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  • When to use new layouts and when to use new activities?

    - by cmdfrg
    I'm making a game in Android and I'm trying to add a set of menu screens. Each screen takes up the whole display and has various transitions available to other screens. As a rough summary, the menu screens are: Start screen Difficult select screen Game screen. Pause screen. Game over screen. And there are several different ways you can transition between screen: 1 - 2 2 - 3 3 - 4 (pause game) 4 - 1 (exit game) 4 - 3 (resume game) 3 - 5 (game ends) Obviously, I need some stored state when moving between screens, such as the difficulty level select when starting a game and what the player's score is when the game over screen is shown. Can anyone give me some advice for the easiest way to implement the above screens and transitions in Android? All the create/destroy/pause/resume methods make me nervous about writing brittle code if I'm not careful. I'm not fond of using an Activity for each screen. It seems too heavy weight, having to pass data around using intents seems like a real pain and each screen isn't a useful module by itself. As the "back" button doesn't always go back to the previous screen either, my menu layout doesn't seem to fit the activity model well. At the moment, I'm representing each screen as an XML layout file and I have one activity. I set the different buttons on each layout to call setContentView to update the screen the main activity is showing (e.g. the pause button changes the layout to the pause screen). The activity holds onto all the state needed (e.g. the current difficulty level and the game high score), which makes it easy to share data between screens. This seems roughly similar to the LunarLander sample, except I'm using multiple screens. Does what I have at the moment sound OK or am I not doing things the typical Android way? Is there a class I can use (e.g. something like ViewFlipper) that could make my life easier? By the way, my game screen is implemented as a SurfaceView that stores the game state. I need the state in this view to persist between calls to setContentView (e.g. to resume from paused). Is the right idea to create the game view when the activity starts, keep a reference to it and then use this reference with setContentView whenever I want the game screen to appear?

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  • How to use SSL with a WCF web service?

    - by Martin
    I have a web service in asp.net running and everything works fine. Now I need to access some methods in that web-service using SSL. It works perfect when I contact the web-service using http:// but with https:// I get "There was no endpoint listening at https://...". Can you please help me on how to set up my web.config to support both http and https access to my web service. I have tried to follow guidelines but I can't get it working. Some code: My TestService.svc: [ServiceContract(Namespace = "")] [AspNetCompatibilityRequirements(RequirementsMode = AspNetCompatibilityRequirementsMode.Allowed)] public class TestService { [OperationContract] [WebGet(ResponseFormat = WebMessageFormat.Json)] public bool validUser(string email) { return true; } } My Web.config: <system.serviceModel> <serviceHostingEnvironment aspNetCompatibilityEnabled="true" multipleSiteBindingsEnabled="true" /> <behaviors> <endpointBehaviors> <behavior name="ServiceAspNetAjaxBehavior"> <enableWebScript /> </behavior> </endpointBehaviors> <serviceBehaviors> <behavior name="ServiceBehavior"> <serviceDebug includeExceptionDetailInFaults="true" /> </behavior> <behavior name=""> <serviceMetadata httpGetEnabled="true" /> <serviceDebug includeExceptionDetailInFaults="false" /> </behavior> </serviceBehaviors> </behaviors> <services> <service behaviorConfiguration="ServiceBehavior" name="TestService"> <endpoint address="" behaviorConfiguration="ServiceAspNetAjaxBehavior" binding="webHttpBinding" bindingConfiguration="ServiceBinding" contract="TestService" /> </service> </services> <bindings> <webHttpBinding> <binding name="ServiceBinding" maxBufferPoolSize="1000000" maxReceivedMessageSize="1000000"> <readerQuotas maxDepth="1000000" maxStringContentLength="1000000" maxArrayLength="1000000" maxBytesPerRead="1000000" maxNameTableCharCount="1000000"/> </binding> </webHttpBinding> </bindings> </system.serviceModel>

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  • Is it OK to put a standard, pure C header #include directive inside a namespace?

    - by mic_e
    I've got a project with a class log in the global namespace (::log). So, naturally, after #include <cmath>, the compiler gives an error message each time I try to instantiate an object of my log class, because <cmath> pollutes the global namespace with lots of three-letter methods, one of them being the logarithm function log(). So there are three possible solutions, each having their unique ugly side-effects. Move the log class to it's own namespace and always access it with it's fully qualified name. I really want to avoid this because the logger should be as convenient as possible to use. Write a mathwrapper.cpp file which is the only file in the project that includes <cmath>, and makes all the required <cmath> functions available through wrappers in a namespace math. I don't want to use this approach because I have to write a wrapper for every single required math function, and it would add additional call penalty (cancelled out partially by the -flto compiler flag) The solution I'm currently considering: Replace #include <cmath> by namespace math { #include "math.h" } and then calculating the logarithm function via math::log(). I have tried it out and it does, indeed, compile, link and run as expected. It does, however, have multiple downsides: It's (obviously) impossible to use <cmath>, because the <cmath> code accesses the functions by their fully qualified names, and it's deprecated to use in C++. I've got a really, really bad feeling about it, like I'm gonna get attacked and eaten alive by raptors. So my question is: Is there any recommendation/convention/etc that forbid putting include directives in namespaces? Could anything go wrong with diferent C standard library implementations (I use glibc), different compilers (I use g++ 4.7, -std=c++11), linking? Have you ever tried doing this? Are there any alternate ways to banish the math functions from the global namespace? I've found several similar questions on stackoverflow, but most were about including other C++ headers, which obviously is a bad idea, and those that weren't made contradictory statements about linking behaviour for C libraries. Also, would it be beneficial to additionally put the #include <math.h> inside extern "C" {}?

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  • [C#] How to do a search from a list with non-prefix keywords

    - by aNui
    First of all, sorry if my english or my post got any mistakes. I am programming a program to search the name from the list and I need to find them if the keyword is not in front of the names (that's what I mean non-prefix) e.g. if I my list is the music instruments and I type "guit" to the search textbox. It should find the names "Guitar, Guitarrón, Acoustic Guitar, Bass Guitar, ..." or something like this Longdo Dictionary's search suggestion. here is my simple and stupid algorithm (that's all I can do) const int SEARCHROWLIMIT = 30; private string[] DoSearch(string Input, string[] ListToSearch) { List<string> FoundNames = new List<string>(); int max = 0; bool over = false; for (int k = 0; !over; k++) { foreach (string item in ListToSearch) { max = (max > item.Length) ? max : item.Length; if (k > item.Length) continue; if (k >= max) { over = true; break; } if (!Input.Equals("Search") && item.Substring(k, item.Length - k).StartsWith(Input, StringComparison.OrdinalIgnoreCase)) { bool exist = false; int i = 0; while (!exist && i < FoundNames.Count) { if (item.Equals(FoundNames[i])) { exist = true; break; } i++; } if (!exist && FoundNames.Count < SEARCHROWLIMIT) FoundNames.Add(item); else if (FoundNames.Count >= SEARCHROWLIMIT) over = true; } } } return FoundNames.ToArray(); } I think this algorithm is too slow for a large number of names and after several trial-and-error, I decided to add SEARCHROWLIMIT to breaks the operation And I also think there're some readymade methods that can do that. And another problem is I need to search music instruments by a category like strings, percussions, ... and by the country of origins. So I need to search them with filter by type and country. please help me. P.S. Me and my friends are just student from Thailand and developing the project to compete in Microsoft Imagine Cup 2010 and please become fan on our facebook page [KRATIB][3]. And we're so sorry we don't have much information in English but you can talk to us in English.

