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  • Why might changes be populated from one NSManagedObjectContext to another without an explicit merge?

    - by Mike Laurence
    I'm working on an object import feature that utilizes multiple threads/NSManagedObjectContexts, using http://www.mac-developer-network.com/columns/coredata/may2009/ as my guide (note that I am developing for iPhone). For some reason, when I save one of my contexts the other is immediately updated with the changes, even though I have commented out my calls to mergeChangesFromContextDidSaveNotification. Are there any reasons the contexts might be merging into one another without an explicit call? Here a log of what's going on: // 1.) Main context is saved with "Peter Gabriel" // 2.) Test context is created, begins with same contents as main context // 3.) Main context is inserted with "Spoon" // 4.) Test context is inserted with "Phoenix" // Contents at this point: CoreTest[4341:903] Artists in main context: ( "Peter Gabriel", "Spoon" ) CoreTest[4341:903] Artists in test context: ( "Peter Gabriel", "Phoenix" ) // 5.) testContext is saved // New contents of contexts: CoreTest[4341:903] Artists in main context: ( "Peter Gabriel", "Phoenix", "Spoon" ) CoreTest[4341:903] Artists in test context: ( "Peter Gabriel", "Phoenix" ) As you can see, the test context is saved midway through, and the main context suddenly has the new objects from the test context, even though I haven't performed the whole NSManagedObjectContextDidSaveNotification/mergeChangesFromContext combo. My understanding is that no changes will ever be merged unless done so explicitly... does anyone know what's going on here?

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  • Interface Builder is unable to open documents of type iPad XIB.

    - by sagar
    After installing SDK 3.2 Beta 5 on your MAC. Please follow this steps to understand my problem. Start XCode. Click on Help Menu - Select Developer Documentation from the toolbar of window - Click on Home - & select iPhone OS 3.2 Library On the left side of screen - you can see Cocoa Touch Layer Category under Frameworks Select UIKit from it. On right side you will have - ToolbarSeach - as an first one link on it. Click on it. After clicking on it - You will see an option of "Open Project in xCode" on the title. Click on it & save the project to open it. Now, Click on run to execute this sample code. After compilation - it will give you two errors. something like this - "Interface Builder is unable to open documents of type iPad XIB." I don't know why this error is disturbing me? What should be solution to resolve it? Sagar.

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  • Indy 10 - IdSMTP.Send() hangs when sending messages from GMail account

    - by LukLed
    I am trying to send an e-mail using gmail account (Delphi 7, Indy 10) with these settings: TIdSmtp: Port = 587; UseTLS := utUseExplicitTLS; TIdSSLIOHandlerSocketOpenSSL: SSLOptions.Method := sslvTLSv1; Everything seems to be set ok. I get this response: Resolving hostname smtp.gmail.com. Connecting to 74.125.77.109. SSL status: "before/connect initialization" SSL status: "before/connect initialization" SSL status: "SSLv3 write client hello A" SSL status: "SSLv3 read server hello A" SSL status: "SSLv3 read server certificate A" SSL status: "SSLv3 read server done A" SSL status: "SSLv3 write client key exchange A" SSL status: "SSLv3 write change cipher spec A" SSL status: "SSLv3 write finished A" SSL status: "SSLv3 flush data" SSL status: "SSLv3 read finished A" SSL status: "SSL negotiation finished successfully" SSL status: "SSL negotiation finished successfully" Cipher: name = RC4-MD5; description = RC4-MD5 SSLv3 Kx=RSA Au=RSA Enc=RC4(128) Mac=MD5 ; bits = 128; version = TLSv1/SSLv3; And then it hangs and doesn't finish. E-mail is not sent. What can be the problem?

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  • Installing MonoTouch - ibtool not found error

    - by Nic Wise
    I've had Xcode (3.2.1 - SnowLeopard, iphone 3.1.3) installed for a while, and I can run and build apps on it fine. I installed MonoTouch, as I want to leverage the 8+ years of .NET skills I have :) So I installed: Mono: MonoFramework-2.6.1_1.macos10.novell.x86 MonoTouch: monotouch-eval-1.5.0 MonoDevelop: MonoDevelop-2.2.1-r152508 (was 2.2.1, but when I started it up, it said there was an update, which I installed - thats the update version) If I make a new project and build it, I get any of the following errors: Build failed. Object reference not set to the instance of an object. Build failed: ibtool not found (btw, it's in /Developer/usr/bin/ibtool) or a similar one to the second one if I use the older (2.2.1 released) version of MonoTouch. I can't find any debug info anywhere. I could reinstall XCode/iPhone SDK, but as it already is installed and works (and no, this isn't a SL upgrade), it doesn't make sense. Anyone got any ideas? I SO want to use MonoTouch - Obj-C drives me up the wall! Console apps (mono ones) work fine. Mac OS X 10.6.2, Macbook Pro, clean install with old settings moved over.

