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  • Flash CS5 font is largest part of the SWF

    - by dev.e.loper
    I'm transferring a project from CS4 to CS5 and (without any changes) my SWF file gets to be 10 times bigger. It was 7kb and now it's 77kb. I generated a size report and it looks like the font is taking up most of the space. I haven't changed settings. I'm not sure why font is taking up so much space. Is there a way around this? Here is my size report: Font Name Bytes Characters ----------------- ---------- ---------- _sans 12 MilkyWell 317 .blsu Calibri-Bold Bold 75960 %.0123456789 As you can see Calibri-Bold is taking up 75kb and I only have 12 characters in it.

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  • Java HotSpot 1.6 VM, Garbage Collection - Scary PermGen

    - by Gala101
    Hi, My app shows rising 'Old Generation'/'Tenured Generation' size, and when this reaches the max limit for 'Old Gen', then suddenly PermGen size increases. Here are my generation sizings: -Xmx1200m -Xms1200m -Xmn450m -XX:MaxPermSize=600m -XX:+UseParallelGC This is on 32 bit Fedora so can't have a bigger heap than this. The app is not doing any fancy classloading, though it is using Spring IOC and Hibernate, the Spring App-context.xml defines some 1000 Beans. This app starts with 175MB PermGen, which steadily increases to ~250MB in few hrs, stays that way till Tenured Generation reached ~780 MB, then permgen jumps to ~500MB while Old Gen drops to ~500MB. This forces me to restart the App on daily basis, and gives me real scare of looming OutOfMemory Error.. Any insights would be very helpful. Thanks Gala101

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  • Cross domain form submit does not work on Chrome and IE

    - by Debiprasad
    I am having an unexpected issue while submitting a from. The action of the form is a different domain. And the method is get. Here to the code of the from: <div style="width: 100%; background-color: #09334D; margin: 0 0 15px 0; padding: 10px; -webkit-border-radius: 5px; -moz-border-radius: 5px; border-radius: 5px;" <form action="http://www.flipkart.com/search-book" method="get"> <a href="http://www.flipkart.com/?affid=debiprasad"> <img alt="Flipkart.com" style="vertical-align:middle" src="http://static.fkcdn.com/www/270/images/flipkart_india.png" /> </a> <input type="hidden" name="affid" value="debiprasad"> <input type="text" name="query" style="height:25px; width: 400px; font-size: 16px;"> <select onchange="$(this).closest('form').attr('action', 'http://www.flipkart.com/search-' + $(this).val());" style="height:25px; width: 150px; font-size: 16px;"> <option value='book' selected>Books</option> <option value='music'>Music</option> <option value='movie'>Movies & TV</option> <option value='game'>Games</option> <option value='mobile'>Mobiles</option> </select> <input type="submit" value="Search" style="height:25px; width: 100px; font-size: 16px; background: url('http://static.fkcdn.com/www/270/images/fkart/search_button_bg.png') repeat-x scroll 0 0 transparent; border: 1px solid #915A13; color: #3C2911; cursor: pointer; font-family: 'lucida grande',tahoma,verdana,arial,sans-serif; font-weight: bold; padding: 0 17px 0 15px; margin: 0; -webkit-border-radius: 5px; -moz-border-radius: 5px; border-radius: 5px;"> </form> The form is located at: http://wheretobuyonline.in/ When I click on the "Search" (submit) button, it does not submit. This problem happens in Chrome and IE (8). But works without any problem on Firefox.

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  • How to avoid HTML Canvas auto-stretching

    - by Tom
    I have the following piece of HTML: <style type="text/css"> #c{width:200px;height:500px} </style> <canvas id="c"></canvas> <script type="text/javascript"> var i = new Image(); i.onload = function () { var ctx = document.getElementById('c').getContext('2d'); ctx.drawImage(i, 0, 0); } i.width = i.height = 20; // actual size of square.png i.src = 'square.png'; </script> The issue is that the drawn image is automatically stretched (resized) proportionally with the size of the canvas. I have tried using all available parameters (drawImage(i, 0, 0, 20, 20, 0, 0, 20, 20)) and that didn't help. What is causing my drawing to stretch and how can I prevent that? Thanks, Tom

