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  • Chrome Apps Office Hours - the WebView Control

    Chrome Apps Office Hours - the WebView Control Join Renato Mangini and Pete LePage as we discuss the WebView, a HTML tag that provides Chrome packaged app developers a way to insert a safe and controlled "browser in an element" DOM node. Learn the differences between the WebView and the Sandboxed pages, the WebView's automation API and some suggested use cases. From: GoogleDevelopers Views: 0 1 ratings Time: 01:00:00 More in Science & Technology

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  • Change Management and Source Control

    So, given the many good reasons for using Version Control systems for managing the changes in database applications, how does one go about the rather different routines of team development, such as testing, continuous integration, and managing data? What are the issues that you're likely to face? The Future of SQL Server Monitoring "Being web-based, SQL Monitor 2.0 enables you to check on your servers from almost any location" Jonathan Allen.Try SQL Monitor now.

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  • Windows 7 Tips and Tricks: User Account Control Settings

    One of the most attractive aspects of Windows 7 is that it comes with so many improvements spread across different aspects of your PC. Keep reading for info on tweaking User Account Control settings the revival of the Run As feature an easy way to configure multiple printers on your laptop and how to use Windows Live MovieMaker to import files over a network.... $2.95/mo Web Hosting Unleashed Host your ASP.NET 3.5/2.0, & Java/JSP, PHP, Ruby, CGI, etc. web apps. 24/7/365.

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  • Top down space game control problem

    - by Phil
    As the title suggests I'm developing a top down space game. I'm not looking to use newtonian physics with the player controlled ship. I'm trying to achieve a control scheme somewhat similar to that of FlatSpace 2 (awesome game). I can't figure out how to achieve this feeling with keyboard controls as opposed to mouse controls though. Any suggestions? I'm using Unity3d and C# or javaScript (unityScript or whatever is the correct term) works fine if you want to drop some code examples. Edit: Of course I should describe FlatSpace 2's control scheme, sorry. You hold the mouse button down and move the mouse in the direction you want the ship to move in. But it's not the controls I don't know how to do but rather the feeling of a mix of driving a car and flying an aircraft. It's really well made. Youtube link: FlatSpace2 on iPhone I'm not developing an iPhone game but the video shows the principle of the movement style. Edit 2 As there seems to be a slight interest, I'll post the version of the code I've used to continue. It works good enough. Sometimes good enough is sufficient! using UnityEngine; using System.Collections; public class ShipMovement : MonoBehaviour { public float directionModifier; float shipRotationAngle; public float shipRotationSpeed = 0; public double thrustModifier; public double accelerationModifier; public double shipBaseAcceleration = 0; public Vector2 directionVector; public Vector2 accelerationVector = new Vector2(0,0); public Vector2 frictionVector = new Vector2(0,0); public int shipFriction = 0; public Vector2 shipSpeedVector; public Vector2 shipPositionVector; public Vector2 speedCap = new Vector2(0,0); void Update() { directionModifier = -Input.GetAxis("Horizontal"); shipRotationAngle += ( shipRotationSpeed * directionModifier ) * Time.deltaTime; thrustModifier = Input.GetAxis("Vertical"); accelerationModifier = ( ( shipBaseAcceleration * thrustModifier ) ) * Time.deltaTime; directionVector = new Vector2( Mathf.Cos(shipRotationAngle ), Mathf.Sin(shipRotationAngle) ); //accelerationVector = Vector2(directionVector.x * System.Convert.ToDouble(accelerationModifier), directionVector.y * System.Convert.ToDouble(accelerationModifier)); accelerationVector.x = directionVector.x * (float)accelerationModifier; accelerationVector.y = directionVector.y * (float)accelerationModifier; // Set friction based on how "floaty" controls you want shipSpeedVector.x *= 0.9f; //Use a variable here shipSpeedVector.y *= 0.9f; //<-- as well shipSpeedVector += accelerationVector; shipPositionVector += shipSpeedVector; gameObject.transform.position = new Vector3(shipPositionVector.x, 0, shipPositionVector.y); } }

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  • Building package from binary files - what's wrong with my control file

    - by Hannes de Jager
    I'm busy trying to build a .deb package from the binaries of my application (non open source) and I'm having trouble getting the correct info to display in the Ubuntu Software Centre (when you click on the .deb file). Please see screenshot below of control file and Software Centre View. It seems like the package name and the package description is swapped. I'm expecting the part in bold to read "attix5pro" and not "Cloud backup agent". Can someone show my my mistake or guide me?

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  • EntityDataSource Control Basics

    The Entity Framework can be easily used to create websites based on ASP.NET. The EntityDataSource control, which is one of a set of Web Server Datasource controls, can be used to to bind an Entity Data Model (EDM) to data-bound controls on the page. Thse controls can be editable grids, forms, drop-down list controls and master-detail pages which can then be used to create, read, update, and delete data. Joydip tells you what you need to get started.

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  • Control of File Types in Ubuntu

    <b>Packt:</b> "In this article by Delan Azabani, you'll learn how Ubuntu identifies file types, how to use Assogiate to control these processes, using Ubuntu Tweak to associate types with applications and use Bless to inspect binary files."

