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  • Sorting objects before rendering

    - by dreta
    I'm trying to implement a scene graph and in all the articles i've come across there is talk about object sorting. So you'd sort your objects by "material" for example. Now untill i sat down and started implementing it, i kind of took this for granted, because it made sense. But now i'm wondering what does sorting actually change? In my engine, i have a manager for UBOs, i use those to store data that'll be shared between programs, at the moment that only involves time, camera and projection matrices and lights (i'm not worrying about managing which lights affect which objects ATM). Now for each model i have to change the model to world matrix uniform, no sorting is going to change that. So is the jump from changing this matrix to also setting a material for each object that bad? I vaguely remember reading somewhere that each time you change something in the pipeline, it has to get flushed and that can cause performance issues. But for each drawing call i'm setting up a model to world matrix anyway, so what sense does it make to ever be concerned about this? BTW is there any information about whether changing a uniform and calling glBufferSubData is more (or less) expensive.

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  • How can I pass an external instance to the constructor of an object that's being created using the default XNA XML content loader?

    - by Michael
    I'm trying to understand how to use the XNA XML content importer to instantiate non-trivial objects that are more than a collection of basic properties (e.g., a class that inherits from DrawableGameObject or GameObject and requires other things to be passed into its constructor). Is it possible to pass existing external instances (e.g., an instance of the current Game) to the constructor of an object that's being created using the default XNA XML content loader? For example, imagine that I have the following class, inheriting from DrawableGameComponent: public class Character : DrawableGameComponent { public string Name { get; set; } public Character(Game game) : base(game) { } public override void Update(GameTime gameTime) { } public override void Draw(GameTime gameTime) { } } If I had a simple class that did not need other parameters in its constructor (i.e., the Game instance), then I could simply use this XML: <XnaContent> <Asset Type="MyNamespace.Character"> <Name>John Doe</Name> </Asset> </XnaContent> ...and then create an instance of Character using this code: var character = Content.Load<Character>("MyXmlAssetName"); But that won't work because I need to pass the need to pass the Game into the constructor. What's the best way to handle this situation? Is there a way to pass in things like the current Game using the default XNA XML content loader? Do I need to write my own XML loader? (If so, how?) Is there a better object-oriented design that I should be using for my classes? Note: Although I used Game in this example, I'm really just asking how to pass any type of existing instance to my constructors. (For example, I'm using the Farseer Physics Engine, and some of my classes also need a reference to the Farseer World object too.) Thanks in advance.

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  • Scaling along an arbitrary axis (Dealing with non-uniform scale)

    - by Jon
    I'm trying to build my own little engine to get more familiar with the concepts of 3D programming. I have a transform class that on each frame it creates a Scaling Matrix (S), a Rotation Matrix from a Quaternion (R) and concatenates them together (S*R). Once i have SR, I insert the translation values into the bottom of the three columns. So i end up with a transformation matrix that looks like: [SR SR SR 0] [SR SR SR 0] [SR SR SR 0] [tx ty tz 1] This works perfectly in all cases except when rotating an object that has a non-uniform scale. For example a unit cube with ScaleX = 4, ScaleY = 2, ScaleZ = 1 will give me a rectangular box that is 4 times as wide as the depth and twice as high as the depth. If i then translate this around, the box stays the same and looks normal. The problem happens whenever I try to rotate this scaled box. The shape itself becomes distorted and it appears as though the Scale factors are affecting the object on the World X,Y,Z axis rather than the local X,Y,Z axis of the object. I've done some pretty extensive research through a variety of textbooks (Eberly, Moller/Hoffman, Phar etc) and there isn't a ton there to go off of. Online, most of the answers say to avoid non-uniform scaling which I understand the desire to avoid it, but I'd still like to figure out how to support it. The only thing I can think off is that when constructing a Scale Matrix: [sx 0 0 0] [0 sy 0 0] [0 0 sz 0] [0 0 0 1] This is scaling along the World Axis instead of the object's local Direction, Up and Right vectors or it's local Z, Y, X axis. Does anyone have any tips or ideas on how to handle construction a transformation matrix that allows for non-uniform scaling and rotation? Thanks!

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  • Need advice for approach for a web-based app that loads excel worksheet but exposes only the charts

    - by John
    I'm looking for suggestions on the Visual Studio approach to take for a web application that is in the conceptual stage. My environment has a lot of tools: Windows Server 2008 R2 Standard 64bit Visual Studio 2010 Professional Edition Sharepoint 2010 Server Enterprise Edition SQL Server 2008 R2 Office 2010 Professional I know I will need this app to retrieve data from a database (or a web service - not sure exactly at this point). The data needs to be placed in an Excel workbook dynamically. The app will need to have a nice user interface (standard web controls - perhaps with some Javascript effects). The Excel ribbon and worksheet grid will need to be hidden. Some web control(s) will cause the Excel chart(s) to be rendered. I am thinking this sounds like Visual Studio Tools for Office (VSTO) so as to leverage .Net and hide Excel. Can you offer suggestions regarding: One ASP.Net Web App Project One Class Library Project for Excel or perhaps which one of the several different Excel 2010 project types (addin, template, document) Would Excel Services for Sharepoint be useful (or required) ? I am feeling a little overwhelmed with so many choices at this early stage of conceptualizing the app. Can you suggest some ideas for this sort of thing? Also, I am a bit more experienced with C# but I've read VB.Net is better for work with the Excel object model. What are general advises with regard to tool choice and overall approach tradeoffs?

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  • Hydraulics in game

    - by Mungoid
    I'm not completely sure if this would be better in the Physics site or not as this question is more about how hydraulics should work in game as opposed to how they really work (although that is taken into account) - So I apologize if this is in the wrong place. A project we are on, we have a machine with hydraulics that are powered (They don't just look like they move something, they are the only thing moving/turning/lifting something) - However, the hydraulic extends the same speed no matter what it is pushing. So, say there is a 10 ton object attached to one end of the hydraulic and the other end is attached to a plate on the ground. In real life it takes a few seconds to build up pressure depending on how heavy the object is, but in our project the hydraulics don't care about that. It will lift a 100 ton object the same speed as a 10 ton object. We have a way to fake the hydraulic pressurizing by reducing the 'drive amount' (how fast or slow the hydraulic extends) when we sense that it is touching the ground and that does a relatively decent job but we would like to be able to take other things into account like engine speed, ratios, loads, etc. but we aren't too sure what we need to think about. I'm kinda wondering if anyone here has any experience with this and could offer some suggestions on what to take into account?

