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  • Silverlight 5 &ndash; What&rsquo;s New? (Including Screenshots &amp; Code Snippets)

    - by mbcrump
    Silverlight 5 is coming next year (2011) and this blog post will tell you what you need to know before the beta ships. First, let me address people saying that it is dead after PDC 2010. I believe that it’s best to see what the market is doing, not the vendor. Below is a list of companies that are developing Silverlight 4 applications shown during the Silverlight Firestarter. Some of the companies have shipped and some haven’t. It’s just great to see the actual company names that are working on Silverlight instead of “people are developing for Silverlight”. The next thing that I wanted to point out was that HTML5, WPF and Silverlight can co-exist. In case you missed Scott Gutherie’s keynote, they actually had a slide with all three stacked together. This shows Microsoft will be heavily investing in each technology.  Even I, a Silverlight developer, am reading Pro HTML5. Microsoft said that according to the Silverlight Feature Voting site, 21k votes were entered. Microsoft has implemented about 70% of these votes in Silverlight 5. That is an amazing number, and I am crossing my fingers that Microsoft bundles Silverlight with Windows 8. Let’s get started… what’s new in Silverlight 5? I am going to show you some great application and actual code shown during the Firestarter event. Media Hardware Video Decode – Instead of using CPU to decode, we will offload it to GPU. This will allow netbooks, etc to play videos. Trickplay – Variable Speed Playback – Pitch Correction (If you speed up someone talking they won’t sound like a chipmunk). Power Management – Less battery when playing video. Screensavers will no longer kick in if watching a video. If you pause a video then screensaver will kick in. Remote Control Support – This will allow users to control playback functions like Pause, Rewind and Fastforward. IIS Media Services 4 has shipped and now supports Azure. Data Binding Layout Transitions – Just with a few lines of XAML you can create a really rich experience that is not using Storyboards or animations. RelativeSource FindAncestor – Ancestor RelativeSource bindings make it much easier for a DataTemplate to bind to a property on a container control. Custom Markup Extensions – Markup extensions allow code to be run at XAML parse time for both properties and event handlers. This is great for MVVM support. Changing Styles during Runtime By Binding in Style Setters – Changing Styles at runtime used to be a real pain in Silverlight 4, now it’s much easier. Binding in style setters allows bindings to reference other properties. XAML Debugging – Below you can see that we set a breakpoint in XAML. This shows us exactly what is going on with our binding.  WCF & RIA Services WS-Trust Support – Taken from Wikipedia: WS-Trust is a WS-* specification and OASIS standard that provides extensions to WS-Security, specifically dealing with the issuing, renewing, and validating of security tokens, as well as with ways to establish, assess the presence of, and broker trust relationships between participants in a secure message exchange. You can reduce network latency by using a background thread for networking. Supports Azure now.  Text and Printing Improved text clarity that enables better text rendering. Multi-column text flow, Character tracking and leading support, and full OpenType font support.  Includes a new Postscript Vector Printing API that provides control over what you print . Pivot functionality baked into Silverlight 5 SDK. Graphics Immediate mode graphics support that will enable you to use the GPU and 3D graphics supports. Take a look at what was shown in the demos below. 1) 3D view of the Earth – not really a real-world application though. A doctor’s portal. This demo really stood out for me as it shows what we can do with the 3D / GPU support. Out of Browser OOB applications can now create and manage childwindows as shown in the screenshot below.  Trusted OOB applications can use P/Invoke to call Win32 APIs and unmanaged libraries.  Enterprise Group Policy Support allow enterprises to lock down or up the sandbox capabilities of Silverlight 5 applications. In this demo, he tore the “notes” off of the application and it appeared in a new window. See the black arrow below. In this demo, he connected a USB Device which fired off a local Win32 application that provided the data off the USB stick to Silverlight. Another demo of a Silverlight 5 application exporting data right into Excel running inside of browser. Testing They demoed Coded UI, which is available now in the Visual Studio Feature Pack 2. This will allow you to create automated testing without writing any code manually. Performance: Microsoft has worked to improve the Silverlight startup time. Silverlight 5 provides 64-bit browser support.  Silverlight 5 also provides IE9 Hardware acceleration.   I am looking forward to Silverlight 5 and I hope you are too. Thanks for reading and I hope you visit again soon.  Subscribe to my feed CodeProject

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  • Accelerate your SOA with Data Integration - Live Webinar Tuesday!

