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  • Stepping outside Visual Studio IDE [Part 1 of 2] with Eclipse

    - by mbcrump
    “If you're walking down the right path and you're willing to keep walking, eventually you'll make progress." – Barack Obama In my quest to become a better programmer, I’ve decided to start the process of learning Java. I will be primary using the Eclipse Language IDE. I will not bore you with the history just what is needed for a .NET developer to get up and running. I will provide links, screenshots and a few brief code tutorials. Links to documentation. The Official Eclipse FAQ’s Links to binaries. Eclipse IDE for Java EE Developers the Galileo Package (based on Eclipse 3.5 SR2)  Sun Developer Network – Java Eclipse officially recommends Java version 5 (also known as 1.5), although many Eclipse users use the newer version 6 (1.6). That's it, nothing more is required except to compile and run java. Installation Unzip the Eclipse IDE for Java EE Developers and double click the file named Eclipse.exe. You will probably want to create a link for it on your desktop. Once, it’s installed and launched you will have to select a workspace. Just accept the defaults and you will see the following: Lets go ahead and write a simple program. To write a "Hello World" program follow these steps: Start Eclipse. Create a new Java Project: File->New->Project. Select "Java" in the category list. Select "Java Project" in the project list. Click "Next". Enter a project name into the Project name field, for example, "HW Project". Click "Finish" Allow it to open the Java perspective Create a new Java class: Click the "Create a Java Class" button in the toolbar. (This is the icon below "Run" and "Window" with a tooltip that says "New Java Class.") Enter "HW" into the Name field. Click the checkbox indicating that you would like Eclipse to create a "public static void main(String[] args)" method. Click "Finish". A Java editor for HW.java will open. In the main method enter the following line.      System.out.println("This is my first java program and btw Hello World"); Save using ctrl-s. This automatically compiles HW.java. Click the "Run" button in the toolbar (looks like a VCR play button). You will be prompted to create a Launch configuration. Select "Java Application" and click "New". Click "Run" to run the Hello World program. The console will open and display "This is my first java program and btw Hello World". You now have your first java program, lets go ahead and make an applet. Since you already have the HW.java open, click inside the window and remove all code. Now copy/paste the following code snippet. Java Code Snippet for an applet. 1: import java.applet.Applet; 2: import java.awt.Graphics; 3: import java.awt.Color; 4:  5: @SuppressWarnings("serial") 6: public class HelloWorld extends Applet{ 7:  8: String text = "I'm a simple applet"; 9:  10: public void init() { 11: text = "I'm a simple applet"; 12: setBackground(Color.GREEN); 13: } 14:  15: public void start() { 16: System.out.println("starting..."); 17: } 18:  19: public void stop() { 20: System.out.println("stopping..."); 21: } 22:  23: public void destroy() { 24: System.out.println("preparing to unload..."); 25: } 26:  27: public void paint(Graphics g){ 28: System.out.println("Paint"); 29: g.setColor(Color.blue); 30: g.drawRect(0, 0, 31: getSize().width -1, 32: getSize().height -1); 33: g.setColor(Color.black); 34: g.drawString(text, 15, 25); 35: } 36: } The Eclipse IDE should look like Click "Run" to run the Hello World applet. Now, lets test our new java applet. So, navigate over to your workspace for example: “C:\Users\mbcrump\workspace\HW Project\bin” and you should see 2 files. HW.class java.policy.applet Create a HTML page with the following code: 1: <HTML> 2: <BODY> 3: <APPLET CODE=HW.class WIDTH=200 HEIGHT=100> 4: </APPLET> 5: </BODY> 6: </HTML> Open, the HTML page in Firefox or IE and you will see your applet running.  I hope this brief look at the Eclipse IDE helps someone get acquainted with Java Development. Even if your full time gig is with .NET, it will not hurt to have another language in your tool belt. As always, I welcome any suggestions or comments.

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  • Mobile phone detection (brand, model, browser etc)

    - by SyaZ
    What do you use to detect visitor's mobile phone, down to the model if possible? Currently we maintain our own database but it's really getting behind due to lack of manpower to maintain it, so we decided to give 3rd party solution a try. These are my candidates but I don't have time to really try them all: DeviceAtlas - 1 year personal evaluation, but basic license is affordable. Their database look solid with daily update and user-contributed tests / updates. I am favoring this one at the moment. DetectRight - I was recommended this by a colleague but really can't find much from their site. 20k devices -- really? WURFL - Open source, database collaboratively derived from UAProf. So basically if you're going with UAProf solution, you're better off with WURFL. DetectMoBileBrowsers - This looks like the simplest of all. Too bad it's language dependent (PHP). Please share your experience or suggestions!

