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  • Canonical representation of a class object containing a list element in XML

    - by dendini
    I see that most implementations of JAX-RS represent a class object containing a list of elements as follows (assume a class House containing a list of People) <houses> <house> <person> <name>Adam</name> </person> <person> <name>Blake</name> </person> </house> <house> </house> </houses> The result above is obtained for instance from Jersey 2 JAX-RS implementation, notice Jersey creates a wrapper class "houses" around each house, however strangely it doesn't create a wrapper class around each person! I don't feel this is a correct mapping of a list, in other words I'd feel more confortable with something like this: <houses> <house> <persons> <person> <name>Adam</name> </person> <person> <name>Blake</name> </person> </persons> </house> <house> </house> </houses> Is there any document explaining how an object should be correctly mapped apart from any opninion?

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  • Explicitly pass context object versus injecting with IoC

    - by SonOfPirate
    I have a layered service application where the service layer delegates operations into the domain layer for execution. Many of these operations need to know the context under which they are operation. (The context included the identity of the current user, culture information, etc. received from the caller.) For example, I have an API method that returns a list of announcements. The list is based on the current user's role and each announcement is localized to their culture. The API is a thin-facade that delegates to an Application Service in my domain layer. The Application Service method obviously needs to know the context of the current request/operation as another call to the same API from another user should result in a different list. Within this method, we also have logging that uses some of the context information so we a clear understanding of the context when the operation was performed (this is especially useful if something goes wrong.) While this is a contrived example, in the real world, my Application Services will coordinate operations with many collaborative components, any number of them also needing the context information. My choice is to pass the context to the Application Service which would then pass it with any calls to collaborators or have the IoC container satisfy the dependency the Application Service and any collaborators have on the context. I am wondering if it is considered good/bad, best practices/code smell, etc. if I pass the context object as a parameter to the domain methods or if injecting the context via an IoC container is preferred. (EDIT: I should mention that the context object is instantiated per-request.)

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  • TDD: Write a separate test for object initialization or relying on other tests exercising it

    - by DXM
    This seems to be the common pattern that's emerging in some of the tests I've worked on lately. We have a class, and quite often this is legacy code whose design can't be easily altered, which has a bunch of member variables. There's some kind of "Initialize" or "Load" function which would put an object into a valid state. Only after it is initialized/loaded, are the members in the proper state so that other methods can be exercised. So when we start writing tests, first test is "TestLoad" and all we put in there is exercising initialization logic. Then we might add one (or few) TestLoadFailureXXX tests and those are definitely valuable. Then we start writing tests to verify other behaviors but all of them require the object to be loaded. So they all start by running exactly the same code as "TestLoad". So my question: Is TestLoad even necessary? Do you take it and let other tests simply exercise the loading? Or leave it so things are more explicit? I know that each unit test function should have no (or as little as possible) overlap with other test functions, but it seems like in cases of loading, this is unavoidable. And whether we like it or not, if something in the loading code breaks, we will end up with a whole test suite of failures. Is there another approach that I might be missing here? Thank you for the responses. It definitely makes sense that you want to see "InitializationTest" and if that fails you know where to start looking. In case it matters, this question is mostly about C++ and we use CppUnit framework. And now, thanks to sleske, I'll be constantly wishing that CppUnit supported test dependencies. Might have to hack something in one of these days :)

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  • LibGdx, Texture an Object

    - by Gigi10012
    I want to set texture to an Object, this is my playerobject class: private boolean up; private float speed; private float fallacceleration = 20; private float acceleration = 15; private float maxSpeed = 300; SpriteBatch batch; public Player() { x = MyGdxGame.WIDTH - 9*MyGdxGame.WIDTH/10; y = MyGdxGame.HEIGHT - 3 * MyGdxGame.HEIGHT/10; shapex = new float[4]; shapey = new float[4]; radians = 2*MathUtils.PI; batch = new SpriteBatch(); } private void setShape() { //Simple Arrow Shape ...... } public void update(float dt) { setShape(); } public void draw(ShapeRenderer sr) { sr.setColor(0F, 0F, 0F, 1F); sr.begin(ShapeType.Line); //Drawing Shape .............. sr.end(); } What I have to do to add texture to that object? (I'm using LibGdx)

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  • How to adjust the shooting angle of an object

