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  • Is it safe to use random Unicode for complex delimiter sequences in strings?

    - by ccomet
    Question: In terms of program stability and ensuring that the system will actually operate, how safe is it to use chars like ¦, § or ‡ for complex delimiter sequences in strings? Can I reliable believe that I won't run into any issues in a program reading these incorrectly? I am working in a system, using C# code, in which I have to store a fairly complex set of information within a single string. The readability of this string is only necessary on the computer side, end-users should only ever see the information after it has been parsed by the appropriate methods. Because some of the data in these strings will be collections of variable size, I use different delimiters to identify what parts of the string correspond to a certain tier of organization. There are enough cases that the standard sets of ;, |, and similar ilk have been exhausted. I considered two-char delimiters, like ;# or ;|, but I felt that it would be very inefficient. There probably isn't that large of a performance difference in storing with one char versus two chars, but when I have the option of picking the smaller option, it just feels wrong to pick the larger one. So finally, I considered using the set of characters like the double dagger and section. They only take up one char, and they are definitely not going to show up in the actual text that I'll be storing, so they won't be confused for anything. But character encoding is finicky. While the visibility to the end user is meaningless (since they, in fact, won't see it), I became recently concerned about how the programs in the system will read it. The string is stored in one database, while a separate program is responsible for both encoding and decoding the string into different object types for the rest of the application to work with. And if something is expected to be written one way, is possibly written another, then maybe the whole system will fail and I can't really let that happen. So is it safe to use these kind of chars for background delimiters?

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  • Help with Collision of spawned object(postion fixed) with objects that there are translating on screen

    - by Amrutha
    Hey guys I am creating a game using Corona SDK and so coding it in Lua. So there are 2 separate functions, To translate the hit objects and change their color when they are tapped The link below is the code I am using to for the first function http://developer.anscamobile.com/sample-code/fishies Spawn objects that will hit the translating objects on collision. Alos on collision the spawned object disappears and the translating object bears a color(indicating the collision). In addition the size of this spawned object is dependent on i/p volume level. The function I have written is as follows: --VOICE INPUT CODE local r = media.newRecording() r:startRecording() r:startTuner() --local function newBar() -- local bar = display.newLine( 0, 0, 1, 0 ) -- bar:setColor( 0, 55, 100, 20 ) -- bar.width = 5 -- bar.y=400 -- bar.x=20 -- return bar --end local c1 = display.newImage("str-minion-small.png") c1.isVisible=false local c2 = display.newImage("str-minion-mid.png") c2.isVisible=false local c3 = display.newImage("str-minion-big.png") c3.isVisible=false --SPAWNING local function spawnDisk( event ) local phase = event.phase local volumeBar = display.newLine( 0, 0, 1, 0 ) volumeBar.y = 400 volumeBar.x = 20 --volumeBar.isVisible=false local v = 20*math.log(r:getTunerVolume()) local MINTHRESH = 30 local LEFTMARGIN = 20 local v2 = MINTHRESH + math.max (v, -MINTHRESH) v2 = (display.contentWidth - 1 * LEFTMARGIN ) * v2 / MINTHRESH volumeBar.xScale = math.max ( 20, v2 ) local l = volumeBar.xScale local cnt1 = 0 local cnt2 = 0 local cnt3 = 0 local ONE =1 local val = event.numTaps --local px=event.x --local py=event.y if "ended" == phase then --audio.play( popSound ) --myLabel.isVisible = false if l > 50 and l <=150 then --c1:setFillColor(10,105,0) --c1.isVisible=false c1.x=math.random( 10, 450 ) c1.y=math.random( 10, 300 ) physics.addBody( c1, { density=1, radius=10.0 } ) c1.isVisible=true cnt1= cnt1+ ONE return c1 elseif l > 100 and l <=250 then --c2:setFillColor(200,10,0) c2.x=math.random( 10, 450 ) c2.y=math.random( 10, 300 ) physics.addBody( c2, { density=2, radius=9000.0 } ) c2.isVisible=true cnt2= cnt2+ ONE return c2 elseif l >=250 then c3.x=math.random( 40, 450 ) c3.y=math.random( 40, 300 ) physics.addBody( c3, { density=2, radius=7000.0 , bounce=0.0 } ) c3.isVisible=true cnt3= cnt3+ ONE return c3 end end end buzzR:addEventListener( "touch", spawnDisk ) -- touch the screen to create disks Now both functions work fine independently but there is no collision happening. Its almost as if the translating object and the spawn object are on different layers. The translating object passes through the spawn object freely. Can anyone please tell me how to resolve this problem. And how can I get them to collide. Its my first attempt at game development, that too for a mobile platform so would appreciate all help. Also if I have not been specific do let me know. I'll try to frame the query better :). Thanks in advance.

