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  • Contact Form ASP.net

    - by kwek-kwek
    This is my first time creating a from in ASP.NET I am following a tutorial here It is easy to follow but I get this error. But, if I take out this code : <%@ Page Language="C#" AutoEventWireup="true" CodeFile="contact-form.aspx.cs" Inherits="_Emailer" %> it works like a charm. What am I doing wrong? Here is my code full HTML: <%@ Page Language="C#" AutoEventWireup="true" CodeFile="contact-form.aspx.cs" Inherits="_Emailer" %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1 " /> <title>&Eacute;cole Marc Favreau</title> <link href="style.css" rel="stylesheet" type="text/css" /> </head> <body id="benevolat"> <asp:label id="lblOutcome" runat="server" /> <form action="" method="post" enctype="multipart/form-data" name="form1" id="form1"> <table width="100%" border="0" cellspacing="5" cellpadding="0"> <tr> <td>Nom du Parent</td> <td><label> <input type="text" name="c_Name" id="c_Name" /> </label></td> </tr> <tr> <td>Nom de votre enfant</td> <td><input type="text" name="c_Enfant" id="c_Enfant" /></td> </tr> <tr> <td>Groupe</td> <td><input type="text" name="c_Groupe" id="c_Groupe" /></td> </tr> <tr> <td>Num&eacute;ro de t&eacute;l&eacute;phone</td> <td><input type="text" name="c_Tel" id="c_Tel" /></td> </tr> <tr> <td>&nbsp;</td> <td>&nbsp;</td> </tr> <tr> <td colspan="2"><strong>J'aimerais &ecirc;tre bénévole pour:</strong></td> </tr> <tr> <td colspan="2"><table width="100%" border="0" cellspacing="5" cellpadding="0"> <tr> <td width="5%"><label> <input type="checkbox" name="La biblioth&egrave;que " id="La biblioth&egrave;que " /> </label></td> <td colspan="2">La biblioth&egrave;que </td> </tr> <tr> <td><input type="checkbox" name="Aide en classe " id="Aide en classe " /></td> <td colspan="2">Aide en classe </td> </tr> <tr> <td><input type="checkbox" name="Aide pour les dîners pizza  " id="Aide pour les dîners pizza  " /></td> <td colspan="2">Aide pour les d&icirc;ners pizza&nbsp; </td> </tr> <tr> <td><input type="checkbox" name="Aide aux devoirs apr&egrave;s l&rsquo;&eacute;cole" id="Aide aux devoirs apr&egrave;s l&rsquo;&eacute;cole" /></td> <td colspan="2">Aide aux devoirs apr&egrave;s l&rsquo;&eacute;cole </td> </tr> <tr> <td><input type="checkbox" name="Am&eacute;nagement paysager (fleurs, arbustes &agrave; tailler&hellip;)" id="Am&eacute;nagement paysager (fleurs, arbustes &agrave; tailler&hellip;)" /></td> <td colspan="2">Am&eacute;nagement paysager (fleurs, arbustes &agrave; tailler&hellip;) </td> </tr> <tr> <td><input type="checkbox" name="Photo scolaire" id="Photo scolaire" /></td> <td colspan="2">Photo scolaire </td> </tr> <tr> <td><input type="checkbox" name="Accompagner les &eacute;l&egrave;ves lors des sorties" id="Accompagner les &eacute;l&egrave;ves lors des sorties" /></td> <td colspan="2">Accompagner les &eacute;l&egrave;ves lors des sorties </td> </tr> <tr> <td><input type="checkbox" name="Venir parler de votre m&eacute;tier dans une classe ou monter un atelier" id="Venir parler de votre m&eacute;tier dans une classe ou monter un atelier" /></td> <td colspan="2">Venir parler de votre m&eacute;tier dans une classe ou monter un atelier </td> </tr> <tr> <td><input type="checkbox" name="Autres" id="Autres" /></td> <td>Autres</td> <td><label> <input type="text" name="c_Autre" id="c_Autre" /> </label></td> </tr> </table></td> </tr> <tr> <td colspan="2"><label> <input type="submit" name="button" id="button" value="Soumettre" /> <input type="submit" name="button2" id="button2" value="Effacer" /> </label></td> </tr> </table> </form> </div> </div> </div> <!-- #include file="footer.aspx"--> </div> </body> </html>

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  • XSL using apply templates and match instead of call template

    - by AdRock
    I am trying to make the transition from using call-template to using applay templates and match but i'm not getting any data displayed only what is between the volunteer tags. When i use call template it works fine but it was suggested that i use applay-templates and match and not it doesn't work Any ideas how to make this work? I can then applay it to all my stylesheets. <?xml version="1.0" encoding="ISO-8859-1"?> <xsl:stylesheet version="1.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform"> <xsl:key name="volunteers-by-region" match="volunteer" use="region" /> <xsl:template name="hoo" match="/"> <html> <head> <title>Registered Volunteers</title> <link rel="stylesheet" type="text/css" href="volunteer.css" /> </head> <body> <h1>Registered Volunteers</h1> <h3>Ordered by the username ascending</h3> <h3>Grouped by the region</h3> <xsl:for-each select="folktask/member[user/account/userlevel='2']"> <xsl:for-each select="volunteer[count(. | key('volunteers-by-region', region)[1]) = 1]"> <xsl:sort select="region" /> <xsl:for-each select="key('volunteers-by-region', region)"> <xsl:sort select="folktask/member/user/personal/name" /> <div class="userdiv"> <xsl:apply-templates/> <!--<xsl:call-template name="member_userid"> <xsl:with-param name="myid" select="../user/@id" /> </xsl:call-template> <xsl:call-template name="member_name"> <xsl:with-param name="myname" select="../user/personal/name" /> </xsl:call-template>--> </div> </xsl:for-each> </xsl:for-each> </xsl:for-each> <xsl:if test="position()=last()"> <div class="count"><h2>Total number of volunteers: <xsl:value-of select="count(/folktask/member/user/account/userlevel[text()=2])"/></h2></div> </xsl:if> </body> </html> </xsl:template> <xsl:template match="folktask/member"> <xsl:apply-templates select="user/@id"/> <xsl:apply-templates select="user/personal/name"/> </xsl:template> <xsl:template match="user/@id"> <div class="heading bold"><h2>USER ID: <xsl:value-of select="." /></h2></div> </xsl:template> <xsl:template match="user/personal/name"> <div class="small bold">NAME:</div> <div class="large"><xsl:value-of select="." /></div> </xsl:template> </xsl:stylesheet> and my xml file <folktask xmlns:xs="http://www.w3.org/2001/XMLSchema-instance" xs:noNamespaceSchemaLocation="folktask.xsd"> <member> <user id="1"> <personal> <name>Abbie Hunt</name> <sex>Female</sex> <address1>108 Access Road</address1> <address2></address2> <city>Wells</city> <county>Somerset</county> <postcode>BA5 8GH</postcode> <telephone>01528927616</telephone> <mobile>07085252492</mobile> <email>[email protected]</email> </personal> <account> <username>AdRock</username> <password>269eb625e2f0cf6fae9a29434c12a89f</password> <userlevel>4</userlevel> <signupdate>2010-03-26T09:23:50</signupdate> </account> </user> <volunteer id="1"> <roles></roles> <region>South West</region> </volunteer> </member> <member> <user id="2"> <personal> <name>Aidan Harris</name> <sex>Male</sex> <address1>103 Aiken Street</address1> <address2></address2> <city>Chichester</city> <county>Sussex</county> <postcode>PO19 4DS</postcode> <telephone>01905149894</telephone> <mobile>07784467941</mobile> <email>[email protected]</email> </personal> <account> <username>AmbientExpert</username> <password>8e64214160e9dd14ae2a6d9f700004a6</password> <userlevel>2</userlevel> <signupdate>2010-03-26T09:23:50</signupdate> </account> </user> <volunteer id="2"> <roles>Van Driver</roles> <region>South Central</region> </volunteer> </member> <member> <user id="3"> <personal> <name>Skye Saunders</name> <sex>Female</sex> <address1>31 Anns Court</address1> <address2></address2> <city>Cirencester</city> <county>Gloucestershire</county> <postcode>GL7 1JG</postcode> <telephone>01958303514</telephone> <mobile>07260491667</mobile> <email>[email protected]</email> </personal> <account> <username>BigUndecided</username> <password>ea297847f80e046ca24a8621f4068594</password> <userlevel>2</userlevel> <signupdate>2010-03-26T09:23:50</signupdate> </account> </user> <volunteer id="3"> <roles>Scaffold Erector</roles> <region>South West</region> </volunteer> </member> </folktask>

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  • is this correct use of jquery's document.ready?

    - by Haroldo
    The below file contains all the javascript for a page. Performance is the highest priority. Is this the most efficient way? Do all click/hover events need to to be inside the doc.ready? //DOCUMENT.READY EVENTS //--------------------------------------------------------------------------- $(function(){ // mark events as not loaded $('.event').data({ t1_loaded: false, t2_loaded: false, t3_loaded: false, art_req: false }); //mark no events have been clicked $('#wrap_right').data('first_click_made', false); // cal-block event click $('#cal_blocks div.event, #main_search div.event').live('click', function(){ var id = $(this).attr('id').split('e')[1]; event_click(id); }); // jq history $.historyInit(function(hash){ if(hash) { event_click(hash); } }); // search $('#search_input').typeWatch ({ callback: function(){ var q = $('#search_input').attr('value'); search(q); }, wait : 350, highlight : false, captureLength : 2 }); $('#search_input, #main_search div.close').live('click',function(){ $(this).attr("value",""); reset_srch_res(); }); $('#main_search').easydrag(); $('a.dialog').colorbox(); //TAB CLICK -> AJAX LOAD TAB $('#wrap_right .rs_tabs li').live('click', function(){ $this = $(this); var id = $('#wrap_right').data('curr_event'); var tab = parseInt($this.attr('rel')); //hide other tabs $('#rs_'+id+' .tab_body').hide(); //mark current(clicked) tab $('#rs_'+id+' .rs_tabs li').removeClass('curr_tab'); $this.addClass('curr_tab'); //is the tab already loaded and hidden? var loaded = $('#e'+id).data('t'+tab+'_loaded'); //console.log('id: '+id+', tab: '+tab+', loaded: '+loaded); if(loaded === true) { $('#rs_'+id+' .tab'+tab).show(); if (tab == 2) { art_requested(id); } } else { //ajax load in the tab $('#rs_'+id+' .tab'+tab).load('index_files/tab'+tab+'.php?id='+id, function(){ //after load callback if (tab == 1) { $('#rs_' + id + ' .frame').delay(600).fadeIn(600) }; if (tab == 2) { art_requested(id); } }); //mark tab as loaded $('#e'+id).data('t'+tab+'_loaded', true); //fade in current tab $('#rs_'+id+' .tab'+tab).show(); } }) }); // LOAD RS FUNCTIONS //--------------------------------------------------------------------------- function event_click(id){ window.location.hash = id; //mark current event $('#wrap_right').data('curr_event', id); //hide any other events if($('#wrap_right').data('first_click_made') === true) { $('#wrap_right .event_rs').hide(); } //frame loaded before? var loaded = $('#e'+id).data('t1_loaded'); if(loaded === true) { $('#rs_'+id).show(); } else { create_frame(id); } //open/load the first tab $('#rs_'+id+' .t1').click(); $('#wrap_right').data('first_click_made', true); $('#cal_blocks').scrollTo('#e'+id, 1000, {offset: {top:-220, left:0}}); } function create_frame(id){ var art = ents[id].art; var ven = ents[id].ven; var type = ents[id].gig_club; //select colours for tabs if(type == 1){ var label = 'gig';} else if(type == 2){ var label = 'club';} else if(type == 0){ var label = 'other';} //create rs container for this event var frame = '<div id="rs_'+id+'" class="event_rs">'; frame += '<div class="title_strip"></div>'; frame += '<div class="rs_tabs"><ul class="'+label+'"><li class="t1 nav_tab1 curr_tab hand" rel="1"></li>'; if(art == 1){frame += '<li class="t2 nav_tab2 hand" rel="2"></li>';} if(ven == 1){frame += '<li class="t3 nav_tab2 hand" rel="3"></li>';} frame += '</ul></div>'; frame += '<div id="rs_content"><div class="tab_body tab1" ></div>'; if(art == 1){frame += '<div class="tab_body tab2"></div>';} if(ven == 1){frame += '<div class="tab_body tab3"></div>';} frame += '</div>'; frame += '</div>'; $('#wrap_right').append(frame); //mark current event in cal-blocks $('#cal_blocks .event_sel').removeClass('event_sel'); $('#e'+id).addClass('event_sel'); if($('#wrap_right').data('first_click_made') === false) { $('#wrap_right').delay(500).slideDown(); $('#rs_'+id+' .rs_tabs').delay(800).fadeIn(); } }; // FUNCTIONS //--------------------------------------------------------------------------- //check to see if an artist has been requested function art_requested(id){ var art_req = $('#e'+id).data('art_req'); if(art_req !== false) { //alert(art_req); $('#art_'+art_req).click(); } } //scroll artist panes smoothly (scroll bars cause glitches otherwise) function before (){ if(!IE){$('#art_scrollable .bio_etc').css('overflow','-moz-scrollbars-none');} } function after (){ if(!IE){$('#art_scrollable .bio_etc').css('overflow','auto');} } function prep_media_carousel(){ //youtube and soundcloud player $("#rs_content .yt_scrollable a.yt, #rs_content .yt_scrollable a.sc").colorbox({ overlayClose : false, opacity : 0 }); $("#colorbox").easydrag(true); $('#cboxOverlay').remove(); } function make_carousel_scrollable(unique_id){ $('#scroll_'+unique_id).scrollable({ size:1, clickable:false, nextPage:'#r_'+unique_id, prevPage:'#l_'+unique_id }); } function check_l_r_arrows(total, counter, art_id){ //left arrow if(counter > 0) { $('#l_'+art_id).show(); $('#l_'+art_id+'_inactive').hide(); } else { $('#l_'+art_id).hide(); $('#l_'+art_id+'_inactive').show(); } //right arrow if(counter < total-3) { $('#r_'+art_id).show(); $('#r_'+art_id+'_inactive').hide(); } else { $('#r_'+art_id).hide(); $('#r_'+art_id+'_inactive').show(); } } function reset_srch_res(){ $('#main_search').fadeOut(400).children().remove(); } function search(q){ $.ajax({ type: 'GET', url: 'index_files/srch/search.php?q='+q, success: function(e) { $('#main_search').html(e).show(); } }); }

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  • YUI Uploader hangs after choosing file

    - by stephenbayer
    Below is my entire code from a User control that contains the YUI Uploader. Is there something I'm missing. Right now, when I step through the javascript code in Firebug, it hangs on the first line of the upload() function. I have a breakpoint on the first line of the ashx that handles the file, but it is never called. So, it doesn't get that far. I figure I'm just missing something stupid. I've used this control many times before with no issues. I'm using all the css files and graphics provided by the samples folder in the YUI download. If I'm not missing anything, is there a more comprehensive way of debuging this issue then through stepping through the javascript with FireBug. I've tried turning the logging for YUI on and off, and never get any logs anywhere. I'm not sure where to go now. <style type="text/css"> #divFile { background-color:White; border:2px inset Ivory; height:21px; margin-left:-2px; margin-right:9px; width:125px; } </style> <ajaxToolkit:RoundedCornersExtender runat="server" Corners="All" Radius="6" ID="rceContainer" TargetControlID="pnlMMAdmin" /> <asp:Panel ID="pnlMMAdmin" runat="server" Width="100%" BackColor="Silver" ForeColor="#ffffff" Font-Bold="true" Font-Size="16px"> <div style="padding: 5px; text-align:center; width: 100%;"> <table style="width: 100% ; border: none; text-align: left;"> <tr> <td style="width: 460px; vertical-align: top;"> <!-- information panel --> <ajaxToolkit:RoundedCornersExtender runat="server" Corners="All" Radius="6" ID="RoundedCornersExtender1" TargetControlID="pnlInfo" /> <asp:Panel ID="pnlInfo" runat="server" Width="100%" BackColor="Silver" ForeColor="#ffffff" Font-Bold="true" Font-Size="16px"> <div id="infoPanel" style="padding: 5px; text-align:left; width: 100%;"> <table> <tr><td>Chart</td><td> <table><tr><td><div id="divFile" ></div></td><td><div id="uploaderContainer" style="width:60px; height:25px"></div></td></tr> <tr><td colspan="2"><div id="progressBar"></div></td></tr></table> </td></tr> </table> </div></asp:Panel> <script type="text/javascript" language="javascript"> WYSIWYG.attach('<%= txtComment.ClientID %>', full); var uploader = new YAHOO.widget.Uploader("uploaderContainer", "assets/buttonSkin.jpg"); uploader.addListener('contentReady', handleContentReady); uploader.addListener('fileSelect', onFileSelect) uploader.addListener('uploadStart', onUploadStart); uploader.addListener('uploadProgress', onUploadProgress); uploader.addListener('uploadCancel', onUploadCancel); uploader.addListener('uploadComplete', onUploadComplete); uploader.addListener('uploadCompleteData', onUploadResponse); uploader.addListener('uploadError', onUploadError); function handleContentReady() { // Allows the uploader to send log messages to trace, as well as to YAHOO.log uploader.setAllowLogging(false); // Restrict selection to a single file (that's what it is by default, // just demonstrating how). uploader.setAllowMultipleFiles(false); // New set of file filters. var ff = new Array({ description: "Images", extensions: "*.jpg;*.png;*.gif" }); // Apply new set of file filters to the uploader. uploader.setFileFilters(ff); } var fileID; function onFileSelect(event) { for (var item in event.fileList) { if (YAHOO.lang.hasOwnProperty(event.fileList, item)) { YAHOO.log(event.fileList[item].id); fileID = event.fileList[item].id; } } uploader.disable(); var filename = document.getElementById("divFile"); filename.innerHTML = event.fileList[fileID].name; var progressbar = document.getElementById("progressBar"); progressbar.innerHTML = "Please wait... Starting upload.... "; upload(fileID); } function upload(idFile) { // file hangs right here. ************************** progressBar.innerHTML = "Upload starting... "; if (idFile != null) { uploader.upload(idFile, "AdminFileUploader.ashx", "POST"); fileID = null; } } function handleClearFiles() { uploader.clearFileList(); uploader.enable(); fileID = null; var filename = document.getElementById("divFile"); filename.innerHTML = ""; var progressbar = document.getElementById("progressBar"); progressbar.innerHTML = ""; } function onUploadProgress(event) { prog = Math.round(300 * (event["bytesLoaded"] / event["bytesTotal"])); progbar = "<div style=\"background-color: #f00; height: 5px; width: " + prog + "px\"/>"; var progressbar = document.getElementById("progressBar"); progressbar.innerHTML = progbar; } function onUploadComplete(event) { uploader.clearFileList(); uploader.enable(); progbar = "<div style=\"background-color: #f00; height: 5px; width: 300px\"/>"; var progressbar = document.getElementById("progressBar"); progressbar.innerHTML = progbar; alert('File Uploaded'); } function onUploadStart(event) { alert('upload start'); } function onUploadError(event) { alert('upload error'); } function onUploadCancel(event) { alert('upload cancel'); } function onUploadResponse(event) { alert('upload response'); } </script>