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  • How can I give eclipse more memory than 512M?

    - by newbie
    I have following setup, but when I put 1024 and replace all 512 with 1024, then eclipse won't start at all. How can I have more than 512M memory for my eclipse JVM? -startup plugins/org.eclipse.equinox.launcher_1.0.201.R35x_v20090715.jar --launcher.library plugins/org.eclipse.equinox.launcher.win32.win32.x86_1.0.200.v20090519 -product com.springsource.sts.ide --launcher.XXMaxPermSize 512M -vm C:\Program Files (x86)\Java\jdk1.6.0_18\bin\javaw -vmargs -Dosgi.requiredJavaVersion=1.5 -Xms512m -Xmx512m -XX:MaxPermSize=512m

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  • Strategies to Defeat Memory Editors for Cheating - Desktop Games

    - by ashes999
    I'm assuming we're talking about desktop games -- something the player downloads and runs on their local computer. Many are the memory editors that allow you to detect and freeze values, like your player's health. How do you prevent cheating? What strategies are effective to combat this kind of cheating? I'm looking for some good ones. Two I use that are mediocre are: Displaying values as a percentage instead of the number (eg. 46/50 = 92% health) A low-level class that holds values in an array and moves them with each change

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  • Skeletal Animation - Automatically apply skeleton to model

    - by Randomman159
    Looking at websites such as mixamo.com or some game's development systems such as the animation editor for Overgrowth (http://www.youtube.com/watch?v=-RpqbC5-Z0E), i see that the skeleton in these situations is automatically being applied to the models. I really don't expect (though wouldn't mind) code that does this, but i really am looking for some sort of pointer in the direction, or how they go about this. If any of you have done this, or know how to, please do reply, i don't want to spend the next week trying to crack it, then another to actually code it :P Thanks all :) Just for a bit more information, i am in C# working with OpenTK with my own custom model loader, etc. but i can easily adjust any given code / concept to fit with mine :)

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  • Storing year/make/model in a database?

    - by Mark
    Here's what I'm thinking (excuse the Django format): class VehicleMake(Model): name = CharField(max_length=50) class VehicleModel(Model): make = ForeignKey(VehicleMake) name = CharField(max_length=50) class VehicleYear(Model): model = ForeignKey(VehicleModel) year = PositiveIntegerField() This is going to be used in those contingent drop-down select boxes, which would visually be laid out like [- Year -][- Make -][- Model -]. So, to query the data I need I would first have to select all distinct years from the years table, sorted descending. Then I'd find all the vehicle makes that have produced a model in that year. And then all the models by that make in that year. Is this a good way to do it, or should I re-arrange the foreign keys somehow? Or use a many-to-many table for the years/models so that no year is repeated?

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  • Best way to store motion changes to reduce memory

    - by Andrew Simpson
    I am comparing jpeg to jpeg in a constant 'video-stream'. i am using EMGU/OpenCV to compare each pixels at the byte level. There are 3 channels to each image (RGB). I had heard that it is common practice to store only the pixels that have changed between frames as a way of conserving memory space. But, if for instance/example I say EVERY pixel has changed (pls note i am using an exaggerated example to make my point and i would normally discard such large changes) then the resultant bytes saved is 3 times larger than the original jpeg. How can I store such motion changes efficiently? thanks

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  • Making more complicated systems(entity-component-system model question)

    - by winch
    I'm using a model where entities are collections of components and components are just data. All the logic goes into systems which operate on components. Making basic systems(for Rendering and handling collision) was easy. But how do I do more compilcated systems? For example, in a CollisionSystem I can check if entity A collides with entity B. I have this code in CollisionSystem for checking if B damages A: if(collides(a, b)) { HealthComponent* hc = a->get<HealthComponent(); hc.reduceHealth(b->get<DamageComponent>()->getDamage()); But I feel that this code shouldn't belong to Collision system. Where should code like this be and which additional systems should I create to make this code generic?

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  • XNA Skinned Model - Keyframe.Bone out of range exception

    - by idlackage
    I'm getting an IndexOutOfRangeException on this line of AnimationPlayer.cs: boneTransforms[keyframe.Bone] = keyframe.Transform; I don't get what it's really referring to. The error happens when keyframe.Bone is 14, but I have no idea what that's supposed to mean. The 14th bone of my model? What would that even be? I read this thread, but nothing there seemed to work. I don't have many bones, stray edges/verts, unassigned verts, unparented/non-root bones, or bones with dots in the name. What else can I be missing? Thank you for any help!