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  • Help with Collision of spawned object(postion fixed) with objects that there are translating on screen

    - by Amrutha
    Hey guys I am creating a game using Corona SDK and so coding it in Lua. So there are 2 separate functions, To translate the hit objects and change their color when they are tapped The link below is the code I am using to for the first function http://developer.anscamobile.com/sample-code/fishies Spawn objects that will hit the translating objects on collision. Alos on collision the spawned object disappears and the translating object bears a color(indicating the collision). In addition the size of this spawned object is dependent on i/p volume level. The function I have written is as follows, --VOICE INPUT CODE local r = media.newRecording() r:startRecording() r:startTuner() --local function newBar() -- local bar = display.newLine( 0, 0, 1, 0 ) -- bar:setColor( 0, 55, 100, 20 ) -- bar.width = 5 -- bar.y=400 -- bar.x=20 -- return bar --end local c1 = display.newImage("str-minion-small.png") c1.isVisible=false local c2 = display.newImage("str-minion-mid.png") c2.isVisible=false local c3 = display.newImage("str-minion-big.png") c3.isVisible=false --SPAWNING local function spawnDisk( event ) local phase = event.phase local volumeBar = display.newLine( 0, 0, 1, 0 ) volumeBar.y = 400 volumeBar.x = 20 -- volumeBar.isVisible=false local v = 20*math.log(r:getTunerVolume()) local MINTHRESH = 30 local LEFTMARGIN = 20 local v2 = MINTHRESH + math.max (v, -MINTHRESH) v2 = (display.contentWidth - 1 * LEFTMARGIN ) * v2 / MINTHRESH volumeBar.xScale = math.max ( 20, v2 ) local l = volumeBar.xScale local cnt1 = 0 local cnt2 = 0 local cnt3 = 0 local ONE =1 local val = event.numTaps --local px=event.x --local py=event.y if "ended" == phase then --audio.play( popSound ) --myLabel.isVisible = false if l > 50 and l <=150 then -- c1:setFillColor(10,105,0) -- c1.isVisible=false c1.x=math.random( 10, 450 ) c1.y=math.random( 10, 300 ) physics.addBody( c1, { density=1, radius=10.0 } ) c1.isVisible=true cnt1= cnt1+ ONE return c1 elseif l > 100 and l <=250 then --c2:setFillColor(200,10,0) c2.x=math.random( 10, 450 ) c2.y=math.random( 10, 300 ) physics.addBody( c2, { density=2, radius=9000.0 } ) c2.isVisible=true cnt2= cnt2+ ONE return c2 elseif l >=250 then c3.x=math.random( 40, 450 ) c3.y=math.random( 40, 300 ) physics.addBody( c3, { density=2, radius=7000.0 , bounce=0.0 } ) c3.isVisible=true cnt3= cnt3+ ONE return c3 end end end buzzR:addEventListener( "touch", spawnDisk ) -- touch the screen to create disks Now both functions work fine independently but there is no collision happening. Its almost as if the translating object and the spawn object are on different layers. The translating object passes through the spawn object freely. Can anyone please tell me how to resolve this problem. And how can I get them to collide. Its my first attempt at game development, that too for a mobile platform so would appreciate all help. Also if I have not been specific do let me know. I ll try to frame the query better :). Thanks in advance.

