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  • Delphi native Web Service applications not working. IIS 7 seems to be stripping the pathinfo

    - by Cary Jensen
    I've run into an interesting problem that I never encountered with XP or IIS 6. Basically, I can't get a native Delphi (WebBroker) Web service server to work with a native Web service client in Windows 7 64-bit. Here's the most basic breakdown. If I create a new Web service application in Delphi 2010 (or any version, back to Delphi 7), and access it using IE 8, I can see the HTML that the WSDLHTMLPublish component creates, but I can never get to the SOAP. In the same way, the WSDL Importer cannot get to the SOAP either. (I have IIS 7 configured to use a 32-bit application pool, and I have created a working Script Map to the Handler Mappings. In short, the 32-bit ISAPI Web service is running). For example, I have a simple Web service server named TestService (created using the default sample interface generated when you create a new Web service server). I installed it in a virtual directory named scripts. If I enter http://localhost/scripts/TestService.dll/wsdl, IIS 7 displays the page http://localhost/scripts/TestService.dll. If I put my mouse over the WSDL link for the ITestService, I see http://localhost/scripts/TestService.dll/wsdl/ITestService in the status bar. However, when I click this link, the address bar shows http://localhost/scripts/TestService.dll/wsdl/ITestService, but I see only the HTML from http://localhost/scripts/TestService.dll. There seems no way to get to the SOAP definition. IIS 7 seems to be ignoring everything after the script name (it is ignoring the pathinfo). Additional evidence that IIS7 is stripping off the pathinfo is that if I pause my mouse over the ITestService link, the statusbar shows http://localhost/scripts/TestService.dll?intf=ITestService. Clicking that link takes me to another HTML page, the one associated with http://localhost/scripts/TestService.dll?intf=ITestService. However, any link that includes a pathinfo following the script name, takes me simply to http://localhost/scripts/TestService.dll. I have tested this in Delphi 7, Delphi 2010, and Delphi XE, with the same results. I am guessing that IIS7 is stripping off the pathinfo, since even the WSDL Importer cannot get to the SOAP definition. Tried creating a new Web service using the CGI option, and got the same result. Have any idea what is going on? Added: Bob Swart reports he has had no problems under Windows 7 32-bit. Downloading the 32-bit OS and will try that (in a new VM).

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  • Add objects to association in OnPreInsert, OnPreUpdate

    - by Dmitriy Nagirnyak
    Hi, I have an event listener (for Audit Logs) which needs to append audit log entries to the association of the object: public Company : IAuditable { // Other stuff removed for bravety IAuditLog IAuditable.CreateEntry() { var entry = new CompanyAudit(); this.auditLogs.Add(entry); return entry; } public virtual IEnumerable<CompanyAudit> AuditLogs { get { return this.auditLogs } } } The AuditLogs collection is mapped with cascading: public class CompanyMap : ClassMap<Company> { public CompanyMap() { // Id and others removed fro bravety HasMany(x => x.AuditLogs).AsSet() .LazyLoad() .Access.ReadOnlyPropertyThroughCamelCaseField() .Cascade.All(); } } And the listener just asks the auditable object to create log entries so it can update them: internal class AuditEventListener : IPreInsertEventListener, IPreUpdateEventListener { public bool OnPreUpdate(PreUpdateEvent ev) { var audit = ev.Entity as IAuditable; if (audit == null) return false; Log(audit); return false; } public bool OnPreInsert(PreInsertEvent ev) { var audit = ev.Entity as IAuditable; if (audit == null) return false; Log(audit); return false; } private static void LogProperty(IAuditable auditable) { var entry = auditable.CreateAuditEntry(); entry.CreatedAt = DateTime.Now; entry.Who = GetCurrentUser(); // Might potentially execute a query. // Also other information is set for entry here } } The problem with it though is that it throws TransientObjectException when commiting the transaction: NHibernate.TransientObjectException : object references an unsaved transient instance - save the transient instance before flushing. Type: CompanyAudit, Entity: CompanyAudit at NHibernate.Engine.ForeignKeys.GetEntityIdentifierIfNotUnsaved(String entityName, Object entity, ISessionImplementor session) at NHibernate.Type.EntityType.GetIdentifier(Object value, ISessionImplementor session) at NHibernate.Type.ManyToOneType.NullSafeSet(IDbCommand st, Object value, Int32 index, Boolean[] settable, ISessionImplementor session) at NHibernate.Persister.Collection.AbstractCollectionPersister.WriteElement(IDbCommand st, Object elt, Int32 i, ISessionImplementor session) at NHibernate.Persister.Collection.AbstractCollectionPersister.PerformInsert(Object ownerId, IPersistentCollection collection, IExpectation expectation, Object entry, Int32 index, Boolean useBatch, Boolean callable, ISessionImplementor session) at NHibernate.Persister.Collection.AbstractCollectionPersister.Recreate(IPersistentCollection collection, Object id, ISessionImplementor session) at NHibernate.Action.CollectionRecreateAction.Execute() at NHibernate.Engine.ActionQueue.Execute(IExecutable executable) at NHibernate.Engine.ActionQueue.ExecuteActions(IList list) at NHibernate.Engine.ActionQueue.ExecuteActions() at NHibernate.Event.Default.AbstractFlushingEventListener.PerformExecutions(IEventSource session) at NHibernate.Event.Default.DefaultFlushEventListener.OnFlush(FlushEvent event) at NHibernate.Impl.SessionImpl.Flush() at NHibernate.Transaction.AdoTransaction.Commit() As the cascading is set to All I expected NH to handle this. I also tried to modify the collection using state but pretty much the same happens. So the question is what is the last chance to modify object's associations before it gets saved? Thanks, Dmitriy.

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  • How to call a WCF service using soap2 on android?

    - by Qing
    Hi all, Here is my code import org.ksoap2.; import org.ksoap2.serialization.; import org.ksoap2.transport.*; import android.app.Activity; import android.os.Bundle; import android.widget.TextView; public class ksop2test extends Activity { /** Called when the activity is first created. */ private static final String METHOD_NAME = "SayHello"; // private static final String METHOD_NAME = "HelloWorld"; private static final String NAMESPACE = "http://tempuri.org"; // private static final String NAMESPACE = "http://tempuri.org"; private static final String URL = "http://192.168.0.2:8080/HelloWCF/Service1.svc"; // private static final String URL = "http://192.168.0.2:8080/webservice1/Service1.asmx"; final String SOAP_ACTION = "http://tempuri.org/IService1/SayHello"; // final String SOAP_ACTION = "http://tempuri.org/HelloWorld"; TextView tv; StringBuilder sb; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); tv = new TextView(this); sb = new StringBuilder(); call(); tv.setText(sb.toString()); setContentView(tv); } public void call() { try { SoapObject request = new SoapObject(NAMESPACE, METHOD_NAME); request.addProperty("name", "Qing"); SoapSerializationEnvelope envelope = new SoapSerializationEnvelope( SoapEnvelope.VER11); envelope.dotNet = true; envelope.setOutputSoapObject(request); HttpTransportSE androidHttpTransport = new HttpTransportSE(URL); androidHttpTransport.call(SOAP_ACTION, envelope); sb.append(envelope.toString() + "\n");//cannot get the xml request send SoapPrimitive result = (SoapPrimitive)envelope.getResponse(); //to get the data String resultData = result.toString(); // 0 is the first object of data sb.append(resultData + "\n"); } catch (Exception e) { sb.append("Error:\n" + e.getMessage() + "\n"); } } } I can successfully access .asmx service, but when I try to call a wcf service the virtual machine said : Error: expected:END_TAG{http://schemas.xmlsoap.org/soap/envelope/}Body(position:END_TAG@1:712 in java.io.InputStreamReader@43ba6798 How to print what the request send? Here is the wcf wsdl: <wsdl:definitions name="Service1" targetNamespace="http://tempuri.org/"> - - - - - - - - - - - - It uses in tag and the asmx uses in tag what's the difference? Thanks. -Qing

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  • I need help with this ogre dependent header (Qgears)

    - by commodore
    I'm 2 errors away from compiling Qgears. (Hacked Version of the Final Fantasy VII Engine) I've messed with the preprocessors to load the actual location of the ogre header files. Here are the errors: ||=== qgears, Debug ===| /home/cj/Desktop/qgears/trunk/project/linux/src/core/TextManager.h|48|error: invalid use of ‘::’| /home/cj/Desktop/qgears/trunk/project/linux/src/core/TextManager.h|48|error: expected ‘;’ before ‘m_LanguageRoot’| ||=== Build finished: 2 errors, 0 warnings ===| Here's the header file: // $Id$ #ifndef TEXT_MANAGER_h #define TEXT_MANAGER_h #include <OGRE/OgreString.h> #include <OGRE/OgreUTFString.h> #include <map> struct TextData { TextData(): text(""), width(0), height(0) { } Ogre::String name; Ogre::UTFString text; int width; int height; }; typedef std::vector<TextData> TextDataVector; class TextManager { public: TextManager(void); virtual ~TextManager(void); void SetLanguageRoot(const Ogre::String& root); void LoadTexts(const Ogre::String& file_name); void UnloadTexts(const Ogre::String& file_name); const TextData GetText(const Ogre::String& name); private: struct TextBlock { Ogre::String block_name; std::vector<TextData> text; } Ogre::String m_LanguageRoot; // Line #48 std::list<TextBlock> m_Texts; }; extern TextManager* g_TextManager; #endif // TEXT_MANAGER_h The only header file that's in include that's not a ogre header file is "map". If it helps, I'm using the Code::Blocks IDE/GCC Compiler in GNU/Linux. (Arch) I'm not sure even if I get this header fixed, I think I'll have build errors latter, but it's worth a shot. Edit: I added the semicolon and I have one more error in the header file: error: expected unqualified-id before ‘{’ token

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  • Asp.net MVC VirtualPathProvider views parse error

    - by madcapnmckay
    Hi, I am working on a plugin system for Asp.net MVC 2. I have a dll containing controllers and views as embedded resources. I scan the plugin dlls for controller using StructureMap and I then can pull them out and instantiate them when requested. This works fine. I then have a VirtualPathProvider which I adapted from this post public class AssemblyResourceProvider : VirtualPathProvider { protected virtual string WidgetDirectory { get { return "~/bin"; } } private bool IsAppResourcePath(string virtualPath) { var checkPath = VirtualPathUtility.ToAppRelative(virtualPath); return checkPath.StartsWith(WidgetDirectory, StringComparison.InvariantCultureIgnoreCase); } public override bool FileExists(string virtualPath) { return (IsAppResourcePath(virtualPath) || base.FileExists(virtualPath)); } public override VirtualFile GetFile(string virtualPath) { return IsAppResourcePath(virtualPath) ? new AssemblyResourceVirtualFile(virtualPath) : base.GetFile(virtualPath); } public override CacheDependency GetCacheDependency(string virtualPath, IEnumerable virtualPathDependencies, DateTime utcStart) { return IsAppResourcePath(virtualPath) ? null : base.GetCacheDependency(virtualPath, virtualPathDependencies, utcStart); } } internal class AssemblyResourceVirtualFile : VirtualFile { private readonly string path; public AssemblyResourceVirtualFile(string virtualPath) : base(virtualPath) { path = VirtualPathUtility.ToAppRelative(virtualPath); } public override Stream Open() { var parts = path.Split('/'); var resourceName = Path.GetFileName(path); var apath = HttpContext.Current.Server.MapPath(Path.GetDirectoryName(path)); var assembly = Assembly.LoadFile(apath); return assembly != null ? assembly.GetManifestResourceStream(assembly.GetManifestResourceNames().SingleOrDefault(s => string.Compare(s, resourceName, true) == 0)) : null; } } The VPP seems to be working fine also. The view is found and is pulled out into a stream. I then receive a parse error Could not load type 'System.Web.Mvc.ViewUserControl<dynamic>'. which I can't find mentioned in any previous example of pluggable views. Why would my view not compile at this stage? Thanks for any help, Ian EDIT: Getting closer to an answer but not quite clear why things aren't compiling. Based on the comments I checked the versions and everything is in V2, I believe dynamic was brought in at V2 so this is fine. I don't even have V3 installed so it can't be that. I have however got the view to render, if I remove the <dynamic> altogether. So a VPP works but only if the view is not strongly typed or dynamic This makes sense for the strongly typed scenario as the type is in the dynamically loaded dll so the viewengine will not be aware of it, even though the dll is in the bin. Is there a way to load types at app start? Considering having a go with MEF instead of my bespoke Structuremap solution. What do you think?

