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  • Setting UITableViewCell button image values during scrolling

    - by Rob
    I am having an issue where I am trying to save whether a repeat image will show selected or not (it is created as a UIButton on a UITableViewCell created in IB). The issue is that since the cell gets re-used randomly, the image gets reset or set somewhere else after you start scrolling. I've looked all over and the advice was to setup an NSMutableArray to store the button's selection state and I am doing that in an array called checkRepeatState My question is: where do I put the if-then-else statement in the code to where it will actually change the button image based on if the checkRepeatState is set to 0 or 1 for the given cell that is coming back into view? Right now, the if-then-else statement I am using has absolutely no effect on the button image when it comes into view. I'm very confused at this point. Thank you ahead of time for any insight you can give!!! My code is as follows: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { // set up the cell static NSString *CellIdentifier = @"PlayerCell"; PlayerCell *cell = (PlayerCell *)[tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (!cell) { [[NSBundle mainBundle] loadNibNamed:@"PlayerNibCells" owner:self options:nil]; cell = tmpCell; self.tmpCell = nil; NSLog(@"Creating a new cell"); } // Display dark and light background in alternate rows -- see tableView:willDisplayCell:forRowAtIndexPath:. cell.useDarkBackground = (indexPath.row % 2 == 0); // Configure the data for the cell. NSDictionary *dataItem = [soundCategories objectAtIndex:indexPath.row]; UILabel *label; label = (UILabel *)[cell viewWithTag:1]; label.text = [dataItem objectForKey:@"AnimalName"]; label = (UILabel *)[cell viewWithTag:2]; label.text = [dataItem objectForKey:@"Description"]; UIImageView *img; img = (UIImageView *)[cell viewWithTag:3]; img.image = [UIImage imageNamed:[dataItem objectForKey:@"Icon"]]; NSInteger row = indexPath.row; NSNumber *checkValue = [checkRepeatState objectAtIndex:row]; NSLog(@"checkValue is %d", [checkValue intValue]); // Reusing cell; make sure it has correct image based on checkRepeatState value UIButton *repeatbutton = (UIButton *)[cell viewWithTag:4]; if ([checkValue intValue] == 1) { NSLog(@"repeatbutton is selected"); [repeatbutton setImage:[UIImage imageNamed:@"repeatselected.png"] forState:UIControlStateSelected]; [repeatbutton setNeedsDisplay]; } else { NSLog(@"repeatbutton is NOT selected"); [repeatbutton setImage:[UIImage imageNamed:@"repeat.png"] forState:UIControlStateNormal]; [repeatbutton setNeedsDisplay]; } cell.accessoryType = UITableViewCellAccessoryNone; return cell; }

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  • Help me please, javascript place problem or another thing??

    - by ilkdrl
    <%@ Page Language="C#" AutoEventWireup="true" CodeFile="Urunler.aspx.cs" Inherits="Urunler" %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head runat="server"> <meta http-equiv="content-type" content="text/html; charset=utf-8" /> <meta http-equiv="content-language" content="en" /> <link href="rss/example_ticker.css" rel="stylesheet" type="text/css" /> <script src="http://ajax.googleapis.com/ajax/libs/jquery/1.4.2/jquery.min.js" type="text/javascript"></script> <script src="rss/jquery.zrssfeed.min.js" type="text/javascript"></script> <script src="rss/jquery.vticker.js" type="text/javascript"></script> <title></title> <script type="text/javascript" src="lightbox/js/prototype.js"></script> <script type="text/javascript" src="lightbox/js/scriptaculous.js?load=effects,builder"></script> <script type="text/javascript" src="lightbox/js/lightbox.js"></script> <link rel="stylesheet" href="lightbox/css/lightbox.css" type="text/css" media="screen" /> <style type="text/css"> ........... ........... ........... <td style="background-color: #808080"> <script type="text/javascript"> $(document).ready(function () { $('#ticker1').rssfeed('http://www.xxxxxxx.com/map.asp').ajaxStop(function () { $('#ticker1 div.rssBody').vTicker({ showItems: 3 }); }); }); </script> <div id="ticker1" > </div> Hi, i have two scripts.lightbox and rss. lightbox script works very well in mywebform1 but rss feed dont work.I didnot solve that?Help me please. PS: on the other hand, my another webpage(mywebform2) in same website has only rss feed and works very well.

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  • How to I serialize a large graph of .NET object into a SQL Server BLOB without creating a large bu

    - by Ian Ringrose
    We have code like: ms = New IO.MemoryStream bin = New System.Runtime.Serialization.Formatters.Binary.BinaryFormatter bin.Serialize(ms, largeGraphOfObjects) dataToSaveToDatabase = ms.ToArray() // put dataToSaveToDatabase in a Sql server BLOB But the memory steam allocates a large buffer from the large memory heap that is giving us problems. So how can we stream the data without needing enough free memory to hold the serialized objects. I am looking for a way to get a Stream from SQL server that can then be passed to bin.Serialize() so avoiding keeping all the data in my processes memory. Likewise for reading the data back... Some more background. This is part of a complex numerical processing system that processes data in near real time looking for equipment problems etc, the serialization is done to allow a restart when there is a problem with data quality from a data feed etc. (We store the data feeds and can rerun them after the operator has edited out bad values.) Therefore we serialize the object a lot more often then we de-serialize them. The objects we are serializing include very large arrays mostly of doubles as well as a lot of small “more normal” objects. We are pushing the memory limit on a 32 bit system and make the garage collector work very hard. (Effects are being made elsewhere in the system to improve this, e.g. reusing large arrays rather then create new arrays.) Often the serialization of the state is the last straw that courses an out of memory exception; our peak memory usage is while this serialization is being done. I think we get large memory pool fragmentation when we de-serialize the object, I expect there are also other problem with large memory pool fragmentation given the size of the arrays. (This has not yet been investigated, as the person that first looked at this is a numerical processing expert, not a memory management expert.) Are customers use a mix of Sql Server 2000, 2005 and 2008 and we would rather not have different code paths for each version of Sql Server if possible. We can have many active models at a time (in different process, across many machines), each model can have many saved states. Hence the saved state is stored in a database blob rather then a file. As the spread of saving the state is important, I would rather not serialize the object to a file, and then put the file in a BLOB one block at a time. Other related questions I have asked How to Stream data from/to SQL Server BLOB fields? Is there a SqlFileStream like class that works with Sql Server 2005?

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  • Trouble binding command in grid menu item.

