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  • System wide Proxy settings when on a windows network with a password

    - by sav
    I'm using Ubuntu on a windows network. I want to connect to the world wide web. I have followed the steps here which I have found very useful. However when I try to ping a website (eg: ping www.wikipedia.org) I get no reply. I can ping local computers on my network, but I need to go through our proxy to get to the world wide web. I can even browse wikipedia using firefox, I just needed to enter the proxy configuration script location and my username and password. I'm quite sure the reason I'm having this trouble is because I havn't entered a username and password. I'm not sure how to do this on a system wide level. ultimately I would like to be able to use package managers like synaptic but first I need them to be able to connect to the internet. EDIT As sugested I created a /etc/apt/apt.conf file like Acquire::http::Proxy "http://chrisav:[email protected]:8080"; Acquire::https::Proxy "https://chrisav:[email protected]:8080"; Acquire::ftp::Proxy "ftp://chrisav:[email protected]:8080"; Acquire::socks::Proxy "socks://chrisav:[email protected]:8080"; However I still cant ping wikipedia when I try installing stuff I get chris@chris-Ubuntu:~$ sudo apt-get install kate Reading package lists... Done Building dependency tree Reading state information... Done E: Unable to locate package kate

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  • SQL Bits 7 - 30th September - 2nd October 2010 in York

    In case you haven't heard we are planning the next SQL Bits event, and today we have released the agenda for Friday & Saturday, a total of 50 sessions covering all aspects of SQL Server with a great selection of speakers. http://www.sqlbits.com/information/Agenda.aspx From our recent announcement - ...SQLBits 7 will take place over three days from Thursday September 30th to Saturday October 2nd in York. Day one will be a training day, featuring in-depth full day seminars by leading SQL Server professionals such as Chris Testa-O’Neill and Chris Webb (see http://www.sqlbits.com/information/TrainingDay.aspx for more details); day two will be a deep-dive conference day with advanced sessions delivered by the best speakers from the SQL Server community; and day three will be the traditional SQLBits community conference day, with a wide range of sessions covered all aspects of SQL Server at all levels of ability. There will be a charge to attend days one and two, but day three, Saturday October 2nd, will as usual be completely free to attend allowing everyone to attend and experience a great day of training even if they have no training budget. Full details available at http://www.sqlbits.com.

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  • Image Erosion for face detection in C#

    - by Chris Dobinson
    Hi, I'm trying to implement face detection in C#. I currently have a black + white outline of a photo with a face within it (Here). However i'm now trying to remove the noise and then dilate the image in order to improve reliability when i implement the detection. The method I have so far is here: unsafe public Image Process(Image input) { Bitmap bmp = (Bitmap)input; Bitmap bmpSrc = (Bitmap)input; BitmapData bmData = bmp.LockBits(new Rectangle(0, 0, bmp.Width, bmp.Height), ImageLockMode.ReadWrite, PixelFormat.Format24bppRgb); int stride = bmData.Stride; int stride2 = bmData.Stride * 2; IntPtr Scan0 = bmData.Scan0; byte* p = (byte*)(void*)Scan0; int nOffset = stride - bmp.Width * 3; int nWidth = bmp.Width - 2; int nHeight = bmp.Height - 2; var w = bmp.Width; var h = bmp.Height; var rp = p; var empty = CompareEmptyColor; byte c, cm; int i = 0; // Erode every pixel for (int y = 0; y < h; y++) { for (int x = 0; x < w; x++, i++) { // Middle pixel cm = p[y * w + x]; if (cm == empty) { continue; } // Row 0 // Left pixel if (x - 2 > 0 && y - 2 > 0) { c = p[(y - 2) * w + (x - 2)]; if (c == empty) { continue; } } // Middle left pixel if (x - 1 > 0 && y - 2 > 0) { c = p[(y - 2) * w + (x - 1)]; if (c == empty) { continue; } } if (y - 2 > 0) { c = p[(y - 2) * w + x]; if (c == empty) { continue; } } if (x + 1 < w && y - 2 > 0) { c = p[(y - 2) * w + (x + 1)]; if (c == empty) { continue; } } if (x + 2 < w && y - 2 > 0) { c = p[(y - 2) * w + (x + 2)]; if (c == empty) { continue; } } // Row 1 // Left pixel if (x - 2 > 0 && y - 1 > 0) { c = p[(y - 1) * w + (x - 2)]; if (c == empty) { continue; } } if (x - 1 > 0 && y - 1 > 0) { c = p[(y - 1) * w + (x - 1)]; if (c == empty) { continue; } } if (y - 1 > 0) { c = p[(y - 1) * w + x]; if (c == empty) { continue; } } if (x + 1 < w && y - 1 > 0) { c = p[(y - 1) * w + (x + 1)]; if (c == empty) { continue; } } if (x + 2 < w && y - 1 > 0) { c = p[(y - 1) * w + (x + 2)]; if (c == empty) { continue; } } // Row 2 if (x - 2 > 0) { c = p[y * w + (x - 2)]; if (c == empty) { continue; } } if (x - 1 > 0) { c = p[y * w + (x - 1)]; if (c == empty) { continue; } } if (x + 1 < w) { c = p[y * w + (x + 1)]; if (c == empty) { continue; } } if (x + 2 < w) { c = p[y * w + (x + 2)]; if (c == empty) { continue; } } // Row 3 if (x - 2 > 0 && y + 1 < h) { c = p[(y + 1) * w + (x - 2)]; if (c == empty) { continue; } } if (x - 1 > 0 && y + 1 < h) { c = p[(y + 1) * w + (x - 1)]; if (c == empty) { continue; } } if (y + 1 < h) { c = p[(y + 1) * w + x]; if (c == empty) { continue; } } if (x + 1 < w && y + 1 < h) { c = p[(y + 1) * w + (x + 1)]; if (c == empty) { continue; } } if (x + 2 < w && y + 1 < h) { c = p[(y + 1) * w + (x + 2)]; if (c == empty) { continue; } } // Row 4 if (x - 2 > 0 && y + 2 < h) { c = p[(y + 2) * w + (x - 2)]; if (c == empty) { continue; } } if (x - 1 > 0 && y + 2 < h) { c = p[(y + 2) * w + (x - 1)]; if (c == empty) { continue; } } if (y + 2 < h) { c = p[(y + 2) * w + x]; if (c == empty) { continue; } } if (x + 1 < w && y + 2 < h) { c = p[(y + 2) * w + (x + 1)]; if (c == empty) { continue; } } if (x + 2 < w && y + 2 < h) { c = p[(y + 2) * w + (x + 2)]; if (c == empty) { continue; } } // If all neighboring pixels are processed // it's clear that the current pixel is not a boundary pixel. rp[i] = cm; } } bmpSrc.UnlockBits(bmData); return bmpSrc; } As I understand it, in order to erode the image (and remove the noise), we need to check each pixel to see if it's surrounding pixels are black, and if so, then it is a border pixel and we need not keep it, which i believe my code does, so it is beyond me why it doesn't work. Any help or pointers would be greatly appreciated Thanks, Chris