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  • CodePlex Daily Summary for Thursday, June 12, 2014

    CodePlex Daily Summary for Thursday, June 12, 2014Popular ReleasesLuna ORM - Data Layer Code Generator for Vb.Net and C#: Luna 4.14.6.7: Newer version, better LunaEngine with many new feature. Any class implements IDisposable.StackBuilder: StackBuilder 1.0.21.0: *Issue #9 : Take weight of case into account while searching optimal case... *Issue #10 : Changing direction of last layer to use remaining space while stacking a palette... *Issue #11 : New URL for AutoUpdater section in app.config... First working version of INTEX Corp Plugin...QuickMon: Version 3.15: This release expand on 'Presets' - now called Templates. A complete Template editor has been added so you can manage templates(edit, save, import and export). Existing agent configs can be saved as a template for reuse as well. Additionally a few other fixes were done as well. 1. Fixed Registry collector - allow 'blank' key value (<default> values) 2. Default Monitor pack history size is now 100 3. qmp file extension is now the defaultCommand Line Media Controller: v1.0.0.0: Initial ReleaseVidCoder: 1.5.23 Beta: Added first translations for 1.5. Includes new languages Portuguese, Japanese, Chinese Simplified and Czech. Many of these translations are still incomplete: you can help out on Crowdin. Added an option to pass through an input track if it matches the output codec. Updated HandBrake core to SVN 6209. Fixed crash on AAC passthrough. Fixed x264 settings getting set incorrectly when reverting from a preset with the Advanced tab. Fixed occasional crash when calculating remaining time. ...PowerShell App Deployment Toolkit: PowerShell App Deployment Toolkit v3.1.4: Added New-Folder and Remove-Folder functions (Thanks to SueH) Added NoWait parameter to Execute-Process Added the ability for Deploy-Application.exe to point to a different .ps1 file by specifying it on the command-line Added checks to Deploy-Application.exe to verify the AppDeployToolkit folder exists Added PSAppDeployToolkit icon to Deploy-Application.exe Fixed issue where hang could occur if file version was null when using Get-FileVersion Improved exception handling and loggin...CS-Script Source: Release v3.8.1: Improved ConfigConsole AdvancedShell extensions support cs-script.7z - CS-Script Suite (binaries, documentation, samples) cs-script.ExtensionPack.7z - CS-Script Extension Pack (additional binaries and samples) cs-scriptDocs.7z - CS-Script DocumentationProligence Orchard PowerShell: OrchardPs 0.2: Version 0.2, build 5273 Major Features: Support for Orchard 1.7 and 1.8 Support for managing Orchard themes Added new cmdlets: Get-OrchardFeature, Get-Tenant, Enable-Tenant, Disable-Tenant, Get-OrchardTheme, Enable-OrchardTheme Minor Features: Added 'gopc' alias for Get-OrchardPsCommand cmdlet Hidden 'Configuration' node in Orchard VFS, as it is not yet implemented Bug Fixes: Fixed signatures for *.ps1xml files 'FromAllTenants' switch no longer fails on tenants which are not running ...BugNET Issue Tracker: BugNET 1.6: Version 1.6 is a major upgrade to the latest frameworks and components by Microsoft. It includes a major UI overhaul using the bootstrap framework to have a modern, mobile friendly and easily customized layout. Upgrade to .NET 4.5 ASP.NET social auth Add script bundling and optimization Improvements for mobile devices Bootstrap (UI overhaul) Rewritten / friendly URL's Please read our release notes for BugNET 1.6: http://blog.bugnetproject.com/2014/06/08/bugnet-1-6-and-bugnet-pro-1...CppWindowsAPI: Library Build 20140608 [3.0]: There are many changes since the older versions before v3.0. Portable to the VS2013. Note that there is something still needed to implement so the relative components have been removed from this release, which will be re-implemented into the future releases. md5: 49bf91dbe4e47dee24d1f62a0b482334 sha-1: 4eabffc1b00557cdf8e83df18ac247e230f4c1d0 md5: 4a63a4923c23bcd821e7411453779086 sha-1: 1bb8549b92c8d791346cfe7efcdaeaa37098591d md5: 371026dfcac75e33f331430cf2c65415 sha-1: 7b8a155f30206f...SFDL.NET: SFDL.NET (2.2.9.3): Changelog: Retry Bugfix (Error Counter wurde nicht korrekt zurückgesetzt) Neue Einstellung: Retry Wartezeit ist nun EinstellbarLoad Runner - Distributed HTTP Pressure Test Tool: Load Runner 1.2: 1. added support for distributed load test (read documentation for details) 2. added detail documentationbabelua: 1.5.7.0: V1.5.7.0 - 2014.6.6Stability improvement: use "lua scripts folder" as lua search path when debugging;MyBB: MyBB 1.6.13 Türkçe Kurulum Paketi: MyBB 1.6.13 - Resmi Tam Türkçe UTF-8 Sifir Kurulum Paketi Rar Pass - Sifresi: mybb.com.tr Yayinci site: http://www.mybb.com.tr Orjinal indirme adresi: http://download.mybb.com.tr Destek 1: http://destek.mybb.com.tr/showthread.php?tid=12326 Destek 2: http://tr.mybbdepo.com/mybb-1-6-13-turkce-sifir-kurulum-paketi-konusu.html Dosya: MyBB1613KurulumPaketiTR.rar MD5: d2745b79aa8cc5f8cc09e8a91b50d3cc SHA-1: 6fbb8e611e6d78f8cd3d88d7a773edc67ecc2a3e Ekleyen: XpSerkan MCTR TEAM - Gururla Sunar.SEToolbox: SEToolbox 01.033.007 Release 1: Fixed breaking changes in Space Engineers in latest update. Installation of this version will replace older version.Virto Commerce Enterprise Open Source eCommerce Platform (asp.net mvc): Virto Commerce 1.10: Virto Commerce Community Edition version 1.10. To install the SDK package, please refer to SDK getting started documentation To configure source code package, please refer to Source code getting started documentation This release includes bug fixes and improvements (including Commerce Manager localization and https support). More details about this release can be found on our blog at http://blog.virtocommerce.com.Fantom - Expression Based Dynamic Language Manager: Fantom Binary and Test Web Site: The first version of FantomDLL. Download binary and sample site for testing.Back Up Your SharePoint: SPSBackUP 0.1: Supports SharePoint 2010 and 2013 All settings with xml input file Clean backup history Notifications by mail Log script results in rtf fileNPOI: NPOI 2.1: Assembly Version: 2.1.0 New Features a. XSSFSheet.CopySheet b. Excel2Html for XSSF c. insert picture in word 2007 d. Implement IfError function in formula engine Bug Fixes a. fix conditional formatting issue b. fix ctFont order issue c. fix vertical alignment issue in XSSF d. add IndexedColors to NPOI.SS.UserModel e. fix decimal point issue in non-English culture f. fix SetMargin issue in XSSF g.fix multiple images insert issue in XSSF h.fix rich text style missing issue in XSSF i. fix cell...Media Player (Technology Area): Media Player 0.3 (Codname Kalo): Themes are included, along with a picture viewer. This does not require 0.2 to be installedNew ProjectsAddress Auto lookup For MS CRM 2013: Address Lookup to find correct addresses in less time.Aspose for Spring.Java: Aspose for Spring Java provides source code and detailed usage instructions for extending the existing Spring.Java samples.Beatting Mole XNA Game on Windows Phone: The project game using XNA Game Engine in Windows PhoneBrecham.Obex: The library provides very broad OBEX support, providing not just the ‘Put’ operation , but also: Connect, Put, Get, SetPath, Delete, and Abort.Command Line Media Controller: This application provides a command line interface for issuing basic media controls to most media player applications.DevExpress Prism Adapters: DevExpress Prism Adapters is a project intented to provide different adapters for DevExpress controls integration with Microsoft Prism.FVSB: fvsbH Logger (8 logger): Create logs with a html format with a Visual Studio 2013 style.Masked Input For CRM 2013: Mask Input for more user friendliness and to avoid user typo errors.MovieDatabase: A movie database manipulation program that uses the movie database api.OpenNetworkTester: GUI-based bandwidth testing toolProgress Tracker: A simple pet project that allows users to set up daily tasks and track which ones they complete.ProjectShipping: summarySerXio: tfs, read tfs dataValu Akunting: Sistem Informasi Akuntansi Valudata KomputindoWindows Phone 8.1 Training for MIC15: Using for store training source code and resource url/files/.??????