    - by Pete
    I have a grid that's inside a usercontrol derived class called MediatedUserControl. I'm adding a context menu to let the user delete an item, but I've been unable to figure out how to bind the command to my command property. I'm using MVVM and my viewmodel implements a public ICommand property called DeleteSelectedItemCommand. However, when the view is displayed, I get the following message in the output window: System.Windows.Data Error: 4 : Cannot find source for binding with reference 'RelativeSource FindAncestor, AncestorType='BRO.View.MediatedUserControl', AncestorLevel='1''. BindingExpression:Path=DataContext.DeleteSelectedItemCommand; DataItem=null; target element is 'BarButtonItem' (HashCode=6860584); target property is 'Command' (type 'ICommand') I feel like I generally have a good handle on bindings like this and can't figure out what it is I'm missing here. Thanks for any help you can provide. <dxg:GridControl HorizontalAlignment="Left" Margin="12,88,0,0" x:Name="gridControl1" VerticalAlignment="Top" Height="500" Width="517" DataSource="{Binding ItemList}" BorderBrush="{StaticResource {x:Static SystemColors.ActiveBorderBrushKey}}" ShowBorder="True" Background="{StaticResource {x:Static SystemColors.ControlLightBrushKey}}" UseLayoutRounding="False" DataContext="{Binding}"> <dxg:GridControl.Columns> <dxg:GridColumn FieldName="Code" Header="Code" Width="107" /> <dxg:GridColumn FieldName="Name" Header="Item" Width="173" /> <dxg:GridColumn FieldName="PricePerItem" Header="Unit Price" Width="70"> <dxg:GridColumn.EditSettings> <dxe:TextEditSettings DisplayFormat="N2" /> </dxg:GridColumn.EditSettings> </dxg:GridColumn> <dxg:GridColumn FieldName="Quantity" Header="Qty" Width="50" AllowEditing="True" /> <dxg:GridColumn FieldName="TotalPrice" Header="Total Price" Width="90"> <dxg:GridColumn.EditSettings> <dxe:TextEditSettings DisplayFormat="N2" /> </dxg:GridColumn.EditSettings> </dxg:GridColumn> </dxg:GridControl.Columns> <dxg:GridControl.View> <dxg:TableView ShowIndicator="False" ShowGroupPanel="False" MultiSelectMode="Row" AllowColumnFiltering="False" AllowBestFit="False" AllowFilterEditor="False" AllowEditing="False" AllowGrouping="False" AllowSorting="False" AllowResizing="False" AllowMoving="False" AllowMoveColumnToDropArea="False" AllowDateTimeGroupIntervalMenu="False" > <dxg:TableView.RowCellMenuCustomizations> <dxb:BarButtonItem Name="deleteRowItem" Command="{Binding RelativeSource={RelativeSource FindAncestor, AncestorType=view:MediatedUserControl, AncestorLevel=1}, Path=DataContext.DeleteSelectedItemCommand}"> </dxb:BarButtonItem> </dxg:TableView.RowCellMenuCustomizations> </dxg:TableView> </dxg:GridControl.View>

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  • WPF - ListBox ignores Style When ItemsSource is bound

    - by Andy T
    Hi, I have created styled a ListBox in WPF so that it is rendered as a checkbox list. When I populate the ListBox's items manually, the styling works perfectly. However, when I instead bind the ItemsSource of the ListBox to a static resource (an ItemsControl containing the required items), the styling is completely dropped. Here's the style: <Style x:Key="CheckBoxListStyle" TargetType="ListBox"> <Style.Resources> <Style TargetType="ListBoxItem"> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="ListBoxItem"> <Grid Margin="2"> <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto" /> <ColumnDefinition /> </Grid.ColumnDefinitions> <CheckBox IsChecked="{Binding IsSelected, RelativeSource={RelativeSource TemplatedParent}, Mode=TwoWay}"/> <ContentPresenter Grid.Column="1" Margin="2,0,0,0" /> </Grid> </ControlTemplate> </Setter.Value> </Setter> </Style> </Style.Resources> <Setter Property="ItemsPanel"> <Setter.Value> <ItemsPanelTemplate> <WrapPanel Orientation="Vertical" /> </ItemsPanelTemplate> </Setter.Value> </Setter> <Setter Property="BorderThickness" Value="0" /> <Setter Property="Background" Value="Transparent" /> </Style> Here's the code for the ListBox that shows the style correctly: <ListBox x:Name="ColumnsList" Grid.Column="0" Grid.Row="0" Style="{StaticResource CheckBoxListStyle}" BorderThickness="1"> <ListBox.Items> <ListBoxItem>Test</ListBoxItem> <ListBoxItem>Test2</ListBoxItem> <ListBoxItem>Test3</ListBoxItem> </ListBox.Items> </ListBox> Here's the code for the ListBox that ignores the style: <ListBox x:Name="ColumnsList2" Grid.Column="0" Grid.Row="0" Style="{StaticResource CheckBoxListStyle}" BorderThickness="1" ItemsSource="{Binding Source={StaticResource Test1}, Path=Items}"> </ListBox> Hoping someone can help - I'm pretty new to all this and have tried everything I can think of, but everything I've read leads me to believe that setting ItemsSource should have the same outcome as setting the items manually, so I can't see any reason why this would not work. Thanks, AT

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  • Why is two-way binding in silverlight not working?

    - by Edward Tanguay
    According to how Silverlight TwoWay binding works, when I change the data in the FirstName field, it should change the value in CheckFirstName field. Why is this not the case? ANSWER: Thank you Jeff, that was it, for others: here is the full solution with downloadable code. XAML: <StackPanel> <Grid x:Name="GridCustomerDetails"> <Grid.RowDefinitions> <RowDefinition Height="Auto"/> <RowDefinition Height="Auto"/> <RowDefinition Height="*"/> </Grid.RowDefinitions> <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto"/> <ColumnDefinition Width="300"/> </Grid.ColumnDefinitions> <TextBlock VerticalAlignment="Center" Margin="10" Grid.Row="0" Grid.Column="0">First Name:</TextBlock> <TextBox Margin="10" Grid.Row="0" Grid.Column="1" Text="{Binding FirstName, Mode=TwoWay}"/> <TextBlock VerticalAlignment="Center" Margin="10" Grid.Row="1" Grid.Column="0">Last Name:</TextBlock> <TextBox Margin="10" Grid.Row="1" Grid.Column="1" Text="{Binding LastName}"/> <TextBlock VerticalAlignment="Center" Margin="10" Grid.Row="2" Grid.Column="0">Address:</TextBlock> <TextBox Margin="10" Grid.Row="2" Grid.Column="1" Text="{Binding Address}"/> </Grid> <Border Background="Tan" Margin="10"> <TextBlock x:Name="CheckFirstName"/> </Border> </StackPanel> Code behind: public Page() { InitializeComponent(); Customer customer = new Customer(); customer.FirstName = "Jim"; customer.LastName = "Taylor"; customer.Address = "72384 South Northern Blvd."; GridCustomerDetails.DataContext = customer; Customer customerOutput = (Customer)GridCustomerDetails.DataContext; CheckFirstName.Text = customer.FirstName; }

