Search Results

Search found 42302 results on 1693 pages for 'start screen'.

Page 410/1693 | < Previous Page | 406 407 408 409 410 411 412 413 414 415 416 417  | Next Page >

  • Some animation requests in a Silverlight application

    - by Mohit Deshpande
    I am making a flash card application. It shows the question and then a textbox for user input, all wrapped in a border or rectangle. So what I want is an animation that "flips" the rectangle or border upside-down and then their is text on the "back". Also, I want my application to APPEAR transition from one card to another by "flying off" the screen then "another" card comes in to replace the other one in the opposite direction. But actually I'm want just a little animation of the border or rectangle moving off the screen then coming back in, but in the opposite direction.

    Read the article

  • Launch Activity for a certain record

    - by OceanBlue
    I have an screen that displays all the names in the Contacts in a ListView. When the user clicks on a name, I want to launch another Activity which display the details of the selected Contact (Phone number/ email) in another screen. How do I display details for the selected row. (i.e When starting the intent how do I send over the row_id of the item selected)? I've tried the following code: Intent i = new Intent(this, ContactDetails.class); startActivity(i);

    Read the article

  • iPad: Show view as Model View

    - by a111
    hi all, i want to show my view as a model view. In iPad there are four method to show the view as modal which is listed 1. Full Screen 2. Page Sheet 3. Form sheet 4. Current Context i use following code to display the view as model -(void)OpenContactPicker { ABPeoplePickerNavigationController *ContactPicker = [[ABPeoplePickerNavigationController alloc] init]; ContactPicker.peoplePickerDelegate = self; [self presentModalViewController:ContactPicker animated:YES]; //[self.modalViewController presentModalViewController:ContactPicker animated:YES]; [ContactPicker release]; } above code open the view in full screen mode but i want to some different. Please suggest how can i show this view as Page Sheet or Form sheet or Current Context