    - by dain.hansen
    Need to put wind in your SOA sails? Organizations are turning more and more to Real-time data integration to complement their Service Oriented Architecture. The benefit? Lowering costs through consolidating legacy systems, reducing risk of bad data polluting their applications, and shortening the time to deliver new service offerings. Join us on Tuesday April 13th, 11AM PST for our live webinar on the value of combining SOA and Data Integration together. In this webcast you'll learn how to innovate across your applications swiftly and at a lower cost using Oracle Data Integration technologies: Oracle Data Integrator Enterprise Edition, Oracle GoldenGate, and Oracle Data Quality. You'll also hear: Best practices for building re-usable data services that are high performing and scalable across the enterprise How real-time data integration can maximize SOA returns while providing continuous availability for your mission critical applications Architectural approaches to speed service implementation and delivery times, with pre-integrations to CRM, ERP, BI, and other packaged applications Register now for this live webinar!

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  • 2d movement solution

    - by Phil
    Hi! I'm making a simple top-down tank game on the ipad where the user controls the movement of the tank with the left "joystick" and the rotation of the turret with the right one. I've spent several hours just trying to get it to work decently but now I turn to the pros :) I have two referencial objects, one for the movement and one for the rotation. The referencial objects always stay max two units away from the tank and I use them to tell the tank in what direction to move. I chose this approach to decouple movement and rotational behaviour from the raw input of the joysticks, I believe this will make it simpler to implement whatever behaviour I want for the tank. My problem is 1; the turret rotates the long way to the target. With this I mean that the target can be -5 degrees away in rotation and still it rotates 355 degrees instead of -5 degrees. I can't figure out why. The other problem is with the movement. It just doesn't feel right to have the tank turn while moving. I'd like to have a solution that would work as well for the AI as for the player. A blackbox function for the movement where the player only specifies in what direction it should move and it moves there under the constraints that are imposed on it. I am using the standard joystick class found in the Unity iPhone package. This is the code I'm using for the movement: public class TankFollow : MonoBehaviour { //Check angle difference and turn accordingly public GameObject followPoint; public float speed; public float turningSpeed; void Update() { transform.position = Vector3.Slerp(transform.position, followPoint.transform.position, speed * Time.deltaTime); //Calculate angle var forwardA = transform.forward; var forwardB = (followPoint.transform.position - transform.position); var angleA = Mathf.Atan2(forwardA.x, forwardA.z) * Mathf.Rad2Deg; var angleB = Mathf.Atan2(forwardB.x, forwardB.z) * Mathf.Rad2Deg; var angleDiff = Mathf.DeltaAngle(angleA, angleB); //print(angleDiff.ToString()); if (angleDiff > 5) { //Rotate to transform.Rotate(new Vector3(0, (-turningSpeed * Time.deltaTime),0)); //transform.rotation = new Quaternion(transform.rotation.x, transform.rotation.y + adjustment, transform.rotation.z, transform.rotation.w); } else if (angleDiff < 5) { transform.Rotate(new Vector3(0, (turningSpeed * Time.deltaTime),0)); //transform.rotation = new Quaternion(transform.rotation.x, transform.rotation.y + adjustment, transform.rotation.z, transform.rotation.w); } else { } transform.position = new Vector3(transform.position.x, 0, transform.position.z); } } And this is the code I'm using to rotate the turret: void LookAt() { var forwardA = -transform.right; var forwardB = (toLookAt.transform.position - transform.position); var angleA = Mathf.Atan2(forwardA.x, forwardA.z) * Mathf.Rad2Deg; var angleB = Mathf.Atan2(forwardB.x, forwardB.z) * Mathf.Rad2Deg; var angleDiff = Mathf.DeltaAngle(angleA, angleB); //print(angleDiff.ToString()); if (angleDiff - 180 > 1) { //Rotate to transform.Rotate(new Vector3(0, (turretSpeed * Time.deltaTime),0)); //transform.rotation = new Quaternion(transform.rotation.x, transform.rotation.y + adjustment, transform.rotation.z, transform.rotation.w); } else if (angleDiff - 180 < -1) { transform.Rotate(new Vector3(0, (-turretSpeed * Time.deltaTime),0)); //transform.rotation = new Quaternion(transform.rotation.x, transform.rotation.y + adjustment, transform.rotation.z, transform.rotation.w); print((angleDiff - 180).ToString()); } else { } } Since I want the turret reference point to turn in relation to the tank (when you rotate the body, the turret should follow and not stay locked on since it makes it impossible to control when you've got two thumbs to work with), I've made the TurretFollowPoint a child of the Turret object, which in turn is a child of the body. I'm thinking that I'm making it too difficult for myself with the reference points but I'm imagining that it's a good idea. Please be honest about this point. So I'll be grateful for any help I can get! I'm using Unity3d iPhone. Thanks!