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  • Maven2 - problem with pluginManagement and parent-child relationship

    - by Newtopian
    from maven documentation pluginManagement: is an element that is seen along side plugins. Plugin Management contains plugin elements in much the same way, except that rather than configuring plugin information for this particular project build, it is intended to configure project builds that inherit from this one. However, this only configures plugins that are actually referenced within the plugins element in the children. The children have every right to override pluginManagement definitions. Now : if I have this in my parent POM <build> <pluginManagement> <plugins> <plugin> <artifactId>maven-dependency-plugin</artifactId> <version>2.0</version> <executions> Some stuff for the children </execution> </executions> </plugin> </plugins> </pluginManagement> </build> and I run mvn help:effective-pom on the parent project I get what I want, namely the plugins part directly under build (the one doing the work) remains empty. Now if I do the following : <build> <pluginManagement> <plugins> <plugin> <artifactId>maven-dependency-plugin</artifactId> <version>2.0</version> <executions> Some stuff for the children </execution> </executions> </plugin> </plugins> </pluginManagement> <plugins> <plugin> <artifactId>maven-compiler-plugin</artifactId> <version>2.0.2</version> <inherited>true</inherited> <configuration> <source>1.6</source> <target>1.6</target> </configuration> </plugin> </plugins> </build> mvn help:effective-pom I get again just what I want, the plugins contains just what is declared and the pluginManagement section is ignored. BUT changing with the following <build> <pluginManagement> <plugins> <plugin> <artifactId>maven-dependency-plugin</artifactId> <version>2.0</version> <executions> Some stuff for the children </execution> </executions> </plugin> </plugins> </pluginManagement> <plugins> <plugin> <artifactId>maven-dependency-plugin</artifactId> <version>2.0</version> <inherited>false</inherited> <!-- this perticular config is NOT for kids... for parent only --> <executions> some stuff for adults only </execution> </executions> </plugin> </plugins> </build> and running mvn help:effective-pom the stuff from pluginManagement section is added on top of what is declared already. as such : <build> <pluginManagement> ... </pluginManagement> <plugins> <plugin> <artifactId>maven-dependency-plugin</artifactId> <version>2.0</version> <inherited>false</inherited> <!-- this perticular config is NOT for kids... for parent only --> <executions> Some stuff for the children </execution> <executions> some stuff for adults only </execution> </executions> </plugin> </plugins> </build> Is there a way to exclude the part for children from the parent pom's section ? In effect what I want is for the pluginManagement to behave exactly as the documentation states, that is I want it to apply for children only but not for the project in which it is declared. As a corrolary, is there a way I can override the parts from the pluginManagement by declaring the plugin in the normal build section of a project ? whatever I try I get that the section is added to executions but I cannot override one that exists already. EDIT: I never did find an acceptable solution for this and as such the issue remains open. Closest solution was offered below and is currently the accepted solution for this question until something better comes up. Right now there are three ways to achieve the desired result (modulate plugin behaviour depending on where in the inheritance hierarchy the current POM is): 1 - using profiles, it will work but you must beware that profiles are not inherited, which is somewhat counter intuitive. They are (if activated) applied to the POM where declared and then this generated POM is propagated down. As such the only way to activate the profile for child POM is specifically on the command line (least I did not find another way). Property, file and other means of activation fail to activate the POM because the trigger is not in the POM where the profile is declared. 2 - (this is what I ended up doing) Declare the plugin as not inherited in the parent and re-declare (copy-paste) the tidbit in every child where it is wanted. Not ideal but it is simple and it works. 3 - Split the aggregation nature and parent nature of the parent POM. Then since the part that only applies to the parent is in a different project it is now possible to use pluginManagement as firstly intended. However this means that a new artificial project must be created that does not contribute to the end product but only serves the could system. This is clear case of conceptual bleed. Also this only applies to my specific and is hard to generalize, so I abandoned efforts to try and make this work in favor of the not-pretty but more contained cut and paste patch described in 2. If anyone coming across this question has a better solution either because of my lack of knowledge of Maven or because the tool evolved to allow this please post the solution here for future reference. Thank you all for your help :-)

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  • Mocking using boost::shared_ptr and AMOP

    - by Edison Gustavo Muenz
    Hi, I'm trying to write mocks using amop. I'm using Visual Studio 2008. I have this interface class: struct Interface { virtual void Activate() = 0; }; and this other class which receives pointers to this Interface, like this: struct UserOfInterface { void execute(Interface* iface) { iface->Activate(); } }; So I try to write some testing code like this: amop::TMockObject<Interface> mock; mock.Method(&Interface::Activate).Count(1); UserOfInterface user; user.execute((Interface*)mock); mock.Verifiy(); It works! So far so good, but what I really want is a boost::shared_ptr in the execute() method, so I write this: struct UserOfInterface { void execute(boost::shared_ptr<Interface> iface) { iface->Activate(); } }; How should the test code be now? I tried some things, like: amop::TMockObject<Interface> mock; mock.Method(&Interface::Activate).Count(1); UserOfInterface user; boost::shared_ptr<Interface> mockAsPtr((Interface*)mock); user.execute(mockAsPtr); mock.Verifiy(); It compiles, but obviously crashes, since at the end of the scope the variable 'mock' gets double destroyed (because of the stack variable 'mock' and the shared_ptr). I also tried to create the 'mock' variable on the heap: amop::TMockObject<Interface>* mock(new amop::TMockObject<Interface>); mock->Method(&Interface::Activate).Count(1); UserOfInterface user; boost::shared_ptr<Interface> mockAsPtr((Interface*)*mock); user.execute(mockAsPtr); mock->Verifiy(); But it doesn't work, somehow it enters an infinite loop, before I had a problem with boost not finding the destructor for the mocked object when the shared_ptr tried to delete the object. Has anyone used amop with boost::shared_ptr successfully?

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  • What should I do or don't do to avoid Delphi "push dword" bug.

    - by Maksee
    I found that Delphi 5 generates invalid assembly code in specific cases. I can't understand in what cases in general. The example below produces access violation since a very strange optimization occurs. For a byte in a record or array Delphi generates push dword [...], pop ebx, mov .., bl that works correctly if there are data after this byte (we need at least three to push dword correctly), but fails if the data is inaccessible. I emulated the strict boundaries here with win32 Virtual* functions Specifically the error occurs when the last byte from the block accessed inside FeedBytesToClass procedure. And if I try to change something like using data array instead of object property of remove actionFlag variable, Delphi generates correct assembly instructions. const BlockSize = 4096; type TSomeClass = class private fBytes: PByteArray; public property Bytes: PByteArray read fBytes; constructor Create; destructor Destroy;override; end; constructor TSomeClass.Create; begin inherited Create; GetMem(fBytes, BlockSize); end; destructor TSomeClass.Destroy; begin FreeMem(fBytes); inherited; end; procedure FeedBytesToClass(SrcDataBytes: PByteArray; Count: integer); var j: integer; Ofs: integer; actionFlag: boolean; AClass: TSomeClass; begin AClass:=TSomeClass.Create; try actionFlag:=true; for j:=0 to Count-1 do begin Ofs:=j; if actionFlag then begin AClass.Bytes[Ofs]:=SrcDataBytes[j]; end; end; finally AClass.Free; end; end; procedure TForm31.Button1Click(Sender: TObject); var SrcDataBytes: PByteArray; begin SrcDataBytes:=VirtualAlloc(Nil, BlockSize, MEM_COMMIT, PAGE_READWRITE); try if VirtualLock(SrcDataBytes, BlockSize) then try FeedBytesToClass(SrcDataBytes, BlockSize); finally VirtualUnLock(SrcDataBytes, BlockSize); end; finally VirtualFree(SrcDataBytes, MEM_DECOMMIT, BlockSize); end; end; Initially the error occured when I used access to RGB data of bitmap bits, but the code there is too complex so I narrowed it to this fragment. So the question is what is here so specific that makes Delphi produce push,pop,mov optimization. I need to know this in order to avoid such side effects in general.

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  • Eclipse: How to convert a web project into an AspectJ project and weave and run it using the AJDT pl

    - by Kent
    What I want to do: I want to use the @Configured annotation with Spring. It requires AspectJ to be enabled. I thought that using the AJDT plugin for compile time weaving would solve this problem. Before installing the plug in the dependencies which were supposed to be injected into my @Configured object remained null. What I have done: Installed the AJDT: AspectJ Development Tools plug in for Eclipse 3.4. Right clicked on my web project and converted it into a AspectJ project. Enabled compile time weaving. What doesn't work: When I start the Tomcat 6 server now, I get an exception*. Other information: I haven't configured anything in the AspectJ Build and AspectJ Compiler parts of the project properties. JDT Weaving under Preferences says weaving is enabled. I still have Java build path and Java Compiler under project properties. And they look like I previously configured them (while the above two new entries are not configured). The icon of my @Configured object file looks like any other file (i.e. no indication of any aspect or such, which I think there should be). The file name is MailNotification.java (and not .aj), but I guess it should still work as I'm using a Spring annotation for AspectJ? I haven't found any tutorial or similar which teaches: How to turn a Spring web application project into an AspectJ project and weave aspects into the files using the AJDT plugin, all within Eclipse 3.4. If there is anything like that out there I would be very interested in knowing about it. What I would like to know: Where to go from here? I just want to use the @Configured annotation of Spring. I'm also using @Transactional which I think also needs AspectJ. If it is possible I would like to study AspectJ as little as possible as long as my needs are met. The subject seems interesting, but huge, all I want to do is use the above two mentioned Spring annotations. *** Exception when Tomcat 6 is started: Caused by: java.lang.IllegalStateException: ClassLoader [org.apache.catalina.loader.WebappClassLoader] does NOT provide an 'addTransformer(ClassFileTransformer)' method. Specify a custom LoadTimeWeaver or start your Java virtual machine with Spring's agent: -javaagent:spring-agent.jar at org.springframework.context.weaving.DefaultContextLoadTimeWeaver.setBeanClassLoader(DefaultContextLoadTimeWeaver.java:82) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.initializeBean(AbstractAutowireCapableBeanFactory.java:1322) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.doCreateBean(AbstractAutowireCapableBeanFactory.java:473) ... 41 more

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  • Template inheritence c++