    Read the article

  • Parallel LINQ - PLINQ

    - by nmarun
    Turns out now with .net 4.0 we can run a query like a multi-threaded application. Say you want to query a collection of objects and return only those that meet certain conditions. Until now, we basically had one ‘control’ that iterated over all the objects in the collection, checked the condition on each object and returned if it passed. We obviously agree that if we can ‘break’ this task into smaller ones, assign each task to a different ‘control’ and ask all the controls to do their job - in-parallel, the time taken the finish the entire task will be much lower. Welcome to PLINQ. Let’s take some examples. I have the following method that uses our good ol’ LINQ. 1: private static void Linq(int lowerLimit, int upperLimit) 2: { 3: // populate an array with int values from lowerLimit to the upperLimit 4: var source = Enumerable.Range(lowerLimit, upperLimit); 5:  6: // Start a timer 7: Stopwatch stopwatch = new Stopwatch(); 8: stopwatch.Start(); 9:  10: // set the expectation => build the expression tree 11: var evenNumbers =   from num in source 12: where IsDivisibleBy(num, 2) 13: select num; 14: 15: // iterate over and print the returned items 16: foreach (var number in evenNumbers) 17: { 18: Console.WriteLine(string.Format("** {0}", number)); 19: } 20:  21: stopwatch.Stop(); 22:  23: // check the metrics 24: Console.WriteLine(String.Format("Elapsed {0}ms", stopwatch.ElapsedMilliseconds)); 25: } I’ve added comments for the major steps, but the only thing I want to talk about here is the IsDivisibleBy() method. I know I could have just included the logic directly in the where clause. I called a method to add ‘delay’ to the execution of the query - to simulate a loooooooooong operation (will be easier to compare the results). 1: private static bool IsDivisibleBy(int number, int divisor) 2: { 3: // iterate over some database query 4: // to add time to the execution of this method; 5: // the TableB has around 10 records 6: for (int i = 0; i < 10; i++) 7: { 8: DataClasses1DataContext dataContext = new DataClasses1DataContext(); 9: var query = from b in dataContext.TableBs select b; 10: 11: foreach (var row in query) 12: { 13: // Do NOTHING (wish my job was like this) 14: } 15: } 16:  17: return number % divisor == 0; 18: } Now, let’s look at how to modify this to PLINQ. 1: private static void Plinq(int lowerLimit, int upperLimit) 2: { 3: // populate an array with int values from lowerLimit to the upperLimit 4: var source = Enumerable.Range(lowerLimit, upperLimit); 5:  6: // Start a timer 7: Stopwatch stopwatch = new Stopwatch(); 8: stopwatch.Start(); 9:  10: // set the expectation => build the expression tree 11: var evenNumbers = from num in source.AsParallel() 12: where IsDivisibleBy(num, 2) 13: select num; 14:  15: // iterate over and print the returned items 16: foreach (var number in evenNumbers) 17: { 18: Console.WriteLine(string.Format("** {0}", number)); 19: } 20:  21: stopwatch.Stop(); 22:  23: // check the metrics 24: Console.WriteLine(String.Format("Elapsed {0}ms", stopwatch.ElapsedMilliseconds)); 25: } That’s it, this is now in PLINQ format. Oh and if you haven’t found the difference, look line 11 a little more closely. You’ll see an extension method ‘AsParallel()’ added to the ‘source’ variable. Couldn’t be more simpler right? So this is going to improve the performance for us. Let’s test it. So in my Main method of the Console application that I’m working on, I make a call to both. 1: static void Main(string[] args) 2: { 3: // set lower and upper limits 4: int lowerLimit = 1; 5: int upperLimit = 20; 6: // call the methods 7: Console.WriteLine("Calling Linq() method"); 8: Linq(lowerLimit, upperLimit); 9: 10: Console.WriteLine(); 11: Console.WriteLine("Calling Plinq() method"); 12: Plinq(lowerLimit, upperLimit); 13:  14: Console.ReadLine(); // just so I get enough time to read the output 15: } YMMV, but here are the results that I got:    It’s quite obvious from the above results that the Plinq() method is taking considerably less time than the Linq() version. I’m sure you’ve already noticed that the output of the Plinq() method is not in order. That’s because, each of the ‘control’s we sent to fetch the results, reported with values as and when they obtained them. This is something about parallel LINQ that one needs to remember – the collection cannot be guaranteed to be undisturbed. This could be counted as a negative about PLINQ (emphasize ‘could’). Nevertheless, if we want the collection to be sorted, we can use a SortedSet (.net 4.0) or build our own custom ‘sorter’. Either way we go, there’s a good chance we’ll end up with a better performance using PLINQ. And there’s another negative of PLINQ (depending on how you see it). This is regarding the CPU cycles. See the usage for Linq() method (used ResourceMonitor): I have dual CPU’s and see the height of the peak in the bottom two blocks and now compare to what happens when I run the Plinq() method. The difference is obvious. Higher usage, but for a shorter duration (width of the peak). Both these points make sense in both cases. Linq() runs for a longer time, but uses less resources whereas Plinq() runs for a shorter time and consumes more resources. Even after knowing all these, I’m still inclined towards PLINQ. PLINQ rocks! (no hard feelings LINQ)

    Read the article

  • iPhone application-Memory handling issues

    - by Vin
    Hi All, I am having some memory management issues in my app. Maybe someone may help me out here. 1) While checking for leaks in intruments, when I deploy and run the app on device, the virtual memory utilized, starts from 50 MB(even though i've just launched the app and am on the first screen). My resources contribute to 2.6 MB of it and I don't know what is contributing for the rest. What is the ideal utilization of virtual memory for an app? 2) In certain screen of the app, user is allowed to click a picture from the camera. In Instruments, I observe that virtual memory utilization jumps around 20MB, on the invocation of camera. Is it normal and can it be decreased? Looking forward to hear a reply soon. Thanks in advance

    Read the article

  • iPhone SDK - Implement Tap to Scroll feature on ImageScrollView

    - by NobodyNobody
    SDK: xCode 3.2 Device: iPhone 3GS OS 3.13 / iPad Case: In Apple Sample Library [ScrollViewSuite]. The [2_Autoscroll] project. In [ThumbImageView], We can drag and drop to scroll the view. So that we can see any menu item by touch the screen and do moving. How to implement this feature in [TagDetectingImageView] ? I have try to copy [touch event] function from [ThumbImageView], modify it and implement to [TagDetectingImageView]. (Just rename the [ThumbImageView] to [TagDetectingImageView] inside those function) But when i touch and move on the [TagDetectingImageView], the view will moved out of the screen (Don't know where is it) Source - Please find the 2_Autoscroll source code in: http://developer.apple.com/iPhone/library/samplecode/ScrollViewSuite/Introduction/Intro.html Thanks

    Read the article

  • Show underlying applications mouse cursor when hovering over visible section of my application.

