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  • CLR 4.0: Corrupted State Exceptions

    - by Scott Dorman
    Corrupted state exceptions are designed to help you have fewer bugs in your code by making it harder to make common mistakes around exception handling. A very common pattern is code like this: public void FileSave(String name) { try { FileStream fs = new FileStream(name, FileMode.Create); } catch (Exception e) { MessageBox.Show("File Open Error"); throw new Exception(IOException); } The standard recommendation is not to catch System.Exception but rather catch the more specific exceptions (in this case, IOException). While this is a somewhat contrived example, what would happen if Exception were really an AccessViolationException or some other exception indicating that the process state has been corrupted? What you really want to do is get out fast before persistent data is corrupted or more work is lost. To help solve this problem and minimize the chance that you will catch exceptions like this, CLR 4.0 introduces Corrupted State Exceptions, which cannot be caught by normal catch statements. There are still places where you do want to catch these types of exceptions, particularly in your application’s “main” function or when you are loading add-ins.  There are also rare circumstances when you know code that throws an exception isn’t dangerous, such as when calling native code. In order to support these scenarios, a new HandleProcessCorruptedStateExceptions attribute has been added. This attribute is added to the function that catches these exceptions. There is also a process wide compatibility switch named legacyCorruptedStateExceptionsPolicy which when set to true will cause the code to operate under the older exception handling behavior. Technorati Tags: CLR 4.0, .NET 4.0, Exception Handling, Corrupted State Exceptions

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  • Nagging As A Strategy For Better Linking: -z guidance

