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  • Why Won't the WebSocket.onmessage Event Fire?

    - by SumWon
    Hey guys, After toying around with this for hours, I simply cannot find a solution. I'm working on a WebSocket server using "node.js" for a canvas based online game I'm developing. My game can connect to the server just fine, it accepts the handshake and can even send messages to the server. However, when the server responds to the client, the client doesn't get the message. No errors, nothing, it just sits there peacefully. I've ripped apart my code, trying everything I could think of to fix this, but alas, nothing. Here's a stripped copy of my server code. As I said before, the handshake works fine, the server receives data fine, but sending data back to the client does not. var sys = require('sys'), net = require('net'); var server = net.createServer(function (stream) { stream.setEncoding('utf8'); var shaken = 0; stream.addListener('connect', function () { sys.puts("New connection from: "+stream.remoteAddress); }); stream.addListener('data', function (data) { if (!shaken) { sys.puts("Handshaking..."); //Send handshake: stream.write( "HTTP/1.1 101 Web Socket Protocol Handshake\r\n"+ "Upgrade: WebSocket\r\n"+ "Connection: Upgrade\r\n"+ "WebSocket-Origin: http://192.168.1.113\r\n"+ "WebSocket-Location: ws://192.168.1.71:7070/\r\n\r\n"); shaken=1; sys.puts("Handshaking complete."); } else { //Message received, respond with 'testMessage' var d = "testMessage"; var m = '\u0000' + d + '\uffff'; sys.puts("Sending '"+m+"' to client"); var result = stream.write(m, "utf8"); sys.puts(result); /* Result comes as true, meaning that it pushed the data out. Why isn't the client seeing it?!? */ } }); stream.addListener('end', function () { sys.puts("Connection closed!"); stream.end(); }); }); server.listen(7070); sys.puts("Server Started!");

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  • XNA - Keyboard text input

    - by Sekhat
    Okay, so basically I want to be able to retrieve keyboard text. Like entering text into a text field or something. I'm only writing my game for windows. I've disregarded using Guide.BeginShowKeyboardInput because it breaks the feel of a self contained game, and the fact that the Guide always shows XBOX buttons doesn't seem right to me either. Yes it's the easiest way, but I don't like it. Next I tried using System.Windows.Forms.NativeWindow. I created a class that inherited from it, and passed it the Games window handle, implemented the WndProc function to catch WM_CHAR (or WM_KEYDOWN) though the WndProc got called for other messages, WM_CHAR and WM_KEYDOWN never did. So I had to abandon that idea, and besides, I was also referencing the whole of Windows forms, which meant unnecessary memory footprint bloat. So my last idea was to create a Thread level, low level keyboard hook. This has been the most successful so far. I get WM_KEYDOWN message, (not tried WM_CHAR yet) translate the virtual keycode with Win32 funcation MapVirtualKey to a char. And I get my text! (I'm just printing with Debug.Write at the moment) A couple problems though. It's as if I have caps lock on, and an unresponsive shift key. (Of course it's not however, it's just that there is only one Virtual Key Code per key, so translating it only has one output) and it adds overhead as it attaches itself to the Windows Hook List and isn't as fast as I'd like it to be, but the slowness could be more due to Debug.Write. Has anyone else approached this and solved it, without having to resort to an on screen keyboard? or does anyone have further ideas for me to try? thanks in advance. note: This is cross posted from the XNA Creators Forums, so if I get an answer there I'll post it here and Vice-Versa Question asked by Jimmy Maybe I'm not understanding the question, but why can't you use the XNA Keyboard and KeyboardState classes? My comment: It's because though you can read keystates, you can't get access to typed text as and how it is typed by the user. So let me further clarify. I want to implement being able to read text input from the user as if they are typing into textbox is windows. The keyboard and KeyboardState class get states of all keys, but I'd have to map each key and combination to it's character representation. This falls over when the user doesn't use the same keyboard language as I do especially with symbols (my double quotes is shift + 2, while american keyboards have theirs somewhere near the return key).

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  • Loading PNG textures to OpenGL

    - by Tamir
    Hello, I'm working on a game, and all of my graphics use magenta as transparent/magic color. They are all 32-bit and the magenta is just for conveniency. Anyway, I would appreciate if someone could advice me what library should I use to load my images (I need to load them in GL_RGBA format, both internal and texture specific).