    - by Chris Condy
    I have made a template singleton class, I have also made a data structure that is templated. My question is; how do I make my templated data structure inherit from a singleton so you can only have one float type of this structure? I have tested both seperate and have found no problems. Code provided under... (That is the problem) template <class Type> class AbstractRManagers : public Singleton<AbstractRManagers<Type> > The problem is the code above doesn't work I get alot of errors. I cant get it to no matter what I do template a templated singleton class... I was asking for maybe advice or maybe if the code above is incorrect guidence? #ifndef SINGLETON_H #define SINGLETON_H template <class Type> class Singleton { public: virtual ~Singleton(); Singleton(); static Type* m_instance; }; template <class Type> Type* Singleton<Type>::m_instance = 0; #include "Singleton.cpp" #endif #ifndef SINGLETON_CPP #define SINGLETON_CPP #include "Singleton.h" template <class Type> Singleton<Type>::Singleton() { } template <class Type> Singleton<Type>::~Singleton() { } template <class Type> Type* Singleton<Type>::getInstance() { if(m_instance==nullptr) { m_instance = new Type; } return m_instance; } #endif #ifndef ABSTRACTRMANAGERS_H #define ABSTRACTRMANAGERS_H #include <vector> #include <map> #include <stack> #include "Singleton.h" template <class Type> class AbstractRManagers : public Singleton<AbstractRManagers<Type> > { public: virtual ~AbstractRManagers(); int insert(Type* type, std::string name); Type* remove(int i); Type* remove(std::string name); Type* get(int i); Type* getS(std::string name); int get(std::string name); int get(Type* i); bool check(std::string name); int resourceSize(); protected: private: std::vector<Type*> m_resources; std::map<std::string,int> m_map; std::stack<int> m_freePos; }; #include "AbstractRManagers.cpp" #endif #ifndef ABSTRACTRMANAGERS_CPP #define ABSTRACTRMANAGERS_CPP #include "AbstractRManagers.h" template <class Type> int AbstractRManagers<Type>::insert(Type* type, std::string name) { int i=0; if(!check(name)) { if(m_freePos.empty()) { m_resources.push_back(type); i = m_resources.size()-1; m_map[name] = i; } else { i = m_freePos.top(); m_freePos.pop(); m_resources[i] = type; m_map[name] = i; } } else i = -1; return i; } template <class Type> int AbstractRManagers<Type>::resourceSize() { return m_resources.size(); } template <class Type> bool AbstractRManagers<Type>::check(std::string name) { std::map<std::string,int>::iterator it; it = m_map.find(name); if(it==m_map.end()) return false; return true; } template <class Type> Type* AbstractRManagers<Type>::remove(std::string name) { Type* temp = m_resources[m_map[name]]; if(temp!=NULL) { std::map<std::string,int>::iterator it; it = m_map[name]; m_resources[m_map[name]] = NULL; m_freePos.push(m_map[name]); delete (*it).second; delete (*it).first; return temp; } return NULL; } template <class Type> Type* AbstractRManagers<Type>::remove(int i) { if((i < m_resources.size())&&(i > 0)) { Type* temp = m_resources[i]; m_resources[i] = NULL; m_freePos.push(i); std::map<std::string,int>::iterator it; for(it=m_map.begin();it!=m_map.end();it++) { if((*it).second == i) { delete (*it).second; delete (*it).first; return temp; } } return temp; } return NULL; } template <class Type> int AbstractRManagers<Type>::get(Type* i) { for(int i2=0;i2<m_resources.size();i2++) { if(i == m_resources[i2]) { return i2; } } return -1; } template <class Type> Type* AbstractRManagers<Type>::get(int i) { if((i < m_resources.size())&&(i >= 0)) { return m_resources[i]; } return NULL; } template <class Type> Type* AbstractRManagers<Type>::getS(std::string name) { return m_resources[m_map[name]]; } template <class Type> int AbstractRManagers<Type>::get(std::string name) { return m_map[name]; } template <class Type> AbstractRManagers<Type>::~AbstractRManagers() { } #endif #include "AbstractRManagers.h" struct b { float x; }; int main() { b* a = new b(); AbstractRManagers<b>::getInstance()->insert(a,"a"); return 0; } This program produces next errors when compiled : 1> main.cpp 1>c:\program files\microsoft visual studio 10.0\vc\include\xfunctional(125): error C2784: 'bool std::operator <(const std::stack<_Ty,_Container> &,const std::stack<_Ty,_Container> &)' : could not deduce template argument for 'const std::stack<_Ty,_Container> &' from 'const std::string' 1> c:\program files\microsoft visual studio 10.0\vc\include\stack(166) : see declaration of 'std::operator <' 1> c:\program files\microsoft visual studio 10.0\vc\include\xfunctional(124) : while compiling class template member function 'bool std::less<_Ty>::operator ()(const _Ty &,const _Ty &) const' 1> with 1> [ 1> _Ty=std::string 1> ] 1> c:\program files\microsoft visual studio 10.0\vc\include\map(71) : see reference to class template instantiation 'std::less<_Ty>' being compiled 1> with 1> [ 1> _Ty=std::string 1> ] 1> c:\program files\microsoft visual studio 10.0\vc\include\xtree(451) : see reference to class template instantiation 'std::_Tmap_traits<_Kty,_Ty,_Pr,_Alloc,_Mfl>' being compiled 1> with 1> [ 1> _Kty=std::string, 1> _Ty=int, 1> _Pr=std::less<std::string>, 1> _Alloc=std::allocator<std::pair<const std::string,int>>, 1> _Mfl=false 1> ] 1> c:\program files\microsoft visual studio 10.0\vc\include\xtree(520) : see reference to class template instantiation 'std::_Tree_nod<_Traits>' being compiled 1> with 1> [ 1> _Traits=std::_Tmap_traits<std::string,int,std::less<std::string>,std::allocator<std::pair<const std::string,int>>,false> 1> ] 1> c:\program files\microsoft visual studio 10.0\vc\include\xtree(659) : see reference to class template instantiation 'std::_Tree_val<_Traits>' being compiled 1> with 1> [ 1> _Traits=std::_Tmap_traits<std::string,int,std::less<std::string>,std::allocator<std::pair<const std::string,int>>,false> 1> ] 1> c:\program files\microsoft visual studio 10.0\vc\include\map(81) : see reference to class template instantiation 'std::_Tree<_Traits>' being compiled 1> with 1> [ 1> _Traits=std::_Tmap_traits<std::string,int,std::less<std::string>,std::allocator<std::pair<const std::string,int>>,false> 1> ] 1> c:\users\chris\desktop\311\ideas\idea1\idea1\abstractrmanagers.h(28) : see reference to class template instantiation 'std::map<_Kty,_Ty>' being compiled 1> with 1> [ 1> _Kty=std::string, 1> _Ty=int 1> ] 1> c:\users\chris\desktop\311\ideas\idea1\idea1\abstractrmanagers.h(30) : see reference to class template instantiation 'AbstractRManagers<Type>' being compiled 1>c:\program files\microsoft visual studio 10.0\vc\include\xfunctional(125): error C2784: 'bool std::operator <(const std::stack<_Ty,_Container> &,const std::stack<_Ty,_Container> &)' : could not deduce template argument for 'const std::stack<_Ty,_Container> &' from 'const std::string' 1> c:\program files\microsoft visual studio 10.0\vc\include\stack(166) : see declaration of 'std::operator <' 1>c:\program files\microsoft visual studio 10.0\vc\include\xfunctional(125): error C2784: 'bool std::operator <(const std::stack<_Ty,_Container> &,const std::stack<_Ty,_Container> &)' : could not deduce template argument for 'const std::stack<_Ty,_Container> &' from 'const std::string' 1> c:\program files\microsoft visual studio 10.0\vc\include\stack(166) : see declaration of 'std::operator <' 1>c:\program files\microsoft visual studio 10.0\vc\include\xfunctional(125): error C2784: 'bool std::operator <(const std::deque<_Ty,_Alloc> &,const std::deque<_Ty,_Alloc> &)' : could not deduce template argument for 'const std::deque<_Ty,_Alloc> &' from 'const std::string' 1> c:\program files\microsoft visual studio 10.0\vc\include\deque(1725) : see declaration of 'std::operator <' 1>c:\program files\microsoft visual studio 10.0\vc\include\xfunctional(125): error C2784: 'bool std::operator <(const std::deque<_Ty,_Alloc> &,const std::deque<_Ty,_Alloc> &)' : could not deduce template argument for 'const std::deque<_Ty,_Alloc> &' from 'const std::string' 1> c:\program files\microsoft visual studio 10.0\vc\include\deque(1725) : see declaration of 'std::operator <' 1>c:\program files\microsoft visual studio 10.0\vc\include\xfunctional(125): error C2784: 'bool std::operator <(const std::deque<_Ty,_Alloc> &,const std::deque<_Ty,_Alloc> &)' : could not deduce template argument for 'const std::deque<_Ty,_Alloc> &' from 'const std::string' 1> c:\program files\microsoft visual studio 10.0\vc\include\deque(1725) : see declaration of 'std::operator <' 1>c:\program files\microsoft visual studio 10.0\vc\include\xfunctional(125): error C2784: 'bool std::operator <(const std::_Tree<_Traits> &,const std::_Tree<_Traits> &)' : could not deduce template argument for 'const std::_Tree<_Traits> &' from 'const std::string' 1> c:\program files\microsoft visual studio 10.0\vc\include\xtree(1885) : see declaration of 'std::operator <' 1>c:\program files\microsoft visual studio 10.0\vc\include\xfunctional(125): error C2784: 'bool std::operator <(const std::_Tree<_Traits> &,const std::_Tree<_Traits> &)' : could not deduce template argument for 'const std::_Tree<_Traits> &' from 'const std::string' 1> c:\program files\microsoft visual studio 10.0\vc\include\xtree(1885) : see declaration of 'std::operator <' 1>c:\program files\microsoft visual studio 10.0\vc\include\xfunctional(125): error C2784: 'bool std::operator <(const std::_Tree<_Traits> &,const std::_Tree<_Traits> &)' : could not deduce template argument for 'const std::_Tree<_Traits> &' from 'const std::string' 1> c:\program files\microsoft visual studio 10.0\vc\include\xtree(1885) : see declaration of 'std::operator <' 1>c:\program files\microsoft visual studio 10.0\vc\include\xfunctional(125): error C2784: 'bool std::operator <(const std::vector<_Ty,_Ax> &,const std::vector<_Ty,_Ax> &)' : could not deduce template argument for 'const std::vector<_Ty,_Ax> &' from 'const std::string' 1> c:\program files\microsoft visual studio 10.0\vc\include\vector(1502) : see declaration of 'std::operator <' 1>c:\program files\microsoft visual studio 10.0\vc\include\xfunctional(125): error C2784: 'bool std::operator <(const std::vector<_Ty,_Ax> &,const std::vector<_Ty,_Ax> &)' : could not deduce template argument for 'const std::vector<_Ty,_Ax> &' from 'const std::string' 1> c:\program files\microsoft visual studio 10.0\vc\include\vector(1502) : see declaration of 'std::operator <' 1>c:\program files\microsoft visual studio 10.0\vc\include\xfunctional(125): error C2784: 'bool std::operator <(const std::vector<_Ty,_Ax> &,const std::vector<_Ty,_Ax> &)' : could not deduce template argument for 'const std::vector<_Ty,_Ax> &' from 'const std::string' 1> c:\program files\microsoft visual studio 10.0\vc\include\vector(1502) : see declaration of 'std::operator <' 1>c:\program files\microsoft visual studio 10.0\vc\include\xfunctional(125): error C2784: 'bool std::operator <(const std::unique_ptr<_Ty,_Dx> &,const std::unique_ptr<_Ty2,_Dx2> &)' : could not deduce template argument for 'const std::unique_ptr<_Ty,_Dx> &' from 'const std::string' 1> c:\program files\microsoft visual studio 10.0\vc\include\memory(2582) : see declaration of 'std::operator <' 1>c:\program files\microsoft visual studio 10.0\vc\include\xfunctional(125): error C2784: 'bool std::operator <(const std::unique_ptr<_Ty,_Dx> &,const std::unique_ptr<_Ty2,_Dx2> &)' : could not deduce template argument for 'const std::unique_ptr<_Ty,_Dx> &' from 'const std::string' 1> c:\program files\microsoft visual studio 10.0\vc\include\memory(2582) : see declaration of 'std::operator <' 1>c:\program files\microsoft visual studio 10.0\vc\include\xfunctional(125): error C2784: 'bool std::operator <(const std::unique_ptr<_Ty,_Dx> &,const std::unique_ptr<_Ty2,_Dx2> &)' : could not deduce template argument for 'const std::unique_ptr<_Ty,_Dx> &' from 'const std::string' 1> c:\program files\microsoft visual studio 10.0\vc\include\memory(2582) : see declaration of 'std::operator <' 1>c:\program files\microsoft visual studio 10.0\vc\include\xfunctional(125): error C2784: 'bool std::operator <(const std::reverse_iterator<_RanIt> &,const std::reverse_iterator<_RanIt2> &)' : could not deduce template argument for 'const std::reverse_iterator<_RanIt> &' from 'const std::string' 1> c:\program files\microsoft visual studio 10.0\vc\include\xutility(1356) : see declaration of 'std::operator <' 1>c:\program files\microsoft visual studio 10.0\vc\include\xfunctional(125): error C2784: 'bool std::operator <(const std::reverse_iterator<_RanIt> &,const std::reverse_iterator<_RanIt2> &)' : could not deduce template argument for 'const std::reverse_iterator<_RanIt> &' from 'const std::string' 1> c:\program files\microsoft visual studio 10.0\vc\include\xutility(1356) : see declaration of 'std::operator <' 1>c:\program files\microsoft visual studio 10.0\vc\include\xfunctional(125): error C2784: 'bool std::operator <(const std::reverse_iterator<_RanIt> &,const std::reverse_iterator<_RanIt2> &)' : could not deduce template argument for 'const std::reverse_iterator<_RanIt> &' from 'const std::string' 1> c:\program files\microsoft visual studio 10.0\vc\include\xutility(1356) : see declaration of 'std::operator <' 1>c:\program files\microsoft visual studio 10.0\vc\include\xfunctional(125): error C2784: 'bool std::operator <(const std::_Revranit<_RanIt,_Base> &,const std::_Revranit<_RanIt2,_Base2> &)' : could not deduce template argument for 'const std::_Revranit<_RanIt,_Base> &' from 'const std::string' 1> c:\program files\microsoft visual studio 10.0\vc\include\xutility(1179) : see declaration of 'std::operator <' 1>c:\program files\microsoft visual studio 10.0\vc\include\xfunctional(125): error C2784: 'bool std::operator <(const std::_Revranit<_RanIt,_Base> &,const std::_Revranit<_RanIt2,_Base2> &)' : could not deduce template argument for 'const std::_Revranit<_RanIt,_Base> &' from 'const std::string' 1> c:\program files\microsoft visual studio 10.0\vc\include\xutility(1179) : see declaration of 'std::operator <' 1>c:\program files\microsoft visual studio 10.0\vc\include\xfunctional(125): error C2784: 'bool std::operator <(const std::_Revranit<_RanIt,_Base> &,const std::_Revranit<_RanIt2,_Base2> &)' : could not deduce template argument for 'const std::_Revranit<_RanIt,_Base> &' from 'const std::string' 1> c:\program files\microsoft visual studio 10.0\vc\include\xutility(1179) : see declaration of 'std::operator <' 1>c:\program files\microsoft visual studio 10.0\vc\include\xfunctional(125): error C2784: 'bool std::operator <(const std::pair<_Ty1,_Ty2> &,const std::pair<_Ty1,_Ty2> &)' : could not deduce template argument for 'const std::pair<_Ty1,_Ty2> &' from 'const std::string' 1> c:\program files\microsoft visual studio 10.0\vc\include\utility(318) : see declaration of 'std::operator <' 1>c:\program files\microsoft visual studio 10.0\vc\include\xfunctional(125): error C2784: 'bool std::operator <(const std::pair<_Ty1,_Ty2> &,const std::pair<_Ty1,_Ty2> &)' : could not deduce template argument for 'const std::pair<_Ty1,_Ty2> &' from 'const std::string' 1> c:\program files\microsoft visual studio 10.0\vc\include\utility(318) : see declaration of 'std::operator <' 1>c:\program files\microsoft visual studio 10.0\vc\include\xfunctional(125): error C2784: 'bool std::operator <(const std::pair<_Ty1,_Ty2> &,const std::pair<_Ty1,_Ty2> &)' : could not deduce template argument for 'const std::pair<_Ty1,_Ty2> &' from 'const std::string' 1> c:\program files\microsoft visual studio 10.0\vc\include\utility(318) : see declaration of 'std::operator <' 1>c:\program files\microsoft visual studio 10.0\vc\include\xfunctional(125): error C2676: binary '<' : 'const std::string' does not define this operator or a conversion to a type acceptable to the predefined operator ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