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  • http stream of baselineh264 doesnt seem to work in my MPMoviePlayerViewController

    - by theprojectabot
    Here is some code... I have a stream that works correctly if I view with safari on the iphone or quicktimex on the mac... but the stream doesnt view in my code for the ipad simulator - (IBAction)clickedOpenMovie:(id)sender { NSString *myString = [NSString stringWithFormat:@"http://myipofstreamingserver:1935/live/aStream/playlist.m3u8"]; //NSString *myString = [[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:@"720p5994-prores-hq_iPhone_320x240.m4v"]; NSURL *myURL = [NSURL fileURLWithPath:myString]; [self playMovieAtURL:myURL]; } -(void)playMovieAtURL:(NSURL*)theURL { //CGRect moviePlayerFrame = CGRectMake(20, 33, 100, 100); //UIView playerView = [[[UIView alloc] initWithFrame:moviePlayerFrame] autorelease]; MPMoviePlayerViewController* movieViewController = [[MPMoviePlayerViewController alloc] initWithContentURL:theURL]; //theMovie.scalingMode = MPMovieScalingModeNone; //theMovie. = MPMovieControlStyleFullscreen; //movieViewController.controlStyle = MPMovieControlModeDefault; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(myMovieFinishedCallback:) name:MPMoviePlayerPlaybackDidFinishNotification object:movieViewController]; //UIViewController *movieViewController = [[UIViewController alloc] initWithContentURL:theURL]; [self presentMoviePlayerViewControllerAnimated:movieViewController]; //[theMovie play]; }

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  • Selection Highlight in NSCollectionView

    - by Hooligancat
    On some occasions my head just hurts from banging it against the Cocoa wall. Today is one of those days. I have a working NSCollectionView with one minor, but critical, exception. Getting and highlighting the selected item within the collection. I've had all this working prior to Snow Leopard, but something appears to have changed and I can't quite place my finger on it, so I took my NSCollectionView right back to a basic test and followed Apple's documentation for creating an NSCollectionView here: http://developer.apple.com/mac/library/DOCUMENTATION/Cocoa/Conceptual/CollectionViews/Introduction/Introduction.html The collection view works fine following the quick start guide. However, this guide doesn't discuss selection other than "There are such features as incorporating image views, setting objects as selectable or not selectable and changing colors if they are selected". Using this as an example I went to the next step of binding the Array Controller to the NSCollectionView with the controller key selectionIndexes, thinking that this would bind any selection I make between the NSCollectionView and the array controller and thus firing off a KVO notification. I also set the NSCollectionView to be selectable in IB. There appears to be no selection delegate for NSCollectionView and unlike most Cocoa UI views, there appears to be no default selected highlight. So my problem really comes down to a related issue, but two distinct questions. How do I capture a selection of an item? How do I show a highlight of an item? NSCollectionView's programming guides seem to be few and far between and most searches via Google appear to pull up pre-Snow Leopard implementations, or use the view in a separate XIB file. For the latter (separate XIB file for the view), I don't see why this should be a pre-requisite otherwise I would have suspected that Apple would not have included the view in the same bundle as the collection view item. I know this is going to be a "can't see the wood for the trees" issue - so I'm prepared for the "doh!" moment. As usual, any and all help much appreciated.

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  • How do you keep all your languages straight?

    - by Chris Blackwell
    I think I'm going a little crazy. Right now, I'm working with the following languages (I was just doing a mental inventory): C++ - our game engine Assembler - low level debugging and a few co-processor specific routines Lua - our game engine scripting language HLSL - for shaders Python - our build system and utility tools Objective C/C++ - game engine platform code for Mac and iPhone C# - A few tools developed in our overseas office ExtendScript - Photoshop exporting tools ActionScript - UI scripting VBScript - some spreadsheet related stuff PHP - some web related stuff SQL - some web and tool related stuff On top of this are the plethora of API's that often have many different ways of doing the same thing: std library, boost, .NET, wxWidgets, Cocoa, Carbon, native script libraries for Python, Lua, etc, OpenGL, Direct3d, GDI, Aqua, augh! I find myself inadvertently conflating languages and api's, not realizing what I'm doing until I get syntax errors. I feel like I can't possibly keep up with it, and I can't possibly be proficient in all of these areas. Especially outside the realm of C++ and Python, I find myself programming more by looking at manuals that from memory. Do you have a similar problem? Ideas for compartmentalizing so you're more efficient? Deciding where you want to stay proficient? Organizational tips? Good ways to remember when you switch from Lua to C++ you need to start using semi-colons again? Rants on how complicated we programmers have made things for ourselves? Any ideas welcome!

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  • Spoofing UserAgent in Opera

    - by PoweRoy
    I'm trying to spoof Opera (under linux) to be an other browser, in this case iPad for some testing purposes. Now I know sites can check which browser is accessing the using for example in PHP $useragent = $_SERVER['HTTP_USER_AGENT']; and in javascript navigator.userAgent (or navigator.platform). In firefox you can use an addon to easily switch your useragent and other relevant information, but in Opera it seems it bit hard to do. First in opera.ini you can do: [User Agent] Spoof UserAgent ID=1 But this is limited to a predefined list of UserAgents. No room for custom ones. Also in opera.ini [ISP] Id=iPad This will add iPad to the User Agent of Opera. It's a start and works most of the time on the sites. In opera.ini you can set a 'User JavaScript file' to load a custom JavaScript file before loading a website: [User Prefs] User JavaScript File=/opera_dir/userjs/load.js In load.js you can do: navigator.userAgent = "Mozilla/5.0 (iPad; U; CPU OS 3_2 like Mac OS X; en-us) AppleWebKit/531.21.10 (KHTML, like Gecko) Version/4.0.4 Mobile/7B334b Safari/531.21.10" Because this file gets executed before loading the website I can modify the UserAgent, but this won't work when a site is checking the UserAgent via PHP, but it works for sites checking with Javascript) So here's my question: is there another way of spoofing a complete custom UserAgent?

