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  • Custom Modal Window in WPF?

    - by Dan Bryant
    I have a WPF application where I'd like to create a custom pop-up that has modal behavior. I've been able to hack up a solution using an equivalent to 'DoEvents', but is there a better way to do this? Here is what I have currently: private void ShowModalHost(FrameworkElement element) { //Create new modal host var host = new ModalHost(element); //Lock out UI with blur WindowSurface.Effect = new BlurEffect(); ModalSurface.IsHitTestVisible = true; //Display control in modal surface ModalSurface.Children.Add(host); //Block until ModalHost is done while (ModalSurface.IsHitTestVisible) { DoEvents(); } } private void DoEvents() { var frame = new DispatcherFrame(); Dispatcher.BeginInvoke(DispatcherPriority.Background, new DispatcherOperationCallback(ExitFrame), frame); Dispatcher.PushFrame(frame); } private object ExitFrame(object f) { ((DispatcherFrame)f).Continue = false; return null; } public void CloseModal() { //Remove any controls from the modal surface and make UI available again ModalSurface.Children.Clear(); ModalSurface.IsHitTestVisible = false; WindowSurface.Effect = null; } Where my ModalHost is a user control designed to host another element with animation and other support.

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  • Designer serialization persistence problem in .NET, Windows Forms

    - by Jules
    ETA: I have a similar, smaller, problem here which, I suspect, is related to this problem. I have a class which has a readonly property that holds a collection of components (* not quite, see below). At design time, it's possible to select from the components on the design surface to add to the collection. (Think imagelist, but instead of selecting one, you can select as many as you want.) As a test, I inherit from button and attach my class to it as a property. The persistence problem occurs when I add a component,to the collection, from the design surface after I have added my button to the form. The best way to demonstrate this is to show you the designer generated code: Private Sub InitializeComponent() Dim Provider1 As WindowsApplication1.Provider = New WindowsApplication1.Provider Me.MyComponent2 = New WindowsApplication1.MyComponent Me.MyComponent1 = New WindowsApplication1.MyComponent Me.MyButton1 = New WindowsApplication1.MyButton Me.MyComponent3 = New WindowsApplication1.MyComponent Me.SuspendLayout() ' 'MyButton1 ' Me.MyButton1.ProviderCollection.Add(Me.MyButton1.InternalProvider) Me.MyButton1.ProviderCollection.Add(Me.MyComponent1.Provider) Me.MyButton1.ProviderCollection.Add(Me.MyComponent2.Provider) Me.MyButton1.ProviderCollection.Add(Provider1) //Wrong should be Me.MyComponent3.Provider ' 'Form1 ' Me.Controls.Add(Me.MyButton1) End Sub Friend WithEvents MyComponent1 As WindowsApplication1.MyComponent Friend WithEvents MyComponent2 As WindowsApplication1.MyComponent Friend WithEvents MyButton1 As WindowsApplication1.MyButton Friend WithEvents MyComponent3 As WindowsApplication1.MyComponent End Class As you can see from the code, the collection is not actually a collection of the components, but a collection of a property, 'Provider', from the components. It looks like the problem is occurring because MyComponent3 is created after MyButton. However, in my opinion, this should not make any difference - by the time the serializer comes to add the provider property of MyComponent3, it's already created. Note: You may wonder, why I'm not using AddRange to persist the collection. The reason for this is that if I do, the behaviour changes and none of the items will persist correctly. The designer will create local fields - like Provider1 - for each item in the collection. However if I add another collection to the class which holds the actual MyComponents and persist this, then, somehow, the AddRange method persists correctly in ProviderCollection! There seems to be some kind of quantum double slit experiment going down in code dom. How can I solve this problem?

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  • GDI+ Rotated sub-image

    - by Andrew Robinson
    I have a rather large (30MB) image that I would like to take a small "slice" out of. The slice needs to represent a rotated portion of the original image. The following works but the corners are empty and it appears that I am taking a rectangular area of the original image, then rotating that and drawing it on an unrotated surface resulting in the missing corners. What I want is a rotated selection on the original image that is then drawn on an unrotated surface. I know I can first rotate the original image to accomplish this but this seems inefficient given its size. Any suggestions? Thanks, public Image SubImage(Image image, int x, int y, int width, int height, float angle) { var bitmap = new Bitmap(width, height); using (Graphics graphics = Graphics.FromImage(bitmap)) { graphics.TranslateTransform(bitmap.Width / 2.0f, bitmap.Height / 2.0f); graphics.RotateTransform(angle); graphics.TranslateTransform(-bitmap.Width / 2.0f, -bitmap.Height / 2.0f); graphics.DrawImage(image, new Rectangle(0, 0, width, height), x, y, width, height, GraphicsUnit.Pixel); } return bitmap; }

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  • How to calculate the normal of points on a 3D cubic Bézier curve given normals for its start and end points?

    - by Robert
    I'm trying to render a "3D ribbon" using a single 3D cubic Bézier curve to describe it (the width of the ribbon is some constant). The first and last control points have a normal vector associated with them (which are always perpendicular to the tangents at those points, and describe the surface normal of the ribbon at those points), and I'm trying to smoothly interpolate the normal vector over the course of the curve. For example, given a curve which forms the letter 'C', with the first and last control points both having surface normals pointing upwards, the ribbon should start flat, parallel to the ground, slowly turn, and then end flat again, facing the same way as the first control point. To do this "smoothly", it would have to face outwards half-way through the curve. At the moment (for this case), I've only been able to get all the surfaces facing upwards (and not outwards in the middle), which creates an ugly transition in the middle. It's quite hard to explain, I've attached some images below of this example with what it currently looks like (all surfaces facing upwards, sharp flip in the middle) and what it should look like (smooth transition, surfaces slowly rotate round). Silver faces represent the front, black faces the back. Incorrect, what it currently looks like: Correct, what it should look like: All I really need is to be able to calculate this "hybrid normal vector" for any point on the 3D cubic bézier curve, and I can generate the polygons no problem, but I can't work out how to get them to smoothly rotate round as depicted. Completely stuck as to how to proceed!

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  • How to avoid mouse move on Touch

    - by VirtualBlackFox
    I have a WPF application that is capable of being used both with a mouse and using Touch. I disable all windows "enhancements" to just have touch events : Stylus.IsPressAndHoldEnabled="False" Stylus.IsTapFeedbackEnabled="False" Stylus.IsTouchFeedbackEnabled="False" Stylus.IsFlicksEnabled="False" The result is that a click behave like I want except on two points : The small "touch" cursor (little white star) appears where clicked an when dragging. Completely useless as the user finger is already at this location no feedback is required (Except my element potentially changing color if actionable). Elements stay in the "Hover" state after the movement / Click ends. Both are the consequences of the fact that while windows transmit correctly touch events, he still move the mouse to the last main-touch-event. I don't want windows to move the mouse at all when I use touch inside my application. Is there a way to completely avoid that? Notes: Handling touch events change nothing to this. Using SetCursorPos to move the mouse away make the cursor blink and isn't really user-friendly. Disabling the touch panel to act as an input device completely disable all events (And I also prefer an application-local solution, not system wide). I don't care if the solution involve COM/PInvoke or is provided in C/C++ i'll translate. If it is necessary to patch/hook some windows dlls so be it, the software will run on a dedicated device anyway. I'm investigating the surface SDK but I doubt that it'll show any solution. As a surface is a pure-touch device there is no risk of bad interaction with the mouse.

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  • Blit SDL_Surface onto another SDL_Surface and apply a colorkey

    - by NordCoder
    I want to load an SDL_Surface into an OpenGL texture with padding (so that NPOT-POT) and apply a color key on the surface afterwards. I either end up colorkeying all pixels, regardless of their color, or not colorkey anything at all. I have tried a lot of different things, but none of them seem to work. Here's the working snippet of my code. I use a custom color class for the colorkey (range [0-1]): // Create an empty surface with the same settings as the original image SDL_Surface* paddedImage = SDL_CreateRGBSurface(image->flags, width, height, image->format->BitsPerPixel, #if SDL_BYTEORDER == SDL_BIG_ENDIAN 0xff000000, 0x00ff0000, 0x0000ff00, 0x000000ff #else 0x000000ff, 0x0000ff00, 0x00ff0000, 0xff000000 #endif ); // Map RGBA color to pixel format value Uint32 colorKeyPixelFormat = SDL_MapRGBA(paddedImage->format, static_cast<Uint8>(colorKey.R * 255), static_cast<Uint8>(colorKey.G * 255), static_cast<Uint8>(colorKey.B * 255), static_cast<Uint8>(colorKey.A * 255)); SDL_FillRect(paddedImage, NULL, colorKeyPixelFormat); // Blit the image onto the padded image SDL_BlitSurface(image, NULL, paddedImage, NULL); SDL_SetColorKey(paddedImage, SDL_SRCCOLORKEY, colorKeyPixelFormat); Afterwards, I generate an OpenGL texture from paddedImage using similar code to the SDL+OpenGL texture loading code found online (I'll post if necessary). This code works if I just want the texture with or without padding, and is likely not the problem. I realize that I set all pixels in paddedImage to have alpha zero which causes the first problem I mentioned, but I can't seem to figure out how to do this. Should I just loop over the pixels and set the appropriate colors to have alpha zero?

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  • Designing for the future

    - by Dennis Vroegop
    User interfaces and user experience design is a fast moving field. It’s something that changes pretty quick: what feels fresh today will look outdated tomorrow. I remember the day I first got a beta version of Windows 95 and I felt swept away by the user interface of the OS. It felt so modern! If I look back now, it feels old. Well, it should: the design is 17 years old which is an eternity in our field. Of course, this is not limited to UI. Same goes for many industries. I want you to think back of the cars that amazed you when you were in your teens (if you are in your teens then this may not apply to you). Didn’t they feel like part of the future? Didn’t you think that this was the ultimate in designs? And aren’t those designs hopelessly outdated today (again, depending on your age, it may just be me)? Let’s review the Win95 design: And let’s compare that to Windows 7: There are so many differences here, I wouldn’t even know where to start explaining them. The general feeling however is one of more usability: studies have shown Windows 7 is much easier to understand for new users than the older versions of Windows did. Of course, experienced Windows users didn’t like it: people are usually afraid of changes and like to stick to what they know. But for new users this was a huge improvement. And that is what UX design is all about: make a product easier to use, with less training required and make users feel more productive. Still, there are areas where this doesn’t hold up. There are plenty examples of designs from the past that are still fresh today. But if you look closely at them, you’ll notice some subtle differences. This differences are what keep the designs fresh. A good example is the signs you’ll find on the road. They haven’t changed much over the years (otherwise people wouldn’t recognize them anymore) but they have been changing gradually to reflect changes in traffic. The same goes for computer interfaces. With each new product or version of a product, the UI and UX is changed gradually. Every now and then however, a bigger change is needed. Just think about the introduction of the Ribbon in Microsoft Office 2007: the whole UI was redesigned. A lot of old users (not in age, but in times of using older versions) didn’t like it a bit, but new users or casual users seem to be more efficient using the product. Which, of course, is exactly the reason behind the changes. I believe that a big engine behind the changes in User Experience design has been the web. In the old days (i.e. before the explosion of the internet) user interface design in Windows applications was limited to choosing the margins between your battleship gray buttons. When the web came along, and especially the web 2.0 where the browsers started to act more and more as application platforms, designers stepped in and made a huge impact. In the browser, they could do whatever they wanted. In the beginning this was limited to the darn blink tag but gradually people really started to think about UX. Even more so: the design of the UI and the whole experience was taken away from the developers and put into the hands of people who knew what they were doing: UX designers. This caused some problems. Everyone who has done a web project in the early 2000’s must have had the same experience: the designers give you a set of Photoshop files and tell you to translate it to HTML. Which, of course, is very hard to do. However, with new tooling and new standards this became much easier. The latest version of HTML and CSS has taken the responsibility for the design away from the developers and placed them in the capable hands of the designers. And that’s where that responsibility belongs, after all, I don’t want a designer to muck around in my c# code just as much as he or she doesn’t want me to poke in the sites style definitions. This change in responsibilities resulted in good looking but more important: better thought out user interfaces in websites. And when websites became more and more interactive, people started to expect the same sort of look and feel from their desktop applications. But that didn’t really happen. Most business applications still have that battleship gray look and feel. Ok, they may use a different color but we’re not talking colors here but usability. Now, you may not be able to read the Dutch captions, but even if you did you wouldn’t understand what was going on. At least, not when you first see it. You have to scan the screen, read all the labels, see how they are related to the other elements on the screen and then figure out what they do. If you’re an experienced user of this application however, this might be a good thing: you know what to do and you get all the information you need in one single screen. But for most applications this isn’t the case. A lot of people only use their computer for a limited time a day (a weird concept for me, but it happens) and need it to get something done and then get on with their lives. For them, a user interface experience like the above isn’t working. (disclaimer: I just picked a screenshot, I am not saying this is bad software but it is an example of about 95% of the Windows applications out there). For the knowledge worker, this isn’t a problem. They use one or two systems and they know exactly what they need to do to achieve their goal. They don’t want any clutter on their screen that distracts them from their task, they just want to be as efficient as possible. When they know the systems they are very productive. The point is, how long does it take to become productive? And: could they be even more productive if the UX was better? Are there things missing that they don’t know about? Are there better ways to achieve what they want to achieve? Also: could a system be designed in such a way that it is not only much more easy to work with but also less tiring? in the example above you need to switch between the keyboard and mouse a lot, something that we now know can be very tiring. The goal of most applications (being client apps or websites on any kind of device) is to provide information. Information is data that when given to the right people, on the right time, in the right place and when it is correct adds value for that person (please, remember that definition: I still hear the statement “the information was wrong” which doesn’t make sense: data can be wrong, information cannot be). So if a system provides data, how can we make sure the chances of becoming information is as high as possible? A good example of a well thought-out system that attempts this is the Zune client. It is a very good application, and I think the UX is much better than it’s main competitor iTunes. Have a look at both: On the left you see the iTunes screenshot, on the right the Zune. As you notice, the Zune screen has more images but less chrome (chrome being visuals not part of the data you want to show, i.e. edges around buttons). The whole thing is text oriented or image oriented, where that text or image is part of the information you need. What is important is big, what’s less important is smaller. Yet, everything you need to know at that point is present and your attention is drawn immediately to what you’re trying to achieve: information about music. You can easily switch between the content on your machine and content on your Zune player but clicking on the image of the player. But if you didn’t know that, you’d find out soon enough: the whole UX is designed in such a way that it invites you to play around. So sooner or later (probably sooner) you’d click on that image and you would see what it does. In the iTunes version it’s harder to find: the discoverability is a lot lower. For inexperienced people the Zune player feels much more natural than the iTunes player, and they get up to speed a lot faster. How does this all work? Why is this UX better? The answer lies in a project from Microsoft with the codename (it seems to be becoming the official name though) “Metro”. Metro is a design language, based on certain principles. When they thought about UX they took a good long look around them and went out in search of metaphors. And they found them. The team noticed that signage in streets, airports, roads, buildings and so on are usually very clear and very precise. These signs give you the information you need and nothing more. It’s simple, clearly understood and fast to understand. A good example are airport signs. Airports can be intimidating places, especially for the non-experienced traveler. In the early 1990’s Amsterdam Airport Schiphol decided to redesign all the signage to make the traveller feel less disoriented. They developed a set of guidelines for signs and implemented those. Soon, most airports around the world adopted these ideas and you see variations of the Dutch signs everywhere on the globe. The signs are text-oriented. Yes, there are icons explaining what it all means for the people who can’t read or don’t understand the language, but the basic sign language is text. It’s clear, it’s high-contrast and it’s easy to understand. One look at the sign and you know where to go. The only thing I don’t like is the green sign pointing to the emergency exit, but since this is the default style for emergency exits I understand why they did this. If you look at the Zune UI again, you’ll notice the similarities. Text oriented, little or no icons, clear usage of fonts and all the information you need. This design language has a set of principles: Clean, light, open and fast Content, not chrome Soulful and alive These are just a couple of the principles, you can read the whole philosophy behind Metro for Windows Phone 7 here. These ideas seem to work. I love my Windows Phone 7. It’s easy to use, it’s clear, there’s no clutter that I do not need. It works for me. And I noticed it works for a lot of other people as well, especially people who aren’t as proficient with computers as I am. You see these ideas in a lot other places. Corning, a manufacturer of glass, has made a video of possible usages of their products. It’s their glimpse into the future. You’ll notice that a lot of the UI in the screens look a lot like what Microsoft is doing with Metro (not coincidentally Corning is the supplier for the Gorilla glass display surface on the new SUR40 device (or Surface v2.0 as a lot of people call it)). The idea behind this vision is that data should be available everywhere where you it. Systems should be available at all times and data is presented in a clear and light manner so that you can turn that data into information. You don’t need a lot of fancy animations that only distract from the data. You want the data and you want it fast. Have a look at this truly inspiring video that made: This is what I believe the future will look like. Of course, not everything is possible, or even desirable. But it is a nice way to think about the future . I feel very strongly about designing applications in such a way that they add value to the user. Designing applications that turn data into information. Applications that make the user feel happy to use them. So… when are you going to drop the battleship-gray designs? Tags van Technorati: surface,design,windows phone 7,wp7,metro

