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  • Blackberry horizontal scroll in bottom menu bar

    - by Dachmt
    Hi, I have a MainScreen that has an overlay menu at the bottom of the screen, over a map. To do that, I have an MenuHoster (extends HorizontalFieldManager) that takes all width of the screen, 45px height and at the bottom of the screen. It overlays a map. In my MenuHoster, and add another HorizontalFieldManager that has a background image (my menu bar image) and focusable buttons. I have too many buttons to be all in my screen, so I want to an horizontal screen. When I create my second HorizontalFieldManager that hosts the buttons, I define the Manager.HORIZONTAL_SCROLL as style. My buttons are focusable, but nothing happens... The focus change to the next buttons but my HorizontalFieldManager does not scroll... I tried putting the same parameter in my MenuHoster HorizontalFieldManager, the scroll is working but all my screen goes right or left, and I want only the content of my menu bar... So there is my map and my menu going left, my buttons at the bottom and the rest of the screen white. Any idea why my second HorizontalFieldManager hosting the buttons does not scoll? Thank you!

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  • Fully-loaded UIViewController losing all it's data after adding to scroll view

    - by clozach
    Summary I'm repurposing Apple's Page Control project. In loadScrollViewWithPage:, the view controllers that I'm adding to the scroll view appear on screen without their initialized values, as if displayed directly from the nib. Specifics Here's the code that appears to be working when I step through it: CBFullScreenViewController *controller = [viewControllers objectAtIndex:page]; if ((NSNull *)controller == [NSNull null]) { controller = [[CBFullScreenViewController alloc] init]; // Populate the view from the corresponding CBImage object CBImage *imageObject = [imageArray objectAtIndex:page]; BOOL bookmarked = [imageObject.bookmarked boolValue]; controller.bookmarkButton.highlighted = bookmarked; NSString *subtitle = imageObject.subtitle; controller.closedSubtitleLabel.text = subtitle; // <-- snip...more initialization --> // controller.delegate = self; [viewControllers replaceObjectAtIndex:page withObject:controller]; [controller release]; } // add the controller's view to the scroll view if (nil == controller.view.superview) { CGRect frame = scrollView.frame; frame.origin.x = frame.size.width * page; frame.origin.y = 0; controller.view.frame = frame; [scrollView addSubview:controller.view];//<< controller and subviews } // all have non-null, seemingly // valid values at this point Here's the init method in CBFullScreenViewController: - (id)init { if ((self = [super initWithNibName:@"CBFullScreenViewController" bundle:nil])) { self.cover = [[UIImageView alloc] init]; self.homeButton = [[UIButton alloc] init]; self.tabView = [[UIButton alloc] init]; self.closedSubtitleLabel = [[UILabel alloc] init]; self.openSubtitleLabel = [[UILabel alloc] init]; // <-- snip...more initialization --> // } return self; } While troubleshooting this for the last 2 hours has helped me track down some unrelated memory leaks, I can't for the life of me figure out what's happening to the values I'm putting into my view! Oh, it's probably worth mentioning that I've got @synthesize for each of my outlets, and they're all hooked up in IB. Screenshot here.

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  • Maintaing JTextArea scroll position

    - by Sami
    I have a JScrollPane with a JTextArea set as its view port. I update the (multi line) text shown on the JTextArea continously about once a second. Each time the text updates, JScrollPane goes all the way to the bottom of the text. Instead, I'd like to figure out the line number that is currently shown as the first line in the original text, and have that line be the first line shown when the text has been updated (or if the new text doesn't have that many lines, then scroll all the way to the bottom). My first attempt of doing this was to get the current caret position, figure the line based on that, and then set the text area to show that line: int currentPos = textArea.getCaretPosition(); int currentLine = 0; try { for(int i = 0; i < textArea.getLineCount(); i++) { if((currentPos >= textArea.getLineStartOffset(i)) && (currentPos < gameStateTextArea.getLineEndOffset(i))) { currentLine = i; break; } } } catch(Exception e) { } textArea.setText(text); int newLine = Math.min(currentLine, textArea.getLineCount()); int newOffset = 0; try { newOffset = textArea.getLineStartOffset(newLine); } catch(Exception e) { } textArea.setCaretPosition(newOffset); This was almost acceptable for my needs, but requires the user to click inside the text area to change the caret position, so that the scrolling will maintain state (which isn't nice). How would I do this using the (vertical) scroll position instead ?