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  • How to maintain encapsulation with composition in C++?

    - by iFreilicht
    I am designing a class Master that is composed from multiple other classes, A, Base, C and D. These four classes have absolutely no use outside of Master and are meant to split up its functionality into manageable and logically divided packages. They also provide extensible functionality as in the case of Base, which can be inherited from by clients. But, how do I maintain encapsulation of Master with this design? So far, I've got two approaches, which are both far from perfect: 1. Replicate all accessors: Just write accessor-methods for all accessor-methods of all classes that Master is composed of. This leads to perfect encapsulation, because no implementation detail of Master is visible, but is extremely tedious and makes the class definition monstrous, which is exactly what the composition should prevent. Also, adding functionality to one of the composees (is that even a word?) would require to re-write all those methods in Master. An additional problem is that inheritors of Base could only alter, but not add functionality. 2. Use non-assignable, non-copyable member-accessors: Having a class accessor<T> that can not be copied, moved or assigned to, but overrides the operator-> to access an underlying shared_ptr, so that calls like Master->A()->niceFunction(); are made possible. My problem with this is that it kind of breaks encapsulation as I would now be unable to change my implementation of Master to use a different class for the functionality of niceFunction(). Still, it is the closest I've gotten without using the ugly first approach. It also fixes the inheritance issue quite nicely. A small side question would be if such a class already existed in std or boost. EDIT: Wall of code I will now post the code of the header files of the classes discussed. It may be a bit hard to understand, but I'll give my best in explaining all of it. 1. GameTree.h The foundation of it all. This basically is a doubly-linked tree, holding GameObject-instances, which we'll later get to. It also has it's own custom iterator GTIterator, but I left that out for brevity. WResult is an enum with the values SUCCESS and FAILED, but it's not really important. class GameTree { public: //Static methods for the root. Only one root is allowed to exist at a time! static void ConstructRoot(seed_type seed, unsigned int depth); inline static bool rootExists(){ return static_cast<bool>(rootObject_); } inline static weak_ptr<GameTree> root(){ return rootObject_; } //delta is in ms, this is used for velocity, collision and such void tick(unsigned int delta); //Interaction with the tree inline weak_ptr<GameTree> parent() const { return parent_; } inline unsigned int numChildren() const{ return static_cast<unsigned int>(children_.size()); } weak_ptr<GameTree> getChild(unsigned int index) const; template<typename GOType> weak_ptr<GameTree> addChild(seed_type seed, unsigned int depth = 9001){ GOType object{ new GOType(seed) }; return addChildObject(unique_ptr<GameTree>(new GameTree(std::move(object), depth))); } WResult moveTo(weak_ptr<GameTree> newParent); WResult erase(); //Iterators for for( : ) loop GTIterator& begin(){ return *(beginIter_ = std::move(make_unique<GTIterator>(children_.begin()))); } GTIterator& end(){ return *(endIter_ = std::move(make_unique<GTIterator>(children_.end()))); } //unloading should be used when objects are far away WResult unloadChildren(unsigned int newDepth = 0); WResult loadChildren(unsigned int newDepth = 1); inline const RenderObject& renderObject() const{ return gameObject_->renderObject(); } //Getter for the underlying GameObject (I have not tested the template version) weak_ptr<GameObject> gameObject(){ return gameObject_; } template<typename GOType> weak_ptr<GOType> gameObject(){ return dynamic_cast<weak_ptr<GOType>>(gameObject_); } weak_ptr<PhysicsObject> physicsObject() { return gameObject_->physicsObject(); } private: GameTree(const GameTree&); //copying is only allowed internally GameTree(shared_ptr<GameObject> object, unsigned int depth = 9001); //pointer to root static shared_ptr<GameTree> rootObject_; //internal management of a child weak_ptr<GameTree> addChildObject(shared_ptr<GameTree>); WResult removeChild(unsigned int index); //private members shared_ptr<GameObject> gameObject_; shared_ptr<GTIterator> beginIter_; shared_ptr<GTIterator> endIter_; //tree stuff vector<shared_ptr<GameTree>> children_; weak_ptr<GameTree> parent_; unsigned int selfIndex_; //used for deletion, this isn't necessary void initChildren(unsigned int depth); //constructs children }; 2. GameObject.h This is a bit hard to grasp, but GameObject basically works like this: When constructing a GameObject, you construct its basic attributes and a CResult-instance, which contains a vector<unique_ptr<Construction>>. The Construction-struct contains all information that is needed to construct a GameObject, which is a seed and a function-object that is applied at construction by a factory. This enables dynamic loading and unloading of GameObjects as done by GameTree. It also means that you have to define that factory if you inherit GameObject. This inheritance is also the reason why GameTree has a template-function gameObject<GOType>. GameObject can contain a RenderObject and a PhysicsObject, which we'll later get to. Anyway, here's the code. class GameObject; typedef unsigned long seed_type; //this declaration magic means that all GameObjectFactorys inherit from GameObjectFactory<GameObject> template<typename GOType> struct GameObjectFactory; template<> struct GameObjectFactory<GameObject>{ virtual unique_ptr<GameObject> construct(seed_type seed) const = 0; }; template<typename GOType> struct GameObjectFactory : GameObjectFactory<GameObject>{ GameObjectFactory() : GameObjectFactory<GameObject>(){} unique_ptr<GameObject> construct(seed_type seed) const{ return unique_ptr<GOType>(new GOType(seed)); } }; //same as with the factories. this