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  • Unit testing - how do I test a function that returns random output?

    - by Extrakun
    I have a function which takes in two parameters, and returns one or the other 50% of the time. The unit test for this should determine that both parameters could be returned. Luckily, I don't need to prove that the probability for each is 50% but I do need to show that both parameters are possible to be returned. How do I write a test case for this function?

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  • Windows batch file to list folders that have a specific file in them

    - by Lee
    I'm trying to create a file that has a list of directories that have a specific file name in them. Let's say I'm trying to find directories that have a file named *.joe in them. I initially tried just a simple dir /ad *.joe > dir_list.txt , but it searches the directory names for *.joe, so no go. Then I concluded that a for loop was probably my best bet. I started with for /d /r %a in ('dir *.joe /b') do @echo %a >> dir_list.txt and it looked like it wasn't executing the dir command. I added the "usebackq", but that seems to only work for the /F command extension. Ideas?

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  • .htaccess / 301 redirection question

    - by John K
    All my WordPress post URLs generate subdirectories with duplicate content and I do not know what regular expression to use to consistently 301 redirect domain.com/category/post/random-number/ to domain.com/category/post/ and domain.com/category/post/random-number/another-random-number/ also to domain.com/category/post/. Here is an example of my problem: http://www.example.com/features/harb-constitution-not-to-allow-kr-provinces-to-receive-foreign-officials/ http://www.example.com/features/harb-constitution-not-to-allow-kr-provinces-to-receive-foreign-officials/1345257927000/

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  • Can't detect collision properly using Rectangle.Intersects()

    - by Daniel Ribeiro
    I'm using a single sprite sheet image as the main texture for my breakout game. The image is this: My code is a little confusing, since I'm creating two elements from the same Texture using a Point, to represent the element size and its position on the sheet, a Vector, to represent its position on the viewport and a Rectangle that represents the element itself. Texture2D sheet; Point paddleSize = new Point(112, 24); Point paddleSheetPosition = new Point(0, 240); Vector2 paddleViewportPosition; Rectangle paddleRectangle; Point ballSize = new Point(24, 24); Point ballSheetPosition = new Point(160, 240); Vector2 ballViewportPosition; Rectangle ballRectangle; Vector2 ballVelocity; My initialization is a little confusing as well, but it works as expected: paddleViewportPosition = new Vector2((GraphicsDevice.Viewport.Bounds.Width - paddleSize.X) / 2, GraphicsDevice.Viewport.Bounds.Height - (paddleSize.Y * 2)); paddleRectangle = new Rectangle(paddleSheetPosition.X, paddleSheetPosition.Y, paddleSize.X, paddleSize.Y); Random random = new Random(); ballViewportPosition = new Vector2(random.Next(GraphicsDevice.Viewport.Bounds.Width), random.Next(GraphicsDevice.Viewport.Bounds.Top, GraphicsDevice.Viewport.Bounds.Height / 2)); ballRectangle = new Rectangle(ballSheetPosition.X, ballSheetPosition.Y, ballSize.X, ballSize.Y); ballVelocity = new Vector2(3f, 3f); The problem is I can't detect the collision properly, using this code: if(ballRectangle.Intersects(paddleRectangle)) { ballVelocity.Y = -ballVelocity.Y; } What am I doing wrong?

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  • Getting random objects from an array, and if the objects are the same, get a new object.

    - by XcodeDev
    Hi, I have made a jokes application, where the user generates a joke and the joke will display in a UILabel. However I am trying to randomise the jokes show, but I do not want to show the same joke twice. Please could you tell me how I could do this. I am using the code below to try and do that, but it seems that it is not working. - (IBAction)generateNewJoke { if (i < [jokeArray count]) { i++; [userDefaults setInteger:[userDefaults integerForKey:kNewIndex] forKey:kOldIndex]; int oldnumber = [userDefaults integerForKey:kOldIndex]; int newnumber = [userDefaults integerForKey:kNewIndex]; [answerLabel setText:@""]; [userDefaults setInteger:i forKey:kNewIndex]; if (oldnumber == newnumber) { NSLog(@"they are the same"); [userDefaults setInteger:arc4random()%[jokeArray count] forKey:kNewIndex]; } [jokeLabel setText:[jokeArray objectAtIndex:[userDefaults integerForKey:kNewIndex]]]; } }