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  • Animating resizing and moving UIView at the same time

    - by chouchou
    I'd like to "Stretch" a UIView to the right side, meaning increase it's frame.size.width by foo pixels and at the same time decreasing it's frame.origin.x by foo pixels, using [UIView beginAnimations] syntax. However, if I do that, when the animation begins the view immediately resizes, and then starts the animation for the origin. CGRect currFrame = someView.frame; currFrame.size.width += 100; currFrame.origin.x -= 100; [UIView beginAnimations:@"Anim1" context:nil]; someView.frame = currFrame; [UIView setAnimationDuration:0.7]; [UIView commitAnimations]; I've also tried breaking the animation down to 2 parts but then I can't keep the right position in place. Any help is much appreciated!

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  • html-login form not working

    - by codymanix
    I have a child page LoginContent.aspx which contains a login form. If the user logs in he should be redirected to my Welcome.aspx page. But if I press the login button the page just reloads itself, nothing happens. The codebehind on this page is empty. Both LoginContent.aspx and Welcome.aspx are child forms of the same master page. <form method="post" action="~/Welcome.aspx"> Username: <input type="text" name="username" size="15" /><br /> Password: <input type="password" name="passwort" size="15" /><br /> <input type="submit" value="Login"/></p> </form> I know I could use the asp.net login control but I want more control over things.

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  • add on click event to picturebox vb.net

    - by Matt Facer
    I have a flowLayoutPanel which I am programatically adding new panelLayouts to. Each panelLayout has a pictureBox within it. It's all working nicely, but I need to detect when that picture box is clicked on. How do I add an event to the picture? I seem to only be able to find c# examples.... my code to add the image is as follows... ' add pic to the little panel container Dim pic As New PictureBox() pic.Size = New Size(cover_width, cover_height) pic.Location = New Point(10, 0) pic.Image = Image.FromFile("c:/test.jpg") panel.Controls.Add(pic) 'add pic and other labels (hidden in this example) to the big panel flow albumFlow.Controls.Add(panel) So I assume somewhere when I'm creating the image I add an onclick event. I need to get the index for it also if that is possible! Thanks for any help!

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  • How can I refactor this to use an inline function or template instead of a macro?

    - by BillyONeal
    Hello, everyone :) I have a useful macro here: #define PATH_PREFIX_RESOLVE(path, prefix, environment) \ if (boost::algorithm::istarts_with(path, prefix)) { \ ExpandEnvironmentStringsW(environment, buffer, MAX_PATH); \ path.replace(0, (sizeof(prefix)/sizeof(wchar_t)) - 1, buffer); \ if (Exists(path)) return path; \ } It's used about 6 times within the scope of a single function (that's it), but macros seem to have "bad karma" :P Anyway, the problem here is the sizeof(prefix) part of the macro. If I just replace this with a function taking a const wchar_t[], then the sizeof() will fail to deliver expected results. Simply adding a size member doesn't really solve the problem either. Making the user supply the size of the constant literal also results in a mess of duplicated constants at the call site. Any ideas on this one?

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  • groovy thread for urls

    - by Srinath
    I wrote logic for testing urls using threads. This works good for less number of urls and failing with more than 400 urls to check . class URL extends Thread{ def valid def url URL( url ) { this.url = url } void run() { try { def connection = url.toURL().openConnection() connection.setConnectTimeout(10000) if(connection.responseCode == 200 ){ valid = Boolean.TRUE }else{ valid = Boolean.FALSE } } catch ( Exception e ) { valid = Boolean.FALSE } } } def threads = []; urls.each { ur - def reader = new URL(ur) reader.start() threads.add(reader); } while (threads.size() 0) { for(int i =0; i < threads.size();i++) { def tr = threads.get(i); if (!tr.isAlive()) { if(tr.valid == true){ threads.remove(i); i--; }else{ threads.remove(i); i--; } } } Could any one please tell me how to optimize the logic and where i was going wrong . thanks in advance.