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  • Introduction to ComponentArt's TabStrip Control

    This article describes how to use the ComponentArt's TabStrip control to create tab-based contents in asp.net applications.Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • using lua in kobold2d to control parameters

    - by nycynik
    Is there a tutorial on using LUA in Kobold2d? I want to know if its possible to use it to control the game behavior (like max speed decrease of timer, and bonus points) by uploading a new script to the app. I found this link in the FAQ: http://www.kobold2d.com/pages/viewpage.action?pageId=917888 but it does not mention if I can replace the lua script from within the game, and reload it, is that possible? Should i just have a parameter file instead that i can download and replace?

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  • How to: using ASP.NET 4 QueryExtender control

    This article demonstrates how to use newly added QueryExtender control in ASP.NET 4 to filter data dynamically on a web page using declarative syntax...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • CVE-2012-1714 TList 6 ActiveX control remote code execution vulnerability in Hyperion Financial Management

    - by chandan
    CVE DescriptionCVSSv2 Base ScoreComponentProduct and Resolution CVE-2012-1714 Remote code execution vulnerability 10 TList 6 ActiveX control Hyperion Financial Management 11.1.1.4 Contact Support Hyperion Financial Management 11.1.2.1.104 Microsoft Windows (32-bit) Microsoft Windows (64-bit) This notification describes vulnerabilities fixed in third-party components that are included in Sun's product distribution.Information about vulnerabilities affecting Oracle Sun products can be found on Oracle Critical Patch Updates and Security Alerts page.

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  • Access Control Lists for Roles

    - by Kyle Hatlestad
    Back in an earlier post, I wrote about how to enable entity security (access control lists, aka ACLs) for UCM 11g PS3.  Well, there was actually an additional security option that was included in that release but not fully supported yet (only for Fusion Applications).  It's the ability to define Roles as ACLs to entities (documents and folders).  But now in PS5, this security option is now fully supported.   [Read More]

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  • Guide to Claims-based Identity and Access Control (2nd Edition)

    - by Your DisplayName here!
    This fell through the cracks over the summer holiday time: The 2nd edition of the Patterns & Practices “claims guide” has been released. This is excellent! We added a lot of content around ADFS, Access Control Service, REST and SharePoint. All source code is available as well! Grab it from: http://msdn.microsoft.com/en-us/library/ff423674.aspx Or use my vanity URL: http://tinyurl.com/claimsguide

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  • Partial rendering control using JQuery

    This article show a web custom control that allows partial rendering using JQuery...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Activating a pane in the Docking control for WPF and Silverlight

    Telerik Docking control for Silverlight and WPF. In this blog post I will guide you through the implementation of a simple method that accomplishes this task and an example in which you could try it out. Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • View, Control, Instruct with iTalc

    <b>Linux.com:</b> "If you work in an educational or training environment where you instruct users on the ins and outs of using computers, or you need to be able to (for whatever reason) control the PC user's use of a machine, the tools available are often quite expensive or quite difficult to use. Neither is the case in the Linux environment, where tools like iTalc are available."

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  • Custom Control Not Playing Nice With PropertyGrid

    - by lumberjack4
    I have a class that is implementing a custom ToolStripItem. Everything seems to work great until I try to add the item to a ContextMenuStrip at design time. If I try to add my custom control straight from the ContextMenuStrip the PropertyGrid freezes up and will not let me modify my Checked or Text properties. But if I go into the ContextMenuStrip PropertyGrid and add my custom control through the Items(...) property, I can modify the custom control just fine within that dialog. I'm not sure if I'm missing an attribute somewhere of if its a problem with the underlying code. Here is a copy of the CustomToolStripItem class. As you can see, its a very simple class. [ToolStripItemDesignerAvailability(ToolStripItemDesignerAvailability.ContextMenuStrip)] public class CustomToolStripItem : ToolStripControlHost { #region Public Properties [Description("Gets or sets a value indicating whether the object is in the checked state")] [ReadOnly(false)] public bool Checked { get { return checkBox.Checked; } set { checkBox.Checked = value; } } [Description("Gets or sets the object's text")] [ReadOnly(false)] public override string Text { get { return checkBox.Text; } set { checkBox.Text = value; } } #endregion Public Properties #region Public Events public event EventHandler CheckedChanged; #endregion Public Events #region Constructors public CustomToolStripItem() : base(new FlowLayoutPanel()) { // Setup the FlowLayoutPanel. controlPanel = (FlowLayoutPanel)base.Control; controlPanel.BackColor = Color.Transparent; // Add the child controls. checkBox.AutoSize = true; controlPanel.Controls.Add(checkBox); ContextMenuStrip strip = new ContextMenuStrip(); } #endregion Constructors #region Protected Methods protected override void OnSubscribeControlEvents(Control control) { base.OnSubscribeControlEvents(control); checkBox.CheckedChanged += new EventHandler(CheckChanged); } protected override void OnUnsubscribeControlEvents(Control control) { base.OnUnsubscribeControlEvents(control); checkBox.CheckedChanged -= new EventHandler(CheckChanged); } #endregion Protected Methods #region Private Methods private void CheckChanged(object sender, EventArgs e) { // Throw the CustomToolStripItem's CheckedChanged event EventHandler handler = CheckedChanged; if (handler != null) { handler(sender, e); } } #endregion Private Methods #region Private Fields private FlowLayoutPanel controlPanel; private CheckBox checkBox = new CheckBox(); #endregion Private Fields }

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