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  • overloading friend operator<< for template class

    - by starcorn
    Hello, I have read couple of the question regarding my problem on stackoverflow now, and none of it seems to solve my problem. Or I maybe have done it wrong... The overloaded << if I make it into an inline function. But how do I make it work in my case? warning: friend declaration std::ostream& operator<<(std::ostream&, const D<classT>&)' declares a non-template function warning: (if this is not what you intended, make sure the function template has already been declared and add <> after the function name here) -Wno-non-template-friend disables this warning /tmp/cc6VTWdv.o:uppgift4.cc:(.text+0x180): undefined reference to operator<<(std::basic_ostream<char, std::char_traits<char> >&, D<int> const&)' collect2: ld returned 1 exit status template <class T> T my_max(T a, T b) { if(a > b) return a; else return b; } template <class classT> class D { public: D(classT in) : d(in) {}; bool operator>(const D& rhs) const; classT operator=(const D<classT>& rhs); friend ostream& operator<< (ostream & os, const D<classT>& rhs); private: classT d; }; int main() { int i1 = 1; int i2 = 2; D<int> d1(i1); D<int> d2(i2); cout << my_max(d1,d2) << endl; return 0; } template <class classT> ostream& operator<<(ostream &os, const D<classT>& rhs) { os << rhs.d; return os; }

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  • Error while Trying to Hook "TerminateProcess" Function. Target Process crashes. Can anyone help me

    - by desaiparth
    Debugging with visual studio 2005 The following Error Displayed :Unhandled exception at 0x00000000 in procexp.exe: 0xC0000005: Access violation reading location 0x00000000. And Thread Information: 2704 Win32 Thread 00000000 Normal 0 extern "C" VDLL2_API BOOL WINAPI MyTerminateProcess(HANDLE hProcess,UINT uExitCode) { SetLastError(5); return FALSE; } FARPROC HookFunction(char *UserDll,FARPROC pfn,FARPROC HookFunc) { DWORD dwSizeofExportTable=0; DWORD dwRelativeVirtualAddress=0; HMODULE hm=GetModuleHandle(NULL); FARPROC pfnOriginalAddressToReturn; PIMAGE_DOS_HEADER pim=(PIMAGE_DOS_HEADER)hm; PIMAGE_NT_HEADERS pimnt=(PIMAGE_NT_HEADERS)((DWORD)pim + (DWORD)pim-e_lfanew); PIMAGE_DATA_DIRECTORY pimdata=(PIMAGE_DATA_DIRECTORY)&(pimnt-OptionalHeader.DataDirectory); PIMAGE_OPTIONAL_HEADER pot=&(pimnt-OptionalHeader); PIMAGE_DATA_DIRECTORY pim2=(PIMAGE_DATA_DIRECTORY)((DWORD)pot+(DWORD)104); dwSizeofExportTable=pim2-Size; dwRelativeVirtualAddress=pim2-VirtualAddress; char *ascstr; PIMAGE_IMPORT_DESCRIPTOR pimexp=(PIMAGE_IMPORT_DESCRIPTOR)(pim2-VirtualAddress + (DWORD)pim); while(pimexp-Name) { ascstr=(char *)((DWORD)pim + (DWORD)pimexp-Name); if(strcmpi(ascstr,UserDll) == 0) { break; } pimexp++; } PIMAGE_THUNK_DATA pname=(PIMAGE_THUNK_DATA)((DWORD)pim+(DWORD)pimexp-FirstThunk); LPDWORD lpdw=&(pname-u1.Function); DWORD dwError=0; DWORD OldProtect=0; while(pname-u1.Function) { if((DWORD)pname-u1.Function == (DWORD)pfn) { lpdw=&(pname-u1.Function); VirtualProtect((LPVOID)lpdw,sizeof(DWORD),PAGE_READWRITE,&OldProtect); pname-u1.Function=(DWORD)HookFunc; VirtualProtect((LPVOID)lpdw,sizeof(DWORD),PAGE_READONLY,&OldProtect); return pfn; } pname++; } return (FARPROC)0; } FARPROC CallHook(void) { HMODULE hm=GetModuleHandle(TEXT("Kernel32.dll")); FARPROC fp=GetProcAddress(hm,"TerminateProcess"); HMODULE hm2=GetModuleHandle(TEXT("vdll2.dll")); FARPROC fpHook=GetProcAddress(hm2,"MyTerminateProcess"); dwAddOfTerminateProcess=HookFunction("Kernel32.dll",fp,fpHook); if(dwAddOfTerminateProcess == 0) { MessageBox(NULL,TEXT("Unable TO Hook Function."),TEXT("Parth"),MB_OK); } else { MessageBox(NULL,TEXT("Success Hooked."),TEXT("Parth"),MB_OK); } return 0; } Thanks in advance for any help.

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  • Understanding VS2010 C# parallel profiling results

    - by Haggai
    I have a program with many independent computations so I decided to parallelize it. I use Parallel.For/Each. The results were okay for a dual-core machine - CPU utilization of about 80%-90% most of the time. However, with a dual Xeon machine (i.e. 8 cores) I get only about 30%-40% CPU utilization, although the program spends quite a lot of time (sometimes more than 10 seconds) on the parallel sections, and I see it employs about 20-30 more threads in those sections compared to serial sections. Each thread takes more than 1 second to complete, so I see no reason for them to work in parallel - unless there is a synchronization problem. I used the built-in profiler of VS2010, and the results are strange. Even though I use locks only in one place, the profiler reports that about 85% of the program's time is spent on synchronization (also 5-7% sleep, 5-7% execution, under 1% IO). The locked code is only a cache (a dictionary) get/add: bool esn_found; lock (lock_load_esn) esn_found = cache.TryGetValue(st, out esn); if(!esn_found) { esn = pData.esa_inv_idx.esa[term_idx]; esn.populate(pData.esa_inv_idx.datafile); lock (lock_load_esn) { if (!cache.ContainsKey(st)) cache.Add(st, esn); } } lock_load_esn is a static member of the class of type Object. esn.populate reads from a file using a separate StreamReader for each thread. However, when I press the Synchronization button to see what causes the most delay, I see that the profiler reports lines which are function entrance lines, and doesn't report the locked sections themselves. It doesn't even report the function that contains the above code (reminder - the only lock in the program) as part of the blocking profile with noise level 2%. With noise level at 0% it reports all the functions of the program, which I don't understand why they count as blocking synchronizations. So my question is - what is going on here? How can it be that 85% of the time is spent on synchronization? How do I find out what really is the problem with the parallel sections of my program? Thanks.

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  • not getting voice , which is recorded could you suggest me what is the bug in the below code ?