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  • Calling a webservice synchronously from a Silverlight 3 application?

    - by Lasse V. Karlsen
    I am trying to reuse some .NET code that performs some calls to a data-access-layer type service. I have managed to package up both the input to the method and the output from the method, but unfortunately the service is called from inside code that I really don't want to rewrite in order to be asynchronous. Unfortunately, the webservice code generated in Silverlight only produces asynchronous methods, so I was wondering if anyone had working code that managed to work around this? I tried the recipe found here: The Easy Way To Synchronously Call WCF Services In Silverlight, but unfortunately it times out and never completes the call. Or rather, what seems to happen is that the completed event handler is called, but only after the method returns. I am suspecting that the event handler is called from a dispatcher or similar, and since I'm blocking the main thread here, it never completes until the code is actually back into the GUI loop. Or something like that. Here's my own version that I wrote before I found the above recipe, but it suffers from the same problem: public static object ExecuteRequestOnServer(Type dalInterfaceType, string methodName, object[] arguments) { string securityToken = "DUMMYTOKEN"; string input = "DUMMYINPUT"; object result = null; Exception resultException = null; object evtLock = new object(); var evt = new System.Threading.ManualResetEvent(false); try { var client = new MinGatServices.DataAccessLayerServiceSoapClient(); client.ExecuteRequestCompleted += (s, e) => { resultException = e.Error; result = e.Result; lock (evtLock) { if (evt != null) evt.Set(); } }; client.ExecuteRequestAsync(securityToken, input); try { var didComplete = evt.WaitOne(10000); if (!didComplete) throw new TimeoutException("A data access layer web service request timed out (" + dalInterfaceType.Name + "." + methodName + ")"); } finally { client.CloseAsync(); } } finally { lock (evtLock) { evt.Close(); evt = null; } } if (resultException != null) throw resultException; else return result; } Basically, both recipes does this: Set up a ManualResetEvent Hook into the Completed event The event handler grabs the result from the service call, and signals the event The main thread now starts the web service call asynchronously It then waits for the event to become signalled However, the event handler is not called until the method above has returned, hence my code that checks for evt != null and such, to avoid TargetInvocationException from killing my program after the method has timed out. Does anyone know: ... if it is possible at all in Silverlight 3 ... what I have done wrong above?

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  • C#: Object having two constructors: how to limit which properties are set together?

    - by Dr. Zim
    Say you have a Price object that accepts either an (int quantity, decimal price) or a string containing "4/$3.99". Is there a way to limit which properties can be set together? Feel free to correct me in my logic below. The Test: A and B are equal to each other, but the C example should not be allowed. Thus the question How to enforce that all three parameters are not invoked as in the C example? AdPrice A = new AdPrice { priceText = "4/$3.99"}; // Valid AdPrice B = new AdPrice { qty = 4, price = 3.99m}; // Valid AdPrice C = new AdPrice { qty = 4, priceText = "2/$1.99", price = 3.99m};// Not The class: public class AdPrice { private int _qty; private decimal _price; private string _priceText; The constructors: public AdPrice () : this( qty: 0, price: 0.0m) {} // Default Constructor public AdPrice (int qty = 0, decimal price = 0.0m) { // Numbers only this.qty = qty; this.price = price; } public AdPrice (string priceText = "0/$0.00") { // String only this.priceText = priceText; } The Methods: private void SetPriceValues() { var matches = Regex.Match(_priceText, @"^\s?((?<qty>\d+)\s?/)?\s?[$]?\s?(?<price>[0-9]?\.?[0-9]?[0-9]?)"); if( matches.Success) { if (!Decimal.TryParse(matches.Groups["price"].Value, out this._price)) this._price = 0.0m; if (!Int32.TryParse(matches.Groups["qty"].Value, out this._qty)) this._qty = (this._price > 0 ? 1 : 0); else if (this._price > 0 && this._qty == 0) this._qty = 1; } } private void SetPriceString() { this._priceText = (this._qty > 1 ? this._qty.ToString() + '/' : "") + String.Format("{0:C}",this.price); } The Accessors: public int qty { get { return this._qty; } set { this._qty = value; this.SetPriceString(); } } public decimal price { get { return this._price; } set { this._price = value; this.SetPriceString(); } } public string priceText { get { return this._priceText; } set { this._priceText = value; this.SetPriceValues(); } } }

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  • Disable Dojo validation on certain fields

    - by Eric LaForce
    I would like to disable client side validation on certain fields in my user form. Currently I have two sets of fields that are displayed depending on the value of a previous drop down list. i.e. if the drop down list is set to value "A" 1 new field appears in the form. If the drop down list is set to value "B" 3 new fields appear in the form (mutually exclusive from the new form field when "A" is selected). Currently my Dojo client side validation fails because the fields that are not shown to the user (and thus no data can be inserted into those fields) fails to validate. Currently I determined that I can set the "validate" attribute to return true like so: <input type="text" id="companycity" name="companycity" class="textinput" value="<?php echo set_value('companycity'); ?>" style="<?php if(isset($errorData['companycity'])){echo $errorData['companycity'];} ?>" dojotype="dijit.form.ValidationTextBox" required="true" trim="true" validate='return true'" regexp="([a-zA-Z]{1,25})" invalidMessage="Invalid value. Must be between 1 and 25 alphabetic characters long."> This fixes my issue for hidden fields. However this now means that no validation is performed when this field becomes visible to the user (i.e. the validate attribute is still set to return true). I have tried removing the validate property when a field is displayed to the user like so: dijit.byId('companycode').attr('validate',''); This just set the attribute to nothing. This however gives errors in firebug saying validate method not found, so I take that to mean I did not remove this attribute correctly or removing this attribute is not the appropriate way to do this. I have also looked at overriding the validator method here but this doesnt seem like what I want either. I do not want to have to rewrite all the validation methods in place of dojo's. I just want dojo not to validate if the field is not visible to the user. Thanks for any advice or help.

