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  • Node.js Cron Job Messing with Date Object

    - by PazoozaTest Pazman
    I'm trying to schedule several cron jobs to generate serial numbers for different entities within my web app. However I am running into this problem, when I'm looping each table, it says it has something to do with date.js. I'm not doing anything with a date object ? Not at this stage anyway. A couple of guesses is that the cron object is doing a date thing in its code and is referencing date.js. I'm using date.js to get access to things like ISO date. for (t in config.generatorTables) { console.log("t = " + config.generatorTables[t] + "\n\n"); var ts3 = azure.createTableService(); var jobSerialNumbers = new cronJob({ //cronTime: '*/' + rndNumber + ' * * * * *', cronTime: '*/1 * * * * *', onTick: function () { //console.log(new Date() + " calling topUpSerialNumbers \n\n"); manageSerialNumbers.topUpSerialNumbers(config.generatorTables[t], function () { }); }, start: false, timeZone: "America/Los_Angeles" }); ts3.createTableIfNotExists(config.generatorTables[t], function (error) { if (error === null) { var query = azure.TableQuery .select() .from(config.generatorTables[t]) .where('PartitionKey eq ?', '0') ts3.queryEntities(query, function (error, serialNumberEntities) { if (error === null && serialNumberEntities.length == 0) { manageSerialNumbers.generateNewNumbers(config.maxNumber, config.serialNumberSize, config.generatorTables[t], function () { jobSerialNumbers.start(); }); } else jobSerialNumbers.start(); }); } }); } And this is the error message I'm getting when I examine the server.js.logs\0.txt file: C:\node\w\WebRole1\public\javascripts\date.js:56 onsole.log('isDST'); return this.toString().match(/(E|C|M|P)(S|D)T/)[2] == "D" ^ TypeError: Cannot read property '2' of null at Date.isDST (C:\node\w\WebRole1\public\javascripts\date.js:56:110) at Date.getTimezone (C:\node\w\WebRole1\public\javascripts\date.js:56:228) at Object._getNextDateFrom (C:\node\w\WebRole1\node_modules\cron\lib\cron.js:88:30) at Object.sendAt (C:\node\w\WebRole1\node_modules\cron\lib\cron.js:51:17) at Object.getTimeout (C:\node\w\WebRole1\node_modules\cron\lib\cron.js:58:30) at Object.start (C:\node\w\WebRole1\node_modules\cron\lib\cron.js:279:33) at C:\node\w\WebRole1\server.js:169:46 at Object.generateNewNumbers (C:\node\w\WebRole1\utils\manageSerialNumbers.js:106:5) at C:\node\w\WebRole1\server.js:168:45 at C:\node\w\WebRole1\node_modules\azure\lib\services\table\tableservice.js:485:7 I am using this line in my database.js file: require('../public/javascripts/date'); is that correct that I only have to do this once, because date.js is global? I.e. it has a bunch of prototypes (extensions) for the inbuilt date object. Within manageSerialNumbers.js I am just doing a callback, their is no code executing as I've commented it all out, but still receiving this error. Any help or advice would be appreciated.

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  • C++ vector pointer/reference problem

    - by sub
    Please take a look at this example: #include <iostream> #include <vector> #include <string> using namespace std; class mySubContainer { public: string val; }; class myMainContainer { public: mySubContainer sub; }; void doSomethingWith( myMainContainer &container ) { container.sub.val = "I was modified"; } int main( ) { vector<myMainContainer> vec; /** * Add test data */ myMainContainer tempInst; tempInst.sub.val = "foo"; vec.push_back( tempInst ); tempInst.sub.val = "bar"; vec.push_back( tempInst ); // 1000 lines of random code here int i; int size = vec.size( ); myMainContainer current; for( i = 0; i < size; i ++ ) { cout << i << ": Value before='" << vec.at( i ).sub.val << "'" << endl; current = vec.at( i ); doSomethingWith( current ); cout << i << ": Value after='" << vec.at( i ).sub.val << "'" << endl; } system("pause");//i suck } A hell lot of code for an example, I know. Now so you don't have to spend years thinking about what this [should] do[es]: I have a class myMainContainer which has as its only member an instance of mySubContainer. mySubContainer only has a string val as member. So I create a vector and fill it with some sample data. Now, what I want to do is: Iterate through the vector and make a separate function able to modify the current myMainContainer in the vector. However, the vector remains unchanged as the output tells: 0: Value before='foo' 0: Value after='foo' 1: Value before='bar' 1: Value after='bar' What am I doing wrong? doSomethingWith has to return void, I can't let it return the modified myMainContainer and then just overwrite it in the vector, that's why I tried to pass it by reference as seen in the doSomethingWith definition above.

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  • c++ recursion with arrays

    - by Sam
    I have this project that I'm working on for a class, and I'm not looking for the answer, but maybe just a few tips since I don't feel like I'm using true recursion. The problem involves solving the game of Hi Q or "peg solitaire" where you want the end result to be one peg remaining (it's played with a triangular board and one space is open at the start.) I've represented the board with a simple array, each index being a spot and having a value of 1 if it has a peg, and 0 if it doesn't and also the set of valid moves with a 2 dimensional array that is 36, 3 (each move set contains 3 numbers; the peg you're moving, the peg it hops over, and the destination index.) So my problem is that in my recursive function, I'm using a lot of iteration to determine things like which space is open (or has a value of 0) and which move to use based on which space is open by looping through the arrays. Secondly, I don't understand how you would then backtrack with recursion, in the event that an incorrect move was made and you wanted to take that move back in order to choose a different one. This is what I have so far; the "a" array represents the board, the "b" array represents the moves, and the "c" array was my idea of a reminder as to which moves I used already. The functions used are helper functions that basically just loop through the arrays to find an empty space and corresponding move. : void solveGame(int a[15], int b[36][3], int c[15][3]){ int empSpace; int moveIndex; int count = 0; if(pegCount(a) < 2){ return; } else{ empSpace = findEmpty(a); moveIndex = chooseMove( a, b, empSpace); a[b[moveIndex][0]] = 0; a[b[moveIndex][1]] = 0; a[b[moveIndex][2]] = 1; c[count][0] = b[moveIndex][0]; c[count][1] = b[moveIndex][1]; c[count][2] = b[moveIndex][2]; solveGame(a,b,c); } }

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  • Local Variables take 7x longer to access than global variables?