-??????【??】: ????????????????????,??????????,????????、????,??????????,??????????。??????-??????【??】: ??????????????????????????????,??????????,????,????,???,??????。??????-??????【??】: ????????????????,?????????????? ??。????????、????、????、?????????? ???????。????-????【??】: ??????,??????:?????,?????,??????,??????????,????????。????????!????-????【??】: ?????????????????????:????、????、??????????????,????????。????????!??????-??????【??】: ???????????,?????,???????????,???????,????,????,????,?????。??????-??????【??】: ????????????、???、??、??????????????????????????????,????????????????!????-????【??】: ???????????????????????????、????、????、???????????,????,????!?????-?????【??】: ???????????????8?,????????,????????,??????????,?????,????? ,????????!?????-?????【??】: ???????????????6?,???????????????????????????,??????????????,?????????!????-????【??】: ????????????????????????????,???????????????????????,???????。??????-??????【??】: ????????????????、??????、??????、??????、??????、?????、??????、????、????、????????!?????-?????【??】: ???????????????,????????,????:???????,??????,????,????,?????,?????,??????!?????-?????【??】: ????????????????,?????????????。?????????,???????,???????,?????????????。??????-??????【??】: ?????????????????,??????????????、???????、???????、???????、?????!??????-??????【??】: ????????????????????,????????????????,????????????????,??????!????-????【??】: ???????????????,?????????????。????????????,???????,???????,?????,?????。?????-?????【??】: ?????????????????????????,???????????,????????,?????????????????????。?????-?????【??】: ?????????????????????,????“???????,???????”?????,????????????!??????-??????【??】: ??????????????????????????,????,????,??????????。???????????????,??,??,??????????,??????...??????-??????【??】: ???????????????????,?????????????,????,?????????,?????????????,?????,?????!????-????【??】: ??????????????,?????????????? ??。????????、????、????、?????????? ???????。?????-?????【??】: ????????????????,???????????????。???????????,??????:????、????、???????!?????-?????【??】: ?????????????????,???????????,??????????????,??????????,??????????????!??????-??????【??】: ????????????,????,??????????? ???? ???? ?????????,???,??,?????!??????-??????【??】: ????????????????、????、????、??????、????、????????,????????、?????????,?????。????-????【??】: ????????????????:?????? ???? ??????,???????,??????,???????。?????-?????【??】: ????????????????,?????????????。????????????,???????,???????,?????,?????。?????-?????【??】: ?????????????????????????,???????????,????????,???????????????????????????-??????【??】: ???????????????????,?????????????,????,?????????,?????????????,?????,?????!??????-??????【??】: ?????????????????,???????????????。???????????,??????:????、????、???????!????-????【??】: ????????????????????????,????,????,??????????。???????????????,??,??,??????????,??????...?????-?????【??】: ?????????????????,???????????,??????????????,??????????,???????????????????-?????【??】: ?????????????????、?????、?????、????、?????,??????????。????????????????!??????-??????【??】: ????????????????????,????????????????,????????????????,??????!??????-??????【??】: ??????????????????????,????“???????,???????”?????,????????????!????-????【??】: ???????????????,??????????????、???????、???????、???????、?????!?????-?????【??】: ???????????????,????,????,??????,????“????、????、????、????”????????,??????.?????-?????【??】: ???????????????????,????????:??、??、???,?????????????????????!??????-??????【??】: ????????,??????:?????,?????,??????,??????????,????????。????????!??????-??????【??】: ???????????????????????:????、????、??????????????,????????。????????!??????-??????【??】: ?????????????????????????????,??????????,????,????,???,??????????-????【??】: ????????????????、????,??100%????,??????,????????????,???????????!????-????【??】: ??????????????????,??????????,????????、????,??????????,??????????。??????-??????【??】: ??????????????,????????,?????,???,???????????,???????????,?????,??????!??????-??????【??】: ??????????????????????????????????:???????,??????,????,????,????,?????!????-????【??】: ???????????????????,?????????/?,,???????????,??????????????!?????-?????【??】: ???????????????????????,????,????,????,???????,?????,?????.??????。?????-?????【??】: ???????????????、?????,????????????????????,????,????,??????。??????-??????【??】: ????????????????????,???????????????????????????,????:????,????,????,?????。?????-?????【??】: ???????????????????、????????、????????、????????、???????,????????????。?????-?????【??】: ????????????????,???????,??????。??????????,????,????,?????,????????????。???????-???????【??】: ??????????????????,??????,????,?????????????,????????,??????,????,?????...???????-???????【??】: ?????????????? , ???? ?????,??????????????,????,????,??????。?????-?????【??】: ???????????????????,??????????????,???????????,??????,????,??????,??????。??????-??????【??】: ????????????????,??????????????????????:???????,??????,????,????,????,????,????,???????!??????-??????【??】: ??????????????!???????????,??????,????,?????????????,????????,??????,????,?????...??????-??????【??】: ??????????????????、?????、?????、????、?????,??????????。????????????????!??????-??????【??】: ??????????????????????,????????,??????????,?????,????? ,????????!??????-??????【??】: ?????????????????,??????????、??????,??????????、????、????、???????。????-????【??】: ???????????、??????????????????,????????,?????,??????,????,????,????!?????-?????【??】: ?????????????????????,???????????????,???????,?????,?????,????? !!!?????-?????【??】: ?????????????????????,???????????????,????????????????????!???????-???????【??】: ????????????????????,??????????????????,?????????????。?????????,????????????。??????-??????【??】: ??????????????????,????,????,?????????.?????,?????!?????,?????????、??、??!??????-??????【??】: ???????????????????,?????????????,?????????????,??????,????,????,??????????!??????-??????【??】: ?????????????????,??????????、??????,??????????、????、????、???????。??????-??????【??】: ??????????????????????,???????????????,???????,?????,?????,????? !!!????-????【??】: ????????????????????,????????,??????????,?????,????? ,????????!?????-?????【??】: ?????????????????????,???????????????,????????????????????!?????-?????【??】: ?????????????????、????,??100%????,??????,????????????,???????????!??????-??????【??】: ??????????????????????????????,???????????????????????,???????。??????-??????【??】: ??????????????????:?????? ???? ??????,???????,??????,???????。????-????【??】: ????????????????、????、??????、????????,????????????,???????????!?????-?????【??】: ???????????,????,??????????? ???? ???? ?????????,???,??,?????!?????-?????【??】: ???????????????、????、????、??????、????、????????,????????、?????????,?????。??????-??????【??】: ?????????????:??????、????、????、????、????、??????、??????,???????!??????-??????【??】: ??????????????????,????,??.??.??.??.??.??.??.???,????,???????!????-????【??】: ??????????????,???????、???????????,????????、????、????、??????、????????。?????-?????【??】: ????????????????????????????,???????????????,????????、????、????、????、?????????,???????、???、???,??????????????????????,????????????、???????、??????????;???????????????-?????【??】: ???????????【.????.????.????.????.】??【??】:、??、??、??、??、??、??、??、??、??、??、???????????-??????【??】: ??????????????????、?????、?????、?????、?????、????,???????????,?????,??????!??????-??????【??】: ??????????????????,???、???!???????,????????????????,????????????,???!????-????【??】: ?????????????????????,????????????,?????、??、????,?????,???????????-?????【??】: ????????????????、????、????、??????????,???,?????,???????????????.?????-?????【??】: ????????????????????,?????????、??、??、????,??????????,?????????????!