    - by kumaryr
    AVAudioSession *audioSession = [AVAudioSession sharedInstance]; NSError *err = nil; [audioSession setCategory:AVAudioSessionCategoryPlayAndRecord error:&err]; if(err){ NSLog(@"audioSession: %@ %d %@", [err domain], [err code], [[err userInfo] description]); return; } [audioSession setActive:YES error:&err]; err = nil; if(err){ NSLog(@"audioSession: %@ %d %@", [err domain], [err code], [[err userInfo] description]); return; } NSMutableDictionary *recordSetting = [[NSMutableDictionary alloc] init]; [recordSetting setValue :[NSNumber numberWithInt: kAudioFormatAppleIMA4] forKey:AVFormatIDKey]; [recordSetting setValue:[NSNumber numberWithFloat:40000.0] forKey:AVSampleRateKey]; [recordSetting setValue:[NSNumber numberWithInt: 2] forKey:AVNumberOfChannelsKey]; [recordSetting setValue :[NSNumber numberWithInt:16] forKey:AVLinearPCMBitDepthKey]; [recordSetting setValue :[NSNumber numberWithBool:NO] forKey:AVLinearPCMIsBigEndianKey]; [recordSetting setValue :[NSNumber numberWithBool:NO] forKey:AVLinearPCMIsFloatKey]; // Create a new dated file NSDate *now = [NSDate dateWithTimeIntervalSinceNow:0]; NSString *caldate = [now description]; NSString *recorderFilePath = [[NSString stringWithFormat:@"%@/%@.caf", DOCUMENTS_FOLDER, caldate] retain]; NSLog(recorderFilePath); url = [NSURL fileURLWithPath:recorderFilePath]; err = nil; recorder = [[ AVAudioRecorder alloc] initWithURL:url settings:recordSetting error:&err]; if(!recorder){ NSLog(@"recorder: %@ %d %@", [err domain], [err code], [[err userInfo] description]); UIAlertView *alert = [[UIAlertView alloc] initWithTitle: @"Warning" message: [err localizedDescription] delegate: nil cancelButtonTitle:@"OK" otherButtonTitles:nil]; [alert show]; [alert release]; return; } //prepare to record [recorder setDelegate:self]; [recorder prepareToRecord]; recorder.meteringEnabled = YES; BOOL audioHWAvailable = audioSession.inputIsAvailable; if (! audioHWAvailable) { UIAlertView *cantRecordAlert = [[UIAlertView alloc] initWithTitle: @"Warning" message: @"Audio input hardware not available" delegate: nil cancelButtonTitle:@"OK" otherButtonTitles:nil]; [cantRecordAlert show]; [cantRecordAlert release]; return; } //[NSTimer scheduledTimerWithTimeInterval:1 target:self selector:@selector( updateTimerDisplay) userInfo:nil repeats:YES]; [recorder recordForDuration:(NSTimeInterval)10 ]; // [NSTimer scheduledTimerWithTimeInterval:1 target:self selector:@selector( updateTimerDisplay) userInfo:nil repeats:YES];

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  • working on lists in python

    - by owca
    I'm trying to make a small modification to django lfs project, that will allow me to deactivate products with no stocks. Unfortunatelly I'm just beginning to learn python, so I have big trouble with its syntax. That's what I'm trying to do. I'm using method 'has_variants' which returns true if product has any. Then I'm building a list from variants for this product. Next for every product in this list (I've called it 'set') I check it's stock and set bool variable 'inactive' to true if product has no stocks and to false if there are any. Finally if 'inactive' is false I'm setting self.active to 0. Code fails in line with: set[] = s How to correct it ? def deactivate(self): """If there are no stocks, deactivate the product. Used in last step of checkout. """ if self.has_variants(): for s in self.variants.filter(active=True): set[] = s for var in set: if var.get_stock_amount() == 0: inactive = True else: inactive = False else: if self.get_stock_amount() == 0: inactive = True if inactive: self.active = False return 0 error log : Traceback (most recent call last): File "manage.py", line 11, in <module> execute_manager(settings) File "/home/purplecow/rails/purpledev/site-packages/django/core/management/__i nit__.py", line 362, in execute_manager utility.execute() File "/home/purplecow/rails/purpledev/site-packages/django/core/management/__i nit__.py", line 303, in execute self.fetch_command(subcommand).run_from_argv(self.argv) File "/home/purplecow/rails/purpledev/site-packages/django/core/management/bas e.py", line 195, in run_from_argv self.execute(*args, **options.__dict__) File "/home/purplecow/rails/purpledev/site-packages/django/core/management/bas e.py", line 213, in execute translation.activate('en-us') File "/home/purplecow/rails/purpledev/site-packages/django/utils/translation/_ _init__.py", line 73, in activate return real_activate(language) File "/home/purplecow/rails/purpledev/site-packages/django/utils/translation/_ _init__.py", line 43, in delayed_loader return g['real_%s' % caller](*args, **kwargs) File "/home/purplecow/rails/purpledev/site-packages/django/utils/translation/t rans_real.py", line 205, in activate _active[currentThread()] = translation(language) File "/home/purplecow/rails/purpledev/site-packages/django/utils/translation/t rans_real.py", line 194, in translation default_translation = _fetch(settings.LANGUAGE_CODE) File "/home/purplecow/rails/purpledev/site-packages/django/utils/translation/t rans_real.py", line 180, in _fetch app = import_module(appname) File "/home/purplecow/rails/purpledev/site-packages/django/utils/importlib.py" , line 35, in import_module __import__(name) File "/home/purplecow/rails/purpledev/lfs/caching/__init__.py", line 1, in <mo dule> from listeners import * File "/home/purplecow/rails/purpledev/lfs/caching/listeners.py", line 10, in < module> from lfs.cart.models import Cart File "/home/purplecow/rails/purpledev/lfs/cart/models.py", line 8, in <module> from lfs.catalog.models import Product File "/home/purplecow/rails/purpledev/lfs/catalog/__init__.py", line 1, in <mo dule> from listeners import * File "/home/purplecow/rails/purpledev/lfs/catalog/listeners.py", line 5, in <m odule> from lfs.catalog.models import PropertyGroup File "/home/purplecow/rails/purpledev/lfs/catalog/models.py", line 589 set[] = s ^ SyntaxError: invalid syntax

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  • Seeding repository Rhino Mocks

    - by ahsteele
    I am embarking upon my first journey of test driven development in C#. To get started I'm using MSTest and Rhino.Mocks. I am attempting to write my first unit tests against my ICustomerRepository. It seems tedious to new up a Customer for each test method. In ruby-on-rails I'd create a seed file and load the customer for each test. It seems logical that I could put this boiler plate Customer into a property of the test class but then I would run the risk of it being modified. What are my options for simplifying this code? [TestMethod] public class CustomerTests : TestClassBase { [TestMethod] public void CanGetCustomerById() { // arrange var customer = new Customer() { CustId = 5, DifId = "55", CustLookupName = "The Dude", LoginList = new[] { new Login { LoginCustId = 5, LoginName = "tdude" } } }; var repository = Stub<ICustomerRepository>(); // act repository.Stub(rep => rep.GetById(5)).Return(customer); // assert Assert.AreEqual(customer, repository.GetById(5)); } [TestMethod] public void CanGetCustomerByDifId() { // arrange var customer = new Customer() { CustId = 5, DifId = "55", CustLookupName = "The Dude", LoginList = new[] { new Login { LoginCustId = 5, LoginName = "tdude" } } }; var repository = Stub<ICustomerRepository>(); // act repository.Stub(rep => rep.GetCustomerByDifID("55")).Return(customer); // assert Assert.AreEqual(customer, repository.GetCustomerByDifID("55")); } [TestMethod] public void CanGetCustomerByLogin() { // arrange var customer = new Customer() { CustId = 5, DifId = "55", CustLookupName = "The Dude", LoginList = new[] { new Login { LoginCustId = 5, LoginName = "tdude" } } }; var repository = Stub<ICustomerRepository>(); // act repository.Stub(rep => rep.GetCustomerByLogin("tdude")).Return(customer); // assert Assert.AreEqual(customer, repository.GetCustomerByLogin("tdude")); } } Test Base Class public class TestClassBase { protected T Stub<T>() where T : class { return MockRepository.GenerateStub<T>(); } } ICustomerRepository and IRepository public interface ICustomerRepository : IRepository<Customer> { IList<Customer> FindCustomers(string q); Customer GetCustomerByDifID(string difId); Customer GetCustomerByLogin(string loginName); } public interface IRepository<T> { void Save(T entity); void Save(List<T> entity); bool Save(T entity, out string message); void Delete(T entity); T GetById(int id); ICollection<T> FindAll(); }