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  • DOS batch script to list folders that have a specific file in them

    - by Lee
    I'm trying to create a file that has a list of directories that have a specific file name in them. Let's say I'm trying to find directories that have a file named *.joe in them. I initially tried just a simple dir /ad *.joe dir_list.txt , but it searches the directory names for *.joe, so no go. Then I concluded that a for loop was probably my best bet. I started with for /d /r %a in ('dir *.joe /b') do @echo %a dir_list.txt and it looked like it wasn't executing the dir command. I added the "usebackq", but that seems to only work for the /F command extension. Ideas?

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  • Using CSS to insert text

    - by abelenky
    I'm relatively new to CSS, and have used it to change the style and formatting of text. I would now like to use it to insert text as shown below: <span class="OwnerJoe">reconcile all entries</span> Which I hope I could get to show as: Joe's Task: reconcile all entries That is, simply by virtue of being of class "Owner Joe", I want the text Joe's Task: to be displayed. I could do it with code like: <span class="OwnerJoe">Joe's Task:</span> reconcile all entries. But that seems awfully redundant to both specify the class and the text. Is it possible to do what I'm looking for? EDIT One idea is to try to set it up as a ListItem <li> where the "bullet" is the text "Joe's Task". I see examples of how to set various bullet-styles and even images for bullets. Is it possible to use a small block of text for the list-bullet?

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  • Most valued skill set in web development industry/what should I be doing now? (Kinda random "career"

    - by Andrew
    I want to be a web programmer [when I grow up?] because it's what I like doing, and I really do thoroughly enjoy it (web development in general, actually). I have about 2 years experience with PHP, CSS, and HTML and a few months experiance with JS and jQuery. I've been wondering this for a while -- what languages should I be most familiar with if I want to try and make a career out of web development? I'm only 17, so I've got plenty of time, and I think I've got a decent headstart on things, but it doesn't hurt to ask. If I'm thinking in terms of being able to get hired as a web programmer, what is (or what are...?) the most useful thing I can do now to be able to have an upper hand when it comes to looking for a job. What languages, as a young programmer, should I really focus on? If you were looking to hire a developer, what would you be looking for?

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  • What's the best way to unit test code that generates random output?

    - by Flynn1179
    Specifically, I've got a method picks n items from a list in such a way that a% of them meet one criterion, and b% meet a second, and so on. A simplified example would be to pick 5 items where 50% have a given property with the value 'true', and 50% 'false'; 50% of the time the method would return 2 true/3 false, and the other 50%, 3 true/2 false. Statistically speaking, this means that over 100 runs, I should get about 250 true/250 false, but because of the randomness, 240/260 is entirely possible. What's the best way to unit test this? I'm assuming that even though technically 300/200 is possible, it should probably fail the test if this happens. Is there a generally accepted tolerance for cases like this, and if so, how do you determine what that is?

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  • Random <hr/> that I don't know how to get rid of!