    - by ItzWarty
    I was trying to benchmark the gain/loss of "caching" math.floor, in hopes that I could make calls faster. Here was the test: <html> <head> <script> window.onload = function() { var startTime = new Date().getTime(); var k = 0; for(var i = 0; i < 1000000; i++) k += Math.floor(9.99); var mathFloorTime = new Date().getTime() - startTime; startTime = new Date().getTime(); window.mfloor = Math.floor; k = 0; for(var i = 0; i < 1000000; i++) k += window.mfloor(9.99); var globalFloorTime = new Date().getTime() - startTime; startTime = new Date().getTime(); var mfloor = Math.floor; k = 0; for(var i = 0; i < 1000000; i++) k += mfloor(9.99); var localFloorTime = new Date().getTime() - startTime; document.getElementById("MathResult").innerHTML = mathFloorTime; document.getElementById("globalResult").innerHTML = globalFloorTime; document.getElementById("localResult").innerHTML = localFloorTime; }; </script> </head> <body> Math.floor: <span id="MathResult"></span>ms <br /> var mathfloor: <span id="globalResult"></span>ms <br /> window.mathfloor: <span id="localResult"></span>ms <br /> </body> </html> My results from the test: [Chromium 5.0.308.0]: Math.floor: 49ms var mathfloor: 271ms window.mathfloor: 40ms [IE 8.0.6001.18702] Math.floor: 703ms var mathfloor: 9890ms [LOL!] window.mathfloor: 375ms [Firefox [Minefield] 3.7a4pre] Math.floor: 42ms var mathfloor: 2257ms window.mathfloor: 60ms [Safari 4.0.4[531.21.10] ] Math.floor: 92ms var mathfloor: 289ms window.mathfloor: 90ms [Opera 10.10 build 1893] Math.floor: 500ms var mathfloor: 843ms window.mathfloor: 360ms [Konqueror 4.3.90 [KDE 4.3.90 [KDE 4.4 RC1]]] Math.floor: 453ms var mathfloor: 563ms window.mathfloor: 312ms The variance is random, of course, but for the most part In all cases [this shows time taken]: [takes longer] mathfloor Math.floor window.mathfloor [is faster] Why is this? In my projects i've been using var mfloor = Math.floor, and according to my not-so-amazing benchmarks, my efforts to "optimize" actually slowed down the script by ALOT... Is there any other way to make my code more "efficient"...? I'm at the stage where i basically need to optimize, so no, this isn't "premature optimization"...

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  • Animation not start immediately when the target view is out of window

    - by funnything
    Hi. When I apply some animation to the view, which is out of window, the animation not start immediately. And then, I scroll the screen to show the animation target view, the animation will start. I hope to the animation will start immediately when it apply. Any ideas? Bellow is sample code. Thank you. public class AnimationValidationActivity extends Activity { private ViewSwitcher _viewSwitcher; private Button _button; /** * utility method for animation */ private Animation buildTranslateAnimation( float fromXDelta , float toXDelta , float fromYDelta , float toYDelta ) { Animation ret = new TranslateAnimation( fromXDelta , toXDelta , fromYDelta , toYDelta ); ret.setDuration( 1000 ); return ret; } /** * build view in place of layout.xml */ private View buildView() { ScrollView ret = new ScrollView( this ); ret.setLayoutParams( new LinearLayout.LayoutParams( LinearLayout.LayoutParams.FILL_PARENT , LinearLayout.LayoutParams.WRAP_CONTENT ) ); LinearLayout parent = new LinearLayout( this ); parent.setLayoutParams( new LinearLayout.LayoutParams( LinearLayout.LayoutParams.FILL_PARENT , LinearLayout.LayoutParams.WRAP_CONTENT ) ); parent.setOrientation( LinearLayout.VERTICAL ); ret.addView( parent ); _viewSwitcher = new ViewSwitcher( this ); _viewSwitcher.setLayoutParams( new LinearLayout.LayoutParams( LinearLayout.LayoutParams.FILL_PARENT , 100 ) ); parent.addView( _viewSwitcher ); View spacer = new View( this ); spacer.setLayoutParams( new LinearLayout.LayoutParams( LinearLayout.LayoutParams.FILL_PARENT , getWindow() .getWindowManager().getDefaultDisplay().getHeight() ) ); parent.addView( spacer ); _button = new Button( this ); _button.setText( "button" ); parent.addView( _button ); return ret; } @Override public void onCreate( Bundle savedInstanceState ) { super.onCreate( savedInstanceState ); setContentView( buildView() ); _viewSwitcher.setFactory( new ViewSwitcher.ViewFactory() { @Override public View makeView() { TextView view = new TextView( AnimationValidationActivity.this ); view.setLayoutParams( new ViewSwitcher.LayoutParams( ViewSwitcher.LayoutParams.FILL_PARENT , ViewSwitcher.LayoutParams.FILL_PARENT ) ); view.setBackgroundColor( 0xffffffff ); view.setText( "foobar" ); return view; } } ); _button.setOnClickListener( new View.OnClickListener() { @Override public void onClick( View v ) { _viewSwitcher.setInAnimation( buildTranslateAnimation( _viewSwitcher.getWidth() , 0 , 0 , 0 ) ); _viewSwitcher.setOutAnimation( buildTranslateAnimation( 0 , - _viewSwitcher.getWidth() , 0 , 0 ) ); int color = new Random().nextInt(); _viewSwitcher.getNextView().setBackgroundColor( 0xff000000 | color & 0xffffff ); _viewSwitcher.showNext(); } } ); } }

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  • accessing nth element (value) of a vector after sorting

    - by memC
    dear experts, This question is an extension of this question I asked. I have a std::vector vec_B.which stores instances of class Foo. The order of elements in this vector changes in the code. Now, I want to access the value of the current "last element" or current 'nth' element of the vector. If I use the code below to get the last element using getLastFoo() method, it doesn't return the correct value. For example, to begin with the last element of the vector has Foo.getNumber() = 9. After sorting it in descending order of num, for the last element, Foo.getNumber() = 0. But with the code below, it still returns 9.. that means it is still pointing to the original element that was the last element. What change should I make to the code below so that "lastFoo" points to the correct last element? class Foo { public: Foo(int i); ~Foo(){}; int getNum(); private: int num; }; Foo:Foo(int i){ num = i; } int Foo::getNum(){ return num; } class B { public: Foo* getLastFoo(); B(); ~B(){}; private: vector<Foo> vec_B; }; B::B(){ int i; for (i = 0; i< 10; i++){ vec_B.push_back(Foo(i)); } // Do some random changes to the vector vec_B so that elements are reordered. For // example rearrange elements in decreasing order of 'num' //... } Foo* B::getLastFoo(){ &vec_B.back(); }; int main(){ B b; Foo* lastFoo; lastFoo = b.getLastFoo() cout<<lastFoo->getNumber(); return 0; }

