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  • how to use q.js promises to work with multiple asynchronous operations

    - by kimsia
    Note: This question is also cross-posted in Q.js mailing list over here. i had a situation with multiple asynchronous operations and the answer I accepted pointed out that using Promises using a library such as q.js would be more beneficial. I am convinced to refactor my code to use Promises but because the code is pretty long, i have trimmed the irrelevant portions and exported the crucial parts into a separate repo. The repo is here and the most important file is this. The requirement is that I want pageSizes to be non-empty after traversing all the dragged'n dropped files. The problem is that the FileAPI operations inside getSizeSettingsFromPage function causes getSizeSettingsFromPage to be async. So I cannot place checkWhenReady(); like this. function traverseFiles() { for (var i=0, l=pages.length; i<l; i++) { getSizeSettingsFromPage(pages[i], calculateRatio); } checkWhenReady(); // this always returns 0. } This works, but it is not ideal. I prefer to call checkWhenReady just ONCE after all the pages have undergone this function calculateRatio successfully. function calculateRatio(width, height, filename) { // .... code pageSizes.add(filename, object); checkWhenReady(); // this works but it is not ideal. I prefer to call this method AFTER all the `pages` have undergone calculateRatio // ..... more code... } How do I refactor the code to make use of Promises in Q.js?

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  • How to run node.js app on port 80? Are processes blocking my port?