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  • Explaining the need to avoid horizontal scroll

    - by Bradley Herman
    I need help explaining to my boss why her design is poor on a client's website. She has no knowledge of the web, and it can be difficult as a web developer working with a woman who is a graphic designer (not even a web designer really). On a current site she has designed, an image bar "needs" to be ~1200px according to her, though it isn't necessary with the content. A quick sketch to illustrate what's going on: As you see, the banner spills out past the 960px of the content and as wide as 1200px. This creates a horizontal scroll when all the content is viewable within the 960px wide viewport. I need to make this an <img and not a CSS background because it's a jQuery slideshow that fades from image to image. I think this is a big problem because a lot of people are going to get a horizontal scroll bar imposed in their browser when they're still able to see all the relevant content. She thinks no one will notice and it'll be fine; I think it's very bad practice and confusing to the end user. How do I explain the problem to her?

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  • Explaining to boss why we need to avoid horizontal scroll

    - by Bradley Herman
    I need help explaining to my boss why her design is poor on a clients website. She has no knowledge of web and it can be difficult as a web developer working with a woman who is a graphic designer (not even a web designer really). On a current site she has designed, an image bar "needs" to be like 1200px according to her, though it isn't necessary with the content. I'll show a quick sketch to illustrate what's going on: http://imgur.com/MNGOT.jpg As you see, the banner spills out past the 960px of the content and as wide as 1200px. This creates a horizontal scroll when all the content is viewable within the 960px wide viewport. I need to make this an img and not a css background because it's a jquery slideshow that fades from image to image. I think this is a big problem because a lot of people are going to get a horizontal scroll bar imposed in their browser when they're still able to see all the relevant content. How do I help her explain it. She thinks no one will notice and it'll be fine, I think it's very bad practice and confusing to the end user. Any help?

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  • Ajax UpdatePanels scroll on partial page update.

    - by George
    I set the AutoPostback property of a textbox to True so I can process the TextChanged event on the server and, based on what they typed in the textbox, appropriately display a message in an update panel. The problem is, when the partial screen refresh is performed, no control on the screen has focus. 99% of the time, when the text in the textbox is changed, it is because the user has tabbed forward, and so, to limit the disruption in the lost of focus, I perform a "Focus" call on teh next control in the tab sequence. For the most part, this works OK, but of course, is disputive if the user is tabbing in the reverse order or has used the mouse to set the focus to another control. In these situations, the focus would be set to the next control even though the user was trying to set focus elsewhere. OK, that sucks. Now what I consider the bigger problem with calling the focus method on the server: In IE, it works OK, but in Mozilla Firefox and Chrome, setting the focus causes a repositioning of the scroll bar, even though none is necessary because the control is already in view. I realize that I could switch to doing AJAX web service calls, but these darn Updae Panels are so convenient if used in moderation. is there anyway to use updatepanels and not have these focus/scroll issues?

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  • Implementing scroll view that is much larger than the screen view with random images

    - by pulegium
    What I'm trying to do is to implement something like the fruit machine scroll view. Basically I have a sequence of images (randomly generated on the fly) and I want to allow the users to scroll through this line. There can fit approx 10 images on the screen, but the line is virtually unlimited. My question is what would be the best approach in implementing this? So far I've thought of having a UIImageView going across the screen (with width equal to the sum of 10 images) and the image associated with it would be a combination of 12 or so images, with two images falling out of the visible area, this would allow for smooth scrolling. If the user scrolls further, then I would reconstruct the image associated with the view so the new images are appended and the old one's are discarded. This image reconstruction business sounds bit complicated, so I was wondering if there's a more logical way to implement this. There's one more thing, I want to have two lines crossing each other with images, bit like conveyor belts crossing. If that makes any sense... Bit like below: V1 V2 H1 H2 H3 H4 H5 V4 V5 So if the vertical belt is moved it'd be like: V2 H3 H1 H2 V4 H4 H5 V5 V6 H1-H5, V1-V6 being automatically generated images. I'm not asking for the implementation code, just the thoughts on the principles how to implement this. Thanks!! :)