    - by Dylan Vester
    I am writing a WPF application that allows the user to draw over the entire screen when the right mouse button is held down. I use a full screen transparent overlay form to achieve this, however, as I draw lines with the mouse, what's happening is that the portion of my window that contains the line is becoming visible (as expected). The undesired effect of this is that if the line is over a part of another application such as a textbox, or hyperlink, this changes the cursor back to the default cursor my my app (arrow), instead of the other applications desired cursor (IBeam). I want my overlay to be seamless to the user, and just show their drawing path, rather than have any interaction with the mouse cursor. See my example below:

    Read the article

  • question on GWT and dockpanel , sizing and resizing

    - by molleman
    Hello guys, question on dock panels within gwt So i want the dockpanel to take up the whole size of the browser window dockPanel.setSize("100%", "100%"); if this correct Next Question, i am going to add a north panel , that will be 100px high and take up the whole width of the browser topPanel.setSize("100%", "100px"); dockPanel.add(topPanel, DockPanel.NORTH); is this correct, then i want to add a west panel that is 200px wide and the whole length of the browser up to just under the north panel westSideStackPanel.setSize("200px","100%") mainPanel.add(westSideStackPanel,DockPanel.WEST); i have created all this but when i look at my dockpanel there is a big gap between the west panel and the north panel the whole way accross the screen. why would this be? The north panel stays at 100px, and then there is a gap of about 100px high the whole width of the screen.

    Read the article

  • How to compare two times in milliseconds precision?

    - by Marcos Issler
    I have a subtitle text file that works with standart srt format 00:00:00,000 Hour, minutes, seconds, milliseconds. I want to create a timer to update the subtitle screen and check the current time to know what subtitle show on screen. Which is the best to use? NSTimeInterval, NSDate? I think the best is to convert all to times to milliseconds number and compare. But NSTimeInterval works with seconds, not milliseconds. Some clue? Marcos

    Read the article

  • BlackBerry Storm - Cannot scroll vertically while in TreeField

    - by sethxian
    I am having issues performing a vertical scroll on the BlackBerry Storm while in a TreeField. The tree nodes expand just fine, even with expanded nodes while in the tree I cannot scroll to the bottom of the expanded list. Sometimes it will scroll a little but then not allow me to scroll back up. Could this be an issue with the screen not being a fixed size? The TreeField is in a VeriticalFieldManager with the VERTICAL_SCROLL and VERTICAL_SCROLLBAR styles. The screen I am using is MainScreen.

    Read the article

  • HTML table headers always visible at top of window when viewing a large table

    - by Craig McQueen
    I would like to be able to "tweak" an HTML table's presentation to add a single feature: when scrolling down through the page so that the table is on the screen but the header rows are off-screen, I would like the headers to remain visible at the top of the viewing area. This would be conceptually like the "freeze panes" feature in Excel. However, an HTML page might contain several tables in it and I only would want it to happen for the table that is currently in-view, only while it is in-view. Note: I've seen one solution where the table data area is made scrollable while the headers do not scroll. That's not the solution I'm looking for.