    - by Lucas
    I believe the port 80 on my remote instance is blocked, and I am trying to run a node.js app using port 80. I have experimented with ports 3000 and 3002, and both ports are working fine, but I get an error when running on port 80. I suspect port 80 is blocked from my output of netstat -an below, but how can I find the process id's of the addresses that are blocking port 80 below? [lucas@ecoinstance]~/node/nodetest1$ netstat -an Active Internet connections (servers and established) Proto Recv-Q Send-Q Local Address Foreign Address State tcp 0 0 127.0.0.1:27017 0.0.0.0:* LISTEN tcp 0 0 0.0.0.0:22 0.0.0.0:* LISTEN tcp 0 0 0.0.0.0:3002 0.0.0.0:* LISTEN tcp 0 0 127.0.0.1:27017 127.0.0.1:51108 ESTABLISHED tcp 0 0 127.0.0.1:51106 127.0.0.1:27017 ESTABLISHED tcp 0 0 127.0.0.1:27017 127.0.0.1:51106 ESTABLISHED tcp 0 0 127.0.0.1:51107 127.0.0.1:27017 ESTABLISHED tcp 0 0 10.240.241.116:3002 174.61.171.61:36583 TIME_WAIT tcp 0 0 127.0.0.1:27017 127.0.0.1:51109 ESTABLISHED tcp 0 0 10.240.241.116:42423 169.254.169.254:80 ESTABLISHED tcp 0 0 127.0.0.1:51108 127.0.0.1:27017 ESTABLISHED tcp 0 532 10.240.241.116:22 174.61.171.61:56824 ESTABLISHED tcp 0 0 127.0.0.1:27017 127.0.0.1:51107 ESTABLISHED tcp 0 0 10.240.241.116:42412 169.254.169.254:80 ESTABLISHED tcp 0 0 127.0.0.1:51109 127.0.0.1:27017 ESTABLISHED tcp 0 0 127.0.0.1:51105 127.0.0.1:27017 ESTABLISHED tcp 0 0 10.240.241.116:42422 169.254.169.254:80 TIME_WAIT tcp 0 0 127.0.0.1:27017 127.0.0.1:51105 ESTABLISHED tcp6 0 0 :::22 :::* LISTEN udp 0 0 0.0.0.0:49948 0.0.0.0:* udp 0 0 0.0.0.0:68 0.0.0.0:* udp 0 0 10.240.241.116:123 0.0.0.0:* udp 0 0 127.0.0.1:123 0.0.0.0:* udp 0 0 0.0.0.0:123 0.0.0.0:* udp6 0 0 :::12151 :::* udp6 0 0 :::123 :::* Active UNIX domain sockets (servers and established) Proto RefCnt Flags Type State I-Node Path unix 2 [ ACC ] STREAM LISTENING 405680 /tmp/ssh-KdkxJfFLpKTC/agent.22 813 unix 2 [ ACC ] STREAM LISTENING 408230 /tmp/ssh-ofUeNNEwAqtP/agent.22 243 unix 2 [ ACC ] STREAM LISTENING 416227 /tmp/mongodb-27017.sock unix 2 [ ACC ] SEQPACKET LISTENING 3692 /run/udev/control unix 7 [ ] DGRAM 5286 /dev/log unix 2 [ ACC ] STREAM LISTENING 5318 /var/run/acpid.socket unix 2 [ ACC ] STREAM LISTENING 16170 /tmp//tmux-1000/default unix 2 [ ACC ] STREAM LISTENING 414450 /var/run/dbus/system_bus_socke And here is the log when trying to run on port 80 with node.js: [lucas@ecoinstance]~/node/nodetest1$ npm start > [email protected] start /home/lucas/node/nodetest1 > node ./bin/www events.js:72 throw er; // Unhandled 'error' event ^ Error: listen EACCES at errnoException (net.js:904:11) at Server._listen2 (net.js:1023:19) at listen (net.js:1064:10) at Server.listen (net.js:1138:5) at Function.app.listen (/home/lucas/node/nodetest1/node_modules/express/lib/applicati on.js:532:24) at Object.<anonymous> (/home/lucas/node/nodetest1/bin/www:7:18) at Module._compile (module.js:456:26) at Object.Module._extensions..js (module.js:474:10) at Module.load (module.js:356:32) at Function.Module._load (module.js:312:12) npm ERR! [email protected] start: `node ./bin/www` npm ERR! Exit status 8 npm ERR! npm ERR! Failed at the [email protected] start script. npm ERR! This is most likely a problem with the nodetest1 package, npm ERR! not with npm itself. npm ERR! Tell the author that this fails on your system: npm ERR! node ./bin/www npm ERR! You can get their info via: npm ERR! npm owner ls nodetest1 npm ERR! There is likely additional logging output above. npm ERR! System Linux 3.13-0.bpo.1-amd64 npm ERR! command "/usr/local/bin/node" "/usr/local/bin/npm" "start" npm ERR! cwd /home/lucas/node/nodetest1 npm ERR! node -v v0.10.28 npm ERR! npm -v 1.4.9 npm ERR! code ELIFECYCLE npm ERR! npm ERR! Additional logging details can be found in: npm ERR! /home/lucas/node/nodetest1/npm-debug.log npm ERR! not ok code 0 And sudo netstat -lnp does not return any matching port 80's: [lucas@ecoinstance]~/node/nodetest1$ sudo netstat -lnp [48/648] Active Internet connections (only servers) Proto Recv-Q Send-Q Local Address Foreign Address State PID/Progr am name tcp 0 0 127.0.0.1:27017 0.0.0.0:* LISTEN 29160/mon god tcp 0 0 0.0.0.0:22 0.0.0.0:* LISTEN 1976/sshd tcp6 0 0 :::22 :::* LISTEN 1976/sshd udp 0 0 0.0.0.0:49948 0.0.0.0:* 1604/dhcl ient udp 0 0 0.0.0.0:68 0.0.0.0:* 1604/dhcl ient udp 0 0 10.240.241.116:123 0.0.0.0:* 2076/ntpd udp 0 0 127.0.0.1:123 0.0.0.0:* 2076/ntpd udp 0 0 0.0.0.0:123 0.0.0.0:* 2076/ntpd udp6 0 0 :::12151 :::* 1604/dhcl ient udp6 0 0 :::123 :::* 2076/ntpd Active UNIX domain sockets (only servers) Proto RefCnt Flags Type State I-Node PID/Program name Path unix 2 [ ACC ] STREAM LISTENING 405680 22814/ssh-agent /tmp/ssh-K dkxJfFLpKTC/agent.22813 unix 2 [ ACC ] STREAM LISTENING 408230 24049/ssh-agent /tmp/ssh-o fUeNNEwAqtP/agent.22243 unix 2 [ ACC ] STREAM LISTENING 416227 29160/mongod /tmp/mongo db-27017.sock unix 2 [ ACC ] SEQPACKET LISTENING 3692 284/udevd /run/udev/ control unix 2 [ ACC ] STREAM LISTENING 5318 1798/acpid /var/run/a cpid.socket unix 2 [ ACC ] STREAM LISTENING 16170 5177/tmux /tmp//tmux -1000/default unix 2 [ ACC ] STREAM LISTENING 414450 28213/dbus-daemon /var/run/d bus/system_bus_socket unix 2 [ ACC ] STREAM LISTENING 404225 22324/1 /tmp/ssh-9 TlDmu4bjl/agent.22324

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  • Why would I want to install node.js in my Rails Application?