is important for storing them in vectors template<typename GOType> struct Construction; template<> struct Construction<GameObject>{ virtual unique_ptr<GameObject> construct() const = 0; }; template<typename GOType> struct Construction : Construction<GameObject>{ Construction(seed_type seed, function<void(GOType*)> func = [](GOType* null){}) : Construction<GameObject>(), seed_(seed), func_(func) {} unique_ptr<GameObject> construct() const{ unique_ptr<GameObject> gameObject{ GOType::factory.construct(seed_) }; func_(dynamic_cast<GOType*>(gameObject.get())); return std::move(gameObject); } seed_type seed_; function<void(GOType*)> func_; }; typedef struct CResult { CResult() : constructions{} {} CResult(CResult && o) : constructions(std::move(o.constructions)) {} CResult& operator= (CResult& other){ if (this != &other){ for (unique_ptr<Construction<GameObject>>& child : other.constructions){ constructions.push_back(std::move(child)); } } return *this; } template<typename GOType> void push_back(seed_type seed, function<void(GOType*)> func = [](GOType* null){}){ constructions.push_back(make_unique<Construction<GOType>>(seed, func)); } vector<unique_ptr<Construction<GameObject>>> constructions; } CResult; //finally, the GameObject class GameObject { public: GameObject(seed_type seed); GameObject(const GameObject&); virtual void tick(unsigned int delta); inline Matrix4f trafoMatrix(){ return physicsObject_->transformationMatrix(); } //getter inline seed_type seed() const{ return seed_; } inline CResult& properties(){ return properties_; } inline const RenderObject& renderObject() const{ return *renderObject_; } inline weak_ptr<PhysicsObject> physicsObject() { return physicsObject_; } protected: virtual CResult construct_(seed_type seed) = 0; CResult properties_; shared_ptr<RenderObject> renderObject_; shared_ptr<PhysicsObject> physicsObject_; seed_type seed_; }; 3. PhysicsObject That's a bit easier. It is responsible for position, velocity and acceleration. It will also handle collisions in the future. It contains three Transformation objects, two of which are optional. I'm not going to include the accessors on the PhysicsObject class because I tried my first approach on it and it's just pure madness (way over 30 functions). Also missing: the named constructors that construct PhysicsObjects with different behaviour. class Transformation{ Vector3f translation_; Vector3f rotation_; Vector3f scaling_; public: Transformation() : translation_{ 0, 0, 0 }, rotation_{ 0, 0, 0 }, scaling_{ 1, 1, 1 } {}; Transformation(Vector3f translation, Vector3f rotation, Vector3f scaling); inline Vector3f translation(){ return translation_; } inline void translation(float x, float y, float z){ translation(Vector3f(x, y, z)); } inline void translation(Vector3f newTranslation){ translation_ = newTranslation; } inline void translate(float x, float y, float z){ translate(Vector3f(x, y, z)); } inline void translate(Vector3f summand){ translation_ += summand; } inline Vector3f rotation(){ return rotation_; } inline void rotation(float pitch, float yaw, float roll){ rotation(Vector3f(pitch, yaw, roll)); } inline void rotation(Vector3f newRotation){ rotation_ = newRotation; } inline void rotate(float pitch, float yaw, float roll){ rotate(Vector3f(pitch, yaw, roll)); } inline void rotate(Vector3f summand){ rotation_ += summand; } inline Vector3f scaling(){ return scaling_; } inline void scaling(float x, float y, float z){ scaling(Vector3f(x, y, z)); } inline void scaling(Vector3f newScaling){ scaling_ = newScaling; } inline void scale(float x, float y, float z){ scale(Vector3f(x, y, z)); } void scale(Vector3f factor){ scaling_(0) *= factor(0); scaling_(1) *= factor(1); scaling_(2) *= factor(2); } Matrix4f matrix(){ return WMatrix::Translation(translation_) * WMatrix::Rotation(rotation_) * WMatrix::Scale(scaling_); } }; class PhysicsObject; typedef void tickFunction(PhysicsObject& self, unsigned int delta); class PhysicsObject{ PhysicsObject(const Transformation& trafo) : transformation_(trafo), transformationVelocity_(nullptr), transformationAcceleration_(nullptr), tick_(nullptr) {} PhysicsObject(PhysicsObject&& other) : transformation_(other.transformation_), transformationVelocity_(std::move(other.transformationVelocity_)), transformationAcceleration_(std::move(other.transformationAcceleration_)), tick_(other.tick_) {} Transformation transformation_; unique_ptr<Transformation> transformationVelocity_; unique_ptr<Transformation> transformationAcceleration_; tickFunction* tick_; public: void tick(unsigned int delta){ tick_ ? tick_(*this, delta) : 0; } inline Matrix4f transformationMatrix(){ return transformation_.matrix(); } } 4. RenderObject RenderObject is a base class for different types of things that could be rendered, i.e. Meshes, Light Sources or Sprites. DISCLAIMER: I did not write this code, I'm working on this project with someone else. class RenderObject { public: RenderObject(float renderDistance); virtual ~RenderObject(); float renderDistance() const { return renderDistance_; } void setRenderDistance(float rD) { renderDistance_ = rD; } protected: float renderDistance_; }; struct NullRenderObject : public RenderObject{ NullRenderObject() : RenderObject(0.f){}; }; class Light : public RenderObject{ public: Light() : RenderObject(30.f){}; }; class Mesh : public RenderObject{ public: Mesh(unsigned int seed) : RenderObject(20.f) { meshID_ = 0; textureID_ = 0; if (seed == 1) meshID_ = Model::getMeshID("EM-208_heavy"); else meshID_ = Model::getMeshID("cube"); }; unsigned int getMeshID() const { return meshID_; } unsigned int getTextureID() const { return textureID_; } private: unsigned int meshID_; unsigned int textureID_; }; I guess this shows my issue quite nicely: You see a few accessors in GameObject which return weak_ptrs to access members of members, but that is not really what I want. Also please keep in mind that this is NOT, by any means, finished or production code! It is merely a prototype and there may be inconsistencies, unnecessary public parts of classes and such.