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  • Render To Texture Using OpenGL is not working but normal rendering works just fine

    - by Franky Rivera
    things I initialize at the beginning of the program I realize not all of these pertain to my issue I just copy and pasted what I had //overall initialized //things openGL related I initialize earlier on in the project glClearColor( 0.0f, 0.0f, 0.0f, 1.0f ); glClearDepth( 1.0f ); glEnable(GL_ALPHA_TEST); glEnable( GL_STENCIL_TEST ); glEnable(GL_DEPTH_TEST); glDepthFunc( GL_LEQUAL ); glEnable(GL_CULL_FACE); glFrontFace( GL_CCW ); glEnable(GL_COLOR_MATERIAL); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST ); //we also initialize our shader programs //(i added some shader program functions for definitions) //this enum list is else where in code //i figured it would help show you guys more about my //shader compile creation function right under this enum list VVVVVV /*enum eSHADER_ATTRIB_LOCATION { VERTEX_ATTRIB = 0, NORMAL_ATTRIB = 2, COLOR_ATTRIB, COLOR2_ATTRIB, FOG_COORD, TEXTURE_COORD_ATTRIB0 = 8, TEXTURE_COORD_ATTRIB1, TEXTURE_COORD_ATTRIB2, TEXTURE_COORD_ATTRIB3, TEXTURE_COORD_ATTRIB4, TEXTURE_COORD_ATTRIB5, TEXTURE_COORD_ATTRIB6, TEXTURE_COORD_ATTRIB7 }; */ //if we fail making our shader leave if( !testShader.CreateShader( "SimpleShader.vp", "SimpleShader.fp", 3, VERTEX_ATTRIB, "vVertexPos", NORMAL_ATTRIB, "vNormal", TEXTURE_COORD_ATTRIB0, "vTexCoord" ) ) return false; if( !testScreenShader.CreateShader( "ScreenShader.vp", "ScreenShader.fp", 3, VERTEX_ATTRIB, "vVertexPos", NORMAL_ATTRIB, "vNormal", TEXTURE_COORD_ATTRIB0, "vTexCoord" ) ) return false; SHADER PROGRAM FUNCTIONS bool CShaderProgram::CreateShader( const char* szVertexShaderName, const char* szFragmentShaderName, ... ) { //here are our handles for the openGL shaders int iGLVertexShaderHandle = -1, iGLFragmentShaderHandle = -1; //get our shader data char *vData = 0, *fData = 0; int vLength = 0, fLength = 0; LoadShaderFile( szVertexShaderName, &vData, &vLength ); LoadShaderFile( szFragmentShaderName, &fData, &fLength ); //data if( !vData ) return false; //data if( !fData ) { delete[] vData; return false; } //create both our shader objects iGLVertexShaderHandle = glCreateShader( GL_VERTEX_SHADER ); iGLFragmentShaderHandle = glCreateShader( GL_FRAGMENT_SHADER ); //well we got this far so we have dynamic data to clean up //load vertex shader glShaderSource( iGLVertexShaderHandle, 1, (const char**)(&vData), &vLength ); //load fragment shader glShaderSource( iGLFragmentShaderHandle, 1, (const char**)(&fData), &fLength ); //we are done with our data delete it delete[] vData; delete[] fData; //compile them both glCompileShader( iGLVertexShaderHandle ); //get shader status int iShaderOk; glGetShaderiv( iGLVertexShaderHandle, GL_COMPILE_STATUS, &iShaderOk ); if( iShaderOk == GL_FALSE ) { char* buffer; //get what happend with our shader glGetShaderiv( iGLVertexShaderHandle, GL_INFO_LOG_LENGTH, &iShaderOk ); buffer = new char[iShaderOk]; glGetShaderInfoLog( iGLVertexShaderHandle, iShaderOk, NULL, buffer ); //sprintf_s( buffer, "Failure Our Object For %s was not created", szFileName ); MessageBoxA( NULL, buffer, szVertexShaderName, MB_OK ); //delete our dynamic data free( buffer ); glDeleteShader(iGLVertexShaderHandle); return false; } glCompileShader( iGLFragmentShaderHandle ); //get shader status glGetShaderiv( iGLFragmentShaderHandle, GL_COMPILE_STATUS, &iShaderOk ); if( iShaderOk == GL_FALSE ) { char* buffer; //get what happend with our shader glGetShaderiv( iGLFragmentShaderHandle, GL_INFO_LOG_LENGTH, &iShaderOk ); buffer = new char[iShaderOk]; glGetShaderInfoLog( iGLFragmentShaderHandle, iShaderOk, NULL, buffer ); //sprintf_s( buffer, "Failure Our Object For %s was not created", szFileName ); MessageBoxA( NULL, buffer, szFragmentShaderName, MB_OK ); //delete our dynamic data free( buffer ); glDeleteShader(iGLFragmentShaderHandle); return false; } //lets check to see if the fragment shader compiled int iCompiled = 0; glGetShaderiv( iGLVertexShaderHandle, GL_COMPILE_STATUS, &iCompiled ); if( !iCompiled ) { //this shader did not compile leave return false; } //lets check to see if the fragment shader compiled glGetShaderiv( iGLFragmentShaderHandle, GL_COMPILE_STATUS, &iCompiled ); if( !iCompiled ) { char* buffer; //get what happend with our shader glGetShaderiv( iGLFragmentShaderHandle, GL_INFO_LOG_LENGTH, &iShaderOk ); buffer = new char[iShaderOk]; glGetShaderInfoLog( iGLFragmentShaderHandle, iShaderOk, NULL, buffer ); //sprintf_s( buffer, "Failure Our Object For %s was not created", szFileName ); MessageBoxA( NULL, buffer, szFragmentShaderName, MB_OK ); //delete our dynamic data free( buffer ); glDeleteShader(iGLFragmentShaderHandle); return false; } //make our new shader program m_iShaderProgramHandle = glCreateProgram(); glAttachShader( m_iShaderProgramHandle, iGLVertexShaderHandle ); glAttachShader( m_iShaderProgramHandle, iGLFragmentShaderHandle ); glLinkProgram( m_iShaderProgramHandle ); int iLinked = 0; glGetProgramiv( m_iShaderProgramHandle, GL_LINK_STATUS, &iLinked ); if( !iLinked ) { //we didn't link return false; } //NOW LETS CREATE ALL OUR HANDLES TO OUR PROPER LIKING //start from this parameter va_list parseList; va_start( parseList, szFragmentShaderName ); //read in number of variables if any unsigned uiNum = 0; uiNum = va_arg( parseList, unsigned ); //for loop through our attribute pairs int enumType = 0; for( unsigned x = 0; x < uiNum; ++x ) { //specify our attribute locations enumType = va_arg( parseList, int ); char* name = va_arg( parseList, char* ); glBindAttribLocation( m_iShaderProgramHandle, enumType, name ); } //end our list parsing va_end( parseList ); //relink specify //we have custom specified our attribute locations glLinkProgram( m_iShaderProgramHandle ); //fill our handles InitializeHandles( ); //everything went great return true; } void CShaderProgram::InitializeHandles( void ) { m_uihMVP = glGetUniformLocation( m_iShaderProgramHandle, "mMVP" ); m_uihWorld = glGetUniformLocation( m_iShaderProgramHandle, "mWorld" ); m_uihView = glGetUniformLocation( m_iShaderProgramHandle, "mView" ); m_uihProjection = glGetUniformLocation( m_iShaderProgramHandle, "mProjection" ); ///////////////////////////////////////////////////////////////////////////////// //texture handles m_uihDiffuseMap = glGetUniformLocation( m_iShaderProgramHandle, "diffuseMap" ); if( m_uihDiffuseMap != -1 ) { //store what texture index this handle will be in the shader glUniform1i( m_uihDiffuseMap, RM_DIFFUSE+GL_TEXTURE0 ); (0)+ } m_uihNormalMap = glGetUniformLocation( m_iShaderProgramHandle, "normalMap" ); if( m_uihNormalMap != -1 ) { //store what texture index this handle will be in the shader glUniform1i( m_uihNormalMap, RM_NORMAL+GL_TEXTURE0 ); (1)+ } } void CShaderProgram::SetDiffuseMap( const unsigned& uihDiffuseMap ) { (0)+ glActiveTexture( RM_DIFFUSE+GL_TEXTURE0 ); glBindTexture( GL_TEXTURE_2D, uihDiffuseMap ); } void CShaderProgram::SetNormalMap( const unsigned& uihNormalMap ) { (1)+ glActiveTexture( RM_NORMAL+GL_TEXTURE0 ); glBindTexture( GL_TEXTURE_2D, uihNormalMap ); } //MY 2 TEST SHADERS also my math order is correct it pertains to my matrix ordering in my math library once again i've tested the basic rendering. rendering to the screen works fine ----------------------------------------SIMPLE SHADER------------------------------------- //vertex shader looks like this #version 330 in vec3 vVertexPos; in vec3 vNormal; in vec2 vTexCoord; uniform mat4 mWorld; // Model Matrix uniform mat4 mView; // Camera View Matrix uniform mat4 mProjection;// Camera Projection Matrix out vec2 vTexCoordVary; // Texture coord to the fragment program out vec3 vNormalColor; void main( void ) { //pass the texture coordinate vTexCoordVary = vTexCoord; vNormalColor = vNormal; //calculate our model view projection matrix mat4 mMVP = (( mWorld * mView ) * mProjection ); //result our position gl_Position = vec4( vVertexPos, 1 ) * mMVP; } //fragment shader looks like this #version 330 in vec2 vTexCoordVary; in vec3 vNormalColor; uniform sampler2D diffuseMap; uniform sampler2D normalMap; out vec4 fragColor[2]; void main( void ) { //CORRECT fragColor[0] = texture( normalMap, vTexCoordVary ); fragColor[1] = vec4( vNormalColor, 1.0 ); }; ----------------------------------------SCREEN SHADER------------------------------------- //vertext shader looks like this #version 330 in vec3 vVertexPos; // This is the position of the vertex coming in in vec2 vTexCoord; // This is the texture coordinate.... out vec2 vTexCoordVary; // Texture coord to the fragment program void main( void ) { vTexCoordVary = vTexCoord; //set our position gl_Position = vec4( vVertexPos.xyz, 1.0f ); } //fragment shader looks like this #version 330 in vec2 vTexCoordVary; // Incoming "varying" texture coordinate uniform sampler2D diffuseMap;//the tile detail texture uniform sampler2D normalMap; //the normal map from earlier out vec4 vTheColorOfThePixel; void main( void ) { //CORRECT vTheColorOfThePixel = texture( normalMap, vTexCoordVary ); }; .Class RenderTarget Main Functions //here is my render targets create function bool CRenderTarget::Create( const unsigned uiNumTextures, unsigned uiWidth, unsigned uiHeight, int iInternalFormat, bool bDepthWanted ) { if( uiNumTextures <= 0 ) return false; //generate our variables glGenFramebuffers(1, &m_uifboHandle); // Initialize FBO glBindFramebuffer(GL_FRAMEBUFFER, m_uifboHandle); m_uiNumTextures = uiNumTextures; if( bDepthWanted ) m_uiNumTextures += 1; m_uiTextureHandle = new unsigned int[uiNumTextures]; glGenTextures( uiNumTextures, m_uiTextureHandle ); for( unsigned x = 0; x < uiNumTextures-1; ++x ) { glBindTexture( GL_TEXTURE_2D, m_uiTextureHandle[x]); // Reserve space for our 2D render target glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexImage2D(GL_TEXTURE_2D, 0, iInternalFormat, uiWidth, uiHeight, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL); glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + x, GL_TEXTURE_2D, m_uiTextureHandle[x], 0); } //if we need one for depth testing if( bDepthWanted ) { glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, m_uiTextureHandle[uiNumTextures-1], 0); glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, m_uiTextureHandle[uiNumTextures-1], 0);*/ // Must attach texture to framebuffer. Has Stencil and depth glBindRenderbuffer(GL_RENDERBUFFER, m_uiTextureHandle[uiNumTextures-1]); glRenderbufferStorage(GL_RENDERBUFFER, /*GL_DEPTH_STENCIL*/GL_DEPTH24_STENCIL8, TEXTURE_WIDTH, TEXTURE_HEIGHT ); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_uiTextureHandle[uiNumTextures-1]); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_uiTextureHandle[uiNumTextures-1]); } glBindFramebuffer(GL_FRAMEBUFFER, 0); //everything went fine return true; } void CRenderTarget::Bind( const int& iTargetAttachmentLoc, const unsigned& uiWhichTexture, const bool bBindFrameBuffer ) { if( bBindFrameBuffer ) glBindFramebuffer( GL_FRAMEBUFFER, m_uifboHandle ); if( uiWhichTexture < m_uiNumTextures ) glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + iTargetAttachmentLoc, m_uiTextureHandle[uiWhichTexture], 0); } void CRenderTarget::UnBind( void ) { //default our binding glBindFramebuffer( GL_FRAMEBUFFER, 0 ); } //this is all in a test project so here's my straight forward rendering function for testing this render function does basic rendering steps keep in mind i have already tested my textures i have already tested my box thats being rendered all basic rendering works fine its just when i try to render to a texture then display it in a render surface that it does not work. Also I have tested my render surface it is bound exactly to the screen coordinate space void TestRenderSteps( void ) { //Clear the color and the depth glClearColor( 0.0f, 0.0f, 0.0f, 1.0f ); glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); //bind the shader program glUseProgram( testShader.m_iShaderProgramHandle ); //1) grab the vertex buffer related to our rendering glBindBuffer( GL_ARRAY_BUFFER, CVertexBufferManager::GetInstance()->GetPositionNormalTexBuffer().GetBufferHandle() ); //2) how our stream will be split here ( 4 bytes position, ..ext ) CVertexBufferManager::GetInstance()->GetPositionNormalTexBuffer().MapVertexStride(); //3) set the index buffer if needed glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, CIndexBuffer::GetInstance()->GetBufferHandle() ); //send the needed information into the shader testShader.SetWorldMatrix( boxPosition ); testShader.SetViewMatrix( Static_Camera.GetView( ) ); testShader.SetProjectionMatrix( Static_Camera.GetProjection( ) ); testShader.SetDiffuseMap( iTextureID ); testShader.SetNormalMap( iTextureID2 ); GLenum buffers[] = { GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1 }; glDrawBuffers(2, buffers); //bind to our render target //RM_DIFFUSE, RM_NORMAL are enums (0 && 1) renderTarget.Bind( RM_DIFFUSE, 1, true ); renderTarget.Bind( RM_NORMAL, 1, false); //false because buffer is already bound //i clear here just to clear the texture to make it a default value of white //by doing this i can see if what im rendering to my screen is just drawing to the screen //or if its my render target defaulted glClearColor( 1.0f, 1.0f, 1.0f, 1.0f ); glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); //i have this box object which i draw testBox.Draw(); //the draw call looks like this //my normal rendering works just fine so i know this draw is fine // glDrawElementsBaseVertex( m_sides[x].GetPrimitiveType(), // m_sides[x].GetPrimitiveCount() * 3, // GL_UNSIGNED_INT, // BUFFER_OFFSET(sizeof(unsigned int) * m_sides[x].GetStartIndex()), // m_sides[x].GetStartVertex( ) ); //we unbind the target back to default renderTarget.UnBind(); //i stop mapping my vertex format CVertexBufferManager::GetInstance()->GetPositionNormalTexBuffer().UnMapVertexStride(); //i go back to default in using no shader program glUseProgram( 0 ); //now that everything is drawn to the textures //lets draw our screen surface and pass it our 2 filled out textures //NOW RENDER THE TEXTURES WE COLLECTED TO THE SCREEN QUAD //bind the shader program glUseProgram( testScreenShader.m_iShaderProgramHandle ); //1) grab the vertex buffer related to our rendering glBindBuffer( GL_ARRAY_BUFFER, CVertexBufferManager::GetInstance()->GetPositionTexBuffer().GetBufferHandle() ); //2) how our stream will be split here CVertexBufferManager::GetInstance()->GetPositionTexBuffer().MapVertexStride(); //3) set the index buffer if needed glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, CIndexBuffer::GetInstance()->GetBufferHandle() ); //pass our 2 filled out textures (in the shader im just using the diffuse //i wanted to see if i was rendering anything before i started getting into other techniques testScreenShader.SetDiffuseMap( renderTarget.GetTextureHandle(0) ); //SetDiffuseMap definitions in shader program class testScreenShader.SetNormalMap( renderTarget.GetTextureHandle(1) ); //SetNormalMap definitions in shader program class //DO the draw call drawing our screen rectangle glDrawElementsBaseVertex( m_ScreenRect.GetPrimitiveType(), m_ScreenRect.GetPrimitiveCount() * 3, GL_UNSIGNED_INT, BUFFER_OFFSET(sizeof(unsigned int) * m_ScreenRect.GetStartIndex()), m_ScreenRect.GetStartVertex( ) );*/ //unbind our vertex mapping CVertexBufferManager::GetInstance()->GetPositionTexBuffer().UnMapVertexStride(); //default to no shader program glUseProgram( 0 ); } Last words: 1) I can render my box just fine 2) i can render my screen rect just fine 3) I cannot render my box into a texture then display it into my screen rect 4) This entire project is just a test project I made to test different rendering practices. So excuse any "ugly-ish" unclean code. This was made just on a fly run through when I was trying new test cases.