    - by Crazy JIm
    Okay guys, I'm super confused. I thought node.js was a sever side framwork, basically the js version of Ruby's Rails or PHP's Zend. However, I'm having some difficulty with turbolinks, and it seems to be the way to fix it is through installing node.js I mean, I don't understand this at all. How can two frameworks work together like this? Also, it's not a gem (that REALLY would have confused me), you have to install node.js it onto your local machine by running (in the case of Ubuntu) sudo apt-get install nodejs Firstly, how does this totally separate framwork have any bearing on rails? Secondly, surely this isn't fixing the problem forever? When you specify a gem in your gemfile, the server knows what external libraries to install. How does the server know to install nodejs?

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  • Node.js : enfin une intégration native sous Windows, le framework événementiel en JavaScript arrive sur le Cloud d'Azure

    Node.js : enfin une intégration native et complète sous Windows Le framework événementiel en JavaScript arrive sur le Cloud d'Azure Mise à jour du 9 novembre 2011 par Idelways Microsoft a manifesté en juin dernier son soutien au projet Node.js, le framework JavaScript événementiel et open source (lire ci-devant). La collaboration de l'entreprise avec Joycent, qui parraine son équipe de développeurs, vient d'aboutir à la version 0.6.0 de Node, qui bénéficie d'un support natif et complet sur la plateforme Windows. Cette troisième édition stable de Node.js exploite l'API Windows « I/O Completion Ports », pour ...

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  • Amazon sort le SDK AWS pour Node.js, un kit de développement open source qui facilite l'accès à ses solutions Cloud

    Amazon sort AWS SDK pour Node.js un kit de développement open source qui facilite l'accès à ses solutions Cloud aux développeurs Node.js Voila une nouvelle qui va certainement ravir les développeurs JavaScript utilisant Node.js. La team AWS (Amazon Web Services) Developer Tools vient de publier un kit de développement qui permettra aux développeurs Node.js d'accéder facilement à sa plateforme de Cloud Computing. Ce nouveau SDK permettra d'exploiter avec souplesse les fonctionnalités des solutions d'Amazon Web Services, notamment la plateforme de stockage Cloud Amazon S3 (Simple Storage Service), Amazon EC2 (Elastic Compute Cloud), ainsi qu'Amazon DynamoDB. Le SDK est...

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  • iPhone app works hundreds of times, then crashes from memory error on startup, then never works unti