    Read the article

  • What's up with LDoms: Part 2 - Creating a first, simple guest

    - by Stefan Hinker
    Welcome back! In the first part, we discussed the basic concepts of LDoms and how to configure a simple control domain.  We saw how resources were put aside for guest systems and what infrastructure we need for them.  With that, we are now ready to create a first, very simple guest domain.  In this first example, we'll keep things very simple.  Later on, we'll have a detailed look at things like sizing, IO redundancy, other types of IO as well as security. For now,let's start with this very simple guest.  It'll have one core's worth of CPU, one crypto unit, 8GB of RAM, a single boot disk and one network port.  CPU and RAM are easy.  The network port we'll create by attaching a virtual network port to the vswitch we created in the primary domain.  This is very much like plugging a cable into a computer system on one end and a network switch on the other.  For the boot disk, we'll need two things: A physical piece of storage to hold the data - this is called the backend device in LDoms speak.  And then a mapping between that storage and the guest domain, giving it access to that virtual disk.  For this example, we'll use a ZFS volume for the backend.  We'll discuss what other options there are for this and how to chose the right one in a later article.  Here we go: root@sun # ldm create mars root@sun # ldm set-vcpu 8 mars root@sun # ldm set-mau 1 mars root@sun # ldm set-memory 8g mars root@sun # zfs create rpool/guests root@sun # zfs create -V 32g rpool/guests/mars.bootdisk root@sun # ldm add-vdsdev /dev/zvol/dsk/rpool/guests/mars.bootdisk \ mars.root@primary-vds root@sun # ldm add-vdisk root mars.root@primary-vds mars root@sun # ldm add-vnet net0 switch-primary mars That's all, mars is now ready to power on.  There are just three commands between us and the OK prompt of mars:  We have to "bind" the domain, start it and connect to its console.  Binding is the process where the hypervisor actually puts all the pieces that we've configured together.  If we made a mistake, binding is where we'll be told (starting in version 2.1, a lot of sanity checking has been put into the config commands themselves, but binding will catch everything else).  Once bound, we can start (and of course later stop) the domain, which will trigger the boot process of OBP.  By default, the domain will then try to boot right away.  If we don't want that, we can set "auto-boot?" to false.  Finally, we'll use telnet to connect to the console of our newly created guest.  The output of "ldm list" shows us what port has been assigned to mars.  By default, the console service only listens on the loopback interface, so using telnet is not a large security concern here. root@sun # ldm set-variable auto-boot\?=false mars root@sun # ldm bind mars root@sun # ldm start mars root@sun # ldm list NAME STATE FLAGS CONS VCPU MEMORY UTIL UPTIME primary active -n-cv- UART 8 7680M 0.5% 1d 4h 30m mars active -t---- 5000 8 8G 12% 1s root@sun # telnet localhost 5000 Trying 127.0.0.1... Connected to localhost. Escape character is '^]'. ~Connecting to console "mars" in group "mars" .... Press ~? for control options .. {0} ok banner SPARC T3-4, No Keyboard Copyright (c) 1998, 2011, Oracle and/or its affiliates. All rights reserved. OpenBoot 4.33.1, 8192 MB memory available, Serial # 87203131. Ethernet address 0:21:28:24:1b:50, Host ID: 85241b50. {0} ok We're done, mars is ready to install Solaris, preferably using AI, of course ;-)  But before we do that, let's have a little look at the OBP environment to see how our virtual devices show up here: {0} ok printenv auto-boot? auto-boot? = false {0} ok printenv boot-device boot-device = disk net {0} ok devalias root /virtual-devices@100/channel-devices@200/disk@0 net0 /virtual-devices@100/channel-devices@200/network@0 net /virtual-devices@100/channel-devices@200/network@0 disk /virtual-devices@100/channel-devices@200/disk@0 virtual-console /virtual-devices/console@1 name aliases We can see that setting the OBP variable "auto-boot?" to false with the ldm command worked.  Of course, we'd normally set this to "true" to allow Solaris to boot right away once the LDom guest is started.  The setting for "boot-device" is the default "disk net", which means OBP would try to boot off the devices pointed to by the aliases "disk" and "net" in that order, which usually means "disk" once Solaris is installed on the disk image.  The actual devices these aliases point to are shown with the command "devalias".  Here, we have one line for both "disk" and "net".  The device paths speak for themselves.  Note that each of these devices has a second alias: "net0" for the network device and "root" for the disk device.  These are the very same names we've given these devices in the control domain with the commands "ldm add-vnet" and "ldm add-vdisk".  Remember this, as it is very useful once you have several dozen disk devices... To wrap this up, in this part we've created a simple guest domain, complete with CPU, memory, boot disk and network connectivity.  This should be enough to get you going.  I will cover all the more advanced features and a little more theoretical background in several follow-on articles.  For some background reading, I'd recommend the following links: LDoms 2.2 Admin Guide: Setting up Guest Domains Virtual Console Server: vntsd manpage - This includes the control sequences and commands available to control the console session. OpenBoot 4.x command reference - All the things you can do at the ok prompt

    Read the article

  • Can I do video communication with silverlight 4.0?

    - by tom greene
    With silverlight 4.0, it is possible to show a live video of the user on the screen: Here is the code VideoBrush videoBrush = new VideoBrush(); CaptureSource captureSource = new CaptureSource { VideoCaptureDevice = CaptureDeviceConfiguration.GetAvailableVideoCaptureDevices().First() }; bool b = CaptureDeviceConfiguration.RequestDeviceAccess(); videoBrush.SetSource(captureSource); captureSource.Start(); myrect.Fill = videoBrush; However, I am looking at a way to show the video to someone else - seeing oneself on screen is not that interesting. Is it possible? Do I need my own server? Can I use clowd services to do the communication? Are there performance issues?