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  • Oracle Fusion Applications User Experience Design Patterns: Feeling the Love after Launch

    - by mvaughan
    By Misha Vaughan, Oracle Applications User ExperienceIn the first video by the Oracle Applications User Experience team on the Oracle Partner Network, Vice President Jeremy Ashley said that Oracle is looking to expand the ecosystem of support for Oracle’s applications customers as they begin to assess their investment and adoption of Oracle Fusion Applications. Oracle has made a massive investment to maintain the benefits of the Fusion Applications User Experience. This summer, the Applications User Experience team released the Oracle Fusion Applications user experience design patterns.Design patterns help create consistent experiences across devices.The launch has been very well received:Angelo Santagata, Senior Principal Technologist and Fusion Middleware evangelist for Oracle,  wrote this to the system integrator community: “The web site is the result of many years of Oracle R&D into user interface design for Fusion Applications and features a really cool web app which allows you to visualise the UI components in action.”  Grant Ronald, Director of Product Management, Application Development Framework (ADF) said: “It’s a science I don't understand, but now I don't have to ... Now you can learn from the UX experience of Fusion Applications.”Frank Nimphius, Senior Principal Product Manager, Oracle (ADF) wrote about the launch of the design patterns for the ADF Code Corner, and Jürgen Kress, Senior Manager EMEA Alliances & Channels for Fusion MiddleWare and Service Oriented Architecture, (SOA), shared the news with his Partner Community. Oracle Twitter followers also helped spread the message about the design patterns launch: ?@bex – Brian Huff, founder and Chief Software Architect for Bezzotech, and Oracle ACE Director:“Nifty! The Oracle Fusion UX team just released new ADF design patterns.”@maiko_rocha, Maiko Rocha, Oracle Consulting Solutions Architect and Oracle FMW engineer: “Haven't seen any other vendor offer such comprehensive UX Design Patterns catalog for free!”@zirous_chad, Chad Thompson, Senior Solutions Architect for Zirous, Inc. and ADF Developer:Wow - @ultan and company did a great job with the Fusion UX PatternsWhat is a user experience design pattern?A user experience design pattern is a re-usable, usability tested functional blueprint for a particular user experience.  Some examples are guided processes, shopping carts, and search and search results.  Ultan O’Broin discusses the top design patterns every developer should know.The patterns that were just released are based on thousands of hours of end-user field studies, state-of-the-art user interface assessments, and usability testing.  To be clear, these are functional design patterns, not technical design patterns that developers may be used to working with.  Because we know there is a gap, we are putting together some training that will help close that gap.Who should care?This is an offering targeted primarily at Application Development Framework (ADF) developers. If you are faced with the following questions regarding Fusion Applications, you will want to know and learn more:•    How do I build something that looks like Fusion Applications?•    How do I build a next-generation application?•    How do I extend a Fusion Application and maintain the user experience?•    I don’t want to re-invent the wheel on the user interface, so where do I start?•    I need to build something that will eventually co-exist with Fusion Applications. How do I do that?These questions are relevant to partners with an ADF competency, individual practitioners, or small consultancies with an ADF specialization, and customers who are trying to shift their IT staff over to supporting Fusion Applications.Where you can find out more?OnlineOur Fusion User Experience design patterns maven is Ultan O’Broin. The Oracle Partner Network is helping our team bring this first e-seminar to you in order to go into a more detail on what this means and how to take advantage of it:? Webinar: Build a Better User Experience with Oracle: Oracle Fusion Applications Functional Design PatternsSept 20, 2012 , 10:30am-11:30am PacificDial-In:  1. 877-664-9137 / Passcode 102546?International:  706-634-9619  http://www.intercall.com/national/oracleuniversity/gdnam.htmlAccess the Live Event Or Via Webconference Access http://ouweb.webex.com  ?and enter this session number: 598036234At a Usergroup eventThe Fusion User Experience Advocates (FXA) are also going to be getting some deep-dive training on this content and can share it with local user groups.At OpenWorld Ultan O’Broin               Chris MuirIf you will be at OpenWorld this year, our own Ultan O’Broin will be visiting the ADF demopod to say hello, thanks to Shay Shmeltzer, Senior Group Manager for ADF outbound communication and at the OTN lounge: Monday 10-10:45, Tuesday 2:15-2:45, Wednesday 2:15-3:30 ?  Oracle JDeveloper and Oracle ADF,  Moscone South, Right - S-207? “ADF Meet and Greett”, OTN Lounge, Wednesday 4:30 And I cannot talk about OpenWorld and ADF without mentioning Chris Muir’s ADF EMG event: the Year After the Year Of the ADF Developer – Sunday, Sept 30 of OpenWorld. Chris has played host to Ultan and the Applications user experience message for his online community and is now a seasoned UX expert.Expect to see additional announcements about expanded and training on similar topics in the future.

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  • Why does setting a geometry shader cause my sprites to vanish?