    - by peter
    I have a Cocos2d/openGL iPhone game. It's a universal app and I'm dealing with an occasional but nasty error on the iPad. We are loading a lot of textures up front (3 2048x2048 textures). I'm working on reducing this up front load, but what worries me is I really don't understand the root cause of this crash that permanently breaks the app. This is the deal: 1. App works fine for hundreds of plays on the iPad 2. Eventually (I'm guessing due to other programs using up some memory and not letting go or whatever) the app starts crashing on startup. It just closes again in the middle of loading. 3. The App will now never work again on that iPad, closing immediately every time, until the iPad is restarted. Obviously my app is demanding too much memory up front to work reliably every time, I get that. What I don't get is why when it fails once, it has failed forever until the iPad is restarted. Can anyone explain what is going on here? EDIT: forgot to add organizer crash lags just say low memory, like this every time (I changed my app name to MyAppName below). Again, I know it's low memory, but why does it stay low memory until restart?: Incident Identifier: E7A2507C-3FB1-4E3B-B315-09F094236541 CrashReporter Key: 0fda9d667f2c6073f20a76809aa25438b6854d15 OS Version: iPhone OS 3.2 (7B367) Date: 2010-04-30 16:59:44 -0400 Free pages: 437 Wired pages: 17228 Purgeable pages: 0 Largest process: MyAppName Processes Name UUID Count resident pages MyAppName <6307ce41802850944baa78d29224fa7f> 22385 (jettisoned) (active) mediaserverd <ea8bac28b06fe3980fdd44b5caceb563> 242 DTMobileIS <a0f651e43881e66f50f8a95abea72921> 5826 notification_pro <4c9a7ee0a5bbe160465991228f2d2f2e> 67 syslog_relay <4ceaed776d2df957fa130712f4ef21d0> 66 notification_pro <4c9a7ee0a5bbe160465991228f2d2f2e> 67 notification_pro <4c9a7ee0a5bbe160465991228f2d2f2e> 67 afcd <4f3c9566e33b4463f05603d990584e5d> 72 ptpd <83de0f774bd6553d513ae9e19b0f9b56> 181 syslogd <66247e305d5c0bf6f1ce1cc950653263> 81 lsd <a4d852c1c8da2b3d231bdc90887b52ba> 130 iapd <a8534cbde4b90ad5915dd26ab03ff3e3> 204 notifyd <5e9d5bee7c3eae1c8b494c79eb11406e> 71 BTServer <64e4a6ea6b1240db2331e05a29caa862> 108 CommCenter <97bf297944ac4bde19bcee96dd23bd5f> 181 SpringBoard <c7a5904c12db7b14334a4edaa4cabaa9> 5339 (active) configd <aca9fa3380322669164fd6b1a3864300> 373 fairplayd.K48 <2d997ffca1a568f9c5400ac32d8f0782> 84 locationd <dd1ea88105c62173908ce767db5c4d37> 599 mDNSResponder <820560222d47a1f2a0dce98a7f8a9721> 108 lockdownd <497fd54c79a680bf29f5d9320f514613> 303 MobileStorageMou <c277b79c2157c4dc5cfc5c3ca35bd5f2> 69 launchd <66972eee4d865c4383b33d985d22994b> 98 **End**

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  • Global NSMutableArray doesn't seem to be holding values

    - by diatrevolo
    I have a Cocos2D iPhone application that requires a set of CGRects overlaid on an image to detect touches within them. "Data" below is a class that holds values parsed from an XML file. "delegateEntries" is a NSMutableArray that contains several "data" objects, pulled from another NSMutableArray called "entries" that lives in the application delegate. For some strange reason, I can get at these values without problems in the init function, but further down the class in question, I try to get at these values, and the application crashes without an error message (as an example, I put in the "ccTouchBegan" method which accessess this data through the "populateFieldsForTouchedItem" method. Can anyone see why these values would not be accessible from other methods? No objects get released until dealloc. Thanks in advance! @synthesize clicked, delegate, data, image, blurImage, normalImage, arrayOfRects, delegateEntries; - (id)initWithTexture:(CCTexture2D *)aTexture { if( (self=[super initWithTexture:aTexture] )) { arrayOfRects = [[NSMutableArray alloc] init]; delegateEntries = [[NSMutableArray alloc] init]; delegate = (InteractivePIAppDelegate *)[[UIApplication sharedApplication] delegate]; delegateEntries = [delegate entries]; data = [delegateEntries objectAtIndex:0]; NSLog(@"Assigning %@", [[delegateEntries objectAtIndex:0] backgroundImage]); NSLog(@"%@ is the string", [[data sections] objectAtIndex:0]); //CGRect rect; NSLog(@"Count of array is %i", [delegateEntries count]); //collect as many items as there are XML entries for(int i=0; i<[delegateEntries count]; i++) { if([[delegateEntries objectAtIndex:i] xPos]) { NSLog(@"Found %i items", i+1); [arrayOfRects addObject:[NSValue valueWithCGRect:CGRectMake([[[delegateEntries objectAtIndex:i] xPos] floatValue], [[[delegateEntries objectAtIndex:i] yPos] floatValue], [[[delegateEntries objectAtIndex:i] xBounds] floatValue], [[[delegateEntries objectAtIndex:i] yBounds] floatValue])]]; } else { NSLog(@"Nothing"); } } //remove the following once the NSMutableArray from above works (legacy) blurImage = [[NSString alloc] initWithString:[data backgroundBlur]]; NSLog(@"5"); normalImage = [[NSString alloc] initWithString:[data backgroundImage]]; clicked = NO; } return self; } And then: - (void)populateFieldsForTouchedItem:(TouchedRect)touchInfo { Data *touchDatum = [[Data alloc] init]; touchDatum = [[self delegateEntries] objectAtIndex:touchInfo.recordNumber]; NSLog(@"Assigning %@", [[[self delegateEntries] objectAtIndex:touchInfo.recordNumber] backgroundImage]); rect = [[arrayOfRects objectAtIndex:touchInfo.recordNumber] CGRectValue]; image = [[NSString alloc] initWithString:[[touchDatum sections] objectAtIndex:0]]; [touchDatum release]; } - (BOOL)ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event { TouchedRect touchInfo = [self containsTouchLocation:touch]; NSLog(@"Information pertains to %i", touchInfo.recordNumber); if ( !touchInfo.touched && !clicked ) { //needed since the touch location changes when zoomed NSLog(@"NOPE"); return NO; } [self populateFieldsForTouchedItem:touchInfo]; NSLog(@"YEP"); return YES; }