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  • How hard programming is? Really. [closed]

    - by Bubba88
    Hi! The question is about your perception of programming activity. How hard/exacting this task is? There is much buzz about programming nowadays, people say that programmers are smart, very technical and abstract at a time, know much about world, psychology etc.. They say, that programmers got really powerful brain thing, cause there is much to keep in consideration simultaneously again with much information folded into each other associatively (up 10 levels of folding they say))) Still, there are some terms to specify at our own.. So that is the question: What do you think about programming in general? Is it hard? Is it 'for everyone' or for the particular kind of people only? How much non-CS background do you need to program (just to program, really; enterprise applications for example)? How long is the learning curve? (again, for programming in general) And another bunch of random questions: - If you were not to like/love programming, would that be a serious trouble bothering your current employment? - If you were to start from the beginning, would you chose that direction this time? - What other areas (jobs or maybe hobbies) are comparable to programming in the way they can explode someone's lovely brain? - Is 'non turing-complete programming' (SQL, XML, etc.) comparable to what we do or is it really way easier, less requiring, cheap and akin to cooking :)? Well, the essence is: How would you describe programming activity WRT to its difficulty? Or, on the other hand: Did you ever catch yourself thinking at some point: OMG, it's sooo hard! I don't know how would I ever program, even carried away this way and doing programming just for fun? It's very interesting to know your opinion, your'e the programmers after all. I mean much people must be exaggerating/speculating about the thing they do not really know about. But that musn't be the case here on SO :) P.S.: I'll try my best to update this post later, and you please edit it too. At least I'll get decent English in my question text :)

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  • Dependency property does not work within a geometry in a controltemplate

    - by Erik Bongers
    I have a DepencencyProperty (a boolean) that works fine on an Ellipse, but not on an ArcSegment. Am I doing something that is not possible? Here's part of the xaml. Both the TemplateBindings of Origin and LargeArc do not work in the geometry. But the LargeArc DependencyProperty does work in the Ellipse, so my DependencyProperty seems to be set up correctly. <ControlTemplate TargetType="{x:Type nodes:TestCircle}"> <Canvas Background="AliceBlue"> <Ellipse Height="10" Width="10" Fill="Yellow" Visibility="{TemplateBinding LargeArc, Converter={StaticResource BoolToVisConverter}}"/> <Path Canvas.Left="0" Canvas.Top="0" Stroke="Black" StrokeThickness="3"> <Path.Data> <GeometryGroup> <PathGeometry> <PathFigure IsClosed="True" StartPoint="{TemplateBinding Origin}"> <LineSegment Point="150,100" /> <ArcSegment Point="140,150" IsLargeArc="{TemplateBinding LargeArc}" Size="50,50" SweepDirection="Clockwise"/> </PathFigure> </PathGeometry> </GeometryGroup> </Path.Data> </Path> </Canvas> </ControlTemplate> What I'm trying to build is a (sort of) pie-shaped usercontrol where the shape of the Pie is defined by DependencyProperties and the actual graphics used are in a template, so they can be replaced or customized. In other words: I would like the code-behind to be visual-free (which, I assume, is good separation). SOLUTION--------------------------(I'm not allowed to answer my own questions yet) I found the answer myself, and this can be useful for others encountering the same issue. This is why the TemplateBinding on the Geometry failed: A TemplateBinding will only work when binding a DependencyProperty to another DependencyProperty. Following article set me on the right track: http://blogs.msdn.com/b/liviuc/archive/2009/12/14/wpf-templatebinding-vs-relativesource-templatedparent.aspx The ArcSegment properties are no DependencyProperties. Thus, the solution to the above problem is to replace <ArcSegment Point="140,150" IsLargeArc="{TemplateBinding LargeArc}" with <ArcSegment Point="140,150" IsLargeArc="{Binding RelativeSource={RelativeSource TemplatedParent}, Path=LargeArc}" Colin, your working example where an 'ordinary' binding was used in the geometry set me on the right track. BTW, love the infographics and the construction of your UserControl in your blogpost. And, hey, that quick tip on code snippets, and especially on that DP attribute and the separation of those DPs into a partial class file is pure gold!

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  • TicTacToe AI Making Incorrect Decisions

    - by Chris Douglass
    A little background: as a way to learn multinode trees in C++, I decided to generate all possible TicTacToe boards and store them in a tree such that the branch beginning at a node are all boards that can follow from that node, and the children of a node are boards that follow in one move. After that, I thought it would be fun to write an AI to play TicTacToe using that tree as a decision tree. TTT is a solvable problem where a perfect player will never lose, so it seemed an easy AI to code for my first time trying an AI. Now when I first implemented the AI, I went back and added two fields to each node upon generation: the # of times X will win & the # of times O will win in all children below that node. I figured the best solution was to simply have my AI on each move choose and go down the subtree where it wins the most times. Then I discovered that while it plays perfect most of the time, I found ways where I could beat it. It wasn't a problem with my code, simply a problem with the way I had the AI choose it's path. Then I decided to have it choose the tree with either the maximum wins for the computer or the maximum losses for the human, whichever was more. This made it perform BETTER, but still not perfect. I could still beat it. So I have two ideas and I'm hoping for input on which is better: 1) Instead of maximizing the wins or losses, instead I could assign values of 1 for a win, 0 for a draw, and -1 for a loss. Then choosing the tree with the highest value will be the best move because that next node can't be a move that results in a loss. It's an easy change in the board generation, but it retains the same search space and memory usage. Or... 2) During board generation, if there is a board such that either X or O will win in their next move, only the child that prevents that win will be generated. No other child nodes will be considered, and then generation will proceed as normal after that. It shrinks the size of the tree, but then I have to implement an algorithm to determine if there is a one move win and I think that can only be done in linear time (making board generation a lot slower I think?) Which is better, or is there an even better solution?