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  • G++, compiler warnings, c++ templates

    - by Ian
    During the compilatiion of the C++ program those warnings appeared: c:/MinGW/bin/../lib/gcc/mingw32/3.4.5/../../../../include/c++/3.4.5/bc:/MinGW/bin/../lib/gcc/mingw32/3.4.5/../../../../include/c++/3.4.5/bits/stl_algo.h:2317: instantiated from `void std::partial_sort(_RandomAccessIterator, _RandomAccessIterator, _RandomAccessIterator, _Compare) [with _RandomAccessIterator = __gnu_cxx::__normal_iterator<Object<double>**, std::vector<Object<double>*, std::allocator<Object<double>*> > >, _Compare = sortObjects<double>]' c:/MinGW/bin/../lib/gcc/mingw32/3.4.5/../../../../include/c++/3.4.5/bits/stl_algo.h:2506: instantiated from `void std::__introsort_loop(_RandomAccessIterator, _RandomAccessIterator, _Size, _Compare) [with _RandomAccessIterator = __gnu_cxx::__normal_iterator<Object<double>**, std::vector<Object<double>*, std::allocator<Object<double>*> > >, _Size = int, _Compare = sortObjects<double>]' c:/MinGW/bin/../lib/gcc/mingw32/3.4.5/../../../../include/c++/3.4.5/bits/stl_algo.h:2589: instantiated from `void std::sort(_RandomAccessIterator, _RandomAccessIterator, _Compare) [with _RandomAccessIterator = __gnu_cxx::__normal_iterator<Object<double>**, std::vector<Object<double>*, std::allocator<Object<double>*> > >, _Compare = sortObjects<double>]' io/../structures/objects/../../algorithm/analysis/../../structures/list/ObjectsList.hpp:141: instantiated from `void ObjectsList <T>::sortObjects(unsigned int, T, T, T, T, unsigned int) [with T = double]' I do not why, because all objects have only template parameter T, their local variables are also T. The only place, where I am using double is main. There are objects of type double creating and adding into the ObjectsList... Object <double> o1; ObjectsList <double> olist; olist.push_back(o1); .... T xmin = ..., ymin = ..., xmax = ..., ymax = ...; unsigned int n = ...; olist.sortAllObjects(xmin, ymin, xmax, ymax, n); and comparator template <class T> class sortObjects { private: unsigned int n; T xmin, ymin, xmax, ymax; public: sortObjects ( const T xmin_, const T ymin_, const T xmax_, const T ymax_, const int n_ ) : xmin ( xmin_ ), ymin ( ymin_ ), xmax ( xmax_ ), ymax ( ymax_ ), n ( n_ ) {} bool operator() ( const Object <T> *o1, const Object <T> *o2 ) const { T dmax = (std::max) ( xmax - xmin, ymax - ymin ); T x_max = ( xmax - xmin ) / dmax; T y_max = ( ymax - ymin ) / dmax; ... return ....; } representing ObjectsList method: template <class T> void ObjectsList <T> ::sortAllObjects ( const T xmin, const T ymin, const T xmax, const T ymax, const unsigned int n ) { std::sort ( objects.begin(), objects.end(), sortObjects <T> ( xmin, ymin, xmax, ymax, n ) ); }

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  • MKMap showing detail of annotations

    - by yeohchan
    I have encountered a problem of populating the description for each annotation. Each annotation works, but there is somehow an area when trying to click on it. Here is the code. the one in bold is the one that has the problem. -(void)viewDidLoad{ FlickrFetcher *fetcher=[FlickrFetcher sharedInstance]; NSArray *rec=[fetcher recentGeoTaggedPhotos]; for(NSDictionary *dic in rec){ NSLog(@"%@",dic); NSDictionary *string = [fetcher locationForPhotoID:[dic objectForKey:@"id"]]; double latitude = [[string objectForKey:@"latitude"] doubleValue]; double longitude = [[string objectForKey:@"longitude"]doubleValue]; if(latitude !=0 && latitude != 0 ){ CLLocationCoordinate2D coordinate1 = { latitude,longitude }; **NSDictionary *adress=[NSDictionary dictionaryWithObjectsAndKeys:[dic objectForKey:@"owner"],[dic objectForKey:@"title"],nil];** MKPlacemark *anArea=[[MKPlacemark alloc]initWithCoordinate:coordinate1 addressDictionary:adress]; [mapView addAnnotation:anArea]; } } } Here is what the Flickr class does: #import <Foundation/Foundation.h> #define TEST_HIGH_NETWORK_LATENCY 0 typedef enum { FlickrFetcherPhotoFormatSquare, FlickrFetcherPhotoFormatLarge } FlickrFetcherPhotoFormat; @interface FlickrFetcher : NSObject { NSManagedObjectModel *managedObjectModel; NSManagedObjectContext *managedObjectContext; NSPersistentStoreCoordinator *persistentStoreCoordinator; } // Returns the 'singleton' instance of this class + (id)sharedInstance; // // Local Database Access // // Checks to see if any database exists on disk - (BOOL)databaseExists; // Returns the NSManagedObjectContext for inserting and fetching objects into the store - (NSManagedObjectContext *)managedObjectContext; // Returns an array of objects already in the database for the given Entity Name and Predicate - (NSArray *)fetchManagedObjectsForEntity:(NSString*)entityName withPredicate:(NSPredicate*)predicate; // Returns an NSFetchedResultsController for a given Entity Name and Predicate - (NSFetchedResultsController *)fetchedResultsControllerForEntity:(NSString*)entityName withPredicate:(NSPredicate*)predicate; // // Flickr API access // NOTE: these are blocking methods that wrap the Flickr API and wait on the results of a network request // // Returns an array of Flickr photo information for photos with the given tag - (NSArray *)photosForUser:(NSString *)username; // Returns an array of the most recent geo-tagged photos - (NSArray *)recentGeoTaggedPhotos; // Returns a dictionary of user info for a given user ID. individual photos contain a user ID keyed as "owner" - (NSString *)usernameForUserID:(NSString *)userID; // Returns the photo for a given server, id and secret - (NSData *)dataForPhotoID:(NSString *)photoID fromFarm:(NSString *)farm onServer:(NSString *)server withSecret:(NSString *)secret inFormat:(FlickrFetcherPhotoFormat)format; // Returns a dictionary containing the latitue and longitude where the photo was taken (among other information) - (NSDictionary *)locationForPhotoID:(NSString *)photoID; @end

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  • Chaining animations and memory management