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  • How to access the Quick Link / Admin Menu in Windows 8 using touch?

    - by it depends
    In Windows 8 and Windows RT you can right-click in the bottom-left corner to access a menu of commonly used desktop links. You can access the same menu with the keyboard using Windows+X. Is there a way to access this menu using touch? I have a Surface RT and have tried a number of gestures in the corner (e.g., press and hold, swipe down) on both the Desktop and the Start Screen without any luck.

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  • Run VISTA disk check without reboot

    - by Chau
    I want to perform a surface scan on my harddisks (S-ATA, P-ATA, USB and E-SATA) in windows VISTA. Is it possible to do this without scheduling the scan on next reboot? It takes a lot of time and I would like to be able to use the computer during the scan. I can accept that this might not be possible on the window partition disk, but I cannot see why it shouldn't be possible on other disks.

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  • Overhead video camera to capture live video to a PC

    - by BrianLy
    Can anyone recommend a manufacturer or starting point for overhead video camera units that can be used to capture a Microsoft Surface application in use? I'd like to stream this from another PC but I'm not sure what the best camera to look at would be. It seems like some of the overhead security cameras would fit the requirements but I don't know if they will interface easily with a PC.

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  • What is the maximum size limit for a touchpad?

    - by RCIX
    This is more of a hardware question, but i wanted to know: what's the maximum feasible size that a touchpad can be made? I am wondering because someone remarked to me the other day that the surface on an iPod Touch is basically a touchpad, so how big can they be?

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  • Windows server administration over web browser

    - by Andras Sebestyen
    I wonder if there is a software which can control Windows server over a browser. I know it sounds is strange however I haven't seen any and as you can do scripting with *nix system I think it could be a good one. Functions that I am after: User management Printer install msi assign I know there are many programmes including a win server but I would like to do it only one surface. Has anyone come a cross such a thing like this?

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  • How can I enable Javascript in Firefox, or what is stopping it from being enabled?

    - by Xavierjazz
    XP3 Firefox 3.6.9 The Superuser and other sites state that I don't have Javascript enabled. I also am unable to view certain videos on the web and they say that I must have Javascript enabled. I have searched the net and followed instructions as to enable this, but still no joy. Can anyone point me to a solution? Thanks, Regards, EDIT: If it is important, here is the site I am trying: http://www.thestar.com/news/torontog20summit/article/922039--siu-reopens-g20-case-after-photos-surface

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  • How can I create an Computer Icon on Windows 8 Server Beta's Desktop?

    - by bernd_k
    For some bad reason Microsoft decided to remove all standard desktop icons besides the Recyle bin. It is easy to create shortcuts to each single disk using create shortcut method. But I would like to have the computer icon too. I guess there will be an increased demand to create useful shortcuts on Windows 8 Servers Desktop, because the metro surface 'on the backside of your screen' is just impractical.

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  • CodePlex Daily Summary for Sunday, March 14, 2010