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  • Internet Explorer and onMouseOver/onMouseOut

    - by Thorbjørn Reimann-Andersen
    Hi all, I have tried looking a similar question on here but couldnt find one so here it comes: I have this html (ignore the "+whatever+@", its in a codebehind file so im putting some variables that im getting from there): <div id='ReferenceContainer"+UniqueID+@"' style='background-color:"+BackcolourOFF+@"; width:"+CompWidth+@"; height:"+CompHeight+@";'> <div id='Reference"+UniqueID+@"' style='width:"+CompWidth+@"; height:"+CompHeight+@"; '> <div id='RefTextContainer"+UniqueID+@"' style='float:left; width:"+CompWidth+@"; height:"+CompHeight+@"; ' > <div id='RefTitleCon' style='margin-top:"+RefTitleMargin+@"px; color:"+RefTitleColor+@"; z-index:-1;' ><p><b>"+RefTitle+@"</b></p> </div> <div id='RefTextCon'><p>"+RefText+@"</p></div> </div> <div id='RefPicContainer"+UniqueID+@"' style='float:right;'> <img id='RefImg"+UniqueID+@"first' class='first' name='RefImg"+UniqueID+@"' src=" + StartImg + @" style='position:absolute;' ></img> <img id='RefImg"+UniqueID+@"second' class='second' name='RefImg"+UniqueID+@"' src=" + AltImg + @" style='display:none;' ></img> </div> </div> <div id='ScriptContainer"+UniqueID+@"' style='width:"+CompWidth+@"; height:"+CompHeight+@"; position:relative; top:-"+CompHeight+@"px; left:0px;' onMouseOver='ChangeBackcolourON"+UniqueID+@"()' onMouseOut='ChangeBackcolourOFF"+UniqueID+@"()'></div> </div> Now in firefox, everything works just perfect. The div "ScriptContainer" sits in front of the whole thing and when the mouse enters or leaves the functions work exactly as they should. But IE8 places the text in front of everything and then the functions do not work as i would like them to. "ChangeBackcolourOFF" gets called every time the mouse enters the text, which sits in front of everything and "ChangeBackcolourON" gets called every time the mouse enters the "Scriptcontainer" from the text. So i either need to figure out how to force the text to be placed behind the "Scriptcontainer" or some other solutions. I appreciate you answers

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  • How can I fix this NavigationController and UIToolbar offset issue in Objective-C?

    - by editor
    I'm adding a couple of buttons to an already-existing NavigationController. The two buttons are added to a UIView, which is pushed onto the NavigationItem. The buttons stop and reload a UIWebView. Problem is that there's a slight offset issue that is making it all look pretty ugly. I wish I could set the UIToolbar to transparent or clear background but that doesn't seem to be an option. Can't seem to use negative offsets either. I've got color matching, but if you look closely there's 1px or 2px of highlighting up top that's causing a visual mismatch and then a slight offset at the bottom. Some relevant code below (based on this, inbound Googlers). What are my options to resolve this? // create a toolbar for the buttons UIToolbar* toolbar = [[UIToolbar alloc] initWithFrame:CGRectMake(0, 0, 100, 45)]; [toolbar setBarStyle: UIBarStyleDefault]; UIColor *colorForBar = [[UIColor alloc] initWithRed:.72 green:0 blue:0 alpha:0]; toolbar.tintColor = colorForBar; [colorForBar release]; //[toolbar setTranslucent:YES]; // create an array for the buttons NSMutableArray* buttons = [[NSMutableArray alloc] initWithCapacity:3]; // create a standard reload button UIBarButtonItem *reloadButton = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemRefresh target:self action:@selector(reload)]; reloadButton.style = UIBarButtonItemStyleBordered; [buttons addObject:reloadButton]; [reloadButton release]; // create a spacer between the buttons UIBarButtonItem *spacer = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemFixedSpace target:nil action:nil]; [buttons addObject:spacer]; [spacer release]; // create a standard delete button with the trash icon UIBarButtonItem *stopButton = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemStop target:self action:@selector(stopLoading)]; stopButton.style = UIBarButtonItemStyleBordered; [buttons addObject:stopButton]; [stopButton release]; // put the buttons in the toolbar and release them [toolbar setItems:buttons animated:NO]; [buttons release]; // place the toolbar into the navigation bar self.navigationItem.rightBarButtonItem = [[UIBarButtonItem alloc] initWithCustomView:toolbar]; [toolbar release];

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  • How to set Source of s:BitmapFill dinamicaly? (FLASH BUILDER, CODE INSIDE)

    - by Ole Jak
    In Flash Builder (flex 4) I try to use next code to set selected by user (from file system) Image as a repeated background. It worked with mx:Image but I want to use cool repited capabiletis of s:BitmapFill. BTW: Technic I use also does not work with S:BitmapImage. Also FP does not return any errors. What Shall I do with my code to make it work? <?xml version="1.0" encoding="utf-8"?> <s:Application xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx" xmlns:net="flash.net.*" minWidth="955" minHeight="600" > <fx:Script> <![CDATA[ import mx.controls.Alert; import mx.utils.ObjectUtil; private function btn_click(evt:MouseEvent):void { var arr:Array = []; arr.push(new FileFilter("Images", ".gif;*.jpeg;*.jpg;*.png")); fileReference.browse(arr); } private function fileReference_select(evt:Event):void { fileReference.load(); } private function fileReference_complete(evt:Event):void { img.source = fileReference.data; Alert.show(ObjectUtil.toString(fileReference)); } ]]> </fx:Script> <fx:Declarations> <net:FileReference id="fileReference" select="fileReference_select(event);" complete="fileReference_complete(event);" /> </fx:Declarations> <s:Rect id="backgroundRect" left="0" right="0" top="0" bottom="0"> <s:fill> <s:BitmapFill id="img" source="@Embed('1.jpg')" fillMode="repeat" /> </s:fill> </s:Rect> <mx:Button id="btn" label="Browse and preview..." click="btn_click(event);" /> </s:Application> Any ideas?

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  • How to display part of an image for the specific width and height?