    - by ChaosDev
    My application has multiple screens with different tasks. Once I set a geometry shader to the device context for my custom terrain, it works and I get the desired results. But then when I get back to the main menu, all sprites and text disappear. These sprites don't dissappear when I use pixel and vertex shaders. The sprites are being drawn through D3D11, of course, with specified view and projection matrices as well an input layout, vertex, and pixel shader. I'm trying DeviceContext->ClearState() but it does not help. Any ideas? void gGeometry::DrawIndexedWithCustomEffect(gVertexShader*vs,gPixelShader* ps,gGeometryShader* gs=nullptr) { unsigned int offset = 0; auto context = mp_D3D->mp_Context; //set topology context->IASetPrimitiveTopology(m_Topology); //set input layout context->IASetInputLayout(mp_inputLayout); //set vertex and index buffers context->IASetVertexBuffers(0,1,&mp_VertexBuffer->mp_Buffer,&m_VertexStride,&offset); context->IASetIndexBuffer(mp_IndexBuffer->mp_Buffer,mp_IndexBuffer->m_DXGIFormat,0); //send constant buffers to shaders context->VSSetConstantBuffers(0,vs->m_CBufferCount,vs->m_CRawBuffers.data()); context->PSSetConstantBuffers(0,ps->m_CBufferCount,ps->m_CRawBuffers.data()); if(gs!=nullptr) { context->GSSetConstantBuffers(0,gs->m_CBufferCount,gs->m_CRawBuffers.data()); context->GSSetShader(gs->mp_D3DGeomShader,0,0);//after this call all sprites disappear } //set shaders context->VSSetShader( vs->mp_D3DVertexShader, 0, 0 ); context->PSSetShader( ps->mp_D3DPixelShader, 0, 0 ); //draw context->DrawIndexed(m_indexCount,0,0); } //sprites void gSpriteDrawer::Draw(gTexture2D* texture,const RECT& dest,const RECT& source, const Matrix& spriteMatrix,const float& rotation,Vector2d& position,const Vector2d& origin,const Color& color) { VertexPositionColorTexture* verticesPtr; D3D11_MAPPED_SUBRESOURCE mappedResource; unsigned int TriangleVertexStride = sizeof(VertexPositionColorTexture); unsigned int offset = 0; float halfWidth = ( float )dest.right / 2.0f; float halfHeight = ( float )dest.bottom / 2.0f; float z = 0.1f; int w = texture->Width(); int h = texture->Height(); float tu = (float)source.right/(w); float tv = (float)source.bottom/(h); float hu = (float)source.left/(w); float hv = (float)source.top/(h); Vector2d t0 = Vector2d( hu+tu, hv); Vector2d t1 = Vector2d( hu+tu, hv+tv); Vector2d t2 = Vector2d( hu, hv+tv); Vector2d t3 = Vector2d( hu, hv+tv); Vector2d t4 = Vector2d( hu, hv); Vector2d t5 = Vector2d( hu+tu, hv); float ex=(dest.right/2)+(origin.x); float ey=(dest.bottom/2)+(origin.y); Vector4d v4Color = Vector4d(color.r,color.g,color.b,color.a); VertexPositionColorTexture vertices[] = { { Vector3d( dest.right-ex, -ey, z),v4Color, t0}, { Vector3d( dest.right-ex, dest.bottom-ey , z),v4Color, t1}, { Vector3d( -ex, dest.bottom-ey , z),v4Color, t2}, { Vector3d( -ex, dest.bottom-ey , z),v4Color, t3}, { Vector3d( -ex, -ey , z),v4Color, t4}, { Vector3d( dest.right-ex, -ey , z),v4Color, t5}, }; auto mp_context = mp_D3D->mp_Context; // Lock the vertex buffer so it can be written to. mp_context->Map(mp_vertexBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource); // Get a pointer to the data in the vertex buffer. verticesPtr = (VertexPositionColorTexture*)mappedResource.pData; // Copy the data into the vertex buffer. memcpy(verticesPtr, (void*)vertices, (sizeof(VertexPositionColorTexture) * 6)); // Unlock the vertex buffer. mp_context->Unmap(mp_vertexBuffer, 0); //set vertex shader mp_context->IASetVertexBuffers( 0, 1, &mp_vertexBuffer, &TriangleVertexStride, &offset); //set texture mp_context->PSSetShaderResources( 0, 1, &texture->mp_SRV); //set matrix to shader mp_context->UpdateSubresource(mp_matrixBuffer, 0, 0, &spriteMatrix, 0, 0 ); mp_context->VSSetConstantBuffers( 0, 1, &mp_matrixBuffer); //draw sprite mp_context->Draw( 6, 0 ); }

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  • Plagued by multithreaded bugs

    - by koncurrency
    On my new team that I manage, the majority of our code is platform, TCP socket, and http networking code. All C++. Most of it originated from other developers that have left the team. The current developers on the team are very smart, but mostly junior in terms of experience. Our biggest problem: multi-threaded concurrency bugs. Most of our class libraries are written to be asynchronous by use of some thread pool classes. Methods on the class libraries often enqueue long running taks onto the thread pool from one thread and then the callback methods of that class get invoked on a different thread. As a result, we have a lot of edge case bugs involving incorrect threading assumptions. This results in subtle bugs that go beyond just having critical sections and locks to guard against concurrency issues. What makes these problems even harder is that the attempts to fix are often incorrect. Some mistakes I've observed the team attempting (or within the legacy code itself) includes something like the following: Common mistake #1 - Fixing concurrency issue by just put a lock around the shared data, but forgetting about what happens when methods don't get called in an expected order. Here's a very simple example: void Foo::OnHttpRequestComplete(statuscode status) { m_pBar->DoSomethingImportant(status); } void Foo::Shutdown() { m_pBar->Cleanup(); delete m_pBar; m_pBar=nullptr; } So now we have a bug in which Shutdown could get called while OnHttpNetworkRequestComplete is occuring on. A tester finds the bug, captures the crash dump, and assigns the bug to a developer. He in turn fixes the bug like this. void Foo::OnHttpRequestComplete(statuscode status) { AutoLock lock(m_cs); m_pBar->DoSomethingImportant(status); } void Foo::Shutdown() { AutoLock lock(m_cs); m_pBar->Cleanup(); delete m_pBar; m_pBar=nullptr; } The above fix looks good until you realize there's an even more subtle edge case. What happens if Shutdown gets called before OnHttpRequestComplete gets called back? The real world examples my team has are even more complex, and the edge cases are even harder to spot during the code review process. Common Mistake #2 - fixing deadlock issues by blindly exiting the lock, wait for the other thread to finish, then re-enter the lock - but without handling the case that the object just got updated by the other thread! Common Mistake #3 - Even though the objects are reference counted, the shutdown sequence "releases" it's pointer. But forgets to wait for the thread that is still running to release it's instance. As such, components are shutdown cleanly, then spurious or late callbacks are invoked on an object in an state not expecting any more calls. There are other edge cases, but the bottom line is this: Multithreaded programming is just plain hard, even for smart people. As I catch these mistakes, I spend time discussing the errors with each developer on developing a more appropriate fix. But I suspect they are often confused on how to solve each issue because of the enormous amount of legacy code that the "right" fix will involve touching. We're going to be shipping soon, and I'm sure the patches we're applying will hold for the upcoming release. Afterwards, we're going to have some time to improve the code base and refactor where needed. We won't have time to just re-write everything. And the majority of the code isn't all that bad. But I'm looking to refactor code such that threading issues can be avoided altogether. One approach I am considering is this. For each significant platform feature, have a dedicated single thread where all events and network callbacks get marshalled onto. Similar to COM apartment threading in Windows with use of a message loop. Long blocking operations could still get dispatched to a work pool thread, but the completion callback is invoked on on the component's thread. Components could possibly even share the same thread. Then all the class libraries running inside the thread can be written under the assumption of a single threaded world. Before I go down that path, I am also very interested if there are other standard techniques or design patterns for dealing with multithreaded issues. And I have to emphasize - something beyond a book that describes the basics of mutexes and semaphores. What do you think? I am also interested in any other approaches to take towards a refactoring process. Including any of the following: Literature or papers on design patterns around threads. Something beyond an introduction to mutexes and semaphores. We don't need massive parallelism either, just ways to design an object model so as to handle asynchronous events from other threads correctly. Ways to diagram the threading of various components, so that it will be easy to study and evolve solutions for. (That is, a UML equivalent for discussing threads across objects and classes) Educating your development team on the issues with multithreaded code. What would you do?

