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  • Can a constructor return a NULL value?

    - by Sanctus2099
    I know constructors don't "return" anything but for instance if I call CMyClass *object = new CMyClass() is there any way to make object to be NULL if the constructor fails? In my case I have some images that have to be loaded and if the file reading fails I'd like it to return null. Is there any way to do that? Thanks in advance.

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  • Python: saving and loading a class definition

    - by Peterstone
    Hi! I am interested in saving and load objects using the pickle module as you can read in a question I asked before: Python: Errors saving and loading objects with pickle module Someone commment: 1, In an other way: the error is raise because pickle wanted to load an instance of the class Fruits and search for the class definition where it was defined, but it didn't find it so it raise the error Now I want to save and load a class definition in order to solve the problem I describe in the question mentioned before. Thank you so much!

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  • PHP ucwords(): Uppercase the first character of each word in a string accept 'and', 'to', etc

    - by lauthiamkok
    hi, How can I make upper-case the first character of each word in a string accept a couple of words which I don't want to transform them, like - and, to, etc? For instance, I want this - ucwords('art and design') to output the string below, 'Art and Design' is it possible to be like - strip_tags($text, '<p><a>') which we allow and in the string? or I should use something else? please advise! thanks.

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  • How to add days to a date in Java

    - by terrific
    I want to add days to a date to get a new date in Java. How to achieve it using the Calender class. Calender dom = new GregorianCalender(d, m y); is the instance of my date of manufacture and I want to reach to date of expiry adding some 100 days to the current date and store it in doe but unable to do that. Any help would be appreciable.

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  • Logging to TextFile from SharePoint

    - by Swami
    I'm trying to debug a webpart installed on a client's SharePoint instance. I wanted a quick and easy logging feature, so I thought of writing messages to a text file in the temp directory. SharePoint doesn't seem to like it, so what are my options?

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  • PHP detecting filesystem encoding

    - by Evert
    Hi guys, I need to save files with non-latin filenames on a filesytem, using PHP. I want to make this work cross-platform. How do I know what encoding I can use to write the file? I understand many modern filesystems are UTF-8 based (is this correct?), but I doubt Windows XP is (for instance). So, is there a robust detection mechanism? Evert

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  • Can the same DLL data be shared by 2 different processes ?

    - by Jelly Amma
    I have two different C# applications that are running at the same time. I would like both of them to be able to access the same "instance" of a DLL (also in C#). The DLL holds some data that I'd like to return to whichever of the two applications is asking for it. My DLL is thread-safe so I was hoping this would be possible but I'm not sure how. Any help or advice would be much appreciated.

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  • C# Get Keys from a Dictionary<string, Stream>

    - by alex
    Suppose I have a Dictionary like so: Dictionary<string, Stream> How can I get a list (or IEnumerable or whatever) of JUST the Keys from this dictionary? Is this possible? I could enumerate the dictionary, and extract the keys one by one, but I was hoping to avoid this. In my instance, the Dictionary contains a list of filenames (file1.doc, filex.bmp etc...) and the stream content of the file from another part of the application.

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  • How can I use the compile time constant __LINE__ in a string?

    - by John
    I can use __LINE__ as a method parameter just fine, but I would like an easy way to use it in a function that uses strings. For instance say I have this: 11 string myTest() 12 { 13 if(!testCondition) 14 return logError("testcondition failed"); 15 } And I want the result of the function to be: "myTest line 14: testcondition failed" How can I write logError? Does it have to be some monstrosity of a macro?

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  • help me understand the method Validator.TryValidateObject()

    - by Benny
    this is the method definition: public static bool TryValidateObject( Object instance, ValidationContext validationContext, ICollection<ValidationResult> validationResults, bool validateAllProperties ) what i am confused is the validateAllProperties parameter, I understand when it is true-validate all properties. What about when it is false, not validate all properties, but which property will be validated?

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  • Checking for nulls in ASP.NET MVC Controllers

    - by Brian McCord
    Another opinion question: What is the proper (in your opinion) to check for nulls in an MVC controller. For instance, if you have an edit controller that fetches a record from the db based on an id, what do you do if that record is not found? I found this article, but I'm not sure I like that method. Do you just check for it with an if statement and redirect to a 404 page? What solution do you use?