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  • Instantiating custom PropertySourcesPlaceholderConfigurer from spring context

    - by mmona
    I want to define a custom PropertySourcesPlaceholderConfigurer in spring context xml. I want to use there multiple PropertySources, so that I can load part of the configuration from several property files and provide other part dynamically by my custom PropertySource implementation. The advantage is that it should be then easy to adjust the order of loading these property sources just by making modifications to the xml spring configuration. And here I run into a problem: how to define an arbitrary list of PropertySources and inject it into PropertySourcesPlaceholderConfigurer, so that it uses the sources defined by me? Seems to be a basic thing that should be provided by spring, but since yesterday I cannot find a way to do it. Using namespace would enable me to load several property files, but I also need to define the id of the PropertySourcesPlaceholderConfigurer (as other projects refer to it), and also I want to use my custom implementation. That is why I am defining the bean explicitly and not using the namespace. The most intuitive way would be to inject a list of PropertySources into PropertySourcesPlaceholderConfigurer like this: <bean id="applicationPropertyPlaceholderConfigurer" class="org.springframework.context.support.PropertySourcesPlaceholderConfigurer"> <property name="ignoreUnresolvablePlaceholders" value="true" /> <property name="ignoreResourceNotFound" value="true" /> <property name="order" value="0"/> <property name="propertySources"> <list> <!-- my PropertySource objects --> </list> </property> </bean> but unfortunately propertySources is of type PropertySources and does not accept a list. The PropertySources interface has one and only implementor which is MutablePropertySources, which indeed stores list of PropertySource objects, but has no constructor nor setter through which I can inject this list. It only has add*(PropertySource) methods. The only workaround I see now is to implement my own PropertySources class, extending MutablePropertySources, which would accept list of PropertySource objects on creation and manually add it via using add*(PropertySource) method. But why so much workaround would be needed to provide something that I thought was supposed to be the main reason of introducing the PropertySources (having flexible configuration manageable from spring configuration level). Please clarify what am I getting wrong :)

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  • How to use method hiding (new) with generic constrained class

    - by ongle
    I have a container class that has a generic parameter which is constrained to some base class. The type supplied to the generic is a sub of the base class constraint. The sub class uses method hiding (new) to change the behavior of a method from the base class (no, I can't make it virtual as it is not my code). My problem is that the 'new' methods do not get called, the compiler seems to consider the supplied type to be the base class, not the sub, as if I had upcast it to the base. Clearly I am misunderstanding something fundamental here. I thought that the generic where T: xxx was a constraint, not an upcast type. This sample code basically demonstrates what I'm talking about. using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace GenericPartialTest { class ContextBase { public string GetValue() { return "I am Context Base: " + this.GetType().Name; } public string GetOtherValue() { return "I am Context Base: " + this.GetType().Name; } } partial class ContextSub : ContextBase { public new string GetValue() { return "I am Context Sub: " + this.GetType().Name; } } partial class ContextSub { public new string GetOtherValue() { return "I am Context Sub: " + this.GetType().Name; } } class Container<T> where T: ContextBase, new() { private T _context = new T(); public string GetValue() { return this._context.GetValue(); } public string GetOtherValue() { return this._context.GetOtherValue(); } } class Program { static void Main(string[] args) { Console.WriteLine("Simple"); ContextBase myBase = new ContextBase(); ContextSub mySub = new ContextSub(); Console.WriteLine(myBase.GetValue()); Console.WriteLine(myBase.GetOtherValue()); Console.WriteLine(mySub.GetValue()); Console.WriteLine(mySub.GetOtherValue()); Console.WriteLine("Generic Container"); Container<ContextBase> myContainerBase = new Container<ContextBase>(); Container<ContextSub> myContainerSub = new Container<ContextSub>(); Console.WriteLine(myContainerBase.GetValue()); Console.WriteLine(myContainerBase.GetOtherValue()); Console.WriteLine(myContainerSub.GetValue()); Console.WriteLine(myContainerSub.GetOtherValue()); Console.ReadKey(); } } }

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  • How to calculate where bullet hits

    - by lkjoel
    I have been trying to write an FPS in C/X11/OpenGL, but the issue that I have encountered is with calculating where the bullet hits. I have used a horrible technique, and it only sometimes works: pos size, p; size.x = 0.1; size.z = 0.1; // Since the game is technically top-down (but in a 3D perspective) // Positions are in X/Z, no Y float f; // Counter float d = FIRE_MAX + 1 /* Shortest Distance */, d1 /* Distance being calculated */; x = 0; // Index of object to hit for (f = 0.0; f < FIRE_MAX; f += .01) { // Go forwards p.x = player->pos.x + f * sin(toRadians(player->rot.x)); p.z = player->pos.z - f * cos(toRadians(player->rot.x)); // Get all objects that collide with the current position of the bullet short* objs = _colDetectGetObjects(p, size, objects); for (i = 0; i < MAX_OBJECTS; i++) { if (objs[i] == -1) { continue; } // Check the distance between the object and the player d1 = sqrt( pow((objects[i].pos.x - player->pos.x), 2) + pow((objects[i].pos.z - player->pos.z), 2)); // If it's closer, set it as the object to hit if (d1 < d) { x = i; d = d1; } } // If there was an object, hit it if (x > 0) { hit(&objects[x], FIRE_DAMAGE, explosions, currtime); break; } } It just works by making a for-loop and calculating any objects that might collide with where the bullet currently is. This, of course, is very slow, and sometimes doesn't even work. What would be the preferred way to calculate where the bullet hits? I have thought of making a line and seeing if any objects collide with that line, but I have no idea how to do that kind of collision detection. EDIT: I guess my question is this: How do I calculate the nearest object colliding in a line (that might not be a straight 45/90 degree angle)? Or are there any simpler methods of calculating where the bullet hits? The bullet is sort of like a laser, in the sense that gravity does not affect it (writing an old-school game, so I don't want it to be too realistic)