    CodePlex Daily Summary for Sunday, March 14, 2010New ProjectsBeerMath.net: BeerMath.net lets brewers calculate expected values for their recipes. Written entirely in C#, it can be used in any .Net language.Bible Study: Данный проект предусматривает создание программного обеспечения, предоставляющего пользователю гибкие и мощные инструменты для чтения и изучения Пи...E-Messenger: Description détaillé du sujet : Développement d'une application (client lourd) de messagerie instantané et de partage de fichier interne à ESPRIT....Facebook Azure Toolkit: The Facebook Azure Toolit provides a flexible and scalable hosting platform for the smallest and largest of Facebook applications. This toolkit hel...Gherkin editor: A simple text editor to write specifications using Gherkin. The editor supports code completion, syntax highlighting, spell checker and more.Mydra Center: Mydra Center is a Media center with the particularity to be very flexible, allowing developers to extend it and add new features. The philosophy be...MyTwits - A rich Twitter client for Windows powered by WPF: MyTwits is a free Twitter client for Windows XP/Vista/7 powered by WPF which gives you freedom to twit right from your desktop. You can do almost a...na laborke: aaaaaaaaaaaaaaasssssssssssssssddddddddddddddddddddfffffffffffffNMTools: The "Network Management Tools" (NMTools) complete OpenSLIM CMDB capa­bil­i­ties with Network Discovery, Automa­tion and Con­fig­u­ra­tion Man­age­m...orionSRO: This project aims to make a fully functional server.Project Naduvar: Project Naduvar, is a centralized Locking Service in distribute systems. You can use this service in any of your existing distributed application. ...Silverlight Input Keyboard: Silverlight Input Keyboard and Behaviorsuh: uh.py is a command line tool that helps developers porting native projects from a case-insensitive filesystem to a case-sensitive filesystem by sea...New ReleasesAmiBroker Plug-ins with C#. A non official AmiBroker Plug-in SDK: AmiBroker Plug-in SDK v0.0.3: Small changesAmiBroker Plug-ins with C#. A non official AmiBroker Plug-in SDK: AmiBroker Plug-in SDK v0.0.4: Small updatesAStyle AddIn for SharpDevelop (Alex): 2.0 Production: #D 3.* add in with updated GUI elements.Coding Cockerel code samples: Validation with ASP .NET MVC and jQuery: Code sample related to the following blog post, http://codingcockerel.co.uk/consistent-validation-with-asp-net-mvc-and-jquery/.CoreSystem Library: Release - 1.0.3725.10575: This release contains a new class Crypto which makes encryption and descryption of string easy, it uses TripleDESCrystal Mapper: Release - 2.0.3725.11614: This is preview if release 2.0* that I promised, it contains following new features Tracking dirty entities and provide Save function to save all ...Digital Media Processing Project 1: Image Processor: Image Processor Alpha: First Release Features Include: Curve Adjustment Tool Region Growing Segmetation Threshold Segmentation Guassian/Butterworth High/Low pass filter...Exepack.NET: Exepack.NET version 0.03 beta: Exepack.NET is executable file compressor for .NET Framework. It allows to package your .NET application consisting of an executable file and sever...Export code as Code Snippet - Addin for Visual Studio 2008/2010 RC: VS 2010 Release Candidate: This release targets Visual Studio 2010 Release Candidate. It includes full Visual Basic 2010 source code. Fixes already available in previous ve...Facebook Azure Toolkit: 0.9 Beta: This is the initial beta releaseFamily Tree Analyzer: Version 1.0.5.0: Version 1.0.5.0 Change the way Census & Individual reports columns are sized so that user can resize later. Add filter to exclude individuals over...Home Access Plus+: v3.1.2.1: Version 3.1.2.1 Release Change Log: Added SSL SMTP Added SSL Authentication File Changes: ~/bin/CHS Extranet.dll ~/bin/CHS Extranet.pdb ~/we...Home Access Plus+: v3.1.3.1: Version 3.1.3.1 Release Change Log: Fixed Help Desk File Changes: ~/bin/CHS Extranet.dll ~/bin/CHS Extranet.pdb ~/helpdesk/*.htmIceChat: IceChat 2009 Alpha 11.6 Full Install: IceChat 2009 Alpha 11.6 - Full Installer, installs IceChat 2009, and the Emoticons, and will also download .Net Framework 2.0 if needed.IceChat: IceChat 2009 Alpha 11.6 Simple Binaries: This simply the IceChat2009.exe and the IPluginIceChat.dll needed to run IceChat 2009. Is not an installer, does not include emoticons.IceChat: IceChat 2009 Alpha 11.6 Source Code: IceChat 2009 Alpha 11.6 Source CodeLunar Phase Silverlight Gadget: Lunar Phase RC: Stable release. 6 languages Auto refresh. Name / Light problem fixedMiracle OS: Miracle OS Alpha 0.001: Our first release is the Alpha 0.001. Miracle OS doens't work at all, but we work on it. You to? Please help us.MyTwits - A rich Twitter client for Windows powered by WPF: MyTwits BETA 1: I'm happy to release first BETA version of MyTwits. Just download the zip file attached and run setup.exe and you are done! If you've any problem...MyTwits - A rich Twitter client for Windows powered by WPF: MyTwits Source BETA 1: I'm providing you just a project file, I'll upload complete source code once I fine tuned the code.NMock3: NMock3 - Beta 5, .NET 3.5: Hilights of this releaseTutorials have been updated and are in a much better place now. (they compile) Public API is getting locked down. Void me...Project Naduvar: com.declum.naduvar.locking: First ReleaseQueryToGrid Module for DotNetNuke®: QueryToGrid Module version 01.00.01: This module is a proof of concept for both using AJAX in a DotNetNuke® module, and for using SQL in a module. »»» IMPORTANT NOTE ««« Using this mo...SCSI Interface for Multimedia and Block Devices: Release 10 - Almost like a commercial burner!!: I made many changes in the ISOBurn program in this version, making it much more user-friendly than before. You can now add, rename, and delete file...Silverlight Input Keyboard: Initial Release: For more information see http://www.orktane.com/Blog/post/2009/11/09/Virtual-Input-Keyboard-Behaviours-for-Silverlight.aspxThe Silverlight Hyper Video Player [http://slhvp.com]: RC: The release candidate is now in place. Unfortunately, because there are aspects of it that I'm not yet ready to discuss, the code for the RC will...twNowplaying: twNowplaying 1.0.0.3: Press the Twitter icon to get started, don't forget to submit bugs to the issue tracker. What's new This release has some minor UI fixes.uh: 1.0: This is the first stable release. It isn't super full featured but it does the basics.UriTree: UriTree 2.0.0: This release is the WPF version of this application.VCC: Latest build, v2.1.30313.0: Automatic drop of latest buildVr30 OS: Blackra1n: The software was made by blackra1n for jailbreak iphone and ipod touch. Is not the Vr30 OS Team ProjectVr30 OS: Vr30 Operating System Live Cd 1.0: The Operating system linux made by team. For more information go to http://vr30os.tuxfamily.orgWatchersNET.TagCloud: WatchersNET.TagCloud 01.01.00: Whats New Decide between Tags generated from the Search words, or create your own Tag List Custom Tag list changes Small BugfixesZeta Resource Editor: Source code release 2010-03-13: New sources, some small fixes.ZipStorer - A Pure C# Class to Store Files in Zip: ZipStorer 2.35: Improved UTF-8 Support Correct writting of modification time for extracted filesMost Popular ProjectsMetaSharpWBFS ManagerRawrAJAX Control ToolkitMicrosoft SQL Server Product Samples: DatabaseSilverlight ToolkitWindows Presentation Foundation (WPF)ASP.NET Ajax LibraryASP.NETMicrosoft SQL Server Community & SamplesMost Active ProjectsRawrN2 CMSBlogEngine.NETpatterns & practices – Enterprise LibrarySharePoint Team-MailerFasterflect - A Fast and Simple Reflection APICaliburn: An Application Framework for WPF and SilverlightjQuery Library for SharePoint Web ServicesCalcium: A modular application toolset leveraging PrismFarseer Physics Engine

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  • CodePlex Daily Summary for Sunday, February 28, 2010

    CodePlex Daily Summary for Sunday, February 28, 2010New ProjectsESB Toolkit Extensions: ESB Extensions is a solution containing multiple .Net Projects and artifacts: Unit Tests, Itineraries, Business Rules, Binding Files, and C# Class ...Event-Based Components Binder: The Binder automatically connects output-pins to input-pins of Event-Based Components based on message type information and naming conventions. ...Haze Anti-Virus: Haze Anti-Virus is a anti virus written in C# and has features such a realtime process watching and a Process Blacklist, and is able to download Da...latex2mathml: A .NET 2.0 library written in C# which allows the conversion of LaTeX documents to XHTML+MathML format. A stand-alone converter is included. The li...Project Lyrebird: Project lyrebird is a attempt to create a all-purpose media player. It is designed to be simple, yet powerful. Its written in C#QueryToGrid Module for DotNetNuke®: This is a module that allows you to execute and display the results of T-SQL queries in DotNetNuke using your choice of AJAX grids.Reusable Library Demo: A demonstration of reusable abstractions for enterprise application developerSharePoint 2010 Conference Samples: This project contains source code from various SharePoint 2010 conferences where Scot Hillier presented.Silverlight Photo Blogger: Silverlight Photo Blogger gives you the tools you need to capture and blog about your travels in a rich and interactive web experience. Enjoy som...SMTP Test: Several times we are faced with applications that send email, the SMTP Tester principle objective is to test various possibilities of sendingSolution Tools - tools for Visual Studio solutions and projects: Solution Tools are a collection of tools that you can use with your Visual Studio Solutions and projects.New ReleasesAgile Poker Cards for Windows Mobile: Agile Poker Cards v1.1.0.0: Agile Poker Cards v1.1.0.0 Use this application to display poker cards in a planning session on a Windows Mobile device. Release notes Added new ...BuildTools - Toolset for automated builds: BuildTools 2.0 Feb 2010 Milestone: The Feb 2010 Milestone release is a complete rewrite of the old codebase in Visual Studio 2010 RC. It features MSBuild tasks for generating build v...Composure: NHibernate-Trunk-2010-02-25-VS2010.NET4 Alpha1: Recent NHibernate-Trunk conversion for Visual Studio 2010 Beta2 against .NET 4.0. Although all of the tests pass (other than the "Ignored"), this ...Employee Scheduler: Employee Scheduler 2.4: Extract the files to a directory and run Lab Hours.exe. Add an employee. Double click an employee to modify their times. Please contact me through ...ESB Toolkit Extensions: Tellago BizTalk ESB 2.0 Toolkit Extensions: Windows Installer file that installs Library on a BizTalk ESB 2.0 system. This Install automatically configures the esb.config to use the new compo...Haze Anti-Virus: Haze Anti-Virus Binary v1.0.3: This is the Compiled version of Haze Anti-Virus, please let me know about any bugs, thanks Please Note that Database updating is currently not avai...Haze Anti-Virus: Haze Anti-Virus Source v1.0.3: This is the source for Haze Anti-VirusHOG Project: HOG Visual Studio Template: This is Visual Studio HOG Template. Created by the great tool: Solution FactoryHOG Project: Template user guide: HOW TOiTuner - The iTunes Companion: iTuner 1.1.3711: Two new features are available: the Automated Librarian and Playlist Exporter. The iTuner Automated Librarian automatically cleans the iTunes libr...johanleino.codeplex.com: SilverlightMultiLevelNavigationExample: The source code for SilverlightMultiLevelNavigationExample (VS 2010)MDownloader: MDownloader-0.15.3.56128: Fixed filefactory provider implementation after site changes.MiniTwitter: 1.09: MiniTwitter 1.09 更新内容 変更 スクロール位置がトップ以外の時は自動更新や発言時に位置を保持するように変更 タブ毎にスクロール位置が変わらないように変更 URL に ? や ! が含まれている時は短縮 URL に変換するように変更NMock3: NMock3 - Beta 4, .NET 3.5: This release includes the most current version of the NMock2 project code from Source Forge. Please start providing feedback on the tutorials. The...QueryUnit: QueryUnitPOC v. 0.0.0.7: - This version fixes problems related to the fact that in previous releases you had to specify expected values using locale-specific formats. Now e...RapidWebDev - .NET Enterprise Software Development Infrastructure: RapidWebDev 1.51: This is a hot-fix version for 1.5 which is added a new restful web service for concrete data and fixed some major bugs. The change list is as follo...Rawr: Rawr 2.3.11: - Load from Armory code cleaned up. - Tiny Abomination in a Jar's proc how now been more accurately modeled. - You should now be able to reload...Resharper Settings Manager: RSM v1.2: Changes Added Default Settings File option. The selected settings file will be loaded automatically for solutions with no settings sharing. Added...Reusable Library Demo: Reusable Library Demo v1.0.0: A demonstration of reusable abstractions for enterprise application developerRounded Corners / DIV Container: MJC RoundedDiv 3.2: This is the first public release on Codeplex.com. Versions previous to 3.2 were created before this control was made available on Codeplex.com.SharePoint 2010 Conference Samples: Samples: Download the samples from the conferencesSharePoint Outlook Connector: Version 1.2.2.8: Saving email message as list item and attachments as attachment of the list item functionality has been addedSharePoint URL Ping Tool: Url Ping Tool Solution: A solution that contain one fram fature that will add a link under Site Administration section in the Site Settings page.SMTP Test: Fist SMTP Tester: First ReleaseSolution Tools - tools for Visual Studio solutions and projects: SolutionTools binary: Initial release of the tool. Turns out, this project was just a big waste of effort - use Project Linker instead!Solution Tools - tools for Visual Studio solutions and projects: SolutionTools source - don't use this tool: Initial release of the tool. Turns out, this project was just a big waste of effort - use Project Linker instead! Anyway, here's the source code...Spark View Engine: Spark v1.1 RC1: Overview This build is a preview of v1.1. Among other changes it provides support for ASP.NET MVC 2 RC2. Spark v1.1 release will be created soon ...Sprite Sheet Packer: 2.0 Release: I'm calling this a full new release because I can. Refactored all of the build logic to sspack.exe. This allows you to run this from the command l...SPSF SharePoint Software Factory: SPSF SharePoint Software Factory 2.4.3: New features: WSPBuilder support, Simple Application now with optional multilanguage support, Extending deployment skript for large deployments Fix...TortoiseHg: Beta for TortoiseHg 1.0 (0.9.31201): Beta for TortoiseHg 1.0 (0.9.31201) Please backup your user Mercurial.ini file and then uninstall any 0.9.X release before installing Use the x86...UI Compiler .NET - JavaScript compiler/minifier built on Google Closure Compiler: UI Compiler .NET 1.5 Beta: UI Compiler .NET does not include Java. To be able to run Google Closure Compiler locally you must make sure that Java 6 is installed. If Java 6 (o...VCC: Latest build, v2.1.30227.0: Automatic drop of latest buildVisual Studio DSite: File Encryption and Decryption (Visual Basic 2008): This program will create an encrypted copy of the file specified. Also decrypt the file specified. This program contains the source code but if yo...Visual Studio DSite: Visual C++ 2008 CLR Console Application Random Int: This source code includes an example of generating a random integer between the numbers 1-100.Weather Forecast Control: MJC MyWeather 2.2: This is the first public release on Codeplex.com. Versions previous to 2.2 were created before this control was made available on Codeplex.com.Most Popular ProjectsRawrWBFS ManagerAJAX Control ToolkitMicrosoft SQL Server Product Samples: DatabaseSilverlight ToolkitWindows Presentation Foundation (WPF)Microsoft SQL Server Community & SamplesASP.NETDotNetNuke® Community EditionBlogEngine.NETMost Active ProjectsDinnerNow.netRawrBlogEngine.NETMapWindow GISSLARToolkit - Silverlight Augmented Reality ToolkitCommon Context Adapterspatterns & practices – Enterprise LibrarySharpMap - Geospatial Application Framework for the CLRNB_Store - Free DotNetNuke Ecommerce Catalog ModuleRapid Entity Framework. (ORM). CTP 2

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  • CodePlex Daily Summary for Friday, February 26, 2010