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  • Canvas scroll animation not working correctly

    - by pedalpete
    I'm building a gantt chart style timeline using html canvas element. I am currently attempting to add the functionality which allows the user to click a next/prev button to have the gantt chart scroll to display earlier or later times. The way I am doing this is to have a span.adjustTime where the id holds a value in seconds for the time to be adjusted (eg 86400 for one day). I am trying to animate the scrolling so it looks like a scroll, rather than jumping ahead by one day. I have a small problem in my timing calculation, but the script below is not animating, but rather jumping directly to the final time. I do have the draw function running on a separate setInterval which updates every second, so I'm hoping it isn't an issue of conflicting timers on the same function on the same element and data. jQuery('span.adjustTime').click(function() { var adjustBy = parseInt(jQuery(this).attr('id').replace('a', '')); var data = jQuery('img#logo').data(); for(var m = 1; m >= 30; m++) { gantt.startUnixTime = gantt.startUnixTime + (adjustBy * (m * 0.001)); var moveTimer = setTimeout(function() { draw(document.getElementById('gantt'), data, gantt); }, 1000); if (m == 30) { clearTimeout(moveTimer); } } });

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  • Scroll to item in listview in Silverlight 3.

    - by the empirical programmer
    I have a silverlight 3 app with a textbox on the main window and a childwindow that has a list of all the potential textbox values. When I open that childwindow I want it to scroll to the correct one in the list. I'm trying to do this with the code below...using the ScrollIntoView. It was not working at all until I add the UpdateLayerout(). However it does not seem to work all the time. At times it scrolls but not all the way to the item, it is a few items higher than it should be. The listbox is in an Accordion and the list items use a ItemTemplate\DataTemplate, not sure if that effects anything but thought I'd mention it. Any ideas what I'm missing in the code below? What I would like is to scroll the item to the top of the list ....any ideas how to that? (Or any other suggestions on how to code this better) Thanks! for (int index = 0; index < myList.Items.Count; index++) { object obj = myList.Items[index]; var listItem= obj as listItemObject; if (listItemObj != null) { if (string.Compare(listItemObj.id, _PastedInId, StringComparison.InvariantCultureIgnoreCase) == 0) { selectThisIndex = index; scrollToThisItem = obj; } } } myList.SelectedIndex = selectThisIndex; if (scrollToThisItem != null){ myList.UpdateLayout(); myList.ScrollIntoView(scrollToThisItem); }

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  • Getting overflow-y:scroll to work with fixed positioning html & css

    - by Vagabond_King
    I have a Jquery tools scrollable thats set to be fixed to the bottom of the browser window. Ideally i would just like to get a overflow-y:scroll; working for the page as a whole when the browser is < 700px. (so no content gets hidden, as its all fixed place). This feels like it should be simple but its causing me huge headaches. js solutions are fine at this point. Thanks in advance. <body> <div id="background"> <div id="fix_to_floor"> <div class="scrollable"> <div class="frame"> <div class="page" id="page1"> <div class="inner_page"> <h2>About Us</h2> <p>content</p> <div class="floor_items"> <img src="images/chair_n_hole.png" width="950" height="700" alt="Chair N Hole"> </div> </div> </div> <div class="page" id="page2"> <div class="inner_page"> <h2>page 2</h2> <p>content</p> <div class="floor_items"> <img src="images/spachairs.png" width="950" height="700" alt="Spachairs"> </div> </div> </div> <div class="page" id="page3"> <div class="inner_page"> <span class="copy"> <h2>Products</h2> </span> </div> </div> </div> </div> </div> </div> </body> body { width: 100%; bottom:0px; position: fixed; } div#background{ height:948px; width:100%; background: #DDD url('../images/working_bg.jpg') repeat-x fixed bottom center; bottom:0px; overflow: scroll; } div#fix_to_floor{ position: fixed; margin: 0 auto; bottom:0px; height: 700px; width: 1700px; } .content img{ position: absolute; bottom: 0; } #content div.floor_items{ position: absolute; bottom:0; width:1700px; width: 950px; height: 700px; } /* **** specific page backgrounds */ /* page 3 - Products */ #page3 .inner_page{ background: url('../images/display.png') no-repeat scroll bottom center; z-index: 50; } #page3 .copy{ float: left; margin: 100px 300px; } #page1 div.floor_items img{ margin: 0 0 0 0px; } /********* SCROLLABLE *********/ div.scrollable{ bottom: 0; position: relative; /* required*/ overflow:hidden; width:1700px; height: 700px; left:0px; } /* needs to be huge and fixed. holds the content */ div.scrollable div.frame{ width: 20000em; position: absolute; height: 700px; } /* single item , must bve floated for horiz. scrolling*/ div.frame div.page{ float:left; width: 1700px; height: 700px; margin: 0; } div.page div.inner_page{ width:950px; height:700px; margin: 0 370px; /* border: 1px solid red;*/ }