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  • get return value from 2 threads in C

    - by polslinux
    #include <stdio.h> #include <stdlib.h> #include <pthread.h> #include <stdint.h> #include <inttypes.h> typedef struct tmp_num{ int tmp_1; int tmp_2; }t_num; t_num t_nums; void *num_mezzo_1(void *num_orig); void *num_mezzo_2(void *num_orig); int main(int argc, char *argv[]){ pthread_t thread1, thread2; int tmp=0,rc1,rc2,num; num=atoi(argv[1]); if(num <= 3){ printf("Questo è un numero primo: %d\n", num); exit(0); } if( (rc1=pthread_create( &thread1, NULL, &num_mezzo_1, (void *)&num)) ){ printf("Creazione del thread fallita: %d\n", rc1); exit(1); } if( (rc2=pthread_create( &thread2, NULL, &num_mezzo_2, (void *)&num)) ){ printf("Creazione del thread fallita: %d\n", rc2); exit(1); } t_nums.tmp_1 = 0; t_nums.tmp_2 = 0; pthread_join(thread1, (void **)(&t_nums.tmp_1)); pthread_join(thread2, (void **)(&t_nums.tmp_2)); tmp=t_nums.tmp_1+t_nums.tmp_2; printf("%d %d %d\n", tmp, t_nums.tmp_1, t_nums.tmp_2); if(tmp>2){ printf("Questo NON è un numero primo: %d\n", num); } else{ printf("Questo è un numero primo: %d\n", num); } exit(0); } void *num_mezzo_1(void *num_orig){ int cont_1; int *n_orig=(int *)num_orig; t_nums.tmp_1 = 0; for(cont_1=1; cont_1<=(*n_orig/2); cont_1++){ if((*n_orig % cont_1) == 0){ (t_nums.tmp_1)++; } } pthread_exit((void *)(&t_nums.tmp_1)); return NULL; } void *num_mezzo_2(void *num_orig){ int cont_2; int *n_orig=(int *)num_orig; t_nums.tmp_2 = 0; for(cont_2=((*n_orig/2)+1); cont_2<=*n_orig; cont_2++){ if((*n_orig % cont_2) == 0){ (t_nums.tmp_2)++; } } pthread_exit((void *)(&t_nums.tmp_2)); return NULL; } How this program works: i have to input a number and this program will calculate if it is a prime number or not (i know that it is a bad algorithm but i only need to learn pthread). The problem is that the returned values are too much big.For example if i write "12" the value of tmp tmp_1 tmp_2 into the main are 12590412 6295204 6295208.Why i got those numbers??

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  • Jquery: Incrimentation for each set of elements in more than 1 div

    - by Jack
    I'm making a Jquery slideshow. It lists thumbnails, that when clicked on, reveal the large image as an overlay. To match up the thumbs with the large images I'm adding attributes to each thumbnail and large image. The attributes contain a number which matches each thumb to its corresponding large image. It works when one slideshow is present on a page. But I want it to work if more than one slideshow is present. Here's the code for adding attributes to thumbs and large images: thumbNo = 0; largeNo = 0; $(this + '.slideshow_content .thumbs img').each(function() { thumbNo++; $(this).attr('thumbimage', thumbNo); $(this).attr("title", "Enter image gallery"); }); $(this + '.slideshow_content .image_container .holder img').each(function() { largeNo++; $(this).addClass('largeImage' + largeNo); }); This works. To make the incrementation work when there are two slideshows on a page, I thought I could stick this code in an each function... $('.slideshow').each(function() { thumbNo = 0; largeNo = 0; $(this + '.slideshow_content .thumbs img').each(function() { thumbNo++; $(this).attr('thumbimage', thumbNo); $(this).attr("title", "Enter image gallery"); }); $(this + '.slideshow_content .image_container .holder img').each(function() { largeNo++; $(this).addClass('largeImage' + largeNo); }); }); The problem with this is that the incrimenting operator does not reset for the second slideshow div (.slideshow), so I end up with thumbs in the first .slideshow div being numbered 1,2,3 etc.. and thumbs in the second .slideshow div being numbered 4,5,6 etc. How do I make the numbers in the second .slideshow div reset and start from 1 again? This is really hard to explain concisely. I hope someone gets the gist.

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  • Calculating Growth-Rates by applying log-differences

    - by mropa
    I am trying to transform my data.frame by calculating the log-differences of each column and controlling for the rows id. So basically I like to calculate the growth rates for each id's variable. So here is a random df with an id column, a time period colum p and three variable columns: df <- data.frame (id = c("a","a","a","c","c","d","d","d","d","d"), p = c(1,2,3,1,2,1,2,3,4,5), var1 = rnorm(10, 5), var2 = rnorm(10, 5), var3 = rnorm(10, 5) ) df id p var1 var2 var3 1 a 1 5.375797 4.110324 5.773473 2 a 2 4.574700 6.541862 6.116153 3 a 3 3.029428 4.931924 5.631847 4 c 1 5.375855 4.181034 5.756510 5 c 2 5.067131 6.053009 6.746442 6 d 1 3.846438 4.515268 6.920389 7 d 2 4.910792 5.525340 4.625942 8 d 3 6.410238 5.138040 7.404533 9 d 4 4.637469 3.522542 3.661668 10 d 5 5.519138 4.599829 5.566892 Now I have written a function which does exactly what I want BUT I had to take a detour which is possibly unnecessary and can be removed. However, somehow I am not able to locate the shortcut. Here is the function and the output for the posted data frame: fct.logDiff <- function (df) { df.log <- dlply (df, "code", function(x) data.frame (p = x$p, log(x[, -c(1,2)]))) list.nalog <- llply (df.log, function(x) data.frame (p = x$p, rbind(NA, sapply(x[,-1], diff)))) ldply (list.nalog, data.frame) } fct.logDiff(df) id p var1 var2 var3 1 a 1 NA NA NA 2 a 2 -0.16136569 0.46472004 0.05765945 3 a 3 -0.41216720 -0.28249264 -0.08249587 4 c 1 NA NA NA 5 c 2 -0.05914281 0.36999681 0.15868378 6 d 1 NA NA NA 7 d 2 0.24428771 0.20188025 -0.40279188 8 d 3 0.26646102 -0.07267311 0.47041227 9 d 4 -0.32372771 -0.37748866 -0.70417351 10 d 5 0.17405309 0.26683625 0.41891802 The trouble is due to the added NA-rows. I don't want to collapse the frame and reduce it, which would be automatically done by the diff() function. So I had 10 rows in my original frame and am keeping the same amount of rows after the transformation. In order to keep the same length I had to add some NAs. I have taken a detour by transforming the data.frame into a list, add the NAs, and afterwards transform the list back into a data.frame. That looks tedious. Any ideas to avoid the data.frame-list-data.frame class transformation and optimize the function?