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  • Mac OS - Built SVN from source, now Apache2 not loading sites

    - by Geuis
    This relates to another question I asked earlier today. I built SVN 1.6.2 from source. In the process, it has completely screwed up my dev environment. After I built SVN, Apache wasn't loading. It was giving me this error: Syntax error on line 117 of /private/etc/apache2/httpd.conf: Cannot load /usr/libexec /apache2/mod_dav_svn.so into server: dlopen(/usr/libexec/apache2/mod_dav_svn.so, 10): no suitable image found. Did find:\n\t/usr/libexec/apache2/mod_dav_svn.so: mach-o, but wrong architecture It appears that SVN over-wrote the old mod_dav_svn.so and I am not able to get it to build as FAT, and I can't recover whatever was originally there. I resolved this(temporarily?) by commenting out the line that was loading the mod_dav_svn.so and got Apache to start at this point. However, even though Apache is running I am now getting this error when trying to access my dev sites: Directory index forbidden by Options directive: /usr/share/tomcat6/webapps/ROOT/ I have Apache2 sitting in front of Tomcat6. I access my local dev site using the internal name "http://localthesite". I have had virtual directories set up that have worked until this SVN debacle. Tomcat is installed at /usr/local/apache-tomcat, and webapps is /usr/local/apache-tomcat/webapps. Our production servers deploy tomcat to /usr/share/tomcat6, so I have symlinks setup on my system to replicate this as well. These point back to the actual installation path. This has all been working fine as well. None of our configurations for Apache2, Tomcat, or .htaccess have changed. Over the weekend, I performed a "Repair Disk Permissions" on the system. This was before I discovered the mod_dav_svn.so problem. I have been reading up on this all morning and the most common answer is that there is an Options -Indexes set. We have this in a config file, but it was there before and when I removed it during testing, I still got the same errors from Apache. At this point, I'm assuming I either totally borked the native Apache2 installation on this Mac, or that there is a permissions error somewhere that I'm missing. The permissions error could be from the SVN installation, or from my repair process. Does anyone have any idea what could be the problem? I'm totally blocked right now and have no idea where to check next.

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  • Render a view as a string

    - by Dan Atkinson
    Hi all! I'm wanting to output two different views (one as a string that will be sent as an email), and the other the page displayed to a user. Is this possible in ASP.NET MVC beta? I've tried multiple examples: RenderPartial to String in ASP.NET MVC Beta If I use this example, I receive the "Cannot redirect after HTTP headers have been sent.". MVC Framework: Capturing the output of a view If I use this, I seem to be unable to do a redirectToAction, as it tries to render a view that may not exist. If I do return the view, it is completely messed up and doesn't look right at all. Does anyone have any ideas/solutions to these issues i have, or have any suggestions for better ones? Many thanks! Below is an example. What I'm trying to do is create the GetViewForEmail method: public ActionResult OrderResult(string ref) { //Get the order Order order = OrderService.GetOrder(ref); //The email helper would do the meat and veg by getting the view as a string //Pass the control name (OrderResultEmail) and the model (order) string emailView = GetViewForEmail("OrderResultEmail", order); //Email the order out EmailHelper(order, emailView); return View("OrderResult", order); } Accepted answer from Tim Scott (changed and formatted a little by me): public virtual string RenderViewToString( ControllerContext controllerContext, string viewPath, string masterPath, ViewDataDictionary viewData, TempDataDictionary tempData) { Stream filter = null; ViewPage viewPage = new ViewPage(); //Right, create our view viewPage.ViewContext = new ViewContext(controllerContext, new WebFormView(viewPath, masterPath), viewData, tempData); //Get the response context, flush it and get the response filter. var response = viewPage.ViewContext.HttpContext.Response; response.Flush(); var oldFilter = response.Filter; try { //Put a new filter into the response filter = new MemoryStream(); response.Filter = filter; //Now render the view into the memorystream and flush the response viewPage.ViewContext.View.Render(viewPage.ViewContext, viewPage.ViewContext.HttpContext.Response.Output); response.Flush(); //Now read the rendered view. filter.Position = 0; var reader = new StreamReader(filter, response.ContentEncoding); return reader.ReadToEnd(); } finally { //Clean up. if (filter != null) { filter.Dispose(); } //Now replace the response filter response.Filter = oldFilter; } } Example usage Assuming a call from the controller to get the order confirmation email, passing the Site.Master location. string myString = RenderViewToString(this.ControllerContext, "~/Views/Order/OrderResultEmail.aspx", "~/Views/Shared/Site.Master", this.ViewData, this.TempData);

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  • Problems with CGI wrapper for PHP

    - by user205878
    I'm having a bugger of a time with a CGI wrapper for PHP. I know very little about CGI and PHP as CGI. Here's what I know about the system: Solaris 10 on a 386 Suhosin PHP normally running as CGI, with cgiwrap (http://cgiwrap.sourceforge.net/). I am not able to find an example wrapper.cgi on the server to look at. Shared hosting (virtual host), so I don't have access to Apache config. But the admins are not helpful. Switching hosts is not an option. Options directive cannot be overridden in .htaccess (ExecCGI, for example). .htaccess: AddHandler php-handler .php Action php-handler "/bin/test.cgi" ~/public_html/bin/test.cgi: #!/usr/bin/sh # Without these 2 lines, I get an Internal Server Error echo "Content-type: text/html" echo "" exec "/path/to/php-cgi" 'foo.php'; /bin/foo.php: <?php echo "this is foo.php!"; Output of http://mysite.com/bin/test.cgi: X-Powered-By: PHP/5.2.11 Content-type: text/html echo "Content-type: text/html" echo "" exec "/path/to//php-cgi" 'foo.php'; Output of http:/ /mysite.com/anypage.php: X-Powered-By: PHP/5.2.11 Content-type: text/html echo "Content-type: text/html" echo "" exec "/path/to//php-cgi" 'foo.php'; The things I note are: PHP is being executed, as noted by the X-Powered-By ... header. The source of /bin/test.cgi is output in the results. No matter what I put as the second argument of exec, it isn't passed to the php binary. I've tried '-i' to get phpinfo, '-v' to get the version... When I execute test.cgi via the shell, I get the expected results (the argument is passed to php, and it is reflected in the output). Any ideas about how to get this to work? UPDATE It appears that the reason the source of the test.cgi was appearing was due to errors. Anytime fatal error occurred, either within the cgi itself or with the command being executed by exec, it would cause the source of the cgi to appear. Within test.cgi, I can get the proper output with exec "/path/to/php-cgi" -h (I get the same thing as I would from CLI).