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  • Keeping Velocity Constant and Player in Position - Sidescrolling

    - by user2904951
    I'm working on a Little Mobile Game with Cocos2D-X and Box2D. The Point where I got stuck is the movement of a box2d-body (the main actor) and the according Sprite. Now I want to : move this Body with a constant velocity along the x-axis, no matter if it's rolling (it's a circleshape) upwards or downwards keep the body nearly sticking to the ground on which it's rolling keep the Body and the according Sprite in the Center of the Screen. What I tried : in the update()- method I used body->SetLinearVelocity(b2Vec2(x,y)) to higher/lower values, if the Body was passing a constant value for his velocity I used to set very high y-Values in body->SetLinearVelocity(b2Vec2(x,y)) First tried to use CCFollow with my playerSprite, which was also Scrolling along the y-axis, as i only need to scroll along the x-axis, so I decided to move the whole layer which is containing the ambience (platforms etc.) to the left of my Screen and my Player Body & Player sprite to the right of the Screen, adjusting the speed values to Keep the Player in the Center of the Screen. Well... ...didn't work as i wanted it to, because each time i set the velocity manually (I also tried to use body->applyLinearImpulse(...) when the Body is moving upwards just as playing around with the value of velocityIterations in world->Step(...)) there's a small delay, which pushes the player Body more or less further of the Center of the Screen. ... didn't also work as I expected it to, because I needed to adjust the x-Values, when the Body was moving upwards to Keep it not getting slowed down, this made my Body even less sticky to the ground.... ... CCFollow did a good Job, except that I didn't want to scroll along the y-axis also and it Forces the overgiven sprite to start in the Center of the Screen. Moving the whole Layer even brought no good results, I have tried a Long time to adjust values of the movement Speed of the layer and the Body to Keep it negating each other, that the player stays nearly in the Center of the Screen.... So my question is : Does anyone of you have any Kind of new Approach for me to solve this cohesive bunch of Problems ? Cheers, Seb

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  • Do you have to work with Ruby to make nginx_http_push_module work

    - by Saif Bechan
    I am interested to work with the nginx_http_push_module. It says something about using comet, and I see some code example of ruby. I want to know if this is just used as an example or is this the only way to have it to work. I want to use this module in combination with Node.js, server side JavaScript. With this I want to create a data-stream from the server to the client.

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  • Node app crashes after a while on micro EC2 instance even with supervisor

    - by Justin Meltzer
    I'm using supervisor to start my node.js application on a micro EC2 instance. However, the app only stays running for some time until it eventually shuts down. Not exactly sure how long the app stays running but I'm guessing for about a few hours or so. Sometimes less. My question is where on the remote server should I be looking in order to debug this kind of issue? I'm running an Amazon Linux AMI.

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  • Attempting to update partial view using Ajax.ActionLink gives error in MicrosoftAjax.js