    - by Blue
    I've been trying to add an angle adjustment feature to a power bar that I got from unity3dStudents. But I can't seem to get the code right. I'm using addforce to rigidbody, it works but the power is too great. I also found that rotating the object it's shooting from changes the angle. But I don't know how to proceed from that. Can somebody show me the problem with the script below, as in how to add height to the addforce without it going to far up or to the side? Or how to change the angle of the object? var theAngle : int; var maxAngle : int = 130; var minAngle : int = 0; var angleIncreasing : boolean = false; var angleDecreasing : boolean = false; var rotationSpeed : float = 10; var ball : Rigidbody; var spawnPos : Transform; var shotForce : float = 25; function Update () { if(Input.GetKeyDown("k")){ angleIncreasing = true; angleDecreasing = false; } if(Input.GetKeyUp("k")){ angleIncreasing = false; } if(Input.GetKeyDown("l")){ angleIncreasing = false; angleDecreasing = true; } if(Input.GetKeyUp("l")){ angleDecreasing = false; } ------- if(angleIncreasing){ theAngle += Time.deltaTime * rotationSpeed; if(theAngle > maxAngle){ theAngle = maxAngle; } } if(angleDecreasing){ theAngle -= Time.deltaTime * rotationSpeed; if(theAngle < minAngle){ theAngle = minAngle; } } } function Shoot(power : float, angle : int){ ---- var forward : Vector3 = spawnPos.forward; var upward : Vector3 = spawnPos.up; pFab.AddForce(forward * power * shotForce); pFab.AddForce(upward * angle * 10); ---- }

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  • Calculating distance from viewer to object in a shader

    - by Jay
    Good morning, I'm working through creating the spherical billboards technique outlined in this paper. I'm trying to create a shader that calculates the distance from the camera to all objects in the scene and stores the results in a texture. I keep getting either a completely black or white texture. Here are my questions: I assume the position that's automatically sent to the vertex shader from ogre is in object space? The gpu interpolates the output position from the vertex shader when it sends it to the fragment shader. Does it do the same for my depth calculation or do I need to move that calculation to the fragment shader? Is there a way to debug shaders? I have no errors but I'm not sure I'm getting my parameters passed into the shaders correctly. Here's my shader code: void DepthVertexShader( float4 position : POSITION, uniform float4x4 worldViewProjMatrix, uniform float3 eyePosition, out float4 outPosition : POSITION, out float Depth ) { // position is in object space // outPosition is in camera space outPosition = mul( worldViewProjMatrix, position ); // calculate distance from camera to vertex Depth = length( eyePosition - position ); } void DepthFragmentShader( float Depth : TEXCOORD0, uniform float fNear, uniform float fFar, out float4 outColor : COLOR ) { // clamp output using clip planes float fColor = 1.0 - smoothstep( fNear, fFar, Depth ); outColor = float4( fColor, fColor, fColor, 1.0 ); } fNear is the near clip plane for the scene fFar is the far clip plane for the scene

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  • Best way to load application settings

    - by enzom83
    A simple way to keep the settings of a Java application is represented by a text file with ".properties" extension containing the identifier of each setting associated with a specific value (this value may be a number, string, date, etc..). C# uses a similar approach, but the text file must be named "App.config". In both cases, in source code you must initialize a specific class for reading settings: this class has a method that returns the value (as string) associated with the specified setting identifier. // Java example Properties config = new Properties(); config.load(...); String valueStr = config.getProperty("listening-port"); // ... // C# example NameValueCollection setting = ConfigurationManager.AppSettings; string valueStr = setting["listening-port"]; // ... In both cases we should parse strings loaded from the configuration file and assign the ??converted values to the related typed objects (parsing errors could occur during this phase). After the parsing step, we must check that the setting values ??belong to a specific domain of validity: for example, the maximum size of a queue should be a positive value, some values ??may be related (example: min < max), and so on. Suppose that the application should load the settings as soon as it starts: in other words, the first operation performed by the application is to load the settings. Any invalid values for the settings ??must be replaced automatically with default values??: if this happens to a group of related settings, those settings are all set with default values. The easiest way to perform these operations is to create a method that first parses all the settings, then checks the loaded values ??and finally sets any default values??. However maintenance is difficult if you use this approach: as the number of settings increases while developing the application, it becomes increasingly difficult to update the code. In order to solve this problem, I had thought of using the Template Method pattern, as follows. public abstract class Setting { protected abstract bool TryParseValues(); protected abstract bool CheckValues(); public abstract void SetDefaultValues(); /// <summary> /// Template Method /// </summary> public bool TrySetValuesOrDefault() { if (!TryParseValues() || !CheckValues()) { // parsing error or domain error SetDefaultValues(); return false; } return true; } } public class RangeSetting : Setting { private string minStr, maxStr; private byte min, max; public RangeSetting(string minStr, maxStr) { this.minStr = minStr; this.maxStr = maxStr; } protected override bool TryParseValues() { return (byte.TryParse(minStr, out min) && byte.TryParse(maxStr, out max)); } protected override bool CheckValues() { return (0 < min && min < max); } public override void SetDefaultValues() { min = 5; max = 10; } } The problem is that in this way we need to create a new class for each setting, even for a single value. Are there other solutions to this kind of problem? In summary: Easy maintenance: for example, the addition of one or more parameters. Extensibility: a first version of the application could read a single configuration file, but later versions may give the possibility of a multi-user setup (admin sets up a basic configuration, users can set only certain settings, etc..). Object oriented design.