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  • Javascript auto calculating with (+) and (-)

    - by Josh
    I need some help finding the error in my javascript calculation. I need to calculate the sum of my input boxes automatically and have my user be able to edit the calculation using + or - buttons. The code I have already does the calculation automatically if you manually enter the numbers, but pressing the + or - does not change the calculation. Here is the code: <html> <head> <script language="javascript"> function Calc(className){ var elements = document.getElementsByClassName(className); var total = 0; for(var i = 0; i < elements.length; ++i){ total += parseInt(elements[i].value); } document.form0.total.value = total; } function addone(field) { field.value = Number(field.value) + 1; } function subtractone(field) { field.value = Number(field.value) - 1; } </script> </head> <body> <form name="form0" id="form0"> 1: <input type="text" name="box1" id="box1" class="add" value="0" onKeyUp="Calc('add')" onChange="updatesum()" onClick="this.focus();this.select();" /> <input type="button" value=" + " onclick="addone(box1);"> <input type="button" value=" - " onclick="subtractone(box1);"> <br /> 2: <input type="text" name="box2" id="box2" class="add" value="0" onKeyUp="Calc('add')" onClick="this.focus();this.select();" /> <input type="button" value=" + " onclick="addone(box2);"> <input type="button" value=" - " onclick="subtractone(box2);"> <br /> 3: <input type="text" name="box3" id="box3" class="add" value="0" onKeyUp="Calc('add')" onClick="this.focus();this.select();" /> <input type="button" value=" + " onclick="addone(box3);"> <input type="button" value=" - " onclick="subtractone(box3);"> <br /> <br /> Total: <input readonly style="border:0px; font-size:14; color:red;" id="total" name="total"> </form> </body></html> Im sure the issue must be small, I just cant put my finger on it.

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  • Using a large list of terms, search through page text and replace words with links

    - by dunc
    A while ago I posted this question asking if it's possible to convert text to HTML links if they match a list of terms from my database. I have a fairly huge list of terms - around 6000. The accepted answer on that question was superb, but having never used XPath, I was at a loss when problems started occurring. At one point, after fiddling with code, I somehow managed to add over 40,000 random characters to our database - the majority of which required manual removal. Since then I've lost faith in that idea and the more simple PHP solutions simply weren't efficient enough to deal with the amount of data and the quantity of terms. My next attempt at a solution is to write a JS script which, once the page has loaded, retrieves the terms and matches them against the text on a page. This answer has an idea which I'd like to attempt. I would use AJAX to retrieve the terms from the database, to build an object such as this: var words = [ { word: 'Something', link: 'http://www.something.com' }, { word: 'Something Else', link: 'http://www.something.com/else' } ]; When the object has been built, I'd use this kind of code: //for each array element $.each(words, function() { //store it ("this" is gonna become the dom element in the next function) var search = this; $('.message').each( function() { //if it's exactly the same if ($(this).text() === search.word) { //do your magic tricks $(this).html('<a href="' + search.link + '">' + search.link + '</a>'); } } ); } ); Now, at first sight, there is a major issue here: with 6,000 terms, will this code be in any way efficient enough to do what I'm trying to do?. One option would possibly be to perform some of the overhead within the PHP script that the AJAX communicates with. For instance, I could send the ID of the post and then the PHP script could use SQL statements to retrieve all of the information from the post and match it against all 6,000 terms.. then the return call to the JavaScript could simply be the matching terms, which would significantly reduce the number of matches the above jQuery would make (around 50 at most). I have no problem with the script taking a few seconds to "load" on the user's browser, as long as it isn't impacting their CPU usage or anything like that. So, two questions in one: Can I make this work? What steps can I take to make it as efficient as possible? Thanks in advance,

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  • ActionScript 2: Event doesn't fire?

    - by Pascal Schuster
    So I have a soundHandler class that's supposed to play sounds and then point back to a function on the timeline when the sound has completed playing. But somehow, only one of the sounds plays when I try it out. EDIT: After that sound plays, nothing happens, even though I have EventHandlers set up that are supposed to do something. Here's the code: import mx.events.EventDispatcher; class soundHandler { private var dispatchEvent:Function; public var addEventListener:Function; public var removeEventListener:Function; var soundToPlay; var soundpath:String; var soundtype:String; var prefix:String; var mcname:String; public function soundHandler(soundpath:String, prefix:String, soundtype:String, mcname:String) { EventDispatcher.initialize(this); _root.createEmptyMovieClip(mcname, 1); this.soundpath = soundpath; this.soundtype = soundtype; this.prefix = prefix; this.mcname = mcname; } function playSound(file, callbackfunc) { _root.soundToPlay = new Sound(_root.mcname); _global.soundCallbackfunc = callbackfunc; _root.soundToPlay.onLoad = function(success:Boolean) { if (success) { _root.soundToPlay.start(); } }; _root.soundToPlay.onSoundComplete = function():Void { trace("Sound Complete: "+this.soundtype+this.prefix+this.file+".mp3"); trace(arguments.caller); dispatchEvent({type:_global.soundCallbackfunc}); trace(this.toString()); trace(this.callbackfunction); }; _root.soundToPlay.loadSound("../sound/"+soundpath+"/"+soundtype+prefix+file+".mp3", true); _root.soundToPlay.stop(); } } Here's the code from the .fla file: var playSounds:soundHandler = new soundHandler("signup", "su", "s", "mcs1"); var file = "000"; playSounds.addEventListener("sixtyseconds", this); playSounds.addEventListener("transition", this); function sixtyseconds() { trace("I am being called! Sixtyseconds"); var phase = 1; var file = random(6); if (file == 0) { file = 1; } if (file<10) { file = "0"+file; } file = phase+file; playSounds.playSound(file, "transition"); } function transition() { trace("this works"); } playSounds.playSound(file, "sixtyseconds"); I'm at a total loss for this one. Have been wasting hours to figure it out already. Any help will be deeply appreciated.