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  • How can I define an irregular area of the screen and find the closest point to the mouse in that area?

    - by JonathonG
    I'm looking for a method to define an area of the screen that the mouse cannot leave. I have been directed by rob mayoff, the answerer of this question, that I can use a Quartz Event Tap to detect mouse events. This puts me part of the way to the solution to THIS question. I need to define an irregular area of the screen, not just a rectangle, that the mouse cannot leave. I have been researching this and the only idea I can come up with is using a bitmap to define the irregular area, as it will be very oddly shaped. However, I am open to solutions other than using a bitmap. Since this must be done on a Mac, I've determined that I will have to use objective C / Cocoa . I need to know how to define the area and, equally importantly, how to find the closest point in the area to the mouse (so that I can move the mouse to it if the mouse tries to move outside of the area). This is similar to what the restricted area will look like: [edit:] Okay, I've come up with part of the answer to this. If I can do a basic (light-weight) point collision detection on the image mask, I can use a simple algorithm to detect the closest point to the mouse on the black area of the image. I could do this by calculating distance between a pre-defined point (P) inside the black area of the image and the target mouse position (T), taking the midpoint (M), then checking if the midpoint is inside or outside of the shape (black or white, respectively). If M is inside the shape, then move the P to M, otherwise move T to the M, continuously recalculate this until the distance between T and P is 1 pixel or less, then move the mouse to the final calculated position. All of that being said, I still need some way to test the position of the mouse against that same position on the bitmap (assume the bitmap is the same resolution as the monitor), and check if that point is black or white. All of this needs to be done in the background, without this application actually having focus, or the bitmap being visible... is this possible?

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  • Cordova - Scrolling with a fixed header and footer (ios)

    - by Samu Singh
    Using Cordova (phonegap) & bootstrap to make a mobile application, testing on IOS for now. Getting an issue with a header and footer bar that are fixed with scrollable content in the middle. When tapping to scroll, the header/footer bar moves down or up with the content but then snaps back to place as soon as the scrolling completes. If I use -webkit-overflow-scrolling: touch; it works as expected, but it makes it really awkward to scroll through the content, and if you scroll passed the end, it only scrolls the header or footer (with elastic overflow) until you stop for a second. here's my html for the header/footer bars: <div id="headerBar"> <div class="container-fluid" style="background-color: #1569C7"> <div class="row"> <div class="col-xs-3 text-left"> <button id="logoutButton" type="button" class="btn btn-default"> Log Out </button> <button type="button" class="btn btn-default" id="restoreQuestionFeedButton"> <span class="glyphicon glyphicon-chevron-left"></span> </button> </div> <div class="col-xs-6 text-center" style="height: 55px"> <strong id="usernameText"></strong> </div> <div class="col-xs-3 text-right"> <button id="oldCreatQuestionButton" type="button" class="btn btn-default"> <span class="glyphicon glyphicon-plus"></span> </button> </div> </div> </div> </div> <div id="footerBar"> <div class="container-fluid" style="padding: 0"> <div class="row text-center"> <button id="createQuestionButton" type="button" class="btn btn-default footerButton"> <span class="glyphicon glyphicon-plus"></span> <strong>Ask a new free question!</strong> </button> </div> </div> </div> And here is the related CSS: #headerBar { position: fixed; z-index: 100; top: 0; left: 0; width: 100%; background-color: #1569C7; } #footerBar { position: fixed; z-index: 100; bottom: 0; left: 0; width: 100%; background-color: #1569C7 !important; }

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  • Disable a Section of the Mousepad?