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  • The Beginner’s Guide To Tabbed Browsing

    - by Chris Hoffman
    Tabs allow you to open multiple web pages in a single browser window without cluttering your desktop. Mastering tabbed browsing can speed up your browsing experience and make multiple web pages easier to manage. Tabbed browsing was once the domain of geeks using alternative browsers, but every popular browser now supports tabbed browsing – even mobile browsers on smartphones and tablets. This article is intended for beginners. If you know someone that doesn’t fully understand tabbed browsing and how awesome it is, feel free to send it to them! How Hackers Can Disguise Malicious Programs With Fake File Extensions Can Dust Actually Damage My Computer? What To Do If You Get a Virus on Your Computer

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  • WCF Service worker thread communicate with ServiceHost thread

    - by Brent
    I have a windows NT Service that opens a ServiceHost object. The service host context is per-session so for each client a new worker thread is created. What I am trying to do is have each worker thread make calls to the thread that started the service host. The NT Service needs to open a VPN connection and poll information from a device on the remote network. The information is stored in a SQL database for the worker threads to read. I only want to poll the device if there is a client connected, which will reduce network trafic. I would like the worker threads to tell the service host thread that they are requesting information and start the polling and updating the database. Everything is working if the device is alway being polled and the database being updated.

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  • REST Framework - MS Web Api vs the rest of the field

    - by Mike
    I am a .NET developer who is looking into the OSS world for a REST framework similar to Microsoft's Web Api. I'll be starting a personal project soon and need to develop both a web site and an API with the API coming first. I've ruled out Ruby on Rails just because I feel that with my background in C#, I can get up to speed quickly with either a Java or PHP based framework. So far I've looked at Slim (PHP) and JAX-RS and Jersey (Java). Would I want to consider any others? My API will be private at first with a public one on the roadmap. I'll be hosting the API on Heroku or some cloud based service.

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  • I've filed an ITP bug on bugs.debian.org - now how do I get the package into Ubuntu?

    - by George Edison
    I've written a development library that I would like to include in the Ubuntu archives. From what I understand, the best way to do this is to first get the package into Debian and then request a package sync. Here is the ITP bug: http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=691467 Now my question is simply... what do I do now? Looking at this page, I see horrifying things like "419 days in preparation" and "last activity 404 days ago". I get the impression that getting a package into Debian is a slow process. Is there anything I can do to speed up the process? I've tried to do as much work as I can to smooth out the process - I've got a branch with Debian packaging (which gets by Lintian without any errors).

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  • Big Data Accelerator

    - by Jean-Pierre Dijcks
    For everyone who does not regularly listen to earnings calls, Oracle's Q4 call was interesting (as it mostly is). One of the announcements in the call was the Big Data Accelerator from Oracle (Seeking Alpha link here - slightly tweaked for correctness shown below):  "The big data accelerator includes some of the standard open source software, HDFS, the file system and a number of other pieces, but also some Oracle components that we think can dramatically speed up the entire map-reduce process. And will be particularly attractive to Java programmers [...]. There are some interesting applications they do, ETL is one. Log processing is another. We're going to have a lot of those features, functions and pre-built applications in our big data accelerator."  Not much else we can say right now, more on this (and Big Data in general) at Openworld!

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  • Mark your calendar : Oracle Week, Nov 18-22, Herzliya

    - by Frederic Pariente
    The local ISV Engineering will be participating at the Israel Oracle Week on Nov 18-22, come meet us there! MARK YOUR CALENDAR Oracle Week Israel Date : November 18-22, 2012 Time : 09:00-16:30 Location :  Daniel HotelHerzliyaIsrael Tracks : DatabaseMiddlewareDevelopment InfrastructureBusiness ApplicationsBig Data ManagementSOA & BPMBI JavaITCloud  Here is a sample list of the Solaris 11 sessions to date, make sure to register for these. Number Name Date Track 12224 Optimizing Enterprise Applications with Oracle Solaris 11 19/11/2012 Infrastructure 12327 Oracle Solaris 11: Engineered Cloud Security with Wire-Speed Encryption and Delegated Admin 20/11/2012 Infrastructure, Cloud 12425 Simplified Lifecycle Management in Oracle Solaris 11 with AI, IPS and Ops Center 21/11/2012 Infrastructure 12528 Oracle Solaris 11 Administration: Zone, Resource Management and System Security 22/11/2012 Infrastructure 12127 Built for Cloud: Virtualization Use Cases and Technologies in Oracle Solaris 11 18/11/2012 Infrastructure, Cloud See you there!

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  • What does (Lua) game scripting mean?

    - by Gerenuk
    I've read that Lua is often used for embedded scripting and in particular game for scripting. I find it hard to picture how it is used exactly. Can you describe why and for which features and for which audience it is used? This questions isn't specifically addressing Lua, but rather any embedded scripting that serves a purpose similar to Lua scripting. Is it used for end-users to make custom adjustments? Is it used for game developers to speed up creation of game logic (levels, AI, ...)? Is it used to script game framework code since scripting can be faster? Basically I'm wondering how deep between plain configuration and framework logic such scripting usage goes. And how much scripting is done. A few configuration lines or a considerable amount?

