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  • Exporting SQL Server Databases for offline use

    - by WedTM
    I have a desktop application (C# .NET 3.5) that uses a SQL server for it's database. I have had a request from the client, however, to make it possible to export the database as it stands, and be able to use it on a laptop without connectivity. They understand that updates to the parent server will not be reflected in these offline clients. Is there a way I can just save the DataSet's to a binary form and write them to a disk and send those files to the offline clients.

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  • std::ostream interface to an OLE IStream

    - by PaulH
    I have a Visual Studio 2008 C++ application using IStreams. I would like to use the IStream connection in a std::ostream. Something like this: IStream* stream = /*create valid IStream instance...*/; IStreamBuf< WIN32_FIND_DATA > sb( stream ); std::ostream os( &sb ); WIN32_FIND_DATA d = { 0 }; // send the structure along the IStream os << d; To accomplish this, I've implemented the following code: template< class _CharT, class _Traits > inline std::basic_ostream< _CharT, _Traits >& operator<<( std::basic_ostream< _CharT, _Traits >& os, const WIN32_FIND_DATA& i ) { const _CharT* c = reinterpret_cast< const _CharT* >( &i ); const _CharT* const end = c + sizeof( WIN32_FIND_DATA ) / sizeof( _CharT ); for( c; c < end; ++c ) os << *c; return os; } template< typename T > class IStreamBuf : public std::streambuf { public: IStreamBuf( IStream* stream ) : stream_( stream ) { setp( reinterpret_cast< char* >( &buffer_ ), reinterpret_cast< char* >( &buffer_ ) + sizeof( buffer_ ) ); }; virtual ~IStreamBuf() { sync(); }; protected: traits_type::int_type FlushBuffer() { int bytes = std::min< int >( pptr() - pbase(), sizeof( buffer_ ) ); DWORD written = 0; HRESULT hr = stream_->Write( &buffer_, bytes, &written ); if( FAILED( hr ) ) { return traits_type::eof(); } pbump( -bytes ); return bytes; }; virtual int sync() { if( FlushBuffer() == traits_type::eof() ) return -1; return 0; }; traits_type::int_type overflow( traits_type::int_type ch ) { if( FlushBuffer() == traits_type::eof() ) return traits_type::eof(); if( ch != traits_type::eof() ) { *pptr() = ch; pbump( 1 ); } return ch; }; private: /// data queued up to be sent T buffer_; /// output stream IStream* stream_; }; // class IStreamBuf Yes, the code compiles and seems to work, but I've not had the pleasure of implementing a std::streambuf before. So, I'd just like to know if it's correct and complete. Thanks, PaulH

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  • What features would you like to see removed from C++?

    - by Justin Ethier
    This question was inspired by what-features-would-you-like-to-see-added-to-c. anBasically, C++ is a great general-purpose language. But perhaps too general and feature-rich... multiple inheritance, operator overloading, manual memory management, templates, smart pointers, virtual destructors, legacy frameworks (think MFC), and I could just go on. Is there any one feature / aspect of C++ that you would like taken away, to make our lives easier as C++ developers? One feature per answer, please.

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  • Encrypted volume automounting in Mac OS X

    - by nsayer
    I've had a need to create an encrypted volume on my mac for the company source code. The requirements are not terribly stringent: If someone can log into the machine as me, they win, but otherwise, they should lose. With that set of requirements, you can make it so that the disk is automatically mounted at login.

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  • Unique_ptr compiler errors

    - by Godric Seer
    I am designing and entity-component system for a project, and C++ memory management is giving me a few issues. I just want to make sure my design is legitimate. So to start I have an Entity class which stores a vector of Components: class Entity { private: std::vector<std::unique_ptr<Component> > components; public: Entity() { }; void AddComponent(Component* component) { this -> components.push_back(std::unique_ptr<Component>(component)); } ~Entity(); }; Which if I am not mistaken means that when the destructor is called (even the default, compiler created one), the destructor for the Entity, will call ~components, which will call ~std::unique_ptr for each element in the vector, and lead to the destruction of each Component, which is what I want. The component class has virtual methods, but the important part is its constructor: Component::Component(Entity parent) { parent.addComponent(this) // I am not sure if this would work like I expect // Other things here } As long as passing this to the method works, this also does what I want. My confusion is in the factory. What I want to do is something along the lines of: std::shared_ptr<Entity> createEntity() { std::shared_ptr<Entity> entityPtr(new Entity()); new Component(*parent); // Initialize more, and other types of Components return entityPtr; } Now, I believe that this setup will leave the ownership of the Component in the hands of its Parent Entity, which is what I want. First a small question, do I need to pass the entity into the Component constructor by reference or pointer or something? If I understand C++, it would pass by value, which means it gets copied, and the copied entity would die at the end of the constructor. The second, and main question is that code based on this sample will not compile. The complete error is too large to print here, however I think I know somewhat of what is going on. The compiler's error says I can't delete an incomplete type. My Component class has a purely virtual destructor with an implementation: inline Component::~Component() { }; at the end of the header. However since the whole point is that Component is actually an interface. I know from here that a complete type is required for unique_ptr destruction. The question is, how do I work around this? For reference I am using gcc 4.4.6.