    Read the article

  • Which Android phone to use for development...?

    - by Nikos
    Hi, I'm planning to port a couple of games from iPhone/Windows Mobile to the Android platform. The games are written in C++ so I plan to use the NDK with a thin java wrapper. I'm new to the Android platform and need some advice on which phone to buy for development. I suspect like Windows Mobile there is a level of fragmentation with different phones supporting different features (keyboard/ rotation/ screen size/ capacitive touch screen/ etc). What are the best device(s) for development on the Android platform...? They also have to be available in the UK/Europe. Thank you in advance. Nikos.

    Read the article

  • Problem with the scrollbar of a UIWebView

    - by Paulo Ferreira
    Hi there! Im using a UIWebView to access a website, when i rotate the phone (landscape) the UIWebView is properly resized and the scrollbar are on the right place (on the right edge...) but when i acess any of input fields to fill the information required and exit it the UIWebView scrollbar jumps to the middle of screen (looks like it get back to 320, the width of the screen on portrait). Some useful info, this program was created using IB, have lots of outlets, im thinking about in do (redo) everything programmatically cause i was not the author of the first version... If anyone have seen this before plz let me know.. Thanks in advance!

    Read the article

  • iPhone: CALayer + rotate in 3D + antialias?

    - by Colin
    Hi all, An iPhone SDK question: I'm drawing a UIImageView on the screen. I've rotated it in 3D and provided a bit of perspective, so the image looks like it's pointing into the screen at an angle. That all works fine. Now the problem is the edges of the resulting picture don't seem to be antialiased at all. Anybody know how to make it so? Essentially, I'm implementing my own version of CoverFlow (yeah yeah, design patent blah blah) using quartz 3d transformations to do everything. It works fine, except that each cover isn't antialiased, and Apples version is. I've tried messing around with the edgeAntialisingMask of the CALayer, but that didn't help - the defaults are that every edge should be antialiased... thanks!

    Read the article

  • How do I reduce the height of a TableView when it is constructed in IB?

    - by erotsppa
    I wanted to add a view to the bottom of my screen. The controller is a UITableViewController, how do I shrink the tableView and add a extra view at the bottom of the tableview? I've tried setting the frame of self.tableView in different places (viewDidLoad, viewWillAppear etc) but nothing happens. The tableView is created by IB and not programtically. I've tried added a footer to my table view but that's not what I want, because the footer actually scrolls up, I want a static non moving View at the bottom of the screen.

    Read the article

  • How can I disable a view behind my SlidingDrawer in Android?

    - by Sara
    I have a SlidingDrawer that pops up from the bottom of the screen and fills the screen about 80%. Even though the SlidingDrawer view is in focus, it is still possible to click on items, buttons and other elements in the view that is behind the SlidingDrawer. When SlidingDrawer is active/pulled up/in focus, I want to disable the entire view behind it so it will not be able to recieve clicks and touches. Is there a good way to disable an entire view? I have tried setEnable(false) and setClickable(false) but neither of them work. Help?

    Read the article

  • creating a custom centered cyclic horizontal manager

    - by Hezi
    Trying to create a custom cyclical horizontal manager which will work as follows. It will control several field buttons where the buttons will always be positioned so that the focused button will be in the middle of the screen. As it is a cyclical manager once the focus moves to the right or left button, it will move to the center of the screen and all the buttons will move accordingly (and the last button will become the first to give it an cyclic and endless list feeling) Any idea how to address this? I tried doing this by implementing a custom manager which aligns the buttons according to the required layout. Each time moveFocus() is called I remove all fields (deleteAll() ) and add them again in the right order. Unfortunately this does not work.

    Read the article

  • Best Method for Minimizable Fullscreen Window

    - by kaykun
    Hi, I'm coding a short game in C++ and Win32, and I want to be able to make it in fullscreen with a fixed size. I also want the user to be able to switch focus between the game window and other windows as much as he/she wants without any weird screen glitches. So far I know of the ChangeDisplaySettings function and creating the window with the WS_POPUP style at initialization to make it fullscreen. To detect the user switching focus to other windows by way of alt+tab or otherwise, what messages should I be handling on the window's WndProc or should I be using another function? When loss of focus is detected should I only call ChangeDisplaySettings(NULL, 0); or are there other functions I should call as well? And what method should I use to handle focus back into the window? Also can anyone give me some info on how to make it work smoothly for different screen sizes? Thanks for any help.