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  • calling and killing a parent function with onmouseover and onmouseout events

    - by Zoolu
    I want to call the function upon the onmouseover="ParentFunction();" then kill it onmouseout="killParent();". Note: in my code the parent function is called initiate(); and the killer function is called reset(); which lies outside the parent function at the bottom of the script. I don't know how to kill the intitiate() function my first guess was: var reset = function(){ return initiate(); }; here's my source code: any suggestions and help appreciated. <!doctype html> <html> <head> <title> function/event prototype </title> <link rel="stylesheet" type="text/css" href="styling.css" /> </head> <body> <h2> <em>Fantastical place<br/>prototype</em> </h2> <div id="button-container"> <div id="button-box"> <button id="activate" onmouseover="initiate()" onmouseout="reset();" width="50px" height="50px" title="Activate"> </button> </div> <div id="text-box"> </div> </div> <div id="container"> <canvas id="playground" width="200px" height="250px"> </canvas> <canvas id="face" width="400px" height="200px"> </canvas> <!-- <div id="clear"> </div> --> </div> <script> alert("Welcome, there are x entries as of" +""+new Date().getHours()); //global scope var i=0; var c1 = []; //c is short for collect var c2 = []; var c3 = []; var c4 = []; var c5 = []; var c6 = []; var initiate = function(){ //the button that triggers the program var timer = setInterval(function(){clock()},90); //copy this block for ref. function clock(){ i+=1; var a = Math.round(Math.random()*200); var b = Math.round(Math.random()*250); var c = Math.round(Math.random()*200); var d = Math.round(Math.random()*250); var e = Math.round(Math.random()*200); var f = Math.round(Math.random()*250); c1.push(a); c2.push(b); c3.push(c); c4.push(d); c5.push(e); c6.push(f); // document.write(i); var c = document.getElementById("playground"); var ctx = c.getContext("2d"); ctx.beginPath(); ctx.moveTo(c3[i-2], c4[i-2]); ctx.bezierCurveTo(c1[i-2],c2[i-2],c5[i-2],c6[i-2],c3[i-1], c4[i-1]); // ctx.lineTo(c3[i-1], c4[i-1]); if(a<200){ ctx.strokeStyle="#FF33CC"; } else if(a<400){ ctx.strokeStyle="#FF33aa"; } else{ ctx.strokeStyle="#FF3388"; } ctx.stroke(); document.getElementById("text-box").innerHTML=i+"<p>Thoughts.</p>"; if(i===20){ //alert("15 reached"); clearInterval(timer);//to clearInterval must be using a global scoped variable. return; } }; //end of clock //setInterval(clock,150); var targetFace = document.getElementById("face"); var face = targetFace.getContext("2d"); var faceTimer = setInterval(function(){faceAnim()},80); //copy this block for ref. global scoped. function faceAnim(){ face.beginPath(); face.strokeStyle="#FF33CC"; face.moveTo(100,104); //eye line face.bezierCurveTo(150,125,250,125,300,104); face.moveTo(200,1); //centre line face.lineTo(200,400); face.moveTo(125,111);//left eye lid face.bezierCurveTo(160,135,170,130,185,120); face.moveTo(150,116);//left eye face.bezierCurveTo(155,125,165,125,170,118); face.moveTo(275,111);//right eye lid face.bezierCurveTo(240,135,230,130,215,120); face.moveTo(250,116);//right eye face.bezierCurveTo(245,125,235,125,230,118); face.moveTo(195, 118); //left nose face.lineTo(190, 160); face.lineTo(200,170); face.moveTo(190,160); //left nostroll face.lineTo(180,160); face.lineTo(191,154); face.moveTo(180,160); //left lower nostrol face.lineTo(200,170); face.moveTo(205, 118); //right nose face.lineTo(210, 160); face.lineTo(200,170); face.moveTo(210,160); //right nostroll face.lineTo(220,160); face.lineTo(209,154); face.moveTo(220,160); //right lower nostrol face.lineTo(200,170); face.moveTo(200,140); //outer triad face.lineTo(170, 100); face.lineTo(230, 100); face.lineTo(200, 140); face.moveTo(200,145); //outer triad drop shadow face.lineTo(170, 100); face.lineTo(230, 100); face.lineTo(200, 145); face.moveTo(200,130); //inner triad face.lineTo(180, 105); face.lineTo(220, 105); face.lineTo(200, 130); //face.lineWidth =0.6; face.moveTo(280,111);//outer right eye lid face.bezierCurveTo(240,140,230,135,210,120); face.moveTo(120,111);//outer left eye lid face.bezierCurveTo(160,140,170,135,190,120); face.moveTo(162,174); //upper mouth line face.bezierCurveTo(170,180,230,180,238,174); face.moveTo(165,175); //mouth line bottom face.bezierCurveTo(190,Math.floor(Math.random()*25+180),210,Math.floor(Math.random()*25+180),235,175); face.moveTo(232,204); //head shape face.lineTo(340, 20); face.moveTo(168,204); //head shape face.lineTo(60, 20); face.stroke(); //exicute all co-ords. }; //end of face anim var clearFace = function(){ document.getElementById('face').getContext('2d').clearRect(0, 0, 700, 750); }; setInterval(clearFace,90); }; //end of parent function var reset = function(){ document.getElementById('playground').getContext('2d').clearRect(0, 0, 700, 750); //clearInterval(faceTimer); //delete initiate(); }; </script> </body> </html>

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  • PHP Form: After getting results adding a new table row when entering new information.

    - by Chris
    Hello, Although probarly quite simple, i cannot seem to find the following. The form takes certain data, and then represents the data in a table. Next step i click the hyperlink that takes me back to the form. Now my question is how exactly do i make it possible when filling in the same form again so both results are displayed in the same table? Then filling in a other form with data adds another row and so on. Regards. The code below (pardon me that it is not english). <?php session_start(); ?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-Strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en"> <head> <title>ExpoFormulier</title> <body> <?php if (!empty($_POST)) { $standnaam = $_POST["standnaam"]; $oppervlakte = $_POST["oppervlakte"]; //value in the form van checkboxes op 1 zetten! $verdieping = isset($_POST["verdieping"]) ? $_POST["verdieping"] : 0; //if checkbox checked value 1 anders 0 $telefoon = isset($_POST["telefoon"]) ? $_POST["telefoon"] : 0; $netwerk = isset($_POST["netwerk"]) ? $_POST["netwerk"] : 0; if (is_numeric($oppervlakte)) { $_SESSION["standnaam"]=$standnaam; $_SESSION["oppervlakte"]=$oppervlakte; $_SESSION["verdieping"]=$verdieping; $_SESSION["telefoon"]=$telefoon; $_SESSION["netwerk"]=$netwerk; header("Location:ExpoOverzicht.php"); //verzenden naar ExpoOverzicht.php dmv header } else { echo "<h1>Foute gegevens, Opnieuw invullen a.u.b</h1>"; } } ?> <form action="<?php echo $_SERVER["PHP_SELF"]; ?>" method="post" id="form1"> <h1>Vul de gegevens in</h1> <table> <tr> <td>Standnaam:</td> <td><input type="text" name="standnaam" size="18"/></td> </tr> <tr> <td>Oppervlakte (in m^2):</td> <td><input type="text" name="oppervlakte" size="6"/></td> </tr> <tr> <td>Verdieping:</td> <td><input type="checkbox" name="verdieping" value="1"/></td> <!--value op 1 zetten voor checkbox! indien checked is value 1 --> </tr> <tr> <td>Telefoon:</td> <td><input type="checkbox" name="telefoon" value="1"/></td> </tr> <tr> <td>Netwerk:</td> <td><input type="checkbox" name="netwerk" value="1"/></td> </tr> <tr> <td><input type="submit" name="verzenden" value="Verzenden"/></td> </tr> </table> </form> Second File: <?php session_start(); ?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-Strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en"> <head> <title>ExpoOverzicht</title> <meta http-equiv="content-type" content="text/html; charset=utf-8" /> <link href="StyleSheetExpo.css" rel="stylesheet" type="text/css" /> </head> <body> <h1>Overzicht van de ingegeven standen in deze sessie</h1> <?php $standnaam = $_SESSION["standnaam"]; $oppervlakte = $_SESSION["oppervlakte"]; $verdieping = $_SESSION["verdieping"]; $telefoon = $_SESSION["telefoon"]; $netwerk = $_SESSION["netwerk"]; $result1 = 0; //telkens declaren anders fout "undefined variable" $result2 = 0; $result3 = 0; $prijsCom = 0; $prijsVerdieping = 0; for ($i=1; $i <= $oppervlakte; $i++) { if($i <= 10) { $tarief1 = 1 * 100; $result1 += $tarief1; } if($i > 10 && $i <= 30) { $tarief2 = 1 * 90; $result2 += $tarief2; } if($i > 30) { $tarief3 = 1 * 80; $result3 += $tarief3; } } $prijsOpp = $result1 + $result2 + $result3; if($verdieping == 1) { $prijsVerdieping = $oppervlakte * 120; } if(($telefoon == 1) || ($netwerk == 1)) // eerst deze OR conditie of anders gebruikt de code alleen nog maar 20 { $prijsCom = 20; } if(($telefoon == 1) && ($netwerk == 1)) { $prijsCom = 30; } $totalePrijs = $prijsOpp + $prijsVerdieping + $prijsCom; echo "<table class=\"tableExpo\">"; echo "<th>Standnaam</th>"; echo "<th>Oppervlakte</th>"; echo "<th>Verdieping</th>"; echo "<th>Telefoon</th>"; echo "<th>Netwerk</th>"; echo "<th>Totale prijs</th>"; echo "<tr>"; echo "<td>".$standnaam."</td>"; echo "<td>".$oppervlakte."</td>"; echo "<td>".$verdieping."</td>"; echo "<td>".$telefoon."</td>"; echo "<td>".$netwerk."</td>"; echo "<td>".$totalePrijs."</td>"; echo "</tr>"; echo "</table>"; ?> <a href="ExpoFormulier.php">Terug naar het formulier</a> </body> </html> </body> </html>

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  • How to fix - Parse error: syntax error, unexpected T_CLASS

    - by user557015
    Hi, I'm new to PHP, and i'm making a forum. all the files work except one file, add_topic.php. It gives me an error saying: Parse error: syntax error, unexpected T_CLASS in /home/a3885465/public_html/add_topic.php on line 25 I know it is probably on the lines: </span>}<span class="s4"><br> </span>else{<span class="s4"><br> </span>echo "ERROR";<span class="s4"><br> </span>}<span class="s4"><br> </span>mysql_close();<span class="s4"><br> but the whole code is below just in case. If you have any idea, it would be really appreciated, thanks! The Code for add_topic.php <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <meta http-equiv="Content-Style-Type" content="text/css"> <title></title> <meta name="Generator" content="Cocoa HTML Writer"> <meta name="CocoaVersion" content="1038.32"> <style type="text/css"> p.p1 {margin: 0.0px 0.0px 12.0px 0.0px; font: 12.0px Verdana; color: #009901} p.p2 {margin: 0.0px 0.0px 12.0px 0.0px; font: 12.0px Verdana; color: #3a00ff} span.s1 {color: #3a00ff} span.s2 {font: 12.0px 'Lucida Grande'; color: #3a00ff} span.s3 {font: 13.0px Courier; color: #404040} span.s4 {font: 12.0px 'Lucida Grande'} span.s5 {color: #009901} td.td1 {width: 566.0px; margin: 0.5px 0.5px 0.5px 0.5px} </style> </head> <body> <table cellspacing="0" cellpadding="0"> <tbody> <tr> <td valign="middle" class="td1"> <p class="p1"><span class="s1"></span><?php<span class="s2"><br> </span><span class="s1">$host="</span><span class="s3">"host"</span><span class="s1">";</span> // Host name <span class="s4"><br> </span><span class="s1">$username="</span><span class="s3">username</span><span class="s1">";</span> // Mysql username <span class="s4"><br> </span><span class="s1">$password="password";</span> // Mysql password <span class="s4"><br> </span><span class="s1">$db_name="</span><span class="s3">database_name</span><span class="s1">";</span> // Database name <span class="s4"><br> </span><span class="s1">$tbl_name="forum_question";</span> // Table name</p> <p class="p2"><span class="s5">// Connect to server and select database.</span><span class="s4"><br> </span>mysql_connect("$host", "$username", "$password")or die("cannot connect"); <span class="s4"><br> </span>mysql_select_db("$db_name")or die("cannot select DB");</p> <p class="p2"><span class="s5">// get data that sent from form </span><span class="s4"><br> </span>$topic=$_POST['topic'];<span class="s4"><br> </span>$detail=$_POST['detail'];<span class="s4"><br> </span>$name=$_POST['name'];<span class="s4"><br> </span>$email=$_POST['email'];<span class="s4"><br> <br> </span>$datetime=date("d/m/y h:i:s"); <span class="s5">//create date time</span><span class="s4"><br> <br> </span>$sql="INSERT INTO $tbl_name(topic, detail, name, email, datetime)VALUES('$topic', '$detail', '$name', '$email', '$datetime')";<span class="s4"><br> </span>$result=mysql_query($sql);<span class="s4"><br> <br> </span>if($result){<span class="s4"><br> </span>echo "Successful<BR>";<span class="s4"><br> </span>echo "<a href=main_forum.php>View your topic</a>";<span class="s4"><br> </span>}<span class="s4"><br> </span>else{<span class="s4"><br> </span>echo "ERROR";<span class="s4"><br> </span>}<span class="s4"><br> </span>mysql_close();<span class="s4"><br> </span>?></p> </td> </tr> </tbody> </table> </body> </html> Thanks again!

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  • MediaElement.js setSrc() Loading The File But Not Changing pluginType

    - by doubleJ
    I'm working on a page that uses mediaelement.js to play mp3/mp4/wmv (yes, we have a lot of wmv). I have a list of links and those links should change the player. My effort is to make the changes to the player through javascript so that the page doesn't refresh. This code is working, but it refreshes every time. See a live demo of the non-ajax version. <?php $file = null; $file = $_GET["file"]; $format = null; if (preg_match("/mp4/i", $file)) $format = "mp4"; if (preg_match("/webm/i", $file)) $format = "webm"; if (preg_match("/wmv/i", $file)) $format = "wmv"; if (preg_match("/mp3/i", $file)) $format = "mp3"; if (preg_match("/ogg/i", $file)) $format = "ogg"; $mime = null; if ($format == "mp4") $mime = "video/mp4"; if ($format == "webm") $mime = "video/webm"; if ($format == "wmv") $mime = "video/wmv"; if ($format == "mp3") $mime = "audio/mp3"; if ($format == "ogg") $mime = "audio/ogg"; $element = "video"; if ($format == "mp3" || $format == "ogg") $element = "audio"; // you have to escape (\) the escape (\) character (hehehe...) $poster = "media\\120701Video.jpg"; $height = "360"; if ($format == "mp3") $height = "30"; ?> <!doctype html> <html> <head> <meta charset="utf-8"> <title>Embed</title> <link rel="stylesheet" href="include/johndyer-mediaelement-b090320/build/mediaelementplayer.min.css"> <style> audio {width:640px; height:30px;} video {width:640px; height:360px;} </style> <script src="include/johndyer-mediaelement-b090320/build/jquery.js"></script> <script src="include/johndyer-mediaelement-b090320/build/mediaelement-and-player.js"></script> </head> <body> <ul> <li><a href="embed.php">Reset</a></li> <li><a href="?file=media/120701Video-AnyVideoConverter.mp4">Alternative (mp4)</a></li> <li><a href="?file=media/120701Video-Ffmpeg-Defaults.webm">Alternative (webm)</a></li> <li><a href="?file=media/AreYouHurting-Death.wmv">Alternative (wmv)</a><li> <li><a href="?file=media/AreYouHurting-Death.mp3">Alternative (mp3)</a></li> </ul> <?php if ($file) { ?> <video src="<?php echo $file; ?>" controls poster="<?php echo $poster; ?>" width="640" height="360"></video> <div id="type"></div> <script> var video = document.getElementsByTagName("video")[0]; var player = new MediaElementPlayer(video, { success: function(player) { $('#type').html(player.pluginType); } }); <?php } ?> </script> </body> </html> This code requires <video> to be loaded, initially and with a file, so that the player mode (pluginType) is set. It will, then, only play formats that the pre-established mode supports (firefox in native mode won't play mp4). See a live demo of the ajax version. <!doctype html> <html> <head> <meta charset="utf-8"> <title>Embed</title> <link rel="stylesheet" href="http://www.mediaelementjs.com/js/mejs-2.9.2/mediaelementplayer.min.css"> <script src="//ajax.googleapis.com/ajax/libs/jquery/1.7.2/jquery.min.js"></script> <script src="http://www.mediaelementjs.com/js/mejs-2.9.2/mediaelement-and-player.js"></script> </head> <body> <ul> <li><a href="javascript:player.pause(); player.setSrc('media/120701Video-AnyVideoConverter.mp4'); player.load(); player.play();">Alternative (mp4)</a></li> <li><a href="javascript:player.pause(); player.setSrc('media/120701Video-Ffmpeg-Defaults.webm'); player.load(); player.play();">Alternative (webm)</a></li> <li><a href="javascript:player.pause(); player.setSrc('media/AreYouHurting-Death.wmv'); player.load(); player.play();">Alternative (wmv)</a></li> <li><a href="javascript:player.pause(); player.setSrc('media/AreYouHurting-Death.mp3'); player.load(); player.play();">Alternative (mp3)</a></li> </ul> <video controls src="media/WordProductionCenter.mp4"></video> <div id="type"></div> <script> var video = document.getElementsByTagName("video")[0]; var player = new MediaElementPlayer(video, { success: function(player) { $('#type').html(player.pluginType); } }); </script> </body> </html> It seems like I need something like setType(), but I see no such option. I've read a couple pages that referenced refreshing the DOM after the javascript runs, but I haven't been able to successfully do it (I know enough about javascript to hack things around and get stuff working, but not enough to create whole new things). It is worth noting that Silverlight doesn't work with Internet Explorer 8 or Safari (not sure if it's my code, mejs, or the browsers). Also, neither Silverlight nor Flash play mp3 or webm (again, not sure where the problem lies). Is there a way to dynamically load different types of files into mediaelement?