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  • The fastest way to do a collection subtraction

    - by Tony
    I have two Sets. Set<B> b is the subset of Set<A> a. they're both very huge Sets. I want to subtract b from a , what's the best practice to do this common operation ? I've written to many codes like this , and I don't think it's efficient. what's your idea ? for(int i = 0 ; i < a.size(); i++) { for (int j=0 ; j < b.size() ;j++) { // do comparison , if found equals ,remove from a break; } } And I want to find an algorithm , not only applies to Sets, also works for Array.

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  • What is your ratio Bug fixing vs Enhancements ?

    - by Newtopian
    In the spirit of this question I wanted to have a sense of what is the proportion of time split between fixing bugs and implementing new features. If possible try to give an estimate for the product as a whole as opposed to individual developer stats and try to make an average over the course of a typical year. Do provide a general descriptive of the product/project to allow comparison. Specifically : Maturity of project Is it still actively developed or strictly in maintenance ? Size estimate of the product/project Size of team developing it (all inclusive) What is your team score on the Joel test. Ex : approx 80% time spent bug fixes 20% new stuff Mature software (20 years old) Actively developed 1.5M Line of Text, approx 700k - 900k LOC 12-15 actively coding in it. we got 5/12 for sure, some would say 7/12.

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  • Java: Reading a pdf file from URL into Byte array/ByteBuffer in an applet.

    - by Pol
    I'm trying to figure out why this particular snippet of code isn't working for me. I've got an applet which is supposed to read a .pdf and display it with a pdf-renderer library, but for some reason when I read in the .pdf files which sit on my server, they end up as being corrupt. I've tested it by writing the files back out again. I've tried viewing the applet in both IE and Firefox and the corrupt files occur. Funny thing is, when I trying viewing the applet in Safari (for Windows), the file is actually fine! I understand the JVM might be different, but I am still lost. I've compiled in Java 1.5. JVMs are 1.6. The snippet which reads the file is below. public static ByteBuffer getAsByteArray(URL url) throws IOException { ByteArrayOutputStream tmpOut = new ByteArrayOutputStream(); URLConnection connection = url.openConnection(); int contentLength = connection.getContentLength(); InputStream in = url.openStream(); byte[] buf = new byte[512]; int len; while (true) { len = in.read(buf); if (len == -1) { break; } tmpOut.write(buf, 0, len); } tmpOut.close(); ByteBuffer bb = ByteBuffer.wrap(tmpOut.toByteArray(), 0, tmpOut.size()); //Lines below used to test if file is corrupt //FileOutputStream fos = new FileOutputStream("C:\\abc.pdf"); //fos.write(tmpOut.toByteArray()); return bb; } I must be missing something, and I've been banging my head trying to figure it out. Any help is greatly appreciated. Thanks. Edit: To further clarify my situation, the difference in the file before I read then with the snippet and after, is that the ones I output after reading are significantly smaller than they originally are. When opening them, they are not recognized as .pdf files. There are no exceptions being thrown that I ignore, and I have tried flushing to no avail. This snippet works in Safari, meaning the files are read in it's entirety, with no difference in size, and can be opened with any .pdf reader. In IE and Firefox, the files always end up being corrupted, consistently the same smaller size. I monitored the len variable (when reading a 59kb file), hoping to see how many bytes get read in at each loop. In IE and Firefox, at 18kb, the in.read(buf) returns a -1 as if the file has ended. Safari does not do this. I'll keep at it, and I appreciate all the suggestions so far.

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  • Convert PDF to PNG using ImageMagick

    - by StackOverflowNewbie
    using ImageMagick, what command should i use to convert a PDF to PNG? I need highest quality, smallest file size. this is what I have so far (very slow by the way): convert -density 300 -depth 8 -quality 85 a.pdf a.png Looking at what Gmail does when a user "view" a PDF, the quality is awesome and the file size very minimal. The DPI is just 96 (I have to set a density of 300 to get anything decent). Anyone know how GMail does it? Thanks.