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  • Maven Error - Expected START_TAG or END_TAG not TEXT

    - by onepotato
    I am setting up a spring mvc web application + hibernate jpa + maven from scratch using Eclipse Indigo. I am stuck in this error when doing a Maven build. [ERROR] BUILD ERROR [INFO] ------------------------------------------------------------------------ [INFO] Error installing artifact's metadata: Error installing metadata: Error updating group repository metadata expected START_TAG or END_TAG not TEXT (position: TEXT seen ...<extension>war</... @13:25) [INFO] ------------------------------------------------------------------------ I tried googling but can't find a solution that works for me. I even search the whole project for the text <extension>war</ and mysteriously, there is no text like this in my project. However, in the tomcat web.xml there are a lot of <extension> tag, but I doubt that it has something to do in this error because I never touched that web.xml Here is my pom.xml <project xmlns="http://maven.apache.org/POM/4.0.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 http://maven.apache.org/maven-v4_0_0.xsd"> <modelVersion>4.0.0</modelVersion> <groupId>com.mycompany.applicationname</groupId> <artifactId>Application MVC</artifactId> <packaging>war</packaging> <version>0.0.1-SNAPSHOT</version> <name>Maven Application Webapp</name> <url>http://maven.apache.org</url> <properties> <spring.version>3.0.3.RELEASE</spring.version> </properties> <dependencies> <dependency> <groupId>org.springframework</groupId> <artifactId>spring-core</artifactId> <version>${spring.version}</version> </dependency> <dependency> <groupId>org.springframework</groupId> <artifactId>spring-web</artifactId> <version>${spring.version}</version> </dependency> <dependency> <groupId>org.springframework</groupId> <artifactId>spring-webmvc</artifactId> <version>${spring.version}</version> </dependency> <dependency> <groupId>org.springframework</groupId> <artifactId>spring-webmvc</artifactId> <version>${spring.version}</version> </dependency> <dependency> <groupId>org.hibernate.javax.persistence</groupId> <artifactId>hibernate-jpa-2.0-api</artifactId> <version>1.0.0.Final</version> </dependency> </dependencies> <build> <finalName>ApplicationName</finalName> </build> </project> As Funtik has suggested, I did a build with -X. Here is the stacktrace. [INFO] ------------------------------------------------------------------------ [ERROR] BUILD ERROR [INFO] ------------------------------------------------------------------------ [INFO] Error installing artifact's metadata: Error installing metadata: Error updating group repository metadata expected START_TAG or END_TAG not TEXT (position: TEXT seen ...<extension>war</... @13:25) [INFO] ------------------------------------------------------------------------ [DEBUG] Trace org.apache.maven.lifecycle.LifecycleExecutionException: Error installing artifact's metadata: Error installing metadata: Error updating group repository metadata at org.apache.maven.lifecycle.DefaultLifecycleExecutor.executeGoals(DefaultLifecycleExecutor.java:583) at org.apache.maven.lifecycle.DefaultLifecycleExecutor.executeGoalWithLifecycle(DefaultLifecycleExecutor.java:499) at org.apache.maven.lifecycle.DefaultLifecycleExecutor.executeGoal(DefaultLifecycleExecutor.java:478) at org.apache.maven.lifecycle.DefaultLifecycleExecutor.executeGoalAndHandleFailures(DefaultLifecycleExecutor.java:330) at org.apache.maven.lifecycle.DefaultLifecycleExecutor.executeTaskSegments(DefaultLifecycleExecutor.java:291) at org.apache.maven.lifecycle.DefaultLifecycleExecutor.execute(DefaultLifecycleExecutor.java:142) at org.apache.maven.DefaultMaven.doExecute(DefaultMaven.java:336) at org.apache.maven.DefaultMaven.execute(DefaultMaven.java:129) at org.apache.maven.cli.MavenCli.main(MavenCli.java:287) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:592) at