    CodePlex Daily Summary for Friday, February 26, 2010New Projectsaion-gamecp: Aion Gamecp for aion Private server based on Aion UniqueAzure Email Queuer: Azure Email Queuer makes it easier for Developers Programming in the Cloud to Queue Emails to keep the UI Thread Clear for Requests. Developed w...BIG1: Bob and Ian's Game. Written using XNA Game Studio Express. Basically an update of David Braben and Ian Bell's classic game "Elite." This is a nonco...CMS7: CMS7 The CMS7 is composed of three module. (1)Main CMS Business (2)Process Customization (3)Role/Department CustomizationCoreSharp Networking Core: A simple to use framework to develop efficient client/server application. The framework is part of my project at school and I hope it will benefit ...Fullscreen Countdown: Small and basic countdown application. The countdown window can be resized to fit any size to display the minutes elapsed. Developped in C#, .NET F...IRC4N00bz: Learning sockets, events, delegates, SQL, and IRC commands all in one big project! It's written in C# (Csharp) and hope you find it helpfull, or ev...LjSystem: This project is a collection of my extensions to the BCLMP3 Tags Management: A software to manage the tags of MP3 filesnetone: All net in oneNext Dart (Dublin Area Rapid Transport): The shows the times of the next darts from a given station. It is a windows application that updates automatically and so is easier to use than th...PChat - An OCDotNet.Org Presentation: PChat is a multithreaded pinnable chat server and client. It is designed to be a demonstration of Visual Studio 2010 MVC 2, for ocdotnet.org Use...Pittsburgh Code Camp iPhone App: The Pittsburgh Code Camp iPhone Application is meant as a demonstration of the creation of an iPhone application while at the same time providing t...Radical: Radical is an infrastructure frameworkRadioAutomation: Windows application for radio automation.SilverSynth - Digital Audio Synthesis for Silverlight: SilverSynth is a digial audio synthesis library for Silverlight developers to create synthesized wave forms from code. It supports synthesis of sin...SkeinLibManaged: This implementation of the Skein Cryptographic Hash function is written entirely in Managed CSharp. It is posted here to share with the world at l...SpecExplorerEval: We are checking out spec explorer and presenting on its useSPOJemu: This is a SPOJ emulator. It allows you to define tests in xml and then check your application if it's working as you expected.The C# Skype Chat bot: A Skype bot in C# for managing Skype chats.VS 2010 Architecture Layers Patterns: Architecture layers patterns toolbox items for layers diagrams.Yakiimo3D: Mostly DirectX 11 programming tutorials.代码生成器: Project DetailsNew ReleasesArkSwitch: ArkSwitch v1.1.1: This release fixes a crash that occurs when certain processes with multiple primary windows are encountered.BTP Tools: CSB, CUV and HCSB e-Sword files 2010-02-26: include csb.bbl csb+.bbl csb.cmt csbc.dct cuv.bbl cuv+.bbl cuv.cmt cuvc.dct hcsb+.bbl hcsbc.dct files for e-Sword 8.0BubbleBurst: BubbleBurst v1.1: This is the second release of BubbleBurst, the subject of the book Advanced MVVM. This release contains a minor fix that was added after the book ...DevTreks -social budgeting that improves lives and livelihoods: Social Budgeting Web Software, alpha 3b: Alpha 3b simplifies and strengthens state management. With the exception of linked lists, the internal mechanics of addins have not been improved...Dragonrealms PvpStance plugin for Genie: 1.0.0.4: This updated is needed now that the DR server move broke the "profile soandso pvp" syntax. This version will capture the pvp stance out of the full...FastCode: FastCode 1.0: Definitions <integerType> : byte, sbyte, short, ushort, int, uint, long, ulond <floatType> : float, double, decimal Base types extensions Intege...Fullscreen Countdown: Fullscreen Countdown 1.0: First versionIRC4N00bz: IRC4N00bz_02252010.zip: I'm calling it a night. Here's the dll for where I'm at so far. It works, just lakcs some abilities. Anything not included can be pulled from th...Labrado: Labrado MiniTimer: Labrado MiniTimer is a convenient timer tool designed and implemented for GMAT test preparation.LINQ to VFP: LinqToVfp (v1.0.17.1): Cleaned up WCF Data Service Expression Tree. (details...) This build requires IQToolkit v0.17b.Microsoft Health Common User Interface: Release 8.0.200.000: This is version 8.0 of the Microsoft® Health Common User Interface Control Toolkit. The scope and requirements of this release are based on materia...Mini SQL Query: Mini SQL Query Funky Dev Build (RC1+): The "Funk Dev Build" bit is that I added a couple of features I think are pretty cool. It is a "dev" build but I class it as stable. Find Object...Neovolve: Neovolve.BlogEngine.Extensions 1.2: Updated extensions to work with BE 1.6. Updated Snippets extension to better handle excluded tags and fixed regex bug. Added SyntaxHighlighter exte...Neovolve: Neovolve.BlogEngine.Web 1.1: Update to support BE version 1.6 Neovolve.BlogEngine.Web 1.1 contains a redirector module that translates Community Server url formats into BlogEn...Next Dart (Dublin Area Rapid Transport): 1.0: There are 2 files NextDart 1.0.zip This contains just the files. Extract it to a folder and run NextDart.exe. NextDart 1.0 Intaller.zip This c...Powershell4SQL: Version 1.2: Changes from version 1.1 Added additional attributes to simplify syntax. Server and Database become optional. Defaulted to (local) and 'master' ...Radical: Radical (Desktop) 1.0: First stable dropRaidTracker: Raid Tracker: a few tweaksRaiser's Edge API Developer Toolkit: Alpha Release 1: This is an untested, alpha release. Contains RE API Toolkit built using 7.85 Dlls and 7.91 Dlls.SharePoint Enhanced Calendar by ArtfulBits: ArtfulBits.EnhancedCalendar v1.3: New Features: Simple to activate mechanism added (add Enhanced Calendar Web Part on the same page as standard calendar) Support for any type of S...Silverlight 4.0 Com Library for SQL Server Access: Version 1.0: This is the intial alpha release. It includes ExecuteQuery, ExecuteNonQuery and ExecuteScalar routines. See roadmap section of home page for detai...Silverlight HTML 5 Canvas: SLCanvas 1.1: This release enables <canvas renderMethod="auto" onload="runme(this)"></canvas> or <canvas renderMethod="Silverlight" onload="runme(this)"></ca...SilverSynth - Digital Audio Synthesis for Silverlight: SilverSynth 1.0: Source code including demo application.StringDefs: StringDefs Alpha Release 1.01: In this release of the Library few namespaces are added.STSDev 2008: STSDev 2008 2.1: Update to the StsDev 2008 project to correct Manifest Building issues.Text to HTML: 0.4.0.2: Cambios de la versión:Correcciones menores en el sistema de traducción. Controlada la excepción aparecida al suprimir los archivos de idioma. A...The Silverlight Hyper Video Player [http://slhvp.com]: Release 4 - Friendly User Release (Pre-Beta): Release 4 - Friendly User Release (Pre-Beta) This version of the code has much of the design that we plan to go forward with for Mix and utilizes a...TreeSizeNet: TreeSizeNet 0.10.2: - Assemblies merged in one executableVCC: Latest build, v2.1.30225.0: Automatic drop of latest buildVCC: Latest build, v2.1.30225.1: Automatic drop of latest buildVS 2010 Architecture Layers Patterns: VS 2010 RC Architecture Layers Patterns v1.0: Architecture layers patterns toolbox items based on the Microsoft Application Architecture Guide, 2nd Edition for the layer diagram designer of Vi...Yakiimo3D: DirectX11 BitonicSortCPU Source and Binary: DirectX11 BitonicSortCPU sample source and binary.Yakiimo3D: DirectX11 MandelbrotGPU Source and Binary: DirectX11 MandelbrotGPU source and binary.Most Popular ProjectsVSLabOSIS Interop TestsRawrWBFS ManagerAJAX Control ToolkitMicrosoft SQL Server Product Samples: DatabaseSilverlight ToolkitWindows Presentation Foundation (WPF)ASP.NETMicrosoft SQL Server Community & SamplesMost Active ProjectsDinnerNow.netRawrBlogEngine.NETSLARToolkit - Silverlight Augmented Reality ToolkitInfoServiceSharpMap - Geospatial Application Framework for the CLRCommon Context AdaptersNB_Store - Free DotNetNuke Ecommerce Catalog ModulejQuery Library for SharePoint Web Servicespatterns & practices – Enterprise Library

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  • CodePlex Daily Summary for Wednesday, April 14, 2010

    CodePlex Daily Summary for Wednesday, April 14, 2010New Projectsbitly.net: A bitly (useing Version 3 of their API's) client for .NET (Version 3.5)Chord Sheet Editor Add-In for Word: Transpose music chord sheets (guitar chord sheets, etc.) in Microsoft Word using this VSTO Add-In.CloudSponge.Net: Simple .Net wrapper for www.cloudsponge.com's REST API.Database Searcher: This is a small tool for searching a typed value inside all type matching columns and rows of a database. For connecting the database a .NET data p...Edu Math: PL: Program Edu Math, ma na celu ułatwienie wykonywania skomplikowanych obliczeń oraz analiz matematycznych. EN: Program Edu Math, aims to facilita...fluent AOP: This project is not yet publishedFNA Fractal Numerical Algorithm for a new encryption technology: FNA Fractal Numerical Algorithm for a new encryption technology is a symmetrical encryption method based on two algorithms that I developed for: 1....Image viewer cum editor: This is a project on image viewing and editing. The project have following features VIEWER: Album Password security for albums Inbuilt Browser...JEngine - Tile Map Editor v1: JEngine - Tile Map Editor v1Jeremy Knight: Code samples, snippets, etc from my personal blog.lcskey: lcs test codemoldme: testesds ssdfsdfsNanoPrompt: NanoPrompt makes it more pleasant to work on a command-line. Features: - syntax-highlighting - graphical output possible - up to 12 "displays" (cha...nirvana: for testOffInvoice Add-in for MS Office 2010: Project Description: The project it's based in the ability to extend funtionality in the Microsoft Office 2010 suite.PowerSlim - Acceptance Testing for Enterprise Applications: PowerSlim makes it possible to use PowerShell in the acceptance testing. It is a small but powerful plugin for the Fitnesse acceptance testing fram...Proxi [Proxy Interface]: Proxi is a light-weight library that allows to generate dynamic proxies using different providers. By utilizing Proxi frameworks and libraries can ...Reality show about ASP.NET development: This application is created with using ASP.NET and Microsoft SQL Server for the demo purposes with the following target goals: example of usage fo...RecordLogon.vbs login script: RecordLogon.vbs is a script applied at logon via Group or Local policy. It records specific user and computer information and writes the data to a ...SpaceGameApplet: A java game ;)SpaceShipsGame: A game with space ships ";..;"SysHard: Info for Linux system.System Etheral™ - Developer: SE Dev (System Etheral™ - Developer) is an OS (Operating System) that is a bit like UNIX but it is for you to edit! We have not gave you much but w...TimeSheet Reporting Silverlight: TimeSheet Reporting application in Silver light. Contains a data grid containing combo boxes bound to different data sources like Members and Proje...TrayBird: A minimalistic twitter client for windows.Twitter4You: This appliction for windows is a communication for twitter!WCF RIA Services (+ PRISM + MVVM) LoB Application: WCF RIA Services sample LoB application (case study) built on PRISM with Entity Framework Model. It's a simple application for a fictive company Te...New ReleasesBluetooth Radar: Version 1.9: Change Search and Close Icons Add Device Detail ViewCloudSponge.Net: Alpha: Initial alpha release very limited tested includes *CloudSponge.dll *Sponge.exe (simple cmd line utility to import contacts, and test API)Global Assembly Cache comparison tool: GAC Compare version 3.1: Version 3.1Added export assemblies to directory functionalityHTML Ruby: 6.21.2: Some style adjustments Ruby text spacing is spaced out to keep Firefox responsive Status bar is backJEngine - Tile Map Editor v1: JEngine - Tile Map Editor V1: JEngine - Tile Map Editor V1 Discription SoonJeremy Knight: SQL Padding Functions v1.0: The entire scripts, including if exists logic, for SQL Padding Functions are included in this download.jqGrid ASP.Net MVC Control: Version 1.1.0.0: UPDATE 14-04 Fixed a small problem with the custom column renderers controller, And added a new example for a cascading-dropdownlist grid column A...JulMar MVVM Helpers + Behaviors: Version 1.06: This version is an update to MVVM Helpers that is built on Visual Studio 2010 RTM. It includes some minor updates to classes and a few new convert...lcskey: v 1.0: v1.0 基本能跑,未详细测试LINQ To Blippr: LINQ to Blippr: Download to test out and play around LINQ to Blippr based from blog posts: http://consultingblogs.emc.com/jonsharrattLINQ to XSD: 1.1.0: The LINQ to XSD technology provides .NET developers with support for typed XML programming. LINQ to XSD contributes to the LINQ project (.NET Langu...LINQ to XSD: 2.0.0: It is the same code as version 1.1 but compiled for .NET framework 4.0. Requirements: .NET Framework 4.0.LocoSync: LocoSync v0.1r2010.04.12: Second Alpha version of LocoSync. Download unzip and run setup. It will download the .NET framework if needed. It will create an icon in the start ...mojoPortal: 2.3.4.2: see release note on mojoportal.com http://www.mojoportal.com/mojoportal-2342-released.aspxNanoPrompt: Setup (.NET 4.0) - 20100414-A Nightly: The setup for NanoPrompt 0.Xa for Intel-80386- (32 or 64 bits) or Intel-Itanium-compatible targets with installed .NET-Framework 4.0 Client Profile...Neural Cryptography in F#: Neural Cryptography 0.0.5: This release provides the basic functionality that this project was supposed to have from the very beginning: it can hash strings using neural netw...NodeXL: Network Overview, Discovery and Exploration for Excel: NodeXL Class Libraries, version 1.0.1.121: The NodeXL class libraries can be used to display network graphs in .NET applications. To include a NodeXL network graph in a WPF desktop or Windo...nRoute Framework: nRoute.Toolkit Release Version 0.4: Note, both "nRoute.Framework (x3)" and "nRoute.Toolkit (x3)" zip files contains binaries for Web, Desktop and Mobile targets. Also this release wa...Numina Application/Security Framework: Numina.Framework Core 50381: Rebuilt using .NET 4 RTM One minor change made to the web.config file - added System.Data.Linq to the assemblies list.PokeIn Comet Ajax Library: PokeIn Lib and Sample: Great sample with usefull comet ajax library! .Net 2.0 Note : It was very easy to build this project with Visual Studio 10 ;)Powershell Zip File Export/Import Cmdlet Module: PowershellZip 0.1.0.3: Powershell-Zip 0.1.0.3 contains the cmdlets Export-Zip and Import-ZipPowerSlim - Acceptance Testing for Enterprise Applications: PowerSlim 0.1: Just PowerSlim. http://vlasenko.org/2010/04/09/howto-setup-powerslim-step-by-step/RDA Collaboration Team Projects: SharePoint BPOS Logging Framework: RDA's SharePoint BPOS logging framework is a very lightweight WSP Builder project that provides the following items: A Site feature that creates a...RecordLogon.vbs login script: LogonSearchGadget: This is the Windows Gadget companion for RecordLogon.RecordLogon.vbs login script: LogonSearchTool.hta: This is the HTA standalone script that runs inside of an IE window. The HTA is what presents the data the recordlogon.vbs creates. Please remember...RecordLogon.vbs login script: recordlogon.vbs: This is the main script that grabs the logon and computer information and dumps the info as text files to a defined folder share. Make sure to chec...Rensea Image Viewer: RIV 0.4.3: New Release of RIV. Added many many features! You would love it. You would need .NET Framework 4.0 to make it run With separated RIV up-loader, to...SharePoint Site Configurator Feature: SharePoint Site Configurator V2.0: Updated for SharePoint 2010 and added quite a lot of new functions. Compatible with SP2010, MOSS and WSS 3.0Sharp Tests Ex: Sharp Tests Ex 1.0.0RC2: Project Description #TestsEx (Sharp Tests Extensions) is a set of extensible extensions. The main target is write short assertions where the Visual...SQL Server Extended Properties Quick Editor: Release 1.6.2: Whats new in 1.6.2: Fixed several errors in LinqToSQL generated classes, solved generation EntitySet members. Its highly recomended to download and...SSRS SDK for PHP: SugarCRM Sample for SSRSReport: The zip file contains a sample SugarCRM module that shows how the SSRS SDK for PHP can be used to add simple reporting capabilities to the SugarCRM...System Etheral™ - Developer: System Etheral Dev v1.00: Comes with a VERY basic text editor and the ability to shutdown. Hopefully we will have a lot more stuff in version 1.01! But this is fine for now....Text to HTML: 0.4.2.0: ¡Gracias a Martin Lemburg por avisar de los errores y por sus sugerencias! Cambios de la versiónSustitución de los caracteres especiales alemanes:...TimeSheet Reporting Silverlight: v1.0 Source Code: Source CodeTwitter4You: Twitter 4 You - Version 1.0 (TESTER): Serialcode: http://joeynl.blogspot.com/2010/04/test-version-of-t4yv1.html Thanks JoeyNLVCC: Latest build, v2.1.30413.0: Automatic drop of latest buildVisioAutomation: VisioAutomation 2.5.1: VisioAutomation 2.5.1- Moved to Visual Studio 2010 (Still using .NET Framework 3.5) Changes Since 2.5.0- Solution and Projects are all based on Vi...Most Popular ProjectsRawrWBFS ManagerAJAX Control ToolkitMicrosoft SQL Server Product Samples: DatabaseSilverlight ToolkitWindows Presentation Foundation (WPF)ASP.NETMicrosoft SQL Server Community & SamplesPHPExcelFacebook Developer ToolkitMost Active ProjectsRawrAutoPocopatterns & practices – Enterprise LibraryGMap.NET - Great Maps for Windows Forms & PresentationFarseer Physics EngineNB_Store - Free DotNetNuke Ecommerce Catalog ModuleBeanProxyjQuery Library for SharePoint Web ServicesBlogEngine.NETFacebook Developer Toolkit