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  • Java plugin in the browser doesn't work even though it is enabled

    - by Pratyush Nalam
    I installed the Java Development Kit (64-bit) recently and saw it includes the JRE plugin for 64-bit as well. But, since Firefox is 32-bit, I also installed JRE 32-bit version. This is what is shown in Programs and Features. Now, the problem is, the other day, I opened a site which required the Java plugin. The frame showed the regular Java loading animation and hung. Nothing happened after that. Like this: I checked Firefox's plugins section and it shows Java is enabled, so no issue there I tried other browsers - IE10 and Chrome but to no avail. It doesn't work anywhere. I saw another question which said that you have to install 64-bit then 32-bit. That's what I actually did as well. First, installed JDK 7 64-bit (which includes JRE 7 64-bit) and then installed JRE 7 32-bit. I even tried the Java website's Do I have Java? section and over there too, it just keeps spinning for ages (I have waited for more than 10-20 seconds). How do I go about now? This never happened to me in Windows 7. I am on Windows 8 Pro.

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  • Building new computer, turns on, but no post

    - by addybojangles
    Pardon my ignorance here, finally decided to put together a computer and egads. I purchased a new motherboard, power supply, processor, video card and memory. ASUS M4A79XTD EVO AM3 AMD 790X ATX AMD Motherboard OCZ Fatal1ty OCZ550FTY 550W ATX12V v2.2 / EPS12V SLI Ready 80 PLUS Certified Modular Active PFC Power Supply AMD Phenom II X4 965 Black Edition Deneb 3.4GHz 4 x 512KB L2 Cache 6MB L3 Cache Socket AM3 125W Quad-Core Processor XFX HD-577A-ZNFC Radeon HD 5770 (Juniper XT) 1GB 128-bit GDDR5 PCI Express 2.0 x16 HDCP Ready CrossFireX Support Video Card G.SKILL 4GB (2 x 2GB) 240-Pin DDR3 SDRAM DDR3 1600 (PC3 12800) Dual Channel Kit Desktop Memory Model F3-12800CL9D-4GBNQ (originally had links for you guys, but I lack the rep, sorry!!) And I've got it all in the tower. I put in power supply, installed processor on motherboard, installed heatsink, put in ram, and I am using an older IDE hard disk. When I start the computer, the monitor tells me "check signal cable." As far as I can tell, the heatsink on the processor is spinning, the power supply is on (obviously), and the green LED on the motherboard is on. I originally only had the bigger output plugged in to the motherboard (what I saw in a YouTube vid as well as the mobo instructions), but after doing some research, it said plug in the other ATX power supply. Which I did. And trying to power the computer results in nothing. No beeps on startup, no post, anyone have any ideas? Your ideas and help is greatly appreciated.

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  • Graphical sandbox for pathfinding

    - by vrode
    If you needed a clean and consistent sandbox for pathfinding what would you use? I want to experiment with different pathfinding algorithms by sending virtual units (robots) around obstacles on a geometric plane. But I don't need a feature overkill like a game engine or Flash might have, just an animated report and native collision detector. I prefer it to be scripted in python, but if there are java or C++ alternatives I would appreciate them as well.

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  • Swing Grid Layout or JTable

    - by ikurtz
    greetngs, i am trying to learn Java and Swing by writing a simple game of connect4. i am hoping you could guide me regarding the following issue: to emulate the connect4 grid should i use a JTable or rely on Grid layout? thank you.

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  • Good Project Organization Software

    - by QAH
    Hello everyone! I am really having a hard time trying to set a schedule with development of my game. I would do better and quicker development if I had some sort of schedule to go by. What are some good programs out there, desktop or web, that allow you to easily organize your project and set development goals and milestones? I would prefer options that are free in cost, but feel free to mention non-free programs also. Thanks alot

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  • Behavior of deployment tool in Visual Studio Express

    - by Bart Silverstrim
    I created a quick game in VS Express (2008) and used the built-in deployment tool (click once?) to create an installer. I took it to another computer, ran it (Windows XP) to install from a burned CD. It created the program but only for the logged in user. Is there a setting I'm missing for installing it to all users on an XP system? Or is this a limitation of the Express edition's installer?

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  • Using HTML/CSS for UI in XNA?

    - by Rosarch
    Is there any way to use HTML/CSS to do the user interface for a XNA game? I would need to programmatically be able to update the HTML, as well as handle events. Or is there another framework I should be using? This thread looks promising: http://stackoverflow.com/questions/909671/ui-library-for-xna Also, whatever I use has to work on the Xbox 360.