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  • GridView doesn't remember state between postbacks

    - by Ryan
    Hi, I have a simple ASP page with databound grid (bound to an object source). The grid is within the page of a wizard and has a 'select' checkbox for each row. In one stage of the wizard, I bind the GridView: protected void Wizard1_NextButtonClick(object sender, WizardNavigationEventArgs e) { ... // Bind and display matches GridViewMatches.EnableViewState = true; GridViewMatches.DataSource = getEmailRecipients(); GridViewMatches.DataBind(); And when the finish button is clicked, I iterate through the rows and check what's selected: protected void Wizard1_FinishButtonClick(object sender, WizardNavigationEventArgs e) { // Set the selected values, depending on the checkboxes on the grid. foreach (GridViewRow gr in GridViewMatches.Rows) { Int32 personID = Convert.ToInt32(gr.Cells[0].Text); CheckBox selected = (CheckBox) gr.Cells[1].FindControl("CheckBoxSelectedToSend"); But at this stage GridViewMatches.Rows.Count = 0! I don't re-bind the grid, I shouldn't need to, right? I expect the view-state to maintain the state. (Also, if I do rebind the grid, my selection checkboxes will be cleared) NB: This page also dynamically adds user controls in OnInit method. I have heard that it might mess with the view state, but as far as I can tell, I am doing it correctly and the viewstate for those added controls seems to work (values are persisted between postbacks) Thanks a lot in advance for any help! Ryan UPDATE: Could this be to do with the fact I am setting the datasource programatically? I wondered if the asp engine was databinding the grid during the page lifecycle to a datasource that was not yet defined. (In a test page, the GridView is 'automatically' databound'. I don't want the grid to re-bound I just want the values from the viewstate from the previous post! Also, I have this in the asp header: ViewStateEncryptionMode="Never" - this was to resolve an occasional 'Invalid Viewstate Validation MAC' message Thanks again Ryan

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  • Rails App hangs after few requests

    - by Paddy
    I have Bitnami Rails stack installed on my Mac. To better explain my problem i created a simple scaffold based rails app with mysql as the backend. I can get to perform simple POST and GET requests for a while and after a few requests the app just hangs indefinitely. No exception caught or anything worthwhile in the development log to report this strange behavior. This is the last bit from the development log before the app froze: Processing WritedatasController#index (for 127.0.0.1 at 2010-03-30 20:38:51) [GET] [4;36;1mWritedata Load (0.7ms) [0m [0;1mSELECT * FROM `writedatas` [0m Rendering template within layouts/application Rendering writedatas/index [4;35;1mWritedata Columns (2.9ms) [0m [0mSHOW FIELDS FROM `writedatas` [0m Completed in 99ms (View: 88, DB: 4) | 200 OK [http://localhost/writedatas] [4;36;1mSQL (0.2ms) [0m [0;1mSET NAMES 'utf8' [0m [4;35;1mSQL (0.1ms) [0m [0mSET SQL_AUTO_IS_NULL=0 [0m Processing WritedatasController#new (for 127.0.0.1 at 2010-03-30 20:38:52) [GET] [4;36;1mWritedata Columns (2.0ms) [0m [0;1mSHOW FIELDS FROM `writedatas` [0m Rendering template within layouts/application Rendering writedatas/new Rendered writedatas/_form (5.9ms) Completed in 34ms (View: 25, DB: 2) | 200 OK [http://localhost/writedatas/new] [4;36;1mSQL (0.4ms) [0m [0;1mSET NAMES 'utf8' [0m [4;35;1mSQL (0.1ms) [0m [0mSET SQL_AUTO_IS_NULL=0 [0m Processing WritedatasController#index (for 127.0.0.1 at 2010-03-30 20:39:17) [GET] [4;36;1mWritedata Load (0.7ms) [0m [0;1mSELECT * FROM `writedatas` [0m Rendering template within layouts/application Rendering writedatas/index [4;35;1mWritedata Columns (2.6ms) [0m [0mSHOW FIELDS FROM `writedatas` [0m Completed in 101ms (View: 90, DB: 4) | 200 OK [http://localhost/writedatas] It just hung at this point. And after this happens i have to restart the server, for it to hang again after few requests. This is the weirdest problem i have faced and i am truly stumped.

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  • PHP Mystery Theatre - HTML Element doesn't display when served with php5, restart server with php4 a

    - by togglemedia
    Get this...I start the server in php5 and a specific HTML element ('a' element with a background image) is nowhere to be seen, I reboot the server in php4 and the HTML element is displaying properly. I boot back and forth between php5 and php4 with absolute consistent results, not displaying in php5 and displaying in php4. The thing that blows my mind is that: the HTML is consistent between boots of php5/4, so both scenarios have the necessary HTML elements the CSS is consistent between boots of php5/4, so both scenarios have the necessary CSS definitions there is an identically styled sibling element, with different class name that displays properly the problem is reproducible between browsers, between platforms. I've tested it on every possible config, Mac/Windows, IE6,7,8, FireFox, Safari etc... When the server is booted in php5 there is one HTML element that just doesn't display/render. A stab in the dark, I turned on PHP error reporting in php5 (to see if there would be any clues there) and low and behold the HTML element is now rendering in php5. I turn off PHP error reporting, and restart php5 and the HTML element is still rendering in php5, and the problem has been fixed...and I can't get the problem to reproduce. This is why my curiosity has brought me here. I just spent about four hours scratching my head trying to figure out how this could be. And now, I ask any php web dev gurus out there...what the heck was this all about?