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  • sqlite 3 opening issue

    - by anonymous
    I'm getting my data ,with several similar methods, from sqlite3 file like in following code: -(NSMutableArray *) getCountersByID:(NSString *) championID{ NSMutableArray *arrayOfCounters; arrayOfCounters = [[NSMutableArray alloc] init]; @try { NSFileManager *fileManager = [NSFileManager defaultManager]; NSString *databasePath = [[[NSBundle mainBundle] resourcePath ]stringByAppendingPathComponent:@"DatabaseCounters.sqlite"]; BOOL success = [fileManager fileExistsAtPath:databasePath]; if (!success) { NSLog(@"cannot connect to Database! at filepath %@",databasePath); } else{ NSLog (@"SUCCESS getCountersByID!!"); } if(sqlite3_open([databasePath UTF8String], &database) == SQLITE_OK){ NSString *tempString = [NSString stringWithFormat:@"SELECT COUNTER_ID FROM COUNTERS WHERE CHAMPION_ID = %@",championID]; const char *sql = [tempString cStringUsingEncoding:NSASCIIStringEncoding]; sqlite3_stmt *sqlStatement; int ret = sqlite3_prepare(database, sql, -1, &sqlStatement, NULL); if (ret != SQLITE_OK) { NSLog(@"Error calling sqlite3_prepare: %d", ret); } if(sqlite3_prepare_v2(database, sql, -1, &sqlStatement, NULL) == SQLITE_OK){ while (sqlite3_step(sqlStatement)==SQLITE_ROW) { counterList *CounterList = [[counterList alloc]init]; CounterList.counterID = [NSString stringWithUTF8String:(char *) sqlite3_column_text(sqlStatement,0)]; [arrayOfCounters addObject:CounterList]; } } else{ NSLog(@"problem with database prepare"); } sqlite3_finalize(sqlStatement); } else{ NSLog(@"problem with database openning %s",sqlite3_errmsg(database)); } } @catch (NSException *exception){ NSLog(@"An exception occured: %@", [exception reason]); } @finally{ sqlite3_close(database); return arrayOfCounters; } //end } then i'm getting access to data with this and other similar lines of code: myCounterList *MyCounterList = [[myCounterList alloc] init]; countersTempArray = [MyCounterList getCountersByID:"2"]; [countersArray addObject:[NSString stringWithFormat:@"%@",(((counterList *) [countersTempArray objectAtIndex:i]).counterID)]]; I'm getting a lot of data like image name and showing combination of them that depends on users input with such code: UIImage *tempImage = [UIImage imageNamed:[NSString stringWithFormat:@"%@_0.jpg",[countersArray objectAtIndex:0]]]; [championSelection setBackgroundImage:tempImage forState:UIControlStateNormal]; My problem: When i'm run my app for some time and get a lot of data it throws error: " problem with database openning unable to open database file - error = 24 (Too many open files)" My guess is that i'm opening my database every time when getCountersByID is called but not closing it. My question: Am i using right approach to open and close database that i use? Similar questions that have not helped me to solve this problem: unable to open database Sqlite Opening Error : Unable to open database UPDATE: I made assumption that error is showing up because i use this lines of code too much: NSFileManager *fileManager = [NSFileManager defaultManager]; NSString *databasePath = [[[NSBundle mainBundle] resourcePath ]stringByAppendingPathComponent:@"DatabaseCounters.sqlite"]; BOOL success = [fileManager fileExistsAtPath:databasePath]; and ending up with error 24. So i made them global but sqlite3_errmsg shows same err 24, but app runs much faster now I'll try to debug my app, see what happens

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  • C# ATM Bank coding help needed please

    - by user1735692
    if anyone can help with with I would be grateful. I am trying to make a program in c# that acts like an ATM with withdrawing, depositing money, displayed in Program.cs that is connected to Account.cs linked class programs. At the moment it works if I manually input the data and tell it what to display, but I what to do is - Allow users to enter amounts to deposit and withdraw using overloaded implementations of the methods makeDeposit and makeWithdrawal. I have tried many things, and can not get it to work, if anyone can help, I would be grateful if anyone can, thanks again Program.cs using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Tut9 { class Program { static void Main(string[] args) { Account myAcc = new Account(); myAcc.makeDeposit(10000); myAcc.showBalance(); Console.WriteLine("Attempting to withdraw £" + 90); myAcc.makeWithdrawal(90); myAcc.showBalance(); myAcc.giveOverdraft(50); myAcc.showBalance(); Account student = new Account(30, -100); student.giveOverdraft(-500); } } } Account.cs using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Tut9 { class Account { ////Need to know the balance & ovedraft private int balance; private int overdraft; ////Constructor public Account() { balance = 0; overdraft = 0; } public Account(int initial) { balance = initial; } public Account(int intial, int over) { balance = intial; overdraft = over; } public void giveOverdraft(int amount) { overdraft = amount; } ////Method to display the balance & overdraft public void showBalance() { Console.WriteLine("The balance is now £" + balance); if (overdraft != 0) { Console.WriteLine("You have an overdraft of £" + overdraft); } } ////Method to make a withdrawl public void makeWithdrawal(int y) { balance = balance - y; Console.WriteLine("Withdrew £" + y); } ////Method to make deposit public void makeDeposit(int x) { balance = balance + x; Console.WriteLine("Desposited £" + x); } } }

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  • How to write php code to input jsonstring and insert to sql server

    - by Romi
    i am trying to OUTPUT a Json String from the phone and to get it uploaded to the sql server i have. I Do not know how to get the output Json and write the php code... i tried many methods but couldnt find a solution. public void post(String string) { HttpClient httpclient = new DefaultHttpClient(); HttpPost httppost = new HttpPost( "http://www.hopscriber.com/xoxoxox/testphp.php"); try { List<NameValuePair> nameValuePairs = new ArrayList<NameValuePair>(); nameValuePairs.add(new BasicNameValuePair("myJson", string)); httppost.setEntity(new UrlEncodedFormEntity(nameValuePairs)); HttpResponse response = httpclient.execute(httppost); String str = inputStreamToString(response.getEntity().getContent()) .toString(); Log.w("SENCIDE", str); } catch (Exception e) { Toast.makeText(getBaseContext(), "notwork", Toast.LENGTH_LONG) .show(); } } private Object inputStreamToString(InputStream is) { // TODO Auto-generated method stub String line = ""; StringBuilder total = new StringBuilder(); // Wrap a BufferedReader around the InputStream BufferedReader rd = new BufferedReader(new InputStreamReader(is)); // Read response until the end try { while ((line = rd.readLine()) != null) { total.append(line); } } catch (IOException e) { e.printStackTrace(); } // Return full string return total; } it outputs a json string as [myJson=[{"name":"FriendTracker","user":"amjgp000000000000000","pack":"org.siislab.tutorial.friendtracker","perm":"org.siislab.tutorial.permission.READ_FRIENDS","level":"Normal"},{"name":"FriendTracker","user":"amjgp000000000000000","pack":"org.siislab.tutorial.friendtracker","perm":"org.siislab.tutorial.permission.WRITE_FRIENDS","level":"Normal"},{"name":"FriendTracker","user":"amjgp000000000000000","pack":"org.siislab.tutorial.friendtracker","perm":"org.siislab.tutorial.permission.FRIEND_SERVICE","level":"Normal"},{"name":"FriendTracker","user":"amjgp000000000000000","pack":"org.siislab.tutorial.friendtracker","perm":"org.siislab.tutorial.permission.FRIEND_NEAR","level":"Dangerous"},{"name":"FriendTracker","user":"amjgp000000000000000","pack":"org.siislab.tutorial.friendtracker","perm":"org.siislab.tutorial.permission.BROADCAST_FRIEND_NEAR","level":"Normal"},{"name":"FriendTracker","user":"amjgp000000000000000","pack":"org.siislab.tutorial.friendtracker","perm":"android.permission.RECEIVE_BOOT_COMPLETED","level":"Normal"},{"name":"FriendTracker","user":"amjgp000000000000000","pack":"org.siislab.tutorial.friendtracker","perm":"android.permission.READ_CONTACTS","level":"Dangerous"},{"name":"FriendTracker","user":"amjgp000000000000000","pack":"org.siislab.tutorial.friendtracker","perm":"android.permission.ACCESS_FINE_LOCATION","level":"Dangerous"},{"name":"FriendTracker","user":"amjgp000000000000000","pack":"org.siislab.tutorial.friendtracker","perm":"android.permission.WRITE_EXTERNAL_STORAGE","level":"Dangerous"},{"name":"FriendTracker","user":"amjgp000000000000000","pack":"org.siislab.tutorial.friendtracker","perm":"android.permission.READ_PHONE_STATE","level":"Dangerous"},{"name":"Tesing","user":"amjgp000000000000000","pack":"com.example.tesing","perm":"null","level":"null"},{"name":"Action Bar","user":"amjgp000000000000000","pack":"name.brucephillips.actionbarexample","perm":"null","level":"null"},.......