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  • Html2Canvas ...Google Map is not rendering

    - by eric maxfield
    I am running a Apache Server . I have a simple screen capture set up using Html2canvas .The capture function is rendering a blank Image . I have tried numerous ways to configure the javascript using related articles from this site to no Avail . The code is all working and tested because I can capture the image prior to "google maps api being loaded . Thank you and any advice would be much appreciated . <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN""http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"><html> <meta http-equiv="content-type" content="text/html; charset=utf-8" /> <head> <title>Tester</title> <script type="text/javascript" src="//ajax.googleapis.com/ajax/libs/jquery/1.7.1/jquery.min.js"></script> <script type="text/javascript" src="html2canvas.js"></script> <script type="text/javascript" src="jquery.plugin.html2canvas.js"></script> <script src="http://www.google.com/jsapi?key=ABQIAAAAwbkbZLyhsmTCWXbTcjbgbRSzHs7K5SvaUdm8ua-Xxy_-2dYwMxQMhnagaawTo7L1FE1-amhuQxIlXw"></script> <script> google.load("earth", "1"); var ge = null; function init() { google.earth.createInstance("map_canvas", initCallback, failureCallback); } function initCallback(object) { ge = object; ge.getWindow().setVisibility(true); } function failureCallback(object) { } function capture() { $('#target').html2canvas({ onrendered: function (canvas) { //Set hidden field's value to image data (base-64 string) $('#img_val').val(canvas.toDataURL("image/png")); //Submit the form manually document.getElementById("myForm").submit(); } }); } </script> <style type="text/css"> #map_canvas {position: fixed; top: 60px; left: 0px; right:0px; bottom:0px; } #target { border: 1px solid #CCC; margin: 0px; padding:0px; position: absolute; left: 10px;top: 80px;height: 580px; width: 580px; } </style> </head> <body onload='init()' id='body'> <form method="POST" enctype="multipart/form-data" action="save.php" id="myForm"> <input type="hidden" name="img_val" id="img_val" value="" /> </form> <input type="submit" value="Take Screenshot Of Div Below" onclick="capture();" /> <div id="target"> <div id="map_canvas"> </div> </div> </body> </html> This is the php document renders to save.php <?php //Get the base-64 string from data $filteredData=substr($_POST['img_val'], strpos($_POST['img_val'], ",")+1); //Decode the string $unencodedData=base64_decode($filteredData); //Save the image file_put_contents('img.png', $unencodedData); ?> <h2>Save the image and show to user</h2> <table> <tr> <td> <a href="img.png" target="blank"> Click Here to See The Image Saved to Server</a> </td> <td align="right"> <a href="index.php"> Click Here to Go Back</a> </td> </tr> <tr> <td colspan="2"> <br /> <br /> <span> Here is Client-sided image: </span> <br /> <?php //Show the image echo '<img src="'.$_POST['img_val'].'" />'; ?> </td> </tr> </table> <style type="text/css"> body, a, span { font-family: Tahoma; font-size: 10pt; font-weight: bold; } </style> This sample works Correctly . I want to achieve this with above Code using "Google Earth" <!DOCTYPE html> <html> <head> <script src="http://maps.googleapis.com/maps/api/js?key=AIzaSyDY0kkJiTPVd2U7aTOAwhc9ySH6oHxOIYM&sensor=false"></script> <script src="http://ajax.googleapis.com/ajax/libs/jquery/1.8.2/jquery.js"></script> <script type="text/javascript" src ="http://code.jquery.com/jquery-1.9.0.min.js"></script> <script type="text/javascript" src="//ajax.googleapis.com/ajax/libs/jquery/1.7.1/jquery.min.js"></script> <script type="text/javascript" src="html2canvas.js"></script> <script type="text/javascript" src="jquery.plugin.html2canvas.js"></script> </script> <script type="text/javascript"> function initialize() { var mapProp = { center:new google.maps.LatLng(51.508742,-0.120850), zoom:5, mapTypeId:google.maps.MapTypeId.ROADMAP }; var map=new google.maps.Map(document.getElementById("googleMap"), mapProp); } google.maps.event.addDomListener(window, 'load', initialize); $(window).load(function(){ $('#load').click(function(){ html2canvas($('#googleMap'), { useCORS: true, onrendered: function (canvas) { var dataUrl= canvas.toDataURL("image/png").replace("image/png", "image/octet-stream"); window.location.href = dataUrl; } }); }); }); </script> </head> <body> <div id="googleMap" style="width:500px;height:380px;"></div> <input type="button" value="Save" id="load"/> </body> </html>

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  • nested for-each loops in xml

    - by user1748443
    I'm new to XML. I'm trying to create table containing item details and another table to contain customer details for each order on a picklist. It seems like it should be straightforward but I just get a list of all items on all orders repeated by the number of orders. What am I doing wrong? (XSL code below...) <?xml version="1.0" encoding="utf-8"?> <xsl:stylesheet version="1.0" xmlns:xsl = "http://www.w3.org/1999/XSL/Transform"> <xsl:output method="html" doctype-system="about:legacy-compat"/> <xsl:template match="/"> <html xmlns = "http://www.w3.org/1999/xhtml"> <head> <meta charset="utf-8"/> <link rel="stylesheet" type="css/text" href="style.css"/> <title>Orders</title> </head> <body> <xsl:for-each select="//order"> <table> <caption><h3>Order Information</h3></caption> <thead> <th align="left">Item Id</th> <th align="left">Item Description</th> <th align="left">Quantity</th> <th align="left">Price</th> </thead> <xsl:for-each select="//item"> <tr> <td align="left"><xsl:value-of select="itemId"/></td> <td align="left"><xsl:value-of select="itemName"/></td> <td align="left"><xsl:value-of select="quantity"/></td> <td align="left"><xsl:value-of select="price"/></td> </tr> </xsl:for-each> </table> <table> <caption><h3>Customer Information</h3></caption> <thead> <th align="left">Customer Name</th> <th align="left">Street</th> <th align="left">City</th> </thead> <xsl:for-each select="//item"> <tr> <td align="left"><xsl:value-of select="customerName"/></td> <td align="left"><xsl:value-of select="street"/></td> <td align="left"><xsl:value-of select="city"/></td> </tr> </xsl:for-each> </table> </xsl:for-each> </body> </html> </xsl:template> </xsl:stylesheet> This is the XML: <?xml version="1.0" encoding="utf-8"?> <?xml-stylesheet type="text/xsl" href="Orders.xsl"?> <orders xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Orders.xsd"> <order> <orderId>123</orderId> <items> <item> <itemId>001</itemId> <itemName>Nylon Rope</itemName> <quantity>1</quantity> <price>3.50</price> </item> <item> <itemId>002</itemId> <itemName>Shovel</itemName> <quantity>1</quantity> <price>24.95</price> </item> </items> <customerAddress> <customerName>Larry Murphy</customerName> <street>Shallowgrave Lane</street> <city>Ballymore Eustace, Co. Kildare</city> </customerAddress> </order> <order> <orderId>124</orderId> <items> <item> <itemId>001</itemId> <itemName>Whiskey</itemName> <quantity>1</quantity> <price>18.50</price> </item> <item> <itemId>002</itemId> <itemName>Shotgun</itemName> <quantity>1</quantity> <price>225</price> </item> <item> <itemId>003</itemId> <itemName>Cartridge</itemName> <quantity>1</quantity> <price>1.85</price> </item> </items> <customerAddress> <customerName>Enda Kenny</customerName> <street>A Avenue</street> <city>Castlebar, Co. Mayo</city> </customerAddress> </order> </orders>

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  • http server implentation, the page does not show properly

    - by none
    well, as i am doing a small project of coding an http server. the code is at http://code.google.com/p/reactor/ the current puzzle is when asked to parse a page with java script and css. As an http server it just sends a page (copied from another website) and it parsed inproperly. when a simple html page is been parse , by my firefox, it shows ok, however when parsing a more complex page(css+javascript) the page is all wired like this : ???? ????? if(getCookie('pais999')==null){varisToplayerDouble="True";isToplayerDouble=(isToplayerDouble=="True")?true:falsevarToplayerCookieName='pais999';varTopLayerCookieExpiredDays=1;varToplayerLink='http://xads.zedo.com/ads2/c?a=239671;g=0;c=455000000;i=0;x=7168;n=455;s=0;k=http://www.pais.co.il/Pais/Games/Lotto/';varToplayerImpression='http://l4.zedo.com/log/p.gif?a=239671;c=455000000;x=7168;n=455;e=i;i=0;s=0;z='+Math.random();varToplayerBigPath='pais/January2007/98one_toplayer.swf';varToplayerSmallPath='pais/January2007/98one_reminder.swf';varToplayerBigWidth=1005;varToplayerBigHeight=500;varToplayerSmallWidth=100;varToplayerSmallHeight=100;varToplayerBigLeft=(0==0)?resWidth/2-ToplayerBigWidth/2:resWidth/2-ToplayerBigWidth/2+0varToplayerBigTop=0;varToplayerSmallLeft=resWidth-ToplayerSmallWidth-0;varToplayerSmallTop=0;varSecondsToChangeBigToSmall=15;}elseif(getCookie('NF999')==null){varisToplayerDouble="True";isToplayerDouble=(isToplayerDouble=="True")?true:falsevarToplayerCookieName='NF999';varTopLayerCookieExpiredDays=1;varToplayerLink='http://xads.zedo.com/ads2/c?a=238663;g=0;c=455000000;i=0;x=7168;n=455;s=0;k=http://www.new-pharm.co.il/SkiGame/?ToolID=OLJD8O';varToplayerImpression='http://l4.zedo.com/log/p.gif?a=238663;c=455000000;x=7168;n=455;e=i;i=0;s=0;z='+Math.random();varToplayerBigPath='NewFarm/Ski/995ONE_TopLayer_550x360.swf';varToplayerSmallPath='NewFarm/Ski/995ONE_Reminder_100x100.swf';varToplayerBigWidth=550;varToplayerBigHeight=360;varToplayerSmallWidth=100;varToplayerSmallHeight=100;varToplayerBigLeft=(0==0)?resWidth/2-ToplayerBigWidth/2:resWidth/2-ToplayerBigWidth/2+0varToplayerBigTop=0;varToplayerSmallLeft=resWidth-ToplayerSmallWidth-0;varToplayerSmallTop=0;varSecondsToChangeBigToSmall=15;}elseif(1==0){}$("divToplayerBig").style.width=ToplayerBigWidth;$("divToplayerBig").style.height=ToplayerBigHeight;$("divToplayerBig").style.left=resWidth/2-ToplayerBigWidth/2;$("divToplayerSmall").style.width=ToplayerSmallWidth;$("divToplayerSmall").style.height=ToplayerSmallHeight;$("divToplayerSmall").style.right=ToplayerSmallWidthvartopOff=0;if(ToplayerBigTop0)topOff=resHeight-ToplayerBigHeight+ToplayerBigTop;varisMain=false;#divToplayerBig{position:absolute;right:20px;bottom:1px;}bodydiv#divToplayerBig{position:fixed;}#divToplayerSmall{position:absolute;right:20px;bottom:10px;}bodydiv#divToplayerSmall{position:fixed;}????|??????LIVE|???????????|ONE???????|ONETV |????'??|BigONE|?????????| CrazyONE | where the source code of the html is : ONE:???:??????????????????????????? ????  ????? if(getCookie('pais999')==null){varisToplayerDouble="True";isToplayerDouble=(isToplayerDouble=="True")?true:falsevarToplayerCookieName='pais999';varTopLayerCookieExpiredDays=1;varToplayerLink='http://xads.zedo.com/ads2/c?a=239671;g=0;c=455000000;i=0;x=7168;n=455;s=0;k=http://www.pais.co.il/Pais/Games/Lotto/';varToplayerImpression='http://l4.zedo.com/log/p.gif?a=239671;c=455000000;x=7168;n=455;e=i;i=0;s=0;z='+Math.random();varToplayerBigPath='pais/January2007/98one_toplayer.swf';varToplayerSmallPath='pais/January2007/98one_reminder.swf';varToplayerBigWidth=1005;varToplayerBigHeight=500;varToplayerSmallWidth=100;varToplayerSmallHeight=100;varToplayerBigLeft=(0==0)?resWidth/2-ToplayerBigWidth/2:resWidth/2-ToplayerBigWidth/2+0varToplayerBigTop=0;varToplayerSmallLeft=resWidth-ToplayerSmallWidth-0;varToplayerSmallTop=0;varSecondsToChangeBigToSmall=15;}elseif(getCookie('NF999')==null){varisToplayerDouble="True";isToplayerDouble=(isToplayerDouble=="True")?true:falsevarToplayerCookieName='NF999';varTopLayerCookieExpiredDays=1;varToplayerLink='http://xads.zedo.com/ads2/c?a=238663;g=0;c=455000000;i=0;x=7168;n=455;s=0;k=http://www.new-pharm.co.il/SkiGame/?ToolID=OLJD8O';varToplayerImpression='http://l4.zedo.com/log/p.gif?a=238663;c=455000000;x=7168;n=455;e=i;i=0;s=0;z='+Math.random();varToplayerBigPath='NewFarm/Ski/995ONE_TopLayer_550x360.swf';varToplayerSmallPath='NewFarm/Ski/995ONE_Reminder_100x100.swf';varToplayerBigWidth=550;varToplayerBigHeight=360;varToplayerSmallWidth=100;varToplayerSmallHeight=100;varToplayerBigLeft=(0==0)?resWidth/2-ToplayerBigWidth/2:resWidth/2-ToplayerBigWidth/2+0varToplayerBigTop=0;varToplayerSmallLeft=resWidth-ToplayerSmallWidth-0;varToplayerSmallTop=0;varSecondsToChangeBigToSmall=15;}elseif(1==0){}$("divToplayerBig").style.width=ToplayerBigWidth;$("divToplayerBig").style.height=ToplayerBigHeight;$("divToplayerBig").style.left=resWidth/2-ToplayerBigWidth/2;$("divToplayerSmall").style.width=ToplayerSmallWidth;$("divToplayerSmall").style.height=ToplayerSmallHeight;$("divToplayerSmall").style.right=ToplayerSmallWidthvartopOff=0;if(ToplayerBigTop0)topOff=resHeight-ToplayerBigHeight+ToplayerBigTop;varisMain=false;#divToplayerBig{position:absolute;right:20px;bottom:1px;}bodydiv#divToplayerBig{position:fixed;}div#divToplayerBig{right:auto;bottom:auto;left:expression((-20-divToplayerBig.offsetWidth+(document.documentElement.clientWidth?document.documentElement.clientWidth:document.body.clientWidth)+(ignoreMe2=document.documentElement.scrollLeft?document.documentElement.scrollLeft:document.body.scrollLeft))+'px');top:expression((0-divToplayerBig.offsetHeight-topOff+(document.documentElement.clientHeight?document.documentElement.clientHeight:document.body.clientHeight)+(ignoreMe=document.documentElement.scrollTop?document.documentElement.scrollTop:document.body.scrollTop))+'px');}#divToplayerSmall{position:absolute;right:20px;bottom:10px;}bodydiv#divToplayerSmall{position:fixed;}div#divToplayerSmall{right:auto;bottom:auto;left:expression((-20-divToplayerSmall.offsetWidth+(document.documentElement.clientWidth?document.documentElement.clientWidth:document.body.clientWidth)+(ignoreMe2=document.documentElement.scrollLeft?document.documentElement.scrollLeft:document.body.scrollLeft))+'px');top:expression((0-divToplayerSmall.offsetHeight+(document.documentElement.clientHeight?document.documentElement.clientHeight:document.body.clientHeight)+(ignoreMe=document.documentElement.scrollTop?document.documentElement.scrollTop:document.body.scrollTop))+'px');}varisTopTrans=(ToplayerBigPath.indexOf("transparent")-1)?false:true;varisRemTrans=(ToplayerSmallPath.indexOf("transparent")-1)?false:true;vartop1session=3;vartop2session=5;InitToplayer(isTopTrans,isRemTrans);window.onload=StartToplayer;????|??????LIVE|???????????|ONE???????|ONETV |????'??|BigONE|?????????|  CrazyONE |????????????????????????????????????????????????????????19/01/07  19:30?????????????????????-?????:?????????????????????????19/01/07  18:43??????????????:??????????????????????19/01/07  17:41???:??????????????????????????????????19/01/07  16:49?????:??????"?????????????/?????1:2,??????"??????19/01/07  16:45????????????????????????????,?????2.5???????????????19/01/07  16:37???????:???"?????????????????-19:30?????????????19/01/07  14:32?????"?????????-18:30?????????"????????,????'??????19/01/07  14:45????????????????????????????????"?:??????????????19/01/07  14:37??????????:??????????????????????????????0:019/01/07  13:46varswfPeleSmall=newSWFObject("http://images.one.co.il/images/PeleEmulator/emulator_pelephone_01a.swf","peleSmall",160,470,"6","#FFFFFF");swfPeleSmall.addParam("quality","high");swfPeleSmall.addParam("wmode","transparent");swfPeleSmall.write("divPeleSmall");varswfPeleBig=newSWFObject("http://images.one.co.il/images/PeleEmulator/emulator_pelephone_02d.swf","peleBig",400,470,"6","#FFFFFF");swfPeleBig.addParam("quality","high");swfPeleBig.addParam("wmode","transparent");swfPeleBig.write("divWithBig");???:???????????????????????????????????????-ONE????????????????????????????????????????????.????????,???????????1:2,?????????????:"???????????"DisplayFlash("W_S_round_border_pic.swf","156","201","1","style=position:absolute");?????????????????????????(??????)?????????                          19/01/20077:26???????????????(????)????????????????????????????6:3,5:7?-5:7???????????????????????,???????23?????.?????,????????????????????????????????,???????????????????????????????????????????,????????????????????.??????????????????????????,??????????????????????????.????????????????????????????-1:1?????????.?????????????????????????????'?????????????????????????????.?????????????.???????????????????????????????(16???????),???????????????????????????????????????3???????,???????????????????????.????????- (only part of of the page presentation in firefox and page source html) why is it happening? what is midding in the http response? StringBuffer tResponse = new StringBuffer(); tResponse.append("HTTP/1.1 200 OK\n"); tResponse.append("Date: "+new Date().toString() +'\n'); tResponse.append("server: http-reactor/0.1-dev\n"); tResponse.append("last-Modified:"+ d.toString() +'\n'); tResponse.append("Content-Type: text/html; charset=windows-1255\n"); tResponse.append("Accept-Language: he; q=1.0, en; q=0.5:); tResponse.append("Content-Length: "+tFileContent.length()+'\n'); tResponse.append('\n'); tResponse.append(tFileContent); public StringBuffer FetchData(String FileName) throws FileNotFoundException{ StringBuffer tFileContent = new StringBuffer(); if (FileName.contains("../")) throw new SecurityException(); if (FileName.equals("/")) FileName = "\\index.html"; FileName.replace('/', '\\'); File f = new File(_root + FileName); Scanner scanner = new Scanner(f); while(scanner.hasNext()) tFileContent.append(scanner.next()); return generateResponse(tFileContent,f.lastModified()); } private StringBuffer generateResponse(StringBuffer tFileContent, long l) { StringBuffer tResponse = new StringBuffer(); Date d = new Date(l); tResponse.append("HTTP/1.1 200 OK\n"); tResponse.append("Date: "+new Date().toString() +'\n'); tResponse.append("server: http-reactor/0.1-dev\n"); tResponse.append("last-Modified:"+ d.toString() +'\n'); tResponse.append("Content-Type: text/html; charset=windows-1255\n"); tResponse.append("Accept-Language: he; q=1.0, en; q=0.5:); tResponse.append("Content-Length: "+tFileContent.length()+'\n'); tResponse.append('\n'); tResponse.append(tFileContent); return tResponse; }