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  • Quick ways to boost performance and scalability of ASP.NET, WCF and Desktop Clients

    - by oazabir
    There are some simple configuration changes that you can make on machine.config and IIS to give your web applications significant performance boost. These are simple harmless changes but makes a lot of difference in terms of scalability. By tweaking system.net changes, you can increase the number of parallel calls that can be made from the services hosted on your servers as well as on desktop computers and thus increase scalability. By changing WCF throttling config you can increase number of simultaneous calls WCF can accept and thus make most use of your hardware power. By changing ASP.NET process model, you can increase number of concurrent requests that can be served by your website. And finally by turning on IIS caching and dynamic compression, you can dramatically increase the page download speed on browsers and and overall responsiveness of your applications. Read the CodeProject article for more details. http://www.codeproject.com/KB/webservices/quickwins.aspx Please vote for me if you find the article useful.

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  • Boost Thread Hanging on _endthreadex

    - by FranticPedantic
    I think I am making a simple mistake, but since I noticed there are many boost experts here, I thought I would ask for help. I am trying to use boost threads(1_40) on windows xp. The main program loads a dll, starts the thread like so (note this is not in a class, the static does not mean static to a class but private to the file). static boost::thread network_thread; network_start() { // do network stuff until quit is signaled } DllClass::InitInstance() { network_thread = boost::thread(boost::bind<void>(network_start)); } DllClass::ExitInstance() { //signal quit (which works) //the following code is slightly verbose because I'm trying to figure out what's wrong try { if (network_thread.joinable() ) { network_thread.join(); } else { TRACE("Too late!"); } } catch (boost::thread_interrupted&) { TRACE("NET INTERRUPTED"); } } The problem is that the main thread is hanging on the join, and the network thread is hanging at the end of _endthreadex. What am I misunderstanding?

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  • Proxy settings with ivy...

    - by user315228
    Hi, I have an issue where in I have defined dependancies in ivy.xml on our internal corporate svn. I am able to access this svn site without any proxy task in ant. While my dependencies resides on ibiblio, that’s something outside our corporate, and needs proxy inorder to download something. I am facing problem using ivy here: I have following in build.xml <target name="proxy"> <property name="proxy.host" value="xyz.proxy.net"/> <property name="proxy.port" value="8443"/> <setproxy proxyhost="${proxy.host}" proxyport="${proxy.port}"/> </target> &lt;!-- resolve the dependencies of stratus --&gt; &lt;target name="resolveTestDependency" depends="testResolve, proxy" description="retrieve test dependencies with ivy"&gt; &lt;ivy:settings file="stratus-ivysettings.xml" /> &lt;ivy:retrieve conf="test" pattern="${jars}/[artifact]-[revision].[ext]"/&gt;<!--pattern here specifies where do you want to download lib to?--> </target> <target name=" testResolve "> <ivy:settings file="stratus-ivysettings.xml" /> <ivy:resolve conf="test" file="stratus-ivy.xml"/> </target> Following is the excerpt from stratus-ivysettings.xml <resolvers <!-- here you define your file in private machine not on the repo (e.g. jPricer.jar or edgApi.jar)-- <url name="privateFS" <ivy pattern="http://xyz.svn.com/ivyRepository/[organisation]/ivy/ivy.xml"/ </url . . . <url name="public" m2compatible="true" <artifact pattern="http://www.ibiblio.org/maven2/[organisation]/[module]/[revision]/[artifact]-[revision].[ext]"/ </url . . . So as can be seen here for getting ivy.xml, I don’t need any proxy as its within our own network which cant be accesses when I set proxy. But on the other hand I am using ibiblio as well which is external to our network and works only with proxy. So above build.xml wont work in that case. Can somebody help here. I don’t need proxy while getting ivy.xml (as if I have proxy, ivy wont be able to find ivy file behind proxy from within the network), and I just need it when my resolver goes to public url.

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  • Proxy settings with ivy...