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  • Python what's the data structure for triple data

    - by Paul
    I've got a set of data that has three attributes, say A, B, and C, where A is kind of the index (i.e., A is used to look up the other two attributes.) What would be the best data structure for such data? I used two dictionaries, with A as the index of each. However, there's key errors when the query to the data doesn't match any instance of A.

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  • Using the framework of the problems encountered SharpArch

    - by livebean
    I try to test SharpArch frame, directly in the provided example code to write some code to add test data, but unsuccessful, do not have any information to me! ICustomerRepository customerRepository = new CustomerRepository(); Customer customer = new Customer("Jack Chen"); customer.SetAssignedIdTo("JACKK"); customerRepository.Save(customer); I just had an instance of CustomerRepository operation, do not understand why there is no new data on the data table

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  • Create a class that inherets DrawableGameComponent in XNA as a CLASS with custom functions

    - by user3675013
    using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Media; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; namespace TileEngine { class Renderer : DrawableGameComponent { public Renderer(Game game) : base(game) { } SpriteBatch spriteBatch ; protected override void LoadContent() { base.LoadContent(); } public override void Draw(GameTime gameTime) { base.Draw(gameTime); } public override void Update(GameTime gameTime) { base.Update(gameTime); } public override void Initialize() { base.Initialize(); } public RenderTarget2D new_texture(int width, int height) { Texture2D TEX = new Texture2D(GraphicsDevice, width, height); //create the texture to render to RenderTarget2D Mine = new RenderTarget2D(GraphicsDevice, width, height); GraphicsDevice.SetRenderTarget(Mine); //set the render device to the reference provided //maybe base.draw can be used with spritebatch. Idk. We'll see if the order of operation //works out. Wish I could call base.draw here. return Mine; //I'm hoping that this returns the same instance and not a copy. } public void draw_texture(int width, int height, RenderTarget2D Mine) { GraphicsDevice.SetRenderTarget(null); //Set the renderer to render to the backbuffer again Rectangle drawrect = new Rectangle(0, 0, width, height); //Set the rendering size to what we want spriteBatch.Begin(); //This uses spritebatch to draw the texture directly to the screen spriteBatch.Draw(Mine, drawrect, Color.White); //This uses the color white spriteBatch.End(); //ends the spritebatch //Call base.draw after this since it doesn't seem to recognize inside the function //maybe base.draw can be used with spritebatch. Idk. We'll see if the order of operation //works out. Wish I could call base.draw here. } } } I solved a previous issue where I wasn't allowed to access GraphicsDevice outside the main Default 'main' class Ie "Game" or "Game1" etc. Now I have a new issue. FYi no one told me that it would be possible to use GraphicsDevice References to cause it to not be null by using the drawable class. (hopefully after this last bug is solved it doesn't still return null) Anyways at present the problem is that I can't seem to get it to initialize as an instance in my main program. Ie Renderer tileClipping; and I'm unable to use it such as it is to be noted i haven't even gotten to testing these two steps below but before it compiled but when those functions of this class were called it complained that it can't render to a null device. Which meant that the device wasn't being initialized. I had no idea why. It took me hours to google this. I finally figured out the words I needed.. which were "do my rendering in XNA in a seperate class" now I haven't used the addcomponent function because I don't want it to only run these functions automatically and I want to be able to call the custom ones. In a nutshell what I want is: *access to rendering targets and graphics device OUTSIDE default class *passing of Rendertarget2D (which contain textures and textures should automatically be passed with a rendering target? ) *the device should be passed to this function as well OR the device should be passed to this function as a byproduct of passing the rendertarget (which is automatically associated with the render device it was given originally) *I'm assuming I'm dealing with abstracted pointers here so when I pass a class object or instance, I should be recieving the SAME object , I referenced, and not a copy that has only the lifespan of the function running. *the purpose for all these options: I want to initialize new 2d textures on the fly to customize tileclipping and even the X , y Offsets of where a WHOLE texture will be rendered, and the X and Y offsets of where tiles will be rendered ON that surface. This is why. And I'll be doing region based lighting effects per tile or even per 8X8 pixel spaces.. we'll see I'll also be doing sprite rotations on the whole texture then copying it again to a circular masked texture, and then doing a second copy for only solid tiles for masked rotated collisions on sprites. I'll be checking the masked pixels for my collision, and using raycasting possibly to check for collisions on those areas. The sprite will stay in the center, when this rotation happens. Here is a detailed diagram: http://i.stack.imgur.com/INf9K.gif I'll be using texture2D for steps 4-6 I suppose for steps 1 as well. Now ontop of that, the clipping size (IE the sqaure rendered) will be able to be shrunk or increased, on a per frame basis Therefore I can't use the same static size for my main texture2d and I can't use just the backbuffer Or we get the annoying flicker. Also I will have multiple instances of the renderer class so that I can freely pass textures around as if they are playing cards (in a sense) layering them ontop of eachother, cropping them how i want and such. and then using spritebatch to simply draw them at the locations I want. Hopefully this makes sense, and yes I will be planning on using alpha blending but only after all tiles have been drawn.. The masked collision is important and Yes I am avoiding using math on the tile rendering and instead resorting to image manipulation in video memory which is WHY I need this to work the way I'm intending it to work and not in the default way that XNA seems to handle graphics. Thanks to anyone willing to help. I hate the code form offered, because then I have to rely on static presence of an update function. What if I want to kill that update function or that object, but have it in memory, but just have it temporarily inactive? I'm making the assumption here the update function of one of these gamecomponents is automatic ? Anyways this is as detailed as I can make this post hopefully someone can help me solve the issue. Instead of tell me "derrr don't do it this wayyy" which is what a few people told me (but they don't understand the actual goal I have in mind) I'm trying to create basically a library where I can copy images freely no matter the size, i just have to specify the size in the function then as long as a reference to that object exists it should be kept alive? right? :/ anyways.. Anything else? I Don't know. I understand object oriented coding but I don't understand this XNA It's beggining to feel impossible to do anything custom in it without putting ALL my rendering code into the draw function of the main class tileClipping.new_texture(GraphicsDevice, width, height) tileClipping.Draw_texture(...)