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  • php form validation with javascript

    - by Jon Hanson
    hi guys i need help trying to figure out why the alert box doesnt show up when i run this. im also new at programming. html i due just fine. im currently taking a php class, and the teacher thought it would be fun to have us create a form and validate it. my problem is i am trying to call the function which then would validate it. My problem is its not calling it, and i cant quite figure out why. please help? jons viladating <html xmlns="http://www.w3.org/1999/xhtml" lang="en" xml:lang="en"> <head> <link rel="stylesheet" href="decor.css" type="text/css"> <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <title>jons viladating</title> <script type="text/javascript"> <!-- <![CDATA[ function showjonsForm() { var errors = ""; // check for any empty strings if (document.forms[0].fname.value == "") errors += "fname\n"; if (document.forms[0].lname.value == "") errors += "lName\n"; if (document.forms[0].addrs1.value == "") errors += "Address\n"; if (document.forms[0].city.value == "") errors += "City\n"; if (document.forms[0].state.value == "") errors += "State\n"; if (document.forms[0].zip.value == "") errors += "Zip\n"; if (document.forms[0].phone.value == "") errors += "Phone\n"; if (document.forms[0].email.value == "") errors += "Email\n"; if (document.forms[0].pw2.value == "") errors += "Confirm password\n"; if (document.forms[0].dob.value == "") errors += "Date of birth\n"; if (document.forms[0].sex.value == "") errors += "sex\n"; // don't need to check checkboxes if (errors != "") { //something was wrong})) alert ("Please fix these errors\n" + errors) ; return false; } var stringx; stringx = "fName:" + document.forms(0).fname.value; stringx = "lName:" + document.forms(0).lname.value; stringx += "\nAddress: " + document.forms(0).addrs1.value; stringx += "\nCity: " + document.forms(0).city.value; stringx += " \nState: " + document.forms(0).state.value; stringx += " Zip: "+ document.forms(0).zip.value; stringx += "\nPhone: " + document.forms(0).phone.value; stringx += "\nE-mail:" + document.forms(0).email.value; stringx += "\nConfirm password " + document.forms(0).pw2.value; stringx += "\nDate of birth: " + document.forms(0).dob.value; stringx += "\nSex: " + document.forms(0).sex.value; alert(stringx); return false //set to false to not submit } // ]]> --> </script> <h1>jons validations test</h1> </head> <body> <div id="rightcolumn"> <img src="hula.gif" align="right"/> </div> <text align="left"> <form name="jon" action="formoutput.php" onsubmit="return showjonsForm()" Method="post"> <fieldset style="width:250px"> <label> first name</label> <input type="text" name="fname" size="15" maxlength="22" onBlur="checkRequired( this,'fname')"/><br /> <label>last name</label> <input type="text" name="lname" size="10" maxlength="22"> <br /> </fieldset> <fieldset style="width:250px"> <label>address</label> <input type="text" name="adrs1" size="10" maxlength="30"><br /> <span class="msg_container" id="adrs2"></span><br /> <label>city</label> <input type="text" name="city" size="10" maxlength="15"><br /> <span class="msg_container" id="city"></span><br /> <label>state</label> <input type="text" name="state" size="10" maxlength="2"><br /> <span class="msg_container" id="state"></span><br /> <label>zip</label> <input type="text" name="zip" size="10" maxlength="5"><br /> </fieldset> <fieldset style="width:250px"> <label>phone</label> <input type="text" name="phone" size="10" maxlength="10"><br /> <div>please input phone number in this format 1234567892 thank you </div> <label>email</label> <input type="text" name="email" size="10" maxlength="22"><br /> <div> password must have 1 number upper case and minimum of 6 charcters</div> <label>password</label> <input type="text" name="pw2" size="10" maxlength="12"><br /> <label>select gender type</label> <select name="sex" size="1" <br /> <option>male</option> <option>female</option> <option>timelord</option> </select> <label>date of birth</label> <input type="text name="dob" size="8" maxlength="8"/> <div> would you like to know know more</div> <label> yes</label> <input type="checkbox" checked="checked" name="check" /> </fieldset> <input type="submit"/></form> </form> <div id="footer"> <img src="laps2.jpg"> <img src="orange.jpg"><img src="ok.jpg"> </div> </body> </html>

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  • jQuery, array form radio button name problem.

    - by borayeris
    <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>click div to select hidden options</title> <script type="text/javascript" src="jquery-1.4.4.js"></script> <style type="text/css"> .clickDiv { width:50px; height:50px; cursor:crosshair; } .red {border:1px #000 solid;} .green {border:1px #000 solid;} .redBG {background:#F00;} .greenBG {background:#0F0;} </style> <script type="text/javascript"> $(function() { $('div.clickDiv.red').click(function(){ var secilenMadde=$(this).attr('madde'); $('div#write').text(secilenMadde); $('input[name='+secilenMadde+'][value=red]').attr('checked', 'checked'); $('div.clickDiv.red[madde='+secilenMadde+']').addClass('redBG'); $('div.clickDiv.green[madde='+secilenMadde+']').removeClass('greenBG'); }); $('div.clickDiv.green').click(function(){ var secilenMadde=$(this).attr('madde'); $('div#write').text(secilenMadde); $('input[name='+secilenMadde+'][value=green]').attr('checked', 'checked'); $('div.clickDiv.green[madde='+secilenMadde+']').addClass('greenBG'); $('div.clickDiv.red[madde='+secilenMadde+']').removeClass('redBG'); }); }); </script> </head> <body> <div id="write"></div> <form id="formId" name="formName" method="post"> <table> <tr> <td><div class="clickDiv red" madde="line1"></div></td> <td><div class="clickDiv green" madde="line1"></div></td> </tr> <tr> <td><div class="clickDiv red" madde="line2"></div></td> <td><div class="clickDiv green" madde="line2"></div></td> </tr> </table> <label for="line1red"><input id="line1red" type="radio" name="line1" value="red" /> Red</label> <label for="line1green"><input id="line1green" type="radio" name="line1" value="green" /> Green</label><br /> <label for="line2red"><input type="radio" name="line2" value="red" /> Red</label> <label for="line2green"><input type="radio" name="line2" value="green" /> Green</label> </form> </body> </html> This works. <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>click div to select hidden options</title> <script type="text/javascript" src="jquery-1.4.4.js"></script> <style type="text/css"> .clickDiv { width:50px; height:50px; cursor:crosshair; } .red {border:1px #000 solid;} .green {border:1px #000 solid;} .redBG {background:#F00;} .greenBG {background:#0F0;} </style> <script type="text/javascript"> $(function() { $('div.clickDiv.red').click(function(){ var secilenMadde=$(this).attr('madde'); $('div#write').text(secilenMadde); $('input[name='+secilenMadde+'][value=red]').attr('checked', 'checked'); $('div.clickDiv.red[madde='+secilenMadde+']').addClass('redBG'); $('div.clickDiv.green[madde='+secilenMadde+']').removeClass('greenBG'); }); $('div.clickDiv.green').click(function(){ var secilenMadde=$(this).attr('madde'); $('div#write').text(secilenMadde); $('input[name='+secilenMadde+'][value=green]').attr('checked', 'checked'); $('div.clickDiv.green[madde='+secilenMadde+']').addClass('greenBG'); $('div.clickDiv.red[madde='+secilenMadde+']').removeClass('redBG'); }); }); </script> </head> <body> <div id="write"></div> <form id="formId" name="formName" method="post"> <table> <tr> <td><div class="clickDiv red" madde="line[1]"></div></td> <td><div class="clickDiv green" madde="line[1]"></div></td> </tr> <tr> <td><div class="clickDiv red" madde="line[2]"></div></td> <td><div class="clickDiv green" madde="line[2]"></div></td> </tr> </table> <label for="line1red"><input id="line1red" type="radio" name="line[1]" value="red" /> Red</label> <label for="line1green"><input id="line1green" type="radio" name="line[1]" value="green" /> Green</label><br /> <label for="line2red"><input type="radio" name="line[2]" value="red" /> Red</label> <label for="line2green"><input type="radio" name="line[2]" value="green" /> Green</label> </form> </body> </html> This doesn't. I need input names as an array but it breaks my script. Why?

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  • Random <hr/> that I don't know how to get rid of!

    - by Anonymous the Great
    There is no extra <hr/> on the page, and I cannot figure out why it is there. Do you see anything that is causing it? I am sorry for posting the whole thing, I do not know exactly where it starts. The <hr/> is at the top somewhere, but I'm not sure where. <?php print "<?xml version=\"1.0\" encoding=\"UTF-8\"?>"; ?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <font face="Segoe UI"> <body> <script type="text/javascript"> /*function detectBrowser() { var browser = navigator.appCodeName; if (browser!="Mozilla") {document.location.href="noaccess.php"; alert(browser);} } detectBrowser(); */ </script> <title>Second</title> <link rel="stylesheet" type="text/css" href="allCSS.css"/> <center> <!--<img align="right" src="logo.png" id="headerimg"/>--> <input type="image" id="headerimg" src="logo.png" align="right" onclick="toggleh();"/> <ul align="center" class=""> <div class="menu"> <ul class="nav"> <li><strong><a href="index.php">Home</a></strong> <ul> <li><a href="games.php">Games</a></li> <li><a href="browse.php">Browse</a></li> <li><a href="catalogue.php">Catalogue</a></li> <li><a href="forum.php">Forums</a></li> </ul> </li> <li><strong><a href="games">Games</a></strong> <ul> <li><a href="profile.php">Profile</a></li> <li><a href="settings.php">Settings</a></li> </ul> </li> <li><strong><a href="contact">Contact</a></strong> <ul> <li><a href="contact/index.php">Phone</a></li> <li><a href="contact/index.php">Email</a></li> <li><a href="contact/index.php">Mail</a></li> </ul> </li> </div> </center> </body> <center> <?php echo '<div id="msg">'; include 'message.txt'; echo '</div>'; //include 'hits.txt'; ?> <p> <?php function ChangeText($txt) { $txt='<script type="text/javascript">get();</script>'; echo '<script type="text/javascript">change();</script>'; $filename="message.txt"; $fp=fopen($filename,'w'); fwrite($fp,'<h4 class="hmsg">' . $txt . '</h4>'); fclose($fp); } ?> <script type="text/javascript"> <!-- window.onload=enter; function enter() { //alert("Welcome!"); //hideCMD(); } function get(text) { text=document.getElementById("ta").value; return text; } function toggleh() { var element=document.getElementById("headerimg"); if (element.style.display!="none"){element.style.display="none";} else {element.style.display="";} } function change(text) { text=document.getElementById("ta").value; if (text=="toggle") {toggleh(); return;} if (text=="home") {document.location.href="index.html"; return;} if (text.match("goto:*")) {var loc=text.substring(5,text.length); document.location.href=loc; return;} if (text.match("ban:*")) {var loc=text.substring(4,text.length); document.location.href=loc; return;} document.getElementById("msg").innerHTML='<h2 class="hmsg">'+text+'</h2>'; } function hideCMD() { document.getElementById("cmd").style.display="none"; } //--> </script> </head> <body> <div id="msg"> </div> <p id="cmd"> <hr class="cmdbar"></hr> <input class="panela" type="text" value="" id="ta" maxLength="20"/> <input class="panelb" type="image" src="submit.png" alt="Submit" onclick='change();'/> </p> </center> <p class="hide">HELLO!</p> </font> </html>

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  • Integrating PayMill: The token filled input field is not created, error "field_invalid_amount"

    - by automatix
    I'm implementing the Credit Card Payment form of PayMill according to the Payment Form docu. So I copied the JS from the Bridge docu page and the form from the Payment Form docu page. But no token is created. When I try to debug the JS and add console.info(error.apierror); into the paymillResponseHandler(...) function, I get the error code: field_invalid_amount. According to the support page There are three possible reasons for this error message: no amount value was provided numbers were rounded wrong delimiter symbol But the amuont is provided and I've already tried different delimiter symbols. What "numbers were rounded" means, is not clear. What can be the problem and how to fix this issue? Code: <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html> <head> <meta name="generator" content="PSPad editor, www.pspad.com"> <script src="https://ajax.googleapis.com/ajax/libs/jquery/1.7.2/jquery.min.js"></script> <title> </title> </head> <body> <!-- PayMill HEAD start --> <link rel="stylesheet" href="https://netdna.bootstrapcdn.com/twitter-bootstrap/2.2.1/css/bootstrap.no-responsive.no-icons.min.css" /> <script type="text/javascript"> var PAYMILL_PUBLIC_KEY = '51668632777bf03b57f861c5a7278a38'; </script> <script type="text/javascript" src="https://bridge.paymill.com/"></script> <!-- PayMill HEAD stop --> <!-- PayMill FORM start --> <form id="payment-form" class="span4" action="payment.php" method="POST"> <p class="payment-errors alert-error span3" style="display:none;"> </p> <div id="payment-form-cc"> <div class="controls controls-row"> <div class="span2"> <label class="card-number-label">Kreditkarte </label> <input class="card-number span2" type="text" size="20" value="4111111111111111"/> </div> <div class="span1"> <label class="card-cvc-label">CVC </label> <input class="card-cvc span1" type="text" size="4" value="111"/> </div> </div> <div class="controls controls-row"> <div class="span3 card-icon"> </div> </div> <div class="controls controls-row"> <div class="span3"> <label class="card-holdername-label">Karteninhaber </label> <input class="card-holdername span3" type="text" size="20" value="lala"/> </div> </div> <div class="controls controls-row"> <div class="span3"> <label class="card-expiry-label">Gültigkeitsdatum (MM/YYYY) </label> <input class="card-expiry-month span1" type="text" size="2" value="12"/> <span style="float:left;"> / </span> <input class="card-expiry-year span1" type="text" size="4" value="2015"/> </div> </div> </div> <div class="controls controls-row"> <div class="span2"> <label class="amount-label">Betrag </label> <input class="amount span2" type="text" size="5" value="9,99" name="amount"/> </div> <div class="span1"> <label class="currency-label">Währung </label> <input class="currency span1" type="text" size="3" value="EUR" name="currency"/> </div> </div> <div class="controls controls-row"> <div class="span4"> <button class="submit-button btn btn-primary" type="submit" >Pay!</button> </div> </div> </form> <!-- PayMill FORM stop --> <!-- PayMill FOOT start --> <script type="text/javascript"> function paymillResponseHandler(error, result) { if (error) { console.info(error.apierror); // Displays the error above the form $(".payment-errors").text(error.apierror); } else { console.info('OK'); var form = $("#payment-form"); // Output token var token = result.token; // Insert token into form in order to submit to server form.append( "<input type='hidden' name='paymillToken' value='"+token+"'/>" ); // Submit form form.get(0).submit(); } } </script> <script type="text/javascript"> paymill.createToken({ number: $('.card-number').val(), // required exp_month: $('.card-expiry-month').val(), // required exp_year: $('.card-expiry-year').val(), // required cvc: $('.card-cvc').val(), // required amount_int: $('.card-amount-int').val(), // required, e.g. "4900" for 49.00 EUR currency: $('.currency').val(), // required cardholder: $('.card-holdername').val() // optional }, paymillResponseHandler); </script> <!-- PayMill FOOT stop --> </body> </html>

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  • PHP Using session variables in array(s)

    - by Chris
    Hello, My question is how do i put these session variables into a array? I have tried countless ways but none of them work. Not really sure what to put in a array and what no and how to adress them. Currently when i fill in the form the data gets displayed in a table. Next when i press the hyperlink that takes me back to the same form, i wish to enter data again. This data should be added in a new row in the same display table. Best Regards. The code below (pardon me that it is not english). <?php session_start(); ?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-Strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en"> <head> <title>ExpoFormulier</title> <body> <?php if (!empty($_POST)) { $standnaam = $_POST["standnaam"]; $oppervlakte = $_POST["oppervlakte"]; //value in the form van checkboxes op 1 zetten! $verdieping = isset($_POST["verdieping"]) ? $_POST["verdieping"] : 0; $telefoon = isset($_POST["telefoon"]) ? $_POST["telefoon"] : 0; $netwerk = isset($_POST["netwerk"]) ? $_POST["netwerk"] : 0; if (is_numeric($oppervlakte)) { $_SESSION["standnaam"]=$standnaam; $_SESSION["oppervlakte"]=$oppervlakte; $_SESSION["verdieping"]=$verdieping; $_SESSION["telefoon"]=$telefoon; $_SESSION["netwerk"]=$netwerk; header("Location:ExpoOverzicht.php"); } else { echo "<h1>Foute gegevens, Opnieuw invullen a.u.b</h1>"; } } ?> <form action="<?php echo $_SERVER["PHP_SELF"]; ?>" method="post" id="form1"> <h1>Vul de gegevens in</h1> <table> <tr> <td>Standnaam:</td> <td><input type="text" name="standnaam" size="18"/></td> </tr> <tr> <td>Oppervlakte (in m^2):</td> <td><input type="text" name="oppervlakte" size="6"/></td> </tr> <tr> <td>Verdieping:</td> <td><input type="checkbox" name="verdieping" value="1"/></td> </tr> <tr> <td>Telefoon:</td> <td><input type="checkbox" name="telefoon" value="1"/></td> </tr> <tr> <td>Netwerk:</td> <td><input type="checkbox" name="netwerk" value="1"/></td> </tr> <tr> <td><input type="submit" name="verzenden" value="Verzenden"/></td> </tr> </table> </form> Second File: <?php session_start(); ?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-Strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en"> <head> <title>ExpoOverzicht</title> <meta http-equiv="content-type" content="text/html; charset=utf-8" /> <link href="StyleSheetExpo.css" rel="stylesheet" type="text/css" /> </head> <body> <h1>Overzicht van de ingegeven standen in deze sessie</h1> <?php $standnaam = $_SESSION["standnaam"]; $oppervlakte = $_SESSION["oppervlakte"]; $verdieping = $_SESSION["verdieping"]; $telefoon = $_SESSION["telefoon"]; $netwerk = $_SESSION["netwerk"]; $result1 = 0; $result2 = 0; $result3 = 0; $prijsCom = 0; $prijsVerdieping = 0; for ($i=1; $i <= $oppervlakte; $i++) { if($i <= 10) { $tarief1 = 1 * 100; $result1 += $tarief1; } if($i > 10 && $i <= 30) { $tarief2 = 1 * 90; $result2 += $tarief2; } if($i > 30) { $tarief3 = 1 * 80; $result3 += $tarief3; } } $prijsOpp = $result1 + $result2 + $result3; if($verdieping == 1) { $prijsVerdieping = $oppervlakte * 120; } if(($telefoon == 1) || ($netwerk == 1)) { $prijsCom = 20; } if(($telefoon == 1) && ($netwerk == 1)) { $prijsCom = 30; } $totalePrijs = $prijsOpp + $prijsVerdieping + $prijsCom; echo "<table class=\"tableExpo\">"; echo "<th>Standnaam</th>"; echo "<th>Oppervlakte</th>"; echo "<th>Verdieping</th>"; echo "<th>Telefoon</th>"; echo "<th>Netwerk</th>"; echo "<th>Totale prijs</th>"; echo "<tr>"; echo "<td>".$standnaam."</td>"; echo "<td>".$oppervlakte."</td>"; echo "<td>".$verdieping."</td>"; echo "<td>".$telefoon."</td>"; echo "<td>".$netwerk."</td>"; echo "<td>".$totalePrijs."</td>"; echo "</tr>"; echo "</table>"; ?> <a href="ExpoFormulier.php">Terug naar het formulier</a> </body> </html> </body> </html>