    - by user9154181
    The link-editor (ld) in Solaris 11 has a new feature that we call guidance that is intended to help you build better objects. The basic idea behind guidance is that if (and only if) you request it, the link-editor will issue messages suggesting better options and other changes you might make to your ld command to get better results. You can choose to take the advice, or you can disable specific types of guidance while acting on others. In some ways, this works like an experienced friend leaning over your shoulder and giving you advice — you're free to take it or leave it as you see fit, but you get nudged to do a better job than you might have otherwise. We use guidance to build the core Solaris OS, and it has proven to be useful, both in improving our objects, and in making sure that regressions don't creep back in later. In this article, I'm going to describe the evolution in thinking and design that led to the implementation of the -z guidance option, as well as give a brief description of how it works. The guidance feature issues non-fatal warnings. However, experience shows that once developers get used to ignoring warnings, it is inevitable that real problems will be lost in the noise and ignored or missed. This is why we have a zero tolerance policy against build noise in the core Solaris OS. In order to get maximum benefit from -z guidance while maintaining this policy, I added the -z fatal-warnings option at the same time. Much of the material presented here is adapted from the arc case: PSARC 2010/312 Link-editor guidance The History Of Unfortunate Link-Editor Defaults The Solaris link-editor is one of the oldest Unix commands. It stands to reason that this would be true — in order to write an operating system, you need the ability to compile and link code. The original link-editor (ld) had defaults that made sense at the time. As new features were needed, command line option switches were added to let the user use them, while maintaining backward compatibility for those who didn't. Backward compatibility is always a concern in system design, but is particularly important in the case of the tool chain (compilers, linker, and related tools), since it is a basic building block for the entire system. Over the years, applications have grown in size and complexity. Important concepts like dynamic linking that didn't exist in the original Unix system were invented. Object file formats changed. In the case of System V Release 4 Unix derivatives like Solaris, the ELF (Extensible Linking Format) was adopted. Since then, the ELF system has evolved to provide tools needed to manage today's larger and more complex environments. Features such as lazy loading, and direct bindings have been added. In an ideal world, many of these options would be defaults, with rarely used options that allow the user to turn them off. However, the reality is exactly the reverse: For backward compatibility, these features are all options that must be explicitly turned on by the user. This has led to a situation in which most applications do not take advantage of the many improvements that have been made in linking over the last 20 years. If their code seems to link and run without issue, what motivation does a developer have to read a complex manpage, absorb the information provided, choose the features that matter for their application, and apply them? Experience shows that only the most motivated and diligent programmers will make that effort. We know that most programs would be improved if we could just get you to use the various whizzy features that we provide, but the defaults conspire against us. We have long wanted to do something to make it easier for our users to use the linkers more effectively. There have been many conversations over the years regarding this issue, and how to address it. They always break down along the following lines: Change ld Defaults Since the world would be a better place the newer ld features were the defaults, why not change things to make it so? This idea is simple, elegant, and impossible. Doing so would break a large number of existing applications, including those of ISVs, big customers, and a plethora of existing open source packages. In each case, the owner of that code may choose to follow our lead and fix their code, or they may view it as an invitation to reconsider their commitment to our platform. Backward compatibility, and our installed base of working software, is one of our greatest assets, and not something to be lightly put at risk. Breaking backward compatibility at this level of the system is likely to do more harm than good. But, it sure is tempting. New Link-Editor One might create a new linker command, not called 'ld', leaving the old command as it is. The new one could use the same code as ld, but would offer only modern options, with the proper defaults for features such as direct binding. The resulting link-editor would be a pleasure to use. However, the approach is doomed to niche status. There is a vast pile of exiting code in the world built around the existing ld command, that reaches back to the 1970's. ld use is embedded in large and unknown numbers of makefiles, and is used by name by compilers that execute it. A Unix link-editor that is not named ld will not find a majority audience no matter how good it might be. Finally, a new linker command will eventually cease to be new, and will accumulate its own burden of backward compatibility issues. An Option To Make ld Do The Right Things Automatically This line of reasoning is best summarized by a CR filed in 2005, entitled 6239804 make it easier for ld(1) to do what's best The idea is to have a '-z best' option that unchains ld from its backward compatibility commitment, and allows it to turn on the "best" set of features, as determined by the authors of ld. The specific set of features enabled by -z best would be subject to change over time, as requirements change. This idea is more realistic than the other two, but was never implemented because it has some important issues that we could never answer to our satisfaction: The -z best proposal assumes that the user can turn it on, and trust it to select good options without the user needing to be aware of the options being applied. This is a fallacy. Features such as direct bindings require the user to do some analysis to ensure that the resulting program will still operate properly. A user who is willing to do the work to verify that what -z best does will be OK for their application is capable of turning on those features directly, and therefore gains little added benefit from -z best. The intent is that when a user opts into -z best, that they understand that z best is subject to sometimes incompatible evolution. Experience teaches us that this won't work. People will use this feature, the meaning of -z best will change, code that used to build will fail, and then there will be complaints and demands to retract the change. When (not if) this occurs, we will of course defend our actions, and point at the disclaimer. We'll win some of those debates, and lose others. Ultimately, we'll end up with -z best2 (-z better), or other compromises, and our goal of simplifying the world will have failed. The -z best idea rolls up a set of features that may or may not be related to each other into a unit that must be taken wholesale, or not at all. It could be that only a subset of what it does is compatible with a given application, in which case the user is expected to abandon -z best and instead set the options that apply to their application directly. In doing so, they lose one of the benefits of -z best, that if you use it, future versions of ld may choose a different set of options, and automatically improve the object through the act of rebuilding it. I drew two conclusions from the above history: For a link-editor, backward compatibility is vital. If a given command line linked your application 10 years ago, you have every reason to expect that it will link today, assuming that the libraries you're linking against are still available and compatible with their previous interfaces. For an application of any size or complexity, there is no substitute for the work involved in examining the code and determining which linker options apply and which do not. These options are largely orthogonal to each other, and it can be reasonable not to use any or all of them, depending on the situation, even in modern applications. It is a mistake to tie them together. The idea for -z guidance came from consideration of these points. By decoupling the advice from the act of taking the advice, we can retain the good aspects of -z best while avoiding its pitfalls: -z guidance gives advice, but the decision to take that advice remains with the user who must evaluate its merit and make a decision to take it or not. As such, we are free to change the specific guidance given in future releases of ld, without breaking existing applications. The only fallout from this will be some new warnings in the build output, which can be ignored or dealt with at the user's convenience. It does not couple the various features given into a single "take it or leave it" option, meaning that there will never be a need to offer "-zguidance2", or other such variants as things change over time. Guidance has the potential to be our final word on this subject. The user is given the flexibility to disable specific categories of guidance without losing the benefit of others, including those that might be added to future versions of the system. Although -z fatal-warnings stands on its own as a useful feature, it is of particular interest in combination with -z guidance. Used together, the guidance turns from advice to hard requirement: The user must either make