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  • java nested for() loop throws ArrayIndexOutOfBoundsException

    - by Mike
    I'm working through a JPanel exercise in a Java book. I'm tasked with creating a 5x4 grid using GridLayout. When I loop through the container to add panels and buttons, the first add() throws the OOB exception. What am I doing wrong? package mineField; import java.awt.*; import javax.swing.*; @SuppressWarnings("serial") public class MineField extends JFrame { private final int WIDTH = 250; private final int HEIGHT = 120; private final int MAX_ROWS = 5; private final int MAX_COLUMNS = 4; public MineField() { super("Minefield"); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); Container mineFieldGrid = getContentPane(); mineFieldGrid.setLayout(new GridLayout(MAX_ROWS, MAX_COLUMNS)); // loop through arrays, add panels, then add buttons to panels. for (int i = 0; i < MAX_ROWS; i++) { JPanel[] rows = new JPanel[i]; mineFieldGrid.add(rows[i], rows[i].getName()); rows[i].setBackground(Color.blue); for (int j = 0; j < MAX_COLUMNS; j++) { JButton[] buttons = new JButton[i]; rows[i].add(buttons[j], buttons[j].getName()); } } mineFieldGrid.setSize(WIDTH, HEIGHT); mineFieldGrid.setVisible(true); } public int setRandomBomb(Container con) { int bombID; bombID = (int) (Math.random() * con.getComponentCount()); return bombID; } /** * @param args */ public static void main(String[] args) { //int randomBomb; //JButton bombLocation; MineField minePanel = new MineField(); //minePanel[randomBomb] = minePanel.setRandomBomb(minePanel); } } I'm sure I'm over-engineering a simple nested for loop. Since I'm new to Java, please be kind. I'm sure I'll return the favor some day.

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  • Submitting form in php file accessed by Ajax?

    - by dronnoc
    Hi people, I am trying to figure out how to submit a form in a page being accessed by Ajax? here are some code snippets to help demonstrate what i am trying to say. HTML BODY - THIS IS WHAT THE USER WILL SEE. <html> <head> <script language="javascript" src="linktoajaxfile.js"> </head> <body onLoad="gotoPage(0)"> <div id="fillThis"> </div> </body> </html> AJAX FILE var xmlhttp function gotoPage(phase) { xmlhttp=GetXmlHttpObject(); if (xmlhttp==null) { alert ("Your browser does not support AJAX!"); return; } var url="pageofstuffce.php"; url=url+"?stg="+phase; url=url+"&sid="+Math.random(); xmlhttp.onreadystatechange=stateChanged; xmlhttp.open("GET",url,true); xmlhttp.send(null); } function stateChanged() { if (xmlhttp.readyState==4) { document.getElementById("fillThis").innerHTML=xmlhttp.responseText; } } function GetXmlHttpObject() { if (window.XMLHttpRequest) { // code for IE7+, Firefox, Chrome, Opera, Safari return new XMLHttpRequest(); } if (window.ActiveXObject) { // code for IE6, IE5 return new ActiveXObject("Microsoft.XMLHTTP"); } return null; } PAGE OF DATA <?php $stage = $_GET['stg']; if($stage == 0) { echo '<a onClick="gotoPage(1)">click me</a>'; } elseif($stage == 1) { <form> <input type="text" name="name"> <input type="submit" name="submit"> </form> } elseif(somehow can reach here) { show data from form. } ?> Can anyone perhaps help me get past the form and display the data in the same page? Also, i have looked around, and i don't think anything around has what i need... correct me if i'm wrong though :) Thanks in advance, and i hope i didn't put in too much detail :) Dronnoc EDIT Forgot to mention what I've tried; I have tried submitting the form to itself (same file) and that destroyed the ajax link, and opened the page. i have also tried just having the button move the page onto another step, but the $_POST variable is empty... i am at a loss, so does anyone else have any ideas?

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  • Correct use of a "for...in" loop in javascript?

    - by jnkrois
    Hello everybody, before I ask my question I wanted to let everybody know that I appreciate the fact that there's always somebody out there willing to help, and on my end I'll try to give back to the community as much as I can. Thanks Now, I would like to get some pointers as to how to properly take advantage of the "for...in" loop in JavaScript, I already did some research and tried a couple things but it is still not clear to me how to properly use it. Let's say I have a random number of "select" tags in an HTML form, and I don't require the user to select an option for all of them, they can leave some untouched if they want. However I need to know if they selected none or at least one. The way I'm trying to find out if the user selected any of them is by using the "for...in" loop. For example: var allSelected = $("select option:selected"); var totalSelected = $("select option:selected").length; The first variable produces an array of all the selected options. The second variable tells me how many selected options I have in the form (select tags could be more than one and it changes every time). Now, in order to see if any has been selected I loop through each element (selected option), and retrieve the "value" attribute. The default "option" tag has a value="0", so if any selected option returns a value greater than 0, I know at least one option has been selected, however it does not have to be in order, this is my loop so far: for(var i = 0; i < totalSelected; i++){ var eachOption = $(allSelected[i]).val(); var defaultValue = 0; if(eachOption == defaultValue){ ...redirect to another page }else if(eachOption > defaultValue){ ... I display an alert } } My problem here is that as soon as the "if" matches a 0 value, it sends the user to the next page without testing the rest of the elements in the array, and the user could have selected the second or third options. What I really want to do is check all the elements in the array and then take the next action, in my mind this is how I could do it, but I'm not getting it right: var randomValue = 25; for(randomValue in allSelected){ var found = true; var notFound = false if(found){ display an alert }else{ redirect to next page } } This loop or the logic I'm using are flawed (I'm pretty sure), what I want to do is test all the elements in the array against a single variable and take the next action accordingly. I hope this makes some sense to you guys, any help would be appreciated. Thanks, JC

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  • How to find same-value rectangular areas of a given size in a matrix most efficiently?