org.codehaus.classworlds.Launcher.launchEnhanced(Launcher.java:315) at org.codehaus.classworlds.Launcher.launch(Launcher.java:255) at org.codehaus.classworlds.Launcher.mainWithExitCode(Launcher.java:430) at org.codehaus.classworlds.Launcher.main(Launcher.java:375) Caused by: org.apache.maven.plugin.MojoExecutionException: Error installing artifact's metadata: Error installing metadata: Error updating group repository metadata at org.apache.maven.plugin.install.InstallMojo.execute(InstallMojo.java:143) at org.apache.maven.plugin.DefaultPluginManager.executeMojo(DefaultPluginManager.java:451) at org.apache.maven.lifecycle.DefaultLifecycleExecutor.executeGoals(DefaultLifecycleExecutor.java:558) ... 16 more Caused by: org.apache.maven.artifact.installer.ArtifactInstallationException: Error installing artifact's metadata: Error installing metadata: Error updating group repository metadata at org.apache.maven.artifact.installer.DefaultArtifactInstaller.install(DefaultArtifactInstaller.java:91) at org.apache.maven.plugin.install.InstallMojo.execute(InstallMojo.java:105) ... 18 more Caused by: org.apache.maven.artifact.repository.metadata.RepositoryMetadataInstallationException: Error installing metadata: Error updating group repository metadata at org.apache.maven.artifact.repository.metadata.DefaultRepositoryMetadataManager.install(DefaultRepositoryMetadataManager.java:463) at org.apache.maven.artifact.installer.DefaultArtifactInstaller.install(DefaultArtifactInstaller.java:79) ... 19 more Caused by: org.apache.maven.artifact.repository.metadata.RepositoryMetadataStoreException: Error updating group repository metadata at org.apache.maven.artifact.repository.metadata.AbstractRepositoryMetadata.storeInLocalRepository(AbstractRepositoryMetadata.java:76) at org.apache.maven.artifact.repository.metadata.DefaultRepositoryMetadataManager.install(DefaultRepositoryMetadataManager.java:459) ... 20 more Caused by: org.codehaus.plexus.util.xml.pull.XmlPullParserException: expected START_TAG or END_TAG not TEXT (position: TEXT seen ...<extension>war</... @13:25) at org.codehaus.plexus.util.xml.pull.MXParser.nextTag(MXParser.java:1083) at org.apache.maven.artifact.repository.metadata.io.xpp3.MetadataXpp3Reader.parseVersioning(MetadataXpp3Reader.java:513) at org.apache.maven.artifact.repository.metadata.io.xpp3.MetadataXpp3Reader.parseMetadata(MetadataXpp3Reader.java:352) at org.apache.maven.artifact.repository.metadata.io.xpp3.MetadataXpp3Reader.read(MetadataXpp3Reader.java:866) at org.apache.maven.artifact.repository.metadata.AbstractRepositoryMetadata.updateRepositoryMetadata(AbstractRepositoryMetadata.java:98) at org.apache.maven.artifact.repository.metadata.AbstractRepositoryMetadata.storeInLocalRepository(AbstractRepositoryMetadata.java:68) ... 21 more [INFO] ------------------------------------------------------------------------ [INFO] Total time: 2 seconds [INFO] Finished at: Thu Jun 27 17:36:23 SGT 2013 [INFO] Final Memory: 9M/16M [INFO] ------------------------------------------------------------------------ web.xml <?xml version="1.0" encoding="UTF-8"?> <web-app id="WebApp_ID" version="2.4" xmlns="http://java.sun.com/xml/ns/j2ee" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://java.sun.com/xml/ns/j2ee http://java.sun.com/xml/ns/j2ee/web-app_2_4.xsd"> <display-name>Adjustment Tool</display-name> <servlet> <servlet-name>mvc-dispatcher</servlet-name> <servlet-class>org.springframework.web.servlet.DispatcherServlet</servlet-class> <init-param> <param-name>contextConfigLocation</param-name> <param-value>/WEB-INF/spring-mvc.xml</param-value> </init-param> <load-on-startup>1</load-on-startup> </servlet> <servlet-mapping> <servlet-name>mvc-dispatcher</servlet-name> <url-pattern>/</url-pattern> </servlet-mapping> <listener> <listener-class>org.springframework.web.context.ContextLoaderListener</listener-class> </listener> </web-app> Any ideas?