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  • Conway's Game of Life - C++ and Qt

    - by Jeff Bridge
    I've done all of the layouts and have most of the code written even. But, I'm stuck in two places. 1) I'm not quite sure how to set up the timer. Am I using it correctly in the gridwindow class? And, am I used the timer functions/signals/slots correctly with the other gridwindow functions. 2) In GridWindow's timerFired() function, I'm having trouble checking/creating the vector-vectors. I wrote out in the comments in that function exactly what I am trying to do. Any help would be much appreciated. main.cpp // Main file for running the grid window application. #include <QApplication> #include "gridwindow.h" //#include "timerwindow.h" #include <stdexcept> #include <string> #include <fstream> #include <sstream> #include <iostream> void Welcome(); // Welcome Function - Prints upon running program; outputs program name, student name/id, class section. void Rules(); // Rules Function: Prints the rules for Conway's Game of Life. using namespace std; // A simple main method to create the window class and then pop it up on the screen. int main(int argc, char *argv[]) { Welcome(); // Calls Welcome function to print student/assignment info. Rules(); // Prints Conway's Game Rules. QApplication app(argc, argv); // Creates the overall windowed application. int rows = 25, cols = 35; //The number of rows & columns in the game grid. GridWindow widget(NULL,rows,cols); // Creates the actual window (for the grid). widget.show(); // Shows the window on the screen. return app.exec(); // Goes into visual loop; starts executing GUI. } // Welcome Function: Prints my name/id, my class number, the assignment, and the program name. void Welcome() { cout << endl; cout << "-------------------------------------------------------------------------------------------------" << endl; cout << "Name/ID - Gabe Audick #7681539807" << endl; cout << "Class/Assignment - CSCI-102 Disccusion 29915: Homework Assignment #4" << endl; cout << "-------------------------------------------------------------------------------------------------" << endl << endl; } // Rules Function: Prints the rules for Conway's Game of Life. void Rules() { cout << "Welcome to Conway's Game of Life." << endl; cout << "Game Rules:" << endl; cout << "\t 1) Any living cell with fewer than two living neighbours dies, as if caused by underpopulation." << endl; cout << "\t 2) Any live cell with more than three live neighbours dies, as if by overcrowding." << endl; cout << "\t 3) Any live cell with two or three live neighbours lives on to the next generation." << endl; cout << "\t 4) Any dead cell with exactly three live neighbours becomes a live cell." << endl << endl; cout << "Enjoy." << endl << endl; } gridcell.h // A header file for a class representing a single cell in a grid of cells. #ifndef GRIDCELL_H_ #define GRIDCELL_H_ #include <QPalette> #include <QColor> #include <QPushButton> #include <Qt> #include <QWidget> #include <QFrame> #include <QHBoxLayout> #include <iostream> // An enum representing the two different states a cell can have. enum CellType { DEAD, // DEAD = Dead Cell. --> Color = White. LIVE // LIVE = Living Cell. ---> Color = White. }; /* Class: GridCell. A class representing a single cell in a grid. Each cell is implemented as a QT QFrame that contains a single QPushButton. The button is sized so that it takes up the entire frame. Each cell also keeps track of what type of cell it is based on the CellType enum. */ class GridCell : public QFrame { Q_OBJECT // Macro allowing us to have signals & slots on this object. private: QPushButton* button; // The button inside the cell that gives its clickability. CellType type; // The type of cell (DEAD or LIVE.) public slots: void handleClick(); // Callback for handling a click on the current cell. void setType(CellType type); // Cell type mutator. Calls the "redrawCell" function. signals: void typeChanged(CellType type); // Signal to notify listeners when the cell type has changed. public: GridCell(QWidget *parent = NULL); // Constructor for creating a cell. Takes parent widget or default parent to NULL. virtual ~GridCell(); // Destructor. void redrawCell(); // Redraws cell: Sets new type/color. CellType getType() const; //Simple getter for the cell type. private: Qt::GlobalColor getColorForCellType(); // Helper method. Returns color that cell should be based from its value. }; #endif gridcell.cpp #include <iostream> #include "gridcell.h" #include "utility.h" using namespace std; // Constructor: Creates a grid cell. GridCell::GridCell(QWidget *parent) : QFrame(parent) { this->type = DEAD; // Default: Cell is DEAD (white). setFrameStyle(QFrame::Box); // Set the frame style. This is what gives each box its black border. this->button = new QPushButton(this); //Creates button that fills entirety of each grid cell. this->button->setSizePolicy(QSizePolicy::Expanding,QSizePolicy::Expanding); // Expands button to fill space. this->button->setMinimumSize(19,19); //width,height // Min height and width of button. QHBoxLayout *layout = new QHBoxLayout(); //Creates a simple layout to hold our button and add the button to it. layout->addWidget(this->button); setLayout(layout); layout->setStretchFactor(this->button,1); // Lets the buttons expand all the way to the edges of the current frame with no space leftover layout->setContentsMargins(0,0,0,0); layout->setSpacing(0); connect(this->button,SIGNAL(clicked()),this,SLOT(handleClick())); // Connects clicked signal with handleClick slot. redrawCell(); // Calls function to redraw (set new type for) the cell. } // Basic destructor. GridCell::~GridCell() { delete this->button; } // Accessor for the cell type. CellType GridCell::getType() const { return(this->type); } // Mutator for the cell type. Also has the side effect of causing the cell to be redrawn on the GUI. void GridCell::setType(CellType type) { this->type = type; redrawCell(); } // Handler slot for button clicks. This method is called whenever the user clicks on this cell in the grid. void GridCell::handleClick() { // When clicked on... if(this->type == DEAD) // If type is DEAD (white), change to LIVE (black). type = LIVE; else type = DEAD; // If type is LIVE (black), change to DEAD (white). setType(type); // Sets new type (color). setType Calls redrawCell() to recolor. } // Method to check cell type and return the color of that type. Qt::GlobalColor GridCell::getColorForCellType() { switch(this->type) { default: case DEAD: return Qt::white; case LIVE: return Qt::black; } } // Helper method. Forces current cell to be redrawn on the GUI. Called whenever the setType method is invoked. void GridCell::redrawCell() { Qt::GlobalColor gc = getColorForCellType(); //Find out what color this cell should be. this->button->setPalette(QPalette(gc,gc)); //Force the button in the cell to be the proper color. this->button->setAutoFillBackground(true); this->button->setFlat(true); //Force QT to NOT draw the borders on the button } gridwindow.h // A header file for a QT window that holds a grid of cells. #ifndef GRIDWINDOW_H_ #define GRIDWINDOW_H_ #include <vector> #include <QWidget> #include <QTimer> #include <QGridLayout> #include <QLabel> #include <QApplication> #include "gridcell.h" /* class GridWindow: This is the class representing the whole window that comes up when this program runs. It contains a header section with a title, a middle section of MxN cells and a bottom section with buttons. */ class GridWindow : public QWidget { Q_OBJECT // Macro to allow this object to have signals & slots. private: std::vector<std::vector<GridCell*> > cells; // A 2D vector containing pointers to all the cells in the grid. QLabel *title; // A pointer to the Title text on the window. QTimer *timer; // Creates timer object. public slots: void handleClear(); // Handler function for clicking the Clear button. void handleStart(); // Handler function for clicking the Start button. void handlePause(); // Handler function for clicking the Pause button. void timerFired(); // Method called whenever timer fires. public: GridWindow(QWidget *parent = NULL,int rows=3,int cols=3); // Constructor. virtual ~GridWindow(); // Destructor. std::vector<std::vector<GridCell*> >& getCells(); // Accessor for the array of grid cells. private: QHBoxLayout* setupHeader(); // Helper function to construct the GUI header. QGridLayout* setupGrid(int rows,int cols); // Helper function to constructor the GUI's grid. QHBoxLayout* setupButtonRow(); // Helper function to setup the row of buttons at the bottom. }; #endif gridwindow.cpp #include <iostream> #include "gridwindow.h" using namespace std; // Constructor for window. It constructs the three portions of the GUI and lays them out vertically. GridWindow::GridWindow(QWidget *parent,int rows,int cols) : QWidget(parent) { QHBoxLayout *header = setupHeader(); // Setup the title at the top. QGridLayout *grid = setupGrid(rows,cols); // Setup the grid of colored cells in the middle. QHBoxLayout *buttonRow = setupButtonRow(); // Setup the row of buttons across the bottom. QVBoxLayout *layout = new QVBoxLayout(); // Puts everything together. layout->addLayout(header); layout->addLayout(grid); layout->addLayout(buttonRow); setLayout(layout); } // Destructor. GridWindow::~GridWindow() { delete title; } // Builds header section of the GUI. QHBoxLayout* GridWindow::setupHeader() { QHBoxLayout *header = new QHBoxLayout(); // Creates horizontal box. header->setAlignment(Qt::AlignHCenter); this->title = new QLabel("CONWAY'S GAME OF LIFE",this); // Creates big, bold, centered label (title): "Conway's Game of Life." this->title->setAlignment(Qt::AlignHCenter); this->title->setFont(QFont("Arial", 32, QFont::Bold)); header->addWidget(this->title); // Adds widget to layout. return header; // Returns header to grid window. } // Builds the grid of cells. This method populates the grid's 2D array of GridCells with MxN cells. QGridLayout* GridWindow::setupGrid(int rows,int cols) { QGridLayout *grid = new QGridLayout(); // Creates grid layout. grid->setHorizontalSpacing(0); // No empty spaces. Cells should be contiguous. grid->setVerticalSpacing(0); grid->setSpacing(0); grid->setAlignment(Qt::AlignHCenter); for(int i=0; i < rows; i++) //Each row is a vector of grid cells. { std::vector<GridCell*> row; // Creates new vector for current row. cells.push_back(row); for(int j=0; j < cols; j++) { GridCell *cell = new GridCell(); // Creates and adds new cell to row. cells.at(i).push_back(cell); grid->addWidget(cell,i,j); // Adds to cell to grid layout. Column expands vertically. grid->setColumnStretch(j,1); } grid->setRowStretch(i,1); // Sets row expansion horizontally. } return grid; // Returns grid. } // Builds footer section of the GUI. QHBoxLayout* GridWindow::setupButtonRow() { QHBoxLayout *buttonRow = new QHBoxLayout(); // Creates horizontal box for buttons. buttonRow->setAlignment(Qt::AlignHCenter); // Clear Button - Clears cell; sets them all to DEAD/white. QPushButton *clearButton = new QPushButton("CLEAR"); clearButton->setFixedSize(100,25); connect(clearButton, SIGNAL(clicked()), this, SLOT(handleClear())); buttonRow->addWidget(clearButton); // Start Button - Starts game when user clicks. Or, resumes game after being paused. QPushButton *startButton = new QPushButton("START/RESUME"); startButton->setFixedSize(100,25); connect(startButton, SIGNAL(clicked()), this, SLOT(handleStart())); buttonRow->addWidget(startButton); // Pause Button - Pauses simulation of game. QPushButton *pauseButton = new QPushButton("PAUSE"); pauseButton->setFixedSize(100,25); connect(pauseButton, SIGNAL(clicked()), this, SLOT(handlePause())); buttonRow->addWidget(pauseButton); // Quit Button - Exits program. QPushButton *quitButton = new QPushButton("EXIT"); quitButton->setFixedSize(100,25); connect(quitButton, SIGNAL(clicked()), qApp, SLOT(quit())); buttonRow->addWidget(quitButton); return buttonRow; // Returns bottom of layout. } /* SLOT method for handling clicks on the "clear" button. Receives "clicked" signals on the "Clear" button and sets all cells to DEAD. */ void GridWindow::handleClear() { for(unsigned int row=0; row < cells.size(); row++) // Loops through current rows' cells. { for(unsigned int col=0; col < cells[row].size(); col++) { GridCell *cell = cells[row][col]; // Grab the current cell & set its value to dead. cell->setType(DEAD); } } } /* SLOT method for handling clicks on the "start" button. Receives "clicked" signals on the "start" button and begins game simulation. */ void GridWindow::handleStart() { this->timer = new QTimer(this); // Creates new timer. connect(this->timer, SIGNAL(timeout()), this, SLOT(timerFired())); // Connect "timerFired" method class to the "timeout" signal fired by the timer. this->timer->start(500); // Timer to fire every 500 milliseconds. } /* SLOT method for handling clicks on the "pause" button. Receives "clicked" signals on the "pause" button and stops the game simulation. */ void GridWindow::handlePause() { this->timer->stop(); // Stops the timer. delete this->timer; // Deletes timer. } // Accessor method - Gets the 2D vector of grid cells. std::vector<std::vector<GridCell*> >& GridWindow::getCells() { return this->cells; } void GridWindow::timerFired() { // I'm not sure how to write this code. // I want to take the original vector-vector, and also make a new, empty vector-vector of the same size. // I would then go through the code below with the original vector, and apply the rules to the new vector-vector. // Finally, I would make the new vector-vecotr the original vector-vector. (That would be one step in the simulation.) cout << cells[1][2]; /* for (unsigned int m = 0; m < original.size(); m++) { for (unsigned int n = 0; n < original.at(m).size(); n++) { unsigned int neighbors = 0; //Begin counting number of neighbors. if (original[m-1][n-1].getType() == LIVE) // If a cell next to [i][j] is LIVE, add one to the neighbor count. neighbors += 1; if (original[m-1][n].getType() == LIVE) neighbors += 1; if (original[m-1][n+1].getType() == LIVE) neighbors += 1; if (original[m][n-1].getType() == LIVE) neighbors += 1; if (original[m][n+1].getType() == LIVE) neighbors += 1; if (original[m+1][n-1].getType() == LIVE) neighbors += 1; if (original[m+1][n].getType() == LIVE) neighbors += 1; if (original[m+1][n+1].getType() == LIVE) neighbors += 1; if (original[m][n].getType() == LIVE && neighbors < 2) // Apply game rules to cells: Create new, updated grid with the roundtwo vector. roundtwo[m][n].setType(LIVE); else if (original[m][n].getType() == LIVE && neighbors > 3) roundtwo[m][n].setType(DEAD); else if (original[m][n].getType() == LIVE && (neighbors == 2 || neighbors == 3)) roundtwo[m][n].setType(LIVE); else if (original[m][n].getType() == DEAD && neighbors == 3) roundtwo[m][n].setType(LIVE); } }*/ }