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  • Windows 7 disk backup and clone for deployment to multiple systems

    - by gregmac
    I'm in the process of deploying some new PCs (there's only 8), all identical hardware. What I'd like to do is install Windows 7 (64bit), join to domain etc, install a bunch of other software, and then clone that drive to multiple other machines. I'd also like to be able to use it as a backup image, so the machine can be restored back to that image at some future date. I understand this involves at least sysprep, but I am confused after reading some tutorials that talk about using Windows Automated Installation Kit, or hacks with the registry and custom-build batch files. This process seems overly complex to me: I did something similar 10+ years ago, and and don't remember it being this bad. Surely things have improved in a decade? There's also some products that involve having network servers running deployment software, network boot, etc etc.. this is way more than I want to set up. My systems are all identical hardware. Is there a simplified way to clone PCs? Preferably (since I'm a lazy developer, and not an IT admin) I'd like to find some off-the-shelf product that I can run after I get the machine setup, that will spit out a bootable DVD I can run on all the other systems, which will boot up, ask for a computer name, join it to the domain, and that's it. Does such as product exist?

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  • Sonar integration in hudson, meet "container state was: CONSTRUCTED"

    - by larry cai
    Environment: hudson/sonar/maven2 in ubuntu locally with default parameters And I got the log from hudson below, I can't figure out where is the problem. [INFO] Sonar host: http://localhost:9000 [INFO] Sonar version: 2.0.1 [INFO] [sonar-core:internal {execution: default-internal}] [INFO] Database dialect class org.sonar.api.database.dialect.Derby [INFO] ------------- Analyzing Game of Life business logic module [INFO] ------------------------------------------------------------------------ [ERROR] BUILD ERROR [INFO] ------------------------------------------------------------------------ [INFO] Can not execute Sonar Embedded error: Can not analyze the project Cannot stop. Current container state was: CONSTRUCTED [INFO] ------------------------------------------------------------------------ [INFO] Trace org.apache.maven.lifecycle.LifecycleExecutionException: Can not execute Sonar

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  • Fixing LOD gaps, T-junctions

    - by Jaka Jancar
    I'm creating a heightmap renderer. One of the examples for solving gaps when doing LOD I found is this: (from Game Programming Gems 2 - Greg Snook - Simplified Terrain using Interlocking Tiles) Wouldn't this still produce a gap, if the three vertices encircled with red were not co-linear? Shouldn't the middle triangle be split into two, as I marked with the orange line? Am I misunderstanding the problem, or is there a mistake in the example?

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  • What should programmers practice every day?

    - by Jacinda S
    Musicians practice scales, arpeggios, etc. every day before they begin playing "real" music. The top sports players spend time every day practicing fundamentals like dribbling before playing the "real" game. Are there fundamentals that programmers should practice every day before writing "real" code?

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  • Receiving data with Winsock

    - by Tamir
    Right now, I'm programming the networking for my online game, and I'm not really sure what to do about receiving data. The problem is that I can't really guess the packet's size, so I thought of reading just 4 bytes from the packet and converting them to an int to know what's the packet's size. Then I'll just create a buffer in that size and receive the rest of the packet, is that a good idea? For your information, I'm using non-blocking i/o.

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  • Hard Disk:S.M.A.R.T. Stas BAD, Back up and replace

    - by Nick
    I have an laptop top hard drive I was trying to use to my new media computer. The case is small and can accommodate for 2 2.5" drives, no 3.5" drives. I had been using the hard drive as storage hard drive until now. When I go to install Windows on the hard drive first I'm prompted at the bios of: Hard Disk:S.M.A.R.T. Stas BAD, Back up and replace. And then again in the Windows Setup, informing me that the hard drive is bad. So I did a full format of the drive and tried again. Same error. So I took it out and hooked it back up to my other computer via an Sata usb adapter kit (maybe the cause?). The hard drive is recognized fine and when I scanned it for errors by going: right click -> properties -> tools -> error checking It returns that the hard drive is fine. I have tried 3 different SATA cables and multiple jumpers. When I plugged in my 1.5 tb 3.5" drive the computer that gives me the S.M.A.R.T. error on the 2.5" drive, recognizes it with no problems. Any ideas on why this is happening and how I can fix it?

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  • Android browser GREEN border on click...

    - by Paul
    Hi, I want to develop a web application using HTML, CSS and Javascript one thing that is really annoying is that any link or button etc when clicked inside the Android browser gets highlighted with a green border. To demonstrate what I mean I have included a link to a page that contains a basic game written in CSS http://marbles2.com/app/ Is there any way that you are aware of to disable the click green border? Cheers Paul

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  • Bash wonkyness on Ubuntu versus RHEL