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  • easy_install ReviewBoard [Errno 104] Connection reset by peer

    - by blastthisinferno
    I have a Kubuntu 10.04 VM image and am trying to install ReviewBoard by following The Linux Installation Wiki. When I get to the step to easy_install ReviewBoard, I encounter a problem I cannot find a solution to. Below is the console output: sudo easy_install ReviewBoard Searching for ReviewBoard Best match: ReviewBoard 1.0.8 Processing ReviewBoard-1.0.8-py2.6.egg ReviewBoard 1.0.8 is already the active version in easy-install.pth Installing rb-site script to /usr/local/bin Using /usr/local/lib/python2.6/dist-packages/ReviewBoard-1.0.8-py2.6.egg Processing dependencies for ReviewBoard Searching for pytz Reading http://downloads.reviewboard.org/mirror/ Download error: [Errno 104] Connection reset by peer -- Some packages may not be found! Reading http://downloads.reviewboard.org/releases/ReviewBoard/1.0/ Download error: [Errno 104] Connection reset by peer -- Some packages may not be found! Reading http://pypi.python.org/simple/pytz/ Download error: [Errno 104] Connection reset by peer -- Some packages may not be found! Reading http://pypi.python.org/simple/pytz/ Download error: [Errno 104] Connection reset by peer -- Some packages may not be found! Couldn't find index page for 'pytz' (maybe misspelled?) Scanning index of all packages (this may take a while) Reading http://pypi.python.org/simple/ Download error: [Errno 104] Connection reset by peer -- Some packages may not be found! No local packages or download links found for pytz error: Could not find suitable distribution for Requirement.parse('pytz') I am new to python, but it seems like easy_install cannot decide on a version of pytz. I have read http://stackoverflow.com/questions/383738/104-connection-reset-by-peer-socket-error-or-when-does-closing-a-socket-resul http://homepage.mac.com/s_lott/iblog/architecture/C551260341/E20081031204203/index.html and it seems like the problem described in those articles has more to do with development than my problem, but I could be wrong. Has anyone encountered a problem like this? If there is any missing information that would help troubleshoot this, please let me know.

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  • Vim script to compile TeX source and launch PDF only if no errors

    - by Jeet
    Hi, I am switching to using Vim for for my LaTeX editing environment. I would like to be able to tex the source file from within Vim, and launch an external viewing if the compile was successful. I know about the Vim-Latex suite, but, if possible, would prefer to avoid using it: it is pretty heavy-weight, hijacks a lot of my keys, and clutters up my vimruntime with a lot of files. Here is what I have now: if exists('b:tex_build_mapped') finish endif " use maparg or mapcheck to see if key is free command! -buffer -nargs=* BuildTex call BuildTex(0, <f-args>) command! -buffer -nargs=* BuildAndViewTex call BuildTex(1, <f-args>) noremap <buffer> <silent> <F9> <Esc>:call BuildTex(0)<CR> noremap <buffer> <silent> <S-F9> <Esc>:call BuildTex(1)<CR> let b:tex_build_mapped = 1 if exists('g:tex_build_loaded') finish endif let g:tex_build_loaded = 1 function! BuildTex(view_results, ...) write if filereadable("Makefile") " If Makefile is available in current working directory, run 'make' with arguments echo "(using Makefile)" let l:cmd = "!make ".join(a:000, ' ') echo l:cmd execute l:cmd if a:view_results && v:shell_error == 0 call ViewTexResults() endif else let b:tex_flavor = 'pdflatex' compiler tex make % if a:view_results && v:shell_error == 0 call ViewTexResults() endif endif endfunction function! ViewTexResults(...) if a:0 == 0 let l:target = expand("%:p:r") . ".pdf" else let l:target = a:1 endif if has('mac') execute "! open -a Preview ".l:target endif endfunction The problem is that v:shell_error is not set, even if there are compile errors. Any suggestions or insight on how to detect whether a compile was successful or not would be greatly appreciated! Thanks!

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  • Building Cross Platform app - recommendation

    - by Ben
    Hi, I need to build a fairly simple app but it needs to work on both PC and Mac. It also needs to be redistributable on a disc or usb drive as a standalone desktop app. Initially I thought AIR would be perfect for this (it ticks all the API requirements), but the difficulty is making it distributable, as the app would require the AIR runtime to be installed to run. I came across Shu Player as an option as it seems to be able to package the AIR runtime with the app and do a (silent?) install. However this seems to break the T&C from Adobe (as outlined here) so I'm not sure about the legality. Another option could be Zinc but I haven't tested it so I'm not sure how well it'll fit the bill. What would you recommend or suggest I check out? Any suggestion much appreciated EDIT: There's a few more discussions on mono usage (though no real conclusion): Here and Here EDIT2: Titanium could also fit the bill maybe, will check it out. Any more comments from anyone? Ben

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  • RSolr RequestError Solr Response Severe errors in solr configuration