the suggested change, or explicitly reject the advice by specifying a guidance exception token, in order to get a build. This is valuable in environments with high coding standards. ld Command Line Options The guidance effort resulted in new link-editor options for guidance and for turning warnings into fatal errors. Before I reproduce that text here, I'd like to highlight the strategic decisions embedded in the guidance feature: In order to get guidance, you have to opt in. We hope you will opt in, and believe you'll get better objects if you do, but our default mode of operation will continue as it always has, with full backward compatibility, and without judgement. Guidance suggestions always offers specific advice, and not vague generalizations. You can disable some guidance without turning off the entire feature. When you get guidance warnings, you can choose to take the advice, or you can specify a keyword to disable guidance for just that category. This allows you to get guidance for things that are useful to you, without being bothered about things that you've already considered and dismissed. As the world changes, we will add new guidance to steer you in the right direction. All such new guidance will come with a keyword that let's you turn it off. In order to facilitate building your code on different versions of Solaris, we quietly ignore any guidance keywords we don't recognize, assuming that they are intended for newer versions of the link-editor. If you want to see what guidance tokens ld does and does not recognize on your system, you can use the ld debugging feature as follows: % ld -Dargs -z guidance=foo,nodefs debug: debug: Solaris Linkers: 5.11-1.2275 debug: debug: arg[1] option=-D: option-argument: args debug: arg[2] option=-z: option-argument: guidance=foo,nodefs debug: warning: unrecognized -z guidance item: foo The -z fatal-warning option is straightforward, and generally useful in environments with strict coding standards. Note that the GNU ld already had this feature, and we accept their option names as synonyms: -z fatal-warnings | nofatal-warnings --fatal-warnings | --no-fatal-warnings The -z fatal-warnings and the --fatal-warnings option cause the link-editor to treat warnings as fatal errors. The -z nofatal-warnings and the --no-fatal-warnings option cause the link-editor to treat warnings as non-fatal. This is the default behavior. The -z guidance option is defined as follows: -z guidance[=item1,item2,...] Provide guidance messages to suggest ld options that can improve the quality of the resulting object, or which are otherwise considered to be beneficial. The specific guidance offered is subject to change over time as the system evolves. Obsolete guidance offered by older versions of ld may be dropped in new versions. Similarly, new guidance may be added to new versions of ld. Guidance therefore always represents current best practices. It is possible to enable guidance, while preventing specific guidance messages, by providing a list of item tokens, representing the class of guidance to be suppressed. In this way, unwanted advice can be suppressed without losing the benefit of other guidance. Unrecognized item tokens are quietly ignored by ld, allowing a given ld command line to be executed on a variety of older or newer versions of Solaris. The guidance offered by the current version of ld, and the item tokens used to disable these messages, are as follows. Specify Required Dependencies Dynamic executables and shared objects should explicitly define all of the dependencies they require. Guidance recommends the use of the -z defs option, should any symbol references remain unsatisfied when building dynamic objects. This guidance can be disabled with -z guidance=nodefs. Do Not Specify Non-Required Dependencies Dynamic executables and shared objects should not define any dependencies that do not satisfy the symbol references made by the dynamic object. Guidance recommends that unused dependencies be removed. This guidance can be disabled with -z guidance=nounused. Lazy Loading Dependencies should be identified for lazy loading. Guidance recommends the use of the -z lazyload option should any dependency be processed before either a -z lazyload or -z nolazyload option is encountered. This guidance can be disabled with -z guidance=nolazyload. Direct Bindings Dependencies should be referenced with direct bindings. Guidance recommends the use of the -B direct, or -z direct options should any dependency be processed before either of these options, or the -z nodirect option is encountered. This guidance can be disabled with -z guidance=nodirect. Pure Text Segment Dynamic objects should not contain relocations to non-writable, allocable sections. Guidance recommends compiling objects with Position Independent Code (PIC) should any relocations against the text segment remain, and neither the -z textwarn or -z textoff options are encountered. This guidance can be disabled with -z guidance=notext. Mapfile Syntax All mapfiles should use the version 2 mapfile syntax. Guidance recommends the use of the version 2 syntax should any mapfiles be encountered that use the version 1 syntax. This guidance can be disabled with -z guidance=nomapfile. Library Search Path Inappropriate dependencies that are encountered by ld are quietly ignored. For example, a 32-bit dependency that is encountered when generating a 64-bit object is ignored. These dependencies can result from incorrect search path settings, such as supplying an incorrect -L option. Although benign, this dependency processing is wasteful, and might hide a build problem that should be solved. Guidance recommends the removal of any inappropriate dependencies. This guidance can be disabled with -z guidance=nolibpath. In addition, -z guidance=noall can be used to entirely disable the guidance feature. See Chapter 7, Link-Editor Quick Reference, in the Linker and Libraries Guide for more information on guidance and advice for building better objects. Example The following example demonstrates how the guidance feature is intended to work. We will build a shared object that has a variety of shortcomings: Does not specify all it's dependencies Specifies dependencies it does not use Does not use direct bindings Uses a version 1 mapfile Contains relocations to the readonly allocable text (not PIC) This scenario is sadly very common — many shared objects have one or more of these issues. % cat hello.c #include <stdio.h> #include <unistd.h> void hello(void) { printf("hello user %d\n", getpid()); } % cat mapfile.v1 # This version 1 mapfile will trigger a guidance message % cc hello.c -o hello.so -G -M mapfile.v1 -lelf As you can see, the operation completes without error, resulting in a usable object. However, turning on guidance reveals a number of things that could be better: % cc hello.c -o hello.so -G -M mapfile.v1 -lelf -zguidance ld: guidance: version 2 mapfile syntax recommended: mapfile.v1 ld: guidance: -z lazyload option recommended before first dependency ld: guidance: -B direct or -z direct option recommended before first dependency Undefined first referenced symbol in file getpid hello.o (symbol belongs to implicit dependency /lib/libc.so.1) printf hello.o (symbol belongs to implicit dependency /lib/libc.so.1) ld: warning: symbol referencing errors ld: guidance: -z defs option recommended for shared objects ld: guidance: removal of unused dependency recommended: libelf.so.1 warning: Text relocation remains referenced against symbol offset in file .rodata1 (section) 0xa hello.o getpid 0x4 hello.o printf 0xf hello.o ld: guidance: position independent (PIC) code recommended for shared objects ld: guidance: see ld(1) -z guidance for more information Given the explicit advice in the above guidance messages, it is relatively easy to modify the example to do the right things: % cat mapfile.v2 # This version 2 mapfile will not trigger a guidance message $mapfile_version 2 % cc hello.c -o hello.so -Kpic -G -Bdirect -M mapfile.v2 -lc -zguidance There are situations in which the guidance does not fit the object being built. For instance, you want to build an object without direct bindings: % cc -Kpic hello.c -o hello.so -G -M mapfile.v2 -lc -zguidance ld: guidance: -B direct or -z direct option recommended before first dependency ld: guidance: see ld(1) -z guidance for more information It is easy to disable that specific guidance warning without losing the overall benefit from allowing the remainder of the guidance feature to operate: % cc -Kpic hello.c -o hello.so -G -M mapfile.v2 -lc -zguidance=nodirect Conclusions The linking guidelines enforced by the ld guidance feature correspond rather directly to our standards for building the core Solaris OS. I'm sure that comes as no surprise. It only makes sense that we would want to build our own product as well as we know how. Solaris is usually the first significant test for any new linker feature. We now enable guidance by default for all builds, and the effect has been very positive. Guidance helps us find suboptimal objects more quickly. Programmers get concrete advice for what to change instead of vague generalities. Even in the cases where we override the guidance, the makefile rules to do so serve as documentation of the fact. Deciding to use guidance is likely to cause some up front work for most code, as it forces you to consider using new features such as direct bindings. Such investigation is worthwhile, but does not come for free. However, the guidance suggestions offer a structured and straightforward way to tackle modernizing your objects, and once that work is done, for keeping them that way. The investment is often worth it, and will replay you in terms of better performance and fewer problems. I hope that you find guidance to be as useful as we have.