    - by user315228
    Hi, I have an issue where in I have defined dependancies in ivy.xml on our internal corporate svn. I am able to access this svn site without any proxy task in ant. While my dependencies resides on ibiblio, that’s something outside our corporate, and needs proxy inorder to download something. I am facing problem using ivy here: I have following in build.xml <target name="proxy" <property name="proxy.host" value="xyz.proxy.net"/ <property name="proxy.port" value="8443"/ <setproxy proxyhost="${proxy.host}" proxyport="${proxy.port}"/ </target <!-- resolve the dependencies of stratus --> <target name="resolveTestDependency" depends="testResolve, proxy" description="retrieve test dependencies with ivy"> <ivy:settings file="stratus-ivysettings.xml" /> <ivy:retrieve conf="test" pattern="${jars}/[artifact]-[revision].[ext]"/><!--pattern here specifies where do you want to download lib to?--> </target> <target name=" testResolve "> <ivy:settings file="stratus-ivysettings.xml" /> <ivy:resolve conf="test" file="stratus-ivy.xml"/> </target> Following is the excerpt from stratus-ivysettings.xml <resolvers <!-- here you define your file in private machine not on the repo (e.g. jPricer.jar or edgApi.jar)-- <!-- This we will use a url nd not local file system.. -- <url name="privateFS" <ivy pattern="http://xyz.svn.com/ivyRepository/ [organisation]/ivy/ivy.xml"/ </url . . . <url name="public" m2compatible="true" <artifact pattern="http://www.ibiblio.org/maven2/[organisation]/[module]/[revision]/[artifact]-[revision].[ext]"/ </url . . . So as can be seen here for getting ivy.xml, I don’t need any proxy as its within our own network which cant be accesses when I set proxy. But on the other hand I am using ibiblio as well which is external to our network and works only with proxy. So above build.xml wont work in that case. Can somebody help here. I don’t need proxy while getting ivy.xml (as if I have proxy, ivy wont be able to find ivy file behind proxy from within the network), and I just need it when my resolver goes to public url.

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  • Could Ajax + Caching be seen as cloaking?

    - by Angel
    I have a website where we use a technique to speed up loading times based in a combination of AJAX + caching. Basically, when we have a section in a page with content which is slow to retrieve, we first look if it's cached. If it is, then we serve the content, if it's not, we serve a placeholder and then make an AJAX call in the client to retrieve the content, wich is now cached for subsequent requests. As a consecuence, sometimes you get the entire page content in the first request, and sometimes you get those placeholders, wich get filled inmediatly with the responses of the AJAX request. You can see an example in the results count by category in the right column of this page: http://www.inzoco.com/crits/2-1-3-28-185-0-28079-0-0/listado-piso-en-alquiler-en-madrid-madrid.aspx I'm worried if it could be seen as cloaking by search engines because if you make a request for a page wich content isn't cached and then ask again for the same page, you would get different responses, the first with the placeholders and AJAX requests and the second one with al the content rendered.

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  • Is post-sudden-power-loss filesystem corruption on an SSD drive's ext3 partition "expected behavior"?