    - by mwright
    I am trying to update the partial view ( "OnlyPartialView" ) from an Ajax.ActionLink which is in the same partial view. While executing the foreach loop it throws this error in a popup box in visual studio: htmlfile: Unknown runtime error This error puts the break point in the MicrosoftAjax.js file, Line 5, Col 83,632, Ch 83632. The page is not updated appropriately. Any thoughts or ideas on how I could troubleshoot this? It was previously nested partial views, I've simplified it for this example but this code produces the same error. Is there a better way to do what I am trying to do? Index Page: <script src="../../Scripts/MicrosoftAjax.js" type="text/javascript"></script> <script src="../../Scripts/MicrosoftMvcAjax.js" type="text/javascript"></script> <ul> <% foreach (DomainObject domainObject in Model) { %> <% Html.RenderPartial("OnlyPartialView", domainObject); %> <% } %> </ul> OnlyPartialView: <%@ Control Language="C#" Inherits="System.Web.Mvc.ViewUserControl<ProjectName.Models.DomainObject>" %> <%@ Import Namespace="ProjectName.Models"%> <li> <div id="<%=Model.Id%>"> //DISPLAY ATTRIBUTES </div> <div id="<%= Model.Id %>ActionStateLinks"> <% foreach ( var actionStateLink in Model.States[0].State.ActionStateLinks) {%> <div id="Div1"> <div> <%= actionStateLink.Action.Name %> </div> <div> <%= Ajax.ActionLink("Submit this Action", "DoAction", "ViewController", new { id = Model.Id, id2 = actionStateLink.ActionStateLinkId }, new AjaxOptions{ UpdateTargetId = Model.Id.ToString()} )%> </div> </div> <br /> <%} %> </div> </li> Controller: public ActionResult DoAction(Guid id, Guid id2) { DomainObject domainObject = _repository.GetDomainObject(id); ActionStateLink actionStateLink = _repository.GetActionStateLink(id2); domainObject.States[0].StateId = actionStateLink.FollowingStateId; repository.AddDomainObjectAction(domainObject, actionStateLink, DateTime.Now); _repository.Save(); return PartialView("OnlyPartialView", _repository.GetDomainObject(id)); }

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  • Force page reload with html anchors (#) - HTML & JS

    - by yuval
    Say I'm on a page called /example#myanchor1 where myanchor is an anchor in the page. I'd like to link to /example#myanchor2, but force the page to reload while doing so. The reason is that I run js to detect the anchor from the url at the page load. The problem [normally expected behavior] here though, is that the browser just sends me to that specific anchor on the page without reloading the page. How would I go about doing so (JS OK). Thanks!

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  • Subclipse RAD 7 cannot compare JS

    - by JM Maranan
    Hi, I cant seem to compare two JS files (one edited locally and the latest version from the repository when doing Team Synch or Compare With) using Subversion in IBM RAD 7. I have used Subclipse as a plugin version 1.6.8. I have totally downgraded to Subclipse 1.6.5 because my team mate's IDE (also RAD 7) is working fine on this subclipse version when comparing JS files. I have also looked up and seems we have both the same version of RAD 7. Frantically looked for solutions on the net and found nothing. Sorry if this is the place to look for support. I was attempting to upgrade my RAD but darn the fix packs are so huge even for a little fixes (other fixes I mean)(shoo IBM). Does anyone have a workaround?

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  • Mustache.js render technique

    - by PanosJee
    Hello everyone, i am trying to use mustache.js to render some JSON in the browser. What i want to do is: <li> <span class="label">Location: </span> {{#locations}} {{.}}<span class="social-small-size "></span> {{/locations}} </li> The locations is a js array [["Pendéli, Attiki, Greece", "facebook"], ["Greece", "linkedin"]] Initially i tried to use {{%IMPLICIT-ITERATOR iterator=loc}} in my attempt to split the data in the view. So i the actual rendering code was {{loc[0]}}<span class="social-small-size {{loc[1}}"></span> But that did n t work altough the loop worked and i got 2 spans but without any content. I think the PRAGMA is what I need but I didn 't figure it out. Any hints ? :)

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  • MVC: On partial page start validation from JS without postback

    - by dwilliams459
    How do I start validation from the client/javascript using the MS MVC Validation library? Using MS ASP.Net MVC, I have a page with a PartialView in a modal dialog (change password). When the user selects 'save', I need to validate this on the client side without a full page postback. I am able in JS to post and refresh the partialView, however I am unable to start client validation. The MS MVC validation starts on postback (Input type='submit'). How can I start this in JS? Validation on the full page with postback works. Thanks, d

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  • My website is infected with JS:ScriptIP-inf [Trj]

    - by Rizwan Aaqil
    I am using Network Solutions hosting. I was recently attacked with JS:Illredir-S [Trj], I asked my hosting providers to clean it and they cleaned it and updated all passwords, but now after a week my site got infected again with JS:ScriptIP-inf [Trj]. Can anyone please suggest me how to secure my website properly ? Should I change my hosting provider ? I am fed up of these viruses again and again on my websites. I can't even find this virus in my files. Please post informative answers. Thanks