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  • Hide/Show some HTML table cells individually and align the remaining cells as they belong to the same row [closed]

    - by Brian
    [Edited at the resquest of admins] The best way I can explain my problem is showning an example. I have the table that you can see on the link below (since I can't post images...), that ha a table head (blue) and four rows, whose cells are green and white in color. I just want the white cells to hide/show alternately by clicking on green cells, which would remain always visible as parent cells. After hiding white cells, the green ones should be aligned into the same row, as they would fit like tetris bricks. That's all, I think more clear is impossible. http://i.stack.imgur.com/3n3In.jpg (follow the link to see the image explanation) The table code: <table class="columns" cellspacing="0" border="0"> <tr> <td class="left" rowspan="2"> <div style="text-align:center;"></div> </td> </tr><tr><td class="middle"> <div id="detail_table_source" style="display:none"></div> <br> <table id="detail_table" class="detail"> <colgroup> <col style="width:20px;"> <col style="width:40px;"> <col style="width:70px;"> <col style="width:20px;"> </colgroup> <thead> <tr> <th width="88">Blahhh</th> <th width="211">BLAHH</th> <th width="229">BLAHH</th> </tr> </thead> <tbody> <tr class="parent" id="row123" style="cursor: pointer; " title="Click to expand/collapse"> <td bgcolor="#A6A4CC">Blahhh</td> <td bgcolor="#A6A4CC">blah blah </td> <td bgcolor="#A6A4CC">Blahh</td> </tr> <tr class="child-row123" style="display: none; "> <td rowspan="3" bgcolor="#5B5B5B">&nbsp;</td> <td>blah blah </td> <td>blah blah</td> </tr> <tr class="child-row123" style="display: none; "> <td>blah blah</td> <td>blah blah</td> </tr> <tr class="child-row123" style="display: none; "> <td>blah blah</td> <td>blah blah</td> </tr> <tr> <td bgcolor="#6B7A94" class="parent" id="row456" style="cursor: pointer; " title="Click to expand/collapse"><strong>Blahh</strong></td> <td bgcolor="#FFFFFF" class="child-cell456" style="display: none; ">blah blah</td> <td bgcolor="#FFFFFF" class="child-cell456" style="display: none; ">blah blah</td> </tr> <tr> <td rowspan="4" valign="top" bgcolor="#5B5B5B" class="child-row456" style="display: none; ">&nbsp;</td> <td bgcolor="#6B7A94" class="parent" id="cell456" style="cursor: pointer; " title="Click to expand/collapse">blah blah</td> <td bgcolor="#6B7A94" class="parent" id="cell456" style="cursor: pointer; " title="Click to expand/collapse">blah blah</td> </tr> <tr> <td class="child-cell456" style="display: none; ">blah blah</td> <td class="child-cell456" style="display: none; ">blah blah</td> </tr> <tr> <td class="child-cell456" style="display: none; ">blah blah</td> <td class="child-cell456" style="display: none; ">blah blah</td> </tr> </tbody> </table> The script to hide/show whole rows (this works because it is copied from another example): <script language="javascript"> $(function() { $('tr.parent') .css("cursor","pointer") .attr("title","Click to expand/collapse") .click(function(){ $(this).siblings('.child-'+this.id).toggle(); }); $('tr[@class^=child-]').hide().children('td'); }); </script> And the failed attempt at expanding/hiding individual cells: <script language="javascript"> $(function() { $('td.parent') .css("cursor","pointer") .attr("title","Click to expand/collapse") .click(function(){ $(this).siblings('.child-'+this.id).toggle(); }); $('td[@class^=child-]').hide().children('td'); }); </script>

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  • Avoid Jquery Plugin Conflict

    - by user1511579
    on the same page i'm using this plugin: $g=jQuery.noConflict(); $g(function() { /* number of fieldsets */ var fieldsetCount = $g('#formElem').children().length; /* current position of fieldset / navigation link */ var current = 1; /* sum and save the widths of each one of the fieldsets set the final sum as the total width of the steps element */ var stepsWidth = 0; var widths = new Array(); $g('#steps .step').each(function(i){ var $step = $g(this); widths[i]   = stepsWidth; stepsWidth += $step.width(); }); $g('#steps').width(stepsWidth); /* to avoid problems in IE, focus the first input of the form */ $g('#formElem').children(':first').find(':input:first').focus(); /* show the navigation bar */ $g('#navigation_form').show(); /* when clicking on a navigation link  the form slides to the corresponding fieldset */ $g('#navigation_form a').bind('click',function(e){ var $this = $g(this); var prev = current; $this.closest('ul').find('li').removeClass('selected'); $this.parent().addClass('selected'); /* we store the position of the link in the current variable */ current = $this.parent().index() + 1; /* animate / slide to the next or to the corresponding fieldset. The order of the links in the navigation is the order of the fieldsets. Also, after sliding, we trigger the focus on the first  input element of the new fieldset If we clicked on the last link (confirmation), then we validate all the fieldsets, otherwise we validate the previous one before the form slided */ $g('#steps').stop().animate({ marginLeft: '-' + widths[current-1] + 'px' },500,function(){ if(current == fieldsetCount) validateSteps(); else validateStep(prev); $g('#formElem').children(':nth-child('+ parseInt(current) +')').find(':input:first').focus(); }); e.preventDefault(); }); /* clicking on the tab (on the last input of each fieldset), makes the form slide to the next step */ $g('#formElem > fieldset').each(function(){ var $fieldset = $g(this); $fieldset.children(':last').find(':input').keydown(function(e){ if (e.which == 9){ $g('#navigation_form li:nth-child(' + (parseInt(current)+1) + ') a').click(); /* force the blur for validation */ $g(this).blur(); e.preventDefault(); } }); }); /* validates errors on all the fieldsets records if the Form has errors in $('#formElem').data() */ function validateSteps(){ var FormErrors = false; for(var i = 1; i < fieldsetCount; ++i){ var error = validateStep(i); if(error == -1) FormErrors = true; } $g('#formElem').data('errors',FormErrors); } /* validates one fieldset and returns -1 if errors found, or 1 if not */ function validateStep(step){ if(step == fieldsetCount) return; var error = 1; var hasError = false; $g('#formElem').children(':nth-child('+ parseInt(step) +')').find(':input:not(button)').each(function(){ var $this = $g(this); var valueLength = jQuery.trim($this.val()).length; if(valueLength == ''){ hasError = true; $this.css('background-color','#FFEDEF'); } else $this.css('background-color','#FFFFFF'); }); var $link = $g('#navigation_form li:nth-child(' + parseInt(step) + ') a'); $link.parent().find('.error,.checked').remove(); var valclass = 'checked'; if(hasError){ error = -1; valclass = 'error'; } $g('<span class="'+valclass+'"></span>').insertAfter($link); return error; } /* if there are errors don't allow the user to submit */ $g('#registerButton').bind('click',function(){ if($g('#formElem').data('errors')){ alert('Please correct the errors in the Form'); return false; } }); }); and this one: (function($){ $countCursos = 1; $countFormsA = 1; $countFormsB = 1; $.fn.addForms = function(idform){ var adicionar_curso = "<p>"+ " <label for='nome_curso'>Nome do Curso</label>"+ " <input id='nome_curso' name='nome_curso["+$countCursos+"]' type='text' />"+ " </p>"; var myform2 = "<table>"+ " <tr>"+ " <td>Field C</td>"+ " <td><input type='text' name='fieldc["+$countFormsA+"]'></td>"+ " <td>Field D ("+$countFormsA+"):</td>"+ " <td><textarea name='fieldd["+$countFormsA+"]'></textarea></td>"+ " <td><button>remove</button></td>"+ " </tr>"+ "</table>"; var myform3 = "<table>"+ " <tr>"+ " <td>Field C</td>"+ " <td><input type='text' name='fieldc["+$countFormsB+"]'></td>"+ " <td>Field D ("+$countFormsB+"):</td>"+ " <td><textarea name='fieldd["+$countFormsB+"]'></textarea></td>"+ " <td><button>remove</button></td>"+ " </tr>"+ "</table>"; if(idform=='novo_curso'){ alert(idform); adicionar_curso = $("<div>"+adicionar_curso+"</div>"); $("button", $(adicionar_curso)).click(function(){ $(this).parent().parent().remove(); }); $(this).append(adicionar_curso); $countCursos++; } if(idform=='mybutton1'){ alert(idform); myform2 = $("<div>"+myform2+"</div>"); $("button", $(myform2)).click(function(){ $(this).parent().parent().remove(); }); $(this).append(myform2); $countFormsA++; } if(idform=='mybutton2'){ alert(idform); myform3 = $("<div>"+myform3+"</div>"); $("button", $(myform3)).click(function(){ $(this).parent().parent().remove(); }); $(this).append(myform3); $countFormsB++; } }; })(jQuery); $(function(){ $("#mybutton1").bind("click", function(e){ e.preventDefault(); var idform=this.id; if($countFormsA<3){ $("#container1").addForms(idform); } }); }); $(function(){ $("#novo_curso").bind("click", function(e){ e.preventDefault(); var idform=this.id; alert(idform); if($countCursos<3){ $("#outro_curso").addForms(idform); } }); }); $(function(){ $("#mybutton2").bind("click", function(e){ e.preventDefault(); var idform=this.id; if($countFormsB<3){ $("#container2").addForms(idform); } }); }); My problem is the two are making conflict: I added previously the $g on the first to avoid conflict, but the truth is they don't work together, any hint how can i configure the second one to avoid this? Thanks in advance!

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  • jQuery memory game: if $('.opened').length; == number run function.

    - by Carl Papworth
    So I'm trying to change the a.heart when there is td.opened == 24. I'm not sure what's going wrong though since nothings happening. HTML: <body> <header> <div id="headerTitle"><a href="index.html">&lt;html<span class="heart">&hearts;</span>ve&gt;</a> </div> <div id="help"> <h2>?</h2> <div id="helpInfo"> <p>How many tiles are there? Let's see [calculating] 25...</p> </div> </div> </header> <div id="reward"> <div id="rewardContainer"> <div id="rewardBG" class="heart">&hearts; </div> <p>OMG, this must be luv<br><a href="index.html" class="exit">x</a></p> </div> </div> <div id="pageWrap"> <div id="mainContent"> <!-- DON'T BE A CHEATER !--> <table id="memory"> <tr> <td class="pair1"><a>&Psi;</a></td> <td class="pair2"><a>&para;</a></td> <td class="pair3"><a>&Xi;</a></td> <td class="pair1"><a>&Psi;</a></td> <td class="pair4"><a >&otimes;</a></td> </tr> <tr> <td class="pair5"><a>&spades;</a></td> <td class="pair6"><a >&Phi;</a></td> <td class="pair7"><a>&sect;</a></td> <td class="pair8"><a>&clubs;</a></td> <td class="pair4"><a>&otimes;</a></td> </tr> <tr> <td class="pair9"><a>&Omega;</a></td> <td class="pair2"><a>&para;</a></td> <td id="goal"> <a href="#reward" class="heart">&hearts;</a> </td> <td class="pair10"><a>&copy;</a></td> <td class="pair9"><a>&Omega;</a></td> </tr> <tr> <td class="pair11"><a>&there4;</a></td> <td class="pair8"><a>&clubs;</a></td> <td class="pair12"><a>&dagger;</a></td> <td class="pair6"><a>&Phi;</a></td> <td class="pair11"><a>&there4;</a></td> </tr> <tr> <td><a class="pair12">&dagger;</a></td> <td><a class="pair5">&spades;</a></td> <td><a class="pair10">&copy;</a></td> <td><a class="pair3">&Xi;</a></td> <td><a class="pair7">&sect;</a></td> </tr> </table> <!-- DON'T BE A CHEATER !--> </div> </div> <!-- END Page Wrap --> <footer> <div class="heartCollection"> <p>collect us if u need luv:<p> <ul> <li><a id="collection1">&hearts;</a></li> <li><a id="collection2">&hearts;</a></li> <li><a id="collection3">&hearts;</a></li> <li><a id="collection4">&hearts;</a></li> <li><a id="collection5">&hearts;</a></li> <li><a id="collection6">&hearts;</a></li> </ul> </div> <div class="credits">with love from Popm0uth ©2012</div> </footer> </body> </html> Javascript: var thisCard = $(this).text(); var activeCard = $('.active').text(); var openedCards = $('.opened').length; $(document).ready(function() { $('a.heart').css('color', '#CCCCCC'); $('a.heart').off('click'); function reset(){ $('td').removeClass('opened'); $('a').removeClass('visible'); $('td').removeClass('active'); }; $('td').click(openCard); function openCard(){ $(this).addClass('opened'); $(this).find('a').addClass('visible'); if ($(".active")[0]){ if ($(this).text() != $('.active').text()) { setTimeout(function(){ reset(); }, 1000); } else { $('.active').removeClass('active'); } } else { $(this).addClass("active"); } if (openedCards == 24){ $(".active").removeClass("active"); $("a.heart").css('color', '#ff63ff'); $("a.heart").off('click'); } } });

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  • CodePlex Daily Summary for Tuesday, January 25, 2011