    - by manalang
    I was reindexing my model when I suddenly shutdown my mac, When I try to reindex again using (Model_name).reindex in script/console I encountered an error that I haven't encountered before. RSolr::RequestError: Solr Response: Severe_errors_in_solr_configuration__Check_your_log_files_for_more_detailed_information_on_what_may_be_wrong__If_you_want_solr_to_continue_after_configuration_errors_change____abortOnConfigurationErrorfalseabortOnConfigurationError__in_null___javalangRuntimeException_javaioIOException_read_past_EOF__at_orgapachesolrcoreSolrCoregetSearcherSolrCorejava1068__at_orgapachesolrcoreSolrCoreinitSolrCorejava579__at_orgapachesolrcoreCoreContainer$InitializerinitializeCoreContainerjava137__at_orgapachesolrservletSolrDispatchFilterinitSolrDispatchFilterjava83__at_orgmortbayjettyservletFilterHolderdoStartFilterHolderjava99__at_orgmortbaycomponentAbstractLifeCyclestartAbstractLifeCyclejava40__at_orgmortbayjettyservletServletHandlerinitializeServletHandlerjava594__at_orgmortbayjettyservletContextstartContextContextjava139__at_orgmortbayjettywebappWebAppContextstartContextWebAppContextjava1218__at_orgmortbayjettyhandlerContextHandlerdoStartContextHandlerjava500__at_orgmortbayjettywebappWebAppContextdoStartWebAppContextjava448__at_orgmortbaycomponentAbstractLifeCyclestartAbstractLifeCyclejava40__at_orgmortbayjettyhandlerHandlerCollectiondoStartHandlerCollectionjava147__at_orgmortbayjettyhandlerContextHandlerCollectiondoStartContextHandlerCollectionjava161__at_orgmortbaycomponentAbstractLifeCyclestartAbstractLifeCyclejava40__at_orgmortbayjettyhandlerHandlerCollectiondoStartHandlerCollectionjava147__at_orgmortbaycomponentAbstractLifeCyclestartAbstractLifeCyclejava40__at_orgmortbayjettyhandlerHandlerWrapperdoStartHandlerWrapperjava117__at_orgmortbayjettyServerdoStartServerjava210__at_orgmortbaycomponentAbstractLifeCyclestartAbstractLifeCyclejava40__at_orgmortbayxmlXmlConfigurationmainXmlConfigurationjava929__at_sunreflectNativeMethodAccessorImplinvoke0Native_Method__at_sun from /usr/local/lib/ruby/gems/1.8/gems/rsolr-0.12.1/lib/rsolr/connection/requestable.rb:39:in `request' from /usr/local/lib/ruby/gems/1.8/gems/rsolr-0.12.1/lib/rsolr/client.rb:34:in `request' from /usr/local/lib/ruby/gems/1.8/gems/rsolr-0.12.1/lib/rsolr/client.rb:22:in `update' from /usr/local/lib/ruby/gems/1.8/gems/rsolr-0.12.1/lib/rsolr/client.rb:76:in `delete_by_query' from /usr/local/lib/ruby/gems/1.8/gems/sunspot-1.1.0/lib/sunspot/indexer.rb:55:in `remove_all' from /usr/local/lib/ruby/gems/1.8/gems/sunspot-1.1.0/lib/sunspot/session.rb:173:in `remove_all' from /usr/local/lib/ruby/gems/1.8/gems/sunspot-1.1.0/lib/sunspot/session.rb:173:in `each' from /usr/local/lib/ruby/gems/1.8/gems/sunspot-1.1.0/lib/sunspot/session.rb:173:in `remove_all' from /usr/local/lib/ruby/gems/1.8/gems/sunspot-1.1.0/lib/sunspot/session_proxy/abstract_session_proxy.rb:11:in `remove_all' from /usr/local/lib/ruby/gems/1.8/gems/sunspot-1.1.0/lib/sunspot.rb:414:in `remove_all' from /Users/cecilleann/Projects/dhire2/vendor/plugins/sunspot_rails-1.1.0/lib/sunspot/rails/searchable.rb:164:in `solr_remove_all_from_index' from /Users/cecilleann/Projects/dhire2/vendor/plugins/sunspot_rails-1.1.0/lib/sunspot/rails/searchable.rb:183:in `reindex' from (irb):6 Now I haven't been able to fix the error. Please help me. I can't move one. Thanks a lot in advance

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  • Android ndk-build command does nothing

    - by James
    I have a similar question to that posted here: Android NDK: why ndk-build doesn't generate .so file and a new libs folder in Eclipse? ...though I am running Windows 7, not Mac os. Essentially the ndk-build command is run, gives no error but doesn't create an .so file (also, since I'm on windows this should create a .dll and not an .so?). I tried running the command from the root, jni, src folders etc. but got the same result; cmd just returns to the prompter after a few seconds. I ran it again from the jni folder with NDK_LOG=1 parameter to see what was happening. Here is a portion of the transcript of the log results after running ndk-build in the jni folder (after it successfully identified the platform, etc.)... Android NDK: Looking for jni/Android.mk in /workspace/NdkFooActivity/jni Android NDK: Looking for jni/Android.mk in /workspace/NdkFooActivity Android NDK: Found it ! Android NDK: Found project path: /workspace/NdkFooActivity Android NDK: Ouput path: /workspace/NdkFooActivity/obj Android NDK: Parsing /cygdrive/c/android-ndk-r8/build/core/default-application.mk Android NDK: Found APP_PLATFORM=android-15 in /workspace/NdkFooActivity/project.properties Android NDK: Application local targets unknown platform 'android-15' Android NDK: Switching to android-14 Android NDK: Using build script /workspace/NdkFooActivity/jni/Android.mk Android NDK: Application 'local' is not debuggable Android NDK: Selecting release optimization mode (app is not debuggable) Android NDK: Adding import directory: /cygdrive/c/android-ndk-r8/sources Android NDK: Building application 'local' for ABI 'armeabi' Android NDK: Using target toolchain 'arm-linux-androideabi-4.4.3' for 'armeabi' ABI Android NDK: Looking for imported module with tag 'cxx-stl/system' Android NDK: Probing /cygdrive/c/android-ndk-r8/sources/cxx-stl/system/Android.mk Android NDK: Found in /cygdrive/c/android-ndk-r8/sources/cxx-stl/system Android NDK: Cygwin dependency file conversion script: ...after which point it just runs the script mentioned in the last line, then terminates. Any ideas? Thanks!