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  • pattern to transfer search model to dao

    - by zeroed
    We have a dao as a project (jar file). Clients use its interfaces and factories to operate with database. Using standard CRUD operations, dao allows you to search an entity by some search criteria. What is the best way to represent this criteria? Is transfer object appropriate pattern in this situation? How should client create SearchModel instance? Please, share. Regards.

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  • Pointcut matching methods with annotated parameters

    - by Sinuhe
    I need to create an aspect with a pointcut matching a method if: - Is public - Its class is annotated with @Controller - One of its parameters (can have many) is annotated with @MyParamAnnotation. I think the first two conditions are easy, but I don't know if its possible to accomplish the third with Spring. If it is not, maybe I can change it into: - One of its parameters is an instance of type com.me.MyType (or implements some interface) Do you think it's possible to achieve this? And will performance be good? Thanks

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  • Can any language potentially be used to create any program?

    - by Matt
    I've heard that given a programmer with enough time and skill in any particular language and enough lines of code, then any program could be created with any given language. I know its certainly not going to be cost-efficient, for instance, to rewrite Adobe Photoshop in BASIC, but could a good enough and patient enough programmer potentially create any program in any language?

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  • How to create a database binding using Windows Builder Pro?

    - by Tiago
    For the first time, I'm creating a Java Swing application. I'm using Windows Builder Pro in Eclipse, and a MySQL database (already setup up). Let's say I have a combo box, and I want (for instance) all 'name' fields from a 'certain' table appear. How can I setup that binding? I know how to programatically handle the connection and query code, what I would like to know is how to make that binding in Eclipse.

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  • Binding In Binding with Templates(WPF)

    - by AKRamkumar
    I have a WPF UI Bound to a collection of AwesomeClass Now, AwesomeClass has a collection of AwesomeParts objects. How can I make my UI In such a way that (as an example) for each AwesomeClass instance, there is a Tab on a tab panel and then for each awesome part in that, there is an object on a listbox, on that tab. Basically: Awesomes-Tabs And Then : Awesome.Awesomeparts-Tabs.Listbox

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