    - by Brady Chu
    Recently I participated in a web project which has a huge large of images to handle and display on web page, we know that the width and height of images end users uploaded cannot be control easily and then they are hard to display. At first, I attempted to zoom in/out the images to rearch an appropriate presentation, and I made it, but my boss is still not satisfied with my solution, the following is my way: var autoResizeImage = function(maxWidth, maxHeight, objImg) { var img = new Image(); img.src = objImg.src; img.onload = function() { var hRatio; var wRatio; var Ratio = 1; var w = img.width; var h = img.height; wRatio = maxWidth / w; hRatio = maxHeight / h; if (maxWidth == 0 && maxHeight == 0) { Ratio = 1; } else if (maxWidth == 0) { if (hRatio < 1) { Ratio = hRatio; } } else if (maxHeight == 0) { if (wRatio < 1) { Ratio = wRatio; } } else if (wRatio < 1 || hRatio < 1) { Ratio = (wRatio <= hRatio ? wRatio : hRatio); } if (Ratio < 1) { w = w * Ratio; h = h * Ratio; } w = w <= 0 ? 250 : w; h = h <= 0 ? 370 : h; objImg.height = h; objImg.width = w; }; }; This way is only intended to limit the max width and height for the image so that every image in album still has different width and height which are still very urgly. And right at this minute, I know we can create a DIV and use the image as its background image, this way is too complicated and not direct I don't want to take. So I's wondering whether there is a better way to display images with the fixed width and height without presentation distortion? Thanks.

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  • Rails / ActiveRecord Modeling Help

    - by JM
    I’m trying to model a relationship in ActiveRecord and I think it’s a little beyond my skill level. Here’s the background. This is a horse racing project and I’m trying to model a horses Connections over time. Connections are defined as the Horse’s Current: Owner, Trainer and Jockey. Over time, a horse’s connections can change for a lot of different reasons: The owner sells the horse in a private sale The horse is claimed (purchase in a public sale) The Trainer switches jockeys The owner switches trainers In my first attempt at modeling this, I created the following tables: Horses, Owners, Trainers, Jockeys and Connections. Essentially, the Connections table was the has-many-through join table and was structured as follows: Connections Table 1 Id Horse_id Owner_id Trainer_id Jockey_id Status_Code Status_Date Change_Code The Horse, Owner, Trainer and Jockey foreign keys are self explanatory. The status code is 1 or 0 (1 active, 0 inactive) and the status date is the date the status changed. Change_code is and integer or string value that represent the reason for the change (private sale, claim, jockey change, etc) The key benefit of this approach is that the Connection is represented as one record in the connections table. The downside is that I have to have a table for Owner (1), Trainer (2) and Jockey (3) when one table could due. In my second attempt at modeling this I created the following tables: Horses, Connections, Entities The Entities tables has the following structure Entities Table id First_name Last_name Role where Role represents if the entity is a Owner, Trainer or Jockey. Under this approach, my Connections table has the following structure Connections Table 2 id Horse_id Entity_id Role Status_Code Status_Date Change_Code 1 1 1 1 1 1/1/2010 2 1 4 2 1 1/1/2010 3 1 10 3 1 1/1/2010 This approach has the benefit of eliminating two tables, but on the other hand the Connection is now comprised of three different records as opposed to one in the first approach. What believe I’m looking for is an approach that allows me to capture the Connection in one record, but also uses an Entities table with roles instead of the Owner, Trainer and Jockey tables. I’m new to ActiveRecord and rails so any and all input would be greatly appreciated. Perhaps there are other ways that would even be better. Thanks!

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  • Multiple Cookie Generation Issue

    - by Shannon
    Hi all, jQuery newbie here. I need to be able to set multiple cookies within the code without have to change out this variable each and every time. Is there any way to make this code generate unique cookies for different pages? As it is now, I'm having to rename that variable for each page that the jQuery animations exist on. (sbbcookiename) Background on the issue: We are having issues with the sliders not autoplaying once one has already been triggered, due to it the cookie having been cached. Thanks for your help. (function(){ jQuery.noConflict(); var _TIMEOUT= 1000, initTimer= 0, sbLoaded= false, _re= null ; initTimer= setTimeout(initSlider, _TIMEOUT); jQuery(document).ready(initSlider); function initSlider(){ if(sbLoaded) return; if (jQuery('#campaign_name').length > 0) { var sbbcookiename = jQuery('#campaign_name').attr('class'); } else { var sbbcookiename = "slider728x90"; } var slideTimeout //timer ,sbTrigger = jQuery('#slidebartrigger') //convenience ,sbFirstSlide = (document.cookie.indexOf(sbbcookiename) == -1) //check cookie for 'already seen today' ; clearTimeout(initTimer); sbLoaded= true; function toggleSlideboxes(){ if(slideTimeout) clearTimeout(slideTimeout); var isDown = sbTrigger.is('.closeSlide'); jQuery('#slidebar')['slide' + (isDown ? 'Up' : 'Down')]((isDown ? 1000 : 1000), function(){ if(sbFirstSlide){ //if 'first time today' then clear for click-to-replay sbTrigger.removeClass('firstSlide'); sbFirstSlide = false; } sbTrigger[(isDown ? 'remove' : 'add') + 'Class']('closeSlide').one('click', toggleSlideboxes); if(!isDown) slideTimeout = setTimeout(toggleSlideboxes, 4000); }); } if(sbFirstSlide){ //not seen yet today so set a cookie for expire tomorrow, then toggle the slide boxes... var oneDay = new Date(); oneDay.setUTCDate(oneDay.getUTCDate()+1); oneDay.setUTCHours(0, 0, 0, 0); //set to literally day-by-day, rather than 24 hours document.cookie=sbbcookiename+"=true;path=/;expires="+oneDay.toUTCString(); toggleSlideboxes(); }else{ //already seen today so show the trigger and set a click event on it... sbTrigger.removeClass('firstSlide').one('click', toggleSlideboxes); } } })();

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  • iphone cocos2d sprites disappearing