    - by neo
    My problem is very simple but I haven't found an efficient implementation yet. Suppose there is a matrix A like this: 0 0 0 0 0 0 0 4 4 2 2 2 0 0 4 4 2 2 2 0 0 0 0 2 2 2 1 1 0 0 0 0 0 1 1 Now I want to find all starting positions of rectangular areas in this matrix which have a given size. An area is a subset of A where all numbers are the same. Let's say width=2 and height=3. There are 3 areas which have this size: 2 2 2 2 0 0 2 2 2 2 0 0 2 2 2 2 0 0 The result of the function call would be a list of starting positions (x,y starting with 0) of those areas. List((2,1),(3,1),(5,0)) The following is my current implementation. "Areas" are called "surfaces" here. case class Dimension2D(width: Int, height: Int) case class Position2D(x: Int, y: Int) def findFlatSurfaces(matrix: Array[Array[Int]], surfaceSize: Dimension2D): List[Position2D] = { val matrixWidth = matrix.length val matrixHeight = matrix(0).length var resultPositions: List[Position2D] = Nil for (y <- 0 to matrixHeight - surfaceSize.height) { var x = 0 while (x <= matrixWidth - surfaceSize.width) { val topLeft = matrix(x)(y) val topRight = matrix(x + surfaceSize.width - 1)(y) val bottomLeft = matrix(x)(y + surfaceSize.height - 1) val bottomRight = matrix(x + surfaceSize.width - 1)(y + surfaceSize.height - 1) // investigate further if corners are equal if (topLeft == bottomLeft && topLeft == topRight && topLeft == bottomRight) { breakable { for (sx <- x until x + surfaceSize.width; sy <- y until y + surfaceSize.height) { if (matrix(sx)(sy) != topLeft) { x = if (x == sx) sx + 1 else sx break } } // found one! resultPositions ::= Position2D(x, y) x += 1 } } else if (topRight != bottomRight) { // can skip x a bit as there won't be a valid match in current row in this area x += surfaceSize.width } else { x += 1 } } } return resultPositions } I already tried to include some optimizations in it but I am sure that there are far better solutions. Is there a matlab function existing for it which I could port? I'm also wondering whether this problem has its own name as I didn't exactly know what to google for. Thanks for thinking about it! I'm excited to see your proposals or solutions :)

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  • problem with get http request from IPhone

    - by user317192
    Hi, I am writing a sample PHP Web Service that is sending GET Http request from the iphone to the web server. The server side code is returning JSON Data to iphone, the server side code looks like: function getUsers(){ $con=mysql_connect("localhost","root","123456") or die(mysql_error()); if(!mysql_select_db("eventsfast",$con)) { echo "Unable to connect to DB"; exit; } $sql="SELECT * from users"; $result=mysql_query($sql); if(!$result) { die('Could not successfully run query Error:'.mysql_error()); } $data = array(); while($row = mysql_fetch_assoc($result)){ $data['username'][] = $row['username']; $data['password'][]= $row['password']; } mysql_close($con); //print_r(json_encode($data)); //return (json_encode($data)); return json_encode('success'); } getUsers(); ? Its a simple code that Fetches all the data from the user table and send it to the iphone application. *****************************************************IPHONE APPLICATION (void)viewDidLoad { [super viewDidLoad]; responseData = [[NSMutableData data] retain]; NSURLRequest *request = [NSURLRequest requestWithURL:[NSURL URLWithString:@"http://localhost:8888/GetData.php"]]; [[NSURLConnection alloc] initWithRequest:request delegate:self]; } (void)connection:(NSURLConnection *)connection didReceiveResponse:(NSURLResponse *)response { [responseData setLength:0]; } (void)connection:(NSURLConnection *)connection didReceiveData:(NSData *)data { [responseData appendData:data]; } (void)connection:(NSURLConnection *)connection didFailWithError:(NSError *)error { label.text = [NSString stringWithFormat:@"Connection failed: %@", [error description]]; } (void)connectionDidFinishLoading:(NSURLConnection *)connection { [connection release]; NSString *responseString = [[NSString alloc] initWithData:responseData encoding:NSUTF8StringEncoding]; [responseData release]; NSError *error; SBJSON *json = [[SBJSON new] autorelease]; NSArray *luckyNumbers = [json objectWithString:responseString error:&error]; [responseString release]; if (luckyNumbers == nil) label.text = [NSString stringWithFormat:@"JSON parsing failed: %@", [error localizedDescription]]; else { NSMutableString *text = [NSMutableString stringWithString:@"Lucky numbers:\n"]; for (int i = 0; i < [luckyNumbers count]; i++) [text appendFormat:@"%@\n", [luckyNumbers objectAtIndex:i]]; NSLog(text); label.text = text; } } ********************PROBLEM**************** The problem is that nothing is coming on iphone side of the application........... the response doesn't contains anything.............. Please help..............

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  • Javascript returns Nan in IE, FF ok

    - by user350184
    im very new to javascript, and writing this script to add up a shopping cart and print out subtotals and totals. it works in FF but not in IE. this function is called by onclick of one of three select options with a value of 0-25. it is in a js file called in the head. what it does is get the selected values as variables, parseint them, adds and multiplies, and changes the innerHTML of the table to reflect the subtotals, and total. FF does it great, but IE gives Nan. ive tried rewriting it a number of different ways, and many translations still work in FF but not IE8. ive made sure the variables and form id's arent repeated. function gen_invoice() { var scount = parseInt(document.shopcart.studentcount.value, 10); var ycount = parseInt(document.shopcart.youthcount.value, 10); var fcount = parseInt(document.shopcart.facultycount.value, 10); //html output source is 3 selects like this, with diff ids and names: //<select name="studentcount" id="studentcount"> //<option onclick="gen_invoice()" value="0">0 </option></select> var cardcost = parseInt(document.shopcart.cardprice.value, 10); //cardcost comes from hidden input value: //<input type="hidden" id="cardprice" name="cardprice" value="25"> var totalsum = scount + ycount + fcount; var grandtotal = totalsum * cardcost; document.getElementById('s_price').innerHTML = scount * cardcost; document.getElementById('y_price').innerHTML = ycount * cardcost; document.getElementById('f_price').innerHTML = fcount * cardcost; document.getElementById('grand').innerHTML = grandtotal; //.... } ...after this there are 3 long loops for writing out some other forms, but they dont work in IE either because they depend on the selected values to be an integer. this part happens first and returns Nan, so im sure the problem is here somwhere. I have literally hit my head on the table over this. You can imagine how frustrating it is to be able to write the entire rest of the site beautifully, but then fail at adding 3 numbers together. help please!