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  • WstxParsingException: "Expected a text token, got START_ELEMENT"

    - by lasombra
    I have a stub generated by WSDL2Java. I send a request and the answer that comes back (used tcptrace) looks fine. However, an AxisFault is thrown: org.apache.axis2.AxisFault: com.ctc.wstx.exc.WstxParsingException: Expected a text token, got START_ELEMENT. at [row,col {unknown-source}]: [4,1313] at org.apache.axis2.AxisFault.makeFault(AxisFault.java:430) at org.tempuri.MyStub.fromOM(MyStub.java:1726) at org.tempuri.MyStub.acceptResults(MyStub.java:612) The corresponding code in MyStub.java looks like: 607: org.apache.axis2.context.MessageContext _returnMessageContext = _operationClient 608: .getMessageContext(org.apache.axis2.wsdl.WSDLConstants.MESSAGE_LABEL_IN_VALUE); 609: org.apache.axiom.soap.SOAPEnvelope _returnEnv = _returnMessageContext 610: .getEnvelope(); 611: 612: java.lang.Object object = fromOM(_returnEnv.getBody() 613: .getFirstElement(), 614: org.tempuri.AcceptQcResultsResponse.class, 615: getEnvelopeNamespaces(_returnEnv)); How do I find out which token is meant by the error? I have [row,col {unknown-source}]: [4,1313] but I don't know how to use that information.

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  • System.Reflection and InvokeMember, storing type, assembly, and object in a class

    - by Cyclone
    I have tested code to call a method inside of a compiled DLL, and it works. I created a class to store the object, type, and loaded assembly, but something is lost in translation because it is unable to find the member I wish to invoke. If I create a type, object, and assembly, and properly load everything into these and perform InvokeMember on the type, it works just fine. However, when I use the things inside of my class, it throws a MissingMemberException and does not invoke the member, obviously. What am I doing wrong? The member in question is a subroutine which takes one argument, a string. This is quite frustrating. Code being called: Dim MyLoadedAssembly As New LoadedAssembly() MyLoadedAssembly.MyAssembly = Assembly.LoadFrom("display.dll") MyLoadedAssembly.MyObject = MyLoadedAssembly.MyAssembly.CreateInstance("Display.UI.Window") MyLoadedAssembly.MyType = MyLoadedAssembly.MyAssembly.GetType("Display.UI.Window") Dim args() As Object = {"test"} MyLoadedAssembly.InvokeMember("Show", args) Private Class LoadedAssembly Public MyType As Type Public MyObject As Object Public MyAssembly As Assembly Public Function InvokeMember(ByVal name As String, ByVal args() As Object) Return MyType.InvokeMember(name, BindingFlags.Default Or BindingFlags.InvokeMethod Or BindingFlags.GetProperty Or BindingFlags.Instance, Nothing, MyObject, args) End Function End Class Code inside of display.dll: Namespace UI Public Class Window Private wind As New System.Windows.Forms.Form Public FullScreen As Boolean = False Public Overloads Sub Show(ByVal text As String) wind.Show() wind.Text = text End Sub Public Overloads Sub Show() wind.Show() End Sub End Class End Namespace The root namespace for display.dll is Display. Why is my code only working when not within this class? System.MissingMethodException was unhandled Message="Method 'Display.UI.Window.Show' not found." Source="mscorlib" StackTrace: at System.RuntimeType.InvokeMember(String name, BindingFlags bindingFlags, Binder binder, Object target, Object[] providedArgs, ParameterModifier[] modifiers, CultureInfo culture, String[] namedParams) at System.Type.InvokeMember(String name, BindingFlags invokeAttr, Binder binder, Object target, Object[] args) at IDE.IDE.LoadedAssembly.InvokeMember(String name, Object[] args) in C:\Documents and Settings\Davey\Desktop\RaptorScript\RaptorScript\RaptorScript\IDE.vb:line 69 at IDE.IDE.IDE_Load(Object sender, EventArgs e) in C:\Documents and Settings\Davey\Desktop\RaptorScript\RaptorScript\RaptorScript\IDE.vb:line 50 at System.EventHandler.Invoke(Object sender, EventArgs e) at System.Windows.Forms.Form.OnLoad(EventArgs e) at System.Windows.Forms.Form.OnCreateControl() at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible) at System.Windows.Forms.Control.CreateControl() at System.Windows.Forms.Control.WmShowWindow(Message& m) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.ContainerControl.WndProc(Message& m) at System.Windows.Forms.Form.WmShowWindow(Message& m) at System.Windows.Forms.Form.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.DebuggableCallback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) at System.Windows.Forms.SafeNativeMethods.ShowWindow(HandleRef hWnd, Int32 nCmdShow) at System.Windows.Forms.Control.SetVisibleCore(Boolean value) at System.Windows.Forms.Form.SetVisibleCore(Boolean value) at System.Windows.Forms.Control.set_Visible(Boolean value) at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.Run(ApplicationContext context) at Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.OnRun() at Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.DoApplicationModel() at Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.Run(String[] commandLine) at IDE.My.MyApplication.Main(String[] Args) in 17d14f5c-a337-4978-8281-53493378c1071.vb:line 81 at System.AppDomain._nExecuteAssembly(Assembly assembly, String[] args) at System.AppDomain.ExecuteAssembly(String assemblyFile, Evidence assemblySecurity, String[] args) at Microsoft.VisualStudio.HostingProcess.HostProc.RunUsersAssembly() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() InnerException:

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  • IE doesnot clear Flash Object from memory

    - by Abhi
    Hi, I have dynamically added a Flex Object in a HTML page through JavaScript. The Flex object is located in a "div" tag. Now when I call the "removeChild" JavScript function to remove the dynamically added "Object" tag, the object tag gets removed succesfully; however the memory that has increased due to the loading of the Flex Object is never recollected by IE. Even if I refresh the browser the memory is still not cleared. How do I recollect the memory that was allocayed to my Flex Object?

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  • Is it a good object-oriented-design practice to send a pointer to private data to another class?

    - by Denis
    Hello everyone, There is well known recommendation not to include into class interface method that returns a pointer (or a reference) to private data of the class. But what do you think about public method of a class that sends to another class a pointer to the private data of the first one. For example: class A { public: void fA(void) {_b.fB(&_var)}; private: B _b; int _var; }; I think that it is some sort of data hiding damage: the private data define state of their own class, so why should one class delegate changes of its own state to another one? What do you think? Denis

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  • Schedule timer with NSTimer makes the task run faster than expected

    - by Hoang Pham
    I schedule a timer with NSTimer's function in viewWillAppear as follows: minutesTimer = nil; minutesTimer = [NSTimer scheduledTimerWithTimeInterval:60 target:self selector:@selector(updateScrollViewItems) userInfo:NULL repeats:YES]; With this function call, I expect it to call the selector updateScrollViewItems every minute, but it does not, it update items faster than expected (around some seconds). What is the cause of this unexpected behavior?

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  • iphone - testing if an object exists

    - by Mike
    I have several apps in my app that can become nil at some point and I have methods that in theory are used to put these objects to nil. But, if I try to put to nil an object that does not exist, the app will crash. for example... [object1 release]; object1 = nil; //... and after that [object removeFromSuperview]; // this will crash Then I thought, why not testing to see if the object exists before removing... if (object1 != nil) [object removeFromSuperview]; // this will crash too, because object1 cannot be tested for nil because it does not exist How can I check if the object exists before testing if it is nil? something as if (object exists( { if(object != nil)) [object removeFromSuperview) } is this possible?

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  • UIScrollView works as expected but scrollRectToVisible: does nothing

    - by mahboudz
    HI. I have used UIScrollView before, and am using it now, and never had a problem. I'm now adding it to an old app, and while it works as expected (I can look at the contents, scroll around with my finger, all the bounds and sizes are setup right so there is no empty space in the content, etc.), I just can't get scrollToRectVisible to work. I have even simplified the call so that it merely moves to the 0,0 position: [scrollView scrollRectToVisible:CGRectMake(0, 0, 10, 10) animated:YES]; or move it to 0,200: [scrollView scrollRectToVisible:CGRectMake(0, 200, 10, 10) animated:YES]; I even made a quick app to test this and I can get scrollRectToVisible to work there as I expect. But in my old app, I can't seem to make it do anything. I can make the scrollView scroll with setContentOffset:, but that's not what I want. This scrollView and its contents are defined in the nib by IB and used with an IBOutlet. The only code I am using in my app to handle the scrollView is [scrollView setContentSize:CGSizeMake(scrollView.contentSize.width, imageView.frame.size.height)]; (I'm only interested in vertical scrolling not horizontal). Has anyone run into a problem like this? I have compared the scrollView attributes in both apps and they are identical. ADDENDUM: My scrollViews frame is: 0.000000 0.000000 480.000000 179.000000 My scrollViews contentSize is: 0.000000 324.000000 It still acts like the rect I want to scroll to is already visible and no scrolling is needed. Not sure if that is what is happening. This is just the darnest thing. Seems like such an easy thing to resolve... ADDENDUM #2: This is how I am making do without scrollRectToVisible: CGPoint point = myRect.origin; if (![clefScrollView pointInside:point withEvent:nil]) { point.x = 0; if (point.y > clefScrollView.contentSize.height - clefScrollView.bounds.size.height) point.y = clefScrollView.contentSize.height - clefScrollView.bounds.size.height; [clefScrollView setContentOffset:point animated: YES]; } Everything else about this scrollView works as expected, but scrollRectToVisible. WHY?!? Any wild guesses?