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  • Embed Youtube in UIWebView behind transparent img. Wmode transparent and z-index doesn't work

    - by Allisone
    I'm using this code: - (void)embedYouTube:(NSString *)urlString frame:(CGRect)frame { NSString *embedHTML = @"\ <html><head>\ <style type=\"text/css\">\ body {\ background-color: black;\ }\ #container{\ position: relative;\ z-index:1;\ }\ #video,#videoc{\ position:absolute;\ z-index: 1;\ border: none;\ }\ #tv{\ background: transparent url(tv.png) no-repeat;\ width: 320px;\ height: 205px;\ position: absolute;\ top: 0;\ z-index: 999;\ }\ </style>\ </head><body style=\"margin:0\">\ <div id=\"tv\"></div>\ <object id=\"videoc\" width=\"240\" height=\"160\">\ <param name=\"movie\" value=\"%@\"></param>\ <param name=\"wmode\" value=\"transparent\"></param>\ <embed wmode=\"transparent\" id=\"video\" src=\"%@\" type=\"application/x-shockwave-flash\" \ width=\"240\" height=\"160\"></embed>\ </object>\ </body></html>"; NSString *path = [[NSBundle mainBundle] bundlePath]; NSURL *baseURL = [NSURL fileURLWithPath:path]; NSString *html = [NSString stringWithFormat:embedHTML, urlString,urlString]; UIWebView *videoView = [[UIWebView alloc] initWithFrame:frame]; [videoView loadHTMLString:html baseURL:baseURL]; [self.view addSubview:videoView]; [videoView release]; } Its the first time that I use UIWebView and the first time that I use video in iPhone. The video plays, so that's working BUT: I want to have an old school tv (round corners) in foreground with switches and so on. The tv is an image with transparent pixels in the middle, so that a video lying behind the tv will shine through as if the video would be shown on the tv. But first of all the video has a border that I can't remove and second it's always in the foreground. In Safari and in Firefox and Mac it's working. So is it an iPhone thing, could it be that it simply won't work on iPhone ? Or do I have some css/html typos ?

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  • How do I work around the GCC "error: cast from ‘SourceLocation*’ to ‘int’ loses precision" error when compiling cmockery.c?

    - by Daryl Spitzer
    I need to add unit tests using Cmockery to an existing build environment that uses as hand-crafted Makefile. So I need to figure out how to build cmockery.c (without automake). When I run: g++ -DHAVE_CONFIG_H -DPIC -I ../cmockery-0.1.2 -I /usr/include/malloc -c ../cmockery-0.1.2/cmockery.c -o obj/cmockery.o I get a long list of errors like this: ../cmockery-0.1.2/cmockery.c: In function ‘void initialize_source_location(SourceLocation*)’: ../cmockery-0.1.2/cmockery.c:248: error: cast from ‘SourceLocation*’ to ‘int’ loses precision Here are lines 247:248 of cmockery.c: static void initialize_source_location(SourceLocation * const location) { assert_true(location); assert_true is defined on line 154 of cmockery.h: #define assert_true(c) _assert_true((int)(c), #c, __FILE__, __LINE__) So the problem (as the error states) is GCC doesn't like the cast from ‘SourceLocation*’ to ‘int’. I can build Cmockery using ./configure and make (on Linux, and on Mac OS X if I export CFLAGS=-I/usr/include/malloc first), without any errors. I've tried looking at the command-line that compiles cmockery.c when I run make (after ./configure): gcc -DHAVE_CONFIG_H -I. -I. -I./src -I./src -Isrc/google -I/usr/include/malloc -MT libcmockery_la-cmockery.lo -MD -MP -MF .deps/libcmockery_la-cmockery.Tpo -c src/cmockery.c -fno-common -DPIC -o .libs/libcmockery_la-cmockery.o ...but I don't see any options that might work around this error. In "error: cast from 'void*' to 'int' loses precision", I see I could change (int) in cmockery.h to (intptr_t). And I've confirmed that works. But since I can build Cmockery with ./configure and make, there must be a way to get it to build without modifying the source.

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  • Why can't I source my vimrc after installing vundle?