    - by Anonymous the Great
    There is no extra <hr/> on the page, and I cannot figure out why it is there. Do you see anything that is causing it? I am sorry for posting the whole thing, I do not know exactly where it starts. The <hr/> is at the top somewhere, but I'm not sure where. <?php print "<?xml version=\"1.0\" encoding=\"UTF-8\"?>"; ?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <font face="Segoe UI"> <body> <script type="text/javascript"> /*function detectBrowser() { var browser = navigator.appCodeName; if (browser!="Mozilla") {document.location.href="noaccess.php"; alert(browser);} } detectBrowser(); */ </script> <title>Second</title> <link rel="stylesheet" type="text/css" href="allCSS.css"/> <center> <!--<img align="right" src="logo.png" id="headerimg"/>--> <input type="image" id="headerimg" src="logo.png" align="right" onclick="toggleh();"/> <ul align="center" class=""> <div class="menu"> <ul class="nav"> <li><strong><a href="index.php">Home</a></strong> <ul> <li><a href="games.php">Games</a></li> <li><a href="browse.php">Browse</a></li> <li><a href="catalogue.php">Catalogue</a></li> <li><a href="forum.php">Forums</a></li> </ul> </li> <li><strong><a href="games">Games</a></strong> <ul> <li><a href="profile.php">Profile</a></li> <li><a href="settings.php">Settings</a></li> </ul> </li> <li><strong><a href="contact">Contact</a></strong> <ul> <li><a href="contact/index.php">Phone</a></li> <li><a href="contact/index.php">Email</a></li> <li><a href="contact/index.php">Mail</a></li> </ul> </li> </div> </center> </body> <center> <?php echo '<div id="msg">'; include 'message.txt'; echo '</div>'; //include 'hits.txt'; ?> <p> <?php function ChangeText($txt) { $txt='<script type="text/javascript">get();</script>'; echo '<script type="text/javascript">change();</script>'; $filename="message.txt"; $fp=fopen($filename,'w'); fwrite($fp,'<h4 class="hmsg">' . $txt . '</h4>'); fclose($fp); } ?> <script type="text/javascript"> <!-- window.onload=enter; function enter() { //alert("Welcome!"); //hideCMD(); } function get(text) { text=document.getElementById("ta").value; return text; } function toggleh() { var element=document.getElementById("headerimg"); if (element.style.display!="none"){element.style.display="none";} else {element.style.display="";} } function change(text) { text=document.getElementById("ta").value; if (text=="toggle") {toggleh(); return;} if (text=="home") {document.location.href="index.html"; return;} if (text.match("goto:*")) {var loc=text.substring(5,text.length); document.location.href=loc; return;} if (text.match("ban:*")) {var loc=text.substring(4,text.length); document.location.href=loc; return;} document.getElementById("msg").innerHTML='<h2 class="hmsg">'+text+'</h2>'; } function hideCMD() { document.getElementById("cmd").style.display="none"; } //--> </script> </head> <body> <div id="msg"> </div> <p id="cmd"> <hr class="cmdbar"></hr> <input class="panela" type="text" value="" id="ta" maxLength="20"/> <input class="panelb" type="image" src="submit.png" alt="Submit" onclick='change();'/> </p> </center> <p class="hide">HELLO!</p> </font> </html>

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  • Setting a leader from a sprite array

    - by Craig
    I'm looking to set a leader from an array of sprites, I keep on getting a NullReferenceException was unhandled error from within my main game class when calling the UpdateMouse Method. What have I dont wrong here? class MouseSprite { Random random = new Random(); private MouseSprite leader; public void UpdateBoundaryBox() { mouseBounds.X = (int)mousePosition.X - mouseTexture.Width / 2; mouseBounds.Y = (int)mousePosition.Y - mouseTexture.Height / 2; } public void UpdateMouse(Vector2 position, MouseSprite [] mice, int numberMice, int index) { Vector2 catPosition = position; int enemies = numberMice; this.alive = true; mice[random.Next(0, mice.Length)] = leader;

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  • Ubuntu 12.04 Fails to Boot after Reboot

    - by Joe
    I have installed Ubuntu 12.04 on several Dell c6220 servers. The install was successful and all hardware is recognized. The problem that I am running into is that when issuing the reboot command or when pressing ctrl-alt-del, the server shuts down, but never comes back up. Instead, the fan revs up to full speed and stays that way until I power the server down. Once the server has been powered down via the power button, Ubuntu will boot just fine -- until the next reboot. I have found that by rebooting the server via the DRAC web interface will reboot the server correctly. I have also found that this problem does not exist with CentOS -- I can press ctrl-alt-del all day long and it always comes back up. I've tried several kernel parameters such as: reboot=bios reboot=pci reboot=acpi reboot=cold acpi=off noapic Nothing seems to work. I have also tried upgrading to kernel 3.4, but no change there, either. Has anyone run into a similar problem or any pointers on troubleshooting? Thanks, Joe