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  • python multithread "maximum recursion depth exceed"

    - by user293487
    I use Python multithread to realize Quicksort. Quicksort is implement in a function. It is a recursive function. Each thread calls Quicksort to sort the array it has. Each thread has its own array that stores the numbers needs to be sorted. If the array size is smaller (<10,000). It runs ok. However, if the array size is larger, it shows the "maximum recursion depth exceed". So, I use setrecursionlimit () function to reset the recursion depth to 1500. But the program crash directly...

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  • Difference in DLL when compiling on Build Server instead of Dev Machine.

    - by Achilles
    I have an application that loads user controls into .NET web application. When I compile and test the application locally on my dev machine it works on my machine. The project builds successfully using MSBuild on our build server. However when I deploy the dll generated by MSBuild on the build server I get the following error when the application loads the control: BC30456: 'CreateResourceBasedLiteralControl' is not a member of 'ASP.usercontrols_somecontrol_ascx'. I took a look and compared the dll generated on my machine and compared it(looked at the file size) with the one created by the build server and noticed a difference in the file size. This is confusing considering the code being built locally and on the build server is IDENTICAL. I manually compared each file by hand. So my question is: What is causing this error? What would be different between MSBuild's compilation of the code and what is going on in Visual Studio when compiling the code?

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  • How to enforce min-width/height of a control to be always visible in WPF?

    - by MartyIX
    Hello, I've got an application and I would like to know if there's a way how to keep the whole visual element always visible. I thought that minWidth/minHeight will do that but it only changes the minimal size of the element but it doesn't enforces that the whole visual element is visible. I think what I need is minWidth from WinForms where it works exactly as I need. Example: Setting minWidth and minHeight for Window works but if I set minWidth for a StackPanel in Window the window can be resized so that the minWidth of StackPanel is ignored (actually the StackPanel has the requested size but it's hidden). Thank you for any suggestion!

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  • NSOpenGLView resize on window resize

    - by ADAM
    I have a class called ModelView which inherits from NSOpenGLView. When my program runs i attach the ModelView as follows to the main window. - (void)applicationDidFinishLaunching:(NSNotification *)aNotification { // Insert code here to initialize your application ModelView *glView; NSRect glViewRect = CGRectMake(0.0f, 0.0f, window.frame.size.width, window.frame.size.height); glView = [[ModelView alloc] initWithFrame: glViewRect]; [[window contentView] addSubview:glView]; } In my ModelView class i have a reshape function which is firing every time the window resizes - (void)reshape { [super setNeedsDisplay:YES]; [[self openGLContext] update]; NSLog(@"reshap function called"); } I want to get the main window width so i can resize the ModelView but i cant find how to get the window width from the ModelView class I am reasonably new to cocoa/objective-c Any help appreciated

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  • Stack and queue operations on the same array.

    - by Passonate Learner
    Hi. I've been thinking about a program logic, but I cannot draw a conclusion to my problem. Here, I've implemented stack and queue operations to a fixed array. int A[1000]; int size=1000; int top; int front; int rear; bool StackIsEmpty() { return (top==0); } bool StackPush( int x ) { if ( top >= size ) return false; A[top++] = x; return true; } int StackTop( ) { return A[top-1]; } bool StackPop() { if ( top <= 0 ) return false; A[--top] = 0; return true; } bool QueueIsEmpty() { return (front==rear); } bool QueuePush( int x ) { if ( rear >= size ) return false; A[rear++] = x; return true; } int QueueFront( ) { return A[front]; } bool QueuePop() { if ( front >= rear ) return false; A[front++] = 0; return true; } It is presumed(or obvious) that the bottom of the stack and the front of the queue is pointing at the same location, and vice versa(top of the stack points the same location as rear of the queue). For example, integer 1 and 2 is inside an array in order of writing. And if I call StackPop(), the integer 2 will be popped out, and if I call QueuePop(), the integer 1 will be popped out. My problem is that I don't know what happens if I do both stack and queue operations on the same array. The example above is easy to work out, because there are only two values involved. But what if there are more than 2 values involved? For example, if I call StackPush(1); QueuePush(2); QueuePush(4); StackPop(); StackPush(5); QueuePop(); what values will be returned in the order of bottom(front) from the final array? I know that if I code a program, I would receive a quick answer. But the reason I'm asking this is because I want to hear a logical explanations from a human being, not a computer.