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  • Showing popup in the new FB JS SDK

    - by FearUs
    HI, I used to have an Href in my website, when users clicked on it, multi friend selector showed so they can incite their friends to my website. That was done using the following code: FB.ensureInit(function() { var dialog = new FB.UI.FBMLPopupDialog('XXXXXXX', ''); var fbml = 'Multi-Friend-Selector FBML' dialog.setFBMLContent(fbml); dialog.setContentWidth(620); dialog.setContentHeight(570); dialog.show(); }); Now, I'm using the new JS SDK (http://connect.facebook.net/en_US/all.js), but the old methods are not present... How can I do it with the new SDK ??

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  • How to render partial.js in rails 3

    - by julian-mann
    Using rails3 - I have a project with many tasks. I want to use javascript to build the UI for each task. I figured I could display those tasks on the projects show page by rendering a javascript partial for each. I can't get 'tasks/show' to see tasks/show.js.erb Any ideas? In projects/show.html.erb <div id="tasks"> <%= render(:partial => "tasks/show", :collection => @project.tasks) %> </div> tasks/show.js.erb $("tasks").append(new TaskWidget(task.id)) I get the errors ActionView::MissingTemplate in Projects#show Missing partial tasks/show with {:handlers=>[:erb, :rjs, :builder, :rhtml, :rxml], :formats=>[:html], :locale=>[:en, :en]} in view paths .... around line #13 Thanks

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  • Good code highlighting, syntax analysis and code assist editor on js.erb and css.erb files

    - by Pickachu
    I want to know if there is a good compatible api that supports erb and javascript highlighting. I've already tried Eclipse with Aptana RadRails. Perhaps I'm configuring something wrong, but it guesses that I'm using html.erb on both css.erb and js.erb files. I've tried too the Emacs with js2-mode, nXhtml and Rinari modes. Again, it works fine for html.erb, but it detects the css.erb and js.erb as html.erb files. Maybe it's possible to configure it to accept that files and be compatible.

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  • Drupal adding JS

    - by Andrew
    I know this is not a Drupal forum but this forum is quick at responding so I thought I should give it a shot. Here's my problem. I'm trying to insert reference to the javascript file in the header by using drupal_add_js function. I placed this line inside template preprocess function of template.php. The result....is not working at all. There is no script link in output as it should be. Can anyone tell me what am I doing wrong? Drupal Version - 6x function phptemplate_preprocess_page(&$vars) { $url = drupal_get_path("theme","mysite"); drupal_add_js($url."/jquery.js"); drupal_add_js($url."/drupal.js"); .....

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  • SharePoint Lookup Field 20 Item JS error

    - by Chops
    Hi Everyone, I've got an issue with SharePoint Server 2007 SP1 which seems to be documented in various forms, but I haven't been able to find an answer to my seemingly simpler question. http://social.msdn.microsoft.com/Forums/en-US/sharepointcustomization/thread/040533d2-c738-4ac2-b2d6-65a1602fa2d1 Essentially, we have a form with a lookup field to another SharePoint list. The lookup field has more than 20 items, and so SharePoint changes the type/behaviour of the field as per the standard behaviour. However, with my custom skin applied, clicking on this drop down causes a JS error from within the Core.js file, as described here: http://splitnut.blogspot.com/2009/06/lookup-fields-in-moss-javascript-error.html What I haven't been able to figure out is why this is only an issue when my custom master page is applied, and not the OOTB master pages. I've been through and tried to see what might cause this, but haven't been able to track down the cause of the behaviour. Any help would be much appreciated. Many thanks.

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  • Multiple JS effects on one event

    - by Cylindric
    I've got a bunch of Ajax links in a menu that reload a div called #ajaxupdatediv. I want to display another div while that's loading the new content, so how would I fire off both effects? <div id="#ajaxupdatediv"> Content will go here </div> <div id="ajaxloadingdiv"> ...Loading... </div> Here's a bit of the PHP array( 'update' => '#ajaxupdatediv', 'before' => $this->Js->get('#ajaxupdatediv')->effect('fadeOut'), 'complete' => $this->Js->get('#ajaxupdatediv')->effect('fadeIn'), )

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