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  • memory map huge file with boost

    - by HaveF
    I want to handle huge files(TB), after several searches, I find boost could be help boost/interprocess/file_mapping.hpp and I also find the demo code. Because the file that I read is too large(TB), so I think I should create a fixed-size of memory(say 1GB), and remap it when the data isn't on the page. But I don't know how to write this part. I only find another web page, which use "boost.iostreams" to handle this problem. I should use the boost.iostreams? or boost.interprocess.file_mapping? (if this one, please show me some codes), thanks!

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  • Should I use JavaFx properties?

    - by Mike G
    I'm usually very careful to keep my Model, View, and Controller code separate. The thing is JavaFx properties are so convenient to bind them all together. The issue is that it makes my entire code design dependent on JavaFx, which I feel I should not being doing. I should be able to change the view without changing too much of the model and controller. So should I ignore the convenience of JavaFx properties, or should I embrace them and the fact that it reduces my codes flexibility.

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  • Book about tcp, http, named pipe, shared memory, wcf and other inter-process communication protocol

    - by Samuel
    Recently, I had to create a program to send messages between two winforms executable. I used a tool with simple built-in functionalities to prevent having to figure out all the ins and outs of this vast quantity of protocols that exist. But now, I'm ready to learn more about the internals difference between each of theses protocols. I googled a couple of them but it would be greatly appreciate to have a good reference book that gives me a clean idea of how each protocol works and what are the pros and cons in a couple of context. Here is a list of nice protocols that I found: Shared memory TCP List item Named Pipe File Mapping Mailslots MSMQ (Microsoft Queue Solution) WCF I know that all of these protocols are not specific to a language, it would be nice if example could be in .net. Thank you very much.

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  • Techniques for separating game model from presentation

    - by liortal
    I am creating a simple 2D game using XNA. The elements that make up the game world are what i refer to as the "model". For instance, in a board game, i would have a GameBoard class that stores information about the board. This information could be things such as: Location Size Details about cells on the board (occupied/not occupied) etc This object should either know how to draw itself, or describe how to draw itself to some other entity (renderer) in order to be displayed. I believe that since the board only contains the data+logic for things regarding it or cells on it, it should not provide the logic of how to draw things (separation of concerns). How can i achieve a good partitioning and easily allow some other entity to draw it properly? My motivations for doing so are: Allow multiple "implementations" of presentation for a single game entity Easier porting to other environments where the presentation code is not available (for example - porting my code to Unity or other game technology that does not rely on XNA).

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  • Gradual memory leak in loop over contents of QTMovie

    - by Benji XVI
    I have a simple foundation tool that exports every frame of a movie as a .tiff file. Here is the relevant code: NSString* movieLoc = [NSString stringWithCString:argv[1]]; QTMovie *sourceMovie = [QTMovie movieWithFile:movieLoc error:nil]; int i=0; while (QTTimeCompare([sourceMovie currentTime], [sourceMovie duration]) != NSOrderedSame) { // save image of movie to disk NSAutoreleasePool *arp = [[NSAutoreleasePool alloc] init]; NSString *filePath = [NSString stringWithFormat:@"/somelocation_%d.tiff", i++]; NSData *currentImageData = [[sourceMovie currentFrameImage] TIFFRepresentation]; [currentImageData writeToFile:filePath atomically:NO]; NSLog(@"%@", filePath); [sourceMovie stepForward]; [arp release]; } [pool drain]; return 0; As you can see, in order to prevent very large memory buildups with the various transparently-autoreleased variables in the loop, we create, and flush, an autoreleasepool with every run through the loop. However, over the course of stepping through a movie, the amount of memory used by the program still gradually increases. Instruments is not detecting any memory leaks per se, but the object trace shows certain General Data blocks to be increasing in size. [Edited out reference to slowdown as it doesn't seem to be as much of a problem as I thought.] Edit: let's knock out some parts of the code inside the loop & see what we find out... Test 1 while (banana) { NSAutoreleasePool *arp = [[NSAutoreleasePool alloc] init]; NSString *filePath = [NSString stringWithFormat:@"/somelocation_%d.tiff", i++]; NSLog(@"%@", filePath); [sourceMovie stepForward]; [arp release]; } Here we simply loop over the whole movie, creating the filename and logging it. Memory characteristics: remains at 15MB usage for the duration. Test 2 while (banana) { NSAutoreleasePool *arp = [[NSAutoreleasePool alloc] init]; NSImage *image = [sourceMovie currentFrameImage]; [sourceMovie stepForward]; [arp release]; } Here we add back in the creation of the NSImage from the current frame. Memory characteristics: gradually increasing memory usage. RSIZE is at 60MB by frame 200; 75MB by f300. Test 3 while (banana) { NSAutoreleasePool *arp = [[NSAutoreleasePool alloc] init]; NSImage *image = [sourceMovie currentFrameImage]; NSData *imageData = [image TIFFRepresentation]; [sourceMovie stepForward]; [arp release]; } We've added back in the creation of an NSData object from the NSImage. Memory characteristics: Memory usage is again increasing: 62MB at f200; 75MB at f300. In other words, largely identical. It looks like a memory leak in the underlying system QTMovie uses to do currentFrameImage, to me.

