. I have a unnumbered list with list elements x5. <li><img src="images/justify_left.png" alt="left" /><span>Justify Left</span></li> <li><img src="images/justify_center.png" alt="center" /><span>Justify Left</span></li> <li><img src="images/justify_right.png" alt="right" /><span>Justify Left</span></li> Each of the 5 set of <li> items refers to its respective line. With jQuery, how would I go about determining which of the 15 <li> items did the user select so that I can correspond the proper justification as a post method?

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  • How to create animated sliding windows/tabs menu?

    - by Forte
    I have created navigation menu in YUI 2.8 as below : I have also animated tabs using CSS transitions. CSS transitions are not widely supported by browsers and my animations are not working in Opera, IE etc. Since i'm already using YUI 2.8 on that page, can somebody tell me how do i animate those tabs? When i click on any tab, it should expand in vertical dimension smoothly (animated). Below are the properties of tabs which are going to change when i select any tab (Below properties of tabs should be animated) : Paddings Margins Background-Color Borders Please note in above image : There is little space left on right side in case #1 when 1st tab is selected. In case #2 and case #3 there is space left on left as well as right side. In case #4, there is some space left on left side when last tab is selected.

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