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  • Svn auto updater

    - by uzay95
    I am writing my code in my virtual machine and always committing the folder that contains published web site to the free svn server. There is also another remote machine which is test server. I would like to make auto update in the remote machine. Is there any program can make auto update in every 30 seconds?

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  • Deriving from a component and implementing IDisposable properly

    - by PaulH
    I have a Visual Studio 2008 C# .NET 2.0 CF project with an abstract class derived from Component. From that class, I derive several concrete classes (as in my example below). But, when I go to exit my Form, though the Form's Dispose() member is called and components.Dispose() is called, my components are never disposed. Can anybody suggest how I can fix this design? public abstract class SomeDisposableComponentBase : Component { private System.ComponentModel.IContainer components; protected SomeDisposableComponentBase() { Initializecomponent(); } protected SomeDisposableComponentBase(IContainer container) { container.Add(this); Initializecomponent(); } private void InitializeComponent() { components = new System.ComponentModel.Container(); } protected abstract void Foo(); #region IDisposable Members bool disposed_; /// Warning 60 CA1063 : Microsoft.Design : Ensure that 'SomeDisposableComponentBase.Dispose()' is declared as public and sealed.* public void Dispose() { // never called Dispose(true); GC.SuppressFinalize(this); } protected virtual void Dispose(bool disposing) { // never called if (!disposed_) { if (disposing && (components != null)) { components.Dispose(); } disposed_ = true; } base.Dispose(disposing); } #endregion } public SomeDisposableComponent : SomeDisposableComponentBase { public SomeDisposableComponent() : base() { } public SomeDisposableComponent(IContainer container) : base(container) { } protected override void Foo() { // Do something... } protected override void Dispose(bool disposing) { // never called base.Dispose(disposing); } } public partial class my_form : Form { private SomeDisposableComponentBase d_; public my_form() { InitializeComponent(); if (null == components) components = new System.ComponentModel.Container(); d_ = new SomeDisposableComponent(components); } /// exit button clicked private void Exit_Click(object sender, EventArgs e) { this.Close(); } /// from the my_form.designer.cs protected override void Dispose(bool disposing) { if (disposing && (components != null)) { // this function is executed as expected when the form is closed components.Dispose(); } base.Dispose(disposing); } } *I note that FX-Cop is giving me a hint here. But, if I try to declare that function as sealed, I get the error: error CS0238: 'SomeDisposableComponentBase.Dispose()' cannot be sealed because it is not an override Declaring that function an override leads to: 'SomeDisposableComponentBase.Dispose()': cannot override inherited member 'System.ComponentModel.Component.Dispose()' because it is not marked virtual, abstract, or override Thanks, PaulH

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  • Apache Rewrite problems with my blog

    - by roacha
    Hey Guys, I am having a hard time getting the rewrite rule setup correctly for my website&blog. Here is the current line in Apache's virtual host: RewriteRule ^/(?:blog|apc|_em|phpsecinfo|blog/)/ - [L] I am able to access my URL at www.domainname.com/blog/ But I am unable to access it at www.domainname.com/blog (without the ending /) How can I edit my Rewrite rule so that I can reach the blog without the ending / ? Thanks

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  • c++ class member functions selected by traits

    - by Jive Dadson
    I am reluctant to say I can't figure this out, but I can't figure this out. I've googled and searched stackoverflow, and come up empty. The abstract, and possibly overly vague form of the question is, how can I use the traits-pattern to instantiate non-virtual member functions? The question came up while modernizing a set of multivariate function optimizers that I wrote more than 10 years ago. The optimizers all operate by selecting a straight-line path through the parameter space away from the current best point (the "update"), then finding a better point on that line (the "line search"), then testing for the "done" condition, and if not done, iterating. There are different methods for doing the update, the line-search, and conceivably for the done test, and other things. Mix and match. Different update formulae require different state-variable data. For example, the LMQN update requires a vector, and the BFGS update requires a matrix. If evaluating gradients is cheap, the line-search should do so. If not, it should use function evaluations only. Some methods require more accurate line-searches than others. Those are just some examples. The original version instatiates several of the combinations by means of virtual functions. Some traits are selected by setting mode bits. Yuck. It would be trivial to define the traits with #define's and the member functions with #ifdef's and macros. But that's so twenty years ago. It bugs me that I cannot figure out a whiz-bang modern way. If there were only one trait that varied, I could use the curiously recurring template pattern. But I see no way to extend that to arbitrary combinations of traits. I tried doing it using boost::enable_if, etc.. The specialized state info was easy. I managed to get the functions done, but only by resorting to non-friend external functions that have the this-pointer as a parameter. I never even figured out how to make the functions friends, much less member functions. Perhaps tag-dispatch is the key. I haven't gotten very deeply into that. Surely it's possible, right? If so, what is best practice?