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  • TODO Formatting

    - by charlie.mott
    Article Source: http://geekswithblogs.net/charliemott TODO's should only be used for a short period of time to remind you that something needs to be done. They should then be addressed as soon as possible. In order to know who owns a TODO task and how long it’s been outstanding, my company uses the following standard for TODO formatting: Format:     // TODO : Owner Initials – Date Created – Description of task. Sample:     // TODO: CM – 2012/01/20 – Move this class to a new location so it can be reused. Using this pattern makes it easy to use the Resharper TODO explorer. The Carrot In order to make it easy for developers to apply this rule, a code snippet can be created in Visual Studio. Even better, I created a Resharper template. This gives the facility to use the current user name and current date macros. image This actually makes the formatting look like this. Sample:     // TODO: cmott – 2012/01/20 – Move this class to a new location so it can be reused. The Stick How to you enforce such a rule? I tried to create a custom Resharper Highlighting Pattern to perform custom code analysis inspection for deviations from this pattern. However, I did not have any success. The find dialog would not accept // text. If I work it out, I will update this blog post. StyleCop Instead I created a custom StyleCop rule. I followed the approach used with the StyleCop Contrib project. This provides a simple to use base class and easy to use unit testing framework. I will upload this todo format analyzer as a patch to that project. image

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  • First Project a big one, How much should we charge?

    - by confuzzled
    Two of my cousins and I started a freelance computer repair/web design business just to make some money on the side during college, and received our first major web design project about three weeks ago. Now we've created websites before, but it was mostly for family businesses and have never really charged money, and most of the websites have been static, and don't really require a CMS. This project, however, was a big one (for us anyways). We created a news site that had several categories, we created the banners, we created a classifieds page (not a web app just something static that they control). Several links, a few graphical assets, CSS drop down menu, RSS feed from a different news site, weather, all the normal stuff you would find on a regular news site. On top of that we put in all the usual Joomla stuff (search, Jcomments, Jslide pictures, JCE, etc.). Then we uploaded the first 10 articles they gave us, and we are going to train them how to use Joomla. Now, at first we decided for 700 dollars. I assumed they just wanted a simple blog like website where they can upload articles. But then we had a meeting, and they asked for a lot more. Note: we did not hard code the template from scratch, but customized the gantry framework to fit their needs. We did code quite a bit however. I estimate that we put in about 50-60 hours in total. I'm wondering if 700 dollars is a bit low, this price is definitely not set in stone. Please keep in mind that this is our first project, and we are newbies, please be kind. Thank You!

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  • 2D scene graph not transforming relative to parent

    - by Dr.Denis McCracleJizz
    I am currently in the process of coding my own 2D Scene graph, which is basically a port of flash's render engine. The problem I have right now is my rendering doesn't seem to be working properly. This code creates the localTransform property for each DisplayObject. Matrix m_transform = Matrix.CreateRotationZ(rotation) * Matrix.CreateScale(scaleX, scaleY, 1) * Matrix.CreateTranslation(new Vector3(x, y, z)); This is my render code. float dRotation; Vector2 dPosition, dScale; Matrix transform; transform = this.localTransform; if (parent != null) transform = localTransform * parent.localTransform; DecomposeMatrix(ref transform, out dPosition, out dRotation, out dScale); spriteBatch.Draw(this.texture, dPosition, null, Color.White, dRotation, new Vector2(originX, originY), dScale, SpriteEffects.None, 0.0f); Here is the result when I try to add the Stage then to the stage a First DisplayObjectContainer and then a second one. It may look fine but the problem lies in the fact that I add a first DisplayObjectContainer at (400,400) and the second one within it (that's the smallest one) at position (0,0). So he should be right over its parent but he gets render within the parent at the same position the parent has (400, 400) for some reason. It's just as if I double the parent's localMatrix and then render the second cat there. This is the code i use to loop through every childs. base.Draw(spriteBatch); foreach (DisplayObject childs in _childs) { childs.Draw(spriteBatch); }

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  • How do I backup my customer's data?