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  • mget: filename.xlsx: file already existst and xfer:clobber is unset

    - by Chris
    I am getting this: mget: filename.xlsx: file already existst and xfer:clobber is unset error when I try to download the contents of my ftp server. Basically it is setup using cygwin. We recently upgraded the server where all of the data is downloaded to on a set schedule. The old server was Windows server 2003, and the new server is windows server 2008. I am having issues when I try to download a file that is already in the folder. The client never changes the file name, so when we go to download it from the server we get that error. Is there anything i can put in the batch files, or something for it to just force it to replace that file? Thanks in advance

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  • Want to use something like Citrix XenClient, Free Alternative?

    - by Chris
    I'm looking to go into IT, general office server management, and it looks like XenClient would be a awesome tool to use. If I get it right, you would store a central image of the OS you want to deploy (in an iso file) on the main server. Then use XenClient to pull that image down to the client, and it will then boot the OS inside of the virtual machine. Does it download the image of the OS and store it locally (like cloning the VM onto the client?) I'd love to find a free (possibly open source?) alternative to this, I keep on hearing about KVM in Linux and PXE booting a minimalistic OS to use remote KVMs.... Would that be what I'm looking for? Ideally, I'd like a system.. - That allows me to manage one central image for multiple clients (virtualized hardware) - Easily push a new VM onto the client for easy updating. - Be able to keep files in sync (but that might be a samba / active directory's job) Would those things be possible with some kind of free alternative? Some guidance would be greatly appreciated.

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  • How to restart fvwm2 from the command line?

    - by Chris
    For a very specific software application, we maintain a base of machines running fvwm 2.5. To update the menu structure, the fvwm2rc default config file is replaced during the update process performed by a package management system. To enable the new menu structure after an update, the user has to manually perform an action: Restart machine, re-login, restart fvwm. The preferred action is to choose "Window Manager Restart Fvwm2" since no login is needed then and even the windows survive. Question: How can I invoke an equivalent action as "Restart Fvwm2" from the command line or the package management system? The following command does not work (neither do similar ones): fvwm -c "Restart" [FVWM][SetupICCCM2]: <<ERROR>> another ICCCM 2.0 compliant WM is running, try -replace "-replace" is no option since one needs to log in again after calling it.

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  • SChannel "cannot find certificate in either LocalMachine or CurrentUser store"

    - by Chris J
    We have an in-house application that requires the use of client SSL certificates to authenticate with a remote server (not under our control). This has worked without problems before but on deploying to a new server, we're having problems getting Windows 2008 to use the certificate. The certificate exists as a .pfx file that contains a private key. The same certificate exists in the LocalMachine store, again with its private key. We've ensured the one in the LocalMachine store is correct by creating a website in IIS against that certificate, so we're happy that the certificate, certificate chain, and private key is valid. The PFX has been created by exporting from the Certificates MMC snap-in. The issue is that we get the following in the system diagnostic logs that suggests it can't find the private key: System.Net Information: 0 : [5988] SecureChannel#23264094 – Locating the private key for the certificate: [Subject] CN=internal-server.company.com, OU=Servers, OU=Devices, O=org [Issuer] CN=SubCA02, OU=CA, o=org [Serial Number] 407ABCDE [Not Before] 31/10/2013 11:08:48 AM [Not After] 31/10/2016 11:08:48 AM [Thumbprint] 4354A34F6004F019E60F055979A47E50F62D1504 . System.Net Information: 0 : [5988] SecureChannel#23264094 – Cannot find the certificate in either the LocalMachine store or the CurrentUser store. I've validated the thumbprint, issuer and serial number listed in the log with the certificate in the LocalMachine store and these marry up. From what I can tell with much searching, this appears to be a permissions issue. The user the application is running as has been granted access to the private key (Personal Certificates - right click on the certificate - all tasks - Manage Private Keys), so I'm now at a loss as to which permission(s) it may be that is causing the issue.

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  • Hyper-V Virtual Ethernet Adapter not working probperly - Code 31 on Host

    - by Chris S
    I have a Windows 8.1 machine with Hyper-V installed. From a "clean" Hyper-V configuration I open Virtual Switch Manager, create an External switch with "Allow management operating system to share this network adapter", click OK. Everything seems to work properly but the host loses network connectivity. Opening Device Manager, the "Hyper-V Virtual Ethernet Adapter" is shown under the Network Adapter section with a yellow triangle, and the following message: This device is not working properly because Windows cannot load the drivers required for this device. (Code 31) An object ID was not found in the file. I tried "Uninstalling" the device, seems to work, but the device doesn't actually remove. I tried removing and re-adding the Hyper-V feature completely, no difference. Tried scf /scannow, no problems. System and Application logs show no errors. The Hyper-V-VMMS Networking log shows the following: Log Name: Microsoft-Windows-Hyper-V-VMMS-Networking Source: Microsoft-Windows-Hyper-V-VMMS Date: 10/24/2013 10:53:07 AM Event ID: 26088 Description: Failed to apply static IP settings to internal Ethernet adapter {A813DE9A-BE70-4FAE-AD31-BE4D54505A4B} ('885435B8-BE65-4EE9-826D-AB56035237ED'): Unspecified error (0x80004005). If I try to remove the Virtual Switch in Hyper-V Virtual Switch Manager I get this in that same log: Log Name: Microsoft-Windows-Hyper-V-VMMS-Networking Source: Microsoft-Windows-Hyper-V-VMMS Date: 10/24/2013 11:19:47 AM Event ID: 26142 Description: Failed while removing virtual Ethernet switch. Trying to remove the Virtual Switch leads to an error: Error applying Virtual Switch Properties changes Failed while removing virtual Ethernet switch. VM Networking does work.