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  • HttpSendRequest not getting latest file from server

    - by Doug Kavendek
    I am having an issue with my HTTP requests in my app, such that if the remote file is the same size as the local file (even though its modified time is different, as its contents have been changed), attempts to download it return quickly and the newer file is not downloaded. In short, the process I am following is: Setting up an HTTP connection with the INTERNET_FLAG_RESYNCHRONIZE flag and calling HttpSendRequest(); then checking the HTTP status code and finding it to be "200". If the remote file is updated, but remains the same size as the local copy: The local file is unchanged after running the app. If I call HttpQueryInfo() with HTTP_QUERY_LAST_MODIFIED after sending the request, it gives me the actual last modified time of the server's file, which I can see is different from the local file I am trying to have it overwrite. If the remote file is updated, and the file size becomes different from the local copy: It is downloaded and overwrites the local copy as expected. Here's a fairly abridged version of the code, to cut out helpers and error checking: // szAppName = our app name HINTERNET hInternetHandle = InternetOpen( szAppName, INTERNET_OPEN_TYPE_PRECONFIG, NULL, NULL, 0 ); // szServerName = our server name hInternetHandle = InternetConnect( hInternetHandle, szServerName, INTERNET_DEFAULT_HTTP_PORT, NULL, NULL, INTERNET_SERVICE_HTTP, NULL, 0 ); // szPath = the file to download LPCSTR aszDefault[2] = { "*/*", NULL }; DWORD dwFlags = 0 | INTERNET_FLAG_IGNORE_REDIRECT_TO_HTTP | INTERNET_FLAG_IGNORE_REDIRECT_TO_HTTPS | INTERNET_FLAG_KEEP_CONNECTION | INTERNET_FLAG_NO_AUTH | INTERNET_FLAG_NO_AUTO_REDIRECT | INTERNET_FLAG_NO_COOKIES | INTERNET_FLAG_NO_UI | INTERNET_FLAG_RESYNCHRONIZE; HINTERNET hHandle = HttpOpenRequest( hInternetHandle, "GET", szPath, NULL, NULL, aszDefault, dwFlags, 0 ); DWORD dwTimeOut = 10 * 1000; // In milliseconds InternetSetOption( hInternetHandle, INTERNET_OPTION_CONNECT_TIMEOUT, &dwTimeOut, sizeof( dwTimeOut ) ); InternetSetOption( hInternetHandle, INTERNET_OPTION_RECEIVE_TIMEOUT, &dwTimeOut, sizeof( dwTimeOut ) ); InternetSetOption( hInternetHandle, INTERNET_OPTION_SEND_TIMEOUT, &dwTimeOut, sizeof( dwTimeOut ) ); DWORD dwRetries = 5; InternetSetOption( hInternetHandle, INTERNET_OPTION_CONNECT_RETRIES, &dwRetries, sizeof( dwRetries ) ); HttpSendRequest( hInternetHandle, NULL, 0, NULL, 0 ); Since I have found I can query the remote file's last modified time, and find it to be accurate, I know it's actually getting to the server. I thought that specifying INTERNET_FLAG_RESYNCHRONIZE would force the file to resynch if it's out of date. Do I have it all wrong? Is this just how it's supposed to work?

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  • Is there a way to get different sizes of the Windows system icons in .NET?

    - by Andrew Watt
    In particular I'd like to be able to get the small (16 x 16) icons at runtime. I tried this: new Icon(SystemIcons.Error, SystemInformation.SmallIconSize) Which supposedly "attempts to find a version of the icon that matches the requested size", but it's still giving me a 32 x 32 icon. I also tried: Size iconSize = SystemInformation.SmallIconSize; Bitmap bitmap = new Bitmap(iconSize.Width, iconSize.Height); using (Graphics g = Graphics.FromImage(bitmap)) { g.DrawIcon(SystemIcons.Error, new Rectangle(Point.Empty, iconSize)); } But that just scales the 32 x 32 icon down into an ugly 16 x 16. I've considered just pulling icons out of the VS Image Library, but I really want them to vary dynamically with the OS (XP icons on XP, Vista icons on Vista, etc.). I'm willing to P/Invoke if that's what it takes.