    - by marcamillion
    If you run a SaaS app, or work on one, I would love to hear from you. Where the safety and security of your customer's data is paramount, how do you secure it and back it up? I would love to know your main host (e.g. Heroku, Engine Yard, Rackspace, MediaTemple, etc.) and who you use for your backup. Be as detailed as possible - e.g. a quick overview of your service and the data you store (images for instance), what happens with the images when the user uploads them (e.g. they go to your Linode VPS, and posted to the site for them to see - then they are automatically sent to AWS or wherever, then once a week they are backed up to tape by the managed hosting provider, and you also back them up to your house/office). If you could also give some idea as to what the unit cost (per GB/per user/per month) of storage is - on average, I would really appreciate that. Getting ready to launch my app, and I would love to get some more perspective on the nitty gritty details involved. Thanks!

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  • SSAS Compare version 1.0 released

    - by Red Gate Software BI Tools Team
    We’re pleased to announce that SSAS Compare version 1.0 has been released as a free tool. Version 1.0 includes: Comparisons of live databases and XMLA or Analysis Services Project files MDX syntax diffs and highlighting Server comparisons Deployment wizard with summaries of scripted actions Bug fixes and engine and UI refinements We’ve tested it on as many cube configurations as we could find (not just good old AdventureWorks!), but we can’t provide support for free tools — so if you’re reliant on SSAS Compare for your cube deployment, use it at your own risk. See the user license agreement in the installer for more details. SSAS Compare’s come a long way from its humble beginnings as an internal tool first developed for Red Gate’s own BI developers. Today’s SSAS Compare is now much more stable — not to mention much easier to use — and something the team is proud to have released with Red Gate’s name on. Next: Deployment Manager We’re working on integrating SSAS Compare cube deployment with our new Deployment Manager tool, so you’ll be able to create cube deployment scripts and automate the deployment process, too.  We’re documenting the process in a white paper we’ll publish online in the next week. Thank you! Thanks to all the SSAS Compare users out there. Without your feedback, we could never have produced such a stable product so quickly. We hope you continue to find useful. See you in Deployment Manager!  

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  • How should I load level data in java?

    - by Matthew G.
    I'm setting up my engine for a certain action/arcade game to have a set of commands that would look something like this. Set landscape to grass Create rocks at ... Create player at X, Y Set goal to "Get to point X Y" Spawn enemy at X, Y I'd then have each object knowing what it has to do, and acting on its own. I've been thinking about how to store this data. External data files could be parsed by a level class, and certain objects can be spawned through that. I could also create a base level class and extend it for each level, but that'd create a large amount of classes. Another idea is to have one level parser class, but have a case for each level. This would be extremely silly and bulky, but I mention it because I found that I did this at 2 AM last night. I'm finally getting why I have to plan out my inheritances, though. RIP project. I might be completely missing another option.

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  • Vector vs Scalar velocity?

    - by Serguei Fedorov
    I am revamping an engine I have been working on and off on for the last few weeks to use a directional vector to dictate direction; this way I can dictate the displacement based on a direction. However, the issue I am trying to overcome is the following problem; the speed towards X and speed towards Y are unrelated to one another. If gravity pulls the object down by an increasing velocity my velocity towards the X should not change. This is very easy to implement if my speed is broken into a Vector datatype, Vector.X dictates one direction Vector.Y dictates the other (assuming we are not concerned about the Z axis). However, this defeats the purpose of the directional vector because: SpeedX = 10 SpeedY = 15 [1, 1] normalized = ~[0.7, 0.7] [0.7, 0.7] * [10, 15] = [7, 10.5] As you can see my direction is now "scaled" to my speed which is no longer the direction that I want to be moving in. I am very new to vector math and this is a learning project for me. I looked around a little bit on the internet but I still want to figure out things on my own (not just look at an example and copy off it). Is there way around this? Using a directional vector is extremely useful but I am a little bit stumped at this problem. I am sorry if my mathematical understanding maybe completely wrong.

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  • Determine All SQL Server Table Sizes

    Im doing some work to migrate and optimize a large-ish (40GB) SQL Server database at the moment.  Moving such a database between data centers over the Internet is not without its challenges.  In my case, virtually all of the size of the database is the result of one table, which has over 200M rows of data.  To determine the size of this table on disk, you can run the sp_TableSize stored procedure, like so: EXEC sp_spaceused lq_ActivityLog This results in the following: Of course this is only showing one table if you have a lot of tables and need to know which ones are taking up the most space, it would be nice if you could run a query to list all of the tables, perhaps ordered by the space theyre taking up.  Thanks to Mitchel Sellers (and Gregg Starks CURSOR template) and a tiny bit of my own edits, now you can!  Create the stored procedure below and call it to see a listing of all user tables in your database, ordered by their reserved space. -- Lists Space Used for all user tablesCREATE PROCEDURE GetAllTableSizesASDECLARE @TableName VARCHAR(100)DECLARE tableCursor CURSOR FORWARD_ONLYFOR select [name]from dbo.sysobjects where OBJECTPROPERTY(id, N'IsUserTable') = 1FOR READ ONLYCREATE TABLE #TempTable( tableName varchar(100), numberofRows varchar(100), reservedSize varchar(50), dataSize varchar(50), indexSize varchar(50), unusedSize varchar(50))OPEN tableCursorWHILE (1=1)BEGIN FETCH NEXT FROM tableCursor INTO @TableName IF(@@FETCH_STATUS<>0) BREAK; INSERT #TempTable EXEC sp_spaceused @TableNameENDCLOSE tableCursorDEALLOCATE tableCursorUPDATE #TempTableSET reservedSize = REPLACE(reservedSize, ' KB', '')SELECT tableName 'Table Name',numberofRows 'Total Rows',reservedSize 'Reserved KB',dataSize 'Data Size',indexSize 'Index Size',unusedSize 'Unused Size'FROM #TempTableORDER BY CONVERT(bigint,reservedSize) DESCDROP TABLE #TempTableGO Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Is this method of writing Unit Tests correct?