    Read the article

  • Scala n00b: Critique my code

    - by Peter
    G'day everyone, I'm a Scala n00b (but am experienced with other languages) and am learning the language as I find time - very much enjoying it so far! Usually when learning a new language the first thing I do is implement Conway's Game of Life, since it's just complex enough to give a good sense of the language, but small enough in scope to be able to whip up in a couple of hours (most of which is spent wrestling with syntax). Anyhoo, having gone through this exercise with Scala I was hoping the Scala gurus out there might take a look at the code I've ended up with and provide feedback on it. I'm after anything - algorithmic improvements (particularly concurrent solutions!), stylistic improvements, alternative APIs or language constructs, disgust at the length of my function names - whatever feedback you've got, I'm keen to hear it! You should be able to run the following script via "scala GameOfLife.scala" - by default it will run a 20x20 board with a single glider on it - please feel free to experiment. // CONWAY'S GAME OF LIFE (SCALA) abstract class GameOfLifeBoard(val aliveCells : Set[Tuple2[Int, Int]]) { // Executes a "time tick" - returns a new board containing the next generation def tick : GameOfLifeBoard // Is the board empty? def empty : Boolean = aliveCells.size == 0 // Is the given cell alive? protected def alive(cell : Tuple2[Int, Int]) : Boolean = aliveCells contains cell // Is the given cell dead? protected def dead(cell : Tuple2[Int, Int]) : Boolean = !alive(cell) } class InfiniteGameOfLifeBoard(aliveCells : Set[Tuple2[Int, Int]]) extends GameOfLifeBoard(aliveCells) { // Executes a "time tick" - returns a new board containing the next generation override def tick : GameOfLifeBoard = new InfiniteGameOfLifeBoard(nextGeneration) // The next generation of this board protected def nextGeneration : Set[Tuple2[Int, Int]] = aliveCells flatMap neighbours filter shouldCellLiveInNextGeneration // Should the given cell should live in the next generation? protected def shouldCellLiveInNextGeneration(cell : Tuple2[Int, Int]) : Boolean = (alive(cell) && (numberOfAliveNeighbours(cell) == 2 || numberOfAliveNeighbours(cell) == 3)) || (dead(cell) && numberOfAliveNeighbours(cell) == 3) // The number of alive neighbours for the given cell protected def numberOfAliveNeighbours(cell : Tuple2[Int, Int]) : Int = aliveNeighbours(cell) size // Returns the alive neighbours for the given cell protected def aliveNeighbours(cell : Tuple2[Int, Int]) : Set[Tuple2[Int, Int]] = aliveCells intersect neighbours(cell) // Returns all neighbours (whether dead or alive) for the given cell protected def neighbours(cell : Tuple2[Int, Int]) : Set[Tuple2[Int, Int]] = Set((cell._1-1, cell._2-1), (cell._1, cell._2-1), (cell._1+1, cell._2-1), (cell._1-1, cell._2), (cell._1+1, cell._2), (cell._1-1, cell._2+1), (cell._1, cell._2+1), (cell._1+1, cell._2+1)) // Information on where the currently live cells are protected def xVals = aliveCells map { cell => cell._1 } protected def xMin = (xVals reduceLeft (_ min _)) - 1 protected def xMax = (xVals reduceLeft (_ max _)) + 1 protected def xRange = xMin until xMax + 1 protected def yVals = aliveCells map { cell => cell._2 } protected def yMin = (yVals reduceLeft (_ min _)) - 1 protected def yMax = (yVals reduceLeft (_ max _)) + 1 protected def yRange = yMin until yMax + 1 // Returns a simple graphical representation of this board override def toString : String = { var result = "" for (y <- yRange) { for (x <- xRange) { if (alive (x,y)) result += "# " else result += ". " } result += "\n" } result } // Equality stuff override def equals(other : Any) : Boolean = { other match { case that : InfiniteGameOfLifeBoard => (that canEqual this) && that.aliveCells == this.aliveCells case _ => false } } def canEqual(other : Any) : Boolean = other.isInstanceOf[InfiniteGameOfLifeBoard] override def hashCode = aliveCells.hashCode } class FiniteGameOfLifeBoard(val boardWidth : Int, val boardHeight : Int, aliveCells : Set[Tuple2[Int, Int]]) extends InfiniteGameOfLifeBoard(aliveCells) { override def tick : GameOfLifeBoard = new FiniteGameOfLifeBoard(boardWidth, boardHeight, nextGeneration) // Determines the coordinates of all of the neighbours of the given cell override protected def neighbours(cell : Tuple2[Int, Int]) : Set[Tuple2[Int, Int]] = super.neighbours(cell) filter { cell => cell._1 >= 0 && cell._1 < boardWidth && cell._2 >= 0 && cell._2 < boardHeight } // Information on where the currently live cells are override protected def xRange = 0 until boardWidth override protected def yRange = 0 until boardHeight // Equality stuff override def equals(other : Any) : Boolean = { other match { case that : FiniteGameOfLifeBoard => (that canEqual this) && that.boardWidth == this.boardWidth && that.boardHeight == this.boardHeight && that.aliveCells == this.aliveCells case _ => false } } override def canEqual(other : Any) : Boolean = other.isInstanceOf[FiniteGameOfLifeBoard] override def hashCode : Int = { 41 * ( 41 * ( 41 + super.hashCode ) + boardHeight.hashCode ) + boardWidth.hashCode } } class GameOfLife(initialBoard: GameOfLifeBoard) { // Run the game of life until the board is empty or the exact same board is seen twice // Important note: this method does NOT necessarily terminate!! def go : Unit = { var currentBoard = initialBoard var previousBoards = List[GameOfLifeBoard]() while (!currentBoard.empty && !(previousBoards contains currentBoard)) { print(27.toChar + "[2J") // ANSI: clear screen print(27.toChar + "[;H") // ANSI: move cursor to top left corner of screen println(currentBoard.toString) Thread.sleep(75) // Warning: unbounded list concatenation can result in OutOfMemoryExceptions ####TODO: replace with LRU bounded list previousBoards = List(currentBoard) ::: previousBoards currentBoard = currentBoard tick } // Print the final board print(27.toChar + "[2J") // ANSI: clear screen print(27.toChar + "[;H") // ANSI: move cursor to top left corner of screen println(currentBoard.toString) } } // Script starts here val simple = Set((1,1)) val square = Set((4,4), (4,5), (5,4), (5,5)) val glider = Set((2,1), (3,2), (1,3), (2,3), (3,3)) val initialBoard = glider (new GameOfLife(new FiniteGameOfLifeBoard(20, 20, initialBoard))).go //(new GameOfLife(new InfiniteGameOfLifeBoard(initialBoard))).go // COPYRIGHT PETER MONKS 2010 Thanks! Peter

