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  • Criteria for a language to be considered "object oriented"

    - by nist
    I had a discussion about OO programming today and by browsing the internet I found a lot of different specifications for object oriented languages. What are the requirements for a language to be object oriented? For myself an object oriented language must have classes, inheritance and encapsulation. Is C an object oriented language just because you can use structs and program with an object oriented design? Why/ why not? Are there any good sites/articles about this? And please, no Wikipedia links because I've already been there.

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  • SharePoint Database security corruption

    - by H(at)Ni
    Hello, One time I faced an issue where my customer is having an HTTP 500 internal server error while trying to access any SharePoint site. The problem appeared once he moved back and forth with inheriting/breaking inheritance of permissions over different levels in the site collection. "Security corruption in database" sounds very tough for a customer running a production portal with a backup that can make him lose around 3 weeks of valuable data. However, the solution tends not to be that hard, there's an stsadm command that help us detect the corruption and even delete the orphaned items causing the corruption. Follow these steps: a. stsadm -o databaserepair -url http://SITEURL -databasename DBNAME                and it returned some orphaned items.            b. stsadm -o databaserepair -url http://SITEURL -databasename DBNAME -deletecorruption                and it removed the orphaned items. Cheers,

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  • Where, in an object oriented system should you, if at all, choose (C-style) structs over classes?

    - by Anto
    C and most likely many other languages provide a struct keyword for creating structures (or something in a similar fashion). These are (at least in C), from a simplified point of view like classes, but without polymorphism, inheritance, methods, and so on. Think of an object-oriented (or multi paradigm) language with C-style structs. Where would you choose them over classes? Now, I don't believe they are to be used with OOP as classes seem to replace their purposes, but I wonder if there are situations where they could be preferred over classes in otherwise object-oriented programs and in what kind of situations. Are there such situations?

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  • Should Equality be commutative within a Class Hierachy?

    - by vossad01
    It is easy to define the Equals operation in ways that are not commutative. When providing equality against other types, there are obviously situations (in most languages) were equality not being commutative is unavoidable. However, within one's own inheritance hierarchy where the root base class defines an equality member, a programmer has more control. Thus you can create situations where (A = B) ? (B = A), where A and B both derive from base class T Substituting the = with the appropriate variation for a given language. (.Equals(_), ==, etc.) That seems wrong to me, however, I recognize I may be biased by background in Mathematics. I have not been in programming long enough to know what is standard/accepted/preferred practice when programming. Do most programmers just accept .Equals(_)may not be commutative and code defensibly. Do they expect commutativity and get annoyed if it is not. In short, when working in a class hierarchy, should effort me made to ensure Equality is commutative?

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  • How to learn programming from very basic level to advanced level? [closed]

    - by user1022209
    I know many programming languages ,skills and concepts in very basic, such as PHP, Java, Object-oriented technology. Using PHP, I can build a simple website with CRUD, login function. Using Java, I can make an basic swing csv/plain text editor in which user can switch between 2 different views. In term of object-oriented Technology, I clearly understand what encapsulation, inheritance and Polymorphism are I want to know more about programming. Sometimes I "google" some of the topics I am interested at , the more I see on the internet, the more I feel I am a small potato in the world ( indeed I am ). The codings/concepts are difficult to understand. I lacks confidence right now so I am asking this question :( What is the best way to learn programming to advanced level? Just buy a book and read it page to page? Thanks for any helps

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  • F# - When do you use a class instead of a record when you do not want to use mutable fields?

    - by fairflow
    I'm imagining a situation where you are creating an F# module in a purely functional style. This means objects do not have mutable fields and are not modified in place. I'm assuming for simplicity that there is no need to use .NET objects or other kinds of objects. There are two possible ways of implementing an object-oriented kind of solution: the first is to use type classes and the second to use records which have fields of functional type, to implement methods. I imagine you'd use classes when you want to use inheritance but that otherwise records would be adequate, if perhaps clumsier to express. Or do you find classes more convenient than records in any case?