    CodePlex Daily Summary for Tuesday, January 25, 2011Popular ReleasesKooboo CMS: Kooboo CMS 3.0 CTP: Files in this downloadkooboo_CMS.zip: The kooboo application files Content_DBProvider.zip: Additional content database implementation of MSSQL, RavenDB and SQLCE. Default is XML based database. To use them, copy the related dlls into web root bin folder and remove old content provider dlls. Content provider has the name like "Kooboo.CMS.Content.Persistence.SQLServer.dll" View_Engines.zip: Supports of Razor, webform and NVelocity view engine. Copy the dlls into web root bin folder to enable...UOB & ME: UOB ME 2.6: UOB ME 2.6????: ???? V1.0: ???? V1.0 ??Developer Guidance - Onboarding Windows Phone 7: Fuel Tracker Source: Release NotesThis project is almost complete. We'll be making small updates to the code and documentation over the next week or so. We look forward to your feedback. This documentation and accompanying sample application will get you started creating a complete application for Windows Phone 7. You will learn about common developer issues in the context of a simple fuel-tracking application named Fuel Tracker. Some of the tasks that you will learn include the following: Creating a UI that...Password Generator: 2.2: Parallel password generation Password strength calculation ( Same method used by Microsoft here : https://www.microsoft.com/protect/fraud/passwords/checker.aspx ) Minor code refactoringASP.NET MVC Project Awesome, jQuery Ajax helpers (controls): 1.6.2: A rich set of helpers (controls) that you can use to build highly responsive and interactive Ajax-enabled Web applications. These helpers include Autocomplete, AjaxDropdown, Lookup, Confirm Dialog, Popup Form, Popup and Pager the html generation has been optimized, the html page size is much smaller nowFacebook Graph Toolkit: Facebook Graph Toolkit 0.6: new Facebook Graph objects: Application, Page, Post, Comment Improved Intellisense documentation new Graph Api connections: albums, photos, posts, feed, home, friends JSON Toolkit upgraded to version 0.9 (beta release) with bug fixes and new features bug fixed: error when handling empty JSON arrays bug fixed: error when handling JSON array with square or large brackets in the message bug fixed: error when handling JSON obejcts with double quotation in the message bug fixed: erro...Microsoft All-In-One Code Framework: Visual Studio 2008 Code Samples 2011-01-23: Code samples for Visual Studio 2008BloodSim: BloodSim - 1.4.0.0: This version requires an update for WControls.dll. - Removed option to use Old Rune Strike - Fixed an issue that was causing Ratings to not properly update when running Progressive simulations - Ability data is now loaded from an XML file in the BloodSim directory that is user editable. This data will be reloaded each time a fresh simulation is run. - Added toggle for showing Graph window. When unchecked, output data will instead be saved to a text file in the BloodSim directory based on the...MVVM Light Toolkit: MVVM Light Toolkit V3 SP1 (3): Instructions for installation: http://www.galasoft.ch/mvvm/installing/manually/ Includes the hotfix templates for Windows Phone 7 development. This is only relevant if you didn't already install the hotfix described at http://blog.galasoft.ch/archive/2010/07/22/mvvm-light-hotfix-for-windows-phone-7-developer-tools-beta.aspx.Community Forums NNTP bridge: Community Forums NNTP Bridge V42: Release of the Community Forums NNTP Bridge to access the social and anwsers MS forums with a single, open source NNTP bridge. This release has added some features / bugfixes: Bugfix: Decoding of Subject now also supports multi-line subjects (occurs only if you have very long subjects with non-ASCII characters)Minecraft Tools: Minecraft Topographical Survey 1.3: MTS requires version 4 of the .NET Framework - you must download it from Microsoft if you have not previously installed it. This version of MTS adds automatic block list updates, so MTS will recognize blocks added in game updates properly rather than drawing them in bright pink. New in this version of MTS: Support for all new blocks added since the Halloween update Auto-update of blockcolors.xml to support future game updates A splash screen that shows while the program searches for upd...StyleCop for ReSharper: StyleCop for ReSharper 5.1.14996.000: New Features: ============= This release is just compiled against the latest release of JetBrains ReSharper 5.1.1766.4 Previous release: A considerable amount of work has gone into this release: Huge focus on performance around the violation scanning subsystem: - caching added to reduce IO operations around reading and merging of settings files - caching added to reduce creation of expensive objects Users should notice condsiderable perf boost and a decrease in memory usage. Bug Fixes...jQuery ASP.Net MVC Controls: Version 1.2.0.0: jqGrid 3.8 support jquery 1.4 support New and exciting features Many bugfixes Complete separation from the jquery, & jqgrid codeMediaScout: MediaScout 3.0 Preview 4: Update ReleaseCoding4Fun Tools: Coding4Fun.Phone.Toolkit v1: Coding4Fun.Phone.Toolkit v1MFCMAPI: January 2011 Release: Build: 6.0.0.1024 Full release notes at SGriffin's blog. If you just want to run the tool, get the executable. If you want to debug it, get the symbol file and the source. The 64 bit build will only work on a machine with Outlook 2010 64 bit installed. All other machines should use the 32 bit build, regardless of the operating system. Facebook BadgeAutoLoL: AutoLoL v1.5.4: Added champion: Renekton Removed automatic file association Fix: The recent files combobox didn't always open a file when an item was selected Fix: Removing a recently opened file caused an errorDotNetNuke® Community Edition: 05.06.01: Major Highlights Fixed issue to remove preCondition checks when upgrading to .Net 4.0 Fixed issue where some valid domains were failing email validation checks. Fixed issue where editing Host menu page settings assigns the page to a Portal. Fixed issue which caused XHTML validation problems in 5.6.0 Fixed issue where an aspx page in any subfolder was inaccessible. Fixed issue where Config.Touch method signature had an unintentional breaking change in 5.6.0 Fixed issue which caused...iTracker Asp.Net Starter Kit: Version 3.0.0: This is the inital release of the version 3.0.0 Visual Studio 2010 (.Net 4.0) remake of the ITracker application. I connsider this a working, stable application but since there are still some features missing to make it "complete" I'm leaving it listed as a "beta" release. I am hoping to make it feature complete for v3.1.0 but anything is possible.New Projectsarchicop: Make your .NET Code Clean with ArchiCop! ArchiCop is a Visual Studio tool to manage complex .NET code and achieve high Code Quality. It's very simple to use. With ArchiCop you can validate references, project properties and group your projects in layers.Blitzkrieg Board Game (1965): I'm currently working on making Blitzkrieg using .NET 4 and WPF (http://www.boardgamegeek.com/boardgame/4168/blitzkrieg). The goal of this project is to make the game extremely mod-able, by allowing the end-user to change the sprites, game object types, map cell types, and more.Candy: Candy is modern gene-fishing platform which enables Biologists to find candidate genes with ease. Candy is implemented in C# and uses Silverlight to deliver a rich user experience.CMScreator: Content Management System CreatorDecoratorSharp: DecoratorSharp is a Decorator from python.Dorm (beta) - .Net ORM: It’s a light-weight ORM framework for .Net. The idea is to provide all the productivity of an ORM tool without abstracting entirely the database, therefore giving the developer a finer degree of control on data manipulation.DxStudyPro: DirectX Study ProFRCRobotCode: Lightsabers FRC robot code.grouptalk: grouptalkHeejooShop: Heejoo ShopIC Colorful: The aim of this project is to implement an algorithm allowing color-blind people to distinguish colors that they fail to distinguish in regular circumstances. This project is implemented as a DirectShow filter, thus could be used as a video codec as well as live video stream traItzben: Universally useful XAML behaviors, styles, and value converters. Developed in C# for WPF, Silverlight, and WP7.JSON Toolkit: JSON Toolkit is a .NET library written in C# used to handle JSON objects, convert string to JSON objects and obtainn values from them.Materials Data Centre: This project is to create aa materials data centre; a repository for experimental data. See www.materialsdatacentre.com It is built on Microsoft SharePoint with functionality exposed through Web Services.OpenCLI: OpenCLI brings a linux style CLI written in .NET. It acts as a portal from linux style commands, to their commands on the windows system. It is useful to Sysadmins, who wish to deny their uses to the power of Command Prompt, yet want them to be able to user a CLI.Pinguim Cook .Net - Automação de Restaurantes: Em CriaçãoPixination: Pixination is a tiny color picker to get any color from the screen. You will have a collection of color patterns to work with. Developed on C# with Framework 2.0Project Acolythe: Project Acolythe is the codename for a new Open Source RPG. Based upon different ideas from currently available RPGs the Game will have an incredible depth in gameplay. The Team behind is currently a bit small, so if you are interessted to help us out, leave a note ;)Propono: Blogging application based on ASP.NET MVCSharePoint 2010 Excel Export Feature: This feature can be used to export SharePoint lists to Excel Files (.xslx). You can upload templates for the excel export.SilverlightMedia JavaScript Library: A JavaScript library making it quick and easy to work with any web-based media player built with Silverlight. You can take control of any Silverlight media player using pure JavaScript. This facilitates useful scenarios e.g. creating HTML controls, displaying player status, etc.Soluciones: El project contiene herramientas de marketing para todo tipo de tama~o de empresas. Estaba basada en el standard definido por el mercado mismo. Estare publicando las descripcion del project en mas detalle.Soluciones Integrales: El projecto ve la necesidad de poder dar soporte al area de Marketing La finalidad de este proyecto es la implementacion de herramientas de marketing para que las empresas puedan ser mas eficientes al momento de procesar tareas de marketing. Les permitira: - enviar correos masivos - actualizacion de websites a distancia - ingreso de nuevos clientes a dasedatosSparkle Engine: Sparkle engine is a library for various types of effects. Currently I'm working on creating some basic text effects. Storyline Toolbox: Storyline Toolbox 2 is a web platform helping visualize the Storyline method. Version 1 of the Storyline Toolbox was developed in Perl by Linpro (now Redpill) in 2003. This project aims to providy a better user experience for students and teachers using the Storyline Toolbox.TFS Workbench Plugins: This project is dedicated to extending the functionality of the greatest Scrum tool, TFS Workbench.Tireguit Nmon Analyzer: An AIX and linux Nmon Analyzer; It uses SQL Compact 3.5 and C#. For more information on Nmon please visit http://nmon.sourceforge.net/pmwiki.php.uglifycs: Uglify.JS (https://github.com/mishoo/UglifyJS) and jsBeautifier (http://jsbeautifier.org) wrapped using JavaScript.NET (http://javascriptnet.codeplex.com) for use in .NET projects.usea: my study projectWindows Phone Cryptographic Storage: A C# library for easily storing and protecting data with a password on Windows Phone. The data is encrypted and authenticated with keys derived from a user provided password. Yahoo! Decoder: Yahoo! Decoder helps you read Yahoo! messenger chat archives offline with full support of smilies and links.????: “????”?????????????????????WinForm????,??C#????。?????????,????(2??),????!

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  • Creating a new instance, C#

    - by Dave Voyles
    This sounds like a very n00b question, but bear with me here: I'm trying to access the position of my bat (paddle) in my pong game and use it in my ball class. I'm doing this because I want a particle effect to go off at the point of contact where the ball hits the bat. Each time the ball hits the bat, I receive an error stating that I haven't created an instance of the bat. I understand that I have to (or can use a static class), but I'm not sure of how to do so in this example. I've included both my Bat and Ball classes. namespace Pong { #region Using Statements using System; using System.Collections.Generic; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; #endregion public class Ball { #region Fields private readonly Random rand; private readonly Texture2D texture; private readonly SoundEffect warp; private double direction; private bool isVisible; private float moveSpeed; private Vector2 position; private Vector2 resetPos; private Rectangle size; private float speed; private bool isResetting; private bool collided; private Vector2 oldPos; private ParticleEngine particleEngine; private ContentManager contentManager; private SpriteBatch spriteBatch; private bool hasHitBat; private AIBat aiBat; private Bat bat; #endregion #region Constructors and Destructors /// <summary> /// Constructor for the ball /// </summary> public Ball(ContentManager contentManager, Vector2 ScreenSize) { moveSpeed = 15f; speed = 0; texture = contentManager.Load<Texture2D>(@"gfx/balls/redBall"); direction = 0; size = new Rectangle(0, 0, texture.Width, texture.Height); resetPos = new Vector2(ScreenSize.X / 2, ScreenSize.Y / 2); position = resetPos; rand = new Random(); isVisible = true; hasHitBat = false; // Everything to do with particles List<Texture2D> textures = new List<Texture2D>(); textures.Add(contentManager.Load<Texture2D>(@"gfx/particle/circle")); textures.Add(contentManager.Load<Texture2D>(@"gfx/particle/star")); textures.Add(contentManager.Load<Texture2D>(@"gfx/particle/diamond")); particleEngine = new ParticleEngine(textures, new Vector2()); } #endregion #region Public Methods and Operators /// <summary> /// Checks for the collision between the bat and the ball. Sends ball in the appropriate /// direction /// </summary> public void BatHit(int block) { if (direction > Math.PI * 1.5f || direction < Math.PI * 0.5f) { hasHitBat = true; particleEngine.EmitterLocation = new Vector2(aiBat.Position.X, aiBat.Position.Y); switch (block) { case 1: direction = MathHelper.ToRadians(200); break; case 2: direction = MathHelper.ToRadians(195); break; case 3: direction = MathHelper.ToRadians(180); break; case 4: direction = MathHelper.ToRadians(180); break; case 5: direction = MathHelper.ToRadians(165); break; } } else { hasHitBat = true; particleEngine.EmitterLocation = new Vector2(bat.Position.X, bat.Position.Y); switch (block) { case 1: direction = MathHelper.ToRadians(310); break; case 2: direction = MathHelper.ToRadians(345); break; case 3: direction = MathHelper.ToRadians(0); break; case 4: direction = MathHelper.ToRadians(15); break; case 5: direction = MathHelper.ToRadians(50); break; } } if (rand.Next(2) == 0) { direction += MathHelper.ToRadians(rand.Next(3)); } else { direction -= MathHelper.ToRadians(rand.Next(3)); } AudioManager.Instance.PlaySoundEffect("hit"); } /// <summary> /// JEP - added method to slow down ball after powerup deactivates /// </summary> public void DecreaseSpeed() { moveSpeed -= 0.6f; } /// <summary> /// Draws the ball on the screen /// </summary> public void Draw(SpriteBatch spriteBatch) { if (isVisible) { spriteBatch.Begin(); spriteBatch.Draw(texture, size, Color.White); spriteBatch.End(); // Draws sprites for particles when contact is made particleEngine.Draw(spriteBatch); } } /// <summary> /// Checks for the current direction of the ball /// </summary> public double GetDirection() { return direction; } /// <summary> /// Checks for the current position of the ball /// </summary> public Vector2 GetPosition() { return position; } /// <summary> /// Checks for the current size of the ball (for the powerups) /// </summary> public Rectangle GetSize() { return size; } /// <summary> /// Grows the size of the ball when the GrowBall powerup is used. /// </summary> public void GrowBall() { size = new Rectangle(0, 0, texture.Width * 2, texture.Height * 2); } /// <summary> /// Was used to increased the speed of the ball after each point is scored. /// No longer used, but am considering implementing again. /// </summary> public void IncreaseSpeed() { moveSpeed += 0.6f; } /// <summary> /// Check for the ball to return normal size after the Powerup has expired /// </summary> public void NormalBallSize() { size = new Rectangle(0, 0, texture.Width, texture.Height); } /// <summary> /// Check for the ball to return normal speed after the Powerup has expired /// </summary> public void NormalSpeed() { moveSpeed += 15f; } /// <summary> /// Checks to see if ball went out of bounds, and triggers warp sfx /// </summary> public void OutOfBounds() { // Checks if the player is still alive or not if (isResetting) { AudioManager.Instance.PlaySoundEffect("warp"); { // Used to stop the the issue where the ball hit sfx kept going off when detecting collison isResetting = false; AudioManager.Instance.Dispose(); } } } /// <summary> /// Speed for the ball when Speedball powerup is activated /// </summary> public void PowerupSpeed() { moveSpeed += 20.0f; } /// <summary> /// Check for where to reset the ball after each point is scored /// </summary> public void Reset(bool left) { if (left) { direction = 0; } else { direction = Math.PI; } // Used to stop the the issue where the ball hit sfx kept going off when detecting collison isResetting = true; position = resetPos; // Resets the ball to the center of the screen isVisible = true; speed = 15f; // Returns the ball back to the default speed, in case the speedBall was active if (rand.Next(2) == 0) { direction += MathHelper.ToRadians(rand.Next(30)); } else { direction -= MathHelper.ToRadians(rand.Next(30)); } } /// <summary> /// Shrinks the ball when the ShrinkBall powerup is activated /// </summary> public void ShrinkBall() { size = new Rectangle(0, 0, texture.Width / 2, texture.Height / 2); } /// <summary> /// Stops the ball each time it is reset. Ex: Between points / rounds /// </summary> public void Stop() { isVisible = true; speed = 0; } /// <summary> /// Updates position of the ball /// </summary> public void UpdatePosition() { size.X = (int)position.X; size.Y = (int)position.Y; oldPos.X = position.X; oldPos.Y = position.Y; position.X += speed * (float)Math.Cos(direction); position.Y += speed * (float)Math.Sin(direction); bool collided = CheckWallHit(); particleEngine.Update(); // Stops the issue where ball was oscillating on the ceiling or floor if (collided) { position.X = oldPos.X + speed * (float)Math.Cos(direction); position.Y = oldPos.Y + speed * (float)Math.Sin(direction); } } #endregion #region Methods /// <summary> /// Checks for collision with the ceiling or floor. 2*Math.pi = 360 degrees /// </summary> private bool CheckWallHit() { while (direction > 2 * Math.PI) { direction -= 2 * Math.PI; return true; } while (direction < 0) { direction += 2 * Math.PI; return true; } if (position.Y <= 0 || (position.Y > resetPos.Y * 2 - size.Height)) { direction = 2 * Math.PI - direction; return true; } return true; } #endregion } } namespace Pong { using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using System; public class Bat { public Vector2 Position; public float moveSpeed; public Rectangle size; private int points; private int yHeight; private Texture2D leftBat; public float turbo; public float recharge; public float interval; public bool isTurbo; /// <summary> /// Constructor for the bat /// </summary> public Bat(ContentManager contentManager, Vector2 screenSize, bool side) { moveSpeed = 7f; turbo = 15f; recharge = 100f; points = 0; interval = 5f; leftBat = contentManager.Load<Texture2D>(@"gfx/bats/batGrey"); size = new Rectangle(0, 0, leftBat.Width, leftBat.Height); // True means left bat, false means right bat. if (side) Position = new Vector2(30, screenSize.Y / 2 - size.Height / 2); else Position = new Vector2(screenSize.X - 30, screenSize.Y / 2 - size.Height / 2); yHeight = (int)screenSize.Y; } public void IncreaseSpeed() { moveSpeed += .5f; } /// <summary> /// The speed of the bat when Turbo is activated /// </summary> public void Turbo() { moveSpeed += 8.0f; } /// <summary> /// Returns the speed of the bat back to normal after Turbo is deactivated /// </summary> public void DisableTurbo() { moveSpeed = 7.0f; isTurbo = false; } /// <summary> /// Returns the bat to the nrmal size after the Grow/Shrink powerup has expired /// </summary> public void NormalSize() { size = new Rectangle(0, 0, leftBat.Width, leftBat.Height); } /// <summary> /// Checks for the size of the bat /// </summary> public Rectangle GetSize() { return size; } /// <summary> /// Adds point to the player or the AI after scoring. Currently Disabled. /// </summary> public void IncrementPoints() { points++; } /// <summary> /// Checks for the number of points at the moment /// </summary> public int GetPoints() { return points; } /// <summary> /// Sets thedefault starting position for the bats /// </summary> /// <param name="position"></param> public void SetPosition(Vector2 position) { if (position.Y < 0) { position.Y = 0; } if (position.Y > yHeight - size.Height) { position.Y = yHeight - size.Height; } this.Position = position; } /// <summary> /// Checks for the current position of the bat /// </summary> public Vector2 GetPosition() { return Position; } /// <summary> /// Controls the bat moving up the screen /// </summary> public void MoveUp() { SetPosition(Position + new Vector2(0, -moveSpeed)); } /// <summary> /// Controls the bat moving down the screen /// </summary> public void MoveDown() { SetPosition(Position + new Vector2(0, moveSpeed)); } /// <summary> /// Updates the position of the AI bat, in order to track the ball /// </summary> /// <param name="ball"></param> public virtual void UpdatePosition(Ball ball) { size.X = (int)Position.X; size.Y = (int)Position.Y; } /// <summary> /// Resets the bat to the center location after a new game starts /// </summary> public void ResetPosition() { SetPosition(new Vector2(GetPosition().X, yHeight / 2 - size.Height)); } /// <summary> /// Used for the Growbat powerup /// </summary> public void GrowBat() { // Doubles the size of the bat collision size = new Rectangle(0, 0, leftBat.Width * 2, leftBat.Height * 2); } /// <summary> /// Used for the Shrinkbat powerup /// </summary> public void ShrinkBat() { // 1/2 the size of the bat collision size = new Rectangle(0, 0, leftBat.Width / 2, leftBat.Height / 2); } /// <summary> /// Draws the bats /// </summary> public virtual void Draw(SpriteBatch batch) { batch.Draw(leftBat, size, Color.White); } } }

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  • CodePlex Daily Summary for Tuesday, October 23, 2012