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  • Weird referral traffic [closed]

    - by Noam
    Possible Duplicate: Strange incoming links appearing on site statistics I'm getting weird traffic from Japan, from a site called ime.nu Why weird? because I'm not able to identify the link and also when going to their homepage link it just shows an Apache Test Page, while I'm seeing it is a pretty big site in analysis sites (Alexa Ranked 121 in JP) Can someone help me understand the mystery?

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  • Are Chromebooks the New Netbooks, and What Does That Mean?

    - by Chris Hoffman
    Netbooks — small, cheap, slow laptops — were once very popular. They fell out of favor — people bought them because they seemed cheap and portable, but the actual experience was lackluster. Most netbooks now sit unused. Windows netbooks have vanished from stores today, but there’s a new super-cheap laptop — the Chromebook. Chromebook sales numbers are impressive, but their usage statistics tell a different story. Are Chromebooks just the new netbook? The Problem With Netbooks Netbooks seemed appealing, especially in an age before tablets and lightweight ultrabooks. You could buy a netbook for $200 or so and have a portable device that let you get on the Internet. The name “netbook” spelled that out — it was a portable device for getting on the ‘net. They weren’t really that great. The original netbook was a lightweight Asus Eee PC that ran Linux alone and had a small amount of fast flash storage. Netbooks eventually ran heavier Windows XP operating systems — Windows Vista was out, but it was just too bloated to run on netbooks. Manufacturers added slow magnetic hard drives, bloatware, and even DVD drives! They couldn’t run most Windows software very well. The build quality was poor and their keyboards were tiny and cramped. People liked the idea of a lightweight device that let them get on the Internet and loved the cheap price, but the actual experience wasn’t great. Chromebook Sales Chromebook sales numbers seem surprisingly high. NPD reported that Chromebooks were 21% of all notebooks sold in the US in 2013. If you combine laptop and tablet sales into a single statistic, Chromebooks were 9.6% of all those devices sold. That’s 2/3 as many Chromebooks sold as iPads in the US! Of Amazon’s best-selling laptop computers, two of the top three are Chromebooks. These definitely look like successful products. Unlike netbooks, Chromebooks are taking off in a big way in the education market. Many schools are buying Chromebooks for their students instead of more expensive Windows laptops. They’re easier to manage and lock down than Windows laptops, but — more importantly for cash-strapped schools — they’re very cheap. Netbooks never had this sort of momentum in schools. Chromebook Usage Statistics Here’s where the rosy picture of Chromebooks starts to become more realistic. StatCounter’s browser usage statistics show how widely used different operating systems are. For example, Windows 7 has the highest share with 35.71% of web activity in April, 2014. The chart doesn’t even show Chrome OS at all, although there is an “Other” number near the bottom. Click the Download Data link to download a CSV file and we can view more detailed information. Chrome OS only accounted for 0.38% of web usage in April, 2014. Desktop Linux, which people often shrug at, accounted for 1.52% in the same month. To its credit, Chrome OS usage has increased. Chromebooks were widely mocked back in November, 2013 when the sales numbers came out. After all, they only accounted for 0.11% of web usage globally in November, 2013! But Chrome OS numbers have been improving: Nov, 2013: 0.11% Dec, 2013: 0.22% Jan, 2014: 0.31% Feb, 2014: 0.35% Mar, 2014: 0.36% Apr, 2014: 0.38% Chrome OS is climbing, but it’s definitely still in the “Other” category. It isn’t as high as we’d expect to see it with those types of sales numbers. Chromebooks vs. Netbooks Chromebooks are more limited devices than traditional PCs. You can do quite a few things, but you have to do it all using Chrome or Chrome apps. Most people won’t be enabling developer mode and installing a Linux desktop. You don’t have access to the powerful desktop software available for Windows and even Mac OS X. On the other hand, these Chromebooks are less compromised than netbooks in many ways. They come with a lightweight operating system designed for portable, mobile devices. They don’t come packed with any bloatware, like the bloatware you’ll find on competing Windows PCs and the original netbooks. They’re cheaper because the manufacturer doesn’t have to pay for a Windows license. There’s no need for antivirus software weighing the operating system down. They’re larger than the original netbooks, with many of them being 11.6-inches instead of the original 8-inch bodies many older netbooks came with. They have larger, more comfortable keyboards and fast solid-state storage. Really, Chromebooks are what netbooks wanted to be. People didn’t buy netbooks to use typical Windows software — they just wanted a lightweight PC. Of course, for many people, the real successor to netbooks is tablets. If all you want is a portable device to throw in a bag so you can get online, maybe a tablet is better. Where Does This Leave Chromebooks? So, are Chromebooks the new netbooks? It’s a bit early to answer that question. Chromebooks are definitely not out of the competition — their sales look good and their usage share is increasing. On the other hand, Chrome OS is still pretty far behind. They’re not catching fire like tablets did. Maybe netbooks were just before their time and Chromebooks were what they were always meant to be. Just as Microsoft’s Windows XP tablets failed, Windows XP netbooks also failed. Tablets took off with a more refined operating system on better hardware years later. “Netbooks” — or Chromebooks — are now taking off with a more purpose-built operating system on better hardware, too. It’s hard to count Chromebooks out because they provide a much better experience than netbooks ever did. If you’re one of the people who wants to use old Windows desktop apps on your portable laptop, you may think netbooks were better — but most people don’t want that. But maybe people either want a full desktop PC experience or a full mobile tablet experience. Is there a place for a laptop with a keyboard that can only view websites? We’ll have to wait and see. Image Credit: Kevin Jarret on Flickr, Clive Darra on Flickr, Sean Freese on Flickr

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  • How to use shared_ptr for COM interface pointers

    - by Seefer
    I've been reading about various usage advice relating to the new c++ standard smart pointers unique_ptr, shared_ptr and weak_ptr and generally 'grok' what they are about when I'm writing my own code that declares and consumes them. However, all the discussions I've read seem restricted to this simple usage situation where the programmer is using smart in his/her own code, with no real discussion on techniques when having to work with libraries that expect raw pointers or other types of 'smart pointers' such as COM interface pointers. Specifically I'm learning my way through C++ by attempting to get a standard Win32 real-time game loop up and running that uses Direct2D & DirectWrite to render text to the display showing frames per second. My first task with Direct2D is in creating a Direct2D Factory object with the following code from the Direct2D examples on MSDN: ID2D1Factory* pD2DFactory = nullptr; HRESULT hr = D2D1CreateFactory(D2D1_FACTORY_TYPE_SINGLE_THREADED, &pD2DFactory); pD2DFactory is obviously an 'out' parameter and it's here where I become uncertain how to make use of smart pointers in this context, if indeed it's possible. My inexperienced C++ mind tells me I have two problems: With pD2DFactory being a COM interface pointer type, how would smart_ptr work with the Add() / Release() member functions for a COM object instance? Are smart pointers able to be passed to functions in situations where the function is using an 'out' pointer parameter technique? I did experiment with the alternative of using _com_ptr_t in the comip.h header file to help with pointer lifetime management and declared the pD2DFactory pointer with the following code: _com_ptr_t<_com_IIID<pD2DFactory, &__uuidof(pD2DFactory)>> pD2DFactory = nullptr; and it appears to work so far but, as you can see, the syntax is cumbersome :) So, I was wondering if any C++ gurus here could confirm whether smart pointers are able to help in cases like this and provide examples of usage, or point me to more in-depth discussions of smart pointer usage when needing to work with other code libraries that know nothing of them. Or is it simply a case of my trying to use the wrong tool for the job? :)

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  • To display the field values submitted with AJAX [closed]

    - by work
    Here is the code:I want to post the field values entered in this code to the page ajaxpost.php using Ajax and then do some operations there. What would be code required to be written in ajaxpost.php <html> <head> <script type="text/javascript"> function loadXMLDoc() { var xmlhttp; if (window.XMLHttpRequest) {// code for IE7+, Firefox, Chrome, Opera, Safari xmlhttp=new XMLHttpRequest(); } else {// code for IE6, IE5 xmlhttp=new ActiveXObject("Microsoft.XMLHTTP"); } xmlhttp.onreadystatechange=function() { if (xmlhttp.readyState==4 && xmlhttp.status==200) { document.getElementById("myDiv").innerHTML=xmlhttp.responseText; } } var zz=document.f1.dd.value; //alert(zz); var qq= document.f1.cc.value; xmlhttp.open("POST","ajaxpost.php",true); xmlhttp.setRequestHeader("Content-type","application/x-www-form-urlencoded"); xmlhttp.send("dd=zz&cc=qq"); } </script> </head> <body> <h2>AJAX</h2> <form name="f1"> <input type="text" name="dd"> <input type="text" name="cc"> <button type="button" onclick="loadXMLDoc()">Request data</button> <div id="myDiv"></div> </form> </body> </html>

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  • Google I/O 2010 - Using Google Chrome Frame

    Google I/O 2010 - Using Google Chrome Frame Google I/O 2010 - Using Google Chrome Frame Chrome 201 Alex Russell Google Chrome Frame brings the HTML5 platform and fast Javascript performance to IE6, 7 & 8. This session will cover the latest on Google Chrome Frame, what it can do for you and your customers, how it can be used, and a sneak peak into what's planned next. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 4 0 ratings Time: 50:16 More in Science & Technology