    - by Jeremy Friesner
    My company makes an embedded Debian Linux device that boots from an ext3 partition on an internal SSD drive. Because the device is an embedded "black box", it is usually shut down the rude way, by simply cutting power to the device via an external switch. This is normally okay, as ext3's journalling keeps things in order, so other than the occasional loss of part of a log file, things keep chugging along fine. However, we've recently seen a number of units where after a number of hard-power-cycles the ext3 partition starts to develop structural issues -- in particular, we run e2fsck on the ext3 partition and it finds a number of issues like those shown in the output listing at the bottom of this Question. Running e2fsck until it stops reporting errors (or reformatting the partition) clears the issues. My question is... what are the implications of seeing problems like this on an ext3/SSD system that has been subjected to lots of sudden/unexpected shutdowns? My feeling is that this might be a sign of a software or hardware problem in our system, since my understanding is that (barring a bug or hardware problem) ext3's journalling feature is supposed to prevent these sorts of filesystem-integrity errors. (Note: I understand that user-data is not journalled and so munged/missing/truncated user-files can happen; I'm specifically talking here about filesystem-metadata errors like those shown below) My co-worker, on the other hand, says that this is known/expected behavior because SSD controllers sometimes re-order write commands and that can cause the ext3 journal to get confused. In particular, he believes that even given normally functioning hardware and bug-free software, the ext3 journal only makes filesystem corruption less likely, not impossible, so we should not be surprised to see problems like this from time to time. Which of us is right? Embedded-PC-failsafe:~# ls Embedded-PC-failsafe:~# umount /mnt/unionfs Embedded-PC-failsafe:~# e2fsck /dev/sda3 e2fsck 1.41.3 (12-Oct-2008) embeddedrootwrite contains a file system with errors, check forced. Pass 1: Checking inodes, blocks, and sizes Pass 2: Checking directory structure Invalid inode number for '.' in directory inode 46948. Fix<y>? yes Directory inode 46948, block 0, offset 12: directory corrupted Salvage<y>? yes Entry 'status_2012-11-26_14h13m41.csv' in /var/log/status_logs (46956) has deleted/unused inode 47075. Clear<y>? yes Entry 'status_2012-11-26_10h42m58.csv.gz' in /var/log/status_logs (46956) has deleted/unused inode 47076. Clear<y>? yes Entry 'status_2012-11-26_11h29m41.csv.gz' in /var/log/status_logs (46956) has deleted/unused inode 47080. Clear<y>? yes Entry 'status_2012-11-26_11h42m13.csv.gz' in /var/log/status_logs (46956) has deleted/unused inode 47081. Clear<y>? yes Entry 'status_2012-11-26_12h07m17.csv.gz' in /var/log/status_logs (46956) has deleted/unused inode 47083. Clear<y>? yes Entry 'status_2012-11-26_12h14m53.csv.gz' in /var/log/status_logs (46956) has deleted/unused inode 47085. Clear<y>? yes Entry 'status_2012-11-26_15h06m49.csv' in /var/log/status_logs (46956) has deleted/unused inode 47088. Clear<y>? yes Entry 'status_2012-11-20_14h50m09.csv' in /var/log/status_logs (46956) has deleted/unused inode 47073. Clear<y>? yes Entry 'status_2012-11-20_14h55m32.csv' in /var/log/status_logs (46956) has deleted/unused inode 47074. Clear<y>? yes Entry 'status_2012-11-26_11h04m36.csv.gz' in /var/log/status_logs (46956) has deleted/unused inode 47078. Clear<y>? yes Entry 'status_2012-11-26_11h54m45.csv.gz' in /var/log/status_logs (46956) has deleted/unused inode 47082. Clear<y>? yes Entry 'status_2012-11-26_12h12m20.csv.gz' in /var/log/status_logs (46956) has deleted/unused inode 47084. Clear<y>? yes Entry 'status_2012-11-26_12h33m52.csv.gz' in /var/log/status_logs (46956) has deleted/unused inode 47086. Clear<y>? yes Entry 'status_2012-11-26_10h51m59.csv.gz' in /var/log/status_logs (46956) has deleted/unused inode 47077. Clear<y>? yes Entry 'status_2012-11-26_11h17m09.csv.gz' in /var/log/status_logs (46956) has deleted/unused inode 47079. Clear<y>? yes Entry 'status_2012-11-26_12h54m11.csv.gz' in /var/log/status_logs (46956) has deleted/unused inode 47087. Clear<y>? yes Pass 3: Checking directory connectivity '..' in /etc/network/run (46948) is <The NULL inode> (0), should be /etc/network (46953). Fix<y>? yes Couldn't fix parent of inode 46948: Couldn't find parent directory entry Pass 4: Checking reference counts Unattached inode 46945 Connect to /lost+found<y>? yes Inode 46945 ref count is 2, should be 1. Fix<y>? yes Inode 46953 ref count is 5, should be 4. Fix<y>? yes Pass 5: Checking group summary information Block bitmap differences: -(208264--208266) -(210062--210068) -(211343--211491) -(213241--213250) -(213344--213393) -213397 -(213457--213463) -(213516--213521) -(213628--213655) -(213683--213688) -(213709--213728) -(215265--215300) -(215346--215365) -(221541--221551) -(221696--221704) -227517 Fix<y>? yes Free blocks count wrong for group #6 (17247, counted=17611). Fix<y>? yes Free blocks count wrong (161691, counted=162055). Fix<y>? yes Inode bitmap differences: +(47089--47090) +47093 +47095 +(47097--47099) +(47101--47104) -(47219--47220) -47222 -47224 -47228 -47231 -(47347--47348) -47350 -47352 -47356 -47359 -(47457--47488) -47985 -47996 -(47999--48000) -48017 -(48027--48028) -(48030--48032) -48049 -(48059--48060) -(48062--48064) -48081 -(48091--48092) -(48094--48096) Fix<y>? yes Free inodes count wrong for group #6 (7608, counted=7624). Fix<y>? yes Free inodes count wrong (61919, counted=61935). Fix<y>? yes embeddedrootwrite: ***** FILE SYSTEM WAS MODIFIED ***** embeddedrootwrite: ********** WARNING: Filesystem still has errors ********** embeddedrootwrite: 657/62592 files (24.4% non-contiguous), 87882/249937 blocks Embedded-PC-failsafe:~# Embedded-PC-failsafe:~# e2fsck /dev/sda3 e2fsck 1.41.3 (12-Oct-2008) embeddedrootwrite contains a file system with errors, check forced. Pass 1: Checking inodes, blocks, and sizes Pass 2: Checking directory structure Directory entry for '.' in ... (46948) is big. Split<y>? yes Missing '..' in directory inode 46948. Fix<y>? yes Setting filetype for entry '..' in ... (46948) to 2. Pass 3: Checking directory connectivity '..' in /etc/network/run (46948) is <The NULL inode> (0), should be /etc/network (46953). Fix<y>? yes Pass 4: Checking reference counts Inode 2 ref count is 12, should be 13. Fix<y>? yes Pass 5: Checking group summary information embeddedrootwrite: ***** FILE SYSTEM WAS MODIFIED ***** embeddedrootwrite: 657/62592 files (24.4% non-contiguous), 87882/249937 blocks Embedded-PC-failsafe:~# Embedded-PC-failsafe:~# e2fsck /dev/sda3 e2fsck 1.41.3 (12-Oct-2008) embeddedrootwrite: clean, 657/62592 files, 87882/249937 blocks