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  • Line Graph CGPoints from NSMutableArray

    - by Mattog1456
    I have been trying to adapt the code from the accelerometer example such that when the user depresses a uibutton a point is added to a line graph. Working on the converting two floats, which are the result of calculate as below into a CGPoint and converting the CGPoint into an NSValue and then adding this to a NSMutableArray with the following -(IBAction)calculate:(id)sender { self.points = [NSMutableArray array]; CGPoint pt = CGPointMake(d, c); [self.points addObject:[NSValue valueWithCGPoint:pt]]; NSLog(@"%@", NSStringFromCGPoint(pt)); NSLog(@"%@", [NSString stringWithFormat:@"%d points", self.points.count ]); } But for some reason I am only getting one object stored in the array, it seems everytime push the calculate button the object pt gets overwritten, on the plus side it has the correct x,y coords. Any ideas on this one? UPDATE Removed self.points = [NSMutableArray array]; and placed it in view did load, also set the first points to 0,0. so that is working ok. Now the next problem is that I have a Graph subclass where the CG Drawing is taking place. I am trying to figure out a simple way to be able to access the above NSMutableArray which is in a ViewController class from the graph class. Am so close to the end but am really stuck, any help would be great. Still trying to draw a line graph on a UIView which is on a UIScrollview. The draw rect method is in the UIView Subclass and everything is working there, I have gridlines and labels on the axis and I can draw manually onto it. But the problem I have is that I cannot read the NSMutableArray of the CGPoints, which are the x and y coords. The ViewController performs a calculation and the results are written to the NSMutable array and this is all working fine as well, I can see the CGpoints and their values being written with NSLogs in the ViewController. I have tried various ways to set the NSMutableArray up as a global but to no avail, everything runs but while I can see the points being written in the ViewController they are just not visible to the UIView Subclass. I have also tried to use the addObserver and observeValueForKeyPath methods and once again while everything runs the subclass cannot see the array. Any ideas, suggestions, tips or thoughts would be great

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  • Encapsulating a Windows.Forms.Button

    - by devoured elysium
    I want to define a special kind of button that only allows two possible labels: "ON" and "OFF". I decided to inherit from a Windows.Forms.Button to implement this but now I don't know I how should enforce this rule. Should I just override the Text property like this? public override string Text { set { throw new InvalidOperationException("Invalid operation on StartStopButton!"); } } The problem I see with this is that I am breaking the contract that all buttons should have. If any code tries something like foreach (Button button in myForm) { button.Text = "123"; } they will get an Exception if I have any of my special buttons on the form, which is something that isn't expectable. First, because people think of properties just as "public" variables, not methods, second, because they are used to using and setting whatever they want to buttons without having to worry with Exceptions. Should I instead just make the set property do nothing? That could also lead to awkward results: myButton.Text = "abc"; MessageBox.Show(abc); //not "abc"! The general idea from the OO world is to in this kind of cases use Composition instead of inheritance. public class MySpecialButton : <Some class from System.Windows.Forms that already knows how to draw itself on forms> private Button button = new Button(); //I'd just draw this button on this class //and I'd then only show the fields I consider //relevant to the outside world. ... } But to make the Button "live" on a form it must inherit from some special class. I've looked on Control, but it seems to already have the Text property defined. I guess the ideal situation would be to inherit from some kind of class that wouldn't even have the Text property defined, but that'd have position, size, etc properties available. Upper in the hierarchy, after Control, we have Component, but that looks like a really raw class. Any clue about how to achieve this? I know this was a long post :( Thanks

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  • why my test performance class gives me inconsistent results even after proper warm-up?

    - by colinfang
    i made a class which helps me measure time for any methods in Ticks. Basically, it runs testing method 100x, and force GC, then it records time taken for another 100x method runs. x64 release ctrl+f5 VS2012/VS2010 the results are following: 2,914 2,909 2,913 2,909 2,908 2,907 2,909 2,998 2,976 2,855 2,446 2,415 2,435 2,401 2,402 2,402 2,399 2,401 2,401 2,400 2,399 2,400 2,404 2,402 2,401 2,399 2,400 2,402 2,404 2,403 2,401 2,403 2,401 2,400 2,399 2,414 2,405 2,401 2,407 2,399 2,401 2,402 2,401 2,404 2,401 2,404 2,405 2,368 1,577 1,579 1,626 1,578 1,576 1,578 1,577 1,577 1,576 1,578 1,576 1,578 1,577 1,578 1,576 1,578 1,577 1,579 1,585 1,576 1,579 1,577 1,579 1,578 1,579 1,577 1,578 1,577 1,578 1,576 1,578 1,577 1,578 1,599 1,579 1,578 1,582 1,576 1,578 1,576 1,579 1,577 1,578 1,577 1,591 1,577 1,578 1,578 1,576 1,578 1,576 1,578 As you can see there are 3 phases, first is ~2,900, second is ~2,400, then ~1,550 What might be the reason to cause it? the test performance class code follows: public static void RunTests(Func<long> myTest) { const int numTrials = 100; Stopwatch sw = new Stopwatch(); double[] sample = new double[numTrials]; Console.WriteLine("Checksum is {0:N0}", myTest()); sw.Start(); myTest(); sw.Stop(); Console.WriteLine("Estimated time per test is {0:N0} ticks\n", sw.ElapsedTicks); for (int i = 0; i < numTrials; i++) { myTest(); } GC.Collect(); string testName = myTest.Method.Name; Console.WriteLine("----> Starting benchmark {0}\n", myTest.Method.Name); for (int i = 0; i < numTrials; i++) { sw.Restart(); myTest(); sw.Stop(); sample[i] = sw.ElapsedTicks; } double testResult = DataSetAnalysis.Report(sample); for (int j = 0; j < numTrials; j = j + 5) Console.WriteLine("{0,8:N0} {1,8:N0} {2,8:N0} {3,8:N0} {4,8:N0}", sample[j], sample[j + 1], sample[j + 2], sample[j + 3], sample[j + 4]); Console.WriteLine("\n----> End of benchmark"); }