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  • .NET asmx web services: serialize object property as string property to support versioning

    - by mcliedtk
    I am in the process of upgrading our web services to support versioning. We will be publishing our versioned web services like so: http://localhost/project/services/1.0/service.asmx http://localhost/project/services/1.1/service.asmx One requirement of this versioning is that I am not allowed to break the original wsdl (the 1.0 wsdl). The challenge lies in how to shepherd the newly versioned classes through the logic that lies behind the web services (this logic includes a number of command and adapter classes). Note that upgrading to WCF is not an option at the moment. To illustrate this, let's consider an example with Blogs and Posts. Prior to the introduction of versions, we were passing concrete objects around instead of interfaces. So an AddPostToBlog command would take in a Post object instead of an IPost. // Old AddPostToBlog constructor. public AddPostToBlog(Blog blog, Post post) { // constructor body } With the introduction of versioning, I would like to maintain the original Post while adding a PostOnePointOne. Both Post and PostOnePointOne will implement the IPost interface (they are not extending an abstract class because that inheritance breaks the wsdl, though I suppose there may be a way around that via some fancy xml serialization tricks). // New AddPostToBlog constructor. public AddPostToBlog(Blog blog, IPost post) { // constructor body } This brings us to my question regarding serialization. The original Post class has an enum property named Type. For various cross-platform compatibility issues, we are changing our enums in our web services to strings. So I would like to do the following: // New IPost interface. public interface IPost { object Type { get; set; } } // Original Post object. public Post { // The purpose of this attribute would be to maintain how // the enum currently is serialized even though now the // type is an object instead of an enum (internally the // object actually is an enum here, but it is exposed as // an object to implement the interface). [XmlMagic(SerializeAsEnum)] object Type { get; set; } } // New version of Post object public PostOnePointOne { // The purpose of this attribute would be to force // serialization as a string even though it is an object. [XmlMagic(SerializeAsString)] object Type { get; set; } } The XmlMagic refers to an XmlAttribute or some other part of the System.Xml namespace that would allow me to control the type of the object property being serialized (depending on which version of the object I am serializaing). Does anyone know how to accomplish this?

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  • Is this slow WPF TextBlock performance expected?

    - by Ben Schoepke
    Hi, I am doing some benchmarking to determine if I can use WPF for a new product. However, early performance results are disappointing. I made a quick app that uses data binding to display a bunch of random text inside of a list box every 100 ms and it was eating up ~15% CPU. So I made another quick app that skipped the data binding/data template scheme and does nothing but update 10 TextBlocks that are inside of a ListBox every 100 ms (the actual product wouldn't require 100 ms updates, more like 500 ms max, but this is a stress test). I'm still seeing ~10-15% CPU usage. Why is this so high? Is it because of all the garbage strings? Here's the XAML: <Grid> <ListBox x:Name="numericsListBox"> <ListBox.Resources> <Style TargetType="TextBlock"> <Setter Property="FontSize" Value="48"/> <Setter Property="Width" Value="300"/> </Style> </ListBox.Resources> <TextBlock/> <TextBlock/> <TextBlock/> <TextBlock/> <TextBlock/> <TextBlock/> <TextBlock/> <TextBlock/> <TextBlock/> <TextBlock/> </ListBox> </Grid> Here's the code behind: public partial class Window1 : Window { private int _count = 0; public Window1() { InitializeComponent(); } private void OnLoad(object sender, RoutedEventArgs e) { var t = new DispatcherTimer(TimeSpan.FromSeconds(0.1), DispatcherPriority.Normal, UpdateNumerics, Dispatcher); t.Start(); } private void UpdateNumerics(object sender, EventArgs e) { ++_count; foreach (object textBlock in numericsListBox.Items) { var t = textBlock as TextBlock; if (t != null) t.Text = _count.ToString(); } } } Any ideas for a better way to quickly render text? My computer: XP SP3, 2.26 GHz Core 2 Duo, 4 GB RAM, Intel 4500 HD integrated graphics. And that is an order of magnitude beefier than the hardware I'd need to develop for in the real product.

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  • ASP.NET MVC: How to transfer more than one object to View method?