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  • overheating when using flash

    - by Ben
    I am having overheating issues when watching flash videos. Here is all the relevant information that I could think of. Please help. --Often when playing flash videos it operates at 95 degrees C. --Only gets that hot when on full screen (but still in the 80s otherwise) --Sometimes reaches 100 degrees and shuts down. --fan runs at around 4500 RPM when hot (not to mention I can here it speed up) --Happens under Ubuntu 12.04 and 12.10 (did not use Ubuntu before then) --Overheating happens on more than one site (for example youtube and Comedy Central) --My computer does not overheat otherwise. --Usually runs around 50-60 degrees C. --Maybe if compiling or doing updates can it get to 70 or 75 degree C. --Have a dual boot, and under Windows I do not have this issue. --I use firefox, but have the same issue if using Chrome --I have a Lenovo T410, currently running Ubuntu 12.10 --Intel® Core™ i5 CPU M 540 @ 2.53GHz × 4 --4 GB of memory, 64 bit OS --Graphics: NVS 3100M/PCIe/SSE2 Thanks and let me know if you need more info, Ben

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  • HTG Explains: Why It’s Good That Your Computer’s RAM Is Full

    - by Chris Hoffman
    Is Windows, Linux, Android, or another operating system using a lot of RAM? Don’t panic! Modern operating systems use RAM as a file cache to speed things up. Assuming your computer is performing well, there’s nothing to worry about. While it may seem counterintuitive to those of us who remember our computers always being starved for RAM, high RAM usage means your RAM is being put to good use. Empty RAM is wasted RAM. HTG Explains: Why It’s Good That Your Computer’s RAM Is Full 10 Awesome Improvements For Desktop Users in Windows 8 How To Play DVDs on Windows 8

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  • PHP - Is possible to find if user is browsing from beind a Router and get Router Info

    - by Fábio Antunes
    Hello guys. I think it isn't possible just using PHP, but just to be sure. Is it possible for PHP to know if the user is accessing the web from behind a Router? And if yes, how can i get some information about that router, like: Router Name, Brand, Serial Number, ... Users connected in the same network. Can PHP also find the Local IP Address for the visitor in that Network? A few simple questions. To which i haven't found a solid answer, and i tough that some PHP genius could tell me. And teach me. Thanks for your help.

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  • Xamarin Designer for Android Webinar - Recording

    - by Wallym
    Here is some info on the recording of the webinar that I did last week for AppDev regarding the Xamarin Designer for Android.Basic Info: Android user interfaces can be created declaratively by using XML files, or programmatically in code. The Xamarin Android Designer allows developers to create and modify declarative layouts visually, without having to deal with the tedium of hand-editing XML files. The designer also provides real-time feedback, which lets the developer validate changes without having to redeploy the application in order to test a design. This can speed up UI development in Android tremendously. In this webinar, we'll take a look at UI Design in Mono for Android, the basics of the Xamarin Android Designer, and build a simple application with the designer.Here is the link:http://media.appdev.com/EDGE/LL/livelearn05232012.wmvI think it will only play in Internet Explorer.  Enjoy!

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  • Mercurial hg clone error - "abort: error: Name or service not known"

    - by Bojan Milankovic
    I have installed the latest hg package available for Fedora Linux. However, hg clone reports an error. hg clone http://localmachine001:8000/ repository reports: "abort: error: Name or service not known" localmachine001 is a computer within the local network. I can ping it from my Linux box without any problems. I can also use the same http address and browse the existing code. However, hg clone does not work. If I execute the same command from my Macintosh machine, I can easily clone the repository. Some Internet resources recommend editing .hgrc file, and adding proxy to it: [http_proxy] host=proxy:8080 I have tried that without any success. Also, I assume that proxy is not needed in this case, since the hg server machine is in my local network. Can anyone recommend me what should I do, or how could I track the problem? Thank you in advance.

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  • Why do you need float/double?

    - by acidzombie24
    I was watching http://www.joelonsoftware.com/items/2011/06/27.html and laughed at Jon Skeet joke about 0.3 not being 0.3. I personally never had problems with floats/decimals/doubles but then I remember I learned 6502 very early and never needed floats in most of my programs. The only time I used it was for graphics and math where inaccurate numbers were ok and the output was for the screen and not to be stored (in a db, file) or dependent on. My question is, where are places were you typically use floats/decimals/double? So I know to watch out for these gotchas. With money I use longs and store values by the cent, for speed of an object in a game I add ints and divide (or bitshift) the value to know if I need to move a pixel or not. (I made object move in the 6502 days, we had no divide nor floats but had shifts). So I was mostly curious.