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  • Android java assigning 2d array to 3d array

    - by semajhan
    I'm running into problems trying to assign a 2d array to a 3d array, so I thought i'd ask a question about 3d and 2d arrays. Say I have a masterArray[][][] and wanted to put childArray1[][] and childArray2[][] into it. This is how I have done it and was wondering if that is the correct way of applying it: private int[][][] masterArray; private int[][] childArray1 = { {1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 0, 0, 1, 0, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 0, 1, 1, 1, 1, 1, 1, 0, 1}, {1, 0, 1, 1, 1, 1, 0, 1, 0, 1}, {1, 0, 1, 1, 0, 1, 0, 1, 0, 1}, {1, 0, 1, 1, 0, 1, 1, 1, 0, 1}, {1, 0, 1, 1, 1, 1, 1, 1, 0, 1}, {1, 0, 1, 1, 0, 1, 1, 1, 0, 1}, {1, 0, 1, 1, 0, 1, 8, 1, 0, 1}, {1, 0, 7, 1, 1, 1, 0, 1, 0, 1}, {1, 0, 1, 1, 1, 1, 0, 1, 0, 1}, {1, 0, 1, 1, 1, 1, 1, 1, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 9, 0, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1} }; private int[][] childArray2 = { {1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {0, 0, 0, 0, 0, 0, 0, 0, 1, 1}, {1, 1, 1, 1, 7, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 0, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 0, 0, 0, 1, 1, 1}, {1, 1, 1, 9, 1, 1, 8, 0, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, }; Ok, so in my init method I use these some methods to set the child arrays into the master array. What I was curious about was how this exactly works. I assumed the following: masterLevel = new int[MAX_LEVELS][MAP_WIDTH][MAP_HEIGHT]; for (int x = 0; x < MAP_WIDTH; x++) { for (int y = 0; y < MAP_HEIGHT; y++) { masterArray[currentLevel][x][y] = childArray1[x][y]; } } Would that work? In my application things aren't working so I picking out code that I am not 100% sure on.

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  • My webpage ignores changes in CSS file

    - by Pavel
    No matter what I change in my .css file, the page remains the same - what's more, neither changing the link tag so that it points to another .css file nor deleting it completely makes no difference. Other changes in html code are applied. The sourcecode of the webpage shows everything as it should be. This behavior started when I redirected the link tag from previous file to the one I use now (plus there have been some changes in the tag while this problem occured, to test the behavior of my webpage); changes in neither file affect the page. For the first time when this happened, this was caused by copies of head tag in included chunks of code (for header, left menu etc. - their head part overrode the head part of the main page) and the problem was solved by removing these redundant heads from these files. But it happened again when I changed the link tag for the next time. I couldn't find any head parts in my included files, but the problem lasts (only solution I can see now is to delete the included files and copy the code directly to the file, but this would mean lots of redundant code). How can I solve this problem, so that my page response to changes in .css files without increasing redundancy? How to ensure that I can change the link to .css file just on one place with no such problems? Do I have to unload the CSS file somehow? I saw this problem both in Firefox and in Chrome. I use PSPad to write the code, just in case it would play role. EDIT: I have cleared browser cache now, and I changed the link to .css files from one to another before, but nothing helped. Now I accept the best answer saying the problem is in caching and I start a related question to find out how to solve the caching issue. If the other question's answers would say that in this case I can be sure that problem isn't in caching (very unlikely, but fail of ordinary methods of caching-problems-solving is unlikely too), I'd update this question and start searching for other possible problems, but now the message seems to be clear: when webpage ignores changes in .css files, caching is to blame.

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  • Can SQLite file copied successfully on the data folder of an unrooted android device ?

    - by student
    I know that in order to access the data folder on the device, it needs to be rooted. However, if I just want to copy the database from my assets folder to the data folder on my device, will the copying process works on an unrooted phone? The following is my Database Helper class. From logcat, I can verify that the methods call to copyDataBase(), createDataBase() and openDataBase() are returned successfully. However, I got this error message android.database.sqlite.SQLiteException: no such table: TABLE_NAME: when my application is executing rawQuery. I'm suspecting the database file is not copied successfully (cannot be too sure as I do not have access to data folder), yet the method call to copyDatabase() are not throwing any exception. What could it be? Thanks. ps: My device is still unrooted, I hope it is not the main cause of the error. public DatabaseHelper(Context context) { super(context, DB_NAME, null, 1); this.myContext = context; } public void createDataBase() throws IOException{ boolean dbExist = checkDataBase(); String s = new Boolean(dbExist).toString(); Log.d("dbExist", s ); if(dbExist){ //do nothing - database already exist Log.d("createdatabase","DB exists so do nothing"); }else{ this.getReadableDatabase(); try { copyDataBase(); Log.d("copydatabase","Successful return frm method call!"); } catch (IOException e) { throw new Error("Error copying database"); } } } private boolean checkDataBase(){ File dbFile = new File(DB_PATH + DB_NAME); return dbFile.exists(); } private void copyDataBase() throws IOException{ //Open your local db as the input stream InputStream myInput = null; myInput = myContext.getAssets().open(DB_NAME); Log.d("copydatabase","InputStream successful!"); // Path to the just created empty db String outFileName = DB_PATH + DB_NAME; //Open the empty db as the output stream OutputStream myOutput = new FileOutputStream(outFileName); //transfer bytes from the inputfile to the outputfile byte[] buffer = new byte[1024]; int length; while ((length = myInput.read(buffer))>0){ myOutput.write(buffer, 0, length); } //Close the streams myOutput.flush(); myOutput.close(); myInput.close(); } public void openDataBase() throws SQLException{ //Open the database String myPath = DB_PATH + DB_NAME; myDataBase = SQLiteDatabase.openDatabase(myPath, null, SQLiteDatabase.OPEN_READONLY); } /* @Override public synchronized void close() { if(myDataBase != null) myDataBase.close(); super.close(); }*/ public void close() { // NOTE: openHelper must now be a member of CallDataHelper; // you currently have it as a local in your constructor if (myDataBase != null) { myDataBase.close(); } } @Override public void onCreate(SQLiteDatabase db) { } @Override public void onUpgrade(SQLiteDatabase db, int oldVersion, int newVersion) { } }

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  • Terminating a long-executing thread and then starting a new one in response to user changing parameters via UI in an applet