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  • Mixing C and C++, raw pointers and (boost) shared pointers

    - by oompahloompah
    I am working in C++ with some legacy C code. I have a data structure that (during initialisation), makes a copy of the structure pointed to a ptr passed to its initialisation pointer. Here is a simplification of what I am trying to do - hopefully, no important detail has been lost in the "simplification": /* C code */ typedef struct MyData { double * elems; unsigned int len; }; int NEW_mydata(MyData* data, unsigned int len) { // no error checking data->elems = (double *)calloc(len, sizeof(double)); return 0; } typedef struct Foo { MyData data data_; }; void InitFoo(Foo * foo, const MyData * the_data) { //alloc mem etc ... then assign the STRUCTURE foo.data_ = *thedata ; } C++ code ------------- typedef boost::shared_ptr<MyData> MyDataPtr; typedef std::map<std::string, MyDataPtr> Datamap; class FooWrapper { public: FooWrapper(const std::string& key) { MyDataPtr mdp = dmap[key]; InitFoo(&m_foo, const_cast<MyData*>((*mdp.get()))); } ~FooWrapper(); double get_element(unsigned int index ) const { return m_foo.elems[index]; } private: // non copyable, non-assignable FooWrapper(const FooWrapper&); FooWrapper& operator= (const FooWrapper&); Foo m_foo; }; int main(int argc, char *argv[]) { MyData data1, data2; Datamap dmap; NEW_mydata(&data1, 10); data1->elems[0] = static_cast<double>(22/7); NEW_mydata(&data2, 42); data2->elems[0] = static_cast<double>(13/21); boost::shared_ptr d1(&data1), d2(&data2); dmap["data1"] = d1; dmap["data2"] = d2; FooWrapper fw("data1"); //expect 22/7, get something else (random number?) double ret fw.get_element(0); } Essentially, what I want to know is this: Is there any reason why the data retrieved from the map is different from the one stored in the map?

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  • On saving a new record an associated id changes to 9 figure number

    - by Dave
    Hi, I have a table of venues, with each venue belonging to an area and a type. I recently dropped the table and added to it some addressline fields. I have re-migrated it but now the area_id field saves as a random? 9 figure number. Both the area_id and venuetype_id integers are created in the same way from the create new form and the venuetype_id saves as normal but not the area_id. Can anyone offer any help? whats shown in the console => [#<Venue id: 4, name: "sdf", addressline1: "", addressline2: "", addressline3 : "", addressline4: "", icontoppx: 234, iconleftpx: 234, area_id: 946717224, ven uetype_id: 8, created_at: "2011-03-17", updated_at: "2011-03-17 23:33:53">] irb(main):030:0> the area_id should be 8 in the above example. The area and venuetype id's are slected from dropdown boxes on the new venue form. new form <%= form_for @venue do |f| %> <p>name: <br> <%= f.text_field :name %></p> <p>top: <br> <%= f.text_field :icontoppx %></p> <p>left: <br> <%= f.text_field :iconleftpx %></p> <p>addressline1: <br> <%= f.text_field :addressline1 %></p> <p>addressline2: <br> <%= f.text_field :addressline2 %></p> <p>addressline3: <br> <%= f.text_field :addressline3 %></p> <p>addressline4: <br> <%= f.text_field :addressline4 %></p> <p>area: <br> <%= f.collection_select(:area_id, Area.all, :id, :name) %></p> <p>venuetype: <br> <%= f.collection_select(:venuetype_id, Venuetype.all, :id, :name) %></p> <br><br> <div class="button"><%= submit_tag %></div> <% end %> Areas table class CreateAreas < ActiveRecord::Migration def self.up create_table :areas do |t| t.string :name t.timestamps end end def self.down drop_table :areas end end Thanks very much for any help!

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  • recursion resulting in extra unwanted data

    - by spacerace
    I'm writing a module to handle dice rolling. Given x die of y sides, I'm trying to come up with a list of all potential roll combinations. This code assumes 3 die, each with 3 sides labeled 1, 2, and 3. (I realize I'm using "magic numbers" but this is just an attempt to simplify and get the base code working.) int[] set = { 1, 1, 1 }; list = diceroll.recurse(0,0, list, set); ... public ArrayList<Integer> recurse(int index, int i, ArrayList<Integer> list, int[] set){ if(index < 3){ // System.out.print("\n(looping on "+index+")\n"); for(int k=1;k<=3;k++){ // System.out.print("setting i"+index+" to "+k+" "); set[index] = k; dump(set); recurse(index+1, i, list, set); } } return list; } (dump() is a simple method to just display the contents of list[]. The variable i is not used at the moment.) What I'm attempting to do is increment a list[index] by one, stepping through the entire length of the list and incrementing as I go. This is my "best attempt" code. Here is the output: Bold output is what I'm looking for. I can't figure out how to get rid of the rest. (This is assuming three dice, each with 3 sides. Using recursion so I can scale it up to any x dice with y sides.) [1][1][1] [1][1][1] [1][1][1] [1][1][2] [1][1][3] [1][2][3] [1][2][1] [1][2][2] [1][2][3] [1][3][3] [1][3][1] [1][3][2] [1][3][3] [2][3][3] [2][1][3] [2][1][1] [2][1][2] [2][1][3] [2][2][3] [2][2][1] [2][2][2] [2][2][3] [2][3][3] [2][3][1] [2][3][2] [2][3][3] [3][3][3] [3][1][3] [3][1][1] [3][1][2] [3][1][3] [3][2][3] [3][2][1] [3][2][2] [3][2][3] [3][3][3] [3][3][1] [3][3][2] [3][3][3] I apologize for the formatting, best I could come up with. Any help would be greatly appreciated. (This method was actually stemmed to use the data for something quite trivial, but has turned into a personal challenge. :) edit: If there is another approach to solving this problem I'd be all ears, but I'd also like to solve my current problem and successfully use recursion for something useful.

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  • C#: Object having two constructors: how to limit which properties are set together?