    - by bryan1967
    Hey Everyone, Got a question. I have a subclassed UIView that is acting as my background where I am scrolling the ground. The code is working really nice and according to the Instrumentation, I am not leaking nor is my created and still living Object allocation growing. I have discovered else where in my application that adding an animation to a UIImageView that is owned by my subclassed UIView seems to bump up my retain count and removing all animations when I am done drops it back down. My question is this, when you add an animation to a layer with a key, I am assuming that if there is already a used animation in that entry position in the backing dictionary that it is released and goes into the autorelease pool? For example: - (void)animationDidStop:(CAAnimation *)theAnimation finished:(BOOL)flag { NSString *keyValue = [theAnimation valueForKey:@"name"]; if ( [keyValue isEqual:@"step1"] && flag ) { groundImageView2.layer.position = endPos; CABasicAnimation *position = [CABasicAnimation animationWithKeyPath:@"position"]; position.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear]; position.toValue = [NSValue valueWithCGPoint:midEndPos]; position.duration = (kGroundSpeed/3.8); position.fillMode = kCAFillModeForwards; [position setDelegate:self]; [position setRemovedOnCompletion:NO]; [position setValue:@"step2-1" forKey:@"name"]; [groundImageView2.layer addAnimation:position forKey:@"positionAnimation"]; groundImageView1.layer.position = startPos; position = [CABasicAnimation animationWithKeyPath:@"position"]; position.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear]; position.toValue = [NSValue valueWithCGPoint:midStartPos]; position.duration = (kGroundSpeed/3.8); position.fillMode = kCAFillModeForwards; [position setDelegate:self]; [position setRemovedOnCompletion:NO]; [position setValue:@"step2-2" forKey:@"name"]; [groundImageView1.layer addAnimation:position forKey:@"positionAnimation"]; } else if ( [keyValue isEqual:@"step2-2"] && flag ) { groundImageView1.layer.position = midStartPos; CABasicAnimation *position = [CABasicAnimation animationWithKeyPath:@"position"]; position.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear]; position.toValue = [NSValue valueWithCGPoint:endPos]; position.duration = 12; position.fillMode = kCAFillModeForwards; [position setDelegate:self]; [position setRemovedOnCompletion:NO]; [position setValue:@"step1" forKey:@"name"]; [groundImageView1.layer addAnimation:position forKey:@"positionAnimation"]; } } This chains animations infinitely, and as I said one it is running the created and living object allocation doesn't change. I am assuming everytime I add an animation the one that exists in that key position is released. Just wondering I am correct. Also, I am relatively new to Core Animation. I tried to play around with re-using the animations but got a little impatient. Is it possible to reuse animations? Thanks! Bryan

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  • Serious Memory Clash: Variables clashing in C

    - by Soham
    int main(int argc, char*argv[]) { Message* newMessage; Asset* Check; //manipulation and initialization of Check, so that it holds proper values. newMessage = parser("N,2376,01/02/2011 09:15:01.342,JPASSOCIAT FUTSTK 24FEB2011,B,84.05,2000,0,0",newMessage); // MessageProcess(newMessage,AssetMap); printf("LAST TRADE ADDRESS %p LAST TRADE TIME %s\n",Check->TradeBook,Check->Time); } Message* parser(char *message,Message* new_Message) { char a[9][256]; char* tmp =message; bool inQuote=0; int counter=0; int counter2=0; new_Message = (Message*)malloc(sizeof(Message)); while(*tmp!='\0') { switch(*tmp) { case ',': if(!inQuote) { a[counter][counter2]='\0'; counter++; counter2=0; } break; case '"': inQuote=!inQuote; break; default: a[counter][counter2]=*tmp; counter2++; break; } tmp++; } a[counter][counter2]='\0'; new_Message->type = *a[0]; new_Message->Time = &a[2][11]; new_Message->asset = a[3]; if(*a[4]=='S') new_Message->BS = 0; else new_Message->BS = 1; new_Message->price1=atof(a[5]); new_Message->shares1=atol(a[6]); new_Message->price2=atof(a[7]); new_Message->shares2=atol(a[8]); new_Message->idNum = atoi(a[1]); return(new_Message); } Here there is a serious memory clash, in two variables of different scope. I have investigated using gdb and it seems the address of new_Message->Time is equalling to the address of Check->Time. They both are structures of different types I am trying to resolve this issue, because, when parser changes the value of new_Message->Time it manipulates the contents of Check-Time Please do suggest how to solve this problem. I have lost(spent) around 10 hours and counting to resolve this issue, and tons of hair. Soham

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  • Calling 32 bit unmanaged dlls from C# randomly failing

    - by Bert
    Hi, I'm having an issue when calling 32 bit delphi dll's from c# web site. The code generally runs fine, but occasionally I get an error Unable to load DLL '': The specified module could not be found. (Exception from HRESULT: 0x8007007E). This issue persists until I recycle the app pool for the site, and then it works fine again. On the same server, there is also a web service that is calling the same set of dlls. This web service doesn't seem to have the same issue that the web site has. Both applications are using .net framework 3.5, separate app pools on IIS. Here is the code I'm using to wrap the dlls: public sealed class Mapper { static Mapper instance = null; [DllImport("kernel32.dll")] private static extern bool SetDllDirectory(string lpPathName); private Mapper() { SetDllDirectory(ConfigManager.Path); } public static Mapper Instance { get { if (instance == null) { instance = new Mapper(); } return instance; } } public int Foo(string bar, ref double val) { return Loader.Foo(bar, ref val); } } public static class Loader { [DllImport("some.dll", CallingConvention = CallingConvention.StdCall, CharSet = CharSet.Unicode, EntryPoint = "foo")] public static extern int Foo(string bar, ref double val); } Then I call it like this: double val = 0.0; Mapper.Instance.Foo("bar", ref val); Any ideas as to why it would "randomly" Unable to load DLL '': The specified module could not be found. (Exception from HRESULT: 0x8007007E). The other problem is that I haven't been able to replicate the issue in the development environment. I thought that due to 2 applications calling the same dlls, that there could be some locks occurring. To replicate this, I created an app that spawned multiple threads and repeatedly called the 32bit dlls, and then used the web site to call these same dlls. I still couldn't replicate the issue. Some possible fixes that I can think of: Wrap the 32 bit dlls in web service (because the webservice doesn't seem to suffer from the same problem). But this may be worthless if it turns out that the web service also fails. Set up state server for the session state and periodically recycle the app pool for the site.This isn't fixing the problem, only avoiding it. Wrap the dll's in exe, and call that exe. Then I shouldn't get the same issue. But this also seems like a hacky solution. Implement the mapper class differently ? But how else should I be doing the call? The other draw back is that other applications are using this mapper, so I'd need to change there code too. Thanks

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  • trouble to connect with AppStore in my InAppPurchase application(iPhone)