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  • Android - Notification bar height from a service

    - by Vitaliy
    Hi, The application I'm working on is a service which runs in the background in android. The problem is that I need to determine the height of the notification bar for some functionality of the service. I found a number of solutions for this, for regular activities - a view inside an activity can determine its own height without the notification bar, based on checking its actual view size from its onSizeChanged event, after it is already drawn. However, this is not applicable to a service which has no physical view drawn. I would really appreciate any ideas on getting the size of the notification bar at a system level, perhaps? Thanks so much! Vitaliy

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  • C++ Template Classes Circular Dependency Problem

    - by TomWij
    We have two classes: template<typename T, typename Size, typename Stack, typename Sparse> class Matrix and template<typename T, typename Size> class Iterator Matrix should be able to return begin and end iterators and Iterator will keep a referrence to the Matrix to access the elements via it's interface. We don't want Iterator to depend on the internal storage of the Matrix to prevent coupling. How can we solve this cyclic dependency problem? (The internal Storage class has the same template parameters as the Matrix class and the same access procedures as the Matrix itself)

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  • collision with moving objects

    - by blacksheep
    tried to write a collision with the moving "floats" but did not succeed. maybe wrong place of the "collision" code? thanx 4 help! // // FruitsView.m // import "FruitsView.h" import "Constants.h" import "Utilities.h" define kFloat1Speed 0.15 define kFloat2Speed 0.3 define kFloat3Speed 0.2 @interface FruitsView (Private) - (void) stopTimer; @end @implementation FruitsView @synthesize apple, float1, float2, float3, posFloat1, posFloat2, posFloat3; -(void)onTimer { float1.center = CGPointMake(float1.center.x+posFloat1.x,float1.cen ter.y+posFloat1.y); if(float1.center.x 380 || float1.center.x < -60) posFloat1.x = -posFloat1.x; if(float1.center.y 100 || float1.center.y < -40) posFloat1.y = -posFloat1.y; float2.center = CGPointMake(float2.center.x+posFloat2.x,float2.cen ter.y+posFloat2.y); if(float2.center.x 380 || float2.center.x < -50) posFloat2.x = -posFloat2.x; if(float2.center.y 150 || float2.center.y < -30) posFloat2.y = -posFloat2.y; float3.center = CGPointMake(float3.center.x+posFloat3.x,float3.cen ter.y+posFloat3.y); if(float3.center.x 380 || float3.center.x < -70) posFloat3.x = -posFloat3.x; if(float3.center.y 100 || float3.center.y < -20) posFloat3.y = -posFloat3.y; if(CGRectIntersectsRect(apple.frame,float1.frame)) { if(apple.center.y float1.center.y) { posApple.y = -posApple.y; } } if(CGRectIntersectsRect(apple.frame,float2.frame)) { if(apple.center.y float2.center.y) { posFloat2.y = -posFloat2.y; } } if(CGRectIntersectsRect(apple.frame,float3.frame)) { if(apple.center.y float3.center.y) { posFloat3.y = -posFloat3.y; } } } pragma mark Initialisation/destruction (void)awakeFromNib { [NSTimer scheduledTimerWithTimeInterval:0.0001 target:self selector:@selector(onTimer) userInfo:nil repeats:YES]; posFloat1 = CGPointMake(kFloat1Speed, 0); posFloat2 = CGPointMake(kFloat2Speed, 0); posFloat3 = CGPointMake(kFloat3Speed, 0); timer = nil; modeLock = lockNotYetChosen; defaultSize = self.bounds.size.width; modal = self.tag; [[UIAccelerometer sharedAccelerometer] setDelegate:self]; [UIView beginAnimations:nil context:nil]; [UIView setAnimationRepeatCount:1]; eadbea.transform = CGAffineTransformMakeScale(0.5,0.5); [UIView commitAnimations]; [UIView beginAnimations:nil context:nil]; [UIView setAnimationRepeatCount:1]; apple.transform = CGAffineTransformMakeScale(0.5,0.5); [UIView commitAnimations]; } pragma mark Background animation processing (void) startTimer { if (!timer) { timer = [[NSTimer scheduledTimerWithTimeInterval:1.0/60.0 target:self selector:@selector(timerTick:) userInfo:nil repeats:YES] retain]; } } (void) stopTimer { [timer invalidate]; [timer release]; timer = nil; } (void) check:(CGPoint*)position delta:(CGSize*)delta halfSize:(CGSize)halfSize forBouncingAgainst:(CGSize)containerSize { if ((position-x - halfSize.width)<0) { delta-width = fabsf(delta-width)*BOUNCE_DAMPING; position-x = halfSize.width; } if ((position-x + halfSize.width)containerSize.width) { delta-width = fabsf(delta-width)*-BOUNCE_DAMPING; position-x = containerSize.width - halfSize.width; } if ((position-y - halfSize.height)<0) { delta-height = fabsf(delta-height)*BOUNCE_DAMPING; position-y = halfSize.height; } if ((position-y + halfSize.height)containerSize.height) { delta-height = fabsf(delta-height)*-BOUNCE_DAMPING; position-y = containerSize.height - halfSize.height; } } (void) timerTick: (NSTimer*)timer { dragDelta = CGSizeScale(dragDelta, INERTIAL_DAMPING); if ((fabsf(dragDelta.width)DELTA_ZERO_THRESHOLD) || (fabsf(dragDelta.height)DELTA_ZERO_THRESHOLD)) { CGPoint ctr = CGPointApplyDelta(self.center, dragDelta); CGSize halfSize = CGSizeMake(self.bounds.size.width/4, self.bounds.size.height/4); [self check:&ctr delta:&dragDelta halfSize:halfSize forBouncingAgainst:self.superview.bounds.size]; self.center = ctr; } else { [self stopTimer]; } } pragma mark Input Handling (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent )event { NSSet allTouches = [event touchesForView:self]; if ([allTouches count]==1) { if (modeLocklockNotYetChosen) return; UITouch* anyTouch = [touches anyObject]; lastMove = anyTouch.timestamp; CGPoint now = [anyTouch locationInView: self.superview]; CGPoint then = [anyTouch previousLocationInView: self.superview]; dragDelta = CGPointDelta(now, then); self.center = CGPointApplyDelta(self.center, dragDelta); [self stopTimer]; } } (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { NSSet* allTouches = [event touchesForView:self]; if ([touches count]==[allTouches count]) { modeLock = lockNotYetChosen; if ((event.timestamp - lastMove) MOVEMENT_PAUSE_THRESHOLD) return; if ((fabsf(dragDelta.width)INERTIA_THRESHOLD) || (fabsf(dragDelta.height)INERTIA_THRESHOLD)) { [self startTimer]; } } } (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event { modeLock = lockNotYetChosen; [self stopTimer]; } (void)dealloc { [float1 release]; [float2 release]; [float3 release]; [apple release]; [bear_head release]; [self stopTimer]; [super dealloc]; } @end

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  • How to cycle through matrix blocks?

    - by luiss
    I have some matrix which I want to cycle through blocks, the matrix could be of many different sizes, but I can know the size, is there a way to fast cycle through blocks? i.e: to fast output the indexes of the blocks, suppose a matrix of 4*4 I should have: Block1: (0,0),(0,1)(1,0)(1,1) Block2: (0,2),(0,3)(1,2)(1,3) Block3: (2,0),(2,1)(3,0)(3,1) Block4: (2,2),(2,3)(3,2)(3,3) Where the indexes are (row,col). For blocks I mean a submatrix of size sqrt(matrixSize)* sqrt(matrixSize) where matrix is a matrix of matrixSize*matrixSize. For example a matrix of 4*4 has 4 blocks of 2*2, a 9*9 has 9 blocks of 3*3... I'm workdeing in C, but I think that the pseudocode is useful also, I only need the loop on the indexes... Thanks

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