    CodePlex Daily Summary for Tuesday, October 23, 2012Popular ReleasesDNN Module Creator: 01.01.00: Updated templates for DNN7 ( ie. DAL2, Web Service API ). Numerous bug fixes and enhancements.WPF Application Framework (WAF): WPF Application Framework (WAF) 2.5.0.390: Version 2.5.0.390 (Release Candidate): This release contains the source code of the WPF Application Framework (WAF) and the sample applications. Requirements .NET Framework 4.0 (The package contains a solution file for Visual Studio 2010) The unit test projects require Visual Studio 2010 Professional Changelog Legend: [B] Breaking change; [O] Marked member as obsolete WAF: Fix recent file list remove issue. WAF: Minor code improvements. BookLibrary: Fix Blend design time support o...ltxml.js - LINQ to XML for JavaScript: 1.0 - Beta 1: First release!EvoGame: EvoGame PreAlpha v0.0.2_c InDev: Yup, a new update, go the sprites working.Ficharts.Net: 1.0 Alpha: ??Ficharts????、???????????,?? ??/???、??/???、???、??/???ZXMAK2: Version 2.6.6.0: + fix refresh debugger after open RZX file + add NoFlic video filterSQLLib: Alpha release 17: Added CLR UDFs: * clr.fn_regex_instr - similar to Oracle REGEX_INSTR * clr.fn_regex_substr - similar to Oracle REGEX_SUBSTR To deploy CLR objects copy ClrAgg.dll and ClrRegEx.dll to a folder of you choice (currently deployment script points to C:\Program Files\Microsoft SQL Server\100\CLR\ClrAgg.dll) and execute deployment scripts InstallCLRAggregates.sql and InstallCLRRegEx.sql Thank you for rating the download and/or your feedback.EPiServer CMS ElencySolutions.MultipleProperty: ElencySolutions.MultipleProperty v1.6.3: The ElencySolutions.MulitpleProperty property controls have been developed by Lee Crowe a technical developer at Fortune Cookie (London). Installation notes The property copy page can be locked down by adding the following location element, the path of this will be different depending on whether you use the embedded or non embedded resource version. When installing the nuget package these will be added automatically, examples below: Embedded: <location path="util/ElencySolutionsMultipleP...Fiskalizacija za developere: FiskalizacijaDev 1.1: Ovo je prva nadogradnja ovog projekta nakon inicijalnog predstavljanja - dodali smo nekoliko feature-a, bilo zato što smo sami primijetili da bi ih bilo dobro dodati, bilo na osnovu vaših sugestija - hvala svima koji su se ukljucili :) Ovo su stvari riješene u v1.1.: 1. Bilo bi dobro da se XML dokument koji se šalje u CIS može snimiti u datoteku (http://fiskalizacija.codeplex.com/workitem/612) 2. Podrška za COM DLL (VB6) (http://fiskalizacija.codeplex.com/workitem/613) 3. Podrška za DOS (unu...MCEBuddy 2.x: MCEBuddy 2.3.4: Changelog for 2.3.4 (32bit and 64bit) 1. Fixed a bug introduced in 2.3.3 that would cause HD recordings and recordings with multiple audio channels to fail. 2. Updated <encoder-unsupported> option to compare with all Audio tracks for videos with multiple audio tracks. 3. Fixed a bug with SRT and EDL files, when input and output directory are the same the files are not preserved.BlogEngine.NET: BlogEngine.NET 2.7 RC: Cheap ASP.NET Hosting - $4.95/Month - Click Here!! Click Here for More Info Cheap ASP.NET Hosting - $4.95/Month - Click Here! dot This is a Release Candidate version for BlogEngine.NET 2.7. The most current, stable version of BlogEngine.NET is version 2.6. Find out more about the BlogEngine.NET 2.7 RC here. To get started, be sure to check out our installation documentation. If you are upgrading from a previous version, please take a look at the Upgrading to BlogEngine.NET 2.7 instructions...Pulse: Pulse 0.6.3.0: Fixed a number of bugs that showed up since my update yesterday. Fixes included are for: - Weird issue where the initial "Nature" wallbase.cc search would duplicate itself - After changing a providers settings it wouldn't take affect until you restarted Pulse (removing or adding a provider entirely did take effect though) - Another small issue with the regex for the wallbase.cc wallpapers that I tweaked yesterday, seems good now though.Liberty: v3.4.0.0 Release 20th October 2012: Change Log -Added -Halo 4 support (invincibility, ammo editing) -Reach A warning dialog now shows up when you first attempt to swap a weapon -Fixed -A few minor bugsClosedXML - The easy way to OpenXML: ClosedXML 0.68.1: ClosedXML now resolves formulas! Yes it finally happened. If you call cell.Value and it has a formula the library will try to evaluate the formula and give you the result. For example: var wb = new XLWorkbook(); var ws = wb.AddWorksheet("Sheet1"); ws.Cell("A1").SetValue(1).CellBelow().SetValue(1); ws.Cell("B1").SetValue(1).CellBelow().SetValue(1); ws.Cell("C1").FormulaA1 = "\"The total value is: \" & SUM(A1:B2)"; var...Orchard Project: Orchard 1.6 RC: RELEASE NOTES This is the Release Candidate version of Orchard 1.6. You should use this version to prepare your current developments to the upcoming final release, and report problems. Please read our release notes for Orchard 1.6 RC: http://docs.orchardproject.net/Documentation/Orchard-1-6-Release-Notes Please do not post questions as reviews. Questions should be posted in the Discussions tab, where they will usually get promptly responded to. If you post a question as a review, you wil...Rawr: Rawr 5.0.1: This is the Downloadable WPF version of Rawr!For web-based version see http://elitistjerks.com/rawr.php You can find the version notes at: http://rawr.codeplex.com/wikipage?title=VersionNotes Rawr Addon (NOT UPDATED YET FOR MOP)We now have a Rawr Official Addon for in-game exporting and importing of character data hosted on Curse. The Addon does not perform calculations like Rawr, it simply shows your exported Rawr data in wow tooltips and lets you export your character to Rawr (including ba...Yahoo! UI Library: YUI Compressor for .Net: Version 2.1.1.0 - Sartha (BugFix): - Revered back the embedding of the 2x assemblies.Visual Studio Team Foundation Server Branching and Merging Guide: v2.1 - Visual Studio 2012: Welcome to the Branching and Merging Guide What is new? The Version Control specific discussions have been moved from the Branching and Merging Guide to the new Advanced Version Control Guide. The Branching and Merging Guide and the Advanced Version Control Guide have been ported to the new document style. See http://blogs.msdn.com/b/willy-peter_schaub/archive/2012/10/17/alm-rangers-raising-the-quality-bar-for-documentation-part-2.aspx for more information. Quality-Bar Details Documentatio...D3 Loot Tracker: 1.5.5: Compatible with 1.05.Write Once, Play Everywhere: MonoGame 3.0 (BETA): This is a beta release of the up coming MonoGame 3.0. It contains an Installer which will install a binary release of MonoGame on windows boxes with the following platforms. Windows, Linux, Android and Windows 8. If you need to build for iOS or Mac you will need to get the source code at this time as the installers for those platforms are not available yet. The installer will also install a bunch of Project templates for Visual Studio 2010 , 2012 and MonoDevleop. For those of you wish...New ProjectsAddition of two numbers: Addition of two integer numbersAddTwoNumbers: Add two numbersASP_BANMAYTINH: Xây d?ng web bán máy tính b?ng ASPAvalon MVC: Do not use, still in alphaCaio Proiete's HG Playground: Simple test project to leverage Mercurial features using CodePlexCaio Proiete's TFS Playground: Simple test project to leverage TFS features using CodePlexcodeplexaddproject: Task 1 adding two numbers.Compresor markov orden 1 shannon: Compresor de fuentes basado en el algoritmo de shannon con markov orden 1Cricket Mania: addd39 grid system: A web-based combat grid system for use in play-by-post DnD (or similar) role playing games.DarkSky Tagit: An Orchard module that exposes the jQuery Tagit plugin written by Hailwood as a script resource.DnnExpert: ??? ????? ?? ???? ???? ????? ? ???? ??? ?????? ??? ?? ???? ?? ???? ?? ???????? ???? ?? ???? ??? ???? ?? ?? ? ?????? ????? ???? ? ?????? ? ???? ???? ?? ????.Expandable Text/HTML for DotNetNuke by IowaComputerGurus Inc.: The DNN Expandable Text/HTML module allows you to display multiple text items with the ability to expand and collapse individual items.FarajsWeb2Project: This project is intended to design a Web2.0 website for 7COM0203 ModuleGeminorum Software Contacts for DotNetNuke: A simple contact manager for DotNetNuke.GitText: Test olyGoDarting by Harsh Maurya: Darts Game developed in WPF. requires .Net Framework 4.0Info Gempa BMKG: Aplikasi pembaca informasi gempa BMKGMassive encryption of files: "Massive Encrypt" allows you to encrypt or rename many files at once. Of course you can decrypt later encrypted files!Metal Player: Simple and easy to use, Metal Player has basic multimedia player functions, and some new functions that will enjoy you.NAntDefineTasks: NAnt Define Tasks allows you to define NAnt tasks in terms of other NAnt tasks, instead of having to write any C# code. Nebulosa: Nebulosa is a complete engine to create a complete websitesNigeria Single Mothers: This website project helps single mothers in Nigeria share ideas on how to raise children given the socio-economic and cultural challenges they face.PCV_Clinic_Pro: PCVClinicPro is a software proRendering.NET: Rendering.NET is an abstraction for any visualization device and over several APIs like OpenGL, DirectX, XNA, WebGL, WPF, Silverlight, Mobile DirectX, etc.RLA: A template for illustrate a MVC2 websiteSecure Password Recovery for DotNetNuke by IowaComputerGurus Inc.: IowaComputerGurus's Secure Password Recovery module is the next step in preventing user passwords from being sent via e-mail!SimpleSum: This calculates a simple sum using Visual Basic.SiteCetic: Sitio de CETIC Social Learning: Social Learning Project for BC 2012Towards a generic DSL for modeling page types in WCMSs: An exploration of creating DSLs to facilitate the creation of page models in WCMSs using VMSDK. The concepts of PIM, PSM, DSL, M2M, and M2T will be explored.TrafficArchives: TrafficArchives is a two people group of TrafficArchives team, in this project ,we will use asp.net do Traffic Archives information manager system.UnivDevs: university test developmentUppityUp: UppityUp is a simple and light-weight tray application which monitors a remote server and shows a notification when it comes online. This is useful when you need to connect to a server that is currently down and you want to be notified the moment it becomes available.uurrooster: Hier wordt nog aan gewerktUWE Computer Science: A collection of all work submitted and completed during my course at UWE - Bristol.ViewMyDeals: This Site is all about sharing dramatic deals and offers of several products using Promotional codes and vouchers .WebUntis4Win8: WebUntis4Win8X.MetaWeblog.Model: This is a model for MetaWeblog API. Detail info at: http://xmlrpc.scripting.com/metaWeblogApi.html http://en.wikipedia.org/wiki/MetaWeblogXPath execution utility: CommonXPath is a utility to execute an XPath expression on some XML and see the result.

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  • Remove box2d bodies after collision deduction android?

    - by jubin
    Can any one explain me how to destroy box2d body when collide i have tried but my application crashed.First i have checked al collisions then add all the bodies in array who i want to destroy.I am trying to learning this tutorial My all the bodies are falling i want these bodies should destroy when these bodies will collide my actor monkey but when it collide it destroy but my aplication crashed.I have googled and from google i got the application crash reasons we should not destroy body in step funtion but i am removing body in the last of tick method. could any one help me or provide me code aur check my code why i am getting this prblem or how can i destroy box2d bodies. This is my code what i am doing. Please could any one check my code and tell me what is i am doing wrong for removing bodies. The code is for multiple box2d objects falling on my actor monkey it should be destroy when it will fall on the monkey.It is destroing but my application crahes. static class Box2DLayer extends CCLayer { protected static final float PTM_RATIO = 32.0f; protected static final float WALK_FACTOR = 3.0f; protected static final float MAX_WALK_IMPULSE = 0.2f; protected static final float ANIM_SPEED = 0.3f; int isLeft=0; String dir=""; int x =0; float direction; CCColorLayer objectHint; // protected static final float PTM_RATIO = 32.0f; protected World _world; protected static Body spriteBody; CGSize winSize = CCDirector.sharedDirector().winSize(); private static int count = 200; protected static Body monkey_body; private static Body bodies; CCSprite monkey; float animDelay; int animPhase; CCSpriteSheet danceSheet = CCSpriteSheet.spriteSheet("phases.png"); CCSprite _block; List<Body> toDestroy = new ArrayList<Body>(); //CCSpriteSheet _spriteSheet; private static MyContactListener _contactListener = new MyContactListener(); public Box2DLayer() { this.setIsAccelerometerEnabled(true); CCSprite bg = CCSprite.sprite("jungle.png"); addChild(bg,0); bg.setAnchorPoint(0,0); bg.setPosition(0,0); CGSize s = CCDirector.sharedDirector().winSize(); // Use scaled width and height so that our boundaries always match the current screen float scaledWidth = s.width/PTM_RATIO; float scaledHeight = s.height/PTM_RATIO; Vector2 gravity = new Vector2(0.0f, -30.0f); boolean doSleep = false; _world = new World(gravity, doSleep); // Create edges around the entire screen // Define the ground body. BodyDef bxGroundBodyDef = new BodyDef(); bxGroundBodyDef.position.set(0.0f, 0.0f); // The body is also added to the world. Body groundBody = _world.createBody(bxGroundBodyDef); // Register our contact listener // Define the ground box shape. PolygonShape groundBox = new PolygonShape(); Vector2 bottomLeft = new Vector2(0f,0f); Vector2 topLeft = new Vector2(0f,scaledHeight); Vector2 topRight = new Vector2(scaledWidth,scaledHeight); Vector2 bottomRight = new Vector2(scaledWidth,0f); // bottom groundBox.setAsEdge(bottomLeft, bottomRight); groundBody.createFixture(groundBox,0); // top groundBox.setAsEdge(topLeft, topRight); groundBody.createFixture(groundBox,0); // left groundBox.setAsEdge(topLeft, bottomLeft); groundBody.createFixture(groundBox,0); // right groundBox.setAsEdge(topRight, bottomRight); groundBody.createFixture(groundBox,0); CCSprite floorbg = CCSprite.sprite("grassbehind.png"); addChild(floorbg,1); floorbg.setAnchorPoint(0,0); floorbg.setPosition(0,0); CCSprite floorfront = CCSprite.sprite("grassfront.png"); floorfront.setTag(2); this.addBoxBodyForSprite(floorfront); addChild(floorfront,3); floorfront.setAnchorPoint(0,0); floorfront.setPosition(0,0); addChild(danceSheet); //CCSprite monkey = CCSprite.sprite(danceSheet, CGRect.make(0, 0, 48, 73)); //addChild(danceSprite); monkey = CCSprite.sprite("arms_up.png"); monkey.setTag(2); monkey.setPosition(200,100); BodyDef spriteBodyDef = new BodyDef(); spriteBodyDef.type = BodyType.DynamicBody; spriteBodyDef.bullet=true; spriteBodyDef.position.set(200 / PTM_RATIO, 300 / PTM_RATIO); monkey_body = _world.createBody(spriteBodyDef); monkey_body.setUserData(monkey); PolygonShape spriteShape = new PolygonShape(); spriteShape.setAsBox(monkey.getContentSize().width/PTM_RATIO/2, monkey.getContentSize().height/PTM_RATIO/2); FixtureDef spriteShapeDef = new FixtureDef(); spriteShapeDef.shape = spriteShape; spriteShapeDef.density = 2.0f; spriteShapeDef.friction = 0.70f; spriteShapeDef.restitution = 0.0f; monkey_body.createFixture(spriteShapeDef); //Vector2 force = new Vector2(10, 10); //monkey_body.applyLinearImpulse(force, spriteBodyDef.position); addChild(monkey,10000); this.schedule(tickCallback); this.schedule(createobjects, 2.0f); objectHint = CCColorLayer.node(ccColor4B.ccc4(255,0,0,128), 200f, 100f); addChild(objectHint, 15000); objectHint.setVisible(false); _world.setContactListener(_contactListener); } private UpdateCallback tickCallback = new UpdateCallback() { public void update(float d) { tick(d); } }; private UpdateCallback createobjects = new UpdateCallback() { public void update(float d) { secondUpdate(d); } }; private void secondUpdate(float dt) { this.addNewSprite(); } public void addBoxBodyForSprite(CCSprite sprite) { BodyDef spriteBodyDef = new BodyDef(); spriteBodyDef.type = BodyType.StaticBody; //spriteBodyDef.bullet=true; spriteBodyDef.position.set(sprite.getPosition().x / PTM_RATIO, sprite.getPosition().y / PTM_RATIO); spriteBody = _world.createBody(spriteBodyDef); spriteBody.setUserData(sprite); Vector2 verts[] = { new Vector2(-11.8f / PTM_RATIO, -24.5f / PTM_RATIO), new Vector2(11.7f / PTM_RATIO, -24.0f / PTM_RATIO), new Vector2(29.2f / PTM_RATIO, -14.0f / PTM_RATIO), new Vector2(28.7f / PTM_RATIO, -0.7f / PTM_RATIO), new Vector2(8.0f / PTM_RATIO, 18.2f / PTM_RATIO), new Vector2(-29.0f / PTM_RATIO, 18.7f / PTM_RATIO), new Vector2(-26.3f / PTM_RATIO, -12.2f / PTM_RATIO) }; PolygonShape spriteShape = new PolygonShape(); spriteShape.set(verts); //spriteShape.setAsBox(sprite.getContentSize().width/PTM_RATIO/2, //sprite.getContentSize().height/PTM_RATIO/2); FixtureDef spriteShapeDef = new FixtureDef(); spriteShapeDef.shape = spriteShape; spriteShapeDef.density = 2.0f; spriteShapeDef.friction = 0.70f; spriteShapeDef.restitution = 0.0f; spriteShapeDef.isSensor=true; spriteBody.createFixture(spriteShapeDef); } public void addNewSprite() { count=0; Random rand = new Random(); int Number = rand.nextInt(10); switch(Number) { case 0: _block = CCSprite.sprite("banana.png"); break; case 1: _block = CCSprite.sprite("backpack.png");break; case 2: _block = CCSprite.sprite("statue.png");break; case 3: _block = CCSprite.sprite("pineapple.png");break; case 4: _block = CCSprite.sprite("bananabunch.png");break; case 5: _block = CCSprite.sprite("hat.png");break; case 6: _block = CCSprite.sprite("canteen.png");break; case 7: _block = CCSprite.sprite("banana.png");break; case 8: _block = CCSprite.sprite("statue.png");break; case 9: _block = CCSprite.sprite("hat.png");break; } int padding=20; //_block.setPosition(CGPoint.make(100, 100)); // Determine where to spawn the target along the Y axis CGSize winSize = CCDirector.sharedDirector().displaySize(); int minY = (int)(_block.getContentSize().width / 2.0f); int maxY = (int)(winSize.width - _block.getContentSize().width / 2.0f); int rangeY = maxY - minY; int actualY = rand.nextInt(rangeY) + minY; // Create block and add it to the layer float xOffset = padding+_block.getContentSize().width/2+((_block.getContentSize().width+padding)*count); _block.setPosition(CGPoint.make(actualY, 750)); _block.setTag(1); float w = _block.getContentSize().width; objectHint.setVisible(true); objectHint.changeWidth(w); objectHint.setPosition(actualY-w/2, 460); this.addChild(_block,10000); // Create ball body and shape BodyDef ballBodyDef1 = new BodyDef(); ballBodyDef1.type = BodyType.DynamicBody; ballBodyDef1.position.set(actualY/PTM_RATIO, 480/PTM_RATIO); bodies = _world.createBody(ballBodyDef1); bodies.setUserData(_block); PolygonShape circle1 = new PolygonShape(); Vector2 verts[] = { new Vector2(-11.8f / PTM_RATIO, -24.5f / PTM_RATIO), new Vector2(11.7f / PTM_RATIO, -24.0f / PTM_RATIO), new Vector2(29.2f / PTM_RATIO, -14.0f / PTM_RATIO), new Vector2(28.7f / PTM_RATIO, -0.7f / PTM_RATIO), new Vector2(8.0f / PTM_RATIO, 18.2f / PTM_RATIO), new Vector2(-29.0f / PTM_RATIO, 18.7f / PTM_RATIO), new Vector2(-26.3f / PTM_RATIO, -12.2f / PTM_RATIO) }; circle1.set(verts); FixtureDef ballShapeDef1 = new FixtureDef(); ballShapeDef1.shape = circle1; ballShapeDef1.density = 10.0f; ballShapeDef1.friction = 0.0f; ballShapeDef1.restitution = 0.1f; bodies.createFixture(ballShapeDef1); count++; //Remove(); } @Override public void ccAccelerometerChanged(float accelX, float accelY, float accelZ) { //Apply the directional impulse /*float impulse = monkey_body.getMass()*accelY*WALK_FACTOR; Vector2 force = new Vector2(impulse, 0); monkey_body.applyLinearImpulse(force, monkey_body.getWorldCenter());*/ walk(accelY); //Remove(); } private void walk(float accelY) { // TODO Auto-generated method stub direction = accelY; } private void Remove() { for (Iterator<MyContact> it1 = _contactListener.mContacts.iterator(); it1.hasNext();) { MyContact contact = it1.next(); Body bodyA = contact.fixtureA.getBody(); Body bodyB = contact.fixtureB.getBody(); // See if there's any user data attached to the Box2D body // There should be, since we set it in addBoxBodyForSprite if (bodyA.getUserData() != null && bodyB.getUserData() != null) { CCSprite spriteA = (CCSprite) bodyA.getUserData(); CCSprite spriteB = (CCSprite) bodyB.getUserData(); // Is sprite A a cat and sprite B a car? If so, push the cat // on a list to be destroyed... if (spriteA.getTag() == 1 && spriteB.getTag() == 2) { //Log.v("dsfds", "dsfsd"+bodyA); //_world.destroyBody(bodyA); // removeChild(spriteA, true); toDestroy.add(bodyA); } // Is sprite A a car and sprite B a cat? If so, push the cat // on a list to be destroyed... else if (spriteA.getTag() == 2 && spriteB.getTag() == 1) { //Log.v("dsfds", "dsfsd"+bodyB); toDestroy.add(bodyB); } } } // Loop through all of the box2d bodies we want to destroy... for (Iterator<Body> it1 = toDestroy.iterator(); it1.hasNext();) { Body body = it1.next(); // See if there's any user data attached to the Box2D body // There should be, since we set it in addBoxBodyForSprite if (body.getUserData() != null) { // We know that the user data is a sprite since we set // it that way, so cast it... CCSprite sprite = (CCSprite) body.getUserData(); // Remove the sprite from the scene _world.destroyBody(body); removeChild(sprite, true); } // Destroy the Box2D body as well // _contactListener.mContacts.remove(0); } } public synchronized void tick(float delta) { synchronized (_world) { _world.step(delta, 8, 3); //_world.clearForces(); //addNewSprite(); } CCAnimation danceAnimation = CCAnimation.animation("dance", 1.0f); // Iterate over the bodies in the physics world Iterator<Body> it = _world.getBodies(); while(it.hasNext()) { Body b = it.next(); Object userData = b.getUserData(); if (userData != null && userData instanceof CCSprite) { //Synchronize the Sprites position and rotation with the corresponding body CCSprite sprite = (CCSprite)userData; if(sprite.getTag()==1) { //b.applyLinearImpulse(force, pos); sprite.setPosition(b.getPosition().x * PTM_RATIO, b.getPosition().y * PTM_RATIO); sprite.setRotation(-1.0f * ccMacros.CC_RADIANS_TO_DEGREES(b.getAngle())); } else { //Apply the directional impulse float impulse = monkey_body.getMass()*direction*WALK_FACTOR; Vector2 force = new Vector2(impulse, 0); b.applyLinearImpulse(force, b.getWorldCenter()); sprite.setPosition(b.getPosition().x * PTM_RATIO, b.getPosition().y * PTM_RATIO); animDelay -= 1.0f/60.0f; if(animDelay <= 0) { animDelay = ANIM_SPEED; animPhase++; if(animPhase > 2) { animPhase = 1; } } if(direction < 0 ) { isLeft=1; } else { isLeft=0; } if(isLeft==1) { dir = "left"; } else { dir = "right"; } float standingLimit = (float) 0.1f; float vX = monkey_body.getLinearVelocity().x; if((vX > -standingLimit)&& (vX < standingLimit)) { // Log.v("sasd", "standing"); } else { } } } } Remove(); } } Sorry for my english. Thanks in advance.