    - by Shahmeer Navid
    I purchased a hp envy 4 ultrabook. Its great but I'm infuriated at the touchpad. The click buttons and the touch pad are combined together but the click button area is touch sensitive. I usually rest my thumb on the right click but the mouse cursor goes completely crazy on this machine. Is there any way to disable a section of the touchpad? Basically make the click button area have nothing to do with the pointer function. I did see this post: Disable touch pad for mouse button region on new HP pavillion models? but the solution presented in that only limited the area from which the touchpad can begin. Since I rest my thumb on the click buttons, I would like to completely disable the click button area of the touchpad. Thank you.

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  • Dell Latitude E4300 TouchPad - Odd Behavior

    - by Cade Roux
    I'm seeing some intermittent behavior on the touchpad. First it wasn't working at all. Then during restart, for a little while it seemed like the buttons attached to the joystick and external mouse were both swapped left/right. Then I went in to the dell touchpad control and disabled the touchpad and re-enabled it and nothing happened. Then a short while after disabling the joystick the touch pad started working. So I restarted to see if it would keep the settings and before login, the touchpad appeared to work, then after login it stopped working for a few minutes while login continued. Then after the login was almost completed it started to work again. It appeared to have retained the settings for the disabled joystick. It seems like perhaps there are conflicting mouse drivers trying to simultaneously or similar. This doesn't seem normal for the touchpad to be disabled for so long after login. What steps should I take to ensure the drivers are right?

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  • Dell Latitude E4300 TouchPad - Odd Behavior

    - by Cade Roux
    I'm seeing some intermittent behavior on the touchpad. First it wasn't working at all. Then during restart, for a little while it seemed like the buttons attached to the joystick and external mouse were both swapped left/right. Then I went in to the dell touchpad control and disabled the touchpad and re-enabled it and nothing happened. Then a short while after disabling the joystick the touch pad started working. So I restarted to see if it would keep the settings and before login, the touchpad appeared to work, then after login it stopped working for a few minutes while login continued. Then after the login was almost completed it started to work again. It appeared to have retained the settings for the disabled joystick. It seems like perhaps there are conflicting mouse drivers trying to simultaneously or similar. This doesn't seem normal for the touchpad to be disabled for so long after login. What steps should I take to ensure the drivers are right?

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  • Numerically stable(ish) method of getting Y-intercept of mouse position?