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  • Need a Count, but Multiple other fields

    - by user3727752
    I have a table that looks like this: person trip_id date home destination joe 1 3/10 chicago new york joe 2 4/10 chicago l.a. joe 3 5/10 chicago boston luther 4 3/12 new york chicago luther 5 3/18 new york boston I want to get a result like person trips firstDate home joe 3 3/10 chicago luther 2 3/12 new york Currently I've got Select person, count(trip_id) as trips, min(date) as firstDate from [table] group by person order by firstDate I can't figure out how to get home in there as well. Home is always unique to the person. But my DBMS doesn't know that. Is there an easy way around this problem? Appreciate it.

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  • Confused about NoMethodError in Ruby

    - by E L
    In a simple Ruby example, I'm getting an error that does not occur in irb. name = "Joe" def say_hi "\"Hi there!\" said #{self}" end response = name.say_hi puts response This code should return, "Hi there!" said Joe. It works perfectly fine in irb. However, when I attempt to put the same code in a file and run the file, I get this error: say_hi.rb:8:in `<main>': private method `say_hi' called for "Joe":String (NoMethodError) Any suggestion about why this happens?

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  • MySQL ORDER BY returns things in (apparently) random order !?

    - by Luke H
    The following query: SELECT DISTINCT ClassName FROM SiteTree ORDER BY ClassName is returning things in no apparent order! I get the same result whether I quote column/table names, or use DISTINCT or not, or add ASC or DESC. I assumed the indexes might be broken, or something like this, so tried dropping and recreating. Also tried REPAIR TABLE and CHECK TABLE. The table collation is set to latin1_swedish_ci. All the textual columns are set to use UTF-8 and collation is set to utf8_general_ci What could be causing this?

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  • How do I select a random record efficiently in MySQL?

    - by user198729
    mysql> EXPLAIN SELECT * FROM urls ORDER BY RAND() LIMIT 1; +----+-------------+-------+------+---------------+------+---------+------+-------+---------------------------------+ | id | select_type | table | type | possible_keys | key | key_len | ref | rows | Extra | +----+-------------+-------+------+---------------+------+---------+------+-------+---------------------------------+ | 1 | SIMPLE | urls | ALL | NULL | NULL | NULL | NULL | 62228 | Using temporary; Using filesort | +----+-------------+-------+------+---------------+------+---------+------+-------+---------------------------------+ The above doesn't qualify as efficient,how should I do it properly?

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  • How to fetch a random record from SQLite database?

    - by Bruce
    I am working on PHP. I was working with MySQL before. Here is the code I used - $offset_result = mysqli_query($con, " SELECT FLOOR(RAND() * COUNT(*)) AS `offset` FROM students "); $offset_row = mysqli_fetch_object( $offset_result ); $offset = $offset_row->offset; $result = mysqli_query($con, " SELECT name FROM students LIMIT $offset, 1 " ); $row = mysqli_fetch_row($result); mysqli_free_result($result); What will be the corresponding set of statements for SQLite?

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  • What causes extra space and random alignment in my divs using the 960 grid system?

    - by tomdot
    I have an issue where elements in divs seemingly align randomly, not responding to any align tag, and where divs create extra space above or below its element. I'm using the 960 grid system and I have not altered the stock CSS file lest my fingers blow it up. I've put up a test page here, and please excuse some of the dodgy code :-D It's still in it's very early stages (as am I), but I don't feel I can move on until I can comfortably understand what is causing the issue. The best example on that page is the bottom horizontal bar and elements underneath. The bar adds a few pixels of dead space, and the elements below that align to different parts of their respective divs. Why is it that elements seemingly do not standardise their alignment given no instruction, and what causes extra space again where no instruction was given? My own thought was to relatively position everything individually, but I'm worried this will cause issues and 'break' the grid. Other than that, I unno. Thanks

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