    - by user1817170
    I have an applet which creates music using the JFugue API and plays it for the user. It allows the user to input a music phrase which the piece will be based on, or lets them choose to have a phrase generated randomly. I had been using the following method (successfully) to simply stop and start the music, which runs in a thread using the Player class from JFugue. I generate the music using my classes and user input from the applet GUI...then... private playerThread pthread; private Thread threadPlyr; private Player player; (from variables declaration) public void startMusic(Pattern p) // pattern is a JFugue object which holds the generated music { if (pthread == null) { pthread = new playerThread(); } else { pthread = null; pthread = new playerThread(); } if (threadPlyr == null) { threadPlyr = new Thread(pthread); } else { threadPlyr = null; threadPlyr = new Thread(pthread); } pthread.setPattern(p); threadPlyr.start(); } class playerThread implements Runnable // plays midi using jfugue Player { private Pattern pt; public void setPattern(Pattern p) { pt = p; } @Override public void run() { try { player.play(pt); // takes a couple mins or more to execute resetGUI(); } catch (Exception exception) { } } } And the following to stop music when user presses the stop/start button while Player.isPlaying() is true: public void stopMusic() { threadPlyr.interrupt(); threadPlyr = null; pthread = null; player.stop(); } Now I want to implement a feature which will allow the user to change parameters while the music is playing, create an updated music pattern, and then play THAT pattern. Basically, the idea is to make it simulate "real time" adjustments to the generated music for the user. Well, I have been beating my head against the wall on this for a couple of weeks. I've read all the standard java documentation, researched, read, and searched forums, and I have tried many different ideas, none of which have succeeded. The problem I've run into with all approaches I've tried is that when I start the new thread with the new, updated musical pattern, all the old threads ALSO start, and there is a cacophony of unintelligible noise instead of my desired output. From what I've gathered, the issue seems to be that all the methods I've come across require that the thread is able to periodically check the value of a "flag" variable and then shut itself down from within its "run" block in response to that variable. However, since my thread makes a call that takes several minutes minimum to execute (playing the music), and I need to terminate it WHILE it is executing this, there is really no safe way to do so. So, I'm wondering if there is something I'm missing when it comes to threads, or if perhaps I can accomplish my goal using a totally different approach. Any ideas or guidance is greatly appreciated! Thank you!

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  • Second query to SQLite (on iPhone) errors.

    - by Luke
    Hi all, On the iPhone, I am developing a class for a cart that connects directly to a database. To view the cart, all items can be pulled from the database, however, it seems that removing them doesn't work. It is surprising to me because the error occurs during connection to the database, except not the second time I connect even after the DB has been closed. #import "CartDB.h" #import "CartItem.h" @implementation CartDB @synthesize database, databasePath; - (NSMutableArray *) getAllItems { NSMutableArray *items = [[NSMutableArray alloc] init]; if([self openDatabase]) { const char *sqlStatement = "SELECT * FROM items;"; sqlite3_stmt *compiledStatement; if(sqlite3_prepare_v2(cartDatabase, sqlStatement, -1, &compiledStatement, NULL) == SQLITE_OK) { while(sqlite3_step(compiledStatement) == SQLITE_ROW) { int rowId = sqlite3_column_int(compiledStatement, 0); int productId = sqlite3_column_int(compiledStatement, 1); NSString *features = [NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatement, 2)]; int quantity = sqlite3_column_int(compiledStatement, 3); CartItem *cartItem = [[CartItem alloc] initWithRowId:rowId productId:productId features:features quantity:quantity]; [items addObject:cartItem]; [cartItem release]; } } sqlite3_finalize(compiledStatement); } [self closeDatabase]; return items; } - (BOOL) removeCartItem:(CartItem *)item { sqlite3_stmt *deleteStatement; [self openDatabase]; const char *sql = "DELETE FROM items WHERE id = ?"; if(sqlite3_prepare_v2(cartDatabase, sql, -1, &deleteStatement, NULL) != SQLITE_OK) { return NO; } sqlite3_bind_int(deleteStatement, 1, item.rowId); if(SQLITE_DONE != sqlite3_step(deleteStatement)) { sqlite3_reset(deleteStatement); [self closeDatabase]; return NO; } else { sqlite3_reset(deleteStatement); [self closeDatabase]; return YES; } } - (BOOL) openDatabase { if(sqlite3_open([databasePath UTF8String], &cartDatabase) == SQLITE_OK) { return YES; } else { return NO; } } - (void) closeDatabase { sqlite3_close(cartDatabase); } The error occurs on the line where the connection is opened in openDatabase. Any ideas? Need to flush something? Something gets autoreleased? I really can't figure it out. --Edit-- The error that I receive is GDB: Program received signal "EXC_BAD_ACCESS". --Edit-- I ended up just connecting in the init and closing in the free methods, which might not be the proper way, but that's another question altogether so it's effectively persistent instead of connecting multiple times. Still would be nice to know what was up with this for future reference.

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  • String.valueOf(int value) gives error [closed]

    - by Davidrd91
    I am trying to convert an int into a String so that I can put the String values into an SQLite Cursor. I've tried multiple syntax and methods but none seem to work for me. The Error occurs in MangaItemDB() while trying to convert any Int types aswell as the boolean. I've looked through several articles like this one but none works for me. Here's my code: public class MangaItem { private int _id; private String mangaName; private String mangaLink; private static String mangaAlpha; private static int mangaCount; private static int alphaCount; private boolean mangaComplete = false; public MangaItem MangaItemDB(int id, String mangaName, String mangaLink, String mangaAlpha, String mangaCount, String alphaCount, String mangaComplete) { MangaItem MangaItemDB = new MangaItem(); MangaItemDB._id = id; MangaItemDB.mangaName = mangaName; MangaItemDB.mangaLink = mangaLink; MangaItemDB.mangaAlpha = mangaAlpha; MangaItemDB.mangaCount = String.valueOf(int mangaCount); MangaItemDB.alphaCount = Integer.toString(getAlphaCount()); MangaItemDB.mangaComplete = String.valueOf(getMangaComplete()); return MangaItemDB; } public void incrementMangaCount() { mangaCount++; } public int getMangaCount() { return mangaCount; } public void incrementAlphaCount() { alphaCount++; } public int getAlphaCount() { return alphaCount; } public boolean setMangaComplete(boolean mangaComplete) { return true; } public boolean getMangaComplete() { return mangaComplete; } /** * @return the mangaName */ public String getMangaName() { return mangaName; } /** * @param mangaName the mangaName to set */ public void setMangaName(String mangaName) { this.mangaName = mangaName; } /** * @return the mangaLink */ public String getMangaLink() { return mangaLink; } /** * @param mangaLink the mangaLink to set */ public void setMangaLink(String mangaLink) { this.mangaLink = mangaLink; } /** * @return the mangaAlpha */ public String getMangaAlpha() { return mangaAlpha; } /** * @param mangaAlpha the mangaAlpha to set */ public void setMangaAlpha(String mangaAlpha) { this.mangaAlpha = mangaAlpha; } /** * @return the _id */ public int get_id() { return _id; } /** * @param _id the _id to set */ public void set_id(int _id) { this._id = _id; } } The lines : MangaItemDB.mangaCount = String.valueOf(mangaCount); MangaItemDB.alphaCount = Integer.toString(getAlphaCount()); MangaItemDB.mangaComplete = String.valueOf(getMangaComplete()); all give "Type mismatch: cannot convert from String to Int"