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  • The theory of evolution applied to software

    - by Michel Grootjans
    I recently realized the many parallels you can draw between the theory of evolution and evolving software. Evolution is not the proverbial million monkeys typing on a million typewriters, where one of them comes up with the complete works of Shakespeare. We would have noticed by now, since the proverbial monkeys are now blogging on the Internet ;-) One of the main ideas of the theory of evolution is the balance between random mutations and natural selection. Random mutations happen all the time: millions of mutations over millions of years. Most of them are totally useless. Some of them are beneficial to the evolved species. Natural selection favors the beneficially mutated species. Less beneficial mutations die off. The mutated rabbit doesn't have to be faster than the fox. It just has to be faster than the other rabbits.   Theory of evolution Evolving software Random mutations happen all the time. Most of these mutations are so bad, the new species dies off, or cannot reproduce. Developers write new code all the time. New ideas come up during the act of writing software. The really bad ones don't get past the stage of idea. The bad ones don't get committed to source control. Natural selection favors the beneficial mutated species Good ideas and new code gets discussed in group during informal peer review. Less than good code gets refactored. Enhanced code makes it more readable, maintainable... A good set of traits makes the species superior to others. It becomes widespread A good design tends to make it easier to add new features, easier to understand the current implementations, easier to optimize for performance...thus superior. The best designs get carried over from project to project. They appear in blogs, articles and books about principles, patterns and practices.   Of course the act of writing software is deliberate. This can hardly be called random mutations. Though it sometimes might seem that code evolves through a will of its own ;-) Does this mean that evolving software (evolution) is better than a big design up front (creationism)? Not necessarily. It's a false idea to think that a project starts from scratch and everything evolves from there. Everyone carries his experience of what works and what doesn't. Up front design is necessary, but is best kept simple and minimal, just enough to get you started. Let the good experiences and ideas help to drive the process, whether they come from you or from others, from past experience or from the most junior developer on your team. Once again, balance is the keyword. Balance design up front with evolution on a daily basis. How do you know what balance is right? Through your own experience of what worked and what didn't (here's evolution again). Notes: The evolution of software can quickly degenerate without discipline. TDD is a discipline that leaves little to chance on that part. Write your test to describe the new behavior. Write just enough code to make it behave as specified. Refactor to evolve the code to a higher standard. The responsibility of good design rests continuously on each developers' shoulders. Promiscuous pair programming helps quickly spreading the design to the whole team.

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  • Sort Data in Windows Phone using Collection View Source

    - by psheriff
    When you write a Windows Phone application you will most likely consume data from a web service somewhere. If that service returns data to you in a sort order that you do not want, you have an easy alternative to sort the data without writing any C# or VB code. You use the built-in CollectionViewSource object in XAML to perform the sorting for you. This assumes that you can get the data into a collection that implements the IEnumerable or IList interfaces.For this example, I will be using a simple Product class with two properties, and a list of Product objects using the Generic List class. Try this out by creating a Product class as shown in the following code:public class Product {  public Product(int id, string name)   {    ProductId = id;    ProductName = name;  }  public int ProductId { get; set; }  public string ProductName { get; set; }}Create a collection class that initializes a property called DataCollection with some sample data as shown in the code below:public class Products : List<Product>{  public Products()  {    InitCollection();  }  public List<Product> DataCollection { get; set; }  List<Product> InitCollection()  {    DataCollection = new List<Product>();    DataCollection.Add(new Product(3,        "PDSA .NET Productivity Framework"));    DataCollection.Add(new Product(1,        "Haystack Code Generator for .NET"));    DataCollection.Add(new Product(2,        "Fundamentals of .NET eBook"));    return DataCollection;  }}Notice that the data added to the collection is not in any particular order. Create a Windows Phone page and add two XML namespaces to the Page.xmlns:scm="clr-namespace:System.ComponentModel;assembly=System.Windows"xmlns:local="clr-namespace:WPSortData"The 'local' namespace is an alias to the name of the project that you created (in this case WPSortData). The 'scm' namespace references the System.Windows.dll and is needed for the SortDescription class that you will use for sorting the data. Create a phone:PhoneApplicationPage.Resources section in your Windows Phone page that looks like the following:<phone:PhoneApplicationPage.Resources>  <local:Products x:Key="products" />  <CollectionViewSource x:Key="prodCollection"      Source="{Binding Source={StaticResource products},                       Path=DataCollection}">    <CollectionViewSource.SortDescriptions>      <scm:SortDescription PropertyName="ProductName"                           Direction="Ascending" />    </CollectionViewSource.SortDescriptions>  </CollectionViewSource></phone:PhoneApplicationPage.Resources>The first line of code in the resources section creates an instance of your Products class. The constructor of the Products class calls the InitCollection method which creates three Product objects and adds them to the DataCollection property of the Products class. Once the Products object is instantiated you now add a CollectionViewSource object in XAML using the Products object as the source of the data to this collection. A CollectionViewSource has a SortDescriptions collection that allows you to specify a set of SortDescription objects. Each object can set a PropertyName and a Direction property. As you see in the above code you set the PropertyName equal to the ProductName property of the Product object and tell it to sort in an Ascending direction.All you have to do now is to create a ListBox control and set its ItemsSource property to the CollectionViewSource object. The ListBox displays the data in sorted order by ProductName and you did not have to write any LINQ queries or write other code to sort the data!<ListBox    ItemsSource="{Binding Source={StaticResource prodCollection}}"   DisplayMemberPath="ProductName" />SummaryIn this blog post you learned that you can sort any data without having to change the source code of where the data comes from. Simply feed the data into a CollectionViewSource in XAML and set some sort descriptions in XAML and the rest is done for you! This comes in very handy when you are consuming data from a source where the data is given to you and you do not have control over the sorting.NOTE: You can download this article and many samples like the one shown in this blog entry at my website. http://www.pdsa.com/downloads. Select “Tips and Tricks”, then “Sort Data in Windows Phone using Collection View Source” from the drop down list.Good Luck with your Coding,Paul Sheriff** SPECIAL OFFER FOR MY BLOG READERS **We frequently offer a FREE gift for readers of my blog. Visit http://www.pdsa.com/Event/Blog for your FREE gift!

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  • Temp Table Recompiles

    - by Derek D.
    If you landed on this article, then you most likely know that temp tables can cause recompilation. This happens because temp tables are treated just like regular tables by the SQL Server Engine. When the tables (in which underlying queries rely on) change significantly, SQL Server detects this change (using auto update statistics) [...]