    - by riteshkumar1905
    There is problem to connect AppStore in my application. All things run fine in Simulator.But When i go with iPhone then AppStore is not connected.. I am also enclose the code which i call on button....... import "BuyController.h" import "InAppPurchaseManager.h" import "SKProducts.h" define kInAppPurchaseProUpgradeProductId @"com.vigyaapan.iWorkOut1" @implementation BuyController (IBAction)buy:(id)sender { /* get the product description (defined in early sections)*/ //[self requestProUpgradeProductData]; { if ([SKPaymentQueue canMakePayments]) { InAppPurchaseManager *Observer = [[InAppPurchaseManager alloc] init]; [[SKPaymentQueue defaultQueue] addTransactionObserver:Observer]; //NSURL *sandboxStoreURL = [[NSURL alloc]initWithString:@"http://sandbox.itunes.apple.com/verifyReceipt"]; //[[UIApplication sharedApplication]openURL:[NSURL URLWithString:@"http://sandbox.itunes.apple.com"]]; [[UIApplication sharedApplication] openURL:[NSURL URLWithString:@"http://phobos.apple.com/WebObjects/ com.vigyaapan.iWorkOut1?id=9820091347&;amp;amp;amp;amp;mt=8"]]; //[[UIApplication sharedApplication] openURL:[NSURL URLWithString:@"http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=301349397&;amp;amp;amp;amp;mt=8"]]; SKPayment *payment = [SKPayment paymentWithProductIdentifier:@"com.vigyaapan.iWorkOut1"]; [[SKPaymentQueue defaultQueue] addPayment:payment]; } else { UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"MyApp" message:@"You are not authorized to purchase from AppStore" delegate:self cancelButtonTitle:@"OK" otherButtonTitles: nil]; [alert show]; [alert release]; } //return [SKPaymentQueue canMakePayments]; } SKPayment *payment = [SKPayment paymentWithProductIdentifier:kInAppPurchaseProUpgradeProductId]; [[SKPaymentQueue defaultQueue] addPayment:payment]; //[self requestProUpgradeProductData]; /* get the product description (defined in early sections)*/ } /* // The designated initializer. Override if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad. - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle )nibBundleOrNil { if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) { // Custom initialization } return self; }/ // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; } // Override to allow orientations other than the default portrait orientation. - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return (interfaceOrientation == UIInterfaceOrientationPortrait); } (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } (void)dealloc { [super dealloc]; } @end

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  • ASP.Net 4.0 - Response required in SiteMap building?

    - by Nick Craver
    I'm running into an issue upgrading a project to .Net 4.0...and having trouble finding any reason for the issue (or at least, the change causing it). Given the freshness of 4.0, not a lot of blogs out there for issues yet, so I'm hoping someone here has an idea. Preface: this is a Web Forms application, coming from 3.5 SP1 to 4.0. In the Application_Start event we're iterating through the SiteMap and constructing routes based off data there (prettifying URLs mostly with some utility added), that part isn't failing though...or at least isn't not getting that far. It seems that calling the SiteMap.RootNode (inside application_start) causes 4.0 to eat it, since the XmlSiteMapProvider.GetNodeFromXmlNode method has been changed, looking in reflector you can see it's hitting HttpResponse.ApplyAppPathModifier here: str2 = HttpContext.Current.Response.ApplyAppPathModifier(str2); HttpResponse wasn't used at all in this method in the 2.0 CLR, so what we had worked fine, in 4.0 though, that method is called as a result of this stack: [HttpException (0x80004005): Response is not available in this context.] System.Web.XmlSiteMapProvider.GetNodeFromXmlNode(XmlNode xmlNode, Queue queue) System.Web.XmlSiteMapProvider.ConvertFromXmlNode(Queue queue) System.Web.XmlSiteMapProvider.BuildSiteMap() System.Web.XmlSiteMapProvider.get_RootNode() System.Web.SiteMap.get_RootNode() Since Response isn't available here in 4.0, we get an error. To reproduce this, you can narrow the test case down to this in global: protected void Application_Start(object sender, EventArgs e) { var s = SiteMap.RootNode; //Kaboom! //or just var r = Context.Response; //or var r = HttpContext.Current.Response; //all result in the same "not available" error } Question: Am I missing something obvious here? Or, is there another event added in 4.0 that's recommended for anything related to SiteMap on startup? For anyone curious/willing to help, I've created a very minimal project (a default VS 2010 ASP.Net 4.0 site, all the bells & whistles removed and only a blank sitemap and the Application_Start code added). It's a small 10kb zip available here: http://www.ncraver.com/Test/SiteMapTest.zip Update: Not a great solution, but the current work-around is to do the work in Application_BeginRequest, like this: private static bool routesRegistered = false; protected void Application_BeginRequest(object sender, EventArgs e) { if (!routesRegistered) { Application.Lock(); if (!routesRegistered) RouteManager.RegisterRoutes(RouteTable.Routes); routesRegistered = true; Application.UnLock(); } } I don't like this particularly, feels like an abuse of the event to bypass the issue. Does anyone have at least a better work-around, since the .Net 4 behavior with SiteMap is not likely to change?

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  • CoGetClassObject gives many First-chance exceptions in ATL project. Should I worry?

    - by Andrew
    Hello, I have written a COM object that in turn uses a thrid party ActiveX control. In my FinalConstruct() for my COM object, I instantiate the ActiveX control with the follow code: HRESULT hRes; LPCLASSFACTORY2 pClassFactory; hRes = CoInitializeEx(NULL,COINIT_APARTMENTTHREADED); bool bTest = SUCCEEDED(hRes); if (!bTest) return E_FAIL; if (SUCCEEDED(CoGetClassObject(__uuidof(SerialPortSniffer), CLSCTX_INPROC_SERVER, NULL, IID_IClassFactory2, (LPVOID *)(&pClassFactory)))) { ... more set up code When I step over the line if (SUCCEEDED(CoGetClassObject(__uuidof(SerialPortSniffer), ..., I get 20+ lines in the Output window stating: First-chance exception at 0x0523f82e in SillyComDriver.exe: 0xC0000005: Access violation writing location 0x00000000. I also get the lines: First-chance exception at 0x051e3f3d in SillyComDriver.exe: 0xC0000096: Privileged instruction. First-chance exception at 0x100ab9e6 in SillyComDriver.exe: 0xC000001D: Illegal Instruction. Notice these are first-chance exceptions. The program runs as expected I can access the third party methods/properties. Still, I'm left wondering why they are occurring. Perhaps my way of instantiating the ActiveX control (for which I want use of it's methods/properties and not it's GUI stuff) is incorrect? Besides the code I'm showing, I also put the line import "spsax.dll" no_namespace in the stdafx.h That's all the code necessary for my simple demo project. I noticed this problem because I had (inadvertently) set the "break on exceptions" options in my "real" project and it was breaking on this line. Once I removed it, it also works. If you're read this far thank you, and perhaps I can ask one other minor question. In my demo project, if I right click on SerialPortSniffer and "go to definition", it takes me to the file C:....\AppData\Local\Temp\spsax.tlh. Can someone explain that? Finally, in my "real" project, right clicking on SerialPortSniffer and going to difinition leads to "The symbol 'SerialPortSniffer' is not defined". It doesn't seem to affect the program though. Is there some setting I've messed up? By the way, all my code is written w/ VS2008. Thanks, Dave

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  • What is the best way get and hold property reference by name in c#

    - by Jeff Weber
    I want to know if there is a better way (than what I'm currently doing) to obtain and hold a reference to a property in another object using only the object and property string names. Particularly, is there a better way to do this with the new dynamic functionality of .Net 4.0? Here is what I have right now. I have a "PropertyReference<T>" object that takes an object name and property name in the constructor. An Initialize() method uses reflection to find the object and property and stores the property Getter as an Action<T> and the property Setter as an Func<T>. When I want to actually call the property I do something like this: int x = _propertyReference.Get(); or _propertyReference.Set(2); Here is my PropertyReference<T> code. Please dissect and make suggestions for improvement. using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Reflection; using System.Xml; namespace WindowsFormsApplication2 { public class PropertyReference<T> : IPropertyReference { public string ComponentName { get; set; } public string PropertyName { get; set; } public bool IsInitialized { get { return (_action != null && _func != null); } } Action<T> _action; Func<T> _func; public PropertyReference() { } public PropertyReference(string componentName, string propertyName) { ComponentName = componentName; PropertyName = propertyName; } public void Initialize(IEntity e) { Object component = e.GetByName(ComponentName); if (component == null) return; Type t = e.GetByName(ComponentName).GetType(); PropertyInfo pi = t.GetProperty(PropertyName); _action = (T a) => pi.SetValue(component, a, null); _func = () => (T)pi.GetValue(component, null); } public void Reset() { _action = null; _func = null; } public void Set(T value) { _action.Invoke(value); } public T Get() { return _func(); } } } Note: I can't use the "Emit" functionality as I need this code to work on the new Windows Phone 7 and that does not support Emit.