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  • Apache2 configuration error: "<VirtualHost> was not closed" error

    - by Chris
    So I've already checked through my config file and I really can't see an instance where any tag hasn't been properly closed...but I keep getting this configuration error...Would you mind taking a look through the error and the config file below? Any assistance would be greatly appreciated. FYI, I've already googled the life out of the error and looked through the log extensively, I really can't find anything. Error: apache2: Syntax error on line 236 of /etc/apache2/apache2.conf: syntax error on line 1 of /etc/apache2/sites-enabled/000-default: /etc/apache2/sites-enabled/000-default:1: was not closed. Line 236 of apache2.conf: # Include the virtual host configurations: Include /etc/apache2/sites-enabled/ Contents of 000-default: <VirtualHost *:80> ServerAdmin webmaster@localhost DocumentRoot /var/www <Directory /> Options FollowSymLinks AllowOverride None </Directory> <Directory /var/www/> Options Indexes FollowSymLinks MultiViews AllowOverride None Order allow,deny allow from all </Directory> ScriptAlias /cgi-bin/ /usr/lib/cgi-bin/ <Directory "/usr/lib/cgi-bin"> AllowOverride None Options +ExecCGI -MultiViews +SymLinksIfOwnerMatch Order allow,deny Allow from all </Directory> ErrorLog /var/log/apache2/error.log # Possible values include: debug, info, notice, warn, error, crit, # alert, emerg. LogLevel warn CustomLog /var/log/apache2/access.log combined Alias /doc/ "/usr/share/doc/" <Directory "/usr/share/doc/"> Options Indexes MultiViews FollowSymLinks AllowOverride None Order deny,allow Deny from all Allow from 127.0.0.0/255.0.0.0 ::1/128 </Directory> </VirtualHost> <VirtualHost *:443> SetEnvIf Request_URI "^/u" dontlog ErrorLog /var/log/apache2/error.log Loglevel warn SSLEngine On SSLCertificateFile /etc/apache2/ssl/apache.pem ProxyRequests Off <Proxy *> AuthUserFile /srv/ajaxterm/.htpasswd AuthName EnterPassword AuthType Basic require valid-user Order Deny,allow Allow from all </Proxy> ProxyPass / http://localhost:8022/ ProxyPassReverse / http://localhost:8022/ </VirtualHost> UPDATE I had a load of other issues with my install so I wound up just wiping it and reinstalling. If I run into the same problem, I'll repost. Everyone, thanks for your help/suggestions.

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  • How to suppress an unwanted external Autodiscover lookup?

    - by chris
    In a small network with Exchange 2007, when starting Outlook 2010 (and once in a while afterwards), users get a prompt to confirm that it's safe to get account configuration information from cpanelemaildiscovery.cpanel.net/autodiscover/autodiscover.xml (I could read in a couple of forums that there is a bug in cpanel, but that's beside the point.) I'm puzzled because I can't find any autodiscover DNS entries anywhere, neither internally nor externally. The only hint is that we use an external hosting company for our website and for one single email address, which runs on cpanel. So I guess that Outlook makes an external DNS query to test all entries? It reates a lot of confusion for the users and frankly I'm not too happy that the external hosting company gets contacted by all our users. How can I suppress this behavior? Thanks

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  • Zantaz's EAS exchange archive product doesn't integrate with Outlook in Windows 7

    - by Chris Farmer
    I work at a place that uses Exchange with Outlook for mail, and they also use a product from Zantaz called "EAS" which does server-side archiving of old messages. One of the artifacts of this archival is that email attachments are missing from the archived messages when viewed in Outlook. EAS has a client tool that plugs into Outlook that enables easy retrieval of those archived messages and their attachments, but it doesn't seem to work when installed on Windows 7. I have no direct evidence of this, other than that it simply doesn't work on my Windows 7 machine, and some of our network support staff seem to corroborate this. The symptom is that Outlook seems to know nothing of the existence of this EAS app. The EAS app also has a system tray icon which is there and offers some minimal functionality, but the real goodness is the Outlook integration, which I sorely miss. So, my question is this: does anyone here know whether it's possible to coerce this EAS product into working correctly in Windows 7?

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  • Logs show failed password for invalid user root from <IP Address> port 2924 ssh2

    - by Chris Hanson
    I'm getting a constant flow of these messages in my logs. The port is variable (seemingly between 1024 and 65535). I can simulate it myself by running sftp root@<my ip> I've commented out the sftp subsystem line in my sshd_config. These ports should be closed by provider's firewall. I don't understand: Why sftp would be selecting a random port like that. It seems to be behaving like FTP in passive mode, but I can't make any sense of why that would be. Why it can even hit my server in the first place if these ports are closed.