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  • CSS Background image arbitrarily not getting requested at all

    - by Pekka
    I`m in the process of building a template for Redmine (a project management system based on Ruby on Rails.) Ruby is running on a virtual server from a Bitnami.org installation package. The OS is Windows. The template essentially consists of a styles.css file. In that file, I have the following line: #header { padding: 0px; padding-top: 48px; background-color: #62DFFF; background-image: url(../images/bkg.jpg); background-position: center bottom; background-repeat: repeat-x; height:150px; } It's a header element with a background image. The problem: This background image arbitrarily appears and disappears when reloading the page. It is more often missing than it is not. Say you reload the page in your browser ten times in twenty seconds; the image will appear in two instances, and be missing in the 18 others. I would have put this down to server problems, but the weird thing is that when it's missing, the request for the image doesn't appear in Firebug's net tab at all. Even if it were cached, the request should be there, shouldn't it? Raw screenshots of the identical page on two reloads: I am 100% sure the CSS file does not change in between. I have examined both instances with Firebug and the CSS is identical. When I change the image's URL by editing the style declaration in firebug to bkg.jpg?xyz=123445 then the image will get loaded, which is making me think this must be a server problem. It happens in both Firefox and Chrome so it must be something basic I'm overlooking. What could be causing a browser not to load a resource at all? I have zero idea about Ruby nor Rails - getting Redmine running and customized is all I have ever had to do with this platform - so I don't really know where to start debugging. Apache's, Mongrel's and Redmine's error logs look fine, though. And then again, this looks like a browser issue. I'm stumped.

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  • emulator crashes

    - by Dave
    I am setting up an Android environment for the first time on Eclipse. I have many years of Eclipse experience, but new to Android. This is being done on an Apple Mac Mini, running MacOSX 10.6.3. I am using the latest Eclipse Classic, version 3.5.2. I am trying to get the tiny hello world program running. When I run it, I get the following in the console window of Eclipse: [2010-06-12 13:48:08 - HelloAndroid] Automatic Target Mode: launching new emulator with compatible AVD 'Android2.2AVD' [2010-06-12 13:48:08 - HelloAndroid] Launching a new emulator with Virtual Device 'Android2.2AVD' [2010-06-12 13:48:11 - HelloAndroid] New emulator found: emulator-5554 [2010-06-12 13:48:11 - HelloAndroid] Waiting for HOME ('android.process.acore') to be launched... [2010-06-12 13:48:12 - Emulator] 2010-06-12 13:48:12.783 emulator[50495:903] Warning once: This application, or a library it uses, is using NSQuickDrawView, which has been deprecated. Apps should cease use of QuickDraw and move to Quartz. [2010-06-12 13:48:19 - HelloAndroid] emulator-5554 disconnected! Cancelling 'com.example.helloandroid.HelloAndroid activity launch'! The emulator crashes with the following info. I have followed all the instructions for running the hello world sample. Anyone have any ideas? Process: emulator [50398] Path: /Users/jeremy/android-sdk-mac_86/tools/emulator Identifier: emulator Version: ??? (???) Code Type: X86 (Native) Parent Process: eclipse [50388] Date/Time: 2010-06-12 13:28:38.595 -0400 OS Version: Mac OS X 10.6.3 (10D573) Report Version: 6 Interval Since Last Report: 363037 sec Crashes Since Last Report: 9 Per-App Crashes Since Last Report: 7 Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Codes: KERN_INVALID_ADDRESS at 0x00000000007fd000 Crashed Thread: 4 Thread 0: Dispatch queue: com.apple.main-thread 0 emulator 0x000eed4e helper_set_cp15 + 30 Thread 1: 0 libSystem.B.dylib 0x9020bbd2 __workq_kernreturn + 10 1 libSystem.B.dylib 0x9020c168 _pthread_wqthread + 941 2 libSystem.B.dylib 0x9020bd86 start_wqthread + 30 Thread 2: Dispatch queue: com.apple.libdispatch-manager 0 libSystem.B.dylib 0x9020cb42 kevent + 10 1 libSystem.B.dylib 0x9020d25c _dispatch_mgr_invoke + 215 2 libSystem.B.dylib 0x9020c719 _dispatch_queue_invoke + 163 3 libSystem.B.dylib 0x9020c4be _dispatch_worker_thread2 + 240 4 libSystem.B.dylib 0x9020bf41 _pthread_wqthread + 390 5 libSystem.B.dylib 0x9020bd86 start_wqthread + 30 Thread 3: 0 libSystem.B.dylib 0x901e635a semaphore_timedwait_signal_trap + 10 1 libSystem.B.dylib 0x90213ea1 _pthread_cond_wait + 1066 2 libSystem.B.dylib 0x90242a28 pthread_cond_timedwait_relative_np + 47 3 com.apple.audio.CoreAudio 0x9056f965 CAGuard::WaitFor(unsigned long long) + 219 4 com.apple.audio.CoreAudio 0x90572997 CAGuard::WaitUntil(unsigned long long) + 289 5 com.apple.audio.CoreAudio 0x90570294 HP_IOThread::WorkLoop() + 1892 6 com.apple.audio.CoreAudio 0x9056fb2b HP_IOThread::ThreadEntry(HP_IOThread*) + 17 7 com.apple.audio.CoreAudio 0x9056fa42 CAPThread::Entry(CAPThread*) + 140 8 libSystem.B.dylib 0x90213a19 _pthread_start + 345 9 libSystem.B.dylib 0x9021389e thread_start + 34 Thread 4 Crashed: 0 emulator 0x00040380 audioInDeviceIOProc + 96 Thread 4 crashed with X86 Thread State (32-bit): eax: 0x00000000 ebx: 0x007fd000 ecx: 0x000001fe edx: 0x0198f3f0 edi: 0x00000200 esi: 0x01119850 ebp: 0x01119800 esp: 0xb020fad0 ss: 0x0000001f efl: 0x00010212 eip: 0x00040380 cs: 0x00000017 ds: 0x0000001f es: 0x0000001f fs: 0x0000001f gs: 0x00000037 cr2: 0x007fd000

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  • Floating point vs integer calculations on modern hardware

    - by maxpenguin
    I am doing some performance critical work in C++, and we are currently using integer calculations for problems that are inherently floating point because "its faster". This causes a whole lot of annoying problems and adds a lot of annoying code. Now, I remember reading about how floating point calculations were so slow approximately circa the 386 days, where I believe (IIRC) that there was an optional co-proccessor. But surely nowadays with exponentially more complex and powerful CPUs it makes no difference in "speed" if doing floating point or integer calculation? Especially since the actual calculation time is tiny compared to something like causing a pipeline stall or fetching something from main memory? I know the correct answer is to benchmark on the target hardware, what would be a good way to test this? I wrote two tiny C++ programs and compared their run time with "time" on Linux, but the actual run time is too variable (doesn't help I am running on a virtual server). Short of spending my entire day running hundreds of benchmarks, making graphs etc. is there something I can do to get a reasonable test of the relative speed? Any ideas or thoughts? Am I completely wrong? The programs I used as follows, they are not identical by any means: #include <iostream> #include <cmath> #include <cstdlib> #include <time.h> int main( int argc, char** argv ) { int accum = 0; srand( time( NULL ) ); for( unsigned int i = 0; i < 100000000; ++i ) { accum += rand( ) % 365; } std::cout << accum << std::endl; return 0; } Program 2: #include <iostream> #include <cmath> #include <cstdlib> #include <time.h> int main( int argc, char** argv ) { float accum = 0; srand( time( NULL ) ); for( unsigned int i = 0; i < 100000000; ++i ) { accum += (float)( rand( ) % 365 ); } std::cout << accum << std::endl; return 0; } Thanks in advance!