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  • Is there a resource that explains the benefits of layered programming?

    - by P.Brian.Mackey
    Some developers I know favor what I would call a procedural programming style. I recognize that procedural programming has its uses, albeit not in the business application world of .NET programming. So let's say we have a winform application with a buttonclick event. The buttonclick handles everything from the UI configuration to the database call and data manipulation. So you end up with a method that is 100's of lines of code long. Outside the fact that this code can't be considered test-able for various reasons, this style of programming is fragile to change. I can talk bout OO, Anti-patterns, etc. The problem is that any distinct topic I can dream up requires a great deal of explanation to understand the potential benefits. Outside of finding a new job (lots of businesses program this way), how can I teach these kinds of developers how to write better code? Obviously we can't sit around a round table and discuss pro's and con's all day due to time constraints and real work that has to be done. Although, training and intense training is the only thing I can think of to fix these problems. Not to say I write perfect code, I most certainly do not. I do believe there are certain best practices that should be followed as a rule E.G. OO in the context of .NET. The most common excuse I hear is "we can't write code fast enough if we do it like that".

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  • A new name for unit tests

    - by Will
    I never used to like unit testing. I always thought it increased the amount of work I had to do. Turns out, that's only true in terms of the actual number of lines of code you write and furthermore, this is completely offset by the increase in the number of lines of useful code that you can write in an hour with tests and test driven development. Now I love unit tests as they allow me to write useful code, that quite often works first time! (knock on wood) I have found that people are reluctant to do unit tests or start a project with test driven development if they are under strict time-lines or in an environment where others don't do it, so they don't. Kinda like, a cultural refusal to even try. I think one of the most powerful things about unit testing is the confidence that it gives you to undertake refactoring. It also gives new found hope, that I can give my code to someone else to refactor/improve, and if my unit tests still work, I can use the new version of the library that they modified, pretty much, without fear. It's this last aspect of unit testing that I think needs a new name. The unit test is more like a contract of what this code should do now, and in the future. When I hear the word testing, I think of mice in cages, with multiple experiments done on them to see the effectiveness of a compound. This is not what unit testing is, we're not trying out different code to see what is the most affective approach, we're defining what outputs we expect with what inputs. In the mice example, unit tests are more like the definitions of how the universe will work as opposed to the experiments done on the mice. Am I on crack or does anyone else see this refusal to do testing and do they think it's a similar reason they don't want to do it? What reasons do you / others give for not testing? What do you think their motivations are in not unit testing? And as a new name for unit testing that might get over some of the objections, how about jContract? (A bit Java centric I know :), or Unit Contracts?

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  • Google I/O 2010: Google TV Keynote, Day 2 - CEO Partner Panel

    Google I/O 2010: Google TV Keynote, Day 2 - CEO Partner Panel Google I/O 2010: Google TV Keynote, Day 2 - CEO Partner Panel Due to licensing and permissions issues, we are unable to show the full Google TV demonstration from the Day 2 keynote at Google I/O. Until we are able to get these permissions, please check out these clips. For Google I/O session videos, presentations, developer interviews and more, go to: code.google.com/io From: GoogleDevelopers Views: 7 0 ratings Time: 22:43 More in Science & Technology

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  • Page Inspector and Visual Studio 2012

    - by nikolaosk
    In this post I will be looking into a new feature that has been added to theVS 2012 IDE. I am talking about Page Inspector that gives developers a very good/handy way to identify layout issues and to find out which part of server side code is responsible for that HTML snippet of code.If you are interested in reading other posts about VS 2012 and .Net 4.5 please have a look here and here.This tool is integrated into the VS 2012 IDE.We can launch it in different ways. 1) We will create a new ASP.Net MVC application (an Internet application). I will not add any code.2) In the Solution Explorer I choose my project and right-click. From the available options select View in Page InspectorHave a look at the picture below.  3) We can launch Page Inspector from the Standard Toolbar. Please have a look at the picture below.   4) Let's view our application with Page Inspector. First I inspect the About link-menu.I can see very quickly the HTML that is rendering for that link to appear. I also see the server side code (the actual view, _Layout.cshtml) that is responsible for that link. This is something developers always craved for. We can also see the CSS styles that are used to style this link (About).Have a look at the picture below Obviously there are similar tools that I have been using in the past when I wanted to change a part of the HTML or see what piece of CSS code affects my layout. I used Firebug when viewing my web applications in the Firefox browser. Internet Explorer and Chrome have also great similar tools that help web developers to identify issues with a site's appearance/issues.Please bear in mind that Page Inspector works with all forms of the ASP.Net stack e.g Web Forms,Web Pages.Hope it helps!!!!!

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  • How to create an Access database by using ADOX and Visual C# .NET

    - by SAMIR BHOGAYTA
    Build an Access Database 1. Open a new Visual C# .NET console application. 2. In Solution Explorer, right-click the References node and select Add Reference. 3. On the COM tab, select Microsoft ADO Ext. 2.7 for DDL and Security, click Select to add it to the Selected Components, and then click OK. 4. Delete all of the code from the code window for Class1.cs. 5. Paste the following code into the code window: using System; using ADOX; private void btnCreate_Click(object sender, EventArgs e) { ADOX.CatalogClass cat = new ADOX.CatalogClass(); cat.Create("Provider=Microsoft.Jet.OLEDB.4.0;" +"Data Source=D:\\NewMDB.mdb;" +"Jet OLEDB:Engine Type=5"); MessageBox.Show("Database Created Successfully"); cat = null; }

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  • Is there an open source license for this?

    - by Philip
    I have written code at home, on my own time and using my own knowledge and equipment, while under no contract or NDA. I want to make this code open source so that I can use it in software I write for an employer, without denying myself the right to use it at home or elsewhere later. I'm not sure if saying it is in the "public domain" would fit this purpose, or if I need to find an open source license. I want anyone to be able to use the code in closed source proprietary software with zero requirements for including a license with the source or binary. And I want to minimize the risk of anyone being sued for using it. (I'm aware that one can never be 100% safe from being sued.) Is there an open source license that fits this purpose? To what extent is what I want to do even possible? I wouldn't mind putting the license in comments in the code files themselves, but that obviously doesn't go with the binary.