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  • Java Sorting "queue" list based on DateTime and Z Position (part of school project)

    - by Kuchinawa
    For a school project i have a list of 50k containers that arrive on a boat. These containers need to be sorted in a list in such a way that the earliest departure DateTimes are at the top and the containers above those above them. This list then gets used for a crane that picks them up in order. I started out with 2 Collection.sort() methods: 1st one to get them in the right XYZ order Collections.sort(containers, new Comparator<ContainerData>() { @Override public int compare(ContainerData contData1, ContainerData contData2) { return positionSort(contData1.getLocation(),contData2.getLocation()); } }); Then another one to reorder the dates while keeping the position in mind: Collections.sort(containers, new Comparator<ContainerData>() { @Override public int compare(ContainerData contData1, ContainerData contData2) { int c = contData1.getLeaveDateTimeFrom().compareTo(contData2.getLeaveDateTimeFrom()); int p = positionSort2(contData1.getLocation(), contData2.getLocation()); if(p != 0) c = p; return c; } }); But i never got this method to work.. What i got working now is rather quick and dirty and takes a long time to process (50seconds for all 50k): First a sort on DateTime: Collections.sort(containers, new Comparator<ContainerData>() { @Override public int compare(ContainerData contData1, ContainerData contData2) { return contData1.getLeaveDateTimeFrom().compareTo(contData2.getLeaveDateTimeFrom()); } }); Then a correction function that bumps top containers up: containers = stackCorrection(containers); private static List<ContainerData> stackCorrection(List<ContainerData> sortedContainerList) { for(int i = 0; i < sortedContainerList.size(); i++) { ContainerData current = sortedContainerList.get(i); // 5 = Max Stack (0 index) if(current.getLocation().getZ() < 5) { //Loop through possible containers above current for(int j = 5; j > current.getLocation().getZ(); --j) { //Search for container above for(int k = i + 1; k < sortedContainerList.size(); ++k) if(sortedContainerList.get(k).getLocation().getX() == current.getLocation().getX()) { if(sortedContainerList.get(k).getLocation().getY() == current.getLocation().getY()) { if(sortedContainerList.get(k).getLocation().getZ() == j) { //Found -> move container above current sortedContainerList.add(i, sortedContainerList.remove(k)); k = sortedContainerList.size(); i++; } } } } } } return sortedContainerList; } I would like to implement this in a better/faster way. So any hints are appreciated. :)

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  • Can I use accepts_nested_attributes_for with checkboxes in a _form to select potential 'links' from a list

    - by Ryan
    In Rails 3: I have the following models: class System has_many :input_modes # name of the table with the join in it has_many :imodes, :through => :input_modes, :source => 'mode', :class_name => "Mode" has_many :output_modes has_many :omodes, :through => :output_modes, :source => 'mode', :class_name => 'Mode' end class InputMode # OutputMode is identical belongs_to :mode belongs_to :system end class Mode ... fields, i.e. name ... end That works nicely and I can assign lists of Modes to imodes and omodes as intended. What I'd like to do is use accepts_nested_attributes_for or some other such magic in the System model and build a view with a set of checkboxes. The set of valid Modes for a given System is defined elsewhere. I'm using checkboxes in the _form view to select which of the valid modes is actually set in imodes and omodes . I don't want to create new Modes from this view, just select from a list of pre-defined Modes. Below is what I'm currently using in my _form view. It generates a list of checkboxes, one for each allowed Mode for the System being edited. If the checkbox is ticked then that Mode is to be included in the imodes list. <% @allowed_modes.each do |mode| %> <li> <%= check_box_tag :imode_ids, mode.id, @system.imodes.include?(modifier), :name => 'imode_ids[]' %> <%= mode.name %> </li> <% end %> Which passes this into the controller in params: { ..., "imode_ids"=>["2", "14"], ... } In the controller#create I extract and assign the Modes that had their corresponding checkboxes ticked and add them to imodes with the following code: @system = System.new(params[:system]) # Note the the empty list that makes sure we clear the # list if none of the checkboxes are ticked if params.has_key?(:imode_ids) imodes = Mode.find(params[:imode_ids]) else imodes = [] end @system.imodes = imodes Once again that all works nicely but I'll have to copy that cludgey code into the other methods in the controller and I'd much prefer to use something more magical if possible. I feel like I've passed off the path of nice clean rails code and into the forest of "hacking around" rails; it works but I don't like it. What should I have done?

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  • Name hiding from inherited classes

    - by Mercerbearman
    I have the following sample code and I wanted to know the correct way to get access to the Pass method in the CBar class. Currently I have found 3 ways to get access to this method and they are as follows: Casting the object, ((CBar *) &foo)-Pass(1, 2, 3); Using this syntax, foo.CBar::Pass(1,2,3); Use the "using" syntax in the CFoo class declaration, using CBar::Pass. The following is an example of a simple project to test this capability. Foo.h #include "bar.h" class CFoo : public CBar { private: double m_a; double m_b; public: CFoo(void); ~CFoo(void); void Pass(double a, double b); }; Foo.cpp #include "Foo.h" CFoo::CFoo(void) { m_a = 0.0; m_b = 0.0; } CFoo::~CFoo(void) { } void CFoo::Pass(double a, double b) { m_a = a; m_b = b; } Bar.h class CBar { int m_x; int m_y; int m_z; public: CBar(void); ~CBar(void); void Pass(int x, int y, int z); }; Bar.cpp #include "Bar.h" CBar::CBar(void) { m_x = 0; m_y = 0; m_z = 0; } CBar::~CBar(void) { } void CBar::Pass(int x, int y, int z) { m_x = x; m_y = y; m_z = z; } And my main class DoStuff.cpp #include "DoStuff.h" #include "Foo.h" CDoStuff::CDoStuff(void) { } CDoStuff::~CDoStuff(void) { } int main() { CFoo foo, foo1, foo2; //This only gets to the Pass method in Foo. foo.Pass(2.5, 3.5); //Gets access to Pass method in Bar. foo1.CBar::Pass(5,10,15); //Can also case and access by location for the same result?? ((CBar *) &foo2)->Pass(100,200,300); return 0; } Are each of these options viable? Are some preferred? Are there pitfalls with using any one of the methods listed? I am especially curious about the foo.CBar::Pass(1,2,3) syntax. Thanks, B

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