    - by aspdotnetuser
    I have created a small C# project to help me learn how to write good unit tests. I know that one important rule of unit testing is to test the smallest 'unit' of code possible so that if it fails you know exactly what part of the code needs to fixed. I need help with the following before I continue to implement more unit tests for the project: If I have a Car class, for example, that creates a new Car object which has various attributes that are calculated when its' constructor method is called, would the two following tests be considered as overkill? Should there be one test that tests all calculated attributes of the Car object instead? [Test] public void CarEngineCalculatedValue() { BusinessObjects.Car car= new BusinessObjects.Car(); Assert.GreaterOrEqual(car.Engine, 1); } [Test] public void CarNameCalculatedValue() { BusinessObjects.Car car= new BusinessObjects.Car(); Assert.IsNotNull(car.Name); } Should I have the above two test methods to test these things or should I have one test method that asserts the Car object has first been created and then test these things in the same test method?

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  • Oracle NoSQL Database: Cleaner Performance

    - by Charles Lamb
    In an earlier post I noted that Berkeley DB Java Edition cleaner performance had improved significantly in release 5.x. From an Oracle NoSQL Database point of view, this is important because Berkeley DB Java Edition is the core storage engine for Oracle NoSQL Database. Many contemporary NoSQL Databases utilize log based (i.e. append-only) storage systems and it is well-understood that these architectures also require a "cleaning" or "compaction" mechanism (effectively a garbage collector) to free up unused space. 10 years ago when we set out to write a new Berkeley DB storage architecture for the BDB Java Edition ("JE") we knew that the corresponding compaction mechanism would take years to perfect. "Cleaning", or GC, is a hard problem to solve and it has taken all of those years of experience, bug fixes, tuning exercises, user deployment, and user feedback to bring it to the mature point it is at today. Reports like Vinoth Chandar's where he observes a 20x improvement validate the maturity of JE's cleaner. Cleaner performance has a direct impact on predictability and throughput in Oracle NoSQL Database. A cleaner that is too aggressive will consume too many resources and negatively affect system throughput. A cleaner that is not aggressive enough will allow the disk storage to become inefficient over time. It has to Work well out of the box, and Needs to be configurable so that customers can tune it for their specific workloads and requirements. The JE Cleaner has been field tested in production for many years managing instances with hundreds of GBs to TBs of data. The maturity of the cleaner and the entire underlying JE storage system is one of the key advantages that Oracle NoSQL Database brings to the table -- we haven't had to reinvent the wheel.

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  • CodePlex Daily Summary for Saturday, July 20, 2013

    CodePlex Daily Summary for Saturday, July 20, 2013Popular ReleasesC# Intellisense for Notepad++: Initial release: Members auto-complete Integration with native Notepad++ Auto-Completion Auto "open bracket" for methods Right-arrow to accept suggestions51Degrees.mobi - Mobile Device Detection and Redirection: 2.1.19.4: One Click Install from NuGet This release introduces the 51Degrees.mobi IIS Vary Header Fix. When Compression and Caching is used in IIS, the Vary header is overwritten, making intelligent caching with dynamic content impossible. Find out more about installing the Vary Header fix. Changes to Version 2.1.19.4Handlers now have a ‘Count’ property. This is an integer value that shows how many devices in the dataset that use that handler. Provider.cs -> GetDeviceInfoByID to address a problem w...SalarDbCodeGenerator: SalarDbCodeGenerator v2.1.2013.0719: Version 2.1.2013.0719 2013/7/19 Pattern Changes: * DapperContext pattern is added. * All patterns are updated to work with one-to-one relations. Changes: * One-to-one relation is supported. * Minor bug fixes.Player Framework by Microsoft: Player Framework for Windows and WP (v1.3 beta 2): Includes all changes in v1.3 beta 1 Additional support for Windows 8.1 Preview New API (JS): addTextTrack New API (JS): msKeys New API (JS): msPlayToPreferredSourceUri New API (JS): msSetMediaKeys New API (JS): onmsneedkey New API (Xaml): SetMediaStreamSource method New API (Xaml): Stretch property New API (Xaml): StretchChanged event New API (Xaml): AreTransportControlsEnabled property New API (Xaml): IsFullWindow property New API (Xaml): PlayToPreferredSourceUri proper...Outlook 2013 Add-In: Multiple Calendars: As per popular request, this new version includes: - Support for multiple calendars. This can be enabled in the configuration by choosing which ones to show/hide appointments from. In some cases (public folders) it may time out and crash, and so far it only supports "My Calendars", so not shared ones yet. Also they're currently shown in the same font/color so there are no confusions with color categories, but please drop me a line on any suggestions you'd like to see implemented. - Added fri...Circuit Diagram: Circuit Diagram 2.0 Beta 2: New in this release: Show grid in editor Cut/copy/paste support Bug fixesCommunity TFS Build Extensions: July 2013: The July 2013 release contains VS2010 Activities(target .NET 4.0) VS2012 Activities (target .NET 4.5) VS2013 Activities (target .NET 4.5.1) Community TFS Build Manager VS2012 The Community TFS Build Manager can also be found in the Visual Studio Gallery here where updates will first become available. A version supporting VS2010 is also available in the Gallery here.DaRenamer: Renamer 2.1.0.5: Version 2.1.0.5 -fixed minor bugInstall Verify Tool: Install Verify Tool V 1.0: Win Service Web Service Win Service Client Web Service ClientOrchard Project: Orchard 1.7 RC: Planning releasedTerminals: Version 3.1 - Release: Changes since version 3.0:15992 Unified usage of icons in user interface Added context menu in Organize favorites grid Fixed:34219 34210 34223 33981 34209 Install notes:No changes in database (use database from release 3.0) No upgrade of configuration, passwords, credentials or favorites See also upgrade notes for release 3.0PMU Connection Tester: PMU Connection Tester v4.4.0: This is the current release build of the PMU Connection Tester, version 4.4.0 This version of the connection tester was released with openPDC 1.5 SP1 and openPDC 2.0 BETA. This application requires that .NET 4.0 already be installed on your system. Note this is the last release of the PMU Connection Tester that will built on .NET 4.0 using the TVA Code Library and the Time-series Framework. Future releases of the PMU Connection Tester will be built on .NET 4.5 (or later) using the Grid Sol...HiUpdateTools - easy publish and update your app: HiUpdateTools Add-in 1.0.0.5: - Generate ClientConfig.xml and adding to the project - Set ClientConfig.xml option "CopyToOutputDirectory"= Copy if newer - Fix client path not ending the backslash - Add Client assembly to VSX package - On first use, the tool is added to the reference to the client assembly - Fix client application - Multi-instance application - Run single instance of update applicationopen gaze and mouse analyzer: Ogama 4.4 BETA: This beta was published on 16.07.2013 and includes fixes and improvements since last 4.3 release, mainly in the recording section which solves problems with tobii and mirametrix devices, see the source code tab for details. Please test it, if you have one of this devices and give me feedback using the issue tracker or discussion tabs. Don´t forget to install .Net 4 framework and SQL Express before installing Ogama. When using Tobii tracking devices, you have to install apple bonjour also. On...SpaceFlight: SpaceFlight_v1.1: Added VCRedist.exe , run this first if you get the "MSVCP100.dll is missing" issueAdvanced Resource Tab for Blend: Advanced Resource Tab 2.0: Added filtering of (sub)-resource items and collapsing / expanding of all resource dictionaries.Media Companion: Media Companion MC3.573b: XBMC Link - Let MC update your XBMC Library Fixes in place, Enjoy the XBMC Link function Well, Phil's been busy in the background, and come up with a Great new feature for Media Companion. Currently only implemented for movies. Once we're happy that's working with no issues, we'll extend the functionality to include TV shows. All the help for this is build into the application. Go to General Preferences - XBMC Link for details. Help us make it better* Currently only tested on local and ...Wsus Package Publisher: Release v1.2.1307.15: Fix a bug where WPP crash if 'ShowPendingUpdates' is start with wrong credentials. Fix a bug where WPP crash if ArrivalDateAfter and ArrivalDateBefore is equal in the ComputerView. Add a filter in the ComputerView. (Thanks to NorbertFe for this feature request) Add an option, when right-clicking on a computer, you can ask for display the current logon user of the remote computer. Add an option in settings to choose if WPP ping remote computers using IPv4, IPv6 or IPv6 and, if fail, IP...Lab Of Things: vBeta1: Initial release of LoTVidCoder: 1.4.23: New in 1.4.23 Added French translation. Fixed non-x264 video encoders not sticking in video tab. New in 1.4 Updated HandBrake core to 0.9.9 Blu-ray subtitle (PGS) support Additional framerates: 30, 50, 59.94, 60 Additional sample rates: 8, 11.025, 12 and 16 kHz Additional higher bitrates for audio Same as Source Constant Framerate 24-bit FLAC encoding Added Windows Phone 8 and Apple TV 3 presets Introduced process isolation for encodes. Now if HandBrake crashes, VidCoder will ...New ProjectsAIDE (Automata-Identification Engine): AIDE is a automata-identification engine.CalligraphyMVVM: MVVM Calligraphy Windows Phone, Web ASP.NET MVCCentrify DirectControl PowerShell Module: The Centrify DirectControl PowerShell Module is based on Centrify API to give management control on Centrify data store into Active Directory.Cleveland Free Clinic: Cleveland Free Clinicfacebook???????????: facebook????????????????????Functional Reach: A Microsoft Kinect activity that using skeletal tracking to run a randomized stretching activity for patients that have prescribed home exercises for stroke.HR Project: This is a HR Project for Place company.OfflineBrowser: Offline browser for jw.org.ricerca-docs: Sphinx documentation for ricerca.Sample EventAgregator: Sample EventAgregator This is an example of using EventAgregator on WinRT / Windows 8 with the C # programming language. EventAgregator itself is part of PrismSMSGateWay: CMPP,SGIP,SMGP ????SP?? ??,????,?????,???. ??????,????,?????,????......?????,????? ????SPID ,MsgSrc,???,???IP,?????? ?????,?????,??,????vimrc file: vimrc file