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  • Instructions on how to configure a WebLogic Cluster and use it with Oracle Http Server

    - by Laurent Goldsztejn
    On October 17th I delivered a webcast on WebLogic Clustering that included a demo with Apache as the proxy server.  I realized that many steps are needed to set up the configuration I used during the demo.  The purpose of this article is to go through these steps to show how quickly and easily one can define a new cluster and then proxy requests via an Oracle Http Server (OHS). The domain configuration wizard offers the option to create a cluster.  The administration console or WLST, the Weblogic scripting tool can also be used to define a new cluster.  It can be created at any time but the servers that will participate in it cannot be in a running state. Cluster Creation using the configuration wizard Network and architecture requirements need to be considered while choosing between unicast and multicast. Multicast Vs. Unicast with WebLogic Clustering is of great help to make the best decision between the two messaging modes.  In addition, Configure Cluster offers details on each single field displayed above. After this initial configuration page, individual servers could be assigned to this newly created cluster although servers can be added later to the cluster.  What is not recommended is for the Admin server to participate in a cluster as the main purpose of the Admin server is to perform the bulk of the processing for the domain.  Servers need to stop before being assigned to a cluster.  There is also no minimum number of servers that have to participate in the cluster. At this point the configuration should be done and the cluster created successfully.  This can easily be verified from the console. Each clustered managed server can be launched to join the cluster.   At startup the following messages should be logged for each clustered managed server: <Notice> <WeblogicServer> <BEA-000365> <Server state changed to STARTING> <Notice> <Cluster> <BEA-000197> <Listening for announcements from cluster using messaging_mode cluster messaging> <Notice> <Cluster> <BEA-000133> <Waiting to synchronize with other running members of cluster_name>  It's time to try sending requests to the cluster and we will do this with the help of Oracle Http Server to play the role of a proxy server to demonstrate load balancing.  Proxy Server configuration  The first step is to download Weblogic Server Web Server Plugin that will enhance the web server by handling requests aimed at being sent to the Weblogic cluster.  For our test Oracle Http Server (OHS) will be used.  However plug-ins are also available for Apache Http server, Microsoft Internet Information Server (IIS), Oracle iPlanet Webserver or even WebLogic Server with the HttpClusterServlet. Once OHS is installed on the system, the configuration file, mod_wl_ohs.conf, will need to be altered to include Weblogic proxy specifics. First of all, add the following directive to instruct Apache to load the Weblogic shared object module extracted from the plugins file just downloaded. LoadModule weblogic_module modules/mod_wl_ohs.so and then create an IfModule directive to encapsulate the following location block so that proxy will be enabled by path (each request including /wls will be directed directly to the WebLogic Cluster).  You could also proxy requests by MIME type using MatchExpression in the Location block. <IfModule weblogic_module> <Location /wls>    SetHandler weblogic-handler    PathTrim /wls    WebLogicCluster MS1_URL:port,MS2_URL:port    Debug ON    WLLogFile        c:/tmp/global_proxy.log     WLTempDir        "c:/myTemp"    DebugConfigInfo  On </Location> </IfModule> SetHandler specifies the handler for the plug-in module  PathTrim will instruct the plug-in to trim /w ls from the URL before forwarding the request to the cluster. The list of WebLogic Servers defined in WeblogicCluster could contain a mixed set of clustered and single servers.  However, the dynamic list returned for this parameter will only contain valid clustered servers and may contain more servers if not all clustered servers are listed in WeblogicCluster. Testing proxy and load balancing It's time to start OHS web server which should at this point be configured correctly to proxy requests to the clustered servers.  By default round-robin is the load balancing strategy set by WebLogic. Testing the load balancing can be easily done by disabling cookies on your browser given that a request containing a cookie attempts to connect to the primary server. If that attempt fails, the plug-in attempts to make a connection to the next available server in the list in a round-robin fashion.  With cookies enabled, you could use two different browsers to test the load balancing with a JSP page that contains the following: <%@ page contentType="text/html; charset=iso-8859-1" language="java"  %>  <%  String path = request.getContextPath();   String getProtocol=request.getScheme();   String getDomain=request.getServerName();   String getPort=Integer.toString(request.getLocalPort());   String getPath = getProtocol+"://"+getDomain+":"+getPort+path+"/"; %> <html> <body> Receiving Server <%=getPath%> </body> </html>  Assuming that you name the JSP page Test.jsp and the webapp that contains it TestApp, your browsers should open the following URL: http://localhost/wls/TestApp/Test.jsp  Each browser should connect to a different clustered server and this simple JSP should confirm that.  The webapp that contains the JSP needs to be deployed to the cluster. You can also verify that the load is correctly balanced by looking at the proxy log file.  Each request generates a set of log entries that starts with : timestamp ================New Request: Each request is associated with a primary server and a secondary server if one is available.  For our test request, the following entries should appear in the log as well:Using Uri /wls/TestApp/Test.jsp After trimming path: '/TestApp/Test.jsp' The final request string is '/TestApp/Test.jsp' If an exception occurs, it should also be logged in the proxy log file with the prefix:timestamp *******Exception type   WeblogicBridgeConfig DebugConfigInfo enables runtime statistics and the production of configuration information.  For security purposes, this parameter should be turned off in production. http://webserver_host:port/path/xyz.jsp?__WebLogicBridgeConfig will display a proxy bridge page detailing the plugin configuration followed by runtime statistics which could help in diagnosing issues along with the analyzing of the proxy log file.  In our example the url would be: http://localhost/wls/TestApp/Test.jsp?__WebLogicBridgeConfig  Here is how the top section of the screen can look like: The bottom part of the page contains runtime statistics, here is a snippet of it (unrelated with the previous JSP example).   This entire plugin configuration should be very similar with other web servers, what varies is the name of the proxy server configuration file. So, as you can see, it only takes a few minutes to configure a Weblogic cluster and get servers to join it. 

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  • Google I/O 2010 - Sell your app on the Google Apps Marketplace

    Google I/O 2010 - Sell your app on the Google Apps Marketplace Google I/O 2010 - Reach new customers fast: Learn how to sell your cloud app on the Google Apps Marketplace Enterprise 201 Scott McMullan, Jay Simmons (Atlassian), Chuck Dietrich (Sliderocket), Amit Kulkarni (Manymoon) In this introductory session we'll provide an overview of the Google Apps Marketplace and learn product and marketing best practices directly from 3 Marketplace ISVs. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 12 0 ratings Time: 56:42 More in Science & Technology

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  • Google I/O 2010 - Moving beyond markers: Advanced Maps API customization

    Google I/O 2010 - Moving beyond markers: Advanced Maps API customization Google I/O 2010 - Moving beyond markers: Advanced Maps API customization Geo 301 Jez Fletcher, David Day With such a large number of Google Maps API sites online, it can be hard to make your site stand out from the crowd. This session covers ways in which you can enhance your Maps API application to truly differentiate it, including customizing your overlays, controls, and map. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 16 0 ratings Time: 36:38 More in Science & Technology

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  • Is there an appropriate coding style for implementing an algorithm during an interview?