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  • CodePlex Daily Summary for Wednesday, January 12, 2011

    CodePlex Daily Summary for Wednesday, January 12, 2011Popular ReleasesGoogle URL Shortener API for .NET: Google URL Shortener API v1: According follow specification: http://code.google.com/apis/urlshortener/v1/reference.htmljGestures: a jQuery plugin for gesture events: 0.81: added event substitution for IE updated index.htmlStyleCop for ReSharper: StyleCop for ReSharper 5.1.14986.000: A considerable amount of work has gone into this release: Features: Huge focus on performance around the violation scanning subsystem: - caching added to reduce IO operations around reading and merging of settings files - caching added to reduce creation of expensive objects Users should notice condsiderable perf boost and a decrease in memory usage. Bug Fixes: - StyleCop's new ObjectBasedEnvironment object does not resolve the StyleCop installation path, thus it does not return the ...SQL Monitor - tracking sql server activities: SQL Monitor 3.1 beta 1: 1. support alert message template 2. dynamic toolbar commands depending on functionality 3. fixed some bugs 4. refactored part of the code, now more stable and more clean upFacebook C# SDK: 4.2.1: - Authentication bug fixes - Updated Json.Net to version 4.0.0 - BREAKING CHANGE: Removed cookieSupport config setting, now automatic. This download is also availible on NuGet: Facebook FacebookWeb FacebookWebMvcUmbraco CMS: Umbraco 4.6: The Umbraco 4.6 (codename JUNO) release contains many new features focusing on an improved installation experience, a number of robust developer features, and contains nearly 200 bug fixes since the 4.5.2 release. Improved installer experience Updated Starter Kits (Simple, Blog, Personal, Business) Beautiful, free, customizable skins included Skinning engine and Skin customization (see Skinning Documentation Kit) Default dashboards on install with hide option Updated Login timeout ...ArcGIS Editor for OpenStreetMap: ArcGIS Editor for OpenStreetMap 1.1 beta2: This is the beta2 release for the ArcGIS Editor for OpenStreetMap version 1.1. Changes from version 1.0: Multi-part geometries are now supported. Homogeneous relations (consisting of only lines or only polygons) are converted into the appropriate multi-part geometry. Mixed relations and super relations are maintained and tracked in a stand-alone relation table. The underlying editing logic has changed. As opposed to tracking the editing changes upon "Save edit" or "Stop edit" the changes a...Hawkeye - The .Net Runtime Object Editor: Hawkeye 1.2.5: In the case you are running an x86 Windows and you installed Release 1.2.4, you should consider upgrading to this release (1.2.5) as it appears Hawkeye is broken on x86 OS. I apologize for the inconvenience, but it appears Hawkeye 1.2.4 (and probably previous versions) doesn't run on x86 Windows (See issue http://hawkeye.codeplex.com/workitem/7791). This maintenance release fixes this broken behavior. This release comes in two flavors: Hawkeye.125.N2 is the standard .NET 2 build, was compile...Phalanger - The PHP Language Compiler for the .NET Framework: 2.0 (January 2011): Another release build for daily use; it contains many new features, enhanced compatibility with latest PHP opensource applications and several issue fixes. To improve the performance of your application using MySQL, please use Managed MySQL Extension for Phalanger. Changes made within this release include following: New features available only in Phalanger. Full support of Multi-Script-Assemblies was implemented; you can build your application into several DLLs now. Deploy them separately t...EnhSim: EnhSim 2.3.0: 2.3.0This release supports WoW patch 4.03a at level 85 To use this release, you must have the Microsoft Visual C++ 2010 Redistributable Package installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=A7B7A05E-6DE6-4D3A-A423-37BF0912DB84 To use the GUI you must have the .NET 4.0 Framework installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9cfb2d51-5ff4-4491-b0e5-b386f32c0992 - Changed how flame shoc...AutoLoL: AutoLoL v1.5.3: A message will be displayed when there's an update available Shows a list of recent mastery files in the Editor Tab (requested by quite a few people) Updater: Update information is now scrollable Added a buton to launch AutoLoL after updating is finished Updated the UI to match that of AutoLoL Fix: Detects and resolves 'Read Only' state on Version.xmlTweetSharp: TweetSharp v2.0.0.0 - Preview 7: Documentation for this release may be found at http://tweetsharp.codeplex.com/wikipage?title=UserGuide&referringTitle=Documentation. Note: This code is currently preview quality. Preview 7 ChangesFixes the regression issue in OAuth from Preview 6 Preview 6 ChangesMaintenance release with user reported fixes Preview 5 ChangesMaintenance release with user reported fixes Third Party Library VersionsHammock v1.0.6: http://hammock.codeplex.com Json.NET 3.5 Release 8: http://json.codeplex.comExtended WPF Toolkit: Extended WPF Toolkit - 1.3.0: What's in the 1.3.0 Release?BusyIndicator ButtonSpinner ChildWindow ColorPicker - Updated (Breaking Changes) DateTimeUpDown - New Control Magnifier - New Control MaskedTextBox - New Control MessageBox NumericUpDown RichTextBox RichTextBoxFormatBar - Updated .NET 3.5 binaries and SourcePlease note: The Extended WPF Toolkit 3.5 is dependent on .NET Framework 3.5 and the WPFToolkit. You must install .NET Framework 3.5 and the WPFToolkit in order to use any features in the To...sNPCedit: sNPCedit v0.9d: added elementclient coordinate catcher to catch coordinates select a target (ingame) i.e. your char, npc or monster than click the button and coordinates+direction will be transfered to the selected row in the table corrected labels from Rot to Direction (because it is a vector)Ionics Isapi Rewrite Filter: 2.1 latest stable: V2.1 is stable, and is in maintenance mode. This is v2.1.1.25. It is a bug-fix release. There are no new features. 28629 29172 28722 27626 28074 29164 27659 27900 many documentation updates and fixes proper x64 build environment. This release includes x64 binaries in zip form, but no x64 MSI file. You'll have to manually install x64 servers, following the instructions in the documentation.VivoSocial: VivoSocial 7.4.1: New release with bug fixes and updates for performance.UltimateJB: Ultimate JB 2.03 PL3 KAKAROTO + HERMES + Spoof 3.5: Voici une version attendu avec impatience pour beaucoup : - La version PL3 KAKAROTO intégre ses dernières modification et intégre maintenant le firmware 2.43 !!! Conclusion : - UltimateJB203PSXXXDEFAULTKAKAROTO=> Pas de spoof mais disponible pour les PS3 suivantes : 3.41_kiosk 3.41 3.40 3.30 3.21 3.15 3.10 3.01 2.76 2.70 2.60 2.53 2.43 - UltimateJB203PS341_HERMES => Pas de spoof mais version hermes 4b - UltimateJB203PS341HERMESSPOOF35X => hermes 4b + spoof des firmwares 3.50 et 3.55 au li....NET Extensions - Extension Methods Library for C# and VB.NET: Release 2011.03: Added lot's of new extensions and new projects for MVC and Entity Framework. object.FindTypeByRecursion Int32.InRange String.RemoveAllSpecialCharacters String.IsEmptyOrWhiteSpace String.IsNotEmptyOrWhiteSpace String.IfEmptyOrWhiteSpace String.ToUpperFirstLetter String.GetBytes String.ToTitleCase String.ToPlural DateTime.GetDaysInYear DateTime.GetPeriodOfDay IEnumberable.RemoveAll IEnumberable.Distinct ICollection.RemoveAll IList.Join IList.Match IList.Cast Array.IsNullOrEmpty Array.W...EFMVC - ASP.NET MVC 3 and EF Code First: EFMVC 0.5- ASP.NET MVC 3 and EF Code First: Demo web app ASP.NET MVC 3, Razor and EF Code FirstVidCoder: 0.8.0: Added x64 version. Made the audio output preview more detailed and accurate. If the chosen encoder or mixdown is incompatible with the source, the fallback that will be used is displayed. Added "Auto" to the audio mixdown choices. Reworked non-anamorphic size calculation to work better with non-standard pixel aspect ratios and cropping. Reworked Custom anamorphic to be more intuitive and allow display width to be set automatically (Thanks, Statick). Allowing higher bitrates for 6-ch...New ProjectsASP.NET MVC Scaffolding: Scaffolding package for ASP.NETAstor: OData Explorer: OData ExplorerBasic Users Community: A simple user community with threads and posts.Bukkit Server Manager: BSM makes server managing easy we have multiple type and database support including: MySql, SQLite types: VPS, Dedicated, Home PCCh4CP: Chamber 4 control programDotNetNuke Telerik Library: A set of Telerik wrappers for DotNetNuke module developers to utilize which aren't yet included as of 5.6.1. Eventually this will be offloaded to the core. Enjoy Life: our fypFolderSizeChecker: It suppose to check the size of big folders in specific partition and help user to find the most disk usage location. (It's simple project so please don't expect big and complex algorithms)HomeTeamOnline: This is project of HomeTeamOnlineICSWorld: This is project of ICSWorldIMAP Client for .NET 4.0 using LumiSoft: Develop an IMAP client using this sample project based on the LumiSoft .NET open source project. This project compiles in .NET 4.0 and demonstrates how to pull email using IMAP. The purpose of the project is for email auto processing.MUIExt (Multilingual User Interface Extender): MUIExt makes it easier for SharePoint 2010 users to create multilingual sites. You'll no longer have to live with the MUI limitations or have to manage variations. It's developed in csharp.Phoenix Service Bus: The goal of this pServiceBus is to provide an API and Service Components that would make implementing an ESB Infrastructure in your environment. It's developed in C#, and also have API written for Javascript Clients PhotoSnapper: Home project just to rename photos or .mov files in a folder starting from from a user defined number.redditfier: A windows application to notify redditors with new posts.SharePoint Field Updater: Automatically update sub fields according to a lookup field. For example: Updating field "Contact" will automatically put "Contact Email" and "Address" in the appropriate text fields.TXLCMS: emptyUmbraco Spark engine: Spark macro engine for UmbracoUrdu Translation: Urdu Translation Project WFTestDesign: BizUnit WF is based on BizUnit solution that allows user to define a test using WorkFlow UI, custom activities designed in this extension and general Workflow activities.It's enable also to use breakpoint in test. It's developed in C#.WPF Date Range Slider: A WPF Date Range Slider user control written with C# to allow your users to choose a range of dates using a double thumbed slider control.WPMind Framework for WP7: This project is used to provide some Windows Phone 7 controls for Windows Phone 7 Silverlight developer. Please join us if you are interested in this project.