    - by John N
    I'm trying to get my Vim to update on the fly after editing vimrc. So I followed the instructions at Vimcast which basically source vimrc every time you hit save. But that doesn't work for some reason (when I save my vimrc it doesn't give any errors), so I decided to run source $HOME/.vimrc manually and here's what I got: -bash: Configuration file for vim set nocompatible : command not found -bash: Plugin Management { filetype off : command not found -bash: .vimrc: line 7: syntax error near unexpected token `(' -bash: .vimrc: line 7: ` call vundle#rc()' And here's my Vim info (I'm running Mac OS X 10.7.3): VIM - Vi IMproved 7.3 (2010 Aug 15, compiled Jul 31 2011 19:27:29) Compiled by [email protected] Normal version without GUI. Features included (+) or not (-): -arabic +autocmd -balloon_eval -browse +builtin_terms +byte_offset +cindent -clientserver -clipboard +cmdline_compl +cmdline_hist +cmdline_info +comments -conceal +cryptv +cscope +cursorbind +cursorshape +dialog_con +diff +digraphs -dnd -ebcdic -emacs_tags +eval +ex_extra +extra_search -farsi +file_in_path +find_in_path +float +folding -footer +fork() -gettext -hangul_input +iconv +insert_expand +jumplist -keymap -langmap +libcall +linebreak +lispindent +listcmds +localmap -lua +menu +mksession +modify_fname +mouse -mouseshape -mouse_dec -mouse_gpm -mouse_jsbterm -mouse_netterm -mouse_sysmouse +mouse_xterm +multi_byte +multi_lang -mzscheme +netbeans_intg -osfiletype +path_extra -perl +persistent_undo +postscript +printer -profile -python -python3 +quickfix +reltime -rightleft -ruby +scrollbind +signs +smartindent -sniff +startuptime +statusline -sun_workshop +syntax +tag_binary +tag_old_static -tag_any_white -tcl +terminfo +termresponse +textobjects +title -toolbar +user_commands +vertsplit +virtualedit +visual +visualextra +viminfo +vreplace +wildignore +wildmenu +windows +writebackup -X11 -xfontset -xim -xsmp -xterm_clipboard -xterm_save system vimrc file: "$VIM/vimrc" user vimrc file: "$HOME/.vimrc" user exrc file: "$HOME/.exrc" fall-back for $VIM: "/usr/share/vim" Compilation: gcc -c -I. -D_FORTIFY_SOURCE=0 -Iproto -DHAVE_CONFIG_H -arch i386 -arch x86_64 -g -Os -pipe Linking: gcc -arch i386 -arch x86_64 -o vim -lncurses Could anybody tell me what's wrong here? Thanks so much!

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  • Using DevIL with Xcode

    - by jak3t
    Hello everyone! I'm trying to use DevIL with XCode but I can't get it to work. I tried using the "standard" method by doing "configure make make install" and using #import <IL/il> but it doesn't work. It identifies the library but I still get some compiling errors: Ld build/Release/cg.app/Contents/MacOS/cg normal i386 cd "/Users/simaorfreitas/Documents/LESI/3º ano/CG/CGaula1" /Developer/usr/bin/g++-4.2 -arch i386 "-L/Users/simaorfreitas/Documents/LESI/3º ano/CG/CGaula1/build/Release" "-F/Users/simaorfreitas/Documents/LESI/3º ano/CG/CGaula1/build/Release" -filelist "/Users/simaorfreitas/Documents/LESI/3º ano/CG/CGaula1/build/CGaula1.build/Release/cg.build/Objects-normal/i386/cg.LinkFileList" -framework Foundation -framework AppKit -framework GLUT -framework OpenGL -framework Cocoa -framework AppKit -o "/Users/simaorfreitas/Documents/LESI/3º ano/CG/CGaula1/build/Release/cg.app/Contents/MacOS/cg" Undefined symbols: "_ilConvertImage", referenced from: terreno() in main.o "_ilGetInteger", referenced from: terreno() in main.o terreno() in main.o terreno() in main.o "_ilLoadImage", referenced from: terreno() in main.o "_ilBindImage", referenced from: terreno() in main.o "_ilGetData", referenced from: terreno() in main.o "_ilInit", referenced from: terreno() in main.o "_ilGenImages", referenced from: terreno() in main.o ld: symbol(s) not found collect2: ld returned 1 exit status` So i tried do it by using the macports libdevil install. It installed correctly but nothing seems to work. Do I need to change my #import declarations? Any suggestion to install DevIL on the Mac correctly and use it in a XCode Project? Thanks a lot!

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  • ASIHTTPRequest POST splits up header + data?

    - by chris.o.
    Hi, I am using ASIHTTPRequest to POST data to a remote server on iPhone 4.2.1. When I make the following post request to our server, I get a 400 response (I removed the IP address): NSString dataString = @"data1=00&data2=00&data3=00"; ASIHTTPRequest *request = [ASIHTTPRequest requestWithURL:[NSURL URLWithString:[NSString stringWithFormat:<ipremoved>]]]; [request appendPostData:[dataString dataUsingEncoding:NSUTF8StringEncoding]]; [request setRequestMethod:@"POST"]; [request addRequestHeader:@"User-Agent" value:@"iphone app"]; [request addRequestHeader:@"Content-Type" value:@"application/octet-stream"]; request.delegate = self; [request startAsynchronous]; When I send the same data using curl, I receive a 200 response: curl -H "User-Agent: iphone app" -H "Accept:" -H "Content-Type:application/octet-stream" --data-ascii "data1=00&data2=00&data3=00" --location <ipremoved> -v My colleague is stating that, in the failure case, the ASIHTTPRequest requires two socket reads: one for the header and one for the data. Apparently the server is not presently equipped to parse this correctly, so I am trying to work around it. If I setup a proxy between iPhone and my Mac and run Paros (to see packets), the problem goes away. Paros combine the header and data so that it is all acquired by the server in a single socket read. I've tried a few things suggested in other posts including disabling persistent connections, but I am not having any luck. I've also tried doing a ASIHTTPFormRequest, but the server does not like the generated data format. Any suggestions would be appreciated. Thanks.