    - by Fraser
    I'm trying to unproject the mouse position to get the position on the X-Z plane of a ray cast from the mouse. The camera is fully controllable by the user. Right now, the algorithm I'm using is... Unproject the mouse into the camera to get the ray: Vector3 p1 = Vector3.Unproject(new Vector3(x, y, 0), 0, 0, width, height, nearPlane, farPlane, viewProj; Vector3 p2 = Vector3.Unproject(new Vector3(x, y, 1), 0, 0, width, height, nearPlane, farPlane, viewProj); Vector3 dir = p2 - p1; dir.Normalize(); Ray ray = Ray(p1, dir); Then get the Y-intercept by using algebra: float t = -ray.Position.Y / ray.Direction.Y; Vector3 p = ray.Position + t * ray.Direction; The problem is that the projected position is "jumpy". As I make small adjustments to the mouse position, the projected point moves in strange ways. For example, if I move the mouse one pixel up, it will sometimes move the projected position down, but when I move it a second pixel, the project position will jump back to the mouse's location. The projected location is always close to where it should be, but it does not smoothly follow a moving mouse. The problem intensifies as I zoom the camera out. I believe the problem is caused by numeric instability. I can make minor improvements to this by doing some computations at double precision, and possibly abusing the fact that floating point calculations are done at 80-bit precision on x86, however before I start micro-optimizing this and getting deep into how the CLR handles floating point, I was wondering if there's an algorithmic change I can do to improve this? EDIT: A little snooping around in .NET Reflector on SlimDX.dll: public static Vector3 Unproject(Vector3 vector, float x, float y, float width, float height, float minZ, float maxZ, Matrix worldViewProjection) { Vector3 coordinate = new Vector3(); Matrix result = new Matrix(); Matrix.Invert(ref worldViewProjection, out result); coordinate.X = (float) ((((vector.X - x) / ((double) width)) * 2.0) - 1.0); coordinate.Y = (float) -((((vector.Y - y) / ((double) height)) * 2.0) - 1.0); coordinate.Z = (vector.Z - minZ) / (maxZ - minZ); TransformCoordinate(ref coordinate, ref result, out coordinate); return coordinate; } // ... public static void TransformCoordinate(ref Vector3 coordinate, ref Matrix transformation, out Vector3 result) { Vector3 vector; Vector4 vector2 = new Vector4 { X = (((coordinate.Y * transformation.M21) + (coordinate.X * transformation.M11)) + (coordinate.Z * transformation.M31)) + transformation.M41, Y = (((coordinate.Y * transformation.M22) + (coordinate.X * transformation.M12)) + (coordinate.Z * transformation.M32)) + transformation.M42, Z = (((coordinate.Y * transformation.M23) + (coordinate.X * transformation.M13)) + (coordinate.Z * transformation.M33)) + transformation.M43 }; float num = (float) (1.0 / ((((transformation.M24 * coordinate.Y) + (transformation.M14 * coordinate.X)) + (coordinate.Z * transformation.M34)) + transformation.M44)); vector2.W = num; vector.X = vector2.X * num; vector.Y = vector2.Y * num; vector.Z = vector2.Z * num; result = vector; } ...which seems to be a pretty standard method of unprojecting a point from a projection matrix, however this serves to introduce another point of possible instability. Still, I'd like to stick with the SlimDX Unproject routine rather than writing my own unless it's really necessary.

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  • PS2 keyboard scroll wheel doesn't show up on xev, how to make it work?

    - by ncomx
    I have a ps2 keyboard that has a scroll wheel on the side, it doesn't work on Ubuntu 12.04 so I though to just check xev and map the correct key. But xev doesn't show up anything when moving the scroll wheel. The keyboard is this one (A4Tech KBS-26), it works fine on Windows without adding any extra driver. On linux most buttons work, multimedia, calculator, browser, etc. The only thing that doesn't work is the scroll wheel and copy/paste/cut/undo buttons, and they don't show up on xev either. Does someone knows how to make it work?

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  • Disable/configure Back and Forward through mouse wheel in Internet Explorer

    - by Subtwo
    I have a problem with Internet Explorer (version 7 on Windows XP). Sometimes (not always) when you use the mouse wheel to scroll a page up/down it instead chooses to go back or forth in the web browsing history. This behavior is the same as when you hold the shift-key simultaneously using the wheel. My guess is that Internet Explorer somehow gets misled by something and thinks that I'm actually pressing shift. This is in turn maybe an artifact of the fact that this particular session is a remote-desktop session originating from Linux (Ubuntu). Needless to say the problem can be quite irritating and the alternative of completely turning off the wheel functionality doesn't seem like an option as other applications would suffer greatly from this. Anyway back to my question(s): Is it possible to map the shift+wheel to a simple wheel event for Internet Explorer? Is it possible to disable the shift+wheel event for Internet Explorer? Any suggestions are greatly appreciated.

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  • How do I convert mouse co-ordinates in Slick2d java?

    - by Trycon
    I'm really new in Java and I really want to how do I convert the mouse clicks to co-ordinates in game. My game moves its images so that the camera could stay with the character. I follwed thenewboston tutorials. I have been modifying new codes for smoother gameplay. I have been searching the web for tutorials. This is one of the codes: PosGameX=MouseX+0; PosGameY=MouseY+0; I have not try this code but, I really think this would not work. The website I have visited, I think, is not good for coding. My gameplay is that when the mouse clicks on a position. It would try to get the co-ordinates(Mouse) and convert it to game co-ordinates. And I really want to know how do I make my mouse clicks to game co-ordinates? FOR MORE INFO: Searches: How Do I translate game co-ordinates? How Do I translate mouse to game co-ordinates? AND PLEASE! Do not give me algebra. I have really forgotten those.