    - by ile
    I finished NerdDinner tutorial and now I'm playing a bit with project. Index page shows all upcoming dinners: public ActionResult Index() { var dinners = dinnerRepository.FindUpComingDinners().ToList(); return View(dinners); } In DinnerRepository class I have method FindAllDinners and I would like to add to above Index method number of all dinners, something like this: public ActionResult Index() { var dinners = dinnerRepository.FindUpComingDinners().ToList(); var numberOfAllDinners = dinnerRepository.FindAllDinners().Count(); return View(dinners, numberOfAllDinners); } Of course, this doesn't work. As I'm pretty new to OOP I would need help with this one. Thanks, Ile

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  • Custom StyleCop rule not working as expected

    - by Jon
    I'm trying to write a StyleCop rule that disallows underscores anywhere. There is a rule to say that you cant have public string _myfield but I don't want underscores anywhere ie/method names, property names, method parameters. Below is my code but its not working properly. Can anyone suggest why? using Microsoft.StyleCop; using Microsoft.StyleCop.CSharp; namespace DotNetExtensions.StyleCop.Rules { [SourceAnalyzer(typeof(CsParser))] public class NoUnderScores : SourceAnalyzer { public override void AnalyzeDocument(CodeDocument document) { CsDocument csdocument = (CsDocument) document; if (csdocument.RootElement != null && !csdocument.RootElement.Generated) csdocument.WalkDocument(new CodeWalkerElementVisitor<object>(this.VisitElement), null, null); } private bool VisitElement(CsElement element, CsElement parentElement, object context) { if (!element.Generated) { foreach(var token in element.Tokens) { if (token.Text.Contains("_")) AddViolation(element, "NoUnderScores"); } } return true; } } }

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  • Android - Convert Color Resource to Color in Domain Object

    - by Steve
    I have a domain object, where I created a method to return a text color based on the internal state of the domain object. I have defined the colors in a color.xml file as resources. The problem I have now, is that I would like to return a Color object instead of a resource ID from the domain object method. This way I can set the text color of a TextView by just calling textView.setTextColor(domainObj.getTextColor()) since it expects a Color object and not a resource ID. Currently, in an Activity, I can call getResources().getColor(domainObj.getTextColorResource()) to convert a resource ID to a color, but I would like this done in the domain object and I am not sure how I would do this when I do not have access to the getResources method. Are there any cleaner options than passing in a Resource object into the method, or domain object? Thanks

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  • Loop through SimpleXml object in php

    - by chirs
    I have a simpleXml object and want to read the data from the object.I am new to php.The object details are as follows.I want to read name like general and name which is inside company array i.e Korey Kay & Partners.What is the syntax for it? SimpleXMLElement Object ( [@attributes] = Array ( [type] = array ) [project] = Array ( [0] = SimpleXMLElement Object ( [created-on] = 2008-07-18 [id] = 2257372 [last-changed-on] = 2010-05-27T22:28:29Z [name] = *GENERAL [status] = active [company] = SimpleXMLElement Object ( [id] = 406952 [name] = Korey Kay & Partners ) )

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  • Using OpenGL drawing operations in an object-oriented setting?

    - by Lion Kabob
    I've been plowing through basic shaders and whatnot for an application I'm writing, and I've been having trouble figuring out a high-level organization for the drawing calls. I'm thinking of having a singleton class which implements a number of basic drawing operations, taking data from "user" classes and passing that to the appropriate opengl calls. I'm wondering how people do this when writing their own applications, as the internet is chock full of basic "Your first shader" tutorials, but very little on suggested organization of drawing code. My particular environment is targeted at iPad/OpenGL ES 2.0, but I think the question stands for most environments.

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  • Trouble Emitting Object Array using Reflection.Emit

    - by JoeGeeky
    I am trying to Emit what I thought would be a simple object array that would result in code similar to the below example object[] parameters = new object[] { a, b, }; When I write the above code in C# using VS, I get the following IL. As expected this works. .locals init ( [0] object[] parameters, [1] object[] CS$0$0000) However, when I try and Emit IL directly, I only ever get a one index init array. Can someone help tell me where I've gone wrong here? Here is the Emit code I'm using: int arraySize = 2; LocalBuilder paramValues = ilGenerator.DeclareLocal(typeof(object[])); paramValues.SetLocalSymInfo("parameters"); ilGenerator.Emit(OpCodes.Ldc_I4_S, arraySize); ilGenerator.Emit(OpCodes.Newarr, typeof(object)); ilGenerator.Emit(OpCodes.Stloc, paramValues); Here is the resulting IL: .locals init ( [0] object[] objArray) The rest of the resulting IL is identical between the two solutions, but for some reason the .locals init is different.

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