    - by jer
    I've been working on a game and implementing the physics stuff with chipmunk. All was going fine on the cocos2d part until the integration with chipmunk. A bit of background: The game is a game with blocks. Levels are defined in a property list, where positions, size of the blocks, gravitational forces, etc., are all defined for each block to be shown in the level. The problem is with the blocks showing up. I have a method on my BlockLayer class which is part of my game's main scene. Upon creation of the layer, the property list is read, and all the blocks are created. The following method is called to create the blocks: - (void)createBlock:(Block*)block withAssets:(NSBundle*)assets { Sprite* sprite; switch(block.blockColour) { case kBlockColourGreen: sprite = [Sprite spriteWithFile:[assets pathForResource:@"green" ofType:@"png" inDirectory:@"Blocks"]]; break; case kBlockColourOrange: sprite = [Sprite spriteWithFile:[assets pathForResource:@"orange" ofType:@"png" inDirectory:@"Blocks"]]; break; case kBlockColourRed: sprite = [Sprite spriteWithFile:[assets pathForResource:@"red" ofType:@"png" inDirectory:@"Blocks"]]; break; case kBlockColourBlue: sprite = [Sprite spriteWithFile:[assets pathForResource:@"blue" ofType:@"png" inDirectory:@"Blocks"]]; break; } sprite.position = block.bounds.origin; [self addChild:sprite]; if(block.blockColour == kBlockColourGreen || block.blockColour == kBlockColourRed) space-gravity = cpvmult(cpv(0, 10), 1000); cpVect verts[] = { cpv(-block.bounds.size.width, -block.bounds.size.height), cpv(-block.bounds.size.width, block.bounds.size.height), cpv(block.bounds.size.width, block.bounds.size.height), cpv(block.bounds.size.width, -block.bounds.size.height) }; cpBody* blockBody = cpBodyNew([block.mass floatValue], INFINITY); blockBody-p = cpv(block.bounds.origin.x, block.bounds.origin.y); blockBody-v = cpvzero; cpSpaceAddBody(space, blockBody); cpShape* blockShape = cpPolyShapeNew(blockBody, 4, verts, cpvzero); blockShape-e = 0.9f; blockShape-u = 0.9f; blockShape-data = sprite; cpSpaceAddShape(space, blockShape); } With the above code, the sprites never show up. However, if I comment out the "cpSpaceAddBody(space, blockBody);" line, the sprites show up. The position and size of the blocks are stored in the "bounds" property of instances of the Block class, which is a CGRect. Not sure if it's important, but the orientation of the app is in landscape left, and all the coordinates are based on that orientation. Any help would be greatly appreciated.

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  • iPhone reachability checking

    - by Sneakyness
    I've found several examples of code to do what I want (check for reachability), but none of it seems to be exact enough to be of use to me. I can't figure out why this doesn't want to play nice. I have the reachability.h/m in my project, I'm doing #import <SystemConfiguration/SystemConfiguration.h> And I have the framework added. I also have: #import "Reachability.h" at the top of the .m in which I'm trying to use the reachability. Reachability* reachability = [Reachability sharedReachability]; [reachability setHostName:@"http://www.google.com"]; // set your host name here NetworkStatus remoteHostStatus = [reachability remoteHostStatus]; if(remoteHostStatus == NotReachable) {NSLog(@"no");} else if (remoteHostStatus == ReachableViaWiFiNetwork) {NSLog(@"wifi"); } else if (remoteHostStatus == ReachableViaCarrierDataNetwork) {NSLog(@"cell"); } This is giving me all sorts of problems. What am I doing wrong? I'm an alright coder, I just have a hard time when it comes time to figure out what needs to be put where to enable what I want to do, regardless if I want to know what I want to do or not. (So frustrating) Update: This is what's going on. This is in my viewcontroller, which I have the #import <SystemConfiguration/SystemConfiguration.h> and #import "Reachability.h" set up with. This is my least favorite part of programming by far. FWIW, we never ended up implementing this in our code. The two features that required internet access (entering the sweepstakes, and buying the dvd), were not main features. Nothing else required internet access. Instead of adding more code, we just set the background of both internet views to a notice telling the users they must be connected to the internet to use this feature. It was in theme with the rest of the application's interface, and was done well/tastefully. They said nothing about it during the approval process, however we did get a personal phone call to verify that we were giving away items that actually pertained to the movie. According to their usually vague agreement, you aren't allowed to have sweepstakes otherwise. I would also think this adheres more strictly to their "only use things if you absolutely need them" ideaology as well. Here's the iTunes link to the application, EvoScanner.

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  • How to define paper in raphael JS liberary?

    - by cj333
    Hi, I want to learn raphael JS liberary to draw a square. I copied the official code, but it is not work, "paper is not defined on line 34". how to define it? The demo is on http://www.irunmywebsite.com/raphael/additionalhelp.php the left menu "animate" ,Thanks. <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> <html lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <title>Raphaël · Gear</title> <style type="text/css"> body { background: #333; color: #fff; font: 300 100.1% "Helvetica Neue", Helvetica, "Arial Unicode MS", Arial, sans-serif; } #holder { height: 480px; left: 50%; margin: -240px 0 0 -320px; position: absolute; top: 50%; width: 640px; } #copy { bottom: 0; font: 300 .7em "Helvetica Neue", Helvetica, "Arial Unicode MS", Arial, sans-serif; position: absolute; right: 1em; text-align: right; } #copy a { color: #fff; } </style> <script src="raphael-min.js" type="text/javascript" charset="utf-8"></script> <script type="text/javascript" charset="utf-8"> var a = paper.circle(320, 100, 60).attr({fill:'#FF0000'}); a.animate({ 'translation': '0,300' }, 500, 'bounce'); var b = paper.circle(320, 100, 60).attr({fill:'#FFFF00'});; b.animate({ cx: 320, cy: 300 }, 500, 'bounce'); var path1=paper.path("M114 253").attr({"stroke": "#f00", "stroke-width":3}); path1.animate({path: "M114 253 L 234 253"},3000,function(){ var path2=paper.path("M234 253").attr({"stroke": "#f00","stroke-width":3}); path2.animate({path: "M234 253 L 234 134"},3000,function(){ var path3=paper.path("M234 134").attr({"stroke": "#f00","stroke-width":3}); path3.animate({path: "M234 134 L 97 134"},3000); }); }); </script> </head> <body> <div id="stroke"></div> </body> </html>

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  • CSS3's border-radius property and border-collapse:collapse don't mix. How can I use border-radius to