    Read the article

  • How to make an Android UI with images from a designer delivered as layers

    - by Not Me
    I hired a designer to help me redesign the UI for my Android app. For each Activity he gave me an image for the background, which includes any static content like fancy frames for text content; plus images for the buttons, which must fit in to the background image in exact places, to fit into the frames in the background image. However, since Android devices have different screen sizes and aspect ratios, it's easy to fit the background image by itself with android:scaleType="centerInside", but how can I get all the other images to fit in with background exactly, to the pixel? If they didn't have to fit in with the background, I would just set the exact width and height for each ImageButton, but depending on how the background scales (based on the screen size and ratio) they might end up not aligned correctly. Thank you very much in advance.

    Read the article

  • Can't finish Eclipse Plug-in Project Wizard when choosing RCP

    - by Jens Schauder
    I'm trying create a RCP Application with Eclipse, but I can't get past the 'Content' screen of the New Plug-in Project Wizard. When I select 'yes' for "Rich Client Application, Would you like to create a rich client application" it disables the Next and the Finish Button. I first thought it is due to my target platform which is Eclipse 3.2, but changing that doesn't make a difference. On the top of the screen only one task is displayed (now warnings about missing or incompatible information): Enter the data required to generate the plug-in My Eclipse Version is 3.5 Any ideas? Since it was asked. A screenshot can be found here: http://www.flickr.com/photos/jensschauder/4535101973/

    Read the article

< Previous Page | 406 407 408 409 410 411 412 413 414 415 416 417  | Next Page >