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  • How to install OS X *.TTC font on Windows? Error: "*.TTC does not appear to be a valid font"

    - by Chris W. Rea
    I own both a Mac running OS X 10.6 Snow Leopard, and a PC running Windows 7. On my Mac is a font called "AmericanTypewriter.ttc". I'd like to use that font on my PC, for a specific creative project. I was able to copy the actual font file over to the PC, but when I try to install it into the Windows Fonts folder I get the following error message: "Cannot install (FONTNAME).ttc - The file '(FONTNAME).ttc' does not appear to be a valid font." Can *.TTC format font files be installed on Windows? If so, how? Thanks! UPDATE: I downloaded the source code for a simple ttc2ttf utility (ttc2ttf_AA.tar.gz) found at this Japanese page and compiled it under cygwin via g++. The resulting executable extracted a single file, "AmericanTypewriter.ttf", from the TTC / True Type Collection. (Why have a collection with only one file!?) However, I still get an error message similar to the one above when I try to install the resulting AmericanTypewriter.ttf onto Windows. I'm stumped again. p.s. I no longer need this font on Windows, but now I'm determined to figure out why & how-to :-)

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  • Installing backtrack - No Screens Found when running “startx”

    - by Chris
    I'm installing backtrack to use for a project for my wireless networking class. I have an Acer Aspire One netbook and I'm installing from bootable USB stick. When I type "startx", it goes through the motions of giving me a bunch of text, followed by: "Fatal server error: no screens found" What gives? This is a fairly new laptop I guess, but why is this happening? How can I solve this?

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  • Emulate Mouse Wheel with Synaptics Touchpad

    - by chris
    Is it possible to make the Synaptics Touchpad driver emulate a mouse wheel when scrolling? I can use the touch pad to scroll in Windows Explorer just fine but VMware does not support it. The mouse cursor changes to indicate that scrolling is active but the VMware guest will not respond to it. Since VMware supports the scroll wheel I am looking for a workaround. VMware Workstation 7.0.1 Host/Guest OS: Windows 7 Synaptics Driver 15.0.9.0

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  • Error when trying to start Apache after installing SSL cert

    - by chris
    I am trying to install an SSL certificate, and I get the following errors: AH02241: Init: Unable to read server certificate from file /path/my.crt SSL Library Error: error:0D0680A8:asn1 encoding routines:ASN1_CHECK_TLEN:wrong tag SSL Library Error: error:0D07803A:asn1 encoding routines:ASN1_ITEM_EX_D2I:nested asn1 error (Type=X509) AH02312: Fatal error initialising mod_ssl, exiting. Here's the process I followed: I generated my private key with: openssl genrsa -out my.key 2048 I created the CSR with: openssl req -new -key my.key -out my.csr I provided the CSR to our IT department, and they returned a crt - it starts with -----BEGIN CERTIFICATE----- My ssl.conf has (my.example.com matches the Common name used during the generation of the CSR): <VirtualHost my.example.com:443> SSLEngine On ServerName my.example.com SSLCertificateFile /path/my.crt SSLCertificateKeyFile /path/my.key </VirtualHost> I do not have SSLCertificateChainFile or SSLCACertificate file set. The private key starts with ----BEGIN RSA PRIVATE KEY----- The csr starts with -----BEGIN CERTIFICATE REQUEST----- I have verified that both: openssl rsa -noout -modulus -in my.key openssl req -noout -modulus -in my.csr produce the same output. I cannot figure out how to verify the crt - trying both x509 and rsa produce an error. Should this process have worked? Can I verify that my.crt matches the key somehow?

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  • OpenIndiana installation hangs at 2% - Preparing disk for OpenIndiana installation

    - by Chris S
    I've been trying to install OpenIndiana on an HP DL320 G6 for a while now. I've got a 16GB HP SDHC card in the onboard slot and a SATA CD-Rom with oi-dev-151a-text-x86.iso burnt to a disc. Installation seems to progress fine until I get to the actual installation portion. The SD card is picked up as a USB Disk. All the other configuration options are very 'normal' (there really aren't many options to begin with). Automatic NIC configuration. The installer starts "Installing OpenIndiana", does a few steps, then gets to "Preparing disk for OpenIndiana installation" at 2%; and just sits there. I've let it sit for half an hour now ans still no progress. How can I get past this issue? PS I'm not terribly familiar with OpenSolaris, but am with FreeBSD and *nix CLIs in general.

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  • AVerMedia A309-B mini-PCI to AVerMedia A317 Mini PCI card

    - by Chris
    I got an HP pavilion hdx 16 1060ED laptop (Windows Vista) with a a DVB-T tuner card Now I would like a hybrid or analog turner card in it. According to the HP data of a more expensive variant, a AVerMedia A317 Mini PCI card installed is installed. My system has a AVerMedia A309-B mini-PCI placed in the system. my questions: 1 - is it possible to replace it with a expensive one? (AVerMedia A317 Mini PCI card) and 2 - what will this cost? 3 - I can build it myself and what can I do with the old card I like to hear from you.

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  • Microsoft Office document is "locked for editing by 'another user'"

    - by Chris
    A few of my users are in and out of various Excel 2007 spreadsheets all day. One of them reports that "50% of the time" she tries to open a spreadsheet from the file server, an information message comes up stating: foo.xlsx is locked for editing by 'another user'. Open "Read-Only" or click "Notify" to open read-only and receive notification when the document is no longer in use. Nine times out of ten the document is not open by another user. My users immediately try to open the same document again, and it works. I imagine this is caused by Excel leaving owner files on the server, but I do not know why. An added clue: When one of my users selects "Notify," a dialog pops up in a moment informing them the file is available for them to edit. Any guidance on how to solve this issue and make my users' days flow better?

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  • Domain Trust Issues When Setting Up TFS 2010 on Windows Server 2008 R2

    - by Chris Reynolds
    I am trying to setup Team Foundation Server 2010 on Windows Server 2008 R2 using a single server configuration. During the "Readiness Checks" phase of the configuration wizard, I am facing an issue that i preventing me from communicating with the domain controller (which is Windows Server 2000). [ System Checks ] TF255435: This computer is a member of an Active Directory domain, but the domain controllers are not accessible. Network problems might be preventing access to the domain. Verify that the network is operational, and then retry the readiness checks. Other options include configuring Team Foundation Server specifying a local account in the custom wizard or joining the computer to a workgroup. http://go.microsoft.com/fwlink/?LinkID=164053&clcid=0x409 After reading the log file, the main issue I am encountering appears to be: The trust relationship between this workstation and the primary domain failed. (type SystemException) I have read in several other locations that the solution to this issue is to: Leave the domain Restart Join a workgroup Restart Rejoin the domain Unfortunately, I have tried this several times now and the issue persists. Is there anything I can try on the either the client machine or the domain controller that may help solve my issue?

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