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  • Whats a valid strategy for a secure image upload from a flash client?

    - by WillyCornbread
    Hi all - I'm creating a flash application that will post images to a url for saving to disk/display later. I was wondering what are some suggested strategies for making this secure enough so that the upload is verified as coming from the application and not just some random form post. Is it reliable enough to check referring location realizing that I don't need bulletproof security, or perhaps setting authentication headers is a better strategy even though it seems unreliable from what I have read. Thanks for any advice - b

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  • deploying mvc in iis

    - by santose
    Hi, I'm having 5 mvc application where i need to deploy it in IIS. If I deploy it seprately each in IIS its working. But I need in the following structure. - MyApplications under this all my mvc application need to be deployed. I'm using IIS 7 and tried in IIS 6.x subversion also, Show error like MyApplication/Mvcappl1 virtual path is using by another application. But if host seprately it works How can i do this.

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  • Horrible VMware keyboard shortcuts

    - by rshimoda
    Hello, I'm a VMware user and far too often I use keyboard shortcuts while programming. However, this has proved to be quite distressing as sometimes the VMware gets hold of it and turns off / pauses (ctrl+Z) the virtual machine. Is there a way to disable keyboard shortcuts on VMware? Has anyone here ever found a workaround?

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  • How can I access a byte array as shorts in Java

    - by shellback3
    I have a an array of byte, size n, that really represents an array of short of size n/2. Before I write the array to a disk file I need to adjust the values by adding bias values stored in another array of short. In C++ I would just assign the address of the byte array to a pointer for a short array with a cast to short and use pointer arithmetic or use a union. How may this be done in Java - I'm very new to Java BTW.

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  • How can I pre-compress files with mod_deflate in Apache 2.x?

    - by Otto
    I am serving all content through apache with Content-Encoding: zip but that compresses on the fly. A good amount of my content is static files on the disk. I want to gzip the files beforehand rather than compressing them every time they are requested. This is something that, I believe, mod_gzip did in Apache 1.x automatically, but just having the file with .gz next to it. That's no longer the case with mod_deflate.

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  • Did Java invent interfaces?

    - by Jordão
    I know about C++ pure virtual classes, but Java went one step further and created a first-class (no pun intended) concept for multiple-interface (not implementation) inheritance, the interface. It's now a staple of major statically-typed languages. Did Java invent the interface concept? Or did it appear in older languages also as a first-class concept?

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  • Not able to install iPhone final 3.2 SDK

    - by user133611
    Hi All, I downloaded latest SDK xcode_3.2.2.2_and_iPhone_SDK_3.2_final.dmg from apple site. I uninstall the old SDk and double click the .dmg file then i got a popup stating that "The following Disk Images couldnt found" and "xcode_3.2.2.2_and_iPhone_SDK_3.2_final.dmg is not recognized". I am using OS 10.6.3 Thank You

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  • Redirect visitor with .htaccess

    - by Aaron
    Hi all, I've got an e-shop on a virtual server that's been used as a subdirectory for the last few years, but now I'm finally giving the VS it's own domain name. What I really need is visitors to the old URL to be transparently (and 301) redirected to the new URL with everything after /eshop/ maintained and apended to the new host. I.e. http://www.example.com/eshop/page.php - http://www.newdomain.com/page.php Any help would be greatly appreciated.

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  • What is the best way to create related types at runtime?

    - by SniperSmiley
    How do I determine the type of a class that is related to another class at runtime? I have figured out a solution, the only problem is that I ended up having to use a define that has to be used in all of the derived classes. Is there a simpler way to do this that doesn't need the define or a copy paste? Things to note: both the class and the related class will always have their respective base class, the different classes can share a related class, and as in the example I would like the control class to own the view. #include <iostream> #include <string> class model; class view { public: view( model *m ) {} virtual std::string display() { return "view"; } }; #define RELATED_CLASS(RELATED)\ typedef RELATED relatedType;\ virtual relatedType*createRelated(){\ return new relatedType(this);} class model { public: RELATED_CLASS(view) model() {} }; class otherView : public view { public: otherView( model *m ) : view(m) {} std::string display() { return "otherView"; } }; class otherModel : public model { public: RELATED_CLASS(otherView) otherModel() {} }; class control { public: control( model *m ) : m_(m), v_( m->createRelated() ) {} ~control() { delete v_; } std::string display() { return v_->display(); } model *m_; view *v_; }; int main( void ) { model m; otherModel om; model *pm = &om; control c1( &m ); control c2( &om ); control c3( pm ); std::cout << c1.display() << std::endl; std::cout << c2.display() << std::endl; std::cout << c3.display() << std::endl; }

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