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  • How to setup Thinkpad features on Thinkpad T500

    - by gijoemike
    I have a IBM-Lenovo Thinkpad T500. I was previously a exclusive windows user, but recently installed ubuntu and loving it because of speed and interface. The only thing is that I don't get some features that I came to enjoy in windows. I need help setting these up: Hard-drive protection - active protection software that pauses drive when there is movement My printer doesn't work (can't find the driver for this one): canon Ip2600 A way to change which graphics chip to use while in OS. I have both the integrated and non integrated (dual-graphics). (If not easy to setup, I know there's a way to do it before it boots, but don't know how). CPU performance level - in windows you can pick "high performance", "power saver", etc.. to save batteries. My integrated camera w/light - it works but need an app where I can record videos, take snapshots, etc. can't find one that works. Thanks!

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  • 2d tank movement and turret solution

    - by Phil
    Hi! I'm making a simple top-down tank game on the ipad where the user controls the movement of the tank with the left "joystick" and the rotation of the turret with the right one. I've spent several hours just trying to get it to work decently but now I turn to the pros :) I have two referencial objects, one for the movement and one for the rotation. The referencial objects always stay max two units away from the tank and I use them to tell the tank in what direction to move. I chose this approach to decouple movement and rotational behaviour from the raw input of the joysticks, I believe this will make it simpler to implement whatever behaviour I want for the tank. My problem is 1; the turret rotates the long way to the target. With this I mean that the target can be -5 degrees away in rotation and still it rotates 355 degrees instead of -5 degrees. I can't figure out why. The other problem is with the movement. It just doesn't feel right to have the tank turn while moving. I'd like to have a solution that would work as well for the AI as for the player. A blackbox function for the movement where the player only specifies in what direction it should move and it moves there under the constraints that are imposed on it. I am using the standard joystick class found in the Unity iPhone package. This is the code I'm using for the movement: public class TankFollow : MonoBehaviour { //Check angle difference and turn accordingly public GameObject followPoint; public float speed; public float turningSpeed; void Update() { transform.position = Vector3.Slerp(transform.position, followPoint.transform.position, speed * Time.deltaTime); //Calculate angle var forwardA = transform.forward; var forwardB = (followPoint.transform.position - transform.position); var angleA = Mathf.Atan2(forwardA.x, forwardA.z) * Mathf.Rad2Deg; var angleB = Mathf.Atan2(forwardB.x, forwardB.z) * Mathf.Rad2Deg; var angleDiff = Mathf.DeltaAngle(angleA, angleB); //print(angleDiff.ToString()); if (angleDiff > 5) { //Rotate to transform.Rotate(new Vector3(0, (-turningSpeed * Time.deltaTime),0)); //transform.rotation = new Quaternion(transform.rotation.x, transform.rotation.y + adjustment, transform.rotation.z, transform.rotation.w); } else if (angleDiff < 5) { transform.Rotate(new Vector3(0, (turningSpeed * Time.deltaTime),0)); //transform.rotation = new Quaternion(transform.rotation.x, transform.rotation.y + adjustment, transform.rotation.z, transform.rotation.w); } else { } transform.position = new Vector3(transform.position.x, 0, transform.position.z); } } And this is the code I'm using to rotate the turret: void LookAt() { var forwardA = -transform.right; var forwardB = (toLookAt.transform.position - transform.position); var angleA = Mathf.Atan2(forwardA.x, forwardA.z) * Mathf.Rad2Deg; var angleB = Mathf.Atan2(forwardB.x, forwardB.z) * Mathf.Rad2Deg; var angleDiff = Mathf.DeltaAngle(angleA, angleB); //print(angleDiff.ToString()); if (angleDiff - 180 > 1) { //Rotate to transform.Rotate(new Vector3(0, (turretSpeed * Time.deltaTime),0)); //transform.rotation = new Quaternion(transform.rotation.x, transform.rotation.y + adjustment, transform.rotation.z, transform.rotation.w); } else if (angleDiff - 180 < -1) { transform.Rotate(new Vector3(0, (-turretSpeed * Time.deltaTime),0)); //transform.rotation = new Quaternion(transform.rotation.x, transform.rotation.y + adjustment, transform.rotation.z, transform.rotation.w); print((angleDiff - 180).ToString()); } else { } } Since I want the turret reference point to turn in relation to the tank (when you rotate the body, the turret should follow and not stay locked on since it makes it impossible to control when you've got two thumbs to work with), I've made the TurretFollowPoint a child of the Turret object, which in turn is a child of the body. I'm thinking that I'm making it too difficult for myself with the reference points but I'm imagining that it's a good idea. Please be honest about this point. So I'll be grateful for any help I can get! I'm using Unity3d iPhone. Thanks!

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