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  • CodePlex Daily Summary for Thursday, May 27, 2010

    CodePlex Daily Summary for Thursday, May 27, 2010New ProjectsBinding Navigator: Clone of WinForms BindingNavigator that is able to work with any type of DataSource. For full functionality it requires the DataSource to implement...DEWD: DEWD is an Umbraco 4.0 extension used to edit sequential data such as rows in a SQL server database table. It's meant to allow developers to quickl...Eletronic Invoice Extensions: A simple DLL to use against XSD and validate a XML.EssionCalendar: EssionCal EssionCalExpression Encoder Batch Processor: Importing your videotapes into Windows is easy with the built-in utilities, but if your importer does not encode to your desired format, you need t...Feedback Form: Feedback application makes it easier for attendees who attend an seminar/event and event organizers. Organizers of the event will no longer need to...Find in Start Menu: Find in Start MenuIE8 Web Slices Pack: IE8 Web Slices Pack is a package of 5 types of web slices ready to be customized via a mini-CMS for your web site or for your custom IE8 installer....KafTK: Iskakov AzamatMicrosoft Dynamics NAV text export splitter: Utility for splitting Microsoft Dynamics NAV object exports (in text format) into files that each contain a single object. MultiPoint Vote: Voting is more innovative and catchy through this MultiPoint application. Using MultiPoint SDK 1.5 and Visual C#, this prototype emphasizes the cap...NebDotNet: NebDotNetnsim: Some simulation issues.OpenLight Group Common Lib: This project is a set of classes commonly used across OpenLight Group projects.pstsdk.net: .NET port of PST File Format SDK: pstsdk.net makes it easier for .NET developers to access the PST file format. This is a direct C# port of the PST File Format SDK project which is ...RavenMVC: A NoSQL Demo App using RavenDB and ASP.NET MVC 2.Remics: Remics is a toolkit for reverse engineering tools. Open source (MIT license). The goal of Remics is enabling developers (or researchers) quickly...RIA Services to Legacy DAL Integration Library: RIA Services to Legacy DAL Integration LibrarySharePoint List Adapters for SSIS: SSIS source and destination components to access SharePoint lists using basic authenticationSql Query Modelling Language: This project library creates simple Sql queries.Thumb nail creator and image resizer: a user control to create thubnails and resize images for displayTK: study projectViperWorks Ignition: Ignition is application framework for WinForms and WPF business applications. Built in webservice generation, reporting and rapid application devel...XNA Image Reflector: XNA Image Reflector allows you to add Web 2.0-like reflections to images in a few clicksXNArkanoid: XNArkanoid is a Windows Phone 7 remake of the classic Taito´s Arkanoid. It´s developed in C#, using XNA Framework v4.0.New ReleasesAcies: Acies - Alpha Build 0.0.5: First alpha release. Requires Microsoft XNA Framework Redistributable 3.1 (http://www.microsoft.com/downloads/details.aspx?FamilyID=53867a2a-e249...Ajax Toolkit for ASP.NET MVC: Ajax Toolkit for ASP.NET MVC v20100527: change array datasource to json datasource allow lowercaseAttribute Builder: Attribute Builder 1.0: Attribute Builder 1.0Support for parameter-less constructors, constructors with parameters and object initialization with field and property assign...Binding Navigator: TTBindingNavigator preview: First binary release. Only control without samples.Bojinx: Bojinx Core V4.5.15: Bugs fixed: Clean up in the event handler Added more disposal features to better clean up contexts on unload. Optimized command processing fur...CBM-Command: Version 1.0 - 2010-05-26: Release Notes - 2010-05-26 - Version 1.0New Features None Changes Fixed bug where you could move to an unopened panel Fixed bug where you could ...Community Forums NNTP bridge: Community Forums NNTP Bridge V03: This is the second release of the Community Forums NNTP Bridge to access the social and anwsers MS forums with a single, open sourcen NNTP Bridge. ...Community Forums NNTP bridge: Community Forums NNTP Bridge V04: This is the second release of the Community Forums NNTP Bridge to access the social and anwsers MS forums with a single, open sourcen NNTP Bridge. ...Community Forums NNTP bridge: Community Forums NNTP Bridge V05: This is the second release of the Community Forums NNTP Bridge to access the social and anwsers MS forums with a single, open sourcen NNTP Bridge. ...Community Forums NNTP bridge: Community Forums NNTP Bridge V06: This is the second release of the Community Forums NNTP Bridge to access the social and anwsers MS forums with a single, open sourcen NNTP Bridge. ...Community Forums NNTP bridge: Community Forums NNTP Bridge V07: Release of the Community Forums NNTP Bridge to access the social and anwsers MS forums with a single, open sourcen NNTP Bridge. This release solves...Community Forums NNTP bridge: Community Forums NNTP Bridge V08: Release of the Community Forums NNTP Bridge to access the social and anwsers MS forums with a single, open source NNTP bridge. This release solves ...Dot Game: Dot Game Network version: Now, you can play over network.EpsiRisk: EPSI RISK V1: First Stable Version of EpsiRISK ! Enjoy !Event Scavenger: Viewer 3.3.0: Added grouping functionality to Viewer. Group expanding/collapsing only supported under Windows Vista/7 and onwards. Viewer version set to 3.3.0.FAST for Sharepoint MOSS 2010 Query Tool: Version 1.0: Full Release Added sorting Added custom trim duplicates Added UI improvements Added ignore certificate errorsFoursquare for Windows Phone 7: Foursquare 2010.05.26.01: Foursquare 2010.05.26.01 Updates: Corrected issue with isPrivate, sendToTwitter, and sendToFacebookHobbyBrew Mobile: Beta 3: ATTENZIONE notifica nuove versioni via email disponibile (leggi in fondo)! Supporto alla rotazione dello schermo: Malti e Luppoli si affiancano or...IE8 Web Slices Pack: IE8 Web Slices Pack v2.0: This release of the Web Slices Pack supports 5 different Web Slices and a mini CMS to administer the info in the Web Slices.manx: manx data 1.0: Initial dump of data. This is a raw SQL dump script that deletes all existing data and inserts the initial dataset as received from Paul Williams....Microsoft Web Protection Library: WPL May CTP: This preview of the Web Protection Library includes AntiXSS - an updated Anti-Cross Site Scripting Library removes some bugs and is now usable in ...MultiPoint Vote: MultiPoint Vote v.1: MultiPoint Vote v1 Features This accepts user inputs: number of participants, poll/survey title and the list of options A text file containing th...NLog - Advanced .NET Logging: Nightly Build 2010.05.26.001: Changes since the last build:2010-05-25 19:21:49 Jarek Kowalski Reordered parameters of AsynchronousAction<T> 2010-05-25 19:16:02 Jarek Kowalski N...NodeXL: Network Overview, Discovery and Exploration for Excel: NodeXL Class Libraries, version 1.0.1.124: The NodeXL class libraries can be used to display network graphs in .NET applications. To include a NodeXL network graph in a WPF desktop or Windo...NodeXL: Network Overview, Discovery and Exploration for Excel: NodeXL Excel 2007 Template, version 1.0.1.124: The NodeXL Excel 2007 template displays a network graph using edge and vertex lists stored in an Excel 2007 workbook. What's NewThis is a minor re...OpenExpressApp let business people build application: OpenExpressApp for .Net4: 从.Net3.5 SP1 升级到.Net4 ,升级主要内容: 1. 解决了一些内存泄露问题 2. 修改了一些bug 3. 进行了部分代码重构 4. 使用MEF替代了PrismRavenMVC: RavenMVC 0.1: A NoSQL demo app in ASP.NET MVC using RavenDB.SharePoint List Adapters for SSIS: Initial Release: Contains the raw assemblies necessary to use the SharePoint list adapters with basic authentication. See the read me file for details on using in ...Sql Query Modelling Language: Sql Qml V1: This is first versionThumb nail creator and image resizer: ThumbnailCreator 1.0: This is the very first release I built it for my self so it a bit rough but i thought others might fint it usefulluptime.exe: uptime.exe v1.1: Changed the calculation of the uptime. It's now based on the LastbootUpTime value obtained from WMI.VCC: Latest build, v2.1.30526.0: Automatic drop of latest buildViperWorks Ignition: Test: TestXmlCodeEditor: Release 0.91 Alpha: Release 0.91 AlphaXNA Image Reflector: XNA Image Reflector v 1.1: This release has been compiled with XNA Game Studio 3.1, so you will need to download the XNA Runtime 3.1 in order to run it.Xna.Extend: Xna Extend (Ver 0.0.1 beta): This is the betas, betas, beta, test version (Version 0.0.1 beta). It includes only the input and audio components. If you experience any errors, o...XNArkanoid: XNArkanoid v 0.2b: XNArkanoid v 0.2. Initial beta releaseMost Popular ProjectsRawrWBFS ManagerAJAX Control ToolkitMicrosoft SQL Server Product Samples: DatabaseSilverlight ToolkitWindows Presentation Foundation (WPF)patterns & practices – Enterprise LibraryMicrosoft SQL Server Community & SamplesPHPExcelASP.NETMost Active ProjectsAStar.netpatterns & practices – Enterprise Librarypatterns & practices: Windows Azure Security GuidanceSqlServerExtensionsMono.AddinsBlogEngine.NETCustomer Portal Accelerator for Microsoft Dynamics CRMRawrCodeReviewGMap.NET - Great Maps for Windows Forms & Presentation

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  • CodePlex Daily Summary for Tuesday, April 27, 2010