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  • Problem with DOMPDF and Kohana 3

    - by alex
    I have used DOMPDF many times before successfully, however outside of the Kohana Framework. I created a module for DOMPDF and called it simply pdf. Here is it's code. class Pdf { private $domPdfInstance; public function __construct($html) { if ( ! class_exists('DOMPDF', FALSE)) { // Load DOMPDF require Kohana::find_file('vendor', 'dompdf/dompdf_config.inc'); } $this->domPdfInstance = new DOMPDF; $this->domPdfInstance->load_html($html); } public function render() { $this->domPdfInstance->render(); return $this; } public function stream($filename) { if (pathinfo($filename, PATHINFO_EXTENSION) !== 'pdf') { $filename .= '.pdf'; } $this->domPdfInstance->stream($filename); return $this; } } For some reason, any PDF I generate using this results in it being corrupt (not opening under Mac OS X's Preview app at least). I have even tried this basic HTML <html> <head> <title>PDF</title> </head> <body> please work </body> </html> Is this a known problem? I have not touched anything in dompdf_config.inc.php except uncomment out the error reporting levels so they now read error_reporting(E_STRICT | E_ALL); PHP is not reporting any errors. Here is a screenshot of the error from Preview (though I think it's probably unhelpful) Some thing I have thought may be a problem Auto loading conflicts Base path conflicts

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  • Language+IDE for teaching high school students?

    - by daveagp
    I'm investigating languages and IDEs for a project involving teaching high-school students (around grade 11). It will teach basics of programming as an introduction to computer science (e.g., including how numbers/strings/characters are represented, using procedures and arrays, control flow, a little bit of algorithms, only very basic I/O). The non-negotiable requirements for this project are: a free up-to-date cross-platform IDE (Win & Mac incl. 64-bit) with debug a compiler where it's easy to learn from your mistakes together with the IDE, a gentle installation+learning curve So far, the best options I see are the following. Are there others I should know about? I am giving a short explanation with each one to generally show what I am looking for. In order from most to least promising: Pascal + FreePascal IDE (it seems a little buggy but actively developed?) Python + Eclipse + PyDev (good but features are overwhelming/hard to navigate) Groovy + Eclipse ('') Python + IDLE (looks unnatural to do debugging, to me) Pascal + Lazarus (IDE overwhelming, e.g. not obvious how to "start from scratch") Preferably, as a rule of thumb, the language should be direct enough that you don't need to wrap every program in a class, don't need to reference a System object to println, etc. I tried a little bit to see if there is something in JavaScript or (non-Visual) Basic along the lines of what I want, but found nothing so far. I would say that C/C++/C#, Java, Ruby, Lisp, VB do not fit my criteria for languages for this project. To reiterate my questions: are any of those 5 options really awesome or un-awesome? Are there other options which are even MORE awesome? Anything for Basic or JavaScript which meets all of the criteria? Thanks!

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  • Advice moving from Eclipse to xCode

    - by Gloin the Dark
    To xCode xPerts: I have been doing Java in Eclipse for about 9 years now and I have really gotten used to the power of the refactoring tools. There are a few operations I do all the time. I am looking for equivalents in xCode since it has better support for objective-c than eclipse. (I'm not at my Mac as I write this. So some of this is from memory. I am still very new to xCode.) 1 "rename". It seems that the xCode equivalent for variables is "edit all in scope". Does this work for files/classes/methods too? 2 "extract local variable" select an expression it creates a local var initialized to that expression. It even creates a usable name for the variable. 3 "extract method" select some code and it will create a method with that code and appropriate parameters/return value. 4 "inline" (variable or method) opposite of extract, inlines all or just the selected occurrence of the selected var or method. 5 "find next" occurrence of selected text. In eclipse I can select some text and hit ctrl-k to go to the next occurrence of that in the file. likewise shift-ctrl-k finds backwards. IIRC the xCode "find next" ignores the selection and only uses what is in the find box. 6 "change method signature" This would be very useful with ocjective-c's named parameter messaging syntax. This is great for adding parameters to a method. 7 "pull-up/push-down" for moving methods up or down the class hierarchy. 8 "move" for moving elements around to other classes etc. Those are the ones that I use all of the time. I have estimated that these tools cut my coding time in half. Are any of these supported in xCode? Thanks in advance for any advice.

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  • compiling iphone program in snow leopard wtih libsqlite3 library

    - by user360297
    Hi, I develop an iphone application which uses sqlite3 as a database. That time my OS X version was leopard. So add added libsqlite3.0.dylib to frameworks and compile without any problems it complied and with any problems I could run it on the device as well. This week I installed Snow Leopard on my Mac. Removing old Leopard version and install a fresh Snow leopard system. But my problem is now I cannot compile that program because it will give errors with sqlite3 library. I added sqlite3.0.dylib using selecting targets and then selecting file. Also tried adding selecting it from directly /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.1.3.sdk/usr/lib I get two different errors when I compiled to device and to simulator when compiled to device, ld: warning: in /opt/local/lib/libsqlite3.0.dylib, file is not of required architecture* When compiled to simulator, ld: warning: in /opt/local/lib/libsqlite3.0.dylib, file was built for unsupported file format which is not the architecture being linked (i386) ld: warning: in /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.1.3.sdk/usr/lib/libSystem.dylib, missing required architecture i386 in file ld: in /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.1.3.sdk/usr/lib/libobjc.A.dylib, missing required architecture i386 in file Command /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/gcc-4.2 failed with exit code 1 i also tried with adding sqlite3.dylib (, I think sqlite3.0.dylib is linked to sqlite3.dylib.) but no luck. Could any one out there give me any help. I'm really trying to get this working. Please let me if you want more details. Thank you, Waruna

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