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  • wxPython ListCtrl Column Ignores Specific Fields

    - by g.d.d.c
    I'm rewriting this post to clarify some things and provide a full class definition for the Virtual List I'm having trouble with. The class is defined like so: from wx import ListCtrl, LC_REPORT, LC_VIRTUAL, LC_HRULES, LC_VRULES, \ EVT_LIST_COL_CLICK, EVT_LIST_CACHE_HINT, EVT_LIST_COL_RIGHT_CLICK, \ ImageList, IMAGE_LIST_SMALL, Menu, MenuItem, NewId, ITEM_CHECK, Frame, \ EVT_MENU class VirtualList(ListCtrl): def __init__(self, parent, datasource = None, style = LC_REPORT | LC_VIRTUAL | LC_HRULES | LC_VRULES): ListCtrl.__init__(self, parent, style = style) self.columns = [] self.il = ImageList(16, 16) self.Bind(EVT_LIST_CACHE_HINT, self.CheckCache) self.Bind(EVT_LIST_COL_CLICK, self.OnSort) if datasource is not None: self.datasource = datasource self.Bind(EVT_LIST_COL_RIGHT_CLICK, self.ShowAvailableColumns) self.datasource.list = self self.Populate() def SetDatasource(self, datasource): self.datasource = datasource def CheckCache(self, event): self.datasource.UpdateCache(event.GetCacheFrom(), event.GetCacheTo()) def OnGetItemText(self, item, col): return self.datasource.GetItem(item, self.columns[col]) def OnGetItemImage(self, item): return self.datasource.GetImg(item) def OnSort(self, event): self.datasource.SortByColumn(self.columns[event.Column]) self.Refresh() def UpdateCount(self): self.SetItemCount(self.datasource.GetCount()) def Populate(self): self.UpdateCount() self.datasource.MakeImgList(self.il) self.SetImageList(self.il, IMAGE_LIST_SMALL) self.ShowColumns() def ShowColumns(self): for col, (text, visible) in enumerate(self.datasource.GetColumnHeaders()): if visible: self.columns.append(text) self.InsertColumn(col, text, width = -2) def Filter(self, filter): self.datasource.Filter(filter) self.UpdateCount() self.Refresh() def ShowAvailableColumns(self, evt): colMenu = Menu() self.id2item = {} for idx, (text, visible) in enumerate(self.datasource.columns): id = NewId() self.id2item[id] = (idx, visible, text) item = MenuItem(colMenu, id, text, kind = ITEM_CHECK) colMenu.AppendItem(item) EVT_MENU(colMenu, id, self.ColumnToggle) item.Check(visible) Frame(self, -1).PopupMenu(colMenu) colMenu.Destroy() def ColumnToggle(self, evt): toggled = self.id2item[evt.GetId()] if toggled[1]: idx = self.columns.index(toggled[2]) self.datasource.columns[toggled[0]] = (self.datasource.columns[toggled[0]][0], False) self.DeleteColumn(idx) self.columns.pop(idx) else: self.datasource.columns[toggled[0]] = (self.datasource.columns[toggled[0]][0], True) idx = self.datasource.GetColumnHeaders().index((toggled[2], True)) self.columns.insert(idx, toggled[2]) self.InsertColumn(idx, toggled[2], width = -2) self.datasource.SaveColumns() I've added functions that allow for Column Toggling which facilitate my description of the issue I'm encountering. On the 3rd instance of this class in my application the Column at Index 1 will not display String values. Integer values are displayed properly. If I add print statements to my OnGetItemText method the values show up in my console properly. This behavior is not present in the first two instances of this class, and my class does not contain any type checking code with respect to value display. It was suggested by someone on the wxPython users' group that I create a standalone sample that demonstrates this issue if I can. I'm working on that, but have not yet had time to create a sample that does not rely on database access. Any suggestions or advice would be most appreciated. I'm tearing my hair out on this one.

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  • How to make Flash 'play well with others'?

    - by Sensei James
    What up fam. So this isn't a question asking about memory management schemes; for those of you who may not know, the Flash Virtual Machine relies on garbage collection by using reference counting and mark and sweep (for good coverage of these topics, check out Grant Skinner's article and presentation). And yes, Flash also provides the "delete" operator, which can (unfortunately only) be used to remove the properties of dynamic objects. What I want to know is how to make it so that Flash programs don't continue to consume CPU and memory while running in the background (save loading content or communicating remotely, for example). The motivation for this question comes in part from Apple's ban on cross compiled applications (in its SDK 4) on the grounds that they do not behave as predicted with the multitasking feature central to iPhone OS 4. My intention is not only to make Flash programs that will 'pass muster' as far as multitasking in iPhone OS 4, but also to simply make better (behaving) Flash programs. Put another way, how might a Flash application mimic the multitasking feature of iPhone OS 4? Does the Flash API provide the means for a developer to put their applications to 'sleep' while other programs run, and then to 'awaken' them just as quickly? In our own program, we might do something as crude as detecting when the user has been idle (no mouse motion or key press) for (say) four seconds: var idle_id:uint = setInterval(4000, pause_program); var current_movie_clip:MovieClip; var current_frame:uint; ... // on Mouse move or key press... clearInterval(idle_id); idle_id = setInterval(4000, pause_program); ... function pause_program():void { current_movie_clip = event.target as MovieClip; current_frame = current_movie_clip.currentFrame; MovieClip(root).gotoAndStop("program_pause_screen"); } (on the program pause screen) resume_button.addEventListener(MouseEvent.CLICK, resume_program); function resume_program(event:MouseEvent) { current_movie_clip.gotoAndPlay(current_frame); } If that's the right idea, what's the best way to detect that an application should be shelved? And, more importantly, is it possible for Flash Player to detect that some of its running programs are idle, and to similarly shelve them until the user performs an action to resume them? (Please feel free to answer as much or as little of the many questions I've posed.)

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  • Wondering why DisplayName attribute is ignored in LabelFor on an overridden property

    - by Lasse Krantz
    Hi, today I got confused when doing a couple of <%=Html.LabelFor(m=>m.MyProperty)%> in ASP.NET MVC 2 and using the [DisplayName("Show this instead of MyProperty")] attribute from System.ComponentModel. As it turned out, when I put the attribute on an overridden property, LabelFor didn't seem to notice it. However, the [Required] attribute works fine on the overridden property, and the generated errormessage actually uses the DisplayNameAttribute. This is some trivial examplecode, the more realistic scenario is that I have a databasemodel separate from the viewmodel, but for convenience, I'd like to inherit from the databasemodel, add View-only properties and decorating the viewmodel with the attributes for the UI. public class POCOWithoutDataAnnotations { public virtual string PleaseOverrideMe { get; set; } } public class EditModel : POCOWithoutDataAnnotations { [Required] [DisplayName("This should be as label for please override me!")] public override string PleaseOverrideMe { get { return base.PleaseOverrideMe; } set { base.PleaseOverrideMe = value; } } [Required] [DisplayName("This property exists only in EditModel")] public string NonOverriddenProp { get; set; } } The strongly typed ViewPage<EditModel> contains: <div class="editor-label"> <%= Html.LabelFor(model => model.PleaseOverrideMe) %> </div> <div class="editor-field"> <%= Html.TextBoxFor(model => model.PleaseOverrideMe) %> <%= Html.ValidationMessageFor(model => model.PleaseOverrideMe) %> </div> <div class="editor-label"> <%= Html.LabelFor(model => model.NonOverriddenProp) %> </div> <div class="editor-field"> <%= Html.TextBoxFor(model => model.NonOverriddenProp) %> <%= Html.ValidationMessageFor(model => model.NonOverriddenProp) %> </div> The labels are then displayed as "PleaseOverrideMe" (not using the DisplayNameAttribute) and "This property exists only in EditModel" (using the DisplayNameAttribute) when viewing the page. If I post with empty values, triggering the validation with this ActionMethod: [HttpPost] public ActionResult Edit(EditModel model) { if (!ModelState.IsValid) return View(model); return View("Thanks"); } the <%= Html.ValidationMessageFor(model => model.PleaseOverrideMe) %> actually uses [DisplayName("This should be as label for please override me!")] attribute, and produces the default errortext "The This should be as label for please override me! field is required." Would some friendly soul shed some light on this?

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  • Calculating CPU frequency in C with RDTSC always returns 0

    - by Nazgulled
    Hi, The following piece of code was given to us from our instructor so we could measure some algorithms performance: #include <stdio.h> #include <unistd.h> static unsigned cyc_hi = 0, cyc_lo = 0; static void access_counter(unsigned *hi, unsigned *lo) { asm("rdtsc; movl %%edx,%0; movl %%eax,%1" : "=r" (*hi), "=r" (*lo) : /* No input */ : "%edx", "%eax"); } void start_counter() { access_counter(&cyc_hi, &cyc_lo); } double get_counter() { unsigned ncyc_hi, ncyc_lo, hi, lo, borrow; double result; access_counter(&ncyc_hi, &ncyc_lo); lo = ncyc_lo - cyc_lo; borrow = lo > ncyc_lo; hi = ncyc_hi - cyc_hi - borrow; result = (double) hi * (1 << 30) * 4 + lo; return result; } However, I need this code to be portable to machines with different CPU frequencies. For that, I'm trying to calculate the CPU frequency of the machine where the code is being run like this: int main(void) { double c1, c2; start_counter(); c1 = get_counter(); sleep(1); c2 = get_counter(); printf("CPU Frequency: %.1f MHz\n", (c2-c1)/1E6); printf("CPU Frequency: %.1f GHz\n", (c2-c1)/1E9); return 0; } The problem is that the result is always 0 and I can't understand why. I'm running Linux (Arch) as guest on VMware. On a friend's machine (MacBook) it is working to some extent; I mean, the result is bigger than 0 but it's variable because the CPU frequency is not fixed (we tried to fix it but for some reason we are not able to do it). He has a different machine which is running Linux (Ubuntu) as host and it also reports 0. This rules out the problem being on the virtual machine, which I thought it was the issue at first. Any ideas why this is happening and how can I fix it?