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  • Beat Detection on iPhone with wav files and openal

    - by Dmacpro
    Using this website i have tried to make a beat detection engine. http://www.gamedev.net/reference/articles/article1952.asp { ALfloat energy = 0; ALfloat aEnergy = 0; ALint beats = 0; bool init = false; ALfloat Ei[42]; ALfloat V = 0; ALfloat C = 0; ALshort *hold; hold = new ALshort[[myDat length]/2]; [myDat getBytes:hold length:[myDat length]]; ALuint uiNumSamples; uiNumSamples = [myDat length]/4; if(alDatal == NULL) alDatal = (ALshort *) malloc(uiNumSamples*2); if(alDatar == NULL) alDatar = (ALshort *) malloc(uiNumSamples*2); for (int i = 0; i < uiNumSamples; i++) { alDatal[i] = hold[i*2]; alDatar[i] = hold[i*2+1]; } energy = 0; for(int start = 0; start<(22050*10); start+=512){ //detect for 10 seconds of data for(int i = start; i<(start+512); i++){ energy+= fabs(alDatal[i]) + fabs(alDatar[i]); } aEnergy = 0; for(int i = 41; i>=0; i--){ if(i ==0){ Ei[0] = energy; } else { Ei[i] = Ei[i-1]; } if(start >= 21504){ aEnergy+=Ei[i]; } } aEnergy = aEnergy/43.f; if (start >= 21504) { for(int i = 0; i<42; i++){ V += (Ei[i]-aEnergy); } V = V/43.f; C = (-0.0025714*V)+1.5142857; init = true; if(energy >(C*aEnergy)) beats++; } } } alDatal and alDatar are (short*) type; myDat is NSdata that holds the actual audio data of a wav file formatted to 22050 khz and 16 bit stereo. This doesn't seem to work correctly. If anyone could help me out that would be amazing. I've been stuck on this for 3 days.

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  • What Regex can strip e.g. "note:" and "firstName: " from the left of a string?

    - by Edward Tanguay
    I need to strip the "label" off the front of strings, e.g. note: this is a note needs to return: note and this is a note I've produced the following code example but am having trouble with the regexes. What code do I need in the two ???????? areas below so that I get the desired results shown in the comments? using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Text.RegularExpressions; namespace TestRegex8822 { class Program { static void Main(string[] args) { List<string> lines = new List<string>(); lines.Add("note: this is a note"); lines.Add("test: just a test"); lines.Add("test:\t\t\tjust a test"); lines.Add("firstName: Jim"); //"firstName" IS a label because it does NOT contain a space lines.Add("She said this to him: follow me."); //this is NOT a label since there is a space before the colon lines.Add("description: this is the first description"); lines.Add("description:this is the second description"); //no space after colon lines.Add("this is a line with no label"); foreach (var line in lines) { Console.WriteLine(StringHelpers.GetLabelFromLine(line)); Console.WriteLine(StringHelpers.StripLabelFromLine(line)); Console.WriteLine("--"); //note //this is a note //-- //test //just a test //-- //test //just a test //-- //firstName //Jim //-- // //She said this to him: follow me. //-- //description //this is the first description //-- //description //this is the first description //-- // //this is a line with no label //-- } Console.ReadLine(); } } public static class StringHelpers { public static string GetLabelFromLine(this string line) { string label = line.GetMatch(@"^?:(\s)"); //??????????????? if (!label.IsNullOrEmpty()) return label; else return ""; } public static string StripLabelFromLine(this string line) { return ...//??????????????? } public static bool IsNullOrEmpty(this string line) { return String.IsNullOrEmpty(line); } } public static class RegexHelpers { public static string GetMatch(this string text, string regex) { Match match = Regex.Match(text, regex); if (match.Success) { string theMatch = match.Groups[0].Value; return theMatch; } else { return null; } } } }

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  • Please help with iPhone Memory & Images, memory usage crashing app

    - by Andrew Gray
    I have an issue with memory usage relating to images and I've searched the docs and watched the videos from cs193p and the iphone dev site on memory mgmt and performance. I've searched online and posted on forums, but I still can't figure it out. The app uses core data and simply lets the user associate text with a picture and stores the list of items in a table view that lets you add and delete items. Clicking on a row shows the image and related text. that's it. Everything runs fine on the simulator and on the device as well. I ran the analyzer and it looked good, so i then starting looking at performance. I ran leaks and everything looked good. My issue is when running Object Allocations as every time i select a row and the view with the image is shown, the live bytes jumps up a few MB and never goes down and my app eventually crashes due to memory usage. Sorting the live bytes column, i see 2 2.72MB mallocs (5.45Mb total), 14 CFDatas (3.58MB total), 1 2.74MB malloc and everything else is real small. the problem is all the related info in instruments is really technical and all the problem solving examples i've seen are just missing a release and nothing complicated. Instruments shows Core Data as the responsible library for all but one (libsqlite3.dylib the other) with [NSSQLCore _prepareResultsFromResultSet:usingFetchPlan:withMatchingRows:] as the caller for all but one (fetchResultSetReallocCurrentRow the other) and im just not sure how to track down what the problem is. i've looked at the stack traces and opened the last instance of my code and found 2 culprits (below). I havent been able to get any responses at all on this, so if anyone has any tips or pointers, I'd really appreciate it!!!! //this is from view controller that shows the title and image - (void)viewWillAppear:(BOOL)animated { [super viewWillAppear:animated]; self.title = item.title; self.itemTitleTextField.text = item.title; if ([item.notes length] == 0) { self.itemNotesTextView.hidden = YES; } else { self.itemNotesTextView.text = item.notes; } //this is the line instruments points to UIImage *image = item.photo.image; itemPhoto.image = image; } - (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath { if (editingStyle == UITableViewCellEditingStyleDelete) { // Delete the managed object for the given index path NSManagedObjectContext *context = [fetchedResultsController managedObjectContext]; [context deleteObject:[fetchedResultsController objectAtIndexPath:indexPath]]; // Save the context. NSError *error = nil; if (![context save:&error]) //this is the line instruments points to { NSLog(@"Unresolved error %@, %@", error, [error userInfo]); exit(-1); } } }

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  • C# Detect Localhost Port Usage