    - by vamin
    Edit - Original Title: Is there an alternative way to achieve border-collapse:collapse in CSS (in order to have a collapsed, rounded corner table)? Since it turns out that simply getting the table's borders to collapse does not solve the root problem, I have updated the title to better reflect the discussion. I am trying to make a table with rounded corners using the CSS3 border-radius property. The table styles I'm using look something like this: table { -moz-border-radius:10px; -webkit-border-radius:10px; border-radius:10px} Here's the problem. I also want to set the border-collapse:collapse property, and when that is set border-radius no longer works (at least in Firefox)(edit- I thought this might just be a difference in mozilla's implementation, but it turns out this is the way it's supposed to work according to the w3c). Is there a CSS-based way I can get the same effect as border-collapse:collapse without actually using it? Edits: I've made a simple page to demonstrate the problem here (Firefox/Safari only). It seems that a large part of the problem is that setting the table to have rounded corners does not affect the corners of the corner td elements. If the table was all one color, this wouldn't be a problem since I could just make the top and bottom td corners rounded for the first and last row respectively. However, I am using different background colors for the table to differentiate the headings and for striping, so the inner td elements would show their rounded corners as well. Summary of proposed solutions: Surrounding the table with another element with round corners doesn't work because the table's square corners "bleed through." Specifying border width to 0 doesn't collapse the table. Bottom td corners still square after setting cellspacing to zero. Using javascript instead- works by avoiding the problem. Possible solutions: The tables are generated in php, so I could just apply a different class to each of the outer th/tds and style each corner separately. I'd rather not do this, since it's not very elegant and a bit of a pain to apply to multiple tables, so please keep suggestions coming. Possible solution 2 is to use javascript (jQuery, specifically) to style the corners. This solution also works, but still not quite what I'm looking for (I know I'm picky). I have two reservations: 1) this is a very lightweight site, and I'd like to keep javascript to the barest minimum 2) part of the appeal that using border-radius has for me is graceful degradation and progressive enhancement. By using border-radius for all rounded corners, I hope to have a consistently rounded site in CSS3-capable browsers and a consistently square site in others (I'm looking at you, IE). I know that trying to do this with CSS3 today may seem needless, but I have my reasons. I would also like to point out that this problem is a result of the w3c speficication, not poor CSS3 support, so any solution will still be relevant and useful when CSS3 has more widespread support.

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  • Monitoring DOM Changes in JQuery

    - by user363866
    Is there a way to detect when the disabled attribute of an input changes in JQuery. I want to toggle the style based on the value. I can copy/paste the same enable/disable code for each change event (as I did below) but I was looking for a more generic approach. Can I create a custom event that will monitor the disabled attribute of specified inputs? Example: <style type="text/css">.disabled{ background-color:#dcdcdc; }</style> <fieldset> <legend>Option 1</legend> <input type="radio" name="Group1" id="Radio1" value="Yes" />Yes <input type="radio" name="Group1" id="Radio2" value="No" checked="checked" />No <div id="Group1Fields" style="margin-left: 20px;"> Percentage 1: <input type="text" id="Percentage1" disabled="disabled" /><br /> Percentage 2: <input type="text" id="Percentage2" disabled="disabled" /><br /> </div> </fieldset> <fieldset> <legend>Option 2</legend> <input type="radio" name="Group2" id="Radio3" value="Yes" checked="checked" />Yes <input type="radio" name="Group2" id="Radio4" value="No" />No <div id="Group2Fields" style="margin-left: 20px;"> Percentage 1: <input type="text" id="Text1" /><br /> Percentage 2: <input type="text" id="Text2" /><br /> </div> </fieldset> <script type="text/javascript"> $(document).ready(function () { //apply disabled style to all disabled controls $("input:disabled").addClass("disabled"); $("input[name='Group1']").change(function () { var disabled = ($(this).val() == "No") ? "disabled" : ""; $("#Group1Fields input").attr("disabled", disabled); //apply disabled style to all disabled controls $("input:disabled").addClass("disabled"); //remove disabled style to all enabled controls $("input:not(:disabled)").removeClass("disabled"); }); $("input[name='Group2']").change(function () { var disabled = ($(this).val() == "No") ? "disabled" : ""; $("#Group2Fields input").attr("disabled", disabled); //apply disabled style to all disabled controls $("input:disabled").addClass("disabled"); //remove disabled style to all enabled controls $("input:not(:disabled)").removeClass("disabled"); }); }); </script>

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  • Which MarkDown (WMD) javascript editor should I use?

    - by Edan Maor
    Background I'm working on an application which requires user-entered content, and I've decided to use a StackOverflow-style MarkDown editor. After researching this topic for the last few days, I realize there are numerous forks of the base WMD editor, some with a few basic enhancements and some with serious differences from the StackOverflow one. Since this will be the heart of the application, I'd like to start with the best code base I can. I'd be happy if anyone can recommend which one of the many solutions out there best fits my needs. Below is requirements, plus what I've managed to find already. I'm hoping this question will help me decide which version to go with, and maybe help me discover a port out there that's an even better fit for my needs. The requirements for my project Live Preview Multiple editors on the same page (not know how many in advance, since the user can dynamically add another editing box). Ability to extend with extra buttons (I'd like a button to upload a picture, instead of just adding an img url). Ability to dynamically show/hide the edit box (and only see the preview box). Not an absolute must, but I'd prefer to stick as close to StackOverflow's look and feel, since it's well known. Don't know if this matters, but the backend is written in Django. Editors I've looked at Here are a few of the code bases I've looked at, with thoughts. Obviously, I might be missing another solution out there. The derobins version. From what I can tell, this is the official StackOverflow version. Seems like it doesn't support multiple editors on one page. JQuery.MarkEdit. Looks very good, but is pretty different from the StackOverflow version. MooWMD. Looks like the winner right now, but I'm a little concerned since it looks less active/hackable than MarkEdit. The wmd-new version. Not sure, looks like an old codebase without much use. The SocialSite branch. Seems like it's not for public use.

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  • Chaining animations and memory management