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  • Disable a driver with a command

    - by user337085
    I have a macbook running Windows on it (with bootcamp). I have external mouse to use, but touchpad remains enabled at the same time. So when I use keyboard, I always click on it and move mouse cursor. The first thing I did is I just disabled driver in devmgmt.msc. But sometimes it could be helpful to disable and enable the driver with AutoHotKey (mapping ^F12 key or whatever). So I just want to know, is there any way of enabling/disabling the driver with a command or registry? In order to be able to do that with AutoHotKey. Thanks.

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  • Why does my Microsoft Habu force me to unplug and replug in when booting up?

    - by jordsta
    I'm not too sure why, but every single time I boot my computer, I have to unplug and replug my semi-new Microsoft Habu, when I use Windows 7. Why does it do this? I've been through my BIOS, msconfig, and what-not.. It just seems to happen all the time. I've even looked in forums, with people resorting to changing their mouse because of the same issue.. It's stupid. Hopefully someone else can help... hopefully someone with experience with this mouse.

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  • (solved) jQuery click and drag/scroll window: jagged movement

    - by Josh
    Edit: derp, using pageX/Y instead of clientX/Y -- apparently scrollBy expects input with that offset rather than the other. Jaggy movement gone. I am getting jagged movement when doing small scroll increments using the following bindings. Can anyone point me in the right direction for how to smooth this out? FYI, its intermittent. It seems like, if I click and hold for a second, then drag at a decent speed there are no problems. Edit: What the hell? I get this output on debug... obvious jog backwards and forwards. This will happen in succession and seems to have no correlation with the mouse, other than the mouse is moving. x 398 : 403 y 374 : 377 x 403 : 399 y 377 : 374 x 399 : 404 y 374 : 377 Josh sococo.client.panMap = function(e){ e.preventDefault(); var movex = sococo.client.currX - e.pageX ; var movey = sococo.client.currY - e.pageY; console.log( sococo.client.currX +" : " + e.pageX ); window.scrollBy(movex,movey); sococo.client.currY = e.pageY; sococo.client.currX = e.pageX; } $(document).mousedown( function(e){ e.preventDefault(); sococo.client.currX = e.pageX; sococo.client.currY = e.pageY; $(document).bind( "mousemove", sococo.client.panMap ); }); $(document).mouseup( function(e){ e.preventDefault(); $(document).unbind( "mousemove", sococo.client.panMap ); });

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  • Flash AS3: How to Make scroll bar react to dynamic textfield movement?

    - by HeroicNate
    I've been looking for a tutorial and answer to this for a while but can't find what I'm looking for. I am loading html text into a dynamic textfield, and I have a scrollbar controlling the scroll using the code below. What I want to do is also add scroll up/down buttons and have the scroll bar move in relation to the text scroll. I was just going to use "tracklistingtext.scrollV -- " for the scroll buttons, but right now the scroll bar doesn't recognize the text movement. What do I need to do to get the scroll bar to listen to the text scroll position? var listTextreq:URLRequest=new URLRequest("tracklist.txt"); var listTextLoader:URLLoader = new URLLoader(); var bounds:Rectangle=new Rectangle(scrollMC.x,scrollMC.y,0,300); var scrolling:Boolean=false; function fileLoaded(event:Event):void { tracklistingtext.htmlText=listTextLoader.data; tracklistingtext.multiline=true; tracklistingtext.wordWrap=true; scrollMC.addEventListener(MouseEvent.MOUSE_DOWN, startScroll); stage.addEventListener(MouseEvent.MOUSE_UP, stopScroll); addEventListener (Event.ENTER_FRAME, enterHandler); } listTextLoader.addEventListener(Event.COMPLETE, fileLoaded); listTextLoader.load(listTextreq); function startScroll(e:Event):void { scrolling=true; scrollMC.startDrag(false,bounds); } function stopScroll(e:Event):void { scrolling=false; scrollMC.stopDrag(); } function enterHandler (e:Event):void { if (scrolling == true) { tracklistingtext.scrollV = Math.round(((scrollMC.y - bounds.y)/300)*tracklistingtext.maxScrollV); } } Any help is greatly appreciated.

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