    - by ThaKidd
    In advance, thank you for your advice. I am currently working on a program which uses Putty to create a SSH connection with a server that uses local port forwarding to enable a client, running my software, to access the service behind the SSH server via localhost. IE: client:20100 - Internet - Remote SSH server exposed via router/firewall - Local Intranet - Intranet Web POP3 Server:110. Cmd Line: "putty -ssh -2 -P 22 -C -L 20100:intranteIP:110 -pw sshpassword sshusername@sshserver" Client would use putty to create a SSH connection with the SSH server specifying in the connection string that it would like to tie port 110 of the Intranet POP3 Server to port 20100 on the client system. Therefore the client would be able to open up a mail client to localhost:20100 and interact with the Internal POP3 server over the SSH tunnel. The above is a general description. I already know what I am trying to do will work without a problem so am not looking for debate on the above. The question is this...How can I ensure the local port (I cannot use dynamic ports, so it must be static) on localhost is not being used or listened to by any other application? I am currently executing this code in my C# app: private bool checkPort(int port) { try { //Create a socket on the current IPv4 address Socket TestSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); // Create an IP end point IPEndPoint localIP = new IPEndPoint(IPAddress.Parse("127.0.0.1"), port); // Bind that port TestSocket.Bind(localIP); // Cleanup TestSocket.Close(); return false; } catch (Exception e) { // Exception occurred. Port is already bound. return true; } } I am currently calling this function starting with a specific port in a for loop to get the 'false' return at the first available port. The first port I try is actually being listened to by uTorrent. The above code does not catch this and my connection fails. What is the best method to ensure a port is truly free? I do understand some other program may grab the port during/after I have tested it. I just need to find something that will ensure it is not currently in use AT ALL when the test is executed. If there is a way to truly reserve the localhost port during the test, I would love to hear about it.

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  • itextsharp PdfCopy and landscape pages

    - by Andreas Rehm
    I'm using itextsharp to join mutiple pdf documents and add a footer. My code works fine - except for landscape pages - it isn't detecting the page rotation - the footer is not centerd for landscape: public static int AddPagesFromStream(Document document, PdfCopy pdfCopy, Stream m, bool addFooter, int detailPages, string footer, int footerPageNumOffset, int numPages, string pageLangString, string printLangString) { CreateFont(); try { m.Seek(0, SeekOrigin.Begin); var reader = new PdfReader(m); // get page count var pdfPages = reader.NumberOfPages; var i = 0; // add pages while (i < pdfPages) { i++; // import page with pdfcopy var page = pdfCopy.GetImportedPage(reader, i); // get page center float posX; float posY; var rotation = page.BoundingBox.Rotation; if (rotation == 0 || rotation == 180) { posX = page.Width / 2; posY = 0; } else { posX = page.Height / 2; posY = 20f; } var ps = pdfCopy.CreatePageStamp(page); var cb = ps.GetOverContent(); // add footer cb.SetColorFill(BaseColor.WHITE); var gs1 = new PdfGState {FillOpacity = 0.8f}; cb.SetGState(gs1); cb.Rectangle(0, 0, document.PageSize.Width, 46f + posY); cb.Fill(); // Text cb.SetColorFill(BaseColor.BLACK); cb.SetFontAndSize(baseFont, 7); cb.BeginText(); // create text var pages = string.Format(pageLangString, i + footerPageNumOffset, numPages); cb.ShowTextAligned(PdfContentByte.ALIGN_CENTER, printLangString, posX, 40f + posY, 0f); cb.ShowTextAligned(PdfContentByte.ALIGN_CENTER, footer, posX, 28f + posY, 0f); cb.ShowTextAligned(PdfContentByte.ALIGN_CENTER, pages, posX, 20f + posY, 0f); cb.EndText(); ps.AlterContents(); // add page to new pdf pdfCopy.AddPage(page); } // close PdfReader reader.Close(); // return number of pages return i; } catch (Exception e) { Console.WriteLine(e); return 0; } } How do I detect the page rotation (e.g. landscape) format in this case? The given example works for PdfReader but not for PdfCopy. Edit: Why do I need PdfCopy? I tried copying a word pdf export. Some word hyperlinks will not work when you try to copy pages with PdfReader. Only PdfCopy transfers all needed page informations. Edit: (SOLVED) You need to use reader.GetPageRotation(i);

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  • Overloading framework methods in objective-c, or retaining local changes with framework updates.

    - by Jeff B
    I am using cocos2d to build an iPhone game. It's mostly done, but along the way I came across some things that I would like to handle better. I am fairly new to Objective C, and honestly I do more Perl scripting in my day-to-day job than anything, so my C skills are a little rusty. One of them is the fact that I have modified cocos2d files for some specific cases in my game. However, when I update to a new version, I have to manually pull my changes forward. So, the question is, what is the best way to deal with this? Some options I have thought of: Overload/redefine the cocos2d classes. I was under the impression that I cannot overload existing class functions, so I don't think this will work. Create patches that I re-apply after library updates. I don't think this will work as the new files won't necessarily be the same as the old ones, and if they were, I could just copy the whole file forward. Turn in my changes to Cocos2d. Not an option as my changes are very specific to my application. Am I missing something obvious? UPDATE: I will explain what I am doing to be more clear. Cocos2d has a CCNode object, which can contain children, etc. I added a shadow, which is very similar to a child, but handled a little differently. The shadow has an offset from the parent, and translates with it's parent, rotates around it's own center when the parent rotates, etc. The shadow is not included as a true child, however, so given the correct z-index, the shadows can render under ALL other objects, but still move with the parent. To do this I added addShadow functions to CCNode, and modified the setPosition and setRotate functions to move the shadowSprite: CCNode.m: -(id) init { if ((self=[super init]) ) { ... shadowSprite_ = nil; ... } } ... -(BOOL) addShadow: (CCNode*) child offset: (CGPoint) offset { shadowSprite_ = child; shadowSprite_.position = CGPointMake(position_.x+offset.x, position_.y+offset.y); return YES; } ... -(void) setRotation: (float)newRotation { rotation_ = newRotation; isTransformDirty_ = isInverseDirty_ = YES; if(shadowSprite_) { [shadowSprite_ setRotation: newRotation]; } } There is more, of course, including the prototypes in the .h file, but that is the basics. I don't think I need shadowSprite to be a property, because I don't need to access it after it has been added.

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  • When I really need to use [NSThread sleepForTimeInterval:1];

    - by Timbo
    Hi there, I have a program that needs to use sleep. Like really needs to. In lieu of spending ages explaining why, suffice to say that it needs it. Now I'm told to split off my code into a separate thread if it requires sleep so I don't lose interface responsiveness, so I've started learning how to use NSThread. I've created a brand new program that is conceptual so to solve the issue for this example will help me in my real program. Short story is I have a class, it has instance variables and I need a loop with a sleep to be depended on the value of that instance variable. Here's what I've put together anyway, your help is very much appreciated :) Cheers Tim /// Start Test1ViewController.h /// #import <UIKit/UIKit.h> @interface Test1ViewController : UIViewController { UILabel* label; } @property (assign) IBOutlet UILabel *label; @end /// End Test1ViewController.h /// /// Start Test1ViewController.m /// #import "Test1ViewController.h" #import "MyClass.h" @implementation Test1ViewController @synthesize label; - (void)viewDidAppear:(BOOL)animated { [super viewDidAppear:animated]; label.text = @"1"; [NSThread detachNewThreadSelector:@selector(backgroundProcess) toTarget:self withObject:nil]; } - (void)backgroundProcess { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; // Create an instance of a class that will eventually store a whole load of variables MyClass *aMyClassInstance = [MyClass new]; [aMyClassInstance createMyClassInstance:(@"Timbo")]; while (aMyClassInstance.myVariable--) { NSLog(@"blah = %i",aMyClassInstance.myVariable); label.text = [NSString stringWithFormat:@"blah = %d", aMyClassInstance.myVariable]; //how do I pass the new value out to the updateLabel method, or reference aMyClassInstance.myVariable? [self performSelectorOnMainThread:@selector(updateLabel) withObject:nil waitUntilDone:NO]; //the sleeping of the thread is absolutely mandatory and must be worked around. The whole point of using NSThread is so I can have sleeps [NSThread sleepForTimeInterval:1]; } [pool release]; } - (void)updateLabel {label.text = [NSString stringWithFormat:@"blah = %d", aMyClassInstance.myVariable]; // be nice if i could } - (void)didReceiveMemoryWarning {[super didReceiveMemoryWarning];} - (void)viewDidUnload {} - (void)dealloc {[super dealloc];} @end /// End Test1ViewController.m /// /// Start MyClass.h /// #import <Foundation/Foundation.h> @interface MyClass : NSObject { NSString* name; int myVariable; } @property int myVariable; @property (assign) NSString *name; - (void) createMyClassInstance: (NSString*)withName; - (int) changeVariable: (int)toAmount; @end /// End MyClass.h /// /// Start MyClass.h /// #import "MyClass.h" @implementation MyClass @synthesize name, myVariable; - (void) createMyClassInstance: (NSString*)withName{ name = withName; myVariable = 10; } - (int) changeVariable: (int)toAmount{ myVariable = toAmount; return toAmount; } @end /// End MyClass.h ///