    - by Dr. Zim
    Say you have a Price object that accepts either an (int quantity, decimal price) or a string containing "4/$3.99". Is there a way to limit which properties can be set together? Feel free to correct me in my logic below. The Test: A and B are equal to each other, but the C example should not be allowed. Thus the question How to enforce that all three parameters are not invoked as in the C example? AdPrice A = new AdPrice { priceText = "4/$3.99"}; // Valid AdPrice B = new AdPrice { qty = 4, price = 3.99m}; // Valid AdPrice C = new AdPrice { qty = 4, priceText = "2/$1.99", price = 3.99m};// Not The class: public class AdPrice { private int _qty; private decimal _price; private string _priceText; The constructors: public AdPrice () : this( qty: 0, price: 0.0m) {} // Default Constructor public AdPrice (int qty = 0, decimal price = 0.0m) { // Numbers only this.qty = qty; this.price = price; } public AdPrice (string priceText = "0/$0.00") { // String only this.priceText = priceText; } The Methods: private void SetPriceValues() { var matches = Regex.Match(_priceText, @"^\s?((?<qty>\d+)\s?/)?\s?[$]?\s?(?<price>[0-9]?\.?[0-9]?[0-9]?)"); if( matches.Success) { if (!Decimal.TryParse(matches.Groups["price"].Value, out this._price)) this._price = 0.0m; if (!Int32.TryParse(matches.Groups["qty"].Value, out this._qty)) this._qty = (this._price > 0 ? 1 : 0); else if (this._price > 0 && this._qty == 0) this._qty = 1; } } private void SetPriceString() { this._priceText = (this._qty > 1 ? this._qty.ToString() + '/' : "") + String.Format("{0:C}",this.price); } The Accessors: public int qty { get { return this._qty; } set { this._qty = value; this.SetPriceString(); } } public decimal price { get { return this._price; } set { this._price = value; this.SetPriceString(); } } public string priceText { get { return this._priceText; } set { this._priceText = value; this.SetPriceValues(); } } }

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  • 'Good' programming form in maintaining / updating / accessing files by entry

    - by zhermes
    Basic Question: If I'm storying/modifying data, should I access elements of a file by index hard-coded index, i.e. targetFile.getElement(5); via a hardcoded identifier (internally translated into index), i.e. target.getElementWithID("Desired Element"), or with some intermediate DESIRED_ELEMENT = 5; ... target.getElement(DESIRED_ELEMENT), etc. Background: My program (c++) stores data in lots of different 'dataFile's. I also keep a list of all of the data-files in another file---a 'listFile'---which also stores some of each one's properties (see below, but i.e. what it's name is, how many lines of information it has etc.). There is an object which manages the data files and the list file, call it a 'fileKeeper'. The entries of a listFile look something like: filename , contents name , number of lines , some more numbers ... Its definitely possible that I may add / remove fields from this list --- but in general, they'll stay static. Right now, I have a constant string array which holds the identification of each element in each entry, something like: const string fileKeeper::idKeys[] = { "FileName" , "Contents" , "NumLines" ... }; const int fileKeeper::idKeysNum = 6; // 6 - for example I'm trying to manage this stuff in 'good' programatic form. Thus, when I want to retrieve the number of lines in a file (for example), instead of having a method which just retrieves the '3'rd element... Instead I do something like: string desiredID = "NumLines"; int desiredIndex = indexForID(desiredID); string desiredElement = elementForIndex(desiredIndex); where the function indexForID() goes through the entries of idKeys until it finds desiredID then returns the index it corresponds to. And elementForIndex(index) actually goes into the listFile to retrieve the index'th element of the comma-delimited string. Problem: This still seems pretty ugly / poor-form. Is there a way I should be doing this? If not, what are some general ways in which this is usually done? Thanks!

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  • How to pass a variable inside a jquery fonction $.each($("abc")...?

    - by Rock
    I'm trying to iterate a bunch of SELECT OPTION html drop-down fields and from the ones that are NOT empty, take the values and add a hidden field for a PAYPAL shopping cart. My problem is that for some reason, the variable "curitem" is not passed inside the each function and I can't add the hidden field like they should. All I get is "NaN" or "undefined". What PAYPAL expect is : item_name_1, item_name_2, etc. All numbers must iterate by +1. How can I do this? Thanks a bunch in advance var curitem; $.each($("select"), function(index, item) { var attname = $(this).attr("name"); var nom = $(this).attr("data-nom"); var prix = $(this).attr("data-val"); var partname = attname.substring(0, 1); var qte = $(this).val(); // i want all my <select option> items that the NAME start with "q" AND have a value selected if (partname == "q" && isNaN(qte) == false && qte > 0) { // item name var inp2 = document.createElement("input"); inp2.setAttribute("type", "hidden"); inp2.setAttribute("id", "item_name_"+curitem); inp2.setAttribute("name", "item_name_"+curitem); inp2.setAttribute("value", nom); // amount var inp3 = document.createElement("input"); inp3.setAttribute("type", "hidden"); inp3.setAttribute("id", "amount_"+curitem); inp3.setAttribute("name", "amount_"+curitem); inp3.setAttribute("value", prix); // qty var inp4 = document.createElement("input"); inp4.setAttribute("type", "hidden"); inp4.setAttribute("id", "quantity_"+curitem); inp4.setAttribute("name", "quantity_"+curitem); inp4.setAttribute("value", qte); // add hidden fields to form document.getElementById('payPalForm').appendChild(inp2); document.getElementById('payPalForm').appendChild(inp3); document.getElementById('payPalForm').appendChild(inp4); // item number curitem = curitem + 1; } });

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  • Codeigniter: Retrieving data on button click with Ajax

    - by OllyTenerife
    I have a simple webpage which generates a random quote from my database upon refreshing the page. I wish to implement some AJAX and JQuery in order to generate quotes via the button rather than having to refresh the page. I have done some research but I am not sure how to implement this in Codeigniter. My current code is below... Page controller: public function index() { $this->load->model('quote_model', '', TRUE); $data['quotes'] = $this->quote_model->getRandom(); $this->load->view('home', $data); } The view: <?php include ('layout/header.php'); ?> <div class="container-fluid"> <div class="row"> <div class="col-md-4 quote-holder"> <img src="application/assets/alan1.jpg" alt="..." class="img-circle img-responsive"> <br> <blockquote class="text-center"> <p><?php echo $quotes[0]['quote']; ?></p> <footer class="text-center"><?php echo $quotes[0]['character_name']; ?> in <cite title="Source Title"><?php echo $quotes[0]['series_name']; ?></cite></footer> </blockquote> <button type="button" class="btn btn-default center-block">Generate quote</button> </div> </div> <?php include ('layout/footer.php'); ?> Here is the function in the model I am retrieving the data from: function getRandom() { $query = $this->db->query(" SELECT * FROM quotes, characters, series WHERE quotes.series_id = series.series_id AND quotes.character_id = characters.character_id ORDER BY rand() LIMIT 1 "); return $query->result_array(); } Should I simply be using something like this? $("button").click(function(){ $.get( "Page/index", function( data ) { //output data to page element... } });

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