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  • XNA Load/Unload logic (contentmanager?)

    - by Rhinan
    I am trying to make a point-and-click adventure game with XNA, starting off simple. My experience with XNA is about a month old now, know how the classes and inheritance works (basic stuff). I have a problem where I cannot understand how I should load and unload the textures and game objects in the game, when the player transitions to another level. I've googled this 10 times, but all I find is hard coding while I don't even understand the basics of unloading yet. All I want, is transitioning to another level (replacing all the sprites with new ones). Thanks in advance

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  • F# - When do you use a type class instead of a record when you do not want to use mutable fields?

    - by fairflow
    I'm imagining a situation where you are creating an F# module in a purely functional style. This means objects do not have mutable fields and are not modified in place. I'm assuming for simplicity that there is no need to use .NET objects or other kinds of objects. There are two possible ways of implementing an object-oriented kind of solution: the first is to use type classes and the second to use records which have fields of functional type, to implement methods. I imagine you'd use classes when you want to use inheritance but that otherwise records would be adequate, if perhaps clumsier to express. Or do you find classes more convenient than records in any case?

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  • yield in ERB without rails

    - by fursie
    Hi How can I use yield for template inheritance in erb? I want to use erb in a plain ruby CGI script and want to use a base template and subtemplate like it Rails with the application template does.

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  • Ruby tutorial for experienced programmers

    - by Skillwired
    I'm looking for a Ruby tutorial which would be usable for Java programmers with 8+ years of experience. I don't need another tutorial which explains basic programing/OOP/OOD concepts (inheritance, polymorphism, encapsulation, classes, constructors, hashes, etc.), just a fast-track tutorial (or even a reference?) which could tell us how to do specific things in Ruby.

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  • Not finding field in polymorphic association with Doctrine2

    - by dimirc
    I have a polymorphic association (Class Table Inheritance) and I need use DQL to query entities of a specific child class wich can be done using "x INSTANCE OF Entity" in WHERE clause. Now I need to put conditions specific for that child class but I get this error: "Class Person has no association named student_field_1" Person = Parent Class Employee = Child class Student = Child class is there any way yo cast of somehow tell Doctrine that the Person is actually a Student and to allow me to put Student fields in the WHERE?

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  • Convert a custom config class into POCO

    - by BozoJoe
    Given a set custom configuration classes based off ConfigurationElement I want to convert the custom class into a POCO object graph. Could reflection and LINQ extension methods give me an object which removes the ConfigurationElement inheritance?

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  • Spring MVC validation with Annotations

    - by cdecker
    I'm having quite some trouble since I migrated my controllers from classical inheritance to use the annotations like @Controller and @RequestMapping. The problem is that I don't know how to plug in validation like in the old case. Are there any good tutorials about this?

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  • Is html font size using em still important

    - by JohnnyHTML
    In a web LOB web based SaaS product we are developing that we explicitly not support IE 6, only IE7/8, FF 3, Chrome, Opera, WebKit etc... which allow px resize as standard, is it still important to use em rather than px? Its a lot more work to consider the compute font size (size em are computed from their inheritance chain) especially when nesting html reuse components where a font-size has already been specified in an outer container.

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  • defining class relationships in c# and visual studio 2010

    - by andy
    Hey guys, in Visual Studio 2010 I can point to a bunch of classes and create a diagram. However, the diagram by default doesn't recognize any relationships between the classes, except inheritance and implementations. Is there a way, ideally by using Attributes, to define class and property relationships and associations in such a way that it is picked up by a new Class Diagram automatically? cheers!

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  • A good free BON diagram generator?

    - by Audel
    Hello I need to create a static BON diagram which represents a set of clusters, classes and their relationships(inheritance and client-supplier). Does anyone know a good diagram generator I can get for free? The BON diagram is similar to the C sharp's class diagram but this one is generated by Eiffel studio =/ any diagram generators recommendations are welcome ;D Thanks in advance .