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  • crash in calloc

    - by mmd
    I'm trying to debug a program I wrote. I ran it inside gdb and I managed to catch a SIGABRT from inside calloc(). I'm completely confused about how this can arise. Can it be a bug in gcc or even libc?? More details: My program uses OpenMP. I ran it through valgrind in single-threaded mode with no errors. I also use mmap() to load a 40GB file, but I doubt that is relevant. Inside gdb, I'm running with 30 threads. Several identical runs (same input&CL) finished correctly, until the problematic one that I caught. On the surface this suggests there might be a race condition of some type. However, the SIGABRT comes from calloc() which is out of my control. Here is some relevant gdb output: (gdb) info threads [...] * 11 Thread 0x7ffff0056700 (LWP 73449) 0x00007ffff6a948a5 in raise () from /lib64/libc.so.6 [...] (gdb) thread 11 [Switching to thread 11 (Thread 0x7ffff0056700 (LWP 73449))]#0 0x00007ffff6a948a5 in raise () from /lib64/libc.so.6 (gdb) bt #0 0x00007ffff6a948a5 in raise () from /lib64/libc.so.6 #1 0x00007ffff6a96085 in abort () from /lib64/libc.so.6 #2 0x00007ffff6ad1fe7 in __libc_message () from /lib64/libc.so.6 #3 0x00007ffff6ad7916 in malloc_printerr () from /lib64/libc.so.6 #4 0x00007ffff6adb79f in _int_malloc () from /lib64/libc.so.6 #5 0x00007ffff6adbdd6 in calloc () from /lib64/libc.so.6 #6 0x000000000040e87f in my_calloc (re=0x7fff2867ef10, st=0, options=0x632020) at gmapper/../gmapper/../common/my-alloc.h:286 #7 read_get_hit_list_per_strand (re=0x7fff2867ef10, st=0, options=0x632020) at gmapper/mapping.c:1046 #8 0x000000000041308a in read_get_hit_list (re=<value optimized out>, options=0x632010, n_options=1) at gmapper/mapping.c:1239 #9 handle_read (re=<value optimized out>, options=0x632010, n_options=1) at gmapper/mapping.c:1806 #10 0x0000000000404f35 in launch_scan_threads (.omp_data_i=<value optimized out>) at gmapper/gmapper.c:557 #11 0x00007ffff7230502 in ?? () from /usr/lib64/libgomp.so.1 #12 0x00007ffff6dfc851 in start_thread () from /lib64/libpthread.so.0 #13 0x00007ffff6b4a11d in clone () from /lib64/libc.so.6 (gdb) f 6 #6 0x000000000040e87f in my_calloc (re=0x7fff2867ef10, st=0, options=0x632020) at gmapper/../gmapper/../common/my-alloc.h:286 286 res = calloc(size, 1); (gdb) p size $2 = 814080 (gdb) The function my_calloc() is just a wrapper, but the problem is not in there, as the real calloc() call looks legit. These are the limits set in the shell: $ ulimit -a core file size (blocks, -c) 0 data seg size (kbytes, -d) unlimited scheduling priority (-e) 0 file size (blocks, -f) unlimited pending signals (-i) 2067285 max locked memory (kbytes, -l) 64 max memory size (kbytes, -m) unlimited open files (-n) 1024 pipe size (512 bytes, -p) 8 POSIX message queues (bytes, -q) 819200 real-time priority (-r) 0 stack size (kbytes, -s) 10240 cpu time (seconds, -t) unlimited max user processes (-u) 1024 virtual memory (kbytes, -v) unlimited file locks (-x) unlimited The program is not out of memory, it's using 41GB on a machine with 256GB available: $ top -b -n 1 | grep gmapper 73437 user 20 0 41.5g 16g 15g T 0.0 6.6 55:17.24 gmapper-ls $ free -m total used free shared buffers cached Mem: 258437 195567 62869 0 82 189677 -/+ buffers/cache: 5807 252629 Swap: 0 0 0 I compiled using gcc (GCC) 4.4.6 20120305 (Red Hat 4.4.6-4), with flags -g -O2 -DNDEBUG -mmmx -msse -msse2 -fopenmp -Wall -Wno-deprecated -D__STDC_FORMAT_MACROS -D__STDC_LIMIT_MACROS.

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  • How to write a cctor and op= for a factory class with ptr to abstract member field?

    - by Kache4
    I'm extracting files from zip and rar archives into raw buffers. I created the following to wrap minizip and unrarlib: Archive.hpp #include "ArchiveBase.hpp" #include "ArchiveDerived.hpp" class Archive { public: Archive(string path) { /* logic here to determine type */ switch(type) { case RAR: archive_ = new ArchiveRar(path); break; case ZIP: archive_ = new ArchiveZip(path); break; case UNKNOWN_ARCHIVE: throw; break; } } Archive(Archive& other) { archive_ = // how do I copy an abstract class? } ~Archive() { delete archive_; } void passThrough(ArchiveBase::Data& data) { archive_->passThrough(data); } Archive& operator = (Archive& other) { if (this == &other) return *this; ArchiveBase* newArchive = // can't instantiate.... delete archive_; archive_ = newArchive; return *this; } private: ArchiveBase* archive_; } ArchiveBase.hpp class ArchiveBase { public: // Is there any way to put this struct in Archive instead, // so that outside classes instantiating one could use // Archive::Data instead of ArchiveBase::Data? struct Data { int field; }; virtual void passThrough(Data& data) = 0; /* more methods */ } ArchiveDerived.hpp "Derived" being "Zip" or "Rar" #include "ArchiveBase.hpp" class ArchiveDerived : public ArchiveBase { public: ArchiveDerived(string path); void passThrough(ArchiveBase::Data& data); private: /* fields needed by minizip/unrarlib */ // example zip: unzFile zipFile_; // example rar: RARHANDLE rarFile_; } ArchiveDerived.cpp #include "ArchiveDerived.hpp" ArchiveDerived::ArchiveDerived(string path) { //implement } ArchiveDerived::passThrough(ArchiveBase::Data& data) { //implement } Somebody had suggested I use this design so that I could do: Archive archiveFile(pathToZipOrRar); archiveFile.passThrough(extractParams); // yay polymorphism! How do I write a cctor for Archive? What about op= for Archive? What can I do about "renaming" ArchiveBase::Data to Archive::Data? (Both minizip and unrarlib use such structs for input and output. Data is generic for Zip & Rar and later is used to create the respective library's struct.)

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  • How to add objects to association in OnPreInsert, OnPreUpdate

    - by Dmitriy Nagirnyak
    Hi, I have an event listener (for Audit Logs) which needs to append audit log entries to the association of the object: public Company : IAuditable { // Other stuff removed for bravety IAuditLog IAuditable.CreateEntry() { var entry = new CompanyAudit(); this.auditLogs.Add(entry); return entry; } public virtual IEnumerable<CompanyAudit> AuditLogs { get { return this.auditLogs } } } The AuditLogs collection is mapped with cascading: public class CompanyMap : ClassMap<Company> { public CompanyMap() { // Id and others removed fro bravety HasMany(x => x.AuditLogs).AsSet() .LazyLoad() .Access.ReadOnlyPropertyThroughCamelCaseField() .Cascade.All(); } } And the listener just asks the auditable object to create log entries so it can update them: internal class AuditEventListener : IPreInsertEventListener, IPreUpdateEventListener { public bool OnPreUpdate(PreUpdateEvent ev) { var audit = ev.Entity as IAuditable; if (audit == null) return false; Log(audit); return false; } public bool OnPreInsert(PreInsertEvent ev) { var audit = ev.Entity as IAuditable; if (audit == null) return false; Log(audit); return false; } private static void LogProperty(IAuditable auditable) { var entry = auditable.CreateAuditEntry(); entry.CreatedAt = DateTime.Now; entry.Who = GetCurrentUser(); // Might potentially execute a query. // Also other information is set for entry here } } The problem with it though is that it throws TransientObjectException when commiting the transaction: NHibernate.TransientObjectException : object references an unsaved transient instance - save the transient instance before flushing. Type: PropConnect.Model.UserAuditLog, Entity: PropConnect.Model.UserAuditLog at NHibernate.Engine.ForeignKeys.GetEntityIdentifierIfNotUnsaved(String entityName, Object entity, ISessionImplementor session) at NHibernate.Type.EntityType.GetIdentifier(Object value, ISessionImplementor session) at NHibernate.Type.ManyToOneType.NullSafeSet(IDbCommand st, Object value, Int32 index, Boolean[] settable, ISessionImplementor session) at NHibernate.Persister.Collection.AbstractCollectionPersister.WriteElement(IDbCommand st, Object elt, Int32 i, ISessionImplementor session) at NHibernate.Persister.Collection.AbstractCollectionPersister.PerformInsert(Object ownerId, IPersistentCollection collection, IExpectation expectation, Object entry, Int32 index, Boolean useBatch, Boolean callable, ISessionImplementor session) at NHibernate.Persister.Collection.AbstractCollectionPersister.Recreate(IPersistentCollection collection, Object id, ISessionImplementor session) at NHibernate.Action.CollectionRecreateAction.Execute() at NHibernate.Engine.ActionQueue.Execute(IExecutable executable) at NHibernate.Engine.ActionQueue.ExecuteActions(IList list) at NHibernate.Engine.ActionQueue.ExecuteActions() at NHibernate.Event.Default.AbstractFlushingEventListener.PerformExecutions(IEventSource session) at NHibernate.Event.Default.DefaultFlushEventListener.OnFlush(FlushEvent event) at NHibernate.Impl.SessionImpl.Flush() at NHibernate.Transaction.AdoTransaction.Commit() As the cascading is set to All I expected NH to handle this. I also tried to modify the collection using state but pretty much the same happens. So the question is what is the last chance to modify object's associations before it gets saved? Thanks, Dmitriy.

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  • Any tool(s) for knowing the layout (segments) of running process in Windows?

    - by claws
    I've always been curious about How exactly the process looks in memory? What are the different segments(parts) in it? How exactly will be the program (on the disk) & process (in the memory) are related? My previous question: http://stackoverflow.com/questions/1966920/more-info-on-memory-layout-of-an-executable-program-process In my quest, I finally found a answer. I found this excellent article that cleared most of my queries: http://www.linuxforums.org/articles/understanding-elf-using-readelf-and-objdump_125.html In the above article, author shows how to get different segments of the process (LINUX) & he compares it with its corresponding ELF file. I'm quoting this section here: Courious to see the real layout of process segment? We can use /proc//maps file to reveal it. is the PID of the process we want to observe. Before we move on, we have a small problem here. Our test program runs so fast that it ends before we can even dump the related /proc entry. I use gdb to solve this. You can use another trick such as inserting sleep() before it calls return(). In a console (or a terminal emulator such as xterm) do: $ gdb test (gdb) b main Breakpoint 1 at 0x8048376 (gdb) r Breakpoint 1, 0x08048376 in main () Hold right here, open another console and find out the PID of program "test". If you want the quick way, type: $ cat /proc/`pgrep test`/maps You will see an output like below (you might get different output): [1] 0039d000-003b2000 r-xp 00000000 16:41 1080084 /lib/ld-2.3.3.so [2] 003b2000-003b3000 r--p 00014000 16:41 1080084 /lib/ld-2.3.3.so [3] 003b3000-003b4000 rw-p 00015000 16:41 1080084 /lib/ld-2.3.3.so [4] 003b6000-004cb000 r-xp 00000000 16:41 1080085 /lib/tls/libc-2.3.3.so [5] 004cb000-004cd000 r--p 00115000 16:41 1080085 /lib/tls/libc-2.3.3.so [6] 004cd000-004cf000 rw-p 00117000 16:41 1080085 /lib/tls/libc-2.3.3.so [7] 004cf000-004d1000 rw-p 004cf000 00:00 0 [8] 08048000-08049000 r-xp 00000000 16:06 66970 /tmp/test [9] 08049000-0804a000 rw-p 00000000 16:06 66970 /tmp/test [10] b7fec000-b7fed000 rw-p b7fec000 00:00 0 [11] bffeb000-c0000000 rw-p bffeb000 00:00 0 [12] ffffe000-fffff000 ---p 00000000 00:00 0 Note: I add number on each line as reference. Back to gdb, type: (gdb) q So, in total, we see 12 segment (also known as Virtual Memory Area--VMA). But I want to know about Windows Process & PE file format. Any tool(s) for getting the layout (segments) of running process in Windows? Any other good resources for learning more on this subject? EDIT: Are there any good articles which shows the mapping between PE file sections & VA segments?

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