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  • Entity system in Lua, communication with C++ and level editor. Need advice.

    - by Notbad
    Hi!, I know this is a really difficult subject. I have been reading a lot this days about Entity systems, etc... And now I'm ready to ask some questions (if you don't mind answering them) because I'm really messed. First of all, I have a 2D basic editor written in Qt, and I'm in the process of adding entitiy edition. I want the editor to be able to receive RTTI information from entities to change properties, create some logic being able to link published events to published actions (Ex:A level activate event throws a door open action), etc... Because all of this I guess my entity system should be written in scripting, in my case Lua. In the other hand I want to use a component based design for my entities, and here starts my questions: 1) Should I define my componentes en C++? If I do this en C++ won't I loose all the RTTI information I want for my editor?. In the other hand, I use box2d for physics, if I define all my components in script won't it be a lot of work to expose third party libs to lua? 2) Where should I place the messa system for my game engine? Lua? C++?. I'm tempted to just have C++ object to behave as servers, offering services to lua business logic. Things like physics system, rendering system, input system, World class, etc... And for all the other things, lua. Creation/Composition of entities based on components, game logic, etc... Could anyone give any insight on how to accomplish this? And what aproach is better?. Thanks in advance, HexDump.

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  • How to get Visual Studio 2010 Express Edition on Windows 7

    - by thanigai
    Visual studio 2010 is an amzing release from Microsoft. I have tried the beta 1,2 of Visual Studio 2010 and finally the full version is released. I am also interested in the latest edition of Windows which nothing but our Windows 7. Next to Vista I like this version very much. Out of curiosity I have installed the prebuild version of Windows 7. I tried installing the express edition here and it failed making me disappointed. I tried two or three times and finally I decided to download the trial version of Windows 7. After that I can install the Visual Studio 2010 express edition easily. I have given the link below from where I have downloaded the file. http://www.microsoft.com/express/downloads/ Here the link give is through Web PI Installer. Other option is you can download the ISO image file and burn them to a disc or use a virtual disc This Visual Web developer will provide the Sql Server engine alone. To get a Sql Server Management Studio get from the following link http://www.microsoft.com/express/Database/InstallOptions.aspx That's it all the things necessary for the web application programming is ready. Ah I forget to tell about the Silverlight. Please find the Silverlight 4 latest tools from the below link (WCF RIA services is the main update) http://www.silverlight.net/getstarted/ Silverlight 4 Tools(http://www.microsoft.com/downloads/details.aspx?FamilyID=eff8a0da-0a4d-48e8-8366-6ddf2ecad801&displaylang=en) Expression Blend 4 trial(http://www.microsoft.com/downloads/details.aspx?FamilyID=88484825-1b3c-4e8c-8b14-b05d025e1541&displaylang=en) I think the reader would have enjoyed on how to get these things. Please let me know if you are not clear with any of these things.  Thanks, Thani

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  • Making money from a custom built interpreter?