    - by bryan1967
    Hey Everyone, Got a question. I have a subclassed UIView that is acting as my background where I am scrolling the ground. The code is working really nice and according to the Instrumentation, I am not leaking nor is my created and still living Object allocation growing. I have discovered else where in my application that adding an animation to a UIImageView that is owned by my subclassed UIView seems to bump up my retain count and removing all animations when I am done drops it back down. My question is this, when you add an animation to a layer with a key, I am assuming that if there is already a used animation in that entry position in the backing dictionary that it is released and goes into the autorelease pool? For example: - (void)animationDidStop:(CAAnimation *)theAnimation finished:(BOOL)flag { NSString *keyValue = [theAnimation valueForKey:@"name"]; if ( [keyValue isEqual:@"step1"] && flag ) { groundImageView2.layer.position = endPos; CABasicAnimation *position = [CABasicAnimation animationWithKeyPath:@"position"]; position.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear]; position.toValue = [NSValue valueWithCGPoint:midEndPos]; position.duration = (kGroundSpeed/3.8); position.fillMode = kCAFillModeForwards; [position setDelegate:self]; [position setRemovedOnCompletion:NO]; [position setValue:@"step2-1" forKey:@"name"]; [groundImageView2.layer addAnimation:position forKey:@"positionAnimation"]; groundImageView1.layer.position = startPos; position = [CABasicAnimation animationWithKeyPath:@"position"]; position.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear]; position.toValue = [NSValue valueWithCGPoint:midStartPos]; position.duration = (kGroundSpeed/3.8); position.fillMode = kCAFillModeForwards; [position setDelegate:self]; [position setRemovedOnCompletion:NO]; [position setValue:@"step2-2" forKey:@"name"]; [groundImageView1.layer addAnimation:position forKey:@"positionAnimation"]; } else if ( [keyValue isEqual:@"step2-2"] && flag ) { groundImageView1.layer.position = midStartPos; CABasicAnimation *position = [CABasicAnimation animationWithKeyPath:@"position"]; position.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear]; position.toValue = [NSValue valueWithCGPoint:endPos]; position.duration = 12; position.fillMode = kCAFillModeForwards; [position setDelegate:self]; [position setRemovedOnCompletion:NO]; [position setValue:@"step1" forKey:@"name"]; [groundImageView1.layer addAnimation:position forKey:@"positionAnimation"]; } } This chains animations infinitely, and as I said one it is running the created and living object allocation doesn't change. I am assuming everytime I add an animation the one that exists in that key position is released. Just wondering I am correct. Also, I am relatively new to Core Animation. I tried to play around with re-using the animations but got a little impatient. Is it possible to reuse animations? Thanks! Bryan

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  • how to make my code scalable on iphone ..thanks

    - by zjm1126
    this is my code: <!DOCTYPE html PUBLIC "-//WAPFORUM//DTD XHTML Mobile 1.0//EN" "http://www.wapforum.org/DTD/xhtml-mobile10.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" > <head> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <meta name="viewport" content="width=device-width,minimum-scale=0,maximum-scale=2.0><!--,user-scalable=no">--> </head> <body onorientationchange="updateOrientation();"> <div id="a"> <input id='ab' type="button" value="button" /> </div> <div id=b style="display: none"></div> <style type="text/css"> *{ margin:0; padding:0; } body{ /*height: 356px;* } /* Reposition on orientation change */ body.landscape{ height: 208px; } body.landscape div#a{ line-height:104px; } div#a{ height:50%; line-height:178px; text-align:center; } #b{ width:100%; height:50%; background:red; } </style> <script src="jquery-1.4.2.js" type="text/javascript"></script> <script type="text/javascript"> function updateOrientation() { var orientation = window.orientation; switch (orientation) { // If we're horizontal case 90: case -90: // Set orient to landscape $(document.body).addClass("landscape"); break; // If we're vertical default: // Set orient to portrait $(document.body).removeClass("landscape"); break; } } $('#ab').click(function(){ if($('#b').css('display')=='none')$('#b').css('display','block') else $('#b').css('display','none') }) </script> </body> </html> thanks

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  • Howcome I cannot make my javascript 'executable' in an address bar

    - by imHavoc
    The second link does not work like the first one. How come? <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <html> <head> <title>Dynamic CSS Properties</title> <script language="JavaScript"> function change(){ //document.getElementById("box1").style.visibility = "visible"; var spanArray = document.getElementsByTagName('span'); var number_spans = spanArray.length ; for( var i = 0; i < number_spans ; i++ ){ var target = spanArray[ i ] ; // do something with target like set visibility target.style.visibility = "visible"; } } function change2(){ var spanArray=document.getElementsByTagName('span');var number_spans=spanArray.length;for(var i=0;i<number_spans;i++){var target=spanArray[i];target.style.visibility="visible";} } </script> </head> <body> <a href="javascript:change2();">Change</a> <br /> <a href="javascript:var spanArray=document.getElementsByTagName('span');va r number_spans=spanArray.length;for(var i=0;i<number_spans;i++){var target=spanArray[i];target.style.visibility='visible';}; ">Show Spans</a> <br /> <div style="position: relative; overflow: hidden;"><center> <br><br> <font size="5" color="blue"> 1. just press the <img src="http://up203.siz.co.il/up1/jw2k4az1imny.jpg"> button on the top to see the picture i promise you its so funny!!!!: <br><br><br> <span style="background: none repeat scroll 0% 0% white;"><span style="visibility: hidden;"> <a onmousedown="UntrustedLink.bootstrap($(this), &quot;77a0d&quot;, event)" rel="nofollow" target="_blank" onclick="(new Image()).src = '/ajax/ct.php?app_id=4949752878&amp;action_type=3&amp;post_form_id=3917211492ade40ee468fbe283b54b3b&amp;position=16&amp;' + Math.random();return true;" href="http://thebigbrotherisrael.blogspot.com/2010/04/all-family-guy-characters-in-real-life.html">Press here to see the picture!!!</a> </span><span style="visibility: visible;"></span></span></font></center></div> </body> </html>

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  • Menu floating to the right on IE and to the left in FF

    - by the_drow
    I am working on a website that has a menu which behaves correctly on FF but not on IE (as usuall). On IE it floats to the right while it should float to the left, however if float is set to none it behaves almost correctly, attaching the onto the top of the container. Here's the css: #navigation_wrap { background: url(../images/ltr/nav_bg.png); height: 34px; width: 954px; } .btn_login { float: right; margin: 4px 4px 0 0; } .navigation { float: left; } .navigation ul { list-style: none; margin: 8px 0 0 15px; } .navigation ul li { border-right: 1px solid white; float: left; padding: 0 12px 0 12px; } .navigation ul li.last { border: none; } .navigation ul li a { color: white; font-size: 14px; text-decoration: none; } .navigation ul li a:hover { text-decoration: underline; } .navigation ul li a.active { font-weight: bold; } And here's the html: <div id="navigation_wrap"> <div class="navigation"> <ul> <li><a class="active" href="default.asp">Home Page</a></li> <li><a class="" href="faq.asp">FAQ</a></li><li><a class="" href="articles.asp">Articles</a></li> <li><a class="" href="products.asp">Packages &amp; Pricing</a></li> <li><a class="" href="gp.asp?gpid=15">test1</a></li> <li><a class=" last" href="gp.asp?gpid=17">test asher</a></li> </ul> </div> <div class="btn_login"> ... </div> </div> I hope anyone would have an idea. Thanks, Omer.

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