    - by GlenPeterson
    I failed an interview question in C years ago about converting hex to decimal by not exploiting the ASCII table if (inputDigitByte > 9) hex = inputDigitByte - 'a'. The rise of Unicode has made this question pretty silly, but the point was that the interviewer valued raw execution speed above readability and error handling. They tell you to review algorithms textbooks to prepare for these interviews, yet these same textbooks tend to favor the implementation with the fewest lines of code, even if it has to rely on magic numbers (like "infinity") and a slower, more memory-intensive implementation (like a linked list instead of an array) to do that. I don't know what is right. Coding an algorithm within the space of an interview has at least 3 constraints: time to code, elegance/readability, and efficiency of execution. What trade-offs are appropriate for interview code? How much do you follow the textbook definition of an algorithm? Is it better to eliminate recursion, unroll loops, and use arrays for efficiency? Or is it better to use recursion and special values like "infinity" or Integer.MAX_VALUE to reduce the number of lines of code needed to write the algorithm? Interface: Make a very self-contained, bullet-proof interface, or sloppy and fast? On the one extreme, the array to be sorted might be a public static variable. On the other extreme, it might need to be passed to each method, allowing methods to be called individually from different threads for different purposes. Is it appropriate to use a linked-list data structure for items that are traversed in one direction vs. using arrays and doubling the size when the array is full? Implementing a singly-linked list during the interview is often much faster to code and easier remember for recursive algorithms like MergeSort. Thread safety - just document that it's unsafe, or say so verbally? How much should the interviewee be looking for opportunities for parallel processing? Is bit shifting appropriate? x / 2 or x >> 1 Polymorphism, type safety, and generics? Comments? Variable and method names: qs(a, p, q, r) vs: quickSort(theArray, minIdx, partIdx, maxIdx) How much should you use existing APIs? Obviously you can't use a java.util.HashMap to implement a hash-table, but what about using a java.util.List to accumulate your sorted results? Are there any guiding principals that would answer these and other questions, or is the guiding principal to ask the interviewer? Or maybe this should be the basis of a discussion while writing the code? If an interviewer can't or won't answer one of these questions, are there any tips for coaxing the information out of them?

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  • Google I/O 2010: Google TV Keynote - Under The Hood

    Google I/O 2010: Google TV Keynote - Under The Hood Due to licensing and permissions issues, we are unable to show the full Google TV demonstration from the Day 2 keynote at Google I/O. Until we are able to get these permissions, please check out these clips. For Google I/O session videos, presentations, developer interviews and more, go to: code.google.com/io From: GoogleDevelopers Views: 3 0 ratings Time: 02:02 More in Science & Technology

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  • Using lookahead assertions in regular expressions

    - by Greg Jackson
    I use regular expressions on a daily basis, as my daily work is 90% in Perl (legacy codebase, but that's a different issue). Despite this, I still find lookahead and lookbehind to be terribly confusing and often unreadable. Right now, if I were to get a code review with a lookahead or lookbehind, I would immediately send it back to see if the problem can be solved by using multiple regular expressions or a different approach. The following are the main reasons I tend not to like them: They can be terribly unreadable. Lookahead assertions, for example, start from the beginning of the string no matter where they are placed. That, among other things, can cause some very "interesting" and non-obvious behaviors. It used to be the case that many languages didn't support lookahead/lookbehind (or supported them as "experimental features"). This isn't the case quite as much, but there's still always the question as to how well it's supported. Quite frankly, they feel like a dirty hack. Regexps often already are, but they can also be quite elegant, and have gained widespread acceptance. I've gotten by without any need for them at all... sometimes I think that they're extraneous. Now, I'll freely admit that especially the last two reasons aren't really good ones, but I felt that I should enumerate what goes through my mind when I see one. I'm more than willing to change my mind about them, but I feel that they violate some of my core tenets of programming, including: Code should be as readable as possible without sacrificing functionality -- this may include doing something in a less efficient, but clearer was as long as the difference is negligible or unimportant to the application as a whole. Code should be maintainable -- if another programmer comes along to fix my code, non-obvious behavior can hide bugs or make functional code appear buggy (see readability) "The right tool for the right job" -- I'm sure you can come up with contrived examples that could use lookahead, but I've never come across something that really needs them in my real-world development work. Is there anything that they're really the best tool for, as opposed to, say, multiple regexps (or, alternatively, are they the best tool for most cases they're used for today). My question is this: Is it good practice to use lookahead/lookbehind in regular expressions, or are they simply a hack that have found their way into modern production code? I'd be perfectly happy to be convinced that I'm wrong about this, and simple examples are useful for examples or illustration, but by themselves, won't be enough to convince me.

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  • Referring to mailmerge fields in an if statement

    - by Zian Choy
    Context: Windows 7 Microsoft Office Word 2007 I have a mailmerge field named "On_FB". Current code: { IF { On_FB } = "Y" "You're on Facebook." "You're not on Facebok."} The moment I get out of code-editing view, the code goes haywire. When I flip back to code-editing view, I see that the code has magically turned into: { IF " Y" = "Y" "You're on Facebook." "You're not on Facebok."} Needless to say, this is a complete bust because it will always say that the person is not on Facebook. I tried putting { On_FB } on its own and that works fine. What can I do to make the If statement work? (By the way, all the { and } were inserted via CTRL+F9.)

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  • ANN: free DPack for VS.NET 2003/2005 v2.5.1 (3 replies)

    Hi all, I'm pleased to announce a new v2.5.1 availability of our free VS.NET 2003 and VS 2005 add ons collection called DPack. DPack includes various browser tools that allow the developer to quickly find solution's code members, types or files. Additional tools such as numbered bookmarks, solution backup and statistics, to name the few, are included as well. You can check the change log, see the ...

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  • July SQL Server UG Event in Manchester

    I will be speaking at the SQL Server UK User Group event in Manchester on 16.07.2009.  I am going to be talking about data mining again and how it isn’t all statistics and people with PhDs from Oxford.  Come join me and the excellent Chris Testa-O’Neill.  More details and registration can be found here

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