    - by annoying_squid
    I have been making considerable progress lately on building an interpreter. I am building it from NASM assembly code (for the core engine) and C (cl.exe the Microsoft compiler for the parser). I really don't have a lot of time but I have a lot of good ideas on how to build this so it appeals to a certain niche market. I'd love to finish this but I need to face reality here ... unless I can make some good monetary return on my investment, there is not a lot of time for me to invest. So I ask the following questions to anyone out there, especially those who have experience in monetizing their programs: 1) How easy is it for a programmer to make good money from one design? (I know this is vague but it will be interesting to hear from those who have experience or know of others' experiences). 2) What are the biggest obstacles to making money from a programming design? 3) For the parser, I am using the Microsoft compiler (no IDE) I got from visual express, so will this be an issue? Will I have to pay royalties or a license fee? 4) As far as I know NASM is a 2-clause BSD licensed application. So this should allow me to use NASM for commericial development unless I am missing something? It's good to know these things before launching into the meat and potatoes of the project.

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  • XNA hlsl tex2D() only reads 3 channels from normal maps and specular maps

    - by cubrman
    Our engine uses deferred rendering and at the main draw phase gathers plenty of data from the objects it draws. In order to save on tex2D calls, we packed our objects' specular maps with all sorts of data, so three out of four channels are already taken. To make it clear: I am talking about the assets that come with the models and are stored in their material's Specular Level channel, not about the RenderTarget. So now I need another information to be stored in the alpha channel, but I cannot make the shader to read it properly! Nomatter what I write into alpha it ends up being 1 (255)! I tried: saving the textures in PNG/TGA formats. turning off pre-computed alpha in model's properties. Out of every texture available to me (we use Diffuse map, Normal Map and Specular Map) I was only able to read alpha successfully from the Diffuse Map! Here is how I add specular and normal maps to my model's material in the content processor: if (geometry.Material.Textures.ContainsKey(normalMapKey)) { ExternalReference<TextureContent> texRef = geometry.Material.Textures[normalMapKey]; geometry.Material.Textures.Remove("NormalMap"); geometry.Material.Textures.Add("NormalMap", texRef); } ... foreach (KeyValuePair<String, ExternalReference<TextureContent>> texture in material.Textures) { if ((texture.Key == "Texture") || (texture.Key == "NormalMap") || (texture.Key == "SpecularMap")) mat.Textures.Add(texture.Key, texture.Value); } In the shader I obviously use: float4 data = tex2D(specularMapSampler, TexCoords); so data.a is always 1 in my case, could you suggest a reason?

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  • relationship between the model and the renderer

    - by acrilige
    I tried to build a simple graphics engine, and faced with this problems: i have a list of models that i need to draw, and object (renderer) that implements IRenderer interface with method DrawObject(Object* obj). Implementation of renderer depends on using graphics library (opengl/directx). 1st question: model should not know nothing about renderer implementation, but in this case where can i hold (cache) information that depends on renderer implementation? For example, if model have this definition: class Model { public: Model(); Vertex* GetVertices() const; private: Vertex* m_vertices; }; what is the best way to cache, for example, vertex buffer of this model for dx11? Hold it in renderer object? 2nd question: what is the best way for model to say renderer HOW it must be rendered (for example with texture, bump mapping, or may be just in one color). I thought it can be done with flags, like this: model-SetRenderOptions(RENDER_TEXTURE | RENDER_BUMPMAPPING | RENDER_LIGHTING); and in Renderer::DrawModel method check for each flag. But looks like it will become uncomfortable with the options count growth...

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  • Multilingual sites and Google search results, using sub-folders for language

    - by AWinter
    About three months ago we added an English version of our, previously Japanese only, site under the subfolder /en/ we've tried to follow the sometimes incomplete best practices laid out by Google by adding alternate tags to all pages that are currently translated. The top page for instance has the following meta tags for language. <link rel="canonical" href="/"> <link rel="alternate" hreflang="ja" href="/"> <link rel="alternate" hreflang="en" href="/en/"> While the English main page under /en/ has <link rel="canonical" href="/en/"> <link rel="alternate" hreflang="ja" href="/"> <link rel="alternate" hreflang="en" href="/en/"> Alternate languages are setup in the sitemap. (as per Google's recommendations) It seems however that Google absolutely refuses to show the English top page in results when the user is using English at google.com if you search you'll, as of this post, get the Japanese description and a title that Google has apparently invented instead of the title and description in the meta-tags for the /en/ index page. Does anyone have any experience with subfolders actually working to affect search results? What are the best practices for ensuring that the correct language version of my website is displayed through Google and other search engines? And how long will it take before the new language version becomes prominent in search engine results?

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  • Internet Explorer 9 is coming Monday to a web near you

    - by brian_ritchie
    Internet Explorer 9 is finally here...well almost.  Microsoft is releasing their new browser on March 14, 2011. IE9 has a number of improvements, including: Faster, Faster, Faster.  Did I mention it is faster?   With the new browsers coming out from Mozilla, Google, and Microsoft, there have been a flood of speed test coverage.  Chrome has long held the javascript speed crown.  But according to Steven J. Vaughan-Nichols over at ZDNET..."for the moment at least IE9 is actually the fastest browser I’ve tested to date."  He came to this revelation after figuring out that the 32-bit version of IE9 has the new Chakra JIT (the 64-bit version doesn't).  It also has a DirectX-based rendering engine so it can do cool tricks once reserved for desktop applications. Windows 7 Desktop Integration.  Read my post for more details.  Unfortantely, they didn't integrate my ideas...at least not yet :) Hot new UI.  Ok, they "borrowed" some ideas from Chrome...but that is the best form of flattery. Standards Compliance.  A real focus on HTML5 and CSS3.  Definite goodness for developers. So, go get yourself some IE9 on Monday and enjoy! 

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  • Best practice for combining a Java Applet/ Android interface?

    - by Pearsonartphoto
    I'm working on an online game, which I am seriously considering writing a Java Applet for it. The game is not overly complex on the features. I'm considering at some point having at least 3 versions of the game, which include a Java stand alone, applet, and Android game. I know from Design Patterns that the best way to use differing things like buttons and the like is to use a Bridge interface, where I have a common template for the common buttons. However, I'm having a bit of difficulty understanding what to do about the following. I know that Android programs use an Activity structure, which I am well familiar with, and that Applets extend the Applet interface, which I am not as familiar with. I also know that a stand alone java program uses basically a main() function, which doesn't have much structure. I'm convinced that there should be a way to design a common design pattern between the two, but somehow I'm missing what that is exactly. What can I do to make the different frameworks work with as much common code as possible?

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