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  • How to maintain encapsulation with composition in C++?

    - by iFreilicht
    I am designing a class Master that is composed from multiple other classes, A, Base, C and D. These four classes have absolutely no use outside of Master and are meant to split up its functionality into manageable and logically divided packages. They also provide extensible functionality as in the case of Base, which can be inherited from by clients. But, how do I maintain encapsulation of Master with this design? So far, I've got two approaches, which are both far from perfect: 1. Replicate all accessors: Just write accessor-methods for all accessor-methods of all classes that Master is composed of. This leads to perfect encapsulation, because no implementation detail of Master is visible, but is extremely tedious and makes the class definition monstrous, which is exactly what the composition should prevent. Also, adding functionality to one of the composees (is that even a word?) would require to re-write all those methods in Master. An additional problem is that inheritors of Base could only alter, but not add functionality. 2. Use non-assignable, non-copyable member-accessors: Having a class accessor<T> that can not be copied, moved or assigned to, but overrides the operator-> to access an underlying shared_ptr, so that calls like Master->A()->niceFunction(); are made possible. My problem with this is that it kind of breaks encapsulation as I would now be unable to change my implementation of Master to use a different class for the functionality of niceFunction(). Still, it is the closest I've gotten without using the ugly first approach. It also fixes the inheritance issue quite nicely. A small side question would be if such a class already existed in std or boost. EDIT: Wall of code I will now post the code of the header files of the classes discussed. It may be a bit hard to understand, but I'll give my best in explaining all of it. 1. GameTree.h The foundation of it all. This basically is a doubly-linked tree, holding GameObject-instances, which we'll later get to. It also has it's own custom iterator GTIterator, but I left that out for brevity. WResult is an enum with the values SUCCESS and FAILED, but it's not really important. class GameTree { public: //Static methods for the root. Only one root is allowed to exist at a time! static void ConstructRoot(seed_type seed, unsigned int depth); inline static bool rootExists(){ return static_cast<bool>(rootObject_); } inline static weak_ptr<GameTree> root(){ return rootObject_; } //delta is in ms, this is used for velocity, collision and such void tick(unsigned int delta); //Interaction with the tree inline weak_ptr<GameTree> parent() const { return parent_; } inline unsigned int numChildren() const{ return static_cast<unsigned int>(children_.size()); } weak_ptr<GameTree> getChild(unsigned int index) const; template<typename GOType> weak_ptr<GameTree> addChild(seed_type seed, unsigned int depth = 9001){ GOType object{ new GOType(seed) }; return addChildObject(unique_ptr<GameTree>(new GameTree(std::move(object), depth))); } WResult moveTo(weak_ptr<GameTree> newParent); WResult erase(); //Iterators for for( : ) loop GTIterator& begin(){ return *(beginIter_ = std::move(make_unique<GTIterator>(children_.begin()))); } GTIterator& end(){ return *(endIter_ = std::move(make_unique<GTIterator>(children_.end()))); } //unloading should be used when objects are far away WResult unloadChildren(unsigned int newDepth = 0); WResult loadChildren(unsigned int newDepth = 1); inline const RenderObject& renderObject() const{ return gameObject_->renderObject(); } //Getter for the underlying GameObject (I have not tested the template version) weak_ptr<GameObject> gameObject(){ return gameObject_; } template<typename GOType> weak_ptr<GOType> gameObject(){ return dynamic_cast<weak_ptr<GOType>>(gameObject_); } weak_ptr<PhysicsObject> physicsObject() { return gameObject_->physicsObject(); } private: GameTree(const GameTree&); //copying is only allowed internally GameTree(shared_ptr<GameObject> object, unsigned int depth = 9001); //pointer to root static shared_ptr<GameTree> rootObject_; //internal management of a child weak_ptr<GameTree> addChildObject(shared_ptr<GameTree>); WResult removeChild(unsigned int index); //private members shared_ptr<GameObject> gameObject_; shared_ptr<GTIterator> beginIter_; shared_ptr<GTIterator> endIter_; //tree stuff vector<shared_ptr<GameTree>> children_; weak_ptr<GameTree> parent_; unsigned int selfIndex_; //used for deletion, this isn't necessary void initChildren(unsigned int depth); //constructs children }; 2. GameObject.h This is a bit hard to grasp, but GameObject basically works like this: When constructing a GameObject, you construct its basic attributes and a CResult-instance, which contains a vector<unique_ptr<Construction>>. The Construction-struct contains all information that is needed to construct a GameObject, which is a seed and a function-object that is applied at construction by a factory. This enables dynamic loading and unloading of GameObjects as done by GameTree. It also means that you have to define that factory if you inherit GameObject. This inheritance is also the reason why GameTree has a template-function gameObject<GOType>. GameObject can contain a RenderObject and a PhysicsObject, which we'll later get to. Anyway, here's the code. class GameObject; typedef unsigned long seed_type; //this declaration magic means that all GameObjectFactorys inherit from GameObjectFactory<GameObject> template<typename GOType> struct GameObjectFactory; template<> struct GameObjectFactory<GameObject>{ virtual unique_ptr<GameObject> construct(seed_type seed) const = 0; }; template<typename GOType> struct GameObjectFactory : GameObjectFactory<GameObject>{ GameObjectFactory() : GameObjectFactory<GameObject>(){} unique_ptr<GameObject> construct(seed_type seed) const{ return unique_ptr<GOType>(new GOType(seed)); } }; //same as with the factories. this is important for storing them in vectors template<typename GOType> struct Construction; template<> struct Construction<GameObject>{ virtual unique_ptr<GameObject> construct() const = 0; }; template<typename GOType> struct Construction : Construction<GameObject>{ Construction(seed_type seed, function<void(GOType*)> func = [](GOType* null){}) : Construction<GameObject>(), seed_(seed), func_(func) {} unique_ptr<GameObject> construct() const{ unique_ptr<GameObject> gameObject{ GOType::factory.construct(seed_) }; func_(dynamic_cast<GOType*>(gameObject.get())); return std::move(gameObject); } seed_type seed_; function<void(GOType*)> func_; }; typedef struct CResult { CResult() : constructions{} {} CResult(CResult && o) : constructions(std::move(o.constructions)) {} CResult& operator= (CResult& other){ if (this != &other){ for (unique_ptr<Construction<GameObject>>& child : other.constructions){ constructions.push_back(std::move(child)); } } return *this; } template<typename GOType> void push_back(seed_type seed, function<void(GOType*)> func = [](GOType* null){}){ constructions.push_back(make_unique<Construction<GOType>>(seed, func)); } vector<unique_ptr<Construction<GameObject>>> constructions; } CResult; //finally, the GameObject class GameObject { public: GameObject(seed_type seed); GameObject(const GameObject&); virtual void tick(unsigned int delta); inline Matrix4f trafoMatrix(){ return physicsObject_->transformationMatrix(); } //getter inline seed_type seed() const{ return seed_; } inline CResult& properties(){ return properties_; } inline const RenderObject& renderObject() const{ return *renderObject_; } inline weak_ptr<PhysicsObject> physicsObject() { return physicsObject_; } protected: virtual CResult construct_(seed_type seed) = 0; CResult properties_; shared_ptr<RenderObject> renderObject_; shared_ptr<PhysicsObject> physicsObject_; seed_type seed_; }; 3. PhysicsObject That's a bit easier. It is responsible for position, velocity and acceleration. It will also handle collisions in the future. It contains three Transformation objects, two of which are optional. I'm not going to include the accessors on the PhysicsObject class because I tried my first approach on it and it's just pure madness (way over 30 functions). Also missing: the named constructors that construct PhysicsObjects with different behaviour. class Transformation{ Vector3f translation_; Vector3f rotation_; Vector3f scaling_; public: Transformation() : translation_{ 0, 0, 0 }, rotation_{ 0, 0, 0 }, scaling_{ 1, 1, 1 } {}; Transformation(Vector3f translation, Vector3f rotation, Vector3f scaling); inline Vector3f translation(){ return translation_; } inline void translation(float x, float y, float z){ translation(Vector3f(x, y, z)); } inline void translation(Vector3f newTranslation){ translation_ = newTranslation; } inline void translate(float x, float y, float z){ translate(Vector3f(x, y, z)); } inline void translate(Vector3f summand){ translation_ += summand; } inline Vector3f rotation(){ return rotation_; } inline void rotation(float pitch, float yaw, float roll){ rotation(Vector3f(pitch, yaw, roll)); } inline void rotation(Vector3f newRotation){ rotation_ = newRotation; } inline void rotate(float pitch, float yaw, float roll){ rotate(Vector3f(pitch, yaw, roll)); } inline void rotate(Vector3f summand){ rotation_ += summand; } inline Vector3f scaling(){ return scaling_; } inline void scaling(float x, float y, float z){ scaling(Vector3f(x, y, z)); } inline void scaling(Vector3f newScaling){ scaling_ = newScaling; } inline void scale(float x, float y, float z){ scale(Vector3f(x, y, z)); } void scale(Vector3f factor){ scaling_(0) *= factor(0); scaling_(1) *= factor(1); scaling_(2) *= factor(2); } Matrix4f matrix(){ return WMatrix::Translation(translation_) * WMatrix::Rotation(rotation_) * WMatrix::Scale(scaling_); } }; class PhysicsObject; typedef void tickFunction(PhysicsObject& self, unsigned int delta); class PhysicsObject{ PhysicsObject(const Transformation& trafo) : transformation_(trafo), transformationVelocity_(nullptr), transformationAcceleration_(nullptr), tick_(nullptr) {} PhysicsObject(PhysicsObject&& other) : transformation_(other.transformation_), transformationVelocity_(std::move(other.transformationVelocity_)), transformationAcceleration_(std::move(other.transformationAcceleration_)), tick_(other.tick_) {} Transformation transformation_; unique_ptr<Transformation> transformationVelocity_; unique_ptr<Transformation> transformationAcceleration_; tickFunction* tick_; public: void tick(unsigned int delta){ tick_ ? tick_(*this, delta) : 0; } inline Matrix4f transformationMatrix(){ return transformation_.matrix(); } } 4. RenderObject RenderObject is a base class for different types of things that could be rendered, i.e. Meshes, Light Sources or Sprites. DISCLAIMER: I did not write this code, I'm working on this project with someone else. class RenderObject { public: RenderObject(float renderDistance); virtual ~RenderObject(); float renderDistance() const { return renderDistance_; } void setRenderDistance(float rD) { renderDistance_ = rD; } protected: float renderDistance_; }; struct NullRenderObject : public RenderObject{ NullRenderObject() : RenderObject(0.f){}; }; class Light : public RenderObject{ public: Light() : RenderObject(30.f){}; }; class Mesh : public RenderObject{ public: Mesh(unsigned int seed) : RenderObject(20.f) { meshID_ = 0; textureID_ = 0; if (seed == 1) meshID_ = Model::getMeshID("EM-208_heavy"); else meshID_ = Model::getMeshID("cube"); }; unsigned int getMeshID() const { return meshID_; } unsigned int getTextureID() const { return textureID_; } private: unsigned int meshID_; unsigned int textureID_; }; I guess this shows my issue quite nicely: You see a few accessors in GameObject which return weak_ptrs to access members of members, but that is not really what I want. Also please keep in mind that this is NOT, by any means, finished or production code! It is merely a prototype and there may be inconsistencies, unnecessary public parts of classes and such.

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  • Building an ASP.Net 4.5 Web forms application - part 4

    - by nikolaosk
    ?his is the fourth post in a series of posts on how to design and implement an ASP.Net 4.5 Web Forms store that sells posters on line.There are 3 more posts in this series of posts.Please make sure you read them first.You can find the first post here. You can find the second post here. You can find the third post here.  In this new post we will build on the previous posts and we will demonstrate how to display the posters per category.We will add a ListView control on the PosterList.aspx and will bind data from the database. We will use the various templates.Then we will write code in the PosterList.aspx.cs to fetch data from the database.1) Launch Visual Studio and open your solution where your project lives2) Open the PosterList.aspx page. We will add some markup in this page. Have a look at the code below  <section class="posters-featured">                    <ul>                         <asp:ListView ID="posterList" runat="server"                            DataKeyNames="PosterID"                            GroupItemCount="3" ItemType="PostersOnLine.DAL.Poster" SelectMethod="GetPosters">                            <EmptyDataTemplate>                                      <table id="Table1" runat="server">                                            <tr>                                                  <td>We have no data.</td>                                            </tr>                                     </table>                              </EmptyDataTemplate>                              <EmptyItemTemplate>                                     <td id="Td1" runat="server" />                              </EmptyItemTemplate>                              <GroupTemplate>                                    <tr ID="itemPlaceholderContainer" runat="server">                                          <td ID="itemPlaceholder" runat="server"></td>                                    </tr>                              </GroupTemplate>                              <ItemTemplate>                                    <td id="Td2" runat="server">                                          <table>                                                <tr>                                                      <td>&nbsp;</td>                                                      <td>                                                <a href="PosterDetails.aspx?posterID=<%#:Item.PosterID%>">                                                    <img src="<%#:Item.PosterImgpath%>"                                                        width="100" height="75" border="1"/></a>                                             </td>                                            <td>                                                <a href="PosterDetails.aspx?posterID=<%#:Item.PosterID%>">                                                    <span class="PosterName">                                                        <%#:Item.PosterName%>                                                    </span>                                                </a>                                                            <br />                                                <span class="PosterPrice">                                                               <b>Price: </b><%#:String.Format("{0:c}", Item.PosterPrice)%>                                                </span>                                                <br />                                                        </td>                                                </tr>                                          </table>                                    </td>                              </ItemTemplate>                              <LayoutTemplate>                                    <table id="Table2" runat="server">                                          <tr id="Tr1" runat="server">                                                <td id="Td3" runat="server">                                                      <table ID="groupPlaceholderContainer" runat="server">                                                            <tr ID="groupPlaceholder" runat="server"></tr>                                                      </table>                                                </td>                                          </tr>                                          <tr id="Tr2" runat="server"><td id="Td4" runat="server"></td></tr>                                    </table>                              </LayoutTemplate>                        </asp:ListView>                    </ul>               </section>  3) We have a ListView control on the page called PosterList. I set the ItemType property to the Poster class and then the SelectMethod to the GetPosters method.  I will create this method later on.   (ItemType="PostersOnLine.DAL.Poster" SelectMethod="GetPosters")Then in the code below  I have the data-binding expression Item  available and the control becomes strongly typed.So when the user clicks on the link of the poster's category the relevant information will be displayed (photo,name and price)                                            <td>                                                <a href="PosterDetails.aspx?posterID=<%#:Item.PosterID%>">                                                    <img src="<%#:Item.PosterImgpath%>"                                                        width="100" height="75" border="1"/></a>                                             </td>4)  Now we need to write the simple method to populate the ListView control.It is called GetPosters method.The code follows   public IQueryable<Poster> GetPosters([QueryString("id")] int? PosterCatID)        {            PosterContext ctx = new PosterContext();            IQueryable<Poster> query = ctx.Posters;            if (PosterCatID.HasValue && PosterCatID > 0)            {                query = query.Where(p=>p.PosterCategoryID==PosterCatID);            }            return query;                    } This is a very simple method that returns information about posters related to the PosterCatID passed to it.I bind the value from the query string to the PosterCatID parameter at run time.This is all possible due to the QueryStringAttribute class that lives inside the System.Web.ModelBinding and gets the value of the query string variable id.5) I run my application and then click on the "Midfilders" link. Have a look at the picture below to see the results.  In the Site.css file I added some new CSS rules to make everything more presentable. .posters-featured {    width:840px;    background-color:#efefef;}.posters-featured   a:link, a:visited,    a:active, a:hover {        color: #000033;    }.posters-featured    a:hover {        background-color: #85c465;    }  6) I run the application again and this time I do not choose any category, I simply navigate to the PosterList.aspx page. I see all the posters since no query string was passed as a parameter.Have a look at the picture below   ?ake sure you place breakpoints in the code so you can see what is really going on.In the next post I will show you how to display poster details.Hope it helps!!!

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