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  • How do I map common properties in NHibernate

    - by Ian Oakes
    In the database I'm working with, every table repeats the same nine columns and I don't want to have to supply the same properties in each of my entities to map these columns. I've tried adding properties to a common base class and adding them to the sub class's mapping file, but this doesn't work. I've read the documentation around inheritance mapping but this did not help. What is the best way to map columns that repeat accross multiple tables in NHibernate?

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  • What is the minimum interface that has the Count property in .Net

    - by SoMoS
    Hello, I need to change a method that has one parameter that takes a serie of objects. I need to find the lowest Interface (in inheritance tree) that has the Count property. Until now I was using the IEnumerable but as this has not Count I need to change it to the wider interface possible so the method can work with the biggest number of types of series (collections, lists, arrays, etc). Thanks in advance.

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  • Repeating fields in similar database tables

    - by user1738833
    I have been tasked with working on a database that I have never seen before and I'm looking at the DB structure. Some of the central and most heavily queried and joined tables look like virtual duplicates of each other. Here's a massively simplified representation of the situation, with business-sensitive information changed, listing hypothetical table names and fields: TopLevelGroup: PK_TLGroupId, DisplaysXOnBill, DisplaysYOnBill, IsInvoicedForJ, IsInvoicedForK SubGroup: PK_SubGroupId, FK_ParentTopLevelGroupId, DisplaysXOnBill, DisplaysYOnBill, IsInvoicedForJ, IsInvoicedForK SubSubGroup: PK_SubSUbGroupId, FK_ParentSubGroupId, DisplaysXOnBill, DisplaysYOnBill, IsInvoicedForJ, IsInvoicedForK I haven't listed the types of the fields as I don't think it's particularly important to the situation. In addition, it's worth saying that rather than four repeated fields as in the example above, I'm looking at 86 repeated fields. For the most part, those fields genuinely do represent "facts" about the primary table entity, so it's not automatically wrong for that reason. In addition, the "groups" represented here have a property inheritance relationship. If DisplaysXOnBill is NULL in the SubSubGroup, it takes the value of DisplaysXOnBillfrom it's parent, the SubGroup, and so-on up to the TopLevelGroup. Further, the requirements will never require that the model extends beyond three levels, so there is no need for flexibility in that area. Is there a design smell from several tables which describe very similar entities having almost identical fields? If so, what might be a better design of the example above? I'm using the phrase "design smell" to indicate a possible problem. Of course, in any given situation, a particular design might well be the best solution. I'm looking for a more general answer - wondering what might be wrong with this design and what might be the better design were that the case. Possibly related, but not primary questions: Is this database schema in a reasonably normal form (e.g. to 3NF), insofar as can be told from the information I've provided. I can't see a problem with the requirements of 2NF and 3NF, except in their inheriting the requirements of 1NF. Is 1NF satisfied though? Are repeating groups allowed in different tables? Is there a best-practice method for implementing the inheritance relationship in a database as I require? The method above feels clunky to me because any query on the SubSubGroup necessarily needs to join onto the SubGroup and the TopLevelGroup tables to collect inherited facts, which can make even trivial joins requiring facts from the SubSubGroup table rather long-winded. There are, of course, political considerations to making a relatively large change like this. For the purpose of this question, I'm happy to ignore that fact in the interests of keeping the answers ring-fenced to the technical problem.

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  • What features would you like to see removed from C++?

    - by Justin Ethier
    This question was inspired by what-features-would-you-like-to-see-added-to-c. anBasically, C++ is a great general-purpose language. But perhaps too general and feature-rich... multiple inheritance, operator overloading, manual memory management, templates, smart pointers, virtual destructors, legacy frameworks (think MFC), and I could just go on. Is there any one feature / aspect of C++ that you would like taken away, to make our lives easier as C++ developers? One feature per answer, please.

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