    - by d34dh0r53
    Fellow faulters, I'm playing around with a one liner that I've developed on a RHEL 5.4 box and I have it working perfectly: TOTAL_RAM=`free | grep Mem: | awk '{ print $2 }'`; \ ps axo rss,comm,pid | awk -v total_ram=$TOTAL_RAM \ '{ proc_list[$2] += $1; } END { for (proc in proc_list) \ { proc_pct = (proc_list[proc]/total_ram)*100; printf("%d\t%s\t%0.2f%\n", proc_list[proc],proc,proc_pct); }}' \ | sort -n | tail -n 10 Which outputs something like the following on my RHEL box: 3736 logmon 0.01% 4156 EvMgrC 0.01% 4692 hald 0.01% 5020 ntpd 0.02% 6252 sshd 0.02% 7784 cvd 0.02% 9224 snmpd 0.03% 13068 dsm_sa_datamgr3 0.04% 23320 dsm_om_connsvc3 0.07% 4249864 mysqld 12.90% However on my Ubuntu 9.04 slice I get this: awk: run time error: not enough arguments passed to printf("%d %s %0.2f% ") FILENAME="-" FNR=104 NR=104 33248 console-kit-dae 3.17 I think it has to be bash that is borking something, but I'm really not doing anything that should be that bash specific. The RHEL box is running: # yum info bash | grep -e Version -e Release Version : 3.2 Release : 24.el5 And the Ubuntu box: # apt-cache show bash | grep -e Version Version: 3.2-5ubuntu1 I haven't dug into this super deeply, and thought I'd ping my fellow johnnys to see if you've ever run across this before. /bow

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  • Huh? JDK not found? (on Windows 7 64-bit)

    - by Android Eve
    I am setting up a development environment for the latest Android 2.3 on a fresh install of Windows 7 64-bit. I first installed the 64-bit JDK 6 (jdk-6u23-windows-x64.exe). Then, I installed 64-bit Eclipse Classic 3.6 (eclipse-SDK-3.6.1-win32-x86_64.zip). Then, I proceed to install the Android SDK Starter Package: installer_r08-windows.exe. But... upon start it says: "Java SE Development Kit (JDK) not found." Why? I just installed it. Is this a mismatch between 32-bit and 64-bit? How do I solve this? Update (1): I tried setting the %JAVA_HOME% environment variable, as well as setting the Installed JREs in Eclipse, as suggested below. None of these solved the problem. It appears that I am not the only experiencing the problem, as this thread suggests: http://stackoverflow.com/questions/1919340/android-sdk-setup-under-windows-7-pro-64-bit I wonder whether there is a 64-bit version of the Android SDK. Update (2): I used the zip version instead (android-sdk_r08-windows.zip), ran android.bat, updated all SDK packages, and installed the ADT plugin (8.0.1), not before having to check: 'Contact all update sites during install to find required software'. We'll see how this goes... Update (3): It worked! (going to accept @bubu's answer shortly) -- but why doesn't the emulator include the HelloAndroid app when I run it (Ctrl+F11) from Eclipse?

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  • How do I obtain a code point integer from a 1 to 4 byte UTF-8 encoded sequence in Windows?

    - by Patrick Niedzielski
    Hello, I am Patrick Niedzielski, a programmer for the Free Software 3D adventure game Humm and Strumm. I'm working on a minimal Unicode character class in C++. I currently have an array of four bytes representing a UTF-8 sequence. On GNU/Linux, I can just convert to UTF-32 with iconv(), but on Windows, I cannot do this. Is it possible to convert the array to a single code point? Thanks, Patrick

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  • Does mixing Quartz and OpenGL-ES cause big performance degrade??

    - by Eonil
    I have a plan to make a game using OpenGL for 3D world view, and CALayer(or UIView) for HUD UI. It's easy to imagine performance degrade from mixing them, but the document which mention this impact disappeared: http://developer.apple.com/iphone/library/technotes/tn2008/tn2230.html I cannot find the document on current version of SDK reference. And I got this document: http://gamesfromwithin.com/gdc-2010-the-best-of-both-worlds-using-uikit-with-opengl If you experienced about this, please let me know about performance impact on current SDK.

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  • Should I enabled 802.3x hardware flow control?

    - by Stu Thompson
    What is the conventional wisdom regarding 802.3x flow control? I'm setting up a network at a new colo and am wondering if I should be enabling it or not. My oh-cool-a-bright-and-shiny-new-toy self wants to enable it, but this seems like one of those decisions that could blow up in my face later on. My network: An HP ProCurve 2510G-24 switch A pair of Debian 5 HP DL380 G5's with built-in NC373i 2-port NIC LACP'd as one link. 9000 jumbo frames enabled. (Application) A pair of hand-built Ubuntu server with 4-port Intel Pro/1000 LACP'd as one link. 9000 jumbo frames enabled. (NAS) A few other servers with with single 1Gbps ports, but one with 100Mbps. Most of this kit is 802.3x. I've been enabling it as I go along, and am about to test the network. But as my 'go live' day nears, I am worried about the 802.3x decision as I've never explicitly used it before. Also, I've read some 10-year old articles out there on the Intertubes that warn against using flow control. Should I be enabling 802.3x hardware flow control?

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