    CodePlex Daily Summary for Tuesday, April 27, 2010New ProjectsActive Directory User Properties Change: A complete application in VS 2005 and VB.NET, for Request Request in User Details in Active Directory, with flow to HR and then to IT for approval ...AVR Terminal: A Windows application for connecting to an AVR via RS232 serial or USB-to-COM FTDI ports. Works on Arduino, Bare Bones Board, and any custom board...Battle Droids: AVR-based Network Combat!: A Battle Droid is an AVR® microcontroller running the BattleDroid firmware. This firmware turns your AVR into a lean, mean, fighting machine, and ...Camp Foundation: Camp Foundationchakma: chakma is a question - answer based web application to make people get questions from anybody around the world and being able to answer them. c...Document.Editor: Document.Editor is a multitab text editor for Windows. It includes plain and rich text format support, multi tab interface so you can edit multiple...Dot Net Marche Music Store Demo Application: This is a demo application that the DotNetMarche user gorup (www.dotnetmarche.org) use to make experiments and prepare demos for our workshopselivators: a monitor which enables the user to view the movement of the elivators in a buildingExtended SSIS Package Execute: The SSIS package execute task is flawed as it does not support passing variables. Here we have a custom task that will pass items in a dataflow as...File tools: File toolsFileExplorer.NET: FileExplorer.NET is a .net usercontrol which tries to mimic the Windows FileExplorer treeview.Kazuku: ASP.NET MVC 2 Content Management SystemKSharp Ajax Control Toolkit Library: Built ontop of the Microsoft ASP.NET Ajax Control Toolkit, this library offers enhanced versions of the controls found in the Ajax Control Toolkit....Nitrous - An Aspx ViewEngine for ASP.NET MVC: Near drop-in replacement ASP.NET ViewEngine for MVC.Open Data Protocol - Client Libraries: This is an Open Source release of the .NET and Silverlight Client Libraries for the Open Data Protocol (OData). For more information on odata, see ...ORAYLIS BI.SmartDiff: BI.SmartDiff is a helper to connect the functionality of BIDS Helper – SmartDiff to TortoiseSVN. BIDS Helper – SmartDiff helps you to get more read...RicciWebSiteSystem: soon websiteSynapse:Silverlight A Simple Silverlight Framework: Synapse:Silverlight is a simplified framework for Silverlight. It's purpose is to help developers and designers produce basic LOB solutions that do...TestProjectMB: Testing Team Foundation ServerThoughtWorks Cruise Notification Interceptor: Cruise notification interceptorThreadSafeControls: ThreadSafeControls is a C# project that greatly simplifies the process of transitioning Windows Forms applications to a multithreaded environment b...Unscrambler: Unscrambler is a multitouch WPF word game built with MVVM Light in order to show how to use the touch maniupation and inertia features included in ...Web Utilities: web utilitiesNew Releases7zbackup - PowerShell Script to Backup Files with 7zip: 7zBackup v. 1.7.1 Stable: Bug Solved : Presence of junction.exe is wrongly referred to 7z.exeAVR Terminal: AVR Terminal v0.2: Here is an Alpha-almost-BETA release of the AVR Terminal. That being said, I use it almost daily and it shouldn't break anything on your system, b...Bistro FSharp Extensions: 0.9.7.0: This is the VS 2010 release of BistroFS extensions. This release focused on usability, adding key functionality such as resource aliasing and secur...Bojinx: Bojinx Dialog Management V1.0: Stable release of the Bojinx Dialog Management library.BOWIE: BOWIE 2010: This new version works on Outlook 2007/2010 and TFS 2008/2010 RTM. Details about all features in this version on the Home Page : http://bowie.code...Catharsis: Catharsis 2.5 on catarsa.com: The Catharsis framework has finally its own portal http://catarsa.com Example - documented steps to create Web-Application http://catarsa.com/Arti...Colorful Expression: Expression Blend 3: Alpha Version, Read Issues and Installing! Colorful Expression is an add-in for Expression Blend and Expression Design that brings you the Adobe K...Colorful Expression: Expression Blend 4: Read Issues and Installing! Colorful Expression is an add-in for Expression Blend and Expression Design that brings you the Adobe Kuler and ColorLo...Courier: Version 1.0: This release includes integration with the Reactive Framework for more elegant message handling and allowing more succinct client code. Full suite...CRM 4.0 Contract Utilities: Release 1.0: Project Description List of Contract Utilities (i.e. custom workflow actions) 1. Change contract status from Active to Draft 2. Copy Contract (with...Document.Editor: 0.9.0: Whats New?: New icon set Bug fix'sDotNetNuke® Blog: 04.00.00: Minimum Required DNN Version: 4.06.02General Code organization * Converted project to .NET 3.5 * Converted solution to Visual Stud...EPiAbstractions: EPiAbstractions 1.2: Updated for EPiServer CMS 6. Only features abstractions for EPiServer CMS. For abstractions for EPiServer.Common and EPiServer.Community use versio...Fluent ViewModel Configuration for WPF (MVVM): FluentViewModel Alpha2: Added support for view model validation using FluentValidation (http://fluentvalidation.codeplex.com/) Fixed exception from Blend while in design...GArphics: Beta v0.9: Beta v0.9. Practically all of the planned features have been implemented and are available to the users. For the version 1.0 mainly just some minor...HTML Ruby: 6.22.2.1: Fixed a bug where HTML Ruby's options window will generate entries in the error log when applying option changes (regression from 6.21.8)HTML Ruby: 6.22.3: Add/remove stop spacing event listener as needed for possible fix to 4620iTuner - The iTunes Companion: iTuner 1.2.3768 Beta 3b: Beta 3 requires iTunes 9.1.0.79 or later A Librarian status panel showing active and queued Librarian scanners. This will be hidden behind the "bi...LiveUpload to Facebook: LiveUpload to Facebook 3.2.3: Version 3.2.3Become a fan on Facebook! Features Quickly and easily upload your photos and videos to Facebook, including any people tags added in W...Maintainance Schedule: Maintenance Scheduler: The first Alpha release of the project.NetSockets: NetSockets (1.2): The NetSockets library (DLL)NSIS Autorun: NSIS Autorun 0.1.2: NSIS Autorun 0.1.1 This release includes source code, application binary, and example materials.OpenSceneGraph glsl samples: OsgGlslSamples Win32 binaries: Project binary release for Windows. The effects shown are: Ambient Occlusion, Depth of Field, DoF with alpha channel, Fire effects, HDR, Light Ma...ORAYLIS BI.SmartDiff: ORAYLIS BI.SmartDiff 0.6.1: First public versionpatterns & practices - Windows Azure Guidance: Code Drop 4 - Content Complete: This release includes documentation and all code samples intended for this first guide. As before, this code release builds on the previous one an...Pex Custom Arithmetic Solver: Custom Solver Package: This is the custom solvers packaged together. To use simply include the dll in your project and add [assembly: PexCustomArithmeticSolver] to your P...PokeIn Comet Ajax Library: PokeIn v08 x86: New FeatureFrom this version forward, PokeIn will define a way between the main page and client side automaticly based to security level. Add "pub...Proxi [Proxy Interface]: Proxi Release 1.0.0.426: Proxi Release 1.0.0.426QuestTracker: QuestTracker 0.3: This release includes recurring quests! Now you can set a quest to uncomplete itself every X minutes, hours, or days! And the quests still retain t...Rensea Image Viewer: RIV 0.4.5: RIV Fix Version. You would need .NET Framework 4.0 to make it run RIVU Improved Version. With separated RIV up-loader, to upload images to Renjian...SCC Switch Provider: Provides a GUI to Switch Source Code Control Provi: Transferred from GotDotNet Workplace. Initial public Release. Downloaded ~922 times from original post.sTASKedit: sTASKedit v0.7a (Alpha): + Fixed: XOR text encoding + Fixed: adding timed rewards missing values + Fixed: occupations in clone()Synapse:Silverlight A Simple Silverlight Framework: Synapse Silverlight Alpha Release: Initial Road-map is being defined.ThoughtWorks Cruise Notification Interceptor: 1.0.0: Initial release.UDC indexes parser: UDC indexex parser Beta 2: Добавлена возможность работать с распределением определителей как если бы генератор был бы LALR(2) То что осталось: Если текстовое дополнение начи...Unscrambler: Release 1.0: Here's the first release of Unscrambler.WinXound: WinXound 3.3.0 Beta 2 for Mac OsX: New: Code Repository (for UDO and personal code) New: Format Code - Added the ability to format only the selected text of the code New: Explore...WPF Inspirational Quote Management System: Release 1.2.2: - Fixed issue some users were having when the application is minimised.Most Popular ProjectsRawrWBFS ManagerAJAX Control ToolkitSilverlight Toolkitpatterns & practices – Enterprise LibraryMicrosoft SQL Server Product Samples: DatabaseWindows Presentation Foundation (WPF)ASP.NETMicrosoft SQL Server Community & SamplesPHPExcelMost Active Projectspatterns & practices – Enterprise LibraryRawrGMap.NET - Great Maps for Windows Forms & PresentationParticle Plot PivotBlogEngine.NETNB_Store - Free DotNetNuke Ecommerce Catalog ModuleFarseer Physics EngineIonics Isapi Rewrite FilterN2 CMSDotNetZip Library

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  • CodePlex Daily Summary for Saturday, May 29, 2010

    CodePlex Daily Summary for Saturday, May 29, 2010New ProjectsASP.NET MVC Time Planner: ASP.NET MVC based time planner is example solution that introduces ASP.NET MVC, MSSQL AJAX and jQuery development.Blit Scripting Engine: Blit Scripting Engine provides developers using Microsofts XNA Framework the ability to implement a scripting solution to their games and other pro...Expression Evaluator: This is an article on how to build a basic expression evaluator. It can evaluate any numerical expression combined with trigonometric functions for...Log Analyzer: This project has the aim to help developers to see live log/trace from their application applying visual styles to the grabbed text.LParse: LParse is a monadic parser combinator library, similar to Haskell’s Parsec. It allows you create parsers on C# language. All parsers are first-clas...NeatHtml: NeatHtml™ is a highly-portable open source website component that displays untrusted content securely, efficiently, and accessibly. Untrusted conte...NeatUpload: The NeatUpload ™ ASP.NET component allows developers to stream uploaded files to storage (filesystem or database) and allows users to monitor uplo...NSoup: NSoup is a .NET port of the jsoup (http://jsoup.org) HTML parser and sanitizer originally written in Java. jsoup originally written by Jonathan He...Ordering: c# farm softwarephone7: Project for Windows Phone 7RestCall: A very simple library to make a simple REST call and deserialize to an object. It uses WCF REST Starter Kit and the .net serializer in: System.Runt...SCSM CSV Connector: CSV Connector allows you to specify a data file and mapping location and a scheuled interval in minutes. At each scheduled interval Service Manage...Silverlight Adorner Control: An Adorner is a custom FrameworkElement that is bound to a FrameworkElement and displays information about that element 'above' the element without...Simple Stupid Tools: Simple Stupid ToolsSQScriptRunner: Simple Quick Script Runner allows an administrator to run T-SQL Scripts against one or more servers with common characteristics. For example, an m...ssisassembly: ssisassemblySSRS Report RoboCopy: a tools used to pass a report from a server to anotherTeam Foundation Server Explorer: A standalone Team Foundation Server explorer that can be used to view and manage source files.New Releases(SocketCoder) Full Silverlight Web Video/Voice Conferencing: SocketCoderWebConferencingSystem_Compiled: Installing The Server: 1- before you start you should allow the SocketCoderWCService.MainService.exe service to use the TCP ports from 4528 to 4532...ASP.NET MVC Time Planner: MVC Time Planner - v0.0.1.0: First public alpha of MVC Time Planner is now available. I got a lot of letters from my ASP.NET blog readers who are interested in this example sol...AvalonDock: AvalonDock 1.3.3384: Welcome to AvalonDock 1.3 This is the new version of AvalonDock targetting .NET 4 These are the main features that are included: - Target Microso...Blit Scripting Engine: Blit Scripting Engine 1.0: This marks the initial release of the Blit Scripting Engine. It provides the ability to compile scripts to an assembly, load pre-compiled assemblie...Community Forums NNTP bridge: Community Forums NNTP Bridge V12: Release of the Community Forums NNTP Bridge to access the social and anwsers MS forums with a single, open source NNTP bridge. This release has add...Community Forums NNTP bridge: Community Forums NNTP Bridge V13: Release of the Community Forums NNTP Bridge to access the social and anwsers MS forums with a single, open source NNTP bridge. This release has add...CSharp Intellisense: V2.4: bug fix: Pascal Casing, Single Selection and other selection errorsExpression Evaluator: Expression Evaluator - Visual Studio 2010: Visual Studio 2010 VersionFacebook Graph Toolkit: Preview 2: Preview 2 updates the source to be much more like the Facebook PHP-SDK. Additionally, the code has been updated to follow StyleCop framework rules....Facebook Graph Toolkit: Preview 3: Rest API now working although not fully tested. Removed JsonObject and JsonArray custom dynamic objects in favor of standard ExpandoObject and List...Free Silverlight & WPF Chart Control - Visifire: Visifire SL and WPF Charts v3.1.1 beta Released: Hi, Today we are releasing the two most awaited features i.e, Logarithmic axis and auto update of y-axis while Scrolling and Zooming. * Logar...Free Silverlight & WPF Chart Control - Visifire: Visifire SL and WPF Charts v3.5.4 beta Released: Hi, Today we are releasing the two most awaited features i.e, Logarithmic axis and auto update of y-axis while Scrolling and Zooming. Logarithmic...Fulcrum: Fulcrum 1.0: Initial release.Git Source Control Provider: V 0.3: V 0.3 Add automatic status refresh when files in solution folder changedIBCSharp: IBCSharp 1.04: What IBCSharp 1.04.zip unzips to: http://i50.tinypic.com/205qofl.png IBCSharp Change Log 1.04 - 5/28/2010 Updated IBClient.dll to IB API version...MapWindow6: MapWindow 6.0 May 28 2010: This shifts the projection library to System.Spatial.Projections instead of MWProj4. This also fixes a meter/feet conversion error.Microsoft Health Common User Interface: Release 8.2.51.000: This is version 8.2 of the Microsoft® Health Common User Interface Control Toolkit. This release includes code updates to controls as listed below....NeatHtml: NeatHtml-trunk.221: Adds support for Internet Explorer Mobile 6.NeatUpload: NeatUpload-1.3.25: Fixes the following bugs: SWFUpload.swf could not be served by a CDN because it was embedded without setting allowScriptAccess="always". NeatUpl...NSoup: NSoup 0.1: Initial port release. Corresponds to jsoup version 0.3.1.Numina Application/Security Framework: Numina.Framework Core 53265: Visit http://framework.numina.net to help get you started.Nuntio Content: Nuntio Content 4.2.0: This upgrades MagicContent instances to the latest version that is now called NuntioContent. While this release is quite stable it is still marked ...patterns & practices: Composite WPF and Silverlight: ProjectLinker Source for VS2010 - May 2010: The ProjectLinker helps keep the source for two projects in sync by automatically creating a linked file in one project as files are added in anoth...phone7: Prism for WP7: This the first version of prism for wp7SCSM CSV Connector: SCSM CSV Connector Version 0.1: Release Notes This is the first release of the SCSM CSV Connector solution. It is an 'alpha' release and has only been tested by the developers on ...Silverlight Adorner Control: 1.0: Initial releaseSilverlight Web Comic: Comic 1.1.1: Comic Beta with functionality to button newSilverlight Web Comic: Web Comic 1.1: This version has a little implementation no visible about the future versions, options to new, save, and load. The next version has a better review...Simple.NET: Simple.Mocking 1.0.0.6: Initial version of a new mocking framework for .NET Revision 1: Expect.AnyInocationOn<T>(T target) changed to Expect.AnyInocationOn(object target...Sonic.Net: Sonic.Net v1.0.1 For Unity 2.0: This Version is a port to VS2010 of the codebase with support for unity 2.0. note: currently follows the xsd schema of the previous unity Configur...Squiggle - A Free open source Lan Messenger: Squiggle 1.0.2: v1.0 Release.Team Foundation Server Explorer: Beta 1: The first public beta release of the TFS Explorer.thinktecture WSCF.blue: WSCF.blue V1 Update (1.0.8): Bug fix release with the following fix: When an XmlArrayAttribute decorated member has IsNullable=false, and the List<T> or Collection option is s...VCC: Latest build, v2.1.30528.0: Automatic drop of latest buildVisual Studio 2010 AutoScroller Extension: AutoScroller v0.4: A Visual studio 2010 auto-scroller extension. Simply hold down your middle mouse button and drag the mouse in the direction you wish to scroll, fu...WatchersNET CKEditor™ Provider for DotNetNuke: CKEditor Provider 1.10.03: !!Whats New Added CKEditor 3.3 Revision 5542 changes Options: Default Toolbar Set to Full for Administrators Browser Window: Increased Size of ...Most Popular ProjectsRawrWBFS ManagerAJAX Control ToolkitMicrosoft SQL Server Product Samples: DatabaseSilverlight ToolkitWindows Presentation Foundation (WPF)patterns & practices – Enterprise LibraryMicrosoft SQL Server Community & SamplesPHPExcelASP.NETMost Active ProjectsAStar.netpatterns & practices – Enterprise LibraryBlogEngine.NETGMap.NET - Great Maps for Windows Forms & PresentationCommunity Forums NNTP bridgeRawrSqlServerExtensionsCustomer Portal Accelerator for Microsoft Dynamics CRMPAPpatterns & practices: Windows Azure Security Guidance

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