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  • In an extension method how do a create an object based on the implementation class

    - by Greg
    Hi, In an extension method how do a create an object based on the implementation class. So in the code below I wanted to add an "AddRelationship" extension method, however I'm not sure how within the extension method I can create an Relationship object? i.e. don't want to tie the extension method to this particular implementation of relationship public static class TopologyExtns { public static void AddNode<T>(this ITopology<T> topIf, INode<T> node) { topIf.Nodes.Add(node.Key, node); } public static INode<T> FindNode<T>(this ITopology<T> topIf, T searchKey) { return topIf.Nodes[searchKey]; } public static bool AddRelationship<T>(this ITopology<T> topIf, INode<T> parentNode, INode<T> childNode) { var rel = new RelationshipImp(); // ** How do I create an object from teh implementation // Add nodes to Relationship // Add relationships to Nodes } } public interface ITopology<T> { //List<INode> Nodes { get; set; } Dictionary<T, INode<T> > Nodes { get; set; } } public interface INode<T> { // Properties List<IRelationship<T>> Relationships { get; set; } T Key { get; } } public interface IRelationship<T> { // Parameters INode<T> Parent { get; set; } INode<T> Child { get; set; } } namespace TopologyLibrary_Client { class RelationshipsImp : IRelationship<string> { public INode<string> Parent { get; set; } public INode<string> Child { get; set; } } } public class TopologyImp<T> : ITopology<T> { public Dictionary<T, INode<T>> Nodes { get; set; } public TopologyImp() { Nodes = new Dictionary<T, INode<T>>(); } } thanks

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  • how to: handle exceptions, best practices

    - by b0x0rz
    need to implement a global error handling, so maybe you can help out with the following example... i have this code: public bool IsUserAuthorizedToSignIn(string userEMailAddress, string userPassword) { // get MD5 hash for use in the LINQ query string passwordSaltedHash = this.PasswordSaltedHash(userEMailAddress, userPassword); // check for email / password / validity using (UserManagementDataContext context = new UserManagementDataContext()) { var users = from u in context.Users where u.UserEMailAdresses.Any(e => e.EMailAddress == userEMailAddress) && u.UserPasswords.Any(p => p.PasswordSaltedHash == passwordSaltedHash) && u.IsActive == true select u; // true if user found return (users.Count() == 1) ? true : false; } } and the md5 as well: private string PasswordSaltedHash(string userEMailAddress, string userPassword) { MD5 hasher = MD5.Create(); byte[] data = hasher.ComputeHash(Encoding.Default.GetBytes(userPassword + userEMailAddress)); StringBuilder stringBuilder = new StringBuilder(); for (int i = 0; i < data.Length; i++) { stringBuilder.Append(data[i].ToString("x2")); } Trace.WriteLine(String.Empty); Trace.WriteLine("hash: " + stringBuilder.ToString()); return stringBuilder.ToString(); } so, how would i go about handling exceptions from these functions? they first one is called from the Default.aspx page. the second one is only called from other functions from the class library. what is the best practice? surround code INSIDE each function with try-catch surround the FUNCTION CALL with try-catch something else?? what to do if exceptions happen? in this example: this is a user sign in, so somehow even if everything fails, the user should get some meaningful info - along the lines: sign in ok (just redirect), sign in not ok (wrong user name / password), sign in not possible due to internal problems, sorry (exception happened). for the first function i am worried if there is a problem with database access. not sure if there is anything that needs to be handled in the second one. thnx for the info. how would you do it? need specific info on this (easier for me to understand), but also general info on how to handle other tasks/functions. i looked around the internet but everyone has different things to say, so unsure what to do... will go with either most votes here, or most logicaly explained answer :) thank you.

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  • Core-Data Can't pass managedObjectContext from app delegate to view controller

    - by yahuie
    I'm making a core-data application that is view based. I can create the managedObjectContext and 'use' it in the app delegate, but can not pass it to the mainviewcontroller. Probably something simple, but I can't find the problem after looking for quite a while. The managedObjectModel is nil in the mainviewcontroller. The log and error is here: 2010-06-02 11:01:10.504 TestCoreData[404:207] Could not make MOC in MainViewController implementation. 2010-06-02 11:01:10.505 TestCoreData[404:207] *** Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: '+entityForName: could not locate an NSManagedObjectModel for entity name 'Shelf'' 2010-06-02 11:01:10.506 TestCoreData[404:207] Stack: ( 30864475, 2452296969, 28852395, 12038, 3217218, 10258, 2700679, 2738614, 2726708, 2709119, 2736225, 38960473, 30649216, 30645320, 2702869, 2740143, 9704, 9558 ) (gdb) Code for app delegate here: -(BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { MainViewController *aController = [[MainViewController alloc] initWithNibName:@"MainView" bundle:nil]; self.mainViewController = aController; [aController release]; NSLog(@"before did finish launching"); if (self.managedObjectContext == nil) { NSLog(@"Could not make MOC in TestCoreDataAppDelegate implementation."); } //Just to see if I can access the here. NSFetchRequest* request = [[NSFetchRequest alloc] init]; NSEntityDescription* entity = [NSEntityDescription entityForName:@"Shelf" inManagedObjectContext:self.managedObjectContext]; [request setEntity:entity]; if (!entity) { NSLog(@"No Entity in TestCoreDataAppDelegate didfinishlaunching"); } NSLog(@"passed did finish launching"); NSManagedObjectContext *context = [self managedObjectContext]; self.mainViewController.view.frame = [UIScreen mainScreen].applicationFrame; self.mainViewController.managedObjectContext = context; [context release]; [window addSubview:[mainViewController view]]; [window makeKeyAndVisible]; return YES; } Code in MainViewController here: @implementation MainViewController @synthesize managedObjectContext; - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { if ((self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil])) { // Custom initialization } return self; } - (void)viewDidLoad { [super viewDidLoad]; if (self.managedObjectContext == nil) { NSLog(@"Could not make MOC in MainViewController implementation."); } NSFetchRequest* request = [[NSFetchRequest alloc] init]; NSEntityDescription* entity = [NSEntityDescription entityForName:@"Shelf" inManagedObjectContext:self.managedObjectContext]; [request setEntity:entity]; } Thanks.

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