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  • Accessing rails flash[:notice] in a model

    - by titaniumdecoy
    I am trying to assign a message to flash[:notice] in a model observer. This question has already been asked: Ruby on Rails: Observers and flash[:notice] messages? However, I get the following error message when I try to access it in my model: undefined local variable or method `flash' for #<ModelObserver:0x2c1742c> Here is my code: class ModelObserver < ActiveRecord::Observer observe A, B, C def after_save(model) puts "Model saved" flash[:notice] = "Model saved" end end I know the method is being called because "Model saved" is printed to the terminal. Is it possible to access the flash inside an observer, and if so, how?

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  • NetBeans has broken interface with OpenJDK

    - by Krzysztof Stanislawek
    Sorry for English. Usually (say, at 4/5 of times), when I start NetBeans, interface is partially broken. For example, menu items are appearing and at once disappearing after click; some parts of editor are also blocked for cursor actions. Another issue is broken Options window - I can show it only once for NetBeans execution. There are more similar issues. $ java -version java version "1.7.0_55" OpenJDK Runtime Environment (IcedTea 2.4.7) (7u55-2.4.7-1ubuntu1~0.13.10.1) OpenJDK 64-Bit Server VM (build 24.51-b03, mixed mode) Version of NetBeans is 7.0.1. Linux version is Mint 16. I use Mate. I had the same issue at other computer, at the same operating system. I know that installing Sun version of Java could help, but I also know that there shouldn't be such issue with OpenJDK. Also, I had other problem with NetBeans and Sun Java 8 - NetBeans suddenly crashed before he fully started, so I want to stick with OpenJDK. What causes my problem? Should I use other version of NetBeans/OpenJDK?

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  • Django show manytomanyfield on form when definition is on other model

    - by John
    Hi I have the definition for my manytomany relationship on one model but want to display the field on a form for the other model. How do I do this? for example: # classes class modelA(models.Model): name = models.CharField(max_length=300) manytomany = models.ManyToManyField(modelA) class modelB(models.Model): name = models.CharField(max_length=300) # forms class modelBForm(forms.ModelForm): class Meta: model = modelB I want to use the form modelBForm but show a select box with a list from modelA (just how it would work if the model was set to modelA in the form class). How can I do this? Thanks

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  • What makes an application memory bandwidth bound?

    - by TheLQ
    This has been something that's been bothering me for a while: What makes an application memory bandwidth bound? For example, take this monstrosity of a computer that calculated the 5 trillionth digit of pi (and later 10 trillionth digit). I was surprised that they choose the lower but faster 98 GB RAM at 1066 MHz instead of the larger but slower 144 GB at 800 MHz. This is especially surprising considering they are using 22 TB HD array to store the results from computation; more RAM means less need for hard drives. Maybe its because I don't write applications for HPC servers, but how would RAM be the bottleneck? Are there any other non-HPC applications that usually run into this problem?

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  • Vector.Unproject - Checking if a model intersects a large sprite

    - by Fibericon
    Let's say I have a sprite, drawn like this: spriteBatch.Draw(levelCannons[i].texture, levelCannons[i].position, null, alpha, levelCannons[i].rotation, Vector2.Zero, scale, SpriteEffects.None, 0); Picture levelCannon as being a laser beam that goes across the entire screen. I need to see if my 3d model intersects with the screen space inhabited by the sprite. I managed to dig up Vector.Unproject, but that seems to only be useful when dealing with a single point in 2d space, rather than an area. What can I do in my case?

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  • in memory datastore in haskell

    - by Simon
    I want to implement an in memory datastore for a web service in Haskell. I want to run transactions in the stm monad. When I google hash table steam Haskell I only get this: Data. BTree. HashTable. STM. The module name and complexities suggest that this is implemented as a tree. I would think that an array would be more efficient for mutable hash tables. Is there a reason to avoid using an array for an STM hashtable? Do I gain anything with this stem hash table or should I just use a steam ref to an IntMap?

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  • Developing Functional Specifications based on the UML Model

    A few days ago I found this white paper I did around 2004 way before I started really blogging:The Process OverviewUse-case to Specifications is a processing using UML use-cases to identify user requirements and model systems to be able to properly define functionality. This document is intended to serve as an execution based walk-through of this process.As background: The Unified Modeling Language (UML) is a language for specifying, visualizing, constructing, and documenting the artifacts of software...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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